WO2019062855A1 - Procédé de traitement de données de ressources virtuelles, dispositif informatique et support d'informations - Google Patents

Procédé de traitement de données de ressources virtuelles, dispositif informatique et support d'informations Download PDF

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Publication number
WO2019062855A1
WO2019062855A1 PCT/CN2018/108338 CN2018108338W WO2019062855A1 WO 2019062855 A1 WO2019062855 A1 WO 2019062855A1 CN 2018108338 W CN2018108338 W CN 2018108338W WO 2019062855 A1 WO2019062855 A1 WO 2019062855A1
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Prior art keywords
interaction
skill
virtual
action
redemption
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PCT/CN2018/108338
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English (en)
Chinese (zh)
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林孔伟
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腾讯科技(深圳)有限公司
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Publication of WO2019062855A1 publication Critical patent/WO2019062855A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5526Game data structure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/609Methods for processing data by generating or executing the game program for unlocking hidden game elements, e.g. features, items, levels

Definitions

  • the present application relates to the field of computer processing, and in particular, to a virtual resource data processing method, a computer device, and a storage medium.
  • network applications are becoming more and more diverse.
  • Commonly used network applications include video services and game services.
  • virtual resources are usually configured in the business for redemption of some props or permissions. For example, in online games, users can redeem game skills and the like through virtual resources.
  • a virtual resource data processing method a computer device, and a storage medium are provided.
  • a virtual resource data processing method includes:
  • the computer device controls, according to the interaction instruction, the controlled virtual object to perform an interaction action corresponding to the skill identifier
  • the computer device acquires a user identifier of the controlled virtual object, and updates a virtual resource corresponding to the user identifier according to the interaction result.
  • a computer apparatus comprising a memory and a processor, the memory storing computer readable instructions, the computer readable instructions being executed by the processor, causing the processor to perform the following steps when executing the computer readable instructions :
  • the interaction result being determined according to the interaction action and a state of the interacted virtual object
  • One or more non-volatile storage media storing computer readable instructions, when executed by one or more processors, cause one or more processors to perform the following steps:
  • the interaction result being determined according to the interaction action and a state of the interacted virtual object
  • FIG. 1A is an application environment diagram of a virtual resource data processing method provided in an embodiment
  • FIG. 1B is a flowchart of a virtual resource data processing method in an embodiment
  • 2A is a schematic diagram of an interface of a virtual resource data processing method in an embodiment
  • 2B is a second schematic diagram of an interface of a virtual resource data processing method in an embodiment
  • 2C is a third schematic diagram of an interface of a virtual resource data processing method in an embodiment
  • FIG. 3 is a flowchart of a method for processing virtual resource data in another embodiment
  • FIG. 4 is a flowchart of a method for controlling an interaction action corresponding to a corresponding virtual object execution skill identifier in response to an interaction instruction in an embodiment
  • FIG. 5 is a flowchart of a method for processing virtual resource data in still another embodiment
  • FIG. 6 is a flowchart of a method for processing virtual resource data in still another embodiment
  • FIG. 7 is a structural block diagram of a virtual resource data processing apparatus in an embodiment
  • FIG. 8 is a structural block diagram of a virtual resource data processing apparatus in another embodiment
  • FIG. 9 is a structural block diagram of a virtual resource data processing apparatus in still another embodiment.
  • FIG. 10 is a schematic diagram showing the internal structure of a computer device in an embodiment.
  • FIG. 1A is an application environment diagram of a virtual resource data processing method provided in an embodiment. As shown in FIG. 1A, the application environment includes a terminal 110 and a server 120.
  • the game virtual object When the game player is in the process of playing the game, the game virtual object needs to control the virtual object to use the corresponding skill to acquire the virtual resource, and the terminal 110 receives the interactive instruction of the controlled virtual object in the current virtual interaction scenario, and the control is controlled.
  • the virtual object performs the interaction action corresponding to the skill identifier, and the server 120 sends the interaction result to the terminal 110 according to the interaction result obtained by the interaction action and the coordinate position of the interaction virtual object, and the terminal 110 receives the interaction result and obtains the user identifier of the controlled virtual object. And updating the virtual resource corresponding to the user identifier according to the interaction result.
  • the server 120 may be a stand-alone physical server or a server cluster composed of multiple physical servers, and may be a cloud server that provides basic cloud computing services such as a cloud server, a cloud database, a cloud storage, and a CDN.
  • the terminal 110 may be a smartphone, a tablet, a notebook, a desktop computer, etc., but is not limited thereto.
  • the terminal 110 and the server 120 can be connected through a communication connection such as a network, and the present application is not limited herein.
