WO2017168916A1 - Dispositif de jeu et programme - Google Patents

Dispositif de jeu et programme Download PDF

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Publication number
WO2017168916A1
WO2017168916A1 PCT/JP2017/000257 JP2017000257W WO2017168916A1 WO 2017168916 A1 WO2017168916 A1 WO 2017168916A1 JP 2017000257 W JP2017000257 W JP 2017000257W WO 2017168916 A1 WO2017168916 A1 WO 2017168916A1
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WO
WIPO (PCT)
Prior art keywords
game
information
stage
character
costume
Prior art date
Application number
PCT/JP2017/000257
Other languages
English (en)
Japanese (ja)
Inventor
幸恵 富澤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to KR1020187020809A priority Critical patent/KR102080585B1/ko
Priority to CN201780007674.6A priority patent/CN108495693B/zh
Publication of WO2017168916A1 publication Critical patent/WO2017168916A1/fr
Priority to HK18113552.3A priority patent/HK1254466A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game device and a program, and more particularly to a game device that enables a user to have a game experience based on information acquired from an article.
  • Patent Document 1 describes a game system in which a game card on which an image relating to a costume is drawn can be used.
  • information on a game card selected by the user from among the game cards owned by the user is described.
  • the game card described in Patent Document 1 displays only the costume image.
  • the user can play a game with a character wearing a costume corresponding to the card. Since it cannot be used after the operation of the game apparatus is completed, the value can be lost.
  • a single card that shows only some items in the game which produces a certain value by being attached to the character, especially like a costume, is also attractive from the viewpoint of card collection. there were. Therefore, in recent years, for example, a card that can be used in a game device is configured so as to show a costume together with a character wearing the costume, and there are some that enhance the user's interest from the viewpoint of collection. *
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game apparatus and a program that reduce a user burden related to article registration for determining an in-game element.
  • the game device of the present invention is a game device that executes a game based on information acquired from an article, and controls acquisition of the information from the article and the progress of the game
  • the game includes a first stage and a second stage in which information acquisition is performed by the acquisition means, and the control means includes the information acquired from the article in the first stage.
  • the progress of the game is controlled based on the first information, and the progress of the game is controlled based on the second information different from the first information among the information acquired from the article in the second stage.
  • the article usable for the game includes an article having the first information and the second information.
  • a character appears, and it is possible to watch various changes by wearing various costumes on the character, and to play a predetermined game in which the changed character appears.
  • the game content will be described as being provided to the user. *
  • FIG. 1 is a block diagram showing a functional configuration of the game device 100 according to an embodiment of the present invention. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores information such as parameters necessary for the operation of each block and various graphics data used for the game executed by the game device 100 in addition to the operation program for each block of the game device 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 of the present embodiment is described as starting the provision of game play to the user based on the payment of the price. However, payment of the price is not an essential requirement, and the game play is based on a predetermined start instruction. The provision of may begin. *
  • the acquisition unit 105 acquires information on characters or items used in the game when playing game content provided by the game apparatus 100 of the present embodiment.
  • the acquisition is performed through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100, and is converted into a format suitable for use in the game process through a predetermined data conversion process or the like. And get.
  • the reader 120 detects that a game article has been placed on a predetermined part, and recognizes the article or acquires information from the article, for example, using an imaging device and predetermined image processing. *
  • the game apparatus 100 uses a card configured as a game article to acquire information (card information) attached to the card.
  • the game article is not limited to a card, and may be any print medium that can be printed and discharged by the printing unit 140 described below.
  • the printing unit 140 is a device capable of generating a three-dimensional model such as a so-called 3D printer
  • the article may be a model such as a figure related to a character, and the printing unit 140 corresponds to card information. Data may be recorded and output.
  • the printing unit 140 has a sorter of a plurality of types of toys and is replaced by a device configured to be able to selectively output a toy related to a predetermined character
  • the article may be the toy
  • data corresponding to the card information may be recorded and output.
  • each of the cards that can be used for the game is associated with one of characters that are provided in advance as in-game elements for the game.
  • the card is further associated with one of costumes provided in advance as in-game elements for the game. That is, one card is associated with both one character and one costume, and as shown in FIG. 2, on the surface of the card, the corresponding character design (image) 201 and the corresponding costume. It is assumed that the design (image) 202 is printed.
