JP7494322B2 - 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム - Google Patents

仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム Download PDF

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JP7494322B2
JP7494322B2 JP2022572529A JP2022572529A JP7494322B2 JP 7494322 B2 JP7494322 B2 JP 7494322B2 JP 2022572529 A JP2022572529 A JP 2022572529A JP 2022572529 A JP2022572529 A JP 2022572529A JP 7494322 B2 JP7494322 B2 JP 7494322B2
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target
stamina
virtual object
value
parameter
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JP2023528335A (ja
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グー,イチェン
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
JP2022572529A 2020-10-15 2021-10-08 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム Active JP7494322B2 (ja)

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JP2024083040A JP7775917B2 (ja) 2020-10-15 2024-05-22 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
CN202011104397.0A CN112138392B (zh) 2020-10-15 2020-10-15 虚拟对象的控制方法、装置、终端及存储介质
CN202011104397.0 2020-10-15
PCT/CN2021/122689 WO2022078247A1 (zh) 2020-10-15 2021-10-08 虚拟对象的控制方法、装置、终端及存储介质

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JP7494322B2 true JP7494322B2 (ja) 2024-06-03

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JP2024083040A Active JP7775917B2 (ja) 2020-10-15 2024-05-22 仮想オブジェクトの制御方法、装置、端末、記憶媒体及びコンピュータプログラム

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US (1) US12303787B2 (enExample)
JP (2) JP7494322B2 (enExample)
CN (1) CN112138392B (enExample)
WO (1) WO2022078247A1 (enExample)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112138392B (zh) 2020-10-15 2022-05-17 腾讯科技(深圳)有限公司 虚拟对象的控制方法、装置、终端及存储介质
CN115501593A (zh) * 2022-09-20 2022-12-23 网易(杭州)网络有限公司 游戏中虚拟角色的控制方法、装置以及电子终端
CN120919613A (zh) * 2024-05-08 2025-11-11 腾讯科技(深圳)有限公司 虚拟道具的显示方法、装置、终端及存储介质

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JP2001009164A (ja) 1999-06-30 2001-01-16 Square Co Ltd コンピュータ読み取り可能な記録媒体、ゲームの制御方法およびゲーム装置
JP2005000304A (ja) 2003-06-10 2005-01-06 Konami Computer Entertainment Japan Inc ダメージ制御ゲームプログラム及びゲーム装置
JP2007252939A (ja) 2007-05-07 2007-10-04 Sega Corp ゲーム装置
JP2010252992A (ja) 2009-04-23 2010-11-11 Namco Bandai Games Inc プログラム、情報記憶媒体、及び、ゲーム装置
JP2011104391A (ja) 2011-01-21 2011-06-02 Square Enix Co Ltd ビデオゲーム処理装置およびビデオゲーム処理プログラム
WO2016006654A1 (ja) 2014-07-11 2016-01-14 株式会社コナミデジタルエンタテインメント ゲームシステム、及びコンピュータプログラム

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JP3119608B2 (ja) * 1997-11-19 2000-12-25 コナミ株式会社 競争ビデオゲーム装置、競争ビデオゲームにおけるキャラクタ移動制御方法及びキャラクタ移動制御プログラムが記録された記録媒体
CN1439949A (zh) * 2003-04-03 2003-09-03 米利恒 用户与游戏角色关联的方法和使用该方法的娱乐健身系统
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JP5359159B2 (ja) * 2008-09-30 2013-12-04 ブラザー工業株式会社 運動支援装置、運動支援方法、及び運動支援プログラム
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JP2005000304A (ja) 2003-06-10 2005-01-06 Konami Computer Entertainment Japan Inc ダメージ制御ゲームプログラム及びゲーム装置
JP2007252939A (ja) 2007-05-07 2007-10-04 Sega Corp ゲーム装置
JP2010252992A (ja) 2009-04-23 2010-11-11 Namco Bandai Games Inc プログラム、情報記憶媒体、及び、ゲーム装置
JP2011104391A (ja) 2011-01-21 2011-06-02 Square Enix Co Ltd ビデオゲーム処理装置およびビデオゲーム処理プログラム
WO2016006654A1 (ja) 2014-07-11 2016-01-14 株式会社コナミデジタルエンタテインメント ゲームシステム、及びコンピュータプログラム

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CN112138392B (zh) 2022-05-17
JP7775917B2 (ja) 2025-11-26
JP2023528335A (ja) 2023-07-04
CN112138392A (zh) 2020-12-29
JP2024109768A (ja) 2024-08-14
US12303787B2 (en) 2025-05-20
US20230016383A1 (en) 2023-01-19
WO2022078247A1 (zh) 2022-04-21

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