WO2019135309A1 - Dispositif de jeu, système de jeu et programme - Google Patents

Dispositif de jeu, système de jeu et programme Download PDF

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Publication number
WO2019135309A1
WO2019135309A1 PCT/JP2018/039828 JP2018039828W WO2019135309A1 WO 2019135309 A1 WO2019135309 A1 WO 2019135309A1 JP 2018039828 W JP2018039828 W JP 2018039828W WO 2019135309 A1 WO2019135309 A1 WO 2019135309A1
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WO
WIPO (PCT)
Prior art keywords
game
information
state
card
character
Prior art date
Application number
PCT/JP2018/039828
Other languages
English (en)
Japanese (ja)
Inventor
樋口 亘
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to CN201880078411.9A priority Critical patent/CN111432901B/zh
Publication of WO2019135309A1 publication Critical patent/WO2019135309A1/fr

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game device, a game system, and a program, and more particularly to a game device that controls the progress of a game based on information obtained from an article.
  • Patent Document 1 There is a game apparatus which reads information attached to an article such as a card and provides, for example, a play experience of a game in which a character associated with the article is made to appear.
  • the game apparatus of Patent Document 1 is configured to identify a user by performing information acquisition from an IC card prior to game play, and to enable game play using club data associated with the IC card. It is done. That is, by using the IC card when the user uses the device, it is possible to load club data reflecting the result of game play performed in the past and save the result of game play performed this time to club data, so that the game is continued It is possible to receive the provision of interesting elements related to play. In other words, by repeating the game play using the IC card, the club can be fostered, and the user can advantageously advance game play every time the number of times of play increases, or a game played against a more powerful club I can play.
  • An object of the present invention is to provide a game device, a game system, and a program that reduce differences due to play progress and can provide more interesting elements to more users.
  • a game device comprises: a first acquisition means for acquiring first game information associated with a first article; and a first acquisition means acquired by the first acquisition means Control means for controlling the progress of the game based on the first game information, and the control means is configured to control the first game information on condition that the first game information is in the first state. It controls to change to the 2nd state different from the 1 state.
  • the figure which illustrated the composition of the game system concerning the embodiment and modification of the present invention A block diagram exemplifying a functional configuration of a game device 100 according to an embodiment and a modification of the present invention
  • a block diagram exemplifying a functional configuration of a server device 200 according to the embodiment and the modification of the present invention The figure which illustrated two or more types of articles which can be used in game device 100 concerning an embodiment and modification of the present invention.
  • the flowchart which illustrated the offer processing executed in game device 100 concerning an embodiment and modification of the present invention The figure which illustrated the data structure of various information used in the game system concerning the embodiment and modification of the present invention.
  • a game device that controls the progress of a game based on information associated with an article as an example of a game system
  • a server device configured to be communicable with the game device.
  • the example which applied this invention to the game system comprised by these is demonstrated.
  • the present invention is applicable to any device capable of performing game progress control based on information associated with an item.
  • One type is a license card (user identification card) as a first article according to the present invention, and by acquiring information, a game in which user information described later associated with the license card is reflected, It is configured to be able to be executed on a game device.
  • a license card user identification card
  • the other type is a game card as a second article according to the present invention, and by performing information acquisition, a game in which a game element (for example, a character) associated with the card is made to appear is a game device It is possible to execute in
  • the game apparatus is configured to be able to provide a game card (second item) among items configured to be able to acquire information as described above, and provision of a license card (first item) is not performed.
  • the license card is, for example, a so-called sales promotion (sales promotion) provided in a storefront distribution article or a product appendix, or an article sold alone, and the play experience differs depending on whether the user uses the game or not. Are configured to be provided.
  • each of the two types of articles is provided with encoded information on the article itself, and by acquiring the information, game information necessary for various processes for realizing the game in the game apparatus is obtained.
  • the information provided to each of the license card and the game card may be information that enables identification of each card, a character associated with the card, and the like. Acquisition of game information is performed.
  • the implementation of the present invention is not limited to this, and the game information may be provided to the article itself and configured to be obtainable. In this case, it is assumed that the license card is configured to be able to rewrite the provided game information.
  • the game information acquired for the license card is user information as first game information according to the present invention, and the game information acquired for the game card is character information as second game information according to the present invention. is there.
  • the information addition to the article will be described as being performed by applying a code obtained by converting the information to be added to the article surface by printing.
