TWI604875B - Game device, program and article providing system - Google Patents

Game device, program and article providing system Download PDF

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Publication number
TWI604875B
TWI604875B TW105135470A TW105135470A TWI604875B TW I604875 B TWI604875 B TW I604875B TW 105135470 A TW105135470 A TW 105135470A TW 105135470 A TW105135470 A TW 105135470A TW I604875 B TWI604875 B TW I604875B
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Taiwan
Prior art keywords
game
discharge
jewelry
type
article
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TW105135470A
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Chinese (zh)
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TW201722521A (en
Inventor
Yoshihiro Murakami
Go Hirose
Asuka Ishikawa
Tamami Ando
Koji Nakamura
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Bandai Co Ltd
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Publication of TWI604875B publication Critical patent/TWI604875B/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cells
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Control Of Vending Devices And Auxiliary Devices For Vending Devices (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Description

遊戲裝置、程式及物品提供系統Game device, program and article providing system

本發明係關於一種遊戲裝置、程式及物品提供系統,尤其是關於一種進行對應於遊戲內容之物品之排出之遊戲裝置。The present invention relates to a game device, a program, and an item providing system, and more particularly to a game device that performs the discharge of an item corresponding to the game content.

有一種將販賣具有對應於遊戲內容之角色等之立體形狀的資料記錄用之物品之膠囊靠近提供該遊戲內容之遊戲裝置而設置之遊戲系統(專利文獻1)。 [先前技術文獻] [專利文獻] [專利文獻1]日本專利特開2008-246242號公報There is a game system in which a capsule for an item for data recording having a three-dimensional shape corresponding to a character of a game content is placed close to a game device that provides the game content (Patent Document 1). [Prior Art Document] [Patent Document] [Patent Document 1] Japanese Patent Laid-Open Publication No. 2008-246242

[發明欲解決之問題] 於專利文獻1所記載之遊戲系統中,物品雖為記錄戲局相關之資料之媒體,但該物品僅係使用者於與戲局無關之任意時點購入者。即,物品之取得與遊戲內容無任何連動,而非使戲局之趣味性提高者。 本發明係鑑於上述之問題點而完成者,目的在於提供一種以使遊戲內容之趣味性提高之態樣提供物品之遊戲裝置、程式及物品提供系統。 [解決問題之技術手段] 為達成上述之目的,本發明之遊戲裝置之特徵在於,其係具有排出第1種類之物品之第1排出手段、及排出第2種類之物品之第2排出手段者,且具有:檢測手段,其檢測等價支付;取得手段,其取得表示以等價支付為必要條件執行之遊戲相關之遊戲內容之資訊;及控制手段,其控制第1排出手段之排出與第2排出手段之排出;且控制手段係對應於等價支付完成而使第1排出手段排出第1種類之物品,對應於表示遊戲內容之資訊,不以等價支付為必要條件而將第2排出手段控制成可排出第2種類之物品之狀態。 [發明之效果] 藉由此種構成,根據本發明,可以使遊戲內容之趣味性提高之態樣提供物品。[Problem to be Solved by the Invention] In the game system described in Patent Document 1, the article is a medium for recording information related to the game, but the article is only a user who purchases at any time irrespective of the drama. That is, the acquisition of the item does not have any linkage with the content of the game, rather than the interest of the play. The present invention has been made in view of the above problems, and an object of the present invention is to provide a game device, a program, and an article providing system that provide articles in an aspect that enhances the interest of the game content. [Means for Solving the Problems] In order to achieve the above object, the game device of the present invention is characterized in that it has a first discharge means for discharging the articles of the first type and a second discharge means for discharging the articles of the second type. And a detection means for detecting an equivalent payment; obtaining means for obtaining information indicating a game content related to the game executed by the equivalent payment; and controlling means for controlling the discharge of the first discharging means (2) Discharge of the discharge means; and the control means causes the first discharge means to discharge the item of the first type in accordance with the completion of the equivalent payment, and corresponds to the information indicating the content of the game, and does not require the equivalent payment to be the second discharge. The means is controlled to be in a state in which the articles of the second type can be discharged. [Effects of the Invention] With such a configuration, according to the present invention, it is possible to provide an article in an aspect in which the interest of the game content is improved.

[実施形態] 以下,參照圖式對本發明之例示性實施形態進行詳細說明。另,於以下說明之一實施形態係說明對作為物品提供系統之一例之進行遊戲服務之提供之系統應用本發明之例,該系統係以可排出第1種類之物品之遊戲裝置100、可排出第2種類之物品之第1飾品排出裝置200及第2飾品排出裝置300構成。但,本發明可應用於可直接或間接地進行第1種類之物品之排出及第2種類之物品之排出之控制之任意機器。 《物品提供系統之構成》 圖1係顯示本實施形態之物品提供系統之外觀之圖。如圖所示之物品提供系統係以遊戲裝置100、鄰接於該遊戲裝置100配置之第1飾品排出裝置200及第2飾品排出裝置300構成。飾品排出裝置中,至少第1飾品排出裝置200與遊戲裝置100以可收發資訊或信號之方式連接。於本實施形態中,作為第1飾品排出裝置200與遊戲裝置100電性連接,第2飾品排出裝置300與遊戲裝置100不具有任何電性連接者加以說明。又,就外觀及省空間化之觀點而言,第1飾品排出裝置200與第2飾品排出裝置300係以於鉛垂方向堆疊之態樣構成。 於本實施形態之物品提供系統中,遊戲裝置100、第1飾品排出裝置200及第2飾品排出裝置300之各者係針對於遊戲裝置100中提供戲局之遊戲,排出可使用於該遊戲之物品。於本實施形態中,雖作為遊戲裝置100排出之第1種類之物品為「卡片」,第2種類之物品為「飾品(小型裝飾品)」者進行說明,但當然亦可為例如玩偶或立體造型物、玩具等,各物品可為任意態樣。又,於本實施形態中雖將第1種類之物品與第2種類之物品作為不同種類之物品進行說明,但於本實施形態中並非排除第1種類之物品與第2種類之物品為同一種類之物品之可能性。於為同一種類之物品之情形時,較佳對遊戲裝置100與飾品排出裝置之各者所排出之物品間設置遊戲中之待遇不同等差別化。 由遊戲裝置100排出之卡片、由第1飾品排出裝置200排出之飾品、及由第2飾品排出裝置300排出之飾品之各者係自物品之收納部分別被導向遊戲排出口115、第1排出口206、及第2排出口306。遊戲排出口115、第1排出口206及第2排出口306係構成為可自外部存取之物品排出用之空間,而使用者於在排出口存在物品之情形時,可取得該物品。於圖1之例中,自遊戲裝置100排出之卡片之收納部(未圖示)存在於自外部視覺上被遮擋之位置,自第1飾品排出裝置200及第2飾品排出裝置300排出之飾品之收納部(第1飾品收納部204、第2飾品收納部304)構成為可自外部視認所收納之飾品或捆包該飾品之膠囊。另,遊戲裝置100、第1飾品排出裝置200及第2飾品排出裝置300由於如後述般包含概念上實現相同之功能之構成,故為嚴格區別該等,而對遊戲裝置100之構成附加「遊戲」、對第1飾品排出裝置200之構成附加「第1」、對第2飾品排出裝置300之構成附加「第2」之字首加以識別。 又,本實施形態之第1飾品排出裝置200與第2飾品排出裝置300雖排出飾品之方面及基本外觀共通,但於以下之方面不同而構成。 首先,第1飾品排出裝置200與第2飾品排出裝置300構成為排出之飾品雖為同一種類之物品,但於遊戲中之價值不同。遊戲中之價值係指於戲局中使用之情形時有利於遊戲進行之程度(有用性),將可由第1飾品排出裝置200排出之飾品設為構成為有用性高於可由第2飾品排出裝置300排出之飾品者。另,有用性簡單而言可為於遊戲中決定之所謂珍貴性,且將決定為相對應之角色或道具之珍貴性較高之飾品構成為收納於第1飾品排出裝置200之第1飾品收納部204者。 又,第1飾品排出裝置200與第2飾品排出裝置300之不同點在於,第2飾品排出裝置300具有受理等價支付之第2投入口307,且遊戲裝置100不具有對應於其之構成。其原因在於,構成為第2飾品排出裝置300成為對應於等價支付而可排出飾品之狀態,另一方面第1飾品排出裝置200成為對應於來自遊戲裝置100之接收信號而可排出之狀態。如後述,第1飾品排出裝置200只要於戲局中未滿足特定條件,則使用者無法自無法排出之狀態切換。另一方面,對於第2飾品排出裝置300,只要使用者進行等價支付,則可自無法排出之狀態切換為可排出之狀態。即,第2飾品排出裝置300構成為與遊戲裝置100之戲局獨立,可於使用者期望之時點排出飾品。 〈各裝置之功能構成〉 其次,使用圖2之方塊圖,對遊戲裝置100、第1飾品排出裝置200及第2飾品排出裝置300之功能構成進行說明。 遊戲控制部101例如為CPU(Central Processing Unit:中央處理單眼),且控制遊戲裝置100所具有之各區塊之動作、或第1飾品排出裝置200、第2飾品排出裝置300所具有之各區塊之動作。具體而言,遊戲控制部101藉由讀出記錄於例如記錄媒體102之各區塊之動作程式,並於記憶體103中展開執行,而控制各區塊之動作。 記錄媒體102係例如非揮發性記憶體或HDD(Hard Disk Drive:硬碟驅動器)等可永久性保持資料之記錄裝置。記錄媒體102除記憶有遊戲裝置100所具有之各區塊之動作程式以外,亦記憶各區塊之動作所需之參數等資訊或本遊戲裝置100所執行之遊戲中使用之各種圖形資料或遊戲程式等。記憶體103係例如揮發性記憶體等暫時之資料記憶所使用之記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶各區塊之動作中輸出之資料等之儲存區域。 遊戲支付檢測部104係檢測遊戲裝置100中等價支付完成之事。等價支付可為藉由例如將特定金額之硬幣或相當之代幣投入硬幣之投入口(代幣投入口116)、或基於與特定之電子貨幣相關之晶片之通信而檢測結算處理完成等而判斷者。 卡片排出部105具有特定之驅動機構等,進行將收納於未圖示之收納部之卡片導向遊戲排出口115之排出動作。於本實施形態之遊戲裝置100中,針對基於等價支付之1次戲局,對使用者提供1張卡片。對於本實施形態之遊戲裝置100中排出或可使用之卡片之各者,與作為於遊戲中登場者而預先設定之角色建立對應,且附上該角色之圖像而構成。又,於卡片中,附有識別該角色之資訊(角色ID),而構成為可藉由後述之卡片辨識部109辨識而取得該資訊。對卡片之資訊之賦予,既可為藉由於卡片表面印刷將該資訊轉換成之1維或多維碼圖像等特定圖案而完成者,亦可為藉由於卡片內含之IC晶片等記錄裝置中可讀取地記錄資訊而完成者。於本實施形態之遊戲裝置100中,排出之卡片雖作為預先於工廠等印刷、發行之具有固定設計者加以說明,但排出之卡片亦可為藉由所謂隨需印刷而可動態地變更設計者。 飾品通信部106係與例如設置於遊戲裝置100之操作面板上等之特定位置之飾品載置部所載置之飾品進行通信。此處言及之「通信」除接觸狀態下之連接以外,亦包含利用非接觸狀態下之連接進行之通信。於本實施形態之物品提供系統中,可自第1飾品排出裝置200或第2飾品排出裝置300排出之飾品內含可重寫之記錄裝置。使用者藉由在玩戲局時使用飾品,記錄戲局之結果、遊戲履歷等,可歷經複數次之戲局而保持(儲存)遊戲之進行狀況。記錄於飾品之資訊例如可如圖5(a)所示般,與識別飾品之飾品ID501及識別使用者之使用者ID502建立關聯,而包含顯示遊戲之進行狀況等之儲存資料503、用於確定使用者於遊戲中使用之化身之外觀之化身資訊504、及表示使用者玩過遊戲之次數之遊戲次數506。飾品ID501既可為針對飾品之各者於提供前預先記錄於該飾品之記錄裝置者,亦可為於與飾品之初次通信時賦予者。於戲局時,使用者藉由使飾品與遊戲裝置100經由飾品通信部106通信,下載儲存資料503或化身資訊504,從而可以繼續上次之戲局或反映截至目前之戲局內容之狀態,再次展開遊戲。又,為謀求記錄裝置之耐久性或可靠性、或藉由使用各種飾品所帶來之趣味性之提高,而將使用1個飾品之儲存之次數限制至特定之次數(有限次)。因此,於記錄於飾品之資訊中,包含顯示進行儲存之次數之儲存次數507。又,飾品可與卡片同樣,與作為於遊戲中登場者預先設定之道具建立對應,例如亦可於記錄於飾品之資訊中包含管理於戲局中使用者取得之道具、或於輔助內容可利用之道具之擁有道具資訊505。道具並不限於在遊戲中取得之道具,於例如飾品之外觀所具現化般之態樣中,亦可為記錄該道具之資訊者。於該態樣中,可對使用者直觀地告知藉由使用飾品而可於遊戲中登場之道具。於本實施形態中,雖作為於內包於飾品之記錄裝置,記錄有使用者之遊戲之遊戲結果(儲存資料等)及道具之資訊者加以說明,但當容易地理解為本發明之實施並不限於此。即,根據遊戲內容、或遊戲之進行狀況,亦可為未記錄該等之任一個者,又,飾品相對應之遊戲中之對象不限於道具,亦可與卡片同樣為角色。 化身DB107係對於針對各使用者而設置之化身之各種部位,管理設有複數種之部分之資訊之資料庫。部分之資訊例如除髮型或臉(眼、鼻、口、眉、輪廓)等之化身之身體特徵以外,亦包含服裝或裝飾品等之資訊。於對上述飾品賦予(建立對應)之道具中,亦可包含可對化身設定之部分。 道具DB108係管理對上述飾品賦予之道具相關之資訊之資料庫。道具DB108例如與識別道具之道具ID建立關聯,而管理各種資訊即可。道具並不限於可於遊戲裝置100中提供之遊戲中使用之道具,例如亦可為由經由使用者使用之通信終端可存取之伺服器提供之可於關聯服務或遊戲使用之道具。 卡片辨識部109於本實施形態之遊戲裝置100提供之遊戲之戲局時,基於自卡片取得之資訊(卡片資訊),辨識對應於該卡片之角色。資訊取得係經由與遊戲裝置100相同框體內、或可裝卸地連接於遊戲裝置100之外部之讀取器120完成,且經由特定之資料轉換處理等轉換為適於遊戲處理中之利用之形式並取得。讀取器120使用例如攝像裝置及特定之圖像處理,進行於特定之部位載置卡片之檢測、及自該卡片之資訊取得。 角色DB110係針對作為於遊戲裝置100提供之遊戲登場者預先設定之角色之各者,管理包含於戲局所需之各種資訊之角色資訊之資料庫。針對1個角色而管理之角色資訊可為具有例如圖5(b)所示之資料構造者。於圖5(b)之例中,與識別角色之角色ID511建立關聯,而管理針對該角色預先設定之角色名、等級、技能、提供樂曲等遊戲相關之各種參數512、包含為了於遊戲畫面描繪該角色所需之各種描繪用資料之描繪用資訊513、及顯示於進行與該角色之戲局時可賦予之道具之賦予道具資訊514。描繪用資訊513亦可為構成為角色用之化身之資訊者,於該情形時,描繪用資訊513亦可為包含確定化身DB107所管理之部分之資訊之識別資訊者。同樣,賦予道具資訊514亦可為以確定道具DB108所管理之資訊之道具ID構成者。 顯示控制部111係例如GPU(Graphics Processing Unit:圖形處理單元)等之進行描繪處理且產生遊戲相關之畫面之描繪裝置。顯示控制部111進行遊戲裝置100提供之遊戲相關之遊戲畫面之描繪。具體而言,顯示控制部111於後述之提供處理之執行中,按照顯示遊戲以外之狀態下之顯示內容之資訊、或與遊戲之進行狀況相應之遊戲內參數等資訊,讀出所需之描繪用物件並執行適當之運算處理,而進行描繪。所產生之遊戲畫面係藉由輸出至與遊戲裝置100同一框體內、或可裝卸地連接於遊戲裝置100之外部之顯示裝置即顯示部130,並於特定之顯示區域中顯示,而對使用者提示。 飾品排出控制部112控制連接於遊戲裝置100之飾品排出裝置之狀態或動作。於本實施形態中,飾品排出控制部112構成為控制第1飾品排出裝置200之狀態,且藉由利用飾品排出控制部112將第1飾品排出裝置200控制成可排出之狀態,而實現利用第1飾品排出裝置200之飾品之排出。第1飾品排出裝置200係藉由利用飾品排出控制部112控制成可排出飾品之狀態,而如後述般對應於完成對第1操作輸入部203之操作輸入,進行飾品之排出。另,於本實施形態中,自第1飾品排出裝置200之飾品之排出係作為於控制成可排出之狀態後對應於完成對第1操作輸入部203之操作輸入而完成者加以說明,但本發明之實施並不限於此。例如,亦可對應於飾品排出控制部112之排出命令,而完成自第1飾品排出裝置200之飾品之排出動作之構成。 遊戲操作輸入部113例如為方向輸入用之操作構件、決定輸入用之操作構件、各種感測器等之遊戲裝置100所具有之使用者介面。遊戲操作輸入部113當檢測出完成對操作構件之操作輸入時,將對應於該操作輸入之控制信號輸出至遊戲控制部101。另,於本實施形態中,遊戲裝置100作為具備物理性操作構件作為各種介面者加以說明,但亦可包含檢測於例如顯示部130之畫面上完成之觸控輸入之觸控輸入檢測感測器等。 遊戲通信部114係實現與經由網際網路等特定之網路連接之外部裝置之資料收發之通信介面。遊戲通信部114係於與已確立通信連接之外部裝置之間,按照預先決定之特定之通信方式,進行資訊之收發。此外,遊戲通信部114亦可為兼具、或包含實現與第1飾品排出裝置200或第2飾品排出裝置300之間之資訊收發之通信介面者。 音頻輸出部140係例如揚聲器等之輸出於遊戲裝置100中播放之音頻信號之輸出裝置。音頻輸出部140可為包含藉由播放針對於遊戲裝置100中提供之遊戲決定之各狀態下之音頻資料,而接收基於該播放之音頻信號,從而控制振動子等之驅動器者,藉由該驅動器實現音頻輸出相關之動作。 又,第1飾品排出裝置200具有之第1控制部201進行第1飾品排出裝置200具有之各區塊之動作控制。各區塊之動作控制亦可為例如藉由讀出記憶於第1控制部201所具有之未圖示之非揮發性記憶體之程式,且於揮發性記憶體展開並執行而實現者。於本實施形態中第1控制部201接收藉由飾品排出控制部112進行之狀態控制相關之控制信號,而進行第1飾品排出裝置200之各種狀態控制。 第1飾品排出部205具有特定之驅動機構等,而進行將收納於第1飾品收納部204之飾品導向第1排出口206之排出動作。如上所述,於本實施形態之物品提供系統中,第1飾品排出裝置200不具有受理等價支付之投入口。即,第1飾品排出部205之排出動作並非對應於等價支付而完成,而係於如上述般藉由飾品排出控制部112控制成可排出之狀態時方可實現。又,關於排出動作,亦可為例如對應於完成對可轉動地設置之把手等第1操作輸入部203之操作輸入而實現者。第1操作輸入部203於第1飾品排出裝置200被設為可排出之狀態時,藉由第1控制部201設為可轉動之狀態。 同樣地,第2飾品排出裝置300具有之第2控制部301進行第2飾品排出裝置300具有之各區塊之動作控制。各區塊之動作控制亦可為例如藉由讀出記憶於第2控制部301所具有之未圖示之非揮發性記憶體之程式,且於揮發性記憶體展開並執行而實現者。本實施形態之第2飾品排出裝置300與第1飾品排出裝置200不同,構成為無需自飾品排出控制部112接收用於轉移至可排出之狀態之控制信號,即可排出飾品。第2飾品排出裝置300對應於藉由第2支付檢測部302檢測出完成對第2投入口307之等價支付,而變成可排出飾品之狀態。更詳細而言,若檢測出該等價支付,則第2控制部301進行第2飾品排出裝置300之各種狀態控制。即,第2飾品排出裝置300之狀態控制係與遊戲裝置100之戲局獨立控制者,即使於例如遊戲裝置100中1個使用者所進行之戲局正在進行或其前後,其他使用者亦可使用第2飾品排出裝置300取得飾品。 第2飾品排出部305與第1飾品排出裝置200同樣,具有特定之驅動機構等,而進行將收納於第2飾品收納部304之飾品導向第2排出口306之排出動作。第2飾品排出部305之排出動作成為可對應於完成對第2投入口307之等價支付。又,關於排出動作,亦可為例如藉由完成對可轉動地設置之把手等第2操作輸入部303之操作輸入而實現者。第2操作輸入部303於藉由第2支付檢測部302檢測出等價支付而將第2飾品排出裝置300設為可排出之狀態時,藉由第2控制部301設為可轉動之狀態。 另,於本實施形態中,遊戲裝置100、第1飾品排出裝置200、及第2飾品排出裝置300雖作為各自可分離地構成之個別之裝置加以說明,但本發明之實施並不限於此。與遊戲裝置100可通信地構成之裝置既可為與遊戲裝置100成為一體而構成者,亦可為即使不構成為可通信,而作為具有複數個控制系統之裝置將所有裝置成為一體而形成者。又,於本實施形態中,雖將遊戲裝置100作為具有進行卡片排出之裝置者加以說明,但當容易理解為本發明之實施並不限於此。即,進行卡片排出之裝置既可為與遊戲裝置100可分離地構成之其他裝置,亦可為在遊戲裝置100中對應於完成等價支付而排出卡片、亦即構成為就對於等價支付提供之1次戲局至少排出1張卡片者。 