  • the costume image 202 is in a form showing a costume in a state where the character is not worn in order to be able to clearly determine which of the corresponding costumes is.
  • the cards provided to be usable in the game apparatus 100 are all described as being associated with both characters and costumes, but usable cards are not limited to this configuration. Absent. For example, cards that can be used for past game content such as games that are classified into the same series as the game content provided by the game device 100, or cards that are associated with only characters or costumes can be used. Needless to say, it may be configured as follows. *
  • the card information is described as being converted into a one-dimensional or multi-dimensional pattern image (code 203) as shown in FIG. 2 and attached to the card by printing.
  • the reader 120 can acquire both information for specifying the associated character and information for specifying the associated item from one code 203 of the card.
  • the card information is not limited to that which is attached to the card in such a visible state, but is attached by printing with invisible ink, or recorded on a recording medium such as an IC chip included in the card as data. It may be held. *
  • the card information of this embodiment may have a data structure as shown in FIG. As shown in the figure, the card information is associated with a card ID 501 that uniquely identifies the card, a character ID 502 for identifying a character associated with the card, and a costume associated with the card as well. It is assumed that a costume ID 503 is included. *
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game content provided by the game apparatus 100.
  • the character information managed for one character may have a data structure as shown in FIG. 5B, for example.
  • a specific parameter 512 predetermined for the character such as a character name and costume compatibility, is used in association with the character ID 511 for identifying the character, and is used for drawing when the character appears in the game.
  • Reference appearance information 513 for specifying drawing data and the like, and acoustic information 514 for specifying sound effect (SE) data used when the character appears in the game are managed.
  • the reference appearance information 513 includes, for example, a costume ID that identifies a default costume that is worn on each part in a state where a costume to be worn on the character is not selected, in addition to information that identifies the 3D model data of the character. It has been.
  • the costume DB 107 is a database that manages costume information for each of the costumes that can be attached to characters appearing in the game content provided by the game apparatus 100.
  • Costume information managed for one costume may have a data structure as shown in FIG. 5C, for example.
  • a unique parameter 522 predetermined for the costume such as a costume name and a generation effect is used for drawing when the costume is attached to the character.
  • Appearance information 523 for specifying drawing data and the like is managed.
  • a costume provided as a wearable on a character will be described as having a costume ID 521 that can uniquely identify the corresponding costume without distinguishing the wearing part.
  • the present invention is not limited to this, and the costume ID may be configured so as to be classified into predetermined categories such as tops, bottoms, shoes, accessories, and the like so that the corresponding costume can be uniquely specified in each classification.
  • the display control unit 108 is a drawing device that generates a game-related screen by performing a drawing process such as a GPU.
  • the display control unit 108 draws a game screen related to the game content.
  • the display control unit 108 reads out necessary drawing objects in accordance with information such as in-game parameters according to the progress of the game, and executes appropriate arithmetic processing during execution of the game processing described later. Do.
  • the generated game screen is output to the display unit 130 which is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the display unit 130 is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the print control unit 109 generates print data relating to a card to be printed out, including a card information code, a corresponding character image, and a costume image for a character that has been instructed to form a card.
  • the print control unit 109 transmits the print data together with a print command to the printing unit 140 to instruct printing of the corresponding card and discharge the print data.
  • the printing unit 140 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 109 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 140 When the print unit 140 receives print data related to the card and a print command related to the data from the print control unit 109, the print unit 140 performs a print operation of the print data.
  • the printing unit 140 When the printing unit 140 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. *
  • the cards that can be used in the game in the game apparatus 100 will be described as being printed and discharged by the printing unit 140 so as to have an appearance formed in consideration of the play content of the game.
  • the implementation of is not limited to this.
  • the cards that can be used in the game do not have to be printed and generated in the game device 100, and a ready-made card with a predetermined design is held in the stocker in the game device 100, for example, once The game play may be configured to be discharged one by one.
  • the operation input unit 110 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 110 detects that an operation input to the operation member has been made, the operation input unit 110 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Game Process A specific process of the game process of the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • This game process will be described as being started when, for example, the payment detection unit 104 detects that the payment of the value has been made. *
