WO2023213042A1 - 云游戏启动方法、装置、系统、计算机设备和存储介质 - Google Patents

云游戏启动方法、装置、系统、计算机设备和存储介质 Download PDF

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Publication number
WO2023213042A1
WO2023213042A1 PCT/CN2022/121462 CN2022121462W WO2023213042A1 WO 2023213042 A1 WO2023213042 A1 WO 2023213042A1 CN 2022121462 W CN2022121462 W CN 2022121462W WO 2023213042 A1 WO2023213042 A1 WO 2023213042A1
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WIPO (PCT)
Prior art keywords
game
traded
server
target
play request
Prior art date
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PCT/CN2022/121462
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English (en)
French (fr)
Inventor
孙征
Original Assignee
网易(杭州)网络有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 网易(杭州)网络有限公司 filed Critical 网易(杭州)网络有限公司
Priority to US18/555,510 priority Critical patent/US20240207741A1/en
Publication of WO2023213042A1 publication Critical patent/WO2023213042A1/zh

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F9/00Arrangements for program control, e.g. control units
    • G06F9/06Arrangements for program control, e.g. control units using stored programs, i.e. using an internal store of processing equipment to receive or retain programs
    • G06F9/44Arrangements for executing specific programs
    • G06F9/451Execution arrangements for user interfaces
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memory
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q40/00Finance; Insurance; Tax strategies; Processing of corporate or income taxes
    • G06Q40/04Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history

Definitions

  • the present disclosure relates to the field of game technology, and specifically to cloud game startup methods, devices, systems, computer equipment and storage media.
  • Embodiments of the present disclosure provide cloud game startup methods, devices, systems, computer equipment, and storage media, which can solve the problem in the prior art of a single display method of information about objects to be traded.
  • embodiments of the present disclosure provide a method for starting a cloud game, displaying a transaction interface through a terminal device, and the transaction interface is used to display information about an object to be traded; in response to a request for the object to be traded in the transaction interface Request a trial play operation to generate a trial play request for the object to be traded; receive a game interface corresponding to the trial play request sent by the cloud game server, where the game interface includes a virtual scene and a virtual scene located in the virtual scene and The virtual object corresponding to the object to be traded, the game interface is the picture corresponding to the video stream sent by the cloud game server, and the video stream is installed in the cloud game server by running on the cloud game server The stream data obtained by encoding the game screen generated by the game program corresponding to the trial play request; receiving control instructions through the terminal device to control the virtual object to perform corresponding game operations.
  • embodiments of the present disclosure also provide a method for starting a cloud game.
  • the method includes: receiving a trial play request generated by a terminal device through a target server, where the target server is a game server or the cloud game server.
  • the terminal device displays a transaction interface for displaying information about the object to be traded, and the trial play request is a request generated based on a trial operation request for the object to be traded in the transaction interface; through the target server , according to the trial play request, generate target game data; through the cloud game server, start the game program corresponding to the trial play request; through the game program corresponding to the trial play request, according to the target game data Generate a game interface corresponding to the trial play request.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is sent by the cloud game server.
  • the picture corresponding to the video stream which is the stream obtained by the cloud game server by encoding the game picture generated by running the game program corresponding to the trial play request installed in the cloud game server. Data; sending the game interface corresponding to the trial play request to the terminal device through the cloud game server.
  • embodiments of the present disclosure also provide a cloud game starting device, including: a display unit used to display a transaction interface through a terminal device, the transaction interface being used to display information about objects to be traded; a response unit used to respond Based on the trial play request operation of the object to be traded in the transaction interface, a trial play request of the object to be traded is generated; the first receiving unit is used to receive the trial play request sent by the cloud game server corresponding to the trial play request.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded, and the game interface is a picture corresponding to the video stream sent by the cloud game server, so
  • the video stream is the stream data obtained by the cloud game server by encoding the game screen generated by running the game program installed in the cloud game server and corresponding to the trial play request; the control unit is used to pass
  • the terminal device receives control instructions and controls the virtual object to perform corresponding game operations.
  • embodiments of the present disclosure also provide a cloud game starting device, including: a second receiving unit configured to receive a trial play request generated by a terminal device through a target server, where the target server is a game server or the cloud game server.
  • Game server the terminal device displays a transaction interface for displaying information of the object to be traded, and the trial play request is a request generated according to a trial operation request for the object to be traded in the transaction interface; a generating unit, configured to generate target game data according to the trial play request through the target server; a starting unit used to start the game corresponding to the trial play request according to the target game data through the cloud game server Program; a second generation unit configured to generate a game interface corresponding to the trial play request according to the target game data through the game program corresponding to the trial play request, where the game interface includes a virtual scene and a The virtual object in the virtual scene corresponding to the object to be traded, the game interface is the picture corresponding to the video stream sent by the cloud game server, and the video stream is installed
  • embodiments of the present disclosure also provide a cloud game startup system, including a terminal device, a target server and a cloud game server, wherein: the terminal is used to: display a transaction interface, and the transaction interface is used to display objects to be traded information; in response to a trial play request for the object to be traded in the transaction interface, generate a trial play request for the object to be traded; receive the game interface corresponding to the trial play request sent by the cloud game server ;Receive control instructions and control the virtual object to perform corresponding game operations;
  • the target server is configured to: receive a trial play request generated by a terminal device, and the target server is a game server or the cloud game server; generate target game data according to the trial play request;
  • the cloud game server is configured to: start a game program corresponding to the trial play request; and generate a game corresponding to the trial play request according to the target game data through the game program corresponding to the trial play request. Interface; sending the game interface data corresponding to the trial play request to the terminal device.
  • embodiments of the disclosure further provide a computer device, including a processor and a memory, the memory stores a plurality of instructions; the processor loads instructions from the memory to execute the instructions provided by the embodiments of the disclosure. Steps in any of the cloud game startup methods.
  • embodiments of the disclosure further provide a computer-readable storage medium that stores a plurality of instructions, and the instructions are suitable for loading by the processor to execute the methods provided by the embodiments of the disclosure. Steps in either cloud gaming startup method.
  • Embodiments of the present disclosure can display a transaction interface through a terminal device, and the transaction interface is used to display information of the object to be traded; in response to a trial operation request for the object to be traded in the transaction interface, the transaction interface to be traded is generated.
  • a trial play request of the object receiving a game interface corresponding to the trial play request sent by the cloud game server, the game interface including a virtual scene and a virtual object corresponding to the object to be traded located in the virtual scene, so
  • the game interface is a screen corresponding to a video stream sent by the cloud game server.
  • the video stream is a game program installed in the cloud game server and corresponding to the trial play request by the cloud game server.
  • the game program corresponding to the object to be traded can be started according to the user's request for a trial operation on the transaction interface, and various display methods of the objects to be traded can be provided before the transaction.
  • Figure 1a is a schematic scene diagram of a cloud game startup system provided by an embodiment of the present disclosure
  • Figure 1b is a schematic flowchart of a cloud game startup method provided by an embodiment of the present disclosure
  • Figure 1c is a schematic diagram of a transaction interface provided by an embodiment of the present disclosure.
  • Figure 2 is a schematic flowchart of a cloud game startup method provided by another embodiment of the present disclosure.
  • Figure 3 is a schematic flowchart of a cloud game startup method provided by another embodiment of the present disclosure.
  • Figure 4a is an interactive schematic diagram of a cloud game startup method provided by an embodiment of the present disclosure
  • Figure 4b is a schematic flowchart of a cloud game startup method provided by another embodiment of the present disclosure.
  • Figure 4c is a schematic flowchart of the terminal device, the game server and the cloud game server interactively starting the game program in the cloud game starting method provided by the embodiment of the present disclosure
  • Figure 4d is a sequence diagram of the terminal device, the game server and the cloud game server interactively starting the game program in the cloud game starting method provided by the embodiment of the present disclosure
  • Figure 5 is a schematic structural diagram of a cloud game starting device provided by an embodiment of the present disclosure.
  • Figure 6 is a schematic structural diagram of a cloud game starting device provided by another embodiment of the present disclosure.
  • FIG. 7 is a schematic structural diagram of a computer device provided by an embodiment of the present disclosure.
  • virtual scene is the virtual scene displayed (or provided) when the application runs on the terminal.
  • the virtual scene can be a simulation environment of the real world, a semi-simulation and semi-fictitious virtual environment, or a purely fictitious virtual environment.
  • the virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene.
  • the embodiments of the present disclosure do not limit the dimensions of the virtual scene.
  • the virtual scene can include the sky, land, ocean, etc.
  • the land can include environmental elements such as deserts and cities, and the user can control the virtual character to move in the virtual scene.
  • Virtual character refers to an object used to simulate characters or animals in a virtual scene.
  • the virtual character can be a virtual character, a virtual animal, an animation character, etc., such as a character or animal displayed in a virtual scene.
  • the virtual character may be a virtual avatar representing the user in the virtual scene.
  • the virtual scene may include multiple virtual characters. Each virtual character has its own shape and volume in the virtual scene and occupies a part of the space in the virtual scene.
  • the virtual character's activities can include: adjusting body posture, crawling, walking, running, riding, flying, jumping, using virtual sights to aim, shooting, driving, picking up, attacking, throwing and releasing skills, etc.
  • the virtual character may be a user character controlled through operations on the terminal.
  • the virtual character may be a virtual character competing in a virtual scene.
  • the number of virtual characters participating in the interaction in the virtual scene may be preset, or may be dynamically determined based on the number of terminals participating in the interaction.
  • Virtual props refers to virtual props that virtual characters can use in virtual scenes, including pistols, rifles, sniper rifles, daggers, knives, swords, axes, ropes and other virtual weapons that can cause damage to other virtual characters, bullets and other supplies
  • Props include defensive props such as shields, armors, and armored vehicles, virtual beams, virtual shock waves, and other virtual props used to display through the hands of virtual characters when releasing skills, as well as healing props such as medicine packs and drinks.
  • Game interface refers to the interface corresponding to an application provided or displayed through a graphical user interface.
  • the interface includes a graphical user interface for users to interact and a game screen.
  • the game screen is a virtual scene screen.
  • the game interface may include game controls (such as skill controls, behavior controls, function controls, etc.), indicator signs (such as direction indicator signs, role indicator signs, etc.), information display areas (such as click number of kills, game time, etc.), or game settings controls (such as system settings, stores, gold coins, etc.).
  • game controls such as skill controls, behavior controls, function controls, etc.
  • indicator signs such as direction indicator signs, role indicator signs, etc.
  • information display areas such as click number of kills, game time, etc.
  • game settings controls such as system settings, stores, gold coins, etc.
  • Cloud gaming refers to a gaming method based on cloud computing.
  • the running subject of the game program and the presenting subject of the game screen are separated.
  • the storage and operation of the character control method are completed on the cloud game server.
  • the terminal is used for receiving and sending data and displaying the game screen.
  • Presentation for example, the terminal can be a display device with data transmission function close to the user side, such as a terminal, a television, a computer, a handheld computer, etc.; but the device for character control is a cloud game server in the cloud.
  • the user operates the terminal to send operating instructions to the cloud game server, such as touch operation instructions.
  • the cloud game server runs the game according to the operating instructions, encodes and compresses the game screen and other data, and returns it to the terminal through the network. Finally, through The terminal decodes and outputs the game screen.
  • Cloud games can be home console games, handheld games, arcade games, cloud games or mobile games, etc.
  • Embodiments of the present disclosure provide cloud game startup methods, devices, systems, computer equipment, and storage media.
  • the cloud game starting device can be integrated in an electronic device, and the electronic device can be a terminal, a server, and other equipment.
  • the terminal can be a mobile phone, a tablet computer, a smart Bluetooth device, a notebook computer, or a personal computer (Personal computer).
  • Computer, PC Personal computer
  • the server can be a single server or a server cluster composed of multiple servers.
  • the cloud game startup device can also be integrated in multiple electronic devices.
  • the cloud game startup device can be integrated in multiple servers, and the cloud game startup method of the present disclosure is implemented by multiple servers.
  • the terminal device may be a local terminal device. Taking games as an example, the local terminal device stores game programs and is used to present game screens. The local terminal device is used to interact with the user through a graphical user interface. The local terminal device can provide the graphical user interface to the user in a variety of ways. For example, it can be rendered and displayed on the display screen of the terminal, or provided through holographic projection. to users.
  • the local terminal device may include a display screen and a processor.
  • the display screen is used to present a graphical user interface.
  • the graphical user interface includes a game screen.
  • the processor is used to run the game, generate the graphical user interface, and control the graphical user interface. displayed on the display screen. Users can operate on the interface through input devices such as touch screens, mice, keyboards, or gamepads.
  • the server can also be implemented in the form of a terminal.
  • a schematic scenario diagram of a cloud game startup system which can implement a cloud game startup method.
  • the cloud game startup system may include a terminal 1000, a cloud game server 2000, and a network 3000.
  • the terminal and the server can interact with each other through the network.
  • the terminal is used to display a transaction interface through the terminal device, and the transaction interface is used to display information of the object to be traded; in response to a trial operation request for the object to be traded in the transaction interface, generate a trial request for the object to be traded; to receive the cloud
  • the game interface corresponding to the trial play request sent by the game server where the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded, and the game interface is the picture corresponding to the video stream sent by the cloud game server,
  • the video stream is the stream data obtained by the cloud game server by encoding the game screen generated by running the game program corresponding to the trial request installed in the cloud game server; it receives control instructions through the terminal device and controls the virtual object to execute the corresponding Game operation.
  • a method for starting a cloud game is provided, as shown in Figure 1b.
  • the specific process can be as follows:
  • the transaction interface 110 Display the transaction interface through the terminal device.
  • the transaction interface is used to display information about the objects to be traded.
  • the transaction interface can be an interface generated based on preloaded Hypertext Markup Language 5 (HTML5), Dynamic Server Home Page (ASP), Hypertext Preprocessor (PHP) and other pages.
  • the transaction interface can be a web interface, or an interface displayed by an application, etc.
  • the specific basis can be set according to the application scenario.
  • the game trading platform can be displayed in the form of a web page, and the text and/or image information of multiple objects to be traded can be displayed through the main webpage of the game trading platform website, or the game trading platform application can be installed on the terminal and displayed after opening the application.
  • you click on the text and/image information of multiple objects to be traded you can jump to the transaction interface corresponding to the object to be traded.
  • the information of the object to be traded displayed on the transaction interface may include the image and text description of the object to be traded.
  • the text description may include but is not limited to the level, combat power, attributes, pricing and other information of the object to be traded, as shown in Figure 1c.
  • Figure 1c This is the transaction page for prop A (blade) in the game. This page displays a picture of prop A, a text description of prop A, and the selling price of prop A.
  • the object to be traded refers to the virtual assets owned by game players in the game that can be used for trading, such as virtual characters, virtual props, etc.
  • the virtual object is a virtual character; if it is a non-character, the virtual character is a virtual prop.
  • the virtual prop is configured on the default virtual character. For example, it can be configured on a preset virtual character or On the virtual character corresponding to the current player.
  • the requesting trial operation refers to the operation on the transaction object, which can be the operation on the transaction information in the transaction interface. For example, you can click on the image or text information of the object to be traded on the transaction page to trigger the generation of the trial request.
  • the instructions can also be operations on other preset controls in the transaction interface.
  • the interface to be traded can also include a trial play request control, and a trial play request is generated by operating the trial play request control.
  • Operations for requesting trial play may include but are not limited to operations such as touching, dragging, swiping, long pressing, short pressing, double-clicking, clicking, and ending dragging. Users can request trial play through input devices such as touch screens, mice, keyboards, or handles.
  • the specific operation method depends on the game operation method or the specific game settings.
  • the trial play request control corresponding to prop A is displayed on the transaction interface. By clicking on the trial play control, a trial play request for prop A can be generated.
  • step 120 can be executed in the terminal device, transaction server, target server or cloud game server.
  • the request trial operation can be sent to the transaction server, target server or cloud game server, and the transaction server, target server or cloud game server can The cloud game server generates a trial play request, or the terminal device can generate a trial play request and send the trial play request to the transaction server, target server or cloud game server.
  • the transaction server and target server can also be deployed in the cloud game server.
  • the request trial operation may be an operation for one or more objects to be traded.
  • at least one object to be traded can be selected by operating the transaction information to be traded, and trial play requests for all selected objects to be traded can be generated by operating the trial play request control displayed in the transaction interface.
  • the generated trial request is a trial request for multiple selected objects to be traded, and the trial order of the objects to be traded can be arranged according to the selection order.
  • the trial request refers to the information used to request the trial object to be traded.
  • the trial play request may include information about the object to be traded, such as the identification information of the object to be traded, etc.
  • the trial play request may also include the username of the user to be logged in to the transaction page.
  • User information, identification information of the game corresponding to the transaction object, etc. the trial play request can also be information generated based on one or more of these information that can be used to start the corresponding game program.
  • the trial play request may include a startup instruction for the game program corresponding to the object to be traded
  • step 120 may include the steps : In response to a trial operation request for the object to be traded in the transaction interface, generate a start instruction for the game program corresponding to the object to be traded based on the transaction information of the object to be traded. In this way, the cloud game server can start the corresponding game program according to the startup instruction, and each game program can be a cloud game process.
  • the terminal device can generate a trial play request according to the trial play request operation, and send the trial play request to the cloud game server.
  • the cloud game server receives the trial play request, it can start based on the information carried in the trial play request.
  • the cloud game process corresponding to the object to be traded is used to run the corresponding game program.
  • the trial play request may include information about the object to be traded, and the cloud game server may be equipped with multiple cloud game programs.
  • the cloud game server may determine the corresponding cloud game based on the information about the object to be traded. program, and create a corresponding cloud game process to run the cloud game program.
  • the in-game data of the objects to be traded is also stored in the cloud game server or can be retrieved by the cloud game server. This can obtain the in-game data of the object to be traded from the cloud game server based on the information of the object to be traded, and use the game program running in the cloud game process to process the data to generate a virtual scene corresponding to the object to be processed, and convert the virtual scene into Sent to the terminal device in the form of game interface data.
  • the game interface may include game screens and graphical user interfaces for users to interact.
  • the game interface corresponding to the trial play request may include a game interface for displaying objects to be traded.
  • objects to be traded may be displayed in the game interface.
  • the objects to be traded may be virtual characters operated by the current user, or may be the current
  • the virtual props assembled by the virtual character operated by the user may also be displayed virtual props available for pickup, etc.
  • the game interface corresponding to the trial request can also be a game interface containing preset objects for obtaining objects to be traded.
  • the preset objects can include but are not limited to inventory, equipment inventory, stores or NPCs (non-player characters).
  • the user can interact with the preset objects displayed on the game interface to obtain the object to be traded, for example, by clicking on an NPC, trading with the NPC to obtain and wear equipment.
  • the data of the object to be traded can be stored in the cloud game server and respond to the user's request. Click operations and transaction operations can generate a game screen including a virtual character wearing equipment on the cloud game server.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is a picture corresponding to the video stream sent by the cloud game server.
  • the video stream is installed on the cloud game by the cloud game server.
  • the stream data obtained by encoding the game screen generated by the game program corresponding to the trial request in the server.
  • the cloud game server can generate the corresponding game screen according to the trial play request and send the game screen to the terminal in the form of a video stream.
  • the terminal device can display the game screen according to the received video stream data.
  • a control connection link can be established so that the user can operate cloud games on the terminal device.
  • the cloud game server can receive the user's game operation information on the terminal through the control connection link and adjust the game interface data in real time.
  • step 130 can be executed in a terminal device, a transaction server or a target server.
  • the transaction server or the target server can receive the game interface corresponding to the trial play request and forward it to the terminal device.
  • step 1.1 when the trial request is a trial request corresponding to at least two objects to be traded, after step 130, step 1.1 may be included, as follows:
  • the first game interface is the game interface corresponding to the first object to be traded.
  • the first object to be traded is one of the at least two objects to be traded.
  • Switch The control is used to switch the first game interface to a second game interface.
  • the second game interface is a game interface corresponding to the object to be traded among the at least two objects to be traded except the first object to be traded.
