WO2020038121A1 - 虚拟宠物的繁育方法、装置、设备及存储介质 - Google Patents
虚拟宠物的繁育方法、装置、设备及存储介质 Download PDFInfo
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- WO2020038121A1 WO2020038121A1 PCT/CN2019/094158 CN2019094158W WO2020038121A1 WO 2020038121 A1 WO2020038121 A1 WO 2020038121A1 CN 2019094158 W CN2019094158 W CN 2019094158W WO 2020038121 A1 WO2020038121 A1 WO 2020038121A1
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/58—Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/825—Fostering virtual characters
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/65—Methods for processing data by generating or executing the game program for computing the condition of a game character
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8058—Virtual breeding, e.g. tamagotchi
Definitions
- the embodiments of the present application relate to the field of computer graphics, and in particular, to a breeding method, device, device, and storage medium for a virtual pet.
- a virtual pet is provided in some clients, and the virtual pet can be various animal images or anime images.
- the father virtual pet and the mother virtual pet have respective numerical attribute parameters, and the numerical attribute parameters include at least one of a health value, a combat power, a defense value, a life value, a pet level, and a happiness value.
- the father's virtual pet and the mother's virtual pet are paired and bred, adjustments are made based on the numerical attribute parameters of the parents to obtain the numerical attribute parameters of the child's virtual pet, thereby generating the child's virtual pet.
- the child's virtual pet can be a Phoenix C, with a combat power of 10,000 and a defense value of 10,000.
- the breeding method of adjusting numerical attribute parameters can only be applied to game clients with a combat system and not to other types of game clients, and the scope of application is limited.
- a method for breeding a virtual pet is executed by a second terminal.
- the second terminal is provided with a virtual pet and the pet image of at least one of the virtual pets is generated based on genetic rules.
- the method includes:
- a pet breeding interface is displayed.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays the father virtual pet.
- the father virtual pet is operated by a first user in a matching market.
- a virtual pet provided by an account, the father virtual pet has a first pet image;
- the mother virtual pet is a virtual pet already owned by a second user account registered in the terminal, and the mother virtual pet has a second pet image;
- a breeding result interface is displayed when breeding is successful, the breeding result interface displays a child virtual pet, the child virtual pet has a third pet image, and the third pet image is based on the first pet image and the second pet image
- the pet image is generated according to the genetic rules of the gene.
- a method for breeding a virtual pet is executed by a first terminal.
- the first terminal is provided with a virtual pet and a pet image in which at least one of the virtual pets is generated is based on genetic rules.
- the method includes:
- the pairing setting interface being a setting interface for putting the father's virtual pet on the matching market
- the matching market interface including the father virtual pet in a pairing state, the father virtual pet being used to breed a child virtual pet with a mother virtual pet already owned by the second user account;
- the virtual pet of the father has a first pet image
- the virtual pet of the mother has a second pet image
- the third pet image of the child virtual pet is based on the first pet image and the second pet image.
- the genes are generated by genetic rules.
- a method for breeding a virtual pet, executed by a server, the method includes:
- the breeding request carrying information of a father's virtual pet and information of a mother's virtual pet
- the father's virtual pet is a virtual pet provided by a first user account in a matching market
- the mother's virtual pet Is a virtual pet owned by a second user account logged in to the terminal
- the father virtual pet has a first pet image
- the mother virtual pet has a second pet image
- the terminal sending information of the child's virtual pet to the terminal, the terminal being configured to display a breeding result interface according to the information of the child virtual pet, and the breeding result interface displays a third pet image of the child virtual pet.
- a breeding device for a virtual pet is provided with a virtual pet and a pet image in which at least one of the virtual pets is generated is based on genetic rules.
- the device includes:
- a first display module configured to display a matching market interface, where the matching market interface includes a virtual pet in a matching state
- a first interaction module configured to select a father virtual pet in the matching market interface according to a first operation
- the first display module is used to display a pet breeding interface.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays the father virtual pet and the father virtual pet. Is a virtual pet provided by a first user account in a matching market, and the father virtual pet has a first pet image;
- the first interaction module is configured to add a mother virtual pet to the mother pet field according to a second operation, the mother virtual pet is a virtual pet already owned by a second user account registered in the terminal, and The mother's virtual pet has a second pet image; and
- the first display module is configured to display a breeding result interface when the breeding is successful, the breeding result interface displays a child virtual pet, the child virtual pet has a third pet image, and the third pet image is based on the The first pet image and the second pet image are generated according to the genetic rule.
- a breeding device for a virtual pet is provided with a virtual pet and a pet image in which at least one of the virtual pets is generated is based on genetic rules.
- the device includes:
- a second display module for displaying a pairing setting interface of the father's virtual pet, wherein the pairing setting interface is a setting interface for placing the father's virtual pet on a pairing market;
- a second interaction module configured to obtain the number of pairing resources of the father virtual pet in the pairing setting interface
- the second display module is configured to display a matching market interface, where the matching market interface includes the father virtual pet in a pairing state, and the father virtual pet is used for breeding with a mother virtual pet already owned by the second user account. A child's virtual pet; and
- the virtual pet of the father has a first pet image
- the virtual pet of the mother has a second pet image
- the third pet image of the child virtual pet is based on the first pet image and the second pet image.
- the genes are generated by genetic rules.
- a breeding device for a virtual pet includes:
- the third receiving module is configured to receive a breeding request sent by the terminal, where the breeding request carries information of the father's virtual pet and information of the mother's virtual pet, and the father's virtual pet is a virtual provided by the first user account in the matching market A pet, the mother virtual pet is a virtual pet owned by a second user account registered in the terminal, the father virtual pet has a first pet image, and the mother virtual pet has a second pet image;
- a generating module for generating a third pet image of a child virtual pet according to a genetic rule according to a first pet image of the father virtual pet and a second pet image of the mother virtual pet;
- a third sending module configured to send information about the child's virtual pet to the terminal, where the terminal is configured to display a breeding result interface according to the child's virtual pet information, and the breeding result interface displays the child virtual pet Third pet image.
- a terminal including a memory and a processor; the terminal is provided with a virtual pet and a pet image in which at least one of the virtual pets is generated is based on a genetic genetic rule;
- At least one computer-readable instruction is stored in the memory, and the at least one computer-readable instruction is loaded by the processor and executes the following steps:
- a pet breeding interface is displayed.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays the father virtual pet.
- the father virtual pet is operated by a first user in a matching market.
- a virtual pet provided by an account, the father virtual pet has a first pet image;
- the mother virtual pet is a virtual pet already owned by a second user account registered in the terminal, and the mother virtual pet has a second pet image;
- a breeding result interface is displayed when breeding is successful, the breeding result interface displays a child virtual pet, the child virtual pet has a third pet image, and the third pet image is based on the first pet image and the second pet image
- the pet image is generated according to the genetic rules of the gene.
- a terminal including a memory and a processor; the terminal is provided with a virtual pet and a pet image in which at least one of the virtual pets is generated is generated based on genetic rules;
- At least one computer-readable instruction is stored in the memory, and the at least one computer-readable instruction is loaded by the processor and executes the following steps:
- the pairing setting interface being a setting interface for putting the father's virtual pet on the matching market
- the matching market interface including the father virtual pet in a pairing state, the father virtual pet being used to breed a child virtual pet with a mother virtual pet already owned by the second user account;
- the virtual pet of the father has a first pet image
- the virtual pet of the mother has a second pet image
- the third pet image of the child virtual pet is based on the first pet image and the second pet image.
- the genes are generated by genetic rules.
- a server the terminal includes a memory and a processor; the memory stores at least one computer-readable instruction, and the at least one computer-readable instruction is loaded by the processor and executes the following steps:
- the breeding request carrying information of a father's virtual pet and information of a mother's virtual pet
- the father's virtual pet is a virtual pet provided by a first user account in a matching market
- the mother's virtual pet Is a virtual pet owned by a second user account logged in to the terminal
- the father virtual pet has a first pet image
- the mother virtual pet has a second pet image
- the terminal sending information of the child's virtual pet to the terminal, the terminal being configured to display a breeding result interface according to the information of the child virtual pet, and the breeding result interface displays a third pet image of the child virtual pet.
- a computer-readable storage medium stores at least one computer-readable instruction in the computer-readable storage medium, and the at least one computer-readable instruction is loaded by a processor and executes the following steps:
- a pet breeding interface is displayed.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays the father virtual pet.
- the father virtual pet is operated by a first user in a matching market.
- a virtual pet provided by an account, the father virtual pet has a first pet image;
- the mother virtual pet is a virtual pet already owned by a second user account registered in the terminal, and the mother virtual pet has a second pet image;
- a breeding result interface is displayed when breeding is successful, the breeding result interface displays a child virtual pet, the child virtual pet has a third pet image, and the third pet image is based on the first pet image and the second pet image Pet images are generated according to genetic rules.
- a computer-readable storage medium stores at least one computer-readable instruction in the computer-readable storage medium, and the at least one computer-readable instruction is loaded by a processor and executes the following steps:
- the pairing setting interface being a setting interface for putting the father's virtual pet on the matching market
- the matching market interface including the father virtual pet in a pairing state, the father virtual pet being used to breed a child virtual pet with a mother virtual pet already owned by the second user account;
- the virtual pet of the father has a first pet image
- the virtual pet of the mother has a second pet image
- the third pet image of the child virtual pet is based on the first pet image and the second pet image.
- the genes are generated by genetic rules.
- a computer-readable storage medium stores at least one computer-readable instruction in the computer-readable storage medium, and the at least one computer-readable instruction is loaded by a processor and executes the following steps:
- the breeding request carrying information of a father's virtual pet and information of a mother's virtual pet
- the father's virtual pet is a virtual pet provided by a first user account in a matching market
- the mother's virtual pet Is a virtual pet owned by a second user account logged in to the terminal
- the father virtual pet has a first pet image
- the mother virtual pet has a second pet image
- the terminal sending information of the child's virtual pet to the terminal, the terminal being configured to display a breeding result interface according to the information of the child virtual pet, and the breeding result interface displays a third pet image of the child virtual pet.
- FIG. 1 is a structural block diagram of a computer system provided by an exemplary embodiment of the present application.
- FIG. 2 is a structural block diagram of a server cluster according to an exemplary embodiment of the present application.
- FIG. 3 is a flowchart of a breeding method of a virtual pet according to an exemplary embodiment of the present application
- FIG. 4 is a schematic interface diagram of a paired cat market provided by an exemplary embodiment of the present application.
- FIG. 5 is a schematic interface diagram of a pet breeding interface provided by an exemplary embodiment of the present application.
- FIG. 6 is a schematic diagram of an interface for adding a mother virtual pet according to an exemplary embodiment of the present application.
- FIG. 7 is a schematic diagram of an interface for receiving a child's virtual pet according to another exemplary embodiment of the present application.
- FIG. 8 is a schematic diagram of a breeding method of a virtual pet according to an exemplary embodiment of the present application.
- FIG. 9 is a flowchart of a breeding method of a virtual pet according to another exemplary embodiment of the present application.
- FIG. 10 is a schematic flowchart of displaying a market matching interface according to another exemplary embodiment of the present application.
- FIG. 11 is a schematic diagram of an interface for adding a father virtual pet according to another exemplary embodiment of the present application.
- FIG. 12 is a flowchart of a method for breeding a virtual pet provided by another exemplary embodiment of the present application.
- FIG. 13 is a flowchart of pairing of a breeding method of a virtual pet according to another exemplary embodiment of the present application.
- FIG. 14 is a de-listing flowchart of a method for breeding a virtual pet according to another exemplary embodiment of the present application.
- FIG. 15 is a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- 16 is a block diagram of a breeding apparatus for a virtual pet according to another exemplary embodiment of the present application.
- 17 is a block diagram of a breeding device for a virtual pet according to another exemplary embodiment of the present application.
- FIG. 18 is a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- FIG. 19 is a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- FIG. 20 is a structural block diagram of a terminal provided by another exemplary embodiment of the present application.
- FIG. 21 is a structural block diagram of a server provided by another exemplary embodiment of the present application.
- Virtual pet A digital pet presented in a pet image in at least one of a cartoon form and an animal form.
- the virtual pet is a two-dimensional digital pet or a three-dimensional digital pet.
- the virtual pet is a three-dimensional virtual pet that is presented as a pet image in the form of a cartoon cat.
- a part of the pet image of the virtual pet is generated randomly, for example, the pet image of the 0th generation virtual pet is generated randomly; the pet image of the part of the virtual pet is generated based on the parent virtual pet and / or other ancestor virtual pets
- the pet image is generated according to genetic genetic rules.
- the pet image of offspring virtual pets other than the 0th generation virtual pet is generated according to genetic genetic rules.
