WO2017168916A1 - Game device and program - Google Patents

Game device and program Download PDF

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Publication number
WO2017168916A1
WO2017168916A1 PCT/JP2017/000257 JP2017000257W WO2017168916A1 WO 2017168916 A1 WO2017168916 A1 WO 2017168916A1 JP 2017000257 W JP2017000257 W JP 2017000257W WO 2017168916 A1 WO2017168916 A1 WO 2017168916A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
information
stage
character
costume
Prior art date
Application number
PCT/JP2017/000257
Other languages
French (fr)
Japanese (ja)
Inventor
幸恵 富澤
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Priority to KR1020187020809A priority Critical patent/KR102080585B1/en
Priority to CN201780007674.6A priority patent/CN108495693B/en
Publication of WO2017168916A1 publication Critical patent/WO2017168916A1/en
Priority to HK18113552.3A priority patent/HK1254466A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game device and a program, and more particularly to a game device that enables a user to have a game experience based on information acquired from an article.
  • Patent Document 1 describes a game system in which a game card on which an image relating to a costume is drawn can be used.
  • information on a game card selected by the user from among the game cards owned by the user is described.
  • the game card described in Patent Document 1 displays only the costume image.
  • the user can play a game with a character wearing a costume corresponding to the card. Since it cannot be used after the operation of the game apparatus is completed, the value can be lost.
  • a single card that shows only some items in the game which produces a certain value by being attached to the character, especially like a costume, is also attractive from the viewpoint of card collection. there were. Therefore, in recent years, for example, a card that can be used in a game device is configured so as to show a costume together with a character wearing the costume, and there are some that enhance the user's interest from the viewpoint of collection. *
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game apparatus and a program that reduce a user burden related to article registration for determining an in-game element.
  • the game device of the present invention is a game device that executes a game based on information acquired from an article, and controls acquisition of the information from the article and the progress of the game
  • the game includes a first stage and a second stage in which information acquisition is performed by the acquisition means, and the control means includes the information acquired from the article in the first stage.
  • the progress of the game is controlled based on the first information, and the progress of the game is controlled based on the second information different from the first information among the information acquired from the article in the second stage.
  • the article usable for the game includes an article having the first information and the second information.
  • a character appears, and it is possible to watch various changes by wearing various costumes on the character, and to play a predetermined game in which the changed character appears.
  • the game content will be described as being provided to the user. *
  • FIG. 1 is a block diagram showing a functional configuration of the game device 100 according to an embodiment of the present invention. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores information such as parameters necessary for the operation of each block and various graphics data used for the game executed by the game device 100 in addition to the operation program for each block of the game device 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 of the present embodiment is described as starting the provision of game play to the user based on the payment of the price. However, payment of the price is not an essential requirement, and the game play is based on a predetermined start instruction. The provision of may begin. *
  • the acquisition unit 105 acquires information on characters or items used in the game when playing game content provided by the game apparatus 100 of the present embodiment.
  • the acquisition is performed through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100, and is converted into a format suitable for use in the game process through a predetermined data conversion process or the like. And get.
  • the reader 120 detects that a game article has been placed on a predetermined part, and recognizes the article or acquires information from the article, for example, using an imaging device and predetermined image processing. *
  • the game apparatus 100 uses a card configured as a game article to acquire information (card information) attached to the card.
  • the game article is not limited to a card, and may be any print medium that can be printed and discharged by the printing unit 140 described below.
  • the printing unit 140 is a device capable of generating a three-dimensional model such as a so-called 3D printer
  • the article may be a model such as a figure related to a character, and the printing unit 140 corresponds to card information. Data may be recorded and output.
  • the printing unit 140 has a sorter of a plurality of types of toys and is replaced by a device configured to be able to selectively output a toy related to a predetermined character
  • the article may be the toy
  • data corresponding to the card information may be recorded and output.
  • each of the cards that can be used for the game is associated with one of characters that are provided in advance as in-game elements for the game.
  • the card is further associated with one of costumes provided in advance as in-game elements for the game. That is, one card is associated with both one character and one costume, and as shown in FIG. 2, on the surface of the card, the corresponding character design (image) 201 and the corresponding costume. It is assumed that the design (image) 202 is printed.
  • the costume image 202 is in a form showing a costume in a state where the character is not worn in order to be able to clearly determine which of the corresponding costumes is.
  • the cards provided to be usable in the game apparatus 100 are all described as being associated with both characters and costumes, but usable cards are not limited to this configuration. Absent. For example, cards that can be used for past game content such as games that are classified into the same series as the game content provided by the game device 100, or cards that are associated with only characters or costumes can be used. Needless to say, it may be configured as follows. *
  • the card information is described as being converted into a one-dimensional or multi-dimensional pattern image (code 203) as shown in FIG. 2 and attached to the card by printing.
  • the reader 120 can acquire both information for specifying the associated character and information for specifying the associated item from one code 203 of the card.
  • the card information is not limited to that which is attached to the card in such a visible state, but is attached by printing with invisible ink, or recorded on a recording medium such as an IC chip included in the card as data. It may be held. *
  • the card information of this embodiment may have a data structure as shown in FIG. As shown in the figure, the card information is associated with a card ID 501 that uniquely identifies the card, a character ID 502 for identifying a character associated with the card, and a costume associated with the card as well. It is assumed that a costume ID 503 is included. *
  • the character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game content provided by the game apparatus 100.
  • the character information managed for one character may have a data structure as shown in FIG. 5B, for example.
  • a specific parameter 512 predetermined for the character such as a character name and costume compatibility, is used in association with the character ID 511 for identifying the character, and is used for drawing when the character appears in the game.
  • Reference appearance information 513 for specifying drawing data and the like, and acoustic information 514 for specifying sound effect (SE) data used when the character appears in the game are managed.
  • the reference appearance information 513 includes, for example, a costume ID that identifies a default costume that is worn on each part in a state where a costume to be worn on the character is not selected, in addition to information that identifies the 3D model data of the character. It has been.
  • the costume DB 107 is a database that manages costume information for each of the costumes that can be attached to characters appearing in the game content provided by the game apparatus 100.
  • Costume information managed for one costume may have a data structure as shown in FIG. 5C, for example.
  • a unique parameter 522 predetermined for the costume such as a costume name and a generation effect is used for drawing when the costume is attached to the character.
  • Appearance information 523 for specifying drawing data and the like is managed.
  • a costume provided as a wearable on a character will be described as having a costume ID 521 that can uniquely identify the corresponding costume without distinguishing the wearing part.
  • the present invention is not limited to this, and the costume ID may be configured so as to be classified into predetermined categories such as tops, bottoms, shoes, accessories, and the like so that the corresponding costume can be uniquely specified in each classification.
  • the display control unit 108 is a drawing device that generates a game-related screen by performing a drawing process such as a GPU.
  • the display control unit 108 draws a game screen related to the game content.
  • the display control unit 108 reads out necessary drawing objects in accordance with information such as in-game parameters according to the progress of the game, and executes appropriate arithmetic processing during execution of the game processing described later. Do.
  • the generated game screen is output to the display unit 130 which is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the display unit 130 is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user.
  • the print control unit 109 generates print data relating to a card to be printed out, including a card information code, a corresponding character image, and a costume image for a character that has been instructed to form a card.
  • the print control unit 109 transmits the print data together with a print command to the printing unit 140 to instruct printing of the corresponding card and discharge the print data.
  • the printing unit 140 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 109 detachably connected in the same housing as the game device 100 or outside the game device 100.
  • the print unit 140 When the print unit 140 receives print data related to the card and a print command related to the data from the print control unit 109, the print unit 140 performs a print operation of the print data.
  • the printing unit 140 When the printing unit 140 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. *
  • the cards that can be used in the game in the game apparatus 100 will be described as being printed and discharged by the printing unit 140 so as to have an appearance formed in consideration of the play content of the game.
  • the implementation of is not limited to this.
  • the cards that can be used in the game do not have to be printed and generated in the game device 100, and a ready-made card with a predetermined design is held in the stocker in the game device 100, for example, once The game play may be configured to be discharged one by one.
  • the operation input unit 110 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 110 detects that an operation input to the operation member has been made, the operation input unit 110 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Game Process A specific process of the game process of the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • This game process will be described as being started when, for example, the payment detection unit 104 detects that the payment of the value has been made. *
  • the control unit 101 starts an appearance character determination sequence for determining a character to appear in one game play based on payment of consideration.
  • the user can make one character appear in the game for each game play.
  • the registration of the character may be performed by acquiring card information from the card, or may be performed based on the card information when the user does not have the card, for example. Good. *
  • step S302 the control unit 101 determines whether information has been acquired from the card related to character registration. When it is determined that the card information related to character registration has been acquired, the control unit 101 moves the process to S303, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. As described above, the appearance character registration may be performed without being based on the card information, and the process of this step is terminated when, for example, it is detected that an operation input related to the registration end by the user is made. It's okay.
  • control unit 101 performs, for example, a lottery process to determine a character ID related to one character, obtains character information related to the character ID from the character DB 106, and stores it as character information (appearing character information) to appear. 103 may be stored.
  • step S ⁇ b> 303 the control unit 101 acquires character information related to the character ID 502 from the acquired card information from the character DB 106 and stores it in the memory 103 as appearance character information.
  • the control unit 101 starts a game sequence for executing a predetermined game related to game play in S304.
