WO2023160038A1 - 任务提示方法和装置、存储介质及电子设备 - Google Patents

任务提示方法和装置、存储介质及电子设备 Download PDF

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Publication number
WO2023160038A1
WO2023160038A1 PCT/CN2022/132468 CN2022132468W WO2023160038A1 WO 2023160038 A1 WO2023160038 A1 WO 2023160038A1 CN 2022132468 W CN2022132468 W CN 2022132468W WO 2023160038 A1 WO2023160038 A1 WO 2023160038A1
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Prior art keywords
task
target
virtual
character
orientation
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PCT/CN2022/132468
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English (en)
French (fr)
Inventor
张卢鑫
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腾讯科技(深圳)有限公司
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Publication of WO2023160038A1 publication Critical patent/WO2023160038A1/zh
Priority to US18/477,049 priority Critical patent/US20240017170A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Definitions

  • the present application relates to the field of computers, in particular, to a task prompting method and device, a storage medium and electronic equipment.
  • the content of task prompts provided by related technologies is relatively single, which leads to players needing to control virtual characters to move blindly in the virtual game scene to find tasks to be performed, resulting in poor game interaction, and blindly moving to find tasks to be performed will cause players
  • the game time is too long, which wastes the power resources of the terminal and affects the battery life of the terminal.
  • a task prompting method including: displaying a virtual game scene where the target virtual character is located on a display interface, wherein the virtual game scene is set with a virtual task that needs to be performed by the target virtual character ;
  • a task prompting device including: a display unit, configured to display the virtual game scene where the target virtual character is located on the display interface, wherein the above virtual game scene is set with the required A virtual task performed by the target virtual character; a determination unit configured to respond to a target trigger operation performed on the mobile control on the display interface, to determine the distance between the current character position of the target virtual character and the task execution position of the candidate virtual task The relative positional relationship, wherein, the above-mentioned mobile control is used to control the movement of the above-mentioned target virtual character in the above-mentioned virtual game scene, and the above-mentioned candidate virtual task is a virtual task that has not yet been executed; the prompt unit is used for the task configured for the above-mentioned mobile control At the prompting position in the prompting area that matches the above-mentioned relative positional relationship, the azimuth navigation information of the above-mentioned task execution location is prompted.
  • a computer-readable storage medium stores computer-readable instructions, wherein the computer-readable instructions are configured to perform the above-mentioned tasks when running Prompt method.
  • a computer program product or computer program is provided, where the computer program product or computer program includes computer-readable instructions, and the computer-readable instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer-readable instructions from the computer-readable storage medium, and the processor executes the computer-readable instructions, so that the computer device executes the above task prompting method.
  • an electronic device including a memory and a processor, the memory stores computer-readable instructions, and the processor is configured to execute the above-mentioned computer-readable instructions through the computer-readable instructions. Task prompt method.
  • FIG. 1 is a schematic diagram of a hardware environment of an optional task prompting method according to an embodiment of the present application
  • FIG. 2 is a flow chart of an optional task prompting method according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an optional task prompting method according to an embodiment of the present application.
  • Fig. 4 is a schematic diagram of another optional task prompting method according to the embodiment of the present application.
  • FIG. 5 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 6 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 7 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 8 is a schematic diagram of another optional task prompting method according to the embodiment of the present application.
  • FIG. 9 is a schematic diagram of another optional task prompting method according to the embodiment of the present application.
  • Fig. 10 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 11 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 12 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • Fig. 13 is a schematic diagram of another optional task prompting method in the embodiment of the present application.
  • FIG. 14 is a flow chart of another optional task prompting method in the embodiment of the present application.
  • Fig. 15 is a schematic structural diagram of an optional task reminder device according to an embodiment of the present application.
  • FIG. 16 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • a method for prompting a task is provided.
  • the task prompting method can be applied, but not limited to, to a game terminal application (Application, referred to as APP) for completing predetermined game tasks in a virtual scene, such as a multiplayer online battle arena game (Multiplayer Online Battle Arena referred to as MOBA), wherein,
  • APP game terminal application
  • the above-mentioned game tasks can be, but not limited to, the game tasks that the current player controls the virtual character in the virtual scene through human-computer interaction and interacts with the virtual characters controlled by other players.
  • Running in an application such as a non-standalone game APP
  • running in an application such as a standalone game APP
  • the types of the aforementioned game applications may include, but are not limited to, at least one of the following: two-dimensional (Two Dimension, referred to as 2D) game applications, three-dimensional (Three Dimension, referred to as 3D) game applications, virtual reality (Virtual Reality, referred to as VR) game applications, Augmented Reality (AR for short) game application, Mixed Reality (MR for short) game application.
  • 2D two-dimensional
  • 3D Three-dimensional
  • VR virtual reality
  • AR Augmented Reality
  • MR Mixed Reality
  • the above task prompting method may be applied to, but not limited to, a task prompting system in a hardware environment as shown in FIG. 1 , where the task prompting system may include but not limited to a terminal device 102 , a network 104 , a server 106 , and a database 108 .
  • a target client is running in the terminal device 102 (as shown in FIG. 1 , the target client is a game client as an example).
  • the terminal device 102 includes a human-computer interaction screen, a processor and a memory.
  • the human-computer interaction screen is used to display the virtual game scene (as shown in Figure 1, the virtual character is completing the predetermined task in the virtual game scene); it is also used to provide the human-computer interaction interface to receive the controlled virtual character used to control the virtual game scene human-computer interaction.
  • the processor is configured to generate an interaction instruction in response to the above human-computer interaction operation, and send the interaction instruction to the server.
  • the memory is used to store related attribute data, such as the role attribute information of the controlled virtual character, the task information of the candidate virtual task to be executed and the relative positional relationship between them, etc.
  • the role attribute information here may include but not limited to Information such as the identity identifier used to identify its role identity and its current location.
  • the above-mentioned terminal device 102 may be a terminal device configured with a target client, which may include but not limited to at least one of the following: mobile phone (such as Android mobile phone, iOS mobile phone, etc.), notebook computer, tablet computer , Pocket PC, MID (Mobile Internet Devices, mobile Internet device), PAD, desktop computer, smart TV, etc.
  • the target client may be a game client running a game engine, or other application clients embedded with game plug-ins or game applets, such as educational application clients, instant messaging application clients, and the like.
  • the above-mentioned network may include but not limited to: wired network, wireless network, wherein, the wired network includes: local area network, metropolitan area network and wide area network, and the wireless network includes: bluetooth, WIFI and other networks that realize wireless communication.
  • the above server may be a single server, or a server cluster composed of multiple servers, or a cloud server. The foregoing is only an example, and no limitation is set in this embodiment.
  • a processing engine is included in the server 106 for performing store or read operations on the database 108 .
  • the processing engine reads the position of the target virtual character and the task execution positions of each candidate virtual task to be executed in the virtual game scene from the database 108, so as to determine the distance between the target virtual character and each task execution position based on these information. Relative positional relationship, and then return the relative positional relationship to the terminal device 102, so that on the mobile control used to control the movement of the target virtual character in the terminal device 102, the orientation navigation information of the task execution position is prompted according to the above-mentioned relative positional relationship .
  • step S102 the game client running in the terminal device 102 displays the virtual game scene where the target virtual character 10 is located.
  • the virtual game scene includes virtual tasks that need to be executed by virtual characters, and the candidate virtual tasks to be executed include: task 1, task 2 and task 3 as shown in FIG. 1 .
  • step S104 a determination request is generated in response to a target trigger operation performed on the mobile control 11 on the display interface. And as in step S106 , the determination request is sent to the server 106 through the network 104 .
  • the server 106 pulls the position of the target virtual character and the respective task execution positions of the above-mentioned virtual tasks from the database 108, and then determines the current role position of the target virtual character and the task execution positions of the candidate virtual tasks. relative positional relationship, as in step S108.
  • the above-mentioned relative positional relationship is sent to the terminal device 102 through the network 104 .
  • the terminal device 102 will prompt the orientation navigation information of the task execution location in the navigation prompt area configured for the mobile control 11 (such as the dotted line filled area corresponding to the mobile control 11 in FIG. 1 ) that matches the above-mentioned relative positional relationship. navigation icon shown in 1).
  • a task list including multiple candidate virtual tasks may also be displayed in the upper left corner of the display interface as shown in FIG. 1 .
  • step S108 may also be completed by the terminal device 102 .
  • the virtual game scene where the target virtual character is located is displayed on the display interface, and in response to the target trigger operation performed on the mobile control presented on the display interface, the current location of the target virtual character is determined.
  • the orientation navigation information of the above-mentioned task execution position is prompted.
  • the prompt function of the existing mobile control is expanded, and the orientation navigation information of the candidate virtual task that has not been completed is prompted in the navigation prompt area configured for the mobile control, without the need for
  • the virtual character moves blindly in the virtual game scene to find the execution position of the task, and there is no need to add and display additional controls in the virtual game scene to realize the orientation navigation of the task, simplifying the need to display a lot of messy information in the scene, and reducing the need for virtual The occlusion of the game scene.
  • integrating the orientation and navigation information of the task execution location into the mobile controls used to control the target avatar can centrally display the information that the player needs to pay attention to when controlling the target avatar to perform tasks, and the cognition of the original separation of eyes and hands
  • the location is centralized and unified to reduce the player's reaction time.
  • Only one interactive operation on the mobile control can replace multiple interactive operations in related technologies, so as to achieve the purpose of moving virtual characters and finding tasks to be performed, and can improve the player's game interaction experience.
  • the content of task prompts can be extended and enriched through mobile controls to enhance the effect of interactivity, thereby overcoming the problem of poor game interaction caused by relatively single task prompt content provided by related technologies. It is no longer necessary for the virtual character to move blindly in the virtual game scene to find the execution position of the task, which can shorten the player's game time, thereby saving the power resources of the terminal and improving the battery life of the terminal.
  • the above task prompting method includes:
  • the above-mentioned virtual game scene may be, but not limited to, a fictitious three-dimensional scene provided by the game application client, and the virtual game scene is provided with a virtual environment landscape constructed by imitating the environment landscape in the real scene, Such as virtual buildings or pavilions, virtual rivers and lakes, virtual mountain villages or towns, etc., so that players can perform different operations by controlling the virtual character as their avatar in the game application client to complete the pre-configured Various virtual tasks, and then obtain virtual rewards corresponding to the virtual tasks after completing the virtual tasks.
  • a virtual environment landscape constructed by imitating the environment landscape in the real scene, Such as virtual buildings or pavilions, virtual rivers and lakes, virtual mountain villages or towns, etc.
  • the above-mentioned virtual tasks may include but not limited to: 1) A task in which the target virtual character interacts with the virtual environment landscape set in the virtual game scene to achieve a predetermined goal.
  • the virtual task may require the target virtual character to draw water from the virtual well until N water tanks are filled.
  • the virtual task may be that the target virtual character obtains a virtual vehicle to cross the current river and reach the opposite bank.
  • it may also be a place where the target virtual character needs to participate in the performance, and so on.
  • the virtual task may be that the target virtual character and other virtual characters attack each other until the target virtual character kills all other virtual characters.
  • the above-mentioned virtual character may be, but not limited to, the avatar of the player in the virtual game scene controlled by the game client, such as a virtual character, a virtual animal image, a virtual cartoon image, and the like.
  • the above-mentioned mobile control may be, but not limited to, a user interface control configured by the game client and displayed on the display interface, and the user interface control is used to trigger the mobile control according to the trigger operation performed on it.
  • the aforementioned user interface controls may, but are not limited to, have different control presentation forms, such as universal wheels, touch buttons, slide rails, and the like.
  • the above-mentioned trigger operation may include but not limited to: click operation, slide operation, multiple consecutive click operations, continuous pressing for a duration reaching a certain threshold, and the like. For example, take the original configuration function of the above-mentioned mobile control as an example.
  • a sliding operation triggered on the mobile control determine the sliding direction of the contact point on the mobile control. For example, when sliding to the north direction, the control is controlled. The controlled avatar moves to the north direction.
  • the above-mentioned target triggering operation performed on the mobile control is to trigger a new function configured for the mobile control, that is, to provide a navigation prompt for the position of a virtual task that has not yet been executed.
  • the above-mentioned target trigger operation can be but not limited to: one click operation, two consecutive click operations, and the duration of continuous pressing reaches a certain threshold (ie long press).
  • the above new features For example, when the above-mentioned target trigger operation is detected, the task prompt area configured for the mobile control is displayed at the location of the mobile control, and the orientation navigation information of the virtual task that has not yet been executed is prompted at the corresponding position in the task prompt area.
