WO2021135623A1 - 虚拟道具的控制方法和装置、存储介质及电子设备 - Google Patents
虚拟道具的控制方法和装置、存储介质及电子设备 Download PDFInfo
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- WO2021135623A1 WO2021135623A1 PCT/CN2020/126164 CN2020126164W WO2021135623A1 WO 2021135623 A1 WO2021135623 A1 WO 2021135623A1 CN 2020126164 W CN2020126164 W CN 2020126164W WO 2021135623 A1 WO2021135623 A1 WO 2021135623A1
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- operation object
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/573—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impact
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/837—Shooting of targets
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/20—Drawing from basic elements, e.g. lines or circles
- G06T11/203—Drawing of straight lines or curves
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8076—Shooting
Definitions
- This application relates to the field of computers, and in particular to a method and device for controlling virtual props, a storage medium, and electronic equipment.
- the shortcomings of using grenade are also very obvious, that is, the grenade is instantaneous damage, and it can only take effect when it hits, which makes it impossible to cause continuous and effective range damage to the missed enemy.
- the control method of virtual props is relatively simple.
- the embodiments of the present application provide a method and device for controlling virtual props, a storage medium, and electronic equipment, which can increase the variety of control methods for virtual throwing props.
- the embodiment of the application provides a method for controlling virtual props, which includes: displaying a target virtual throwing prop controlled by a first virtual operating object in a target game application; when the target throwing operation is detected, controlling the first virtual operating object pair The target virtual throwing prop is thrown, wherein the target throwing operation is used to throw the target virtual throwing prop; the target area in the target game application is set as a damage detection area within a first predetermined time period, wherein the target area includes The point where the target virtual throwing item is thrown, the injury detection area is set to reduce the life value of the target virtual operation object located in the injury detection area, and the first virtual operation object and the target virtual operation object belong to A collection of different virtual operation objects; in the case where the target area is the injury detection area and the second virtual operation object enters the target area, the life value of the second virtual operation object is continuously reduced for a second predetermined period of time, Wherein, the target virtual operation object includes the second virtual operation object.
- the embodiment of the application also provides a method for controlling virtual props, including:
- the target area in the target game application is set as a damage detection area, where the target area includes the drop point where the target virtual throwing prop is thrown, and the damage detection area is set to Changing the attribute value of the target virtual operation object located in the injury detection area, where the first virtual operation object and the target virtual operation object belong to different sets of virtual operation objects;
- the attribute value of the second virtual operation object is continuously changed for a second predetermined period of time, wherein the target The virtual operation object includes the second virtual operation object.
- An embodiment of the present application also provides a virtual item control device, including: a first display unit configured to display the target virtual throwing item controlled by the first virtual operating object in the target game application; the control unit configured to detect In the case of a target throwing operation, the first virtual operation object is controlled to throw the target virtual throwing prop, wherein the target throwing operation is used to throw the target virtual throwing prop; the setting unit is configured to throw The target area in the target game application is set as a damage detection area, wherein the target area includes the drop point where the target virtual throwing item is thrown, and the damage detection area is set to operate on the target virtual object located in the damage detection area.
- the life value of the above-mentioned first virtual operation object and the above-mentioned target virtual operation object belong to different sets of virtual operation objects respectively;
- the reduction unit is configured to be the above-mentioned injury detection area in the above-mentioned target area, and the second virtual operation object enters In the case of the target area, the life value of the second virtual operation object is continuously reduced within a second predetermined time period, where the target virtual operation object includes the second virtual operation object.
- the embodiment of the present application also provides a computer-readable storage medium.
- the computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the control of the virtual props provided by the embodiment of the present application when running. method.
- An embodiment of the application further provides an electronic device, including a memory, a processor, and a computer program stored on the memory and capable of running on the processor, wherein the processor executes the virtual props provided in the embodiment of the application through the computer program ⁇ Control methods.
- the target virtual throwing prop controlled by the first virtual operating object is displayed in the target game application, and when the target throwing operation is detected, the first virtual operating object is controlled to perform the target virtual throwing prop on the target virtual throwing operation. Throwing, and when the target area is the injury detection area and the second virtual operating object enters the target area, continuously reducing the life value of the second virtual operating object for a second predetermined period of time, within the first predetermined period of time Set the target area in the above target game application as the damage detection area, and the damage detection area created by the target virtual throwing prop controlled by the first virtual operating object will cause continuous damage to the enemy virtual operating object in the damage detection area.
- the control of throwing props further improves the efficiency of human-computer interaction and reduces the occupation of hardware processing resources.
- FIG. 1 is a schematic diagram of an application environment of a method for controlling virtual props provided by an embodiment of the present application
- FIG. 2 is a schematic diagram of a flowchart of a method for controlling virtual props according to an embodiment of the present application
- Fig. 3 is a schematic diagram of a scene of a method for controlling virtual props provided by an embodiment of the present application
- FIG. 4 is a schematic diagram of a scene of a method for controlling virtual props provided by an embodiment of the present application
- FIG. 5 is a schematic diagram of a scene of a method for controlling virtual props provided by an embodiment of the present application
- FIG. 6 is a schematic diagram of a scene of a method for controlling virtual props provided by an embodiment of the present application.
- Fig. 7 is a schematic structural diagram of a virtual props control device provided by an embodiment of the present application.
- FIG. 8 is a schematic structural diagram of an electronic device provided by an embodiment of the present application.
- FIG. 1 is a schematic diagram of the application environment of the virtual props control method.
- the above virtual props control method can be, but not limited to, applied to the server 112 to assist the application client in the The target area shows a burning flame.
- the above-mentioned application client can be but not limited to running in the terminal device 102, and the terminal device 102 can be, but not limited to, a mobile phone, a tablet computer, a notebook computer, a PC, and other terminal devices that support the running of the application client.
- the foregoing server 112 and the terminal device 102 may, but are not limited to, implement data interaction through a network, and the foregoing network may include, but is not limited to, a wireless network or a wired network.
- the wireless network includes: Bluetooth, WIFI and other networks that realize wireless communication.
- the aforementioned wired network may include, but is not limited to: wide area network, metropolitan area network, and local area network.