  • a visible code including a user ID capable of uniquely identifying the card or the user is attached to the license card, as shown in FIG. 4A.
  • the license card stores the information of an avatar (character serving as a substitute for the user) as a game element in the associated user information, and the license card is a game card associated with the avatar. , Can be used. Therefore, in the license card, the code for the same detection application as the game card is also attached with the invisible ink so as to function as a character card.
  • a code including, for example, a card ID capable of uniquely identifying the card, and a character ID uniquely identifying a character that is a game element associated with the card It is assumed that which of the surfaces is in contact with the mounting surface can be discriminated on each of the surfaces based on the code.
  • the game apparatus 100 at least any one of position, rotation, and movement with a small amount of operation in order to enable operation input related to a game by moving and operating a plurality of game cards on the mounting panel.
  • a two-dimensional code in a form that can be detected is printed on the game card.
  • the game card is configured by printing a character image of the character so that the associated character can be visually recognized, and provides an interest factor related to the collection of the game content. Therefore, in the present embodiment, the printing of the code on the game card is performed by using the invisible ink so as not to impair the appearance of the article, as shown in FIG. 4 (b).
  • the game element associated with the game card is described as a character, but the implementation of the present invention is not limited to this, and the game element associated with the game card is an item, activation Needless to say, other elements such as the effect to be
  • the second article provided by the game apparatus is the game card
  • the first article configured such that the game apparatus can acquire information is described as the license card.
  • the item is not limited to these as long as it is an item configured to be able to acquire game information.
  • the article may be a figure having an appearance of a game element, a toy, a shaped object such as a key holder, etc. as long as the article is configured to be able to specify a game element associated with the article.
  • the information used to acquire each game information can be obtained from the recording medium inside the shaped object, or from a part of the appearance such as a paint, a seal, or a print attached to the shaped object May be there.
  • the article may be not only a shaped article but also any article such as a paper medium or a seal other than a license card or a game card.
  • the game system is configured to be able to communicate between the server device 200 and each of the plurality of game devices 100 via the network 300.
  • components that implement the same function in the game device 100 and the server device 200 are distinguished by attaching a prefix of “server” to the latter.
  • the control unit 101 is, for example, a CPU, and controls the operation of each block of the game apparatus 100. Specifically, the control unit 101 reads an operation program of each block recorded on the recording medium 102, for example, and develops and executes the program on the memory 103 to control the operation of each block.
  • the recording medium 102 is a recording device capable of permanently holding data, such as a non-volatile memory or an HDD.
  • the recording medium 102 stores, in addition to the operation program of each block included in the game apparatus 100, information such as parameters required in the operation of each block and various graphics data used for the game executed by the game apparatus 100.
  • the memory 103 is a storage device used for temporary data storage, such as volatile memory. The memory 103 is used not only as a development area of the operation program of each block but also as a storage area for temporarily storing data etc. output in the operation of each block.
  • the payment detection unit 104 detects that the game device 100 pays for the payment.
  • the payment of the consideration is judged, for example, by detecting that a coin of a predetermined amount or a corresponding coin has been inserted into the coin insertion slot, or completion of closing processing based on communication with a chip relating to a predetermined electronic money, etc. It may be Although the game device 100 of the present embodiment is described as starting a service involving provision of a game card to the user based on payment of compensation, payment of compensation is not an essential requirement, but based on a predetermined start instruction. The service may be started.
  • the presentation control unit 107 controls control of various information presentation to the user in the game device 100.
  • an image (a game screen, a menu screen, etc.) as a means for presenting various information to the user.
  • the first display unit 120 and the second display unit 130 for displaying and the audio output unit 140 for audio output are described, the means for presenting information is not limited to these, and may be substituted or added. It goes without saying that there is one.
  • the presentation control unit 107 includes, for example, a drawing device such as a GPU, and performs predetermined drawing processing when generating a screen to be displayed on the first display unit 120 and the second display unit 130. Specifically, while the game apparatus 100 is in operation (game play or standby state), the presentation control unit 107 is appropriate for the necessary drawing object based on the process or command performed by the control unit 101. Perform arithmetic processing and draw a screen. The generated screen is output to the first display unit 120 or the second display unit 130, which may be a display device connected in the same housing as the game apparatus 100 or outside the game apparatus 100, and the predetermined display It is presented to the user by being displayed in the area.