  • the switching control refers to a control used to switch the first game interface to the second game interface.
  • the switching order of the switching controls can be any order, or it can be the order in which the objects to be traded are selected on the trading interface.
  • the first object to be traded may be the first object to be traded in the order in which the objects to be traded are selected on the transaction interface, or it may be any object to be traded among multiple objects to be traded.
  • the second transaction object can be any object to be traded except the first object to be traded among all the objects to be traded corresponding to the trial request, or it can be the first object to be traded according to the order in which the objects to be traded are selected on the transaction interface.
  • the next pending transaction object is the first object to be traded in the order in which the objects to be traded are selected on the transaction interface.
  • the first game interface is a game interface generated based on a video stream sent by the cloud game server corresponding to the game interface of the first object to be traded.
  • the second game interface is a game interface generated based on the video stream sent by the cloud game server corresponding to the game interface of the second object to be traded.
  • a trial play request corresponding to the multiple objects to be traded can be generated, that is, the trial play request can be used to trial the multiple objects to be traded.
  • the cloud game server can start the cloud game process corresponding to one or more of the multiple objects to be traded, thereby generating one or more game interfaces.
  • the terminal can only display the game interface (first game interface) of one of the objects to be traded (i.e. the first object to be traded), and then switch the interface to allow the user to flexibly switch between trials. Playing different objects to be traded can provide trial support for the virtual characters of various trial games in the transaction interface, and provide diversified display methods of objects to be traded before transactions.
  • steps 2.1 to 2.3 may also be included after step 130, as follows:
  • the triggering operation may include but is not limited to touching, dragging, swiping, long pressing, short pressing, double-clicking, clicking, ending dragging and other operations.
  • the user can request trial play through input devices such as touch screen, mouse, keyboard or handle.
  • Operation, the specific operation method depends on the game operation method or the specific game settings.
  • the cloud game server can only start the game program corresponding to one object to be traded (i.e. the first object to be traded) corresponding to the trial play request, so that the cloud game server and the terminal device only need to process the game data corresponding to one object to be traded.
  • the terminal device can send a switching request to the cloud game server, and the cloud game server can start another game program corresponding to the object to be traded according to the switching request, so that the user can flexibly switch to try different objects to be traded.
  • object Since the cloud game server only processes game data corresponding to one object to be traded each time, the terminal also receives and displays a game interface corresponding to the object to be traded. Therefore, while providing a variety of display methods for the objects to be traded before the transaction, it also It can reduce the load on cloud game servers and terminals, and improve data processing and transmission efficiency.
  • step 130 it may also include: displaying a game interface corresponding to the trial play request through the terminal device.
  • the trial play request may be a trial play request corresponding to at least two different types of objects to be traded
  • displaying the game interface corresponding to the trial play request through the terminal device may include: receiving the cloud game server through the terminal device The game interface corresponding to at least two different types of objects to be traded is sent; the game interface is displayed on the terminal device according to the game interface corresponding to the at least two different types of objects to be traded.
  • the type of the object to be traded is used to represent the attribute information corresponding to different objects to be traded that can be assembled or used at the same time.
  • the types of objects to be traded may include, but are not limited to, virtual characters, head protectors, leg protectors, handheld props, backpacks, mounts, etc.
  • Different parts of the virtual character in the game can be equipped with a variety of different types of virtual props, and different virtual props can also be used through behaviors such as carrying and riding. In this way, users can try out virtual characters and multiple different types of virtual props at the same time.
  • the user can select multiple different types of objects to be traded and generate trial requests for multiple different types of objects to be traded.
  • the cloud game server can generate a game interface corresponding to multiple objects to be traded based on the trial play request, and send the game interface data to the terminal. For example, the user clicks on the shoes, scarf, and armor on the transaction interface, and generates a trial request for the shoes, scarf, and armor.
  • the cloud game server can obtain the scene data and current account correspondence.
  • the scene data contains at least one NPC, and the data of one NPC is associated with the data of shoes, turban, and armor to represent the placement of shoes, turban, and armor.
  • the cloud game server On the NPC, the cloud game server generates a game screen including the NPC and virtual character A based on the acquired data, and sends the game screen data to the terminal.
  • the terminal receives the game screen data and displays a game screen including the NPC and virtual character A.
  • the user can operate virtual character A on the terminal to interact with the NPC, so that virtual character A obtains and equips shoes, scarf, and armor. In this way, the user can operate virtual character A to try out shoes, scarf, and armor.
  • By generating trial play requests for multiple different types of objects to be traded, and obtaining and generating game screens containing multiple types of objects to be traded at one time it can provide players with a combined trial of different types of objects to be traded, and provide diversification before trading. The way to display the objects to be traded.
  • the game interface data corresponding to the objects to be traded can also be used to obtain the objects to be traded.
  • the data of the transaction object such as the display data of the default object that can be used to obtain the object to be traded.
  • the default object can include but is not limited to the inventory, equipment inventory, store or NPC.
  • the user can display the default object through the game interface. Perform interactive operations to obtain objects to be traded, such as clicking on an NPC and interacting with the NPC to obtain one or more objects to be traded.
  • virtual character A can be generated near the NPC so that virtual character A and NPC can be displayed on the same game screen.
  • a trial request can also be generated for the multiple objects to be traded and will be
  • the data of the multiple trial objects to be traded are associated with the preset objects, so that the user can obtain any number of different types of the multiple to-be-traded objects to be trialled by interacting with the preset objects for combined trials. Play.
  • the terminal device also displays storage controls, and steps 3.1 to 3.2 may be included after step 130, as follows:
  • the identification information of the object to be traded is stored in the local memory through the terminal device;
  • the target object to be traded is The object to be traded corresponding to the identification information of the object to be traded stored in the local storage.
  • the storage control is used to store the identification information of the object to be traded.
  • Trigger operations may include but are not limited to operations such as touching, dragging, swiping, long pressing, short pressing, double-clicking, clicking, and ending dragging. Users can request trial operations through input devices such as touch screens, mice, keyboards, or handles.
  • the specific operation method depends on the game operation method or the specific game settings. The triggering operations in steps 2.1 and 3.1 can be the same or different. The specific operation method depends on the game operation method or the specific game settings.
  • the identification information of the object to be traded can be obtained from the trial request or the game data of the game program and stored in the local memory. Since the game program usually obtains the data of the object to be traded in the game server before generating the game interface data, the data can correspond to the identification information of the transaction object.
  • the user ends the game program corresponding to the object to be traded it can be considered that the user's trial play of the object to be traded has ended.
  • the identification information of the object to be traded is stored in the local memory, the object to be traded is considered to be the user.
  • the object to be traded that you are interested in can be compared with the identification information of the object to be traded in the local storage through the terminal device or the transaction server with the identification information of the object to be traded displayed in the transaction interface. If they match, the identification information of the object to be traded can be compared through the terminal.
  • the device or the transaction server marks the object to be traded in the transaction interface as the target object to be traded. The mark can be in the form of highlighting, adding a specific area (such as a shopping cart) in the transaction interface, etc. Therefore, when the user is trying out the object to be traded, if the user wants to purchase the object to be traded, the identification information of the virtual character can be saved by triggering the storage control. At the same time, storing identification information locally instead of synchronously storing it in the server can improve data storage efficiency and reduce the load on the cloud game server.
  • the terminal After receiving the video stream from the cloud game server, the terminal can render the video stream in real time on the graphical user interface of the terminal device to display the game interface. Users can perform operations on the terminal device, generate control instructions, control virtual objects to perform corresponding game operations, and try out the objects to be traded through the game interface displayed on the terminal device.
  • game operations refer to operations that are preset to control virtual characters to perform preset virtual actions.
  • Preset operations may include but are not limited to touch, drag, swipe, long press, short press, double click, click, and end drag. Users can request trial operations through input devices such as touch screen, mouse, keyboard or handle.
  • the specific operation method depends on the game operation method or the specific game settings.
  • Preset virtual actions refer to preset virtual operations. For example, when the object to be traded is a virtual character, the preset virtual actions can be adjusting body posture, crawling, walking, running, riding, flying, jumping, using virtual Aim, shoot, drive, pick up, attack, throw and release skills, etc.
  • the game operation can be operations on the virtual prop such as moving, picking up, discarding, synthesizing, forging, using, etc.
  • the specific virtual action depends on the game operation method or the specific game settings.
  • the cloud game startup solution provided by the embodiments of the present disclosure can be applied in various game virtual asset trading scenarios. For example, taking a multiplayer competitive game as an example, the transaction interface is displayed through the terminal device, and the transaction interface is used to display the information of the object to be traded; in response to the request for a trial operation of the object to be traded in the transaction interface, the transaction interface of the object to be traded is generated. Trial play request; receive the game interface corresponding to the trial play request sent by the cloud game server; receive control instructions through the terminal device to control the virtual object to perform corresponding game operations.
  • the solution provided by the embodiments of the present disclosure can start the game program corresponding to the trial request according to the user's trial operation request on the transaction interface, and provide diversified display methods of objects to be traded before the transaction.
  • the embodiments of the present disclosure can also provide a switching control on the game interface.
  • the user can flexibly switch to trial different objects to be traded by triggering the switching control, which can realize the transaction.
  • the interface provides trial support for virtual characters of various trial games, providing a variety of display methods for objects to be traded before transactions.
  • Embodiments of the present disclosure can also provide storage controls in the game interface to save the identification information of the virtual character, and store the identification information locally instead of synchronously storing it in the server, which can improve data storage efficiency and reduce the load of the cloud game server.
  • the embodiments of the present disclosure can provide users with diversified virtual character display and trial methods before transactions.
  • a method for starting a cloud game is provided, as shown in Figure 2.
  • the specific process can be as follows:
  • the target server is a game server or a cloud game server
  • the terminal device displays a transaction interface for displaying information about the object to be traded
  • the trial play request is a request generated based on a trial operation request for the object to be traded in the transaction interface.
  • the game server can be used to store game data and generate game data required by the game program in the cloud game server based on the stored game data.
  • the stored game data can include but is not limited to virtual scenes, virtual characters, virtual props, and user historical game data. , game accounts and other data that enable users to log in and perform game operations.
  • the trial play request includes the current user information and the identification information of the object to be traded.
  • step 3.1 may also be included, as follows:
  • the current user information refers to the information of the user who logs in to the transaction interface. It can be the account information or the user's identification information of the user who logs in to the transaction interface. The information can be used to represent the identity of the user who logs in to the transaction interface.
  • the identification information of the object to be traded refers to the identification information that can be used to identify the object to be traded.
  • the identification information of the object to be traded can be the identification information of the object to be traded in the game.
  • the identification information of the object to be traded in the game is unique. This identification can be used to distinguish the object to be traded from other objects in the game. Virtual assets are distinguished.
  • the identification information of the object to be traded may also include the identifier of the game in which the object to be traded is located.
  • the identification information of the object to be traded may identify is MHXY13311, where MHXY represents the abbreviation of the game where the object to be traded is, and 13311 is the code of the object to be traded in the game.
  • the user can log in to the game trading platform with the same account. and games, or the corresponding relationship between the user's game interaction platform login account and the game login account is saved in the game trading platform and the game. Therefore, the trial play request generated by the terminal can also carry the current user information, so that before the cloud game server starts the game program, the target server can obtain the current user information from the terminal and verify the identity of the current operating user, so that the cloud game server can only Verified users start the cloud game process, which can reduce the load on the cloud game server.
  • the game server when the game server receives the current user information, it can determine whether there is a game account corresponding to the current user information from the game account information stored in the game server based on the current user information. If so, the current user information is deemed to have passed the verification, and the cloud The game server can start the corresponding game program for the user so that the user can try out the virtual character to be traded. If the verification fails, a prompt indicating that the verification failed or cannot try out the object to be traded can be displayed on the transaction interface.
  • the corresponding game in the process of determining whether there is a game account corresponding to the current user information in the game account information stored by the game server, the corresponding game can be determined first based on the identification information of the object to be traded, and the stored game account can be obtained from the game server. For the game account of the game, determine whether there is a game account corresponding to the current user information in the obtained game account. If so, the verification is passed. In this way, frequent calls to the cloud game server can be avoided and the load of the cloud game server can be reduced.
  • the cloud game server may activate the corresponding first object to be traded for the terminal according to the trial play request.
  • cloud game process and run the game program in the cloud game process to generate a game interface corresponding to the first object to be traded, and send the game interface corresponding to the first object to be traded to the terminal device, so as to display the game interface corresponding to the first object to be traded on the terminal device.
  • the first object to be traded may be the first object to be traded in the order in which the objects to be traded are selected on the transaction interface, or it may be any object to be traded among multiple objects to be traded.
  • steps 4.1 ⁇ 4.2 may also be included, as follows:
  • the transaction server After the transaction server receives the trial request, it sends the trial request to the target server through the transaction server;
  • step 4.3 may also be included, as follows:
  • the transaction server can refer to the server corresponding to the transaction interface.
  • a client of a trading platform can be installed on the terminal.
  • the client of the trading platform can display the trading interface and initiate trial request logic.
  • the trading server can provide a server for the client of the trading platform to complete various trading interfaces.
  • the trial play request can be sent to the transaction server.
  • the transaction server can forward the trial play request to the game server.
  • the game server can generate target game data based on the trial play request and send the target game data to Cloud gaming server. In this way, the interaction process from the transaction interface to the game interface is realized, and various display methods of the objects to be traded are provided before the transaction.
  • the transmission form and carried content of the trial play request may be different in different transmission processes.
  • the game server sends the target game data to the cloud game server, it can also send a trial play request to the cloud game server at the same time, so that the cloud game server starts the corresponding game program according to the trial play request.
  • the target game data refers to the game data used to run the game program corresponding to the trial play request on the target trial play node, and may include but is not limited to at least one of virtual character data, virtual prop data, and virtual scene data.
  • the trial play request includes identification information of the object to be traded
  • step 220 may include steps 5.1 to 5.3, as follows:
  • the target server determine the target game corresponding to the object to be traded based on the identification information of the object to be traded;
  • the game service node may refer to a node used to provide game data of the trial game.
  • the game service node of the present disclosure can be a node dedicated to trial play, and different game service nodes can be embodied as trial game servers for different games in the game.
  • the target server can be a game server.
  • the game service node is located on the game server, there may also be multiple nodes (ie, original server nodes) that provide regular game services in the game server.
  • the game service node in this disclosure only provides users with a trial experience of the object to be traded.
  • the game data of the game service node in this disclosure will not be synchronized to the regular game service node. When the user exits the cloud game , you can delete the trial game data in the game service node.
  • the target server can be a cloud game server.
  • a game service node is deployed in the cloud game server.
  • the target game data can be generated in the game service node.
  • the game server can retrieve the game data from the cloud game server.
  • the service node obtains target game data, which can reduce the load on cloud game process startup.
  • the target game service node is determined among the nodes. Since multiple game service nodes correspond to multiple different types of games one-to-one, in order to improve the efficiency of determining the target game service node, the target game service node can be determined based on the identification information of the object to be traded. For example, the identification information of the object to be traded can be matched with the identification information of virtual assets in different types of games. If the match is successful with any virtual asset, the game corresponding to the virtual asset can be determined as the target game.
  • the identification information of the object to be traded may also include the identification of the game in which the object to be traded is located, and the corresponding game is determined to be the target game based on the identification of the game. After determining the target game, game data corresponding to the target game can be generated to facilitate calling by the cloud game server.
  • the game data includes virtual character data and virtual prop data
  • the trial play request includes identification information of the object to be traded and the current user information
  • the object to be traded includes virtual props, and is generated at the target game service node according to the trial play request.
  • Target game data which can include:
  • virtual prop data corresponding to the object to be traded is generated at the target game service node.
  • the virtual character data refers to the data of the virtual character in the game.
  • it can be information related to the virtual character's combat power, which can include but is not limited to the virtual character's level, blood value, magic value, gold coin value, and equipment information. , combat power information, skill information, etc.
  • Virtual prop data refers to the data of the virtual character in the game.
  • it may be information related to the combat power of the virtual prop, which may include but is not limited to one or more of the level, attributes, durability, etc. of the virtual prop.
  • the virtual character (virtual character) of the current user's account in the game can be loaded in the game program, so that the user can use his or her virtual character to operate the virtual prop in the game program running on the cloud game server. , providing users with an immersive trial mode of virtual props before trading to enhance users’ trial experience. It should be noted that when the user does not have a corresponding game account or virtual character (virtual character) in the game, a virtual character for operating the object to be traded can be created for the user at the target game service node through the target server.
  • the game data may also include virtual scene data.
  • the target game data is generated at the target game service node, and may also include:
  • the virtual scene data refers to the data used to construct the virtual scene of the cloud game, which may fully or partially correspond to the data of the virtual scene of the cloud game running on the target trial node.
  • combat power information refers to information used to represent the level of combat power of virtual characters in the game.
  • combat power information can be expressed in terms of combat power values. For example, it can be based on the blood volume or magic value of the virtual character corresponding to the current user.
  • combat power information or skill information to determine the attack ability of the virtual character, determine the attack ability of the object to be traded based on the level, attributes or durability of the object to be traded, and then Calculate the weight of the health value, attack ability of the virtual character and the attack ability of the object to be traded, and obtain the combat power value.
  • the difficulty of the virtual scene refers to the difficulty of the game corresponding to the virtual scene.
  • a game may have multiple virtual scenes, and each virtual scene may have a corresponding game difficulty.
  • multiple virtual scenes for trial play may be set for the game, and each virtual scene may correspond to a different game difficulty.
  • a virtual scene of game difficulty matching the combat power information can be generated in the target trial node to increase the accuracy of virtual scene settings and improve the user's trial experience.
  • a virtual scene of game difficulty matching the combat power information can be created to increase the accuracy of virtual scene settings and improve the user's trial experience.
  • the game data may include virtual character data
  • the trial play request includes identification information of the object to be traded
  • the object to be traded includes the virtual character.
  • generating target game data at the target game service node may include:
  • virtual character data corresponding to the identification information of the object to be traded is generated at the target game service node.
  • the virtual character data identifier can be quickly obtained through the identification information, thereby improving processing efficiency and improving the user's trial experience.
  • the game data may also include virtual scene data.
  • the target game data is generated at the target game service node, and may also include:
  • a virtual scene of game difficulty matching the combat power information can be created to increase the accuracy of virtual scene settings and improve the user's trial experience.
  • the cloud game server may include multiple trial nodes, and step 230 may include steps 6.1 to 6.2, as follows:
  • the trial node refers to the node used to run game programs in the cloud game server.
  • multiple trial nodes may be deployed in the cloud game server, and the trial nodes may provide users with service nodes for regular login and cloud game support.
  • the target trial node can obtain the target game data from the target game server node, and start the cloud game process corresponding to the object to be traded in the transaction interface on the target trial node.
  • multiple trial play nodes can correspond to multiple different games.
  • the game trading platform displays virtual assets in five games from Game 1 to Game 5, and there can be trial play in the cloud game server. Nodes 1 to 5.
  • Each trial node provides trial services for a game. For example, when a user clicks on object A to be traded in game 3 on the game trading platform, the trial node can start the game process of game A, and Object A to be traded is generated in the virtual scene.
  • At least two trial nodes can provide different virtual scenes for the same game.
  • the cloud game server can provide different virtual scenes according to the trial play request after receiving the trial play request.
  • Request to obtain target game data from the target game service node and determine the corresponding virtual scene difficulty based on the target game data.
  • the target game data may include the game data of the virtual character
  • the combat power information of the virtual character may be determined based on the game data of the virtual character
  • the corresponding virtual scene difficulty may be determined based on the combat power information.
  • the target game data may include the game data of the virtual character corresponding to the user and the virtual prop data corresponding to the object to be traded,
  • the combat power information of the virtual character can be determined based on the target game data, and the corresponding virtual scene difficulty can be determined based on the combat power information, and the trial play node matching the difficulty of the virtual scene can be determined as the target trial play node.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is a picture corresponding to the video stream sent by the cloud game server.
  • the video stream is installed on the cloud game by the cloud game server.
  • the stream data obtained by encoding the game screen generated by the game program corresponding to the trial request in the server.