- each virtual pet has a unique gene sequence, and the gene sequence includes generation parameters for determining a pet image of the virtual pet, and the gene sequence is also called an image parameter.
- the pet information of each virtual pet is stored on the blockchain system, and stored and authenticated through the consensus mechanism of multiple nodes on the blockchain system.
- the pet information includes at least: the unique genetic sequence of the virtual pet, and optionally includes the identification of the virtual pet, parental information of the virtual pet, intergenerational information of the virtual pet, genealogy information of the virtual pet, and historical transaction information of the virtual pet. , At least one of the historical career event information of the virtual pet and other information of the virtual pet. Because the genetic sequence of each virtual pet is unique, and the information stored on the blockchain system is real and unique, the virtual pet has a collection property.
- the pet information of the virtual pet is stored on the blockchain system, even if the virtual pet is a digital pet designed to be used in the first client, it can be easily migrated to the second client for use.
- the first client and the second client are different clients.
- the virtual pet is a digital pet displayed by a client (or application) running in the terminal.
- the client includes at least one of the following functions: capture virtual pets, generate virtual pets, breed virtual pets, trade virtual pets, use virtual pets to fight, use virtual pets for augmented reality (AR) interaction, use Virtual pets for socializing and AR education using virtual pets.
- the client is a client that acquires, breeds, and / or trades a virtual pet based on a blockchain system.
- the client is a social game program based on a geographic location, and the social game program is provided with at least one function of using a virtual pet to collect, grow, and / or fight.
- the client has the capability to fight using a virtual pet.
- the genetic sequence determines the characteristics of the virtual pet.
- the above characteristics may include: external characteristics and / or internal characteristics.
- External characteristics refer to the characteristics of the pet image that reflects the virtual pet.
- the virtual pet includes different body parts such as skin, markings, ears, beards, patterns, eyes, and mouth, and each body part may have a variety of different external features.
- the external features may include visible features such as color, shape, and texture.
- the external characteristics of the skin may include different colors such as white skin, red skin, orange skin, yellow skin, green skin, cyan skin, blue skin, and purple skin.
- the external features of the ear may include different shapes such as long ears, short ears, rolled ears, folded ears, normal ears, and the like.
- Intrinsic characteristics refer to characteristics that reflect the intrinsic attributes of the virtual pet.
- the intrinsic attributes may include a variety of different attributes such as intelligence value, attack value, defense value, spiritual value, magic value, strength value, endurance value, agility value, potential value, speed value, life value, and the like.
- Gene sequence of a virtual pet It includes a set of parameter values used to generate a pet image of a virtual pet, which is also called an image parameter.
- each virtual pet's pet image includes multiple types of 3D image materials, each type of 3D image material corresponds to different character parts and / or texture levels, and each 3D image material corresponds to A material identifier, and each type of 3D material identifier can be regarded as a parameter value in the gene sequence.
- the pet image of the 3D virtual pet includes at least 8 3D image materials (also called local features): 3D body model, ear model, skin material, and eye material , Nose material, mouth material, beard material, body marking material, chest and abdomen pattern material.
- the pet image of the 3D virtual pet may further include: tail material, external pendant material, and global features.
- the tail material is used to determine the characteristics of the tail model of the virtual pet. For example, when the pet image is an animal type, the tail material is a slender or short thick tail.
- the external pendant material is used to determine the characteristics of the accessory of the virtual pet.
- Accessories include but Not limited to at least one of backpack, glasses, handheld props, belt, clothes, hat, shoes, and head accessories;
- global features are the overall image features used to cover the body model of the virtual pet, and have the highest display priority level.
- the target image parameters include global features
- the global features will cover the local features for complete display, that is, the local features will be hidden and not displayed.
- a pet cat has the global characteristics of Superman, it will not display its own cat image, but instead display a pet image with the appearance of Superman or a pet image with the appearance of a robot.
- the gene sequence includes global feature parameters, skin texture feature parameters, skin color feature parameters, belly texture feature parameters, belly color feature parameters, eye texture feature parameters, eye color feature parameters, mouth texture feature parameters, and mouth color feature parameters.
- a gene sequence can be represented by a plurality of key-value pairs arranged in order, and the key-value pairs can be in the form of (gene name, parameter value).
- Genetic genetic rules Also known as genetic rules, genetic algorithms, or genetic algorithms, the pet images of parents 'virtual pets and / or other ancestors' virtual pets are transferred to imitate the genetic laws of real creatures to generate pet images of children's virtual pets. rule.
- each virtual pet has a unique genetic sequence.
- the genetic rule is a rule of generating and reconstructing a pet image of a parent virtual pet and / or other ancestor virtual pet according to a genetic rule to generate a pet image of a child virtual pet with unique characteristics.
- Deduplication refers to a mechanism that when the same genetic sequence as an existing virtual pet appears in the genetic process, the gene sequence of the virtual pet is regenerated, thereby ensuring the uniqueness of the gene of the virtual pet.
- the genetic rules of the genes are genetic rules that mimic real organisms, there are also restrictions such as the length of pregnancy and the inability of close relatives to breed during the breeding process.
- a genetic gene exists between two virtual pets having a genetic relationship.
- a genetic gene is a gene that is inherited from one of two virtual pets that have a genetic relationship to the other.
- the characteristics determined by genetic genes can be called genetic characteristics.
- the two genetic pets have the same genetic characteristics, that is, the same image material characteristics. For example, two virtual pets with a genetic relationship have yellow skin. As another example, two virtual pets with a genetic relationship have red skin and folded ears.
- the number of genetic features may be one or multiple, which is not limited in the embodiments of the present application. Under normal circumstances, the closer the ancestry between two virtual pets with genetic relationship, the more genetic characteristics; conversely, the farther the generation between two virtual pets with genetic relationship, the less genetic characteristics.
- Intergenerational information of the virtual pet refers to the generation information of the virtual pet in the entire virtual pet worldview, and is determined by the generation of the virtual pet's father virtual pet and mother's virtual pet.
- the generation of the child's virtual pet is obtained by adding one to the maximum generation number of the father's virtual pet and the mother's virtual pet.
- the father's virtual pet is a 0th generation virtual pet and the mother's virtual pet is a 4th generation virtual pet.
- kids virtual pets are 5th generation virtual pets.
- the first generation virtual pet has the lowest intergenerational generation, for example, the first generation virtual pet has an intergenerational generation of zero.
- the generation of non-first generation virtual pets is determined by the generations of their parents' virtual pets.
- the generation of children's virtual pets generated by parental virtual pet breeding is higher than that of their parents' virtual pets.
- the generation of the child virtual pet is equal to the generation of the parent virtual pet plus one. For example, if the parental generation of the virtual pet is 1, the generation of the child's virtual pet is 2; for another example, if the generation of the parent's virtual pet is 0, the generation of the child's virtual pet is 1.
- the parent virtual pet breeding of the same generation is allowed to generate a child virtual pet (that is, the next generation of virtual pets), and the parent virtual pet breeding of different generations is allowed to generate a child virtual pet, the child virtual The pet's generation is equal to the parent's virtual pet, the generation of the higher generation is increased by 1.
- the generation age of the father's virtual pet is 0, the generation age of the mother's virtual pet is 2, and the generation age of the child's virtual pet is 3.
- the first generation of virtual pets was not produced by father virtual pets and mother virtual pets, but was automatically produced by the virtual pet system. Therefore, there are no father virtual pets and mother virtual pets in the first generation of virtual pets, nor will there be other virtual pets that are higher in generation and have a genetic relationship with the first generation virtual pets.
- FIG. 1 shows a structural block diagram of a computer system 100 provided by an exemplary embodiment of the present application.
- the computer system 100 includes a first terminal 120, a server cluster 140, and a second terminal 160.
- the first terminal 120 is connected to the server cluster 140 through a wireless network or a wired network.
- the first terminal 120 may be at least one of a smart phone, a game console, a desktop computer, a tablet computer, an e-book reader, an MP3 player, an MP4 player, and a laptop portable computer.
- the first terminal 120 is installed and operated with a client supporting a virtual pet.
- the client may be any one of a pet breeding game program, an AR game program, and an AR education program.
- the first terminal 120 is a terminal used by a first user, and a client in the first terminal 120 logs in a first user account.
- the first terminal 120 is connected to the server cluster 140 through a wireless network or a wired network.
- the server cluster 140 includes at least one of a server, multiple servers, a cloud computing platform, and a virtualization center.
- the server cluster 140 is configured to provide a background service for a client supporting a virtual pet.
- the server cluster 140 undertakes the main calculation work, and the first terminal 120 and the second terminal 160 undertake the secondary calculation work; or, the server cluster 140 undertakes the secondary calculation work, and the first terminal 120 and the second terminal 160 undertake the main calculation Work; or, the server cluster 140, the first terminal 120, and the second terminal 160 adopt a distributed computing architecture for collaborative computing.
- the server cluster 140 includes: an access server 141 and a game server 142.
- the access server 141 is configured to provide an access service and an information transmitting / receiving service of the first terminal 120 and the second terminal 160, and forward useful information between the terminal and the game server 142.
- the game server 142 is used to provide a client-side background service, such as at least one of a game logic service, a material providing service, a virtual pet generation service, a virtual pet transaction service, and a virtual pet breeding service.
- the game server 142 may be one or more. When there are multiple game servers 142, there are at least two game servers 142 for providing different services, and / or, there are at least two game servers 142 for providing the same services, which is not limited in this embodiment of the present application. .
- the second terminal 160 is installed and operated with a client supporting a virtual pet.
- the client may be any one of a pet breeding game program, an AR game program, and an AR education program.
- the second terminal 160 is a terminal used by a second user.
- a second user account is registered in the client of the second terminal 120.
- the first user account and the second user account are in the same virtual social network.
- the first user account and the second user account may belong to the same team, the same organization, have a friend relationship, or have temporary communication rights.
- the first user account and the second user account may also belong to different teams, different organizations, or two hostile groups.
- the clients installed on the first terminal 120 and the second terminal 160 are the same, or the clients installed on the two terminals are the same type of clients of different control system platforms.
- the client includes at least one of the following functions: grab virtual pets, generate virtual pets, breed virtual pets, trade virtual pets, use virtual pets to fight, use virtual pets to interact with AR, use virtual pets to socialize, use virtual AR education for pets.
- the client is a client that acquires, breeds, and / or trades a virtual pet based on a blockchain system.
- the client is a social game program based on a geographic location, and the social game program is provided with at least one function of using a virtual pet to collect, grow, and / or fight.
- the first terminal 120 may refer to one of a plurality of terminals
- the second terminal 160 may refer to one of a plurality of terminals. This embodiment only uses the first terminal 120 and the second terminal 160 as examples.
- the terminal types of the first terminal 120 and the second terminal 160 are the same or different, and the terminal types include: smartphone, game console, desktop computer, tablet computer, e-book reader, MP3 player, MP4 player, and laptop portable At least one of the computers.
- the following embodiments are described by using the first terminal 120 and / or the second terminal 160 as a smart phone as an example.
- the number of the foregoing terminals may be larger or smaller.
- the foregoing terminal may be only one, or the foregoing terminal may be dozens or hundreds, or a larger number.
- the embodiment of the present application does not limit the number of terminals and the types of equipment.
- the server cluster 140 is configured to store role information and transaction records of each virtual pet.
- the character information includes at least one of a character identifier for uniquely identifying the virtual pet, an image parameter for characterizing the pet image of the virtual pet, and a preview image for characterizing the virtual pet.
- the server cluster 140 is also connected to the blockchain system 180, and the server cluster 140 stores role information and / or transaction records of each virtual pet in the blockchain system 180.
- the server cluster 140 itself may also operate and store data as a node in the district chain system 180.
- FIG. 3 shows a flowchart of a breeding method of a virtual pet according to an exemplary embodiment of the present application. This embodiment is described by using the method applied to the second terminal 160 shown in FIG. 1 as an example.
- the terminal runs a client, and the client is provided with a virtual pet, and the pet image in which at least one virtual pet exists is generated based on genetic rules.
- the method includes:
- Step 301 Display a matching market interface, where the matching market interface includes a virtual pet in a matching state;
- a client is running in the terminal.
- the client logs in with the current user account.
- the client provides functions related to virtual pets.
- the user launches the client in the terminal and opens the paired market interface in the client.
- the matching market interface is used to display the virtual pets in a matching state.
- different user accounts can list the virtual pets owned by the user to the matching market interface for other user accounts to choose.
- m card areas are displayed on the matching market interface, and each card area is used to display a virtual pet in a pairing state.
- the card area displays at least one of a nickname, a logo, a two-dimensional pet image (or a three-dimensional pet image), a genetic feature, and a matching price.
- the virtual pets displayed on the matching market interface are all candidate cats for the father's virtual pet.
- a matching market interface 40 is displayed on the terminal.
