WO2019033557A1 - 一种直播游戏的方法、服务器、设备、推币游戏机及介质 - Google Patents

一种直播游戏的方法、服务器、设备、推币游戏机及介质 Download PDF

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Publication number
WO2019033557A1
WO2019033557A1 PCT/CN2017/107856 CN2017107856W WO2019033557A1 WO 2019033557 A1 WO2019033557 A1 WO 2019033557A1 CN 2017107856 W CN2017107856 W CN 2017107856W WO 2019033557 A1 WO2019033557 A1 WO 2019033557A1
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WO
WIPO (PCT)
Prior art keywords
data
push
game
coin
live
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PCT/CN2017/107856
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English (en)
French (fr)
Inventor
谢俊
张文明
陈少杰
Original Assignee
武汉斗鱼网络科技有限公司
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Publication of WO2019033557A1 publication Critical patent/WO2019033557A1/zh

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/20Servers specifically adapted for the distribution of content, e.g. VOD servers; Operations thereof
    • H04N21/25Management operations performed by the server for facilitating the content distribution or administrating data related to end-users or client devices, e.g. end-user or client device authentication, learning user preferences for recommending movies
    • H04N21/258Client or end-user data management, e.g. managing client capabilities, user preferences or demographics, processing of multiple end-users preferences to derive collaborative data

Definitions

  • the present invention relates to the field of Internet technologies, and in particular, to a method, a server, a device, a push coin game machine and a medium for playing a live game.
  • live broadcasts provided on the current live broadcast platform include live broadcast of online games, live broadcasts of songs, live broadcasts of food, etc., which are often live broadcasts of live events and live broadcasts of computer screens.
  • the embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a live game game method, a server, a device, a push coin game machine and a medium.
  • the present application provides a method for playing a live game, the method being applied to a live platform server, including:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • the obtaining the gift data of the audience user in the live room comprises: monitoring the gift present behavior in the live room; if the gift data of the viewer user is obtained, stopping the acquisition within a preset time period Sending gift data in the live room; receiving the game currency push data sent by the push coin game machine, comprising: receiving game currency push data sent by the push coin game machine, the game currency is pushed down
  • the data is data of the coin that is pushed down from the coin stacking platform within the preset duration.
  • the method further includes: receiving a live video of the push coin game machine sent by the camera unit, the shooting object of the camera unit is the push coin game machine; sending the live video to the The live audience corresponds to the audience.
  • a method for playing a live game including:
  • the bonus data is related to the obtained game currency push data after the push coin game machine executes the money drop instruction
  • the money drop instruction is the live broadcast platform server An instruction sent to the push-to-play game machine based on the gift data.
  • a method for playing a live game comprising:
  • a live broadcast platform server including:
  • An obtaining module configured to obtain a gift data of a viewer user in a live room
  • a sending module configured to send a coin drop instruction to the push coin game machine that communicates with the live broadcast platform server based on the gift data
  • a receiving module configured to receive the game currency push data sent by the push coin game machine, wherein the game currency push data is sent from the game currency stacking platform after the push coin game machine executes the money drop instruction Pushing down the data of the game currency;
  • a determining module configured to determine, according to the game currency push data, reward data to be returned to the audience user.
  • a live broadcast platform server comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor implementing the program to implement the following steps:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • an electronic device including a memory, a processor, and stored in the memory
  • a computer program executable on a processor that, when executed by the processor, implements the following steps:
  • the bonus data is related to the obtained game currency push data after the push coin game machine executes the money drop instruction
  • the money drop instruction is the live broadcast platform server An instruction sent to the push-to-play game machine based on the gift data.
  • a push coin game machine comprising a memory, a processor, and a computer program stored on the memory and operable on the processor, the processor implementing the program to implement the following steps:
  • a computer readable storage medium having stored thereon a computer program that, when executed by a processor, implements the following steps:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • the method, the server, the device, the push coin game machine and the medium provided by the embodiment of the present application after setting the live broadcast platform server to obtain the gift data of the audience user in the live room, sending the coin drop instruction to the push coin game machine, thereby controlling the push coin
  • the game machine drops the coin and pushes the coin, and obtains the game coin drop data returned by the push coin game machine, and returns a reward to the viewer user who sends the gift according to the game coin drop data, so that the viewer user can pass through the live broadcast room.
  • Sending gifts to play the push-pull game machine providing a new type of live broadcast, enriching the live broadcast form.
  • FIG. 1 is a schematic structural view of a system in an application embodiment
  • FIG. 2 is a flowchart of a method for a live game on a server side in an embodiment of the present application
  • FIG. 3 is a flowchart of a method for playing a live game on the viewer side in the embodiment of the present application
  • FIG. 4 is a flowchart of a method for playing a live game on the side of the push button game machine in the embodiment of the present application;
  • FIG. 5 is a schematic structural diagram of a live broadcast platform server according to Embodiment 3 of the present application.
  • FIG. 6 is a schematic structural diagram of a live broadcast platform server according to Embodiment 4 of the present application.
  • FIG. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
  • FIG. 8 is a schematic structural diagram of a push-pull game machine in an embodiment of the present application.
  • FIG. 9 is a schematic structural diagram of a computer readable storage medium 900 in an embodiment of the present application.
  • the embodiment of the present application solves the technical problem of a single live broadcast type existing in the prior art by providing a live game game method, a server, a device, a push coin game machine and a medium, and provides a new live broadcast type, which enriches Live broadcast form.
  • a method for playing a live game comprising:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • the live broadcast platform server obtains the gift data of the viewer user in the live room
  • the money drop command is sent to the push coin game machine, thereby controlling the push coin game machine to drop the coin and push the coin, and obtaining the push coin game machine to return.