  • a virtual resource data processing method is proposed. Specifically, the following steps are included:
  • Step 102 Receive an interaction instruction of the controlled virtual object in the current virtual interaction scenario, and extract the skill identifier carried in the interaction instruction.
  • the virtual object is a digitized object that the computer device can operate, such as a virtual character in a game scene.
  • the controlled virtual object refers to the virtual object that the current terminal user can operate.
  • a virtual interaction scenario is a scenario that can be interacted with by a virtual object. It can be a two-dimensional interactive scenario or a three-dimensional interactive scenario. For example, in the game, the environment provided for confrontation interaction between the two parties.
  • the interactive instruction is used to control the controlled virtual object to perform the corresponding action.
  • the generation of the interactive instruction may be generated by receiving a click operation of a keyboard or a mouse, or may be generated by detecting a sliding or clicking operation of the touch screen. In another embodiment, the interactive instruction may also be generated by detecting a gesture of the user.
  • interactive instructions can be generated based on a gesture given by the user.
  • a skill ID is used to uniquely identify a skill.
  • An interactive instruction refers to a user-initiated interaction operation for controlling a controlled virtual object to perform a corresponding interaction. Among them, the interaction includes attack interaction, avoidance interaction, etc., wherein the attack can be further divided into a close range attack and a long range attack.
  • the terminal receives an interaction instruction of the controlled virtual object in the current virtual interaction scenario, and the interaction instruction carries a corresponding skill identifier, and extracts the skill identifier in the interaction instruction.
  • the skill identifier can be a unique number assigned by the system to the skill, or it can be a skill name identification code, or other, as long as it can uniquely identify a skill.
  • Step 104 Control, according to the interaction instruction, an interaction action corresponding to the executed virtual object execution skill identifier.
  • the interaction instruction is an interaction operation initiated by the user through the input device, and is used to control the controlled virtual object to perform a corresponding action.
  • the input device may be a touch layer covered on the display screen, or may be a button, a trackball or a touchpad provided on a computer device casing, or may be an external keyboard, a touchpad or a mouse. That is to say, the initiation of the interactive instruction may be an operation initiated by the user through a keyboard, an interaction operation triggered by a touch operation of the touch screen, or an interaction operation triggered by other modes, and the operation of the interactive instruction is not limited herein.
  • the interaction action refers to controlling the action corresponding to the skill identifier performed by the controlled virtual object.
  • the skill ID is used to uniquely identify a skill, and each skill has a corresponding execution action.
  • the corresponding script file is obtained according to the skill identifier, and then the controlled virtual object is controlled by the script file corresponding to the skill identifier to perform a corresponding interaction action.
  • Step 106 Receive an interaction result, where the interaction result is determined according to the interaction action and the state of the interactive virtual object.
  • the state of the interactive virtual object includes at least one of a coordinate position of the interactive virtual object, a level type of the interactive virtual object, and a number of the interacted virtual objects.
  • the level type refers to the level of the virtual object being exchanged. The higher the level, the higher the skill possessed by the virtual object, and the lower the probability that the corresponding virtual object is hit.
  • the interaction action includes at least one of a coordinate position corresponding to the interaction action, a type of the interaction action, and the like.
  • the interaction result includes at least one of hitting the interactive virtual object, the type of the level of the interacted virtual object hit, the number, and the like.
  • determining whether to hit the interactive virtual object according to the interaction action and the coordinate position of the interactive virtual object when the interaction action has overlapping coordinates with the interacted virtual object, indicating that the two have collided, that is, the interaction action
  • the virtual object is interacted with, and the corresponding interaction result is hit by the interactive virtual object.
  • the interactive action may hit multiple interacted objects at one time. The more interactive virtual objects that are hit, the same can be defined to reward more virtual resources.
  • the result of the interaction is determined by the terminal. For example, the terminal determines whether to hit the interactive virtual object by detecting the coordinate position of the interactive action and the interactive virtual object.
  • the interaction result may also be determined by the server, and then the determined interaction result is sent to the terminal.
  • the server determines whether the two are based on the interactive action uploaded by the terminal and the coordinate position of the interacted virtual object. Coincident, if the coincidence indicates that the interactive action hits the interacted virtual object, then returns the result of the interaction to the terminal.
  • Step 108 Acquire a user identifier of the controlled virtual object, and update the virtual resource corresponding to the user identifier according to the interaction result.
  • a virtual resource refers to a resource that can be used to redeem an item or skill in a specific scene.
  • a user wins a game the user may be rewarded with some virtual beans, and the user may use these virtual beans to redeem the items or skills in the game scene.
  • the user ID is used to uniquely identify a user.
  • each player will have his or her own user ID.
