WO2022105071A9 - 游戏中的信息发送、资源转移方法及装置、介质、设备 - Google Patents
游戏中的信息发送、资源转移方法及装置、介质、设备 Download PDFInfo
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- WO2022105071A9 WO2022105071A9 PCT/CN2021/077303 CN2021077303W WO2022105071A9 WO 2022105071 A9 WO2022105071 A9 WO 2022105071A9 CN 2021077303 W CN2021077303 W CN 2021077303W WO 2022105071 A9 WO2022105071 A9 WO 2022105071A9
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5375—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/847—Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
Definitions
- the present disclosure relates to the technical field of games, in particular, to a method and device for sending information in a game, a method and device for transferring virtual resources in a game, a method and device for generating configuration information, a computer-readable storage medium, and an electronic device.
- the help-seeker when asking for help and transferring materials, the help-seeker usually needs to open his backpack, check the materials he lacks, and then inform his teammates of the materials he needs through voice or text input; after the teammates receive the message, open the Check your own backpack to see if you have the supplies needed by the help-seeker. If so, communicate with the help-seeker at the grounding point, and use the backpack discard function to discard the supplies needed by the help-seeker at the grounding point. The help-seeker goes to the grounding point to pick it up. The entire material transfer process is completed.
- this material exchange method whether it is a material helper or a material giver, has a cumbersome overall process and complicated operation steps, which reduces the efficiency of material transfer or exchange, and there is a possibility that discarded materials are picked up by others by mistake.
- One embodiment of the present disclosure provides a method for sending information in a game, including:
- the virtual resource requirement list of the game player corresponding to the first game client is displayed in the first game client;
- the triggering operation of the first associated area of the game backpack button includes:
- At least part of the operation position of the first trigger operation is located in the first associated area.
- the first trigger operation for the game backpack button includes:
- the virtual resource requirements list includes at least one of weapon requirements, medicine requirements, and ammunition requirements.
- the triggering operation of selecting a target virtual resource in the virtual resource requirement list includes:
- the second game client includes a game client corresponding to a game player in the same game camp as the game player corresponding to the first game client end.
- One embodiment of the present disclosure provides a virtual resource transfer method in a game, including:
- the virtual resource list of the game player corresponding to the second game client is displayed in the second game client;
- the target virtual resource in the virtual resource list of the second game client is transferred to the virtual resource of the game player corresponding to the first game client. in the resource list;
- the target second associated area includes an area where the second game client is triggered by the game backpack button to respond to the help request information of the target first game client.
- the second game client includes a client corresponding to a game player in the same game camp as the game player corresponding to the first game client .
- displaying the virtual resource list of the game player corresponding to the second game client on the second game client includes:
- the second game client When the distance between the game player corresponding to the second game client and the game player corresponding to the first game client in the virtual game scene is within a preset threshold, the second game client will display the The virtual resource list of the game player corresponding to the second game client.
- the method before responding to the trigger operation on the target second associated area of the game backpack button, the method further includes:
- the triggering operation of the target second associated area of the game backpack button includes:
- the second trigger operation includes an operation of sliding from the game backpack button to the target second associated area.
- the triggering operation of selecting the target virtual resource in the virtual resource list includes:
- displaying the virtual resource list of the game player corresponding to the second game client on the second game client includes:
- displaying the virtual resource list with the target virtual resource on top in the second game client includes:
- Prompt display is performed on the top target virtual resource according to preset display prompt information.
- One embodiment of the present disclosure provides a method for generating configuration information, the configuration information is used for virtual resource transfer in games, including:
- the first game client includes a client corresponding to a game player in the same game camp as the game player corresponding to the second game client.
- One embodiment of the present disclosure provides an in-game information sending device, including:
- the virtual resource demand list display module is configured to display in the first game client the virtual resource demand list of the game player corresponding to the first game client in response to the trigger operation on the first associated area of the game backpack button ;
- the help-seeking information sending module is configured to send the help-seeking information of the target virtual resource to the second game client in response to the trigger operation of selecting the target virtual resource in the virtual resource requirement list.
- One of the embodiments of the present disclosure provides a virtual resource transfer device in a game, including:
- the help information receiving module is configured to receive the help information of the target virtual resource sent by the first game client;
- the virtual resource list display module is configured to display the virtual resource list of the game player corresponding to the second game client in the second game client in response to the trigger operation of the target second associated area of the game backpack button;
- the target virtual resource transfer module is configured to, in response to the trigger operation of selecting the target virtual resource in the virtual resource list, transfer the target virtual resource in the virtual resource list of the second game client to the first game In the virtual resource list of the game player corresponding to the client;
- the target second associated area includes an area where the second game client is triggered by the game backpack button to respond to the help request information of the target first game client.
- One embodiment of the present disclosure provides a device for generating configuration information, the configuration information is used for virtual resource transfer in games, including:
- the first associated area configuration module is used to configure the first associated area for the game backpack button, so that the first game client triggers the first associated area through the game backpack button to send help information for virtual resources;
- the second association area configuration module is used to configure at least one second association area for the game backpack button, so that the first game client triggers the target second association area through the game backpack button to send the target second game player End game players transfer virtual resources;
- the first game client includes a client corresponding to a game player in the same game camp as the game player corresponding to the second game client.
- One embodiment of the present disclosure provides a computer-readable storage medium, on which a computer program is stored, and when the program is executed by a processor, the information transmission in the game as described in the first aspect of the above-mentioned embodiments is realized. At least one of the method, the virtual resource transfer method in the game described in the second aspect, and the configuration information generation method described in the third aspect.