  • a drawing device such as a GPU
  • the game device 100 has two types of display devices (a first display unit 120 and a second display unit 130) as shown in FIG. Generates a game screen for each of them.
  • the second display unit 130 is configured to have a board (mounting panel 131) on which the game card and the license card can be mounted on the display area.
  • the user may perform a part of operation input related to the character movement by moving and operating the game card and the license card placed on the mounting panel 131 in the sequence (operational phase) related to the character operation. it can.
  • the game card and the license card placed on the placement panel 131 perform information acquisition or state detection in each sequence.
  • the second display unit 130 of the present embodiment displays the invisible game code placed on the game card and the license card placed on the placement panel 131 to the acquisition unit 105 described later, while displaying the transition game screen. It is configured to be able to get it.
  • the second display unit 130 is a liquid crystal display device
  • a light transmissive liquid crystal panel layer and a light guide layer are provided in the lower layer of the mounting panel 131, and a light source is disposed around (side) the light guide layer.
  • the bottom surface of the second display unit 130 may not have a casing serving as a shield.
  • the imaging unit (not shown) included in the acquisition unit 105 can extract the code of the article placed on the placement panel 131 from the back side of the second display unit 130 (inside the housing of the game apparatus 100). Images can be acquired. Further, the configuration of the second display unit 130 is not limited to this. For example, even if the rear projection method is adopted, an image capable of extracting a code of an article placed on the placement panel 131 is also It can be imaged.
  • the presentation control unit 107 includes, for example, a circuit for outputting / amplifying an audio signal such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, for example, the presentation control unit 107 determines audio data to be simultaneously output based on audio data recorded in advance in the recording medium 102, and converts it into an electrical audio signal (D / A conversion). By outputting to the audio output unit 140, audio output is performed.
  • the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal.
  • the acquisition unit 105 performs information acquisition of two types of applications for game play provided by the game device 100 of the present embodiment in response to payment of the value.
  • One application is to provide interest elements related to continuous game play, acquires information (user ID) attached to a license card via the card reader 160, and responds to the information from the server apparatus 200.
  • the attached user information is acquired and stored, for example, in the memory 103.
  • the card reader 160 acquires information by reading a code attached with a visible ink among codes attached to the license card, and outputs the information to the acquisition unit 105.
  • the user information is associated with a user ID 601 for identifying a user (license card) as shown in FIG. 6A, and avatar information 602 indicating various information of avatars registered for the user, and the license card It manages usage history information 603 indicating a history of game play performed using the game.
  • information related to one avatar is associated with user information
  • avatar information 602 includes avatar name 611, appearance information 612 for defining the appearance of the avatar, Level information 613 indicating the avatar level corresponding to the progress of the game using the avatar, type information 614 indicating predetermined attributes such as avatar's growth characteristics and strengths that can be selected above a predetermined level, It includes progress parameters 615 of the avatar determined in accordance with level information and type information, and privilege information 616 indicating benefits such as items and effects given to the avatar.
  • the other application is an operation input application performed during game play, obtaining information attached to the game card and the license card placed on the placement panel 131, and while identifying each of these cards, The position, rotation and / or movement are detected.
  • the acquisition unit 105 includes an imaging unit that images the second display unit 130 from the back side, and applies a predetermined operation to the image obtained by the imaging to make it invisible to each card.
  • Information is acquired by reading a code attached with ink, and is output to the acquisition unit 105.
  • the acquisition unit 105 acquires character information associated with the information from a character DB 106 described later, adds the character information, and stores the character information in, for example, the memory 103 as use card information.
  • the acquisition unit 105 configures and stores use card information based on the user information acquired for the card, for the information acquired from the license card.
  • a license card placed on the placement panel 131 and usable for game play is a license card for which acquisition of user information has been performed for the game.
  • the use card information is obtained from the character DB 106 described later in association with the card ID 621 and the character ID 622 of each game card (or license card) as shown in FIG. Of the progress parameter 623 of the corresponding character (the character associated with the card), the drawing information 624, the audio data 625, and the state (at least any of position, rotation and movement) on the mounting panel 131 It manages detection information 626 shown.
  • the card ID 621 of the used card information is the user ID 601 of the user information
  • the character ID 622 is a character ID indicating that it is an avatar
  • the progress parameter 623 is the progress parameter 615 of the user information
  • the drawing information 624 may be information based on the appearance information 612 of the user information, and voice data defined for the avatar in the voice data 625 may be stored as use card information.