- the matching market interface 40 displays 9 card areas, and each card area displays a virtual pet in a pairing state.
- the card area displays a two-dimensional preview of the virtual pet and the matching price.
- Step 302 Select a father virtual pet in the matching market interface according to the first operation.
- the first operation is an operation of clicking a certain virtual pet on the matching market interface.
- the user selects a virtual pet as the father virtual pet in the matching market interface.
- the user can select a virtual pet with certain genetic characteristics as a father virtual pet according to personal preference. For example, the user selects a virtual pet with scarce global characteristics as the father virtual pet.
- Step 303 The pet breeding interface is displayed.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays a father virtual pet.
- the father virtual pet is a virtual pet provided by the first user account in the matching market. ,
- the father's virtual pet has the first pet image;
- the terminal displays a pet breeding interface.
- the pet breeding interface is a user interface for selecting a father virtual pet and a mother virtual pet to breed a child virtual pet.
- a father pet field and a mother pet field are displayed on the pet breeding interface.
- the father pet field is a control field for selecting a virtual pet as a father role in the breeding process.
- the mother pet field is a control field for selecting a virtual pet as a mother role in the breeding process.
- the father virtual pet is a virtual pet provided by a first user account in a matching market, and the father virtual pet has a first pet image.
- the first pet image is an external image displayed by the father virtual pet to the user in the client.
- the first pet image may be a three-dimensional pet image, and the three-dimensional pet image includes a plurality of three-dimensional image materials.
- the three-dimensional pet image includes at least one image material of a 3D body model, skin, markings, patterns, ears, nose, eyes, beard, tail, global features, and external pendants.
- the external pendant includes at least one of a school bag, glasses, jewelry, hand-held props, and head accessories. Among them, the skin, markings, patterns, ears, nose, eyes, beard, and tail can be called local features.
- the terminal displays a pet breeding interface 50.
- the pet breeding interface 50 includes a mother pet field 52 and a father pet field 54.
- the father's pet field 54 displays a father's virtual pet "Gentleman Mi 000002" selected from the matching market.
- the father's virtual pet "Gentleman Mi 000002" is provided by the first user account.
- the father's virtual pet has a unique three-dimensional pet image.
- Step 304 Add the mother virtual pet to the mother pet field according to the second operation.
- the mother virtual pet is a virtual pet already owned by the second user account registered in the terminal, and the mother virtual pet has a second pet image;
- the terminal determines the mother virtual pet in the breeding process among the multiple virtual pets already owned by the second user account according to the second operation.
- the second user account is a user account currently logged in to the terminal.
- the mother virtual pet has a second pet image.
- the second pet image is an external image displayed by the mother virtual pet to the user in the client.
- the second pet image may be a three-dimensional pet image, and the three-dimensional pet image includes a plurality of three-dimensional image materials.
- the three-dimensional pet image includes at least one image material of a 3D body model, skin, markings, patterns, ears, nose, eyes, beard, tail, global features, and external pendants.
- the external pendant includes at least one of a school bag, glasses, jewelry, hand-held props, and head accessories. Among them, the skin, markings, patterns, ears, nose, eyes, beard, and tail can be called local features.
- the terminal displays a pet breeding interface 50.
- the user can use a trigger operation to click on the mother pet field 52, and then the terminal switches to display the pet selection interface 51 according to the trigger operation.
- the pet selection interface 51 displays Each virtual pet owned by the current user account.
- the user can click on the selected mother virtual character 53 using a selection operation, and the terminal adds the mother virtual character 53 to the mother pet field 52 according to the selection operation.
- a “determine breeding” button 56 is also displayed on the pet breeding interface 50.
- the user can click the determined breeding button 56 to trigger a breeding signal.
- the terminal After receiving the breeding confirmation signal, the terminal sends a request to the server.
- the breeding request includes information of the father's virtual pet and information of the mother's virtual pet. Then, the terminal receives a breeding response from the server, and the breeding response includes information of the child's virtual pet.
- step 305 the breeding result interface is displayed when the breeding is successful.
- the breeding result interface displays a child virtual pet, and the child virtual pet has a third pet image.
- the third pet image is generated according to the genetic rules of the first pet image and the second pet image of.
- the terminal displays the breeding result interface when the breeding is successful this time.
- a child virtual pet 58 is displayed on the breeding result interface, as shown in FIG. 7.
- the genetic genetic rule includes a rule algorithm for generating a third pet image of the child's virtual pet according to the genetic genetic rule according to the first pet image of the father's virtual pet and the second pet image of the mother's virtual pet.
- the genetic rule includes at least one of an inheritance rule, a mutation rule, and a loss rule.
- the inheritance rule means that all or part of the image material of the third pet image of the child's virtual pet is copied from the first pet image and / or the second pet image, and may even be the pet image copied from the ancestor virtual pet.
- the mutation rule means that all or part of the image material of the third pet image of the child's virtual pet is obtained by mutating the pet image of the father's virtual pet and the mother's virtual pet. Image material that does not have.
- the loss rule means that when the first pet image and / or the second pet image have global features, there is a chance that the third pet image of the child's virtual pet will not have the global feature.
- the method provided in this embodiment selects a mother virtual pet from a virtual pet owned by a second user account of a current user by selecting a father virtual pet provided by a first user account in a matching market, and according to the father,
- the first pet image of the virtual pet and the second pet image of the mother virtual pet are used to generate the third pet image of the child's virtual pet according to the genetic and genetic rules;
- the breeding method based on adjusting the numerical attribute parameters in the related technology can only be applied to systems with combat systems Client, so the range of use is limited; when the new virtual pet is obtained through breeding between virtual pets owned by different user accounts, the transfer of the external characteristics of the pet image is the main genetic target, which is applicable and It is compatible with breeding scenarios of various types of virtual pets, and also enriches the social forms between different user accounts.
- FIG. 8 and 9 are flowcharts of a breeding method of a virtual pet according to another embodiment of the present application. This embodiment is exemplified by applying the method to the computer system 100 shown in FIG. 1.
- a client is run in the first terminal 120 and the second terminal 160, and the client is provided with a virtual pet, and the pet image in which at least one virtual pet exists is generated based on genetic rules.
- the method includes:
- Step 401 The first terminal displays a pairing setting interface of the father's virtual pet.
- the pairing setting interface is a setting interface for putting the father's virtual pet on the matching market.
- the pairing setting interface is used to set the number of pairing resources of the father's virtual pet when it is put on the shelf.
- the number of matching resources is also called the matching price.
- the first terminal first displays a pet selection interface 41, and the pet selection interface 41 displays various virtual pets already owned by the first user account “Player A”.
- the first user account has 9 virtual pets.
- the pet selection interface 41 uses nine card areas arranged in a nine-square grid to display virtual pets, and each card area is used to display a summary of pet information of a virtual pet.
- the summary includes at least one of a two-dimensional preview image of the virtual pet, a name of the virtual pet, an identification of the virtual pet, intergenerational information of the virtual pet, and a breeding recovery time of the virtual pet.
- the first terminal displays a pet display interface 43 of the virtual pet 42, and the pet display interface 42 is an interface for pet information of the virtual pet.
- the pet information includes: the nickname of the owner of the virtual pet "Player A", a 3D pet image of the virtual pet, a pairing button 44, a sale button, a life button, a block information button, intergenerational information, nickname information, identification information, At least one of genetic feature information, parent information, child information, and genealogy information.
- the first terminal receives a second operation triggered on the pairing button 44, and the second operation may be a trigger operation.
- the first terminal displays a breeding mode display interface according to the second operation.
- the breeding mode display interface includes a local breeding selection control 45 and a market breeding selection control 46.
- the local breeding selection control 45 may be a "pair with own cat" button, and the market breeding selection control 46 may be a "go to market pairing" button.
- the local breeding selection control 45 is used to trigger the first user account to pair the two virtual pets that it owns, and the market breeding selection control 46 is used to list the virtual pets that it owns to the matching market in order to pair with the virtual pets of other players as Parent virtual pet.
- the local breeding method is not discussed in this embodiment.
- the first terminal displays a pairing setting interface 47 according to the selection operation.
- the pairing setting interface 47 is used to set a pairing price when the virtual pet is paired with the father's virtual pet.
- Step 402 The first terminal acquires the number of pairing resources of the father's virtual pet in the pairing setting interface.
- a price input control 48 and a confirmation button 49 are displayed on the pairing setting interface 47.
- the first user inputs the pairing price of the father's virtual pet pairing on the price input control 48, and then clicks the confirmation button 49.
- Step 403 The first terminal sends a shelf request to the game server.
- the first terminal sends a racking request to the game server, where the racking request carries a first user account and an identifier of the father's virtual pet.
- the game server detects whether the listing parameters of the current listing are valid according to the listing request.
- the listed parameters are at least one of the owner account of the male cat, the pairing price of the male cat, the current status of the male cat, and the mailbox status of the first user account.
- the game server extracts the cat's cat ID from the listing request, and queries the owner's account of the male cat in the database based on the male cat's cat ID to detect whether the first user account is related to The owner account is the same; when the first user account is the owner account of the male cat, it is determined that the listing parameter is legal; otherwise, it is illegal.
- the game server extracts the pairing price of the male cat from the listing request, and detects whether the pairing price belongs to a preset price range; when the pairing price belongs to a preset price range, determines the The parameters on the shelf are legal; otherwise they are illegal.
- the game server extracts the cat ID of the male cat from the listing request, and queries the current status of the male cat in the database according to the cat ID of the male cat.
- the current status includes selling, recovering, At least one of matching, breeding, transforming, and idle. When the current status is idle or transformed, it is determined that the listed parameter is legal; otherwise, it is illegal.
- the game server extracts the first user account from the listing request, and then queries the mailbox status of the first user account in the database; when the mailbox status of the first user account is available , It is determined that the listing parameter is valid; when the mailbox status of the first user account is unavailable (for example, the mailbox capacity is full), the listing parameter is determined to be invalid.
- step 404 when at least one parameter of each of the listed parameters of the current listing is illegal, the current listing process is terminated.
- Step 404 The game server adds the father's virtual pet to the matching market according to the request for listing;
- the game server stores the father's virtual pet in a pairing list
- the pairing list is a list for storing information of the virtual pet in a pairing state in the pairing market.
- the game server changes the state of the father's virtual pet in its own database from the original state to the pairing.
- the game server and the blockchain system perform information interaction to put the father's virtual pet on the matching market.
- step 405 the game server sends a reply to the request for listing to the first terminal
- the game server After the father's virtual pet is successfully listed on the matching market, the game server sends a response to the request for listing to the first terminal.
- the listing request response is used to indicate the listing result of the father's virtual pet.
- Step 406 The first terminal displays a matching market interface, and the matching market interface includes a father virtual pet in a pairing state;
- the first user opens a pairing market interface in the first terminal, and the pairing market interface includes a father virtual pet in a pairing state.
- the matching market interface is used to display each father's virtual pet in a matching state on the entire matching market at the current time. These father virtual pets can be provided separately by different user accounts.
- the matching market interface includes a plurality of card areas, and each card area is used to display a summary of pet information of a virtual pet.
- the summary includes at least one of a two-dimensional preview of the virtual pet, the name of the virtual pet, the identification of the virtual pet, the intergenerational information of the virtual pet, the current status of the virtual pet (in pairing), and the breeding recovery time of the virtual pet. information.
- a matching control is also provided on the matching market interface, and the filtering control can perform at least one of the filtering conditions of the display time, genetic characteristics, generations, and prices to perform the father virtual display. Pets are filtered or sorted.
- the matching market interface can only display a limited number of virtual pets on a single page, such as 9 virtual pets.
- a page turning button of "previous page” and / or "next page” is also provided on the matching market interface. When the first user clicks the "previous page” button and the "next page” button, Virtual pets sorted in different positions in the matching market.
- the first user can view his or her virtual pet on the matching market interface.
- the above process is the process of listing the father's virtual pet. After the father's virtual pet is put on the shelf, it can be viewed by various terminals.
- Step 407 The second terminal obtains a pairing list from the game server.
- the second terminal is a terminal used by the second user, and a second user account is registered in the second terminal.
- the second terminal obtains a pairing list from the game server, and the pairing list is a list for storing information of a virtual pet in a pairing state in a pairing market.
- the second terminal may obtain the pairing list from the game server in batches according to the display progress. For example, this time, 9 virtual pets in the pairing state are obtained from the pairing list, and then when the user's page turning operation is received, another 9 virtual pets in the pairing list are obtained from the game server.
- Step 408 The second terminal displays a matching market interface.
- the matching market is a market platform that is open to all terminals in the entire platform.
- the second terminal displays a matching market interface according to the obtained matching list.
- the second terminal displays a matching market interface 51
- the matching market interface 51 displays a plurality of virtual pets that can be used as father virtual pets.