  • the relative positional relationship between the character position where the target virtual character is currently located and the task execution position where the candidate virtual task is located may be, but not limited to, the relationship between the target virtual character and each candidate virtual task that has not yet been executed.
  • the relative positional relationship may include, but not limited to, a relative orientation relationship and a relative distance relationship.
  • the candidate virtual tasks include task 1 , task 2 and task 3 as shown in FIG. 1 .
  • the relative positional relationship between the target virtual character 10 and the above-mentioned tasks is determined. If the task 1 is located in the northeast direction of the target avatar, the direction navigation information 12 of the task 1 is displayed in the northeast direction relative to the center of the circle (where the target avatar is located) in the task prompt area corresponding to the mobile control 11 . If the task 2 is located in the southeast of the target avatar, the orientation navigation information 12 of the task 2 is displayed in the southeast of the center of the circle (where the target avatar is located) in the task prompt area corresponding to the mobile control 11 .
  • the foregoing is an example, which is not limited in this embodiment.
  • the above-mentioned task prompt area configured for the mobile control may be the outer ring area where the mobile control is located, or may be an area near the outer boundary of the mobile control.
  • the above-mentioned task prompt area may be a concentric circle with the display area where the mobile control is located, or may be an area outside the display area where the mobile control is located.
  • the above location navigation information may include, but not limited to: navigation positioning icons, navigation prompt text, navigation prompt special effects, and other information used to indicate the location where the task is executed.
  • the special effect of the navigation prompt as an example, the dynamic special effect configured for the virtual task is prompted in the task prompt area.
  • the prompt style and prompt method of the orientation navigation information there is no limitation on the prompt style and prompt method of the orientation navigation information.
  • the task prompt area configured for the mobile control may include a situation as shown in Figure 3: 1) the task prompt area may be the outer ring area where the mobile control is located, such as the oblique area shown in (a) in Figure 3 Line filling area; 2) The task prompt area can be a line area near the outer boundary of the location of the mobile control, such as the area where the dotted line is shown in (b) in Figure 3; 3) The task prompt area can be between the display area where the mobile control is located Outside the area, the area where the dotted line is shown in (c) in Figure 3.
  • the content shown in Figure 3 here is an example, and the orientation navigation information corresponding to the task execution position of the virtual task to be executed can be displayed on the corresponding prompt position, and the prompt position can be located in the task prompt area (as shown in (a) in Figure 3 shown in the slash-filled area), or near the task prompt area.
  • the prompt position There is no limitation on the prompt position here.
  • the virtual game scene where the target virtual character is located is displayed on the display interface, as shown in (a) in FIG. 4 .
  • virtual tasks that need to be executed by virtual characters are set.
  • the task list shown in (a) in FIG. 4 includes candidate virtual tasks that have not yet been executed: task 1, task 2 and task 3.
  • the target avatar 400 currently controlled by the client is located in the aforementioned virtual game scene.
  • the oblique line fills the circular area at the prompt position that matches the above-mentioned relative positional relationship, prompt the orientation navigation information 406 of each task execution position. If the task execution position of task 1 is located in the northeast of the current character position of the target virtual character 400, then the task 1 orientation navigation information (such as The navigation positioning icon composed of solid lines shown in (b) of Figure 4).
  • the task execution position of task 2 is located in the southeast of the current character position of the target virtual character 400, then the task 2 orientation navigation information (such as The navigation positioning icon composed of the line segments shown in (b) in Figure 4). If the task execution position of task 3 is located in the northwest of the current character position of the target virtual character 400, then the task 3 orientation navigation information (such as The navigation positioning icon composed of dotted lines shown in (b) of Figure 4).
  • FIG. 4 is an optional example, and the embodiment of the present application does not make any limitations on the prompt style of the task prompt area involved in the task prompt method, the presentation form of the orientation navigation information, and the like.
  • the prompt function of the existing mobile control is expanded, and the orientation navigation information of the candidate virtual task that has not been completed is prompted in the navigation prompt area configured for the mobile control, It is no longer necessary for the virtual character to constantly move blindly in the virtual game scene to find the execution position of the task.
  • the content of task prompts can be extended and enriched through mobile controls to enhance the effect of interactivity, thereby overcoming the problem of poor game interaction caused by relatively single task prompt content provided by related technologies.
  • determining the relative positional relationship between the current role position of the target virtual character and the task execution position where the candidate virtual task is located includes:
  • the relative positional relationship between the aforementioned target virtual character and the task execution positions of each candidate virtual task may be determined depending on, but not limited to, the role orientation and role position of the target virtual character. That is to say, when the character orientation of the target virtual character changes, but the role position does not change, the relative positional relationship of each task execution position relative to the target virtual character actually changes correspondingly. Therefore, in this embodiment, it is possible, but not limited to, to determine the current character orientation of the target virtual character at the character position, and then obtain each task execution position based on the character orientation, and determine the character in the coordinate system corresponding to the character orientation. The relative positional relationship between the position and the task execution position, so as to prompt the orientation navigation information suitable for the character's orientation in the task prompt area of the mobile control.
  • the original coordinate system of the task prompt area is that the "north" in the virtual game scene corresponds to the "above” of the mobile control
  • the target virtual character is facing the "north” of the virtual game scene
  • the orientation navigation information of the candidate virtual task A is displayed on the "right side" of the mobile control corresponding to the scene "east" in the task prompt area.
  • the display coordinate system of the task prompt area will also be adjusted accordingly, and the "east” in the scene corresponds to the "upper” of the mobile control, then the above candidate virtual The orientation and navigation information of task A will also be displayed on the "above” of the task prompt area.
  • the relative positional relationship is determined according to the character orientation. In this way, according to the current character orientation of the target virtual character, the orientation navigation information of each task execution position is accurately prompted for it, and the purpose of improving the accuracy of task prompting is achieved.
  • the orientation navigation information of the task execution location is prompted at the prompt position matching the relative position relationship in the task prompt area configured for the mobile control, it also includes:
  • the virtual game scene where the target virtual character is located is displayed on the display interface, assuming that a virtual task that needs to be performed by the virtual character is set in the virtual game scene, as shown in (a) in Figure 5
  • the task list includes candidate virtual tasks that have not yet been executed: task 1, task 2, and task 3.
  • the target virtual character 400 currently controlled by the client is located in the aforementioned virtual game scene, and the current orientation is the first orientation.
  • the orientation navigation information of each task execution location is displayed in the task prompt area 404 of the mobile control (as shown in the slash-filled area in the figure).
  • the task execution position of task 1 is located in the northeast of the target virtual character’s current orientation, and the orientation navigation information is displayed on the prompt position in the northeast area of the task prompt area;
  • the task execution position of task 2 Located in the southeast of the target avatar's current orientation, the azimuth navigation information is displayed on the prompt position in the southeast area of the task prompt area;
  • the task execution location of task 3 is located in the northwest of the target avatar's current orientation, and the azimuth navigation information is displayed in the task prompt area.
  • the hint position in the northwest area of the hint area is located in the northeast of the target virtual character’s current orientation, and the orientation navigation information is displayed on the prompt position in the northeast area of the task prompt area;
  • the task execution position of task 2 Located in the southeast of the target avatar's current orientation, the azimuth navigation information is displayed on the prompt position in the southeast area of the task prompt area;
  • the task execution location of task 3 is located in the northwest of the target avatar's current orientation, and the azimuth navigation information is displayed in the
  • the orientation navigation information of each task execution position in the task prompt area 404 of the mobile control (as shown in the figure filled with oblique lines) is also adjusted.
  • the prompt position will be adjusted accordingly, as shown in (b) in Figure 5, the orientation navigation information of the task execution positions of tasks 1 to 3 in the task prompt area will also be adjusted accordingly.
  • the task execution position of each candidate virtual task prompted in the task prompt area can be flexibly adjusted, so as to ensure the accuracy of the prompt information presented to the user and facilitate guidance.
  • the target virtual character accurately and quickly navigates to the task execution location to complete the candidate virtual task.
  • the orientation navigation information that prompts the task execution location includes:
  • the above-mentioned navigation and positioning icon may include, but is not limited to, prompting based on at least one of the following basis: based on the position of the icon in the task prompting area, prompting the relative position of the task execution position relative to the target virtual character Relationship; based on the pointing of the icon to prompt the relative positional relationship of the task execution position relative to the target virtual character.
  • the position of the navigation positioning icons (circles with different filling types corresponding to different tasks) in the task prompt area indicates the relative positional relationship of each task execution position with respect to the target virtual character.
  • the icon orientation of the navigation positioning icons indicates the relative positional relationship of each task execution position with respect to the target virtual character.
  • a task list may also be displayed on the display interface, but not limited to, where the task list may include but not limited to: task description information, examples of navigation and positioning icons matched by tasks.
  • the task description information here may be the name, ID, type, etc. of the task indicating the attribute content of the task to distinguish it from other tasks.
  • the task list is displayed as shown in (a) in Figure 6, where circles with different filling types are used to indicate different tasks.
  • the navigation positioning icon corresponding to task 1 can be a solid circle
  • the navigation positioning icon corresponding to task 2 The icon can be a circle filled with horizontal lines
  • the navigation positioning icon corresponding to task 3 can be a circle filled with vertical lines.
  • the positions of different circles in the task prompt area (area filled with diagonal lines) configured for the mobile control will prompt the relative positional relationship between the task execution position of each task and the target avatar, so that the target avatar can perform tasks according to the above prompt information. Move quickly and accurately until you reach the mission execution location.
  • the task list is displayed as shown in (b) in Figure 6, wherein the protrusions of different line types are used to correspond to indicate different tasks.
  • the navigation positioning icon corresponding to task 1 can be a solid line protrusion
  • the navigation positioning icon corresponding to task 2 It can be a raised line segment
  • the navigation positioning icon corresponding to task 3 can be a raised dotted line.
  • the orientation of different protrusions will indicate the relative positional relationship between the task execution position of each task and the target virtual character, so that the target virtual character can move quickly and accurately according to the above prompt information until reaching the task execution position.
  • the navigation positioning icon matching the candidate virtual task is displayed on the prompt position in the task prompt area, so as to realize the intuitive prompt of the location of the task execution position and save the display space of the display interface. Avoid occlusion with other display elements in the display interface.
  • the navigation positioning icon used to represent the orientation navigation information when displaying the navigation positioning icon used to represent the orientation navigation information, it also includes:
  • the display transparency of the navigation prompt icon may also be used to indicate the distance of the candidate virtual task from the current character position of the target virtual character. For example, the farther away from the target virtual character, the lower the display transparency of the navigation positioning icon, and the less visual prompt information presented. That is, the closer the target virtual character is, the clearer the display of the navigation positioning icon.
  • the navigation positioning icon prompt the relative orientation of the task execution position of the candidate virtual task to the role position of the target virtual character in the task prompt area, but also can prompt by adjusting the display transparency of the navigation positioning icon The relative distance of the task execution location relative to the character's location.
  • the content of the task prompt is richer and more detailed, and it is convenient for the player to decide to move to the task execution position where a more suitable candidate virtual task is located, so as to improve the task execution efficiency.
  • connection state indicates that the target virtual character is allowed to move from the role position to the task execution position
  • whether the above-mentioned character position is in a connected state to the task execution position may, but is not limited to, refer to: after obtaining the respective task execution positions of each candidate virtual task, in this embodiment, the Whether the target virtual character can move from the current character position to the task execution position can be determined through the navigation path algorithm.
  • the prompt signs for prompting the status of China Unicom may include but not limited to: a connection line from the center position of the mobile control to the orientation navigation information, highlighting of the orientation navigation information, dynamic special effects of the orientation navigation information, etc.
  • the respective orientation navigation information of task 1 and task 2 are enlarged and highlighted, indicating that the target virtual character can move from the role position to the task execution position of task 1 and the task execution position of task 2;
  • the orientation navigation information of task 3 is not enlarged and highlighted, indicating that the target virtual character cannot move from the role position to the task execution position of task 3.
  • the respective azimuth navigation information of task 1 and task 2 shakes, indicating that the target virtual character can move from the role position to the task execution position of task 1 and the task execution position of task 2; and
  • the azimuth navigation information of task 3 does not shake, indicating that the target avatar cannot move from the role position to the task execution position of task 3.
  • the movement prompt logo is displayed to prompt the target avatar to move to the corresponding task execution position, thereby facilitating players Quickly decide the order of task execution and quickly move to the corresponding task execution location, saving task execution time.
  • the task prompt area in response to the target trigger operation performed on the mobile control, the task prompt area is called out and displayed, which includes the orientation navigation information corresponding to the task execution position of each candidate virtual task; further in response to the execution of the mobile control Then select the target azimuth navigation information from the azimuth navigation information at each prompt position in the task prompt area, so as to determine the target virtual task to be performed.