  • the character appears in a state of wearing a default costume predetermined for the character.
  • the display control unit 108 uses the drawing data developed based on the reference appearance information 513 of the appearance character information, and generates a game screen including an image of the character in a state in which a default costume is worn.
  • step S ⁇ b> 305 the control unit 101 determines whether or not the game sequence has reached a costume change sequence for changing a character's costume.
  • the user can change the costume of the appearing character by using a card at a predetermined timing.
  • the sequence for changing the costume is preferably after the game play in the default costume has progressed.
  • the costume change sequence is determined to occur, for example, after a predetermined time has elapsed since the consideration was paid, after a predetermined time has elapsed since the appearance character determination sequence started, after a predetermined time has elapsed since the game sequence started, etc.
  • the control unit 101 moves the process to S306, and when it is determined that the costume change sequence has not been reached, the process of this step is repeated.
  • step S306 the control unit 101 determines whether or not information has been acquired from the card related to the costume selection in the costume change sequence.
  • the control unit 101 moves the process to S307, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. Similar to the registration of the appearance character, the processing of this step may be completed when the user does not own the card or when the costume is not changed.
  • the costume change may be performed for the purpose of securing the superiority of the game repeater, that is, possessing the card, and in the present embodiment, when the card information related to the costume change is not acquired. It is assumed that the process proceeds to S308 without changing the costume. *
  • step S ⁇ b> 307 the control unit 101 acquires costume information related to the costume ID 503 in the acquired card information from the costume DB 107 and stores it in the memory 103 as changed costume information.
  • the display control unit 108 adds the appearance information 523 of the changed costume information in addition to the drawing data developed based on the reference appearance information 513 of the appearance character information.
  • a game screen including an image of a character in a state where the costume after the change is worn can be generated using the drawing data developed based on the above.
  • the control unit 101 varies the control of the game progress according to the character costume. More specifically, the control unit 101 controls the game progress based on the unique parameter 512 of the appearance character information and the unique parameter 522 of the costume information related to the costume attached to the character. Therefore, when the costume is changed in the costume change sequence, the game progress is controlled based on the unique parameter 522 of the changed costume information, so that the progress may be different.
  • the costume associated with the card is a costume associated with a unique parameter 522 that allows the game to proceed more advantageously than the default costume defined for any character. It may be.
  • control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, the control unit 101 moves the process to S309, and if it determines that the game sequence is not to end, repeats the process of this step. *
  • step S309 the control unit 101 configures card information of cards to be discharged in accordance with the current game play.
  • the user can acquire a card associated with any one of the characters provided so as to appear in the game and any of the costumes for each game play. .
  • the character and costume associated with the card are determined, for example, by selecting one of the character IDs managed in the character DB 106 by the lottery process and one of the costume IDs managed in the costume DB 107. It may be.
  • the control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed.
  • the game device 100 of this embodiment information acquisition is performed at a plurality of timings from items having information corresponding to two types of in-game elements, and the item information acquired at each timing.
  • the progress of the game can be controlled based on different information.
  • it is possible to acquire necessary information at each acquisition timing for any article it is possible to reduce the misunderstanding of the article that can be used by the user, and as a result, the rotation rate of the game device can be reduced. Can be improved.
  • the control unit 101 determines in S401 whether or not the card information has been acquired from the same card as the appearance character determination sequence. Whether the cards for which information has been acquired in both sequences is the same or not can be determined from the card ID of the card information acquired in each. If the control unit 101 determines that the card information is acquired from the same card, the process proceeds to S402. If the control unit 101 determines that the card information is acquired from a different card, the control unit 101 proceeds to S307. *
  • step S ⁇ b> 402 the control unit 101 acquires costume information related to the costume ID 503 from the acquired card information from the costume DB 107, and stores the costume information as changed costume information in the memory 103.
  • the control unit 101 changes and stores the unique parameter 522 of the acquired costume information into a state in which the game is advantageously advanced. That is, in the game content of the present embodiment, even if the user has the same costume, the user selects the costume using the same card as the character registration as compared to the case where the costume is selected using a different card.
  • the progress of the game can be made advantageous.
  • a user who wants to proceed with the game advantageously can be guided to select a character and a costume using a single card.
  • the time required for selecting the costume can be shortened, and the rotation rate of the game apparatus 100 can be improved.
  • control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, it moves the process to S404, and if it determines that the game sequence is not to end, it repeats the process of this step. *
  • step S404 the control unit 101 changes at least one of the appearance character and the changed costume according to the content of the played game play, and configures card information of a card to be discharged in accordance with the current game play.
  • the change related to the appearance character may be performed, for example, by releasing the discharge condition of the new character and including the character ID of the new character in the card information.
  • the card information may be changed to a state in which it is advantageously advanced.
  • costume changes release to a costume that has been designated as a higher rank or another costume of the same line (same theme, series, etc.), and include the costume ID of the costume in the card information. May be performed.
  • the card information when the card information includes parameter adjustment information for controlling the progress of the game relating to the costume, the card information may be changed to a state in which it can be advantageously advanced, for example, by increasing the activation effect.
  • the control unit 101 may change at least one of the contents of the game play, and the more useful the game play is, the more useful it is in the game. You may control to perform the change which becomes high. Then, the control unit 101 composes card information based on the changed character ID and costume ID to be ejected and transmits them to the print control unit 109 to generate a card with the corresponding character image and costume image. The game process is completed. *
  • a card or a game associated with a new character / costume combination is more advantageously progressed for a user who has contributed to the improvement in the rotation rate of the game device 100. It is possible to provide a card in a squeezed state.
  • control unit 101 performs the process of S307 to implement the costume change.
  • the control unit 101 configures card information of cards to be discharged in connection with the current game play in S405.
  • the cards used for character registration and costume change are different, after one game play, a card in which a combination of the character appearing in the game play and the costume attached to the game play is associated. Is discharged. That is, one new card is ejected for each combination of character and costume reproduced with two cards. In this way, from the next time, the user can play a game with the same combination with one new card and with a more advantageous game progression.
  • the control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed. *
  • the character registration and the costume change can be performed using a plurality of different cards.
  • this may be possible only for the same card.
  • the costume ID 503 included in the card information can be grasped from the card information acquired in the appearance character determination sequence. Therefore, it is not always necessary to use the default costume for the character up to the costume change sequence, and if it is configured to use a costume different from the costume corresponding to the card, at least the interest by the dressing effect is ensured.
  • the costume change sequence is started after the game sequence has progressed in order to effectively change the costume of the character.
  • the present invention can be applied even if the character and costume can be registered before the start of the game sequence.
  • the order of character registration and costume registration may be any, but if character registration is performed in advance, after displaying the character in a state of wearing the default costume, and accepting costume registration, A change-over effect related to a costume change can be similarly presented.
  • the costume registration period is preferably generated within a predetermined time from the start of character registration from the viewpoint of the rotation rate of the game apparatus.
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

[Problem] To reduce the burden on a user with respect to article registration for determining game elements. [Solution] A game device that executes a game on the basis of information acquired from an article. The game device has: an acquisition means that acquires the information from the article; and a control means that controls the progress of the game. The game includes a first stage and a second stage during which the acquisition means acquires information. In the first stage, the control means controls the progress of the game on the basis of first information from the information acquired from the article and, in the second stage, controls the progress of the game on the basis of second information from the information acquired from the article, the second information being different from the first information. Articles that include the first information and the second information can be used in the game.

Description

ゲーム装置及びプログラムGAME DEVICE AND PROGRAM
本発明は、ゲーム装置及びプログラムに関し、特に物品から取得した情報に基づくゲーム体験をユーザに可能ならしめるゲーム装置に関する。 The present invention relates to a game device and a program, and more particularly to a game device that enables a user to have a game experience based on information acquired from an article.
カードから取得した情報に基づき、該カードに対応するアイテムをキャラクタに対して装着させたゲームを提供するゲームシステムがある。特許文献1には、コスチュームに係る画像が描かれた遊戯カードが使用可能なゲームシステムが記載されており、該ゲームシステムにおいて、ユーザは所有している遊戯カードのうちから選択した遊戯カードの情報取得を行わせることで、カードに対応する装いのキャラクタを用いたゲームプレイを行うことができる。 There is a game system that provides a game in which an item corresponding to a card is attached to a character based on information acquired from the card. Patent Document 1 describes a game system in which a game card on which an image relating to a costume is drawn can be used. In the game system, information on a game card selected by the user from among the game cards owned by the user is described. By performing the acquisition, it is possible to perform a game play using a character with a costume corresponding to the card.