  • Game currency drop data according to the game currency drop data to return a reward to the viewer user who sends the gift, so that the viewer user can play the push coin game machine in the live room by sending gifts, providing a new type
  • the live broadcast type enriches the live broadcast format.
  • the method provided in the embodiment of the present application is applied to the system shown in FIG. 1, as shown in FIG.
  • the live platform server 101, the push coin game machine 102 and the viewer electronic device 103 are included.
  • the live platform server 101 and the viewer electronic device 103 can be connected by wire or wirelessly, which is not limited herein; the live platform server 101 and the push-to-play game machine 102 can also be connected by wire or wirelessly. There are no restrictions.
  • the embodiment provides a method for playing a live game.
  • the method is applied to the live platform server 101, and includes:
  • Step S201 obtaining gift data of a viewer user in a live room
  • Step S202 sending a coin drop instruction to the push coin game machine that communicates with the live broadcast platform server based on the gift data;
  • Step S203 receiving the game currency push data sent by the push coin game machine, wherein the game currency push data is pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction Data of the game currency;
  • Step S204 determining reward data to be returned to the audience user according to the game currency push data.
  • the live broadcast platform server 101 may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • step S201 is executed to obtain the gift data of the audience of the live room.
  • the gift data is used to represent the data that the viewer user sends the gift in the live room, and is sent by the audience electronic device 103 corresponding to the live room to the live platform server 101.
  • the gift data may include the value of the gift or the type of gift sent by the viewer user.
  • the viewer electronic device 103 After receiving the gift giving operation performed by the viewer user in the live room of the live push coin game machine, the viewer electronic device 103 generates and sends the gift data to the live platform server 101 based on the gift giving operation.
  • the gift-giving operation may be an operation in which the viewer user clicks on the gift icon in the live room, or may be an operation in which the viewer user inputs the gift code in the live room, which is not limited herein.
  • step S202 is executed to send a coin drop instruction to the push coin game machine 102 that communicates with the live broadcast platform server based on the gift data.
  • the live broadcast platform server 101 may be set to be connected to one or more push coin game machines 102.
  • Each push coin game machine 102 corresponds to a live broadcast room, and in which live broadcast room the viewer user sends a gift.
  • the money drop instruction is sent to the push coin game machine corresponding to the live room where the gift is sent.
  • the amount of money lost by the money drop instruction is related to the number of times the gift data is received.
  • the live broadcast platform server 101 sends a coin drop command to the push coin game machine 102 every time the gift data is received, and the push coin game machine 102 controls one game currency.
  • the amount of money lost by the money drop instruction is related to the value of the gift received in the gift data.
  • the live broadcast platform server 101 determines the amount of the lost money according to the gift value represented by the gift data, and then sends the money drop instruction carrying the lost money amount to the push
  • the coin game machine 102 the push coin game machine 102 controls the game currency corresponding to the number of coins dropped.
  • step S203 is executed to receive the game currency push data sent by the push coin game machine 102, wherein the game currency push data is the game currency after the money push game machine executes the money drop instruction Stack the data of the game coins pushed down on the platform.
  • the push coin game machine 102 is provided with a coin dropping module, a coin stacking platform and a pushing structure.
  • the push coin game machine 102 receives the money drop instruction, the money drop instruction is executed, and the money drop module is controlled to drop the game currency to the game currency stacking platform; then, the push structure triggers or regular pushes.
  • the game currency stacking the game currency on the platform when the game currency is dropped from the game currency stacking platform, the push coin game machine 102 acquires the game currency of the game currency pushed down from the game currency stacking platform The data is pushed down and the game currency push data is sent to the live broadcast platform server 101.
  • the game currency push data may include: the number of dropped game coins or the weight of the dropped game coins.
  • the inductive component is preset on the coin, and the inductive component is preset on the pusher game machine 102.
  • a chip is set in advance on each coin, and an inductive component capable of sensing the chip is disposed on the push coin gaming machine 102, and when a coin is dropped to the sensing component, the sensing The component can acquire the number of dropped coins by sensing the chip.
  • a weighing component is preset on the pusher game machine 102.
  • the weighing component can be preset on the push coin gaming machine 102, and can be weighed when a game coin is dropped onto the weighing component.
  • the weight of the dropped game currency, and the number of coins dropped can be calculated based on the weight of each game currency.
  • the amount of the dropped game coins can be captured by the camera unit to obtain the game currency push data, which is not limited herein, and is not listed one by one.
  • step S204 is executed to determine the reward data to be returned to the audience user according to the game currency push data.
  • the reward data may be: returning a score to the audience user, or returning a gift to the audience user, or returning a reward to the anchor designated by the audience user, without limitation, and no longer List one by one.
  • the audience user is given a corresponding value according to the number or weight of the pushed down coins, or a fixed reward may be given every time the game currency is pushed down, and there is no limitation here.
  • the implementation since there may be multiple viewer users simultaneously sending gifts in the same live room, in order to avoid the situation in which it is impossible to distinguish the coin that is dropped and the game currency is pushed, the implementation is implemented. For example, it can be set that only one viewer user in the live room can send a gift to control the push coin machine 102 to lose money in a period of time to ensure the benefit of each viewer of the gift. In the specific implementation process, there can be only one user control method in a period of time. The following two examples are as follows:
  • the first type after receiving the gift data, stops receiving gifts sent by other viewer users within a preset time period.
  • the obtaining the gift data of the audience user in the live room includes: monitoring the gift present behavior in the live room; if the gift data of the viewer user is obtained, stopping the acquisition within a preset time period.
  • the data is data of the coin that is pushed down from the coin stacking platform within the preset duration.
  • the game coins that are pushed down within the preset duration belong to, and when the preset duration is started, the gift data is sent to the audience user corresponding to the audience end of the live platform server.
