SG11202010949QA - Virtual pet breeding method and apparatus, device, and storage medium - Google Patents

Virtual pet breeding method and apparatus, device, and storage medium

Info

Publication number
SG11202010949QA
SG11202010949QA SG11202010949QA SG11202010949QA SG11202010949QA SG 11202010949Q A SG11202010949Q A SG 11202010949QA SG 11202010949Q A SG11202010949Q A SG 11202010949QA SG 11202010949Q A SG11202010949Q A SG 11202010949QA SG 11202010949Q A SG11202010949Q A SG 11202010949QA
Authority
SG
Singapore
Prior art keywords
storage medium
breeding method
virtual pet
pet breeding
virtual
Prior art date
Application number
SG11202010949QA
Inventor
Yicheng Zhang
Wei Peng
Yanhou Lin
Xingcai Jiang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of SG11202010949QA publication Critical patent/SG11202010949QA/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/825Fostering virtual characters
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8058Virtual breeding, e.g. tamagotchi

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Theoretical Computer Science (AREA)
  • Processing Or Creating Images (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • User Interface Of Digital Computer (AREA)
  • Information Transfer Between Computers (AREA)
SG11202010949QA 2018-08-24 2019-07-01 Virtual pet breeding method and apparatus, device, and storage medium SG11202010949QA (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
CN201810973797.1A CN109107166B (en) 2018-08-24 2018-08-24 Virtual pet breeding method, device, equipment and storage medium
PCT/CN2019/094158 WO2020038121A1 (en) 2018-08-24 2019-07-01 Virtual pet breeding method and apparatus, device, and storage medium

Publications (1)

Publication Number Publication Date
SG11202010949QA true SG11202010949QA (en) 2020-12-30

Family

ID=64860926

Family Applications (1)

Application Number Title Priority Date Filing Date
SG11202010949QA SG11202010949QA (en) 2018-08-24 2019-07-01 Virtual pet breeding method and apparatus, device, and storage medium

Country Status (6)

Country Link
US (1) US11541318B2 (en)
JP (1) JP7245853B2 (en)
KR (1) KR102557266B1 (en)
CN (2) CN109107166B (en)
SG (1) SG11202010949QA (en)
WO (1) WO2020038121A1 (en)

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* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109107166B (en) 2018-08-24 2023-03-17 腾讯科技(深圳)有限公司 Virtual pet breeding method, device, equipment and storage medium
CN110047004B (en) * 2019-04-23 2023-04-18 重庆金窝窝网络科技有限公司 Block chain accounting node selection method and device
CN110430553B (en) * 2019-07-31 2022-08-16 广州小鹏汽车科技有限公司 Interaction method and device between vehicles, storage medium and control terminal
WO2021102991A1 (en) * 2019-11-29 2021-06-03 SideChef Group Limited Crowd-sourced data collection and labelling using gaming mechanics for machine learning model training
JP7448389B2 (en) 2020-03-23 2024-03-12 株式会社カプコン Computer system and how to manage game results
CN111931227A (en) * 2020-06-28 2020-11-13 山东浪潮质量链科技有限公司 Pet breeding information proving method based on block chain technology
KR20230033208A (en) * 2021-08-30 2023-03-08 박정훈 System and method for communication service using facial expressions learned from images of companion animal

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JPH11126017A (en) * 1997-08-22 1999-05-11 Sony Corp Storage medium, robot, information processing device and electronic pet system
KR20010045273A (en) * 1999-11-04 2001-06-05 박화자 Cyber pet generator and method of using the cyber pet
KR20010057829A (en) * 1999-12-23 2001-07-05 이민화 Method for providing and raising of cyber pets in the network and computer-readable medium recording the method
JP3315678B2 (en) * 2000-01-31 2002-08-19 コナミ株式会社 Game system and computer-readable storage medium
JP2002139987A (en) * 2000-10-31 2002-05-17 Atr Media Integration & Communications Res Lab Virtual organism breeding system
CN1462939A (en) * 2002-05-31 2003-12-24 明日工作室股份有限公司 Method and system for breeding up virtual pet
JP4302110B2 (en) 2006-02-16 2009-07-22 株式会社ソニー・コンピュータエンタテインメント Game management server, game system, and game control method
CN101179406B (en) * 2006-11-30 2011-01-12 腾讯科技(深圳)有限公司 Electronic pet tourism method, tourism server and system
US20080268930A1 (en) * 2007-04-26 2008-10-30 Miller Mark E System and method for generating and displaying a horse racing form for use with a virtual horse race
CN102043613A (en) * 2009-10-14 2011-05-04 英业达股份有限公司 Virtual pet feeding system and method thereof
JP2012090928A (en) * 2010-10-22 2012-05-17 Kazuyuki Fukushima Virtual pet rearing game device
US20140114630A1 (en) * 2012-03-21 2014-04-24 Scott Brenner Brave Generating Artifacts based on Genetic and Breeding Simulation
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Also Published As

Publication number Publication date
JP7245853B2 (en) 2023-03-24
US20200406149A1 (en) 2020-12-31
CN109107166A (en) 2019-01-01
KR102557266B1 (en) 2023-07-20
CN110420465A (en) 2019-11-08
JP2021528131A (en) 2021-10-21
CN109107166B (en) 2023-03-17
WO2020038121A1 (en) 2020-02-27
KR20210005094A (en) 2021-01-13
US11541318B2 (en) 2023-01-03

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