特開2008-055008号公報JP 2008-050008 A
キャラクタに装着させるコスチュームの選択を目的としているため、特許文献1に記載の遊戯カードには、コスチュームの画像のみが表示されている。一方で、このような遊戯カードは、対応のゲーム装置が稼働中であれば、該装置において使用することで、ユーザはカードに対応するコスチュームをキャラクタに装着させたゲームプレイが可能であるが、ゲーム装置の稼働終了後は利用することができないため、価値を失い得る。換言すれば、特にコスチュームのようにキャラクタに装着させることで一定の価値が生じる、ゲーム内の一部のアイテムのみが示されたカード単体では、カード収集の観点でも魅力的とは言い難いものであった。故に、近年では例えばコスチュームが装着されたキャラクタと共にコスチュームを示すよう、ゲーム装置において使用可能なカードを構成し、収集の観点でもユーザの興趣を高めるものもある。  Since the purpose is to select a costume to be attached to the character, the game card described in Patent Document 1 displays only the costume image. On the other hand, if such a game card is in operation, if the corresponding game device is in operation, the user can play a game with a character wearing a costume corresponding to the card. Since it cannot be used after the operation of the game apparatus is completed, the value can be lost. In other words, it is difficult to say that a single card that shows only some items in the game, which produces a certain value by being attached to the character, especially like a costume, is also attractive from the viewpoint of card collection. there were. Therefore, in recent years, for example, a card that can be used in a game device is configured so as to show a costume together with a character wearing the costume, and there are some that enhance the user's interest from the viewpoint of collection. *
また特許文献1のゲームでは、予め設けられた2種類のキャラクタがコスチュームを装着させることが可能な対象であったが、近年ではより多くの種類のキャラクタ、あるいはユーザによりカスタマイズされたキャラクタを用いて同種のゲームを提供するゲーム装置も存在している。このようなゲーム装置では、ユーザは例えばキャラクタに係るカードを使用して所望のキャラクタを使用キャラクタに決定した後、コスチュームに係るカードを使用して、該キャラクタに装着させるための各部位のコスチュームを設定することができる。  In addition, in the game of Patent Document 1, two types of characters provided in advance are targets that can be worn with costumes, but in recent years, more types of characters or characters customized by the user are used. There are also game devices that provide games of the same kind. In such a game device, for example, after a user determines a desired character as a character to be used using a card related to the character, the user uses the card related to the costume to wear a costume for each part to be attached to the character. Can be set. *
しかしながら、このようなゲーム装置では、キャラクタの決定及びコスチュームの設定に係るカードの登録の処理が煩雑で時間を要するため、ゲーム装置の回転率(単位時間あたりにプレイ可能な回数)を低減し得るものであった。また上述したように、コスチュームに係るカードにもキャラクタの画像が付されている場合、特に幼児のようなユーザにとっては、キャラクタ決定及びコスチューム設定のいずれの段階でカードを使用すべきかの判断が困難であり、このこともゲーム装置の回転率を低減し得る要因の一部であった。また、このような課題は、同様に物品からの情報取得に基づいてゲームプレイが提供されるゲーム装置において、ゲームジャンルを限定せずに生じうるものであった。  However, in such a game device, since the card registration process related to character determination and costume setting is complicated and time-consuming, the rate of rotation of the game device (the number of playable times per unit time) can be reduced. It was a thing. Further, as described above, when a character card is also attached to a costume-related card, it is difficult for a user such as an infant to determine at which stage of character determination and costume setting a card should be used. This is also one of the factors that can reduce the rotation rate of the game apparatus. In addition, such a problem may occur without limiting the game genre in a game device in which game play is provided based on information acquisition from an article. *
本発明は、上述の問題点に鑑みてなされたものであり、ゲーム内要素の決定のための物品登録に係るユーザ負担を低減するゲーム装置及びプログラムを提供することを目的とする。 The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game apparatus and a program that reduce a user burden related to article registration for determining an in-game element.
前述の目的を達成するために、本発明のゲーム装置は、物品から取得された情報に基づいてゲームを実行するゲーム装置であって、物品から情報を取得する取得手段と、ゲームの進行を制御する制御手段と、を有し、ゲームは、取得手段により情報取得が行われる第1の段階と第2の段階とを含み、制御手段は、第1の段階において物品から取得された情報のうちの第1の情報に基づき、ゲームの進行を制御し、第2の段階において物品から取得された情報のうちの、第1の情報とは異なる第2の情報に基づき、ゲームの進行を制御し、ゲームに使用可能な物品が、第1の情報と第2の情報とを有する物品を含む。 In order to achieve the above-described object, the game device of the present invention is a game device that executes a game based on information acquired from an article, and controls acquisition of the information from the article and the progress of the game The game includes a first stage and a second stage in which information acquisition is performed by the acquisition means, and the control means includes the information acquired from the article in the first stage. The progress of the game is controlled based on the first information, and the progress of the game is controlled based on the second information different from the first information among the information acquired from the article in the second stage. The article usable for the game includes an article having the first information and the second information.
このような構成により本発明によれば、ゲーム内要素の決定のための物品登録に係るユーザ負担を低減することが可能となる。 With this configuration, according to the present invention, it is possible to reduce a user burden related to article registration for determining an in-game element.
本発明の実施形態に係るゲーム装置100の機能構成を示したブロック図The block diagram which showed the function structure of the game device 100 which concerns on embodiment of this invention. 本発明の実施形態に係るゲーム装置100で使用可能なカードを例示した図The figure which illustrated the card | curd which can be used with the game device 100 which concerns on embodiment of this invention. 本発明の実施形態1に係るゲーム装置100で実行されるゲーム処理を例示したフローチャートThe flowchart which illustrated the game process performed with the game device 100 which concerns on Embodiment 1 of this invention. 本発明の実施形態2に係るゲーム装置100で実行されるゲーム処理を例示したフローチャートThe flowchart which illustrated the game process performed with the game device 100 which concerns on Embodiment 2 of this invention. 本発明の実施形態に係る各種情報のデータ構成を例示した図The figure which illustrated the data structure of the various information which concerns on embodiment of this invention
[実施形態1] 以下、本発明の例示的な実施形態について、図面を参照して詳細に説明する。なお、以下に説明する一実施形態は、ゲーム装置の一例としての、カードから取得された情報に基づいてゲームを実行することが可能なゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、物品から取得された情報に基づいてゲームを実行することが可能な任意の機器に適用可能である。また、本明細書において、「コスチューム」とは、キャラクタに対して装着させることが可能なアイテムを指すものであり、例えばキャラクタの頭部、上半身、下半身、足元等の装着箇所(パーツ)の異なるものを含む総称として用いる。  [Embodiment 1] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one Embodiment described below demonstrates the example which applied this invention to the game device which can perform a game based on the information acquired from the card | curd as an example of a game device. However, the present invention can be applied to any device capable of executing a game based on information acquired from an article. Further, in this specification, “costume” refers to an item that can be worn on a character, and for example, different places (parts) such as a character's head, upper body, lower body, and feet. It is used as a general term including things. *
本実施形態のゲーム装置では、キャラクタが登場し、該キャラクタに対して種々のコスチュームを装着させて変化を観賞すること、及び変化させたキャラクタを登場させた所定のゲームをプレイすることが可能なゲームコンテンツが、ユーザに提供されるものとして説明する。  In the game device of the present embodiment, a character appears, and it is possible to watch various changes by wearing various costumes on the character, and to play a predetermined game in which the changed character appears. The game content will be described as being provided to the user. *
《ゲーム装置100の構成》 図1は、本発明の実施形態に係るゲーム装置100の機能構成を示すブロック図である。  << Configuration of Game Device 100 >> FIG. 1 is a block diagram showing a functional configuration of the game device 100 according to an embodiment of the present invention. *
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
記録媒体102は、例えば不揮発性メモリやHDD等の恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータ等の情報や本ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータを記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device that can hold data permanently, such as a nonvolatile memory or an HDD. The recording medium 102 stores information such as parameters necessary for the operation of each block and various graphics data used for the game executed by the game device 100 in addition to the operation program for each block of the game device 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払いに基づいてユーザへのゲームプレイの提供を開始するものとして説明するが、対価の支払いは必須の要件ではなく、所定の開始指示に基づいてゲームプレイの提供は開始されるものであってよい。  The payment detection unit 104 detects that the game device 100 has paid the price. The payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done. The game apparatus 100 of the present embodiment is described as starting the provision of game play to the user based on the payment of the price. However, payment of the price is not an essential requirement, and the game play is based on a predetermined start instruction. The provision of may begin. *
取得部105は、本実施形態のゲーム装置100が提供するゲームコンテンツのゲームプレイに際し、該ゲームに使用するキャラクタまたはアイテムの情報を取得する。取得は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続されたリーダ120を介してなされ、所定のデータ変換処理等を介してゲーム処理における利用に適した形式に変換され取得される。リーダ120は、所定の部位にゲーム用の物品が載置されたことの検出、及び該物品の認識または該物品からの情報取得を、例えば撮像装置及び所定の画像処理を用いて行う。  The acquisition unit 105 acquires information on characters or items used in the game when playing game content provided by the game apparatus 100 of the present embodiment. The acquisition is performed through a reader 120 that is detachably connected in the same housing as the game apparatus 100 or outside the game apparatus 100, and is converted into a format suitable for use in the game process through a predetermined data conversion process or the like. And get. The reader 120 detects that a game article has been placed on a predetermined part, and recognizes the article or acquires information from the article, for example, using an imaging device and predetermined image processing. *