- the second user selects the favorite father virtual pet 53 on the matching market 51.
- Step 409 The second terminal receives the first operation on the paired market interface.
- the first operation may be a trigger operation of clicking the father virtual pet 52 on the matching market interface 51.
- Step 410 The second terminal determines a candidate virtual pet among the paired virtual pets according to the first operation.
- the pairing market interface 51 displays a plurality of virtual pets in a pairing state, and the second terminal determines the virtual pet clicked by the first operation as a candidate virtual pet.
- the second terminal determines the virtual pet "Gentleman Mi 000002" clicked by the second user as a candidate virtual pet.
- Step 411 The second terminal displays a pet display interface of the candidate virtual pet
- the pet display interface 53 of the candidate virtual pet is an interface for pet information of the virtual pet.
- the pet information includes: the nickname of the owner of the virtual pet "Player A", a 3D pet image of the virtual pet, a pairing button 55, a sale button, a meow life button, a block information button, intergenerational information, nickname information, identification information, At least one of genetic feature information, parent information, child information, and genealogy information.
- the 3D pet image is a pet image capable of actively displaying 3D actions and rotating display from left to right.
- the second user can view various pet information of the virtual pet on the pet display interface 53 of the candidate virtual pet, so as to decide whether to be the father virtual pet of this breeding.
- Step 412 The second terminal receives a trigger operation of clicking a pairing button.
- the second user decides to use the candidate virtual pet as the father virtual pet for this breeding, click the pairing button on the pet display interface of the candidate virtual pet.
- the trigger operation is used to indicate that the candidate virtual pet is selected as the father virtual pet of this breeding.
- the second user clicks the pairing button 55 on the pet display interface of the candidate virtual pet “Gentleman Mice 000002”.
- Step 413 The second terminal determines the candidate virtual pet as the father virtual pet according to the trigger operation.
- the second terminal determines the candidate virtual pet "Gentleman Mice 000002" as the father virtual pet according to the trigger operation.
- Step 414 The second terminal displays a pet breeding interface
- the second terminal After determining that the candidate virtual pet "Gentleman Mi 000002" is determined as the father's virtual pet, the second terminal displays a pet breeding interface 50.
- the pet breeding interface 50 is used to select the father's virtual pet and the mother to find pets for breeding according to the genetic inheritance rule. kids virtual pet interface.
- the pet breeding interface includes a father pet field 52 and a mother pet field 54. Since the second user account has selected the father pet pet 52 to display the father virtual pet, the father virtual pet is a virtual pet provided by the first user account in the matching market, and the father virtual pet has a first pet image.
- the first pet image is the external image displayed by the father's virtual pet to the user in the application.
- the first pet image includes at least one image material of a body model, skin, markings, patterns, ears, nose, eyes, beard, tail, clothes, and an external pendant.
- the external pendant includes at least one of a school bag, glasses, jewelry, a handheld prop, and a halo above the head.
- the first pet image is characterized by a first image parameter (or a gene sequence), and the first image parameter includes an identifier corresponding to each image material of the father's virtual pet.
- Step 415 The second terminal receives a second operation of clicking on the mother pet field.
- the second terminal receives the second operation, and determines the mother virtual pet in the breeding process among the plurality of virtual pets already owned by the second user account according to the second operation.
- the second operation is an operation of clicking a mother pet field.
- Step 416 The second terminal displays a pet selection interface.
- the second terminal displays a pet selection interface according to the second operation, and the pet selection interface displays at least one virtual pet that the second user account has.
- the pet selection interface displays a virtual pet owned by the second user account.
- the pet selection interface displays a plurality of virtual pets owned by the second user account and corresponding to the mother virtual pet.
- the terminal displays a pet breeding interface 50.
- the second user may click on the mother pet field 52 using a selection operation, and then the terminal switches to display the pet selection interface 51 according to the selection operation.
- Step 418 The second terminal receives a selection operation on the pet selection interface.
- the selection operation is to select a certain virtual pet as the click signal of the mother virtual pet in the pet selection interface.
- Step 419 The second terminal determines the mother virtual pet among the at least one virtual pet according to the selection operation.
- the pet selection interface 51 displays various virtual pets already owned by the second user account.
- the second user can click on the selected mother virtual pet 53, and the second terminal adds the mother virtual pet “cute meow 000001” 53 to the mother pet field 52 in the pet breeding interface 50 according to the selection operation.
- the mother virtual pet has a second character image.
- the second character image is the external image that the mother virtual pet displays to the user in the application.
- the second character image includes at least one of a body model, skin, markings, patterns, ears, nose, eyes, beard, tail, clothes, and external pendant.
- the external pendant includes at least one of a school bag, glasses, jewelry, a handheld prop, and a halo above the head.
- the second character image is characterized by a second image parameter, and the second image parameter includes an identifier corresponding to each image material of the mother virtual pet.
- Step 420 The second terminal adds the mother virtual pet to the mother pet field.
- the second terminal adds the mother virtual pet 53 to the mother pet field 52 according to the selection operation.
- Step 421 The second terminal sends a breeding request to the game server.
- a "determine breeding” button 56 is also displayed on the pet breeding interface 50.
- the user can click the determined breeding button 56 to trigger a breeding signal.
- the terminal After receiving the breeding confirmation signal, the terminal sends a request to the server.
- the breeding request includes information about the father's virtual pet and information about the mother's virtual pet.
- the information of the parent virtual pet includes: an identification of the parent virtual pet.
- the identification of the parent virtual pet the identification of the parent virtual pet, the first image parameter (gene sequence) and the second image parameter (gene sequence).
- the breeding request also carries a second user account in the second terminal.
- Step 422 The game server detects whether the breeding process meets the breeding conditions according to the breeding request.
- the game server extracts information about the breeding process from the breeding request, and detects whether the breeding process meets the breeding conditions based on the information in the breeding request.
- the breeding conditions include, but are not limited to, at least one of the following three conditions:
- the second user account owns the breeding house props that are available.
- Breeding house props are props used to provide breeding places for father virtual pets and mother virtual pets.
- the status of the breeding house props includes at least one of available status, breeding, and breeding completion.
- the close relative relationship means that the father virtual pet and the mother virtual pet do not have a direct blood relationship within three generations.
- a parent / mother virtual pet cannot reproduce with a child / female virtual pet, and a child / female virtual pet with the same father and mother cannot reproduce.
- the breeding time reaches the pregnancy time corresponding to the mother's virtual pet.
- the breeding time is the breeding time after the child's virtual pet starts breeding, and the breeding time is the length of time that is measured according to the start of the breeding house props.
- Each mother's virtual pet corresponds to its own pregnancy duration.
- the pregnancy duration of different mother's virtual pets is the same or different.
- the pregnancy duration of the mother's virtual pet can be set by the server.
- the pregnancy duration of the same mother virtual pet is variable, for example, the pregnancy duration of the same mother virtual pet after each breeding is increasing. Increasing pregnancy duration can reduce (or control) the total number of children's virtual pets bred by the same mother's virtual pet.
- This embodiment is exemplified by including the above-mentioned three breeding conditions.
- detection is performed in the order of condition 1, condition 2, and condition 3.
- detection may also be performed in the order of condition 2, condition 1, and condition 3; or detection may be performed in the order of condition 3, condition 2, and condition 1.
- the sequence in which the game server detects the three breeding conditions is not limited.
- the game server sends prompt purchase information to the terminal, and proceeds to step 423, where the second terminal displays a user interface for purchasing breeding house props according to the prompt purchase information. To guide the second user to purchase the breeding house props.
- step 426 is entered.
- Step 423 When the second user account does not own the breeding house props, the second terminal displays a purchase interface for purchasing the breeding house props;
- the purchase interface includes introduction information, prices and entry points for breeding house props.
- the purchase portal can be a purchase button or a purchase link.
- Step 424 The second terminal receives a purchase signal triggered on the purchase interface.
- the second user may click and purchase the breeding house props on the purchase interface. That is, the second terminal receives a purchase signal triggered by the second user on the purchase interface.
- Step 425 The second terminal purchases the breeding house props from the game server according to the purchase signal.
- the game server transfers the virtual resources corresponding to the breeding house props from the second user account to the intermediate account of the game server according to the operation of the second user. Then, the ownership of the breeding house props is transferred from the intermediate account of the game server to the second user account.
- Step 426 The game server generates a third pet image of the child's virtual pet according to the genetic genetic rule according to the first pet image of the father's virtual pet and the second pet image of the mother's virtual pet.
- Genetic rules include at least one of inheritance rules, mutation rules and loss rules
- the inheritance rule means that all or part of the image material of the third pet image of the child's virtual pet is copied from the first pet image and / or the second pet image.
- the inheritance rule further includes:
- the mutation rule means that the third pet image of the child's virtual pet includes the image material obtained by the mutation, and the image material obtained by the mutation is an image material that neither the first pet image nor the second pet image has;
- the loss rule means that when the first pet image and / or the second pet image have global characteristics, the third pet image does not have global characteristics, and the global characteristic image materials cover the body model of the virtual pet. Integrate image material and have the highest display priority.
- the game server obtains the first pet image of the father's virtual pet and the second pet image of the mother's virtual pet according to the identification of the parent's virtual pet.
- the first pet image may be characterized by a first image parameter
- the second pet image may be identified by a second image parameter.
- the game server generates a third pet image of the child's virtual pet according to the genetic rules.
- the game server further obtains other ancestor virtual pets according to the identity of the parent virtual pet, and determines all or part of the child's virtual pet's image material according to the pet images of the other ancestor virtual pets.
- the game server obtains the first pet image and the second pet image from the breeding request.
- the first pet image may be characterized by a first image parameter
- the second pet image may be identified by a second image parameter.
- the game server generates a third pet image of the child's virtual pet according to the genetic rules.
- the game server further obtains other ancestor virtual pets according to the identity of the parent virtual pet, and determines all or part of the child's virtual pet's image material according to the pet images of the other ancestor virtual pets.
- the third pet image of the child's virtual pet is characterized by a third image parameter.
- the third pet image includes at least one image material of a body model, skin, markings, patterns, ears, nose, eyes, beard, tail, clothes, global features, and external pendants.
- the external pendant includes at least one of a school bag, glasses, jewelry, a handheld prop, and a headgear prop.
- the third image parameter includes an identifier corresponding to each image material of the child's virtual pet.
- the game server After the game server generates the third image parameter (or third gene sequence) of the child's virtual pet, it stores the third image parameter of the child's virtual pet. Optionally, the game server may also submit the child's virtual pet information to the blockchain system.
- the game server further stores information of the child's virtual pet in a database.
- the child's virtual pet information includes, but is not limited to: the child's virtual pet's identity, the child's virtual pet's image parameters, the child's virtual pet's birth time (generation time), the child's virtual pet's parental information, and the child's first virtual pet's first owner At least one of the user accounts.
- the default owner account of the child's virtual pet is a second user account, that is, the user account corresponding to the mother's virtual pet.
- the game server also submits the information of the child's virtual pet to the blockchain system.
- the information of the child's virtual pet is stored to the virtual pet.
- the corresponding blockchain The corresponding blockchain.
- the game server deducts the breeding house props from the second user account. For example, the game server reduces the breeding house props used by the second user account by one.
- the game server uses the resources obtained by deducting the breeding house props to pay the transaction fee to the blockchain system. Because every time information is stored on the blockchain system, certain resources need to be paid to the blockchain system.
- the game server also uses the resources obtained by deducting the breeding house props to pay the blockchain system a transaction fee for storing information about the child's virtual pet.
- Step 427 The game server sends a breeding response to the second terminal.
- the breeding response carries an identification of the child's virtual pet and a third image parameter of the child's virtual pet.
- the identification of the child virtual pet and the third image of the child virtual pet may be sent by the game server to the second terminal after the terminal sends a collection request to the game server according to the collection signal.
- Step 428 The game server sends a pairing resource to the first terminal.
- the game server Since the child's virtual pet that is successfully bred is owned by the mother, the game server will send pairing resources to the first terminal of the father.
- the matching resource is a reward for the father's virtual pet during the breeding process.
- the game server sends a pairing resource to the email address of the first user account in the form of an email.
- Step 429 The first terminal receives pairing resources provided by the second user account according to the number of pairing resources, and the pairing resources are sent when the child's virtual pet is successfully bred;
- the game server receives the pairing resource by mail.
- Step 430 The second terminal displays a child virtual pet receiving interface when the breeding time exceeds the pregnancy time of the mother virtual pet.
- the second terminal displays a child virtual pet receiving interface when breeding is successful.
- the user can click the breeding house prop 57 that has been created to enter the breeding house interface.
- the terminal determines information of the mother pet cat corresponding to the selected breeding house props 57 according to the user's click signal.