  • the time is divided into a plurality of time slots in advance, and the viewer end of the viewer user who performs the gift giving operation first in each time period can send the gift data to the live platform client 101.
  • the gift in the live room, the gift can be controlled once every 2 minutes to control the push-pull game machine. For example, 12:00-12:02 is a time period, and 12:02-12:04 is a time period.
  • the viewer user who performs the gift-giving operation first in each time period can send the gift data to the live broadcast platform guest.
  • the client, the game currency dropped by the push coin game machine during the time period belongs to the viewer user.
  • the method may further include: receiving the push coin game machine sent by the camera unit.
  • the live video of the camera unit is the push coin game machine; the live video is sent to the audience end corresponding to the live room.
  • an image capturing unit is disposed on the push-pull game machine 102 side, and the image capturing unit uses the push-pull game machine 102 as an image capturing object, and transmits the acquired video of the push-pull game machine to the live broadcast in real time.
  • the platform server 101 and then the live broadcast platform server 101 sends the video to the viewer in the live room corresponding to the push-to-play game machine 102, so that the viewer users entering the live room can be on the viewer-side electronic device.
  • the user can decide whether to send a gift according to the situation of the push-pull game machine, and can see the push-pull game machine pushing the game coin in the live room after sending the gift. process.
  • the user A enters the live room B on the mobile phone; the live room B is playing the live video of the push coin game machine. User A clicks the gift icon on the mobile phone, and sends the gift data to the live platform server 101;
  • the live platform server 101 generates and sends a coin drop instruction to the push coin game machine C corresponding to the Su search live room B;
  • the push coin game machine C executes the money drop instruction, controls the money drop module to drop the game currency to the game currency stacking platform; and then pushes the structure to push the game currency on the game currency stacking platform, when there is a game currency from the place
  • the push coin game machine C acquires the game currency push data, and sends the game currency push data to the live broadcast platform server 101;
  • the live broadcast platform server 101 determines to return to the user A bonus reward according to the game currency push data.
  • the live broadcast platform server obtains the gift data of the viewer user in the live room
  • the money drop command is sent to the push coin game machine, thereby controlling the push coin game machine to drop the coin and push the coin, and obtaining the push coin game machine to return.
  • Game currency drop data according to the game currency drop data to return a reward to the viewer user who sends the gift, so that the viewer user can play the push coin game machine in the live room by sending gifts, providing a new type
  • the live broadcast type enriches the live broadcast format.
  • the present application provides a method for playing a live game on the viewer-side electronic device 103 side in FIG. 1 .
  • Embodiment 2 For details, see Embodiment 2.
  • the present embodiment provides a method for a live game, which is applied to the viewer electronic device 103, and includes:
  • Step S301 receiving a gift giving operation performed by a viewer user in a live room of a live push coin game machine
  • Step S302 sending gift data to the live platform server based on the gift giving operation
  • Step S303 receiving reward data returned by the live broadcast platform server; wherein the bonus data is related to the obtained game currency pushdown data after the push coin game machine executes the money drop instruction; the money drop instruction is The live broadcast platform server transmits an instruction to the push coin game machine based on the gift data.
  • the viewer electronic device 103 can be a desktop computer, a smart phone, a tablet computer or a smart watch, and is not limited herein.
  • the method described in this embodiment is based on the same inventive concept as the method of the live game described in the embodiment of the present application, and the method steps on the side of the viewer-side electronic device 103 have been described in the first embodiment. Based on the method described in Embodiment 1 of the present application, those skilled in the art can understand the specific implementation manner of the method of the present embodiment and various modifications thereof, and therefore, for the sake of brevity of the description, it will not be described in detail herein.
  • the present application provides a method for playing a live game on the side of the push-to-play game machine 102 in FIG. 1, which is described in detail in the third embodiment.
  • the present embodiment provides a method for a live game, which is applied to the push-to-play game machine 102, and includes:
  • Step S401 receiving a money drop instruction sent by a live broadcast platform server
  • Step S402 executing the money drop instruction, dropping the game currency to the game currency stacking platform
  • Step S403 pushing the game coins on the game currency stacking platform, and acquiring the game currency push data of the game coins pushed down from the game currency stacking platform;
  • Step S404 sending the game currency push data to the live broadcast platform server.
  • Embodiment 4 provides an embodiment of the device corresponding to the first embodiment. For details, see Embodiment 4.
  • This embodiment provides a live broadcast platform server, as shown in FIG. 5, including:
  • the obtaining module 501 is configured to obtain the gift data of the audience user in the live room;
  • the sending module 502 is configured to send a coin drop instruction to the push coin game machine that communicates with the live broadcast platform server based on the gift data;
  • the receiving module 503 is configured to receive the game currency push data sent by the push coin game machine, wherein the game currency push data is the game currency stacking platform after the push coin game machine executes the money drop instruction The data of the game currency pushed up;
  • the determining module 504 is configured to determine, according to the game currency push data, reward data that needs to be returned to the audience user.
  • the live broadcast platform server may be a computer device, a cloud, or a computer device group, which is not limited herein.
  • the device introduced in this embodiment is a device used in the method for implementing a live game in the embodiment of the present application. Therefore, those skilled in the art can understand the method of the present embodiment based on the method described in the first embodiment of the present application. The specific implementation of the device and its various variations, so the method in the embodiment of the present application is not described in detail herein. The devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a live broadcast platform server corresponding to the first embodiment. For details, see Embodiment 5.
  • the present embodiment provides a live broadcast platform server, including a memory 610, a processor 620, and a computer program 611 stored on the memory 620 and executable on the processor 620.
  • a live broadcast platform server including a memory 610, a processor 620, and a computer program 611 stored on the memory 620 and executable on the processor 620.