以下、簡単のため、本実施形態のゲーム装置100ではゲーム用の物品として構成されたカードを使用することで、該カードに付された情報(カード情報)の取得が行われるものとして説明する。ゲーム用の物品は、カードに限られるものではなく、後述の印刷部140により印刷され排出可能な印刷媒体であればいずれであってもよい。また、印刷部140が所謂3Dプリンタ等の立体造形物を生成可能な装置である場合は、物品はキャラクタに係るフィギュア等の造形物であってよく、印刷部140はこれにカード情報に相当するデータを記録させて出力するよう構成されてよい。また例えば、印刷部140が複数種類の玩具のソータを有し、所定のキャラクタに係る玩具を選択的に出力可能に構成された装置により代替される場合は、物品は該玩具であってよく、同様にこれにカード情報に相当するデータを記録させて出力するよう構成されてよい。  Hereinafter, for the sake of simplicity, description will be made assuming that the game apparatus 100 according to the present embodiment uses a card configured as a game article to acquire information (card information) attached to the card. The game article is not limited to a card, and may be any print medium that can be printed and discharged by the printing unit 140 described below. When the printing unit 140 is a device capable of generating a three-dimensional model such as a so-called 3D printer, the article may be a model such as a figure related to a character, and the printing unit 140 corresponds to card information. Data may be recorded and output. Further, for example, when the printing unit 140 has a sorter of a plurality of types of toys and is replaced by a device configured to be able to selectively output a toy related to a predetermined character, the article may be the toy, Similarly, data corresponding to the card information may be recorded and output. *
また本実施形態のゲーム装置100では、ゲームに使用可能に設けられたカードの各々は、ゲームについてゲーム内要素として予め設けられたキャラクタのうちのいずれかに対応付けられている。またカードはさらに、ゲームについてゲーム内要素として予め設けられたコスチュームのうちのいずれかに対応付けられている。即ち、1つのカードは、1つのキャラクタと1つのコスチュームの両方に対応付けられており、カードの表面には図2に示されるように、対応するキャラクタの図柄(画像)201と、対応するコスチュームの図柄(画像)202とが印刷されているものとする。ここで、コスチューム画像202は、対応しているコスチュームがいずれであるかを明確に判別可能とするため、キャラクタが装着していない状態でのコスチュームを示した態様になっているものとする。なお、本実施形態では、ゲーム装置100において使用可能に設けられたカードは、全てキャラクタとコスチュームの両方が対応付けられているものとして説明するが、使用可能なカードはこの構成に限られるものではない。例えば、ゲーム装置100で提供されるゲームコンテンツと同一のシリーズに分類されるような、過去作等のゲームコンテンツにつき使用可能であった、キャラクタのみ、あるいはコスチュームのみに対応付けられたカードが使用可能に構成されるものであってもよいことは言うまでもない。  In the game device 100 of the present embodiment, each of the cards that can be used for the game is associated with one of characters that are provided in advance as in-game elements for the game. The card is further associated with one of costumes provided in advance as in-game elements for the game. That is, one card is associated with both one character and one costume, and as shown in FIG. 2, on the surface of the card, the corresponding character design (image) 201 and the corresponding costume. It is assumed that the design (image) 202 is printed. Here, it is assumed that the costume image 202 is in a form showing a costume in a state where the character is not worn in order to be able to clearly determine which of the corresponding costumes is. In the present embodiment, the cards provided to be usable in the game apparatus 100 are all described as being associated with both characters and costumes, but usable cards are not limited to this configuration. Absent. For example, cards that can be used for past game content such as games that are classified into the same series as the game content provided by the game device 100, or cards that are associated with only characters or costumes can be used. Needless to say, it may be configured as follows. *
カード情報は、本実施形態では図2に示されるような1次元あるいは多次元のパターン画像(コード203)に変換され、印刷によりカードに付されるものとして説明する。本実施形態ではカードが有する1つのコード203から、リーダ120は対応付けられたキャラクタを特定するための情報、及び対応付けられたアイテムを特定するための情報の双方を取得可能であるものとして説明する。しかしながら、カード情報はこのような可視の状態でカードに付されているものに限らず、不可視インクでの印刷により付される、あるいはカードに含まれるICチップ等の記録媒体に記録されてデータとして保持されるものであってもよい。  In this embodiment, the card information is described as being converted into a one-dimensional or multi-dimensional pattern image (code 203) as shown in FIG. 2 and attached to the card by printing. In this embodiment, it is assumed that the reader 120 can acquire both information for specifying the associated character and information for specifying the associated item from one code 203 of the card. To do. However, the card information is not limited to that which is attached to the card in such a visible state, but is attached by printing with invisible ink, or recorded on a recording medium such as an IC chip included in the card as data. It may be held. *
本実施形態のカード情報は、例えば図5(a)に示されるようなデータ構造を有していてよい。図示されるようにカード情報は、カードを一意に特定するカードID501に関連付けて、該カードに対応付けられているキャラクタを特定するためのキャラクタID502、同じく該カードに対応付けられているコスチュームを特定するためのコスチュームID503が含まれているものとする。  The card information of this embodiment may have a data structure as shown in FIG. As shown in the figure, the card information is associated with a card ID 501 that uniquely identifies the card, a character ID 502 for identifying a character associated with the card, and a costume associated with the card as well. It is assumed that a costume ID 503 is included. *
キャラクタDB106は、ゲーム装置100で提供されるゲームコンテンツに登場するものとして予め定められたキャラクタの各々についてキャラクタ情報を管理するデータベースである。1つのキャラクタについて管理されるキャラクタ情報は、例えば図5(b)に示されるようなデータ構造を有するものであってよい。図5(b)の例では、キャラクタを識別するキ
ャラクタID511に関連付けて、キャラクタ名やコスチューム相性等の該キャラクタについて予め定められた固有パラメータ512、該キャラクタをゲームに登場させる際の描画に用いられる描画用データ等を特定する基準外観情報513、該キャラクタをゲームに登場させる際に使用される音響効果(SE)データ等を特定する音響情報514が管理されている。基準外観情報513は、例えばキャラクタの3次元モデルデータを特定する情報に加え、該キャラクタに装着させるコスチュームが選択されていない状態で各部位に装着される、デフォルトのコスチュームを特定するコスチュームIDが定められている。 
The character DB 106 is a database that manages character information for each character that is predetermined as appearing in the game content provided by the game apparatus 100. The character information managed for one character may have a data structure as shown in FIG. 5B, for example. In the example of FIG. 5 (b), a specific parameter 512 predetermined for the character, such as a character name and costume compatibility, is used in association with the character ID 511 for identifying the character, and is used for drawing when the character appears in the game. Reference appearance information 513 for specifying drawing data and the like, and acoustic information 514 for specifying sound effect (SE) data used when the character appears in the game are managed. The reference appearance information 513 includes, for example, a costume ID that identifies a default costume that is worn on each part in a state where a costume to be worn on the character is not selected, in addition to information that identifies the 3D model data of the character. It has been.
一方コスチュームDB107は、ゲーム装置100で提供されるゲームコンテンツに登場するキャラクタに、装着させることが可能なコスチュームの各々について、コスチューム情報を管理するデータベースである。1つのコスチュームについて管理されるコスチューム情報は、例えば図5(c)に示されるようなデータ構造を有するものであってよい。図5(c)の例では、コスチュームを識別するコスチュームID521に関連付けて、コスチューム名や発生効果等の該コスチュームについて予め定められた固有パラメータ522、該コスチュームをキャラクタに装着させる際の描画に用いられる描画用データ等を特定する外観情報523が管理されている。本実施形態では簡単のため、キャラクタに装着可能なものとして設けられたコスチュームは、装着部位の区別なく、一意に該当のコスチュームを特定可能にコスチュームID521が構成されるものとして説明する。しかしながらこれに限らず、トップス、ボトムス、シューズ、アクセサリ等の所定のカテゴリごとに分類され、各分類において一意に該当のコスチュームを特定可能にコスチュームIDは構成されるものであってもよい。  On the other hand, the costume DB 107 is a database that manages costume information for each of the costumes that can be attached to characters appearing in the game content provided by the game apparatus 100. Costume information managed for one costume may have a data structure as shown in FIG. 5C, for example. In the example of FIG. 5 (c), in association with a costume ID 521 for identifying a costume, a unique parameter 522 predetermined for the costume such as a costume name and a generation effect is used for drawing when the costume is attached to the character. Appearance information 523 for specifying drawing data and the like is managed. For the sake of simplicity in the present embodiment, a costume provided as a wearable on a character will be described as having a costume ID 521 that can uniquely identify the corresponding costume without distinguishing the wearing part. However, the present invention is not limited to this, and the costume ID may be configured so as to be classified into predetermined categories such as tops, bottoms, shoes, accessories, and the like so that the corresponding costume can be uniquely specified in each classification. *
表示制御部108は、例えばGPU等の描画処理を行いゲームに係る画面を生成する描画装置である。表示制御部108は、ゲームコンテンツに係るゲーム画面の描画を行う。具体的には表示制御部108は、後述のゲーム処理の実行中、ゲームの進行状況に応じたゲーム内パラメータ等の情報に従って必要な描画用オブジェクトを読み出して適当な演算処理を実行し、描画を行う。生成したゲーム画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置である表示部130に出力され、所定の表示領域中に表示されることでユーザに提示される。  The display control unit 108 is a drawing device that generates a game-related screen by performing a drawing process such as a GPU. The display control unit 108 draws a game screen related to the game content. Specifically, the display control unit 108 reads out necessary drawing objects in accordance with information such as in-game parameters according to the progress of the game, and executes appropriate arithmetic processing during execution of the game processing described later. Do. The generated game screen is output to the display unit 130 which is a display device that is detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area, thereby displaying the user. Presented to. *