- One of the embodiments of the present disclosure provides an electronic device, including: a processor; and a storage device for storing one or more programs, when the one or more programs are processed by the one or more When executed by the processor, the one or more processors implement the information sending method in the game described in the first aspect, the virtual resource transfer method in the game described in the second aspect, and the method described in the third aspect in the above embodiments. At least one of the configuration information generating methods described above.
- FIG. 1 shows a schematic flowchart of a method for generating configuration information in an exemplary embodiment of the present disclosure
- FIG. 2 shows a game operation interface generated by applying the configuration information generating method of the present disclosure in an exemplary embodiment
- Fig. 3 shows the game operation interface after sending help information in an exemplary embodiment of the present disclosure
- Fig. 4 shows the game operation interface after the first associated area is triggered in an exemplary embodiment of the present disclosure
- Fig. 5 shows the game operation interface after sending help information in an exemplary embodiment of the present disclosure
- FIG. 6 shows a schematic flowchart of a method for transferring virtual resources in a game in an exemplary embodiment of the present disclosure
- Fig. 7 shows the game operation interface after the target second associated area is triggered in an exemplary embodiment of the present disclosure
- Fig. 8 shows a schematic structural diagram of an information sending device in a game in an exemplary embodiment of the present disclosure
- Fig. 9 shows a schematic structural diagram of a virtual resource transfer device in a game in an exemplary embodiment of the present disclosure
- Fig. 10 shows a schematic structural diagram of a device for generating configuration information in an exemplary embodiment of the present disclosure
- Fig. 11 shows a schematic structural diagram of a computer storage medium in an exemplary embodiment of the present disclosure
- Fig. 12 shows a schematic structural diagram of an electronic device in an exemplary embodiment of the present disclosure.
- Example embodiments will now be described more fully with reference to the accompanying drawings.
- Example embodiments may, however, be embodied in many forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the concept of example embodiments to those skilled in the art.
- the same reference numerals in the drawings denote the same or similar structures, and thus their detailed descriptions will be omitted.
- the drawings are merely schematic illustrations of the present disclosure and are not necessarily drawn to scale.
- the help-seeker when seeking help for the required resources, the help-seeker needs to perform the help-seeking of "checking the lack of materials-entering text or voice for help-waiting for teammates to respond-communicating with the touchdown point-finding and giving materials-completing the exchange" process.
- the help-seeker needs to open his own game backpack interface by clicking or long-pressing the game backpack button, check the materials he owns, and then judge the materials he lacks based on the existing materials. After determining the materials he lacks, the help-seeker You can send help information to teammates in the form of voice or text input to inform teammates of the supplies they need.
- the giver it is necessary to implement the giving process of "checking the possession of materials-communicating with the contact point-discarding materials". Specifically, after the teammate receives the help message sent by the help-seeker, they can open their own game backpack interface by clicking or long-pressing the game backpack button to check whether they have the supplies needed by the help-seeker. , and discard the materials at the docking point of communication, and then the help-seeker goes to the docking point to pick up the materials discarded by teammates, so as to realize the help and transfer of virtual resources.
- a method for generating configuration information is firstly provided, which overcomes the defects in the above-mentioned existing related technologies at least to a certain extent.
- Fig. 1 shows a schematic flowchart of a method for generating configuration information in an exemplary embodiment of the present disclosure.
- the configuration information generated by the method for generating configuration information provided in this embodiment is used for virtual resource transfer in a game.
- the method includes:
- Step S110 configure the first association area for the game backpack button, so that the first game client triggers the first association area through the game backpack button, so as to send the help information of virtual resources to the second game client.
- the game backpack may include a storage space on the body of the game character corresponding to the game player.
- a certain number of storage boxes are set on the game character corresponding to each game player for the game player to place virtual resources in the game such as game equipment or game props.
- the game backpack button is the opening operation button of the game backpack interface.
- the opening operation of the game backpack button is preferably set For tap actions and/or long press actions.
- the first game client may include a client corresponding to a game player who needs to send help-seeking information of a target virtual resource, that is, a client corresponding to a virtual resource requester in the game.
- the second game client includes clients corresponding to other game players in the same game camp as the game player of the first game client, that is, the client corresponding to the giver of the virtual resources in the game.
- step S110 may be to add a first association area for the game backpack button in the game operation interface, such as the area where the word "help" shown in the lower left corner of Figure 2 is located, so that the first game
- the game player of the client can trigger the first association area through the button of the game backpack.
- the game operation interface of the first game client can display the virtual resource requirement list of the game player corresponding to the first game client, and then trigger the target virtual resource in response to the virtual resource requirement list in the virtual resource requirement list. Operation, so that the help-seeking information of the target virtual resource can be broadcast to all players in the same camp, so as to complete the sending of the help-seeking information of the target virtual resource.
- the first associated area can be added at any position within a preset distance range near the game backpack button.
- the preset distance range can be set according to different games or game devices, and the setting of the distance range needs to consider factors such as the convenience of the player's operation and the distance or position conflict with other controls in the game interface.
- Step S120 configure at least one second association area for the game backpack button, so that the first game client triggers the target second association area through the game backpack button, so as to transfer virtual resources to the game player of the target second game client.
- the second game client may include any game client corresponding to other game players in the same game camp as the game player corresponding to the first game client.
- the first game client may be a requester for virtual resources in the game as described in step S110 above.
- the first game client can also be a virtual resource giver, that is, the first game client can receive help information about virtual resources sent by other game clients, and transfer its own virtual resources to the virtual resource requester. .
- the first game client includes a client corresponding to a virtual resource giver in the game
- the second game client includes a client corresponding to a virtual resource requester in the game.
- a second association area can be added to the game backpack button in the game operation interface, wherein the number of the second association area can be determined according to the number of other game players in the same camp as the game player of the first game client .
