WO2020052421A1 - 虚拟场景的配置方法和装置、存储介质、电子装置 - Google Patents

虚拟场景的配置方法和装置、存储介质、电子装置 Download PDF

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Publication number
WO2020052421A1
WO2020052421A1 PCT/CN2019/102136 CN2019102136W WO2020052421A1 WO 2020052421 A1 WO2020052421 A1 WO 2020052421A1 CN 2019102136 W CN2019102136 W CN 2019102136W WO 2020052421 A1 WO2020052421 A1 WO 2020052421A1
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WIPO (PCT)
Prior art keywords
scene
terminal
configuration information
scene element
selection
Prior art date
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PCT/CN2019/102136
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English (en)
French (fr)
Inventor
孙大佳
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腾讯科技(深圳)有限公司
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Application filed by 腾讯科技(深圳)有限公司 filed Critical 腾讯科技(深圳)有限公司
Publication of WO2020052421A1 publication Critical patent/WO2020052421A1/zh
Priority to US17/104,646 priority Critical patent/US11541310B2/en
Priority to US17/993,262 priority patent/US11918901B2/en
Priority to US18/410,415 priority patent/US20240189712A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/86Watching games played by other players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/478Supplemental services, e.g. displaying phone caller identification, shopping application
    • H04N21/4781Games
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04NPICTORIAL COMMUNICATION, e.g. TELEVISION
    • H04N21/00Selective content distribution, e.g. interactive television or video on demand [VOD]
    • H04N21/40Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
    • H04N21/47End-user applications
    • H04N21/485End-user interface for client configuration

Definitions

  • the present application relates to the field of the Internet, and in particular, to a method and device for configuring a virtual scene, a storage medium, and an electronic device.
  • the game progress or game logic may need to be changed during the game.
  • players can only implement the settings menu settings before the game starts. This setting The mode of operation is single, which reduces the user experience.
  • the embodiments of the present application provide a method and a device for configuring a virtual scene, a storage medium, and an electronic device, so as to at least solve the technical problem of a relatively simple setting method in the related art.
  • a method for configuring a virtual scene including: obtaining a selection instruction generated by an application running on a first terminal in response to a selection operation triggered by a user, where the selection instruction includes a user-selected instruction. Selected configuration information, the configuration information is used to configure scene elements in a virtual scene; generating instruction information according to the selection instruction, the instruction information is used to indicate a target scene element among multiple scene elements; The application running on the terminal sends instruction information to instruct the application running on the second terminal to display the target scene element in the virtual scene.
  • a method for configuring a virtual scene including:
  • a device for configuring a virtual scene including: a first obtaining unit, configured to obtain a selection instruction generated by an application running on the first terminal in response to a selection operation triggered by a user;
  • the selection instruction includes configuration information selected by a user, and the configuration information is used to configure scene elements in a virtual scene;
  • a generating unit is configured to generate instruction information according to the selection instruction, and the instruction information is used for Indicating a target scene element among a plurality of scene elements;
  • a first sending unit configured to send instruction information to an application running on a second terminal to instruct an application running on the second terminal to display the virtual scene in the virtual scene Target scene element.
  • a device for configuring a virtual scene including: a display unit for displaying a plurality of configuration information obtained from a server, wherein the configuration information is used for the virtual scene. Configuration of scene elements;
  • a detection unit is configured to detect a selection operation on the local end, and a selection instruction is generated in response to the selection operation, and the selection instruction includes configuration information selected by a user to determine a target scene element; an instruction unit is configured to The server sends the selection instruction, and the server determines a target scene element based on the selection instruction and generates instruction information to instruct an application running on the second terminal to display the target scene element in the virtual scene.
  • a storage medium includes a stored computer program, and the computer program executes the foregoing method when running.
  • an electronic device including a memory, a processor, and a computer program stored on the memory and executable on the processor, and the processor executes the foregoing method through the computer program.
  • the first terminal displays a plurality of configuration information obtained from the server, and the configuration information is used to configure scene elements in the virtual scene, such as tactical elements such as flight routes and material richness in the game.
  • the user A selection operation for a scene element may be triggered.
  • the first terminal detects the selection operation, generates a selection instruction carrying the selected configuration information, and sends the selection instruction to the server.
  • the server generates instruction information based on the selection instruction to indicate the multiple scenes.
  • the target scene element then sends instruction information to an application running on the second terminal, instructing the application running on the second terminal to display the target scene element in the virtual scene.
  • FIG. 1 is a schematic diagram of a hardware environment of a method for configuring a virtual scene according to an embodiment of the present application
  • FIG. 2 is a flowchart of an optional virtual scene configuration method according to an embodiment of the present application.
  • FIG. 3 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 4 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 5 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 6 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 7 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 8 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 9 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 10 is a schematic diagram of an optional user interface according to an embodiment of the present application.
  • FIG. 11 is a schematic diagram of an optional configuration scheme according to an embodiment of the present application.
  • FIG. 12 is a schematic diagram of an optional virtual scene configuration apparatus according to an embodiment of the present application.
  • FIG. 13 is a structural block diagram of a terminal according to an embodiment of the present application.
  • 3D game refers to three-dimensional electronic games produced based on three-dimensional computer graphics, including but not limited to online 3D games with multiple players online, single-player 3D games for single-player games, virtual reality game systems based on 3D game systems, And it has universal applicable attributes for the platform, and 3D games in the game console platform, mobile game platform, and PC-side game platform can be included.
  • Tactical competitive game refers to a game in which tactical elements are used to seek victory.
  • Client-side games Traditional online games that rely on download clients to play games on computers, mobile phones and other terminals.
  • Spectators Spectators who watch e-sports matches by using designated client or website pages or offline venues.
  • a method embodiment of a method for configuring a virtual scene is provided.
  • the foregoing method for configuring a virtual scenario may be applied to a hardware environment composed of a server 101 and a terminal 103 (including a first terminal and a second terminal) as shown in FIG. 1.
  • the server 101 is connected to the terminal 103 through the network, and can be used to provide services (such as game services, live broadcast services, etc.) to the terminal 103 or the client installed on the terminal 103, and can be on the server or independent of the server
  • a database 105 is provided to provide a data storage service for the server 101.
  • the above network includes, but is not limited to, a wide area network, a metropolitan area network, or a local area network.
  • the terminal 103 is not limited to a PC, a mobile phone, a tablet computer, or the like.
  • FIG. 2 is a flowchart of an optional method for configuring a virtual scenario according to the embodiment of the present application. As shown in FIG. 2, the method may include The following steps:
  • Step S202 The server obtains a selection instruction generated by an application running on the first terminal in response to a selection operation triggered by a user.
  • the foregoing server may be a server that provides application services for a target application.
  • the target application may be an application capable of providing a virtual scene, such as a game application, a live game application, a medical simulation application, a military simulation application, and the like.
  • the above-mentioned first terminal refers to a terminal that views event information of an event in a virtual scene, that is, a terminal corresponding to an audience.
  • the second terminal corresponds to the first terminal, and the second terminal is capable of participating in the virtual scene.
  • the active terminal that is, the terminal corresponding to the anchor.
  • a user can enter a live broadcast room to initiate a live broadcast.
  • the user is the anchor, and other users enter the live broadcast room to watch the game broadcasted by the anchor through the room number, etc., and other users are the audience of the live broadcast room.
  • viewers in the live broadcast room can also participate in interaction through the interaction module provided by the application when watching the live broadcast content.
  • the selection instruction includes configuration information selected by a user.
  • the foregoing configuration information is used to configure scene elements in a virtual scene, which may be information for configuring scene elements or attributes of scene elements. Multiple configuration information may be considered as There are multiple options in the same interface, and each option has a corresponding configuration event.
  • the configuration event can be an event in the underlying logic of the target application (and is different from the task performed by the target object controlled by the second terminal).
  • a game application can be understood as a game process or a part of a game process.
  • tactical competitive games including but not limited to various materials in the game Distribution, airdrop location determination, tactical elements (or scene elements) such as the delineation of active areas for players, dynamic weather, etc.
  • the above-mentioned multiple scene elements may be any scene elements in the virtual scene, or may be scene elements to be configured.
  • Step S204 The server generates instruction information based on the selection instruction, and the instruction information is used to indicate a target scene element among the multiple scene elements.
  • the server may collect statistics on a plurality of pre-selections according to the selection instructions respectively sent by the applications running on the plurality of first terminals in response to the selection operations sent by different users. Set the number of times each scene element is selected in the scene element, determine the target scene element according to the number of times each scene element is selected in a plurality of preset scene elements, and then generate the indication for indicating the target scene element information.
  • multiple scene elements can be 0.6 times, 0.8 times, 1 times, or 1.2 times the degree of material richness, and the number of times the above scene elements have been selected is 23, 52, 18, and 41. Then, determine that the target scene element is 0.8 times rich. Degree, the indication information generated by the server specifically is 0.8 times the material richness, which indicates the material richness in the current game scene.
  • multiple scene elements may be the initial flight route of the aircraft, including routes 1 to 5, and the number of times the scene elements are selected is 87, 36, 101, 43, 55 in sequence. Then, the target scene element is determined to be route 3.
  • the instruction information generated by the selection instruction is specifically that the initial flight route of the aircraft is route 3.
  • Step S206 The server sends instruction information to an application running on the second terminal to instruct the application running on the second terminal to display the target scene element in the virtual scene.
  • the progress of a game can be affected by the first terminal.
  • the audience is using the designated client or website on the first terminal.
  • you watch an e-sports game on a webpage or in an offline venue you can influence the progress of various games in the e-sports game you are watching through voting and other selection operations.
  • the foregoing embodiment is described by using the method for configuring the virtual scene in the embodiment of the present application as an example by the server 101.
  • the method for configuring the virtual scene in the embodiment of the present application may also be performed by the terminal 103.
  • the difference from the above embodiment is only The execution subject is changed from the server to the terminal.
  • the method for configuring the virtual scene in the embodiment of the present application may also be performed by the server 101 and the terminal 103.
  • the terminal 103 performs one or two steps from step S202 to step S206, and the server performs the remaining steps. Steps: If the terminal 103 executes step S202, the server executes steps S204 to S206.
  • the method for configuring the virtual scenario performed by the terminal 103 in the embodiment of the present application may also be performed by a client installed thereon.
  • the scene element in the virtual scene can be configured through the triggered selection operation on the first terminal, in other words, While the second terminal is running an application that provides a virtual scene, the first terminal can affect the scene elements of the virtual scene, which can solve the technical problem of a relatively simple setting method in the related technology, thereby achieving the technical effect of improving the flexibility of the setting.
  • a viewer may select configuration information (equivalent to performing a selection operation to vote to select a corresponding scene element) among a plurality of configuration information through a selection operation triggered on the first terminal.
  • the first terminal detects a selection operation for multiple configuration information, and generates a selection instruction in response to the selection operation.