  • the processor 620 executes the computer program 611, Implement the following steps:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • any one of the first embodiment can be implemented.
  • the live broadcast platform server introduced in this embodiment is a straight line in the implementation of the first embodiment of the present application.
  • the devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides an electronic device corresponding to the second embodiment.
  • Embodiment 6 For details, see Embodiment 6.
  • the present embodiment provides an electronic device including a memory 710, a processor 720, and a computer program 711 stored on the memory 720 and operable on the processor 720.
  • the processor 720 implements the computer program 711. The following steps:
  • the bonus data is related to the obtained game currency push data after the push coin game machine executes the money drop instruction
  • the money drop instruction is the live broadcast platform server An instruction sent to the push-to-play game machine based on the gift data.
  • any of the embodiments in the second embodiment may be implemented.
  • the electronic device introduced in this embodiment is a device used in the method for implementing a live game in the second embodiment of the present application. Therefore, those skilled in the art can understand the implementation based on the method described in the second embodiment of the present application. For a specific implementation of the electronic device of the example and various changes thereof, the method in the embodiment of the present application is not described in detail herein.
  • the devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • the present application provides a push coin game machine corresponding to the third embodiment.
  • Embodiment 7 For details, see Embodiment 7.
  • the present embodiment provides a push-pull game machine including a memory 810, a processor 820, and a computer program 811 stored on the memory 820 and executable on the processor 820.
  • the processor 820 executes the computer program 811. The following steps are implemented:
  • any one of the third embodiment can be implemented.
  • the push-pull game machine introduced in this embodiment is a device used in the method for implementing a live game in the third embodiment of the present application, those skilled in the art can understand based on the method described in the third embodiment of the present application.
  • the devices used by those skilled in the art to implement the methods in the embodiments of the present application are all within the scope of the present application.
  • Embodiment 8 Based on the same inventive concept, the present application provides a storage medium corresponding to the first embodiment. For details, see Embodiment 8.
  • the present embodiment provides a computer readable storage medium 900 having stored thereon a computer program 911 that, when executed by a processor, implements the following steps:
  • the game currency push data is a game coin pushed from the game currency stacking platform after the push coin game machine executes the money drop instruction The data;
  • the bonus data to be returned to the viewer user is determined.
  • any one of the first embodiment can be implemented.
