CN101743043A - 游戏装置 - Google Patents
游戏装置 Download PDFInfo
- Publication number
- CN101743043A CN101743043A CN200980000562A CN200980000562A CN101743043A CN 101743043 A CN101743043 A CN 101743043A CN 200980000562 A CN200980000562 A CN 200980000562A CN 200980000562 A CN200980000562 A CN 200980000562A CN 101743043 A CN101743043 A CN 101743043A
- Authority
- CN
- China
- Prior art keywords
- article
- prize
- information
- reaching
- game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
Images
Classifications
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/46—Computing the game score
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/201—Playing authorisation given at platform level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
- A63F2300/208—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards for storing personal settings or data of the player
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5586—Details of game data or player data management for enforcing rights or rules, e.g. to prevent foul play
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/61—Score computation
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Theoretical Computer Science (AREA)
- Pinball Game Machines (AREA)
- Stored Programmes (AREA)
Abstract
Description
Claims (13)
Applications Claiming Priority (5)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2008158569A JP5308727B2 (ja) | 2008-06-17 | 2008-06-17 | ゲーム装置 |
JP158569/2008 | 2008-06-17 | ||
JP2008170189A JP5112971B2 (ja) | 2008-06-30 | 2008-06-30 | ゲーム装置 |
JP170189/2008 | 2008-06-30 | ||
PCT/JP2009/001905 WO2009153910A1 (ja) | 2008-06-17 | 2009-04-24 | ゲーム装置 |
Publications (2)
Publication Number | Publication Date |
---|---|
CN101743043A true CN101743043A (zh) | 2010-06-16 |
CN101743043B CN101743043B (zh) | 2012-12-26 |
Family
ID=41433836
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN2009800005623A Active CN101743043B (zh) | 2008-06-17 | 2009-04-24 | 游戏装置 |
Country Status (4)
Country | Link |
---|---|
US (2) | US8684834B2 (zh) |
EP (2) | EP2286882A4 (zh) |
CN (1) | CN101743043B (zh) |
WO (1) | WO2009153910A1 (zh) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106061568A (zh) * | 2014-03-11 | 2016-10-26 | 微软技术许可有限责任公司 | 用于模块化玩具的游戏系统 |
CN108310763A (zh) * | 2018-03-15 | 2018-07-24 | 网易(杭州)网络有限公司 | 游戏界面的展示方法、装置、存储介质、处理器及终端 |
CN108665648A (zh) * | 2017-06-27 | 2018-10-16 | 株式会社万代 | 游戏装置和存储介质 |
US10445437B2 (en) | 2014-03-11 | 2019-10-15 | Microsoft Technology Licensing, Llc | Generation of custom modular objects |
CN110681153A (zh) * | 2019-09-29 | 2020-01-14 | 腾讯科技(深圳)有限公司 | 游戏存档管理系统、方法及存取机制开发方法 |
US10649920B2 (en) | 2014-03-11 | 2020-05-12 | Microsoft Technology Licensing, Llc | Data store for a modular assembly system |
Families Citing this family (17)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
US8734255B2 (en) * | 2010-04-07 | 2014-05-27 | Apple Inc. | Methods and systems for providing a game center having player specific options and statistics |
US9050534B2 (en) * | 2010-04-23 | 2015-06-09 | Ganz | Achievements for a virtual world game |
JP5414623B2 (ja) * | 2010-05-28 | 2014-02-12 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理システムおよび情報処理装置 |
JP5419801B2 (ja) * | 2010-05-28 | 2014-02-19 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
WO2011148542A1 (ja) * | 2010-05-28 | 2011-12-01 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置および情報処理システム |
JP2013123537A (ja) * | 2011-12-14 | 2013-06-24 | Sony Computer Entertainment Inc | 電子機器およびセーブデータ記録方法 |