《遊戲概要》 於本實施形態之物品提供系統中,主要由遊戲裝置100為使用者提供戲局之遊戲係提供成為使用者之分身之角色(化身)、與同進行資訊取得(掃描)之卡片相對應之角色登場,而例如配合於樂曲進行按鈕操作之所謂律動遊戲等之一連串之遊戲相關之遊戲體驗者。 化身於初次遊戲時或不反映儲存資料之遊戲時,係由預先決定之部分設定、藉由抽選選擇之部分設定、以由使用者自限定之部分群之中針對各部位選擇之部分構成之部分設定等構成。又,於反映儲存資料之遊戲時、亦即戲局時,於完成自飾品之資訊取得而進行基於過去之遊戲結果進行之戲局之情形,可使用上一次遊戲時所使用或變更之部分設定,而使用對應構成之化身。 又,卡片於使用者未擁有卡片之初次遊戲時,亦可為以可使其他角色於遊戲登場之方式,於一連串之遊戲相關之遊戲開始前、或教導結束後之一連串之遊戲相關之遊戲開始後之特定時點排出者。於本實施形態中,作為就1次戲局排出之卡片為1張者加以說明,但本發明之實施並非限於此。 因此,雖於後述之提供處理中說明細節,但於本實施形態之物品提供系統中於為使用者提供之遊戲中,基本而言,例如於完成戲局相關之等價支付後,進行如下動作: ·卡片之排出 ·儲存資料之取得(飾品辨識(自飾品讀出)) ·登場角色之取得(卡片辨識) ·一連串之遊戲相關之遊戲處理之執行 ·本次戲局結果之儲存(對飾品之寫入)。 另,於本實施形態之物品提供系統中提供戲局之遊戲內容並不限於上述之律動遊戲,只要為伴隨物品排出之遊戲內容,遊戲之類型可為任意。 《提供處理》 針對於具有如上述構成之本實施形態之物品提供裝置中提供戲局之提供處理,使用圖3之流程圖而說明具體之處理。對應於該流程圖之處理可藉由如下方式實現:遊戲控制部101讀出例如記憶於記錄媒體102之對應之處理程式,於記憶體103展開而執行。再者,本提供處理係作為於例如遊戲支付檢測部104檢測出完成戲局相關之等價支付時開始者加以說明。 於S301,遊戲控制部101使卡片排出部105進行本次之戲局相關之卡片排出。另,於本實施形態之提供處理中,雖作為於等價支付後進行卡片排出者加以說明,但如上所述,卡片排出之時點並非限定於此。例如,亦可為於一連串之遊戲相關之遊戲體驗結束時(戲局相關之遊戲處理結束後)進行卡片之排出者。於該情形時,於初次遊戲時,亦可構成為無需進行卡片掃描,而預先決定為初次遊戲用之角色中之1個角色於遊戲中登場。 於S302,遊戲控制部101針對本次戲局判斷使用者是否使用飾品。具體而言,遊戲控制部101為了自使用者相關之上一次戲局結果即進行狀況起再次開始(繼續玩)遊戲,而詢問使用者是否使用飾品。此時,顯示控制部111於遊戲控制部101之控制下,產生進行飾品使用相關之詢問之內容之畫面,並於顯示部130顯示。使用飾品與否,可基於遊戲操作輸入部113是否於進行該畫面顯示時之特定時間內檢測出使用飾品之旨意之操作輸入、或是否檢測出飾品通信部106可通信之飾品而加以判斷。遊戲控制部101於針對本次戲局判斷為使用飾品之情形時將處理移至S303,於判斷為不使用之情形時將處理移至S304。 於S303,遊戲控制部101於經由飾品通信部106完成自飾品所具有之記錄媒體之資訊取得之後,將該資訊儲存至記憶體103。又,遊戲控制部101基於儲存之資訊所含之儲存資料503、化身資訊504、及擁有道具資訊505,構成化身(使用者角色)之構成等之使用者相關之各種參數。將構成之使用者角色之資訊追加至管理例如於記憶體103中產生、且於遊戲中登場之角色之資訊之角色表格。另,擁有道具資訊505亦可為於例如變更化身之外觀、或將用於決定使用者角色之遊戲進行之參數變更為有利於遊戲進行之值時所使用者。 於S304,遊戲控制部101登錄本次戲局相關之遊戲中登場(使用者角色以外)之角色。具體而言,遊戲控制部101參照卡片辨識部109基於自卡片取得之卡片資訊之辨識結果,而於角色表格追加對應之角色(NPC(Non-Player-Controlled Character:非玩家控制角色))相關之各種參數之資訊。NPC角色之資訊係基於與辨識結果所包含之角色ID建立關聯而以角色DB110管理之角色資訊構成即可。 於S305,遊戲控制部101執行就本次戲局提供一連串之遊戲相關之使用者體驗之遊戲處理。遊戲處理係以登錄於角色表格之使用者角色及NPC角色登場之方式控制並執行,且藉由顯示控制部111產生對應之遊戲畫面並提示於顯示部130,而使用者可進行戲局。遊戲控制部101於遊戲處理完成(一連串之遊戲結束)時將處理移至S306。 於S306,遊戲控制部101判斷是否滿足將第1飾品排出裝置200控制成可排出飾品之狀態之特定條件。於本實施形態之物品提供系統中,控制成可排出飾品之狀態之特定條件係作為根據使用者玩物品提供系統所提供之遊戲之次數是否達至特定次數、或例如遊戲中或飾品/卡片辨識中等之於本次戲局於本步驟之前之特定時點執行之抽選處理中是否當選而判斷者加以說明。該等資訊均為針對每1次戲局決定者,且設為作為顯示該戲局相關之遊戲內容之資訊儲存於例如記憶體103,而構成為於本步驟可參照者。此處,遊戲次數係藉由對自飾品取得之資訊中之遊戲次數506加上1而獲得,但於本次戲局未使用飾品之情形時僅基於抽選結果判斷即可。另,特定條件並非限定於此,亦可為基於遊戲次數及抽選結果中之至少任一者判斷者,此外,亦可為基於遊戲中之各種判定要素或過去之排出狀況等之遊戲內容相關之其他項目判斷者。遊戲控制部101於判斷為滿足特定條件之情形時將處理移至S307,當判斷為未滿足之情形時使處理移至S308。 於S307,飾品排出控制部112於遊戲控制部101之控制下,對第1飾品排出裝置200輸出將第1飾品排出裝置200設為可排出飾品之狀態之控制信號。第1控制部201基於該控制信號之接收,進行將第1操作輸入部203設為可轉動之控制。又,此時,顯示控制部111於遊戲控制部101之控制下,基於遊戲內容產生顯示自第1飾品排出裝置200之飾品排出變為可能之通知畫面,並於顯示部130顯示。遊戲控制部101於經過判斷為使用者完成飾品之排出取得之特定時間之後,將處理移至S308。 於S308,遊戲控制部101判斷是否儲存本次戲局相關之遊戲結果。具體而言,遊戲控制部101使顯示控制部111產生詢問是否將遊戲結果儲存至飾品之畫面並於顯示部130顯示。然後,基於使用者對該畫面完成之操作輸入,遊戲控制部101進行本步驟之判斷。遊戲控制部101於判斷為儲存遊戲結果之情形時,藉由遊戲通信部114對應於判斷為與儲存對象即飾品之通信變為可能而將處理移至S309。又,遊戲控制部101於判斷為不儲存遊戲結果之情形時結束本提供處理。 於S309,遊戲控制部101產生(例如具有圖5(a)所示之構成之)飾品記錄用之資訊並傳送至遊戲通信部114,並於處於可通信之狀態下之飾品之記錄裝置中予以記錄。於記錄結束後,遊戲控制部101結束本提供處理。 如以上所說明般,本實施形態之物品提供系統可以使遊戲內容之趣味性提高之態樣提供物品。更詳細而言,藉由上述之提供處理,對應於進行之戲局之內容切換排出之有無,而非僅對應於等價支付而排出遊戲結果記錄用之飾品,藉此,由於可實現進行戲局、與進行以與其互動之態樣之飾品提供,故可進一步提高遊戲內容之趣味性。 [實施形態2] 於上述之實施形態中,於顯示遊戲之遊戲次數或抽選結果等遊戲內容之資訊滿足特定條件之情形時,將第1飾品排出裝置200作為控制成可排出飾品之狀態者加以說明。換言之,於上述實施形態之物品提供系統中,只要顯示遊戲內容之資訊未滿足特定條件,則與未進行戲局之狀態一樣,第1飾品排出裝置200處於無法排出飾品之狀態。因此,有使用者未察覺通常處於無法排出之狀態之第1飾品排出裝置200變成可排出飾品之狀態,而辨識為遊戲結束就此離開遊戲裝置100之可能性。即,即使變成可取得飾品之狀態,亦有使用者未察覺其而錯過取得機會之可能性。於本實施形態中,對防止此種飾品取得相關之對使用者不利之產生,且藉由設置與對應於等價支付而可排出飾品之態樣不同之態樣所帶來之進一步提高遊戲內容之趣味性之提高效果之構成進行說明。 《各裝置之功能構成》 本實施形態之物品提供系統之構成及各裝置之功能構成與上述之實施形態之各裝置之功能構成之不同在於,第1飾品排出裝置200具有於圖2以虛線顯示之第1排出檢測部211之方面,以及存在針對每一使用者管理飾品取得相關之資訊之外部之管理伺服器(未圖示)之方面。 第1排出檢測部211檢測於第1飾品排出裝置200中實際上是否完成飾品之排出。第1排出檢測部211於例如第1飾品排出裝置200處於可排出飾品之狀態之情形時,檢測完成對第1操作輸入部203之排出相關之操作輸入、或藉由特定之感測器檢測到於第1排出口206排出飾品。第1排出檢測部211若檢測出飾品之排出,則將該檢測結果傳送至第1控制部201。 又,本實施形態之第1控制部201若自第1排出檢測部211接收飾品排出相關之檢測結果,則將顯示已完成飾品排出之檢測信號傳送至遊戲裝置100。藉由如此方式,於本實施形態之物品提供系統中,遊戲控制部101可掌握於第1飾品排出裝置200中已完成飾品排出。 《提供處理》 以下,針對本實施形態之提供處理,使用圖4之流程圖說明具體之處理。再者,對於本實施形態之提供處理中進行與上述之實施形態相同之處理之步驟,標註相同之參照序號並省略說明,於以下,僅對於本實施形態進行特徵性處理之步驟進行說明。 於S307中,由飾品排出控制部112將第1飾品排出部200控制成可排出飾品之狀態後,遊戲控制部101於S403,判斷是否於未自第1飾品排出裝置200接收飾品排出相關之檢測信號之狀態下,經過視為未完成飾品取得之特定時間。經過時間之計測可為以例如藉由飾品排出控制部112完成用於將第1飾品排出裝置200控制成可排出之狀態之控制信號之排出、或對應於第1飾品排出裝置200變成可排出之狀態而接收到自第1控制部201輸出之應答信號為契機開始者。遊戲控制部101於判斷為未接收飾品排出相關之檢測信號之狀態下經過特定時間之情形時將處理移至S404。又,遊戲控制部101於經過特定時間之前重複本步驟之處理,且當判斷為接收到飾品排出相關之檢測信號時,將處理移至S308。 於S404,遊戲控制部101產生顯示未完成第1飾品排出裝置200相關之飾品排出之資訊(未排出資訊),並由遊戲通信部114將其與進行戲局之使用者之使用者ID一併發送至管理伺服器。於管理伺服器中,將接收到之該未排出資訊與使用者ID建立關聯而記錄於管理伺服器具有之記錄媒體。遊戲控制部101於發送未排出資訊之後,使飾品排出控制部112發送將第1飾品排出裝置200設為無法排出飾品之狀態之控制信號,並將處理移至S308。另,於執行S404之處理之情形時,由於有判斷為使用者已結束戲局,且已自遊戲裝置100離開之可能性,故亦可不進行S308之處理而結束提供處理。或,亦可就S308之處理之遊戲結果之儲存詢問,進而設置限制時間,而以經過相當於該限制時間之時間為條件,遊戲控制部101結束提供處理。 另一方面,如此記錄於管理伺服器之未排出資訊係為了使進行該戲局之使用者再次進行戲局時可由第1飾品排出裝置200進行飾品排出而使用。具體而言,於S303中完成自飾品具有之記錄媒體之資訊取得及使用者角色之登錄後,遊戲控制部101於S401,判斷是否於管理伺服器存在與本次戲局相關之使用者相關聯之未排出資訊。更詳細而言,遊戲控制部101將自飾品取得之資訊所包含之使用者ID502傳送至遊戲通信部114,並對管理伺服器詢問是否存在與該使用者ID502相關聯之資訊。此時,於管理伺服器中,於存在與詢問所包含之使用者ID相關聯之未排出資訊之情形時,進行顯示存在之旨意之應答資訊對遊戲裝置100之回送、及對應之未排出資訊之自記錄媒體之刪除相關之動作。又,於不存在未排出之情形時,進行顯示不存在之旨意之應答資訊對遊戲裝置100之回送相關之動作。遊戲控制部101基於自管理伺服器接收之應答資訊進行判斷。遊戲控制部101於判斷為於管理伺服器存在與本次戲局相關之使用者相關聯之未排出資訊之情形時將處理移至S402,於判斷為不存在之情形時將處理移至S304。 於S402,飾品排出控制部112於遊戲控制部101之控制下,對第1飾品排出裝置200輸出將第1飾品排出裝置200設為可排出飾品之狀態之控制信號。第1控制部201基於該控制信號之接收,進行將第1操作輸入部203設為可轉動之控制。又,此時,顯示控制部111於遊戲控制部101之控制下,產生顯示可將未排出之飾品自第1飾品排出裝置200排出之通知畫面,並於顯示部130顯示。然後,遊戲控制部101使處理待機直至自第1飾品排出裝置200接收飾品排出相關之檢測信號,而對應於檢測信號之接收將處理移至S304。 藉由如此方式,即使對於未察覺第1飾品排出裝置200之飾品排出變成可能而不進行飾品相關之操作輸入即離開遊戲裝置100之使用者,亦可於再次之戲局時,擔保飾品排出之機會。又,於再次戲局時,由於可於開始遊戲處理之執行前進行通知,對使用者催促飾品排出,故使用者可容易地理解可使飾品排出。 另,於本實施形態之提供處理所例示之保證使用者之飾品取得機會之方法雖以完成使用者之識別為前提,但只要為對每一卡片附加有唯一地確定該卡片之卡片ID之態樣,則即使於未使用飾品完成戲局之情形時,亦可同樣地保證取得機會。更詳細而言,只要對每一卡片附加有唯一地確定該卡片之卡片ID,則NPC角色之登錄所使用之卡片之卡片ID足夠作為可確定使用者之資訊。因此,藉由與該卡片ID相關聯而以管理伺服器記錄未排出資訊,而至少於使用同一卡片進行再次戲局時,可於登錄NPC角色時同樣地對使用者賦予進行自第1飾品排出裝置200之飾品排出之權限。 [變化例1] 於上述之實施形態1及2中,於可藉遊戲處理進行遊戲地提供之遊戲中,係以僅控制為使用者角色與NPC角色登場者加以說明。另一方面,於物品提供系統中,可基於顯示與第2飾品排出裝置300不同之遊戲內容之資訊控制自第1飾品排出裝置200之飾品排出。因此,於基於例如於遊戲處理中、或遊戲處理前進行之抽選處理判斷飾品排出之有無之態樣中,亦可使確定當選之後之遊戲進行係控制為進行哪一道具取得完成演出。藉由如此方式,可一面使使用者理解飾品變成可排出,一面提供較佳之遊戲體驗相關之演出效果。 [變化例2] 於上述之變化例1中,對以進行道具取得之方式控制遊戲進行加以說明,但於第1飾品排出裝置200構成為可排出複數種飾品之情形時,由於排出之飾品不確定,故於進行飾品排出之前使用者無法辨識取得之飾品。 例如,於如先前之膠囊販賣機般,以藉由設置於第1飾品收納部204之底部之機構,將利用第1飾品排出部205而導向第1排出口206之飾品之順序確定為特定個數之方式構成第1飾品排出裝置200之情形時,至少下次排出之飾品不變動。於本變化例之物品提供系統中,第1飾品排出裝置200如於圖2中一點鏈線所示般,進而具有飾品辨識部212,其與下次排出之飾品通信,而辨識該飾品為哪一個。又,第1控制部201取得由飾品辨識部212辨識之下次排出之飾品之辨識結果,並對遊戲裝置100發送該資訊。 藉由將第1飾品排出裝置200設為此種構成,遊戲控制部101可掌握下次排出之飾品為哪一個。因此,例如於抽選處理中確定當選時,於遊戲處理以後之遊戲中,以使對應於飾品之道具登場、或進行取得該道具之演出之方式,控制遊戲進行即可。藉此,可明確地提示完成遊戲內容與第1飾品排出裝置200之互動,而可將戲局相關之使用者體驗設為趣味性更高者。 [變化例3] 然而,於如圖1所示般,將第1飾品排出裝置200與第2飾品排出裝置300靠近設置,且第2飾品排出裝置300構成為與戲局之執行獨立,對應於等價支付而可排出飾品之情形時,可能產生如下之不良。如圖所示,於圖1所示之物品提供系統中,第2飾品排出裝置300具有受理等價支付之第2投入口307,另一方面,第1飾品排出裝置200不具有該構成。因此,於使用者(購入使用者)對第2飾品排出裝置300進行等價支付之時點、與第1飾品排出裝置200被控制成可排出飾品之狀態之時點重合之情形時,於已進行戲局之使用者(遊戲使用者)與購入使用者之間可能產生誤解引起之紛爭。例如,於遊戲使用者對第1飾品排出裝置200之飾品排出相關之操作輸入先於購入使用者對第2飾品排出裝置300之飾品排出相關之操作輸入進行之情形時,購入使用者可能收到基於自身所進行之等價支付之飾品排出之權限(無論是否存在)被遊戲使用者剝奪之印象。相反,於購入使用者對第1飾品排出裝置200之飾品排出相關之操作輸入先於遊戲使用者對第2飾品排出裝置300之飾品排出相關之操作輸入進行之情形時,遊戲使用者可能收到藉由戲局取得之飾品排出之權限(亦無論是否存在)被購入使用者剝奪之印象。 於本變化例中,為了減少此種誤解所引起之紛爭之產生,而於物品提供系統中將遊戲裝置100與第2飾品排出裝置300可通信地連接,並將顯示第2飾品排出裝置300處於可排出飾品之狀態之資訊藉由第2控制部301傳送至遊戲裝置100。更詳細而言,第2控制部301於藉由第2支付檢測部302檢測出完成等價支付時,進行將第2飾品排出裝置300設為可排出飾品之狀態,且對遊戲裝置100送出顯示第2飾品排出裝置300處於可排出飾品之狀態之資訊。 且,遊戲控制部101於提供處理之S307中使飾品排出控制部112發送將第1飾品排出裝置200設為可排出飾品之狀態之控制信號時,播放報知基於戲局之飾品排出已由下部之飾品排出裝置(第1飾品排出裝置200)完成之音頻信號並由音頻輸出部140進行音頻輸出。該音頻信號係以購入使用者及遊戲使用者可感知之音量進行音頻輸出。又,音頻輸出除此以外,亦可為包含由上部之排出裝置(第2飾品排出裝置300)排出之飾品並非屬於遊戲使用者/擱置自上部排出裝置完成購入使用者之飾品排出之音頻信號所成者、或替代該音頻信號所成者。 又,於第2飾品排出裝置300具有於圖2中以雙點鏈線所示之第2排出檢測部311之情形時,亦可設為使將第1飾品排出裝置200設為可排出飾品之控制信號之輸出時點、或於第1控制部201將第1操作輸入部203控制成可操作之時點待機至第2飾品排出裝置300之飾品排出完成。具體而言,於提供處理之S307中,於第2飾品排出裝置300處於可排出飾品之狀態之情形時,於接收到顯示已完成飾品排出之資訊之前,飾品排出控制部112亦可以不將第1飾品排出裝置200設為可排出飾品之狀態之方式與第1控制部201協同作用。 [變化例4] 又,於遊戲裝置100對應於多人(2人)之使用者同時進行戲局(對戰遊戲或協力遊戲)之情形時,有時將針對使用者各者之操作構件群設置於操作面板上之不同位置。於圖1所示之遊戲裝置100中,隔著讀取器120於操作面板上之左右設置有各使用者用之操作構件群。於如此構成操作面板、且如圖所示般將第1飾品排出裝置200與遊戲裝置100之一側面鄰接而設置之情形時,難以判別可針對哪一玩家基於遊戲內容排出飾品,而有誤使不同使用者進行自第1飾品排出裝置200之飾品取得之可能性。 於本變化例之物品提供系統中,於多人進行戲局之情形時,遊戲控制部101以針對每一使用者執行提供處理之S306~S309之處理設定之方式進行控制。即,於本次戲局相關之遊戲處理結束後,遊戲控制部101以於針對1個使用者進行處理設定之後,針對下一使用者進行相同處理設定般進行控制。此時,遊戲控制部101基於顯示物品提供系統之設置態樣之資訊,以藉由靠近第1飾品排出裝置200之側之操作構件群受理執行處理設定時之操作輸入般進行控制,且以對各使用者若有必要則經由顯示部130進行催促操作位置輪換之通知般控制顯示控制部111。藉由如此方式,於對應於遊戲內容將第1飾品排出裝置200控制成可排出飾品之狀態時,由於對應之玩家被引導為移動至第1飾品排出裝置200之附近,故可防止於使用者間之飾品誤取等之發生。 以上,分為實施形態1及2、變化例1至4,對本發明之實施相關之各種態樣加以說明,但該等實施形態相關之各要素係為例示之目的而分離顯示者,當然亦可將該等要素任意組合實施。 [其他實施形態] 本發明並非限制於上述之實施形態,只要不脫離本發明之精神及範圍,可進行各種變更及變化。又,本發明之遊戲裝置亦可藉由使連接有排出第1種類之物品或第2種類之物品之排出裝置之電腦作為該遊戲裝置功發揮功能之程式實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電性通信線路,而提供/發佈。[Configuration form] Below, Exemplary embodiments of the present invention will be described in detail with reference to the drawings. another, In one embodiment described below, an embodiment of the present invention is applied to a system for providing a game service as an example of an article providing system. The system is a game device 100 that can discharge articles of the first type, The first jewelry discharge device 200 and the second jewelry discharge device 300 that can discharge the articles of the second type are configured. but, The present invention can be applied to any machine that can directly or indirectly control the discharge of the articles of the first type and the discharge of the articles of the second type.  <<Composition of Item Providing System>> Fig. 1 is a view showing the appearance of the article providing system of the present embodiment. The item providing system shown in the figure is a game device 100, The first jewelry discharge device 200 and the second jewelry discharge device 300 disposed adjacent to the game device 100 are configured. In the jewelry discharge device, At least the first jewelry discharge device 200 and the game device 100 are connected to each other by transmitting and receiving information or signals. In this embodiment, The first jewelry discharge device 200 is electrically connected to the game device 100, The second jewelry discharge device 300 and the game device 100 do not have any electrical connection. also, In terms of appearance and space saving, The first jewelry discharge device 200 and the second jewelry discharge device 300 are configured to be stacked in the vertical direction.  In the article providing system of the embodiment, Game device 100, Each of the first jewelry discharge device 200 and the second jewelry discharge device 300 is a game for providing a game in the game device 100. The items that can be used for the game are discharged. In this embodiment, The item of the first type discharged as the game device 100 is a "card". The item of the second type is described as "ornament (small ornament)". But of course it can be, for example, a doll or a three-dimensional shape, Toys, etc. Each item can be in any aspect. also, In the present embodiment, the articles of the first type and the articles of the second type are described as different types of articles. However, in the present embodiment, the possibility that the article of the first type and the article of the second type are the same type of article are not excluded. When it is the case of an item of the same kind, It is preferable to set the difference in the treatment in the game between the items discharged from each of the game device 100 and the jewelry discharge device.  