  • the cloud game server can generate game interface data corresponding to the object to be traded based on the target game data, and send the game interface data to the terminal device, and can establish a control connection link so that the user can operate the cloud game on the terminal device.
  • the server can receive the user's game operation information on the terminal device through the control connection link and adjust the game interface data in real time.
  • the terminal device After receiving the game interface data from the cloud game, the terminal device can render the game interface data on the terminal's graphical user interface in real time to display the game interface.
  • the cloud game server can start the corresponding game program according to the trial play request, obtain the required target game data from the target server through the game program, generate a game interface corresponding to the object to be traded, and send the game interface to the terminal.
  • the game program corresponding to the trial request can be started through the trial play request, providing a variety of display methods for the objects to be traded before the transaction.
  • the embodiments of the present disclosure can provide users with diversified virtual character display and trial methods before transactions.
  • the transaction interface is used to display the information of the object to be traded.
  • the user can log in to the game trading platform's terminal to enter the homepage of the platform, and click on any item A on the homepage to enter the details page of item A (i.e., the transaction interface).
  • the details page can be as shown in Figure 1c.
  • the trial play request can include the user's account information and the product number MHXY13311 carrying prop A, where, MHXY represents the abbreviation of the game where prop A is located, and 13311 is the code of prop A in the game.
  • the terminal device sends the trial play request to the game server.
  • the game server receives the trial play request sent from the terminal device, and determines the game service node corresponding to the trial play request among the multiple game service nodes as the target game service node.
  • the game server After receiving the trial play request, the game server determines that the game corresponding to prop A is game A based on the MHXY in the product number MHXY13311 carrying prop A, and determines the game service node A corresponding to game A as the target game service node.
  • the game server generates target game data at the target game service node, and sends the target game data to the cloud game server.
  • the target game service node since the target game service node is the node corresponding to game A, all or part of the data of game A can be stored in the node when the target game service node is deployed. Therefore, in step 350, the target game service node can obtain the data of virtual character A according to the user's account information, the data of virtual prop A according to the product number of virtual prop A, and the virtual scene data from the stored data, and Send these data as target data to the target trial node of the cloud game server.
  • the target game service node can obtain the virtual scene data corresponding to the difficulty from the stored data according to the combat power information of virtual character A, and send it to the cloud game server.
  • the cloud game server receives the target game data, and starts the game program corresponding to the trial play request for the terminal device at the target trial play node based on the target game data.
  • the game program used to process and generate the game interface data corresponding to the trial play request can be started in the target trial play node, and a control connection link connected to the terminal can be created. It can be understood that the corresponding trial play request is the corresponding object to be traded.
  • the cloud game server can generate a game interface including virtual character A and virtual prop A based on the target game data through the game program running on the target trial node.
  • the cloud game server sends the game interface corresponding to the trial play request to the terminal device.
  • the cloud game server sends the game world including virtual character A and virtual prop A to the terminal device in the form of a video stream or the like.
  • the terminal device receives the game interface corresponding to the trial play request sent by the cloud game server, and displays the game interface corresponding to the trial play request.
  • the terminal device After receiving the game interface data containing the virtual character A and the prop A, the terminal device displays the corresponding game interface containing the character A and the prop A on the graphical user interface of the terminal according to the data.
  • the target trial node can receive the user's game operation information on the terminal device through the control connection link and adjust the game interface data in real time.
  • the terminal device is installed with a game trading platform client
  • the game trading platform client is integrated with the cloud game SDK
  • the trial play node in the cloud game server is the client node
  • the target trial play The node is the target client node
  • the client node is integrated with the game client application.
  • the game trading platform client can interact with the cloud game server through the game trading platform server.
  • the game trading platform client is the terminal application of the game trading platform.
  • the game trading platform server provides services to the game trading platform client and completes various transaction behaviors of users;
  • the cloud game SDK is a terminal application for display and operation of cloud game services. Through this terminal application, users can operate on the current terminal.
  • Remote game running environment where the cloud game terminal is integrated into the game trading platform client in the form of SDK, allowing the game trading platform client to have cloud gaming capabilities; client nodes include virtual machines running in the cloud, cloud game scheduling Services, etc., provide a remote cloud game operating environment and provide services for server nodes.
  • the client nodes are integrated with game client applications; game servers provide services for cloud game client applications and can be servers for a specific game. For example, the game service node in the game server can provide users with exclusive trial servers for the game.
  • the interaction between the game trading platform client and the game trading platform server mainly includes: business API acquisition of the game trading platform client, trial play request logic initiation, trial play data preparation, etc.
  • the interaction between the game trading platform server and server nodes mainly includes: transaction requests, trial play requests, etc. initiated by the game trading platform server to the game server, as well as transaction and trial processing results returned by the game server to the game trading platform server.
  • the interaction between the cloud game SDK in the client of the game trading platform and the game client application in the client node mainly includes: the cloud game SDK obtains and displays the screen information of the game client application, and the game client application obtains the captured information from the cloud game SDK The player receives the operation information and responds accordingly.
  • the method of the disclosed embodiment will be described in detail by taking the interaction process between the game trading platform client, the game trading platform server, the game server and the client node as an example.
  • the user logs into the game trading platform on the terminal device and enters the homepage of the game trading platform.
  • the game trading platform is a place for users to trade game virtual items. Users can view and purchase virtual game items listed by users on the game trading platform. The products listed on the game trading platform all come from the real asset data in the game. After the user puts the in-game products on the game trading platform, the game trading platform will return the unique product number, which will be used for subsequent game trading platform servers and service nodes. Communicate the status of the item.
  • Non-characters generally include: equipment, summoned beasts, weapons, armor, shoes, etc.
  • the user selects any product on the homepage of the game trading platform through the terminal device and enters the trading interface of the product.
  • a trial control is displayed on the trading interface.
  • the product details page displays the entrance to the cloud trial, which can be a trial button. Click the cloud trial button to start the cloud game module.
  • the target client node of the cloud game server starts the game program.
  • the client node of the cloud game server starts the cloud game module (cloud game process) to run the game program, remotely load the cloud trial data (target game data), and complete data preparation and loading.
  • the target client node is the target trial node.
  • step 430 is as follows:
  • the game trading platform client sends a trial request to the game trading platform server.
  • the trial play request includes the product number applied for trial play, the original server information where the product is located, and the current login account information.
  • the game trading platform server After receiving the trial play request from the game trading platform client, the game trading platform server sends the product number applied for trial play and the current login account information to the game server.
  • the user can enter the cloud game trial from the game trading platform only when the user's game trading platform account and game account are consistent. For example, they can both be the same email account. Therefore, users can only try it out after logging into the game trading platform.
  • the game server After receiving the trial play request, the game server generates trial play virtual characters and virtual props at the target game service node, and sends completion instructions to the game trading platform server.
  • the game server can store the account information of trial users, the character information required for trial play, prop information and the configuration information of the server node itself, such as gameplay switch configuration information, scene data, etc.
  • some virtual scenes can be restricted in the virtual scene provided by the game server.
  • the specific restriction method is to issue switch configurations and intercept users at specific scene entrances. You can also set specific battle scenes for trial users.
  • the specific method can be Depends on the specific settings of the game.
  • the completion command refers to the command corresponding to the completion information of generating the virtual character and virtual props for trial play, that is, the command to load the target game data for the game server.
  • the game trading platform server After the game trading platform server sends the trial request data and the current login account information to the game server, the game server immediately generates the corresponding character and prop information for the account under the node. Users can proceed through the subsequent process through the account that has applied for trial play. Log in to complete the authentication of the trial process. For example, the game server can copy the data of this numbered item from the game data from the original server node to the target game service node. In some embodiments, when the user initiates a new character trial, the old character data in the target game service node can be deleted, and the original server node can be a node in the game server that stores all data of the game.
  • the game trading platform server sends the received completion instruction and the identifier for starting the game to the game trading platform client.
  • the game trading platform client After receiving the completion instruction and the identifier for starting the game, the game trading platform client starts the cloud game SDK.
  • the cloud game SDK connects to the target client node and uploads startup parameters and current login account information to the target client node.
  • the target client node After receiving the startup parameters from the cloud game SDK, the target client node invokes the game client application running on the target client node and sends the parameters required for startup to the game server.
  • the parameters required for startup include the current login account information.
  • the game client application can generate game screen data based on the target game data obtained from the game server, that is, generate a real-time screen of the game running, and transfer the real-time screen to the control connection channel. Send to terminal.
  • the game server receives the parameters from the target client node, completes authorization authentication, and returns the authentication result to the target client node.
  • Authorization authentication refers to the authorized login of the login account. Since the Treasure Pavilion and the game are logged in through the same account, when the game trading platform has been logged in, when the cloud game is started, the account can be automatically completed through the game trading platform authorized login service. Log in, that is, automatically log in to the cloud game with the account of the game trading platform.
  • the authentication result means that the game client application pre-installed on the client node has obtained the login status, that is, the user's cookie login information.
  • the game server can send the game data used to render the real-time picture of the game running to the target client node of the cloud game server.
  • the target client node returns the real-time picture of the game running to the cloud game SDK, and establishes a control connection channel so that the user can enter the cloud game trial and enter the cloud game experience process through the cloud game process.
  • the user enters the game program trial of the cloud game through the game trading platform client application of the terminal device.
  • the trial cloud game you can set the trial time and restricted access to the trial server.
  • the virtual character operated by the user can appear at the location of the game NPC in the game by default, and the user can start trial playing the virtual character from this location.
  • the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the cloud game starting device can be integrated in an electronic device, and the electronic device can be a terminal, a server, and other equipment.
  • the terminal can be a mobile phone, tablet computer, smart Bluetooth device, laptop, personal computer and other devices;
  • the server can be a single server or a server cluster composed of multiple servers.
  • the method of the embodiment of the present disclosure will be described in detail by taking the cloud game launching device specifically integrated into the computer device as an example.
  • the cloud game launching device may include a display unit 510, a response unit 520, a first receiving unit 530 and a control unit 540, as follows:
  • the transaction interface is used to display the information of the object to be traded.
  • It can be used to generate a trial request for the object to be traded in response to a trial operation request for the object to be traded in the transaction interface.
  • the trial play request is a trial play request corresponding to at least two objects to be traded
  • the response unit 520 can also be used to:
  • the terminal device also displays storage controls, and the response unit 520 can also be used to:
  • the identification information of the object to be traded is stored in the local memory through the terminal device;
  • the target object to be traded is marked in the transaction interface according to the identification information stored in the local memory, so that the transaction operation can be performed on the target object to be traded in the transaction interface.
  • the target object to be traded is the same as the local object.
  • the game interface can be used to receive the game interface corresponding to the trial request sent by the cloud game server.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface corresponds to the video stream sent by the cloud game server.
  • the video stream is the stream data obtained by the cloud game server encoding the game screen generated by running the game program corresponding to the trial play request installed in the cloud game server.
  • the first receiving unit 530 may also be used for:
  • the trial request may be a trial request corresponding to at least two different types of objects to be traded.
  • the game interface corresponding to the trial request is displayed through the terminal device, which may include:
  • It can be used to receive control instructions through the terminal device and control virtual objects to perform corresponding game operations.
  • each of the above units can be implemented as an independent entity, or can be combined in any way to be implemented as the same or several entities.
  • each of the above units please refer to the previous method embodiments, and will not be described again here.
  • the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the cloud game starting device can be integrated in an electronic device, and the electronic device can be a terminal, a server, and other equipment.
  • the terminal can be a mobile phone, tablet computer, smart Bluetooth device, laptop, personal computer and other devices;
  • the server can be a single server or a server cluster composed of multiple servers.
  • the method of the embodiment of the present disclosure will be described in detail by taking the cloud game launching device specifically integrated into the computer device as an example.
  • the cloud game starting device may include a second receiving unit 610, a first generating unit 620, a starting unit 630, a second generating unit 640 and a sending unit 650, as follows:
  • Second receiving unit 610 Second receiving unit 610
  • It can be used to receive trial play requests generated by the terminal device through the target server.
  • the trial play request includes current user information and identification information of the object to be traded.
  • the second receiving unit 610 can also be used to: verify the current user information through the target server, so that when the current user information is verified by the target server, Generate target game data based on trial play requests.
  • the second receiving unit 610 may also be used for:
  • the transaction server After the transaction server receives the trial request, it sends the trial request to the target server through the transaction server;
  • It can be used to generate target game data based on trial play requests through the target server.
  • the trial play request includes identification information of the object to be traded
  • the first generating unit 620 may be used to:
  • the target server determine the target game corresponding to the object to be traded based on the identification information of the object to be traded;
  • target game data is generated at the target game service node.
  • the game data may include virtual character data and virtual prop data
  • the trial play request may include identification information of the object to be traded and current user information
  • the object to be traded may include virtual props.
  • target game data is generated at the target game service node, which may include:
  • virtual prop data corresponding to the object to be traded is generated at the target game service node.
  • game data may also include virtual scene data.
  • target game data is generated at the target game service node, which may also include:
  • the game data may include virtual character data
  • the trial play request may include identification information of the object to be traded
  • the object to be traded may include the virtual character
  • target game data is generated at the target game service node, including:
  • virtual character data corresponding to the identification information of the object to be traded is generated at the target game service node.
  • game data may also include virtual scene data.
  • target game data is generated at the target game service node, which may also include:
  • the cloud game server may include multiple trial nodes, and the startup unit 630 may be used to:
  • the trial node corresponding to the trial request among the multiple trial nodes is determined as the target trial node;
  • It can be used to generate a game interface corresponding to the trial play request based on the target game data through the game program corresponding to the trial play request.
  • It can be used to send the game interface corresponding to the trial request to the terminal device through the cloud game server.
  • each of the above units can be implemented as an independent entity, or can be combined in any way to be implemented as the same or several entities.
  • each of the above units please refer to the previous method embodiments, and will not be described again here.
  • the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the cloud game startup system can be integrated in an electronic device, and the electronic device can be a terminal, a server, and other devices.
  • the terminal can be a mobile phone, tablet computer, smart Bluetooth device, laptop, personal computer and other devices;
  • the server can be a single server or a server cluster composed of multiple servers.
  • the cloud game startup system is specifically integrated into a computer device as an example to describe the method in the embodiment of the present disclosure in detail.
  • the cloud game launch system may include a terminal device, a target server, and a cloud game server, where:
  • Terminal is used for:
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is corresponding to the video stream sent by the cloud game server.
  • Picture and video stream are stream data obtained by the cloud game server by encoding the game picture generated by running the game program corresponding to the trial request installed in the cloud game server;
  • the target server is used for:
  • Receive trial play requests generated by terminal devices, and the target server is a game server or cloud game server;
  • Cloud gaming servers are used for:
  • the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the computer device may be a terminal or a server.
  • the terminal may be a smartphone, a tablet computer, a notebook computer, a touch screen, a game console, a personal computer, or a personal digital assistant ( Personal Digital Assistant, PDA) and other terminal devices.
  • PDA Personal Digital Assistant
  • Figure 7 is a schematic structural diagram of a computer device provided by an embodiment of the present disclosure.
  • the computer device 700 includes a processor 710 with one or more processing cores, and a memory with one or more computer-readable storage media. 720 and a computer program stored on memory 720 and executable on the processor. Among them, the processor 710 is electrically connected to the memory 720.
  • the structure of the computer equipment shown in the figures does not constitute a limitation on the computer equipment, and may include more or fewer components than shown in the figures, or combine certain components, or arrange different components.
  • the processor 710 is the control center of the computer device 700, using various interfaces and lines to connect various parts of the entire computer device 700, by running or loading software programs and/or modules stored in the memory 720, and calling the software programs and/or modules stored in the memory 720. data, perform various functions of the computer device 700 and process data, thereby overall monitoring the computer device 700.
  • the processor 710 in the computer device 700 will follow the following steps to load instructions corresponding to the processes of one or more application programs into the memory 720, and the processor 710 will run the instructions stored in the memory. 720, to implement the methods of each of the foregoing method embodiments:
  • the transaction interface is displayed through the terminal device, and the transaction interface is used to display the information of the object to be traded; in response to the trial operation request for the object to be traded in the transaction interface, a trial play request for the object to be traded is generated; the cloud game server sends the The game interface corresponding to the trial request.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is the picture corresponding to the video stream sent by the cloud game server.
  • the video stream is passed by the cloud game server. Stream data obtained by encoding the game screen generated by running the game program corresponding to the trial play request installed in the cloud game server; receiving control instructions through the terminal device to control the virtual object to perform corresponding game operations.
  • the trial play request is a trial play request corresponding to at least two objects to be traded.
  • the method further includes: displaying the first game interface through the terminal device. and a switching control.
  • the first game interface is a game interface corresponding to the first object to be traded.
  • the first object to be traded is one of the at least two objects to be traded.
  • the switching control is used to switch the first game interface to
  • the second game interface is a game interface corresponding to the object to be traded among the at least two objects to be traded except the first object to be traded.
  • the cloud game server after receiving the game interface corresponding to the trial play request sent by the cloud game server, it further includes: generating a switching request in response to a triggering operation for the switching control;
  • the terminal device receives the second game interface corresponding to the switching request sent by the cloud game server; and the terminal device displays the second game interface.
  • the method further includes: displaying the game interface corresponding to the trial play request through the terminal device.
  • the trial play request is a trial play request corresponding to at least two different types of objects to be traded
  • the game interface corresponding to the trial play request is displayed through the terminal device, including: receiving a message from the cloud game server through the terminal device a game interface corresponding to at least two different types of objects to be traded; and displaying the game interface through the terminal device according to the game interface corresponding to at least two different types of objects to be traded.
  • the terminal device also displays a storage control.
  • the method further includes: in response to a triggering operation for the storage control, sending the identification of the object to be traded through the terminal device.
  • the information is stored in the local memory; when the game program corresponding to the trial play request is ended, the target object to be traded is marked in the transaction interface according to the identification information stored in the local memory, so that the transaction operation can be performed on the target object to be traded in the transaction interface.
  • the target object to be traded is an object to be traded corresponding to the identification information of the object to be traded stored in the local memory.
  • the embodiments of the present disclosure can implement the methods of each of the foregoing method embodiments:
  • the target server Through the target server, a trial play request generated by the terminal device is received.
  • the target server is a game server or a cloud game server.
  • the terminal device displays a transaction interface for displaying information about the object to be traded.
  • the trial play request is based on the target in the transaction interface.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is the picture corresponding to the video stream sent by the cloud game server.
  • the video The stream is the stream data obtained by the cloud game server by encoding the game screen generated by running the game program corresponding to the trial play request installed in the cloud game server; through the cloud game server, the game interface corresponding to the trial play request is Sent to terminal device.
  • the trial play request includes the identification information of the object to be traded
  • the target server generates the target game data according to the trial play request, including: the target server determines the target game data according to the identification information of the object to be traded.
  • Corresponding target game determine the game service node corresponding to the target game among the multiple game service nodes as the target game service node, and the game service node is the node in the target server; generate the target game at the target game service node according to the trial play request data.
  • the game data includes virtual character data and virtual prop data
  • the trial play request includes identification information of the object to be traded and the current user information
  • the object to be traded includes virtual props
  • the target game data includes: generating virtual character data corresponding to the current user at the target game service node based on the current user information; generating virtual prop data corresponding to the object to be traded at the target game service node based on the identification information of the object to be traded.
  • the game data also includes virtual scene data.
  • the target game data is generated at the target game service node. It also includes: based on the virtual character data corresponding to the current user and the virtual prop data corresponding to the object to be traded, Determine the combat power information of the virtual character corresponding to the current user; determine the difficulty of the virtual scene based on the combat power information of the virtual character corresponding to the current user; generate virtual scene data corresponding to the difficulty at the target game service node.
  • the game data includes virtual character data
  • the trial play request includes identification information of the object to be traded
  • the object to be traded includes the virtual character
  • generating target game data at the target game service node includes: according to the to-be-traded object The identification information of the transaction object, and the virtual character data corresponding to the identification information of the object to be traded is generated at the target game service node.
  • the game data also includes virtual scene data.