  • the target virtual character can be triggered to directly enter the automatic navigation state, and the destination of the automatic navigation process is the target task execution location corresponding to the target virtual task.
  • the target orientation navigation information in the task prompt area not only has the function of prompting the orientation, but also can trigger the automatic navigation function of the target avatar, so that the target avatar automatically moves to the selected location.
  • the target task execution position where the target virtual character is located does not require the user to operate the mobile control all the time, simplifies the task execution operation, and improves the execution efficiency of the candidate virtual task.
  • the target avatar After the target avatar has selected the target azimuth navigation information of the target virtual task, it is determined that the target avatar enters the automatic navigation state, and an automatic navigation path calculation process is started for the target avatar.
  • the background will calculate the movement path to the target task execution position based on the real-time changing position of the target virtual character, and control the target virtual character to automatically move to the target task execution position according to the movement path.
  • the above moving condition may be, but not limited to, indicating that the target virtual character is allowed to move from the character position to the task execution position for the connected state.
  • the target virtual character when the target task execution position satisfies the moving condition, the target virtual character can be controlled to enter the automatic navigation state, and automatically navigate to the target task execution position of the selected target virtual task.
  • the process of automatically navigating to the target task execution location where the target virtual task is located is triggered for the target virtual character, so that it can be realized without continuous operation
  • the target virtual character is automatically moved to the task execution position where the target virtual task is located, so as to quickly complete the virtual tasks that have not been executed, simplify the operation of controlling the virtual character to perform tasks, and achieve the effect of improving task execution efficiency.
  • the target virtual task to be performed by the target virtual character includes:
  • the virtual game scene where the target virtual character is located is displayed on the display interface.
  • the end position of the operation trajectory of the slide operation is determined. Assuming that the end position hits the target orientation navigation information on the target prompt position corresponding to the target virtual task in the task prompt area, as shown in Figure 8, the sliding operation hits the orientation navigation information corresponding to task 1, then the orientation navigation information corresponding to task 1 It is determined as the target bearing navigation information, and it is highlighted. As shown in FIG. 8 , the target orientation navigation information is enlarged and highlighted.
  • the highlighting manner of the target orientation navigation information is not limited to the above examples, and may also be highlighted, shaken, and so on, but not limited to. There are no restrictions here.
  • the entry corresponding to task 1 in the task list will also be highlighted (as shown in the figure filled with dots), and a navigation prompt icon will be displayed in the entry corresponding to task 1 to indicate that the target virtual The character is about to enter the automatic navigation state of automatically navigating to the mission execution location of mission 1.
  • the function of the mobile control itself may also be reserved, but not limited to.
  • the target avatar After the task prompt area is displayed, if the end position of the sliding operation does not hit the orientation navigation information corresponding to any candidate virtual task, the target avatar will be controlled to move according to the indication of the end position that the mobile control is currently sliding to, that is, keep The mobile control function of the mobile control itself.
  • the task prompt area may, but is not limited to, prompt azimuth and navigation information of one type of candidate virtual task, and may also, but not limited to, prompt azimuth and navigation information of multiple types of candidate virtual tasks at the same time, so that To achieve the purpose of prompting diversification, to facilitate the decision-making of the current task to be performed, and the current destination to be moved.
  • plot tasks include plot task 1 (as shown in the figure, a solid circle is used as a navigation positioning icon), plot task 2 (as shown in the figure, a circle filled with horizontal lines is used as a navigation positioning icon), plot task 3 (as shown in the figure, a circle is used as a navigation positioning icon), and plot task 3 (as shown in the figure, a The vertical line fills the circle as the navigation positioning icon);
  • the treasure digging task includes the plot task 1 (as shown in the figure, the solid triangle is used as the navigation positioning icon), and the treasure digging task 2 (the grid filled triangle is used as the navigation positioning icon as shown in the figure) , Treasure digging task 3 (as shown in the figure, fill the triangle with dots as the navigation and positioning icon); teammate reminder tasks include:
  • the prompt effect can be shown in Figure 10.
  • Different task types correspond to different orientation navigation information (take the navigation positioning icon as an example). Even if there will be occlusion during display, it will not affect the reminder that the task execution position of each task is relative to the target virtual character. relative positional relationship.
  • the target orientation navigation information corresponding to the target virtual task is highlighted. And when no orientation navigation information is hit, the target avatar is controlled to move according to the position currently indicated by the movement control, so as to continue to use the movement control function of the movement control itself.
  • the orientation navigation information corresponding to task 1 can be displayed in the center of the mobile control and hidden Other orientation navigation information in the task prompt area, even hide and put away the task prompt area as shown in Figure 11. Further, the entry corresponding to task 1 in the task list will also be highlighted to prompt that task 1 is a candidate virtual task to be executed at the destination where the target virtual character is currently automatically navigating.
  • the target orientation navigation information is displayed in the center of the mobile control, and the orientation navigation information of other candidate virtual tasks is hidden, thereby saving the display space of the display interface, and further Avoid occlusion effects with other display elements that the target avatar needs to present during the moving process.
  • the mobile controls are not always displayed on the display interface, but the corresponding controls are displayed only after an operation triggered by the controls is detected. For example, when a touch pressing operation is detected on the lower left of the display interface, the universal roulette displaying the movement control will be triggered at the touch point. If no touch press operation is detected at the lower left of the display interface, the universal wheel of the mobile control may, but is not limited to, remain hidden.
  • the target virtual character After the target virtual character enters the automatic navigation state, it will keep the hidden effect on the mobile control, and prompt the target virtual character to be in the automatic navigation state in other forms on the display interface.
  • the mobile control will be displayed only after it detects that the control triggers an operation.
  • the sliding operation selects the target virtual task as task 1, control the target virtual character to enter the process of automatically navigating to the task execution position where task 1 is located, and hide the movement control here.
  • the display interface prompts that the target virtual character 400 is in "automatic pathfinding" to prompt that the target virtual character is currently in the state of automatic navigation, and based on the prompt that task 1 is highlighted in the task list, it can be determined that the task where task 1 is executed The location is the destination to be reached by the target virtual character.
  • the target virtual character is prompted to be in the automatic navigation state through text prompts, thereby visually displaying the current position of the target virtual character. Running status, to avoid unnecessary misoperations from interfering with the automatic navigation process.
  • At least one of the following is also included:
  • the virtual game scene is a task scene provided for the virtual character.
  • the attack of the avatar of the faction will interfere with the current automatic navigation state of the target avatar.
  • the target avatar not only can the target avatar be triggered to enter the automatic navigation state, but also the automatic navigation state can be actively or passively terminated at any time, so as to trigger other control operations on the target avatar or determine the update requirements for the target avatar.
  • the destination reached by automatic navigation In this way, the flexible control and adjustment of automatic navigation can be realized.
  • the target moving direction locking area in this embodiment may, but is not limited to, refer to locking the moving direction of the target avatar so that it can continue to move in the selected direction without continuous control and operation of the movement control.
  • the target movement direction locking area must not overlap with the display area of the azimuth navigation information, so as to avoid the misoperation that both are triggered at the same time or neither can be triggered.
  • the target avatar can also be controlled to continuously move in the selected target direction.
  • the trigger target avatar starts to automatically move forward along the forward direction, and will continue to move in the forward direction.
  • the mobile control operation of the target virtual character can be simplified, and it is convenient to free the user's hands to perform other operations, thereby achieving the effect of expanding the multi-dimensional control channel for the virtual character.
  • At least one of the following is included:
  • the display style of the above-mentioned azimuth navigation information may include, but not limited to, the style of the navigation positioning icon, the style of the prompt position of the azimuth navigation information, and the highlighted display mode after being selected.
  • the style of the navigation positioning icon may be as shown in (a)-(b) in FIG. 6 , or may be the positioning icon shown in FIG. 4 or FIG. 5 .
  • the prompt position of the orientation navigation information may be in the styles shown in (a)-(c) in FIG. 3 .
  • the task type of the virtual task to be prompted can also be configured but not limited to.
  • it may include: plot tasks, treasure-digging tasks, teammate reminder tasks, and may also include: check-in and insertion tasks, dungeon tasks, etc.
  • check-in and insertion tasks there is no limitation on the types of tasks involved and the number of tasks to be prompted.
  • the embodiment of the present application is applicable to the case where the virtual candidate task to be executed is located outside the field of view presented by the current display interface, so that the field of view can be intuitively obtained based on the orientation navigation information prompted in the task prompt area of the mobile control
  • the task execution position of the task to be performed without the need for the user to adjust the field of view or current position multiple times, simplifies the operation of task prompts, and enriches the use of mobile controls.
  • the detailed flow of the task prompting method provided by the present application will be described specifically with reference to the flow shown in FIG. 14 , and the detailed flow includes step S1402 to step S1424-2.
  • step S1402. On the display interface displaying the virtual game scene, display a movement control wheel for controlling the movement of the target virtual character. Detecting a touch operation on the movement control wheel, if the touch point A is detected, step S1404 is executed.
  • the touch point A here refers to the point where the user's finger is currently placed on the touch operation panel (or touch screen).
  • the movement control roulette may include an inner and outer roulette, both of which always exist; when the player rotates the direction of the avatar, the relative position of the outer roulette will be adjusted and rotated accordingly.
  • the outer circle here refers to the task prompt area configured for the mobile control.
  • step S1408 if it is determined to activate the outer ring, call out a reminder of the relative position of the outer ring (that is, the task reminder area). If the outer ring is not activated, step S1414 is executed.
  • step S1410 detecting whether the orientation of the target virtual character is adjusted. If the orientation is not adjusted, step S1414 is executed.
  • touch point B refers to the point where the user's finger is currently placed on the touch operation panel.
  • S1416-1 if it is detected that the touch point B has moved, it will display on the display interface that it moves from A to B along the line; S1416-2, if it is detected that the touch point B has not moved, it means that the target virtual
  • the movement control of the character that is, the control model (ie, the character model corresponding to the target virtual character) is static.
  • S1420-1 if it is detected that the touch point B moves to the UI control (the orientation navigation information of the target virtual task) of the area C, activate the automatic navigation.
  • This automatic navigation function is to control the model (that is, the role model corresponding to the target virtual character) to start to automatically move to the task execution position corresponding to the UI control;
  • S1420-2 if it is detected that the touch point B has not moved to the UI control in area C , it means that the automatic navigation is not activated, that is, the control model (that is, the role model corresponding to the target virtual character) continues to move according to the movement control operation triggered by the movement control until the model stops when the hand is released.
  • the above process shown in FIG. 14 is an example, which is not limited in this embodiment.
  • a task prompting device for implementing the above task prompting method. As shown in Figure 15, the device includes:
  • the display unit 1502 is used to display the virtual game scene where the target virtual character is located on the display interface, wherein the virtual game scene is set with virtual tasks that need to be performed by the target virtual character;
  • the determining unit 1504 is configured to determine the relative positional relationship between the current role position of the target virtual character and the task execution position of the candidate virtual task in response to the target trigger operation performed on the moving control on the display interface, wherein the moving control It is used to control the target virtual character to move in the virtual game scene, and the candidate virtual task is a virtual task that has not yet been executed;
  • the prompting unit 1506 is configured to prompt the orientation navigation information of the task execution location at the prompting position matching the relative positional relationship in the task prompting area configured for the mobile control.
  • the determining unit 1504 is also used to determine the current character orientation of the target virtual character at the character position; according to the character orientation, determine the distance between the current character position of the target virtual character and the task execution position of the candidate virtual task. relative positional relationship.
  • the task reminder device also includes:
  • a prompt position adjustment unit configured to adjust the first relative positional relationship corresponding to the first orientation to the second relative position relationship corresponding to the second orientation when the character orientation of the target virtual character is adjusted from the first orientation to the second orientation.
  • Relative positional relationship adjusting the orientation navigation information of the task execution position displayed in the task prompting area from the first prompting position corresponding to the first relative position to the second prompting position corresponding to the second relative positional relationship.
  • the prompting unit 1506 is further configured to display a navigation positioning icon used to represent orientation navigation information at a prompt position in the task prompt area configured on the outer boundary of the mobile control; In an area other than the display area, a task list is displayed, wherein the task list includes task description information of candidate virtual tasks and navigation positioning icons matching the candidate virtual tasks.
  • the prompt unit 1506 is also used to obtain the distance between the character position and the task execution position; display the navigation positioning icon according to the display transparency matching the distance, wherein the farther the distance is, the lower the corresponding display transparency is .
  • the prompting unit 1506 is also used to obtain the connection state from the character position to the task execution position; when the connection state indicates that the target virtual character is allowed to move from the role position to the task execution position, display a prompt to allow movement The mobile alert logo.