- the above-mentioned server may include, but is not limited to, any hardware device that can perform calculations, such as an independent physical server, a server cluster or a distributed system composed of multiple physical servers, or the provision of cloud services and cloud databases.
- Cloud computing cloud functions, cloud storage, network services, cloud communications, middleware services, domain name services, security services, and cloud servers for basic cloud computing services such as big data and artificial intelligence platforms.
- the aforementioned terminal device 102 may include, but is not limited to: a display 108, a processor 106, and a memory 104.
- the display 108 is configured to obtain human-computer interaction instructions through a human-computer interaction interface, and is also configured to present game screens in game tasks;
- the processor 106 is configured to respond to the human-computer interaction instructions and control the first virtual operating character to perform a specified operation to complete the game task.
- the memory 104 is configured to store the attribute information of the first virtual operation object and the attribute information of the virtual item to be thrown by the first virtual operation object.
- the server here may include, but is not limited to: a database 114 and a processing engine 116.
- the processing engine 116 is configured to call the database 114 to set the target area as damage when the target virtual throwing prop and the virtual object collide on the target area. It detects the area, and displays the burning flame in the damage detection area, and continuously reduces the life value of the second virtual operating object located in the damage detection area, so that the first virtual operating object virtual throws props through the controlled target. Continuous damage is caused to the second virtual operating object, so as to achieve the effect that the virtual props with continuous damage function can be controlled when the virtual operating object is in a battle.
- the display 108 in the terminal device 102 displays an interactive interface for the game client to run a game task (as shown in FIG. 1 is a shooting game, the first virtual operating object is throwing virtual throwing props to the virtual object ).
- the target virtual throwing prop controlled by the first virtual operating object is acquired in the target shooting application, and the target virtual throwing prop is sent to the server 112 via the network 110.
- the server 112 detects the target throwing operation, it controls the first virtual operation object to throw the target virtual throwing props, where the target throwing operation is used to throw the target virtual throwing props, and the target game is applied within the first predetermined period of time.
- the target area in is set as the damage detection area, where the target area includes the drop point where the target virtual throwing prop is thrown, the damage detection area is set to reduce the health of the target virtual operating object located in the damage detection area, and
- the life value of the second virtual operation object is continuously reduced for the second predetermined time period. Then, the reduced life value of the second virtual operation object determined above is returned to the terminal device 102. In this way, the goal of continuously reducing the life value of the second virtual operation object is achieved, and the effect of increasing the variety of virtual throwing props control methods is realized.
- the electronic device displays the target virtual throwing prop controlled by the first virtual operating object in the target game application; when the target throwing operation is detected, Control the first virtual operation object to throw the target virtual throwing props, where the target throwing operation is used to throw the target virtual throwing props; within the first predetermined time period, the target area in the target game application is set as the damage detection area, where , The target area includes the drop point where the target virtual throwing prop is thrown, the damage detection area is set to change the attribute value of the target virtual operation object located in the damage detection area, and the first virtual operation object and the target virtual operation object belong to different When the target area is the injury detection area and the second virtual operation object enters the target area, the attribute value of the second virtual operation object is continuously changed within the second predetermined period of time, where the target virtual operation object includes The second virtual operation object.
- the attribute value of the target virtual operation object can be the life value, spell value, energy value, field of view, etc. of the target virtual operation object; when the target virtual operation object is located in the damage detection area , The attribute value of the target virtual operation object is changed, and the change here can be increase or decrease. For example, when the attribute value of the target virtual operation object is the energy value of the target virtual operation object, and the target virtual operation object enters the target area, Reduce the energy value of the target virtual operation object.
- the attribute value of the second virtual operation object is continuously changed for a second predetermined period of time .
- the second virtual operating object When the target area is the injury detection area, the second virtual operating object enters the target area, and the second virtual operating object is not set in the third predetermined area before entering the target area
- the attribute value of the second virtual operation object is continuously changed for a period of time
- the attribute value of the second virtual operation object is continuously changed for the second predetermined period of time after the second virtual operation object enters the target area.
- the predetermined duration is equal to the second predetermined duration.
- the attribute value of the second virtual operation object is continuously changed for a second predetermined period of time .
- the second virtual operation object enters the target area, and the second virtual operation object has been set for a fourth predetermined period of time before entering the target area
- the attribute value of the second virtual operation object is continuously changed within the fourth predetermined period of time
- the second virtual operation object after the second virtual operation object enters the target area is cancelled.
- the attribute value of the second virtual operation object is continuously changed for a predetermined period of time.
- the attribute value of the second virtual operation object is continuously changed for a second predetermined period of time .
- the second virtual operation object When the target area is the injury detection area, the second virtual operation object enters the target area, and the second virtual operation object has been set for the fifth predetermined period of time before entering the target area
- the attribute value is continuously changed within, the attribute value of the second virtual operation object is continuously changed within the target time period after the second virtual operation object enters the target area;
- the target duration is the sum of the second predetermined duration and the remaining duration
- the remaining duration is the remaining duration in the fifth predetermined duration when the second virtual operation object enters the target area .
- the continuously changing the attribute value of the second virtual operation object within the second predetermined period of time includes:
- controlling the first virtual operation object to throw the target virtual throwing prop includes:
- the state of the target virtual throwing prop is set to the throwing preparation state, and the throwing route is displayed in the target game application;
- the first virtual operating object is controlled to throw the target virtual object according to the throwing route. Throwing props
- the target throwing operation includes the first touch operation and the second touch operation.
- the displaying the throwing route in the target game application includes:
- the first position is the position where the target virtual throwing prop is located
- the second position is the expected landing point of the target virtual throwing prop.
- the method further includes:
- the target The game application displays a fourth parabola between the fifth position and the sixth position, wherein the throwing route changes from the first parabola to the fourth parabola.
- the method for controlling virtual props provided in the embodiments of the present application includes:
- S202 Display the target virtual throwing prop controlled by the first virtual operation object in the target game application
- each virtual operation object set may include one or more virtual operation objects.
- the virtual operation objects in the same virtual operation object set belong to the same camp.