  • generating target game data at the target game service node also includes: determining the object to be traded based on the virtual character data corresponding to the identification information of the object to be traded.
  • combat power information determine the difficulty of the generated virtual scene based on the combat power information of the object to be traded; generate virtual scene data corresponding to the difficulty at the target game service node.
  • the cloud game server includes multiple trial play nodes.
  • starting the game program corresponding to the trial play request includes: using the cloud game server to connect the multiple trial play nodes corresponding to the trial play request.
  • the trial play node is determined as the target trial play node; the game program corresponding to the trial play request is started at the target trial play node.
  • the trial play request includes the current user information and the identification information of the object to be traded.
  • the target server receives the trial play request from the terminal device, and the target server generates the target game data according to the trial play request. time, also includes: verifying the current user information through the target server, so that the target server can generate target game data according to the trial play request when the current user information is verified.
  • the method before receiving the trial play request generated by the terminal device through the target server, the method further includes: receiving the trial play request sent by the terminal device through the transaction server; after the transaction server receives the trial play request, sending the trial play request through the transaction server. The trial request is sent to the target server;
  • the target game data is generated according to the trial play request, and through the game program corresponding to the trial play request, the game interface corresponding to the trial play request is generated according to the target game data. It also includes: passing the target game through the target server. The data is sent to the cloud game server.
  • the cloud game startup method run by the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the computer device 700 also includes: a touch display screen 730 , a radio frequency circuit 740 , an audio circuit 750 , an input unit 760 and a power supply 770 .
  • the processor 710 is electrically connected to the touch display screen 730, the radio frequency circuit 740, the audio circuit 750, the input unit 760 and the power supply 770 respectively.
  • the structure of the computer equipment shown in FIG. 7 does not constitute a limitation on the computer equipment, and may include more or fewer components than shown in the figure, or combine certain components, or arrange different components.
  • the touch display screen 730 can be used to display a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface.
  • the touch display screen 730 may include a display panel and a touch panel.
  • the display panel can be used to display information input by the user or information provided to the user as well as various graphical user interfaces of the computer device. These graphical user interfaces can be composed of graphics, text, icons, videos, and any combination thereof.
  • the display panel can be configured in the form of a liquid crystal display (LCD, Liquid Crystal Display), organic light-emitting diode (OLED, Organic Light-Emitting Diode), etc.
  • LCD liquid crystal display
  • OLED Organic Light-Emitting Diode
  • the touch panel can be used to collect the user's touch operations on or near it (such as the user's operations on or near the touch panel using a finger, stylus, or any suitable object or accessory), and generate corresponding operations. instruction, and the operation instruction executes the corresponding program.
  • the touch panel may include two parts: a touch detection device and a touch controller. Among them, the touch detection device detects the user's touch orientation, detects the signal brought by the touch operation, and transmits the signal to the touch controller; the touch controller receives the touch information from the touch detection device, converts it into contact point coordinates, and then sends it to the touch controller. to the processor 710, and can receive commands sent by the processor 710 and execute them.
  • the touch panel can cover the display panel.
  • the touch panel When the touch panel detects a touch operation on or near the touch panel, it is sent to the processor 710 to determine the type of the touch event. The processor 710 then provides information on the display panel according to the type of the touch event. Corresponding visual output.
  • the touch panel and the display panel can be integrated into the touch display 730 to implement input and output functions.
  • the touch panel and the display panel can be used as two independent components to implement input and output functions. That is, the touch display screen 730 can also be used as a part of the input unit 760 to implement the input function.
  • the processor 710 executes the game application to generate a graphical user interface on the touch display screen 730.
  • the virtual scene on the graphical user interface includes at least one skill control area, and the skill control area includes at least one skill. controls.
  • the touch display screen 730 is used to present a graphical user interface and receive operation instructions generated by the user acting on the graphical user interface.
  • the radio frequency circuit 740 can be used to send and receive radio frequency signals to establish wireless communication with network equipment or other computer equipment through wireless communication, and to send and receive signals with the network equipment or other computer equipment.
  • Audio circuit 750 may be used to provide an audio interface between the user and the computer device through speakers and microphones.
  • the audio circuit 750 can transmit the electrical signal converted from the received audio data to the speaker, which converts it into a sound signal and outputs it; on the other hand, the microphone converts the collected sound signal into an electrical signal, which is received and converted by the audio circuit 750
  • the audio data is processed by the audio data output processor 710 and then sent to, for example, another computer device via the radio frequency circuit 740, or the audio data is output to the memory 720 for further processing.
  • Audio circuitry 750 may also include an earphone jack to provide communication of peripheral headphones to the computer device.
  • the input unit 760 can be used to receive input numbers, character information or user characteristic information (such as fingerprints, iris, facial information, etc.), and generate keyboard, mouse, joystick, optical or trackball signal input related to user settings and function control. .
  • Power supply 770 is used to power various components of computer device 700 .
  • the power supply 770 can be logically connected to the processor 710 through a power management system, so that functions such as charging, discharging, and power consumption management can be implemented through the power management system.
  • Power supply 770 may also include one or more DC or AC power supplies, recharging systems, power failure detection circuits, power converters or inverters, power status indicators, and other arbitrary components.
  • the computer device 700 may also include a camera, a sensor, a wireless fidelity module, a Bluetooth module, etc., which will not be described again here.
  • the computer device provided by this embodiment can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • embodiments of the present disclosure provide a computer-readable storage medium in which multiple computer programs are stored.
  • the computer programs can be loaded by the processor to execute any cloud game starting method provided by the embodiments of the disclosure. steps in.
  • the computer program may perform the steps of implementing the methods of each of the foregoing method embodiments:
  • the transaction interface is displayed through the terminal device, and the transaction interface is used to display the information of the object to be traded; in response to the trial operation request for the object to be traded in the transaction interface, a trial play request for the object to be traded is generated; the cloud game server sends the The game interface corresponding to the trial request.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is the picture corresponding to the video stream sent by the cloud game server.
  • the video stream is passed by the cloud game server. Stream data obtained by encoding the game screen generated by running the game program corresponding to the trial play request installed in the cloud game server; receiving control instructions through the terminal device to control the virtual object to perform corresponding game operations.
  • the trial play request is a trial play request corresponding to at least two objects to be traded.
  • the method further includes: displaying the first game interface through the terminal device. and a switching control.
  • the first game interface is a game interface corresponding to the first object to be traded.
  • the first object to be traded is one of the at least two objects to be traded.
  • the switching control is used to switch the first game interface to
  • the second game interface is a game interface corresponding to the object to be traded among the at least two objects to be traded except the first object to be traded.
  • the cloud game server after receiving the game interface corresponding to the trial play request sent by the cloud game server, it further includes: generating a switching request in response to a triggering operation for the switching control;
  • the terminal device receives the second game interface corresponding to the switching request sent by the cloud game server; and the terminal device displays the second game interface.
  • the method further includes: displaying the game interface corresponding to the trial play request through the terminal device.
  • the trial play request is a trial play request corresponding to at least two different types of objects to be traded
  • the game interface corresponding to the trial play request is displayed through the terminal device, including: receiving a message from the cloud game server through the terminal device a game interface corresponding to at least two different types of objects to be traded; and displaying the game interface through the terminal device according to the game interface corresponding to at least two different types of objects to be traded.
  • the terminal device also displays a storage control.
  • the method further includes: in response to a triggering operation for the storage control, sending the identification of the object to be traded through the terminal device.