  • the selection instruction includes the configuration information selected by the user.
  • the server may obtain the selection instruction and generate the selection instruction according to the selection instruction. Instruction information, sending the instruction information to an application running on the second terminal, and then to the scene elements (such as the flight path of the player character, the material distribution in the virtual scene) in the game scene (that is, the virtual scene) on the player's second terminal Etc.) for configuration.
  • the audience can only watch the player's competition process, and the sense of participation is low.
  • the audience voting function of this scheme the audience can influence the refresh location and various tactical elements of the game through voting. Refreshing the time, thus enhancing the enthusiasm of the audience to watch the game and increasing the stickiness of the audience; and when facing this mechanism, the contestants can use different game strategies according to the situation, thereby enhancing the viewing of the event.
  • audience voting may be implemented in the following manner: A game may be divided into multiple stages, and these multiple stages may include first The first operation phase and the second operation phase (the start time of the second operation phase is not earlier than the end time of the first operation phase), a game (that is, the target task) running on the client is in the first operation phase
  • the server sends configuration information indicating multiple scene elements to the first terminal.
  • the first terminal displays the game information (such as a live game screen) during the first running stage of a game, that is, the viewer watches During the game, the first terminal can also display multiple configuration information to be selected, so that the audience can perform multiple configuration information on the respective first terminal (each configuration information here can be used to configure one or more Scene elements, any two scene elements configured by the configuration information, or attributes of the scene elements are not exactly the same) to perform voting operations, on the second terminal
  • game information such as a live game screen
  • the first terminal can also display multiple configuration information to be selected, so that the audience can perform multiple configuration information on the respective first terminal (each configuration information here can be used to configure one or more Scene elements, any two scene elements configured by the configuration information, or attributes of the scene elements are not exactly the same) to perform voting operations, on the second terminal
  • a game running on the client is in the second running phase
  • multiple configuration information is used to configure the virtual scene of a game, that is, the audience can decide by voting on the game in the subsequent phases of the first running phase.
  • the types of elements configured by the sent configuration information can be mainly divided into the following two types:
  • the element type of multiple scene elements is the first type
  • configuration information indicating multiple scene elements of the first type is sent to multiple first terminals
  • the scene elements of the first type may be Global scene elements (such as global tactical elements in game applications) that affect multiple objects in a virtual scene.
  • Multiple objects are objects controlled by multiple terminals. Each terminal of multiple terminals is used to manipulate multiple objects.
  • One object, multiple terminals include a second terminal, multiple objects include target objects, and scene elements can be global tactical elements, including but not limited to: the initial flight route of the aircraft, the richness of the game's game materials, the geographical distribution of each safety zone, Dynamic weather.
  • the second is that when the element type of the multiple scene elements is the second type, the configuration information indicating the multiple scene elements of the second type is sent to the first terminal, and the scene elements of the second type may be virtual scenes.
  • Random scene elements in the game such as random tactical elements in game applications). Random tactical elements include, but are not limited to: refresh locations of airdrop materials, frequency of airdrop materials, types of airdrop materials, refresh locations and frequency of some advanced materials. Wait.
  • the server may send a specified time point before the application on the second terminal is about to display a scene element.
  • the application running on the first terminal sequentially sends multiple pieces of configuration information of a global scene element.
  • the server may randomly send random to the application running on the first terminal according to the scene correlation between the historical scene elements in the application running on the second terminal and the random scene elements to be displayed. Multiple configuration information for scene elements.
  • the multiple configuration information of this application can be used to configure multiple different scene elements, and these multiple different scene elements can be multiple scene elements of the same type, such as the initial flight route of the aircraft, the richness of the game's game materials, and various security
  • the geographical distribution of the area, etc., these different scene elements can also be multiple scene elements under different types, such as the initial flight route of the aircraft, the richness of the game's game materials, the refresh location of airdrop materials, and the frequency of airdrop materials.
  • the applied multiple configuration information can also be used to configure the same scene elements, such as the configuration of multiple aircraft initial flight routes, the richness of the game's game materials, the geographical distribution of multiple safe areas, and multiple dynamic weather.
  • sending the configuration information used to indicate multiple scene elements of the first type to multiple first terminals includes at least one of the following:
  • the configuration information can be used for Configure the game's game material richness, that is, the amount of material;
  • the transportation means is used to transport multiple Vehicles, including but not limited to aircraft, tanks, cars, etc. Taking aircraft as an example, configuration information can be used to configure the initial flight route of the aircraft;
  • configuration information can be used to configure the geographical distribution of each security zone
  • the configuration information can be used for configuration Options for dynamic weather.
  • the server may uniformly send multiple configuration information of virtual item elements to the application running on the first terminal at a specified time point immediately before the application running on the second terminal displays global game scene elements, Multiple configuration information of at least one element among multiple configuration information of a running track of the virtual transportation vehicle, multiple configuration information of a security area, and multiple configuration information of a weather environment.
  • a distributed voting method may be adopted: all the first terminals running the application will be used Divided into two categories; sending multiple types of configuration information for the scene elements in the virtual scene to the application running on the first terminal of the first category to the first terminal of the second category
  • the running application sends multiple second-type configuration information for scene elements in the virtual scene, and the first-type configuration information and the second-type configuration information are respectively for the scene elements in the virtual scene. Different attribute configurations.
  • the server may send the first configuration information of the multiple configuration information to a part of all the first terminals, and send the second configuration information of the multiple configuration information to another part of the first terminals,
  • the first configuration information and the second configuration information have different types of props and / or prop attributes configured in the virtual scene, for example, the prop configured by the first configuration information is an airplane, and the prop configured by the second configuration information is a tank; the first configuration The number of aircraft configured by the information is 1.2 * X (X is a given base), and the number of aircraft configured by the second configuration information is 1.5 * X.
  • the server when the server sends configuration information indicating multiple scene elements of the second type to the first terminal: the first configuration information of the multiple configuration information may be sent to a part of all the first terminals, any two The first configuration information has different types of props configured in the virtual scene; multiple second configuration information is sent to another part of all the first terminals, and any two second configuration information have different positions of the props configured in the virtual scene .
  • the server generates instruction information based on the selection instruction, and the instruction information is used to indicate a target scene element among multiple scene elements.
  • each first terminal can trigger a selection operation; determine the target scene element in the multiple scene elements according to the number of times each scene element is selected in the multiple scene elements; generate a target scene element for indicating the target scene element Instructions.
  • multiple selection operations are triggered on multiple first terminals, respectively, including: using the scene element that has been selected the most times by the multiple selection operations as the target scene element, that is, statistics. The number of times each scene element is voted, with the highest vote as the target task; or, the weight ki of each scene element is determined according to the number of times each scene element is selected by multiple selection operations in multiple scene elements (ki represents the first weight of i tasks), to obtain a reference value according to the weighted summation of the parameters configured for each scene element and the weight of each scene element, and determine the scene element whose parameter is closest to the reference value as the Target scene element.
  • the product of each scene element's weight determines the target scene element in multiple scene elements.
  • the parameter mi (mi is the parameter configured for the i-th scene element) configured for each scene element can be confirmed according to the actual situation, such as Number of items, position of items, etc., then calculate n represents the number of tasks, and the scene element whose parameter is closest to f is used as the target scene element.
  • the server sends the instruction information to the client installed on the second terminal to instruct the client to display the target scene element in the virtual scene, and the second terminal is used to manipulate the virtual displayed on the client.
  • the second terminal is different from the first terminal.
  • the server sends the instruction information to the browser installed on the second terminal to instruct the browser to display the target in a virtual scene. Scene elements.
  • the server may send feedback information to the application running on the first terminal, and the feedback information is used to feedback the scene selected by the user indicated by the selection instruction. Whether the element is the target scene element.
  • the method for configuring a virtual scene in the embodiment of the present application may be executed by a first terminal, and the method may include the following steps:
  • step 1 multiple configuration information obtained from the server is displayed, wherein the configuration information is used to configure scene elements in the virtual scene.
  • displaying multiple configuration information obtained from the server when the target task running on the client is in the first running phase, obtaining and displaying multiple configuration information from the server;
  • step 2 a selection operation for the plurality of configuration information is detected, and a selection instruction is generated in response to the selection operation.
  • the selection instruction includes configuration information selected by a user for determining a target scene element.
  • Step 3 Send the selection instruction to the server, and the server determines a target scene element based on the selection instruction and generates instruction information to instruct an application running on the second terminal to display the target in the virtual scene. Scene elements.
  • instructing the client on the second terminal by the server to display the target scene element in the virtual scene includes: instructing the client by the server to display the target in the virtual scene when the running target task is in the second running stage.
  • displaying the plurality of configuration information obtained from the server includes: when the application running on the second terminal is in a preset first running phase, a scene element selection page pops up on an application page of an application running on the local terminal Displaying a plurality of configuration information obtained from the server on the scene element selection page.
  • the first terminal may pop up a scene element selection page on the application page of the application running on the local terminal, and sequentially display each obtained from the server. Multiple configuration information for global scene elements.
  • the first terminal may also receive multiple configuration information of the random scene element randomly sent by the server according to the scene correlation between the historical scene element and the random scene element to be displayed in the application running on the second terminal, A scene element selection page pops up on an application page of an application running on the local end, and multiple configuration information of the random scene element is displayed on the scene element selection page.
  • displaying multiple configuration information of the random scene element on the scene element selection page may specifically display at least one of the following on the scene element selection page: multiple configuration information of a virtual prop element, virtual Multiple configuration information of the running trajectory of the vehicle, multiple configuration information of the safe area, and multiple configuration information of the weather environment.
  • the element type of the plurality of scene elements is the first type
  • multiple configuration information used to represent the plurality of scene elements of the first type are displayed on the first terminal
  • the scene elements of the first type are used to represent Global elements that affect multiple objects in a virtual scene
  • multiple objects are objects controlled by multiple terminals, each terminal of the multiple terminals is used to manipulate one of the multiple objects, and multiple terminals include a second terminal
  • the plurality of objects include a target object; and / or, when the element type of the plurality of scene elements is the second type, displaying on the first terminal multiple configuration information for representing the plurality of scene elements of the second type,
  • the second type of scene element is used to represent a random element in a virtual scene.
  • Displaying multiple pieces of configuration information for representing a plurality of scene elements of the second type on the first terminal includes at least one of the following: displaying multiple pieces of configuration information for configuring a prop in a virtual scene on the first terminal, where: Any two pieces of multiple pieces of configuration information have different numbers of props configured in the virtual scene; multiple pieces of configuration information used to configure the running trajectory of the vehicle in the virtual scene are displayed on the first terminal. Any two pieces of configuration information in the configuration information have different running trajectories configured in the virtual scene.
  • the transportation means is used to transport multiple objects; multiple configurations for configuring the security zone in the virtual scene are displayed on the first terminal.