  • the card reader 160 and the mounting panel 131 are provided, and the blocks for acquiring information are different according to the application, but the embodiment of the present invention is limited to this. Instead, the blocks for obtaining information may be common.
  • the character DB 106 is a database that manages information (character information) about each of the characters predetermined to appear in the game.
  • a plurality of characters may appear in a game related to one game play.
  • the game device 100 when the user uses a game card at the time of game play, it is possible to cause the character associated with the card to appear in the game as, for example, a character used by the user and use (operate) .
  • Character information managed for one character may have a data configuration as shown in FIG. 6C, for example.
  • the character information is associated with a character ID 631 uniquely identifying the character, and drawing information 632 including graphics data and the like used for screen generation at the time of making the character appear in the game
  • the voice data 633 used in the present invention and the name and attribute of the character as an example of the reference information according to the present invention, as well as predetermined physical strength (durability), aggression, defense, activation skill, special skills, etc.
  • Includes progress parameters 634 describing element-specific capabilities of The progress parameter 634 is information referred to in the game for causing the character to appear, and the progress control of the game provided by using the information is performed.
  • graphics data and audio data are stored in the character DB 106, and the character information includes the data.
  • the embodiment of the present invention is not limited to this.
  • the character information may include information indicating a storage location of the corresponding data.
  • character ID is associated with character information managed for each character, and is associated with the card based on the character ID acquired from the game card by the acquiring unit 105.
  • acquiring the various information required for the progress control of the game which concerns on a character from character DB106 demonstrates and it is described as what can be registered and used card information, implementation of this invention is limited to this. Absent. That is, the game information attached to the game card is not configured to include only information for specifying various information necessary for the game progress control such as the character ID, and is not limited to the game progress control. It may be configured to include various necessary information.
  • characters DB 106 graphics data for constructing the appearance of the avatar and voice data for the avatar are managed as drawing information 632 and voice data 633 in association with the character ID indicating the avatar. It may be This makes it possible to configure use card information when the license card is used as a game card.
  • the provision control unit 108 controls to normally provide one game card for one game play based on the payment of the value.
  • the game card provided by the game device 100 is provided, for example, before the start of the game sequence relating to the provision of a predetermined game (game part for operating the operation character: competition game), that is, basically the play content of the game Regardless of the card, it is a game card to which predetermined (fixed) information is attached.
  • the card provision unit 150 is, for example, a card dispenser, has a stocker (not shown) for depositing game cards in the vertical direction, and is a game card held at the bottom of the stocker in accordance with a provision instruction issued by the provision control unit 108. It may be the composition which has a mechanism which provides one.
  • the card providing unit 150 When the card providing unit 150 is incorporated in the same case as the game apparatus 100, the provided game card is guided to the outlet 151 (see FIG. 1) accessible from the outside of the game apparatus 100, thereby providing the user with the user. May be provided.
  • the game card provided from the game device 100 of the present embodiment is a ready-made card printed and manufactured in advance, and the design of the character image, parameters, etc. printed on the surface of the game card is fixed. It is formed in the same size.
  • game device 100 of the present embodiment is described as providing a ready-made card having a fixed design that has been printed and issued in advance in a factory or the like
  • the provided game card is dynamic by so-called on-demand printing.
  • the design may be changeable.
  • the card provision unit 150 is a printing device that performs printing on a predetermined paper medium, and for example, game information having the character ID of the character selected by the user or by the lottery process is configured according to the progress of the game.
  • the code obtained by converting this by the conversion method for the game card may be printed on the game card.
  • the operation input unit 109 is a user interface of the game apparatus 100, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 109 detects that an operation input to the operation member is performed, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the second display unit 130. It may be.
  • Communication unit 110 is a communication interface with an external device that game device 100 has.
  • the communication unit 110 is capable of transmitting and receiving data by connecting to an external device via a network 300 (whether wired or wireless), which may be a communication network such as the Internet or a cable for connecting devices. it can.
  • the communication unit 110 converts, for example, information input as a transmission target into data of a predetermined format, and transmits the data to an external device such as the server device 200 via the network 300.
  • the communication unit 110 receives information from an external device via, for example, a network
  • the communication unit 110 decodes the information and stores the information in the memory 103.