- there are two virtual operation object sets participating in a game currently running in the target game application namely the first virtual operation object set and the second virtual operation object set.
- the virtual operation objects in the first virtual operation object set belong to the same camp
- the virtual operation objects in the second virtual operation object set belong to the same camp
- the two camps are in a hostile relationship
- the target game application may include, but is not limited to, first-person shooter games, third-person shooter games, etc., including but not limited to all games that use hot weapons for remote attacks.
- the above-mentioned target shooting application may be a multiplayer online battle arena (MOBA) or a single-player game (SPG).
- MOBA multiplayer online battle arena
- SPG single-player game
- the types of the above-mentioned game applications may include but are not limited to at least one of the following: two-dimensional (2D) game applications, three-dimensional (3D) game applications, virtual reality (Virtual Reality, VR) Game applications, augmented reality (Augmented Reality, AR) game applications, and mixed reality (Mixed Reality, MR) game applications.
- the target game application may be, but not limited to, the target shooting application running in the game client is logged in by the target account, and the target account controls the first virtual operation object. That is, the player logs in to the target shooting application running in the game client through the account, and controls the first virtual operation object.
- the game screen of the target shooting game is displayed on the display screen of the mobile terminal where the client running the target shooting application is located, and the target virtual throwing props are displayed on the game screen.
- the virtual throwing props can be, but not limited to, the shape of an incendiary bomb.
- the player touches the mobile terminal running the target shooting application, and the target shooting application obtains the target throwing operation, and the player controls the first virtual operation to throw the target virtual throwing props.
- the target area where the drop point is located is set as the damage detection area within the first predetermined period of time, and displayed in the damage detection area
- the burning flame, where the virtual object can be a virtual ground in a virtual game environment, or other virtual obstacles.
- the target virtual throwing prop needs to collide with a certain virtual object before it can explode. For example, throwing a virtual throwing prop at point A on the virtual ground can release a burning flame in a space with point A as a radius.
- the target virtual throwing item controlled by the first virtual operating object is displayed in the target game application, where the set of virtual operating objects participating in a game currently running on the target game application includes multiple; when the target throwing operation is detected In the case of controlling the first virtual operation object to throw the target virtual throwing props, the target throwing operation is used to throw the target virtual throwing props; the target area in the target game application is set as the damage detection area within the first predetermined period of time , Where the target area includes the drop point where the target virtual throwing prop is thrown, and the damage detection area is set to reduce the life value of the target virtual operation object located in the damage detection area.
- the target virtual operation object can include, but is not limited to, a virtual object controlled by our side, an enemy, or a non-player.
- the first predetermined duration and the second predetermined duration may, but are not limited to, fixed or variable durations.
- the reduction in health can be, but is not limited to, fixed or variable.
- FIG. 3 is a schematic diagram of a scene of a virtual prop control method provided by an embodiment of the present application.
- the area covered by the burning flame 302 is the injury detection area.
- the first virtual operation object is controlled to throw the target virtual throwing props, and then the target area including the target virtual throwing props are thrown as the center, the burning flame 302 and the burning flame 302 are displayed diffusely.
- the area covered by the flame 302 is set as the damage detection area, and the area covered by the burning flame 302 is set as the life value of the target virtual operating object located in the damage detection area is reduced.
- the second virtual operating object when the second virtual operating object enters the injury detection area, the second virtual operating object starts to continuously reduce the health value; the injury detection area entered by the second virtual operating object exists, and the duration of existence When the first predetermined period of time is reached, the injury detection area disappears, and the second virtual operating object continues to reduce its life value within the second predetermined period of time; when the second virtual operating object leaves the injury detection area, the second predetermined period of time The second virtual operating object within continues to reduce its life value. In other words, within the second predetermined period of time, the second virtual operating object continues to decrease its life value, but it is not limited to stop continuously reducing its life value after the time period during which the second virtual operating object continues to decrease its life value reaches the second predetermined period of time.
- the target area in the target game application is set as the damage detection area within the first predetermined time period, where the target area includes the drop point where the target virtual throwing prop is thrown, and the damage detection area is set as the damage detection area.
- the life value of the target virtual operation object in the area is reduced.
- the first virtual operation object and the target virtual operation object belong to different virtual operation object sets in the multiple virtual operation object sets, and the target virtual throwing props are thrown by the drop point.
- the target area is set as a damage detection area that reduces the health of the target virtual operating object located in the damage detection area. This achieves the goal of controlling the target virtual throwing props to cause continuous damage to the enemy, and realizing the improvement of virtual throwing props The effect of the diversity of control methods.
- continuously reducing the life value of the second virtual operating object for the second predetermined period of time includes:
- the second virtual operating object enters the target area, and the second virtual operating object is not set to continuously reduce the life value of the second virtual operating object within the third predetermined period of time before entering the target area
- the life value of the second virtual operation object is continuously reduced within a second predetermined time period after the second virtual operation object enters the target area, where the third predetermined time period is equal to the second predetermined time period.
- the second virtual operation object enters the target area, and the second virtual operation object is not set within the third predetermined period of time before entering the target area, the second virtual operation is continuously reduced
- the life value of the object is continuously reduced within a second predetermined time period after the second virtual operation object enters the target area, wherein the third predetermined time period is equal to the second predetermined time period.
- FIG. 4 is a schematic diagram of a scene of a method for controlling virtual props provided by an embodiment of the present application.
- the second virtual operating object 404 does not continuously reduce its health and enters the damage detection area 402.
- the life value of the second virtual operation object 404 is continuously reduced within the second predetermined time period, which may be, but not limited to, that the life bar above the second virtual operation object 404 becomes shorter (the black part becomes shorter).
- the second virtual operation object when the target area is the injury detection area, the second virtual operation object enters the target area, and the second virtual operation object is not set within the third predetermined period of time before entering the target area, the second virtual operation is continuously reduced
- the life value of the object the life value of the second virtual operation object is continuously reduced within a second predetermined time period after the second virtual operation object enters the target area, and the life value of the second virtual operation object is continuously reduced by determining the duration .