印刷制御部109は、カード化の指示がなされたキャラクタについて、カード情報のコードと、対応するキャラクタ画像及びコスチューム画像とを含む、印刷出力するカードに係る印刷データを生成する。印刷制御部109は、印刷データを生成すると、該印刷データを印刷命令と共に印刷部140に伝送して該当のカードの印刷を指示し、排出させる。印刷部140は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された、印刷制御部109との情報送受信が可能に構成されたプリンタ等の印刷装置である。印刷部140は、印刷制御部109からカードに係る印刷データ及び該データに係る印刷命令を受信すると、印刷データの印刷動作を行う。印刷により排出されるカードは、印刷部140がゲーム装置100と同一筐体内に内蔵される場合は、ゲーム装置100の外部からアクセス可能な不図示の排出口に導かれることでユーザに提供されてよい。  The print control unit 109 generates print data relating to a card to be printed out, including a card information code, a corresponding character image, and a costume image for a character that has been instructed to form a card. When the print control unit 109 generates print data, the print control unit 109 transmits the print data together with a print command to the printing unit 140 to instruct printing of the corresponding card and discharge the print data. The printing unit 140 is a printing device such as a printer configured to be able to transmit and receive information to and from the print control unit 109 detachably connected in the same housing as the game device 100 or outside the game device 100. When the print unit 140 receives print data related to the card and a print command related to the data from the print control unit 109, the print unit 140 performs a print operation of the print data. When the printing unit 140 is built in the same housing as the game apparatus 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game apparatus 100. Good. *
本実施形態ではゲーム装置100においてゲームに使用可能なカードは、ゲームのプレイ内容を考慮して形成された外観を有するよう、印刷部140により印刷されて排出されるものとして説明するが、本発明の実施はこれに限られるものではない。即ち、ゲームに使用可能なカードは、ゲーム装置100において印刷して生成される構成である必要はなく、デザインが定められた既製のカードがゲーム装置100内のストッカに保持され、例えば1回のゲームプレイにつき1枚ずつ排出されるよう構成されるものであってもよい。  In the present embodiment, the cards that can be used in the game in the game apparatus 100 will be described as being printed and discharged by the printing unit 140 so as to have an appearance formed in consideration of the play content of the game. However, the implementation of is not limited to this. In other words, the cards that can be used in the game do not have to be printed and generated in the game device 100, and a ready-made card with a predetermined design is held in the stocker in the game device 100, for example, once The game play may be configured to be discharged one by one. *
操作入力部110は、例えば方向入力用の操作部材や決定入力用の操作部材や各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部110は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば表示部130の画面上になされたタッチ入力を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 110 is a user interface that the game apparatus 100 has, such as an operation member for direction input, an operation member for determination input, and various sensors. When the operation input unit 110 detects that an operation input to the operation member has been made, the operation input unit 110 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
《ゲーム処理》 このような構成をもつ本実施形態のゲーム装置100のゲーム処理について、図3のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本ゲーム処理は、例えば支払検出部104により対価の支払いがなされたことが検出された際に開始されるものとして説明する。  << Game Process >> A specific process of the game process of the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it. This game process will be described as being started when, for example, the payment detection unit 104 detects that the payment of the value has been made. *
S301で、制御部101は、対価の支払いに基づく1回のゲームプレイに登場させるキャラクタを決定する登場キャラクタ決定シーケンスを開始する。本実施形態のゲームコンテンツでは、1回のゲームプレイにつき、ユーザは1体のキャラクタをゲームに登場させることができる。該キャラクタの登録は、カードからカード情報の取得を行うことによりなされるものであってもよいし、例えばユーザがカードを所持していない場合はカード情報に基づかずに行われるものであってもよい。  In S <b> 301, the control unit 101 starts an appearance character determination sequence for determining a character to appear in one game play based on payment of consideration. In the game content of this embodiment, the user can make one character appear in the game for each game play. The registration of the character may be performed by acquiring card information from the card, or may be performed based on the card information when the user does not have the card, for example. Good. *
S302で、制御部101は、キャラクタ登録に係るカードからの情報取得がなされたか否かを判断する。制御部101は、キャラクタ登録に係るカード情報の取得がなされたと判断した場合は処理をS303に移し、なされていないと判断した場合は本ステップの処理を繰り返す。上述したように登場キャラクタの登録はカード情報に基づかずに行われるものであってもよく、本ステップの処理は例えばユーザによる登録終了に係る操作入力がなされたことが検出された場合に終了してよい。この場合、制御部101は例えば抽選処理を行って1つのキャラクタに係るキャラクタIDを決定し、該キャラクタIDに係るキャラクタ情報をキャラクタDB106から取得し、登場させるキャラクタの情報(登場キャラクタ情報)としてメモリ103に格納すればよい。  In step S302, the control unit 101 determines whether information has been acquired from the card related to character registration. When it is determined that the card information related to character registration has been acquired, the control unit 101 moves the process to S303, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. As described above, the appearance character registration may be performed without being based on the card information, and the process of this step is terminated when, for example, it is detected that an operation input related to the registration end by the user is made. It's okay. In this case, the control unit 101 performs, for example, a lottery process to determine a character ID related to one character, obtains character information related to the character ID from the character DB 106, and stores it as character information (appearing character information) to appear. 103 may be stored. *
S303で、制御部101は、取得されたカード情報のうちのキャラクタID502に係るキャラクタ情報をキャラクタDB106から取得し、登場キャラクタ情報としてメモリ103に格納する。  In step S <b> 303, the control unit 101 acquires character information related to the character ID 502 from the acquired card information from the character DB 106 and stores it in the memory 103 as appearance character information. *
登場キャラクタ決定シーケンスにおけるキャラクタ登録が完了すると、制御部101はS304でゲームプレイに係る所定のゲームを実行するゲームシーケンスを開始する。ゲームシーケンスの開始時において、キャラクタは、該キャラクタについて予め定められたデフォルトのコスチュームを装着した状態で登場する。より詳しくは、表示制御部108は、登場キャラクタ情報の基準外観情報513に基づき展開された描画用データを用い、デフォルトのコスチュームを装着させた状態のキャラクタの画像を含むゲーム画面を生成する。  When the character registration in the appearance character determination sequence is completed, the control unit 101 starts a game sequence for executing a predetermined game related to game play in S304. At the start of the game sequence, the character appears in a state of wearing a default costume predetermined for the character. More specifically, the display control unit 108 uses the drawing data developed based on the reference appearance information 513 of the appearance character information, and generates a game screen including an image of the character in a state in which a default costume is worn. *
S305で、制御部101は、ゲームシーケンスがキャラクタのコスチュームを変更するコスチューム変更シーケンスに至ったか否かを判断する。本実施形態のゲームコンテンツでは、所定のタイミングにおいて、ユーザはカードを使用することで、登場しているキャラクタのコスチュームを変更することができる。デフォルトのコスチュームからの変化を効果的に演出するため、コスチュームの変更を行うシーケンスはデフォルトのコスチュームでのゲームプレイを進行させた後であることが好ましい。コスチューム変更シーケンスは、例えば対価の支払いがなされてから所定時間経過後、登場キャラクタ決定シーケンスが開始してから所定時間経過後、ゲームシーケンスが開始してから所定時間経過後等に発生するものとして定められるものであってよいが、ゲーム装置の回転率の観点では、対価の支払い後ユーザの操作が可能となる、登場キャラクタ決定シーケンスが開始してから所定時間の経過後に発生とすることが好ましい。制御部101は、コスチューム変更シーケンスに至ったと判断した場合は処理をS306に移し、至っていないと判断した場合は本ステップの処理を繰り返す。  In step S <b> 305, the control unit 101 determines whether or not the game sequence has reached a costume change sequence for changing a character's costume. In the game content of the present embodiment, the user can change the costume of the appearing character by using a card at a predetermined timing. In order to effectively produce a change from the default costume, the sequence for changing the costume is preferably after the game play in the default costume has progressed. The costume change sequence is determined to occur, for example, after a predetermined time has elapsed since the consideration was paid, after a predetermined time has elapsed since the appearance character determination sequence started, after a predetermined time has elapsed since the game sequence started, etc. However, from the viewpoint of the rotation rate of the game apparatus, it is preferable that the occurrence occurs after a predetermined time has elapsed since the appearance character determination sequence that allows the user to operate after paying the consideration. When it is determined that the costume change sequence has been reached, the control unit 101 moves the process to S306, and when it is determined that the costume change sequence has not been reached, the process of this step is repeated. *
S306で、制御部101はコスチューム変更シーケンスにおいて、コスチューム選択に係るカードからの情報取得がなされたか否かを判断する。制御部101は、コスチューム選択に係るカード情報の取得がなされたと判断した場合は処理をS307に移し、なされていないと判断した場合は本ステップの処理を繰り返す。登場キャラクタの登録と同様、ユーザがカードを所有していない場合やコスチュームの変更を行わない場合等、本ステップの処理を終了できるように構成されてよい。なお、コスチューム変更は、カードを所有している、即ちゲームのリピータの優位性を担保する目的で行われるものであってよく、本実施形態ではコスチューム変更に係るカード情報の取得がなされない場合は、コスチューム変更を行わずに処理をS308に移すものとする。  In step S306, the control unit 101 determines whether or not information has been acquired from the card related to the costume selection in the costume change sequence. When it is determined that the card information related to the costume selection has been acquired, the control unit 101 moves the process to S307, and when it is determined that the card information has not been acquired, the control unit 101 repeats the process of this step. Similar to the registration of the appearance character, the processing of this step may be completed when the user does not own the card or when the costume is not changed. The costume change may be performed for the purpose of securing the superiority of the game repeater, that is, possessing the card, and in the present embodiment, when the card information related to the costume change is not acquired. It is assumed that the process proceeds to S308 without changing the costume. *