  • any two pieces of configuration information of different configuration information have different security areas configured in the virtual scene, and the security area is an area where the virtual scene does not cause damage to the life attributes of multiple objects; it is displayed on the first terminal
  • the first terminal may further obtain feedback information sent by the server, and display the feedback information through the application running on the first terminal, where: The feedback information is used to feedback whether the scene element selected by the user indicated by the selection instruction is a target scene element.
  • the method for configuring a virtual scene in the embodiment of the present application may be executed by a second terminal, and the method may include the following steps:
  • Step 1 The second terminal obtains instruction information sent by the server, where the instruction information is generated by the server from configuration information selected from multiple configuration information according to a selection operation of the first terminal, and the configuration information is used for scene elements in the virtual scene. Configure it.
  • the instruction information may be acquired when the target task running on the client is in a first running phase.
  • Step 2 Display the target scene element in the virtual scene according to the instruction information on the client of the second terminal.
  • the second terminal is used to manipulate the target object in the virtual scene displayed on the client.
  • the second terminal is different from First terminal.
  • the target scene element is configured in the virtual scene of the target task to display the target scene element in the virtual scene.
  • the start time is not earlier than the end time of the first operating phase.
  • the tactical element selection page When viewers watch this game event through the live client or live website, the tactical element selection page will pop up from the client or the webpage from time to time during the game.
  • the tactical elements mainly include two categories: global tactical elements and random tactical elements. .
  • the global tactical element is a tactical element that affects all participants.
  • the selection interface will pop up periodically when this element is required to function.
  • the random tactical elements will pop up a selection interface for the audience to choose according to the category size, and finally determine the specific items of the random tactical elements.
  • the above-mentioned global tactical elements may include: the initial flight route of the aircraft, the richness of the game's game materials, the geographical distribution of each safe area, and dynamic weather.
  • the audience When watching the game of this round, the audience will vote in real time (that is, perform a selection operation) on their alternatives 40 seconds before the tactical elements (equivalent to the first operation stage described above), and the voting results will always determine the tactical elements. As a result, the audience will have 30 seconds to vote on the alternatives, and the option with the most votes will be the result of this tactical element.
  • the game's game material richness pops up five alternatives, which are 0.6 times, 0.8 times, 1 times, 1.2 times, 1.4 times the normal richness of materials.
  • the server will allocate the materials according to the full number of votes selected by the audience.
  • the initial flight route of the aircraft can pop up a map interface on the viewer viewing interface to display multiple (such as five) different route flight routes and pop up options corresponding to the route.
  • the server will count the number of votes cast by the audience. The most routes are routed.
  • the geographical distribution of each security area 40 seconds before the refresh of each security area, the map interface pops up on the live interface to display multiple (such as five) different geographical location options for the next security area refresh.
  • the server After the audience chooses, the server will refresh the security zone according to the geographical distribution of the security zone with the most votes from the audience.
  • the above-mentioned random tactical elements may include: the refresh location of airdrops, the frequency of airdrops, the types of items that are dropped, the refresh locations and frequencies of some advanced materials, and the refresh locations and frequencies of advanced materials in random tactics. , It can appear immediately following the game's game material richness option in the global tactics element, and the refresh location and inclusion type of the airdrop can appear randomly in the game.
  • the voting method of the above global tactical elements is not suitable. Therefore, the decentralized voting method can be adopted, that is, the audience is randomly divided into 2N groups. Each 2 groups of audiences are responsible for the refresh location and category of a high-level material.
  • An optional operation method is as follows:
  • the system randomly divides the audience into 2N groups.
  • the 2N groups of viewers determine the refresh locations and categories of the N high-level materials distributed by the game. Each group of viewers determines a high-level material, and one of the two groups of viewers determines the The refresh location of the item, as shown in Figure 7, the system will give five alternative points in the map in this group, the audience voted to select the refresh location of this item, the refresh location is the highest point for the vote, and the other group
  • the audience decides the refresh category of the item, and the system gives five random alternatives for advanced materials. As shown in Figure 8, the audience voted for the refresh category of this item, and the refresh category is the highest category.
  • this option pops up randomly during the first round of watching the game.
  • the audience needs to make two selections each time: as shown in Figure 9 and Figure 10, select the airdrop location and the airdrop containing items, among which The airdrop includes different combinations of pre-configured items.
  • the server will deliver the airdrop according to the location and type that the audience chooses most.
  • the server As shown in FIG. 11, the server generates the tactical element options and sends them to the live broadcast terminal. Data, such as statistics players choose to send to the server.
  • the server is responsible for generating relevant options and generating relevant tactical elements according to the results sent by the live broadcast end.
  • Step 1 The server generates tactical element options and sends them to the live broadcast end.
  • the server can monitor the stage of the target application client in real time (that is, the first operation stage) to determine whether there is a subsequent stage that needs to configure tactical elements (that is, the second operation stage), such as determining that the first operation stage requires voting (That is, there are elements that need to be configured in the second operation stage), then the tactical elements (or scene elements) that need to be voted in the next stage are obtained, and multiple configuration information indicating the scene elements to be configured (number or attributes) is generated And send the tactical element to each live broadcast terminal (that is, the live broadcast terminal on the first terminal) in the form of configuration information.
  • Step 2 Each first terminal votes within the valid time (such as the content of the time period in the first operation phase or before the second operation phase arrives), that is, selects the configuration information. After completing the selection, the first terminal will select the selected information. The configuration information is sent to the server.
  • step 3 the server counts the votes within the valid time to determine the final voting result, that is, the final selected scene element.
  • Step 4 Before the second operation phase arrives, the server sends instruction information indicating the target scene element to each second terminal to display the target scene element in the virtual scene of the second terminal when the second operation phase arrives. .
  • the general audience ’s sense of participation in e-sports events will increase, which will attract more game viewers to become potential game users, which will make the promotion of e-sports events more widespread, and the audience ’s voting will make the events more random and topical. , To enhance the audience viewing experience.
  • the method according to the above embodiments can be implemented by means of software plus a necessary universal hardware platform, and of course, also by hardware, but in many cases the former is Better implementation.
  • the technical solution of this application that is essentially or contributes to the existing technology can be embodied in the form of a software product, which is stored in a storage medium (such as ROM / RAM, magnetic disk, The optical disc) includes several instructions for causing a terminal device (which may be a mobile phone, a computer, a server, or a network device, etc.) to execute the methods described in the embodiments of the present application.
  • a terminal device which may be a mobile phone, a computer, a server, or a network device, etc.
  • FIG. 12 is a schematic diagram of an optional virtual scene configuration apparatus according to an embodiment of the present application. As shown in FIG. 12, the apparatus may include:
  • a first obtaining unit 1201 is configured to obtain a selection instruction generated by an application running on a first terminal in response to a selection operation triggered by a user, where the selection instruction includes configuration information selected by a user, and the configuration information is used for a virtual scene. Scene elements.
  • the generating unit 1203 is configured to generate instruction information according to the selection instruction, where the instruction information is used to indicate a target scene element among multiple scene elements.
  • the first sending unit 1205 is configured to send instruction information to an application running on the second terminal, to instruct the application running on the second terminal to display the target scene element in the virtual scene.
  • first obtaining unit 1201 in this embodiment may be used to execute step S202 in the embodiment of the present application
  • the generating unit 1203 in this embodiment may be used to execute step S204 in the embodiment of the present application
  • the first sending unit 1205 in the embodiment may be configured to perform step S206 in the embodiment of the present application.
  • the scene element in the virtual scene can be configured through the triggered selection operation on the first terminal, in other words, on the second terminal
  • the first terminal can affect the scene elements of the virtual scene, and can solve the technical problem of a relatively simple setting method in related technologies, thereby achieving the technical effect of improving the flexibility of the setting.
  • the generating unit 1203 may be configured to:
  • the apparatus of the present application may further include: a second sending unit, configured to:
  • the application running on the second terminal When the application running on the second terminal is in a preset first running stage, the application is run on the first terminal at a specified time point immediately before the application on the second terminal displays scene elements.
  • the application sends multiple configuration information of global scene elements in sequence; and / or,
  • the second sending unit is specifically configured to:
  • the application running on the second terminal is to be sent to the application running on the first terminal at a specified time point immediately before the global game scene element is displayed, and the application running on the first terminal sends multiple configuration information of the virtual prop element and the operation of the virtual transportation means.
  • the apparatus of the present application may further include: a third sending unit, configured to:
  • the generating unit 1203 is specifically configured to:
  • Determining the respective weights of each scene element according to the number of times each scene element is selected in a plurality of preset scene elements, and according to the parameters configured for each scene element and the weight of each scene element A weighted sum is used to obtain a reference value, and a scene element whose parameter is closest to the reference value is determined as the target scene element.
  • the apparatus of the present application may further include a feedback unit configured to send feedback information to the application running on the first terminal, where the feedback information is used to feedback whether the scene element selected by the user indicated by the selection instruction is Target scene element.
  • a feedback unit configured to send feedback information to the application running on the first terminal, where the feedback information is used to feedback whether the scene element selected by the user indicated by the selection instruction is Target scene element.
  • a device for configuring a virtual scene for implementing the method for configuring a virtual scene is also provided, and the device may be used for a first terminal.
  • the device may include:
  • the display unit is configured to display a plurality of configuration information obtained from the server, wherein the configuration information is used to configure scene elements in the virtual scene.
  • a detection unit configured to detect a selection operation on the local end, and generate a selection instruction in response to the selection operation, where the selection instruction includes configuration information selected by a user for determining a target scene element;
  • An instruction unit configured to send the selection instruction to the server, and determine, by the server, a target scene element based on the selection instruction and generate instruction information, so as to instruct an application running on the second terminal to display an office in the virtual scene Describe the target scene element.
  • the indicating unit may be further configured to instruct the client through the server to display the target scene element in the virtual scene when the running target task is in the second running phase, where the start time of the second running phase is not early At the end of the first run phase.
  • the display unit is used for:
  • a scene element selection page pops up on the application page of the application running on the local terminal, and the scene element selection page displays multiple information obtained from the server. Configuration information.
  • the display unit is specifically configured to:
  • a scene element selection page pops up on the application page of the application running on the local terminal, and sequentially displays multiple configurations of each global scene element obtained from the server.
  • Information and / or,
  • the display unit is specifically configured to display at least one of the following on the scene element selection page:
  • Multiple configuration information of the virtual prop element multiple configuration information of the running track of the virtual vehicle, multiple configuration information of the safe area, and multiple configuration information of the weather environment.
  • the display unit may be further configured to obtain feedback information sent by the server, where the feedback information is used to feedback whether a scene element selected by the user indicated in the selection instruction is the target scene element, and the running through the first terminal is performed by the The application displays the feedback information.
  • a device for configuring a virtual scene for implementing the method for configuring a virtual scene is also provided, and the device may be used for a second terminal.