The card discharged by the game device 100, The jewelry discharged by the first jewelry discharge device 200, And each of the accessories discharged by the second jewelry discharge device 300 is guided to the game discharge port 115 from the storage portion of the article. The first row of exits 206, And the second row of outlets 306. Game exit 115, The first discharge port 206 and the second discharge port 306 are configured as a space for discharging articles that can be accessed from the outside. And when the user has an item at the discharge port, This item is available. In the example of Figure 1, The storage portion (not shown) of the card discharged from the game device 100 exists at a position that is visually blocked from the outside. The storage unit of the jewelry (the first jewelry storage unit 204, which is discharged from the first jewelry discharge device 200 and the second jewelry discharge device 300 The second jewelry storage unit 304) is configured to be able to visually recognize the stored jewelry or the capsule that bundles the jewelry. another, Game device 100, The first jewelry discharge device 200 and the second jewelry discharge device 300 include a configuration that conceptually realizes the same function as will be described later. Therefore, in order to strictly distinguish between these, And a "game" is added to the composition of the game device 100, "1st" is added to the configuration of the first jewelry discharge device 200, The "second" prefix is added to the configuration of the second jewelry discharge device 300 to be recognized.  also, The first jewelry discharge device 200 of the present embodiment is common to the second jewelry discharge device 300 in terms of the discharge of the jewelry and the basic appearance. However, it is composed in the following aspects.  First of all, The first jewelry discharge device 200 and the second jewelry discharge device 300 are configured such that the articles to be discharged are the same type of articles. But the value in the game is different. The value in the game refers to the degree (usefulness) that is beneficial to the game when used in the play. The jewelry that can be discharged by the first jewelry discharge device 200 is configured to be more useful than the jewelry that can be discharged by the second jewelry discharge device 300. another, Usefulness is simply the so-called preciousness determined in the game. In addition, the jewelry which is determined to be a relatively high value of the corresponding character or the item is configured to be stored in the first jewelry storage unit 204 of the first jewelry discharge device 200.  also, The difference between the first jewelry discharge device 200 and the second jewelry discharge device 300 is that The second jewelry discharge device 300 has a second input port 307 that accepts an equivalent payment. And the game device 100 does not have a configuration corresponding to it. The reason is that The second jewelry discharge device 300 is in a state in which the jewelry can be discharged in accordance with the equivalent payment. On the other hand, the first jewelry discharge device 200 is in a state in which it can be discharged in response to a reception signal from the game device 100. As will be described later, The first jewelry discharge device 200 does not satisfy a specific condition in the game, The user cannot switch from the state that cannot be discharged. on the other hand, For the second jewelry discharge device 300, As long as the user makes an equivalent payment, Then, it can be switched from the state in which it cannot be discharged to the state in which it can be discharged. which is, The second jewelry discharge device 300 is configured to be independent of the game device 100. The jewelry can be discharged at the time when the user desires.  <Functional composition of each device> Second, Using the block diagram of Figure 2, For the game device 100, The functional configuration of the first jewelry discharge device 200 and the second jewelry discharge device 300 will be described.  The game control unit 101 is, for example, a CPU (Central Processing Unit: Central processing monocular), And controlling the actions of the blocks of the game device 100, Or the first jewelry discharge device 200, The operation of each block included in the second jewelry discharge device 300. in particular, The game control unit 101 reads out an action program recorded in each block of the recording medium 102, for example. And expand execution in the memory 103, And control the action of each block.  The recording medium 102 is, for example, a non-volatile memory or an HDD (Hard Disk Drive: A hard disk drive or the like that can permanently hold data. The recording medium 102 stores, in addition to the action program of each block of the game device 100, Information such as parameters required for the operation of each block or various graphic data or game programs used in the game executed by the game device 100 is also stored. The memory 103 is a memory device used for temporary data storage such as volatile memory. The memory 103 is not only used as an expansion area of an action program of each block, It is also used as a storage area for temporarily storing information such as output from the actions of each block.  The game payment detecting unit 104 detects that the game device 100 has completed the payment of the equivalent price. The equivalent payment may be, for example, an input of a coin of a certain amount or a comparable token into a coin (token input 116), Or judged by detecting completion of settlement processing or the like based on communication with a wafer related to a specific electronic money.  The card discharge portion 105 has a specific drive mechanism or the like. The discharge operation of guiding the card stored in the storage unit (not shown) to the game discharge port 115 is performed. In the game device 100 of the present embodiment, For the first time based on the equivalent payment, Provide one card to the user. For each of the cards that are discharged or usable in the game device 100 of the present embodiment, Correspond to the role pre-set as a debut in the game, It is constructed by attaching an image of the character. also, In the card, Attached with information identifying the character (character ID), The information is obtained by being recognized by the card identification unit 109, which will be described later. Giving information to the card, It can be completed by converting the information into a specific pattern such as a 1D or multidimensional code image by card surface printing. It can also be completed by readable information recorded in a recording device such as an IC chip included in the card. In the game device 100 of the present embodiment, The card that is ejected is printed as a factory, etc. The issuer has a fixed designer to explain, However, the ejected card can also be dynamically changed by the so-called on-demand printing.  The accessory communication unit 106 communicates with an accessory placed on a jewelry placement unit at a specific position such as an operation panel provided on the game device 100. "Communication" as used herein, except for the connection in the contact state, It also includes communication using connections in a non-contact state. In the article providing system of the embodiment, The jewelry that can be discharged from the first jewelry discharge device 200 or the second jewelry discharge device 300 includes a rewritable recording device. The user uses the jewelry while playing the game. Record the results of the drama, Game history, etc. The state of the game can be maintained (stored) after a number of plays. The information recorded in the jewelry can be, for example, as shown in Fig. 5(a). Associated with the jewelry ID 501 identifying the jewelry and the user ID 502 identifying the user, And including stored information 503 showing the progress of the game, etc. An avatar information 504 for determining the appearance of the avatar used by the user in the game, And the number of games 506 indicating the number of times the user has played the game. The jewelry ID 501 can be used for the recording device of the accessory before being provided for each of the accessories. It can also be given to the first communication with the jewelry. At the time of the drama, The user communicates with the game device 100 via the accessory communication unit 106 by causing the accessory to communicate with the game device 100. Download the stored data 503 or the avatar information 504, So that you can continue with the last play or reflect the status of the current game. Expand the game again. also, In order to achieve the durability or reliability of the recording device, Or by using the various accessories to improve the fun, The number of times the storage of one accessory is used is limited to a specific number of times (limited times). therefore, In the information recorded in the jewelry, Contains the number of times of storage 507 that shows the number of times of storage. also, The jewelry can be the same as the card. Correspond to the pre-set items that are used as the debut in the game. For example, the information recorded in the jewelry may include the items managed by the user in the game, Or the props information 505 of the props available for the auxiliary content. Props are not limited to items acquired in the game. For example, in the appearance of the appearance of the jewelry, It can also be used to record the information of the item. In this aspect, The user can be intuitively informed of the items that can be played in the game by using the jewelry. In this embodiment, Although it is used as a recording device for jewelry, Record the game results (storage data, etc.) of the user's game and the information of the props. However, it is to be understood that the implementation of the invention is not limited thereto. which is, According to the content of the game, Or the progress of the game, It may also be that none of the records are recorded. also, The objects in the game corresponding to the jewelry are not limited to props. It can also be a role as a card.  The avatar DB107 is a variety of parts of the avatar set for each user. Manage a database of information on a number of sections. Part of the information such as hair style or face (eye, nose, mouth, eyebrow, In addition to the physical characteristics of the avatars, etc. It also contains information on clothing or accessories. In the props that are given (corresponding to) the above-mentioned accessories, It can also include sections that can be set for the avatar.  The item DB 108 is a database for managing information related to the items given by the above-mentioned accessories. The item DB 108 is associated with, for example, a item ID of the identification item. And manage all kinds of information. The props are not limited to the items that can be used in the game provided in the game device 100. For example, it may be an item provided by a server accessible through a communication terminal used by the user for use in an associated service or game.  