  • the control unit 101 starts an appearance character determination sequence for determining a character to appear in one game play based on payment of consideration.
  • the user can make one character appear in the game for each game play.
  • the registration of the character may be performed by acquiring card information from the card, or may be performed based on the card information when the user does not have the card, for example. Good. *
  • step S302 the control unit 101 determines whether information has been acquired from the card related to character registration. When it is determined that the card information related to character registration has been acquired, the control unit 101 moves the process to S303, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. As described above, the appearance character registration may be performed without being based on the card information, and the process of this step is terminated when, for example, it is detected that an operation input related to the registration end by the user is made. It's okay.
  • control unit 101 performs, for example, a lottery process to determine a character ID related to one character, obtains character information related to the character ID from the character DB 106, and stores it as character information (appearing character information) to appear. 103 may be stored.
  • step S ⁇ b> 303 the control unit 101 acquires character information related to the character ID 502 from the acquired card information from the character DB 106 and stores it in the memory 103 as appearance character information.
  • the control unit 101 starts a game sequence for executing a predetermined game related to game play in S304.
  • the character appears in a state of wearing a default costume predetermined for the character.
  • the display control unit 108 uses the drawing data developed based on the reference appearance information 513 of the appearance character information, and generates a game screen including an image of the character in a state in which a default costume is worn.
  • step S ⁇ b> 305 the control unit 101 determines whether or not the game sequence has reached a costume change sequence for changing a character's costume.
  • the user can change the costume of the appearing character by using a card at a predetermined timing.
  • the sequence for changing the costume is preferably after the game play in the default costume has progressed.
  • the costume change sequence is determined to occur, for example, after a predetermined time has elapsed since the consideration was paid, after a predetermined time has elapsed since the appearance character determination sequence started, after a predetermined time has elapsed since the game sequence started, etc.
  • the control unit 101 moves the process to S306, and when it is determined that the costume change sequence has not been reached, the process of this step is repeated.
  • step S306 the control unit 101 determines whether or not information has been acquired from the card related to the costume selection in the costume change sequence.
  • the control unit 101 moves the process to S307, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. Similar to the registration of the appearance character, the processing of this step may be completed when the user does not own the card or when the costume is not changed.
  • the costume change may be performed for the purpose of securing the superiority of the game repeater, that is, possessing the card, and in the present embodiment, when the card information related to the costume change is not acquired. It is assumed that the process proceeds to S308 without changing the costume. *
  • step S ⁇ b> 307 the control unit 101 acquires costume information related to the costume ID 503 in the acquired card information from the costume DB 107 and stores it in the memory 103 as changed costume information.
  • the display control unit 108 adds the appearance information 523 of the changed costume information in addition to the drawing data developed based on the reference appearance information 513 of the appearance character information.
  • a game screen including an image of a character in a state where the costume after the change is worn can be generated using the drawing data developed based on the above.
  • the control unit 101 varies the control of the game progress according to the character costume. More specifically, the control unit 101 controls the game progress based on the unique parameter 512 of the appearance character information and the unique parameter 522 of the costume information related to the costume attached to the character. Therefore, when the costume is changed in the costume change sequence, the game progress is controlled based on the unique parameter 522 of the changed costume information, so that the progress may be different.
  • the costume associated with the card is a costume associated with a unique parameter 522 that allows the game to proceed more advantageously than the default costume defined for any character. It may be.
  • control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, the control unit 101 moves the process to S309, and if it determines that the game sequence is not to end, repeats the process of this step. *
  • step S309 the control unit 101 configures card information of cards to be discharged in accordance with the current game play.
  • the user can acquire a card associated with any one of the characters provided so as to appear in the game and any of the costumes for each game play. .
  • the character and costume associated with the card are determined, for example, by selecting one of the character IDs managed in the character DB 106 by the lottery process and one of the costume IDs managed in the costume DB 107. It may be.
  • the control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed.
  • the game device 100 of this embodiment information acquisition is performed at a plurality of timings from items having information corresponding to two types of in-game elements, and the item information acquired at each timing.