  • the device may include:
  • a second obtaining unit is configured to obtain instruction information sent by the server, where the instruction information is generated by the server from configuration information selected from multiple configuration information according to a selection operation of the first terminal, and the configuration information is used for a scenario in a virtual scenario. Element for configuration.
  • the second obtaining unit may be further configured to obtain the instruction information when the target task running on the client is in the first running stage.
  • a scene display unit is configured to display a target scene element of a plurality of scene elements in a virtual scene according to the instruction information on the client of the second terminal, where the second terminal is used to manipulate the virtual scene displayed on the client In the target object, the second terminal is different from the first terminal.
  • the scene display unit can also be used in the case where the target task running on the client is in the second running stage, configure the target scene element in the virtual scene of the target task to display the target scene element in the virtual scene, and the second running stage
  • the start time is not earlier than the end time of the first run phase.
  • the tactical element selection page When the player watches this game event through the live client or live website, the tactical element selection page will pop up from the client or the webpage from time to time during the game.
  • the tactical element mainly includes two categories: global tactical element and random tactical element. .
  • the global tactical element is a tactical element that affects all participants.
  • the selection interface will pop up periodically when this element is required to function.
  • the random tactical elements will pop up a selection interface for players to choose according to the category size, and finally determine the specific items of the random tactical elements.
  • the general audience ’s sense of participation in e-sports events will increase, which will attract more game viewers to become potential game users, which will make the promotion of e-sports events more widespread, and the audience ’s voting will make the events more random and topical. , To enhance the audience viewing experience.
  • the above modules can be run in a hardware environment as shown in FIG. 1, and can be implemented by software or hardware, wherein the hardware environment includes a network environment.
  • a server or a terminal for implementing the method for configuring a virtual scenario is also provided.
  • FIG. 13 is a structural block diagram of a server according to an embodiment of the present application.
  • the server may include: one or more (only one shown in the figure) a processor 1301, a memory 1303, and a transmission device 1305.
  • the server may further include an input / output device 1307.
  • the memory 1303 may be used to store software programs and modules, such as program instructions / modules corresponding to the virtual scene configuration method and device in the embodiments of the present application.
  • the processor 1301 runs the software programs and modules stored in the memory 1303, thereby Execute various functional applications and data processing, that is, implement the configuration method of the above-mentioned virtual scene.
  • the memory 1303 may include a high-speed random access memory, and may further include a non-volatile memory, such as one or more magnetic storage devices, a flash memory, or other non-volatile solid-state memory.
  • the memory 1303 may further include a memory remotely disposed with respect to the processor 1301, and these remote memories may be connected to a server through a network. Examples of the above network include, but are not limited to, the Internet, an intranet, a local area network, a mobile communication network, and combinations thereof.
  • the above-mentioned transmission device 1305 is used to receive or send data through a network, and may also be used for data transmission between a processor and a memory. Specific examples of the foregoing network may include a wired network and a wireless network.
  • the transmission device 1305 includes a network adapter (Network Interface Controller, NIC), which can be connected to other network devices and routers through a network cable so as to communicate with the Internet or a local area network.
  • the transmission device 1305 is a radio frequency (RF) module, which is used to communicate with the Internet in a wireless manner.
  • RF radio frequency
  • the memory 1303 is configured to store an application program.
  • the processor 1301 may call the application program stored in the memory 1303 through the transmission device 1305 to perform the following steps:
  • the processor 1301 is further configured to perform the following steps:
  • the terminal provided by the implementation of the present application for implementing the method for configuring the virtual scene may refer to FIG. 13 described above, and further includes a display on the basis of the structure shown in FIG. 13;
  • the display is used to display a plurality of configuration information obtained from a server, wherein the configuration information is used to configure scene elements in a virtual scene;
  • the processor may call the application program stored in the memory 1303 through the transmission device 1305 to perform the following steps:
  • the structure shown in FIG. 13 is only a schematic, and the terminal may be a smart phone (such as an Android phone, an iOS phone, etc.), a tablet computer, a handheld computer, and a mobile Internet device (Mobile Internet Devices, MID), PAD and other terminal equipment.
  • FIG. 13 does not limit the structure of the electronic device.
  • the terminal may further include more or less components (such as a network interface, a display device, etc.) than those shown in FIG. 13, or have a different configuration from that shown in FIG. 13.
  • the program may be stored in a computer-readable storage medium, and the storage medium may be Including: flash disk, read-only memory (ROM), random access memory (RAM), magnetic disk or optical disk, etc.