  • the interaction result includes at least one of a level type, a number, and the like of hitting the interactive virtual object and the hit interactive virtual object.
  • the reward rules for interaction results and virtual resources can be customized. For example, you can set the virtual resource to be rewarded whenever you hit the controlled virtual object.
  • the number of virtual resources that are rewarded may also be determined based on the type or number of levels of virtual objects being hit. For example, the higher the level of the interactive virtual object can be set, the more virtual resources are rewarded, and the more virtual objects are interacted, the more virtual resources are rewarded accordingly. Of course, it is also possible to set the virtual resource to be deducted if the virtual object is not hit.
  • the update of the virtual resource is managed by the server. Specifically, after determining the interaction result, the virtual resource update request is generated according to the interaction result and the user identifier of the controlled virtual object, and the virtual resource update request is generated. Send to the server, so that the server updates the virtual resource corresponding to the user ID according to the virtual resource update request. That is, after determining the interaction result, the terminal generates a virtual resource update request according to the interaction result and the user identifier of the controlled virtual object, and sends the virtual resource update request to the server, and the server sends the corresponding virtual resource to the account corresponding to the user identifier according to the interaction result. .
  • the virtual resource data processing method after controlling the interaction action corresponding to the virtual object execution skill identifier according to the interaction instruction, further determining an interaction result corresponding to the interaction action according to the interaction action and the state of the interaction virtual object, and further updating the user identifier according to the interaction result.
  • Virtual resources Compared with the traditional one, the virtual resource is updated as long as the corresponding interaction is initiated, and the update of the virtual resource is inaccurate.
  • the update of the virtual resource is not only associated with the interaction, but also associated with the corresponding interaction result, that is, only the user initiates the interaction, and Hit the other party to allow the virtual resource to be updated, that is, by updating according to the interaction result, the update of the virtual resource can be made more accurate.
  • ninjas that is, two players respectively control different ninjas to perform one pair in the horizontal 2D map.
  • each ninja has its own name and has its own ninja skills.
  • the ninjas 201 and 202 corresponding to the two players are respectively at the two ends of the map, and both sides of the initial state are full of blood, and the virtual resources 210 are all 0 (the figure represents virtual The diamonds of the resources are all empty, and the corresponding virtual resources can be called the esoteric points (210).
  • Both sides can use their respective ninja skills to launch an attack.
  • the point of ambiguity can be increased. If the attack is not hit by the other party, it will be an invalid attack and will not increase the point.
  • FIG. 2B in the embodiment, after the ninja on the left hits the ninja on the right side, a corresponding schematic diagram of adding an esoteric point (corresponding to the diamond in the corresponding figure is displayed as black), and at the same time, the right ninja is reduced by some blood due to the attack. the amount.
  • the virtual resource is an aging virtual resource; the virtual resource data processing method further includes:
  • step 110 it is determined whether the time limit corresponding to the virtual resource arrives. If yes, the process proceeds to step 111, and if not, the process ends.
  • Step 111 Clear the virtual resource corresponding to the user identifier, and the expiration date includes the current virtual interaction scenario end time point.
  • the virtual resource is a timed virtual resource, and the timed virtual resource refers to the use of the virtual resource has a certain time limit.
  • the time limit is exceeded, the virtual resource will be cleared.
  • the aging period is the end time of the current virtual interaction scenario, that is, the virtual resource corresponding to the user identifier is automatically cleared once the current virtual interaction scenario ends.
  • the specific duration of the virtual resource may also be set. For example, the duration of setting the virtual resource is 10 minutes, that is, if the virtual resource is not used within 10 minutes, the virtual resource will automatically expire and be emptied.
  • the step of controlling the interaction action corresponding to the corresponding virtual object execution skill identifier according to the interaction instruction comprises: controlling the controlled virtual object to perform a corresponding interaction action when the skill identifier is associated with the interaction object information And generating a remote interactive object corresponding to the interactive object information.
  • some interactive skills are accompanied by the generation of remote objects (objects). For example, when performing remote interactions, corresponding weapons (eg, daggers) are thrown. Therefore, after obtaining the skill identifier, first, it is determined whether the skill identifier is associated with the interactive object information, and if so, the remote interactive object corresponding to the interactive object information is generated while controlling the controlled virtual object to perform the corresponding interactive action.
  • corresponding weapons eg, daggers
  • the virtual resource data processing method further includes: when the remote interactive object is associated with the child interactive object information, generating a corresponding remote child interactive object according to the child interactive object information.
  • the generated remote interactive object may continue to generate some remote sub-interacting objects. For example, after throwing a dagger, the dagger will generate a lot of small daggers to interact with each other. Therefore, when it is necessary to determine whether the remote interactive object is associated with the child interactive object information, if the child interactive object information is associated, the corresponding remote sub-interactive object is generated according to the sub-interactive object information.