- At least one second association area can be configured for the game backpack button of the game player of the first game client in the operation interface, and the corresponding game player's identification can be displayed in each second association area, wherein the first game client
- the different second association areas triggered by the game backpack button of the game player on the client end can transfer virtual resources to the game players on different second game clients.
- the backpack button of the game player of the first game client is configured with the second association area corresponding to the game player of the target second game client, trigger the second association area of the target, then the game player of the first game client can be selected
- the virtual resource is transferred to the virtual resource list corresponding to the game player of the target second game client.
- a second association area corresponding to other game players in the same camp as the first game client can be added to the game backpack button in the game operation interface, as shown in "1,2,3" in the lower left corner of Figure 2
- the area corresponding to the words so that the game player of the first game client can trigger the second association area through the game backpack button, and determine the game player corresponding to the triggered second association area as the target game player.
- the virtual resource list of the game player corresponding to the game client can be displayed in the first game client, wherein, in the virtual resource list Including the virtual resources such as weapons, medicines, and ammunition currently owned by the game player, and then, the game player of the first game client triggers the virtual resources requested in the help information sent by the second game client in the virtual resource list, and can use the The virtual resource is transferred to the resource list of the target game player corresponding to the triggered second associated area.
- the second associated area can be added at any position within a preset distance range near the game backpack button.
- the preset distance range can be set according to different games or game devices, and the setting of the distance range needs to consider factors such as the convenience of the player's operation and the distance or position conflict with other controls in the game interface.
- the same game client can be either a virtual resource helper or a virtual resource giver, and the first associated area and/or the second associated area can be configured for the game backpack button of the same game player.
- step S110-step S120 based on the first association area and the second association area configured for the backpack button, the sending of help information and the transfer of virtual resources can be realized, which simplifies the operation of the help information and virtual resource transfer in the game steps, improving the efficiency of virtual resource transfer.
- the game backpack button by configuring the game backpack button with the second association area corresponding to the game players of other game clients of the same camp, the directional transfer of virtual resources can be realized and the accuracy of virtual resource transfer can be improved.
- FIG. 3 shows a flowchart of a method for sending information in a game in an exemplary embodiment of the present disclosure.
- the method may include:
- Step S310 in response to the trigger operation on the first associated area of the game backpack button, display the virtual resource requirement list of the game player corresponding to the first game client in the first game client;
- Step S320 in response to the trigger operation of selecting the target virtual resource in the virtual resource demand list, sending the help request information of the target virtual resource to the second game client.
- the present disclosure can directly display the game player's virtual resource demand list, without the need for the game player to open the game backpack to determine from the existing virtual resources.
- the required virtual resources simplifies the operation steps, making the sending of help information more convenient and flexible;
- step S310 in response to a trigger operation on the first associated area of the game backpack button, a virtual resource requirement list of the game player corresponding to the first game client is displayed in the first game client.
- the first associated area is an area triggered by a game backpack button to display a list of virtual resource requirements.
- the first associated area Before triggering the first associated area of the game backpack button, the first associated area can be configured for the game backpack button in the game interface, so that the first game client can trigger the first associated area through the game backpack button to display the second A virtual resource demand list of game players corresponding to a game client.
- the triggering operation on the first associated area of the game backpack button in step S310 includes: the first triggering operation on the game backpack button, wherein at least part of the operation position of the first triggering operation is located in the first associated area .
- the first triggering operation for the game backpack button includes: the operation of sliding from the game backpack button to the first associated area. Specifically, it may be an operation of clicking the game backpack button and sliding to the first associated area.
- the backpack button or the button icon corresponding to the backpack button can move with the touch point of the sliding operation, so as to give visual feedback to the player about the sliding operation.
- the game backpack button or its button icon is associated with the first
- the area of the overlapping part of the area is greater than a certain preset threshold, it can be determined that the game backpack button or its button icon has been slid to the first associated area, triggering the relevant functions of the first associated area, or as long as it is judged that the backpack button or button icon and If there is contact with the first associated area, the related functions of the first associated area can be triggered.
- the trigger operation of the first association area is realized by sliding the backpack button or its button icon to the first association area.
- the backpack button is reused, which can effectively reduce the risk of misoperation of the first association area without adding controls. , and at the same time, it can also reduce the player's cognitive cost of the corresponding function of the operation.
- the game operation interface of the first game client will display A pop-up window of a virtual resource requirement list is popped up, and the virtual resource requirement list is used to recommend the virtual resources required by the game player according to the virtual resources currently owned by the game player.
- the virtual resource may include at least one of weapons, medicines, and ammunition
- the virtual resource requirement list includes at least one of weapon requirements, medicine requirements, and ammunition requirements.
- the virtual resource requirement list may include a weapon requirement sublist, a drug requirement sublist, and an ammunition requirement sublist, such as the requirement sorting list in FIG. 4 .
- the virtual resources in each virtual resource sub-list can be recommended and sorted according to the preset rules.
- game players can be recommended and sorted according to the preset weapon type sorting rules.
- Short-range firearms medium-range firearms—special firearms” to recommend the required weapons for game players, and sort and display them in the weapon sub-list from top to bottom according to the recommended sequence.
- the drug recommendation ranking can be performed according to the threshold interval corresponding to the virtual life value of the game player. For example, when the virtual life value is above 70%, small medicines are recommended first.
- Game rules are set.
- the order of the recommended ammunition can be sequentially determined according to the order of the recommended weapons. Specifically, the ammunition required by the weapon ranked first is recommended first.
- virtual resources in the virtual resource requirement list and their ranking may also be determined according to other virtual resource recommendation logic, which is not specifically limited in this exemplary embodiment.
- the specific implementation manner of the above-mentioned step S310 may be that in response to the trigger operation of dragging the game backpack button to the first associated area, pop-up displaying in the first game client the information of the game player corresponding to the first game client.