CN104520827B (zh) | 2012-08-10 | 2017-12-29 | 索尼电脑娱乐公司 | 信息处理装置 |
JP6000805B2 (ja) | 2012-11-01 | 2016-10-05 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
JP6137949B2 (ja) | 2013-06-07 | 2017-05-31 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置および表示方法 |
JP6039506B2 (ja) | 2013-06-07 | 2016-12-07 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理装置 |
JP6249661B2 (ja) * | 2013-07-31 | 2017-12-20 | 任天堂株式会社 | 情報処理装置、情報処理システム、情報処理方法及びコンピュータプログラム |
JP5745600B2 (ja) * | 2013-11-19 | 2015-07-08 | 株式会社ソニー・コンピュータエンタテインメント | 情報処理装置 |
JP2015150172A (ja) * | 2014-02-13 | 2015-08-24 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
JP6348726B2 (ja) | 2014-02-13 | 2018-06-27 | 任天堂株式会社 | 情報共有システム、情報処理装置、プログラム及び情報共有方法 |
JP7222722B2 (ja) * | 2019-01-17 | 2023-02-15 | 株式会社ソニー・インタラクティブエンタテインメント | 情報処理システム、情報処理方法およびコンピュータプログラム |
US11413547B2 (en) * | 2019-02-25 | 2022-08-16 | Sony Interactive Entertainment LLC | Building a dynamic social community based on real-time in-game context of a player |
US20230093031A1 (en) * | 2021-09-23 | 2023-03-23 | Sony Interactive Entertainment Inc. | TECHNIQUES FOR PREDICTING VALUE OF NFTs |
Family Cites Families (16)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
SG64486A1 (en) | 1997-03-27 | 1999-04-27 | Sony Corp | Method and apparatus for information processing computer readable medium and authoring system |
US6652378B2 (en) | 2001-06-01 | 2003-11-25 | Igt | Gaming machines and systems offering simultaneous play of multiple games and methods of gaming |
JP2003058451A (ja) * | 2001-08-09 | 2003-02-28 | Ace Denken:Kk | ゲームサイト運営装置 |
WO2003088161A1 (en) * | 2002-04-04 | 2003-10-23 | Yahoo! Inc. | Online league and tournament system |
JP2004041714A (ja) | 2002-05-17 | 2004-02-12 | Sega Corp | ゲーム装置の制御方法 |
CN1845774B (zh) | 2004-02-12 | 2010-06-02 | 科乐美股份有限公司 | 使用通信线路的游戏管理方法 |
JP4597617B2 (ja) * | 2004-09-14 | 2010-12-15 | 株式会社カプコン | ゲームシステム、ゲームプログラム、及び記録媒体 |
US7887419B2 (en) | 2004-12-07 | 2011-02-15 | Microsoft Corporation | Game achievements system |
US7677970B2 (en) | 2004-12-08 | 2010-03-16 | Microsoft Corporation | System and method for social matching of game players on-line |
JP4765384B2 (ja) * | 2005-04-21 | 2011-09-07 | 株式会社セガ | ゲームシステム |
US8469805B2 (en) * | 2006-01-20 | 2013-06-25 | Microsoft Corporation | Tiered achievement system |
US20070173321A1 (en) * | 2006-01-20 | 2007-07-26 | Microsoft Corporation | Method for comparing accomplishments between players |
JP2008073259A (ja) * | 2006-09-21 | 2008-04-03 | Sony Computer Entertainment Inc | ゲーム装置 |
US8113951B2 (en) * | 2006-11-15 | 2012-02-14 | Microsoft Corporation | Achievement incentives within a console-based gaming environment |
US8262472B2 (en) * | 2007-09-21 | 2012-09-11 | Microsoft Corporation | Comprehensive single page view of user's gaming achievements |
JP5955278B2 (ja) | 2013-07-01 | 2016-07-20 | 株式会社ソニー・インタラクティブエンタテインメント | ゲーム装置およびシステムソフトウェア |
-
2009
- 2009-04-24 CN CN2009800005623A patent/CN101743043B/zh active Active
- 2009-04-24 WO PCT/JP2009/001905 patent/WO2009153910A1/ja active Application Filing
- 2009-04-24 EP EP09766358A patent/EP2286882A4/en not_active Ceased
- 2009-04-24 EP EP20140002029 patent/EP2781245A3/en not_active Ceased
- 2009-04-24 US US12/672,598 patent/US8684834B2/en active Active
-
2014
- 2014-02-07 US US14/174,938 patent/US9440150B2/en active Active
Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN106061568A (zh) * | 2014-03-11 | 2016-10-26 | 微软技术许可有限责任公司 | 用于模块化玩具的游戏系统 |
US10445437B2 (en) | 2014-03-11 | 2019-10-15 | Microsoft Technology Licensing, Llc | Generation of custom modular objects |