  • the step 104 of controlling the interaction action corresponding to the corresponding virtual object execution skill identifier includes:
  • Step 104A Acquire a script file corresponding to the skill identifier according to the interaction instruction.
  • a script file refers to an executable file written in a specific format using a specific descriptive language.
  • the script file corresponding to the skill identifier refers to a script file for controlling the controlled virtual object to perform the corresponding interaction action.
  • the controlled virtual object After receiving the interactive instruction initiated by the user, by acquiring the script file corresponding to the skill identifier, the controlled virtual object can be controlled according to the pre-written interactive code in the script file to perform the corresponding action.
  • step 104B it is determined whether the script file contains the script information for generating the remote interactive object. If yes, the process proceeds to step 104C. If not, the process proceeds to step 104D.
  • Step 104C Control a remote interactive object corresponding to the script information while controlling the controlled virtual object to perform a corresponding interaction according to the script file.
  • Step 104D Control the controlled virtual object to perform a corresponding interaction according to the script file.
  • some interactive skills are accompanied by the generation of remote objects (objects), such as when the remote interaction, will throw the corresponding weapon (for example, dagger). Therefore, after obtaining the script file corresponding to the skill identifier, it is necessary to search for the script information corresponding to the skill identifier in the script file corresponding to the skill identifier, and if so, control the controlled virtual object to perform the corresponding interaction action. Generate a remote interactor corresponding to the script information. If it does not exist, you only need to control the controlled virtual object to perform the corresponding interactive action (for example, punch) according to the script file.
  • Step 104E Obtain a script file corresponding to the remote interactive object, and detect whether the script file includes the script information for generating the remote sub-interactive object, and if yes, proceed to step 104F, and if not, end.
  • Step 104F generating a corresponding remote sub-interaction according to the script information that generates the remote sub-interactive object.
  • the remote interactive object may continue to generate some remote sub-interactive objects. For example, after throwing a dagger, the dagger will generate a lot of small daggers to interact with each other. Therefore, the script file corresponding to the remote interactive object may include script information for generating a remote sub-interactive object in addition to the script information for controlling the execution action of the remote interactive object. If the script file contains script information for generating a remote sub-interactive object, then the corresponding remote sub-interactive object is generated according to the script information of the remote sub-interactive object.
  • the motion of the remote interactive object (for example, controlling the moving direction and speed of the interactive object) is directly controlled according to the execution code of the remote interactive object in the script file. It can be understood that in another embodiment, the remote sub-interactive object can continue to generate the sub-interactive object, and the specific implementation is the same as above.
  • the interaction action includes at least one of a close interaction action and a remote interaction action; and the step 106 of determining the interaction result corresponding to the interaction action according to the interaction action and the state of the interaction virtual object includes at least one of the following steps
  • the interaction action is a close interaction action, if the controlled virtual object collides with the interacted virtual object, it is determined as a valid interaction result;
  • the interaction action is a remote interaction action, if the remote interaction action corresponds to the remote interaction object and If the interactive virtual object collides, it is determined as a valid interaction result.
  • the interactive skills are divided into a close (near) interaction and a remote (long distance) interaction depending on whether a remote interaction is generated.
  • Corresponding interactions include at least one of a close interaction and a remote interaction.
  • the close interaction refers to the interaction directly without using the weapon, including at least one of the interaction of the punch, the kick, and the sweeping of the bare hands.
  • Remote interaction refers to the interaction using weapons, including: at least one of props, lightning, grenades and other prop interactions.
  • the interaction action is a remote interaction action
  • detecting whether a collision occurs between the virtual objects and whether the remote interactive object collides with the interacted virtual object is obtained by detecting whether the respective cube frames collide.
  • the cube box corresponding to each virtual object needs to be set in advance. For example, two cubes may be correspondingly set for each virtual object.
  • the cube box one cube box covers the position of the head, and another cube box covers the part of the body.
  • the cube box corresponding to the remote interactive object can be set in advance, and then it is determined whether the cube box corresponding to the remote interactive object overlaps with the cube frame corresponding to the interactive virtual object, and if so, the two have collided.
  • each virtual object may be set corresponding to five small cube frames, wherein the heads respectively correspond to one cube frame, the limbs respectively correspond to one cube frame, and the remaining middle body parts Corresponds to a cube box. As long as it detects that the cube boxes corresponding to the two virtual objects overlap, it is judged that the two have collided.