  • the information is stored in the local memory; when the game program corresponding to the trial play request is ended, the target object to be traded is marked in the transaction interface according to the identification information stored in the local memory, so that the transaction operation can be performed on the target object to be traded in the transaction interface.
  • the target object to be traded is an object to be traded corresponding to the identification information of the object to be traded stored in the local memory.
  • the embodiments of the present disclosure can implement the steps of the methods of each of the foregoing method embodiments:
  • the target server Through the target server, a trial play request generated by the terminal device is received.
  • the target server is a game server or a cloud game server.
  • the terminal device displays a transaction interface for displaying information about the object to be traded.
  • the trial play request is based on the target in the transaction interface.
  • the game interface includes a virtual scene and a virtual object located in the virtual scene corresponding to the object to be traded.
  • the game interface is the picture corresponding to the video stream sent by the cloud game server.
  • the video The stream is the stream data obtained by the cloud game server by encoding the game screen generated by running the game program corresponding to the trial play request installed in the cloud game server; through the cloud game server, the game interface corresponding to the trial play request is Sent to terminal device.
  • the trial play request includes the identification information of the object to be traded
  • the target server generates the target game data according to the trial play request, including: the target server determines the target game data according to the identification information of the object to be traded.
  • Corresponding target game determine the game service node corresponding to the target game among the multiple game service nodes as the target game service node, and the game service node is the node in the target server; generate the target game at the target game service node according to the trial play request data.
  • the game data includes virtual character data and virtual prop data
  • the trial play request includes identification information of the object to be traded and the current user information
  • the object to be traded includes virtual props
  • the target game data includes: generating virtual character data corresponding to the current user at the target game service node based on the current user information; generating virtual prop data corresponding to the object to be traded at the target game service node based on the identification information of the object to be traded.
  • the game data also includes virtual scene data.
  • the target game data is generated at the target game service node. It also includes: based on the virtual character data corresponding to the current user and the virtual prop data corresponding to the object to be traded, Determine the combat power information of the virtual character corresponding to the current user; determine the difficulty of the virtual scene based on the combat power information of the virtual character corresponding to the current user; generate virtual scene data corresponding to the difficulty at the target game service node.
  • the game data includes virtual character data
  • the trial play request includes identification information of the object to be traded
  • the object to be traded includes the virtual character
  • generating target game data at the target game service node includes: according to the to-be-traded object The identification information of the transaction object, and the virtual character data corresponding to the identification information of the object to be traded is generated at the target game service node.
  • the game data also includes virtual scene data.
  • generating target game data at the target game service node also includes: determining the object to be traded based on the virtual character data corresponding to the identification information of the object to be traded.
  • combat power information determine the difficulty of the generated virtual scene based on the combat power information of the object to be traded; generate virtual scene data corresponding to the difficulty at the target game service node.
  • the cloud game server includes multiple trial play nodes.
  • starting the game program corresponding to the trial play request includes: using the cloud game server to connect the multiple trial play nodes corresponding to the trial play request.
  • the trial play node is determined as the target trial play node; the game program corresponding to the trial play request is started at the target trial play node.
  • the trial play request includes the current user information and the identification information of the object to be traded.
  • the target server receives the trial play request from the terminal device, and the target server generates the target game data according to the trial play request. time, also includes: verifying the current user information through the target server, so that the target server can generate target game data according to the trial play request when the current user information is verified.
  • the method before receiving the trial play request generated by the terminal device through the target server, the method further includes: receiving the trial play request sent by the terminal device through the transaction server; after the transaction server receives the trial play request, sending the trial play request through the transaction server. The trial request is sent to the target server;
  • the target game data is generated according to the trial play request, and through the game program corresponding to the trial play request, the game interface corresponding to the trial play request is generated according to the target game data. It also includes: passing the target game through the target server. The data is sent to the cloud game server.
  • the cloud game startup method run by the embodiment of the present disclosure can start the game program corresponding to the object to be traded according to the user's request for trial operation on the transaction interface, and provide diversified display methods of the object to be traded before the transaction.
  • the storage medium may include: read-only memory (ROM, Read Only Memory), random access memory (RAM, Random Access Memory), magnetic disk or optical disk, etc.

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Abstract

本公开实施例公开了云游戏启动方法,通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象;通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。

Description

云游戏启动方法、装置、系统、计算机设备和存储介质 技术领域
本公开涉及游戏技术领域,具体涉及云游戏启动方法、装置、系统、计算机设备和存储介质。
背景技术
随着网络游戏的发展,游戏玩家之间的虚拟角色,如虚拟角色或虚拟道具等交易越来越多。目前,游戏玩家可以将自己在游戏中的虚拟角色或虚拟道具等在游戏交易平台上与其他游戏玩家进行交易。
然而,在这些游戏交易平台中,只能以文字或图片形式展示待交易对象的信息。
技术问题
本公开实施例提供云游戏启动方法、装置、系统、计算机设备和存储介质,可以解决现有技术中待交易对象的信息的展示方式单一的问题。
技术解决方案
第一方面,本公开实施例提供一种云游戏启动方法,通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。
第二方面,本公开实施例还提供一种云游戏启动方法,所述方法包括:通过目标服务器,接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器,所述终端设备显示一用于展示待交易对象的信息的交易界面,所述试玩请求为根据在所述交易界面中针对所述待交易对象的请求试玩操作生成的请求;通过所述目标服务器,根据所述试玩请求,生成目标游戏数据;通过云游戏服务器,启动与所述试玩请求对应的游戏程序;通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过云游戏服务器,将所述与所述试玩请求对应的游戏界面发送至所述终端设备。
第三方面,本公开实施例还提供一种云游戏启动装置,包括:显示单元,用于通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;响应单元,用于响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;第一接收单元,用于接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;控制单元,用于通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。
第四方面,本公开实施例还提供一种云游戏启动装置,包括:第二接收单元,用于通过目标服务器,接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器,所述终端设备显示一用于展示待交易对象的信息的交易界面,所述试玩请求为根据在所述交易界面中针对所述待交易对象的请求试玩操作生成的请求;第一生成单元,用于通过所述目标服务器,根据所述试玩请求,生成目标游戏数据;启动单元,用于通过云游戏服务器,根据所述目标游戏数据启动与所述试玩请求对应的游戏程序;第二生成单元,用于通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;发送单元,用于通过云游戏服务器,将所述与所述试玩请求对应的游戏界面发送至所述终端设备。
第五方面,本公开实施例还提供一种云游戏启动系统,包括终端设备、目标服务器以及云游戏服务器,其中:所述终端用于:显示交易界面,所述交易界面用于展示待交易对象的信息;响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;接收云游戏服务器发送的与所述试玩请求对应的游戏界面;接收控制指令,控制所述虚拟对象执行相应的游戏操作;
所述目标服务器用于:接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器;根据所述试玩请求,生成目标游戏数据;
所述云游戏服务器用于:启动与所述试玩请求对应的游戏程序;通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面;将所述与所述试玩请求对应的游戏界面数据发送至所述终端设备。
第六方面,本公开实施例还提供一种计算机设备,包括处理器和存储器,所述存储器存储有多条指令;所述处理器从所述存储器中加载指令,以执行本公开实施例所提供的任一种云游戏启动方法中的步骤。
第七方面,本公开实施例还提供一种计算机可读存储介质,所述计算机可读存储介质存储有多条指令,所述指令适于处理器进行加载,以执行本公开实施例所提供的任一种云游戏启动方法中的步骤。
有益效果
本公开实施例可以通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。在本公开中可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
附图说明
为了更清楚地说明本公开实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本公开的一些实施例,对于本领域技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1a是本公开实施例提供的云游戏启动系统的场景示意图;
图1b是本公开实施例提供的云游戏启动方法的流程示意图;
图1c是本公开实施例提供的交易界面的界面示意图;
图2是本公开另一个实施例提供的云游戏启动方法的流程示意图;
图3是本公开另一个实施例提供的云游戏启动方法的流程示意图;
图4a是本公开一个实施例提供的云游戏启动方法的交互示意图;
图4b是本公开另一个实施例提供的云游戏启动方法的流程示意图;
图4c是本公开实施例提供的云游戏启动方法中终端设备、游戏服务器与云游戏服务器交互启动游戏程序的流程示意图;
图4d是本公开实施例提供的云游戏启动方法中终端设备、游戏服务器与云游戏服务器交互启动游戏程序的时序图;
图5是本公开实施例提供的云游戏启动装置的结构示意图;
图6是本公开另一个实施例提供的云游戏启动装置的结构示意图;
图7是本公开实施例提供的计算机设备的结构示意图。
本发明的实施方式
下面将结合本公开实施例中的附图,对本公开实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本公开一部分实施例,而不是全部的实施例。基于本公开中的实施例,本领域技术人员在没有作出创造性劳动前提下所获得的所有其他实施例,都属于本公开保护的范围。
在对本公开实施例进行详细地解释说明之前,先对本公开实施例涉及到的一些名词进行解释说明。
其中,虚拟场景:是应用程序在终端上运行时显示(或提供)的虚拟场景。该虚拟场景可以是对真实世界的仿真环境,也可以是半仿真半虚构的虚拟环境,还可以是纯虚构的虚拟环境。虚拟场景可以是二维虚拟场景、2.5维虚拟场景或者三维虚拟场景中的任意一种,本公开实施例对虚拟场景的维度不加以限定。例如,虚拟场景可以包括天空、陆地、海洋等,该陆地可以包括沙漠、城市等环境元素,用户可以控制虚拟角色在该虚拟场景中进行移动。
虚拟角色:是指在虚拟场景中用于模拟人物或动物的对象。该虚拟角色可以是虚拟人物、虚拟动物、动漫人物等,比如:在虚拟场景中显示的人物、动物。该虚拟角色可以是该虚拟场景中的一个虚拟的用于代表用户的虚拟形象。虚拟场景中可以包括多个虚拟角色,每个虚拟角色在虚拟场景中具有自身的形状和体积,占据虚拟场景中的一部分空间。虚拟角色的活动可以包括:调整身体姿态、爬行、步行、奔跑、骑行、飞行、跳跃、使用虚拟瞄具瞄准、射击、驾驶、拾取、攻击、投掷和释放技能等。
在一些实施例中,该虚拟角色可以是通过终端上的操作进行控制的用户角色。可选地,该虚拟角色可以是在虚拟场景中进行竞技的虚拟人物。可选地,该虚拟场景中参与互动的虚拟角色的数量可以是预先设置的,也可以是根据加入互动的终端的数量动态确定的。
虚拟道具:是指虚拟角色在虚拟场景中的能够使用的虚拟道具,包括手枪、步枪、狙击枪、匕首、刀、剑、斧子、绳索等能够对其他虚拟角色发起伤害的虚拟武器,子弹等补给道具,盾牌、盔甲、装甲车等防御道具,虚拟光束、虚拟冲击波等用于虚拟角色释放技能时通过手部展示的虚拟道具,以及药包、饮料等治疗道具。
游戏界面:是指通过图形用户界面提供或显示的应用程序对应的界面,该界面中包括供用户进行交互的图形用户界面和游戏画面,该游戏画面是虚拟场景的画面。
在一些实施例中,该游戏界面中可以包括游戏控件(如,技能控件、行为控件、功能控件等)、指示标识(如,方向指示标识、角色指示标识等)、信息展示区(如,击杀人数、比赛时间等),或是游戏设置控件(如,系统设置、商店、金币等)。
云游戏:是指以云计算为基础的游戏方式。在云游戏的运行模式下,游戏程序的运行主体和游戏画面呈现主体是分离的,角色控制方法的储存与运行是在云游戏服务器上完成的,终端用于数据的接收、发送以及游戏画面的呈现,举例而言,终端可以是靠近用户侧的具有数据传输功能的显示设备,如,终端、电视机、计算机、掌上电脑等;但是进行角色控制的设备为云端的云游戏服务器。在进行游戏时,用户操作终端向云游戏服务器发送操作指令,如触控操作的操作指令,云游戏服务器根据操作指令运行游戏,将游戏画面等数据进行编码压缩,通过网络返回终端,最后,通过终端进行解码并输出游戏画面。云游戏可以为家用机游戏、掌机游戏、街机游戏、云游戏或手机游戏等等。
本公开实施例提供云游戏启动方法、装置、系统、计算机设备和存储介质。
其中,该云游戏启动装置具体可以集成在电子设备中,该电子设备可以为终端、服务器等设备。其中,终端可以为手机、平板电脑、智能蓝牙设备、笔记本电脑、或者个人电脑(Personal Computer,PC)等设备;服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群。
在一些实施例中,该云游戏启动装置还可以集成在多个电子设备中,比如,云游戏启动装置可以集成在多个服务器中,由多个服务器来实现本公开的云游戏启动方法。
在一可选的实施方式中,终端设备可以为本地终端设备。以游戏为例,本地终端设备存储有游戏程序并用于呈现游戏画面。本地终端设备用于通过图形用户界面与用户进行交互,该本地终端设备将图形用户界面提供给用户的方式可以包括多种,例如,可以渲染显示在终端的显示屏上,或者,通过全息投影提供给用户。举例而言,本地终端设备可以包括显示屏和处理器,该显示屏用于呈现图形用户界面,该图形用户界面包括游戏画面,该处理器用于运行该游戏、生成图形用户界面以及控制图形用户界面在显示屏上的显示。用户能够通过触摸屏、鼠标、键盘或手柄等输入设备在界面上进行操作。
在一些实施例中,服务器也可以以终端的形式来实现。
例如,参考图1a,在一些实施方式中提供了一种云游戏启动系统的场景示意图,该系统可以实现云游戏启动方法。该云游戏启动系统可以包括终端1000、云游戏服务器2000以及网络3000,终端以及服务器可通过网络进行数据交互。