- the second terminal will switch to the child's virtual pet receiving interface, which includes a "collect baby" button.
- Step 431 The second terminal receives a collection signal triggered on the collection interface.
- the collection signal is a click signal corresponding to a collection button in the collection interface.
- the pick-up button may also be called other names such as a baby pick-up button, a kid pick-up button, a pet pick-up button, and the like.
- Step 432 The second terminal displays a breeding result interface according to the receiving signal, and the breeding result interface displays a third pet image with the child's virtual pet.
- the breeding result interface is an interface for displaying a child's virtual pet.
- the third character image of the child's virtual pet is displayed on the breeding result interface.
- the breeding result interface further displays: the identification of the child's virtual pet, the name of the child's virtual pet, the pairing information of the child's virtual pet, the sales information of the child's virtual pet, the career information of the child's virtual pet, and the area of the child's virtual pet. At least one of block information, an icon or logo or name of each image material of the child's virtual pet, and parental information of the child's virtual pet.
- the father's virtual pet can be manually removed from the matching market.
- the first terminal displays a pet display interface of the father's virtual pet, and the pet display interface displays a delisting button; receives a delisting operation triggered on the delisting button; and sends a delisting request to the game server, and the delisting request is used for Yu requested to delete his father's virtual pet in the matching market.
- the game server detects whether the delisting meets the legality according to the delisting request, and the detection method is similar to the delisting process. When the delisting process meets the legality, the game server delists the father's virtual pet in the matching market.
- the method provided in this embodiment selects a mother virtual pet from a virtual pet owned by a second user account of a current user by selecting a father virtual pet provided by a first user account in a matching market, and according to the father,
- the first pet image of the virtual pet and the second pet image of the mother virtual pet are used to generate the third pet image of the child's virtual pet according to the genetic and genetic rules;
- the breeding method by adjusting the numerical attribute parameters in the related technology can only be applied to systems with combat systems Client, so the range of use is limited; when the new virtual pet is obtained through breeding between virtual pets owned by different user accounts, the transfer of the external characteristics of the pet image is the main genetic target, which is applicable and It is compatible with breeding scenarios of various types of virtual pets, and also enriches the social forms between different user accounts.
- a user account can use a virtual pet with scarce gene characteristics not owned by itself but owned by other accounts as a father virtual pet, and then Obtaining a child's virtual pet with scarce gene characteristics through breeding means, in addition to the purchase method, other ways to obtain virtual pets with scarce gene characteristics are added, and the sociality between different user accounts is increased.
- the resources corresponding to the breeding house props are used to pay the transaction fee to the blockchain system. This enables the information of the child's virtual pet in this embodiment to be stored in the blockchain system and is compatible with the logic flow of the blockchain system.
- the virtual pet is a pet cat as an example, the father virtual pet is referred to as a male cat, and the mother virtual pet is referred to as a female cat.
- the process of pairing and breeding pet cats between different user accounts typically includes:
- the process of putting the male cat on the shelf by the first user may include the following steps:
- Step 11 The first game client sends a shelf request to the game server;
- a first user account is registered in the first game client, and the first user account has at least one pet cat. All or part of the pet cats owned by the first user account have the conditions for being a male cat, for example, the gender of the pet cat is male; for example, the pet cat does not have a default gender, and the gender can be arbitrarily specified during the breeding process.
- the first game client When the first user selects a pet cat as a male cat in the first game client, the first game client sends a racking request to the server, and the racking request carries a cat identifier of the male cat.
- the listing request also carries a first user account number and a pairing price.
- the pairing price is the amount of resources that other user accounts need to pay when the male cat is paired.
- the pairing price can be arbitrarily specified by the user.
- the pairing price may naturally decrease over time.
- the game server receives a request for listing of the first game client.
- Step 12 The game server detects whether the parameters are valid.
- the game server obtains the listing parameters of the current listing according to the listing request, and detects whether the listing parameters are valid.
- the listed parameters are at least one of the owner account of the male cat, the pairing price of the male cat, the current status of the male cat, and the mailbox status of the first user account.
- the game server extracts the cat's cat ID from the listing request, and queries the owner's account of the male cat in the database based on the male cat's cat ID to detect whether the first user account is related to The owner account is the same; when the first user account is the owner account of the male cat, it is determined that the listing parameter is legal; otherwise, it is illegal.
- the game server extracts the pairing price of the male cat from the listing request, and detects whether the pairing price belongs to a preset price range; when the pairing price belongs to a preset price range, determines the The parameters on the shelf are legal; otherwise they are illegal.
- the game server extracts the cat ID of the male cat from the listing request, and queries the current status of the male cat in the database according to the cat ID of the male cat.
- the current status includes selling, recovering, At least one of matching, breeding, transforming, and idle. When the current status is idle or transformed, it is determined that the listed parameter is legal; otherwise, it is illegal.
- the game server extracts the first user account from the listing request, and then queries the mailbox status of the first user account in the database; when the mailbox status of the first user account is available , It is determined that the listing parameter is valid; when the mailbox status of the first user account is unavailable (for example, the mailbox capacity is full), the listing parameter is determined to be invalid.
- step 13 When all the parameters of the current shelves are legal, proceed to step 13; when at least one of the parameters of the current shelves is invalid, the process of terminating the shelves is terminated.
- Step 13 the game server locks the pairing
- the game server determines that each of the listed parameters is valid, it sends a lock request to the blockchain system.
- the lock request is used to request the blockchain system to set the male cat to enter the matching market to a locked state to prevent this. Male cats were sold or transferred during the shelves.
- the lock request carries a cat identification of a male cat. That is, the male cat is the target of the lock this time.
- the lock request also carries a first user account and a pairing price.
- the blockchain system receives the lock request.
- Step 14 The blockchain system checks the validity and locks the target
- the blockchain system detects whether each of the listed parameters is valid according to the lock request.
- the method of detecting each listed parameter by the blockchain system can be the same as that of the game server in step 12, or the game in step 12.
- a subset of the detection methods of the server, for example, the blockchain system may not detect the mailbox status of the first user account.
- the game server and the blockchain system need to be checked for legality separately.
- the state of the male cat in the blockchain is set to the locked state.
- the current listing process is terminated.
- Step 15 The blockchain system sends a lock reply to the game server
- the blockchain system sends a lock response to the game server after the male cat is set to the locked state.
- This lock reply is used to indicate that the male cat has been set to lock successfully.
- the lock response sent by the blockchain system to the game server carries a reason for the current listing failure.
- Step 16 the game server deducts fees
- Virtual resources which may be virtual currency or game currency or the like.
- Step 17 The game server requests the blockchain system to add the male cat to the matching market.
- the game server sends a listing request to the blockchain system, and the listing request is used to request the blockchain system to add the male cat to the matching market.
- the listing request carries: the first user account, the cat ID of the male cat, and the pairing price.
- the blockchain system receives a shelf request sent by a game server.
- Step 18 The blockchain system puts the male cat on the matching market
- the blockchain system sets the status of the male cat to pairing according to the listing request, and adds the pet's pet information and pairing price to the pairing list.
- the pairing list is used to store the information of each pet cat listed on the pairing market.
- Step 19 The blockchain system sends a reply to the game server to join the matching market
- the blockchain system After the blockchain system successfully or fails to add the male cat to the matching market, the blockchain system sends a reply message to the game server, which is used to indicate the result of adding the male cat to the matching market.
- the game server receives the reply sent by the blockchain system.
- Step 20 The game server executes the shelves logic
- the game server After the game server receives the result that the male cat is successfully put on the shelf, it sets the state of the male cat in the game server to pairing, and saves the pairing price of the male cat.
- Step 21 The game server responds to the first game client with a request for listing
- the game server After the male cat is successfully listed, the game server also responds to the first game client with a request for listing, so that the first game client can obtain or display the result of the listing.
- a process of pairing a male cat and a female cat by a second user may include the following steps:
- Step 22 The second game client performs pairing with the game server.
- a second user account is logged into the second game client, and the second user account has at least one pet cat. All or part of the pet cats owned by the second user account have the conditions for being a female cat, for example, the gender of the pet cat is female; for example, the pet cat does not have a default gender, and the gender can be arbitrarily specified during the breeding process.
- the second user When the second user wishes to obtain excellent genes of other male cats through breeding, such as scarce local feature genes or limited global features, the second user looks for male cats provided by other user accounts on the matching market. At the same time, the second user selects a pet cat as a female cat among the pet cats owned by the second user.
- the second user searches for the male cat provided by the first user account for breeding as an example.
- the second game client sends a pairing request to the game server, and the pairing request carries the cat identifier of the male cat and the cat identifier of the female cat.
- the pairing request also carries a second user account.
- Step 23 The game server checks whether the parameters are valid.
- the game server checks whether each pairing parameter in the pairing request is valid.
- the game server obtains each pairing parameter according to the cat identification of the male cat, the cat identification of the female cat, and the second user account, and detects the validity of each pairing parameter.
- the pairing parameters include at least one of the following parameters: the owner account of the female cat, the pairing price of the male cat, the current status of the male cat and the female cat, whether the male cat and the female cat have a close relationship, and whether the second user account has sufficient Available breeding house props.
- the game server extracts the female cat's cat ID from the pairing request, queries the female cat's owner account in the database based on the female cat's cat ID, and checks whether the second user account is associated with The owner account is the same; when the second user account is the owner's account of the female cat, it is determined that the pairing parameter is legal; otherwise, it is illegal.
- the game server extracts the pairing price of the male cat from the pairing request to detect whether the pairing price belongs to a preset price range; when the pairing price belongs to a preset price range, determine the The pairing parameters are legal; otherwise they are illegal.
- the game server extracts the cat IDs of the male cat and the female cat from the pairing request, and queries the current status of the two cats in the database according to the cat IDs of the male cat and the female cat.
- the current status includes at least one of being sold, restored, matched, breeding, transformed, and idle.
- the game server extracts the cat IDs of the male cat and the female cat from the pairing request, and queries the genealogy information of the two cats in the database according to the cat IDs of the male cat and the female cat. Based on the genealogical information, determine whether the two cats are close relatives.
- the close relationship refers to the fact that the father's virtual pet and the mother's virtual pet do not have a direct blood relationship within three generations. Illustratively, no reproduction can be performed between the virtual pet of the parent / mother and the virtual pet of the child / female, and no reproduction can be performed between the virtual pet of the same parent and child / female.
- the game server extracts the second user account from the pairing request, queries the database for the item information owned by the second user account in the database according to the second user account, and according to the props The information determines whether the second user account has a breeding house in the available state and the number of the breeding house reaches a predetermined number. When a sufficient number of breeding house props are available, the pairing parameter is determined to be legal; otherwise it is illegal.
- step 24 when at least one parameter of each pairing parameter of this pairing is illegal, the pairing process is terminated.
- Step 24 the game server locks the target to the blockchain system
- the game server determines that each pairing parameter of this pairing is legal, it sends a lock request to the blockchain system.
- the lock request is used to request the blockchain system to set the male and female cats to be paired to the locked state. Prevent the male and female cats from being sold or transferred during the pairing process, or the male cats have been locked by other users.
- the lock request carries a cat identifier of a male cat and a cat identifier of a female cat.
- the male cat and the female cat are the target of the lock.
- the lock request also carries a first user account and a pairing price.
- Step 25 The blockchain system checks the validity and locks the target
- the blockchain system detects whether each pairing parameter of this pairing is valid according to the lock request.
- the detection method of each pairing parameter by the blockchain system may be the same as that of the game server in step 23, or it may be the one in step 23. A subset of the detection methods of the game server.
- the game server and the blockchain system are required to perform legality checks separately.
- the state of the male cat and the female cat in the blockchain is set to a locked state.
- the pairing process is terminated.
- Step 26 The blockchain system returns a lock target to the game server
- the blockchain system sends the lock response to the game server after the male and female cats are set to the locked state.
- This lock reply is used to indicate that the male and female cats have been set to successfully lock.
- the lock response sent by the blockchain system to the game server carries the reason for the pairing failure.
- Step 27 The game server deducts fees
- Virtual resources which may be resources such as virtual currency or game currency.
- the game server also deducts the breeding house props required for this breeding from the props corresponding to the second user account. All or part of the resources corresponding to the breeding house props are used to pay transaction fees.
- the game server deducts the resource corresponding to the pairing price from the account corresponding to the second user account, and the resource corresponding to the pairing price is used to pay the first user who provides the male cat when the new kitten breeds successfully. account number.
- Step 28 the game server performs pairing to the blockchain system
- the pairing request When the game server sends a pairing request to the blockchain system, the pairing request carries the cat identification of the male cat and the female cat. Optionally, the pairing request also carries a second user account.
- Step 29 The blockchain system removes the male cat from the matching market, and the female cat changes the status
- the blockchain system changes the state of the male cat in the blockchain from pairing to other states, such as idle.