  • the foregoing virtual resource data processing method further includes:
  • Step 112 Obtain the number of virtual resources corresponding to the user identifier, determine whether the number of virtual resources reaches a preset first threshold, and if yes, go to step 113, and if no, end.
  • step 113 the corresponding skill redemption function is turned on.
  • the obtained virtual resource can be used to redeem the corresponding skill
  • the first threshold is set in advance. Only when the number of virtual resources corresponding to the user identifier reaches the first threshold, the corresponding skill redemption function is enabled.
  • the number of virtual resources required for different skill redemption is different, that is, the first threshold corresponding to different skills is different.
  • the corresponding skill redemption function is automatically turned on. For example, some skills only need 1 virtual resource, and some skills require 4 virtual resources. When the number of virtual resources is 1, you can enable the corresponding function that only needs one virtual resource. When the number of virtual resources is four.
  • Step 114 Receive a redemption request, and extract a redemption skill identifier carried in the redemption request.
  • the user-initiated skill redemption request is received, and the skill identifier carried in the redemption request is extracted.
  • the user initiates the redemption request and triggers the corresponding interactive instruction to extract the redemption skill identifier carried in the redemption request, so as to facilitate the subsequent interaction according to the redemption skill corresponding to the redemption skill identifier.
  • Step 116 Control the controlled virtual object to perform the redemption skill action corresponding to the redemption skill identifier according to the redemption skill identifier, and complete the corresponding skill redemption.
  • the redemption skill identifier is used to uniquely identify a redemption skill. Specifically, the corresponding script file is obtained according to the extracted redemption skill identifier, and the controlled virtual object is controlled according to the interaction action set in the script file to perform the redemption skill action corresponding to the redemption skill identifier, thereby completing the corresponding skill exchange. It should be noted that when the redemption request occurs, the corresponding virtual resource is deducted, that is, if the redemption skill requires 4 virtual resources, 4 virtual resources will be deducted as the redemption condition.
  • a corresponding point (virtual resource) is acquired, and after acquiring a certain amount of virtual resources, the virtual point can be used.
  • the resources are exchanged for the corresponding skills.
  • the corresponding esoteric skill 221 can be exchanged.
  • the esoteric skill refers to the high-intensity skill used by consuming the esoteric point (the round black in the figure represents the esoteric skill in the convertible state).
  • a avatar is a skill that allows you to escape continuous damage or counterattack when you are in an interactive state.
  • the Ninja is attacked by the other Ninja, the Ninja can use the substitute to avoid the continuous damage.
  • the avatar can only be used if there is an esoteric point.
  • the round frame is black, it means it is in a convertible state).
  • the redemption skill action includes redempting the interaction action; after the step of controlling the controlled virtual object to perform the redemption skill action corresponding to the redemption skill identifier according to the redemption skill identifier, and completing the corresponding skill redemption step, the method further includes: determining the redemption skill action Whether it is a valid interactive action, if it is an invalid interactive action, it ends. If it is a valid interactive action, it is determined whether the redemption skill action consumes all current energy of the interactive virtual object, and if all the current energy of the interacted object is consumed, then The corresponding virtual resource is issued as the initial virtual resource of the next round, and if the current energy of the interacted object is not consumed, the process ends.
  • the system rewards some virtual resources as the initial virtual resource of the next round. That is, the initial stage of the next round of competition makes the user occupy a certain advantage in virtual resources.
  • a game often requires multiple rounds of PK. When the PK is currently played in the current round, if the opponent is killed by the redemption skill, the system will reward some virtual resources as the next. The initial virtual resource of a round.
  • the virtual resource will not be rewarded as the initial virtual resource for the next round.
  • the user can perform the PK more strategically, that is, by effectively controlling the update of the virtual resources, the waste of the virtual resources can be avoided, and the virtual resources can be utilized to the maximum extent.
  • the method before the step of acquiring the user identifier of the controlled virtual object and updating the virtual resource corresponding to the user identifier according to the interaction result, the method further includes: obtaining the quantity of the current virtual resource corresponding to the user identifier; determining whether the current virtual resource quantity is If the number of the current virtual resources is less than the preset second threshold, the step of obtaining the user identifier of the controlled virtual object and updating the virtual resource corresponding to the user identifier according to the interaction result is not less than the preset number.
  • the second threshold ends.
  • the threshold of the number of virtual resources corresponding to the user identifier is set in advance, that is, the second threshold.
  • the preset second threshold When the preset second threshold is reached, new virtual resources are no longer issued even if the interacted virtual object is hit again.
  • the number of the current virtual resources corresponding to the user identifier is obtained, and the current virtual resource is determined to be smaller than the preset virtual resource threshold. If yes, the virtual resource corresponding to the user identifier is updated according to the interaction result. If the current virtual resource quantity has reached the virtual resource threshold, the corresponding virtual resource is no longer updated according to the interaction result.
