CN101888887B - 游戏机的界面单元及游戏机 - Google Patents
游戏机的界面单元及游戏机 Download PDFInfo
- Publication number
- CN101888887B CN101888887B CN200880119236XA CN200880119236A CN101888887B CN 101888887 B CN101888887 B CN 101888887B CN 200880119236X A CN200880119236X A CN 200880119236XA CN 200880119236 A CN200880119236 A CN 200880119236A CN 101888887 B CN101888887 B CN 101888887B
- Authority
- CN
- China
- Prior art keywords
- display
- game machine
- interface unit
- unit
- display surface
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
Images
Classifications
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- A63F13/06—
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
- A63F13/26—Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1043—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/301—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device using an additional display connected to the game console, e.g. on the controller
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Push-Button Switches (AREA)
- Devices For Indicating Variable Information By Combining Individual Elements (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2007-316330 | 2007-12-06 | ||
| JP2007316330A JP4362531B2 (ja) | 2007-12-06 | 2007-12-06 | ゲーム機のインターフェースユニット及びゲーム機 |
| PCT/JP2008/071878 WO2009072490A1 (ja) | 2007-12-06 | 2008-12-02 | ゲーム機のインターフェースユニット及びゲーム機 |
Related Child Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201210129121.7A Division CN102671377B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
Publications (2)
| Publication Number | Publication Date |
|---|---|
| CN101888887A CN101888887A (zh) | 2010-11-17 |
| CN101888887B true CN101888887B (zh) | 2012-12-26 |
Family
ID=40717669
Family Applications (2)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN200880119236XA Active CN101888887B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
| CN201210129121.7A Active CN102671377B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
Family Applications After (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN201210129121.7A Active CN102671377B (zh) | 2007-12-06 | 2008-12-02 | 游戏机的界面单元及游戏机 |
Country Status (7)
| Country | Link |
|---|---|
| US (1) | US8854297B2 (enExample) |
| EP (1) | EP2228111A4 (enExample) |
| JP (1) | JP4362531B2 (enExample) |
| KR (1) | KR101189955B1 (enExample) |
| CN (2) | CN101888887B (enExample) |
| TW (1) | TW201000182A (enExample) |
| WO (1) | WO2009072490A1 (enExample) |
Families Citing this family (9)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US10150033B2 (en) * | 2010-08-20 | 2018-12-11 | Nintendo Co., Ltd. | Position calculation system, position calculation device, storage medium storing position calculation program, and position calculation method |
| JP5866825B2 (ja) * | 2011-06-29 | 2016-02-24 | オムロン株式会社 | スイッチユニット及び遊技機 |
| US10363480B2 (en) * | 2013-12-31 | 2019-07-30 | Video Gaming Technologies, Inc. | Gaming machine with a curved display |
| US9478097B2 (en) * | 2013-12-31 | 2016-10-25 | Video Gaming Technologies, Inc. | Gaming machine with a curved display |
| US11045726B2 (en) | 2013-12-31 | 2021-06-29 | Video Gaming Technologies, Inc. | Gaming machine having a curved display |
| CN106233231A (zh) * | 2014-04-18 | 2016-12-14 | 株式会社村田制作所 | 显示装置以及程序 |
| JP6176639B1 (ja) * | 2016-02-16 | 2017-08-09 | 株式会社コナミデジタルエンタテインメント | ゲーム機及びその入力装置 |
| KR101715888B1 (ko) * | 2016-08-25 | 2017-03-13 | (주)넥스케이드 | 베팅을 조절하는 멀티 릴 게임기 |
| US20190102969A1 (en) * | 2017-10-03 | 2019-04-04 | Bluberi Gaming Canada Inc. | Physical button for touch screen |
Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
| JP2005204757A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
| WO2006000050A1 (en) * | 2004-06-25 | 2006-01-05 | Aristocrat Technologies Australia Pty Ltd | Gaming machine screen partitioning |
Family Cites Families (17)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| US1016594A (en) | 1908-03-25 | 1912-02-06 | Carl Backus | Clamp and gage. |