  • An embodiment of the present application further provides a storage medium.
  • the foregoing storage medium may be used for program code that executes a method for configuring a virtual scene.
  • the storage medium may be located on at least one network device among multiple network devices in the network shown in the foregoing embodiment.
  • the foregoing storage medium may include, but is not limited to, a U disk, a read-only memory (ROM, Read-Only Memory), a random access memory (RAM, Random Access Memory), a mobile hard disk, and a magnetic disk.
  • Various media such as discs or optical discs that can store program codes.
  • the integrated unit in the foregoing embodiment When the integrated unit in the foregoing embodiment is implemented in the form of a software functional unit and sold or used as an independent product, it may be stored in the computer-readable storage medium.
  • the technical solution of the present application is essentially a part that contributes to the existing technology or all or part of the technical solution may be embodied in the form of a software product, which is stored in a storage medium.
  • Several instructions are included to enable one or more computer devices (which may be personal computers, servers, or network devices, etc.) to perform all or part of the steps of the method described in the embodiments of the present application.
  • the disclosed client can be implemented in other ways.
  • the device embodiments described above are only schematic.
  • the division of the unit is only a logical function division.
  • multiple units or components may be combined or may be combined. Integration into another system, or some features can be ignored or not implemented.
  • the displayed or discussed mutual coupling or direct coupling or communication connection may be indirect coupling or communication connection through some interfaces, units or modules, and may be electrical or other forms.
  • the units described as separate components may or may not be physically separated, and the components displayed as units may or may not be physical units, may be located in one place, or may be distributed on multiple network units. Some or all of the units may be selected according to actual needs to achieve the objective of the solution of this embodiment.
  • each functional unit in each embodiment of the present application may be integrated into one processing unit, or each of the units may exist separately physically, or two or more units may be integrated into one unit.
  • the above integrated unit may be implemented in the form of hardware or in the form of software functional unit.

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Abstract

虚拟场景的配置方法和装置、存储介质、电子装置。方法包括:获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;根据所述选择指令生成指示信息,所述指示信息用于指示多个场景元素中的目标场景元素;向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。本申请解决了相关技术中设置方式较为单一的技术问题。

Description

虚拟场景的配置方法和装置、存储介质、电子装置
本申请要求于2018年09月13日提交中国专利局、申请号为201811070484.1、申请名称为“虚拟场景的配置方法和装置、存储介质、电子装置”的中国专利申请的优先权,其全部内容通过引用结合在本申请中。
技术领域
本申请涉及互联网领域,具体而言,涉及一种虚拟场景的配置方法和装置、存储介质、电子装置。
背景技术
随着多媒体技术的发展和无线网络的普及,人们的娱乐活动变得越来越丰富,如通过手持式媒体设备联网玩游戏、通过电脑玩单机或者联网游戏,游戏类型多种多样,如弹幕射击游戏、冒险游戏、模拟游戏、角色扮演游戏、休闲棋牌游戏和其它游戏等。
在大部分类型的游戏中,如在3D类游戏中进行游戏时,在游戏过程中可能会需要改变游戏进程或游戏逻辑,目前玩家只能在游戏开始前通过设置菜单的设置实现,这种设置方式操作方式单一,降低了用户体验。
针对上述的问题,目前尚未提出有效的解决方案。
发明内容
本申请实施例提供了一种虚拟场景的配置方法和装置、存储介质、电子装置,以至少解决相关技术中设置方式较为单一的技术问题。
根据本申请实施例的一个方面,提供了一种虚拟场景的配置方法,包括:获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;根据所述选择指令生成指示信息,所述指示信息用于指示 多个场景元素中的目标场景元素;向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
根据本申请实施例的一个方面,提供了一种虚拟场景的配置方法,包括:
展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置;
检测针对所述多个配置信息的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;
向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
根据本申请实施例的另一方面,还提供了一种虚拟场景的配置装置,包括:第一获取单元,用于获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;生成单元,用于根据所述选择指令生成指示信息,所述指示信息用于指示多个场景元素中的目标场景元素;第一发送单元,用于向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
根据本申请实施例的另一方面,还提供了一种虚拟场景的配置装置,包括:展示单元,用于展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置;
检测单元,用于检测在本端上的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;指示单元,用于向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
根据本申请实施例的另一方面,还提供了一种存储介质,该存储介质包括存储的计算机程序,所述计算机程序运行时执行上述的方法。
根据本申请实施例的另一方面,还提供了一种电子装置,包括存储器、处理器及存储在存储器上并可在处理器上运行的计算机程序,处理器通过计算机 程序执行上述的方法。
在本申请实施例中,第一终端展示从服务器获取的多个配置信息,该配置信息用于对虚拟场景中的场景元素,如游戏中的飞行航线、物资丰富程度等战术元素进行配置,用户可以触发针对场景元素的选择操作,第一终端检测上述选择操作,生成携带有被选中的配置信息的选择指令,向服务器发送选择指令,服务器基于上述选择指令生成指示信息以指示多个场景中的目标场景元素,然后向第二终端上运行的应用发送指示信息,指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。通过在应用运行过程中由用户参与以决定最终的配置信息,代替在游戏运行前预先设置的反式,提升了配置的灵活性,而且提高了用户积极性和参与度,有利于应用推广。
附图说明
此处所说明的附图用来提供对本申请的进一步理解,构成本申请的一部分,本申请的示意性实施例及其说明用于解释本申请,并不构成对本申请的不当限定。在附图中:
图1是根据本申请实施例的虚拟场景的配置方法的硬件环境的示意图;
图2是根据本申请实施例的一种可选的虚拟场景的配置方法的流程图;
图3是根据本申请实施例的一种可选的用户界面的示意图;
图4是根据本申请实施例的一种可选的用户界面的示意图;
图5是根据本申请实施例的一种可选的用户界面的示意图;
图6是根据本申请实施例的一种可选的用户界面的示意图;
图7是根据本申请实施例的一种可选的用户界面的示意图;
图8是根据本申请实施例的一种可选的用户界面的示意图;
图9是根据本申请实施例的一种可选的用户界面的示意图;
图10是根据本申请实施例的一种可选的用户界面的示意图;
图11是根据本申请实施例的一种可选的配置方案的示意图;
图12是根据本申请实施例的一种可选的虚拟场景的配置装置的示意图;以及,
图13是根据本申请实施例的一种终端的结构框图。
具体实施方式
为了使本技术领域的人员更好地理解本申请方案,下面将结合本申请实施例中的附图,对本申请实施例中的技术方案进行清楚、完整地描述,显然,所描述的实施例仅仅是本申请一部分的实施例,而不是全部的实施例。基于本申请中的实施例,本领域普通技术人员在没有做出创造性劳动前提下所获得的所有其他实施例,都应当属于本申请保护的范围。
需要说明的是,本申请的说明书和权利要求书及上述附图中的术语“第一”、“第二”等是用于区别类似的对象,而不必用于描述特定的顺序或先后次序。应该理解这样使用的数据在适当情况下可以互换,以便这里描述的本申请的实施例能够以除了在这里图示或描述的那些以外的顺序实施。此外,术语“包括”和“具有”以及他们的任何变形,意图在于覆盖不排他的包含,例如,包含了一系列步骤或单元的过程、方法、系统、产品或设备不必限于清楚地列出的那些步骤或单元,而是可包括没有清楚地列出的或对于这些过程、方法、产品或设备固有的其它步骤或单元。
首先,在对本申请实施例进行描述的过程中出现的部分名词或者术语适用于如下解释:
3D游戏:指以三维计算机图形为基础制作的立体电子游戏,包括但不限于多人在线联机的网络3D游戏、单人进行游戏的单人3D游戏,基于3D游戏系统建立的虚拟现实游戏系统,并且对平台具有通用适用属性,游戏主机平台、手机游戏平台、PC端游戏平台内的3D游戏都可包含在内。
战术竞技游戏:指通过战术元素对抗以寻求胜利的游戏。
客户端游戏:传统的依靠下载客户端,在电脑、手机等终端上进行游戏的网络游戏。
观众:指通过使用指定客户端或网站页面或者在线下场馆观看电子竞技比赛赛事的观众。
根据本申请实施例的一方面,提供了一种虚拟场景的配置方法的方法实施例。
可选地,在本实施例中,上述虚拟场景的配置方法可以应用于如图1所示的由服务器101和终端103(包括第一终端和第二终端)所构成的硬件环境中。 如图1所示,服务器101通过网络与终端103进行连接,可用于为终端103或终端103上安装的客户端提供服务(如游戏服务、赛事直播服务等),可在服务器上或独立于服务器设置数据库105,用于为服务器101提供数据存储服务,上述网络包括但不限于:广域网、城域网或局域网,终端103并不限定于PC、手机、平板电脑等。
本申请实施例的虚拟场景的配置方法可以由服务器101来执行,图2是根据本申请实施例的一种可选的虚拟场景的配置方法的流程图,如图2所示,该方法可以包括以下步骤:
步骤S202,服务器获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令。