S307で、制御部101は、取得されたカード情報のうちのコスチュームID503に係るコスチューム情報をコスチュームDB107から取得し、変更コスチューム情報としてメモリ103に格納する。  In step S <b> 307, the control unit 101 acquires costume information related to the costume ID 503 in the acquired card information from the costume DB 107 and stores it in the memory 103 as changed costume information. *
このように、コスチューム変更シーケンスにおいて変更コスチューム情報が格納された場合、表示制御部108は、登場キャラクタ情報の基準外観情報513に基づき展開された描画用データに加え、該変更コスチューム情報の外観情報523に基づき展開された描画用データを用いて、変更後のコスチュームを装着させた状態のキャラクタの画像を含むゲーム画面を生成することができる。これにより、カードに対応するコスチュームにキャラクタを着替えさせる演出を、ゲーム画面としてユーザに提示することができる。なお、このようなコスチューム変更演出がゲームの興趣性を高めるものであるため、カードに対応付けられるコスチュームは、いずれのキャラクタについて定められるデフォルトのコスチュームとも異なるものとする。  As described above, when the changed costume information is stored in the costume change sequence, the display control unit 108 adds the appearance information 523 of the changed costume information in addition to the drawing data developed based on the reference appearance information 513 of the appearance character information. A game screen including an image of a character in a state where the costume after the change is worn can be generated using the drawing data developed based on the above. Thereby, the effect which changes the character to the costume corresponding to a card | curd can be shown to a user as a game screen. In addition, since such a costume change effect enhances the interest of the game, the costume associated with the card is different from the default costume defined for any character. *
なお、本実施形態のゲーム装置100では制御部101は、キャラクタのコスチュームに応じてゲーム進行の制御を異ならせる。より詳しくは、制御部101はゲーム進行の制御を、登場キャラクタ情報の固有パラメータ512と、キャラクタに装着されているコスチュームに係るコスチューム情報の固有パラメータ522とに基づいて行う。従って、コスチューム変更シーケンスにおいてコスチュームの変更が行われた場合、変更コスチューム情報の固有パラメータ522に基づきゲーム進行の制御が行われることになるため、進行が異なり得る。なお、コスチューム変更の有用性を演出するために、カードに対応付けられるコスチュームは、いずれのキャラクタについて定められるデフォルトのコスチュームよりも、ゲームを有利に進行せしめる状態の固有パラメータ522が関連付けられたコスチュームであってよい。  Note that in the game apparatus 100 of the present embodiment, the control unit 101 varies the control of the game progress according to the character costume. More specifically, the control unit 101 controls the game progress based on the unique parameter 512 of the appearance character information and the unique parameter 522 of the costume information related to the costume attached to the character. Therefore, when the costume is changed in the costume change sequence, the game progress is controlled based on the unique parameter 522 of the changed costume information, so that the progress may be different. In order to produce the usefulness of changing the costume, the costume associated with the card is a costume associated with a unique parameter 522 that allows the game to proceed more advantageously than the default costume defined for any character. It may be. *
S308で、制御部101は、ゲームシーケンスが終了するか否かを判断する。制御部101は、ゲームシーケンスが終了すると判断した場合は処理をS309に移し、終了しないと判断した場合は本ステップの処理を繰り返す。  In S308, the control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, the control unit 101 moves the process to S309, and if it determines that the game sequence is not to end, repeats the process of this step. *
S309で、制御部101は、今回のゲームプレイに係り排出するカードのカード情報を構成する。本実施形態のゲーム装置100では、ユーザは1回のゲームプレイにつき、ゲームに登場可能なように設けられたキャラクタのいずれか、及びコスチュームのいずれかが対応付けられたカードを取得することができる。カードに対応付けるキャラクタ及びコスチュームは、例えば抽選処理によりキャラクタDB106に管理されているキャラクタIDのうちの1つ
、コスチュームDB107に管理されているコスチュームIDのうちの1つが選択されることにより決定されるものであってよい。制御部101は、排出対象として決定したキャラクタIDとコスチュームIDに基づいてカード情報を構成して印刷制御部109に伝送し、対応するキャラクタ画像及びコスチューム画像が付されたカードを生成及び排出させ、本ゲーム処理を完了する。 
In step S309, the control unit 101 configures card information of cards to be discharged in accordance with the current game play. In the game device 100 according to the present embodiment, the user can acquire a card associated with any one of the characters provided so as to appear in the game and any of the costumes for each game play. . The character and costume associated with the card are determined, for example, by selecting one of the character IDs managed in the character DB 106 by the lottery process and one of the costume IDs managed in the costume DB 107. It may be. The control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed.
このようにすることで、本実施形態のゲーム装置100によれば、2種類のゲーム内要素に対応する情報を有する物品から、複数のタイミングで情報取得を行い、それぞれのタイミングで取得した物品情報のうちの異なる情報に基づいてゲームの進行を制御することができる。即ち、いずれの物品であっても、各々の取得タイミングで必要な情報を取得することが可能となるため、ユーザが使用可能な物品を見誤ることを低減し、結果としてゲーム装置の回転率を向上させることができる。  By doing in this way, according to the game device 100 of this embodiment, information acquisition is performed at a plurality of timings from items having information corresponding to two types of in-game elements, and the item information acquired at each timing. The progress of the game can be controlled based on different information. In other words, since it is possible to acquire necessary information at each acquisition timing for any article, it is possible to reduce the misunderstanding of the article that can be used by the user, and as a result, the rotation rate of the game device can be reduced. Can be improved. *
[実施形態2] 上述した実施形態1のゲーム装置100では、登場キャラクタ決定シーケンスとコスチューム変更シーケンスにおいて、ユーザがいずれのカードを使用したとしても、キャラクタの登場及びコスチュームの変更の一連のシーケンスが同様に行われる例について説明した。一方で、実施形態1の態様では、コスチューム変更シーケンスにおいてユーザがいずれのカードを使用すべきか思慮することで、ゲーム装置の回転率が低減し得る。本実施形態では、ユーザの使用するカードを効果的に導くことで、ゲーム装置の回転率をより向上させる手法について説明する。  [Embodiment 2] In game device 100 according to Embodiment 1 described above, the character appearance sequence and the costume change sequence are the same regardless of the card used by the user in the appearance character determination sequence and the costume change sequence. The example performed in the above has been described. On the other hand, in the aspect of the first embodiment, the rotation rate of the game apparatus can be reduced by considering which card the user should use in the costume change sequence. In the present embodiment, a method for further improving the rotation rate of the game device by effectively guiding the card used by the user will be described. *
《ゲーム処理》 以下、本実施形態のゲーム装置100で行われるゲーム処理について、図4のフローチャートを参照して説明する。なお、本実施形態のゲーム処理において、実施形態1のゲーム処理と同様の処理を行うステップには同一の参照番号を付して説明を省略し、以下では、本実施形態に特有の処理を行うステップについてのみ説明する。  << Game Process >> Hereinafter, the game process performed by the game apparatus 100 of the present embodiment will be described with reference to the flowchart of FIG. Note that in the game process of the present embodiment, the same reference numerals are assigned to the steps for performing the same process as the game process of the first embodiment, and the description thereof will be omitted. Hereinafter, the process specific to the present embodiment will be performed. Only the steps will be described. *
S306においてコスチューム選択に係るカード情報の取得がなされたと判断した場合、制御部101はS401で、登場キャラクタ決定シーケンスと同一のカードからカード情報の取得がなされたか否かを判断する。両シーケンスでの情報取得がなされたカードが同一であるか否かは、各々で取得されたカード情報のカードIDにより判断できる。制御部101は、同一のカードからカード情報の取得がなされたと判断した場合は処理をS402に移し、異なるカードからカード情報の取得がなされたと判断した場合は処理をS307に移す。  When it is determined in S306 that the card information related to the costume selection has been acquired, the control unit 101 determines in S401 whether or not the card information has been acquired from the same card as the appearance character determination sequence. Whether the cards for which information has been acquired in both sequences is the same or not can be determined from the card ID of the card information acquired in each. If the control unit 101 determines that the card information is acquired from the same card, the process proceeds to S402. If the control unit 101 determines that the card information is acquired from a different card, the control unit 101 proceeds to S307. *
S402で、制御部101は、取得されたカード情報のうちのコスチュームID503に係るコスチューム情報をコスチュームDB107から取得し、変更コスチューム情報としてメモリ103に格納する。このとき、制御部101は、取得したコスチューム情報の固有パラメータ522を、ゲームを有利に進行せしめる状態に変更して格納を行う。即ち、本実施形態のゲームコンテンツでは、ユーザは、同一のコスチュームであっても、キャラクタ登録と同一のカードを用いてコスチューム選択を行う方が、異なるカードを用いてコスチューム選択を行う場合に比べて、ゲームの進行を有利にすることができる。つまり、このように構成することで、ゲームを有利に進行させたいユーザを、1枚のカードを用いてキャラクタ及びコスチューム選択を行うように導くことができるため、結果、コスチューム変更シーケンスに至った際のコスチューム選択に要する時間を短縮することができ、ゲーム装置100の回転率を向上させることができる。  In step S <b> 402, the control unit 101 acquires costume information related to the costume ID 503 from the acquired card information from the costume DB 107, and stores the costume information as changed costume information in the memory 103. At this time, the control unit 101 changes and stores the unique parameter 522 of the acquired costume information into a state in which the game is advantageously advanced. That is, in the game content of the present embodiment, even if the user has the same costume, the user selects the costume using the same card as the character registration as compared to the case where the costume is selected using a different card. The progress of the game can be made advantageous. In other words, with this configuration, a user who wants to proceed with the game advantageously can be guided to select a character and a costume using a single card. As a result, when the costume change sequence is reached. The time required for selecting the costume can be shortened, and the rotation rate of the game apparatus 100 can be improved. *