  • embodiments of the present invention can be provided as a method, system, or computer program product. Accordingly, the present invention may take the form of an entirely hardware embodiment, an entirely software embodiment, or a combination of software and hardware. Moreover, the invention can take the form of a computer program product embodied on one or more computer-usable storage media (including but not limited to disk storage, CD-ROM, optical storage, etc.) including computer usable program code.
  • computer-usable storage media including but not limited to disk storage, CD-ROM, optical storage, etc.
  • the computer program instructions can also be stored in a computer readable memory that can direct a computer or other programmable data processing device to operate in a particular manner, such that the instructions stored in the computer readable memory produce an article of manufacture comprising the instruction device.
  • the apparatus implements the functions specified in one or more blocks of a flow or a flow and/or block diagram of the flowchart.
  • These computer program instructions can also be loaded onto a computer or other programmable data processing device such that a series of operational steps are performed on a computer or other programmable device to produce computer-implemented processing for execution on a computer or other programmable device.
  • the instructions provide steps for implementing the functions specified in one or more of the flow or in a block or blocks of a flow diagram.

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Abstract

本发明公开了一种直播游戏的方法、服务器、设备、推币游戏机及介质,该方法应用于直播平台服务器中,包括:获取直播房间中观众用户的送礼物数据;基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。本发明解决了现有技术中存在的直播类型单一的技术问题,提供了一种新的直播类型,丰富了直播形式。

Description

一种直播游戏的方法、服务器、设备、推币游戏机及介质 技术领域
本发明涉及互联网技术领域,尤其涉及一种直播游戏的方法、服务器、设备、推币游戏机及介质。
背景技术
由于直播平台的实时性、交互性和娱乐性,越来越多的观众喜欢在直播平台上学习、娱乐和交友。相对的也就有越来越多的主播在直播平台上开设自己的直播房间来积累粉丝和观众。
当前直播平台上提供的直播类型有,网络游戏的直播,唱歌的直播,美食类直播等,往往属于对人物活动现场的直播和对电脑屏幕显示画面的直播。
可见,现有技术中存在直播类型单一的技术问题。
发明内容
本申请实施例通过提供一种直播游戏的方法、服务器、设备、推币游戏机及介质,解决了现有技术中存在的直播类型单一的技术问题。
第一方面,本申请提供了一种直播游戏的方法,所述方法应用于直播平台服务器中,包括:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
可选的,所述获取直播房间中观众用户的送礼物数据,包括:监测所述直播房间中的赠送礼物行为;如果获取到所述观众用户的送礼物数据,则在预设时长内停止获取所述直播房间中的送礼物数据;所述接收所述推币游戏机发送的游戏币推落数据,包括:接收所述推币游戏机发送的游戏币推落数据,所述游戏币推落数据为所述预设时长内从所述游戏币堆放平台上推落的游戏币的数据。
可选的,所述的方法还包括:接收摄像单元发送的所述推币游戏机的直播视频,所述摄像单元的拍摄对象为所述推币游戏机;发送所述直播视频至所述 直播房间对应的观众端。
第二方面,提供一种直播游戏的方法,所述方法应用于观众端中,包括:
接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
基于所述送礼物操作,发送送礼物数据至直播平台服务器;
接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
第三方面,提供一种直播游戏的方法,所述方法应用于推币游戏机中,包括:
接收直播平台服务器发送的掉币指令;
执行所述掉币指令,掉落游戏币至游戏币堆放平台;
推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
发送所述游戏币推落数据至所述直播平台服务器。
第四方面,提供一种直播平台服务器,包括:
获取模块,用于获取直播房间中观众用户的送礼物数据;
发送模块,用于基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收模块,用于接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
确定模块,用于根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
第五方面,提供一种直播平台服务器,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现以下步骤:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
第六方面,提供一种电子设备,包括存储器、处理器及存储在存储器上并 可在处理器上运行的计算机程序,所述处理器执行所述程序时实现以下步骤:
接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
基于所述送礼物操作,发送送礼物数据至直播平台服务器;
接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
第七方面,提供一种推币游戏机,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,所述处理器执行所述程序时实现以下步骤:
接收直播平台服务器发送的掉币指令;
执行所述掉币指令,掉落游戏币至游戏币堆放平台;
推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
发送所述游戏币推落数据至所述直播平台服务器。
第八方面,提供一种计算机可读存储介质,其上存储有计算机程序,该程序被处理器执行时实现以下步骤:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
本申请实施例中提供的一个或多个技术方案,至少具有如下技术效果或优点:
本申请实施例提供的方法、服务器、设备、推币游戏机及介质,设置直播平台服务器在获取直播房间中观众用户的送礼物数据后,发送掉币指令至推币游戏机,从而控制推币游戏机掉币及推币,并获取推币游戏机返回的游戏币掉落数据,根据所述游戏币掉落数据来给发送礼物的观众用户返回奖励,以使得观众用户可以在直播间里通过送礼物来玩推币游戏机,提供了一种新的直播类型,丰富了直播形式。