上述的服务器可以是为目标应用提供应用服务的服务器,目标应用可以为能够提供虚拟场景的应用,如游戏应用、赛事直播应用、医学仿真应用、军事仿真应用等,后续以游戏应用为例进行说明;上述的第一终端是指观看虚拟场景中活动的活动信息的终端,即观众对应的终端,与上述第一终端相对应的是第二终端,第二终端是能够在虚拟场景中之间参与活动的终端,即主播对应的终端。
例如,在游戏应用中,用户可以进入直播间发起直播,此时该用户即为主播,其他用户通过房间号等进入该直播间观看主播所直播的游戏过程,其他用户即为该直播间的观众。需要说明的是,直播间的观众在观看直播内容时还可可以通过应用提供的互动模块参与互动。
所述选择指令中包括被用户选中的配置信息,上述的配置信息用于对虚拟场景中的场景元素进行配置,其可以为配置场景元素或场景元素的属性的信息,多个配置信息可以认为在同一界面中的多个选项,每个选项存在对应的配置事件,该配置事件可为目标应用的底层逻辑中的事件(而不同于第二终端所控制的目标对象所执行的任务),譬如在游戏应用中可以理解为游戏进程或游戏进程的一部分,更进一步地,如在战术竞技游戏中会对玩家游戏结果产生影响的生成游戏物品和游戏行为的事件,包括但不限于游戏中各类物资的分发,空投位置的确定,玩家可活动区域的划定,动态天气等战术元素(或称场景元素)。
上述的多个场景元素可以为虚拟场景中的任意场景元素,也可为待配置的 场景元素。
步骤S204,服务器基于选择指令生成指示信息,指示信息用于指示多个场景元素中的目标场景元素。
具体地,当存在多个第一终端时,服务器可以根据来自于多个所述第一终端上运行的所述应用分别响应不同用户的选择操作各自发送的所述选择指令,统计针对多个预设场景元素中每个场景元素的被选中次数,根据多个预设场景元素中每个场景元素的被选中次数确定所述目标场景元素,然后生成用于指示所述目标场景元素的所述指示信息。
为了便于理解,以游戏应用进行示例性说明。例如,多个场景元素可以是物资丰富程度0.6倍、0.8倍、1倍或1.2倍,上述场景元素的被选中次数依次为23、52、18、41,则确定目标场景元素为0.8倍物资丰富程度,服务器生成的指示信息具体为物资丰富程度为0.8倍,其指示了当前游戏场景中物资丰富程度。又例如,多个场景元素可以是飞机初始飞行航线,包括航线1至5,上述场景元素被选中次数依次为87、36、101、43、55,则确定目标场景元素为航线3,,服务器基于选择指令生成的指示信息具体为飞机初始飞行航线为航线3。
步骤S206,服务器向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
可见,通过上述步骤,在目标应用运行的过程中,如在一局游戏的运行过程中,可以通过第一终端来影响一局游戏的进程,观众在使用第一终端上的指定客户端或网站页面,或者在线下场馆通过第一终端观看电子竞技比赛赛事时,可以通过投票等选择操作行为影响正在观看的电子竞技比赛中的各类游戏进程。
上述实施例以本申请实施例的虚拟场景的配置方法由服务器101来执行为例进行说明,本申请实施例的虚拟场景的配置方法也可以由终端103来执行,其与上述实施例的区别仅在于执行主体由服务器变为了终端;本申请实施例的虚拟场景的配置方法还可以是由服务器101和终端103共同执行,终端103执行步骤S202至步骤S206中的一个或两个步骤,服务器执行剩余步骤,如终端103执行步骤S202,服务器执行步骤S204至步骤S206。其中,终端103 执行本申请实施例的虚拟场景的配置方法也可以是由安装在其上的客户端来执行。
通过上述步骤S202至步骤S206,当第二终端操控客户端上显示的虚拟场景中的目标对象时,在第一终端上可以通过触发的选择操作来对虚拟场景中的场景元素进行配置,换言之,在第二终端运行提供虚拟场景的应用的过程中,第一终端可以影响虚拟场景的场景元素,可以解决相关技术中设置方式较为单一的技术问题,进而达到提高设置的灵活性的技术效果。
在本申请步骤S202提供的技术方案中,观众可以通过在第一终端上触发的选择操作来选择多个配置信息中的配置信息(相当于执行选择操作进行投票选择相应的场景元素),当观众选择完成后,第一终端检测针对多个配置信息的选择操作,响应于所述选择操作生成选择指令,该选择指令中包括被用户选中的配置信息,服务器可获取选择指令,根据该选择指令生成指示信息,向第二终端上运行的应用发送该指示信息,进而对玩家的第二终端上的游戏场景(即虚拟场景)中的场景元素(如玩家角色的飞行航线、虚拟场景中的物资分配等)进行配置。相关技术中举办的各类电竞赛事中,观众仅能观看选手的比赛过程,参与感较低,而采用本方案的观众投票功能,观众可以通过投票影响游戏中各种战术元素的刷新地点和刷新时间,从而提升了观众观战热情,提高了观众对赛事的粘性;且参赛选手在面对此项机制时,可以根据临场情况使用不同的游戏策略,从而提升了赛事的观赏性。
可选地,在获取在第一终端上触发的选择操作之前,观众投票可以通过如下方式实现:一局游戏可以被划分为多个阶段,这多个阶段可包括按照时间先后顺序依次排列的第一运行阶段和第二运行阶段(第二运行阶段的起始时间不早于第一运行阶段的结束时间),在客户端上运行的一局游戏(即目标任务)处于第一运行阶段的情况下,服务器向第一终端发送用于表示多个场景元素的配置信息,第一终端在展示一局游戏的第一运行阶段的游戏信息(如直播的游戏画面)的过程中,即在观众观看游戏的过程中,第一终端还可展示待选择的多个配置信息,以便观众在各自的第一终端上执行对多个配置信息(此处的每个配置信息可以用于配置一个或多个场景元素,任意两个配置信息所配置的场景元素或者场景元素的属性不完全相同)的选择操作来进行投票,在第二终端 的客户端上运行的一局游戏处于第二运行阶段时,多个配置信息用于对一局游戏的虚拟场景进行配置,即观众可以通过投票来决定该游戏在第一运行阶段的后续阶段中的游戏进程。
在一个可选的实施例中,在服务器向第一终端发送多个配置信息时,所发送的配置信息所配置的元素类型主要可以分为如下两个大类型:
其一是,在多个场景元素的元素类型为第一类型的情况下,向多个第一终端发送用于表示第一类型的多个场景元素的配置信息,第一类型的场景元素可以为虚拟场景中影响多个对象的全局场景元素(如游戏应用中的全局战术要素),多个对象为多个终端所操控的对象,多个终端中的每个终端用于操控多个对象中的一个对象,多个终端包括第二终端,多个对象包括目标对象,场景元素可以为全局战术要素,包括但不局限于:飞机初始飞行航线、本局游戏物资丰富程度、各个安全区的地理分布、动态天气。
其二是,在多个场景元素的元素类型为第二类型的情况下,向第一终端发送用于表示第二类型的多个场景元素的配置信息,第二类型的场景元素可为虚拟场景中的随机场景元素(如游戏应用中的随机战术要素),随机战术要素包括但不局限于:空投物资的刷新地点、空投物资的频率、空投物资包含种类、某些高级物资的刷新地点和频率等。
针对全局场景元素,服务器可以在所述第二终端上运行的所述应用处于预设第一运行阶段时,在所述第二终端上的所述应用即将显示场景元素之前的指定时间点,向所述第一终端上运行的所述应用依次发送全局场景元素的多个配置信息。
针对随机场景元素,服务器可以根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,随机向所述第一终端上运行的所述应用发送随机场景元素的多个配置信息。
本申请的多个配置信息可以用于配置多个不同的场景元素,这多个不同的场景元素可为同一类型下的多个场景元素,如飞机初始飞行航线、本局游戏物资丰富程度、各个安全区的地理分布等,这多个不同的场景元素也可为不同类型下的多个场景元素,如飞机初始飞行航线、本局游戏物资丰富程度、空投物资的刷新地点、空投物资的频率等;本申请的多个配置信息还可用于配置同一 场景元素,如配置多条飞机初始飞行航线、本局游戏物资的多种丰富程度、多种安全区的地理分布、多个动态天气等。
在上述实施例中,向多个第一终端发送用于表示第一类型的多个场景元素的配置信息包括以下至少之一:
1)向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的道具的数量不同,换言之,配置信息可用于配置本局游戏物资丰富程度,即物资的数量多少;
2)向第一终端发送用于表示多个场景元素的多个配置信息,多个配置信息中的任意两个配置信息在虚拟场景中配置的运输工具的运行轨迹不同,运输工具用于运输多个对象,运输工具包括但不局限于飞机、坦克、汽车等,以飞机为例,配置信息可用于配置飞机初始飞行航线;
3)向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的安全区域不同,安全区域为虚拟场景不会对多个对象的生命属性造成伤害的区域,换言之,配置信息可用于配置各安全区地理分布;
4)向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的天气环境不同,换言之,配置信息可用于配置动态天气的选项。
也即,服务器可以在所述第二终端上运行的应用即将显示全局游戏场景元素之前的指定时间点,统一向所述第一终端上运行的所述应用发送虚拟道具元素的多个配置信息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息中至少一种元素的多个配置信息。
可选地,在向第一终端发送多个配置信息时,由于配置信息相当于投票选择信息,为了提高投票效率,可以采用分散投票的方式:将运行有所述应用的所有所述第一终端划分为两类;向第一类所述第一终端上运行的所述应用发送针对所述虚拟场景中所述场景元素的多个第一类配置信息,向第二类所述第一终端上运行的所述应用发送针对所述虚拟场景中场景元素的多个第二类配置信息,所述第一类配置信息和所述第二类配置信息分别针对所述虚拟场景中所述场景元素的不同属性配置。
作为一个示例,服务器可以向所有第一终端中的一部分终端发送多个配置信息中的第一配置信息,并向所有第一终端中的另一部分终端发送多个配置信息中的第二配置信息,第一配置信息和第二配置信息在虚拟场景中所配置的道具种类和/或道具属性不同,例如,第一配置信息配置的道具为飞机、第二配置信息配置的道具为坦克;第一配置信息配置的飞机数量为1.2*X(X为给定基数)、第二配置信息配置的飞机数量为1.5*X。
例如,服务器在向第一终端发送用于表示第二类型的多个场景元素的配置信息时:可向所有第一终端中的一部分终端发送多个配置信息中的第一配置信息,任意两个第一配置信息在虚拟场景中配置的道具种类不同;向所有第一终端中的另一部分终端发送多个第二配置信息,任意两个第二配置信息在虚拟场景中配置的道具的出现位置不同。
在步骤S204提供的技术方案中,服务器基于选择指令生成指示信息,指示信息用于指示多个场景元素中的目标场景元素。
可选地,选择指令可为多个,其中,根据多个选择指令,确定多个场景元素中每个场景元素被选中的次数,多个选择指令为分别在多个第一终端上触发选择操作产生的的,也即每个第一终端均可触发选择操作;根据多个场景元素中每个场景元素被选中的次数确定多个场景元素中的目标场景元素;生成用于指示目标场景元素的指示信息。
在上述实施例中,多个选择操作为分别在多个第一终端上触发的,包括:将多个场景元素中被多个选择操作所选中的次数最多的场景元素作为目标场景元素,即统计每个场景元素的被投票次数,以得票高者为目标任务;或者,根据多个场景元素中每个场景元素被多个选择操作所选中的次数确定每个场景元素的权重ki(ki表示第i个任务的权重),根据为所述每个场景元素配置的参数与所述每个场景元素的权重进行加权求和得到参考值,将参数最接近所述参考值的场景元素确定为所述目标场景元素。
一种可选的权重确认方式是:统计总投票次数P,每个场景元素的被投票次数(或称被选中次数)pi,那么权重ki=pi/P,根据为每个场景元素配置的参数与每个场景元素的权重之间乘积确定多个场景元素中的目标场景元素,为每个场景元素配置的参数mi(mi表示为第i个场景元素配置的参数)可以根据 实际情况确认,如道具数量、道具位置等,然后计算
Figure PCTCN2019102136-appb-000001
n表示任务数量,将参数与f最接近的场景元素作为目标场景元素。
在步骤S206提供的技术方案中,服务器将指示信息发送给安装在第二终端上的客户端,以指示客户端在虚拟场景中展示目标场景元素,第二终端用于操控客户端上显示的虚拟场景中的目标对象,第二终端不同于第一终端。
需要说明的是,若第二终端上运行的应用为web应用(或称在线应用),则服务器将指示信息发送给安装在第二终端上的浏览器,以指示浏览器在虚拟场景中展示目标场景元素。
可选地,在将指示信息发送给安装在第二终端上的客户端之后,服务器可向第一终端上运行的应用发送反馈信息,反馈信息用于反馈所述选择指令指示的用户选中的场景元素是否为目标场景元素。
本申请实施例的虚拟场景的配置方法可以由第一终端来执行,该方法可以包括以下步骤:
步骤1,展示从服务器获取的多个配置信息,其中,配置信息用于对虚拟场景中的场景元素进行配置。
可选地,展示从服务器获取的多个配置信息:在客户端上运行的目标任务处于第一运行阶段的情况下,从服务器获取并展示多个配置信息;
步骤2,检测针对所述多个配置信息的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素。
步骤3,向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
可选地,通过服务器指示第二终端上的客户端在虚拟场景中展示目标场景元素包括:通过服务器指示客户端,在所运行的目标任务处于第二运行阶段的情况下在虚拟场景中展示目标场景元素,其中,第二运行阶段的起始时间不早于第一运行阶段的结束时间。
可选地,展示从服务器获取的多个配置信息包括:在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景 元素选择页面,在所述场景元素选择页面上展示从服务器获取的多个配置信息。
具体地,第一终端可以在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景元素选择页面,依次展示从服务器获取的各全局场景元素的多个配置信息。
当然,第一终端也可以根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,接收所服务器随机发送的随机场景元素的多个配置信息,在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示所述随机场景元素的多个配置信息。
针对游戏应用,在所述场景元素选择页面上展示所述随机场景元素的多个配置信息具体可以是在所述场景元素选择页面上展示以下至少之一:虚拟道具元素的多个配置信息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息。