  • the method further includes: determining whether the skill corresponding to the skill identifier belongs to the virtual resource update skill, and if the skill corresponding to the skill identifier belongs to The virtual resource update skill enters a step of determining an interaction result corresponding to the interaction according to the interaction action and the state of the interactive virtual object, and if not, ending.
  • the virtual resource update skill refers to the skill that the use of the skill can update the corresponding virtual resource.
  • the update rules for virtual resources can be customized.
  • the corresponding function can be set as a virtual resource update skill, and the corresponding virtual resource can be rewarded by hitting the interactive virtual object using the virtual resource update skill. If you are not using virtual resource update skills, you will not be able to obtain the corresponding virtual resources even if you hit the other party. By setting virtual resource update skills, you can encourage users to interact with the appropriate skills.
  • the corresponding function may also be set as a virtual resource update skill. When the user hits the other party with the corresponding skill, a certain amount of virtual resources are deducted accordingly.
  • a virtual resource data processing method is proposed, where the method includes:
  • Step 601 Receive an interaction instruction of the controlled virtual object in the current virtual interaction scenario, and extract the skill identifier carried in the interaction instruction.
  • Step 602 Acquire a script file corresponding to the skill identifier according to the interaction instruction, determine whether the script file includes the script information for generating the remote interactive object, and if yes, proceed to step 603, and if no, proceed to step 604.
  • Step 603 according to the script file, controlling the controlled virtual object to execute the corresponding interaction action, and generating a remote interaction object corresponding to the script information, determining whether the remote interaction object collides with the interactive virtual object, and if yes, proceeding to step 605, if no Then it ends.
  • Step 604 controlling the controlled virtual object to perform a corresponding interaction action, determining whether the controlled virtual object collides with the interacted virtual object, and if yes, proceeding to step 705, and if not, ending;
  • Step 605 Obtain the number of current virtual resources corresponding to the user identifier.
  • Step 606 Determine whether the current number of virtual resources is less than a preset second threshold. If yes, go to step 607, and if no, end.
  • Step 607 Acquire a user identifier of the controlled virtual object, and update the virtual resource corresponding to the user identifier according to the interaction result.
  • the virtual resource is a valid virtual resource.
  • the time limit corresponding to the virtual resource arrives, the virtual resource corresponding to the user identifier is cleared, and the time limit is expired. Includes the current virtual interaction scene end time point.
  • Step 608 Determine whether the number of virtual resources corresponding to the user identifier reaches a preset first threshold, and if yes, go to step 609, and if no, end.
  • step 609 the corresponding skill redemption function is turned on.
  • Step 610 Receive a redemption request, and extract a redemption skill identifier carried in the redemption request.
  • Step 611 Control the controlled virtual object to perform the redemption skill action corresponding to the redemption skill identifier according to the redemption skill identifier, and complete the corresponding skill redemption.
  • step 612 it is determined whether the redemption skill action is a valid interaction action. If yes, the process proceeds to step 713, and if not, the process ends.
  • step 613 it is determined whether the redemption skill action consumes all current energy of the interactive virtual object, and if so, proceeds to step 614, and if not, ends.
  • step 614 the corresponding virtual resource is issued as the initial virtual resource of the next round.
  • a virtual resource data processing apparatus comprising:
  • the extraction module 702 is configured to receive an interaction instruction of the controlled virtual object in the current virtual interaction scenario, and extract the skill identifier carried in the interaction instruction;
  • the control module 704 is configured to control, according to the interaction instruction, the controlled virtual object to perform an interaction corresponding to the skill identifier;
  • a determining module 706, configured to receive an interaction result, where the interaction result is determined according to the interaction action and a state of the interacted virtual object;
  • the update module 708 is configured to acquire a user identifier of the controlled virtual object, and update the virtual resource corresponding to the user identifier according to the interaction result.
  • the virtual resource is an aging virtual resource; the virtual resource data processing device further includes:
  • the clearing module 710 is configured to: when the expiration date corresponding to the virtual resource arrives, clear the virtual resource corresponding to the user identifier, where the expiration date includes a current virtual interaction scenario end time point.
  • control module 704 is further configured to: when the skill identifier is associated with the interactive object information, control the controlled virtual object to perform a corresponding interaction action, and generate a remote corresponding to the interactive object information. Interaction.
  • control module 704 is further configured to generate a corresponding remote sub-interaction according to the sub-interaction information when the remote interactive object is associated with the sub-interactive object information.