When the card identification unit 109 is in the game of the game provided by the game device 100 of the present embodiment, Based on information obtained from the card (card information), Identify the character that corresponds to the card. The information acquisition is via the same frame as the game device 100. Or the reader 120 detachably connected to the outside of the game device 100 is completed. And it is converted into a form suitable for use in game processing and acquired through a specific data conversion process or the like. The reader 120 uses, for example, an imaging device and specific image processing, Performing a test for placing a card on a specific part, And obtained from the information of the card.  The character DB 110 is for each of the characters pre-set as the game player provided by the game device 100. A database of role information for the various information required for the game. The character information managed for one character may be, for example, a material constructor as shown in FIG. 5(b). In the example of Figure 5(b), Associated with the role ID 511 identifying the character, And manage the role name pre-set for the role, grade, skill, Provide various parameters related to games such as music 512, The drawing information 513 including various drawing materials required to draw the character for the game screen, And the item information 514 is displayed on the item that can be given when playing the game with the character. The depiction information 513 can also be an information avatar that constitutes an avatar for a character. In this case, The depiction information 513 may also be an identification information including information identifying a portion managed by the avatar DB 107. same, The item information 514 can also be used to determine the item ID of the information managed by the item DB 108.  The display control unit 111 is, for example, a GPU (Graphics Processing Unit: A graphics processing unit or the like that performs rendering processing and generates a game-related screen drawing device. The display control unit 111 performs drawing of a game screen related to the game provided by the game device 100. in particular, The display control unit 111 performs the processing of providing processing described later, According to the information displayed in the state other than the game, Or information such as in-game parameters corresponding to the progress of the game, Read out the desired drawing object and perform appropriate arithmetic processing, And depict it. The generated game screen is outputted to the same casing as the game device 100, Or the display unit 130 that is detachably connected to the display device outside the game device 100, And displayed in a specific display area, And prompt the user.  The jewelry discharge control unit 112 controls the state or operation of the jewelry discharge device connected to the game device 100. In this embodiment, The jewelry discharge control unit 112 is configured to control the state of the first jewelry discharge device 200. The first jewelry discharge device 200 is controlled to be dischargeable by the jewelry discharge control unit 112. The discharge of the jewelry using the first jewelry discharge device 200 is realized. The first jewelry discharge device 200 is controlled to be in a state in which the jewelry can be discharged by the jewelry discharge control unit 112. As described later, the operation input to the first operation input unit 203 is completed, Carry out the discharge of jewelry. another, In this embodiment, The discharge of the jewelry from the first jewelry discharge device 200 is described as being completed in response to completion of the operation input to the first operation input unit 203 after being controlled to be discharged. However, the implementation of the present invention is not limited thereto. E.g, It may also correspond to the discharge command of the jewelry discharge control unit 112. The composition of the discharge operation of the jewelry from the first jewelry discharge device 200 is completed.  The game operation input unit 113 is, for example, an operation member for direction input, Decide on the operating components for input, A user interface of the game device 100 such as various sensors. When the game operation input unit 113 detects that the operation input to the operation member is completed, A control signal corresponding to the operation input is output to the game control unit 101. another, In this embodiment, The game device 100 is described as a physical operation member as various interfaces. However, a touch input detection sensor or the like that detects a touch input completed on a screen such as the display unit 130 may be included.  The game communication unit 114 is a communication interface that realizes data transmission and reception with an external device connected via a specific network such as the Internet. The game communication unit 114 is between an external device connected to the established communication. According to the specific communication method determined in advance, Send and receive information. In addition, The game communication unit 114 can also be combined, Or a communication interface that realizes transmission and reception of information between the first jewelry discharge device 200 or the second jewelry discharge device 300.  The audio output unit 140 is an output device that outputs an audio signal played in the game device 100, such as a speaker. The audio output unit 140 may be configured to include audio data in various states determined by playing the game provided in the game device 100. And receiving an audio signal based on the play, Thereby controlling the driver of the vibrator or the like, The audio output related actions are implemented by the driver.  also, The first control unit 201 included in the first jewelry discharge device 200 performs operation control of each block included in the first jewelry discharge device 200. The operation control of each block may be, for example, by reading a program stored in the non-volatile memory (not shown) of the first control unit 201. And realized by the expansion and execution of volatile memory. In the present embodiment, the first control unit 201 receives the control signal related to the state control by the accessory discharge control unit 112. Various state control of the first jewelry discharge device 200 is performed.  The first jewelry discharge unit 205 has a specific drive mechanism and the like. The discharge operation of guiding the jewelry stored in the first jewelry storage unit 204 to the first discharge port 206 is performed. As mentioned above, In the article providing system of the embodiment, The first jewelry discharge device 200 does not have an input port for accepting an equivalent payment. which is, The discharge operation of the first jewelry discharge unit 205 is not completed corresponding to the equivalent payment. This is achieved when the jewelry discharge control unit 112 controls the dischargeable state as described above. also, Regarding the discharge action, For example, it may be realized in response to completion of an operation input of the first operation input unit 203 such as a handle that is rotatably provided. When the first jewelry discharge device 200 is in a dischargeable state, the first operation input unit 203 is in a state where it can be discharged. The first control unit 201 is in a rotatable state.  Similarly, The second control unit 301 included in the second jewelry discharge device 300 performs operation control of each block included in the second jewelry discharge device 300. The operation control of each block may be, for example, by reading a program of a non-volatile memory (not shown) stored in the second control unit 301. And realized by the expansion and execution of volatile memory. The second jewelry discharge device 300 of the present embodiment is different from the first jewelry discharge device 200. It is configured not to receive a control signal for shifting to a dischargeable state from the jewelry discharge control unit 112, You can discharge the jewelry. The second jewelry discharge device 300 corresponds to the completion of the equivalent payment to the second input port 307 by the second payment detecting unit 302. It becomes a state in which jewelry can be discharged. In more detail, If the equivalent payment is detected, The second control unit 301 performs various state control of the second jewelry discharge device 300. which is, The state control system of the second jewelry discharge device 300 and the game console independent controller of the game device 100, Even if, for example, a game played by one user in the game device 100 is in progress or before, Other users can also obtain the jewelry using the second jewelry discharge device 300.  The second jewelry discharge unit 305 is the same as the first jewelry discharge device 200. Have a specific drive mechanism, etc. The discharge operation of guiding the jewelry stored in the second jewelry storage portion 304 to the second discharge port 306 is performed. The discharge operation of the second jewelry discharge unit 305 is equivalent to completion of the equivalent payment to the second input port 307. also, Regarding the discharge action, It can also be realized, for example, by completing an operation input of the second operation input unit 303 such as a handle that is rotatably provided. When the second payment detecting unit 302 detects the equivalent payment and the second jewelry discharge device 300 is in a dischargeable state, the second operation input unit 303 The second control unit 301 is in a rotatable state.  another, In this embodiment, Game device 100, The first jewelry discharge device 200, The second jewelry discharge device 300 is described as an individual device that can be separately configured. However, the implementation of the present invention is not limited thereto. The device configured to be communicable with the game device 100 may be configured to be integrated with the game device 100. It can also be used even if it is not made communicable, And as a device having a plurality of control systems, all devices are integrated into one. also, In this embodiment, Although the game device 100 is described as a device having a card discharge, However, it is easy to understand that the implementation of the present invention is not limited thereto. which is, The device for performing card ejection may be other devices detachably constructed from the game device 100, It is also possible to discharge the card in the game device 100 corresponding to the completion of the equivalent payment, That is, it is configured to discharge at least one card for one play provided for the equivalent payment.  "Game Summary" In the article providing system of the present embodiment, The game system that mainly provides the game by the game device 100 provides the role of the user (avatar), Debut with the character corresponding to the card for information acquisition (scanning), For example, a game player related to a series of games, such as a so-called rhythm game in which the music is operated by a button.  