- continuously reducing the life value of the second virtual operating object for the second predetermined period of time includes:
- the second virtual operating object enters the target area, and the second virtual operating object has been set to continuously reduce the life value of the second virtual operating object for a fourth predetermined period of time before entering the target area In this case, cancel the continuous reduction of the life value of the second virtual operation object within the fourth predetermined time period, and continue to reduce the life value of the second virtual operation object within the second predetermined time period after the second virtual operation object enters the target area.
- the second virtual operation object when the target area is the injury detection area, the second virtual operation object enters the target area, and the second virtual operation object has been set for the fourth predetermined period of time before entering the target area, the second virtual operation is continuously reduced In the case of the object's life value, cancel the continuous reduction of the second virtual operation object's life value within the fourth predetermined period of time, and continue to reduce the second virtual operation during the second predetermined period of time after the second virtual operation object enters the target area The life value of the object.
- the second virtual operating object 404 continues to reduce its health within the fourth predetermined period of time, and enters the injury detection area 402, it starts to continue to reduce the second period of time for the second predetermined period of time.
- the life value of the virtual operation object 404 may, but is not limited to, that the life bar above the second virtual operation object 404 becomes shorter (the black part becomes shorter).
- the second virtual operating object enters the target area, and the second virtual operating object has been set within the fourth predetermined period of time before entering the target area to continuously reduce the second virtual
- the life value of the operating object is determined by determining the duration of continuously reducing the life value of the second virtual operating object, thereby achieving the effect of improving the rationality of calculating the duration of continuous damage.
- continuously reducing the life value of the second virtual operating object for the second predetermined period of time includes:
- the second virtual operating object When the target area is the injury detection area, the second virtual operating object enters the target area, and the second virtual operating object has been set to continuously reduce the life value of the second virtual operating object within the fifth predetermined period of time before entering the target area
- the life value of the second virtual operating object is continuously reduced within the target duration after the second virtual operating object enters the target area, where the target duration is the sum of the second predetermined duration and the remaining duration, and the remaining duration is within the second predetermined duration.
- the second virtual operation object when the target area is the injury detection area, the second virtual operation object enters the target area, and the second virtual operation object has been set for the fifth predetermined period of time before entering the target area, the second virtual operation is continuously reduced
- the life value of the object the life value of the second virtual operation object is continuously reduced within the target time period after the second virtual operation object enters the target area, where the target time length is the sum of the second predetermined time length and the remaining time length, and the remaining time
- the duration is the remaining duration in the fifth predetermined duration when the second virtual operation object enters the target area.
- the fifth predetermined period of time may be, but is not limited to, equal to the second predetermined period of time.
- the life value of the second virtual operating object 404 is continuously reduced for a second predetermined period of time; assuming that the second virtual operating object 404 is detected If the virtual operating object 404 leaves the injury detection area 402, the second virtual operating object 404 suffers continuous damage within the fifth predetermined period of time; in addition, the second virtual operating object 404 is detected when there is a remaining period of time in the fifth predetermined period of time.
- the second virtual operating object 404 suffers continuous injury, which may be, but not limited to, appearing above the second virtual operating object 404
- the life bar keeps getting shorter (the black part keeps getting shorter).
- the second virtual operating object enters the target area, and the second virtual operating object has been set within the fifth predetermined period of time before entering the target area to continuously reduce the second virtual
- the life value of the second virtual operating object is continuously reduced within the target time period after the second virtual operating object enters the target area, and by determining the duration of continuously reducing the life value of the second virtual operating object, The effect of improving the reasonableness of calculating the duration of sustained damage is realized.
- continuously reducing the life value of the second virtual operation object within the second predetermined period of time includes:
- the duration of the second virtual operating object 404's life value is continuously reduced to reach the second predetermined duration, it is detected whether the second virtual operating object 404 is still in the injury detection area 402; When it is determined that the second virtual operating object 404 is still in the injury detection area 402, continue to continuously reduce the life value of the second virtual operating object 404 for the second predetermined period of time; when it is determined that the second virtual operating object 404 is not in the injury detection area 402
- stopping continuously reducing the life value of the second virtual operation object 404 it may be, but not limited to, that the life bar above the second virtual operation object 404 stops getting shorter and the black part stops getting shorter).
- the life of the second virtual operation object is continuously reduced.
- the value of the second virtual operation object can still be reduced even when the second virtual operation object moves outside the target area, thus achieving the purpose of improving the continuous effect of the virtual item and improving the control efficiency of the virtual item. Effect.
- controlling the first virtual operation object to throw the target virtual throwing prop includes:
- the first touch operation performed by the virtual throwing button of the target virtual throwing item is detected, the state of the target virtual throwing item is set to the throwing preparation state, and the throwing route is displayed in the target game application. And when the target virtual throwing prop is in a throwing preparation state and the second touch operation performed on the virtual throwing button is detected, the first virtual operating object is controlled to throw the target virtual throwing prop according to the throwing route.
- the first touch operation and the second touch operation may include, but are not limited to, at least one of the following: a predetermined area selection operation, a predetermined duration continuous selection operation, a predetermined direction sliding operation, a predetermined area sliding operation, etc. .
- FIG. 5 is a schematic diagram of the scene of the virtual props control method provided by the embodiment of the present application. As shown in FIG. 5, it is assumed that the incendiary bomb 506 is the target virtual throwing prop, the parabola 508 is the throwing route, and the throwing button 502 is the virtual throwing button.
- the first virtual operation object 504 is the first virtual operation object to be controlled, and the first touch operation is a predetermined area selection operation, and the second touch operation is a predetermined direction sliding operation, wherein the predetermined area is the area where the virtual throw button is located ,
- the direction of the final throwing route of the target virtual throwing prop can be, but not limited to, the above-mentioned predetermined direction (as shown by the arrow on the parabola 508 in the figure); in some embodiments, the throw button 502 is selected, and the incendiary bomb 506 is selected.
- the state is set to the throwing ready state, and the parabola 508 is displayed in the target game application; in addition, when the predetermined direction sliding operation performed on the throwing button 502 is detected, the first virtual operation object 504 is controlled to throw the incendiary bomb 506 according to the parabola 508 .
- the state of the target virtual throwing item is set to the throwing preparation state, and the throwing route is displayed in the target game application.