- the blockchain system also changes the status of the female cat in the blockchain from other states to breeding.
- the blockchain system then deletes the male cat from the pairing list, which is used to store information about pet cats that are in a pairing state on the pairing market.
- Step 30 The blockchain system responds to the game server to perform pairing
- the blockchain system responds to the game server with the results of performing the pairing.
- the blockchain system sends information to the game server that pairing has been successfully performed.
- Step 31 The game server issues resources to the male cat side, and the female cat side changes state;
- the game server After the blockchain system successfully performs pairing, the game server changes the state of the male cat in the database from pairing to other states, such as idle. The game server also changes the status of the female cat in the database from other states to breeding, and starts counting the breeding time.
- the game server generates a third virtual image of the kitten according to the genetic inheritance rule according to the first pet image of the male cat and the second pet image of the female cat.
- the pet image may be a 3D pet including multiple 3D image materials. Image.
- the game server sends a pairing resource to the first game client corresponding to the male cat.
- the pairing resource is a virtual resource provided by the second user account, and the pairing resource is used to give the first user account when the kitten is successfully bred. Offered rewards.
- the game server will set the owner of the new kitten as the second user account.
- the game server sends a pairing resource to the first game client corresponding to the male cat in the form of an email, and the first user obtains the rewarded pairing resource by receiving the email.
- Step 32 The game server replies to the second game client to perform pairing.
- the game server sends the cat's cat identification and gene sequence to the second game client, and the second game client sends the kitten's cat identification and gene sequence to The second user displays the third pet image of the kitten.
- the process of removing the male cat from the first user may include the following steps:
- Step 33 The first game client sends a delisting request to the game server;
- Delisting refers to the operation of removing male cats from the matching market to prevent the male cats from being paired on the matching market. After the first user puts the male cat on the matching market, in addition to the normal pairing that will result in the removal, there are two other ways to remove the cat:
- the game server After the male cat is put on the matching market, the game server will time the male cat on the shelf. When the timing reaches a preset time (such as 2 hours), the game server will actively remove the male cat from the matching market. .
- a preset time such as 2 hours
- the first game client sends a delisting request to the game server, and the delisting request carries a cat identifier of a male cat.
- the delisting request also carries a first user account.
- Step 34 The game server detects whether the parameters are valid.
- the game server obtains the delisting parameters of the delisting according to the delisting request, and detects whether the delisting parameters are legal.
- the delisting parameter at least one of the owner account of the male cat and the current status of the male cat.
- the game server extracts the cat ID of the male cat from the delisting request, queries the owner account of the male cat in the database according to the cat ID of the male cat, and checks whether the first user account Same as the owner account; when the first user account is the owner account of the male cat, it is determined that the delisting parameter is legal; otherwise, it is illegal.
- the game server extracts the cat ID of the male cat from the delisting request, and queries the current status of the male cat in the database according to the cat ID of the male cat. , At least one of matching, breeding, transforming, and idle.
- the current status is idle or transformed, it is determined that the delisting parameter is legal; otherwise, it is illegal.
- step 35 When all the delisting parameters of this delisting process are legal, proceed to step 35; when at least one parameter of each of the delisting parameters of this delisting process is illegal, the delisting process is terminated.
- Step 35 The game server requests the blockchain system to revoke the male cat from the matching market;
- the game server determines that each of the delisting parameters is valid, it sends a delisting request to the blockchain system.
- the delisting request carries the cat identifier of the male cat and the first user account.
- the blockchain system detects whether each of the delisting parameters is valid according to the lock request.
- the blockchain system can detect each delisting parameter in the same way as the game server in step 34, or it can be step 34. A subset of the detection methods of the game server.
- Step 36 The blockchain system deletes the male cat from the matching market
- the pairing list is a list for storing each paired pet cat on the pairing market.
- the blockchain system changes the state of the male cat on the blockchain from pairing to other states, such as idle.
- Step 37 The blockchain system responds to the game server withdrawing
- the blockchain system After the blockchain system successfully removes the male cat from the matching market, the blockchain system sends a reply to the game server to the game server, which is used to indicate the result of removing the male cat from the matching market.
- Step 38 The game server executes conventional logic
- the game server When the game server receives the response message sent by the blockchain system, the game server changes the state of the male cat in the database from pairing to other states, such as idle.
- Step 39 The game server responds to the first game client withdrawing the request.
- the game server also responds to the first game client withdrawing request, so that the first game client knows the result of removing the male cat, and displays the result of removing the male cat to the first user.
- the device embodiments correspond to the above method embodiments one by one.
- FIG. 15 shows a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- the breeding device can be implemented as part of the first client (or the first terminal) through software, hardware, or a combination of both.
- the breeding device is provided with a virtual pet and a pet image in which at least one virtual pet exists is generated based on genetic rules
- the device includes a first display module 920 and a first interaction module 940.
- the first display module 920 is configured to display a matching market interface, where the matching market interface includes a virtual pet in a pairing state.
- a first interaction module 940 is configured to select a father virtual pet in the matching market interface according to a first operation.
- the first display module 920 is configured to display a pet breeding interface.
- the pet breeding interface includes a father pet field and a mother pet field.
- the father pet field displays the father virtual pet, and the father virtual field.
- a pet is a virtual pet provided by a first user account in a matching market, and the father virtual pet has a first pet image.
- the first interaction module 940 is configured to add a mother virtual pet to the mother pet field according to a second operation.
- the mother virtual pet is a virtual pet owned by a second user account registered in the terminal.
- the mother virtual pet has a second pet image.
- the first display module 920 is configured to display a breeding result interface when the breeding is successful, the breeding result interface displays a child virtual pet, the child virtual pet has a third pet image, and the third pet image is based on The first pet image and the second pet image are generated according to the genetic rule.
- the first interaction module 940 is further configured to receive a first operation on the pairing market interface; and according to the first operation, in the paired virtual pet, A candidate virtual pet is determined; the first display module 920 is further configured to display a pet display interface of the candidate virtual pet, the pet display interface includes a pairing button; and the first interaction module 940 is configured to receive a candidate virtual pet.
- the trigger operation of clicking on the pairing button is described; the candidate virtual pet is determined as the father virtual pet according to the trigger operation.
- the first interaction module 940 is further configured to receive a second operation of clicking on the mother pet field; the first display module 920 is further configured to display a pet selection interface The pet selection interface displays at least one virtual pet already owned by the second user account; the first interaction module 940 is further configured to receive a selection operation on the pet selection interface; and according to the selection operation In the at least one virtual pet, the mother virtual pet is determined; and the mother virtual pet is added to the mother pet field.
- the first display module 920 is configured to display the child virtual pet receiving interface when the breeding time exceeds the pregnancy time of the mother virtual pet; the first interaction module 940 Is further configured to receive a pick-up signal triggered on the pick-up interface; the first display module 920 is further configured to display the breeding result interface according to the pick-up signal, and the child is displayed on the breeding result interface The third pet image of the virtual pet.
- the first display module 920 is configured to display a purchase interface for purchasing the breeding house props when the second user account does not own the breeding house props; the breeding house The prop is a prop for providing a breeding place to the father virtual pet and the mother virtual pet; the first interaction module 940 is configured to receive a purchase signal triggered on the purchase interface; The server purchases the breeding house props.
- the genetic rule includes at least one of an inheritance rule, a mutation rule, and a loss rule;
- the inheritance rule means that all or part of the image material of the third pet image of the child virtual pet is copied from the first pet image and / or the second pet image;
- the mutation rule means that the third pet image of the child's virtual pet includes image material obtained by mutation, and the image material obtained by the mutation is an image material that neither the first pet image nor the second pet image has. ;
- the loss rule refers to an image material that does not have the global feature in the third pet image when the first pet image and / or the second pet image has the global characteristic image material, and the global
- the characteristic image material is an integrated image material covering the body model of the virtual pet and has the highest display priority.
- the apparatus further includes: a first sending module 960 and a first receiving module 980, as shown in FIG. 16;
- the first sending module 960 is configured to send a breeding request to a server, where the breeding request includes information about the father's virtual pet and information about the mother's virtual pet;
- the first receiving module 980 is configured to receive a breeding response from the server, where the breeding response includes information about the child's virtual pet.
- FIG. 17 shows a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- the breeding device can be implemented as a part of the second client (or second terminal) through software, hardware, or a combination of the two.
- the breeding device is provided with a virtual pet and a pet image in which at least one virtual pet exists is generated based on genetic rules.
- the device includes a second display module 1120 and a second interaction module 1140.
- the second display module 1120 is configured to display a pairing setting interface of the father's virtual pet, and the pairing setting interface is a setting interface for placing the father's virtual pet on a matching market;
- the second interaction module 1140 is configured to obtain the number of pairing resources of the father virtual pet in the pairing setting interface
- the second display module 1120 is further configured to display a matching market interface, where the matching market interface includes the father virtual pet in a pairing state, and the virtual pet is used for breeding with a mother virtual pet already owned by the second user account Get your child's virtual pet;
- the virtual pet of the father has a first pet image
- the virtual pet of the mother has a second pet image
- the third pet image of the child virtual pet is based on the first pet image and the second pet image.
- the genes are generated by genetic rules.
- the device further includes: a second sending module 1160 and a second receiving module 1180, as shown in FIG. 18;
- the second sending module 1160 is configured to send a racking request to a server, where the racking request is used to request to add the father virtual pet to the matching market;
- the second receiving module 1180 is configured to receive a response to a request for listing sent by the server, where the request for listing includes a listing result of the father's virtual pet.
- the apparatus further includes:
- the second receiving module 1180 is configured to receive pairing resources provided by the second user account according to the number of pairing resources, and the pairing resources are sent when the child virtual pet is successfully bred.
- the apparatus further includes:
- the second display module 1120 is configured to display a pet display interface of the father's virtual pet, and the pet display interface displays a remove button;
- the second interaction module 1140 is configured to receive a withdrawal operation triggered on the withdrawal button
- the second sending module 1160 is configured to send a delisting request to the server, and the delisting request is used to request that the father virtual pet be deleted in the matching market.
- FIG. 19 shows a block diagram of a breeding device for a virtual pet according to an exemplary embodiment of the present application.
- the breeding device can be realized as all or part of a game server through software, hardware, or a combination of both.
- the breeding device is provided with a virtual pet and a pet image in which at least one virtual pet exists is generated based on genetic rules. :
- the third receiving module 1920 is configured to receive a breeding request sent by a terminal, where the breeding request carries information of a father's virtual pet and information of a mother's virtual pet, and the father's virtual pet is a first user account in a matching market
- the provided virtual pet, the mother virtual pet is a virtual pet owned by a second user account logged in to the terminal, the father virtual pet has a first pet image, and the mother virtual pet has a second pet image;
- the generating module 1940 is configured to generate a third pet image of a child virtual pet according to a genetic rule according to a first pet image of the father virtual pet and a second pet image of the mother virtual pet;
- the third sending module 1960 is configured to send the child virtual pet information to the terminal, and the terminal is configured to display a breeding result interface according to the child virtual pet information, and the breeding result interface displays the breeding result interface.
- the genetic rule includes at least one of an inheritance rule, a mutation rule, and a loss rule;
- the inheritance rule includes that all or part of the image material of the third pet image is from the first pet image and / or the second pet image;
- the mutation rule includes that all or part of the image material of the third pet image is an image material obtained by mutation, and the image material obtained by the mutation is an image that neither the first pet image nor the second pet image has. material;
- the loss rule includes that when the first pet image and / or the second pet image has an image material with global characteristics, the third pet image does not have the image material with the global characteristics.
- the display priority of image materials is higher than other image materials.
- the apparatus further includes:
- the generating module 1940 is configured to generate a child's virtual pet's first pet image according to the genetic rules according to the first pet image of the father's virtual pet and the second pet image of the mother's virtual pet when the breeding process meets the breeding conditions. Three pet images.
- the breeding conditions include at least one of the following conditions:
- the current user account corresponding to the terminal has a breeding house prop in an available state, and the breeding house prop is a prop for providing a breeding place to the father virtual pet and the mother virtual pet;
- the father virtual pet and the mother virtual pet do not have a close relationship
- the breeding time is longer than the pregnancy time corresponding to the mother's virtual pet, and the breeding time is the breeding time after the child's virtual pet starts breeding.
- the apparatus further includes: a deduction module 1980, as shown in FIG. 19;
- the deduction module 1980 is configured to deduct the breeding house prop from the current user account after generating the third character image.
- FIG. 20 shows a structural block diagram of a terminal 2000 provided by an exemplary embodiment of the present application.
- the terminal 2000 can be: smartphone, tablet, MP3 player (Moving Picture Experts Group Audio Layer III, moving image expert compression standard audio level 3), MP4 (Moving Picture Expert Experts Group Audio Audio Layer IV, moving image expert compression standard audio Level 4) Player, laptop or desktop computer.