其中,终端用于通过终端设备显示交易界面,交易界面用于展示待交易对象的信息;响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求;接收云游戏服务器发送的与试玩请求对应的游戏界面,其中,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。
以下分别进行详细说明。可以理解的是,在本公开的具体实施方式中,涉及到待交易对象的信息、用户信息、标识信息、虚拟角色信息以及虚拟道具信息、请求试玩操作、触发操作等相关的数据,当本公开实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
在本实施例中,提供了一种云游戏启动方法,如图1b所示,具体流程可以如下:
110、通过终端设备显示交易界面,交易界面用于展示待交易对象的信息。
其中,交易界面可以为根据预加载的超文本标记语言5(HTML5)、动态服务器主页(ASP)、超文本预处理器(PHP)等页面生成的界面。交易界面可以为网页界面,也可以为应用程序显示的界面等,具体根据可以根据应用场景设置。例如,可以以网页形式显示游戏交易平台,通过游戏交易平台的网站主网页展示多个待交易对象的文本和/图像信息,也可以在终端安装游戏交易平台的应用程序,打开该应用程序后展示多个待交易对象的文本和/图像信息,当点击任意一个待交易对象的文本和/图像信息,可以跳转至该待交易对象对应的交易界面。交易界面展示的待交易对象的信息可以包括待交易对象的图像以及文字描述,该文字描述可以包括但不限于待交易对象的等级、战斗力、属性、定价等信息,如图1c所示,图1c为游戏中道具A(大刀)的交易页面,该页面中显示有道具A的图片、道具A的文字描述以及道具A的售价。
其中,待交易对象是指游戏玩家在游戏中拥有的能够用于交易的虚拟资产,例如可以为虚拟角色、虚拟道具等等。例如,待交易对象若为角色,则虚拟对象为虚拟角色;若为非角色,则虚拟角色为虚拟道具,该虚拟道具配置在默认的虚拟角色上,如可以配置在预先设置的虚拟角色上或当前玩家对应的虚拟角色上。
120、响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求。
其中,请求试玩操作是指对待交易对象的操作,可以为在交易界面中对待交易信息的操作,例如,可以通过点击交易页面中待交易对象的图像或文本信息,以触发生成试玩请求的指令,也可以为对交易界面中其他预设控件的操作等,例如,在待交易界面中还可以包括请求试玩控件,通过对请求试玩控件的操作,生成试玩请求。请求试玩操作可以包括但不限于触摸、拖动、划按、长按、短按、双击、点击、结束拖动等操作,用户能够通过触摸屏、鼠标、键盘或手柄等输入设备进行请求试玩操作,具体操作方式视游戏操作方法或游戏具体设定而定。如图1c所示,在交易界面显示了道具A对应的请求试玩控件,通过点击该试玩控件,可以生成道具A的试玩请求。需说明的是,步骤120可以在终端设备、交易服务器、目标服务器或云游戏服务器中执行,例如可以将请求试玩操作发送至交易服务器、目标服务器或云游戏服务器,由交易服务器、目标服务器或云游戏服务器生试玩请求,也可以由终端设备生成试玩请求并将该试玩请求发送至交易服务器、目标服务器或云游戏服务器。再如,还可以将交易服务器、目标服务器部署在云游戏服务器中。
在一些实施方式中,当交易界面中展示了多个待交易对象的信息时,该请求试玩操作可以为针对一个或多个待交易对象的操作。例如,可以通过对待交易信息的操作选中至少一个待交易对象,并通过对交易界面中显示的请求试玩控件的操作,生成对所有选中待交易对象的试玩请求。当选中了多个待交易对象时,生成的试玩请求为多个选中待交易对象的试玩请求,待交易对象的试玩顺序可以根据选中顺序排列。
其中,试玩请求是指用于请求试玩待交易对象的信息。在一些实施方式中,为了使云游戏服务器能够启动相应的游戏程序,试玩请求可以包括待交易对象的信息,如待交易对象的标识信息等,试玩请求还可以包括待登录交易页面用户的用户信息、待交易对象对应游戏的标识信息等等,试玩请求也可以为根据这些信息中的一个或多个生成的能够用来启动对应游戏程序的信息。
在一些实施方式中,为了减轻云游戏服务器的负载,提高云游戏服务器与终端之间的数据处理以及传输效率,试玩请求可以包括对应待交易对象的游戏程序的启动指令,步骤120可以包括步骤:响应于在交易界面中针对待交易对象的请求试玩操作,根据待交易对象的交易信息生成对应待交易对象的游戏程序的启动指令。以此,云游戏服务器可以根据该启动指令启动对应的游戏程序,每个游戏程序可以为一个云游戏进程。
在一些实施方式中,终端设备可以根据请求试玩操作生成试玩请求,并将试玩请求发送至云游戏服务器,当云游戏服务器接收到试玩请求后,可以根据试玩请求携带的信息启动与待交易对象对应的云游戏进程,以运行对应的游戏程序。例如,试玩请求可以包括待交易对象的信息,在云游戏服务器中可以搭载有多个云游戏程序,当云游戏服务器收到试玩请求后,可以根据待交易对象的信息确定对应的云游戏程序,并创建对应的云游戏进程运行该云游戏程序。由于,游戏玩家之间的交易都是基于游戏中已有的虚拟角色或虚拟道具进行交易,因此待交易对象在游戏中的数据也存储在云游戏服务器中或可以被云游戏服务器调取,以此可以根据待交易对象的信息从云游戏服务器中获取待交易对象在游戏中的数据,并使用云游戏进程运行的游戏程序处理该数据以生成对应待处理对象的虚拟场景,并将该虚拟场景以游戏界面数据形式发送至终端设备。
其中,游戏界面可以包括游戏画面以及供用户进行交互的图形用户界面等。与试玩请求对应的游戏界面可以为包含用于显示待交易对象的游戏界面,例如,在游戏界面中可以显示有待交易对象,该待交易对象可以为当前用户操作的虚拟角色,也可以为当前用户操作的虚拟角色装配的虚拟道具,也可以为显示的可供拾取的虚拟道具等。与试玩请求对应的游戏界面还可以为包含用于获取待交易对象的预设对象的游戏界面,如预设对象可以包括但不限于物品栏、装备栏、商店或NPC(非玩家角色),用户可以通过与游戏界面显示的预设对象进行互动,以获取待交易对象,例如通过点击NPC,与NPC交易得到并穿戴装备,此时待交易对象的数据可以存储在云游戏服务器,响应于用户的点击操作以及交易操作,可以在云游戏服务器生成包含穿戴了装备的虚拟角色的游戏画面。
130、接收云游戏服务器发送的与试玩请求对应的游戏界面。
其中,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据。
在生成试玩请求后,云游戏服务器可以根据试玩请求生成对应的游戏画面,并将该游戏画面以视频流的形式发送给终端,终端设备可以根据接收到的视频流数据显示游戏画面。并可以建立控制连接链路,以使用户可以在终端设备操作云游戏,云游戏服务器可以通过控制连接链路接收用户在终端上的游戏操作信息,即时调整游戏界面数据。需说明的是,步骤130可以在终端设备、交易服务器或目标服务器中执行,例如可以由交易服务器或目标服务器接收试玩请求对应的游戏界面,并转发至终端设备。
在一些实施方式中,当试玩请求为与至少两个待交易对象对应的试玩请求时,步骤130之后,可以包括步骤1.1,如下:
1.1、通过终端设备显示第一游戏界面以及切换控件,第一游戏界面为与第一待交易对象对应的游戏界面,第一待交易对象为至少两个待交易对象中的一个待交易对象,切换控件用于将第一游戏界面切换为第二游戏界面,第二游戏界面为对应至少两个待交易对象中除第一待交易对象以外的待交易对象的游戏界面。
其中,切换控件是指用来将第一游戏界面切换为第二游戏界面的控件。切换控件的切换顺序可以为任意顺序,也可以为待交易对象在交易界面的选中顺序。
其中,第一待交易对象可以为按照待交易对象在交易界面的选中顺序排列的首位待交易对象,也可以为多个待交易对象中的任意一个待交易对象。第二交易对象可以为试玩请求对应的所有待交易对象中除第一待交易对象外的任意一个待交易对象,也可以为按照待交易对象在交易界面的选中顺序排列的第一待交易对象的下一待交易对象。
其中,第一游戏界面是根据云游戏服务器发来的对应第一待交易对象的游戏界面的视频流生成的游戏界面。第二游戏界面是根据云游戏服务器发来的对应第二待交易对象的游戏界面的视频流生成的游戏界面。
当用户在交易界面选中多个待交易对象时,可以生成与该多个待交易对象对应的试玩请求,也即该试玩请求可以用来试玩该多个待交易对象。云游戏服务器在收到试玩请求时,可以启动该多个待交易对象中的一个或多个待交易对象对应的云游戏进程,以此生成一个或多个游戏界面。然而为了减轻终端的负载,提高数据处理效率,在终端可以只显示其中一个待交易对象(即第一待交易对象)的游戏界面(第一游戏界面),再通过切换界面,以便用户灵活切换试玩不同的待交易对象,可以实现对交易界面中多种试玩游戏的虚拟角色的试玩支持,提供交易前的多样化的待交易对象的展示方式。
在一些实施方式中,在步骤130之后还可以包括步骤2.1~2.3,如下:
2.1、响应于针对切换控件的触发操作,生成切换请求;
2.2、通过终端设备接收云游戏服务器发来对应切换请求的第二游戏界面;
2.3、通过终端设备显示第二游戏界面。
其中,触发操作可以包括但不限于触摸、拖动、划按、长按、短按、双击、点击、结束拖动等操作,用户能够通过触摸屏、鼠标、键盘或手柄等输入设备进行请求试玩操作,具体操作方式视游戏操作方法或游戏具体设定而定。
云游戏服务器可以只启动该试玩请求对应的一个待交易对象(即第一待交易对象)对应的游戏程序,以此云游戏服务器以及终端设备只需要处理一个待交易对象对应的游戏数据。例如,当用户触发切换控件后,终端设备可以将切换请求发送给云游戏服务器,云游戏服务器可以根据切换请求可以启动其他一个待交易对象对应的游戏程序,以便用户灵活切换试玩不同的待交易对象。由于每次云游戏服务器只处理一个待交易对象对应的游戏数据,终端也接收并显示一个待交易对象对应的游戏界面,因此在提供交易前的多样化的待交易对象的展示方式的同时,也可以减轻云游戏服务器以及终端的负载,提高数据处理以及传输效率。
在一些实施方式中,步骤130之后,还可以包括:通过终端设备显示与试玩请求对应的游戏界面。
在一些实施方式中,试玩请求可以为与至少两个不同类型的待交易对象对应的试玩请求,通过终端设备显示与试玩请求对应的游戏界面,可以包括:通过终端设备接收云游戏服务器发来的与至少两个不同类型的待交易对象对应的游戏界面;根据与至少两个不同类型的待交易对象对应的游戏界面,通过终端设备显示游戏界面。
其中,待交易对象的类型用来表征能够被同时装配或使用的不同待交易对象对应的属性信息。待交易对象的类型可以包括但不限于虚拟角色、头部护具、腿部护具、手持道具、背包、坐骑,等等。游戏中虚拟角色的不同部位可以装配多种不同类型的虚拟道具,也可以通过背、骑等行为使用不同的虚拟道具,以此用户可以同时试玩虚拟角色以及多种不同类型的虚拟道具。
用户在执行请求试玩操作时,可以选中多个不同类型的待交易对象,并生成针对多个不同类型的待交易对象的试玩请求。云游戏服务器可以根据试玩请求生成对应多个待交易对象的游戏界面,并将该游戏界面数据发送给终端。例如,用户在交易界面点击选中了鞋子、头巾以及护甲,并生成了对鞋子、头巾以及护甲的试玩请求,云游戏服务器在收到试玩请求后,可以获取场景数据、当前账户对应的虚拟角色A的数据以及鞋子、头巾、护甲的数据,场景数据中包含至少一个NPC,并将一个NPC的数据关联对鞋子、头巾以及护甲的数据,以表征鞋子、头巾以及护甲放置在该NPC身上,云游戏服务器根据获取的数据生成包含该NPC以及虚拟角色A游戏画面,并将游戏画面数据发送至终端,终端接收游戏画面数据并显示包含该NPC以及虚拟角色A游戏画面。此时,用户可以在终端操作虚拟角色A与该NPC互动,以使虚拟角色A获得并装备鞋子、头巾、护甲,以此用户可以操作虚拟角色A试玩鞋子、头巾以及护甲。通过对多种不同类型的待交易对象生成试玩请求,一次获取并生成包含多种待交易对象的游戏画面,能够为玩家提供对不同类型待交易对象的组合试玩,提供交易前的多样化的待交易对象的展示方式。
在一些实施方式,为了便于用户能够自由组合选中的多种类型的待交易对象,提供交易前的多样化的待交易对象的展示方式,对应待交易对象的游戏界面数据还可以为用于获取待交易对象的数据,如能够用来获取待交易对象的预设对象的显示数据,预设对象可以包括但不限于物品栏、装备栏、商店或NPC,用户可以通过与游戏界面显示的预设对象进行互动操作,以获取待交易对象,例如通过点击NPC,与NPC互动获取一种或多种待交易对象。为了便于虚拟角色A与NPC互动,可以在NPC的附近生成虚拟角色A,以使虚拟角色A与NPC能在同一游戏画面中显示。
需说明的是,若用户想要试玩的多个待交易对象中,有任意两个待交易对象为相同类型时,也可以针对要试玩的多个待交易对象生成试玩请求,并将要试玩的多个待交易对象的数据与预设对象关联,以使得用户用够通过与预设对象互动获取要试玩的多个待交易对象中任意多个不同类型的待交易对象进行组合试玩。
在一些实施方式中,终端设备还显示存储控件,在步骤130之后还可以包括步骤3.1~3.2,如下:
3.1、响应于针对存储控件的触发操作,通过终端设备将待交易对象的标识信息的存储在本地存储器;
3.2、当结束与试玩请求对应的游戏程序时,根据本地存储器存储的标识信息在交易界面中标记目标待交易对象,以便在交易界面中对目标待交易对象执行交易操作,目标待交易对象为与本地存储器中保存的待交易对象的标识信息对应的待交易对象。
其中,存储控件用来存储待交易对象的标识信息的控件。触发操作可以包括但不限于触摸、拖动、划按、长按、短按、双击、点击、结束拖动等操作,用户能够通过触摸屏、鼠标、键盘或手柄等输入设备进行请求试玩操作,具体操作方式视游戏操作方法或游戏具体设定而定。步骤2.1以及步骤3.1中的触发操作可以相同,也可以不同,具体操作方式视游戏操作方法或游戏具体设定而定。
在触发存储控件后,可以从试玩请求或游戏程序的游戏数据中获取待交易对象的标识信息并存储在本地存储器。由于游戏程序在生成游戏界面数据之前通常都要获取待交易对象在游戏服务器中的数据,该数据中可以对应交易对象的标识信息。当用户结束对应待交易对象的游戏程序时,则可以认为用户对该待交易对象的试玩结束,此时若本地存储器中保存有该待交易对象的标识信息,则认为该待交易对象为用户感兴趣的待交易对象,此时可以通过终端设备或交易服务器根据该待交易对象在本地存储中保存的标识信息与交易界面中显示的待交易对象的标识信息进行比较,若匹配,则通过终端设备或交易服务器标记交易界面中的待交易对象为目标待交易对象,标记形式可以为高亮、增加在交易界面中的特定区域(如购物车)等形式。由此,在用户试玩待交易对象时,若用户想要购买该待交易对象,则可以通过对存储控件的触发操作,将虚拟角色的标识信息进行保存。同时,将标识信息存储在本地,而不是同步存储在服务器中,可以提升数据存储效率,减轻云游戏服务器的负载。
140、通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。
终端在接收到云游戏服务器发来的视频流后,可以将该视频流实时渲染在终端设备的图形用户界面上以显示游戏界面。用户可以在终端设备执行操作,生成控制指令,控制虚拟对象执行相应的游戏操作,以通过终端设备显示的游戏界面来试玩待交易对象。
其中,游戏操作是指预先设置用于控制虚拟角色执行预设的虚拟动作的操作,预设操作可以包括但不限于触摸、拖动、划按、长按、短按、双击、点击、结束拖动等操作,用户能够通过触摸屏、鼠标、键盘或手柄等输入设备进行请求试玩操作,具体操作方式视游戏操作方法或游戏具体设定而定。预设的虚拟动作是指预先设置的虚拟操作,例如,当待交易对象为虚拟角色时,预设的虚拟动作可以为调整身体姿态、爬行、步行、奔跑、骑行、飞行、跳跃、使用虚拟瞄具瞄准、射击、驾驶、拾取、攻击、投掷和释放技能等。待交易对象为虚拟道具时,游戏操作可以为道具移动、拾取、丢弃、合成、锻造、使用等针对该虚拟道具的操作,具体虚拟动作视游戏操作方法或游戏具体设定而定。
本公开实施例提供的云游戏启动方案可以应用在各种游戏虚拟资产交易场景中。比如,以多人竞技类游戏为例,通过终端设备显示交易界面,交易界面用于展示待交易对象的信息;响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求;接收云游戏服务器发送的与试玩请求对应的游戏界面;通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。采用本公开实施例提供的方案能够根据用户在交易界面的请求试玩操作,启动试玩请求对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
此外,本公开实施例还可以在游戏界面提供切换控件,当用户在交易界面选中多个待交易对象时,可以通过对切换控件的触发操作灵活切换试玩不同的待交易对象,可以实现对交易界面中多种试玩游戏的虚拟角色的试玩支持,提供交易前的多样化的待交易对象的展示方式。本公开实施例还可以在游戏界面提供存储控件,将虚拟角色的标识信息进行保存,将标识信息存储在本地,而不是同步存储在服务器中,可以提升数据存储效率,减轻云游戏服务器的负载。
由上可知,本公开实施例可以为用户提供交易前的多样化的虚拟角色展示以及试玩方式。
在本实施例中,提供了一种云游戏启动方法,如图2所示,具体流程可以如下:
210、通过目标服务器,接收终端设备生成的试玩请求。
其中,目标服务器为游戏服务器或云游戏服务器,终端设备显示一用于展示待交易对象的信息的交易界面,试玩请求为根据在交易界面中针对待交易对象的请求试玩操作生成的请求。
其中,游戏服务器可以用于存储游戏数据以及根据存储的游戏数据生成云游戏服务器中游戏程序需要的游戏数据,存储的游戏数据可以包括但不限于虚拟场景、虚拟角色、虚拟道具、用户历史游戏数据、游戏账户等能够使用户登录以及执行游戏操作的数据。
在一些实施方式中,试玩请求包括当前用户信息以及待交易对象的标识信息,步骤210以及步骤220之间,还可以包括步骤3.1,如下:
3.1、通过目标服务器验证当前用户信息,以便目标服务器在当前用户信息验证通过时,根据试玩请求生成目标游戏数据。
其中,当前用户信息是指登录交易界面的用户的信息,可以为登录交易界面的用户的账户信息或用户的标识信息,可以使用信息表征登录交易界面用户的身份。
其中,待交易对象的标识信息是指可以用来识别待交易对象的标识信息。例如,待交易对象的标识信息可以为待交易对象在游戏中的标识信息,一般而言,待交易对象在游戏中的标识信息具有唯一性,使用该标识能将待交易对象与游戏中的其他虚拟资产区分开。在一些实施方式中,为了从待交易对象的标识信息快速确定待交易对象所在的游戏,待交易对象的标识信息还可以包括待交易对象所在游戏的标识,如,待交易对象的标识信息可以标识为MHXY13311,其中,MHXY代表待交易对象所在游戏的简称,13311为待交易对象在该游戏中的编码。
为了使用户在游戏交易平台购买的虚拟角色或者虚拟道具能够直接绑定在用户的游戏账户中,游戏交易平台与游戏之间常具有强关联性,例如,用户可以以相同的账号登录游戏交易平台和游戏,或在游戏交易平台与游戏中保存有用户游戏交互平台登录账户与游戏登录账户的对应关系。因此,在终端生成的试玩请求可以同时携带当前用户信息,以使得云游戏服务器在开启游戏程序之前,目标服务器可以从终端获取当前用户信息并验证当前操作用户的身份,使云游戏服务器只对验证通过的用户启动云游戏进程,可以减轻云游戏服务器的负载。例如,游戏服务器在接收到当前用户信息时,可以根据该当前用户信息从游戏服务器存储的游戏账户信息中确定是否存在与当前用户信息对应的游戏账户,若是,则认为当前用户信息验证通过,云游戏服务器可以为该用户启动对应的游戏程序,以便用户能够试玩待交易的虚拟角色,若验证不通过,则可以在交易界面显示验证失败或无法试玩该待交易对象的提示。需说明的是,在确定游戏服务器存储的游戏账户信息中是否存在与当前用户信息对应的游戏账户过程中,可以先根据待交易对象的标识信息确定对应的游戏,从游戏服务器中获取存储的该游戏的游戏账户,确定获取到的游戏账户中是否有与当前用户信息对应的游戏账户,若有,则验证通过,以此,可以避免频繁调用云游戏服务器,减轻云游戏服务器的负载。
在一些实施方式中,在请求试玩操作可以为针对一个或多个待交易对象的操作时,云游戏服务器在接收到试玩请求后,可以根据试玩请求为终端启动对应第一待交易对象的云游戏进程,并在云游戏进程中运行游戏程序以生成对应第一待交易对象的游戏界面,并将对应第一待交易对象的游戏界面发送给终端设备,以在终端设备显示对应第一待交易对象的游戏界面。其中,第一待交易对象可以为按照待交易对象在交易界面的选中顺序排列的首位待交易对象,也可以为多个待交易对象中的任意一个待交易对象。
在一些实施方式中,步骤210之前,还可以包括步骤4.1~4.2,如下:
4.1、通过交易服务器,接收终端设备发送的试玩请求;
4.2、在交易服务器接收到试玩请求后,通过交易服务器将试玩请求发送至目标服务器;
步骤210与步骤240之间,还可以包括步骤4.3,如下:
4.3、通过目标服务器将目标游戏数据发送至云游戏服务器。
其中,交易服务器可以指交易界面对应的服务器。例如,在终端可以安装有交易平台的客户端,交易平台的客户端可以显示交易界面以及发起试玩请求逻辑,交易服务器可以为交易平台的客户端提供服务器,以完成各种交易界面。
在终端设备生成试玩请求后,可以将试玩请求发送至交易服务器,交易服务器可以将试玩请求转发至游戏服务器,游戏服务器可以根据试玩请求生成目标游戏数据,并将目标游戏数据发送至云游戏服务器。以此,实现了从交易界面到游戏界面的交互过程,提供交易前的多样化的待交易对象的展示方式。需说明的使,试玩请求在终端设备、交易服务器、游戏服务器以及云游戏服务器之间传输时,不同传输过程中试玩请求的传输形式以及携带的内容可以不同。在游戏服务器发送目标游戏数据至云游戏服务器时还可以同时将试玩请求发送至云游戏服务器,以便云游戏服务器根据试玩请求启动对应的游戏程序。
220、通过目标服务器,根据试玩请求,生成目标游戏数据。
其中,目标游戏数据是指用于在目标试玩节点运行对应试玩请求的游戏程序的游戏数据,可以包括但不限于虚拟角色数据、虚拟道具数据以及虚拟场景数据中的至少一种。
在一些实施方式中,试玩请求包括待交易对象的标识信息,步骤220可以包括步骤5.1~5.3,如下:
5.1、通过目标服务器,根据待交易对象的标识信息,确定与待交易对象对应的目标游戏;
5.2、将多个游戏服务节点中与目标游戏对应的游戏服务节点确定为目标游戏服务节点,游戏服务节点为目标服务器中的节点;
5.3、根据试玩请求,在目标游戏服务节点生成目标游戏数据。
其中,游戏服务节点可以指用于提供试玩游戏的游戏数据的节点。例如,本公开的游戏服务节点可以是专用于试玩的节点,不同游戏服务节点可以体现为游戏中不同游戏的试玩游戏服。
例如,为了减轻云游戏服务器的负载,目标服务器可以为游戏服务器。若游戏服务节点位于游戏服务器,在游戏服务器中还可以有提供常规游戏服务的多个节点(即原始服务器节点)。需说明的是,本公开中的游戏服务节点只提供用户对于待交易对象的试玩体验,本公开中的游戏服务节点的游戏数据并不会同步至常规游戏服务节点,当用户退出云游戏后,可以删除游戏服务节点中试玩的游戏数据。
例如,目标服务器可以为云游戏服务器,云游戏服务器内部署有游戏服务节点,可以在游戏服务节点中生成目标游戏数据,以此,在收到试玩请求时,通过从云游戏服务器内的游戏服务节点获取目标游戏数据,可以减少云游戏进程启动的负载。
由于游戏中可交易的虚拟资产多种多样,游戏交易平台上可展示的待交易对象种类繁多,且相同类型的待交易对象又可能来自于不同的游戏服(如两个地区服的同一道具A在游戏交易平台上是相同类型的两个待交易对象),因此,使得游戏交易平台上可展示的待交易对象更加多样化。以此,目标服务器中设置多个游戏服务节点,可以用于试玩不同的待交易对象,或为相同的待交易对象提供不同的试玩场景。例如,可以通过在游戏服务器中设置多个试玩游戏服为游戏交易平台中的多个待交易对象提供不同的目标游戏数据,以此,在获取到试玩请求后,要从多个游戏服务节点中确定出目标游戏服务节点。由于多个游戏服务节点与多个不同种类的游戏一一对应,因此为了提高确定目标游戏服务节点的效率,可以根据待交易对象的标识信息来确定目标游戏服务节点。例如,可以将待交易对象的标识信息与不同种类的游戏中虚拟资产的标识信息进行匹配,若与任一虚拟资产匹配成功,则可以将该虚拟资产对应的游戏确定为目标游戏。待交易对象的标识信息还可以包括待交易对象所在游戏的标识,根据该游戏的标识确定对应的游戏为目标游戏。在确定目标游戏后,可以生成目标游戏对应的游戏数据,以便于云游戏服务器调用。
在一些实施方式中,游戏数据包括虚拟角色数据以及虚拟道具数据,试玩请求包括待交易对象的标识信息以及当前用户信息,待交易对象包括虚拟道具,根据试玩请求,在目标游戏服务节点生成目标游戏数据,可以包括:
根据当前用户信息,在目标游戏服务节点生成与当前用户对应的虚拟角色数据;
根据待交易对象的标识信息,在目标游戏服务节点生成与待交易对象的对应的虚拟道具数据。
其中,虚拟角色数据是指虚拟角色在游戏中的数据,例如,可以为与虚拟角色战力相关的信息,可以包括但不限于虚拟角色的等级、血量值、魔法值、金币值、装备信息、战力信息以及技能信息等中的一个或多个。虚拟道具数据是指虚拟角色在游戏中的数据,例如,可以为与虚拟道具战力相关的信息,可以包括但不限于虚拟道具的等级、属性、耐久度等中的一个或多个。
在待交易对象为虚拟道具时,可以在游戏程序中加载当前用户在游戏中账户的虚拟角色(虚拟角色),以使得用户能在云游戏服务器运行的游戏程序中使用自己的虚拟角色操作虚拟道具,为用户提供交易前的沉浸式的虚拟道具试玩方式,提升用户的试玩体验。需说明的是,当用户在游戏中没有对应的游戏账户或虚拟角色(虚拟角色)时,可以为通过目标服务器在目标游戏服务节点为用户创建一用于操作待交易对象的虚拟角色。
在一些实施方式中,游戏数据还可以包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还可以包括:
根据当前用户对应的虚拟角色数据以及待交易对象对应的虚拟道具数据,确定当前用户对应的虚拟角色的战力信息;
根据当前用户对应的虚拟角色的战力信息,确定虚拟场景的难度;
在目标游戏服务节点生成对应难度的虚拟场景数据。
其中,虚拟场景数据是指用来构造云游戏的虚拟场景的数据,可以全部或部分地对应目标试玩节点运行的云游戏的虚拟场景的数据。
其中,战力信息是指用来表征虚拟角色在游戏中战力高低的信息,例如,战力信息可以以战力值表示,如可以根据当前用户对应的虚拟角色的血量值或魔法值高低来确定该虚拟角色的生命值,以及装备信息、战力信息或技能信息来确定该虚拟角色的攻击能力,根据待交易对象的等级、属性或耐久度来确定该待交易对象的攻击能力,再对虚拟角色的生命值、攻击能力以及待交易对象的攻击能力进行权重计算,得到战力值。