また本実施形態のゲーム装置100では、このようにゲーム装置100の回転率向上に貢献したユーザに対する特典として、以下の処理で、登場キャラクタ及び変更コスチュームの少なくともいずれかを変更する機会を与える。  Moreover, in the game device 100 of this embodiment, as a privilege for the user who has contributed to the improvement of the rotation rate of the game device 100 as described above, an opportunity to change at least one of the appearance character and the change costume is given by the following processing. *
S403で、制御部101は、ゲームシーケンスが終了するか否かを判断する。制御部101は、ゲームシーケンスが終了すると判断した場合は処理をS404に移し、終了しないと判断した場合は本ステップの処理を繰り返す。  In S403, the control unit 101 determines whether or not the game sequence ends. If the control unit 101 determines that the game sequence is to end, it moves the process to S404, and if it determines that the game sequence is not to end, it repeats the process of this step. *
S404で、制御部101は、行われたゲームプレイの内容に応じて登場キャラクタ及び変更コスチュームの少なくともいずれかを変更し、今回のゲームプレイに係り排出するカードのカード情報を構成する。登場キャラクタに係る変更は、例えば新たなキャラクタの排出条件を解放し、該新たなキャラクタのキャラクタIDをカード情報に含めることにより行われてもよい。あるいはカード情報に、キャラクタに係るゲーム進行を制御するためのパラメータの調整情報が含まれる場合は、これを有利に進行せしめる状態に変更するものであってもよい。またコスチュームに係る変更は、上位として定められているコスチュームへの変更や、同系統(同テーマ、同シリーズ等)の別コスチュームの排出条件を解放し、該コスチュームのコスチュームIDをカード情報に含めることにより行われてもよい。あるいはカード情報に、コスチュームに係るゲーム進行を制御するためのパラメータの調整情報が含まれる場合は、例えば発動効果を増加させる等、これを有利に進行せしめる状態に変更するものであってもよい。また制御部101は、ゲームプレイの内容がいずれであっても、少なくともいずれかの変更を行うものであってよく、ゲームプレイの内容が良好と評価できる場合であるほど、ゲームにおける有用性がより高くなる変更を行うよう制御してもよい。そして制御部101は、排出対象とした変更後のキャラクタIDとコスチュームIDに基づいてカード情報を構成して印刷制御部109に伝送し、対応するキャラクタ画像及びコスチューム画像が付されたカードを生成及び排出させ、本ゲーム処理を完了する。  In step S404, the control unit 101 changes at least one of the appearance character and the changed costume according to the content of the played game play, and configures card information of a card to be discharged in accordance with the current game play. The change related to the appearance character may be performed, for example, by releasing the discharge condition of the new character and including the character ID of the new character in the card information. Alternatively, when the card information includes parameter adjustment information for controlling the game progress relating to the character, the card information may be changed to a state in which it is advantageously advanced. In addition, for costume changes, release to a costume that has been designated as a higher rank or another costume of the same line (same theme, series, etc.), and include the costume ID of the costume in the card information. May be performed. Alternatively, when the card information includes parameter adjustment information for controlling the progress of the game relating to the costume, the card information may be changed to a state in which it can be advantageously advanced, for example, by increasing the activation effect. The control unit 101 may change at least one of the contents of the game play, and the more useful the game play is, the more useful it is in the game. You may control to perform the change which becomes high. Then, the control unit 101 composes card information based on the changed character ID and costume ID to be ejected and transmits them to the print control unit 109 to generate a card with the corresponding character image and costume image. The game process is completed. *
このように、本実施形態のゲーム装置100では、ゲーム装置100の回転率向上に貢献したユーザに対しては、新たなキャラクタ及びコスチュームの組み合わせに対応付けられたカード、あるいはゲームをより有利に進行せしめる状態としたカードを提供することができる。  As described above, in the game device 100 according to the present embodiment, a card or a game associated with a new character / costume combination is more advantageously progressed for a user who has contributed to the improvement in the rotation rate of the game device 100. It is possible to provide a card in a squeezed state. *
一方、S401において登場キャラクタ決定シーケンスとコスチューム変更シーケンスとで異なるカードからカード情報の取得がなされたと判断した場合、制御部101はS307の処理を行い、コスチューム変更を実現する。  On the other hand, when it is determined in S401 that card information has been acquired from different cards in the appearance character determination sequence and the costume change sequence, the control unit 101 performs the process of S307 to implement the costume change. *
またS308においてゲームシーケンスが終了すると判断した場合、制御部101はS405で、今回のゲームプレイに係り排出するカードのカード情報を構成する。本実施形態のゲーム装置100では、キャラクタ登録とコスチューム変更とに用いられたカードが異なる場合、1回のゲームプレイ後、該ゲームプレイの登場キャラクタとそれに装着させたコスチュームの組み合わせを対応付けたカードを排出する。即ち、2枚のカードにて再現されたキャラクタ及びコスチュームの組み合わせにつき、新たな1枚のカードを排出する。このようにすることで、次回からユーザは該新たなカード1枚で同様の組み合わせで、かつより有利なゲーム進行でゲームプレイを行うことができる。制御部101は、排出対象として決定したキャラクタIDとコスチュームIDに基づいてカード情報を構成して印刷制御部109に伝送し、対応するキャラクタ画像及びコスチューム画像が付されたカードを生成及び排出させ、本ゲーム処理を完了する。  If it is determined in S308 that the game sequence is to end, the control unit 101 configures card information of cards to be discharged in connection with the current game play in S405. In the game device 100 according to the present embodiment, when the cards used for character registration and costume change are different, after one game play, a card in which a combination of the character appearing in the game play and the costume attached to the game play is associated. Is discharged. That is, one new card is ejected for each combination of character and costume reproduced with two cards. In this way, from the next time, the user can play a game with the same combination with one new card and with a more advantageous game progression. The control unit 101 configures card information based on the character ID and costume ID determined to be discharged and transmits them to the print control unit 109 to generate and discharge a card with the corresponding character image and costume image. This game process is completed. *
なお、本実施形態では複数の異なるカードを用いてキャラクタ登録とコスチューム変更を可能としたが、同一のカードに限って、これを可能とするものとしてもよい。このように構成する場合、登場キャラクタ決定シーケンスにおいて取得したカード情報により、該カード情報に含まれるコスチュームID503も把握することができる。従って、コスチューム変更シーケンスまでのキャラクタのコスチュームは必ずしもデフォルトのものを使用する必要はなく、カードに対応するコスチュームと異なるコスチュームを使用するように構成すれば、少なくとも着替え演出による興趣性は担保される。  In this embodiment, the character registration and the costume change can be performed using a plurality of different cards. However, this may be possible only for the same card. In the case of such a configuration, the costume ID 503 included in the card information can be grasped from the card information acquired in the appearance character determination sequence. Therefore, it is not always necessary to use the default costume for the character up to the costume change sequence, and if it is configured to use a costume different from the costume corresponding to the card, at least the interest by the dressing effect is ensured. *
[変形例] 上述した実施形態1及び2では、キャラクタのコスチューム着替えを効果的に演出するため、ゲームシーケンスが進行した後にコスチューム変更シーケンスが開始するものとして説明したが、従来のゲームコンテンツのように、ゲームシーケンスの開始前に、キャラクタ及びコスチュームの登録が行えるものであっても本発明が適用可能であることは言うまでもない。キャラクタ登録とコスチューム登録の順序はいずれであってもよいが、キャラクタ登録を先行して行うのであれば、該キャラクタをデフォルトのコスチュームを装着させた状態で表示した後、コスチューム登録を受け付ければ、コスチューム変更に係る着替え演出を同様に提示することができる。なお、ゲーム装置の回転率の観点からすれば、コスチューム登録の期間はキャラクタ登録の開始から所定の時間以内に発生させることが好ましいことは言うまでもない。  [Modification] In Embodiments 1 and 2 described above, the costume change sequence is started after the game sequence has progressed in order to effectively change the costume of the character. Needless to say, the present invention can be applied even if the character and costume can be registered before the start of the game sequence. The order of character registration and costume registration may be any, but if character registration is performed in advance, after displaying the character in a state of wearing the default costume, and accepting costume registration, A change-over effect related to a costume change can be similarly presented. Needless to say, the costume registration period is preferably generated within a predetermined time from the start of character registration from the viewpoint of the rotation rate of the game apparatus. *
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から離脱することなく、様々な変更及び変形が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:キャラクタDB、107:コスチュームDB、108:表示制御部、109:印刷制御部、110:操作入力部、120:リーダ、130:表示部、140:印刷部 DESCRIPTION OF SYMBOLS 100: Game device, 101: Control part, 102: Recording medium, 103: Memory, 104: Payment detection part, 105: Acquisition part, 106: Character DB, 107: Costume DB, 108: Display control part, 109: Print control 110: Operation input unit 120: Reader 130: Display unit 140: Printing unit

Claims (16)

  1. 物品から取得された情報に基づいてゲームを実行するゲーム装置であって、 物品から情報を取得する取得手段と、 前記ゲームの進行を制御する制御手段と、を有し、 前記ゲームは、前記取得手段により情報取得が行われる第1の段階と第2の段階とを含み、 前記制御手段は、  前記第1の段階において物品から取得された情報のうちの第1の情報に基づき、前記ゲームの進行を制御し、  前記第2の段階において物品から取得された情報のうちの、前記第1の情報とは異なる第2の情報に基づき、前記ゲームの進行を制御し、 前記ゲームに使用可能な物品が、前記第1の情報と前記第2の情報とを有する物品を含むゲーム装置。 A game device for executing a game based on information acquired from an article, comprising: an acquisition means for acquiring information from the article; and a control means for controlling the progress of the game, wherein the game is the acquisition Including a first stage and a second stage in which information acquisition is performed by the means, wherein the control means is based on the first information of the information acquired from the article in the first stage. The progress is controlled, and the progress of the game is controlled based on the second information different from the first information among the information acquired from the article in the second stage, and can be used for the game A game device including an article having the first information and the second information.