- the first virtual operating object is controlled to throw the target virtual throwing prop according to the throwing route, thereby achieving improved target virtual throwing.
- displaying the throwing route in the target game application includes:
- the throwing route includes the first parabola.
- the first parabola between the first position and the second position is displayed in the target game application.
- FIG. 6 is a schematic diagram of a scene of a method for controlling virtual props according to an embodiment of the present application.
- the incendiary bomb 608 is the target virtual throwing prop
- the first position 602 where the incendiary bomb 608 is located is the target virtual throwing
- the first position where the prop is located is the second position 604 where the expected landing point of the incendiary bomb 608 is located is the second position where the expected landing point of the target virtual throwing prop is located
- the parabola 606 is the first parabola included in the throwing route; in some embodiments
- a parabola 606 between the first position 602 where the incendiary bomb 608 is located and the second position 604 where the expected impact point of the incendiary bomb 608 is located is displayed in the target game application.
- the first parabola between the first position and the second position is displayed in the target game application, and the reduction is achieved by displaying the starting position and expected landing position of the target virtual throwing item, as well as the expected throwing route.
- the method further includes:
- the position of the target virtual throwing prop is adjusted from the first position to the third position, the second parabola between the third position and the second position is displayed in the target game application, where the throwing route From the first parabola to the second parabola.
- the position of the target virtual throwing item also changes, then
- the parabola displayed in the target game application also changes as the position of the target virtual thrown item changes.
- the third parabola between the first position and the fourth position is displayed in the target game application, where the throwing The route changed from the first parabola to the third parabola.
- the attack direction of the first virtual operating object changes (such as changing the aiming angle, turning around, etc.)
- the position of the target virtual throwing prop does not change
- the expected landing point of the target virtual throwing prop is located
- the parabola displayed in the target game application also changes as the parabola displayed in the target game application also changes with the change in the position where the target virtual throwing prop is expected to fall.
- the position of the target virtual thrown prop is adjusted from the first position to the fifth position, and the expected landing point of the target virtual thrown prop is adjusted from the second position to the sixth position, it will be displayed in the target game application.
- the fourth parabola between the fifth position and the sixth position, where the throwing route changes from the first parabola to the fourth parabola.
- the entire (such as walking, running, jumping, etc.) or part of the body (such as leaning, squatting, etc.) of the first virtual operating object moves, and the attack direction changes, where the target virtual throwing prop is located And the position where the target virtual thrown item's expected landing point changes, the parabola displayed in the target game application also changes with the position of the target virtual thrown item and the expected landing point of the target virtual thrown item. Variety.
- the parabola displayed in the target game application changes with changes in the position of the target virtual thrown item and the position of the target virtual thrown item’s expected landing point, thereby achieving an improvement in the target game application.
- the embodiment of the present application also provides a virtual prop control device for implementing the above virtual prop control method.
- the device includes:
- the first display unit 702 is configured to display the target virtual throwing items controlled by the first virtual operation object in the target game application, wherein the set of virtual operation objects participating in a game currently running by the target game application includes multiple;
- the control unit 704 is configured to control the first virtual operation object to throw the target virtual throwing prop when the target throwing operation is detected, wherein the target throwing operation is used to throw the target virtual throwing prop;
- the setting unit 706 is configured to set the target area in the target game application as a damage detection area within a first predetermined time period, where the target area includes the drop point where the target virtual throwing item is thrown, and the damage detection area is set to be the damage detection area.
- the life value of the target virtual operation object in the detection area is reduced, and the first virtual operation object and the target virtual operation object belong to different virtual operation object sets in the multiple virtual operation object sets;
- the reducing unit 708 is configured to continuously reduce the life value of the second virtual operating object for a second predetermined period of time when the target area is the injury detection area and the second virtual operating object enters the target area, wherein the target virtual operation
- the object includes a second virtual operation object.
- the reducing unit 708 includes:
- the first reduction module is configured to continuously reduce the second when the target area is the injury detection area, the second virtual operating object enters the target area, and the second virtual operating object is not set within a third predetermined period of time before entering the target area
- the life value of the virtual operating object is continuously reduced within a second predetermined period of time after the second virtual operating object enters the target area, wherein the third predetermined period of time is equal to the second predetermined period of time .
- the reducing unit 708 includes:
- the second module is configured to continuously reduce the second virtual operation object for a fourth predetermined period of time when the target area is the injury detection area, the second virtual operation object enters the target area, and the second virtual operation object has been set for a fourth predetermined period of time before entering the target area.
- the life value of the operating object cancel the continuous reduction of the second virtual operating object’s life value within the fourth predetermined time period, and continue to reduce the second virtual operating object’s life value for the second predetermined time period after the second virtual operating object enters the target area. The life value of the operation object.
- the reducing unit 708 includes:
- the third reduction module is configured to continuously reduce the second target area when the target area is the injury detection area, the second virtual operating object enters the target area, and the second virtual operating object has been set for a fifth predetermined period of time before entering the target area.
- the life value of the virtual operating object the life value of the second virtual operating object is continuously reduced within the target time period after the second virtual operating object enters the target area, where the target time length is the sum of the second predetermined time length and the remaining time length , The remaining time length is the remaining time length in the fifth predetermined time length when the second virtual operation object enters the target area.
- the reducing unit 708 includes:
- the fourth reduction module is configured to continue to reduce the amount of the second virtual operation object when the second virtual operation object moves outside the target area and the second predetermined period of time after the second virtual operation object enters the target area has not ended. life value.
- control unit 704 includes:
- the setting module is configured to set the state of the target virtual throwing item to the throwing preparation state when the first touch operation performed by the virtual throwing button of the target virtual throwing item is detected, and display the throwing route in the target game application;
- the control module is configured to control the first virtual operating object to throw the target virtual throwing prop according to the throwing route when the target virtual throwing prop is in a throwing preparation state and a second touch operation performed on the virtual throwing button is detected, wherein:
- the target throw operation includes a first touch operation and a second touch operation.
- the setting module includes:
- the display sub-module is configured to display the first parabola between the first position and the second position in the target game application, where the first position is the position where the target virtual throwing prop is located, and the second position is the prediction of the target virtual throwing prop
- the drop point, the throwing route includes the first parabola.