其中,虚拟场景的难度是指虚拟场景对应的游戏难度。在实际应用中,游戏可以具有多个虚拟场景,每个虚拟场景可以具有对应的游戏难度,例如,可以为游戏设置多个用于试玩的虚拟场景,每个虚拟场景对应不同的游戏难度。在确定虚拟角色的战力信息后,可以在目标试玩节点中生成与该战力信息匹配的游戏难度的虚拟场景,以增加对虚拟场景设置的精准性,提升用户的试玩体验。
在确定待交易对象的战力信息后,可以成与该战力信息匹配的游戏难度的虚拟场景,以增加对虚拟场景设置的精准性,提升用户的试玩体验。
在一些实施方式中,游戏数据可以包括虚拟角色数据,试玩请求包括待交易对象的标识信息,待交易对象包括虚拟角色,根据试玩请求,在目标游戏服务节点生成目标游戏数据,可以包括:
根据待交易对象的标识信息,在目标游戏服务节点生成待交易对象的标识信息对应的虚拟角色数据。
在待交易对象为虚拟角色时,可以通过标识信息快速获取虚拟角色数据标识,提升处理效率,提升用户的试玩体验。
在一些实施方式中,游戏数据还可以包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还可以包括:
根据待交易对象的标识信息对应的虚拟角色数据,确定待交易对象的战力信息;
根据待交易对象的战力信息,确定生成的虚拟场景的难度;
在目标游戏服务节点生成对应难度的虚拟场景数据。
在确定待交易对象的战力信息后,可以成与该战力信息匹配的游戏难度的虚拟场景,以增加对虚拟场景设置的精准性,提升用户的试玩体验。
230、通过云游戏服务器,启动与试玩请求对应的游戏程序。
在一些实施方式中,云游戏服务器可以包括多个试玩节点,步骤230可以包括步骤6.1~6.2,如下:
6.1、通过云游戏服务器,将多个试玩节点中与试玩请求对应的试玩节点确定为目标试玩节点;
6.2、在目标试玩节点启动与试玩请求对应的游戏程序。
其中,试玩节点是指在云游戏服务器中用于运行游戏程序的节点。在本公开实施例中,在云游戏服务器中可以部署有多个试玩节点,试玩节点可以为用户提供常规登录及云游戏支持的服务节点。
目标试玩节点可以从目标游戏服务器节点获取目标游戏数据,并在目标试玩节点启动对应交易界面中待交易对象的云游戏进程。
例如,在一些实施方式中,多个试玩节点可以对应多个不同游戏,如游戏交易平台上展示有游戏1~游戏5这五种游戏中的虚拟资产,在云游戏服务器中可以有试玩节点1~5,每个试玩节点为一种游戏提供试玩服务,如,用户在游戏交易平台上点击游戏3中待交易对象A时,试玩节点可以启动游戏A的游戏进程,并在虚拟场景中生成待交易对象A。
例如,在一些实施方式中,在多个试玩节点中,有至少两个试玩节点可以为同一种游戏提供不同的虚拟场景,如云游戏服务器可以在收到试玩请求后可以根据试玩请求从目标游戏服务节点获取目标游戏数据,并根据目标游戏数据确定对应的虚拟场景难度。在待交易对象为虚拟角色时,目标游戏数据可以包括该虚拟角色的游戏数据,可以根据该虚拟角色的游戏数据确定该虚拟角色的战力信息,再根据战力信息确定对应的虚拟场景难度,将与该虚拟场景难度匹配的试玩节点确定为目标试玩节点;在待交易对象为虚拟道具时,目标游戏数据可以包括用户对应的虚拟角色的游戏数据以及待交易对象对应的虚拟道具数据,可以根据目标游戏数据确定虚拟角色的战力信息,再根据战力信息确定对应的虚拟场景难度,将与该虚拟场景难度匹配的试玩节点确定为目标试玩节点。
240、通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面。
其中,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据。
云游戏服务器可以根据目标游戏数据生成对应待交易对象的游戏界面数据,并将该游戏界面数据发送给终端设备,并可以建立控制连接链路,以使用户可以在终端设备操作云游戏,云游戏服务器可以通过控制连接链路接收用户在终端设备上的游戏操作信息,即时调整游戏界面数据。
250、通过云游戏服务器,将与试玩请求对应的游戏界面发送至终端设备。
终端设备在接收到云游戏发来的游戏界面数据后,可以将该游戏界面数据实时渲染在终端的图形用户界面上以显示游戏界面。
云游戏服务器可以根据试玩请求启动相应的游戏程序,并通过该游戏程序从目标服务器获取所需的目标游戏数据,生成对应待交易对象的游戏界面,并将该游戏界面发送给终端。以此,可以通过试玩请求启动试玩请求对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
由上可知,本公开实施例可以为用户提供交易前的多样化的虚拟角色展示以及试玩方式。
根据上述实施例所描述的方法,以下将作进一步详细说明。
在本实施例中,将以终端与云游戏服务器的交互过程为例,对本公开实施例的方法进行详细说明。
如图3所示,一种云游戏启动方法具体流程如下:
310、在终端设备的图形用户界面显示交易界面,交易界面用于展示待交易对象的信息。
例如,用户可以通过登录游戏交易平台的终端进入该平台的主页,通过点击主页上的任意一个道具A,进入道具A的详情页(即交易界面),详情页可以如图1c所示。
320、响应于在交易界面中针对待交易对象的请求试玩操作,在终端设备生成待交易对象的试玩请求。
当用户点击详情页中的请求试玩控件时,在终端生成试玩请求,并将试玩请求发送至云游戏服务器,试玩请求可以用户的账号信息以及携带道具A的商品编号MHXY13311,其中,MHXY代表道具A所在游戏的简称,13311为道具A在该游戏中的编码。
330、终端设备将试玩请求发送至游戏服务器。
340、游戏服务器接收终端设备发来的试玩请求,并将多个游戏服务节点中与试玩请求对应的游戏服务节点确定为目标游戏服务节点。
游戏服务器中有多个游戏服务节点,不同的游戏服务节点对应不同的游戏。游戏服务器在收到试玩请求后,根据携带道具A的商品编号MHXY13311中的MHXY确定道具A对应的游戏为游戏A,并确定游戏A对应的游戏服务节点A为目标游戏服务节点。
350、游戏服务器在目标游戏服务节点生成目标游戏数据,并将目标游戏数据发送至云游戏服务器。
在一些实施方式中,由于目标游戏服务节点为游戏A对应的节点,因此在部署目标游戏服务节点时可以在节点中存储游戏A的全部或部分数据。因此,在步骤350中,目标游戏服务节点可以从存储的数据中根据用户的账号信息获取的虚拟角色A的数据、根据虚拟道具A的商品编号获取虚拟道具A的数据,以及虚拟场景数据,并将这些数据作为目标数据发送给云游戏服务器的目标试玩节点。
在一些实施方式中,目标游戏服务节点可以从存储的数据中根据虚拟角色A的战力信息获取对应难度的虚拟场景数据,以发送至云游戏服务器。
360、云游戏服务器接收目标游戏数据,并根据目标游戏数据在目标试玩节点为终端设备启动对应试玩请求的游戏程序。
在目标试玩节点中可以启动用来处理生成对应试玩请求的游戏界面数据的游戏程序,并创建与终端连接的控制连接链路,可以理解的是对应试玩请求即为对应待交易对象。
370、在云游戏服务器的对应试玩请求的游戏程序中,生成对应试玩请求的游戏界面。
云游戏服务器可以根据目标游戏数据,通过目标试玩节点运行的游戏程序生成包含虚拟角色A和虚拟道具A的游戏界面。
380、云游戏服务器将对应试玩请求的游戏界面发送至终端设备。
云游戏服务器将包含虚拟角色A和虚拟道具A的游戏界以视频流等的形式发送给终端设备。
390、终端设备接收云游戏服务器发来的对应试玩请求的游戏界面,并显示对应试玩请求的游戏界面。
终端设备在接收到包含虚拟角色A和道具A的游戏界面数据后,根据该数据在终端的图形用户界面上显示对应包含角色A和道具A的游戏界面。同时,目标试玩节点可以通过控制连接链路接收用户在终端设备上的游戏操作信息,即时调整游戏界面数据。
上述步骤的具体实现方式可参见前述实施例。
由上可知,采用本公开实施例提供的方案能够启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
根据上述实施例所描述的方法,以下将作进一步详细说明。
在本实施例中,如图4a所示,终端设备安装有游戏交易平台客户端,游戏交易平台客户端中集成有云游戏SDK,云游戏服务器中的试玩节点为客户端节点,目标试玩节点为目标客户端节点,客户端节点中集成有游戏客户端应用,游戏交易平台客户端可以通过游戏交易平台服务器与云游戏服务器进行交互。
其中,游戏交易平台客户端,是游戏交易平台的终端应用。游戏交易平台服务端,为游戏交易平台客户端提供服务,完成用户的各种交易行为;云游戏SDK,是云游戏服务的展示和操作终端应用,通过这个终端应用,用户可以在当前终端上操作远程的游戏运行环境,这里云游戏终端以SDK的形式集成在游戏交易平台客户端,让游戏交易平台客户端拥有云游戏的能力;客户端节点,包括了运行在云端的虚拟机,云游戏调度服务等,提供远程的云游戏运行环境,为服务器节点提供服务,客户端节点中集成有游戏客户端应用;游戏服务器,给云游戏客户端应用提供服务,可以为特定的某款游戏的服务器,例如游戏服务器中的游戏服务节点可以为用户提供游戏专属试玩服。
游戏交易平台客户端和游戏交易平台服务端之间的交互主要包括:游戏交易平台客户端的业务API获取,试玩请求逻辑发起,试玩数据准备等。游戏交易平台服务端和服务器节点之间的交互主要包括:游戏交易平台服务端向游戏服务器发起的交易请求,试玩请求等,以及游戏服务器返回给游戏交易平台服务端的交易和试玩处理结果。游戏交易平台客户端内的云游戏SDK与客户端节点内游戏客户端应用之间的交互主要包括:云游戏SDK获取游戏客户端应用的画面信息并展示,游戏客户端应用获取来自云游戏SDK捕捉到的玩家操作信息并作出对应的响应。
在本实施例中,将以游戏交易平台客户端、游戏交易平台服务器、游戏服务器与客户端节点的交互过程为例,对本公开实施例的方法进行详细说明。
如图4b所示,一种云游戏启动方法具体流程如下:
410、用户在终端设备登录游戏交易平台,进入游戏交易平台主页。
游戏交易平台是用户进行游戏虚拟物品交易的场所,用户可以在游戏交易平台查看以及购买用户上架的虚拟游戏物品。游戏交易平台上架的商品都来自游戏内的真实资产数据,用户将游戏内的商品上架在游戏交易平台后,游戏交易平台会返回唯一的商品编号,用于后续游戏交易平台服务端和服务节点之间沟通该商品的状态。
游戏交易平台中可以试玩的商品可以有两类:游戏角色和非游戏角色,其中非角色一般包括:装备,召唤兽,武器,防具,鞋子等等。
420、用户通过终端设备在游戏交易平台主页选择任意一个商品,进入商品的交易界面,交易界面显示一试玩控件。
用户可以选择一个商品,点击查看该商品的详情页面,在商品详情页面显示有云试玩的入口,可以为试玩按钮,点击云试玩按钮,即可启动云游戏模块。
430、当用户通过终端设备触发试玩控件时,云游戏服务器的目标客户端节点启动游戏程序。
云游戏服务器的客户端节点启动云游戏模块(云游戏进程),以运行游戏程序,远程加载云试玩数据(目标游戏数据),完成数据准备和加载。目标客户端节点即为目标试玩节点。
如图4c和图4d所示,步骤430具体流程如下:
431、当用户通过终端设备触发试玩控件时,游戏交易平台客户端发送试玩请求至游戏交易平台服务端。
其中,试玩请求包括申请试玩的商品编号、商品所在的原始服务器信息以及当前的登录账号信息。
432、游戏交易平台服务端接收到游戏交易平台客户端的试玩请求后,发送申请试玩的商品编号以及当前的登录账号信息至游戏服务器。
需说明的是,可以设置用户游戏交易平台账号与游戏账号一致时才能从游戏交易平台进入云游戏试玩,例如可以都为同一邮箱账号。因此,用户在登录游戏交易平台的情形下,才能进行试玩。
433、游戏服务器接收到试玩请求后,在目标游戏服务节点生成试玩的虚拟角色和虚拟道具,并发送完成指令至游戏交易平台服务端。
游戏服务器可以存储试玩用户的账号信息,所需试玩的角色信息,道具信息以及服务器节点本身的配置信息,如玩法开关配置信息、场景数据等等。例如,在游戏服务器提供的虚拟场景中可以限制部分虚拟场景,具体限制方式为下发开关配置,在特定的场景入口对用户进行拦截,也可以为试玩用户设置特定的对战场景,具体方式可以根据游戏具体设定而定。完成指令是指对应生成试玩的虚拟角色和虚拟道具完成信息的指令,即为游戏服务器加载完目标游戏数据的指令。
游戏交易平台服务端发送试玩请求数据以及当前的登录账号信息给游戏服务器后,游戏服务器立即为该账号在节点下生成对应的角色和道具信息,后续流程用户可以通过已申请试玩的账号进行登录即可完成试玩流程的认证。例如,游戏服务器可以从游戏数据中将此编号的商品的数据从原始服务器节点复制到目标游戏服务节点上。在一些实施方式中,当用户发起新的角色试玩的时候,可以删除目标游戏服务节点中旧的角色数据,原始服务器节点可以为游戏服务器中存储游戏的全部数据的节点。
434、游戏交易平台服务端将收到的完成指令以及启动游戏的标示符发送至游戏交易平台客户端。
435、游戏交易平台客户端收到的完成指令以及启动游戏的标示符后,启动云游戏SDK。
436、云游戏SDK连接目标客户端节点,上传启动参数以及当前的登录账号信息至目标客户端节点。
437、目标客户端节点收到来自云游戏SDK的启动参数后,唤起运行在目标客户端节点上的游戏客户端应用,并发送启动所需参数至游戏服务器。
启动所需参数包括当前的登录账号信息。在目标客户端节点启动游戏客户端应用后,该游戏客户端应用可以根据从游戏服务器获取的目标游戏数据,生成游戏画面的数据,即生成游戏运行的实时画面,并通过控制连接通道将实时画面发送至终端。
438、游戏服务器接收到来自目标客户端节点的参数,完成授权认证,并返回认证结果至目标客户端节点。
授权认证是指对登录账号的授权登录,由于藏宝阁和游戏都是通过相同账号登录的,在游戏交易平台已经登录的情况下,启动云游戏则可以通过游戏交易平台授权登录服务完成账号自动登录,也即以游戏交易平台的账号自动登录至云游戏。认证结果是指客户端节点预先安装的游戏客户端应用获取到了登录状态,即用户的cookie登录信息。
在游戏服务器返回认证结果后,游戏服务器可以将用于渲染游戏运行的实时画面的游戏数据发送给云游戏服务器的目标客户端节点。
439、目标客户端节点返回游戏运行的实时画面至云游戏SDK,并建立控制连接通道,以便用户通过云游戏进程进入云游戏试玩进入云游戏体验过程。
440、用户通过终端设备的游戏交易平台客户端应用进入云游戏的游戏程序试玩。
在试玩的云游戏中,可以设置试玩时间以及试玩服的限制性入口。当用户进入试玩服时,用户操作的虚拟角色可以默认会出现在游戏内的游戏NPC所在位置,用户可以由此位置开始对虚拟角色进行试玩。也可以设置将用户要试玩的虚拟道具放置在游戏NPC身上,用户可以在游戏内向游戏NPC领取。
由上可知,本公开实施例可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
为了更好地实施以上方法,本公开实施例还提供一种云游戏启动装置,该云游戏启动装置具体可以集成在电子设备中,该电子设备可以为终端、服务器等设备。其中,终端可以为手机、平板电脑、智能蓝牙设备、笔记本电脑、个人电脑等设备;服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群。
比如,在本实施例中,将以云游戏启动装置具体集成在计算机设备为例,对本公开实施例的方法进行详细说明。
例如,如图5所示,该云游戏启动装置可以包括显示单元510、响应单元520、第一接收单元530以及控制单元540,如下:
(一)显示单元510
用于通过终端设备显示交易界面,交易界面用于展示待交易对象的信息。
(二)响应单元520
可以用于响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求。
在一些实施方式中,试玩请求为与至少两个待交易对象对应的试玩请求,响应单元520还可以用于:
响应于针对切换控件的触发操作,生成切换请求;
通过终端设备接收云游戏服务器发来对应切换请求的第二游戏界面;
通过终端设备显示第二游戏界面。
在一些实施方式中,终端设备还显示存储控件,响应单元520还可以用于:
响应于针对存储控件的触发操作,通过终端设备将待交易对象的标识信息的存储在本地存储器;
当结束与试玩请求对应的游戏程序时,根据本地存储器存储的标识信息在交易界面中标记目标待交易对象,以便在交易界面中对目标待交易对象执行交易操作,目标待交易对象为与本地存储器中保存的待交易对象的标识信息对应的待交易对象。
(三)第一接收单元530
可以用于接收云游戏服务器发送的与试玩请求对应的游戏界面,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据。
在一些实施方式中,第一接收单元530还可以用于:
通过终端设备显示与试玩请求对应的游戏界面。
在一些实施方式中,试玩请求可以为与至少两个不同类型的待交易对象对应的试玩请求。通过终端设备显示与试玩请求对应的游戏界面,可以包括:
通过终端设备接收云游戏服务器发来的与至少两个不同类型的待交易对象对应的游戏界面;
根据与至少两个不同类型的待交易对象对应的游戏界面,通过终端设备显示游戏界面。
(四)控制单元540
可以用于通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。
具体实施时,以上各个单元可以作为独立的实体来实现,也可以进行任意组合,作为同一或若干个实体来实现,以上各个单元的具体实施可参见前面的方法实施例,在此不再赘述。
由此,本公开实施例可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
为了更好地实施以上方法,本公开实施例还提供一种云游戏启动装置,该云游戏启动装置具体可以集成在电子设备中,该电子设备可以为终端、服务器等设备。其中,终端可以为手机、平板电脑、智能蓝牙设备、笔记本电脑、个人电脑等设备;服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群。
比如,在本实施例中,将以云游戏启动装置具体集成在计算机设备为例,对本公开实施例的方法进行详细说明。
例如,如图6所示,该云游戏启动装置可以包括第二接收单元610、第一生成单元620、启动单元630、第二生成单元640以及发送单元650,如下:
(一)第二接收单元610
可以用于通过目标服务器,接收终端设备生成的试玩请求。
在一些实施方式中,试玩请求包括当前用户信息以及待交易对象的标识信息,第二接收单元610还可以用于:通过目标服务器验证当前用户信息,以便目标服务器在当前用户信息验证通过时,根据试玩请求生成目标游戏数据。
在一些实施方式中,第二接收单元610还可以用于:
通过交易服务器,接收终端设备发送的试玩请求;
在交易服务器接收到试玩请求后,通过交易服务器将试玩请求发送至目标服务器;
通过目标服务器将目标游戏数据发送至云游戏服务器。
(二)第一生成单元620
可以用于通过目标服务器,根据试玩请求,生成目标游戏数据。
在一些实施方式中,试玩请求包括待交易对象的标识信息,第一生成单元620具体可以用于:
通过目标服务器,根据待交易对象的标识信息,确定与待交易对象对应的目标游戏;
将多个游戏服务节点中与目标游戏对应的游戏服务节点确定为目标游戏服务节点,游戏服务节点为目标服务器中的节点;
根据试玩请求,在目标游戏服务节点生成目标游戏数据。
在一些实施方式中,游戏数据可以包括虚拟角色数据以及虚拟道具数据,试玩请求可以包括待交易对象的标识信息以及当前用户信息,待交易对象可以包括虚拟道具。根据试玩请求,在目标游戏服务节点生成目标游戏数据,可以包括:
根据当前用户信息,在目标游戏服务节点生成与当前用户对应的虚拟角色数据;
根据待交易对象的标识信息,在目标游戏服务节点生成与待交易对象的对应的虚拟道具数据。
在一些实施方式中,游戏数据还可以包括虚拟场景数据。根据试玩请求,在目标游戏服务节点生成目标游戏数据,还可以包括:
根据当前用户对应的虚拟角色数据以及待交易对象对应的虚拟道具数据,确定当前用户对应的虚拟角色的战力信息;
根据当前用户对应的虚拟角色的战力信息,确定虚拟场景的难度;
在目标游戏服务节点生成对应难度的虚拟场景数据。
在一些实施方式中,游戏数据可以包括虚拟角色数据,试玩请求可以包括待交易对象的标识信息,待交易对象包括虚拟角色。根据试玩请求,在目标游戏服务节点生成目标游戏数据,包括:
根据待交易对象的标识信息,在目标游戏服务节点生成待交易对象的标识信息对应的虚拟角色数据。
在一些实施方式中,游戏数据还可以包括虚拟场景数据。根据试玩请求,在目标游戏服务节点生成目标游戏数据,还可以包括:
根据待交易对象的标识信息对应的虚拟角色数据,确定待交易对象的战力信息;
根据待交易对象的战力信息,确定生成的虚拟场景的难度;
在目标游戏服务节点生成对应难度的虚拟场景数据。
(三)启动单元630
可以用于通过云游戏服务器,启动与试玩请求对应的游戏程序。
在一些实施方式中,云游戏服务器可以包括多个试玩节点,启动单元630具体可以用于:
通过云游戏服务器,将多个试玩节点中与试玩请求对应的试玩节点确定为目标试玩节点;
在目标试玩节点启动与试玩请求对应的游戏程序。
(四)第二生成单元640
可以用于通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面。
(五)发送单元650
可以用于通过云游戏服务器,将与试玩请求对应的游戏界面发送至终端设备。
具体实施时,以上各个单元可以作为独立的实体来实现,也可以进行任意组合,作为同一或若干个实体来实现,以上各个单元的具体实施可参见前面的方法实施例,在此不再赘述。
由此,本公开实施例可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
为了更好地实施以上方法,本公开实施例还提供一种云游戏启动系统,该云游戏启动系统具体可以集成在电子设备中,该电子设备可以为终端、服务器等设备。其中,终端可以为手机、平板电脑、智能蓝牙设备、笔记本电脑、个人电脑等设备;服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群。
比如,在本实施例中,将以云游戏启动系统具体集成在计算机设备为例,对本公开实施例的方法进行详细说明。
例如,该云游戏启动系统可以包括终端设备、目标服务器以及云游戏服务器,其中:
终端用于:
显示交易界面,交易界面用于展示待交易对象的信息;
响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求;
接收云游戏服务器发送的与试玩请求对应的游戏界面,其中,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
接收控制指令,控制虚拟对象执行相应的游戏操作;
目标服务器用于:
接收终端设备生成的试玩请求,目标服务器为游戏服务器或云游戏服务器;
根据试玩请求,生成目标游戏数据;
云游戏服务器用于:
启动与试玩请求对应的游戏程序;
通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面;
将与试玩请求对应的游戏界面数据发送至终端设备。
具体实施时,以上各个步骤的具体实施可参见前面的方法实施例,在此不再赘述。该云游戏启动系统中终端、游戏服务器以及云游戏服务器之间的交互流程可参见前面的方法实施例,在此不再赘述。
由此,本公开实施例可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
相应的,本公开实施例还提供一种计算机设备,该计算机设备可以为终端或服务器,该终端可以为智能手机、平板电脑、笔记本电脑、触控屏幕、游戏机、个人计算机、个人数字助理(Personal Digital Assistant,PDA)等终端设备。
如图7所示,图7为本公开实施例提供的计算机设备的结构示意图,该计算机设备700包括有一个或者一个以上处理核心的处理器710、有一个或一个以上计算机可读存储介质的存储器720及存储在存储器720上并可在处理器上运行的计算机程序。其中,处理器710与存储器720电性连接。本领域技术人员可以理解,图中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
处理器710是计算机设备700的控制中心,利用各种接口和线路连接整个计算机设备700的各个部分,通过运行或加载存储在存储器720内的软件程序和/或模块,以及调用存储在存储器720内的数据,执行计算机设备700的各种功能和处理数据,从而对计算机设备700进行整体监控。
在本公开实施例中,计算机设备700中的处理器710会按照如下的步骤,将一个或一个以上的应用程序的进程对应的指令加载到存储器720中,并由处理器710来运行存储在存储器720中的应用程序,从而实现前述各个方法实施例的方法:
通过终端设备显示交易界面,交易界面用于展示待交易对象的信息;响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求;接收云游戏服务器发送的与试玩请求对应的游戏界面,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。
在一些实施方式中,试玩请求为与至少两个待交易对象对应的试玩请求,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:通过终端设备显示第一游戏界面以及切换控件,第一游戏界面为与第一待交易对象对应的游戏界面,第一待交易对象为至少两个待交易对象中的一个待交易对象,切换控件用于将第一游戏界面切换为第二游戏界面,第二游戏界面为对应至少两个待交易对象中除第一待交易对象以外的待交易对象的游戏界面。
在一些实施方式中,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:响应于针对切换控件的触发操作,生成切换请求;
通过终端设备接收云游戏服务器发来对应切换请求的第二游戏界面;通过终端设备显示第二游戏界面。
在一些实施方式中,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:通过终端设备显示与试玩请求对应的游戏界面。
在一些实施方式中,试玩请求为与至少两个不同类型的待交易对象对应的试玩请求,通过终端设备显示与试玩请求对应的游戏界面,包括:通过终端设备接收云游戏服务器发来的与至少两个不同类型的待交易对象对应的游戏界面;根据与至少两个不同类型的待交易对象对应的游戏界面,通过终端设备显示游戏界面。