附图说明
为了更清楚地说明本发明实施例中的技术方案,下面将对实施例描述中所 需要使用的附图作一简单地介绍,显而易见地,下面描述中的附图是本发明的一些实施例,对于本领域普通技术人员来讲,在不付出创造性劳动的前提下,还可以根据这些附图获得其他的附图。
图1为申请实施例中系统的结构示意图;
图2为本申请实施例中服务器侧的直播游戏的方法的流程图;
图3为本申请实施例中观众端侧的直播游戏的方法的流程图;
图4为本申请实施例中推币游戏机侧的直播游戏的方法的流程图;
图5为本申请实施例三中直播平台服务器的结构示意图;
图6为本申请实施例四中直播平台服务器的结构示意图;
图7为本申请实施例中电子设备的结构示意图;
图8为本申请实施例中推币游戏机的结构示意图;
图9为本申请实施例中计算机可读存储介质900的结构示意图。
具体实施方式
本申请实施例通过提供一种直播游戏的方法、服务器、设备、推币游戏机及介质,解决了现有技术中存在的直播类型单一的技术问题,提供了一种新的直播类型,丰富了直播形式。
本申请实施例的技术方案为解决上述技术问题,总体思路如下:
一种直播游戏的方法,所述方法应用于直播平台服务器中,包括:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
具体来讲,设置直播平台服务器在获取直播房间中观众用户的送礼物数据后,发送掉币指令至推币游戏机,从而控制推币游戏机掉币及推币,并获取推币游戏机返回的游戏币掉落数据,根据所述游戏币掉落数据来给发送礼物的观众用户返回奖励,以使得观众用户可以在直播间里通过送礼物来玩推币游戏机,提供了一种新的直播类型,丰富了直播形式。
为了更好的理解上述技术方案,下面将结合说明书附图以及具体的实施方式对上述技术方案进行详细的说明。
本申请实施例提供的方法,应用于图1所示的系统中,如图1所示,该系统 包括直播平台服务器101,推币游戏机102和观众端电子设备103。所述直播平台服务器101与观众端电子设备103之间可以通过有线或无线连接,在此不作限制;所述直播平台服务器101与推币游戏机102之间也可以通过有线或无线连接,在此也不作限制。
实施例一
如图2所示,本实施例提供了一种直播游戏的方法,所述方法应用于直播平台服务器101中,包括:
步骤S201,获取直播房间中观众用户的送礼物数据;
步骤S202,基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
步骤S203,接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
步骤S204,根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
在本申请实施例中,所述直播平台服务器101可以为计算机设备、云端或计算机设备组,在此不作限制。
下面,结合图2来详细介绍本申请提供的直播游戏的方法的详细实施步骤:
首先,执行步骤S201,获取直播房间中观众用户的送礼物数据。
在本申请实施例中,所述送礼物数据是用于表征观众用户在所述直播房间中发送礼物的数据,是所述直播房间对应的观众端电子设备103发送至所述直播平台服务器101的数据。所述送礼物数据可以包括:该观众用户送的礼物的价值或礼物的类型。
具体来讲,观众端电子设备103在接收到观众用户在直播推币游戏机的直播房间中执行的送礼物操作后,会基于所述送礼物操作,生成并发送送礼物数据至直播平台服务器101。其中,所述送礼物操作可以是观众用户点击直播房间中的礼物图标的操作,也可以是观众用户在所述直播房间中输入礼物代码的操作,在此不作限制。
然后,执行步骤S202,基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机102。
在本申请实施例中,可以设置所述直播平台服务器101与一个或多个推币游戏机102连接,每个推币游戏机102对应一个直播房间,所述观众用户在哪个直播房间中发送礼物,就发送掉币指令至该发送礼物的直播房间对应的推币游戏机。
在具体实施过程中,基于所述送礼物数据,发送掉币指令至所述推币游戏机102的形式可以有多种,下面列举两种为例:
第一种,所述掉币指令表征的掉币数量与收到所述送礼物数据的次数相关。
举例来说,所述直播平台服务器101每收到一次所述送礼物数据,会发送一次掉币指令至所述推币游戏机102,所述推币游戏机102会控制掉一枚游戏币。
第二种,所述掉币指令表征的掉币数量与收到所述送礼物数据中的礼物价值相关。
举例来说,所述直播平台服务器101收到所述送礼物数据后,会根据所述礼物数据表征的礼物价值确定掉币数量,再发送携带所述掉币数量的掉币指令至所述推币游戏机102,所述推币游戏机102会控制掉所述掉币数量对应的游戏币。
当然,在具体实施过程中,还可以设置掉币数量随机确定,以进一步增加娱乐性,在此不作限制。
接下来,执行步骤S203,接收所述推币游戏机102发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据。
具体来讲,所述推币游戏机102设置有掉币模块、游戏币堆放平台和推动结构。当推币游戏机102接收到所述掉币指令后,会执行所述掉币指令,控制掉币模块掉落游戏币至游戏币堆放平台;然后,推动结构会触发式或规律性的推动所述游戏币堆放平台上的游戏币,当有游戏币从所述游戏币堆放平台上掉落时,所述推币游戏机102获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据,并发送所述游戏币推落数据至所述直播平台服务器101。
进一步,所述游戏币推落数据可以包括:掉落的游戏币的数量或掉落的游戏币的重量。
在具体实施过程中,所述推币游戏机102获取所述游戏币推落数据的方式有多种,下面列举两种为例:
第一种,在游戏币上预设被感应部件,并在所述推币游戏机102上预设感应部件。
举例来说,预先在每个游戏币上设置芯片,并在所述推币游戏机102上设置能感应所述芯片的感应部件,当有游戏币掉落至所述感应部件时,所述感应部件能通过感应所述芯片,获取掉落的游戏币的数量。
第二种,在所述推币游戏机102上预设称重部件。
举例来说,由于每个游戏币的重量差不多,故可以预先在所述推币游戏机102上预设称重部件,当有游戏币掉落到所述称重部件上时,能称重获取掉落的游戏币的重量,并能根据每块游戏币的单重计算出掉落的游戏币的数量。
当然,在具体实施过程中还可以通过摄像单元拍摄获取掉落的游戏币的数量,来获取所述游戏币推落数据,在此不作限制,也不再一一列举。
再下来,执行步骤S204,根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
在具体实施过程中,所述奖励数据,可以是给所述观众用户返回积分,或给所述观众用户返回礼物,或者给所述观众用户指定的主播返回奖励,在此不作限制,也不再一一列举。
进一步,可以是根据推落的游戏币的数量或重量,给予所述观众用户相对应价值的奖励,也可以每推落一次游戏币,就给予一次固定的奖励,在此也不作限制。
在本申请实施例中,由于在同一个直播房间里可能会有多个观众用户同时发送礼物,为了避免出现不能区分本次掉币和推落的游戏币是属于哪个观众用户的情况,本实施例还设置在一段时间内所述直播房间内只能有一个观众用户可以发送礼物来控制所述推币游戏机102掉币,以保证每个送礼物的观众客户的利益。具体实施过程中,控制一段时间内只能有一个用户控制的方式较多,下面列举两种为例:
第一种,当接收到所述送礼物数据后,即在预设时长内停止接收其他观众用户发送的礼物。
具体来讲,所述获取直播房间中观众用户的送礼物数据,包括:监测所述直播房间中的赠送礼物行为;如果获取到所述观众用户的送礼物数据,则在预设时长内停止获取所述直播房间中的送礼物数据;所述接收所述推币游戏机发送的游戏币推落数据,包括:接收所述推币游戏机发送的游戏币推落数据,所述游戏币推落数据为所述预设时长内从所述游戏币堆放平台上推落的游戏币的数据。
即在所述预设时长内推落的游戏币均属于,该预设时长启动时,发送所述送礼物数据至直播平台服务器的观众端对应的观众用户。