- the game backpack button is associated with the first associated area, and the relevant functions of the first associated area are triggered through the backpack button, for example, displaying a list of virtual resource requirements, compared to directly clicking on the first associated area
- the backpack button since only the backpack button can trigger the first associated area, it can be The probability of false triggering of the first associated area by the game player during other game operations is reduced, and the accuracy of sending help information is improved.
- the first association area may also be triggered to display the virtual resource requirement list in response to other operations such as a click operation as required, which is not specifically limited in this exemplary embodiment.
- the virtual resource requirement list can be displayed directly, and the required virtual resources can be recommended for the game player through the virtual resource requirement list, thus saving the game player from opening the game backpack and passing through the game backpack by themselves.
- the process of judging the required virtual resources in the existing virtual resources simplifies the player's operation steps, facilitates the user to quickly determine the required virtual resources, and improves the efficiency of sending help information for virtual resources.
- displaying the virtual resource demand list in the form of a pop-up window can save the space occupied by the operation interface.
- the pop-up window has a closing control, when the player triggers the pop-up window by misoperation, the pop-up window can be closed in time to avoid wrong sending of help information and further improve the accuracy of information sending.
- step S320 in response to the trigger operation of selecting the target virtual resource in the virtual resource requirement list, the help information of the target virtual resource is sent to the second game client.
- the second game client in step S320 includes a game client corresponding to a game player in the same game camp as the game player corresponding to the first game client.
- the trigger operation of selecting the target virtual resource in the virtual resource requirement list includes: the operation of moving the target virtual resource selected in the virtual resource requirement list to the preset help information sending area, or the operation of moving the target virtual resource in the virtual resource requirement list Click the operation of the target virtual resource.
- the preset help-seeking information sending area may include an area where the help-seeking information of the target virtual resource can be directly sent through the triggering of the target virtual resource, such as the area shown by the word "help" in the demand sorting list in FIG. 4 .
- the game player of the first game client can select the virtual resource he needs in the virtual resource requirement list.
- the demand type of virtual resources can be switched through the control "weapon, medicine, ammunition" in the demand sorting list.
- the specific implementation manner of sending the help-seeking information of the target virtual resource to the second game client may be broadcasting the player identification of the game player of the first game client and the corresponding help-seeking information of the target virtual resource to the game players of the same camp The game client corresponding to the player.
- the player identification includes the ID of the game player, the serial number of the player in the current session of the game, such as player No. 1, player No. 2, and so on.
- the first game client can also receive the help message sent by itself as "Player AA requests support for the Mk14 shooter rifle" sent by itself, so as to help the game player of the first game client decide to ask for help. Message sent successfully.
- step S310-step S320 the efficiency of sending the help-seeking information of the target virtual resource in the game can be improved, the operation steps of sending the help-seeking information can be simplified, and the accuracy of sending the help-seeking information can be improved.
- an exemplary embodiment of the present disclosure also provides a method for transferring virtual resources in a game.
- the method may include steps S610-S630.
- step S610 the help request information of the target virtual resource sent by the first game client is received.
- the second game client may receive the help request information of the target virtual resource sent by the first game client in step S310 above.
- the second game client includes a game client corresponding to a game player in the same game camp as the game player corresponding to the first game client.
- the help request information includes the identification of the target virtual resource required by the first game client and the identification of the game player of the first game client.
- step S620 in response to the trigger operation on the target second associated area of the game backpack button, the virtual resource list of the game player corresponding to the second game client is displayed in the second game client.
- the target second association area includes an area where the second game client is triggered by the game backpack button to respond to the help request information of the target first game client.
- a second associated area can be configured for the game backpack button, so that the second game client can trigger the second associated area through the backpack button.
- step S120 the first game client is the giver of virtual resources
- the second game client is the requester of virtual resources
- the second game client is the giver of virtual resources Party
- the first game client is the virtual resource requester.
- step S620 the second game client is the giver of virtual resources Party
- the first game client is the virtual resource requester.
- the specific implementation of configuring the second associated area for the game backpack button is the same, and the technical feature "first game client" and "second game client" in step S120 can be implemented in step S620 as The way the game backpack button configures the second associated area.
- the target second association area may be determined by the game player identification of the first game client. Specifically, after the second game client receives the help-seeking information of the target virtual resource sent by the first game client, it determines the second associated area corresponding to the player ID as the target second associated area according to the player ID in the help-seeking information. For example, if the player ID in the above-mentioned first game client is 1, then the target second associated area may be the area where the ID 1 in FIG. 7 is located.
- the specific implementation manner of displaying the target second associated area may be: when the second When the distance between the game player corresponding to the second game client and the game player corresponding to the first game client in the virtual game scene is within the preset threshold, display the second target association of the game backpack button in the second game client area.
- Only the second game client displaying the target second association area can trigger the target second association area through the game backpack button, so as to transfer the target virtual resource to the first game client.
- the occupation of the display space of the game operation interface can be reduced, and at the same time, the possibility of resource waste caused by multiple second game clients transferring target virtual resources to the first game client at the same time can also be reduced.
- the specific implementation manner of displaying the target second associated area may also be:
- the target second associated area In the operation interface of the second game client corresponding to other game players in the same game camp as the game player of the first game client, the target second associated area can be displayed, and when the game player corresponding to the second game client and When the distance of the game player corresponding to the first game client in the virtual game scene is within the preset threshold, its target second associated area is in the first display form, for example, the target second associated area is displayed in yellow; When it is set within the threshold, the target second associated area is in the second display form, for example, the target second associated area is displayed in gray.
- the first display form indicates that the target second associated area can trigger the corresponding function through the game backpack button
- the second display indicates that the game backpack button is invalid for triggering the target second associated area, that is, it does not work.