  • the task reminder device also includes:
  • the control unit is used to determine the target virtual task to be performed by the target virtual character from the task prompt area in response to the sliding operation performed on the mobile control; perform the target task at the character position where the target virtual character is located and where the target virtual task is located When the movement conditions are met between the positions, the target virtual character is controlled to automatically move from the role position to the target task execution position in the automatic navigation state.
  • control unit is further configured to determine the end position of the operation track of the slide operation in response to the slide operation; hit the target orientation navigation information at the target prompt position corresponding to the target virtual task in the task prompt area at the end position In this case, the target orientation navigation information corresponding to the target virtual task is highlighted.
  • control unit is further configured to display the target orientation navigation information at the center of the mobile control, and hide the orientation navigation information corresponding to other candidate virtual tasks in the task prompt area except the target virtual task.
  • control unit is further configured to hide the movement control; and display status prompt information for prompting that the target virtual character is in the automatic navigation state on the display interface.
  • control unit is also used for at least one of the following: when the target avatar is attacked, suspend the automatic navigation state; when the mobile control is executed target trigger operation again, suspend the automatic navigation state.
  • the task reminder device also includes:
  • the character movement unit is used to determine the end position of the operation track of the sliding operation in response to the sliding operation performed on the mobile control; when the end position is located in the target movement direction locking area configured for the mobile control, control the direction of the target virtual character to The target direction continues to move.
  • the task reminder device also includes:
  • the configuration unit is used for at least one of the following: configuring the display style of the orientation and navigation information in the task prompt area; configuring the task type of the virtual task that will prompt the orientation and navigation information in the task prompt area.
  • an electronic device for implementing the above task prompting method is also provided, and the electronic device may be the terminal device or the server shown in FIG. 1 .
  • the electronic device may be the terminal device or the server shown in FIG. 1 .
  • This embodiment is described by taking the electronic device as a terminal device as an example.
  • the electronic device includes a memory 1602 and a processor 1604, the memory 1602 stores computer-readable instructions, and the processor 1604 is configured to execute any one of the method embodiments described above through the computer-readable instructions. step.
  • the foregoing electronic device may be located in at least one network device among multiple network devices in the computer network.
  • the above-mentioned processor may be configured to execute the following steps through computer-readable instructions:
  • FIG. 16 does not limit the structure of the above-mentioned electronic equipment.
  • the electronic device may also include more or fewer components than those shown in FIG. 16 (such as a network interface, etc.), or have a different configuration than that shown in FIG. 16 .
  • the memory 1602 can be used to store software programs and modules, such as program instructions/modules corresponding to the task prompting method and device in the embodiment of the present application, and the processor 1604 executes various tasks by running the software programs and modules stored in the memory 1602. A functional application and data processing, that is, to realize the above-mentioned task prompting method.
  • the memory 1602 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 1602 may further include a memory that is remotely located relative to the processor 1604, and these remote memories may be connected to the terminal through a network.
  • the memory 1602 may be specifically, but not limited to, used to store attribute information of the target virtual character, task information of candidate virtual tasks and their task execution locations, and other information.
  • the memory 1602 may include, but is not limited to, the display unit 1502 , the determining unit 1504 , the prompting unit 1506 and the processing unit 1108 in the task prompting device.
  • it may also include but not limited to other module units in the above-mentioned task prompting device, which will not be repeated in this example.
  • the electronic device above further includes: a transmission device 1606, configured to receive or send data via a network.
  • the specific examples of the above-mentioned network may include a wired network and a wireless network.
  • the transmission device 1606 includes a network adapter (Network Interface Controller, NIC), which can be connected with other network devices and a router through a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1606 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet in a wireless manner.
  • RF Radio Frequency
  • the above-mentioned electronic device also includes: a display 1608, which is used to display the content in the above-mentioned virtual game scene and the orientation navigation information in the task prompt area of the mobile control; and a connection bus 1610, which is used to connect each module component in the above-mentioned electronic device .
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a block chain system, and the block chain system may be composed of the multiple nodes communicating through the network A distributed system formed by connecting in the form of .
  • nodes can form a peer-to-peer (P2P, Peer To Peer) network, and any form of computing equipment, such as servers, terminals and other electronic devices, can become a node in the blockchain system by joining the peer-to-peer network.
  • P2P peer-to-peer
  • Peer To Peer Peer To Peer
  • a computer program product includes a computer program/instruction carried on a computer-readable medium, the computer program/instruction includes a program for executing the method shown in the flowchart code.
  • the computer program can be downloaded and installed from a network via the communication part, and/or installed from a removable medium.
  • various functions provided above in the embodiments of the present application are executed.
  • a computer-readable storage medium is provided, a processor of a computer device reads computer-readable instructions from the computer-readable storage medium, and the processor executes the computer-readable instructions, so that the computer device executes the above-mentioned
  • the task prompt method provided in various optional implementations.
  • the above-mentioned computer-readable storage medium may be configured to store computer-readable instructions for performing the following steps:
  • the steps in the various methods of the above embodiments can be completed by instructing hardware related to the terminal device through computer-readable instructions, and the computer can
  • the read instruction can be stored in a computer-readable storage medium, and the storage medium can include: a flash disk, a read-only memory (Read-Only Memory, ROM), a random access device (Random Access Memory, RAM), a magnetic disk or an optical disk, and the like.
  • the integrated units in the above embodiments are realized in the form of software function units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the technical solution of the present application is essentially or part of the contribution to the prior art, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium.
  • Several instructions are included to make one or more computer devices (which may be personal computers, servers or network devices, etc.) execute all or part of the steps of the methods described in the various embodiments of the present application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only illustrative, for example, the division of the units is only a logical function division, and there may be other division methods in actual implementation, for example, multiple units or components can be combined or can be Integrate into another system, or some features may be ignored, or not implemented.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces, and the indirect coupling or communication connection of units or modules may be in electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

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Abstract

一种任务提示方法,包括:在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务(S202);响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务(S204);在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息(S206)。

Description

任务提示方法和装置、存储介质及电子设备
本申请要求于2022年02月24日提交中国专利局、申请号为202210178489.6、申请名称为“任务提示方法和装置、存储介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种任务提示方法和装置、存储介质及电子设备。
背景技术
在很多虚拟游戏应用中,常常会为玩家提供很多不同的游戏互动任务,以使得玩家在完成游戏互动任务的过程中获得互动娱乐的满足感。其中,上述不同的游戏互动任务往往是被分散发布在虚拟游戏应用提供的虚拟游戏场景中的各个位置上。
为了辅助玩家尽快完成上述游戏任务,目前的虚拟游戏应用往往会在显示界面中提示待执行任务的任务列表。但对于离散分布在不同位置上的游戏互动任务,只能由玩家控制虚拟角色在虚拟游戏场景中进行盲目地移动寻找。也就是说,针对虚拟游戏场景中的各个游戏互动任务,在相关技术中仅提示了该任务的任务描述信息,玩家所控制的虚拟角色若要逐个完成各个任务,就需要在虚拟游戏场景中不断地移动寻找任务的执行位置。换言之,相关技术提供的任务提示内容较单一,从而导致玩家需要控制虚拟角色在虚拟游戏场景中盲目移动寻找待执行任务,导致游戏互动性较差的问题,而且盲目移动寻找待执行任务会导致玩家游戏时间过长,从而浪费终端的电量资源,影响终端续航。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
根据本申请实施例的一个方面,提供了一种任务提示方法,包括:在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,上述虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;响应于对上述显示界面上的移动控件执行的目标触发操作,确定上述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,上述移动控件用于控制上述目标虚拟角色在上述虚拟游戏场景内移动,上述候选虚拟任务为尚未被执行的虚拟任务;在为上述移动控件配置的任务提示区域中与上述相对位置关系匹配的提示位置上,提示上述任务执行位置的方位导航信息。
根据本申请实施例的另一方面,还提供了一种任务提示装置,包括:显示单元,用于在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中, 上述虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;确定单元,用于响应于对上述显示界面上的移动控件执行的目标触发操作,确定上述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,上述移动控件用于控制上述目标虚拟角色在上述虚拟游戏场景内移动,上述候选虚拟任务为尚未被执行的虚拟任务;提示单元,用于在为上述移动控件配置的任务提示区域中与上述相对位置关系匹配的提示位置上,提示上述任务执行位置的方位导航信息。
根据本申请实施例的又一方面,还提供了一种计算机可读存储介质,该计算机可读存储介质中存储有计算机可读指令,其中,该计算机可读指令被设置为运行时执行上述任务提示方法。
根据本申请实施例的又一个方面,提供一种计算机程序产品或计算机程序,该计算机程序产品或计算机程序包括计算机可读指令,该计算机可读指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机可读指令,处理器执行该计算机可读指令,使得该计算机设备执行如以上任务提示方法。
根据本申请实施例的又一方面,还提供了一种电子设备,包括存储器和处理器,上述存储器中存储有计算机可读指令,上述处理器被设置为通过所述计算机可读指令执行上述的任务提示方法。
附图说明
为了更清楚地说明本申请实施例中的技术方案,下面将对实施例描述中所需要使用的附图作简单的介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1是本申请实施例的一种可选的任务提示方法的硬件环境的示意图;
图2是本申请实施例的一种可选的任务提示方法的流程图;
图3是本申请实施例的一种可选的任务提示方法的示意图;
图4是本申请实施例的另一种可选的任务提示方法的示意图;
图5是本申请实施例的又一种可选的任务提示方法的示意图;
图6是本申请实施例的又一种可选的任务提示方法的示意图;
图7是本申请实施例的又一种可选的任务提示方法的示意图;
图8是本申请实施例的又一种可选的任务提示方法的示意图;
图9是本申请实施例的又一种可选的任务提示方法的示意图;
图10是本申请实施例的又一种可选的任务提示方法的示意图;
图11是本申请实施例的又一种可选的任务提示方法的示意图;
图12是本申请实施例的又一种可选的任务提示方法的示意图;
图13是本申请实施例的又一种可选的任务提示方法的示意图;
图14是本申请实施例的另一种可选的任务提示方法的流程图;
图15是本申请实施例的一种可选的任务提示装置的结构示意图;
图16是本申请实施例的一种可选的电子设备的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本发明实施例的一个方面,提供了一种任务提示方法。该任务提示方法可以但不限于应用于在虚拟场景中完成既定游戏任务的游戏类终端应用(Application,简称APP)中,如多人在线战术竞技游戏(Multiplayer Online Battle Arena简称为MOBA),其中,上述游戏任务可以但不限于是当前玩家通过人机交互操作控制虚拟场景中的虚拟角色与其他玩家控制的虚拟角色通过互动完成的游戏任务,这里的游戏任务可以但不限于以插件、小程序形式运行在应用(如非独立运行的游戏APP)中,或在游戏引擎中运行在应用(如独立运行的游戏APP)中。上述游戏应用的类型可以包括但不限于以下至少之一:二维(Two Dimension,简称2D)游戏应用、三维(Three Dimension,简称3D)游戏应用、虚拟现实(Virtual Reality,简称VR)游戏应用、增强现实(Augmented Reality,简称AR)游戏应用、混合现实(Mixed Reality,简称MR)游戏应用。以上只是一种示例,本实施例对此不作任何限定。
可选地,作为一种可选的实施方式,上述任务提示方法可以但不限于应用于如图1所示的硬件环境中的任务提示系统,其中,该任务提示系统可以包括但不限于终端设备102、网络104、服务器106、数据库108。终端设备102中运行有目标客户端(如图1所示该目标客户端以游戏客户端为例)。上述终端设备102中包括人机交互屏幕,处理器及存储器。人机交互屏幕用于 显示虚拟游戏场景(如图1所示虚拟角色正在虚拟游戏场景中完成既定任务);还用于提供人机交互接口以接收用于控制虚拟游戏场景中受控的虚拟角色的人机交互操作。处理器用于响应上述人机交互操作生成交互指令,并将该交互指令发送给服务器。存储器用于存储相关属性数据,如所控制的虚拟角色的角色属性信息,待执行的候选虚拟任务的任务信息及二者之间的相对位置关系等,这里的角色属性信息可以包括但不限于用于识别其角色身份的身份标识及其当前所在位置等信息。
可选地,在本实施例中,上述终端设备102可以是配置有目标客户端的终端设备,可以包括但不限于以下至少之一:手机(如Android手机、iOS手机等)、笔记本电脑、平板电脑、掌上电脑、MID(Mobile Internet Devices,移动互联网设备)、PAD、台式电脑、智能电视等。目标客户端可以是运行有游戏引擎的游戏客户端,或嵌有游戏插件或游戏小程序的其他应用客户端,如教育应用客户端、即时通信应用客户端等。上述网络可以包括但不限于:有线网络,无线网络,其中,该有线网络包括:局域网、城域网和广域网,该无线网络包括:蓝牙、WIFI及其他实现无线通信的网络。上述服务器可以是单一服务器,也可以是由多个服务器组成的服务器集群,或者是云服务器。上述仅是一种示例,本实施例中对此不作任何限定。
此外,服务器106中包括处理引擎,处理引擎用于对数据库108执行存储或读取操作。具体地,处理引擎从数据库108中读取目标虚拟角色所在的位置及虚拟游戏场景中各个待执行的候选虚拟任务所在的任务执行位置,以便于根据这些信息确定目标虚拟角色距离各个任务执行位置的相对位置关系,然后将该相对位置关系返回给终端设备102,从而实现在终端设备102中用于控制目标虚拟角色进行移动的移动控件上,按照上述相对位置关系来提示任务执行位置的方位导航信息。
具体过程如以下步骤:如步骤S102,在终端设备102内运行的游戏客户端中显示目标虚拟角色10所在的虚拟游戏场景。其中,该虚拟游戏场景中包括需要虚拟角色执行的虚拟任务,如图1所示待执行的候选虚拟任务包括:任务1、任务2及任务3。
如步骤S104,响应于对显示界面上的移动控件11执行的目标触发操作,生成确定请求。并如步骤S106,通过网络104将上述确定请求发送给服务器106。服务器106根据上述确定请求,从数据库108中拉取目标虚拟角色所在的位置及上述虚拟任务各自所在的任务执行位置,然后确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置执行的相对位置关系,如步骤S108。接着,通过网络104将上述相对位置关系发送给终端设备102。
终端设备102将在为移动控件11配置的导航提示区域(如图1中移动控件11对应的虚线填充区域)中与上述相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息(如图1中所示导航定位图标)。此外,如图1中显示界面的左上角还可以显示包含多个候选虚拟任务的任务列表。
作为另一种可选的实施方式,在终端设备102具备较强大的计算处理能力时,上述步骤S108也可以由终端设备102来完成。这里为示例,本实施例中对此不作任何限定。
需要说明的是,在本实施例中,在显示界面中显示目标虚拟角色所在的虚拟游戏场景,响应于对该显示界面上所呈现的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,这里的移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务。然后,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示上述任务执行位置的方位导航信息。也就是说,在展示虚拟游戏场景的显示界面上,扩展已有的移动控件的提示功能,在为移动控件配置的导航提示区域中提示尚未完成的候选虚拟任务的方位导航信息,而不再需要虚拟角色在虚拟游戏场景中不断盲目地移动寻找任务的执行位置,也无需在虚拟游戏场景中增设并显示额外的控件以实现任务的方位导航,简化场景中需要显示众多杂乱的信息,减少对虚拟游戏场景的遮挡。而且,将任务执行位置的方位导航信息集成在用于控制目标虚拟角色的移动控件中,可以将玩家在控制目标虚拟角色执行任务时需要留意的信息集中展示,把眼和手原本分离的认知位置进行集中、统一,减少玩家的反应时间。仅通过对移动控件的一个交互操作,就可以替代相关技术中的多个交互操作,以达到移动虚拟角色与寻找待执行任务的目的,可以提升玩家游戏互动体验。从而实现通过移动控件达到对任务提示内容的扩展丰富,以提升互动性的效果,进而克服相关技术提供的任务提示内容较单一所导致的游戏互动性较差的问题。不再需要虚拟角色在虚拟游戏场景中不断盲目地移动寻找任务的执行位置,可以缩短玩家游戏时长,从而节省终端的电量资源,提升终端续航。
可选地,作为一种可选的实施方式,如图2所示,上述任务提示方法包括:
S202,在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;
可选地,在本实施例中,上述虚拟游戏场景可以但不限于是游戏应用客户端提供的虚构三维场景,该虚拟游戏场景中设置有模仿现实场景中的环境景观所构建的虚拟环境景观,如虚拟的建筑或亭台楼阁、虚拟的江河湖泊、 虚拟的山村或城镇等,从而使得玩家在游戏应用客户端中通过控制作为其化身的虚拟角色执行不同的操作,来完成场景中预先配置的各项虚拟任务,进而在完成虚拟任务后获得与虚拟任务对应的虚拟奖励。
需要说明的是,上述虚拟任务可以包括但不限于:1)由目标虚拟角色与虚拟游戏场景中设置的虚拟环境景观进行互动以达到既定目标的任务。例如,虚拟任务可以是需要目标虚拟角色从虚拟水井中打水,直至打满N个水缸。又例如,虚拟任务可以是目标虚拟角色获取虚拟交通工具以渡过当前河流,到达对岸。再例如,还可以是需要目标虚拟角色参加演出的地点,等等。2)由目标虚拟角色和参与到虚拟游戏场景中其他玩家控制的虚拟角色进行互动以达到既定目标的任务。例如,虚拟任务可以是目标虚拟角色与其他虚拟角色进行互相攻击,直至目标虚拟角色将其他虚拟角色全部击杀。其中,上述虚拟角色可以但不限于是由游戏客户端所控制的玩家在虚拟游戏场景中的化身,如虚拟人物角色、虚拟动物形象、虚拟卡通形象等等。
S204,响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务;
可选地,在本实施例中,上述移动控件可以但不限于是游戏客户端所配置的呈现在显示界面中的用户界面控件,该用户界面控件用于根据对其执行的触发操作来触发该控件对应的功能。上述用户界面控件可以但不限于具有不同的控件呈现形式,如可以为万向轮盘、触控按钮、滑轨等。其中,上述触发操作可以包括但不限于:点击操作、滑动操作、多次连续点击操作、持续按压时长达到一定阈值等等。例如,以上述移动控件的原始配置功能为例,在检测到对移动控件触发的滑动操作的情况下,则确定在移动控件上触点滑动的方向,如滑动至正北方向时,则控制受控的虚拟角色向正北方向移动。
可选地,在本实施例中,上述对移动控件执行的目标触发操作,是为了触发为移动控件所配置的新功能,即,对尚未被执行的虚拟任务的方位进行导航提示。其中,上述目标触发操作可以但不限于是:一次点击操作、连续两次点击操作、持续按压时长达到一定阈值(即长按),在检测到对移动控件执行了该目标触发操作时,则触发上述新功能。如,在检测到上述目标触发操作时,就在移动控件所在位置呼出显示为该移动控件配置的任务提示区域,并在该任务提示区域中对应位置提示尚未被执行的虚拟任务的方位导航信息。
需要说明的是,上述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,可以但不限于是目标虚拟角色与 各个当前尚未被执行的候选虚拟任务各自的相对位置关系。其中,相对位置关系可以包括但不限于相对方位关系、相对距离关系。
例如,假设候选虚拟任务包括如图1中所示任务1、任务2及任务3。响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色10与上述各个任务之间的相对位置关系。如任务1位于目标虚拟角色的东北方位,则在移动控件11对应的任务提示区域中相对圆心位置(目标虚拟角色所在位置)的东北方位显示任务1的方位导航信息12。如任务2位于目标虚拟角色的东南方位,则在移动控件11对应的任务提示区域中相对圆心位置(目标虚拟角色所在位置)的东南方位显示任务2的方位导航信息12。上述为示例,本实施例中对此不作任何限定。
S206,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息。
可选地,在本实施例中,上述为移动控件配置的任务提示区域可以是移动控件所在位置的外环面区域,也可以是移动控件的外边界附近的区域。此外,上述任务提示区域可以与移动控件所在显示区域为同心圆,也可以是在移动控件所在显示区域之外的区域。
可选地,在本实施例中,上述方位导航信息可以包括但不限于:导航定位图标、导航提示文本、导航提示特效等用于指示任务执行所在方位的信息。以导航提示特效为例,在任务提示区域中提示为虚拟任务配置的动态特效。这里对于方位导航信息的提示样式、提示方式不作任何限定。
例如,为移动控件配置的任务提示区域可以包括如图3所示的一种情况:1)任务提示区域可以为移动控件所在位置的外环面区域,如图3中(a)所示的斜线填充区域;2)任务提示区域可以为移动控件所在位置的外边界附近的线区域,如图3中(b)所示的虚线所在区域;3)任务提示区域可以为移动控件所在显示区域之外的区域,如图3中(c)所示的虚线所在区域。这里图3所示内容为示例,与待执行虚拟任务的任务执行位置对应的方位导航信息可以显示在对应的提示位置上,该提示位置可以位于任务提示区域内(如图3中(a)所示位于斜线填充区域内),也可以位于任务提示区域附近。这里对于提示位置不作任何限定。
具体结合图4所示示例进行说明:
在显示界面中显示目标虚拟角色所在的虚拟游戏场景,场景画面如图4中(a)所示。在该虚拟游戏场景中设置了需要虚拟角色执行的虚拟任务,如图4中(a)所示任务列表包括尚未被执行的候选虚拟任务:任务1、任务2和任务3。当前客户端控制的目标虚拟角色400位于上述虚拟游戏场景中。
响应于对用于控制目标虚拟角色400进行移动的移动控件402的目标触 发操作,确定上述各个任务各自的任务执行位置与目标虚拟角色当前所在角色位置之间的相对位置关系。然后在为移动控件配置的任务提示区域404(如图4中(b)所示斜线填充环形区域)中与上述相对位置关系匹配的提示位置上,提示各个任务执行位置的方位导航信息406。如任务1的任务执行位置位于目标虚拟角色400当前所在角色位置的东北方,则在任务提示区域中相对圆心位置(目标虚拟角色400当前所在角色位置)的东北方向显示任务1方位导航信息(如图4中(b)所示的实线构成的导航定位图标)。如任务2的任务执行位置位于目标虚拟角色400当前所在角色位置的东南方,则在任务提示区域中相对圆心位置(目标虚拟角色400当前所在角色位置)的东南方向显示任务2方位导航信息(如图4中(b)所示的线段构成的导航定位图标)。如任务3的任务执行位置位于目标虚拟角色400当前所在角色位置的西北方,则在任务提示区域中相对圆心位置(目标虚拟角色400当前所在角色位置)的西北方向显示任务3方位导航信息(如图4中(b)所示的点线构成的导航定位图标)。
上述图4为一种可选示例,本申请实施例对于任务提示方法中涉及的任务提示区域的提示样式、方位导航信息的呈现形式等不作任何限定。
通过本申请提供的实施例,在展示虚拟游戏场景的显示界面上,扩展已有的移动控件的提示功能,在为移动控件配置的导航提示区域中提示尚未完成的候选虚拟任务的方位导航信息,而不再需要虚拟角色在虚拟游戏场景中不断盲目地移动寻找任务的执行位置。从而实现通过移动控件达到对任务提示内容的扩展丰富,以提升互动性的效果,进而克服相关技术提供的任务提示内容较单一所导致的游戏互动性较差的问题。
作为一种可选的方案,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系包括:
S1,确定目标虚拟角色当前在角色位置上的角色朝向;
S2,按照角色朝向确定相对位置关系。
需要说明的是,上述目标虚拟角色与各个候选虚拟任务的任务执行位置之间的相对位置关系,可以但不限于依赖于目标虚拟角色的角色朝向和角色位置确定。也就是说,当目标虚拟角色的角色朝向发生改变,但角色位置并未改变的情况下,各个任务执行位置相对于目标虚拟角色的相对位置关系实际上也发生了对应改变。因而,在本实施例中,可以但不限于先确定目标虚拟角色当前在角色位置上的角色朝向,再基于该角色朝向获取各个任务执行位置,并在与该角色朝向对应的坐标体系下确定角色位置与任务执行位置之间的相对位置关系,以在移动控件的任务提示区域中提示与角色朝向相适配的方位导航信息。
例如,假设任务提示区域的原始坐标体系是将虚拟游戏场景中的“北方”对应于移动控件的“上方”,则在目标虚拟角色是朝向虚拟游戏场景的“北方”时,若虚拟游戏场景中位于目标虚拟角色的东方出现一个候选虚拟任务A,则在任务提示区域中与场景的“东方”对应的移动控件的“右侧”,显示该候选虚拟任务A的方位导航信息。而当目标虚拟角色调整朝向至虚拟游戏场景的“东方”时,任务提示区域的显示坐标体系也将发生对应调整,将场景中的“东方”对应于移动控件的“上方”,则上述候选虚拟任务A的方位导航信息,也将对应显示在任务提示区域的“上方”。
通过本申请提供的实施例,在确定目标虚拟角色当前在角色位置上的角色朝向后,按照角色朝向确定相对位置关系。从而实现按照目标虚拟角色当前的角色朝向,为其准确提示各个任务执行位置的方位导航信息,达到提高任务提示准确性的目的。
作为一种可选的方案,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息之后,还包括:
S1,在目标虚拟角色的角色朝向从第一朝向被调整为第二朝向的情况下,将与第一朝向对应的第一相对位置关系调整为与第二朝向对应的第二相对位置关系;
S2,将任务提示区域中所显示的任务执行位置的方位导航信息从与第一相对关系对应的第一提示位置上,调整至与第二相对位置关系对应的第二提示位置上。
具体结合图5所示示例进行说明:在显示界面中显示目标虚拟角色所在的虚拟游戏场景,假设在该虚拟游戏场景中设置了需要虚拟角色执行的虚拟任务,如图5中(a)所示任务列表包括尚未被执行的候选虚拟任务:任务1、任务2和任务3。当前客户端控制的目标虚拟角色400位于上述虚拟游戏场景中,且当前朝向为第一朝向。对应的,移动控件的任务提示区域404(如图中所示斜线填充区域)中显示出了各个任务执行位置的方位导航信息。如图5中(a)所示,任务1的任务执行位置位于目标虚拟角色当前朝向的东北方,方位导航信息显示在任务提示区域的东北方区域内的提示位置上;任务2的任务执行位置位于目标虚拟角色当前朝向的东南方,方位导航信息显示在任务提示区域的东南方区域内的提示位置上;任务3的任务执行位置位于目标虚拟角色当前朝向的西北方,方位导航信息显示在任务提示区域的西北方区域内的提示位置上。
进一步,在目标虚拟角色400当前朝向从第一朝向调整至第二朝向,对应的,移动控件的任务提示区域404(如图中所示斜线填充区域)中各个任务执行位置的方位导航信息也将对应调整提示位置,如图5中(b)所示,任 务1至任务3各自的任务执行位置在任务提示区域中的方位导航信息也将对应调整提示位置。
通过本申请提供的实施例,根据目标虚拟角色的角色朝向,来灵活地调整任务提示区域中所提示的各个候选虚拟任务的任务执行位置,从而确保为用户呈现的提示信息的准确性,便于引导目标虚拟角色精准快速地导航到达任务执行位置,以完成候选虚拟任务。
作为一种可选的方案,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息包括:
S1,在移动控件的外边界所配置的任务提示区域中的提示位置上,显示用于表示方位导航信息的导航定位图标;
S2,在显示界面中除移动控件所在显示区域之外的区域中显示任务列表,其中,任务列表中包括候选虚拟任务的任务描述信息及与候选虚拟任务匹配的导航定位图标。
可选地,在本实施例中,上述导航定位图标可以包括但不限于基于以下至少一种依据来进行提示:基于图标在任务提示区域中所在位置来提示任务执行位置相对目标虚拟角色的相对位置关系;基于图标的指向来提示任务执行位置相对目标虚拟角色的相对位置关系。
例如,如图6中(a)所示导航定位图标(不同任务对应不同填充类型的圆形)在任务提示区域中的位置,提示了各个任务执行位置相对目标虚拟角色的相对位置关系。如图7所示导航定位图标(不同任务对应不同线条类型的凸起)的图标指向,提示了各个任务执行位置相对目标虚拟角色的相对位置关系。
此外,在本实施例中,还可以但不限于在显示界面中显示任务列表,其中,该任务列表中可以包括但不限于:任务描述信息、任务匹配的导航定位图标示例。这里的任务描述信息可以为任务的名称、ID、类型等指示任务属性内容以与其他任务进行区分的信息。
例如,如图6中(a)所示显示任务列表,其中,不同填充类型的圆形用于对应指示不同的任务,如任务1对应的导航定位图标可以为实心圆、任务2对应的导航定位图标可以为横线填充的圆形、任务3对应的导航定位图标可以为竖线填充的圆形。不同圆形在为移动控件配置的任务提示区域(斜线填充区域)中的位置,将提示出各个任务的任务执行位置相对目标虚拟角色的相对位置关系,以便于目标虚拟角色根据上述提示信息进行快速准确地移动,直至到达任务执行位置。
如图6中(b)所示显示任务列表,其中,不同线条类型的凸起用于对应指示不同的任务,如任务1对应的导航定位图标可以为实线凸起、任务2对 应的导航定位图标可以为线段凸起、任务3对应的导航定位图标可以为点线凸起。不同凸起的指向将提示出各个任务的任务执行位置相对目标虚拟角色的相对位置关系,以便于目标虚拟角色根据上述提示信息进行快速准确地移动,直至到达任务执行位置。
通过本申请提供的实施例,在任务提示区域中的提示位置上显示与候选虚拟任务相匹配的导航定位图标,从而实现直观地提示出任务执行位置所在位置,并节省了显示界面的显示空间,避免与显示界面中其他显示元素产生遮挡。
作为一种可选的方案,在显示用于表示方位导航信息的导航定位图标时,还包括:
S1,获取角色位置到任务执行位置之间的距离;
S2,按照与距离匹配的显示透明度,显示导航定位图标,其中,距离越远,对应的显示透明度越低。
可选地,在本实施例中,在任务提示区域中提示上述导航定位图标时,还可以利用导航提示图标的显示透明度来指示该候选虚拟任务相对目标虚拟角色当前所在角色位置的距离。如距离目标虚拟角色越远,导航定位图标的显示透明度越低,所呈现出的可视化提示信息越少。即,距离目标虚拟角色越近,导航定位图标的显示越清晰。
通过本申请提供的实施例,不仅可以在任务提示区域中通过导航定位图标提示候选虚拟任务的任务执行位置相对目标虚拟角色所在角色位置的相对方位,还可以通过调整导航定位图标的显示透明度来提示任务执行位置相对角色位置的相对距离。从而使得任务提示的内容更加丰富详细,便于玩家决策选择移动前往更合适的候选虚拟任务所在的任务执行位置,达到提高任务执行效率的效果。
作为一种可选的方案,在提示任务执行位置的方位导航信息时,还包括:
S1,获取角色位置到任务执行位置的连通状态;
S2,在连通状态指示目标虚拟角色允许从角色位置移动到任务执行位置的情况下,显示用于提示允许移动的移动提示标识。
需要说明的是,在本实施例中上述角色位置到任务执行位置之间是否处于连通状态可以但不限于是指:在获取到各个候选虚拟任务各自的任务执行位置之后,在本实施例中将可以通过导航路径算法确定出目标虚拟角色是否可以从当前所在的角色位置移动到任务执行位置。其中,上述用于提示联通状态的提示标识可以包括但不限于:从移动控件的中心位置到方位导航信息的连线、方位导航信息的突出显示、方位导航信息的动态特效等。
例如,如图7中(a)所示任务1与任务2各自的方位导航信息与移动控 件的中心位置之间存在连线,表示目标虚拟角色可以从角色位置移动到任务1的任务执行位置和任务2的任务执行位置;而任务3的方位导航信息与移动控件的中心位置之间不存在连线,表示目标虚拟角色不能从角色位置移动到任务3的任务执行位置。
例如,如图7中(b)所示任务1与任务2各自的方位导航信息被放大突出显示,表示目标虚拟角色可以从角色位置移动到任务1的任务执行位置和任务2的任务执行位置;而任务3的方位导航信息并未被放大突出显示,表示目标虚拟角色不能从角色位置移动到任务3的任务执行位置。
例如,如图7中(c)所示任务1与任务2各自的方位导航信息发生了晃动,表示目标虚拟角色可以从角色位置移动到任务1的任务执行位置和任务2的任务执行位置;而任务3的方位导航信息并未发生晃动,表示目标虚拟角色不能从角色位置移动到任务3的任务执行位置。
通过本申请提供的实施例,在连通状态指示目标虚拟角色允许从角色位置移动到任务执行位置的情况下,通过显示移动提示标识来提示目标虚拟角色可以移动到对应的任务执行位置,从而便于玩家快速决策出任务执行顺序并快速移动到对应的任务执行位置,节省任务执行时长。
作为一种可选的方案,在提示任务执行位置的方位导航信息之后,还包括:
S1,响应于在移动控件上执行的滑动操作,从任务提示区域中确定出目标虚拟角色所要执行的目标虚拟任务;
S2,在目标虚拟角色所在的角色位置与目标虚拟任务所在的目标任务执行位置之间满足移动条件的情况下,控制目标虚拟角色在自动导航状态下从角色位置自动移动至目标任务执行位置。
需要说明的是,在本实施例中,响应于对移动控件执行的目标触发操作呼出显示任务提示区域,其中包括各个候选虚拟任务的任务执行位置对应的方位导航信息;进一步响应于对移动控件执行的滑动操作,再从任务提示区域中各个提示位置上的方位导航信息中选出目标方位导航信息,从而确定出所要执行的目标虚拟任务。在该目标虚拟任务满足移动条件的情况下,即可触发目标虚拟角色直接进入自动导航状态,并该自动导航过程的目的地是目标虚拟任务对应的目标任务执行位置。
也就是说,在本实施例中,上述任务提示区域中的目标方位导航信息不仅具有提示方位的作用,而且可以触发对目标虚拟角色的自动导航功能,以使得目标虚拟角色自动移动至选定的目标虚拟人物所在的目标任务执行位置,而不再需要用户一直对移动控件操作,简化了任务执行操作,提高了对候选虚拟任务的执行效率。
例如,在为目标虚拟角色选定目标虚拟任务的目标方位导航信息后,确定目标虚拟角色进入自动导航状态,并为其启动自动导航路径计算过程。后台将基于目标虚拟角色实时变化的位置,为其计算移动到目标任务执行位置的移动路径,并控制目标虚拟角色按照该移动路径自动移动到目标任务执行位置。
可选地,在本实施例中,上述移动条件可以但不限于为连通状态指示目标虚拟角色允许从角色位置移动到任务执行位置。这样在目标任务执行位置是满足移动条件的情况下,就可以控制目标虚拟角色进入自动导航状态,并自动导航至所选目标虚拟任务的目标任务执行位置。
通过本申请提供的实施例,在从任务提示区域中选定目标虚拟任务的情况下,则为目标虚拟角色触发自动导航至目标虚拟任务所在的目标任务执行位置的过程,从而实现在无需持续操作移动控件的前提下,使得目标虚拟角色自动移动至目标虚拟任务所在的任务执行位置,以快速完成尚未被执行的虚拟任务,简化了控制虚拟角色执行任务的操作,达到提高任务执行效率的效果。
作为一种可选的方案,响应于在移动控件上执行的滑动操作,从任务提示区域中确定出目标虚拟角色所要执行的目标虚拟任务包括:
S1,响应于滑动操作,确定滑动操作的操作轨迹的终点位置;
S2,在终点位置命中任务提示区域中目标虚拟任务对应的目标提示位置上的目标方位导航信息;
S3,对目标虚拟任务对应的目标方位导航信息进行突出显示。
具体结合图8所示示例进行说明:在显示界面中显示目标虚拟角色所在的虚拟游戏场景,假设在该虚拟游戏场景中设置了需要虚拟角色执行的虚拟任务,如图8所示任务列表包括尚未被执行的候选虚拟任务:任务1、任务2和任务3。
响应于滑动操作,确定出滑动操作的操作轨迹的终点位置。假设该终点位置命中任务提示区域中目标虚拟任务对应的目标提示位置上的目标方位导航信息,如图8所示滑动操作命中了任务1对应的方位导航信息,则将任务1对应的方位导航信息确定为目标方位导航信息,并对其进行突出显示。如图8所示,该目标方位导航信息被放大突出显示。
需要说明的是,这里的目标方位导航信息的突出显示方式不限于上述示例,还可以但不限于被高亮显示、被晃动显示等等。这里不做任何限定。
此外,如图8所示,在任务列表中任务1对应的条目也会被突出显示(图中所示为点填充),并在任务1对应的条目中显示导航提示图标,以表示该目标虚拟角色即将进入自动导航至任务1所在任务执行位置的自动导航状态。
可选地,在本实施例中,对于移动控件自身的功能也可以但不限于继续保留。在显示任务提示区域之后,若滑动操作的终点位置并未命中任何候选虚拟任务对应的方位导航信息的情况下,则控制目标虚拟角色按照移动控件当前滑动至的终点位置的指示进行移动,即保留移动控件自身的移动控制功能。
具体结合图9所示示例进行说明:仍以上述假设场景为例,此外假设滑动操作的终点位置停驻在图9中所示黑色实心圆所在位置S处,则表示滑动操作的终点位置并未命中任何候选虚拟任务对应的方位导航信息。然后,目标虚拟角色400将可以根据位置S所指示的方向进行移动,实现移动控件402自身的移动控制功能。而任务列表中的各个任务也不会有任何显示变化。
可选地,在本实施例中,任务提示区域可以但不限于提示一种类型的候选虚拟任务的方位导航信息,还可以但不限于同时提示多种类型的候选虚拟任务的方位导航信息,从而达到提示多元化的目的,方便决策当前所要执行的任务,及当前所要移动的目的地。
具体结合图10所示示例进行说明:仍以上述假设场景为例,此外假设候选虚拟任务的多种任务类型包括:剧情任务、挖宝任务、队友提示任务。其中,剧情任务包括剧情任务1(如图所示用实心圆作为导航定位图标)、剧情任务2(如图所示用横线填充圆作为导航定位图标)、剧情任务3(如图所示用竖线填充圆作为导航定位图标);挖宝任务包括剧情任务1(如图所示用实心三角作为导航定位图标)、挖宝任务2(如图所示用网格填充三角作为导航定位图标)、挖宝任务3(如图所示用点填充三角作为导航定位图标);队友提示任务包括:队友A的位置提示(如图所示导航定位图标)、队友B的位置提示(如图所示导航定位图标)。提示效果可以如图10所示,不同的任务类型各自对应的方位导航信息(以导航定位图标为例)不同,即使显示时会出现遮挡,也不影响提示各个任务所在任务执行位置相对目标虚拟角色的相对位置关系。
通过本申请提供的实施例,在终点位置命中任务提示区域中目标虚拟任务对应的目标提示位置上的目标方位导航信息,则对目标虚拟任务对应的目标方位导航信息进行突出显示。而在并未命中任何方位导航信息时,则控制目标虚拟角色按照移动控件当前指示的位置进行移动,以继续使用移动控件自身的移动控制功能。
作为一种可选的方案,在控制目标虚拟角色在自动导航状态下从角色位置自动移动至目标任务执行位置时,还包括:
S1,在移动控件的中心显示目标方位导航信息,并隐藏任务提示区域中除目标虚拟任务之外的其他的候选虚拟任务各自对应的方位导航信息。
具体结合图11所示示例进行说明:仍以上述假设场景为例,此外假设滑动操作选中的目标虚拟任务为任务1,则可以将任务1对应的方位导航信息显示在移动控件的中心,并隐藏任务提示区域中其他方位导航信息,甚至如图11所示隐藏收起任务提示区域。进一步,在任务列表中的任务1对应的条目也会被突出显示,以提示任务1为目标虚拟角色当前自动导航所要到达的目的地上待执行的候选虚拟任务。
通过本申请提供的实施例,在选定目标虚拟任务后,在移动控件的中心显示目标方位导航信息,并隐藏其他候选虚拟任务的方位导航信息,从而实现对显示界面的显示空间的节省,进而避免与目标虚拟角色在移动过程中所需呈现的其他显示元素产生遮挡影响。
作为一种可选的方案,在控制目标虚拟角色在自动导航状态下从角色位置自动移动至目标任务执行位置时,还包括:
S1,隐藏移动控件;
S2,在显示界面中显示用于提示目标虚拟角色正处于自动导航状态的状态提示信息。
需要说明的是,在一些游戏应用中,移动控件并不是一直显示在显示界面中的,而是在检测到控件触发操作后,才会显示对应的控件。比如,在显示界面的左下方检测到触控按压操作的情况下,才会在触控落点触发显示移动控件的万向轮盘。若在显示界面的左下方一直未检测到触控按压操作,则移动控件的万向轮盘可以但不限于保持隐藏状态。
在上述场景的前提下,在目标虚拟角色进入自动导航状态后,将保持对移动控件的隐藏效果,并在显示界面中以其他形式提示目标虚拟角色处于自动导航状态。
具体结合图12所示示例进行说明:假设移动控件是在检测到控件触发操作后才会显示。在滑动操作选中目标虚拟任务为任务1之后,控制目标虚拟角色进入自动导航至任务1所在任务执行位置的过程中,并在此隐藏移动控件。同时在显示界面中提示目标虚拟角色400处于“自动寻路中…”,以提示目标虚拟角色当前正在自动导航状态,且基于任务列表中任务1被突出显示的提示,可以确定任务1所在任务执行位置为目标虚拟角色所要到达的目的地。
通过本申请提供的实施例,在选定目标虚拟任务后,在移动控件被隐藏的形态下,通过文字提示的方式来提示目标虚拟角色处于自动导航状态,从而直观地展示出目标虚拟角色当前的运行状态,避免不必要的误操作干扰到自动导航过程。
作为一种可选的方案,在控制目标虚拟角色在自动导航状态下从角色位 置自动移动至目标任务执行位置时,还包括以下至少之一:
1)在目标虚拟角色受到攻击的情况下,中止自动导航状态;
需要说明的是,在本实施例中,虚拟游戏场景是为虚拟角色提供的任务场景,在该任务场景指示需要不同阵营的虚拟角色需要进行对抗攻击的情况下,则在目标虚拟角色受到敌方阵营的虚拟角色的攻击,将干扰中断目标虚拟角色当前的自动导航状态。
2)在移动控件被再次执行目标触发操作的情况下,中止自动导航状态。
需要说明的是,在本实施例中,在目标虚拟角色正在自动移动的过程中,若检测到移动控件被再次执行目标触发操作,则表示需要新的任务提示导航,或即将调整自动导航的目的地。因而目标虚拟角色当前的自动导航状态也将被中止。
通过本申请提供的实施例,不仅可以触发目标虚拟角色进入自动导航状态,还可以随时主动或被动地中止自动导航状态,以便于触发对目标虚拟角色的其他控制操作或为目标虚拟角色确定更新所要自动导航到达的目的地。从而实现对自动导航的灵活控制调整。
作为一种可选的方案,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息时,还包括:
S1,响应于在移动控件上执行的滑动操作,确定滑动操作的操作轨迹的终点位置;
S2,在终点位置位于为移动控件配置的目标移动方向锁定区域的情况下,控制目标虚拟角色向目标方向持续移动。
需要说明的是,在本实施例中的目标移动方向锁定区域可以但不限于是指锁定目标虚拟角色的移动方向,使其在该选定方向上持续移动,而不需要持续控制操作移动控件。这里目标移动方向锁定区域需与方位导航信息的显示区域不重叠,避免二者被同时触发或均无法触发的误操作。
具体结合图13所示示例进行说明:假设在移动控件的正上方的箭头指示区域是为预先配置的前进方向锁定区域。若检测到滑动操作的终点位置位于上述前进方向锁定区域,则表示触发自动前进,目标虚拟角色将在前进方向上保持持续移动。也就是说,在移动控件的任务提示区域中提示上述方位导航信息的同时,还可以控制目标虚拟角色进入对选定目标方向的持续移动。
通过本申请提供的实施例,若检测到滑动操作的终点位置位于上述目标移动方向锁定区域,则表示触发目标虚拟角色开始自动沿着前进方向前进,并将在前进方向上保持持续移动。从而实现在提示方位导航信息的同时,还可以简化对目标虚拟角色的移动控制操作,方便解放用户双手以执行其他操作,进而达到了扩展对虚拟角色的多维控制渠道的效果。
作为一种可选的方案,在在显示界面中显示目标虚拟角色所在的虚拟游戏场景之前,还包括以下至少之一:
1)配置任务提示区域中方位导航信息的显示样式;
2)配置将在任务提示区域中提示方位导航信息的虚拟任务的任务类型。
需要说明的是,在本实施例中,上述方位导航信息的显示样式可以包括但不限于导航定位图标的样式,方位导航信息的提示位置的样式及被选中后的突出显示方式等。例如,如导航定位图标的样式可以为图6中(a)-(b)所示,还可以为图4或图5中所示定位图标。如方位导航信息的提示位置可以为如图3中(a)-(c)所示的样式。这里对于本实施例中所涉及的显示样式及提示方式等的配置内容不做任何限定。
此外,在本实施例中,还可以但不限于配置所要提示的虚拟任务的任务类型。例如,如图10所示,可以包括:剧情任务、挖宝任务、队友提示任务,还可以包括:打卡插点任务、副本任务等。这里对于所涉及的任务类型,及对所要提示的任务的数量不做任何限定。
通过本申请提供的实施例,通过提前配置显示样式及提示内容,从而实现为用户提供自适应灵活提示的配置渠道,提升了用户的使用体验。
需要说明的是,本申请实施例适用于待执行的虚拟候选任务位于当前显示界面所呈现的视野之外,从而实现基于移动控件的任务提示区域中提示的方位导航信息就可以直观地获取到视野之外待执行任务的任务执行位置,而无需用户多次调整视野或当前位置,简化了任务提示操作,并丰富了移动控件的使用功能。具体结合图14所示流程来说明本申请提供的任务提示方法的详细流程,该详细流程包括步骤S1402至步骤S1424-2。
S1402,在显示有虚拟游戏场景的显示界面中,显示用于控制目标虚拟角色进行移动的移动控制轮盘。检测对该移动控制轮盘的触控操作,若检测到触控A点,则执行步骤S1404。这里的触控点A是指用户手指当前在触控操作面板(或触控屏)所确定出的落点。
需要说明的是,移动控制轮盘可以包括内外圈轮盘,二者一直存在;玩家旋转虚拟角色的朝向时,外圈相对位置轮盘将对应调整转动。
S1404,呼出内圈方向轮盘(也可称作内圈移动摇杆)。
S1406,判断是否启动外圈。
需要说明的是,这里的外圈是指为移动控件配置的任务提示区域。
S1408,若确定启动外圈,则呼出外圈相对位置提示(即任务提示区域)。若并未启动外圈,则执行步骤S1414。
S1410,检测目标虚拟角色是否调整朝向。若未调整朝向,则执行步骤S1414。
S1412,若调整朝向,则控制上述外圈相对位置更新(即使得外圈相对位置轮盘与目标虚拟角色的朝向实现同步调整转动)。
S1414,判断触控点B是否移动。这里的触控点B是指用户手指当前在触控操作面板所确定出的落点。
S1416-1,若检测到触控点B发生移动,则在显示界面显示由A向B沿线方向移动;S1416-2,若检测到触控点B并未移动,则表示并未触发对目标虚拟角色的移动控制,即控制模型(即目标虚拟角色对应的角色模型)静止。
S1418,判断上述触控点B是否移动到相对位置相应区域C中。
S1420-1,若检测到触控点B移动到区域C的UI控件(目标虚拟任务的方位导航信息)上,则激活自动导航。该自动导航功能是要控制模型(即目标虚拟角色对应的角色模型)开始自动移动至UI控件对应的任务执行位置;S1420-2,若检测到触控点B并未移动到区域C的UI控件上,则表示并未激活自动导航,即控制模型(即目标虚拟角色对应的角色模型)按照移动控件触发的移动控制操作继续移动,直至松手时模型静止。
S1422,判断是否在区域C的UI控件上松手(即触控操作面板上检测到的触控点消失)。
S1424-1,若检测到松手,则控制目标虚拟角色自动移动到区域C的UI控件对应的目的地(即任务执行位置);S1424-2,若检测到尚未在区域C中松手,则保持模型静止。
上述图14所示流程为示例,本实施例中对此不做任何限定。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一个方面,还提供了一种用于实施上述任务提示方法的任务提示装置。如图15所示,该装置包括:
显示单元1502,用于在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;
确定单元1504,用于响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务;
提示单元1506,用于在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息。
可选地,在本实施例中,上述各个单元模块所要实现的实施例,可以参考上述各个方法实施例。例如:
在一个实施例中,确定单元1504,还用于确定目标虚拟角色当前在角色位置上的角色朝向;按照角色朝向,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系。
在一个实施例中,任务提示装置还包括:
提示位置调整单元,用于在目标虚拟角色的角色朝向从第一朝向被调整为第二朝向的情况下,将与第一朝向对应的第一相对位置关系调整为与第二朝向对应的第二相对位置关系;将任务提示区域中所显示的任务执行位置的方位导航信息从与第一相对关系对应的第一提示位置上,调整至与第二相对位置关系对应的第二提示位置上。
在一个实施例中,提示单元1506,还用于在移动控件的外边界所配置的任务提示区域中的提示位置上,显示用于表示方位导航信息的导航定位图标;在显示界面中除移动控件所在显示区域之外的区域中,显示任务列表,其中,任务列表中包括候选虚拟任务的任务描述信息及与候选虚拟任务匹配的导航定位图标。
在一个实施例中,提示单元1506,还用于获取角色位置到任务执行位置之间的距离;按照与距离匹配的显示透明度,显示导航定位图标,其中,距离越远,对应的显示透明度越低。
在一个实施例中,提示单元1506,还用于获取角色位置到任务执行位置的连通状态;在连通状态指示目标虚拟角色允许从角色位置移动到任务执行位置的情况下,显示用于提示允许移动的移动提示标识。
在一个实施例中,任务提示装置还包括:
控制单元,用于响应于在移动控件上执行的滑动操作,从任务提示区域中确定出目标虚拟角色所要执行的目标虚拟任务;在目标虚拟角色所在的角色位置与目标虚拟任务所在的目标任务执行位置之间满足移动条件的情况下,控制目标虚拟角色在自动导航状态下从角色位置自动移动至目标任务执行位置。
在一个实施例中,控制单元,还用于响应于滑动操作,确定滑动操作的操作轨迹的终点位置;在终点位置命中任务提示区域中目标虚拟任务对应的目标提示位置上的目标方位导航信息的情况下,对目标虚拟任务对应的目标方位导航信息进行突出显示。
在一个实施例中,控制单元,还用于在移动控件的中心显示目标方位导航信息,并隐藏任务提示区域中除目标虚拟任务之外的其他的候选虚拟任务各自对应的方位导航信息。
在一个实施例中,控制单元,还用于隐藏移动控件;在显示界面中显示用于提示目标虚拟角色正处于自动导航状态的状态提示信息。
在一个实施例中,控制单元,还用于以下至少之一:在目标虚拟角色受到攻击的情况下,中止自动导航状态;在移动控件被再次执行目标触发操作的情况下,中止自动导航状态。
在一个实施例中,任务提示装置还包括:
角色移动单元,用于响应于在移动控件上执行的滑动操作,确定滑动操作的操作轨迹的终点位置;在终点位置位于为移动控件配置的目标移动方向锁定区域的情况下,控制目标虚拟角色向目标方向持续移动。
在一个实施例中,任务提示装置还包括:
配置单元,用于以下至少之一:配置任务提示区域中方位导航信息的显示样式;配置将在任务提示区域中提示方位导航信息的虚拟任务的任务类型。
根据本申请实施例的又一个方面,还提供了一种用于实施上述任务提示方法的电子设备,该电子设备可以是图1所示的终端设备或服务器。本实施例以该电子设备为终端设备为例来说明。如图16所示,该电子设备包括存储器1602和处理器1604,该存储器1602中存储有计算机可读指令,该处理器1604被设置为通过计算机可读指令执行上述任一项方法实施例中的步骤。
可选地,在本实施例中,上述电子设备可以位于计算机网络的多个网络设备中的至少一个网络设备。
可选地,在本实施例中,上述处理器可以被设置为通过计算机可读指令执行以下步骤:
S1,在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;
S2,响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务;
S3,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息。
可选地,本领域普通技术人员可以理解,图16所示的结构仅为示意,电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图16其并不对上述电子设备的结构造成限定。例如,电子设备还可包括比图16中所示更多或者更少的组件(如网络接口等),或者具有与图16所示不同的配置。
其中,存储器1602可用于存储软件程序以及模块,如本申请实施例中的任务提示方法和装置对应的程序指令/模块,处理器1604通过运行存储在存储器1602内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的任务提示方法。存储器1602可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1602可进一步包括相对于处理器1604远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器1602具体可以但不限于用于存储目标虚拟角色的属性信息及候选虚拟任务的任务信息及其任务执行位置等信息。作为一种示例,如图16所示,上述存储器1602中可以但不限于包括上述任务提示装置中的显示单元1502、确定单元1504、提示单元1506及处理单元1108。此外,还可以包括但不限于上述任务提示装置中的其他模块单元,本示例中不再赘述。
可选地,上述电子设备还包括:传输装置1606,用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1606包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1606为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
此外,上述电子设备还包括:显示器1608,用于显示上述虚拟游戏场景中的内容及移动控件的任务提示区域中的方位导航信息;和连接总线1610,用于连接上述电子设备中的各个模块部件。
在其他实施例中,上述终端设备或者服务器可以是一个分布式系统中的一个节点,其中,该分布式系统可以为区块链系统,该区块链系统可以是由该多个节点通过网络通信的形式连接形成的分布式系统。其中,节点之间可以组成点对点(P2P,Peer To Peer)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加入该点对点网络而成为该区块链系统中的一个节点。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括承载在计算机可读介质上的计算机程序/指令,该计算机程序/指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机程序可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机程序被中央处理器执行时,执行本申请实施例在上文提供的各种功能。
根据本申请的一个方面,提供了一种计算机可读存储介质,计算机设备 的处理器从计算机可读存储介质读取计算机可读指令,处理器执行该计算机可读指令,使得该计算机设备执行上述各种可选实现方式中提供的任务提示方法。
可选地,在本实施例中,上述计算机可读存储介质可以被设置为存储用于执行以下步骤的计算机可读指令:
S1,在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;
S2,响应于对显示界面上的移动控件执行的目标触发操作,确定目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,移动控件用于控制目标虚拟角色在虚拟游戏场景内移动,候选虚拟任务为尚未被执行的虚拟任务;
S3,在为移动控件配置的任务提示区域中与相对位置关系匹配的提示位置上,提示任务执行位置的方位导航信息。
可选地,在本实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过计算机可读指令来指令终端设备相关的硬件来完成,该计算机可读指令可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作 为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (20)

  1. 一种任务提示方法,由电子设备执行,所述方法包括:
    在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,所述虚拟游戏场景中设置有需要所述目标虚拟角色执行的虚拟任务;
    响应于对所述显示界面上的移动控件执行的目标触发操作,确定所述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,所述移动控件用于控制所述目标虚拟角色在所述虚拟游戏场景内移动,所述候选虚拟任务为尚未被执行的虚拟任务;
    在为所述移动控件配置的任务提示区域中与所述相对位置关系匹配的提示位置上,提示所述任务执行位置的方位导航信息。
  2. 根据权利要求1所述的方法,其特征在于,所述确定所述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系包括:
    确定所述目标虚拟角色当前在所述角色位置上的角色朝向;
    按照所述角色朝向,确定所述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的所述相对位置关系。
  3. 根据权利要求2所述的方法,其特征在于,在所述在为所述移动控件配置的任务提示区域中与所述相对位置关系匹配的提示位置上,提示所述任务执行位置的方位导航信息之后,所述方法还包括:
    在所述目标虚拟角色的角色朝向从第一朝向被调整为第二朝向的情况下,将与所述第一朝向对应的第一相对位置关系调整为与所述第二朝向对应的第二相对位置关系;
    将所述任务提示区域中所显示的所述任务执行位置的方位导航信息从与所述第一相对关系对应的第一提示位置上,调整至与所述第二相对位置关系对应的第二提示位置上。
  4. 根据权利要求1所述的方法,其特征在于,所述在为所述移动控件配置的任务提示区域中与所述相对位置关系匹配的提示位置上,提示所述任务执行位置的方位导航信息包括:
    在所述移动控件的外边界所配置的所述任务提示区域中的所述提示位置上,显示用于表示所述方位导航信息的导航定位图标;
    在所述显示界面中除所述移动控件所在显示区域之外的区域中,显示任务列表,其中,所述任务列表中包括所述候选虚拟任务的任务描述信息及与所述候选虚拟任务匹配的所述导航定位图标。
  5. 根据权利要求4所述的方法,其特征在于,所述显示用于表示所述方位导航信息的导航定位图标包括:
    获取所述角色位置到所述任务执行位置之间的距离;
    按照与所述距离匹配的显示透明度,显示所述导航定位图标,其中,所述距离越远,对应的所述显示透明度越低。
  6. 根据权利要求1所述的方法,其特征在于,所述提示所述任务执行位置的方位导航信息包括:
    获取所述角色位置到所述任务执行位置的连通状态;
    在所述连通状态指示所述目标虚拟角色允许从所述角色位置移动到所述任务执行位置的情况下,显示用于提示允许移动的移动提示标识。
  7. 根据权利要求1所述的方法,其特征在于,在所述提示所述任务执行位置的方位导航信息之后,所述方法还包括:
    响应于在所述移动控件上执行的滑动操作,从所述任务提示区域中确定出所述目标虚拟角色所要执行的目标虚拟任务;
    在所述目标虚拟角色所在的所述角色位置与所述目标虚拟任务所在的目标任务执行位置之间满足移动条件的情况下,控制所述目标虚拟角色在自动导航状态下从所述角色位置自动移动至所述目标任务执行位置。
  8. 根据权利要求7所述的方法,其特征在于,所述响应于在所述移动控件上执行的滑动操作,从所述任务提示区域中确定出所述目标虚拟角色所要执行的目标虚拟任务包括:
    响应于所述滑动操作,确定所述滑动操作的操作轨迹的终点位置;
    在所述终点位置命中所述任务提示区域中所述目标虚拟任务对应的目标提示位置上的目标方位导航信息的情况下,对所述目标虚拟任务对应的所述目标方位导航信息进行突出显示。
  9. 根据权利要求8所述的方法,其特征在于,所述方法还包括:
    在所述移动控件的中心显示所述目标方位导航信息,并隐藏所述任务提示区域中除所述目标虚拟任务之外的其他的所述候选虚拟任务各自对应的方位导航信息。
  10. 根据权利要求8所述的方法,其特征在于,所述方法还包括:
    隐藏所述移动控件;
    在所述显示界面中显示用于提示所述目标虚拟角色正处于所述自动导航状态的状态提示信息。
  11. 根据权利要求7所述的方法,其特征在于,所述方法还包括以下至少之一:
    在所述目标虚拟角色受到攻击的情况下,中止所述自动导航状态;
    在所述移动控件被再次执行所述目标触发操作的情况下,中止所述自动导航状态。
  12. 根据权利要求1至11中任一项所述的方法,其特征在于,所述方法还包括:
    响应于在所述移动控件上执行的滑动操作,确定所述滑动操作的操作轨迹的终点位置;
    在所述终点位置位于为所述移动控件配置的目标移动方向锁定区域的情况下,控制所述目标虚拟角色向目标方向持续移动。
  13. 根据权利要求1至11中任一项所述的方法,其特征在于,在所述在显示界面中显示目标虚拟角色所在的虚拟游戏场景之前,还包括以下至少之一:
    配置所述任务提示区域中所述方位导航信息的显示样式;
    配置将在所述任务提示区域中提示所述方位导航信息的虚拟任务的任务类型。
  14. 一种任务提示装置,包括:
    显示单元,用于在显示界面中显示目标虚拟角色所在的虚拟游戏场景,其中,所述虚拟游戏场景中设置有需要目标虚拟角色执行的虚拟任务;
    确定单元,用于响应于对所述显示界面上的移动控件执行的目标触发操作,确定所述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的相对位置关系,其中,所述移动控件用于控制所述目标虚拟角色在所述虚拟游戏场景内移动,所述候选虚拟任务为尚未被执行的虚拟任务;
    提示单元,用于在为所述移动控件配置的任务提示区域中与所述相对位置关系匹配的提示位置上,提示所述任务执行位置的方位导航信息。
  15. 根据权利要求14所述的装置,其特征在于,所述确定单元,还用于确定所述目标虚拟角色当前在所述角色位置上的角色朝向;按照所述角色朝向,确定所述目标虚拟角色当前所在的角色位置与候选虚拟任务所在的任务执行位置之间的所述相对位置关系。
  16. 根据权利要求15所述的装置,其特征在于,所述装置还包括:
    提示位置调整单元,用于在所述目标虚拟角色的角色朝向从第一朝向被调整为第二朝向的情况下,将与所述第一朝向对应的第一相对位置关系调整为与所述第二朝向对应的第二相对位置关系;将所述任务提示区域中所显示的所述任务执行位置的方位导航信息从与所述第一相对关系对应的第一提示位置上,调整至与所述第二相对位置关系对应的第二提示位置上。
  17. 根据权利要求14所述的装置,其特征在于,所述提示单元,还用于在所述移动控件的外边界所配置的所述任务提示区域中的所述提示位置上,显示用于表示所述方位导航信息的导航定位图标;在所述显示界面中除所述 移动控件所在显示区域之外的区域中,显示任务列表,其中,所述任务列表中包括所述候选虚拟任务的任务描述信息及与所述候选虚拟任务匹配的所述导航定位图标。
  18. 一种计算机可读存储介质,所述计算机可读存储介质包括存储的计算机可读指令,所述计算机可读指令被处理器运行时执行所述权利要求1至13任一项所述的方法。
  19. 一种计算机程序产品,包括计算机程序/指令,所述计算机程序/指令被处理器执行时实现权利要求1至13任一项所述的方法。
  20. 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机可读指令,所述处理器被设置为通过所述计算机可读指令执行所述权利要求1至13任一项所述的方法。
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