When you are in the first game or do not reflect the game that stores the data, It is set by a predetermined part, By selecting some of the selections, It is configured such that a part of the partial group selected by the user is selected for each part. also, When reflecting the game of storing data, When the game is played, In the case of completing the information obtained from the jewelry and performing the game based on the results of the past game, You can use some of the settings that were used or changed during the last game. And use the avatar of the corresponding composition.  also, When the card is not in the first game of the card, It can also be used to make other characters appear in the game. Before the start of a series of game-related games, Or at the specific point in time after the start of the game related to a series of game-related games. In this embodiment, As a card for the first time, one card is explained. However, the implementation of the present invention is not limited thereto.  therefore, Although the details are explained in the processing provided later, However, in the game providing system for the user in the article providing system of the embodiment, Basically, For example, after completing the equivalent payment related to the drama, Do the following:  ·Extraction of card and acquisition of stored data (accessory identification (read from jewelry)) · Acquisition of debut characters (card identification) · Execution of a series of game-related game processing · Storage of the results of this game (for jewelry) Write).  another, The game content provided in the item providing system of the present embodiment is not limited to the above-mentioned rhythm game. As long as the game content is discharged for the accompanying items, The type of game can be any.  "Provisioning Process" for providing a process for providing a game in the article providing device of the present embodiment configured as described above, The specific processing will be described using the flowchart of FIG. The processing corresponding to the flowchart can be implemented as follows: The game control unit 101 reads, for example, a corresponding processing program stored in the recording medium 102, It is executed by expanding the memory 103. Furthermore, The present provision processing is described as, for example, a case where the game payment detecting unit 104 detects the completion of the equivalent payment related to the drama.  In S301, The game control unit 101 causes the card discharge unit 105 to discharge the card related to the current game. another, In the processing of providing the embodiment, Although it is explained as a card discharge after the equivalent payment, But as mentioned above, The point at which the card is ejected is not limited to this. E.g, It is also possible to perform card discharge at the end of a series of game-related game experiences (after the game-related game processing ends). In this case, In the first game, It can also be configured to eliminate the need for card scanning. One of the characters pre-determined for the first game is played in the game.  At S302, The game control unit 101 determines whether the user uses the jewelry for the current game. in particular, The game control unit 101 starts (continues to play) the game again in order to progress from the user's previous game result. Ask the user whether to use the jewelry. at this time, The display control unit 111 is under the control of the game control unit 101, Produce a screen for the content of the inquiry related to the use of the jewelry, And displayed on the display unit 130. Use jewelry or not, It is possible to detect whether or not the operation input of the use of the jewelry is detected within a specific time when the game operation input unit 113 performs the screen display, Whether or not the jewelry that the accessory communication unit 106 can communicate with is detected. When the game control unit 101 determines that the jewelry is used for the current game, the process proceeds to S303. When it is judged that it is not used, the process is moved to S304.  At S303, After the game control unit 101 completes the information acquisition of the recording medium possessed by the accessory via the accessory communication unit 106, This information is stored in the memory 103. also, The game control unit 101 stores the stored data 503 based on the stored information, Avatar information 504, And has props information 505, The various parameters related to the user who constitutes the avatar (user role). Adding information of the constituted user role to management, for example, generated in the memory 103, And the role form of the information of the characters appearing in the game. another, Having the item information 505 can also be, for example, changing the appearance of the avatar, Or change the parameters of the game used to determine the user's character to the user who is conducive to the value of the game.  At S304, The game control unit 101 registers the character (other than the user character) in the game related to the current game. in particular, The game control unit 101 refers to the recognition result of the card information obtained from the card by the card identification unit 109. And add the corresponding role in the role table (NPC (Non-Player-Controlled Character: Non-player control role)) Information about various parameters related. The information of the NPC character may be based on the role information managed by the character DB 110 based on the role ID included in the identification result.  In S305, The game control unit 101 performs game processing for providing a series of game-related user experiences for the present game. The game processing is controlled and executed by the user role registered in the role table and the appearance of the NPC character. The display control unit 111 generates a corresponding game screen and presents it to the display unit 130. The user can play the game. The game control unit 101 shifts the processing to S306 when the game processing is completed (a series of game ends).  At S306, The game control unit 101 determines whether or not the specific condition for controlling the first jewelry discharge device 200 to the state in which the jewelry can be discharged is satisfied. In the article providing system of the embodiment, The specific condition for controlling the state of the dischargeable jewelry is as a function of whether the number of games provided by the user to play the item providing system reaches a certain number of times, Or, for example, in the game or in the jewelry/card identification, whether the selection is performed in the drawing process performed at a specific time before the step is judged by the judge. These information are for each game decider. And being set as information for displaying the game content related to the game, for example, stored in the memory 103, The configuration is as follows in this step. Here, The number of games is obtained by adding 1 to the number of games 506 in the information obtained from the jewelry. However, it is only judged based on the result of the selection in the case where the decoration is not used in this drama. another, The specific conditions are not limited to this. It may also be judged based on at least one of the number of games and the result of the lottery. In addition, It can also be judged by other items related to the game content such as various judgment elements in the game or past discharge status. When the game control unit 101 determines that the specific condition is satisfied, the process proceeds to S307. When it is determined that the situation is not satisfied, the process is moved to S308.  At S307, The jewelry discharge control unit 112 is under the control of the game control unit 101. The first jewelry discharge device 200 outputs a control signal for setting the first jewelry discharge device 200 to a state in which the jewelry can be discharged. The first control unit 201 is based on the reception of the control signal, Control is performed to make the first operation input unit 203 rotatable. also, at this time, The display control unit 111 is under the control of the game control unit 101, A notification screen indicating that the jewelry discharge from the first jewelry discharge device 200 is displayed is generated based on the game content, And displayed on the display unit 130. After the game control unit 101 determines that the user has completed the discharge of the jewelry, the specific time is obtained. The process is moved to S308.  At S308, The game control unit 101 determines whether or not to store the game result related to the current game. in particular, The game control unit 101 causes the display control unit 111 to generate a screen asking whether or not to store the game result on the accessory and display it on the display unit 130. then, Based on the user's operation input to the screen, The game control unit 101 performs the determination of this step. When the game control unit 101 determines that the game result is stored, The game communication unit 114 moves the process to S309 in response to the determination that communication with the accessory to be stored is possible. also, The game control unit 101 ends the present providing process when it is determined that the game result is not stored.  At S309, The game control unit 101 generates (for example, the configuration shown in FIG. 5(a)) for the jewelry recording and transmits the information to the game communication unit 114. And recorded in the recording device of the jewelry in a communicable state. At the end of the recording, The game control unit 101 ends the present providing process.  As explained above, The article providing system of the present embodiment can provide an item in a manner that enhances the interest of the game content. In more detail, Providing processing by the above, Corresponding to the content of the play, the content of the switch is discharged, Instead of just corresponding to the equivalent payment, the jewelry for the game result record is discharged. With this, Because it can be done, Provided with ornaments that interact with them, Therefore, the content of the game content can be further improved.  [Embodiment 2] In the above embodiment, When the information of the game content such as the number of games of the game or the result of the selection is satisfied, the specific conditions are met. The first jewelry discharge device 200 will be described as being in a state in which the jewelry can be discharged. In other words, In the article providing system of the above embodiment, As long as the information showing the game content does not meet certain conditions, It is the same as the state of not playing the game, The first jewelry discharge device 200 is in a state in which the jewelry cannot be discharged. therefore, When the user does not perceive that the first jewelry discharge device 200, which is normally in a state in which it cannot be discharged, becomes a state in which the jewelry can be discharged. It is recognized as the possibility that the game device 100 will leave the game device 100. which is, Even if it becomes a state in which jewelry can be obtained, There are also users who are unaware of the possibility of missing an opportunity. In this embodiment, To prevent the occurrence of such accessories from being adversely affected by the user, Further, a configuration in which the effect of improving the interest of the game content is further improved by setting a different aspect from the aspect in which the accessory can be discharged corresponding to the equivalent payment is explained.  <<Functional Configuration of Each Device>> The configuration of the article providing system of the present embodiment and the functional configuration of each device differ from the functional configuration of each device of the above-described embodiment in that The first jewelry discharge device 200 has the first discharge detecting portion 211 shown by a broken line in Fig. 2, And an aspect of an external management server (not shown) that has information related to each user management accessory.  The first discharge detecting unit 211 detects whether or not the discharge of the jewelry is actually completed in the first jewelry discharge device 200. When the first jewelry discharge device 200 is in a state in which the jewelry can be discharged, for example, the first discharge detecting unit 211 The operation input related to the discharge of the first operation input unit 203 is completed, Or, the accessory is detected by the specific sensor to discharge the jewelry at the first discharge port 206. When the first discharge detecting unit 211 detects the discharge of the jewelry, Then, the detection result is transmitted to the first control unit 201.  also, When the first control unit 201 of the present embodiment receives the detection result related to the jewelry discharge from the first discharge detecting unit 211, Then, the detection signal indicating that the finished jewelry is discharged is transmitted to the game device 100. In this way, In the article providing system of the embodiment, The game control unit 101 can grasp that the jewelry discharge has been completed in the first jewelry discharge device 200.  "Providing Processing" Providing processing for the present embodiment, The specific processing will be described using the flowchart of FIG. Furthermore, The steps of performing the same processing as the above-described embodiment in the providing process of the present embodiment, Label the same reference numerals and omit the description. In the following, Only the steps of performing the characteristic processing in the present embodiment will be described.  In S307, After the jewelry discharge control unit 112 controls the first jewelry discharge unit 200 to be in a state in which the jewelry can be discharged, The game control unit 101 at S403, Determining whether or not the detection signal related to the jewelry discharge is not received from the first jewelry discharge device 200, The specific time taken as an unfinished jewelry. The elapsed time measurement may be performed by, for example, the completion of the control signal for controlling the first jewelry discharge device 200 to be dischargeable by the jewelry discharge control unit 112, Or, in response to the state in which the first jewelry discharge device 200 is discharged, the response signal output from the first control unit 201 is received as a trigger. When the game control unit 101 determines that the detection signal related to the jewelry discharge has not been received, the game control unit 101 shifts the processing to S404. also, The game control unit 101 repeats the processing of this step before a certain time elapses. And when it is determined that the detection signal related to the jewelry discharge is received, The process is moved to S308.  At S404, The game control unit 101 generates information (undischarged information) indicating that the jewelry discharge related to the first jewelry discharge device 200 is not completed. The game communication unit 114 transmits the user ID to the management server together with the user ID of the user who plays the game. In the management server, The received non-discharge information is associated with the user ID and recorded in the recording medium of the management server. After the game control unit 101 transmits the undischarged information, The jewelry discharge control unit 112 transmits a control signal for setting the first jewelry discharge device 200 to a state in which the jewelry cannot be discharged. The process is moved to S308. another, When performing the processing of S404, Since it is judged that the user has finished the drama, And the possibility of leaving the game device 100, Therefore, the supply processing can be ended without performing the processing of S308. or, You can also ask about the storage of the game results processed by S308. Then set the time limit, On the condition that the time equivalent to the time limit is passed, The game control unit 101 ends the providing process.  on the other hand, The undischarged information recorded in the management server is used by the first jewelry discharge device 200 to perform jewelry discharge when the user who performs the game is played again. in particular, After completing the information acquisition of the recording medium and the login of the user role in S303, The game control unit 101 is at S401, It is judged whether there is undischarged information associated with the user associated with the present game on the management server. In more detail, The game control unit 101 transmits the user ID 502 included in the information acquired from the accessory to the game communication unit 114. The management server is asked if there is information associated with the user ID 502. at this time, In the management server, When there is a non-discharged information associated with the user ID included in the inquiry, The response information indicating the existence of the presence is sent back to the game device 100, And the action related to the deletion of the recorded media that does not discharge the information. also, In the absence of undischarged conditions, The action of displaying the response information indicating that it does not exist is related to the return of the game device 100. The game control unit 101 makes a determination based on the response information received from the management server. The game control unit 101 moves the process to S402 when it is determined that the management server has the undischarged information associated with the user associated with the current game. The process proceeds to S304 when it is determined that it is not present.  At S402, The jewelry discharge control unit 112 is under the control of the game control unit 101. The first jewelry discharge device 200 outputs a control signal for setting the first jewelry discharge device 200 to a state in which the jewelry can be discharged. The first control unit 201 is based on the reception of the control signal, Control is performed to make the first operation input unit 203 rotatable. also, at this time, The display control unit 111 is under the control of the game control unit 101, A notification screen for displaying the unexposed jewelry from the first jewelry discharge device 200 is generated. And displayed on the display unit 130. then, The game control unit 101 waits for the process until the detection signal related to the jewelry discharge is received from the first jewelry discharge device 200, The processing corresponding to the reception of the detection signal shifts the processing to S304.  In this way, Even if it is not noticed that the jewelry discharge of the first jewelry discharge device 200 becomes possible, the user who leaves the game device 100 without performing the operation input related to the jewelry, Can also be used in the drama again, Guarantee the opportunity for jewelry to be discharged. also, When playing again, Since the notification can be made before the execution of the game processing is started, Urging the user to vent jewelry, Therefore, the user can easily understand that the jewelry can be discharged.  another, The method for ensuring the user's jewelry acquisition opportunity exemplified in the processing provided in the present embodiment is premised on the completion of the user's identification. However, as long as a card ID uniquely determining the card is attached to each card, Even when the jewelry is not used to complete the scene, The same opportunity is guaranteed. In more detail, As long as each card is attached with a card ID that uniquely determines the card, Then, the card ID of the card used for the login of the NPC character is sufficient as information for determining the user. therefore, Recording undischarged information by the management server by associating with the card ID, And at least when playing the same card again, When the NPC character is registered, the user can be given the authority to discharge the jewelry from the first jewelry discharge device 200 in the same manner.  [Variation 1] In the above-described first and second embodiments, In a game that can be played by game processing, It is explained by the control only to the user role and the NPC character debut. on the other hand, In the item supply system, The jewelry discharge from the first jewelry discharge device 200 can be controlled based on the information indicating the game content different from the second jewelry discharge device 300. therefore, For example based on game processing, Or the selection process before the game processing determines the presence or absence of the jewelry discharge, It is also possible to make sure that the game after the election is controlled to perform which item to complete the performance. In this way, Can make the user understand that the jewelry can be discharged, One side provides a better performance related to the game experience.  [Variation 2] In the above-described variation 1, Explain how to control the game in the way of item acquisition. However, when the first jewelry discharge device 200 is configured to be capable of discharging a plurality of types of accessories, Because the jewelry that is discharged is uncertain, Therefore, the user cannot recognize the obtained jewelry before the jewelry is discharged.  E.g, Like the previous capsule vending machine, The mechanism provided at the bottom of the first jewelry storage portion 204 is When the order of the jewelry that is guided to the first discharge port 206 by the first jewelry discharge portion 205 is determined to be a specific number, the first jewelry discharge device 200 is configured. The jewelry that is discharged at least next time does not change. In the article providing system of the present variation, The first jewelry discharge device 200 is as shown by the dotted line in FIG. 2 Further, there is an ornament identification unit 212, It communicates with the jewelry that is discharged next time. And identify which one is the accessory. also, The first control unit 201 acquires the identification result of the jewelry to be discharged next time recognized by the jewelry identifying unit 212. The information is transmitted to the game device 100.  