  • the progress of the game can be controlled based on different information.
  • it is possible to acquire necessary information at each acquisition timing for any article it is possible to reduce the misunderstanding of the article that can be used by the user, and as a result, the rotation rate of the game device can be reduced. Can be improved.
  • the control unit 101 determines in S401 whether or not the card information has been acquired from the same card as the appearance character determination sequence. Whether the cards for which information has been acquired in both sequences is the same or not can be determined from the card ID of the card information acquired in each. If the control unit 101 determines that the card information is acquired from the same card, the process proceeds to S402. If the control unit 101 determines that the card information is acquired from a different card, the control unit 101 proceeds to S307. *
  • step S ⁇ b> 402 the control unit 101 acquires costume information related to the costume ID 503 from the acquired card information from the costume DB 107, and stores the costume information as changed costume information in the memory 103.
  • the control unit 101 changes and stores the unique parameter 522 of the acquired costume information into a state in which the game is advantageously advanced. That is, in the game content of the present embodiment, even if the user has the same costume, the user selects the costume using the same card as the character registration as compared to the case where the costume is selected using a different card.
  • the progress of the game can be made advantageous.
  • a user who wants to proceed with the game advantageously can be guided to select a character and a costume using a single card.
  • the time required for selecting the costume can be shortened, and the rotation rate of the game apparatus 100 can be improved.
  • control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, it moves the process to S404, and if it determines that the game sequence is not to end, it repeats the process of this step. *
  • step S404 the control unit 101 changes at least one of the appearance character and the changed costume according to the content of the played game play, and configures card information of a card to be discharged in accordance with the current game play.
  • the change related to the appearance character may be performed, for example, by releasing the discharge condition of the new character and including the character ID of the new character in the card information.
  • the card information may be changed to a state in which it is advantageously advanced.
  • costume changes release to a costume that has been designated as a higher rank or another costume of the same line (same theme, series, etc.), and include the costume ID of the costume in the card information. May be performed.
  • the card information when the card information includes parameter adjustment information for controlling the progress of the game relating to the costume, the card information may be changed to a state in which it can be advantageously advanced, for example, by increasing the activation effect.
  • the control unit 101 may change at least one of the contents of the game play, and the more useful the game play is, the more useful it is in the game. You may control to perform the change which becomes high. Then, the control unit 101 composes card information based on the changed character ID and costume ID to be ejected and transmits them to the print control unit 109 to generate a card with the corresponding character image and costume image. The game process is completed. *
  • a card or a game associated with a new character / costume combination is more advantageously progressed for a user who has contributed to the improvement in the rotation rate of the game device 100. It is possible to provide a card in a squeezed state.
  • control unit 101 performs the process of S307 to implement the costume change.
  • the control unit 101 configures card information of cards to be discharged in connection with the current game play in S405.
  • the cards used for character registration and costume change are different, after one game play, a card in which a combination of the character appearing in the game play and the costume attached to the game play is associated. Is discharged. That is, one new card is ejected for each combination of character and costume reproduced with two cards. In this way, from the next time, the user can play a game with the same combination with one new card and with a more advantageous game progression.
  • the control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed. *
  • the character registration and the costume change can be performed using a plurality of different cards.
  • this may be possible only for the same card.
  • the costume ID 503 included in the card information can be grasped from the card information acquired in the appearance character determination sequence. Therefore, it is not always necessary to use the default costume for the character up to the costume change sequence, and if it is configured to use a costume different from the costume corresponding to the card, at least the interest by the dressing effect is ensured.
  • the costume change sequence is started after the game sequence has progressed in order to effectively change the costume of the character.
  • the present invention can be applied even if the character and costume can be registered before the start of the game sequence.
  • the order of character registration and costume registration may be any, but if character registration is performed in advance, after displaying the character in a state of wearing the default costume, and accepting costume registration, A change-over effect related to a costume change can be similarly presented.
  • the costume registration period is preferably generated within a predetermined time from the start of character registration from the viewpoint of the rotation rate of the game apparatus.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