- displaying the virtual resource list of the game player corresponding to the second game client in the second game client includes: When the distance between the corresponding game player and the game player corresponding to the first game client in the virtual game scene is within the preset threshold, the virtual resource of the game player corresponding to the second game client is displayed in the second game client list. That is, when it is within the preset threshold, the trigger operation on the second target associated area takes effect, so that the possibility of waste of resources caused by multiple second game clients transferring target virtual resources to the first game client at the same time can be reduced .
- the trigger operation on the target second associated area of the game backpack button includes: a second trigger operation on the game backpack button, wherein at least part of the second trigger operation is within the target second associated area .
- the second triggering operation for the game backpack button includes: an operation of sliding from the game backpack button to the first associated area. Specifically, you can click the game backpack button and slide to the target second associated area to trigger the operation of related functions in the target second associated area.
- the backpack button or the button icon corresponding to the backpack button can move with the touch point of the sliding operation to provide visual feedback to the player for the sliding operation.
- the game backpack button or its button icon and the target second When the area of the overlapping part of the associated areas is greater than a certain preset threshold, it can be determined that the game backpack button or its button icon has been slid to the target second associated area, triggering related functions of the target second associated area.
- the trigger operation of the target second associated area is realized by sliding the game backpack button or its button icon to the target second associated area.
- the backpack button is reused, which can effectively reduce the target second associated area without adding controls
- the risk of misoperation can also reduce the player's cognitive cost of the corresponding function of the operation.
- step S620 may be, in response to the operation of sliding the game backpack button to the second associated area of the game backpack button, displaying the corresponding game information of the second game client on the operation interface of the second game client A pop-up window for the game player's virtual resource list.
- the virtual resource list includes weapons, medicines, ammunition, etc. currently owned by the game player of the second game client.
- displaying the virtual resource list of the game player corresponding to the second game client in the second game client includes: putting the target virtual resource on top to display the target virtual resource in the second game client Virtual resources list of top virtual resources.
- displaying the virtual resource list with the target virtual resource on top in the second game client includes: prompting and displaying the top target virtual resource according to preset display prompt information.
- the preset display information prompt information may be any display information capable of distinguishing the target virtual resource in the virtual resource list from other virtual resources, for example, preset color display information and the like.
- the target virtual resource in the received help information can be set to the top, and the list bar displaying the target virtual resource can be displayed in yellow to distinguish it from other virtual resources in the list, so that Help gamers query target virtual resources faster and improve the efficiency of target virtual resource transfer.
- step S630 in response to the trigger operation of selecting the target virtual resource in the virtual resource list, transfer the target virtual resource in the virtual resource list of the game player corresponding to the second game client to the game corresponding to the first game client In the player's virtual resource list;
- the trigger operation of selecting a target virtual resource in the virtual resource list includes: an operation of moving the target virtual resource selected in the virtual resource list to a preset virtual resource delivery area, or Click the operation of the target virtual resource.
- the preset virtual resource transfer area may include the triggering of any target virtual resource, which can directly transfer the target virtual resource to the area in the player's virtual resource list corresponding to the target second associated area, as shown in FIG. 7 The area indicated by the word "Transfer" in the list of virtual resources.
- step S630 may be, when the game player of the second game client selects the target virtual resource in the virtual resource list displayed on the client, and drags it to the preset virtual resource delivery area , the target virtual resource can be directly transferred to the virtual resource list of the game player on the first game client; The target virtual resource is transferred to the virtual resource list of the game player of the first game client.
- the game backpack button is associated with the target second associated area, and the related functions of the target second associated area are triggered through the backpack button, for example, the list of virtual resources is displayed to select from the list of virtual resources Selecting the target virtual resource in , can realize the directional transfer of the target virtual resource, and improve the accuracy of the target virtual resource transfer; The probability of false triggering of the second associated area during game operation further improves the accuracy of target virtual resource transfer.
- the target virtual resource can be directly displayed at the top of the virtual resource list, which can facilitate game players to quickly query the target virtual resource and improve the efficiency of target virtual resource transfer.
- the target second association area may be triggered to display the virtual resource list of the second game client by responding to other operations such as a click operation, so as to select the target virtual resource in the virtual resource list to realize directional transfer,
- This exemplary embodiment does not specifically limit it.
- control associated with the teammate can also be set within the preset range of the teammate information column of the game operation interface.
- the control associated with the information bar corresponding to the teammate if the player of the current game client owns the target virtual resource, the target virtual resource can be directly transferred to the target teammate in response to the trigger operation of clicking the associated control in the target teammate information bar, so as to realize Directed transfer of the target virtual resource.
- Fig. 8 shows a schematic structural diagram of an information sending device in a game in an exemplary embodiment of the present disclosure.
- the information sending device 800 in the game includes: a virtual resource requirement list display module 810 , and a help information sending module 820 . in:
- the above-mentioned virtual resource requirements list display module 810 is configured to display the virtual resource requirements of the game player corresponding to the first game client in the first game client in response to the trigger operation on the first associated area of the game backpack button list;
- the above-mentioned help-seeking information sending module 820 is configured to send the help-seeking information of the target virtual resource to the second game client in response to the trigger operation of selecting the target virtual resource in the virtual resource requirement list.
- the first associated area in the above-mentioned virtual resource requirement list display module 810 is an area triggered by a game backpack button to display the virtual resource requirement list.
- the triggering operation of the first associated area of the game backpack button in the above-mentioned virtual resource requirement list display module 810 includes:
- At least part of the operation position of the first trigger operation is located in the first associated area.
- the above-mentioned virtual resource requirement list display module 810 includes a first sliding unit, and the first sliding unit is specifically configured as:
- the above-mentioned help information sending module 820 includes a target virtual resource selection unit, and the target virtual resource selection unit is specifically configured as:
- Fig. 9 shows a schematic structural diagram of a device for transferring virtual resources in a game in an exemplary embodiment of the present disclosure.