- the terminal 2000 may also be called other names such as user equipment, portable terminal, laptop terminal, desktop terminal, and the like.
- the terminal 2000 may be the first terminal 120 or the second terminal 160 in FIG. 1 described above.
- the terminal 2000 includes a processor 2001 and a memory 2002.
- the processor 2001 may include one or more processing cores, such as a 4-core processor, an 8-core processor, and the like.
- the processor 2001 may use at least one hardware form among DSP (Digital Signal Processing), FPGA (Field-Programmable Gate Array), and PLA (Programmable Logic Array). achieve.
- the processor 2001 may also include a main processor and a coprocessor.
- the main processor is a processor for processing data in the wake state, also called a CPU (Central Processing Unit).
- the coprocessor is Low-power processor for processing data in standby.
- the processor 2001 may be integrated with a GPU (Graphics Processing Unit), and the GPU is responsible for rendering and drawing content required to be displayed on the display screen.
- the processor 2001 may further include an AI (Artificial Intelligence) processor, and the AI processor is configured to process computing operations related to machine learning.
- AI Artificial Intelligence
- the memory 2002 may include one or more computer-readable storage media, which may be non-transitory.
- the memory 2002 may also include high-speed random access memory, and non-volatile memory, such as one or more disk storage devices, flash storage devices.
- the non-transitory computer-readable storage medium in the memory 2002 is used to store at least one instruction, and the at least one instruction is used to be executed by the processor 2001 to implement the virtual pet provided by the method embodiment in this application. Build method.
- the terminal 2000 may optionally include a peripheral device interface 2003 and at least one peripheral device.
- the processor 2001, the memory 2002, and the peripheral device interface 2003 may be connected through a bus or a signal line.
- Each peripheral device can be connected to the peripheral device interface 2003 through a bus, a signal line, or a circuit board.
- the peripheral device includes at least one of a radio frequency circuit 2004, a touch display screen 2005, a camera 2006, an audio circuit 2007, a positioning component 2008, and a power supply 2009.
- the peripheral device interface 2003 may be used to connect at least one peripheral device related to I / O (Input / Output) to the processor 2001 and the memory 2002.
- the processor 2001, the memory 2002, and the peripheral device interface 2003 are integrated on the same chip or circuit board; in some other embodiments, any one of the processor 2001, the memory 2002, and the peripheral device interface 2003 or Two can be implemented on separate chips or circuit boards, which is not limited in this embodiment.
- the radio frequency circuit 2004 is used to receive and transmit an RF (Radio Frequency) signal, also called an electromagnetic signal.
- the radio frequency circuit 2004 communicates with a communication network and other communication equipment through electromagnetic signals.
- the radio frequency circuit 2004 converts electrical signals into electromagnetic signals for transmission, or converts received electromagnetic signals into electrical signals.
- the radio frequency circuit 2004 includes an antenna system, an RF transceiver, one or more amplifiers, a tuner, an oscillator, a digital signal processor, a codec chipset, a subscriber identity module card, and the like.
- the radio frequency circuit 2004 can communicate with other terminals through at least one wireless communication protocol.
- the wireless communication protocols include, but are not limited to, the World Wide Web, metropolitan area networks, intranets, mobile communication networks (2G, 3G, 4G, and 5G) of various generations, wireless local area networks, and / or WiFi (Wireless Fidelity) networks.
- the radio frequency circuit 2004 may further include circuits related to NFC (Near Field Communication), which is not limited in this application.
- the display screen 2005 is used to display a UI (User Interface).
- the UI can include graphics, text, icons, videos, and any combination thereof.
- the display screen 2005 also has the ability to collect touch signals on or above the surface of the display screen 2005.
- the touch signal can be input to the processor 2001 as a control signal for processing.
- the display screen 2005 may also be used to provide a virtual button and / or a virtual keyboard, which is also called a soft button and / or a soft keyboard.
- the display screen 2005 may be one, and the front panel of the terminal 2000 is provided; in other embodiments, the display screen 2005 may be at least two, respectively disposed on different surfaces of the terminal 2000 or in a folded design; In still other embodiments, the display screen 2005 may be a flexible display screen disposed on a curved surface or a folded surface of the terminal 2000. Moreover, the display screen 2005 can also be set as a non-rectangular irregular figure, that is, a special-shaped screen.
- the display screen 2005 can be made of LCD (Liquid Crystal Display), OLED (Organic Light-Emitting Diode, organic light emitting diode) and other materials.
- the camera component 2006 is used to capture images or videos.
- the camera assembly 2006 includes a front camera and a rear camera.
- the front camera is set on the front panel of the terminal, and the rear camera is set on the back of the terminal.
- the camera assembly 2006 may further include a flash.
- the flash can be a monochrome temperature flash or a dual color temperature flash.
- a dual color temperature flash is a combination of a warm light flash and a cold light flash, which can be used for light compensation at different color temperatures.
- the audio circuit 2007 may include a microphone and a speaker.
- the microphone is used to collect sound waves of the user and the environment, and convert the sound waves into electrical signals and input them to the processor 2001 for processing, or input them to the radio frequency circuit 2004 to implement voice communication.
- the microphone can also be an array microphone or an omnidirectional acquisition microphone.
- the speaker is used to convert electrical signals from the processor 2001 or the radio frequency circuit 2004 into sound waves.
- the speaker can be a traditional film speaker or a piezoelectric ceramic speaker.
- the speaker When the speaker is a piezoelectric ceramic speaker, it can not only convert electrical signals into sound waves audible to humans, but also convert electrical signals into sound waves inaudible to humans for ranging purposes.
- the audio circuit 2007 may further include a headphone jack.
- the positioning component 2008 is used to locate the current geographic position of the terminal 2000 to implement navigation or LBS (Location Based Service).
- the positioning component 2008 may be a positioning component based on the US GPS (Global Positioning System), the Beidou system in China, or the Galileo system in Russia.
- the power source 2009 is used to power various components in the terminal 2000.
- the power source 2009 may be an alternating current, a direct current, a disposable battery, or a rechargeable battery.
- the rechargeable battery may be a wired rechargeable battery or a wireless rechargeable battery.
- the wired rechargeable battery is a battery charged through a wired line
- the wireless rechargeable battery is a battery charged through a wireless coil.
- the rechargeable battery can also be used to support fast charging technology.
- the terminal 2000 further includes one or more sensors 2010.
- the one or more sensors 2010 include, but are not limited to, an acceleration sensor 2011, a gyroscope sensor 2012, a pressure sensor 2013, a fingerprint sensor 2014, an optical sensor 2015, and a proximity sensor 2016.
- the acceleration sensor 2011 can detect the magnitude of acceleration on the three coordinate axes of the coordinate system established by the terminal 2000.
- the acceleration sensor 2011 can be used to detect the components of the acceleration of gravity on three coordinate axes.
- the processor 2001 may control the touch display screen 2005 to display the user interface in a horizontal view or a vertical view according to the gravity acceleration signal collected by the acceleration sensor 2011.
- the acceleration sensor 2011 can also be used for collecting motion data of a game or a user.
- the gyro sensor 2012 can detect the body direction and rotation angle of the terminal 2000, and the gyro sensor 2012 can cooperate with the acceleration sensor 2011 to collect the 3D motion of the user on the terminal 2000. Based on the data collected by the gyro sensor 2012, the processor 2001 can implement the following functions: motion sensing (such as changing the UI according to the user's tilt operation), image stabilization during shooting, game control, and inertial navigation.
- motion sensing such as changing the UI according to the user's tilt operation
- image stabilization during shooting game control
- game control and inertial navigation.
- the pressure sensor 2013 may be disposed on a side frame of the terminal 2000 and / or a lower layer of the touch display screen 2005.
- a user's holding signal to the terminal 2000 can be detected, and the processor 2001 performs left-right hand recognition or quick operation according to the holding signal collected by the pressure sensor 2013.
- the processor 2001 controls the operability controls on the UI interface according to the user's pressure operation on the touch display screen 2005.
- the operability controls include at least one of a button control, a scroll bar control, an icon control, and a menu control.
- the fingerprint sensor 2014 is used to collect a user's fingerprint, and the processor 2001 recognizes the identity of the user based on the fingerprint collected by the fingerprint sensor 2014, or the fingerprint sensor 2014 recognizes the identity of the user based on the collected fingerprint. When identifying the user's identity as a trusted identity, the processor 2001 authorizes the user to perform related sensitive operations, which include unlocking the screen, viewing encrypted information, downloading software, paying, and changing settings.
- the fingerprint sensor 2014 may be provided on the front, back, or side of the terminal 2000. When a physical button or a manufacturer's logo is set on the terminal 2000, the fingerprint sensor 2014 can be integrated with the physical button or the manufacturer's logo.
- the optical sensor 2015 is used to collect ambient light intensity.
- the processor 2001 may control the display brightness of the touch display screen 2005 according to the ambient light intensity collected by the optical sensor 2015. Specifically, when the ambient light intensity is high, the display brightness of the touch display screen 2005 is increased; when the ambient light intensity is low, the display brightness of the touch display screen 2005 is decreased.
- the processor 2001 may also dynamically adjust the shooting parameters of the camera assembly 2006 according to the ambient light intensity collected by the optical sensor 2015.
- the proximity sensor 2016, also called a distance sensor, is usually provided on the front panel of the terminal 2000.
- the proximity sensor 2016 is used to collect the distance between the user and the front side of the terminal 2000.
- the processor 2001 controls the touch display screen 2005 to switch from the bright screen state to the closed screen state; when the proximity sensor 2016 detects When the distance between the user and the front side of the terminal 2000 gradually becomes larger, the touch display screen 2005 is controlled by the processor 2001 to switch from the rest screen state to the bright screen state.
- FIG. 20 does not constitute a limitation on the terminal 2000, and may include more or fewer components than shown in the figure, or combine certain components, or adopt different component arrangements.
- the present application also provides a computer-readable storage medium.
- the computer-readable storage medium stores at least one instruction, at least one program, code set, or instruction set, the at least one instruction, the at least one program, or the instruction set.
- the code set or instruction set is loaded and executed by the processor to implement the breeding method of the virtual pet provided by the foregoing method embodiment.
- FIG. 21 is a schematic structural diagram of a server according to an embodiment of the present application.
- the server 2100 includes a central processing unit (English: Central Processing Unit, referred to as CPU) 2101, including a random access memory (English: random access memory, referred to as RAM) 2102 and a read-only memory (English: read-only memory (abbreviation: ROM) 2103 is a system memory 2104, and a system bus 2105 is connected between the system memory 2104 and the central processing unit 2101.
- the server 2100 also includes a basic input / output system (I / O system) 2106 that helps transfer information between various devices in the computer, and a large-capacity storage for storing the operating system 2113, the client 2114, and other program modules 2115.
- the basic input / output system 2106 includes a display 2108 for displaying information and an input device 2109 such as a mouse, a keyboard, or the like for a user to input information.
- the display 2108 and the input device 2109 are both connected to the central processing unit 2101 through an input / output controller 2110 connected to a system bus 2105.
- the basic input / output system 2106 may further include an input / output controller 2110 for receiving and processing input from a plurality of other devices such as a keyboard, a mouse, or an electronic stylus.
- the input / output controller 2110 also provides output to a display screen, printer, or other type of output device.
- the mass storage device 2107 is connected to the central processing unit 2101 through a mass storage controller (not shown) connected to the system bus 2105.
- the mass storage device 2107 and its associated computer-readable medium provide non-volatile storage for the server 2100. That is, the mass storage device 2107 may include a computer-readable medium (not shown) such as a hard disk or a Read-Only Memory (CD-ROM) drive.
- a computer-readable medium such as a hard disk or a Read-Only Memory (CD-ROM) drive.
- Computer-readable media may include computer storage media and communication media.
- Computer storage media includes volatile and nonvolatile, removable and non-removable media implemented in any method or technology for storage of information such as computer-readable instructions, data structures, program modules or other data.
- Computer storage media include RAM, ROM, erasable programmable read-only memory (English: erasable, programmable, read-only memory, abbreviation: EPROM), electrically erasable programmable read-only memory (English: electrically, erasable, programmable, read-only memory) , Referred to as: EEPROM), flash memory or other solid-state storage technologies, CD-ROM, Digital Versatile Disc (English: DVD) or other optical storage, tape cartridges, magnetic tapes, disk storage or other magnetic storage devices. Of course, those skilled in the art may know that the computer storage medium is not limited to the foregoing.
- the above-mentioned system memory 2104 and mass storage device 2107 may be collectively referred to as a memory.
