CN105854293B - 游戏装置 - Google Patents

游戏装置 Download PDF

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Publication number
CN105854293B
CN105854293B CN201610082829.XA CN201610082829A CN105854293B CN 105854293 B CN105854293 B CN 105854293B CN 201610082829 A CN201610082829 A CN 201610082829A CN 105854293 B CN105854293 B CN 105854293B
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CN
China
Prior art keywords
sweep
touch
ineffective area
mark
touch panel
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Active
Application number
CN201610082829.XA
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English (en)
Chinese (zh)
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CN105854293A (zh
Inventor
清水真之
木水克典
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Bandai Namco Entertainment Inc
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Bandai Namco Entertainment Inc
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Filing date
Publication date
Application filed by Bandai Namco Entertainment Inc filed Critical Bandai Namco Entertainment Inc
Publication of CN105854293A publication Critical patent/CN105854293A/zh
Application granted granted Critical
Publication of CN105854293B publication Critical patent/CN105854293B/zh
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2250/00Miscellaneous game characteristics
    • A63F2250/48Miscellaneous game characteristics with special provisions for gripping by hand
    • A63F2250/485Miscellaneous game characteristics with special provisions for gripping by hand using a handle
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1068Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
    • A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

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  • User Interface Of Digital Computer (AREA)
CN201610082829.XA 2015-02-10 2016-02-05 游戏装置 Active CN105854293B (zh)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2015024691A JP6462394B2 (ja) 2015-02-10 2015-02-10 プログラムおよびゲーム装置
JP2015-024691 2015-02-10

Publications (2)

Publication Number Publication Date
CN105854293A CN105854293A (zh) 2016-08-17
CN105854293B true CN105854293B (zh) 2021-04-27

Family

ID=56624592

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201610082829.XA Active CN105854293B (zh) 2015-02-10 2016-02-05 游戏装置

Country Status (2)

Country Link
JP (1) JP6462394B2 (ja)
CN (1) CN105854293B (ja)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106897017A (zh) * 2017-02-17 2017-06-27 北京小米移动软件有限公司 控制终端屏幕的方法及装置
JP6318279B1 (ja) * 2017-03-17 2018-04-25 株式会社コロプラ 情報処理方法、装置、及び当該情報処理方法をコンピュータに実行させるためのプログラム
JP7081922B2 (ja) * 2017-12-28 2022-06-07 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びゲームを実行するための方法
JP7138951B2 (ja) * 2019-08-20 2022-09-20 株式会社コナミデジタルエンタテインメント プログラム、ゲーム処理方法、及びゲーム装置
WO2021033606A1 (ja) * 2019-08-20 2021-02-25 株式会社コナミデジタルエンタテインメント プログラム、ゲーム処理方法、及びゲーム装置
JP7314816B2 (ja) * 2020-01-30 2023-07-26 トヨタ自動車株式会社 インタフェース装置および情報処理装置

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009142511A (ja) * 2007-12-14 2009-07-02 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010233834A (ja) * 2009-03-31 2010-10-21 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、ゲーム制御方法
CN102407017A (zh) * 2010-08-31 2012-04-11 科乐美数码娱乐株式会社 游戏系统及计算机可读取存储介质
JP5133372B2 (ja) * 2010-06-28 2013-01-30 レノボ・シンガポール・プライベート・リミテッド 情報入力装置、その入力無効化方法、およびコンピュータが実行可能なプログラム
CN103845895A (zh) * 2012-11-30 2014-06-11 史克威尔·艾尼克斯有限公司 节奏游戏控制装置及节奏游戏控制程序

Family Cites Families (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2005276120A (ja) * 2004-03-26 2005-10-06 Fujitsu Component Ltd タッチパネル入力装置及びその入力制御システム
JP2006255072A (ja) * 2005-03-16 2006-09-28 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲームシステム
JP5436912B2 (ja) * 2009-03-31 2014-03-05 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP5474669B2 (ja) * 2010-06-14 2014-04-16 株式会社ソニー・コンピュータエンタテインメント 端末装置
JP5922480B2 (ja) * 2012-04-25 2016-05-24 京セラ株式会社 表示機能を備える携帯機器、プログラムおよび表示機能を備える携帯機器の制御方法
JP5708555B2 (ja) * 2012-04-25 2015-04-30 コニカミノルタ株式会社 操作表示装置及び操作表示方法プログラム
JP5848273B2 (ja) * 2013-02-14 2016-01-27 株式会社コナミデジタルエンタテインメント タッチインターフェースの検出制御システム及び検出制御方法

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2009142511A (ja) * 2007-12-14 2009-07-02 Namco Bandai Games Inc プログラム、情報記憶媒体及びゲーム装置
JP2010233834A (ja) * 2009-03-31 2010-10-21 Konami Digital Entertainment Co Ltd ゲームプログラム、ゲーム装置、ゲーム制御方法
JP5133372B2 (ja) * 2010-06-28 2013-01-30 レノボ・シンガポール・プライベート・リミテッド 情報入力装置、その入力無効化方法、およびコンピュータが実行可能なプログラム
CN102407017A (zh) * 2010-08-31 2012-04-11 科乐美数码娱乐株式会社 游戏系统及计算机可读取存储介质
CN103845895A (zh) * 2012-11-30 2014-06-11 史克威尔·艾尼克斯有限公司 节奏游戏控制装置及节奏游戏控制程序

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Publication number Publication date
JP2016146900A (ja) 2016-08-18
JP6462394B2 (ja) 2019-01-30
CN105854293A (zh) 2016-08-17

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