- the above-mentioned device further includes:
- the second display unit is configured to display the first parabola between the first position and the second position in the target game application, and when the position of the target virtual throwing prop is adjusted from the first position to the third position,
- the target game application displays a second parabola between the third position and the second position, where the throwing route changes from the first parabola to the second parabola;
- the third display unit is configured to display the first parabola between the first position and the second position in the target game application, and when the expected landing point of the target virtual throwing prop is adjusted from the second position to the fourth position, Display the third parabola between the first position and the fourth position in the target game application, wherein the throwing route changes from the first parabola to the third parabola; or
- the fourth display unit is configured to, after displaying the first parabola between the first position and the second position in the target game application, adjust the position of the target virtual throwing item from the first position to the fifth position, and the target virtual throwing item When the predicted landing point is adjusted from the second position to the sixth position, the fourth parabola between the fifth position and the sixth position is displayed in the target game application, where the throwing route changes from the first parabola to the fourth parabola .
- the embodiment of the present application also provides an electronic device for implementing the aforementioned method for controlling virtual props.
- the electronic device may be a terminal or a server.
- the electronic device includes a memory 802 and a processor. 804.
- a computer program is stored in the memory 802, and the processor 804 is configured to execute the steps in any one of the foregoing method embodiments through the computer program.
- the above-mentioned electronic device may be located in at least one network device among a plurality of network devices in a computer network.
- the above-mentioned processor may be configured to execute the following steps through a computer program:
- S1 Display the target virtual throwing item controlled by the first virtual operation object in the target game application, where a set of virtual operation objects participating in a game currently running by the target game application includes multiple;
- the target area in the target game application as a damage detection area within a first predetermined period of time, where the target area includes the drop point where the virtual throwing item of the target is thrown, and the damage detection area is set to the damage detection area.
- the life value of the target virtual operation object is reduced, and the first virtual operation object and the target virtual operation object belong to different virtual operation object sets in the multiple virtual operation object sets;
- the structure shown in Figure 8 is only for illustration, and the electronic device can also be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a mobile Internet Device (MID). ), PAD and other terminal equipment.
- FIG. 8 does not limit the structure of the above-mentioned electronic device.
- the electronic device may also include more or fewer components (such as a network interface, etc.) than shown in FIG. 8, or have a configuration different from that shown in FIG. 8.
- the memory 802 may be configured to store software programs and modules, such as the program instructions/modules corresponding to the virtual props control method and device in the embodiment of the present application.
- the processor 804 runs the software programs and modules stored in the memory 802, In this way, various functional applications and data processing are executed, that is, the above-mentioned control method of virtual props is realized.
- the memory 802 may include a high-speed random access memory, and may also include a non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory.
- the memory 802 may further include a memory remotely provided with respect to the processor 804, and these remote memories may be connected to the terminal through a network.
- the memory 802 may be specifically, but not limited to, configured to store information such as a target virtual throwing item, a set of virtual operation objects, a damage detection area, and the life value of the target virtual operation object.
- the memory 802 may, but is not limited to, include the first display unit 702, the control unit 704, the setting unit 706, and the reduction unit 708 in the control device of the virtual item described above.
- it may also include, but is not limited to, other module units in the above-mentioned virtual prop control device, which will not be repeated in this example.
- the aforementioned transmission device 806 is used to receive or send data via a network.
- the above-mentioned specific examples of the network may include a wired network and a wireless network.
- the transmission device 806 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers via a network cable so as to communicate with the Internet or a local area network.
- the transmission device 806 is a radio frequency (RF) module, which is used to communicate with the Internet in a wireless manner.
- RF radio frequency
- the above-mentioned electronic device further includes: a display 808 configured to display information such as a target virtual throwing item, a set of virtual operation objects, a damage detection area, and the life value of the target virtual operation object; and a connection bus 810 configured to connect to the above-mentioned electronic device
- a display 808 configured to display information such as a target virtual throwing item, a set of virtual operation objects, a damage detection area, and the life value of the target virtual operation object
- a connection bus 810 configured to connect to the above-mentioned electronic device The various module components.
- the embodiment of the present application also provides a computer-readable storage medium.
- the computer-readable storage medium stores a computer program, wherein the computer program is configured to execute the virtual props provided in the embodiments of the present application when running. Control Method.
- the aforementioned computer-readable storage medium may be configured to store a computer program for executing the following steps:
- S1 Display the target virtual throwing item controlled by the first virtual operation object in the target game application, where there may be multiple virtual operation object sets participating in a game currently running by the target game application;
- the target area in the target game application as a damage detection area within a first predetermined period of time, where the target area includes the drop point where the virtual throwing item of the target is thrown, and the damage detection area is set to the damage detection area.
- the life value of the target virtual operation object is reduced, and the first virtual operation object and the target virtual operation object belong to different virtual operation object sets in the multiple virtual operation object sets;
- the storage medium may include: flash disk, read-only memory (Read-Only Memory, ROM), random access memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
- the integrated unit in the foregoing embodiment is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in the foregoing computer-readable storage medium.
- the technical solution of the present application essentially or the part that contributes to the existing technology, or all or part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium.
- a number of instructions are included to enable one or more computer devices (which may be personal computers, servers, or network devices, etc.) to execute all or part of the steps of the methods in the various embodiments of the present application.
- the disclosed client can be implemented in other ways.
- the device embodiments described above are only illustrative.
- the division of units is only a logical function division.
- multiple units or components can be combined or integrated into Another system, or some features can be ignored, or not implemented.
- the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, units or modules, and may be in electrical or other forms.
- the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, that is, they may be located in one place, or they may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the objectives of the solutions of the embodiments.
- the functional units in the various embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units may be integrated into one unit.
- the above-mentioned integrated unit can be implemented in the form of hardware or software functional unit.