  • the game device 100 is configured to be able to receive program data in which a program of processing related to a game is packaged from the external device via the communication unit 110.
  • the control unit 101 uses the received program data of the process related to the game currently stored in the recording medium 102 according to the update request. It can be updated.
  • the update process of the program of the process related to the game is automatically executed, for example, when the program data recorded in the recording medium is inserted into an optical drive (not shown) of the game apparatus. It can also be executed by the administrator giving a start command.
  • a process of giving preferential treatment to the user is performed in a limited manner during a predetermined execution period so as to preferably guide the dormant user and the new user to the game play. Delivery of the update program including the provision of the function to the game device 100 is performed prior to the implementation period in order to fairly provide such a preferential opportunity to the corresponding user.
  • the control unit 101 performs the processing related to the preferential function when the processing related to the game is performed, for example, when the information on the date and time acquired from the built-in timer synchronized through the server falls under the implementation period. Do.
  • the server control unit 201 is, for example, a CPU, and controls the operation of each block that the server device 200 has. Specifically, the server control unit 201 reads an operation program of each block recorded in the server recording medium 202, for example, and develops and executes the program in the server memory 203 to control the operation of each block.
  • the server storage medium 202 is a storage device capable of permanently retaining data, such as a non-volatile memory or an HDD.
  • the server storage medium 202 stores information such as parameters required in the operation of each block in addition to the operation program of each block that the server device 200 has.
  • the server memory 203 is a storage device used for temporary data storage, such as volatile memory.
  • the server memory 203 is used not only as an expansion area of the operation program of each block but also as a storage area for temporarily storing data etc. output in the operation of each block.
  • the user information DB 204 is a database for managing the above-described user information for each of the license cards in circulation. That is, the user information is managed regardless of whether the license card is used in the game apparatus 100, and is configured to be distinguishable by use history information 603 which may be, for example, logical type information.
  • the server communication unit 205 is a communication interface with an external device that the server device 200 has.
  • the server communication unit 205 is capable of transmitting and receiving data by connecting to an external apparatus via a network 300 (whether wired or wireless), which may be a communication network such as the Internet or a cable connecting devices. Can.
  • the server communication unit 205 converts, for example, information input as a transmission target into data of a predetermined format, and transmits the data to an external device such as the game apparatus 100 via the network 300.
  • the server communication unit 205 receives information from an external device via, for example, a network
  • the server communication unit 205 decodes the information and stores the information in the server memory 203.
  • the present embodiment even if a license card is used in any of the game devices 100, user information on the license card in the server apparatus 200 can be provided so that an interest factor relating to continuous game play can be provided. It is assumed that the management of That is, the aspect which implements this invention as a whole game system containing the game device 100, the server apparatus 200, and a license card is demonstrated.
  • the embodiment of the present invention is not limited to this, and in a mode in which the license card is configured to be able to rewrite information and user information is attached to the license card, even the game apparatus 100 alone may not be used.
  • the implementation of the present invention is possible.
  • the present invention can be similarly implemented by providing and managing the user information DB in each game device 100.
  • the user information of the user is advantageously advanced on the condition that the game play is performed in a predetermined period so as to lower the threshold for the dormant user and the new user to play the game. Perform processing to change to the state.
  • various requirements and restrictions are set for the preferential treatment.
  • the avatar associated with each license card can set the type related to the type information in order to further expand the strategicity of the game. It is configured.
  • the type is an element provided to extend the range of the entertaining experience and to maintain the user's interest in the game, and the progress of the game is configured to increase the selectable type options. More specifically, at the time of the first play (level value: 0), avatars are set in avatars to support average growth characteristics and general strategies so that the basic play style of the game can be easily understood. Ru.
  • the user can set different types of avatars, for example, the degree of growth of available skills and parameters, or strategies that are good for them, to avatars.
  • Become There are a plurality of types that can be set, and for example, the type that allows the game to progress advantageously may be determined such that more level values become an essential requirement before setting.
  • the setting of types other than the initial type may be limited to one time for one avatar.
  • the required level value for all types that can be set is set at the beginning of all level values so that the user can play the game for a long time It shall be.
  • the level value rises according to the number of plays and the score from the lower limit (initial value) of 1 to the upper limit of 100
  • all types of settable requirements are satisfied up to the initial level value of 12. It may be That is, level values which can be set for all types are set to values closer to the lower limit than the upper limit of the level value.
