ATE505243T1 - Spielsteuerungsgehäuse, spielsteuerungsgehäusesatz und soundausgabesteuerungssystem - Google Patents

Spielsteuerungsgehäuse, spielsteuerungsgehäusesatz und soundausgabesteuerungssystem

Info

Publication number
ATE505243T1
ATE505243T1 AT09162621T AT09162621T ATE505243T1 AT E505243 T1 ATE505243 T1 AT E505243T1 AT 09162621 T AT09162621 T AT 09162621T AT 09162621 T AT09162621 T AT 09162621T AT E505243 T1 ATE505243 T1 AT E505243T1
Authority
AT
Austria
Prior art keywords
game control
section
control case
sound output
game controller
Prior art date
Application number
AT09162621T
Other languages
English (en)
Inventor
Nobutaka Nakajima
Original Assignee
Namco Bandai Games Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Namco Bandai Games Inc filed Critical Namco Bandai Games Inc
Application granted granted Critical
Publication of ATE505243T1 publication Critical patent/ATE505243T1/de

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game booth
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1006Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals having additional degrees of freedom
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6063Methods for processing data by generating or executing the game program for sound processing
    • A63F2300/6081Methods for processing data by generating or executing the game program for sound processing generating an output signal, e.g. under timing constraints, for spatialization
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8047Music games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Acoustics & Sound (AREA)
  • Electrophonic Musical Instruments (AREA)
  • Selective Calling Equipment (AREA)
  • Fittings On The Vehicle Exterior For Carrying Loads, And Devices For Holding Or Mounting Articles (AREA)
AT09162621T 2008-06-20 2009-06-12 Spielsteuerungsgehäuse, spielsteuerungsgehäusesatz und soundausgabesteuerungssystem ATE505243T1 (de)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2008162573A JP2010000257A (ja) 2008-06-20 2008-06-20 ゲームコントローラケース、ゲームコントローラケースセット、プログラム、及び情報記憶媒体

Publications (1)

Publication Number Publication Date
ATE505243T1 true ATE505243T1 (de) 2011-04-15

Family

ID=40933479

Family Applications (1)

Application Number Title Priority Date Filing Date
AT09162621T ATE505243T1 (de) 2008-06-20 2009-06-12 Spielsteuerungsgehäuse, spielsteuerungsgehäusesatz und soundausgabesteuerungssystem

Country Status (5)

Country Link
US (1) US20090318227A1 (de)
EP (1) EP2135651B1 (de)
JP (1) JP2010000257A (de)
AT (1) ATE505243T1 (de)
DE (1) DE602009001055D1 (de)

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JP5396006B2 (ja) * 2006-05-09 2014-01-22 任天堂株式会社 ゲームプログラム及びゲーム装置
US9167071B2 (en) 2008-06-24 2015-10-20 Sony Computer Entertainment Inc. Wireless device multimedia feed switching
US8620213B2 (en) 2009-12-24 2013-12-31 Sony Computer Entertainment Inc. Wireless device pairing methods
US8463182B2 (en) * 2009-12-24 2013-06-11 Sony Computer Entertainment Inc. Wireless device pairing and grouping methods
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CN102821821B (zh) * 2009-12-24 2015-03-11 索尼电脑娱乐公司 无线装置配对和分组方法
JP5468603B2 (ja) * 2010-02-04 2014-04-09 株式会社カプコン プログラム、コンピュータシステム、および、コンピュータを制御する方法
JP5356322B2 (ja) * 2010-06-29 2013-12-04 株式会社キトー クレーンの操作制御装置、操作制御方法
KR101228529B1 (ko) * 2010-10-27 2013-01-31 포항공과대학교 산학협력단 음악적 두뇌 건강증진 시스템
JP5533915B2 (ja) * 2012-03-07 2014-06-25 カシオ計算機株式会社 習熟度判定装置、習熟度判定方法及びプログラム
CN102641591B (zh) * 2012-04-25 2014-07-16 浙江大学 交互式游戏装置
US20150126260A1 (en) * 2013-11-01 2015-05-07 Levelup Incorporated System and method for proximity and motion detection for interactive activity
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US10610776B2 (en) 2015-06-12 2020-04-07 Nintendo Co., Ltd. Supporting device, charging device and controller system
KR101768629B1 (ko) * 2015-11-30 2017-08-18 (주)하모니앤유나이티드 젓가락형 포인팅 장치 및 포인팅 시스템
US10092829B2 (en) 2016-10-06 2018-10-09 Nintendo Co., Ltd. Attachment
JP6153238B1 (ja) * 2016-10-06 2017-06-28 任天堂株式会社 アタッチメント、および、操作システム
WO2019014392A1 (en) * 2017-07-11 2019-01-17 Specular Theory, Inc. INPUT CONTROLLER AND CORRESPONDING GAME MECHANICS FOR VIRTUAL REALITY SYSTEMS
US10553097B2 (en) 2017-11-09 2020-02-04 Chukwunoso ARINZE Interactive smart seat system
JP7081922B2 (ja) * 2017-12-28 2022-06-07 株式会社バンダイナムコエンターテインメント プログラム、ゲーム装置及びゲームを実行するための方法
JP7081921B2 (ja) * 2017-12-28 2022-06-07 株式会社バンダイナムコエンターテインメント プログラム及びゲーム装置
JP6703015B2 (ja) 2018-01-16 2020-06-03 任天堂株式会社 ケース
JP7137944B2 (ja) * 2018-03-20 2022-09-15 株式会社バンダイナムコエンターテインメント プログラム及びコンピュータシステム
JP7170680B2 (ja) * 2020-02-13 2022-11-14 任天堂株式会社 ゲームシステム、ゲームプログラム、情報処理装置、および、ゲーム処理方法
JP2022102913A (ja) * 2020-12-25 2022-07-07 株式会社コナミデジタルエンタテインメント ゲームシステム、それに用いるコンピュータプログラム、及び制御方法
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Also Published As

Publication number Publication date
JP2010000257A (ja) 2010-01-07
EP2135651B1 (de) 2011-04-13
US20090318227A1 (en) 2009-12-24
EP2135651A1 (de) 2009-12-23
DE602009001055D1 (de) 2011-05-26

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