- the virtual resource transfer device 900 in the game includes: a help request information receiving module 910 , a virtual resource list display module 920 , and a target virtual resource transfer module 930 . in:
- the help-seeking information receiving module 910 is configured to receive the help-seeking information of the target virtual resource sent by the first game client;
- the virtual resource list display module 920 is configured to display the virtual resource list of the game player corresponding to the second game client in the second game client in response to the trigger operation of the target second associated area of the game backpack button;
- the target virtual resource transfer module 930 is configured to, in response to the trigger operation of selecting the target virtual resource in the virtual resource list, transfer the target virtual resource in the virtual resource list of the second game client to the game player corresponding to the first game client in the list of virtual resources.
- the above-mentioned virtual resource list display module 920 is specifically configured as:
- the game player corresponding to the second game client is displayed on the second game client.
- the above-mentioned virtual resource list display module 920 is specifically configured as:
- the above-mentioned virtual resource list display module 920 includes a second mobile unit, and the second mobile unit is specifically configured as:
- the above-mentioned virtual resource list display module 920 is also specifically configured as:
- the above-mentioned virtual resource list display module 920 is further specifically configured to: prompt and display the top target virtual resource according to preset display prompt information.
- the above-mentioned target virtual resource transfer module 930 includes a target virtual resource determining unit, and the target virtual resource determining unit is specifically configured as:
- Fig. 10 shows a schematic structural diagram of an apparatus for generating configuration information in an exemplary embodiment of the present disclosure.
- the configuration information generation device is used for virtual resource transfer in the game.
- the configuration device 1000 includes:
- the first association area configuration module 1010 is configured to configure the first association area for the game backpack button, so that the first game client triggers the first association area through the game backpack button to send the help information of the virtual resource;
- the second association area configuration module 1020 is configured to configure at least one second association area for the game backpack button, so that the first game client triggers the target second association area through the game backpack button, so as to send the target second association area to the target second association area.
- the game player at the game client transfers virtual resources.
- the first game client in the device 1000 includes a client corresponding to a game player in the same game camp as the game player corresponding to the second game client.
- steps of the methods of the present disclosure are depicted in the drawings in a particular order, there is no requirement or implication that the steps must be performed in that particular order, or that all illustrated steps must be performed to achieve the desired result. Additionally or alternatively, certain steps may be omitted, multiple steps may be combined into one step for execution, and/or one step may be decomposed into multiple steps for execution, etc.
- the technical solutions according to the embodiments of the present disclosure can be embodied in the form of software products, and the software products can be stored in a non-volatile storage medium (which can be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to make a computing device (which may be a personal computer, a server, a mobile terminal, or a network device, etc.) execute the method according to the embodiments of the present disclosure.
- a non-volatile storage medium which can be CD-ROM, U disk, mobile hard disk, etc.
- a computing device which may be a personal computer, a server, a mobile terminal, or a network device, etc.
- a computer storage medium capable of implementing the above method is also provided.
- Program products capable of realizing the above-mentioned methods in this specification are stored thereon.
- various aspects of the present disclosure may also be implemented in the form of a program product, which includes program code, and when the program product is run on a terminal device, the program code is used to make the The terminal device executes the steps according to various exemplary embodiments of the present disclosure described in the "Exemplary Method" section above in this specification.
- a program product 1100 for implementing the above method according to an embodiment of the present disclosure is described, which may adopt a portable compact disk read-only memory (CD-ROM) and include program codes, and may be used in a terminal device, For example running on a personal computer.
- CD-ROM portable compact disk read-only memory
- the program product of the present disclosure is not limited thereto.
- a readable storage medium may be any tangible medium containing or storing a program, and the program may be used by or in combination with an instruction execution system, apparatus, or device.
- the program product may reside on any combination of one or more readable media.
- the readable medium may be a readable signal medium or a readable storage medium.
- the readable storage medium may be, for example, but not limited to, an electrical, magnetic, optical, electromagnetic, infrared, or semiconductor system, device, or device, or any combination thereof. More specific examples (non-exhaustive list) of readable storage media include: electrical connection with one or more conductors, portable disk, hard disk, random access memory (RAM), read only memory (ROM), erasable programmable read-only memory (EPROM or flash memory), optical fiber, portable compact disk read-only memory (CD-ROM), optical storage devices, magnetic storage devices, or any suitable combination of the foregoing.
- a computer readable signal medium may include a data signal carrying readable program code in baseband or as part of a carrier wave. Such propagated data signals may take many forms, including but not limited to electromagnetic signals, optical signals, or any suitable combination of the foregoing.
- a readable signal medium may also be any readable medium other than a readable storage medium that can transmit, propagate, or transport a program for use by or in conjunction with an instruction execution system, apparatus, or device.
- Program code embodied on a readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF, etc., or any suitable combination of the foregoing.
- Program code for performing the operations of the present disclosure may be written in any combination of one or more programming languages, including object-oriented programming languages—such as Java, C++, etc., as well as conventional procedural Programming language - such as "C" or a similar programming language.
- the program code may execute entirely on the user's computing device, partly on the user's device, as a stand-alone software package, partly on the user's computing device and partly on a remote computing device, or entirely on the remote computing device or server to execute.
- the remote computing device may be connected to the user computing device through any kind of network, including a local area network (LAN) or a wide area network (WAN), or may be connected to an external computing device (e.g., using an Internet service provider). business to connect via the Internet).
- LAN local area network
- WAN wide area network
- Internet service provider e.g., a wide area network
- an electronic device capable of implementing the above method is also provided.