  • avatar level information can be set so that the type can be set and game users with high strategicity can be provided to dormant users and newcomers users. Perform processing to change.
  • whether the user is a dormant user or a newcomer user is that the level information included in the user information associated with the license card is less than the level value (level threshold) at which all types of settings can be made. It may be judged according to whether or not Then, for the user information corresponding to the dormant user or the new user, the level information is changed to indicate the level threshold, and any type can be set.
  • adjustment of user information associated with license cards of a dormant user and a newcomer user is performed so as to provide an interest factor to be enjoyed by typing while securing superiority of the active user.
  • Control Specifically, at the time of game play using a license card, if the level value of the avatar associated with the license card does not reach the level threshold, change it to the level threshold and if setting of the type is possible Control is performed to close.
  • the user who possesses the corresponding license card can play the game from the grown state without overlapping the game play for growing the avatar to the level value of the level threshold. Further, in the aspect of the present embodiment, when the avatar reaches the level value of the level threshold, setting of a desired type is possible, so that even a dormant user or a newcomer user can play strategically like the active user. You can enjoy the experience.
  • the content to be favored is different between the dormant user and the newcomer user who have a difference in the game play experience or the number of possessed game cards. That is, for the newcomer user, in order to realize provision of an entertaining factor of the game which is difficult to be transmitted in the first game play, the privilege information usable for the next and subsequent game play is added to the privilege information 616 of the user information.
  • the privilege information usable for the next and subsequent game play is added to the privilege information 616 of the user information.
  • Make a difference in the content of preferential treatment For example, an item to promote the growth of an avatar or an item to activate a special effect during a match game may have an effect to make the progress of the game advantageous, and the number of times of use is limited. It may be.
  • the application of the preferential function to the user information associated with the license card is described as being performed before the start of the battle game performed after the information acquisition from the license card. That is, the change of the level information related to the preferential treatment is reflected in the game play performed using the license card (regardless of whether it is the use as a game card or not), the user is the first implementation period of the preferential treatment function. At the time of using the game device 100, it is possible to receive an advantageous effect.
  • the implementation of the present invention is not limited to this, and the application of the preferential function to user information may be made after the end of the battle game performed after the information acquisition from the license card.
  • the change of the level information relating to the preferential treatment is not reflected in the game play performed using the license card, and the user can receive the preferential effect at the next use of the game apparatus 100 using the license card. It may be configured as possible.
  • the change of the user information may be performed, for example, after the game play at the first use of the implementation period of the preferential function, or information indicating that the change is performed at the first use is associated. That is, the change may be performed before the game play when the user information associated with the same license card is acquired again.
  • the providing process executed for providing a single play experience will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by, for example, the control unit 101 reading out a corresponding processing program stored in the recording medium 102, and expanding and executing the program in the memory 103.
  • the present game processing will be described as being started when the payment detection unit 104 detects that payment has been made, for example, while the game apparatus 100 is in the standby state.
  • step S501 under control of the control unit 101, the provision control unit 108 controls the card provision unit 150 to provide a game card for payment of the compensation for starting the present provision process. Further, when providing the game card, the control unit 101 causes the presentation control unit 107 to notify that the game card is provided.
  • step S502 the control unit 101 determines whether a license card is used at the time of the current game play, that is, whether an interest factor related to continuous game play is used. The determination in this step may be performed based on whether the acquisition unit 105 acquires the user ID from the license card via the card reader 160. More specifically, under the control of the control unit 101, the presentation control unit 107 controls the first display unit 120 to display a confirmation screen for use of the license card and a screen for prompting placement of the license card on the card reader 160. Do. Then, the control unit 101 controls the card reader 160 to a state in which information acquisition is possible for a predetermined period, and waits for acquisition of a user ID. If the control unit 101 determines that the license card is used in the current game play, the process proceeds to step S503, and if it is determined that the license card is not used, the process proceeds to step S510.
  • step S503 the control unit 101 acquires user information associated with a license card used for the current game play, and stores the acquired user information in the memory 103. Specifically, the control unit 101 transmits an acquisition request for user information associated with a user ID to the server apparatus 200 via the communication unit 110, receives the user information returned in response to the request, and Store in 103.