在一些实施方式中,终端设备还显示存储控件,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:响应于针对存储控件的触发操作,通过终端设备将待交易对象的标识信息的存储在本地存储器;当结束与试玩请求对应的游戏程序时,根据本地存储器存储的标识信息在交易界面中标记目标待交易对象,以便在交易界面中对目标待交易对象执行交易操作,目标待交易对象为与本地存储器中保存的待交易对象的标识信息对应的待交易对象。
或,本公开实施例可以实现前述各个方法实施例的方法:
通过目标服务器,接收终端设备生成的试玩请求,目标服务器为游戏服务器或云游戏服务器,终端设备显示一用于展示待交易对象的信息的交易界面,试玩请求为根据在交易界面中针对待交易对象的请求试玩操作生成的请求;通过目标服务器,根据试玩请求,生成目标游戏数据;通过云游戏服务器,启动与试玩请求对应的游戏程序;通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过云游戏服务器,将与试玩请求对应的游戏界面发送至终端设备。
在一些实施方式中,试玩请求包括待交易对象的标识信息,通过目标服务器,根据试玩请求,生成目标游戏数据,包括:通过目标服务器,根据待交易对象的标识信息,确定与待交易对象对应的目标游戏;将多个游戏服务节点中与目标游戏对应的游戏服务节点确定为目标游戏服务节点,游戏服务节点为目标服务器中的节点;根据试玩请求,在目标游戏服务节点生成目标游戏数据。
在一些实施方式中,游戏数据包括虚拟角色数据以及虚拟道具数据,试玩请求包括待交易对象的标识信息以及当前用户信息,待交易对象包括虚拟道具,根据试玩请求,在目标游戏服务节点生成目标游戏数据,包括:根据当前用户信息,在目标游戏服务节点生成与当前用户对应的虚拟角色数据;根据待交易对象的标识信息,在目标游戏服务节点生成与待交易对象的对应的虚拟道具数据。
在一些实施方式中,游戏数据还包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还包括:根据当前用户对应的虚拟角色数据以及待交易对象对应的虚拟道具数据,确定当前用户对应的虚拟角色的战力信息;根据当前用户对应的虚拟角色的战力信息,确定虚拟场景的难度;在目标游戏服务节点生成对应难度的虚拟场景数据。
在一些实施方式中,游戏数据包括虚拟角色数据,试玩请求包括待交易对象的标识信息,待交易对象包括虚拟角色,根据试玩请求,在目标游戏服务节点生成目标游戏数据,包括:根据待交易对象的标识信息,在目标游戏服务节点生成待交易对象的标识信息对应的虚拟角色数据。
在一些实施方式中,游戏数据还包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还包括:根据待交易对象的标识信息对应的虚拟角色数据,确定待交易对象的战力信息;根据待交易对象的战力信息,确定生成的虚拟场景的难度;在目标游戏服务节点生成对应难度的虚拟场景数据。
在一些实施方式中,云游戏服务器包括多个试玩节点,通过云游戏服务器,启动与试玩请求对应的游戏程序,包括:通过云游戏服务器,将多个试玩节点中与试玩请求对应的试玩节点确定为目标试玩节点;在目标试玩节点启动与试玩请求对应的游戏程序。
在一些实施方式中,试玩请求包括当前用户信息以及待交易对象的标识信息,通过目标服务器,接收终端设备发来的试玩请求,以及通过目标服务器,根据试玩请求,生成目标游戏数据之间,还包括:通过目标服务器验证当前用户信息,以便目标服务器在当前用户信息验证通过时,根据试玩请求生成目标游戏数据。
在一些实施方式中,通过目标服务器,接收终端设备生成的试玩请求之前,还包括:通过交易服务器,接收终端设备发送的试玩请求;在交易服务器接收到试玩请求后,通过交易服务器将试玩请求发送至目标服务器;
通过目标服务器,根据试玩请求,生成目标游戏数据,以及通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面之间,还包括:通过目标服务器将目标游戏数据发送至云游戏服务器。
本实施例运行的云游戏启动方法的具体实施例内容,同样适用于前述云游戏启动方法的实施例内容,故在此不做赘述。
本公开实施例运行的云游戏启动方法,可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
可选的,如图7所示,计算机设备700还包括:触控显示屏730、射频电路740、音频电路750、输入单元760以及电源770。其中,处理器710分别与触控显示屏730、射频电路740、音频电路750、输入单元760以及电源770电性连接。本领域技术人员可以理解,图7中示出的计算机设备结构并不构成对计算机设备的限定,可以包括比图示更多或更少的部件,或者组合某些部件,或者不同的部件布置。
触控显示屏730可用于显示图形用户界面以及接收用户作用于图形用户界面产生的操作指令。触控显示屏730可以包括显示面板和触控面板。其中,显示面板可用于显示由用户输入的信息或提供给用户的信息以及计算机设备的各种图形用户接口,这些图形用户接口可以由图形、文本、图标、视频和其任意组合来构成。可选的,可以采用液晶显示器(LCD,Liquid Crystal Display)、有机发光二极管(OLED,Organic Light-Emitting Diode)等形式来配置显示面板。触控面板可用于收集用户在其上或附近的触摸操作(比如用户使用手指、触笔等任何适合的物体或附件在触控面板上或在触控面板附近的操作),并生成相应的操作指令,且操作指令执行对应程序。可选的,触控面板可包括触摸检测装置和触摸控制器两个部分。其中,触摸检测装置检测用户的触摸方位,并检测触摸操作带来的信号,将信号传送给触摸控制器;触摸控制器从触摸检测装置上接收触摸信息,并将它转换成触点坐标,再送给处理器710,并能接收处理器710发来的命令并加以执行。触控面板可覆盖显示面板,当触控面板检测到在其上或附近的触摸操作后,传送给处理器710以确定触摸事件的类型,随后处理器710根据触摸事件的类型在显示面板上提供相应的视觉输出。在本公开实施例中,可以将触控面板与显示面板集成到触控显示屏730而实现输入和输出功能。但是在某些实施例中,触控面板与显示面板可以作为两个独立的部件来实现输入和输出功能。即触控显示屏730也可以作为输入单元760的一部分实现输入功能。
在本公开实施例中,通过处理器710执行游戏应用程序在触控显示屏730上生成图形用户界面,图形用户界面上的虚拟场景中包含至少一个技能控制区域,技能控制区域中包含至少一个技能控件。该触控显示屏730用于呈现图形用户界面以及接收用户作用于图形用户界面产生的操作指令。
射频电路740可用于收发射频信号,以通过无线通信与网络设备或其他计算机设备建立无线通讯,与网络设备或其他计算机设备之间收发信号。
音频电路750可以用于通过扬声器、传声器提供用户与计算机设备之间的音频接口。音频电路750可将接收到的音频数据转换后的电信号,传输到扬声器,由扬声器转换为声音信号输出;另一方面,传声器将收集的声音信号转换为电信号,由音频电路750接收后转换为音频数据,再将音频数据输出处理器710处理后,经射频电路740以发送给比如另一计算机设备,或者将音频数据输出至存储器720以便进一步处理。音频电路750还可能包括耳塞插孔,以提供外设耳机与计算机设备的通信。
输入单元760可用于接收输入的数字、字符信息或用户特征信息(例如指纹、虹膜、面部信息等),以及产生与用户设置以及功能控制有关的键盘、鼠标、操作杆、光学或者轨迹球信号输入。
电源770用于给计算机设备700的各个部件供电。可选的,电源770可以通过电源管理系统与处理器710逻辑相连,从而通过电源管理系统实现管理充电、放电、以及功耗管理等功能。电源770还可以包括一个或一个以上的直流或交流电源、再充电系统、电源故障检测电路、电源转换器或者逆变器、电源状态指示器等任意组件。
尽管图7中未示出,计算机设备700还可以包括摄像头、传感器、无线保真模块、蓝牙模块等,在此不再赘述。
在上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
由上可知,本实施例提供的计算机设备可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
本领域普通技术人员可以理解,上述实施例的各种方法中的全部或部分步骤可以通过指令来完成,或通过指令控制相关的硬件来完成,该指令可以存储于一计算机可读存储介质中,并由处理器进行加载和执行。
为此,本公开实施例提供一种计算机可读存储介质,其中存储有多条计算机程序,该计算机程序能够被处理器进行加载,以执行本公开实施例所提供的任一种云游戏启动方法中的步骤。例如,该计算机程序可以执行实现前述各个方法实施例的方法的步骤:
通过终端设备显示交易界面,交易界面用于展示待交易对象的信息;响应于在交易界面中针对待交易对象的请求试玩操作,生成待交易对象的试玩请求;接收云游戏服务器发送的与试玩请求对应的游戏界面,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过终端设备接收控制指令,控制虚拟对象执行相应的游戏操作。
在一些实施方式中,试玩请求为与至少两个待交易对象对应的试玩请求,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:通过终端设备显示第一游戏界面以及切换控件,第一游戏界面为与第一待交易对象对应的游戏界面,第一待交易对象为至少两个待交易对象中的一个待交易对象,切换控件用于将第一游戏界面切换为第二游戏界面,第二游戏界面为对应至少两个待交易对象中除第一待交易对象以外的待交易对象的游戏界面。
在一些实施方式中,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:响应于针对切换控件的触发操作,生成切换请求;
通过终端设备接收云游戏服务器发来对应切换请求的第二游戏界面;通过终端设备显示第二游戏界面。
在一些实施方式中,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:通过终端设备显示与试玩请求对应的游戏界面。
在一些实施方式中,试玩请求为与至少两个不同类型的待交易对象对应的试玩请求,通过终端设备显示与试玩请求对应的游戏界面,包括:通过终端设备接收云游戏服务器发来的与至少两个不同类型的待交易对象对应的游戏界面;根据与至少两个不同类型的待交易对象对应的游戏界面,通过终端设备显示游戏界面。
在一些实施方式中,终端设备还显示存储控件,接收云游戏服务器发送的与试玩请求对应的游戏界面之后,还包括:响应于针对存储控件的触发操作,通过终端设备将待交易对象的标识信息的存储在本地存储器;当结束与试玩请求对应的游戏程序时,根据本地存储器存储的标识信息在交易界面中标记目标待交易对象,以便在交易界面中对目标待交易对象执行交易操作,目标待交易对象为与本地存储器中保存的待交易对象的标识信息对应的待交易对象。
或,本公开实施例可以实现前述各个方法实施例的方法的步骤:
通过目标服务器,接收终端设备生成的试玩请求,目标服务器为游戏服务器或云游戏服务器,终端设备显示一用于展示待交易对象的信息的交易界面,试玩请求为根据在交易界面中针对待交易对象的请求试玩操作生成的请求;通过目标服务器,根据试玩请求,生成目标游戏数据;通过云游戏服务器,启动与试玩请求对应的游戏程序;通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面,游戏界面包括虚拟场景和位于虚拟场景中的与待交易对象对应的虚拟对象,游戏界面为云游戏服务器发送的视频流所对应的画面,视频流为云游戏服务器通过对运行安装于云游戏服务器中的与试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;通过云游戏服务器,将与试玩请求对应的游戏界面发送至终端设备。
在一些实施方式中,试玩请求包括待交易对象的标识信息,通过目标服务器,根据试玩请求,生成目标游戏数据,包括:通过目标服务器,根据待交易对象的标识信息,确定与待交易对象对应的目标游戏;将多个游戏服务节点中与目标游戏对应的游戏服务节点确定为目标游戏服务节点,游戏服务节点为目标服务器中的节点;根据试玩请求,在目标游戏服务节点生成目标游戏数据。
在一些实施方式中,游戏数据包括虚拟角色数据以及虚拟道具数据,试玩请求包括待交易对象的标识信息以及当前用户信息,待交易对象包括虚拟道具,根据试玩请求,在目标游戏服务节点生成目标游戏数据,包括:根据当前用户信息,在目标游戏服务节点生成与当前用户对应的虚拟角色数据;根据待交易对象的标识信息,在目标游戏服务节点生成与待交易对象的对应的虚拟道具数据。
在一些实施方式中,游戏数据还包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还包括:根据当前用户对应的虚拟角色数据以及待交易对象对应的虚拟道具数据,确定当前用户对应的虚拟角色的战力信息;根据当前用户对应的虚拟角色的战力信息,确定虚拟场景的难度;在目标游戏服务节点生成对应难度的虚拟场景数据。
在一些实施方式中,游戏数据包括虚拟角色数据,试玩请求包括待交易对象的标识信息,待交易对象包括虚拟角色,根据试玩请求,在目标游戏服务节点生成目标游戏数据,包括:根据待交易对象的标识信息,在目标游戏服务节点生成待交易对象的标识信息对应的虚拟角色数据。
在一些实施方式中,游戏数据还包括虚拟场景数据,根据试玩请求,在目标游戏服务节点生成目标游戏数据,还包括:根据待交易对象的标识信息对应的虚拟角色数据,确定待交易对象的战力信息;根据待交易对象的战力信息,确定生成的虚拟场景的难度;在目标游戏服务节点生成对应难度的虚拟场景数据。
在一些实施方式中,云游戏服务器包括多个试玩节点,通过云游戏服务器,启动与试玩请求对应的游戏程序,包括:通过云游戏服务器,将多个试玩节点中与试玩请求对应的试玩节点确定为目标试玩节点;在目标试玩节点启动与试玩请求对应的游戏程序。
在一些实施方式中,试玩请求包括当前用户信息以及待交易对象的标识信息,通过目标服务器,接收终端设备发来的试玩请求,以及通过目标服务器,根据试玩请求,生成目标游戏数据之间,还包括:通过目标服务器验证当前用户信息,以便目标服务器在当前用户信息验证通过时,根据试玩请求生成目标游戏数据。
在一些实施方式中,通过目标服务器,接收终端设备生成的试玩请求之前,还包括:通过交易服务器,接收终端设备发送的试玩请求;在交易服务器接收到试玩请求后,通过交易服务器将试玩请求发送至目标服务器;
通过目标服务器,根据试玩请求,生成目标游戏数据,以及通过与试玩请求对应的游戏程序,根据目标游戏数据生成与试玩请求对应的游戏界面之间,还包括:通过目标服务器将目标游戏数据发送至云游戏服务器。
本实施例运行的云游戏启动方法的具体实施例内容,同样适用于前述云游戏启动方法的实施例内容,故在此不做赘述。
本公开实施例运行的云游戏启动方法,可以根据用户在交易界面的请求试玩操作,启动待交易对象对应的游戏程序,提供交易前的多样化的待交易对象的展示方式。
其中,该存储介质可以包括:只读存储器(ROM,Read Only Memory)、随机存取记忆体(RAM,Random Access Memory)、磁盘或光盘等。
由于该存储介质中所存储的计算机程序,可以执行本公开实施例所提供的任一种云游戏启动方法中的步骤,因此,可以实现本公开实施例所提供的任一种云游戏启动方法所能实现的有益效果,详见前面的实施例,在此不再赘述。
以上对本公开实施例所提供的一种云游戏启动方法、装置、系统、计算机设备和存储介质进行了详细介绍,本文中应用了具体个例对本公开的原理及实施方式进行了阐述,以上实施例的说明只是用于帮助理解本公开的方法及其核心思想;同时,对于本领域的技术人员,依据本公开的思想,在具体实施方式及应用范围上均会有改变之处,综上,本说明书内容不应理解为对本公开的限制。

Claims (20)

  1. 一种云游戏启动方法,其包括:
    通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;
    响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;
    接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
    通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。
  2. 如权利要求1所述的云游戏启动方法,其中,所述试玩请求为与至少两个所述待交易对象对应的试玩请求,所述接收云游戏服务器发送的与所述试玩请求对应的游戏界面之后,还包括:
    通过所述终端设备显示第一游戏界面以及切换控件,所述第一游戏界面为与第一待交易对象对应的游戏界面,所述第一待交易对象为所述至少两个所述待交易对象中的一个所述待交易对象,所述切换控件用于将所述第一游戏界面切换为第二游戏界面,所述第二游戏界面为对应所述至少两个所述待交易对象中除所述第一待交易对象以外的所述待交易对象的游戏界面。
  3. 如权利要求2所述的云游戏启动方法,其中,所述接收云游戏服务器发送的与所述试玩请求对应的游戏界面之后,还包括:
    响应于针对所述切换控件的触发操作,生成切换请求;
    通过所述终端设备接收所述云游戏服务器发来对应所述切换请求的所述第二游戏界面;
    通过所述终端设备显示所述第二游戏界面。
  4. 如权利要求1~3任一项所述的云游戏启动方法,其中,所述接收云游戏服务器发送的与所述试玩请求对应的游戏界面之后,还包括:
    通过所述终端设备显示与所述试玩请求对应的游戏界面。
  5. 如权利要求4所述的云游戏启动方法,其中,所述试玩请求为与至少两个不同类型的所述待交易对象对应的试玩请求,所述通过所述终端设备显示与所述试玩请求对应的游戏界面,包括:
    通过所述终端设备接收所述云游戏服务器发来的与所述至少两个不同类型的所述待交易对象对应的游戏界面;
    根据所述与所述至少两个不同类型的所述待交易对象对应的游戏界面,通过所述终端设备显示游戏界面。
  6. 如权利要求1~5任一项所述的云游戏启动方法,其中,所述终端设备还显示存储控件,所述接收云游戏服务器发送的与所述试玩请求对应的游戏界面之后,还包括:
    响应于针对所述存储控件的触发操作,通过所述终端设备将所述待交易对象的标识信息的存储在本地存储器;
    当结束与所述试玩请求对应的游戏程序时,根据所述本地存储器存储的标识信息在所述交易界面中标记目标待交易对象,以便在所述交易界面中对所述目标待交易对象执行交易操作,所述目标待交易对象为与本地存储器中保存的所述待交易对象的标识信息对应的所述待交易对象。
  7. 一种云游戏启动方法,其包括:
    通过目标服务器,接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器,所述终端设备显示一用于展示待交易对象的信息的交易界面,所述试玩请求为根据在所述交易界面中针对所述待交易对象的请求试玩操作生成的请求;
    通过所述目标服务器,根据所述试玩请求,生成目标游戏数据;
    通过云游戏服务器,启动与所述试玩请求对应的游戏程序;
    通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
    通过云游戏服务器,将所述与所述试玩请求对应的游戏界面发送至所述终端设备。
  8. 如权利要求7所述的云游戏启动方法,其中,所述试玩请求包括所述待交易对象的标识信息,所述通过所述目标服务器,根据所述试玩请求,生成目标游戏数据,包括:
    通过所述目标服务器,根据所述待交易对象的标识信息,确定与所述待交易对象对应的目标游戏;
    将多个游戏服务节点中与所述目标游戏对应的游戏服务节点确定为目标游戏服务节点,所述游戏服务节点为所述目标服务器中的节点;
    根据所述试玩请求,在所述目标游戏服务节点生成目标游戏数据。
  9. 如权利要求8所述的云游戏启动方法,其中,所述游戏数据包括虚拟角色数据以及虚拟道具数据,所述试玩请求包括所述待交易对象的标识信息以及当前用户信息,所述待交易对象包括虚拟道具,所述根据所述试玩请求,在所述目标游戏服务节点生成目标游戏数据,包括:
    根据所述当前用户信息,在所述目标游戏服务节点生成与所述当前用户对应的虚拟角色数据;
    根据所述待交易对象的标识信息,在所述目标游戏服务节点生成与所述待交易对象的对应的虚拟道具数据。
  10. 如权利要求9所述的云游戏启动方法,其中,所述游戏数据还包括虚拟场景数据,所述根据所述试玩请求,在所述目标游戏服务节点生成目标游戏数据,还包括:
    根据所述当前用户对应的虚拟角色数据以及所述待交易对象对应的虚拟道具数据,确定所述当前用户对应的虚拟角色的战力信息;
    根据所述当前用户对应的虚拟角色的战力信息,确定所述虚拟场景的难度;
    在所述目标游戏服务节点生成对应所述难度的虚拟场景数据。
  11. 如权利要求8所述的云游戏启动方法,其中,所述游戏数据包括虚拟角色数据,所述试玩请求包括所述待交易对象的标识信息,所述待交易对象包括虚拟角色,所述根据所述试玩请求,在所述目标游戏服务节点生成目标游戏数据,包括:
    根据所述待交易对象的标识信息,在所述目标游戏服务节点生成所述待交易对象的标识信息对应的虚拟角色数据。
  12. 如权利要求11所述的云游戏启动方法,其中,所述游戏数据还包括虚拟场景数据,所述根据所述试玩请求,在所述目标游戏服务节点生成目标游戏数据,还包括:
    根据所述待交易对象的标识信息对应的虚拟角色数据,确定所述待交易对象的战力信息;
    根据所述待交易对象的战力信息,确定所述生成的虚拟场景的难度;
    在所述目标游戏服务节点生成对应所述难度的虚拟场景数据。
  13. 如权利要求7~12任一项所述的云游戏启动方法,其中,所述云游戏服务器包括多个试玩节点,所述通过云游戏服务器,启动与所述试玩请求对应的游戏程序,包括:
    通过云游戏服务器,将所述多个试玩节点中与所述试玩请求对应的所述试玩节点确定为目标试玩节点;
    在所述目标试玩节点启动与所述试玩请求对应的游戏程序。
  14. 如权利要求7~13任一项所述的云游戏启动方法,其中,所述试玩请求包括当前用户信息以及所述待交易对象的标识信息,所述通过目标服务器,接收终端设备发来的试玩请求,以及所述通过所述目标服务器,根据所述试玩请求,生成目标游戏数据之间,还包括:
    通过所述目标服务器验证所述当前用户信息,以便所述目标服务器在所述当前用户信息验证通过时,根据所述试玩请求生成目标游戏数据。
  15. 如权利要求7~14任一项所述的云游戏启动方法,其中,所述通过目标服务器,接收终端设备生成的试玩请求之前,还包括:
    通过交易服务器,接收所述终端设备发送的所述试玩请求;
    在所述交易服务器接收到所述试玩请求后,通过所述交易服务器将所述试玩请求发送至目标服务器;
    所述通过所述目标服务器,根据所述试玩请求,生成目标游戏数据,以及所述通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面之间,还包括:
    通过所述目标服务器将所述目标游戏数据发送至所述云游戏服务器。
  16. 一种云游戏启动装置,其包括:
    显示单元,用于通过终端设备显示交易界面,所述交易界面用于展示待交易对象的信息;
    响应单元,用于响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;
    第一接收单元,用于接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
    控制单元,用于通过所述终端设备接收控制指令,控制所述虚拟对象执行相应的游戏操作。
  17. 一种云游戏启动装置,其包括:
    第二接收单元,用于通过目标服务器,接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器,所述终端设备显示一用于展示待交易对象的信息的交易界面,所述试玩请求为根据在所述交易界面中针对所述待交易对象的请求试玩操作生成的请求;
    第一生成单元,用于通过所述目标服务器,根据所述试玩请求,生成目标游戏数据;
    启动单元,用于通过云游戏服务器,根据所述目标游戏数据启动与所述试玩请求对应的游戏程序;
    第二生成单元,用于通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
    发送单元,用于通过云游戏服务器,将所述与所述试玩请求对应的游戏界面发送至所述终端设备。
  18. 一种云游戏启动系统,其包括终端、目标服务器以及云游戏服务器,其中:
    所述终端用于:
    显示交易界面,所述交易界面用于展示待交易对象的信息;
    响应于在所述交易界面中针对所述待交易对象的请求试玩操作,生成所述待交易对象的试玩请求;
    接收云游戏服务器发送的与所述试玩请求对应的游戏界面,所述游戏界面包括虚拟场景和位于所述虚拟场景中的与所述待交易对象对应的虚拟对象,所述游戏界面为所述云游戏服务器发送的视频流所对应的画面,所述视频流为所述云游戏服务器通过对运行安装于所述云游戏服务器中的与所述试玩请求对应的游戏程序所生成的游戏画面进行编码所得到的流数据;
    接收控制指令,控制所述虚拟对象执行相应的游戏操作;
    所述目标服务器用于:
    接收终端设备生成的试玩请求,所述目标服务器为游戏服务器或所述云游戏服务器;
    根据所述试玩请求,生成目标游戏数据;
    所述云游戏服务器用于:
    启动与所述试玩请求对应的游戏程序;
    通过所述与所述试玩请求对应的游戏程序,根据所述目标游戏数据生成与所述试玩请求对应的游戏界面;
    将所述与所述试玩请求对应的游戏界面数据发送至所述终端设备。
  19. 一种计算机设备,其中,包括处理器和存储器,所述存储器存储有多条指令;所述处理器从所述存储器中加载指令,以执行如权利要求1~15任一项所述的云游戏启动方法中的步骤。
  20. 一种计算机可读存储介质,其中,所述计算机可读存储介质存储有多条指令,所述指令适于处理器进行加载,以执行权利要求1~15任一项所述的云游戏启动方法中的步骤。
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