- the target virtual throwing prop controlled by the first virtual operating object is displayed in the target game application; when the target throwing operation is detected, the first virtual operating object is controlled to throw the target virtual throwing prop, wherein , The target throwing operation is used to throw the target virtual throwing props; within a first predetermined time period, the target area in the target game application is set as a damage detection area, wherein the target area includes the target The point where the virtual throwing prop is thrown, the injury detection area is set to reduce the life value of the target virtual operation object located in the injury detection area, the first virtual operation object and the target virtual operation object Respectively belong to different sets of virtual operation objects; when the target area is the injury detection area and a second virtual operation object enters the target area, the second virtual operation object is continuously reduced for a second predetermined period of time The life value of the target virtual operation object includes the second virtual operation object; in this way, no single damage is caused to the virtual operation object hit by the virtual throwing prop, thereby realizing increased control of the virtual throwing prop Variety of ways.
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Abstract
Description
Claims (25)
- 一种虚拟道具的控制方法,所述方法由电子设备执行,包括:在目标游戏应用中显示第一虚拟操作对象控制的目标虚拟投掷道具;当检测到目标投掷操作时,控制所述第一虚拟操作对象对所述目标虚拟投掷道具进行投掷,其中,所述目标投掷操作,用于投掷所述目标虚拟投掷道具;在第一预定时长内,将所述目标游戏应用中的目标区域设置为伤害检测区域,其中,所述目标区域包括所述目标虚拟投掷道具被投掷的落点,所述伤害检测区域被设置为对位于所述伤害检测区域内的目标虚拟操作对象的生命值进行减少,所述第一虚拟操作对象与所述目标虚拟操作对象分别属于不同的虚拟操作对象集合;当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续减少所述第二虚拟操作对象的生命值,其中,所述目标虚拟操作对象包括所述第二虚拟操作对象。
- 根据权利要求1所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续减少所述第二虚拟操作对象的生命值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前,未被设置在第三预定时长内持续减少生命值时,在所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续减少所述第二虚拟操作对象的生命值,其中,所述第三预定时长与所述第二预定时长相等。
- 根据权利要求1所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续减少所述第二虚拟操作对象的生命值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第四预定时长内持续减少生命值时,取消在所述第四预定时长内持续减少所述第二虚拟操作对象的生命值,并在所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续减少所述第二虚拟操作对象的生命值。
- 根据权利要求1所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续减少所述第二虚拟操作对象的生命值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第五预定时长内持续减少生命值时,在所述第二虚拟操作对象进入到所述目标区域之后的目标时长内持续减少所述第二虚拟操作对象的生命值;其中,所述目标时长为所述第二预定时长与剩余时长之和,所述剩余时长为在所述第二虚拟操作对象进入到所述目标区域时,所述第五预定时长中的剩余时长。
- 根据权利要求1所述的方法,其中,所述在第二预定时长内持续减少所述第二虚拟操作对象的生命值,包括:当所述第二虚拟操作对象移动到所述目标区域之外、且所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长未结束时,继续减少所述第二虚拟操作对象的生命值。
- 根据权利要求1至5中任一项所述的方法,其中,当检测到目标投掷操作时,控制所述第一虚拟操作对象对所述目标虚拟投掷道具进行投掷,包括:当检测到针对所述目标虚拟投掷道具的虚拟投掷按钮执行的第一触控操作时,将所述目标虚拟投掷道具的状态设置为投掷准备状态,并在所述目标游戏应用中显示投掷路线;当所述目标虚拟投掷道具处于所述投掷准备状态、且检测到对所述虚拟投掷按钮执行的第二触控操作时,控制所述第一虚拟操作对象按照所述投掷路线投掷所述目标虚拟投掷道具;其中,所述目标投掷操作包括所述第一触控操作和所述第二触控操作。
- 根据权利要求6所述的方法,其中,所述在所述目标游戏应用中显示投掷路线,包括:在所述目标游戏应用中显示第一位置到第二位置之间的第一抛物线,将所述第一抛物线作为所述投掷路线;其中,所述第一位置为所述目标虚拟投掷道具所在的位置,所述第二位置为所述目标虚拟投掷道具的预计落点。
- 根据权利要求7所述的方法,其中,在所述目标游戏应用中显示第一位置到第二位置之间的第一抛物线之后,所述方法还包括:当所述目标虚拟投掷道具所在的位置由所述第一位置调整到第三位置时,在所述目标游戏应用中显示所述第三位置到所述第二位置之间的第二抛物线,其中,所述投掷路线由所述第一抛物线变为所述第二抛物线;或当所述目标虚拟投掷道具的预计落点由所述第二位置调整到第四位置时,在所述目标游戏应用中显示所述第一位置到所述第四位置之间的第三抛物线,其中,所述投掷路线由所述第一抛物线变为所述第三抛物线;或当所述目标虚拟投掷道具所在的位置由所述第一位置调整到第五位置、且所述目标虚拟投掷道具的预计落点由所述第二位置调整到第六位置时,在所述目标游戏应用中显示所述第五位置到所述第六位置之间的第四抛物线,其中,所述投掷路线由所述第一抛物线变为所述第四抛物线。