  • step S504 the control unit 101 determines whether the current date and time is included in the implementation period in which the preferential function is provided. If the control unit 101 determines that the current date and time is included in the implementation period, the process proceeds to step S505. If the control unit 101 determines that the current date and time is not included, the process proceeds to step S507.
  • step S505 the control unit 101 determines whether the level information 613 of the user information acquired in step S503 indicates a level value less than the level threshold.
  • the determination in this step is to determine whether the user corresponds to the dormant user and the new user as described above, and corresponds to the determination as to whether the user information is in the first state according to the present invention.
  • the present embodiment is described using level information to determine whether or not the first state is used, the present invention is not limited to this, and a dormant user or a new user can be identified. It will be readily understood that any condition may be used. If the control unit 101 determines that the level information 613 indicates a level value less than the level threshold, the process proceeds to step S506, and if it is determined that a level value equal to or higher than the level threshold is indicated, the process proceeds to step S507.
  • step S506 the control unit 101 changes the level information 613 of the user information stored in the memory 103 to indicate the level value of the level threshold, further accepts an operation input of type setting, and changes the type information 614.
  • the change of the user information in this step corresponds to the control of changing the user information from the first state to the second state according to the present invention.
  • the control unit 101 refers to the use history information 603 of the user information, and if the game play using the associated license card is not yet performed (the use history does not exist), the privilege pertaining to the new user Is further provided to the privilege information 616.
  • step S ⁇ b> 507 the control unit 101 executes a registration process of registering the user's used character, which is to be made to appear in the battle game in the current game play.
  • the game provided by the game device 100 according to the present embodiment is a battle game performed between a use character (user team) whose action is controlled based on the user's operation and a opponent character appearing in the game as an NPC. It is assumed that the The number of characters appearing in the battle game is predetermined for each of the use character and the opponent character, and in this step, the control unit 101 determines the required number of use characters, and information for the battle game relating to the use character is determined. It is added to the used character management table of the memory 103 and stored.
  • the registration process is performed by placing a game card or a license card relating to a character that the user desires to appear as a user team on the placement panel 131 of the second display unit 130.
  • the acquisition unit 105 detects and associates the card by applying image processing for extracting and converting the invisible ink code attached to the card to the image obtained by imaging the placement panel 131.
  • the game information (character information or stored user information) is acquired.
  • the acquisition unit 105 changes the card placed on the placement panel 131 (detection of a new card, disappearance of the detected card (due to removal)), the corresponding processing is performed. (Add / delete card information in use). For example, when a new card is detected, the acquisition unit 105 acquires the card ID (or user ID) associated with the card by analyzing the invisible code attached to the card and the character ID relating to the character, and the card The information is output to the control unit 101 together with the detected coordinates and rotation information.
  • the card ID or user ID
  • control unit 101 acquires corresponding character information from the character DB 106 based on the detected character ID of the game card, and combines it with the information obtained for the card to construct use card information, and the information is used as a use character Add to the management table and store it.
  • step S ⁇ b> 508 the control unit 101 determines whether the registration of the use character is completed. The completion of the registration of the used character is judged based on the detection of the operation input by the user for the completion of the registration and the completion of the registration of the upper limit number (7 characters) of the used characters. You may If the control unit 101 determines that the registration of the use character is completed, the process proceeds to step S509. If the control unit 101 determines that the registration is not completed yet, the process returns to step S507.
  • the registration when the registration is ended, if the number of registered use characters does not reach the specified number, a character lent to the current match game is selected by lottery processing or the like, and the information of the character is used characters
  • processing may be performed so that the number of used characters becomes a specified number.
  • the information of one record managed about one use character to be lent in the use character management table is, for example, a display device in which the second display unit 130 is configured to be able to detect a touch operation, and the use to lent
  • the configuration may be the same as the used card information.
  • the control unit 101 adjusts the progress parameter 623 of each use character registered based on the avatar information 602 of the user information in S509.
  • the adjustment in this step is a part of the interest factor related to continuous game play, for example, according to the level information 613 and type information 614 of the avatar information 602, and further according to the privilege information 616 if significant data exist.
  • the progress parameter 623 of each used character is changed.
  • the progress parameter 623 is adjusted upward so that the game progress is more advantageous as the avatar level value is higher.
  • the parameter items of the progress parameter 623 changed by the upward adjustment may be different depending on which type information 614 is included.
  • step S510 the control unit 101 executes a registration process of registering the user's used character to be made to appear in the competitive game in the current game play.