La présente invention vise à réduire la charge sur un utilisateur par rapport à un enregistrement d'article pour déterminer des éléments de jeu. À cet effet, l'invention concerne un dispositif de jeu qui exécute un jeu sur la base d'informations acquises à partir d'un article. Le dispositif de jeu comprend : un moyen d'acquisition qui acquiert les informations à partir de l'article ; et un moyen de commande qui commande la progression du jeu. Le jeu comprend un premier stade et un second stade pendant lesquels le moyen d'acquisition acquiert des informations. Dans le premier stade, le moyen de commande commande la progression du jeu sur la base de premières informations provenant des informations acquises à partir de l'article et, dans le second stade, commande la progression du jeu sur la base de secondes informations provenant des informations acquises à partir de l'article, les secondes informations étant différentes des premières informations. Des articles qui comprennent les premières informations et les secondes informations peuvent être utilisés dans le jeu.
PCT/JP2017/000257 2016-03-31 2017-01-06 Dispositif de jeu et programme WO2017168916A1 (fr)

Priority Applications (3)

Application Number Priority Date Filing Date Title
KR1020187020809A KR102080585B1 (ko) 2016-03-31 2017-01-06 게임 장치 및 프로그램
CN201780007674.6A CN108495693B (zh) 2016-03-31 2017-01-06 游戏装置以及计算机可读取的记录介质
HK18113552.3A HK1254466A1 (zh) 2016-03-31 2018-10-23 遊戲裝置以及程序

Applications Claiming Priority (3)

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JP2016-073024 2016-03-31
JP2016073024A JP6170588B1 (ja) 2016-03-31 2016-03-31 ゲーム装置及びプログラム
JP2017127798A JP2017185292A (ja) 2016-03-31 2017-06-29 ゲーム装置及びプログラム

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WO2017168916A1 true WO2017168916A1 (fr) 2017-10-05

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Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005105238A1 (fr) * 2004-05-02 2005-11-10 Sega Corporation Système de jeu
JP2008246149A (ja) * 2007-03-30 2008-10-16 Sega Corp ゲーム機用記憶媒体
JP2015154832A (ja) * 2014-02-20 2015-08-27 株式会社マーベラス ゲーム装置用記録媒体
JP2015198722A (ja) * 2014-04-07 2015-11-12 株式会社タカラトミーアーツ ゲーム装置
JP2015202134A (ja) * 2014-04-11 2015-11-16 株式会社タカラトミーアーツ ゲーム装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005105238A1 (fr) * 2004-05-02 2005-11-10 Sega Corporation Système de jeu
JP2008246149A (ja) * 2007-03-30 2008-10-16 Sega Corp ゲーム機用記憶媒体
JP2015154832A (ja) * 2014-02-20 2015-08-27 株式会社マーベラス ゲーム装置用記録媒体
JP2015198722A (ja) * 2014-04-07 2015-11-12 株式会社タカラトミーアーツ ゲーム装置
JP2015202134A (ja) * 2014-04-11 2015-11-16 株式会社タカラトミーアーツ ゲーム装置

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