第二种,预先将时间划分为多个时段,每个时段里最先执行送礼操作的观众用户的观众端才能发送所述送礼物数据至直播平台客户端101。
举例来说,设置所述直播房间里,每2分钟可以进行一次送礼物来控制推币游戏机。例如,12:00-12:02为一个时段,12:02-12:04为一个时段。每个时段内最先执行送礼操作的观众用户能将所述送礼物数据发送给直播平台客 户端,该时段内推币游戏机掉落的游戏币均属于该观众用户。
在本申请实施例中,为了提高用户的娱乐性和参与感,便于用户确认是否需要送礼物和选择送礼物的时机,可以设置所述方法还包括:接收摄像单元发送的所述推币游戏机的直播视频,所述摄像单元的拍摄对象为所述推币游戏机;发送所述直播视频至所述直播房间对应的观众端。
具体来讲,即在所述推币游戏机102侧设置有摄像单元,所述摄像单元以所述推币游戏机102为摄像对象,并将获取的推币游戏机的视频实时的传送给直播平台服务器101,再由直播平台服务器101将所述视频发送至所述推币游戏机102对应的直播房间内的观众端,以使进入该直播房间的观众用户,均可以在观众端电子设备上看到所述推币游戏机102的实时视频,便于用户能根据推币游戏机的情况来决定是否发送礼物,并在发送礼物后能在所述直播房间看到推币游戏机推游戏币的过程。
下面,结合图1所示系统,从直播平台服务器101,推币游戏机102和观众端电子设备103互动的角度来以一具体实例说明本申请实施例提供的方法:
首先,用户A在手机上进入直播房间B;所述直播房间B正播放着推币游戏机的实时视频。用户A在手机上点击送礼物图标,则发送送礼物数据至直播平台服务器101;
然后,直播平台服务器101生成并发送掉币指令至苏搜直播房间B对应的推币游戏机C;
接下来,推币游戏机C执行所述掉币指令,控制掉币模块掉落游戏币至游戏币堆放平台;然后推动结构推动所述游戏币堆放平台上的游戏币,当有游戏币从所述游戏币堆放平台上掉落时,所述推币游戏机C获取游戏币推落数据,并发送所述游戏币推落数据至所述直播平台服务器101;
此时,所述推币游戏机C掉币及推币的整个过程会通过摄像单元摄制并实时播放在所述直播房间B内,以使用户A感受到整个推币过程;
然后,所述直播平台服务器101根据所述游戏币推落数据,确定需返回给所述用户A积分奖励。
具体来讲,设置直播平台服务器在获取直播房间中观众用户的送礼物数据后,发送掉币指令至推币游戏机,从而控制推币游戏机掉币及推币,并获取推币游戏机返回的游戏币掉落数据,根据所述游戏币掉落数据来给发送礼物的观众用户返回奖励,以使得观众用户可以在直播间里通过送礼物来玩推币游戏机,提供了一种新的直播类型,丰富了直播形式。
基于同一发明构思,本申请提供了图1中观众端电子设备103侧的直播游戏的方法,详见实施例二。
实施例二
如图3所示,本实施提供了一种直播游戏的方法,所述方法应用于观众端电子设备103中,包括:
步骤S301,接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
步骤S302,基于所述送礼物操作,发送送礼物数据至直播平台服务器;
步骤S303,接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
所述观众端电子设备103可以为台式电脑、智能手机、平板电脑或智能手表,在此不作限制。
由于本实施例所介绍的方法与本申请实施例中介绍的一种直播游戏的方法是基于同一发明构思的,且在介绍实施例一时已经对观众端电子设备103侧的方法步骤进行说明,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的方法的具体实施方式以及其各种变化形式,所以为了说明书的简洁,在此不再详细介绍。
基于同一发明构思,本申请提供了图1中推币游戏机102侧的直播游戏的方法,详见实施例三。
实施例三
如图4所示,本实施提供了一种直播游戏的方法,所述方法应用于推币游戏机102中,包括:
步骤S401,接收直播平台服务器发送的掉币指令;
步骤S402,执行所述掉币指令,掉落游戏币至游戏币堆放平台;
步骤S403,推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
步骤S404,发送所述游戏币推落数据至所述直播平台服务器。
由于本实施例所介绍的方法与本申请实施例中介绍的一种直播游戏的方法是基于同一发明构思的,且在介绍实施例一时已经对推币游戏机102侧的方法步骤进行说明,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的方法的具体实施方式以及其各种变化形式,所以为了说明书的简洁,在此不再详细介绍。
基于同一发明构思,本申请提供了实施例一对应的装置实施例,详见实施例四。
实施例四
本实施例提供了一种直播平台服务器,如图5所示,包括:
获取模块501,用于获取直播房间中观众用户的送礼物数据;
发送模块502,用于基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收模块503,用于接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
确定模块504,用于根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
在本申请实施例中,所述直播平台服务器可以为计算机设备、云端或计算机设备组,在此不作限制。
由于本实施例所介绍的装置为实施本申请实施例中一种直播游戏的方法所采用的设备,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的装置的具体实施方式以及其各种变化形式,所以在此对于该装置如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。
基于同一发明构思,本申请提供了实施例一对应的直播平台服务器,详见实施例五。
实施例五
如图6所示,本实施提供了一种直播平台服务器,包括存储器610、处理器620及存储在存储器620上并可在处理器620上运行的计算机程序611,处理器620执行计算机程序611时实现以下步骤:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
在具体实施过程中,处理器620执行计算机程序611时,可以实现实施例一中任一实施方式。
由于本实施例所介绍的直播平台服务器为实施本申请实施例一中一种直 播游戏的方法所采用的设备,故而基于本申请实施例一中所介绍的方法,本领域所属技术人员能够了解本实施例的直播平台服务器的具体实施方式以及其各种变化形式,所以在此对于该直播平台服务器如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。
基于同一发明构思,本申请提供了实施例二对应的电子设备,详见实施例六。
实施例六
如图7所示,本实施提供了一种电子设备,包括存储器710、处理器720及存储在存储器720上并可在处理器720上运行的计算机程序711,处理器720执行计算机程序711时实现以下步骤:
接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
基于所述送礼物操作,发送送礼物数据至直播平台服务器;
接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
在具体实施过程中,处理器720执行计算机程序711时,可以实现实施例二中任一实施方式。
由于本实施例所介绍的电子设备为实施本申请实施例二中一种直播游戏的方法所采用的设备,故而基于本申请实施例二中所介绍的方法,本领域所属技术人员能够了解本实施例的电子设备的具体实施方式以及其各种变化形式,所以在此对于该电子设备如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。
基于同一发明构思,本申请提供了实施例三对应的推币游戏机,详见实施例七。
实施例七
如图8所示,本实施提供了一种推币游戏机,包括存储器810、处理器820及存储在存储器820上并可在处理器820上运行的计算机程序811,处理器820执行计算机程序811时实现以下步骤:
接收直播平台服务器发送的掉币指令;
执行所述掉币指令,掉落游戏币至游戏币堆放平台;
