CN201052406Y - 充气仿真Wii游戏装备 - Google Patents
充气仿真Wii游戏装备 Download PDFInfo
- Publication number
- CN201052406Y CN201052406Y CNU2007201210892U CN200720121089U CN201052406Y CN 201052406 Y CN201052406 Y CN 201052406Y CN U2007201210892 U CNU2007201210892 U CN U2007201210892U CN 200720121089 U CN200720121089 U CN 200720121089U CN 201052406 Y CN201052406 Y CN 201052406Y
- Authority
- CN
- China
- Prior art keywords
- wii
- gas
- shape
- handle
- wii game
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Expired - Fee Related
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/98—Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8029—Fighting without shooting
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Toys (AREA)
Abstract
本实用新型涉及一种充气仿真Wii游戏装备,包括一由柔软材料制成的并具有特定装备外形的充气体及设于充气体上供游戏者握持的手柄,手柄上设有供容放Wii游戏控制器的容置部。优选地,所述充气体与手柄为分体式设计,两者扣合连接。所述充气体呈如下形状中的任意一种形状:剑形、刀形、武士刀形、盾形等。本实用新型由于游戏装备为柔软材料制成的充气体经充气形成,在wii游戏中配合Wii游戏控制器,不仅可达到高度仿真效果,并且不会误伤到人与物。可广泛适应于Wii主机刀剑格斗类游戏。
Description
技术领域
本实用新型涉及Wii游戏装备,尤其是指一种充气仿真Wii游戏装备。
背景技术
在Wii游戏中,游戏者手持诸如刀、剑等游戏装备相互进行格斗搏击。现有的Wii游戏装备多为硬塑料或金属制成,其质地坚硬,虽然形象逼真,但在游戏过程中,易发生伤害游戏者的事故,Wii游戏的安全性问题急待解决。
实用新型内容
本实用新型所要解决的技术问题在于:提供一种充气仿真Wii游戏装备,其形象逼真,且安全性强。
为解决上述技术问题,本实用新型所采用的技术方案是:一种充气仿真Wii游戏装备,包括一由柔软材料制成的并具有特定装备外形的充气体及设于充气体上供游戏者握持的手柄,手柄上设有供容放Wii游戏控制器的容置部。
优选地,所述充气体与手柄为分体式设计,两者扣合连接。
优选地,所述充气体呈如下形状中的任意一种形状:剑形、刀形、武士刀形、盾形等。
优选地,所述容置部为一扣槽。
本实用新型的有益效果是:由于游戏装备为柔软材料制成的充气体经充气形成,在wii游戏中配合Wii游戏控制器,不仅可达到高度仿真效果,并且不会误伤到人与物。可广泛适应于Wii主机刀剑格斗类游戏。
附图说明
图1为本实用新型充气仿真Wii游戏装备的结构示意图。
下面结合附图对本实用新型做进一步描述:
具体实施方式
如图1所示,本实用新型提供一种充气仿真Wii游戏装备,其包括一由柔软材料制成的并具有特定装备外形的充气体1及设于充气体1上供游戏者握持的手柄2。
根据游戏的需要,所述充气体1可以制成各种各样的形状,例如如下形状中的任意一种形状:剑形、刀形、武士刀形、盾形等。所述充气体可以采用ABS料、PVC料等材料制成。优选地,所述充气体1与手柄2为分体式设计,可有效减小产品体积和增加产品的多用性,充气体1充气之后可扣合连接于手柄2上。
而为便于容放Wii游戏控制器,还在手柄2上设有一容置部20,所述容置部为一扣槽,在进行游戏时,只需将Wii游戏控制器3扣入所述扣槽内即可方便地进行控制操作。
使用时,先将手柄正面向上,使Wii游戏遥控器3的键盘操作面向上,轻压扣入手柄2上的卡槽即可;再用充气筒给充气体1充气,待涨大成形后即可与手柄2扣合连接,从而可以使用,需注意在充气时不能充得过饱和,以免充爆。
Claims (4)
1.一种充气仿真Wii游戏装备,其特征在于:其包括一由柔软材料制成的并具有特定装备外形的充气体及设于充气体上供游戏者握持的手柄,手柄上设有供容放Wii游戏控制器的容置部。
2.如权利要求1所述的充气仿真Wii游戏装备,其特征在于:所述充气体与手柄为分体式设计,两者扣合连接。
3.如权利要求1或2所述的充气仿真Wii游戏装备,其特征在于:所述充气体呈如下形状中的任意一种形状:剑形、刀形、武士刀形、盾形。
4.如权利要求1所述的充气仿真Wii游戏装备,其特征在于:所述容置部为一扣槽。
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNU2007201210892U CN201052406Y (zh) | 2007-06-27 | 2007-06-27 | 充气仿真Wii游戏装备 |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CNU2007201210892U CN201052406Y (zh) | 2007-06-27 | 2007-06-27 | 充气仿真Wii游戏装备 |
Publications (1)
Publication Number | Publication Date |
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CN201052406Y true CN201052406Y (zh) | 2008-04-30 |
Family
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CNU2007201210892U Expired - Fee Related CN201052406Y (zh) | 2007-06-27 | 2007-06-27 | 充气仿真Wii游戏装备 |
Country Status (1)
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CN (1) | CN201052406Y (zh) |
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2130570A1 (fr) * | 2008-06-05 | 2009-12-09 | Bigben Interactive SA | Accessoire immersif pour console de jeux vidéo portable |
EP2135651A1 (en) * | 2008-06-20 | 2009-12-23 | Namco Bandai Games Inc. | Game controller case, game controller case set, and sound output control system |
EP2138210A1 (fr) * | 2008-06-25 | 2009-12-30 | Bigben Interactive SA | Accessoire immersif de remise en forme pour console de jeux video |
FR2932996A1 (fr) * | 2008-06-25 | 2010-01-01 | Bigben Interactive Sa | Accessoire immersif de remise en forme pour console de jeux video |
FR2932997A1 (fr) * | 2008-06-25 | 2010-01-01 | Bigben Interactive Sa | Haltere pour jeux video |
EP2371431A1 (en) * | 2010-03-09 | 2011-10-05 | Amrick Lal Marahta | Game control and exercise system |
-
2007
- 2007-06-27 CN CNU2007201210892U patent/CN201052406Y/zh not_active Expired - Fee Related
Cited By (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2130570A1 (fr) * | 2008-06-05 | 2009-12-09 | Bigben Interactive SA | Accessoire immersif pour console de jeux vidéo portable |
EP2135651A1 (en) * | 2008-06-20 | 2009-12-23 | Namco Bandai Games Inc. | Game controller case, game controller case set, and sound output control system |
EP2138210A1 (fr) * | 2008-06-25 | 2009-12-30 | Bigben Interactive SA | Accessoire immersif de remise en forme pour console de jeux video |
FR2932996A1 (fr) * | 2008-06-25 | 2010-01-01 | Bigben Interactive Sa | Accessoire immersif de remise en forme pour console de jeux video |
FR2932997A1 (fr) * | 2008-06-25 | 2010-01-01 | Bigben Interactive Sa | Haltere pour jeux video |
EP2371431A1 (en) * | 2010-03-09 | 2011-10-05 | Amrick Lal Marahta | Game control and exercise system |
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C19 | Lapse of patent right due to non-payment of the annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |