WO2023138184A1 - 提示信息的显示方法、装置和存储介质及电子设备 - Google Patents

提示信息的显示方法、装置和存储介质及电子设备 Download PDF

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Publication number
WO2023138184A1
WO2023138184A1 PCT/CN2022/131120 CN2022131120W WO2023138184A1 WO 2023138184 A1 WO2023138184 A1 WO 2023138184A1 CN 2022131120 W CN2022131120 W CN 2022131120W WO 2023138184 A1 WO2023138184 A1 WO 2023138184A1
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Prior art keywords
target
information
session
template
session template
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PCT/CN2022/131120
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English (en)
French (fr)
Inventor
叶博
刘沛城
邹丽媛
唐凯
刘晓皓
王子健
Original Assignee
腾讯科技(深圳)有限公司
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Priority to KR1020247005773A priority Critical patent/KR20240026256A/ko
Publication of WO2023138184A1 publication Critical patent/WO2023138184A1/zh
Priority to US18/369,712 priority patent/US20240001236A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
    • A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/57Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
    • A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of video

Definitions

  • the present application relates to the field of computers, in particular, to a display method, device, storage medium, computer program product and electronic equipment for prompt information.
  • a method, device, storage medium, computer program product, and electronic device for displaying prompt information are provided.
  • a method for displaying prompt information executed by an electronic device, comprising: displaying a conversation template interface in a virtual interaction scene; wherein, the conversation template interface includes at least one piece of conversation template information; and responding to a target operation triggered on the target conversation template information in the at least one piece of conversation template information, displaying target prompt information; the target prompt information is used to represent the information content of the target conversation template information and the target location indicated by the target operation.
  • a display device for prompt information including: a first display unit, configured to display a conversation template interface in a virtual interaction scene; wherein, the conversation template interface includes at least one piece of conversation template information; and a second display unit, configured to display target prompt information in response to a target operation triggered on the target conversation template information in the at least one piece of conversation template information; the target prompt information is used to represent the information content of the target conversation template information and the target position indicated by the target operation.
  • a computer-readable storage medium includes stored computer-readable instructions, wherein, when the computer-readable instructions are executed, the display method of the above prompt information is executed.
  • a computer program product includes computer-readable instructions, and the computer-readable instructions are stored in a computer-readable storage medium.
  • the processor of the computer device reads the computer-readable instructions from the computer-readable storage medium, and the processor executes the computer-readable instructions, so that the computer device executes the above method for displaying prompt information.
  • an electronic device including a memory, a processor, and computer-readable instructions stored on the memory and operable on the processor, wherein the above-mentioned processor executes the above-mentioned prompt information display method through the computer-readable instructions.
  • FIG. 1 is a schematic diagram of an application environment of an optional prompt information display method according to an embodiment of the present application
  • Fig. 2 is a schematic diagram of the flow of an optional prompt information display method according to an embodiment of the present application
  • FIG. 3 is a schematic diagram of an optional display method for prompt information according to an embodiment of the present application.
  • FIG. 4 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 8 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 10 is a schematic diagram of another optional display method for prompt information according to an embodiment of the present application.
  • FIG. 11 is a schematic diagram of another optional display method for prompt information according to an embodiment of the present application.
  • Fig. 12 is a schematic diagram of another optional method for displaying prompt information according to an embodiment of the present application.
  • FIG. 13 is a schematic diagram of an optional display device for prompt information according to an embodiment of the present application.
  • Fig. 14 is a schematic structural diagram of an optional electronic device according to an embodiment of the present application.
  • a method for displaying prompt information is provided.
  • the above method for displaying prompt information may be, but not limited to, applied to the environment shown in FIG. 1 . It may include, but is not limited to, a user equipment 102 , a network 110 and a server 112 , wherein, the user equipment 102 may include, but is not limited to, a display 108 , a processor 106 and a memory 104 .
  • Step S102 the user device 102 obtains the target conversation template information 1004 and the target location 1008 obtained in response to the first operation (triggered on the conversation template interface 1002, selecting and dragging the target conversation template information 1004) and the second operation (triggered on the target scene map 1006, selecting the target location 1008);
  • Steps S104-S106 the user equipment 102 sends the target session template information 1004 and the target location 1008 to the server 112 through the network 110;
  • Step S108 the server 112 processes the target session template information 1004 and the target location 1008 through the processing engine 116, thereby generating target prompt information;
  • the server 112 sends the target prompt information to the user equipment 102 through the network 110, and the processor 106 in the user equipment 102 displays the target prompt information on the display 108 and stores the target prompt information in the memory 104.
  • the above steps can be independently completed by the user equipment 102, that is, the user equipment 102 performs steps such as generating target prompt information, thereby reducing the processing pressure on the server.
  • the user equipment 102 includes, but is not limited to, a handheld device (such as a mobile phone), a notebook computer, a desktop computer, and a vehicle-mounted device, and the present application does not limit the specific implementation manner of the user equipment 102 .
  • the method for displaying prompt information is performed by an electronic device, and specifically includes:
  • Step S202 displaying a conversation template interface in a virtual interaction scene; wherein, the conversation template interface includes at least one piece of conversation template information;
  • Step S204 in response to the target operation triggered on the target session template information in the at least one piece of session template information, display target prompt information; the target prompt information is used to represent the information content of the target session template information and the target location indicated by the target operation.
  • the method for displaying the above prompt information can be applied in an interactive scene in which a shortcut (conversation template information) is accurately sent in a game, but at this time, the virtual interaction scene is a virtual game scene.
  • the electronic device closes the shortcut interface and calls out a mini-map (target scene map); Select (the second operation) the location of the target location on the mini-map in the virtual game scene to send the shortcut; after sending, the electronic device will display the visual effects (target prompt information) corresponding to the shortcut at the target location to remind the player in a targeted manner; in addition, if the user drags the target location on the mini-map to the position of the teammate's head portrait, it can be regarded as but not limited to a reminder specially for this teammate.
  • the target prompt information may be, but not limited to, the prompt information for virtual objects of the same camp; in addition, the target prompt information may also be played or sent in the form of voice, video, audio, etc., but not limited to.
  • the target prompt information may be obtained according to the target session template information and the target location indicated by the target operation.
  • Obtaining the target prompt information according to the target session template information and the target location can be understood as, but not limited to, constructing an association relationship between the target prompt information corresponding to the target session template information and the target location, for example, using the target session template information to determine the information content of the target prompt information, and using the target location to determine the display mode of the target prompt information, wherein the display mode can be but not limited to include display position, display format, display form, etc.;
  • obtaining the target prompt information according to the target session template information and the target location can also be understood as, but not limited to, integrating the information content of the target session template information and the location information of the target location, and obtaining the target prompt information for the content prompt of the target session template information for the target location, such as the content information of the target session template information is "Beware of the enemy", and the target location is the location of the friendly defense tower, and then the information content of the target session template information "Beware of the enemy" and the location information of the target location (friendly defense tower) are integrated and processed, and the target location (friendly defense tower) is obtained.
  • the content of the target session template information prompts the target prompt message "Beware of the enemy stealing the tower".
  • the electronic device displays a conversation template interface in a virtual interaction scene; wherein, the conversation template interface includes at least one piece of conversation template information; and the electronic device responds to the target operation triggered by the target conversation template information in the at least one piece of conversation template information, displaying target prompt information; the target prompt information is used to represent the information content of the target conversation template information and the target position indicated by the target operation.
  • the virtual interaction scene is a virtual scene that can support user interaction.
  • it can be a virtual game scene, and players can interact with the game in the virtual game scene
  • Conversation template information is the preset target message when conducting a conversation in a virtual interaction scene. Users can conduct conversation communication through the conversation template information to avoid re-editing information, which is conducive to improving the efficiency of conversation communication.
  • the target session template information is the session template information selected by the user in the session template interface.
  • the target prompt information may be based on the information content of the target session template information and the target location indicated by the target operation.
  • the information content may refer to the specific session content in the session template information, such as specific text content;
  • the target location may include the location where the prompt needs to be indicated after the target session template information is selected by the target operation, specifically, it may be the location in the virtual interaction scene, so that targeted prompts can be given for specific locations in the virtual interaction scene.
  • the electronic device displays a conversation template interface in a virtual interaction scene, wherein the conversation template interface includes at least one piece of conversation template information; in response to a target operation triggered by the target conversation template information in the at least one piece of conversation template information, displaying target prompt information representing the information content of the target conversation template information and the target position indicated by the target operation; by establishing an association between the target prompt information corresponding to the target conversation template information and the target position, the purpose of accurately displaying the prompt information is achieved, thereby achieving the technical effect of improving the display accuracy of the prompt information.
  • the types of information represented by the session template information are various, so the number of session template information is also multiple, so that each session template information can be stored in the session template interface, so as to perform unified management on each session template information through the session template interface.
  • the session template interface can be hidden, and the complete session template interface can be expanded when the session template information needs to be displayed; after the session template interface in the hidden state is unfolded and displayed, the user can select the session template information to be displayed from the session template interface, so as to communicate efficiently through the session template information.
  • the electronic device when the user selects the session template information to be displayed from the session template interface, the electronic device increases the richness of the finally displayed target prompt information in more dimensions (such as the dimension of the session template information and the dimension of the position on the target scene map), so that the finally displayed target prompt information is richer, and the accuracy of the information prompt can be improved.
  • the target scene map corresponding to the virtual interaction scene may display, but is not limited to, rough pictures corresponding to various positions in the virtual game scene.
  • a virtual defense tower is placed at position A1 in the virtual game scene, and the virtual defense tower is a key object, and a rough sign corresponding to the virtual defense method is displayed at position A2 mapped to position A1 in the target scene map; if a virtual tree is placed at position B1 in the virtual game scene, and the virtual tree is a non-key object, then A rough general screen is displayed at the position B2 mapped to the position B1 in the target scene map.
  • the first operation triggered on the target session template information in at least one piece of session template information may be, but not limited to, the first selection operation performed on the target session template information;
  • the second operation triggered at the target location on the target scene map may be, but not limited to, the second selection operation on the target location row on the target scene map;
  • the second operation may be set to be allowed to execute when the first operation is not over, such as the first operation is a long press operation, when the long press operation is not over, by An intermediate operation (such as a drag operation) moves to the target position on the target scene map, and further performs a pop-up operation (or can be understood as the end operation of the above-mentioned long-press operation) to determine the target position.
  • the electronic device displays a virtual game scene 302 and a conversation template interface 304, wherein the virtual game scene 302 also displays a sub-map 308-2 of a real scene, and the conversation template interface 304 includes at least one piece of conversation template information, such as the conversation template information "Sorry, my mistake", the conversation template information "Don't take it alone, you will be caught", and the conversation template information "enemy resurrection, retreat", as shown in (a) in Fig. 3; further shown in (b) in Fig.
  • the electronic device responds to the first operation triggered by the target session template information 306 in at least one piece of session template information "don't take it alone, you will be caught", and the electronic device displays the target scene map 308 corresponding to the virtual game scene; and as shown in (c) in FIG. 2, the information content of the target session template information 306 that has an association relationship between the positions corresponding to the target position 310.
  • displaying target prompt information includes: displaying first prompt information; wherein, the first prompt information includes target object identification information and information content of target session template information.
  • the target object is a virtual object worth prompting in the virtual interaction scene, such as a virtual building, a virtual character, a virtual prop, and the like.
  • the identification information is used to identify the target object, and different target objects may be identified by different identification information.
  • the information content refers to the specific message content in the session template information, which may specifically be the text content in the session template information.
  • the first prompt information displayed by the electronic device includes the identification information of the target object and the information content of the target conversation template information, so that the display of the first prompt information can prompt the information content for the target object, which is beneficial to improve the pertinence of the information prompt.
  • the method for displaying the prompt information further includes: in the virtual interaction scene, when the distance between the position corresponding to the target position and the position of the target object in the virtual interaction scene is less than or equal to the target threshold, acquiring the first prompt information.
  • the target object may be but not limited to an object in the key object list, wherein the object in the key object list may be but not limited to an object worthy of prompting, such as a virtual building, a virtual character, a virtual prop, and the like.
  • the electronic device acquires the first prompt information when the distance between the position corresponding to the target position in the virtual game scene and the position of the target object in the virtual game scene is less than or equal to the target threshold.
  • the electronic device displays a virtual game scene 302 and a conversation template interface 304, wherein the virtual game scene 302 also displays a real scene sub-map 308-2, and the conversation template interface 304 includes at least one piece of conversation template information, such as conversation template information "Sorry, my mistake", conversation template information "don't take it alone, you will be caught”, conversation template information "enemy resurrection, retreat", as shown in (a) in Fig.
  • the electronic device responds to the first operation triggered by the target session template information 402 "resurrection, retreat", and the electronic device displays the target scene map 308 corresponding to the virtual game scene; and as shown in (c) in FIG.
  • the target conversation template information 402 and the target prompt information 408 (first prompt information) acquired by the target location 404 , wherein the target prompt information 408 includes the identification information of the target object 406 and the information content of the target conversation template information 402 .
  • the electronic device triggers the generation process of the first prompt information according to the distance between the target position and the target object, which can simplify the generation operation of the prompt information and help improve the operation efficiency of the information prompt.
  • the target object includes a first virtual character
  • the method for displaying the prompt information further includes: obtaining second prompt information; wherein the second prompt information includes identification information of the first virtual character, identification information of the second virtual character, and information content of the target session template information, the second virtual character is a virtual character manipulated by a second client, and the second client is a client that triggers the target operation; and sending the second prompt information to the first client, so that the second prompt information is displayed on the first client; wherein the first client is the client that manipulates the first virtual character.
  • the first avatar and the second avatar may be in the same camp, but not limited to, and then the second prompt information is sent separately to the avatars of the same camp to improve the pertinence of information prompts; in addition, in this embodiment, the first avatar and the second avatar may be in but not limited to different camps, and then the second prompt information is separately sent to the avatars of any camp, so as to realize the information interaction function similar to private chat.
  • the electronic device obtains the second prompt information, wherein the second prompt information includes the identification information of the first virtual character, the identification information of the second virtual character and the information content of the target session template information, the second virtual character is the virtual character controlled by the second client, and the second client is the client that triggers the target operation; the second prompt information is sent to the first client so that the second prompt information is displayed on the first client, wherein the first client is the client that manipulates the first virtual character, achieving the purpose of displaying information and achieving the effect of improving the pertinence of information display.
  • the target object includes a third virtual character
  • the method for displaying the prompt information further includes: acquiring target association information between the third virtual character and the second virtual character; wherein, the second virtual character is a virtual character manipulated by a second client, and the second client is a client that triggers a target operation; adjusting information content of the target session template information according to the target association information; displaying target prompt information includes: displaying third prompt information;
  • the electronic device obtains target association information between the third virtual character and the second virtual character, wherein the second virtual character is the virtual character controlled by the second client, and the second client is the client that triggers the target operation; adjusts information content of the target session template information according to the target association information; displays third prompt information, wherein the third prompt information includes identification information of the third virtual character, identification information of the second virtual character, and adjusted information content of the target session template information.
  • the target association information refers to the interaction relationship between the third virtual character and the second virtual character. Based on the interaction relationship, the information content of the target conversation template information can be correspondingly adjusted, thereby improving the pertinence of prompting of the target conversation template information.
  • the electronic device obtains the target association information 506 between the third virtual character 504 and the second virtual character 502, such as the third virtual character 504 and the second virtual character 502.
  • the electronic device adjusts the information content of the target conversation template information 508 according to the goal association information 506, such as adjusting the information content of the target conversation template information 508, such as "be careful of enemies" to "brother, be careful of enemies"; further, the electronic device displays third prompt information 510, wherein, the third prompt information 5 10 includes the identification information of the third avatar 504, the identification information of the second avatar 502, and the information content of the adjusted target conversation template information 508, such as "brother, beware of enemies".
  • the role association information can be understood as, but not limited to, the target interaction relationship set by the game background.
  • virtual character A and virtual character B are in a couple relationship in the game background.
  • the information content of the target conversation template information is adjusted according to the relationship between virtual character A and virtual character B in the game background.
  • the electronic device adjusts the information content of the target conversation template information based on the goal association information between the third avatar and the second avatar, so as to provide prompts through the adjusted target conversation template information, which can improve the pertinence of the target conversation template information.
  • the information content of the target session template information is adjusted according to the target association information, including at least one of the following:
  • the account association information may be, but not limited to, the closeness of interaction between accounts, specifically, the closeness of interaction between game accounts. Among them, it is possible, but not limited to, to increase the interaction intensity by participating in a virtual game together or giving each other virtual props.
  • the role association information refers to the association relationship between the third virtual character and the second virtual character, such as various types of association relationships such as teammates and opponents.
  • the expression object information is used to indicate the attribute information of the expression object of the information content of the target conversation template information, where the expression object includes at least one of the following: it, him, her, them, them, them, everyone, you, me, etc.
  • the information content of the target conversation template information before adjustment is "Be careful everyone”
  • the expression object in the obtained expression object information is a separate object, so if the expression object "Everyone” is used again, there will be a problem of expressing the wrong meaning, and then the information content of the target conversation template information is adjusted from "Be careful everyone" to "Be careful you”.
  • the electronic device adjusts the information content of the target conversation template information according to the account association information between the account corresponding to the third virtual character and the account corresponding to the second virtual character; adjusts the information content of the target conversation template information according to the role association information between the third virtual character and the second virtual character; Shows the effect of flexibility.
  • the method for displaying prompt information further includes: displaying the session operation identifier on the session template interface; the session operation identifier corresponds to the session template information in at least one session template information; in response to the first operation triggered on the target session template information in the at least one session template information, displaying the target scene map corresponding to the virtual interaction scene, including: in response to the first operation triggered by the target session template information corresponding to the target session template information, displaying the target scene map corresponding to the virtual interaction scene.
  • a session operation identifier corresponding to at least one session template information in the session template information is displayed on the session template interface; in response to the first operation triggered by the target operation identifier corresponding to the target session template information, the target scene map is displayed.
  • the electronic device displays a target operation identifier 606 corresponding to the target session template information 604 (such as "enemy revives, retreat") in the session template interface 602, wherein at least one session operation identifier is displayed in the session template interface 602, and the session operation identifier in the at least one session operation identifier corresponds to the session template information in at least one piece of session template information, and the at least one session operation identifier includes the target operation identifier 606; the first operation triggered by the target operation identifier 606 is further obtained.
  • the target operation identifier 606 corresponding to the target session template information 604 (such as "enemy revives, retreat"
  • the session operation identifier in the at least one session operation identifier corresponds to the session template information in at least one piece of session template information
  • the at least one session operation identifier includes the target operation identifier 606; the first operation triggered by the target operation identifier 606 is further obtained.
  • the electronic device displays the session operation identifier on the session template interface, so as to support the user to trigger interaction through the session operation identifier, which is beneficial to improve the operation efficiency of the information prompt.
  • the method for displaying prompt information further includes: updating the session template information displayed in the session template interface in response to an information switching request triggered for at least one piece of session template information.
  • an interface switching request triggered by any session template information in at least one piece of session template information is acquired, wherein the interface switch request is used to request switching of a display sub-interface of the session template interface, and at least one piece of session template information is located in the first display sub-interface of the session template interface; and the session template information in the second display sub-interface of the session template interface is displayed, wherein the second display sub-interface is different from the first display sub-interface.
  • the electronic device directly performs interface switching on any session template information in at least one piece of session template information, which can improve the efficiency of interface switching, but at the same time, it is also easy to cause false touches.
  • the session operation identifier in at least one session operation identifier is set to correspond one-to-one with the session template information in at least one piece of session template information, and the first operation is triggered through the session operation identifier, which decouples the relationship between the first operation and any session template information, and reduces the probability of accidental touches.
  • the method for displaying the prompt information also includes:
  • the first operation may be, but not limited to, a long-press operation triggered on the session template interface
  • the second operation may be, but not limited to, a pop-up operation in which the above-mentioned long-press operation ends at a target position on the target scene map
  • a drag operation may be used, but not limited to, to associate the first operation with the second operation.
  • the user can perform a long press on the target operation identifier to trigger the selected operation, the electronic device can detect the operation duration of the selected operation, and when the duration reaches the target threshold, the electronic device can determine the selected operation as the first operation triggered on the target operation identifier.
  • the first operation is triggered by continuously selecting the operation for the session operation identifier, decoupling the relationship between the first operation and any session template information, and reducing the probability of false touch.
  • the method for displaying the prompt information also includes:
  • the first operation may be, but not limited to, a long-press operation triggered on the session template interface
  • the second operation may be, but not limited to, a pop-up operation in which the above-mentioned long-press operation ends at a target position on the target scene map
  • a drag operation may be used, but not limited to, to associate the first operation with the second operation.
  • the electronic device when the execution of the selection operation is not completed and the drag operation in the first direction is acquired, the electronic device obtains the first position on the target scene map when the drag operation is terminated; when the drag operation in the first direction and/or the selection operation of the electronic device is completed, the electronic device determines the first position as the target position.
  • the first direction is a direction in which the user drags the selected target operation identifier to move.
  • the electronic device displays the session template interface 602, and acquires the selected operation triggered by the target operation identifier 606 corresponding to the target session template information 604, as shown in (a) in FIG. 8 ; If the drag operation and/or selection operation in the direction is finished at this time, the electronic device determines the first position as the target position.
  • the first position on the target scene map when the drag operation in the first direction is completed is determined as the target position, so as to support the user to flexibly select the target scene map, which is conducive to improving the processing efficiency of information prompts.
  • the method for displaying the prompt information further includes: when the selection operation is not completed and a drag operation in the second direction is obtained, moving the display position of the target session template information in the session template interface.
  • the operation identifier can be set, but not limited to, as an identifier that can trigger multiple types of operations.
  • the selection operation and the drag operation in the first direction can trigger the first operation
  • the selection operation and the drag operation in the second direction can trigger the movement operation of moving the target session template information and/or the display position of the target operation identifier in the session template interface.
  • the electronic device can change the display position of the target conversation template information in the conversation template interface according to the drag operation triggered by the user, so that the user can quickly select the target conversation template information, thereby improving the processing efficiency of information prompts.
  • displaying the session template interface in the virtual interaction scene includes: displaying the session template information identifier in the virtual interaction scene; and displaying the session template interface in the virtual interaction scene in response to an expansion operation performed on the session template information identifier.
  • the session template information identifier is used as a display entry of each session template information, and is used for interacting with the session template information identifier to display each session template information in a virtual interaction scene.
  • the electronic device can display a virtual interaction scene, and display a session template information identifier in the virtual interaction scene, so as to trigger an operation on the session template information identifier, such as a user triggering an unfolding operation on the session template information identifier, and the electronic device displays a session template interface in the virtual interaction scene, so that the user can perform session interaction through each session template information in the session template interface.
  • the electronic device displays a virtual game scene 302 and a session template information identifier 902, as shown in (a) in FIG. 9 ;
  • the electronic device uses the session template information identifier as the display entry of each session template information, and can properly hide the session template interface, avoiding the blocking of the virtual interaction scene by the session template interface, so as to ensure the operational efficiency of various interactions in the virtual interaction scene.
  • displaying target prompt information includes at least one of the following: displaying target prompt information at a position corresponding to the target position in the virtual interaction scene; displaying a prompt logo matching the target session template information at a position corresponding to the target position in the virtual interaction scene.
  • the electronic device may, but is not limited to, directly display the target prompt information at the position corresponding to the target position in the virtual game scene; in addition, considering that the information display area of the target prompt information may be too large, it is easy to block the user's line of sight, and then when the information display area of the target prompt information may, but not limited to, exceed the display threshold, a prompt logo matching the target session template information is displayed at the position corresponding to the target position in the virtual game scene to replace the information display of the target prompt information, thereby ensuring that Operational efficiency of various interactions in interactive scenarios.
  • the method for displaying the prompt information also includes:
  • the information configuration interface includes a first configuration interface and a second configuration interface
  • the first configuration interface includes session template information existing in the session template interface
  • the second configuration interface includes session template information not in the session template interface
  • the target configuration interface In response to the information configuration request triggered on the target configuration interface, configure the session template information contained in the target configuration interface; the target configuration interface includes at least one of the first configuration interface or the second configuration interface.
  • the session template information may be, but not limited to, user-defined input information, and may also be but not limited to optional session template information provided by the system to the user in the second configuration interface.
  • the target configuration interface includes at least one of the first configuration interface or the second configuration interface.
  • the electronic device displays an information configuration interface for session template information, wherein the information configuration interface includes a first configuration interface and a second configuration interface, the first configuration interface includes existing session template information in the session template interface, and the second configuration interface includes session template information that does not exist in the session template interface; the electronic device configures the existing session template information in response to the first information configuration request triggered on the first configuration interface;
  • the electronic device displays a first configuration interface 1004 and a second configuration interface 1002.
  • the first configuration interface 1004 includes the existing session template information in the session template interface
  • the second configuration interface 1002 includes session template information that does not exist in the session template interface, as shown in (a) in FIG. 10; further as shown in (b) in FIG.
  • the template information "resurrect the enemy, retreat" is transferred to the first configuration interface 1004 .
  • the electronic device displays an information configuration interface for session template information, wherein the information configuration interface includes a first configuration interface and a second configuration interface, the first configuration interface includes existing session template information in the session template interface, and the second configuration interface includes session template information that does not exist in the session template interface; in response to the first information configuration request triggered on the first configuration interface, the existing session template information is configured; and/or, in response to the second information configuration request triggered on the second configuration interface, configuration processing is performed on the session template information that does not exist, and the accuracy of the session template information is improved.
  • the information configuration interface includes a first configuration interface and a second configuration interface
  • the first configuration interface includes existing session template information in the session template interface
  • the second configuration interface includes session template information that does not exist in the session template interface
  • the method for displaying the prompt information also includes:
  • the template image may be, but not limited to, a static image or a dynamic image, such as an in-game emoticon, a graffiti logo, a game icon, a sender logo (such as an account logo that triggers target prompt information), and the like.
  • the template image can also, but is not limited to, use an interactive solution similar to the display method of the above prompt information to make the communication more accurate and rich. For example, after opening the image template interface, press the target template image to drag, and then close the image template interface, then call out the mini-map, select the target position on the mini-map to display the target template image, or send the target template image to the target object where the target position is located to achieve more precise image interaction.
  • the electronic device displays a virtual game scene 302 and an image template interface 1104, wherein the virtual game scene 302 also displays a real scene sub-map 308-2, as shown in (a) in FIG. 11 ;
  • the electronic device displays the target prompt image 1108 acquired according to the target template image 1104 and the second position 1106; in addition, the target prompt image 1108 can also be displayed in the real scene sub-map 308-2, but not limited to.
  • the electronic device displays an image template interface in a virtual interaction scene, wherein the image template interface includes at least one template image; in response to the third operation triggered on the target template image in the at least one template image, a target prompt image is displayed, and the target prompt image is obtained according to the target template image and the target prompt image acquired at the second location, thereby achieving the purpose of accurately displaying the prompt image, thereby achieving the technical effect of improving the display accuracy of the prompt image.
  • the display method of the above-mentioned prompt information is applied to the interactive scene of accurately sending shortcuts (conversation template information) in the game, for example, after clicking on the shortcut interface (conversation template interface), pressing (the first operation) the virtual button corresponding to the shortcut and performing a drag operation, closing the shortcut interface and calling out the mini-map (target scene map); and then responding to the drag operation, displaying the logo corresponding to the shortcut and dragging it on the mini-map, and using the drag operation to select (the second operation) the target position on the mini-map in the virtual game scene
  • the visual effects (target prompt information) corresponding to the shortcut will be displayed at the target position to remind the player in a targeted manner; in addition, if the target position dragged to the mini-map is the position of the teammate's avatar, it can be regarded as but not limited to a reminder specifically for this teammate.
  • the player when the player opens the strategy panel, presses the button on the row where the shortcut is located and drags it, then closes the shortcut interface and opens the mini-map; if the shortcut interface does not have the page-cutting function of sliding up and down, then an additional button may not be needed.
  • the shortcut interface does not have the page-cutting function of sliding up and down, then an additional button may not be needed.
  • the player can select the target location or target object on the mini-map to send the shortcut; the player chooses to send the shortcut at the target location, and a special visual prompt will appear at the target location; the player chooses to send the shortcut to the target teammate, that is, drag to the teammate's avatar to send the shortcut. Then the target teammate's avatar will be additionally displayed in the prompt banner in the center;
  • Step S1202 acquiring the display operation of the shortcut language interface
  • Step S1204 displaying the shortcut language interface
  • Step S1206 acquiring the pressing operation and sliding operation of the shortcut button
  • Step S1210 acquiring the lift operation triggered at the target position in the mini-map
  • Step S1212 display special effects on the scene and the mini-map, and display a banner on the top of the screen.
  • this embodiment can combine shortcut words and location information, such as "the enemy disappears", “pay attention to the observation range”, “don't single-arm, you will be caught” and other shortcut words and location information.
  • shortcut words and location information After combining shortcut words and location information, teammates can more clearly know where the enemy disappears, where it needs to be warded, and where teammates are easy to be caught alone.
  • this embodiment can allow the shortcut words and teammate information to be aggregated. For example, after the shortcut words such as "playing well” and “need help" are combined with the teammate information, the teammates can express more specifically which teammate is praised and which teammate needs to cooperate with them.
  • this embodiment can increase the precision requirements of the shortcut language communication in the player game. Prompts will be clearer and communication will be richer.
  • a device for displaying prompt information for implementing the above method for displaying prompt information is also provided.
  • the device includes:
  • the first display unit 1302 is configured to display a conversation template interface in a virtual interaction scene; wherein, the conversation template interface includes at least one piece of conversation template information; and
  • the second display unit 1304 is configured to display target prompt information in response to a target operation triggered on the target session template information in at least one piece of session template information; the target prompt information is used to characterize the information content of the target session template information and the target location indicated by the target operation.
  • the device for displaying the above-mentioned prompt information can be applied, but not limited to, to an interactive scene in which a shortcut word (conversation template information) is accurately sent in a game.
  • a shortcut word (conversation template information)
  • pressing the first operation
  • the virtual button corresponding to the shortcut word and performing a drag operation closing the shortcut language interface and exhaling a mini-map (target scene map); location in the scene to send the shortcut; after sending, the visual effects (target prompt information) corresponding to the shortcut will be displayed at the target location to remind the player in a targeted manner;
  • the target location dragged onto the mini-map is the location of a teammate’s avatar, it can be regarded as but not limited to a reminder specifically for this teammate.
  • the target prompt information can be, but not limited to, prompt information for virtual objects of the same camp; in addition, the target prompt information can also be played or sent in the form of voice, video, audio, etc., but not limited to.
  • acquiring the target prompt information according to the target session template information and the target location can be understood as, but not limited to, constructing an association between the target prompt information corresponding to the target session template information and the target location, for example, using the target session template information to determine the information content of the target prompt information, and using the target location to determine the display mode of the target prompt information.
  • obtaining the target prompt information according to the target session template information and the target location can also be understood as, but not limited to, integrating the information content of the target session template information and the location information of the target location, and obtaining the target prompt information for the content prompt of the target session template information for the target location, such as the content information of the target session template information is "Beware of the enemy", and the target location is the location of the friendly defense tower, and then the information content of the target session template information "Beware of the enemy" and the location information of the target location (friendly defense tower) are integrated and processed, and the target location (friendly defense tower) is obtained.
  • the content of the target session template information prompts the target prompt message "Beware of the enemy stealing the tower".
  • a virtual game scene and a session template interface are displayed, wherein the session template interface contains at least one piece of session template information; in response to a target operation triggered by the target session template information in at least one piece of session template information, the target prompt information is obtained according to the target session template information and the target position indicated by the target operation; and the target prompt information is displayed.
  • the device further includes: a third display unit, configured to display a target scene map corresponding to the virtual interaction scene in response to a first operation triggered on target session template information in at least one piece of session template information; and a second acquisition unit, configured to respond to a second operation triggered at a target position on the target scene map, to acquire target prompt information according to the target session template information and the target position.
  • a third display unit configured to display a target scene map corresponding to the virtual interaction scene in response to a first operation triggered on target session template information in at least one piece of session template information
  • a second acquisition unit configured to respond to a second operation triggered at a target position on the target scene map, to acquire target prompt information according to the target session template information and the target position.
  • the second display unit 1304 includes: a first display module, configured to display first prompt information; where the first prompt information includes target object identification information and information content of target session template information.
  • a first acquisition unit is further included, and the first acquisition unit includes: a first acquisition module, configured to acquire first prompt information when the distance between the position corresponding to the target position and the position of the target object in the virtual interaction scene in the virtual interaction scene is less than or equal to the target threshold.
  • the target object includes a first virtual character
  • the first obtaining unit includes: a second obtaining module, configured to obtain second prompt information
  • the second prompt information includes identification information of the first virtual character, identification information of the second virtual character, and information content of the target session template information
  • the second virtual character is a virtual character manipulated by a second client
  • the second client is a client that triggers the target operation
  • the device further includes: a sending module, configured to send the second prompt information to the first client, so that the second prompt information is displayed on the first client, wherein the first client is the client that manipulates the first virtual character.
  • the target object includes a third virtual character
  • the first obtaining unit includes: a third obtaining module, configured to obtain target association information between the third virtual character and the second virtual character; wherein, the second virtual character is a virtual character manipulated by a second client, and the second client is a client that triggers a target operation; an adjustment module is configured to adjust the information content of the target session template information according to the target association information;
  • the second display unit 1304 includes: a second display module, configured to display third prompt information; The information content of the template information.
  • the adjustment module includes at least one of the following: the first adjustment submodule is used to adjust the information content of the target session template information according to the account association information between the account corresponding to the third virtual role and the account corresponding to the second virtual role; the second adjustment submodule is used to adjust the information content of the target session template information according to the role association information between the third virtual role and the second virtual role; the third adjustment submodule is used to adjust the information content of the target session template information according to the target association information and the expression object information of the information content of the target session template information; The attribute information of the object to be expressed by the information content.
  • the device includes: a third display module, configured to display a session operation identifier on the session template interface; the session operation identifier is in one-to-one correspondence with the session template information in at least one piece of session template information; the third display unit includes: a fourth display module, configured to display a target scene map corresponding to the virtual interaction scene in response to a first operation triggered by a target operation ID corresponding to the target session template information.
  • the device further includes: an updating module, configured to update the session template information displayed in the session template interface in response to an information switching request triggered for at least one piece of session template information.
  • the device includes: a fourth acquiring module, configured to acquire a selected operation performed on the target operation identifier; and a first determining module, configured to determine the selected operation as the first operation triggered on the target operation identifier when the operation duration of the selected operation reaches a target threshold.
  • the device includes: a second determination module, configured to obtain the first position on the target scene map when the drag operation ends when the selection operation is not completed and the drag operation in the first direction is obtained; and a third determination module, configured to determine the first position as the target position when the drag operation in the first direction is completed.
  • the device includes: a fourth determining module, configured to move the display position of the target conversation template information in the conversation template interface when the selection operation is not completed and a drag operation in the second direction is obtained.
  • the device includes: a fourth display unit, configured to display the session template information identifier in the virtual interaction scene; the second display unit 1304 includes: a fifth display module, configured to display the session template interface in the virtual interaction scene in response to an unfolding operation performed on the session template information identifier.
  • the second display unit 1304 includes at least one of the following: a sixth display module, configured to display target prompt information at a position corresponding to the target position in the virtual interaction scene; a seventh display module, configured to display a prompt identifier matching the target session template information at a position corresponding to the target position in the virtual interaction scene.
  • the device further includes: a fifth display unit, configured to display an information configuration interface for session template information; wherein, the information configuration interface includes a first configuration interface and a second configuration interface, the first configuration interface includes session template information existing in the session template interface, and the second configuration interface includes session template information not in the session template interface; and the first configuration unit responds to an information configuration request triggered on the target configuration interface, and configures the session template information included in the target configuration interface.
  • a fifth display unit configured to display an information configuration interface for session template information
  • the information configuration interface includes a first configuration interface and a second configuration interface
  • the first configuration interface includes session template information existing in the session template interface
  • the second configuration interface includes session template information not in the session template interface
  • the first configuration unit responds to an information configuration request triggered on the target configuration interface, and configures the session template information included in the target configuration interface.
  • the device further includes: a fifth display unit, configured to display an image template interface in a virtual interaction scene; wherein, the image template interface includes at least one template image; a sixth display unit, configured to respond to a third operation triggered on a target template image in at least one template image, and display a target scene map corresponding to the virtual interaction scene; a third acquisition unit, configured to respond to a fourth operation triggered at a second position on the target scene map, and obtain a target prompt image according to the target template image and the second position; and a seventh display unit, configured to display a target prompt image.
  • a fifth display unit configured to display an image template interface in a virtual interaction scene; wherein, the image template interface includes at least one template image
  • a sixth display unit configured to respond to a third operation triggered on a target template image in at least one template image, and display a target scene map corresponding to the virtual interaction scene
  • a third acquisition unit configured to respond to a fourth operation triggered at a second position on the target scene map, and obtain a
  • an electronic device for implementing the display method of the above-mentioned prompt information.
  • the electronic device includes a memory 1402 and a processor 1404, the memory 1402 stores computer-readable instructions, and the processor 1404 is configured to execute the steps in any one of the above-mentioned method embodiments through the computer-readable instructions.
  • the foregoing electronic device may be located in at least one network device among multiple network devices in the computer network.
  • the above-mentioned processor may be configured to execute the following steps through a computer program:
  • the session template interface includes at least one piece of session template information
  • target prompt information In response to a target operation triggered on the target session template information in at least one piece of session template information, display target prompt information; the target prompt information is used to represent the information content of the target session template information and the target location indicated by the target operation.
  • FIG. 14 is only for illustration, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a mobile Internet device (Mobile Internet Devices, MID), PAD and other terminal devices.
  • FIG. 14 does not limit the structure of the above-mentioned electronic equipment.
  • the electronic device may also include more or less components than those shown in FIG. 14 (such as a network interface, etc.), or have a different configuration than that shown in FIG. 14 .
  • the memory 1402 can be used to store software-readable instructions and modules, such as the display method of prompt information in the embodiment of the present application and program instructions/modules corresponding to the device, and the processor 1404 executes various functional applications and data processing by running the software programs and modules stored in the memory 1402, that is, realizes the display method of the above-mentioned prompt information.
  • the memory 1402 may include high-speed random access memory, and may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
  • the memory 1402 may further include a memory that is remotely located relative to the processor 1404, and these remote memories may be connected to the terminal through a network.
  • the memory 1402 may be specifically, but not limited to, used for storing information such as virtual game scenes, session template interfaces, and target prompt information.
  • the memory 1402 may include, but is not limited to, the first display unit 1302 and the second display unit 1304 in the display device including the above prompt information.
  • it may also include but not limited to other module units in the display device for the above prompt information, which will not be repeated in this example.
  • the above-mentioned transmission device 1406 is configured to receive or send data via a network.
  • the specific examples of the above-mentioned network may include a wired network and a wireless network.
  • the transmission device 1406 includes a network adapter (Network Interface Controller, NIC), which can be connected with other network devices and a router through a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1406 is a radio frequency (Radio Frequency, RF) module, which is used to communicate with the Internet in a wireless manner.
  • RF Radio Frequency
  • the above-mentioned electronic device further includes: a display 1408 for displaying the above-mentioned virtual interaction scene, a conversation template interface and target prompt information; and a connection bus 1410 for connecting various module components in the above-mentioned electronic device.
  • the above-mentioned terminal device or server may be a node in a distributed system, wherein the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting multiple nodes through network communication.
  • nodes can form a peer-to-peer (Peer To Peer, referred to as P2P) network, and any form of computing equipment, such as servers, terminals and other electronic equipment, can become a node in the blockchain system by joining the peer-to-peer network.
  • P2P peer To Peer
  • a computer program product includes computer readable instructions, and the computer readable instructions include program code for executing the method shown in the flowchart.
  • the computer readable instructions may be downloaded and installed from a network via the communications portion, and/or from removable media.
  • the central processing unit When the computer-readable instructions are executed by the central processing unit, various functions provided by the embodiments of the present application are executed.
  • the computer system includes a central processing unit (Central Processing Unit, CPU), which can perform various appropriate actions and processes according to computer-readable instructions stored in a read-only memory (Read-Only Memory, ROM) or loaded from a storage part into a random-access memory (Random Access Memory, RAM). Also stored in random access memory are various computer readable instructions and data required for system operation.
  • the central processing unit, the read-only memory and the random-access memory are connected to each other through a bus.
  • An input/output interface Input/Output interface, ie, an I/O interface
  • I/O interface input/output interface
  • the following components are connected to the input/output interface: an input section including a keyboard, a mouse, etc.; an output section including a cathode ray tube (Cathode Ray Tube, CRT), a liquid crystal display (Liquid Crystal Display, LCD), etc., and a speaker; a storage section including a hard disk, etc.; and a communication section including a network interface card such as a LAN card, a modem, etc.
  • the communication section performs communication processing via a network such as the Internet.
  • Drivers are also connected to the input/output interface as required.
  • Removable media such as magnetic disks, optical disks, magneto-optical disks, semiconductor memories, etc., are mounted on the drive as needed, so that computer-readable instructions read therefrom are loaded into the storage portion as needed.
  • the processes described in the various method flow charts may be implemented as computer-readable instructions.
  • the embodiments of the present application include a computer program product, which includes computer-readable instructions carried on a computer-readable medium, where the computer-readable instructions include program codes for executing the methods shown in the flowcharts.
  • the computer readable instructions may be downloaded and installed from a network via the communications portion, and/or from removable media.
  • the various functions defined in the system of the present application are performed when the computer readable instructions are executed by the central processing unit.
  • a computer-readable storage medium is provided.
  • a processor of a computer device reads the computer-readable instructions from the computer-readable storage medium, and the processor executes the computer-readable instructions, so that the computer device executes the methods provided in the above various optional implementation manners.
  • the above-mentioned computer-readable storage medium may be configured to store computer-readable instructions for performing the following steps:
  • the session template interface includes at least one piece of session template information
  • target prompt information in response to a target operation triggered on the target session template information in at least one piece of session template information; the target prompt information is used to represent the information content of the target session template information and the target location indicated by the target operation.
  • a computer-readable storage medium can include: a flash disk, a read-only memory (Read-Only Memory, ROM), a random access device (Random Access Memory, RAM), a magnetic disk, or an optical disk.
  • the integrated units in the above embodiments are realized in the form of software function units and sold or used as independent products, they can be stored in the above computer-readable storage medium.
  • the technical solution of the present application is essentially or the part that contributes to the prior art or all or part of the technical solution can be embodied in the form of a software product, the computer software product is stored in a storage medium, and includes several instructions to make one or more computer devices (which can be personal computers, servers or network devices, etc.) execute all or part of the steps of the methods of the various embodiments of the application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only illustrative, such as the division of units, which is only a logical function division. In actual implementation, there may be other division methods, for example, multiple units or components may be combined or integrated into another system, or some features may be ignored or not implemented.
  • the mutual coupling or direct coupling or communication connection shown or discussed may be through some interfaces, and the indirect coupling or communication connection of units or modules may be in electrical or other forms.
  • a unit described as a separate component may or may not be physically separated, and a component displayed as a unit may or may not be a physical unit, that is, it may be located in one place, or may be distributed to multiple network units. Part or all of the units can be selected according to actual needs to achieve the purpose of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, each unit may exist separately physically, or two or more units may be integrated into one unit.
  • the above-mentioned integrated units can be implemented in the form of hardware or in the form of software functional units.

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Abstract

一种提示信息的显示方法,由电子设备执行,该方法包括:在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息(S202);响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置(S204)。

Description

提示信息的显示方法、装置和存储介质及电子设备
本申请要求于2022年01月24日提交中国专利局、申请号为2022100806510、发明名称为“提示信息的显示方法、装置和存储介质及电子设备”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及计算机领域,具体而言,涉及一种提示信息的显示方法、装置、存储介质、计算机程序产品及电子设备。
背景技术
为便于玩家在游戏中,在不影响游戏操作的情况下完成快速交流,相关技术通常会给玩家提供可快捷触发的会话模板,玩家在触发该会话模板时即可发出提示信息,但这种提示信息的处理精准度较低,比如说共同参与一局游戏任务的其他玩家不清楚该提示信息是用于提示哪一个玩家的信息。因此,存在提示信息的显示精准度较低的问题。
发明内容
根据本申请提供的各种实施例,提供了一种提示信息的显示方法、装置、存储介质、计算机程序产品及电子设备。
根据本申请实施例的一个方面,提供了一种提示信息的显示方法,由电子设备执行,包括:在虚拟交互场景中显示会话模板界面;其中,所述会话模板界面中包含至少一条会话模板信息;及响应于对所述至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;所述目标提示信息,用于表征所述目标会话模板信息的信息内容以及所述目标操作所指示的目标位置。
根据本申请实施例的另一方面,还提供了一种提示信息的显示装置,包括:第一显示单元,用于在虚拟交互场景中显示会话模板界面;其中,所述会话模板界面中包含至少一条会话模板信息;及第二显示单元,用于响应于对所述至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;所述目标提示信息,用于表征所述目标会话模板信息的信息内容以及所述目标操作所指示的目标位置。
根据本申请实施例的又一个方面,提供一种计算机可读的存储介质,该计算机可读的存储介质包括存储的计算机可读指令,其中,所述计算机可读指令运行时执行如以上提示信息的显示方法。
根据本申请实施例的又一个方面,提供一种计算机程序产品,该计算机程序产品包括计算机可读指令,该计算机可读指令存储在计算机可读存储介质中。计算机设备的处理器从计算机可读存储介质读取该计算机可读指令,处理器执行该计算机可读指令,使得该计算机设备执行如以上提示信息的显示方法。
根据本申请实施例的又一方面,还提供了一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机可读指令,其中,上述处理器通过计算机可读指令执行上述的提示信息的显示方法。
本申请的一个或多个实施例的细节在下面的附图和描述中提出。本申请的其它特征、目的和优点将从说明书、附图以及权利要求书变得明显。
附图说明
为了更清楚地说明本申请实施例或现有技术中的技术方案,下面将对实施例或现有技术描述中所需要使用的附图作简单地介绍,显而易见地,下面描述中的附图仅仅是本申请的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。此处所说明的附图用来提供对本申请的进 一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的一种可选的提示信息的显示方法的应用环境的示意图;
图2是根据本申请实施例的一种可选的提示信息的显示方法的流程的示意图;
图3是根据本申请实施例的一种可选的提示信息的显示方法的示意图;
图4是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图5是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图6是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图7是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图8是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图9是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图10是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图11是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图12是根据本申请实施例的另一种可选的提示信息的显示方法的示意图;
图13是根据本申请实施例的一种可选的提示信息的显示装置的示意图;
图14是根据本申请实施例的一种可选的电子设备的结构示意图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
根据本申请实施例的一个方面,提供了一种提示信息的显示方法,可选地,作为一种可选的实施方式,上述提示信息的显示方法可以但不限于应用于如图1所示的环境中。其中,可以但不限于包括用户设备102、网络110及服务器112,其中,该用户设备102上可以但不限于包括显示器108、处理器106及存储器104。
具体过程可如下步骤:
步骤S102,用户设备102获取响应于第一操作(在会话模板界面1002上触发的、对目标会话模板信息1004的选中操作以及拖动操作)以及第二操作(在目标场景地图1006上触发的、对目标位置1008的选中操作)获取到的目标会话模板信息1004以及目标位置1008;
步骤S104-S106,用户设备102通过网络110将目标会话模板信息1004以及目标位置1008发送给服务器112;
步骤S108,服务器112通过处理引擎116将目标会话模板信息1004以及目标位置1008进行处理,从而生成目标提示信息;
步骤S110-S112,服务器112通过网络110将目标提示信息发送给用户设备102,用户设备102中的处理器106将目标提示信息显示在显示器108中,并将目标提示信 息存储在存储器104中。
除图1示出的示例之外,上述步骤可以由用户设备102独立完成,即由用户设备102执行目标提示信息的生成等步骤,从而减轻服务器的处理压力。该用户设备102包括但不限于手持设备(如手机)、笔记本电脑、台式电脑、车载设备等,本申请并不限制用户设备102的具体实现方式。
可选地,作为一种可选的实施方式,如图2所示,提示信息的显示方法由电子设备执行,具体包括:
步骤S202,在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息;及
步骤S204,响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置。
可选地,在本实施例中,上述提示信息的显示方法可以但不限于应用在游戏中精准发送快捷语(会话模板信息)的交互场景中,此时虚拟交互场景为虚拟游戏场景,例如用户点开快捷语界面(会话模板界面)后,按下(第一操作)快捷语对应的虚拟按钮并执行拖动操作后,电子设备关闭快捷语界面并呼出小地图(目标场景地图);进而响应该拖动操作,电子设备显示该快捷语对应的标识在小地图上拖动,并利用该拖动操作以选择(第二操作)小地图上的目标位置在虚拟游戏场景中的位置来发送该快捷语;发送后,电子设备会在该目标位置上显示该快捷语对应的视觉特效(目标提示信息)来针对性地提示玩家;此外,如果用户拖动到小地图上的目标位置为队友头像位置时,可以但不限于视为专门给这名队友的提醒。
可选地,在本实施例中,在虚拟交互场景中,具体如在虚拟游戏场景包含至少两个阵营的虚拟对象的情况下,目标提示信息可以但不限于是针对同一阵营的虚拟对象的提示信息;此外,目标提示信息还可以但不限于以语音、视频、音频等形式进行播放或发送。
可选地,在本实施例中,目标提示信息可以根据目标会话模板信息以及目标操作所指示的目标位置获取得到。根据目标会话模板信息以及目标位置获取目标提示信息可以但不限于理解为构建目标会话模板信息对应的目标提示信息与目标位置之间的关联关系,例如利用目标会话模板信息确定取目标提示信息的信息内容、利用目标位置确定目标提示信息的显示方式,其中,显示方式可以但不限于包括显示位置、显示格式、显示形式等;
此外,根据目标会话模板信息以及目标位置获取目标提示信息还可以但不限于理解为对目标会话模板信息的信息内容以及目标位置的位置信息进行整合处理,得到针对目标位置进行目标会话模板信息的内容提示的目标提示信息,如目标会话模板信息的内容信息为“小心敌人”,而目标位置为友方防御塔所在的位置,进而对目标会话模板信息的信息内容“小心敌人”以及目标位置的位置信息(友方防御塔)进行整合处理,得到针对目标位置(友方防御塔)进行目标会话模板信息的内容提示的目标提示信息“小心敌人偷塔”。
需要说明的是,电子设备在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息;及电子设备响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置。
其中,虚拟交互场景是可以支持用户进行交互的虚拟场景,如可以是虚拟游戏场景,玩家可以在虚拟游戏场景中进行游戏交互;虚拟交互场景也可以是虚拟社交场景, 则用户可以在虚拟社交场景中进行社交交互,如进行对话沟通。会话模板信息是在虚拟交互场景中进行会话时预置的目标消息,用户可以通过会话模板信息进行会话沟通,以避免重新进行信息编辑,有利于提高会话沟通效率。目标会话模板信息是用户针对会话模板界面中所选中的会话模板信息。目标提示信息可以根据目标会话模板信息的信息内容以及目标操作所指示的目标位置。其中,信息内容可以是指会话模板信息中具体的会话内容,如具体的文本内容;目标位置可以包括目标操作选中目标会话模板信息后,指示需要针对进行提示的位置,具体可以是在虚拟交互场景中的位置,从而可以针对虚拟交互场景中的特定位置进行针对性提示。
通过本申请提供的实施例,电子设备在虚拟交互场景中显示会话模板界面,其中,会话模板界面中包含至少一条会话模板信息;响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示表征了目标会话模板信息的信息内容以及目标操作所指示的目标位置的目标提示信息,通过建立目标会话模板信息对应的目标提示信息与目标位置之间的关联关系,进而达到了精准显示提示信息的目的,从而实现了提高提示信息的显示精准度的技术效果。
作为一种可选的方案,在显示目标提示信息之前,包括:
S1,响应于对至少一条会话模板信息中的目标会话模板信息触发的第一操作,显示虚拟交互场景对应的目标场景地图;及
S2,响应于在目标场景地图上的目标位置处触发的第二操作,根据目标会话模板信息以及目标位置获取目标提示信息。
需要说明的是,会话模板信息所表示的信息类型多种多样,故会话模板信息的数量也是多个的,从而可以将各个会话模板信息存放在会话模板界面中,以通过会话模板界面对各个会话模板信息进行统一管理。其中,在会话模板界面本身的显示面积较大时,可以将会话模板界面进行隐藏,在需要显示会话模板信息时再展开完整的会话模板界面;在展开显示处于隐藏状态的会话模板界面后,用户可以再从会话模板界面中选取要显示的会话模板信息,以通过会话模板信息进行高效沟通。
在本实施例中,电子设备在用户从会话模板界面中选取要显示的会话模板信息时,提高了最终显示的目标提示信息在更多维度(如会话模板信息的维度、目标场景地图上的位置的维度)下的丰富度,使得最终显示出的目标提示信息更加丰富,可以提高信息提示的精准度。
可选地,在虚拟交互场景为虚拟游戏场景时,虚拟交互场景对应的目标场景地图中可以但不限于显示有虚拟游戏场景中各个位置上对应的概略画面,如虚拟游戏场景中的位置A1处摆放有一座虚拟防御塔,且该虚拟防御塔为关键对象,则在目标场景地图中的位置A1所映射的位置A2处显示该虚拟防御法对应的概略标识;如虚拟游戏场景中的位置B1处摆放有一颗虚拟树木,且该虚拟树木为非关键对象,则在目标场景地图中的位置B1所映射的位置B2处显示概略的通用画面。
可选地,在本实施例中,对至少一条会话模板信息中的目标会话模板信息触发的第一操作可以但不限于对目标会话模板信息执行的第一选中操作;在目标场景地图上的目标位置处触发的第二操作可以但不限于对目标场景地图上的目标位置行的第二选中操作;此外,为了提高第一操作与第二操作之间的关联性,第二操作可以但不限于被设置为在第一操作未结束时被允许执行,如第一操作为长按操作,在长按操作未结束时,通过中间操作(如拖动操作)移动至目标场景地图上的目标位置处,并进一步执行弹开操作(或可理解为上述长按操作的结束操作)以确定目标位置。
进一步举例说明,可选的例如图3所示,电子设备显示虚拟游戏场景302以及会话模板界面304,其中,虚拟游戏场景302中还显示有实景子地图308-2,会话模板界 面304中包含至少一条会话模板信息,如会话模板信息“不好意思,我的失误”、会话模板信息“别单带,会被抓”、会话模板信息“敌人复活,撤退”,如图3中的(a)所示;进一步如图3中的(b)所示,电子设备响应于对至少一条会话模板信息中的目标会话模板信息306“别单带,会被抓”触发的第一操作,电子设备显示虚拟游戏场景对应的目标场景地图308;再者如图3中的(c)所示,电子设备响应于在目标场景地图308上的目标位置310处触发的第二操作,电子设备显示根据目标会话模板信息306以及目标位置310获取的目标提示信息312,如电子设备显示与实景子地图308-2中的、目标位置310对应的位置之间存在关联关系的目标会话模板信息306的信息内容。
作为一种可选的方案,显示目标提示信息,包括:显示第一提示信息;其中,第一提示信息包括目标对象的标识信息以及目标会话模板信息的信息内容。
其中,目标对象是在虚拟交互场景中值得提示的虚拟对象,如具体可以是虚拟建筑物、虚拟角色、虚拟道具等。标识信息用于标识目标对象,不同的目标对象可以通过不同的标识信息进行标识。信息内容是指会话模板信息中具体的消息内容,具体可以是会话模板信息中的文本内容。
本实施例中,电子设备显示的第一提示信息包括目标对象的标识信息以及目标会话模板信息的信息内容,从而可以通过显示第一提示信息,来针对目标对象进行信息内容的提示,有利于提高信息提示的针对性。
作为一种可选的方案,提示信息的显示方法还包括:在虚拟交互场景中,目标位置对应的位置与目标对象在虚拟交互场景中所处的位置之间的距离小于或等于目标阈值的情况下,获取第一提示信息。
可选地,在本实施例中,目标对象可以但不限于为关键对象列表中的对象,其中,关键对象列表中的对象可以但不限于值得提示的对象,如虚拟建筑物、虚拟角色、虚拟道具等。
需要说明的是,虚拟交互场景为虚拟游戏场景时,在虚拟游戏场景中与目标位置对应的位置与目标对象在虚拟游戏场景中的位置之间的距离小于或等于目标阈值的情况下,电子设备获取第一提示信息。
进一步举例说明,可选的基于图3所示场景,继续例如图4所示,电子设备显示虚拟游戏场景302以及会话模板界面304,其中,虚拟游戏场景302中还显示有实景子地图308-2,会话模板界面304中包含至少一条会话模板信息,如会话模板信息“不好意思,我的失误”、会话模板信息“别单带,会被抓”、会话模板信息“敌人复活,撤退”,如图4中的(a)所示;进一步如图4中的(b)所示,电子设备响应于对目标会话模板信息402“敌人复活,撤退”触发的第一操作,电子设备显示虚拟游戏场景对应的目标场景地图308;再者如图4中的(c)所示,电子设备响应于在目标场景地图308上的目标位置404处触发的第二操作,电子设备在虚拟游戏场景中与目标位置404对应的位置与目标对象在虚拟游戏场景中的位置之间的距离小于或等于目标阈值的情况下,电子设备显示根据目标会话模板信息402以及目标位置404获取的目标提示信息408(第一提示信息),其中,目标提示信息408包括目标对象406的标识信息以及目标会话模板信息402的信息内容。
本实施例中,电子设备根据目标位置与目标对象之间的距离,触发第一提示信息的生成处理,可以简化提示信息的生成操作,有利于提高信息提示的操作效率。
作为一种可选的方案,目标对象包括第一虚拟角色;提示信息的显示方法还包括:获取第二提示信息;其中,第二提示信息包括第一虚拟角色的标识信息、第二虚拟角色的标识信息以及目标会话模板信息的信息内容,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;及将第二提示信息发送至第一客 户端,以使第二提示信息显示在第一客户端中;其中,第一客户端为操控第一虚拟角色的客户端。
可选地,在本实施例中,第一虚拟角色与第二虚拟角色可以但不限处于同一阵营,进而第二提示信息单独发送给同一阵营的虚拟角色,以提高信息的提示针对性;此外,在本实施例中,第一虚拟角色与第二虚拟角色可以但不限处于不同阵营,进而第二提示信息单独发送给任一阵营的虚拟角色,实现类似私聊的信息交互功能。
通过本申请提供的实施例,电子设备获取第二提示信息,其中,第二提示信息包括第一虚拟角色的标识信息、第二虚拟角色的标识信息以及目标会话模板信息的信息内容,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;将第二提示信息发送至第一客户端,以使第二提示信息显示在第一客户端中,其中,第一客户端为操控第一虚拟角色的客户端,达到了针对显示信息的目的,实现了提高信息显示的针对性的效果。
作为一种可选的方案,目标对象包括第三虚拟角色;提示信息的显示方法还包括:获取第三虚拟角色与第二虚拟角色之间的目标关联信息;其中,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;根据目标关联信息调整目标会话模板信息的信息内容;显示目标提示信息,包括:显示第三提示信息;其中,第三提示信息包括第三虚拟角色的标识信息、第二虚拟角色的标识信息以及调整后的目标会话模板信息的信息内容。
需要说明的是,电子设备获取第三虚拟角色与第二虚拟角色之间的目标关联信息,其中,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;根据目标关联信息调整目标会话模板信息的信息内容;显示第三提示信息,其中,第三提示信息包括第三虚拟角色的标识信息、第二虚拟角色的标识信息以及调整后的目标会话模板信息的信息内容。目标关联信息是指第三虚拟角色与第二虚拟角色之间的交互关系,基于该交互关系可以对目标会话模板信息的信息内容进行对应性调整,从而提高目标会话模板信息的提示针对性。
进一步举例说明,可选的例如图5所示,电子设备获取第三虚拟角色504与第二虚拟角色502之间的目标关联信息506,如第三虚拟角色504与第二虚拟角色502互为目标交互关系;电子设备根据目标关联信息506调整目标会话模板信息508的信息内容,如将目标会话模板信息508的信息内容,如“小心敌人”调整为“兄弟,小心敌人”;进一步电子设备显示第三提示信息510,其中,第三提示信息510包括第三虚拟角色504的标识信息、第二虚拟角色502的标识信息以及调整后的目标会话模板信息508的信息内容,如“兄弟,小心敌人”。
可选地,电子设备在虚拟交互场景为虚拟游戏场景时,角色关联信息可以但不限于理解为游戏背景所设定的目标交互关系,如虚拟角色A与虚拟角色B在游戏背景中为情侣关系,则在第一账号操控虚拟角色A、第二账号操控虚拟角色B共同参与一局虚拟游戏时,则根据虚拟角色A与虚拟角色B在游戏背景中为情侣关系对目标会话模板信息的信息内容进行调整。
本实施例中,电子设备基于第三虚拟角色与第二虚拟角色之间的目标关联信息,对目标会话模板信息的信息内容进行调整,以通过调整后的目标会话模板信息进行提示,可以提高目标会话模板信息的针对性。
作为一种可选的方案,根据目标关联信息调整目标会话模板信息的信息内容,包括以下至少之一:
S1,根据第三虚拟角色对应的账号与第二虚拟角色对应的账号之间的账号关联信息,调整目标会话模板信息的信息内容;
S2,根据第三虚拟角色与第二虚拟角色之间的角色关联信息,调整目标会话模板信息的信息内容;
S3,根据目标关联信息以及目标会话模板信息的信息内容的表达对象信息,调整目标会话模板信息的信息内容;其中,表达对象信息用于表示目标会话模板信息的信息内容所针对表达对象的属性信息。
可选地,在本实施例中,账号关联信息可以但不限为账号之间的交互紧密度,具体可以是游戏账号之间的交互紧密度。其中,可以但不限于通过共同参与一局虚拟游戏或互赠虚拟道具等方式以提升交互紧密度。角色关联信息是指第三虚拟角色与第二虚拟角色之间的关联关系,如为队友、对手等各种类型的关联关系。
可选地,在本实施例中,表达对象信息用于表示目标会话模板信息的信息内容的表达对象的属性信息,其中,表达对象包括以下至少之一:它、他、她、它们、他们、她们、大家、你、我等。进一步举例说明,可选的假设未调整前的目标会话模板信息的信息内容为“大家小心”,而获取到的表达对象信息中的表达对象为单独的对象,如此再使用表达对象“大家”就会出现表意错误的问题出现,进而将该目标会话模板信息的信息内容为“大家小心”调整为“你小心”。
通过本申请提供的实施例,电子设备根据第三虚拟角色对应的账号与第二虚拟角色对应的账号之间的账号关联信息调整目标会话模板信息的信息内容;根据第三虚拟角色与第二虚拟角色之间的角色关联信息调整目标会话模板信息的信息内容;根据目标关联信息以及目标会话模板信息的信息内容所针对表达对象信息调整目标会话模板信息的信息内容,其中,表达对象信息用于表示目标会话模板信息的信息内容的表达对象的属性信息,达到了灵活调整信息内容的目的,实现了提高信息内容的显示灵活度的效果。
作为一种可选的方案,提示信息的显示方法还包括:在会话模板界面上显示会话操作标识;会话操作标识与至少一条会话模板信息中的会话模板信息一一对应;响应于对至少一条会话模板信息中的目标会话模板信息触发的第一操作,显示虚拟交互场景对应的目标场景地图,包括:响应于对目标会话模板信息对应的目标操作标识触发的第一操作,显示虚拟交互场景对应的目标场景地图。
需要说明的是,在会话模板界面上显示与至少一条会话模板信息中的会话模板信息一一对应的会话操作标识;响应于对目标会话模板信息对应的目标操作标识触发的第一操作,显示目标场景地图。
进一步举例说明,可选的例如图6所示,电子设备显示会话模板界面602中与目标会话模板信息604(如,“敌人复活,撤退”)对应的目标操作标识606,其中,会话模板界面602中显示有至少一个会话操作标识,至少一个会话操作标识中的会话操作标识与至少一条会话模板信息中的会话模板信息一一对应,至少一个会话操作标识包括目标操作标识606;进一步获取对目标操作标识606触发的第一操作。
本实施例中,电子设备在会话模板界面上显示会话操作标识,以支持用户通过对会话操作标识触发交互,有利于提高信息提示的操作效率。
作为一种可选的方案,提示信息的显示方法还包括:响应于对至少一条会话模板信息触发的信息切换请求,更新会话模板界面中所显示的会话模板信息。
可选的,在本实施例中,获取对至少一条会话模板信息中的任一会话模板信息触发的界面切换请求,其中,界面切换请求用于请求切换会话模板界面的显示子界面,至少一条会话模板信息位于会话模板界面的第一显示子界面;显示会话模板界面的第二显示子界面中的会话模板信息,其中,第二显示子界面不同于第一显示子界面。
可选的,在本实施例中,电子设备直接对至少一条会话模板信息中的任一会话模 板信息进行界面切换可以提高界面切换的效率,但与此同时也容易导致误触,进而在本实施例中,设置至少一个会话操作标识中的会话操作标识与至少一条会话模板信息中的会话模板信息一一对应,通过会话操作标识进行第一操作的触发,解耦了第一操作与任一会话模板信息之间的关系,降低了误触概率。
进一步举例说明,可选的基于图6所示,继续例如图7所示,获取对会话模板界面602的第一显示子界面702中的任一会话模板信息触发的滑动操作,如图7中的(a)所示;进一步如图7中的(b)所示,显示会话模板界面602的第二显示子界面704中的会话模板信息,其中,第二显示子界面704中的会话模板信息不同于第一显示子界面702中的会话模板信息。
作为一种可选的方案,提示信息的显示方法还包括:
S1,获取对目标操作标识执行的选中操作;及
S2,在选中操作的操作持续时长达到目标阈值的情况下,将选中操作确定为对目标操作标识触发的第一操作。
其中,第一操作可以但不限于为会话模板界面上触发的长按操作,则第二操作可以但不限于为上述长按操作在目标场景地图上的目标位置处结束的弹开操作;此外,可以但不限于利用拖动操作以关联第一操作以及第二操作。具体地,用户可以针对目标操作标识进行长按,触发选中操作,电子设备可以检测选中操作的操作持续时长,在持续时长达到目标阈值的情况下,电子设备可以将选中操作确定为对目标操作标识触发的第一操作。
本实施例中,通过针对会话操作标识的持续选中操作以进行第一操作的触发,解耦了第一操作与任一会话模板信息之间的关系,可以降低误触概率。
作为一种可选的方案,提示信息的显示方法还包括:
S1,在选中操作未结束、且获取到第一方向上的拖动操作的情况下,获取拖动操作结束时在目标场景地图上的第一位置;及
S2,在第一方向上的拖动操作被结束执行的情况下,将第一位置确定为目标位置。
可选地,在本实施例中,第一操作可以但不限于为会话模板界面上触发的长按操作,第二操作可以但不限于为上述长按操作在目标场景地图上的目标位置处结束的弹开操作;此外,可以但不限于利用拖动操作以关联第一操作以及第二操作。
需要说明的是,在选中操作未结束执行、且获取到第一方向上的拖动操作的情况下,电子设备获取拖动操作中止时在目标场景地图上的第一位置;电子设备在第一方向上的拖动操作和/或选中操作被结束执行的情况下,将第一位置确定为目标位置。第一方向是用户拖动选中的目标操作标识进行移动的方向。
进一步举例说明,可选的基于图6所示场景,继续例如图8所示,电子设备显示会话模板界面602,以及获取对目标会话模板信息604对应的目标操作标识606触发的选中操作,如图8中的(a)所示;以及如图8中的(b),获取第一方向上的拖动操作;进一步电子设备响应于上述选中操作以及拖动操作,电子设备显示目标场景地图802,并获取上述拖动操作中止时在目标场景地图802上的第一位置;假设第一方向上的拖动操作和/或选中操作在此时被结束执行,则电子设备将第一位置确定为目标位置。
本实施例中,电子设备在检测到选中操作未结束、且获取到第一方向上的拖动操作的情况下,将第一方向上的拖动操作被结束执行时在目标场景地图上的第一位置,确定为目标位置,从而可以支持用户在目标场景地图灵活选定,有利于提高信息提示的处理效率。
作为一种可选的方案,提示信息的显示方法还包括:在选中操作未结束、且获取到第二方向上的拖动操作的情况下,移动目标会话模板信息在会话模板界面中的显示 位置。
可选地,在本实施例中,操作标识可以但不限于被设置为可触发多类操作的标识,如选中操作以及第一方向上的拖动操作可触发第一操作,选中操作以及第二方向上的拖动操作可触发移动目标会话模板信息和/或目标操作标识在会话模板界面中的显示位置的移动操作。
本实施例中,电子设备可以根据用户触发的拖动操作,将目标会话模板信息在会话模板界面中的显示位置进行改变,以便用户进行目标会话模板信息的快速选定,从而有利于提高信息提示的处理效率。
作为一种可选的方案,在虚拟交互场景中显示会话模板界面,包括:在虚拟交互场景中显示会话模板信息标识;及响应于对会话模板信息标识执行的展开操作,在虚拟交互场景中显示会话模板界面。
其中,会话模板信息标识作为各个会话模板信息的显示入口,用于可以通过对该会话模板信息标识进行交互,以在虚拟交互场景中显示各个会话模板信息。具体地,电子设备可以显示虚拟交互场景,并在该虚拟交互场景中显示会话模板信息标识,用于可以对该会话模板信息标识触发操作,如用户对该会话模板信息标识触发展开操作,电子设备在虚拟交互场景中显示会话模板界面,以便用户通过会话模板界面中的各个会话模板信息进行会话交互。
进一步举例说明,可选的基于图3所示场景,继续例如图9所示,电子设备显示虚拟游戏场景302以及会话模板信息标识902,如图9中的(a)所示;进一步如图9中的(b)所示,电子设备响应于会话模板信息标识902上触发的展开操作,电子设备显示会话模板界面304。
本实施例中,电子设备通过会话模板信息标识作为各个会话模板信息的显示入口,可以将会话模板界面进行适当隐藏,避免会话模板界面对虚拟交互场景的遮挡,以确保在虚拟交互场景中各种交互的操作效率。
作为一种可选的方案,显示目标提示信息,包括以下至少一项:在虚拟交互场景中与目标位置对应的位置处,显示目标提示信息;在虚拟交互场景中与目标位置对应的位置处,显示与目标会话模板信息匹配的提示标识。
可选地,在本实施例中,为提高目标提示信息的显示直观性,电子设备可以但不限于直接将目标提示信息显示在虚拟游戏场景中与目标位置对应的位置;此外,考虑到目标提示信息的信息显示面积可能太大,容易对用户造成视线上的阻挡,进而在目标提示信息的信息显示面积可以但不限于超过显示阈值时,在虚拟游戏场景中与目标位置对应的位置处显示目标会话模板信息匹配的提示标识,以代替目标提示信息的信息显示,从而能够确保在虚拟交互场景中各种交互的操作效率。
作为一种可选的方案,提示信息的显示方法还包括:
S1,显示针对会话模板信息的信息配置界面;其中,信息配置界面包括第一配置界面和第二配置界面,第一配置界面中包含会话模板界面中已有的会话模板信息,第二配置界面中包含会话模板界面中未有的会话模板信息;及
S2,响应于在目标配置界面上触发的信息配置请求,对目标配置界面中所包含的会话模板信息进行配置处理;目标配置界面包括第一配置界面或第二配置界面中的至少一个。
可选地,在本实施例中,会话模板信息可以但不限于用户自定义输入的信息,也可以但不限于为系统在第二配置界面中为用户提供的、可选的会话模板信息。目标配置界面包括第一配置界面或第二配置界面中的至少一个。
需要说明的是,电子设备显示会话模板信息的信息配置界面,其中,信息配置界 面包括第一配置界面和第二配置界面,第一配置界面中包含会话模板界面中已有的会话模板信息,第二配置界面中包含会话模板界面中未有的会话模板信息;电子设备响应于第一配置界面上触发的第一信息配置请求,对已有的会话模板信息进行配置处理;和/或,电子设备响应于第二配置界面上触发的第二信息配置请求,对未有的会话模板信息进行配置处理。
进一步举例说明,可选的例如图10所示,电子设备显示第一配置界面1004和第二配置界面1002,第一配置界面1004中包含会话模板界面中已有的会话模板信息,第二配置界面1002中包含会话模板界面中未有的会话模板信息,如图10中的(a)所示;进一步如图10中的(b)所示,电子设备响应于第二配置界面1002上触发的第二信息配置请求,将第二配置界面1002中的会话模板信息“敌人复活,撤退”转移至第一配置界面1004。
通过本申请提供的实施例,电子设备显示会话模板信息的信息配置界面,其中,信息配置界面包括第一配置界面和第二配置界面,第一配置界面中包含会话模板界面中已有的会话模板信息,第二配置界面中包含会话模板界面中未有的会话模板信息;响应于第一配置界面上触发的第一信息配置请求,对已有的会话模板信息进行配置处理;和/或,响应于第二配置界面上触发的第二信息配置请求,对未有的会话模板信息进行配置处理,实现了提高会话模板信息的处理效率的效果。
作为一种可选的方案,提示信息的显示方法还包括:
S1,在虚拟交互场景中显示图像模板界面;其中,图像模板界面中包含至少一个模板图像;
S2,响应于对至少一个模板图像中的目标模板图像触发的第三操作,显示虚拟交互场景对应的目标场景地图;
S3,响应于在目标场景地图上的第二位置处触发的第四操作,根据目标模板图像以及第二位置获取目标提示图像;及
S4,显示目标提示图像。
可选地,在本实施例中,模板图像可以但不限于为静态图像或动态图像,如局内表情、涂鸦标识、游戏图标、发送者标识(如触发目标提示信息的账号标识)等。
需要说明的是,除了会话模板信息外,模板图像也可以但不限于通过上述提示信息的显示方法相似的交互方案,让沟通变的精准和丰富。比如打开图像模板界面后,按下目标模板图像进行拖动,进而关闭图像模板界面,然后呼出小地图,在小地图上选择目标位置进行目标模板图像的显示,或者将目标模板图像对目标位置所在的目标对象进行发送,实现更为精准的图像互动。
进一步举例说明,可选的基于图3所示,继续例如图11所示,电子设备显示虚拟游戏场景302以及图像模板界面1104,其中,虚拟游戏场景302还显示有实景子地图308-2,如图11中的(a)所示;进一步如图11中的(b)所示,电子设备响应于对目标模板图像1104触发的第三操作,电子设备显示目标场景地图308;再者如图11中的(c)所示,电子设备响应于在目标场景地图308上的第二位置1106处触发的第四操作,电子设备显示根据目标模板图像1104以及第二位置1106获取到的目标提示图像1108;此外,该目标提示图像1108还可以但不限于显示在实景子地图308-2中。
本实施例中,电子设备在虚拟交互场景中显示图像模板界面,其中,图像模板界面中包含至少一个模板图像;响应于对至少一个模板图像中的目标模板图像触发的第三操作,显示目标提示图像,目标提示图像根据目标模板图像以及第二位置获取目标提示图像得到,进而达到了精准显示提示图像的目的,从而实现了提高提示图像的显示精准度的技术效果。
作为一种可选的方案,为方便理解,将上述提示信息的显示方法应用在在游戏中精准发送快捷语(会话模板信息)的交互场景中,例如点开快捷语界面(会话模板界面)后,按下(第一操作)快捷语对应的虚拟按钮并执行拖动操作后,关闭快捷语界面并呼出小地图(目标场景地图);进而响应该拖动操作,显示该快捷语对应的标识在小地图上拖动,并利用该拖动操作以选择(第二操作)小地图上的目标位置在虚拟游戏场景中的位置来发送该快捷语;发送后,会在该目标位置上显示该快捷语对应的视觉特效(目标提示信息)来针对性地提示玩家;此外,如果拖动到小地图上的目标位置为队友头像位置时,可以但不限于视为专门给这名队友的提醒。
可选的,在本实施例中,当玩家打开策略面板后,在按下快捷语所在行的按钮进行拖动,则关闭快捷语界面,打开小地图;如果快捷语界面不存在上下滑动的切页功能,那么也可以不需要额外添加按钮。直接按下快捷语后进行拖动,即可关闭快捷语界面,打开小地图;呼出小地图后,玩家可以在小地图上选择目标位置或者目标对象发送快捷语;玩家选择在目标位置上发送快捷语,该目标位置上会出现特效的视觉提示;玩家选择给目标队友发送快捷语,即拖动到队友头像发送快捷语。那么中央的提示横幅中会额外显示目标队友的头像;
进一步举例说明,如图12所示,具体步骤如下:
步骤S1202,获取快捷语界面的显示操作;
步骤S1204,显示快捷语界面;
步骤S1206,获取快捷语按钮的按下操作以及滑动操作;
步骤S1208,显示小地图;
步骤S1210,获取小地图中的目标位置上触发的抬起操作;
步骤S1212,在场景和小地图上显示特效,在屏幕上方显示横幅。
通过本申请提供的实施例,首先,本实施例能够让快捷语和地点信息相结合,比如“敌人消失”“注意观测范围”“别单带,会被抓”等快捷语和地点信息结合后,队友就能更加清楚的知道是哪里的敌人消失,是哪里需要插眼,是哪里的队友容易单带被抓。其次,本实施例能够让快捷语和队友信息想集合,比如“打的不错”“需要帮助”等快捷语和队友信息结合后,队友就能更具体地表达是称赞哪个队友,又是哪个队友需要和过来自己配合。通过上述手段,本实施例可以增加玩家局内快捷语沟通的精准度需求。提示会更加明确,交流会更加丰富。
可以理解的是,在本申请的具体实施方式中,涉及到用户信息等相关的数据,当本申请以上实施例运用到具体产品或技术中时,需要获得用户许可或者同意,且相关数据的收集、使用和处理需要遵守相关国家和地区的相关法律法规和标准。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
根据本申请实施例的另一个方面,还提供了一种用于实施上述提示信息的显示方法的提示信息的显示装置。如图13所示,该装置包括:
第一显示单元1302,用于在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息;及
第二显示单元1304,用于响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置。
可选地,在本实施例中,上述提示信息的显示装置可以但不限于应用在游戏中精准发送快捷语(会话模板信息)的交互场景中,例如点开快捷语界面(会话模板界面)后,按下(第一操作)快捷语对应的虚拟按钮并执行拖动操作后,关闭快捷语界面并呼出小地图(目标场景地图);进而响应该拖动操作,显示该快捷语对应的标识在小地图上拖动,并利用该拖动操作以选择(第二操作)小地图上的目标位置在虚拟游戏场景中的位置来发送该快捷语;发送后,会在该目标位置上显示该快捷语对应的视觉特效(目标提示信息)来针对性地提示玩家;此外,如果拖动到小地图上的目标位置为队友头像位置时,可以但不限于视为专门给这名队友的提醒。
可选地,在本实施例中,在虚拟游戏场景包含至少两个阵营的虚拟对象的情况下,目标提示信息可以但不限于是针对同一阵营的虚拟对象的提示信息;此外,目标提示信息还可以但不限于以语音、视频、音频等形式进行播放或发送。
可选地,在本实施例中,根据目标会话模板信息以及目标位置获取目标提示信息可以但不限于理解为构建目标会话模板信息对应的目标提示信息与目标位置之间的关联关系,例如利用目标会话模板信息确定取目标提示信息的信息内容、利用目标位置确定目标提示信息的显示方式,其中,显示方式可以但不限于包括显示位置、显示格式、显示形式等。
此外,根据目标会话模板信息以及目标位置获取目标提示信息还可以但不限于理解为对目标会话模板信息的信息内容以及目标位置的位置信息进行整合处理,得到针对目标位置进行目标会话模板信息的内容提示的目标提示信息,如目标会话模板信息的内容信息为“小心敌人”,而目标位置为友方防御塔所在的位置,进而对目标会话模板信息的信息内容“小心敌人”以及目标位置的位置信息(友方防御塔)进行整合处理,得到针对目标位置(友方防御塔)进行目标会话模板信息的内容提示的目标提示信息“小心敌人偷塔”。
需要说明的是,显示虚拟游戏场景以及会话模板界面,其中,会话模板界面中包含至少一条会话模板信息;响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,根据目标会话模板信息以及目标操作所指示的目标位置获取目标提示信息;显示目标提示信息。
具体实施例可以参考上述提示信息的显示方法中所示示例。
作为一种可选的方案,该装置还包括:第三显示单元,用于响应于对至少一条会话模板信息中的目标会话模板信息触发的第一操作,显示虚拟交互场景对应的目标场景地图;及第二获取单元,用于响应于在目标场景地图上的目标位置处触发的第二操作,根据目标会话模板信息以及目标位置获取目标提示信息。
作为一种可选的方案,第二显示单元1304,包括:第一显示模块,用于显示第一提示信息;其中,第一提示信息包括目标对象的标识信息以及目标会话模板信息的信息内容。
作为一种可选的方案,还包括第一获取单元,该第一获取单元包括:第一获取模块,用于在虚拟交互场景中,目标位置对应的位置与目标对象在虚拟交互场景中所述的位置之间的距离小于或等于目标阈值的情况下,获取第一提示信息。
作为一种可选的方案,目标对象包括第一虚拟角色;第一获取单元,包括:第二获取模块,用于获取第二提示信息;其中,第二提示信息包括第一虚拟角色的标识信息、第二虚拟角色的标识信息以及目标会话模板信息的信息内容,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;该装置还包括:发送模块,用于将第二提示信息发送至第一客户端,以使第二提示信息显示在第一客户端中,其中,第一客户端为操控第一虚拟角色的客户端。
作为一种可选的方案,目标对象包括第三虚拟角色;第一获取单元包括:第三获取模块,用于获取第三虚拟角色与第二虚拟角色之间的目标关联信息;其中,第二虚拟角色为第二客户端所操控的虚拟角色,第二客户端为触发目标操作的客户端;调整模块,用于根据目标关联信息调整目标会话模板信息的信息内容;第二显示单元1304,包括:第二显示模块,用于显示第三提示信息;其中,第三提示信息包括第三虚拟角色的标识信息、第二虚拟角色的标识信息以及调整后的目标会话模板信息的信息内容。
作为一种可选的方案,调整模块,包括以下至少之一:第一调整子模块,用于根据第三虚拟角色对应的账号与第二虚拟角色对应的账号之间的账号关联信息,调整目标会话模板信息的信息内容;第二调整子模块,用于根据第三虚拟角色与第二虚拟角色之间的角色关联信息,调整目标会话模板信息的信息内容;第三调整子模块,用于根据目标关联信息以及目标会话模板信息的信息内容的表达对象信息,调整目标会话模板信息的信息内容;其中,表达对象信息用于表示目标会话模板信息的信息内容所针对表达对象的属性信息。
作为一种可选的方案,该装置包括:第三显示模块,用于在会话模板界面上显示会话操作标识;会话操作标识与至少一条会话模板信息中的会话模板信息一一对应;第三显示单元,包括:第四显示模块,用于响应于对目标会话模板信息对应的目标操作标识触发的第一操作,显示虚拟交互场景对应的目标场景地图。
作为一种可选的方案,该装置还包括:更新模块,用于响应于对至少一条会话模板信息触发的信息切换请求,更新会话模板界面中所显示的会话模板信息。
作为一种可选的方案,该装置包括:第四获取模块,用于获取对目标操作标识执行的选中操作;及第一确定模块,用于在选中操作的操作持续时长达到目标阈值的情况下,将选中操作确定为对目标操作标识触发的第一操作。
作为一种可选的方案,该装置包括:第二确定模块,用于在选中操作未结束、且获取到第一方向上的拖动操作的情况下,获取拖动操作结束时在目标场景地图上的第一位置;及第三确定模块,用于在第一方向上的拖动操作被结束执行的情况下,将第一位置确定为目标位置。
作为一种可选的方案,该装置包括:第四确定模块,用于在选中操作未结束、且获取到第二方向上的拖动操作的情况下,移动目标会话模板信息在会话模板界面中的显示位置。
作为一种可选的方案,该装置包括:第四显示单元,用于在虚拟交互场景中显示会话模板信息标识;第二显示单元1304,包括:第五显示模块,用于响应于对会话模板信息标识执行的展开操作,在虚拟交互场景中显示会话模板界面。
作为一种可选的方案,第二显示单元1304,包括以下至少一项:第六显示模块,用于在虚拟交互场景中与目标位置对应的位置处,显示目标提示信息;第七显示模块,用于在虚拟交互场景中与目标位置对应的位置处,显示与目标会话模板信息匹配的提示标识。
作为一种可选的方案,该装置还包括:第五显示单元,用于显示针对会话模板信息的信息配置界面;其中,信息配置界面包括第一配置界面和第二配置界面,第一配置界面中包含会话模板界面中已有的会话模板信息,第二配置界面中包含会话模板界面中未有的会话模板信息;及第一配置单元,响应于在目标配置界面上触发的信息配置请求,对目标配置界面中所包含的会话模板信息进行配置处理。
作为一种可选的方案,该装置还包括:第五显示单元,用于在虚拟交互场景中显示图像模板界面;其中,图像模板界面中包含至少一个模板图像;第六显示单元,用于响应于对至少一个模板图像中的目标模板图像触发的第三操作,显示虚拟交互场景 对应的目标场景地图;第三获取单元,用于响应于在目标场景地图上的第二位置处触发的第四操作,根据目标模板图像以及第二位置获取目标提示图像;及第七显示单元,用于显示目标提示图像。
根据本申请实施例的又一个方面,还提供了一种用于实施上述提示信息的显示方法的电子设备,如图14所示,该电子设备包括存储器1402和处理器1404,该存储器1402中存储有计算机可读指令,该处理器1404被设置为通过计算机可读指令执行上述任一项方法实施例中的步骤。
可选地,在本实施例中,上述电子设备可以位于计算机网络的多个网络设备中的至少一个网络设备。
可选地,在本实施例中,上述处理器可以被设置为通过计算机程序执行以下步骤:
S1,在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息;
S2,响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置。
可选地,本领域普通技术人员可以理解,图14所示的结构仅为示意,电子设备也可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图14其并不对上述电子设备的结构造成限定。例如,电子设备还可包括比图14中所示更多或者更少的组件(如网络接口等),或者具有与图14所示不同的配置。
其中,存储器1402可用于存储软件可读指令以及模块,如本申请实施例中的提示信息的显示方法和装置对应的程序指令/模块,处理器1404通过运行存储在存储器1402内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的提示信息的显示方法。存储器1402可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1402可进一步包括相对于处理器1404远程设置的存储器,这些远程存储器可以通过网络连接至终端。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。其中,存储器1402具体可以但不限于用于存储虚拟游戏场景、会话模板界面以及目标提示信息等信息。作为一种示例,如图14所示,上述存储器1402中可以但不限于包括上述提示信息的显示装置中的第一显示单元1302及第二显示单元1304。此外,还可以包括但不限于上述提示信息的显示装置中的其他模块单元,本示例中不再赘述。
可选地,上述的传输装置1406用于经由一个网络接收或者发送数据。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1406包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1406为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
此外,上述电子设备还包括:显示器1408,用于显示上述虚拟交互场景、会话模板界面以及目标提示信息;和连接总线1410,用于连接上述电子设备中的各个模块部件。
在其他实施例中,上述终端设备或者服务器可以是一个分布式系统中的一个节点,其中,该分布式系统可以为区块链系统,该区块链系统可以是由该多个节点通过网络通信的形式连接形成的分布式系统。其中,节点之间可以组成点对点(Peer To Peer,简称P2P)网络,任意形式的计算设备,比如服务器、终端等电子设备都可以通过加 入该点对点网络而成为该区块链系统中的一个节点。
根据本申请的一个方面,提供了一种计算机程序产品,该计算机程序产品包括计算机可读指令,该计算机可读指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机可读指令可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机可读指令被中央处理器执行时,执行本申请实施例提供的各种功能。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
需要说明的是,电子设备的计算机系统仅是一个示例,不应对本申请实施例的功能和使用范围带来任何限制。
计算机系统包括中央处理器(Central Processing Unit,CPU),其可以根据存储在只读存储器(Read-Only Memory,ROM)中的计算机可读指令或者从存储部分加载到随机访问存储器(Random Access Memory,RAM)中的计算机可读指令而执行各种适当的动作和处理。在随机访问存储器中,还存储有系统操作所需的各种计算机可读指令和数据。中央处理器、在只读存储器以及随机访问存储器通过总线彼此相连。输入/输出接口(Input/Output接口,即I/O接口)也连接至总线。
以下部件连接至输入/输出接口:包括键盘、鼠标等的输入部分;包括诸如阴极射线管(Cathode Ray Tube,CRT)、液晶显示器(Liquid Crystal Display,LCD)等以及扬声器等的输出部分;包括硬盘等的存储部分;以及包括诸如局域网卡、调制解调器等的网络接口卡的通信部分。通信部分经由诸如因特网的网络执行通信处理。驱动器也根据需要连接至输入/输出接口。可拆卸介质,诸如磁盘、光盘、磁光盘、半导体存储器等等,根据需要安装在驱动器上,以便于从其上读出的计算机可读指令根据需要被安装入存储部分。
特别地,根据本申请的实施例,各个方法流程图中所描述的过程可以被实现为计算机可读指令。例如,本申请的实施例包括一种计算机程序产品,其包括承载在计算机可读介质上的计算机可读指令,该计算机可读指令包含用于执行流程图所示的方法的程序代码。在这样的实施例中,该计算机可读指令可以通过通信部分从网络上被下载和安装,和/或从可拆卸介质被安装。在该计算机可读指令被中央处理器执行时,执行本申请的系统中限定的各种功能。
根据本申请的一个方面,提供了一种计算机可读存储介质,计算机设备的处理器从计算机可读存储介质读取该计算机可读指令,处理器执行该计算机可读指令,使得该计算机设备执行上述各种可选实现方式中提供的方法。
可选地,在本实施例中,上述计算机可读的存储介质可以被设置为存储用于执行以下步骤的计算机可读指令:
S1,在虚拟交互场景中显示会话模板界面;其中,会话模板界面中包含至少一条会话模板信息;
S2,响应于对至少一条会话模板信息中的目标会话模板信息触发的目标操作显示目标提示信息;目标提示信息,用于表征目标会话模板信息的信息内容以及目标操作所指示的目标位置。
可选地,在本实施例中,本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过计算机可读指令来指令终端设备相关的硬件来完成,该计算机可读指令可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (20)

  1. 一种提示信息的显示方法,由电子设备执行,其特征在于,包括:
    在虚拟交互场景中显示会话模板界面;其中,所述会话模板界面中包含至少一条会话模板信息;及
    响应于对所述至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;
    所述目标提示信息,用于表征所述目标会话模板信息的信息内容以及所述目标操作所指示的目标位置。
  2. 根据权利要求1的方法,其特征在于,在所述显示目标提示信息之前,包括:
    响应于对所述至少一条会话模板信息中的目标会话模板信息触发的第一操作,显示所述虚拟交互场景对应的目标场景地图;及
    响应于在所述目标场景地图上的目标位置处触发的第二操作,根据所述目标会话模板信息以及所述目标位置获取目标提示信息。
  3. 根据权利要求1的方法,其特征在于,所述显示目标提示信息,包括:
    显示第一提示信息;其中,所述第一提示信息包括目标对象的标识信息以及所述目标会话模板信息的信息内容。
  4. 根据权利要求3的方法,其特征在于,所述方法还包括:
    在所述虚拟交互场景中,所述目标位置对应的位置与所述目标对象在所述虚拟交互场景中所处的位置之间的距离小于或等于目标阈值的情况下,获取所述第一提示信息。
  5. 根据权利要求3的方法,其特征在于,所述目标对象包括第一虚拟角色;所述方法还包括:
    获取第二提示信息;其中,所述第二提示信息包括所述第一虚拟角色的标识信息、第二虚拟角色的标识信息以及所述目标会话模板信息的信息内容,所述第二虚拟角色为第二客户端所操控的虚拟角色,所述第二客户端为触发所述目标操作的客户端;
    将所述第二提示信息发送至第一客户端,以使所述第二提示信息显示在所述第一客户端中;其中,所述第一客户端为操控所述第一虚拟角色的客户端。
  6. 根据权利要求3的方法,其特征在于,所述目标对象包括第三虚拟角色;所述方法还包括:
    获取所述第三虚拟角色与第二虚拟角色之间的目标关联信息;其中,所述第二虚拟角色为第二客户端所操控的虚拟角色,所述第二客户端为触发所述目标操作的客户端;根据所述目标关联信息调整所述目标会话模板信息的信息内容;
    所述显示目标提示信息,包括:
    显示第三提示信息;其中,所述第三提示信息包括所述第三虚拟角色的标识信息、所述第二虚拟角色的标识信息以及调整后的所述目标会话模板信息的信息内容。
  7. 根据权利要求6的方法,其特征在于,根据所述目标关联信息调整所述目标会话模板信息的信息内容,包括以下至少之一:
    根据所述第三虚拟角色对应的账号与所述第二虚拟角色对应的账号之间的账号关联信息,调整所述目标会话模板信息的信息内容;
    根据所述第三虚拟角色与所述第二虚拟角色之间的角色关联信息,调整所述目标会话模板信息的信息内容;
    根据所述目标关联信息以及所述目标会话模板信息的信息内容的表达对象信 息,调整所述目标会话模板信息的信息内容;其中,所述表达对象信息用于表示所述目标会话模板信息的信息内容所针对表达对象的属性信息。
  8. 根据权利要求2的方法,其特征在于,所述方法还包括:
    在所述会话模板界面上显示会话操作标识;所述会话操作标识与所述至少一条会话模板信息中的会话模板信息一一对应;
    响应于对所述至少一条会话模板信息中的目标会话模板信息触发的第一操作,显示所述虚拟交互场景对应的目标场景地图,包括:
    响应于对所述目标会话模板信息对应的目标操作标识触发的第一操作,显示所述虚拟交互场景对应的目标场景地图。
  9. 根据权利要求1的方法,其特征在于,所述方法还包括:
    响应于对所述至少一条会话模板信息触发的信息切换请求,更新所述会话模板界面中所显示的会话模板信息。
  10. 根据权利要求8的方法,其特征在于,所述方法还包括:
    获取对所述目标操作标识执行的选中操作;及
    在所述选中操作的操作持续时长达到目标阈值的情况下,将所述选中操作确定为对所述目标操作标识触发的第一操作。
  11. 根据权利要求10的方法,其特征在于,所述方法还包括:
    在所述选中操作未结束、且获取到第一方向上的拖动操作的情况下,获取所述拖动操作结束时在所述目标场景地图上的第一位置;及
    在所述第一方向上的所述拖动操作被结束执行的情况下,将所述第一位置确定为所述目标位置。
  12. 根据权利要求10的方法,其特征在于,所述方法还包括:
    在所述选中操作未结束、且获取到第二方向上的拖动操作的情况下,移动所述目标会话模板信息在所述会话模板界面中的显示位置。
  13. 根据权利要求1至12中任一项的方法,其特征在于,所述在虚拟交互场景中显示会话模板界面,包括:
    在虚拟交互场景中显示会话模板信息标识;及
    响应于对所述会话模板信息标识执行的展开操作,在所述虚拟交互场景中显示会话模板界面。
  14. 根据权利要求1至12中任一项的方法,其特征在于,所述显示目标提示信息,包括以下至少一项:
    在所述虚拟交互场景中与所述目标位置对应的位置处,显示目标提示信息;
    在所述虚拟交互场景中与所述目标位置对应的位置处,显示与所述目标会话模板信息匹配的提示标识。
  15. 根据权利要求1至12中任一项的方法,其特征在于,所述方法还包括:
    显示针对所述会话模板信息的信息配置界面;其中,所述信息配置界面包括第一配置界面和第二配置界面,所述第一配置界面中包含所述会话模板界面中已有的会话模板信息,所述第二配置界面中包含所述会话模板界面中未有的会话模板信息;
    响应于在目标配置界面上触发的信息配置请求,对所述目标配置界面中所包含的会话模板信息进行配置处理;所述目标配置界面包括所述第一配置界面或所述第二配置界面中的至少一个。
  16. 根据权利要求1至12中任一项的方法,其特征在于,所述方法还包括:
    在所述虚拟交互场景中显示图像模板界面;其中,所述图像模板界面中包含至 少一个模板图像;
    响应于对所述至少一个模板图像中的目标模板图像触发的第三操作,显示所述虚拟交互场景对应的目标场景地图;
    响应于在所述目标场景地图上的第二位置处触发的第四操作,根据所述目标模板图像以及所述第二位置获取目标提示图像;及
    显示所述目标提示图像。
  17. 一种提示信息的显示装置,其特征在于,包括:
    第一显示单元,用于在虚拟交互场景中显示会话模板界面;其中,所述会话模板界面中包含至少一条会话模板信息;及
    第二显示单元,用于响应于对所述至少一条会话模板信息中的目标会话模板信息触发的目标操作,显示目标提示信息;
    所述目标提示信息,用于表征所述目标会话模板信息的信息内容以及所述目标操作所指示的目标位置。
  18. 一种计算机可读的存储介质,其特征在于,计算机可读的存储介质包括存储的计算机可读指令,其中,所述计算机可读指令运行时执行权利要求1至16任一项中的方法。
  19. 一种计算机程序产品,包括计算机可读指令,其特征在于,该计算机可读指令被处理器执行时实现权利要求1至16任一项中方法的步骤。
  20. 一种电子设备,包括存储器和处理器,其特征在于,存储器中存储有计算机可读指令,处理器被设置为通过计算机可读指令执行权利要求1至16任一项中的方法。
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