- FIG. 12 An electronic device 1200 according to this embodiment of the present disclosure is described below with reference to FIG. 12 .
- the electronic device 1200 shown in FIG. 12 is only an example, and should not limit the functions and scope of use of the embodiments of the present disclosure.
- electronic device 1200 takes the form of a general-purpose computing device.
- the components of the electronic device 1200 may include, but are not limited to: at least one processing unit 1210, at least one storage unit 1220, a bus 1230 connecting different system components (including the storage unit 1220 and the processing unit 1210), and a display unit 1240.
- the storage unit stores program codes, and the program codes can be executed by the processing unit 1210, so that the processing unit 1210 executes various exemplary methods according to the present disclosure described in the "Exemplary Methods" section of this specification.
- the processing unit 1210 may execute as shown in FIG. 1: Step S110, configure the first associated area for the game backpack button, so that the first game client triggers the first associated area through the game backpack button to send the second The second game client sends the help information of the virtual resources; step S120: configure at least one second association area for the game backpack button, so that the first game client triggers the target second association area through the game backpack button to send the target second game
- the game player on the client side transfers virtual resources.
- processing unit 1210 may also execute various steps as shown in FIG. 3 and FIG. 6 .
- the storage unit 1220 may include a readable medium in the form of a volatile storage unit, such as a random access storage unit (RAM) 12201 and/or a cache storage unit 12202 , and may further include a read-only storage unit (ROM) 12203 .
- RAM random access storage unit
- ROM read-only storage unit
- Storage unit 1220 may also include programs/utilities 12204 having a set (at least one) of program modules 12205, such program modules 12205 including but not limited to: an operating system, one or more application programs, other program modules, and program data, Implementations of networked environments may be included in each or some combination of these examples.
- Bus 1230 may represent one or more of several types of bus structures, including a memory cell bus or memory cell controller, a peripheral bus, an accelerated graphics port, a processing unit, or a local area using any of a variety of bus structures. bus.
- the electronic device 1200 can also communicate with one or more external devices 1300 (such as keyboards, pointing devices, Bluetooth devices, etc.), and can also communicate with one or more devices that enable the user to interact with the electronic device 1200, and/or communicate with Any device (eg, router, modem, etc.) that enables the electronic device 1200 to communicate with one or more other computing devices. Such communication may occur through input/output (I/O) interface 1250 .
- the electronic device 1200 can also communicate with one or more networks (such as a local area network (LAN), a wide area network (WAN) and/or a public network such as the Internet) through the network adapter 1260 .
- networks such as a local area network (LAN), a wide area network (WAN) and/or a public network such as the Internet
- the network adapter 1260 communicates with other modules of the electronic device 1200 through the bus 1230 .
- other hardware and/or software modules may be used in conjunction with electronic device 1200, including but not limited to: microcode, device drivers, redundant processing units, external disk drive arrays, RAID systems, tape drives And data backup storage system, etc.