推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
发送所述游戏币推落数据至所述直播平台服务器。
在具体实施过程中,处理器820执行计算机程序811时,可以实现实施例三中任一实施方式。
由于本实施例所介绍的推币游戏机为实施本申请实施例三中一种直播游戏的方法所采用的设备,故而基于本申请实施例三中所介绍的方法,本领域所属技术人员能够了解本实施例的游戏机的具体实施方式以及其各种变化形式,所以在此对于该游戏机如何实现本申请实施例中的方法不再详细介绍。只要本领域所属技术人员实施本申请实施例中的方法所采用的设备,都属于本申请所欲保护的范围。
基于同一发明构思,本申请提供了实施例一对应的存储介质,详见实施例八。
实施例八
如图9所示,本实施提供了一种计算机可读存储介质900,其上存储有计算机程序911,该计算机程序911被处理器执行时实现以下步骤:
获取直播房间中观众用户的送礼物数据;
基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
在具体实施过程中,该计算机程序911被处理器执行时,可以实现实施例一中任一实施方式。
本领域内的技术人员应明白,本发明的实施例可提供为方法、系统、或计算机程序产品。因此,本发明可采用完全硬件实施例、完全软件实施例、或结合软件和硬件方面的实施例的形式。而且,本发明可采用在一个或多个其中包含有计算机可用程序代码的计算机可用存储介质(包括但不限于磁盘存储器、CD-ROM、光学存储器等)上实施的计算机程序产品的形式。
本发明是参照根据本发明实施例的方法、设备(系统)、和计算机程序产品的流程图和/或方框图来描述的。应理解可由计算机程序指令实现流程图和/或方框图中的每一流程和/或方框、以及流程图和/或方框图中的流程和/或方框的结合。可提供这些计算机程序指令到通用计算机、专用计算机、嵌入式处理机或其他可编程数据处理设备的处理器以产生一个机器,使得通过计算机或其他可编程数据处理设备的处理器执行的指令产生用于实现在流程图一 个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的装置。
这些计算机程序指令也可存储在能引导计算机或其他可编程数据处理设备以特定方式工作的计算机可读存储器中,使得存储在该计算机可读存储器中的指令产生包括指令装置的制造品,该指令装置实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能。
这些计算机程序指令也可装载到计算机或其他可编程数据处理设备上,使得在计算机或其他可编程设备上执行一系列操作步骤以产生计算机实现的处理,从而在计算机或其他可编程设备上执行的指令提供用于实现在流程图一个流程或多个流程和/或方框图一个方框或多个方框中指定的功能的步骤。
尽管已描述了本发明的优选实施例,但本领域内的技术人员一旦得知了基本创造性概念,则可对这些实施例作出另外的变更和修改。所以,所附权利要求意欲解释为包括优选实施例以及落入本发明范围的所有变更和修改。
显然,本领域的技术人员可以对本发明进行各种改动和变型而不脱离本发明的精神和范围。这样,倘若本发明的这些修改和变型属于本发明权利要求及其等同技术的范围之内,则本发明也意图包含这些改动和变型在内。

Claims (10)

  1. 一种直播游戏的方法,其特征在于,所述方法应用于直播平台服务器中,包括:
    获取直播房间中观众用户的送礼物数据;
    基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
    接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
    根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
  2. 如权利要求1所述的方法,其特征在于,
    所述获取直播房间中观众用户的送礼物数据,包括:监测所述直播房间中的赠送礼物行为;如果获取到所述观众用户的送礼物数据,则在预设时长内停止获取所述直播房间中的送礼物数据;
    所述接收所述推币游戏机发送的游戏币推落数据,包括:接收所述推币游戏机发送的游戏币推落数据,所述游戏币推落数据为所述预设时长内从所述游戏币堆放平台上推落的游戏币的数据。
  3. 如权利要求1所述的方法,其特征在于,还包括:
    接收摄像单元发送的所述推币游戏机的直播视频,所述摄像单元的拍摄对象为所述推币游戏机;
    发送所述直播视频至所述直播房间对应的观众端。
  4. 一种直播游戏的方法,其特征在于,所述方法应用于观众端电子设备中,包括:
    接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
    基于所述送礼物操作,发送送礼物数据至直播平台服务器;
    接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
  5. 一种直播游戏的方法,其特征在于,所述方法应用于推币游戏机中,包括:
    接收直播平台服务器发送的掉币指令;
    执行所述掉币指令,掉落游戏币至游戏币堆放平台;
    推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
    发送所述游戏币推落数据至所述直播平台服务器。
  6. 一种直播平台服务器,包括:
    获取模块,用于获取直播房间中观众用户的送礼物数据;
    发送模块,用于基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
    接收模块,用于接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
    确定模块,用于根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
  7. 一种直播平台服务器,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现以下步骤:
    获取直播房间中观众用户的送礼物数据;
    基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
    接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
    根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
  8. 一种电子设备,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现以下步骤:
    接收观众用户在直播推币游戏机的直播房间中执行的送礼物操作;
    基于所述送礼物操作,发送送礼物数据至直播平台服务器;
    接收所述直播平台服务器返回的奖励数据;其中,所述奖励数据与所述推币游戏机执行掉币指令后,获得的游戏币推落数据相关;所述掉币指令为所述直播平台服务器基于所述送礼物数据发送给所述推币游戏机的指令。
  9. 一种推币游戏机,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,其特征在于,所述处理器执行所述程序时实现以下步骤:
    接收直播平台服务器发送的掉币指令;
    执行所述掉币指令,掉落游戏币至游戏币堆放平台;
    推动所述游戏币堆放平台上的游戏币,并获取从所述游戏币堆放平台上推落的游戏币的游戏币推落数据;
    发送所述游戏币推落数据至所述直播平台服务器。
  10. 一种计算机可读存储介质,其上存储有计算机程序,其特征在于,该程序被处理器执行时实现以下步骤:
    获取直播房间中观众用户的送礼物数据;
    基于所述送礼物数据,发送掉币指令至与所述直播平台服务器通信的推币游戏机;
    接收所述推币游戏机发送的游戏币推落数据,其中,所述游戏币推落数据为所述推币游戏机执行所述掉币指令后,从游戏币堆放平台上推落的游戏币的数据;
    根据所述游戏币推落数据,确定需返回给所述观众用户的奖励数据。
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