在多个场景元素的元素类型为第一类型的情况下,在第一终端上展示用于表示第一类型的多个场景元素的多个配置信息,其中,第一类型的场景元素用于表示虚拟场景中影响多个对象的全局要素,多个对象为多个终端所操控的对象,多个终端中的每个终端用于操控多个对象中的一个对象,多个终端包括第二终端,多个对象包括目标对象;和/或,在多个场景元素的元素类型为第二类型的情况下,在第一终端上展示用于表示第二类型的多个场景元素的多个配置信息,其中,第二类型的场景元素用于表示虚拟场景中的随机要素。
在第一终端上展示用于表示第二类型的多个场景元素的多个配置信息包括以下至少之一:在第一终端上展示用于在虚拟场景中配置道具的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的道具的数量不同;在第一终端上展示用于在虚拟场景中配置运输工具的运行轨迹的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的运输工具的运行轨迹不同,运输工具用于运输多个对象;在第一终端上展示用于在虚拟场景中配置安全区域的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的安全区域不同,安全区域为虚拟场景不会对多个对象的生命属性造成伤害的区域;在第一终端上展示用于在虚拟场景中配置天气环境的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟 场景中配置的天气环境不同。
在通过服务器指示第二终端上的客户端在虚拟场景中展示目标场景元素之后,第一终端还可以获取服务器发送的反馈信息,通过第一终端运行的所述应用展示所述反馈信息,其中,反馈信息用于反馈所述选择指令指示的用户选中的场景元素是否为目标场景元素。
本申请实施例的虚拟场景的配置方法可以由第二终端来执行,该方法可以包括以下步骤:
步骤1,第二终端获取服务器发送的指示信息,其中,指示信息为服务器根据第一终端的选择操作从多个配置信息中选择的配置信息生成的,配置信息用于对虚拟场景中的场景元素进行配置。
可选地,可在客户端上运行的目标任务处于第一运行阶段的情况下,获取指示信息。
步骤2在第二终端的客户端上按照指示信息的指示,在虚拟场景中展示目标场景元素,其中,第二终端用于操控客户端上显示的虚拟场景中的目标对象,第二终端不同于第一终端。
可选地,可在客户端上运行的目标任务处于第二运行阶段的情况下,在目标任务的虚拟场景中配置目标场景元素,以在虚拟场景中展示出目标场景元素,第二运行阶段的起始时间不早于第一运行阶段的结束时间。
作为一种可选的实施例,下面结合具体的实施方式详述本申请的技术方案。
观众在通过直播客户端或直播网站观看本游戏赛事时,在赛事比赛进行中,会在客户端或网页不定时弹出战术要素选择页面,战术要素主要包含两大类:全局战术要素和随机战术要素。全局战术要素为影响所有参赛选手的战术要素,选择界面会定时在需要该要素起作用时弹出。随机战术要素则会按照品类大小,按照顺序弹出选择界面供观众选择,最终确定该随机战术要素的具体物品。
上述全局战术要素可包括:飞机初始飞行航线,本局游戏物资丰富程度,各个安全区的地理分布,动态天气等。观众在观赏本局赛事时,将会在各战术要素即将其作用前40秒(相当于前述第一运行阶段)对其备选项进行实时投票(即执行选择操作),投票结果最后总决定该战术要素结果,观众将拥有30 秒的时间对备选项进行投票,得票最多的选项将成为该战术要素的结果。
一种可选的全局要素出现的顺序为:
如图3所示的本局游戏物资丰富程度,观众观看界面弹出五个备选项,分别为正常物资丰富程度的0.6倍,0.8倍,1倍,1.2倍,1.4倍。观众选择后,服务器将按照观众所选票数最多的倍数全图分配物资。
如图4所示的飞机初始飞行航线,可在观众观看界面弹出地图界面,展示多条(如五条)不同的航线飞行路线,并弹出对应航线的选项,观众选择后,服务器将按照观众投票数最多的航线安排航线飞行。
如图5所示的各安全区地理分布:在各安全区刷新前40秒,直播界面弹出地图界面,展示多个(如5个)不同的下一个安全区刷新地理位置选项。观众选择后,服务器将按照观众投票数最多的安全区地理分布刷新安全区。
如图6所示的动态天气选项,该选项将贯穿整个游戏过程中,除初始天气为服务器分配外,之后的每个天气变化可由观众在多个(如五个)天气备选项中投票选出,并展示在游戏左上角天气预报栏中。
上述的随机战术要素可包括:空投的刷新地点、空投的频率、空投的物品的包含种类,某些高级物资的刷新地点和频率,随机战术要素中的高级物资刷新地点和频率选项在本局游戏中,可紧随全局战术要素中的本局游戏物资丰富程度选项出现,而空投的刷新地点、包含种类则在游戏中可随机出现。
对于高级物资刷新地点和种类而言,游戏中高级物资品类较多,且可能的分布地点广泛,不宜采用上述全局战术要素的投票方式,因而可采用分散投票法,即随机将观众分为2N组,每2组观众分别负责一件高级物资的刷新地点和刷新品类,一种可选的操作方法如下:
系统将观众随机分为2N组,由这2N组观众决定本局游戏发放的N件高级物资的刷新地点和刷新品类,每两组观众决定一件高级物资,两组观众中的一组观众决定该件物资的刷新地点,如图7所示,系统会在这组给出部分地图中五个备选点,该组观众投票选出本件物资的刷新地点,刷新地点为得票最高点,另一组观众决定该件物资的刷新品类,系统给出随机五件高级物资的备选项,如图8所示,该组观众投票选出本件物资的刷新品类,刷新品类为得票最高类。
对于空投的刷新地点和包含种类,在观战一局比赛中,该选项随机弹出,每次弹出观众需进行两次选择:如图9和图10所示,分别选择空投地点和空投包含物品,其中空投包含物品为预先配好的不同组合,观众选择后,服务器将按照观众选择最多的地点和种类进行空投投递。
上述方案中的功能可通过第一终端上的直播端和服务器配合完成,如图11所示,服务器生成战术要素选项发送至直播端,直播端负责分发各战术要素选项弹窗,并统计相关选项数据,如统计玩家选择发送至服务器。服务器端负责将生成相关选项以及按照直播端发送的结果生成相关战术要素。
步骤1,服务器生成战术要素选项发送至直播端。服务器可以实时监控目标应用的客户端所处的阶段(即第一运行阶段),以确定后续是否存在需要配置战术要素的阶段(即第二运行阶段),如确定第一运行阶段需要进行投票(即第二运行阶段存在需要配置的要素),则获取下一阶段需要投票的战术要素(或称为场景元素),则生成用于表示待配置(数量或属性)的场景元素的多个配置信息,并以配置信息的形式将战术元素发送给各个直播端(即第一终端上的直播端)。
步骤2,各个第一终端在有效时间内(如在第一运行阶段所在时间段内容、或者第二运行阶段到来之前)进行投票,即选择配置信息,在完成选择后,第一终端将所选择的配置信息发送给服务器。
步骤3,服务器统计有效时间内的投票,以确定最终的投票结果,即最终选择的目标场景元素。
步骤4,在第二运行阶段到来之前,服务器将用于表示目标场景元素的指示信息发给各个第二终端,以在第二运行阶段到来时,在第二终端的虚拟场景中显示目标场景元素。
采用本申请的方案后,普通观众对于电竞赛事的参与感提高,会吸引更多游戏观众成为潜在游戏用户,使得电竞赛事推广更加广泛,且通过观众投票,使得赛事随机性话题性更强,提升观众观看体验。
需要说明的是,对于前述的各方法实施例,为了简单描述,故将其都表述为一系列的动作组合,但是本领域技术人员应该知悉,本申请并不受所描述的动作顺序的限制,因为依据本申请,某些步骤可以采用其他顺序或者同时进行。 其次,本领域技术人员也应该知悉,说明书中所描述的实施例均属于优选实施例,所涉及的动作和模块并不一定是本申请所必须的。
通过以上的实施方式的描述,本领域的技术人员可以清楚地了解到根据上述实施例的方法可借助软件加必需的通用硬件平台的方式来实现,当然也可以通过硬件,但很多情况下前者是更佳的实施方式。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分可以以软件产品的形式体现出来,该计算机软件产品存储在一个存储介质(如ROM/RAM、磁碟、光盘)中,包括若干指令用以使得一台终端设备(可以是手机,计算机,服务器,或者网络设备等)执行本申请各个实施例所述的方法。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟场景的配置方法的虚拟场景的配置装置。图12是根据本申请实施例的一种可选的虚拟场景的配置装置的示意图,如图12所示,该装置可以包括:
第一获取单元1201,用于获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,配置信息用于对虚拟场景中的场景元素进行配置。
生成单元1203,用于根据所述选择指令生成指示信息,所述指示信息用于指示多个场景元素中的目标场景元素。
第一发送单元1205,用于向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
需要说明的是,该实施例中的第一获取单元1201可以用于执行本申请实施例中的步骤S202,该实施例中的生成单元1203可以用于执行本申请实施例中的步骤S204,该实施例中的第一发送单元1205可以用于执行本申请实施例中的步骤S206。
此处需要说明的是,上述模块与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图1所示的硬件环境中,可以通过软件实现,也可以通过硬件实现。
通过上述模块,当第二终端操控客户端上显示的虚拟场景中的目标对象时,在第一终端上可以通过触发的选择操作来对虚拟场景中的场景元素进行配置, 换言之,在第二终端运行提供虚拟场景的应用的过程中,第一终端可以影响虚拟场景的场景元素,可以解决相关技术中设置方式较为单一的技术问题,进而达到提高设置的灵活性的技术效果。
在上述实施例中,生成单元1203可用于:
根据来自于多个所述第一终端上运行的所述应用分别响应不同用户的选择操作各自发送的所述选择指令,统计针对多个预设场景元素中每个场景元素的被选中次数;
根据多个预设场景元素中每个场景元素的被选中次数确定所述目标场景元素;
生成用于指示所述目标场景元素的所述指示信息。
可选地,本申请的装置还可包括:第二发送单元,用于:
在所述第二终端上运行的所述应用处于预设第一运行阶段时,在所述第二终端上的所述应用即将显示场景元素之前的指定时间点,向所述第一终端上运行的所述应用依次发送全局场景元素的多个配置信息;和/或,
根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,随机向所述第一终端上运行的所述应用发送随机场景元素的多个配置信息。
可选地,所述第二发送单元具体用于:
在所述第二终端上运行的应用即将显示全局游戏场景元素之前的指定时间点,统一向所述第一终端上运行的所述应用发送虚拟道具元素的多个配置信息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息中至少一种元素的多个配置信息。
可选地,本申请的装置还可包括:第三发送单元,用于:
将运行有所述应用的所有所述第一终端划分为两类;
向第一类所述第一终端上运行的所述应用发送针对所述虚拟场景中所述场景元素的多个第一类配置信息,向第二类所述第一终端上运行的所述应用发送针对所述虚拟场景中场景元素的多个第二类配置信息,所述第一类配置信息和所述第二类配置信息分别针对所述虚拟场景中所述场景元素的不同属性配置。
可选地,所述生成单元1203具体用于:
将被选中次数最多的场景元素确定为所述目标场景元素;或,
根据多个预设场景元素中所述每个场景元素的被选中次数确定所述每个场景元素各自的权重,根据为所述每个场景元素配置的参数与所述每个场景元素的权重进行加权求和得到参考值,将参数最接近所述参考值的场景元素确定为所述目标场景元素。
可选地,本申请的装置还可包括,反馈单元,用于向第一终端上运行所述应用发送反馈信息,其中,反馈信息用于反馈所述选择指令指示的用户选中的场景元素是否为目标场景元素。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟场景的配置方法的虚拟场景的配置装置,该装置可以用于第一终端。该装置可以包括:
展示单元,用于展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置。
检测单元,用于检测在本端上的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;
指示单元,用于向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
可选地,指示单元还可用于通过服务器指示客户端,在所运行的目标任务处于第二运行阶段的情况下在虚拟场景中展示目标场景元素,其中,第二运行阶段的起始时间不早于第一运行阶段的结束时间。
可选地,展示单元用于:
在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示从服务器获取的多个配置信息。
可选地,展示单元具体用于:
在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景元素选择页面,依次展示从服务器获取的各全局场景元素的多个配置信息,和/或,
根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,接收所服务器随机发送的随机场景元素的多个配置信息,在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示所述随机场景元素的多个配置信息。
可选地,展示单元具体用于在所述场景元素选择页面上展示以下至少之一:
虚拟道具元素的多个配置信息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息。
展示单元还可用于:获取所述服务器发送的反馈信息,所述反馈信息用于反馈所述选择指令中指示的用户选中的场景元素是否为所述目标场景元素,通过第一终端运行的所述应用展示所述反馈信息。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟场景的配置方法的虚拟场景的配置装置,该装置可以用于第二终端。该装置可以包括:
第二获取单元,用于获取服务器发送的指示信息,其中,指示信息为服务器根据第一终端的选择操作从多个配置信息中选择的配置信息生成的,配置信息用于对虚拟场景中的场景元素进行配置。
可选地,第二获取单元还可用于在客户端上运行的目标任务处于第一运行阶段的情况下,获取指示信息。
场景展示单元,用于在第二终端的客户端上按照指示信息的指示,在虚拟场景中展示多个场景元素中的目标场景元素,其中,第二终端用于操控客户端上显示的虚拟场景中的目标对象,第二终端不同于第一终端。