- the example implementations described here can be implemented by software, or by combining software with necessary hardware. Therefore, the technical solutions according to the embodiments of the present disclosure can be embodied in the form of software products, and the software products can be stored in a non-volatile storage medium (which can be CD-ROM, U disk, mobile hard disk, etc.) or on the network , including several instructions to make a computing device (which may be a personal computer, a server, a terminal device, or a network device, etc.) execute the method according to the embodiments of the present disclosure.
- a computing device which may be a personal computer, a server, a terminal device, or a network device, etc.
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Abstract
Description
Claims (20)
- 一种游戏中的信息发送方法,其中,包括:响应于对游戏背包按钮的第一关联区域的触发操作,在第一游戏客户端中显示所述第一游戏客户端所对应的游戏玩家的虚拟资源需求列表;响应于在所述虚拟资源需求列表中选择目标虚拟资源的触发操作,将所述目标虚拟资源的求助信息发送给第二游戏客户端。
- 根据权利要求1所述的游戏中的信息发送方法,其中,所述对游戏背包按钮的第一关联区域的触发操作,包括:针对所述游戏背包按钮的第一触发操作,所述第一触发操作的至少部分操作位置位于所述第一关联区域内。
- 根据权利要求1所述的游戏中的信息发送方法,其中,所述针对所述游戏背包按钮第一触发操作,包括:自游戏背包按钮滑动至所述第一关联区域的操作。
- 根据权利要求1所述的游戏中的信息发送方法,其中,所述虚拟资源需求列表中包括武器需求、药品需求、弹药需求中的至少一种。
- 根据权利要求1所述的游戏中的信息发送方法,其中,所述在所述虚拟资源需求列表中选择目标虚拟资源的触发操作,包括:将在所述虚拟资源需求列表中选择的目标虚拟资源移动至预设的求助信息发送区域的操作,或在所述虚拟资源需求列表中点击目标虚拟资源的操作。
- 根据权利要求1至5中任一项所述的游戏中的信息发送方法,其中,所述第二游戏客户端包括和所述第一游戏客户端所对应的游戏玩家处于同一个游戏阵营的游戏玩家所对应的游戏客户端。
- 一种游戏中的虚拟资源转移方法,其中,包括:接收第一游戏客户端发送的目标虚拟资源的求助信息;响应于对游戏背包按钮的目标第二关联区域的触发操作,在第二游戏客户端中显示所述第二游戏客户端所对应的游戏玩家的虚拟资源列表;响应于在所述虚拟资源列表选择所述目标虚拟资源的触发操作,将所述第二游戏客户端所对应的游戏玩家的虚拟资源列表中的目标虚拟资源转移至所述第一游戏客户端所对应的游戏玩家的虚拟资源列表中;其中,所述目标第二关联区域包括通过所述游戏背包按钮触发所述第二游戏客户端以响应目标第一游戏客户端的求助信息的区域。
- 根据权利要求7所述的游戏中的虚拟资源转移方法,其中,所述第二游戏客户端包括和所述第一游戏客户端所对应的游戏玩家处于同一个游戏阵营的游戏玩家所对应的游戏客户端。
- 根据权利要求8所述的游戏中的虚拟资源转移方法,其中,所述在第二游戏客户端中显示所述第二游戏客户端所对应的游戏玩家的虚拟资源列表,包括:当所述第二游戏客户端所对应的游戏玩家和所述第一游戏客户端所对应的游戏玩家在虚拟游戏场景中的距离在预设阈值内时,在第二游戏客户端中显示所述第二游戏客户端所对应的游戏玩家的虚拟资源列表。
- 根据权利要求8所述的游戏中的虚拟资源转移方法,其中,在响应于对游戏背包按钮的目标第二关联区域的触发操作之前,所述方法还包括:当所述第二游戏客户端所对应的游戏玩家和所述第一游戏客户端所对应的游戏玩家在虚拟游戏场景中的距离在预设阈值内时,在所述第二游戏客户端中显示所述游戏背包按钮的目标第二关联区域。
- 根据权利要求7所述的游戏中的虚拟资源转移方法,其中,所述对所述游 戏背包按钮的目标第二关联区域的触发操作,包括:针对所述游戏背包按钮的第二触发操作,所述第二触发操作包括自所述游戏背包按钮滑动至所述目标第二关联区域的操作。
- 根据权利要求7所述的游戏中的虚拟资源转移方法,其中,所述在所述虚拟资源列表选择所述目标虚拟资源的触发操作,包括:将在所述虚拟资源列表中选择的目标虚拟资源移动至预设的虚拟资源传递区域的操作,或在所述虚拟资源列表中点击目标虚拟资源的操作。
- 根据权利要求7至12中任一项所述的游戏中的虚拟资源转移方法,其中,所述在第二游戏客户端中显示所述第二游戏客户端所对应的游戏玩家的虚拟资源列表,包括:将所述目标虚拟资源置顶,以在所述第二游戏客户端中显示将所述目标虚拟资源置顶的所述虚拟资源列表。
- 根据权利要求13所述的游戏中的虚拟资源转移方法,其中,所述在所述第二游戏客户端中显示将所述目标虚拟资源置顶的所述虚拟资源列表,包括:根据预设的显示提示信息对置顶的所述目标虚拟资源进行提示显示。
- 一种配置信息生成方法,其中,所述配置信息用于游戏中的虚拟资源转移,包括:为游戏背包按钮配置第一关联区域,以使第一游戏客户端通过所述游戏背包按钮触发所述第一关联区域,以向第二游戏客户端发送虚拟资源的求助信息;为游戏背包按钮配置至少一个第二关联区域,以使所述第一游戏客户端通过所述游戏背包按钮触发目标第二关联区域,以向目标第二游戏客端的游戏玩家转移虚拟资源;其中,所述第一游戏客户端包括与所述第二游戏客户端所对应的游戏玩家处于同一游戏阵营的游戏玩家所对应的客户端。
- 一种游戏中的信息发送装置,其中,包括:虚拟资源需求列表显示模块,被配置为响应于对游戏背包按钮的第一关联区域的触发操作,在第一游戏客户端中显示所述第一游戏客户端所对应的游戏玩家的虚拟资源需求列表;求助信息发送模块,被配置为响应于在所述虚拟资源需求列表中选择目标虚拟资源的触发操作,将所述目标虚拟资源的求助信息发送给第二游戏客户端。
- 一种游戏中的虚拟资源转移装置,其中,包括:求助信息接收模块,被配置为接收第一游戏客户端发送的目标虚拟资源的求助信息;虚拟资源列表显示模块,被配置为响应于对游戏背包按钮的目标第二关联区域的触发操作,在第二游戏客户端中显示所述第二游戏客户端所对应的游戏玩家的虚拟资源列表;目标虚拟资源转移模块,被配置为响应于在所述虚拟资源列表选择所述目标虚拟资源的触发操作,将所述第二游戏客户端的虚拟资源列表中的目标虚拟资源转移至所述第一游戏客户端所对应的游戏玩家的虚拟资源列表中;其中,所述目标第二关联区域包括所述游戏背包按钮关联的响应目标第一游戏客户端的求助信息的区域。
- 一种配置信息生成装置,其中,所述配置信息用于游戏中的虚拟资源转移,所述装置包括:第一关联区域配置模块,被配置为为游戏背包按钮配置第一关联区域,以使第一游戏客户端通过游戏背包按钮触发所述第一关联区域,以向第二游戏客户端发送 虚拟资源的求助信息;第二关联区域配置模块,被配置为为游戏背包按钮配置至少一个第二关联区域,以使所述第一游戏客户端通过所述游戏背包按钮触发目标第二关联区域,以向目标第二游戏客端的游戏玩家转移虚拟资源;其中,所述第一游戏客户端包括与所述第二游戏客户端的游戏玩家处于同阵营的游戏玩家所对应的客户端。
- 一种计算机可读存储介质,其上存储有计算机程序,其中,所述程序被处理器执行时实现如权利要求1至6中任一项所述的游戏中的信息发送方法、权利要求7至14中任一项所述的游戏中的虚拟资源转移方法、权利要求15所述的配置信息生成方法中的一种或多种。
- 一种电子设备,其中,包括:一个或多个处理器;存储装置,用于存储一个或多个程序,当所述一个或多个程序被所述一个或多个处理器执行时,使得所述一个或多个处理器实现如权利要求1至6中任一项所述的游戏中的信息发送方法、权利要求7至14中任一项所述的游戏中的虚拟资源转移方法、权利要求15所述的配置信息生成方法中的一种或多种。
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