By setting the first jewelry discharge device 200 to have such a configuration, The game control unit 101 can grasp which one of the accessories to be discharged next time. therefore, For example, when determining the election in the lottery process, In the game after the game is processed, In order to make the item corresponding to the jewelry appear, Or the way to get the performance of the item, Control the game to proceed. With this, The interaction between the game content and the first jewelry discharge device 200 can be clearly indicated. The user experience related to the drama can be made more interesting.  [Variation 3] However, As shown in Figure 1, The first jewelry discharge device 200 is placed close to the second jewelry discharge device 300, And the second jewelry discharge device 300 is configured to be independent of the execution of the drama. When the jewelry is discharged corresponding to the equivalent payment, The following may be caused. as the picture shows, In the item providing system shown in FIG. 1, The second jewelry discharge device 300 has a second input port 307 that accepts an equivalent payment. on the other hand, The first jewelry discharge device 200 does not have this configuration. therefore, When the user (purchasing user) makes an equivalent payment to the second jewelry discharge device 300, When the first jewelry discharge device 200 is controlled to be in a state in which the state in which the jewelry can be discharged is coincident, There may be a dispute between the user who has played the game (the game user) and the purchased user. E.g, When the game user inputs the operation related to the jewelry discharge of the first jewelry discharge device 200 before the purchase user inputs the operation input related to the jewelry discharge of the second jewelry discharge device 300, The purchased user may receive an impression that the permission of the jewelry (whether or not present) based on the equivalent payment made by the user is deprived by the game user. in contrast, When the operation input related to the jewelry discharge of the first jewelry discharge device 200 by the purchase user is performed before the game user inputs the operation input related to the jewelry discharge of the second jewelry discharge device 300, The game user may receive the impression that the user's access to the jewelry obtained by the game (and whether or not it exists) is taken away by the user.  In this variation, In order to reduce the disputes caused by such misunderstandings, In the article providing system, the game device 100 and the second jewelry discharge device 300 are communicably connected. The information indicating that the second jewelry discharge device 300 is in a state in which the jewelry can be ejected is transmitted to the game device 100 by the second control unit 301. In more detail, When the second payment detecting unit 302 detects that the equivalent payment is completed, the second control unit 301 detects The second jewelry discharge device 300 is in a state in which the jewelry can be discharged. Further, the game device 100 sends out information indicating that the second jewelry discharge device 300 is in a state in which the jewelry can be discharged.  And, When the game discharge control unit 112 transmits the control signal for the state in which the first jewelry discharge device 200 is capable of discharging the jewelry, the game control unit 101 transmits the control signal in the state of providing the process. The audio signal output by the lower jewelry discharge device (the first jewelry discharge device 200) is outputted by the jewel-based jewelry, and audio output is performed by the audio output unit 140. The audio signal is audio output at a volume that is perceived by the user and the game user. also, Audio output, in addition to The jewelry that is discharged from the upper discharge device (the second jewelry discharge device 300) may not be a game user or an audio signal that is placed on the jewelry output from the upper discharge device to be purchased by the user. Or replace the audio signal.  also, When the second jewelry discharge device 300 has the second discharge detecting portion 311 indicated by a double-dot chain line in FIG. 2, It is also possible to set the output timing of the control signal for discharging the jewelry by the first jewelry discharge device 200, When the first control unit 201 controls the first operation input unit 203 to be operable, the first control unit 201 waits until the jewelry discharge of the second jewelry discharge device 300 is completed. in particular, In the process of providing S307, When the second jewelry discharge device 300 is in a state in which the jewelry can be discharged, Before receiving the information showing the finished jewelry discharge, The jewelry discharge control unit 112 may cooperate with the first control unit 201 so that the first jewelry discharge device 200 is in a state in which the jewelry can be discharged.  [Variation 4] Again, When the game device 100 corresponds to a situation in which a user of two people (two people) simultaneously plays a game (competition game or concert game), The operating member groups for each user are sometimes placed at different positions on the operation panel. In the game device 100 shown in FIG. 1, A group of operation members for each user is provided on the left and right sides of the operation panel via the reader 120. Thus forming an operation panel, When the first jewelry discharge device 200 is disposed adjacent to one side of the game device 100 as shown in the drawing, It is difficult to determine which player can emit jewelry based on the game content. There is a possibility that the different users can obtain the jewelry from the first jewelry discharge device 200.  In the article providing system of the present variation, When many people are playing the game, The game control unit 101 performs control so as to perform processing settings of S306 to S309 for providing processing for each user. which is, After the processing of the game related to this drama, After the game control unit 101 performs processing setting for one user, Control is performed for the next user to perform the same processing settings. at this time, The game control unit 101 displays information based on the setting aspect of the item providing system. Control is performed by accepting an operation input when the processing setting is performed by the operation member group close to the side of the first jewelry discharge device 200, Further, the display control unit 111 is controlled to notify the user of the operation position rotation via the display unit 130 if necessary. In this way, When the first jewelry discharge device 200 is controlled to be capable of discharging the jewelry in accordance with the game content, Since the corresponding player is guided to move to the vicinity of the first jewelry discharge device 200, Therefore, it is possible to prevent the misplacement of the jewelry between the users and the like.  the above, Divided into Embodiments 1 and 2 Variations 1 to 4, Various aspects related to the implementation of the present invention are explained. However, the elements related to the embodiments are separate for the purpose of illustration, Of course, these elements can also be implemented in any combination.  [Other Embodiments] The present invention is not limited to the above embodiments. Without departing from the spirit and scope of the invention, Various changes and changes are possible. also, The game device of the present invention can also be realized by a computer that is connected to a discharge device that discharges an article of the first type or an article of a second type as a function of the game device. The program can be recorded on a computer-readable recording medium. Or through an electrical communication line, And offer / release.

100‧‧‧遊戲裝置
101‧‧‧遊戲控制部
102‧‧‧記錄媒體
103‧‧‧記憶體
104‧‧‧遊戲支付檢測部
105‧‧‧卡片排出部
106‧‧‧飾品通信部
107‧‧‧化身DB
108‧‧‧道具DB
109‧‧‧卡片辨識部
110‧‧‧角色DB
111‧‧‧顯示控制部
112‧‧‧飾品排出控制部
113‧‧‧遊戲操作輸入部
114‧‧‧遊戲通信部
115‧‧‧遊戲排出口
116‧‧‧遊戲投入口
120‧‧‧讀取器
130‧‧‧顯示部
140‧‧‧音頻輸出部
200‧‧‧第1飾品排出裝置
201‧‧‧第1控制部
203‧‧‧第1操作輸入部
204‧‧‧第1飾品收納部
205‧‧‧第1飾品排出部
206‧‧‧第1排出口
211‧‧‧第1排出檢測部
212‧‧‧飾品辨識部
300‧‧‧第2飾品排出裝置
301‧‧‧第2控制部
302‧‧‧第2支付檢測部
303‧‧‧第2操作輸入部
304‧‧‧第2飾品收納部
305‧‧‧第2飾品排出部
306‧‧‧第2排出口
307‧‧‧第2投入口
311‧‧‧第2排出檢測部
501‧‧‧飾品ID
502‧‧‧使用者ID
503‧‧‧保存資料
504‧‧‧化身資訊
505‧‧‧擁有道具資訊
506‧‧‧遊戲次數
507‧‧‧儲存次數
511‧‧‧角色ID
512‧‧‧參數
513‧‧‧描繪用資訊
514‧‧‧賦予道具資訊
S301~S309‧‧‧步驟
S401~S404‧‧‧步驟
100‧‧‧game devices
101‧‧‧ Game Control Department
102‧‧‧Recording media
103‧‧‧ memory
104‧‧‧ Game Payment Detection Department
105‧‧‧Card Discharge Department
106‧‧‧Department of Jewelry Communication
107‧‧‧Incarnation DB
108‧‧‧Props DB
109‧‧‧Card Identification Department
110‧‧‧Character DB
111‧‧‧Display Control Department
112‧‧‧ Jewelry Discharge Control Department
113‧‧‧ Game Operation Input Department
114‧‧‧ Game Communication Department
115‧‧‧Game discharge
116‧‧‧ game input
120‧‧‧Reader
130‧‧‧Display Department
140‧‧‧Audio Output Department
200‧‧‧1st jewelry discharge device
201‧‧‧1st Control Department
203‧‧‧1st operation input section
204‧‧‧1st jewelry storage department
205‧‧‧1st Jewelry Discharge Department
206‧‧‧1st exit
211‧‧‧1st discharge detection department
212‧‧‧Access Identification Department
300‧‧‧2nd Jewelry Discharge Device
301‧‧‧2nd Control Department
302‧‧‧2nd payment detection department
303‧‧‧2nd operation input section
304‧‧‧2nd Jewelry Storage Department
305‧‧‧2nd Jewelry Discharge Department
306‧‧‧2nd exit
307‧‧‧2nd input
311‧‧‧2nd discharge detection department
501‧‧‧Item ID
502‧‧‧User ID
503‧‧‧Save data
504‧‧‧Avatar Information
505‧‧‧With props information
506‧‧‧Number of games
507‧‧‧Storage
511‧‧‧ role ID
512‧‧‧ parameters
513‧‧‧Drawing information
514‧‧‧Provided prop information
S301~S309‧‧‧Steps
S401~S404‧‧‧Steps

圖1係顯示構成本發明之實施形態及變化例之物品提供系統之各裝置之外觀圖之圖。 圖2係顯示本發明之實施形態及變化例之物品提供系統之各裝置之功能構成之方塊圖。 圖3係例示以本發明之實施形態1之遊戲裝置100執行之提供處理之流程圖。 圖4係例示以本發明之實施形態2之遊戲裝置100執行之提供處理之流程圖。 圖5(a)、(b)係例示本發明之實施形態及變化例之各種資料之構成之圖。Fig. 1 is a view showing the appearance of each device constituting the article providing system according to the embodiment and the modification of the present invention. Fig. 2 is a block diagram showing the functional configuration of each device of the article providing system according to the embodiment and the modification of the present invention. Fig. 3 is a flow chart showing the process of providing the game device 100 according to the first embodiment of the present invention. Fig. 4 is a flow chart showing the process of providing the game device 100 according to the second embodiment of the present invention. 5(a) and 5(b) are diagrams showing the configuration of various materials of the embodiment and the modification of the present invention.