场景展示单元还可用于在客户端上运行的目标任务处于第二运行阶段的情况下,在目标任务的虚拟场景中配置目标场景元素,以在虚拟场景中展示出目标场景元素,第二运行阶段的起始时间不早于第一运行阶段的结束时间。
玩家在通过直播客户端或直播网站观看本游戏赛事时,在赛事比赛进行中,会在客户端或网页不定时弹出战术要素选择页面,战术要素主要包含两大类:全局战术要素和随机战术要素。全局战术要素为影响所有参赛选手的战术要素,选择界面会定时在需要该要素起作用时弹出。随机战术要素则会按照品类大小,按照顺序弹出选择界面供玩家选择,最终确定该随机战术要素的具体物品。
采用本申请的方案后,普通观众对于电竞赛事的参与感提高,会吸引更多 游戏观众成为潜在游戏用户,使得电竞赛事推广更加广泛,且通过观众投票,使得赛事随机性话题性更强,提升观众观看体验。
此处需要说明的是,上述模块与对应的步骤所实现的示例和应用场景相同,但不限于上述实施例所公开的内容。需要说明的是,上述模块作为装置的一部分可以运行在如图1所示的硬件环境中,可以通过软件实现,也可以通过硬件实现,其中,硬件环境包括网络环境。
根据本申请实施例的另一个方面,还提供了一种用于实施上述虚拟场景的配置方法的服务器或终端。
图13是根据本申请实施例的一种服务器的结构框图,如图13所示,该服务器可以包括:一个或多个(图中仅示出一个)处理器1301、存储器1303、以及传输装置1305,如图13所示,该服务器还可以包括输入输出设备1307。
其中,存储器1303可用于存储软件程序以及模块,如本申请实施例中的虚拟场景的配置方法和装置对应的程序指令/模块,处理器1301通过运行存储在存储器1303内的软件程序以及模块,从而执行各种功能应用以及数据处理,即实现上述的虚拟场景的配置方法。存储器1303可包括高速随机存储器,还可以包括非易失性存储器,如一个或者多个磁性存储装置、闪存、或者其他非易失性固态存储器。在一些实例中,存储器1303可进一步包括相对于处理器1301远程设置的存储器,这些远程存储器可以通过网络连接至服务器。上述网络的实例包括但不限于互联网、企业内部网、局域网、移动通信网及其组合。
上述的传输装置1305用于经由一个网络接收或者发送数据,还可以用于处理器与存储器之间的数据传输。上述的网络具体实例可包括有线网络及无线网络。在一个实例中,传输装置1305包括一个网络适配器(Network Interface Controller,NIC),其可通过网线与其他网络设备与路由器相连从而可与互联网或局域网进行通讯。在一个实例中,传输装置1305为射频(Radio Frequency,RF)模块,其用于通过无线方式与互联网进行通讯。
其中,具体地,存储器1303用于存储应用程序。
处理器1301可以通过传输装置1305调用存储器1303存储的应用程序,以执行下述步骤:
获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;
根据所述选择指令生成指示信息,所述指示信息用于指示多个场景元素中的目标场景元素;
向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
处理器1301还用于执行下述步骤:
向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的道具的数量不同;
向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的运输工具的运行轨迹不同,运输工具用于运输多个对象;
向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的安全区域不同,安全区域为虚拟场景不会对多个对象的生命属性造成伤害的区域;
向第一终端发送用于表示多个场景元素的多个配置信息,其中,多个配置信息中的任意两个配置信息在虚拟场景中配置的天气环境不同。
本申请实施提供的用于实施上述虚拟场景的配置方法的终端可以参照上述图13,在图13所示结构基础上还包括显示器;
所述显示器,用于展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置;
所述处理器可以通过传输装置1305调用存储器1303存储的应用程序,以执行下述步骤:
检测针对所述多个配置信息的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;
向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
本领域普通技术人员可以理解,图13所示的结构仅为示意,终端可以是智能手机(如Android手机、iOS手机等)、平板电脑、掌上电脑以及移动互联网设备(Mobile Internet Devices,MID)、PAD等终端设备。图13其并不对上述电子装置的结构造成限定。例如,终端还可包括比图13中所示更多或者更少的组件(如网络接口、显示装置等),或者具有与图13所示不同的配置。
本领域普通技术人员可以理解上述实施例的各种方法中的全部或部分步骤是可以通过程序来指令终端设备相关的硬件来完成,该程序可以存储于一计算机可读存储介质中,存储介质可以包括:闪存盘、只读存储器(Read-Only Memory,ROM)、随机存取器(Random Access Memory,RAM)、磁盘或光盘等。
本申请的实施例还提供了一种存储介质。可选地,在本实施例中,上述存储介质可以用于执行虚拟场景的配置方法的程序代码。
可选地,在本实施例中,上述存储介质可以位于上述实施例所示的网络中的多个网络设备中的至少一个网络设备上。
可选地,本实施例中的具体示例可以参考上述实施例中所描述的示例,本实施例在此不再赘述。
可选地,在本实施例中,上述存储介质可以包括但不限于:U盘、只读存储器(ROM,Read-Only Memory)、随机存取存储器(RAM,Random Access Memory)、移动硬盘、磁碟或者光盘等各种可以存储程序代码的介质。
上述本申请实施例序号仅仅为了描述,不代表实施例的优劣。
上述实施例中的集成的单元如果以软件功能单元的形式实现并作为独立的产品销售或使用时,可以存储在上述计算机可读取的存储介质中。基于这样的理解,本申请的技术方案本质上或者说对现有技术做出贡献的部分或者该技术方案的全部或部分可以以软件产品的形式体现出来,该计算机软件产品存储在存储介质中,包括若干指令用以使得一台或多台计算机设备(可为个人计算机、服务器或者网络设备等)执行本申请各个实施例所述方法的全部或部分步骤。
在本申请的上述实施例中,对各个实施例的描述都各有侧重,某个实施例中没有详述的部分,可以参见其他实施例的相关描述。
在本申请所提供的几个实施例中,应该理解到,所揭露的客户端,可通过其它的方式实现。其中,以上所描述的装置实施例仅仅是示意性的,例如所述单元的划分,仅仅为一种逻辑功能划分,实际实现时可以有另外的划分方式,例如多个单元或组件可以结合或者可以集成到另一个系统,或一些特征可以忽略,或不执行。另一点,所显示或讨论的相互之间的耦合或直接耦合或通信连接可以是通过一些接口,单元或模块的间接耦合或通信连接,可以是电性或其它的形式。
所述作为分离部件说明的单元可以是或者也可以不是物理上分开的,作为单元显示的部件可以是或者也可以不是物理单元,即可以位于一个地方,或者也可以分布到多个网络单元上。可以根据实际的需要选择其中的部分或者全部单元来实现本实施例方案的目的。
另外,在本申请各个实施例中的各功能单元可以集成在一个处理单元中,也可以是各个单元单独物理存在,也可以两个或两个以上单元集成在一个单元中。上述集成的单元既可以采用硬件的形式实现,也可以采用软件功能单元的形式实现。
以上所述仅是本申请的优选实施方式,应当指出,对于本技术领域的普通技术人员来说,在不脱离本申请原理的前提下,还可以做出若干改进和润饰,这些改进和润饰也应视为本申请的保护范围。

Claims (16)

  1. 一种虚拟场景的配置方法,应用于服务器,包括:
    获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;
    根据所述选择指令生成指示信息,所述指示信息用于指示多个场景元素中的目标场景元素;
    向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
  2. 根据权利要求1所述的方法,所述根据所述选择指令生成指示信息,包括:
    根据来自于多个所述第一终端上运行的所述应用分别响应不同用户的选择操作各自发送的所述选择指令,统计针对多个预设场景元素中每个场景元素的被选中次数;
    根据多个预设场景元素中每个场景元素的被选中次数确定所述目标场景元素;
    生成用于指示所述目标场景元素的所述指示信息。
  3. 根据权利要求1所述的方法,其特征在于,所述方法还包括:
    在所述第二终端上运行的所述应用处于预设第一运行阶段时,在所述第二终端上的所述应用即将显示场景元素之前的指定时间点,向所述第一终端上运行的所述应用依次发送全局场景元素的多个配置信息;和/或,
    根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,随机向所述第一终端上运行的所述应用发送随机场景元素的多个配置信息。
  4. 根据权利要求3所述的方法,在所述第二终端上运行的所述应用即将显示场景元素之前的指定时间点,向所述第一终端上运行的所述应用依次发送全局场景元素的多个配置信息,包括:
    在所述第二终端上运行的应用即将显示全局游戏场景元素之前的指定时间点,统一向所述第一终端上运行的所述应用发送虚拟道具元素的多个配置信 息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息中至少一种元素的多个配置信息。
  5. 根据权利要求1所述的方法,所述方法还包括:
    将运行有所述应用的所有所述第一终端划分为两类;
    向第一类所述第一终端上运行的所述应用发送针对所述虚拟场景中所述场景元素的多个第一类配置信息,向第二类所述第一终端上运行的所述应用发送针对所述虚拟场景中场景元素的多个第二类配置信息,所述第一类配置信息和所述第二类配置信息分别针对所述虚拟场景中所述场景元素的不同属性配置。
  6. 根据权利要求2所述的方法,所述根据多个预设场景元素中每个场景元素的被选中次数确定所述目标场景元素,包括:
    将被选中次数最多的场景元素确定为所述目标场景元素;或,
    根据多个预设场景元素中所述每个场景元素的被选中次数确定所述每个场景元素各自的权重,根据为所述每个场景元素配置的参数与所述每个场景元素的权重进行加权求和得到参考值,将参数最接近所述参考值的场景元素确定为所述目标场景元素。
  7. 根据权利要求1或2所述的方法,在所述向第二终端上运行的应用发送指示信息之后,所述方法还包括:
    向所述第一终端上运行所述应用发送反馈信息,其中,所述反馈信息用于反馈所述选择指令指示的用户选中的场景元素是否为所述目标场景元素。
  8. 一种虚拟场景的配置方法,应用于第一终端,包括:
    展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置;
    检测针对所述多个配置信息的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;
    向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
  9. 根据权利要求8所述的方法,所述展示从服务器获取的多个配置信息, 包括:
    在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示从服务器获取的多个配置信息。
  10. 根据权利要求9所述的方法,所述在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示从服务器获取的多个配置信息包括:
    在所述第二终端运行的所述应用处于预设第一运行阶段时,在本端运行的应用的应用页面上弹出场景元素选择页面,依次展示从服务器获取的各全局场景元素的多个配置信息,和/或,
    根据所述第二终端上运行的所述应用中历史场景元素和即将显示的随机场景元素的场景关联性,接收所服务器随机发送的随机场景元素的多个配置信息,在本端运行的应用的应用页面上弹出场景元素选择页面,在所述场景元素选择页面上展示所述随机场景元素的多个配置信息。
  11. 根据权利要求10所述的方法,所述在所述场景元素选择页面上展示所述随机场景元素的多个配置信息,包括:
    在所述场景元素选择页面上展示以下至少之一:
    虚拟道具元素的多个配置信息、虚拟运输工具的运行轨迹的多个配置信息、安全区域的多个配置信息、天气环境的多个配置信息。
  12. 根据权利要求8所述的方法,在所述向所述服务器发送所述选择指令之后,所述方法还包括:
    获取所述服务器发送的反馈信息,所述反馈信息用于反馈所述选择指令中指示的用户选中的场景元素是否为所述目标场景元素;
    通过所述第一终端运行的所述应用展示所述反馈信息。
  13. 一种虚拟场景的配置装置,包括:
    第一获取单元,用于获取第一终端上运行的应用响应于用户触发的选择操作而生成的选择指令,所述选择指令中包括被用户选中的配置信息,所述配置信息用于对虚拟场景中的场景元素进行配置;
    生成单元,用于根据所述选择指令生成指示信息,所述指示信息用于指示 多个场景元素中的目标场景元素;
    第一发送单元,用于向第二终端上运行的应用发送指示信息,以指示所述第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
  14. 一种虚拟场景的配置装置,包括:
    展示单元,用于展示从服务器获取的多个配置信息,其中,所述配置信息用于对虚拟场景中的场景元素进行配置;
    检测单元,用于检测在本端上的选择操作,响应于所述选择操作生成选择指令,所述选择指令中包括被用户选中的配置信息,用于确定目标场景元素;
    指示单元,用于向所述服务器发送所述选择指令,通过所述服务器基于所述选择指令确定目标场景元素并生成指示信息,以指示第二终端上运行的应用在所述虚拟场景中展示所述目标场景元素。
  15. 一种存储介质,所述存储介质上存储有计算机程序,其中,所述计算机程序运行时执行上述权利要求1至12任一项中所述的方法。
  16. 一种电子装置,包括存储器、处理器及存储在所述存储器上并可在所述处理器上运行的计算机程序,所述处理器通过所述计算机程序执行上述权利要求1至12任一项中所述的方法。
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