| JPS56152670A (en) | 1980-04-28 | 1981-11-26 | Masabumi Yoshida | Game device |
| JPH01249083A (ja) * | 1988-03-30 | 1989-10-04 | H Ee L:Kk | ゲーム機 |
| US5708840A (en) * | 1992-06-29 | 1998-01-13 | Elonex I.P. Holdings, Ltd. | Micro personal digital assistant |
| WO1996014615A1 (en) | 1994-11-07 | 1996-05-17 | Elonex Technologies, Inc. | Micro personal digital assistant with integrated cpu interface to system memory |
| GB2309570B (en) | 1996-01-25 | 1999-12-08 | Jan Robert Coyle | Selective coin and game slot machine |
| WO1998025556A1 (en) | 1996-12-11 | 1998-06-18 | Chiron Vision Corporation | Remote control for ophthalmic surgical control console |
| US6610917B2 (en) * | 1998-05-15 | 2003-08-26 | Lester F. Ludwig | Activity indication, external source, and processing loop provisions for driven vibrating-element environments |
| JP2000084233A (ja) | 1998-09-09 | 2000-03-28 | Kinue Mogami | 標的打撃ゲーム機 |
| JP4298871B2 (ja) * | 1999-10-08 | 2009-07-22 | 矢崎総業株式会社 | 表示画面用スイッチ |
| JP2003029904A (ja) * | 2000-06-05 | 2003-01-31 | Sony Corp | 情報携帯装置及び情報携帯装置における操作子の配置方法 |
| US7466843B2 (en) * | 2000-07-07 | 2008-12-16 | Pryor Timothy R | Multi-functional control and entertainment systems |
| US7841936B2 (en) * | 2001-07-16 | 2010-11-30 | Igt | System and method for presenting payouts in gaming systems |
| US7628701B2 (en) * | 2002-06-24 | 2009-12-08 | Igt | System for interfacing a user and a casino gaming machine |
| US20050253821A1 (en) * | 2004-05-14 | 2005-11-17 | Roeder William H | Reduced-height terminal display with adaptive keyboard |
| BRPI0515387A8 (pt) * | 2004-09-21 | 2017-06-06 | Timeplay Entertainment Corp | sistemas de gerenciamento de usuários múltiplos |
| US7988549B2 (en) * | 2006-09-26 | 2011-08-02 | Lightning Box Games Pty Limited | Electronic system for playing of reel-type games |
-
2007
- 2007-12-06 JP JP2007316330A patent/JP4362531B2/ja active Active
-
2008
- 2008-12-02 EP EP08855941A patent/EP2228111A4/en not_active Withdrawn
- 2008-12-02 KR KR1020107014836A patent/KR101189955B1/ko active Active
- 2008-12-02 CN CN200880119236XA patent/CN101888887B/zh active Active
- 2008-12-02 US US12/746,368 patent/US8854297B2/en active Active
- 2008-12-02 CN CN201210129121.7A patent/CN102671377B/zh active Active
- 2008-12-02 WO PCT/JP2008/071878 patent/WO2009072490A1/ja not_active Ceased
- 2008-12-04 TW TW097147127A patent/TW201000182A/zh unknown
Patent Citations (3)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP2005143714A (ja) * | 2003-11-13 | 2005-06-09 | Omron Corp | ゲーム装置制御方法とゲーム装置 |
| JP2005204757A (ja) * | 2004-01-20 | 2005-08-04 | Nintendo Co Ltd | ゲーム装置及びゲームプログラム |
| WO2006000050A1 (en) * | 2004-06-25 | 2006-01-05 | Aristocrat Technologies Australia Pty Ltd | Gaming machine screen partitioning |
Non-Patent Citations (5)
| Title |
|---|
| JP平1-249083A 1989.10.04 |
| JP昭和56-152670A 1981.11.26 |
| JP特开2000-84233A 2000.03.28 |
| JP特开2005-143714A 2005.06.09 |
| JP特开2005-204757A 2005.08.04 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP4362531B2 (ja) | 2009-11-11 |
| TW201000182A (en) | 2010-01-01 |
| CN102671377B (zh) | 2014-10-08 |
| CN102671377A (zh) | 2012-09-19 |
| EP2228111A4 (en) | 2011-09-07 |
| US20100321287A1 (en) | 2010-12-23 |
| EP2228111A1 (en) | 2010-09-15 |
| TWI373358B (enExample) | 2012-10-01 |
| JP2009136501A (ja) | 2009-06-25 |
| US8854297B2 (en) | 2014-10-07 |
| KR20100086081A (ko) | 2010-07-29 |
| KR101189955B1 (ko) | 2012-10-12 |
| CN101888887A (zh) | 2010-11-17 |
| WO2009072490A1 (ja) | 2009-06-11 |
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Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| C06 | Publication | ||
| PB01 | Publication | ||
| C10 | Entry into substantive examination | ||
| SE01 | Entry into force of request for substantive examination | ||
| C14 | Grant of patent or utility model | ||
| GR01 | Patent grant |