S301~S309‧‧‧步驟 S301~S309‧‧‧Steps

Claims (18)

一種遊戲裝置,其特徵在於,其係具有排出第1種類之物品之第1排出機構、及排出第2種類之物品之第2排出機構者,且具有:檢測機構,其檢測等價支付;取得機構,其取得表示以等價支付為必要條件執行之遊戲相關之遊戲內容之資訊;及控制機構,其控制上述第1排出機構之排出與上述第2排出機構之排出;且上述控制機構係對應於等價支付完成而使上述第1排出機構排出上述第1種類之物品,對應於表示上述遊戲內容之資訊,不以等價支付為必要條件而將上述第2排出機構控制成可排出上述第2種類之物品之狀態。 A game device having a first discharge mechanism that discharges an article of a first type and a second discharge mechanism that discharges an article of a second type, and includes: a detection mechanism that detects an equivalent payment; The organization obtains information indicating the game content related to the game executed by the equivalent payment; and the control unit controls the discharge of the first discharge mechanism and the discharge of the second discharge mechanism; and the control mechanism corresponds to When the equivalent payment is completed, the first discharge mechanism discharges the article of the first type, and corresponds to the information indicating the game content, and the second discharge mechanism is controlled to discharge the information without using the equivalent payment as a requirement. The status of the 2 types of items. 如請求項1之遊戲裝置,其中表示上述遊戲內容之資訊,係表示上述遊戲之遊戲次數及與上述遊戲相關而進行之抽選結果之至少任一者之資訊。 The game device of claim 1, wherein the information indicating the game content is information indicating at least one of the number of games of the game and the result of the lottery performed in association with the game. 如請求項1或2之遊戲裝置,其中上述第1種類之物品之各者係與針對上述遊戲而預先決定之角色建立對應;上述遊戲裝置進而具有:第1辨識機構,其係針對上述遊戲之戲局,辨識對應於上述第1種類之 物品之角色;及執行機構,其以使由上述第1辨識機構辨識之角色登場之方式,執行上述遊戲相關之處理。 The game device of claim 1 or 2, wherein each of the items of the first type is associated with a character determined in advance for the game; the game device further includes: a first identification means for the game In the drama, the identification corresponds to the first category mentioned above. The role of the item; and an executing unit that executes the game-related processing in such a manner that the character recognized by the first identification unit appears. 如請求項1或2之遊戲裝置,其中上述第2種類之物品之各者具有可寫入或讀出資訊之記錄媒體;上述遊戲裝置進而具有:通信機構,其與上述第2種類之物品連接,而將表示上述遊戲相關之遊戲結果之資訊、及表示針對上述遊戲而預先決定之任一道具之資訊之至少任一者寫入於該物品之記錄媒體。 The game device of claim 1 or 2, wherein each of the items of the second category has a recording medium on which information can be written or read, and the game device further includes: a communication unit connected to the item of the second category At least one of information indicating the game result related to the game and information indicating any item predetermined for the game is written in the recording medium of the item. 如請求項1或2之遊戲裝置,其中上述第1種類之物品與上述第2種類之物品係不同種類之物品。 The game device of claim 1 or 2, wherein the item of the first type and the item of the second type are different types of items. 如請求項1或2之遊戲裝置,其中上述第2排出機構具有受理使上述第2種類之物品排出之操作輸入之輸入機構;上述控制機構係於表示上述遊戲內容之資訊滿足特定條件之情形時,以上述輸入機構受理操作輸入之方式控制上述第2排出機構,且於表示上述遊戲內容之資訊未滿足上述特定條件之情形時,以上述輸入機構不受理操作輸入之方式控制上述第2排出機構。 The game device according to claim 1 or 2, wherein the second discharge mechanism has an input means for accepting an operation for inputting the article of the second type; and the control means is for indicating that the information of the game content satisfies a specific condition The second discharge mechanism is controlled such that the input means accepts an operation input, and when the information indicating that the game content does not satisfy the specific condition, the second discharge mechanism is controlled such that the input means does not accept an operation input. . 如請求項6之遊戲裝置,其進而具有:識別機構,其識別玩上述遊戲之使用者;及 第1通知機構,其通知上述第2種類之物品處於可排出之狀態;且於自將上述第2排出機構設為可排出上述第2種類之物品之狀態起經過特定之時間內,未完成使上述第2種類之物品排出之操作輸入之情形時,上述控制機構將上述第2排出機構控制成無法排出上述第2種類之物品之狀態;若就已被控制成無法排出上述第2種類之物品之狀態之戲局之使用者,再次進行戲局之情形時,上述控制機構將上述第2排出機構控制成可排出上述第2種類之物品之狀態;上述第1通知機構通知上述第2種類之物品處於可排出之狀態。 The game device of claim 6, further comprising: an identification mechanism that identifies a user who plays the game; and The first notification means notifies that the article of the second type is in a dischargeable state, and that the predetermined time has elapsed since the second discharge means is capable of discharging the article of the second type; In the case where the operation of discharging the article of the second type is input, the control means controls the second discharge means to be in a state in which the article of the second type cannot be discharged; if it is controlled to be unable to discharge the article of the second type When the user of the state of the game performs the game again, the control means controls the second discharge means to discharge the article of the second type; the first notification means notifies the second type The item is in a dischargeable state. 如請求項1或2之遊戲裝置,其中上述第2種類之物品之各者係與針對上述遊戲而預先決定之角色或道具建立對應;上述遊戲裝置進而具有:第2辨識機構,其辨識與由上述第2排出機構下次排出之上述第2種類之物品對應之角色或道具;及第2通知機構,其於由上述第2排出機構排出上述第2種類之物品之前,通知由上述第2辨識機構辨識之與該物品對應之角色或道具。 The game device of claim 1 or 2, wherein each of the items of the second type is associated with a character or an item determined in advance for the game; the game device further includes: a second identification unit, the identification and the a character or an item corresponding to the item of the second type that is discharged by the second discharge mechanism next time; and a second notification unit that notifies the second identification before the item of the second type is discharged by the second discharge mechanism The character or item that the organization identifies for the item. 如請求項1或2之遊戲裝置,其中上述第2種類之物品之各者係與針對上述遊戲而預先決定之角色或道具建立對應; 上述遊戲裝置進而具有:第2辨識機構,其辨識與由上述第2排出機構下次排出之上述第2種類之物品對應之角色或道具;及執行機構,其執行上述遊戲相關之處理,以使由上述第2辨識機構辨識之角色或道具登場。 The game device of claim 1 or 2, wherein each of the items of the second category is associated with a character or an item determined in advance for the game; Further, the game device further includes: a second recognition unit that recognizes a character or an item corresponding to the item of the second type that is discharged next time by the second discharge unit; and an execution unit that executes the processing related to the game so that The character or item recognized by the second identification mechanism appears on the scene. 如請求項1或2之遊戲裝置,其進而具有:與上述第2排出機構不同之第3排出機構,其排出上述第2種類之物品;且上述第3排出機構無論上述遊戲相關之戲局是否正在進行,皆對應於上述第3排出機構相關之等價支付完成而排出上述第2種類之物品。 The game device of claim 1 or 2, further comprising: a third discharge mechanism different from the second discharge mechanism, wherein the second type of article is discharged; and the third discharge mechanism is different from the game related to the game In the case of the above, the items of the second category are discharged in response to the completion of the equivalent payment related to the third discharge mechanism. 如請求項10之遊戲裝置,其中上述第3排出機構係對應於上述第3排出機構相關之等價支付完成,而轉變為可排出上述第2種類之物品之狀態;上述遊戲裝置進而具有:第3通知機構,其於上述第3排出機構處於可排出上述第2種類之物品之狀態,且進而上述第2排出機構被控制成可排出上述第2種類之物品之狀態之情形時,基於上述遊戲相關之戲局,通知上述第2排出機構成為可排出之狀態之事。 The game device of claim 10, wherein the third discharge mechanism is changed to a state in which the article of the second type can be discharged in response to the completion of the equivalent payment associated with the third discharge mechanism; and the game device further includes: In the third notification mechanism, when the third discharge mechanism is in a state in which the article of the second type can be discharged, and the second discharge mechanism is controlled to discharge the article of the second type, the game is based on the game. In the related game, it is notified that the second discharge mechanism is in a state in which it can be discharged. 如請求項11之遊戲裝置,其中上述檢測機構係針對上述第1排出機構與上述第3排出機構之各者,檢測等價支付。 The game device of claim 11, wherein the detecting means detects an equivalent payment for each of the first discharge mechanism and the third discharge mechanism. 如請求項11之遊戲裝置,其中上述第2排出機構及上述第3排出機構之至少任一者構成為可與上述遊戲裝置分離。 The game device of claim 11, wherein at least one of the second discharge mechanism and the third discharge mechanism is configured to be separable from the game device. 如請求項13之遊戲裝置,其中於構成為可與上述遊戲裝置分離之情形時,上述第2排出機構不具有受理等價支付之受理機構,上述第3排出機構具有受理等價支付之受理機構。 The game device of claim 13, wherein the second discharge means does not have an accepting mechanism for accepting an equivalent payment when the game device is configured to be separable from the game device, and the third discharge mechanism has an accepting mechanism for accepting an equivalent payment. . 如請求項11之遊戲裝置,其中上述第2排出機構與上述第3排出機構係以於鉛垂方向上堆疊之態樣構成。 The game device of claim 11, wherein the second discharge mechanism and the third discharge mechanism are configured to be stacked in a vertical direction. 如請求項11之遊戲裝置,其中上述第2種類之物品之各者於上述遊戲中之有用性為預先決定;藉由上述第2排出機構排出之上述第2種類之物品,其於上述遊戲之有用性被定為高於由上述第3排出機構排出之上述第2種類之物品。 The game device of claim 11, wherein the usefulness of each of the items of the second type in the game is determined in advance; and the item of the second type discharged by the second discharge means is in the game The usefulness is set to be higher than the article of the second type discharged by the third discharge mechanism. 一種程式,其係用於使具有排出第1種類之物品或第2種類之物品之排出機構之電腦作為請求項1至16中任一項之遊戲裝置之各機構而發揮功能者。 A program for causing a computer having a discharge mechanism for discharging an article of the first type or an article of a second type to function as each of the mechanisms of the game device of any one of claims 1 to 16. 一種物品提供系統,其特徵在於,其係具有排出第1種類之物品之第1排出裝置、排出第2種類之物品之第2排出裝置、及連接上述第1排出裝置及上述第2排出裝置之遊戲裝置者,且上述遊戲裝置具有:檢測機構,其檢測等價支付; 取得機構,其取得表示以等價支付為必要條件執行之遊戲相關之遊戲內容之資訊;及控制機構,其控制上述第1排出裝置之排出與上述第2排出裝置之排出;且上述控制機構係對應於等價支付完成而使上述第1排出裝置排出上述第1種類之物品;對應於表示上述遊戲內容之資訊,不以等價支付為必要條件而將上述第2排出裝置控制成可排出上述第2種類之物品之狀態。 An article supply system comprising: a first discharge device that discharges an article of a first type; a second discharge device that discharges an article of a second type; and a first discharge device and the second discharge device that are connected a game device, and the game device has: a detecting mechanism that detects an equivalent payment; The acquisition unit obtains information indicating the game content related to the game executed by the equivalent condition; and the control unit controls the discharge of the first discharge device and the discharge of the second discharge device; and the control mechanism is Corresponding to the completion of the equivalent payment, the first discharge device discharges the article of the first type; and corresponding to the information indicating the content of the game, the second discharge device is controlled to be discharged without using the equivalent payment as a requirement The state of the item of the second type.
TW105135470A 2015-12-28 2016-11-02 Game device, program and article providing system TWI604875B (en)

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