US10639544B2 (en) | 2014-03-11 | 2020-05-05 | Microsoft Technology Licensing, Llc | Gaming system for modular toys |
US10649920B2 (en) | 2014-03-11 | 2020-05-12 | Microsoft Technology Licensing, Llc | Data store for a modular assembly system |
CN106061568B (zh) * | 2014-03-11 | 2020-06-23 | 微软技术许可有限责任公司 | 用于模块化玩具的游戏系统 |
CN108665648A (zh) * | 2017-06-27 | 2018-10-16 | 株式会社万代 | 游戏装置和存储介质 |
CN108665648B (zh) * | 2017-06-27 | 2022-02-18 | 株式会社万代 | 游戏装置和存储介质 |
CN108310763A (zh) * | 2018-03-15 | 2018-07-24 | 网易(杭州)网络有限公司 | 游戏界面的展示方法、装置、存储介质、处理器及终端 |
CN108310763B (zh) * | 2018-03-15 | 2022-05-27 | 网易(杭州)网络有限公司 | 游戏界面的展示方法、装置、存储介质、处理器及终端 |
CN110681153A (zh) * | 2019-09-29 | 2020-01-14 | 腾讯科技(深圳)有限公司 | 游戏存档管理系统、方法及存取机制开发方法 |
CN110681153B (zh) * | 2019-09-29 | 2022-03-18 | 腾讯科技(深圳)有限公司 | 游戏存档管理系统、方法、计算机设备及介质 |
Also Published As
Publication number | Publication date |
---|---|
US8684834B2 (en) | 2014-04-01 |
US20110092280A1 (en) | 2011-04-21 |
CN101743043B (zh) | 2012-12-26 |
EP2286882A1 (en) | 2011-02-23 |
EP2286882A4 (en) | 2012-08-01 |
US9440150B2 (en) | 2016-09-13 |
WO2009153910A1 (ja) | 2009-12-23 |
EP2781245A2 (en) | 2014-09-24 |
US20150119135A1 (en) | 2015-04-30 |
EP2781245A3 (en) | 2014-10-01 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
CN101743043B (zh) | 游戏装置 | |
CN102917763B (zh) | 信息处理装置和信息处理系统 | |
JP5153960B1 (ja) | ゲームプログラム、及び、情報処理装置 | |
US9779581B2 (en) | Amusement system | |
JP5308727B2 (ja) | ゲーム装置 | |
JP5336681B1 (ja) | プログラム、及び、情報処理装置 | |
WO2008019956A1 (en) | Replacing a departing player in a multi-player network game with a waiting player | |
JP5112971B2 (ja) | ゲーム装置 | |
JP5419801B2 (ja) | 情報処理装置 | |
JP5955278B2 (ja) | ゲーム装置およびシステムソフトウェア | |
JP2014042797A (ja) | ゲームプログラム | |
JP2024009289A (ja) | ゲームサーバ、ゲームプログラム、情報処理方法 | |
JP3619220B2 (ja) | ゲームプログラム、及び装置 | |
JP5414623B2 (ja) | 情報処理システムおよび情報処理装置 | |
JP5416850B1 (ja) | ゲームプログラム、及び、情報処理装置 | |
JP5745600B2 (ja) | 情報処理装置 | |
KR101285743B1 (ko) | 게임 시뮬레이션 관리 방법 및 관리 장치 | |
JP2015071060A (ja) | 処理装置 | |
JP2022162134A (ja) | コンピュータプログラム、およびコンピュータ装置 | |
JP2021166573A (ja) | コンピュータプログラム、およびコンピュータ装置 | |
JP2024070858A (ja) | 情報処理装置、情報処理方法、情報処理システム及びプログラム | |
JP2020146243A (ja) | コンピュータプログラム、およびコンピュータ装置 | |
JP2017202130A (ja) | 特典付与システム、装置、および台間機 | |
JP2014042839A (ja) | ゲームプログラム、及び、情報処理装置 |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
C06 | Publication | ||
PB01 | Publication | ||
C10 | Entry into substantive examination | ||
SE01 | Entry into force of request for substantive examination | ||
ASS | Succession or assignment of patent right |
Owner name: SONY COMPUTER ENTERTAINMENT, INC. Free format text: FORMER OWNER: SNE PLATFORM INC. Effective date: 20120828 |
|
C41 | Transfer of patent application or patent right or utility model | ||
C53 | Correction of patent of invention or patent application | ||
CB02 | Change of applicant information |
Address after: Tokyo, Japan Applicant after: SNE platform Limited by Share Ltd. Address before: Tokyo, Japan Applicant before: Sony Computer Entertainment Inc. |
|
COR | Change of bibliographic data |
Free format text: CORRECT: APPLICANT; FROM: SONY COMPUTER ENTERTAINMENT INC. TO: SNE PLATFORM INC. |
|
TA01 | Transfer of patent application right |
Effective date of registration: 20120828 Address after: Tokyo, Japan Applicant after: SONY COMPUTER ENTERTAINMENT Inc. Address before: Tokyo, Japan Applicant before: SNE platform Limited by Share Ltd. |
|
C14 | Grant of patent or utility model | ||
GR01 | Patent grant |