- 一种虚拟道具的控制装置,包括:第一显示单元,配置为在目标游戏应用中显示第一虚拟操作对象控制的目标虚拟投掷道具;控制单元,配置为当检测到目标投掷操作时,控制所述第一虚拟操作对象对所述目标虚拟投掷道具进行投掷,其中,所述目标投掷操作用于投掷所述目标虚拟投掷道具;设置单元,配置为在第一预定时长内将所述目标游戏应用中的目标区域设置为伤害检测区域,其中,所述目标区域包括所述目标虚拟投掷道具被投掷的落点,所述伤害检测区域被设置为对位于所述伤害检测区域内的目标虚拟操作对象的生命值进行减少,所述第一虚拟操作对象与所述目标虚拟操作对象分别属于不同的虚拟操作对象集合;减少单元,配置为当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续减少所述第二虚拟操作对象的生命值,其中,所述目标虚拟操作对象包括所述第二虚拟操作对象。
- 根据权利要求9所述的装置,其中,所述减少单元包括:第一减少模块,配置为当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前未被设置在第三预定时长内持续减少生命值时,在所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续减少所述第二虚拟操作对象的生命值,其中,所述第三预定时长与所述第二预定时长相等。
- 根据权利要求9所述的装置,其中,所述减少单元包括:第二模块,配置为当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第四预定时长内持续减少生命值时,取消在所述第四预定时长内持续减少所述第二虚拟操作对象的生命值,并在所述第二 虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续减少所述第二虚拟操作对象的生命值。
- 根据权利要求9所述的装置,其中,所述减少单元包括:第三减少模块,配置为当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第五预定时长内持续减少生命值时,在所述第二虚拟操作对象进入到所述目标区域之后的目标时长内持续减少所述第二虚拟操作对象的生命值;其中,所述目标时长为所述第二预定时长与剩余时长之和,所述剩余时长为在所述第二虚拟操作对象进入到所述目标区域时所述第五预定时长中的剩余时长。
- 根据权利要求9所述的装置,其中,所述减少单元包括:第四减少模块,配置为当所述第二虚拟操作对象移动到所述目标区域之外、且所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长未结束时,继续减少所述第二虚拟操作对象的生命值。
- 一种虚拟道具的控制方法,包括:在目标游戏应用中显示第一虚拟操作对象控制的目标虚拟投掷道具;当检测到目标投掷操作时,控制所述第一虚拟操作对象对所述目标虚拟投掷道具进行投掷,其中,所述目标投掷操作,用于投掷所述目标虚拟投掷道具;在第一预定时长内,将所述目标游戏应用中的目标区域设置为伤害检测区域,其中,所述目标区域包括所述目标虚拟投掷道具被投掷的落点,所述伤害检测区域被设置为对位于所述伤害检测区域内的目标虚拟操作对象的属性值进行改变,所述第一虚拟操作对象与所述目标虚拟操作对象分别属于不同的虚拟操作对象集合;当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续改变所述第二虚拟操作对象的属性值,其中,所述目标虚拟操作对象包括所述第二虚拟操作对象。
- 根据权利要求14所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续改变所述第二虚拟操作对象的属性值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前,未被设置在第三预定时长内持续改变属性值时,在所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续改变所述第二虚拟操作对象的属性值,其中,所述第三预定时长与所述第二预定时长相等。
- 根据权利要求14所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续改变所述第二虚拟操作对象的属性值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第四预定时长内持续改变属性值时,取消在所述第四预定时长内持续改变所述第二虚拟操作对象的属性值,并在所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长内持续改变所述第二虚拟操作对象的属性值。
- 根据权利要求14所述的方法,其中,当所述目标区域为所述伤害检测区域、且第二虚拟操作对象进入到所述目标区域时,在第二预定时长内持续改变所述第二虚拟操作对象的属性值,包括:当所述目标区域为所述伤害检测区域、所述第二虚拟操作对象进入到所述目标区域、且所述第二虚拟操作对象在进入到所述目标区域之前已被设置在第五预定时长内持续改变属性值时,在所述第二虚拟操作对象进入 到所述目标区域之后的目标时长内持续改变所述第二虚拟操作对象的属性值;其中,所述目标时长为所述第二预定时长与剩余时长之和,所述剩余时长为在所述第二虚拟操作对象进入到所述目标区域时,所述第五预定时长中的剩余时长。
- 根据权利要求14所述的方法,其中,所述在第二预定时长内持续改变所述第二虚拟操作对象的属性值,包括:当所述第二虚拟操作对象移动到所述目标区域之外、且所述第二虚拟操作对象进入到所述目标区域之后的所述第二预定时长未结束时,继续改变所述第二虚拟操作对象的属性值。
- 根据权利要求14至18中任一项所述的方法,其中,当检测到目标投掷操作时,控制所述第一虚拟操作对象对所述目标虚拟投掷道具进行投掷,包括:当检测到针对所述目标虚拟投掷道具的虚拟投掷按钮执行的第一触控操作时,将所述目标虚拟投掷道具的状态设置为投掷准备状态,并在所述目标游戏应用中显示投掷路线;当所述目标虚拟投掷道具处于所述投掷准备状态、且检测到对所述虚拟投掷按钮执行的第二触控操作时,控制所述第一虚拟操作对象按照所述投掷路线投掷所述目标虚拟投掷道具;其中,所述目标投掷操作包括所述第一触控操作和所述第二触控操作。
- 根据权利要求19所述的方法,其中,所述在所述目标游戏应用中显示投掷路线,包括:在所述目标游戏应用中显示第一位置到第二位置之间的第一抛物线,将所述第一抛物线作为所述投掷路线;其中,所述第一位置为所述目标虚拟投掷道具所在的位置,所述第二位置为所述目标虚拟投掷道具的预计落点。
- 根据权利要求20所述的方法,其中,在所述目标游戏应用中显示第一位置到第二位置之间的第一抛物线之后,所述方法还包括:当所述目标虚拟投掷道具所在的位置由所述第一位置调整到第三位置时,在所述目标游戏应用中显示所述第三位置到所述第二位置之间的第二抛物线,其中,所述投掷路线由所述第一抛物线变为所述第二抛物线;或当所述目标虚拟投掷道具的预计落点由所述第二位置调整到第四位置时,在所述目标游戏应用中显示所述第一位置到所述第四位置之间的第三抛物线,其中,所述投掷路线由所述第一抛物线变为所述第三抛物线;或当所述目标虚拟投掷道具所在的位置由所述第一位置调整到第五位置、且所述目标虚拟投掷道具的预计落点由所述第二位置调整到第六位置时,在所述目标游戏应用中显示所述第五位置到所述第六位置之间的第四抛物线,其中,所述投掷路线由所述第一抛物线变为所述第四抛物线。
- 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的程序,其中,所述程序运行时执行上述权利要求1至8任一项中所述的虚拟道具的控制方法。
- 一种计算机可读的存储介质,所述计算机可读的存储介质包括存储的程序,其中,所述程序运行时执行上述权利要求14至21任一项中所述的虚拟道具的控制方法。
- 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行所述权利要求1至8任一项中所述的虚拟道具的控制方法。
- 一种电子设备,包括存储器和处理器,所述存储器中存储有计算机程序,所述处理器被设置为通过所述计算机程序执行所述权利要求14至21任一项中所述的虚拟道具的控制方法。
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