  • control module 704 is further configured to acquire, according to the interaction instruction, a script file corresponding to the skill identifier, and if the script file includes script information for generating an interaction object, control the And controlling the virtual object to generate a remote interaction object corresponding to the script information, and if the script file corresponding to the remote interaction object includes script information for generating a remote sub-interactive object, according to the remote sub-object
  • the script information of the interactor generates a corresponding remote sub-interactor.
  • the interaction includes at least one of a close interaction and a remote interaction; the determining module 706 is further configured to: when the interaction is a close interaction, if the controlled When the virtual object collides with the interacted virtual object, it is determined to be a valid interaction result; when the interaction action is a remote interaction action, if the remote interaction object corresponding to the remote interaction action collides with the interacted virtual object , then judged as a valid interaction result.
  • the virtual object data processing apparatus further includes:
  • the function opening module 712 is configured to: when the number of virtual resources corresponding to the user identifier reaches a preset threshold, enable a corresponding skill redemption function;
  • the receiving module 714 is configured to receive a redemption request, and extract a redemption skill identifier carried in the redemption request;
  • the redemption module 716 is configured to control, according to the redemption skill identifier, the redemption skill action corresponding to the redemption skill identifier by the controlled virtual object, and complete corresponding skill redemption.
  • the redemption skill action includes a redemption interaction action;
  • the virtual resource data processing device further includes: a virtual resource issuance module, configured to: if the redemption skill action is a valid interaction action, and the redemption skill action is consumed If all the current energy of the interactive virtual object is lost, the corresponding virtual resource is issued as the initial virtual resource of the next round.
  • the virtual resource data processing apparatus further includes: a virtual resource quantity obtaining module, configured to acquire the number of current virtual resources corresponding to the user identifier, if the current virtual resource quantity is smaller than a preset virtual resource And the threshold is updated, the notification update module acquires the user identifier of the controlled virtual object, and updates the virtual resource corresponding to the user identifier according to the interaction result.
  • a virtual resource quantity obtaining module configured to acquire the number of current virtual resources corresponding to the user identifier, if the current virtual resource quantity is smaller than a preset virtual resource And the threshold is updated
  • the notification update module acquires the user identifier of the controlled virtual object, and updates the virtual resource corresponding to the user identifier according to the interaction result.
  • the virtual resource data processing apparatus further includes: a virtual resource update skill determining module, configured to: if the skill corresponding to the skill identifier belongs to a virtual resource update skill, notify the determining module according to the interaction action and The state of the interactive virtual object determines the interaction result corresponding to the interaction action.
  • a virtual resource update skill determining module configured to: if the skill corresponding to the skill identifier belongs to a virtual resource update skill, notify the determining module according to the interaction action and The state of the interactive virtual object determines the interaction result corresponding to the interaction action.
  • the various steps in the various embodiments of the present application are not necessarily performed in the order indicated by the steps. Except as expressly set forth herein, there is no strict ordering of the execution of these steps, which may be performed in other sequences. Moreover, at least some of the steps in the embodiments may include multiple sub-steps or multiple stages, which are not necessarily performed at the same time, but may be executed at different times, and the execution of these sub-steps or stages The order is also not necessarily sequential, but may be performed alternately or alternately with other steps or at least a portion of the sub-steps or stages of the other steps.
  • the computer device may be a terminal, wherein the terminal may be a communication-enabled electronic device such as a smart phone, a tablet computer, a notebook computer, a desktop computer, a personal digital assistant, and a wearable device.
  • the computer device includes the computer device including a processor, a memory, a network interface, an input device, and a display screen connected by a system bus.
  • the memory comprises a non-volatile storage medium and an internal memory.
  • the non-volatile storage medium of the computer device can store an operating system and computer readable instructions that, when executed, cause the processor to perform a virtual resource data processing method.
  • the processor of the computer device is used to provide computing and control capabilities to support the operation of the entire computer device.
  • the internal memory can store computer readable instructions that, when executed by the processor, cause the processor to perform a virtual resource data processing method.
  • the network interface of the computer device is used for network communication.
  • the display screen of the computer device is used to display an interactive action performed by the controlled virtual object according to the interactive instruction.
  • the input device of the computer device is for receiving an interactive command or the like. It will be understood by those skilled in the art that the structure shown in FIG. 10 is only a block diagram of a part of the structure related to the solution of the present application, and does not constitute a limitation of the mobile terminal to which the solution of the present application is applied.
  • the specific computer device may It includes more or fewer components than those shown in the figures, or some components are combined, or have different component arrangements.
  • the virtual resource data processing apparatus may be implemented in the form of a computer readable instruction executable on a computer device as shown in FIG. 10, a nonvolatile of the computer device
  • the storage medium may store various program modules constituting the virtual resource data processing device, such as the extraction module 702, the control module 704, the determination module 706, and the update module 708 in FIG.