  • step S511 the control unit 101 determines whether the registration of the use character is completed.
  • the processing performed in S510 and S511 may be similar to the processing in S507 and S508, but differs in that the license card is not included in the game card. If the control unit 101 determines in S511 that the registration of the use character is completed, the process proceeds to S512, and if it is determined that the registration is not completed, the process returns to S510.
  • the control unit 101 determines a partner character to be made to appear in this game play. In this step, the control unit 101 determines the required number of opponent characters, adds information on the battle game concerning the opponent characters to the opponent character management table of the memory 103 and stores the information.
  • the determination of the opponent character may be performed in response to an operation input for selecting any one of the opponent character provided in advance, the quest associated with the opponent character, and the like, or the lottery Depending on the process, or when the game is played using a license card, it is performed without the operation input according to the information on the progress of the play based on the usage history information 603 of the user information. It may be.
  • the information of one record managed for one character in the other-party character management table may have the same configuration as the used card information except that it does not have the detection information 626, and the determined other party Necessary information may be acquired from the character DB 106 and stored based on the character ID of the character.
  • step S513 the control unit 101 starts game processing related to a battle game in which the registered use character and the opponent character appear. More specifically, the control unit 101 refers to the used character management table and the other character management table, and starts game processing to control the progress based on the progress parameter 603 of each character.
  • step S514 the control unit 101 determines whether the ending condition of the battle game is satisfied. If the control unit 101 determines that the competition game end condition is satisfied, the process proceeds to step S515. If the control unit 101 determines that the end condition is not satisfied, the process of this step is repeated.
  • step S515 the control unit 101 executes various processes related to the end of the battle game, and completes the present providing process.
  • the processing may include, for example, presentation of a game result by the presentation control unit 107 and transition processing to a standby state.
  • the control unit 101 changes the user information (the usage history information 603, the level information 613, and the progress parameter 615) according to the game result, and transmits the user information to the communication unit. It is transmitted to 110 and sent to the server apparatus 200 together with the update request.
  • the server control unit 201 receives the request, the server control unit 201 associates the received user information with the user ID 601 of the user information DB Update the user information managed in 4.
  • the game system of the present embodiment it is possible to reduce the difference due to the progress of the play, and to enable provision of more interesting elements to more users.
  • the game information is more advantageous for the progress of the game on condition that the state is the first state.
  • the second state can be changed to control the progress of the game executed on the device based on this to provide the user with a play experience.
  • the progress control according to the state of the game information associated with the game item is performed, and the user of the user who has possessed the game item in a disadvantageous state in the progress of the game is preferably the game.
  • the user information associated with the license card is described as including avatar information 602 related to one avatar, but the implementation of the present invention is limited to this. is not.
  • the implementation is performed to further improve capture, such as different growth parameters depending on the type of character on which the avatar is based
  • one user is permitted to associate multiple avatars with a license card. Therefore, it is expected that the game will be more interesting.
  • the state determination is performed based on the avatar's level information as in the above-described embodiment, any user is given a preferential function by intentionally associating avatars that are not grown. Such an effect can be obtained, and as a result, it may not be possible to reduce the difference between the user's play progress status.
  • the control unit 101 is conditioned that the level information of all avatars included in the user information associated with the license card for which information acquisition has been performed indicates a level value less than the level threshold.
  • the level value of any one avatar may be changed to the level threshold.
  • the present invention is not limited to the above embodiment, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer readable recording medium or through a telecommunication line.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Theoretical Computer Science (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

La présente invention vise à permettre de fournir un élément suscitant l'intérêt approprié pour un plus grand nombre d'utilisateurs en réduisant des différences provoquées par l'état de progression lors de la lecture. À cet effet, l'invention concerne un dispositif de jeu qui comprend : un premier moyen d'acquisition qui acquiert des premières informations de jeu associées à un premier article ; et un moyen de commande qui commande la progression d'un jeu sur la base des premières informations de jeu acquises par le premier moyen d'acquisition. À condition que les premières informations de jeu soient dans un premier état, le moyen de commande réalise une commande de telle sorte que les premières informations de jeu sont changées à un second état qui est différent du premier état.
PCT/JP2018/039828 2018-01-05 2018-10-26 Dispositif de jeu, système de jeu et programme WO2019135309A1 (fr)

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