- the server 2100 may also be operated by a remote computer connected to a network through a network such as the Internet. That is, the server 2100 can be connected to the network 2112 through the network interface unit 2111 connected to the system bus 2105, or the network interface unit 2111 can also be used to connect to other types of networks or remote computer systems (not shown). .
- the present application also provides a computer program product that, when running on an electronic device, causes the electronic device to execute the method for breeding a virtual pet described in each of the above method embodiments.
- the computer-readable instructions may be stored in a computer In the read storage medium, the aforementioned storage medium may be a read-only memory, a magnetic disk, or an optical disk.
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Abstract
Description
Claims (20)
- 一种虚拟宠物的繁育方法,由第二终端执行,所述第二终端提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的,所述方法包括:显示配对市场界面,所述配对市场界面包括处于配对状态的虚拟宠物;根据第一操作在所述配对市场界面中选择父亲虚拟宠物;显示宠物繁育界面,所述宠物繁育界面包括父亲宠物栏位和母亲宠物栏位,所述父亲宠物栏位中显示有所述父亲虚拟宠物,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象;根据第二操作在所述母亲宠物栏位中添加母亲虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号已拥有的虚拟宠物,所述母亲虚拟宠物具有第二宠物形象;及在繁育成功时显示繁育结果界面,所述繁育结果界面显示有孩子虚拟宠物,所述孩子虚拟宠物具有第三宠物形象,所述第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 根据权利要求1所述的方法,其特征在于,所述根据第一操作在所述配对市场界面中选择父亲虚拟宠物,包括:接收在所述配对市场界面上的第一操作;根据所述第一操作在所述处于配对状态的虚拟宠物中,确定出候选虚拟宠物;显示所述候选虚拟宠物的宠物展示界面,所述宠物展示界面包括配对按钮;接收对所述配对按钮进行点击的触发操作;及根据所述触发操作将所述候选虚拟宠物确定为所述父亲虚拟宠物。
- 根据权利要求1所述的方法,其特征在于,所述根据第二操作在所述母亲宠物栏位中添加母亲虚拟宠物,包括:接收对所述母亲宠物栏位进行点击的第二操作;显示宠物选择界面,所述宠物选择界面显示有所述第二用户帐号已拥有的至少一个虚拟宠物;接收在所述宠物选择界面上的选择操作;根据所述选择操作在所述至少一个虚拟宠物中,确定出所述母亲虚拟宠物;及将所述母亲虚拟宠物添加至所述母亲宠物栏位中。
- 根据权利要求1所述的方法,其特征在于,所述在繁育成功时显示繁育结果界面,包括:在繁育时长超过所述母亲虚拟宠物的怀孕时长时,显示所述孩子虚拟宠物的领取界面;接收在所述领取界面上触发的领取信号;根据所述领取信号显示所述繁育结果界面,所述繁育结果界面上显示有所述孩子虚拟宠物的第三宠物形象。
- 根据权利要求1所述的方法,其特征在于,所述方法还包括:当所述第二用户帐号未拥有繁育屋道具时,显示用于购买所述繁育屋道具的购买界面;所述繁育屋道具是用于向所述父亲虚拟宠物和所述母亲虚拟宠物提供繁育场所的道具;接收在所述购买界面上触发的购买信号;及根据所述购买信号向服务器购买所述繁育屋道具。
- 根据权利要求1至5任一所述的方法,其特征在于,所述基因遗传规则包括:继承规则、变异规则和丢失规则中的至少一种;所述继承规则是指所述孩子虚拟宠物的第三宠物形象的全部或部分形象素材是复制自所述第一宠物形象和/或所述第二宠物形象的;所述变异规则是指所述孩子虚拟宠物的第三宠物形象包括变异得到的形象素材,所述变异得到的形象素材是所述第一宠物形象和所述第二宠物形象均不具有的形象素材;及所述丢失规则是指当所述第一宠物形象和/或所述第二宠物形象具有全 局特征的形象素材时,所述第三宠物形象中不具有所述全局特征的形象素材,所述全局特征的形象素材是覆盖虚拟宠物的身体模型的整体化形象素材且具有最高显示优先级。
- 根据权利要求1至5任一所述的方法,其特征在于,所述方法还包括:向服务器发送繁育请求,所述繁育请求包括所述父亲虚拟宠物的信息和所述母亲虚拟宠物的信息;及接收所述服务器的繁育响应,所述繁育响应包括所述孩子虚拟宠物的信息。
- 一种虚拟宠物的繁育方法,由第一终端执行,所述第一终端提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的,所述方法包括:显示父亲虚拟宠物的配对设置界面,所述配对设置界面是用于将所述父亲虚拟宠物上架至配对市场的设置界面;在所述配对设置界面中获取所述父亲虚拟宠物的配对资源数量;显示配对市场界面,所述配对市场界面包括处于配对状态的所述父亲虚拟宠物,所述父亲虚拟宠物用于与第二用户帐号已拥有的母亲虚拟宠物繁育得到孩子虚拟宠物;及其中,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象,所述孩子虚拟宠物的第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 根据权利要求8所述的方法,其特征在于,所述方法还包括:向服务器发送上架请求,所述上架请求用于请求将所述父亲虚拟宠物添加至所述配对市场;及接收所述服务器发送的上架请求回复,所述上架请求包括所述父亲虚拟宠物的上架结果。
- 根据权利要求8所述的方法,其特征在于,所述方法还包括:接收所述第二用户帐号按照所述配对资源数量提供的配对资源,所述配对资源是所述孩子虚拟宠物被成功繁育时发送的。
- 根据权利要求8所述的方法,其特征在于,所述方法还包括:显示所述父亲虚拟宠物的宠物展示界面,所述宠物展示界面上显示有下架按钮;接收在所述下架按钮上触发的下架操作;及向服务器发送下架请求,所述下架请求用于请求将所述父亲虚拟宠物在所述配对市场删除。
- 一种虚拟宠物的繁育方法,由服务器执行,所述方法包括:接收终端发送的繁育请求,所述繁育请求携带有父亲虚拟宠物的信息和母亲虚拟宠物的信息,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号拥有的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象;根据所述父亲虚拟宠物的第一宠物形象和所述母亲虚拟宠物的第二宠物形象,按照遗传规则生成孩子虚拟宠物的第三宠物形象;及向所述终端发送所述孩子虚拟宠物的信息,所述终端用于根据所述孩子虚拟宠物的信息显示繁育结果界面,所述繁育结果界面显示有所述孩子虚拟宠物的第三宠物形象。
- 根据权利要求12所述的方法,其特征在于,所述遗传规则包括:继承规则、变异规则和丢失规则中的至少一种;所述继承规则包括所述第三宠物形象的全部或部分形象素材是来自所述第一宠物形象和/或所述第二宠物形象;所述变异规则包括所述第三宠物形象的全部或部分形象素材是变异得到的形象素材,所述变异得到的形象素材是所述第一宠物形象和所述第二宠物形象均不具有的形象素材;所述丢失规则包括当所述第一宠物形象和/或所述第二宠物形象具有全 局特征的形象素材时,所述第三宠物形象不具有所述全局特征的形象素材,所述全局特征的形象素材的显示优先级高于其它形象素材。
- 一种虚拟宠物的繁育装置,所述装置提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的,所述装置包括:第一显示模块,用于显示配对市场界面,所述配对市场界面包括处于配对状态的虚拟宠物;第一交互模块,用于根据第一操作在所述配对市场界面中选择父亲虚拟宠物;所述第一显示模块,用于显示宠物繁育界面,所述宠物繁育界面包括父亲宠物栏位和母亲宠物栏位,所述父亲宠物栏位中显示有所述父亲虚拟宠物,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象;所述第一交互模块,用于根据第二操作在所述母亲宠物栏位中添加母亲虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号已拥有的虚拟宠物,所述母亲虚拟宠物具有第二宠物形象;所述第一显示模块,用于在繁育成功时显示繁育结果界面,所述繁育结果界面显示有孩子虚拟宠物,所述孩子虚拟宠物具有第三宠物形象,所述第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 一种虚拟宠物的繁育装置,所述装置提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的,所述装置包括:第二显示模块,用于显示父亲虚拟宠物的配对设置界面,所述配对设置界面是用于将所述父亲虚拟宠物上架至配对市场的设置界面;第二交互模块,用于在所述配对设置界面中获取所述父亲虚拟宠物的配对资源数量;所述第二显示模块,用于显示配对市场界面,所述配对市场界面包括处于配对状态的所述父亲虚拟宠物,所述父亲虚拟宠物用于与第二用户帐号已拥有的母亲虚拟宠物繁育得到孩子虚拟宠物;其中,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象,所述孩子虚拟宠物的第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 一种虚拟宠物的繁育装置,其特征在于,所述装置包括:第三接收模块,用于接收终端发送的繁育请求,所述繁育请求携带有父亲虚拟宠物的信息和母亲虚拟宠物的信息,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号拥有的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象;生成模块,用于根据所述父亲虚拟宠物的第一宠物形象和所述母亲虚拟宠物的第二宠物形象,按照遗传规则生成孩子虚拟宠物的第三宠物形象;第三发送模块,用于向所述终端发送所述孩子虚拟宠物的信息,所述终端用于根据所述孩子虚拟宠物的信息显示繁育结果界面,所述繁育结果界面显示有所述孩子虚拟宠物的第三宠物形象。
- 一种终端,所述终端包括存储器和处理器;所述终端提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的;所述存储器中存储有至少一条计算机可读指令,所述至少一条计算机可读指令由所述处理器加载并执行以下步骤:显示配对市场界面,所述配对市场界面包括处于配对状态的虚拟宠物;根据第一操作在所述配对市场界面中选择父亲虚拟宠物;显示宠物繁育界面,所述宠物繁育界面包括父亲宠物栏位和母亲宠物栏位,所述父亲宠物栏位中显示有所述父亲虚拟宠物,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象;根据第二操作在所述母亲宠物栏位中添加母亲虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号已拥有的虚拟宠物,所述母亲虚拟宠物具有第二宠物形象;及在繁育成功时显示繁育结果界面,所述繁育结果界面显示有孩子虚拟宠 物,所述孩子虚拟宠物具有第三宠物形象,所述第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 一种终端,所述终端包括存储器和处理器;所述终端提供有虚拟宠物且存在至少一个所述虚拟宠物的宠物形象是基于基因遗传规则生成的;所述存储器中存储有至少一条计算机可读指令,所述至少一条计算机可读指令由所述处理器加载并执行以下步骤:显示父亲虚拟宠物的配对设置界面,所述配对设置界面是用于将所述父亲虚拟宠物上架至配对市场的设置界面;在所述配对设置界面中获取所述父亲虚拟宠物的配对资源数量;显示配对市场界面,所述配对市场界面包括处于配对状态的所述父亲虚拟宠物,所述父亲虚拟宠物用于与第二用户帐号已拥有的母亲虚拟宠物繁育得到孩子虚拟宠物;及其中,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象,所述孩子虚拟宠物的第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
- 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有至少一条计算机可读指令,所述至少一条计算机可读指令由处理器加载并执行以下步骤:显示配对市场界面,所述配对市场界面包括处于配对状态的虚拟宠物;根据第一操作在所述配对市场界面中选择父亲虚拟宠物;显示宠物繁育界面,所述宠物繁育界面包括父亲宠物栏位和母亲宠物栏位,所述父亲宠物栏位中显示有所述父亲虚拟宠物,所述父亲虚拟宠物是在配对市场上由第一用户帐号提供的虚拟宠物,所述父亲虚拟宠物具有第一宠物形象;根据第二操作在所述母亲宠物栏位中添加母亲虚拟宠物,所述母亲虚拟宠物是所述终端中登录的第二用户帐号已拥有的虚拟宠物,所述母亲虚拟宠物具有第二宠物形象;及在繁育成功时显示繁育结果界面,所述繁育结果界面显示有孩子虚拟宠 物,所述孩子虚拟宠物具有第三宠物形象,所述第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照基因遗传规则生成的。
- 一种计算机可读存储介质,其特征在于,所述计算机可读存储介质中存储有至少一条计算机可读指令,所述至少一条计算机可读指令由处理器加载并执行以下步骤:显示父亲虚拟宠物的配对设置界面,所述配对设置界面是用于将所述父亲虚拟宠物上架至配对市场的设置界面;在所述配对设置界面中获取所述父亲虚拟宠物的配对资源数量;显示配对市场界面,所述配对市场界面包括处于配对状态的所述父亲虚拟宠物,所述父亲虚拟宠物用于与第二用户帐号已拥有的母亲虚拟宠物繁育得到孩子虚拟宠物;及其中,所述父亲虚拟宠物具有第一宠物形象,所述母亲虚拟宠物具有第二宠物形象,所述孩子虚拟宠物的第三宠物形象是根据所述第一宠物形象和所述第二宠物形象按照所述基因遗传规则生成的。
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