  2. 前記第2の段階の発生は、前記第1の段階の発生よりも後であり、 前記制御手段は、前記第2の段階において前記第2の情報が取得されると、該第2の情報と前記第1の段階において取得された前記第1の情報とに基づいて前記ゲームの進行を制御する請求項1に記載のゲーム装置。 The occurrence of the second stage is later than the occurrence of the first stage, and the control means obtains the second information when the second information is acquired in the second stage. The game device according to claim 1, wherein the progress of the game is controlled based on the first information acquired in the first stage.
  3. 前記第2の段階は、前記第1の段階の発生から所定時間が経過した後に発生する請求項2に記載のゲーム装置。 The game apparatus according to claim 2, wherein the second stage occurs after a predetermined time has elapsed since the occurrence of the first stage.
  4. 前記第2の段階は、前記第1の段階の発生から所定時間内に発生する請求項2に記載のゲーム装置。 The game apparatus according to claim 2, wherein the second stage occurs within a predetermined time from the occurrence of the first stage.
  5. 前記第1の情報は、前記ゲームに係る第1の種別のゲーム内要素に対応し、 前記第2の情報は、前記ゲームに係る、前記第1の種別とは異なる第2の種別のゲーム内要素に対応する請求項1乃至4のいずれか1項に記載のゲーム装置。 The first information corresponds to an in-game element of a first type related to the game, and the second information is related to an in-game of a second type different from the first type related to the game. The game device according to claim 1, which corresponds to an element.
  6. 前記第1の情報は、前記ゲームにおいて登場するキャラクタに対応し、 前記第2の情報は、前記ゲームにおいてキャラクタに装着させるアイテムに対応する請求項5に記載のゲーム装置。 The game apparatus according to claim 5, wherein the first information corresponds to a character appearing in the game, and the second information corresponds to an item attached to the character in the game.
  7. 前記制御手段は、  前記第1の段階において取得された前記第1の情報に係るキャラクタを表示手段に表示させ、  前記第2の段階において取得された前記第2の情報に係るアイテムを前記表示手段に表示させる請求項6に記載のゲーム装置。 The control means displays on the display means the character related to the first information acquired in the first stage, and displays the item related to the second information acquired in the second stage as the display means. The game device according to claim 6, which is displayed on the screen.
  8. 前記第1の段階は、前記ゲームに登場させるキャラクタを、前記第1の情報に基づき選択する段階であり、 前記第2の段階は、前記第1の段階で選択されたキャラクタに装着させるアイテムを、前記第2の情報に基づき決定する段階である請求項7に記載のゲ
    ーム装置。
    The first step is a step of selecting a character to appear in the game based on the first information, and the second step is an item to be attached to the character selected in the first step. The game device according to claim 7, wherein the game device is a step of determining based on the second information.
  9. 前記制御手段は、前記第1の情報に係るキャラクタの表示において、該キャラクタの対応部位に装着されているアイテムを前記第2の情報に係るアイテムに変更する請求項8に記載のゲーム装置。 The game apparatus according to claim 8, wherein the control unit changes an item attached to a corresponding part of the character to an item related to the second information in displaying the character related to the first information.
  10. 前記制御手段は、前記第1の段階及び前記第2の段階で情報取得がなされる物品が同一であることを要件として、前記ゲームの進行を制御する請求項7乃至9のいずれか1項に記載のゲーム装置。 10. The control device according to claim 7, wherein the control unit controls the progress of the game on the condition that the articles whose information is acquired in the first stage and the second stage are the same. The game device described.
  11. 前記制御手段は、前記第1の情報に係るキャラクタを、前記第2の情報に係るアイテムとは異なるアイテムを装着させた状態で前記表示手段に表示させる請求項10に記載のゲーム装置。 The game device according to claim 10, wherein the control unit causes the display unit to display the character related to the first information while wearing an item different from the item related to the second information.
  12. 前記第1の情報に係るキャラクタ及び前記第2の情報に係るアイテムの少なくともいずれかをゲームプレイの内容に応じて変更する変更手段と、 物品を生成する生成手段と、をさらに有し、 前記生成手段は、前記第1の段階及び前記第2の段階で情報取得がなされた物品が同一であった場合に、前記第1の段階及び前記第2の段階で取得された前記第1の情報及び前記第2の情報を、前記変更手段による変更結果に基づいて変更した新たな前記第1の情報及び前記第2の情報を有する物品を生成する請求項7乃至11のいずれか1項に記載のゲーム装置。 A change means for changing at least one of the character related to the first information and the item related to the second information according to the content of the game play; and a generation means for generating an article; The means includes the first information acquired in the first stage and the second stage, and the first information acquired in the first stage and the second stage when the articles whose information has been acquired in the first stage and the second stage are the same. 12. The article according to claim 7, wherein the second information is changed based on a change result by the changing unit, and an article having the new first information and the second information is generated. Game device.
  13. 物品が、前記第1の情報に対応する前記第1の種別のゲーム内要素を示す画像と、前記第2の情報に対応する前記第2の種別のゲーム内要素を示す画像とを視認可能に有して構成される請求項5乃至12のいずれか1項に記載のゲーム装置。 It is possible to visually recognize an image showing the first type in-game element corresponding to the first information and an image showing the second type in-game element corresponding to the second information. The game device according to claim 5, comprising the game device.
  14. 物品に係る前記第2の種別のゲーム内要素は、前記ゲームにおいて、該物品に係る前記第1の種別のゲーム内要素につき予め関連付けられた前記第2の種別のゲーム内要素と異なる請求項13に記載のゲーム装置。 The in-game element of the second type related to an item is different from the in-game element of the second type associated in advance with the in-game element of the first type related to the item in the game. The game device described in 1.
  15. 前記取得手段は、物品に付された1つのコードから、前記第1の情報及び前記第2の情報を取得する請求項1乃至14のいずれか1項に記載のゲーム装置。 The game device according to claim 1, wherein the acquisition unit acquires the first information and the second information from one code attached to an article.
  16. 表示手段に接続されたコンピュータを、請求項1乃至15のいずれか1項に記載のゲーム装置の各手段として機能させるためのプログラム。 A program for causing a computer connected to the display means to function as each means of the game device according to any one of claims 1 to 15.
PCT/JP2017/000257 2016-03-31 2017-01-06 Game device and program WO2017168916A1 (en)

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KR1020187020809A KR102080585B1 (en) 2016-03-31 2017-01-06 Gaming Devices and Programs
CN201780007674.6A CN108495693B (en) 2016-03-31 2017-01-06 Game device and computer-readable recording medium
HK18113552.3A HK1254466A1 (en) 2016-03-31 2018-10-23 Game device and program

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JP2016073024A JP6170588B1 (en) 2016-03-31 2016-03-31 GAME DEVICE AND PROGRAM
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WO2005105238A1 (en) * 2004-05-02 2005-11-10 Sega Corporation Game system
JP2008246149A (en) * 2007-03-30 2008-10-16 Sega Corp Storage medium for game machine
JP2015154832A (en) * 2014-02-20 2015-08-27 株式会社マーベラス Recording medium for game device
JP2015198722A (en) * 2014-04-07 2015-11-12 株式会社タカラトミーアーツ Game device
JP2015202134A (en) * 2014-04-11 2015-11-16 株式会社タカラトミーアーツ game apparatus

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2005105238A1 (en) * 2004-05-02 2005-11-10 Sega Corporation Game system
JP2008246149A (en) * 2007-03-30 2008-10-16 Sega Corp Storage medium for game machine
JP2015154832A (en) * 2014-02-20 2015-08-27 株式会社マーベラス Recording medium for game device
JP2015198722A (en) * 2014-04-07 2015-11-12 株式会社タカラトミーアーツ Game device
JP2015202134A (en) * 2014-04-11 2015-11-16 株式会社タカラトミーアーツ game apparatus

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