  • Each program module includes computer readable instructions for causing a computer device to perform the steps in the virtual resource data processing method of various embodiments of the present application described in this specification, the processor in the computer device being capable of invoking the computer device
  • Each program module of the virtual resource data processing device stored in the non-volatile storage medium runs a corresponding readable instruction to implement a function corresponding to each module of the virtual resource data processing device in the present specification.
  • the computer device can receive the interaction instruction of the controlled virtual object in the current virtual interaction scenario by using the extraction module 702 in the virtual resource data processing device as shown in FIG.
  • the update module 708 acquires the user identifier of the controlled virtual object, and updates the virtual resource corresponding to the user identifier according to the interaction result.
  • a computer device is further provided, and the internal structure of the computer device is as shown in FIG. 20, the computer device includes a virtual resource data processing device, and the virtual resource data processing device includes each module, and each module This may be achieved in whole or in part by software, hardware or a combination thereof.
  • Non-volatile memory can include read only memory (ROM), programmable ROM (PROM), electrically programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), or flash memory.
  • Volatile memory can include random access memory (RAM) or external cache memory.
  • RAM is available in a variety of formats, such as static RAM (SRAM), dynamic RAM (DRAM), synchronous DRAM (SDRAM), double data rate SDRAM (DDRSDRAM), enhanced SDRAM (ESDRAM), synchronization chain.
  • SRAM static RAM
  • DRAM dynamic RAM
  • SDRAM synchronous DRAM
  • DDRSDRAM double data rate SDRAM
  • ESDRAM enhanced SDRAM
  • SLDRAM Synchlink DRAM
  • SLDRAM Memory Bus
  • RDRAM Direct RAM
  • RDRAM Direct Memory Bus Dynamic RAM

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  • User Interface Of Digital Computer (AREA)

Abstract

L'invention concerne un procédé de traitement de données de ressources virtuelles, consistant : à recevoir une instruction d'interaction d'un objet virtuel commandé dans un scénario d'interaction virtuelle en cours, et à extraire un identifiant de compétence transporté dans l'instruction d'interaction ; à commander l'objet virtuel commandé selon l'instruction d'interaction de sorte qu'il exécute une action d'interaction correspondant à l'identifiant de compétence ; à recevoir un résultat d'interaction, le résultat d'interaction étant déterminé en fonction de l'action d'interaction et de l'état d'un objet virtuel avec lequel on a interagi ; et à acquérir un identifiant d'utilisateur de l'objet virtuel commandé, et à mettre à jour une ressource virtuelle correspondant à l'identifiant d'utilisateur en fonction du résultat d'interaction.
PCT/CN2018/108338 2017-09-29 2018-09-28 Procédé de traitement de données de ressources virtuelles, dispositif informatique et support d'informations WO2019062855A1 (fr)

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CN112256424A (zh) * 2020-09-22 2021-01-22 北京达佳互联信息技术有限公司 虚拟资源的处理方法、装置、系统、电子设备及存储介质
CN112337096A (zh) * 2020-11-25 2021-02-09 腾讯科技(深圳)有限公司 虚拟角色的控制方法、装置、电子设备及存储介质
CN112965598A (zh) * 2021-03-03 2021-06-15 北京百度网讯科技有限公司 一种交互方法、装置、系统、电子设备和存储介质
CN112965598B (zh) * 2021-03-03 2023-08-04 北京百度网讯科技有限公司 一种交互方法、装置、系统、电子设备和存储介质
WO2022237446A1 (fr) * 2021-05-13 2022-11-17 腾讯科技(深圳)有限公司 Procédé et appareil de commande d'objet virtuel, et dispositif, support d'enregistrement et produit-programme
CN113457155A (zh) * 2021-06-25 2021-10-01 网易(杭州)网络有限公司 游戏中的显示控制方法、装置、电子设备及可读存储介质
WO2023000652A1 (fr) * 2021-07-20 2023-01-26 北京达佳互联信息技术有限公司 Interaction de diffusion en continu en direct et procédés de configuration de ressources virtuelles
CN115052174A (zh) * 2022-06-13 2022-09-13 北京达佳互联信息技术有限公司 资源转移方法、装置、电子设备和存储介质
CN115052174B (zh) * 2022-06-13 2023-12-19 北京达佳互联信息技术有限公司 资源转移方法、装置、电子设备和存储介质
WO2024045806A1 (fr) * 2022-08-30 2024-03-07 腾讯科技(深圳)有限公司 Procédé et appareil d'acquisition de compétence reposant sur une scène virtuelle, dispositif, support et produit

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