TWI595913B - Game device, game system and program - Google Patents

Game device, game system and program Download PDF

Info

Publication number
TWI595913B
TWI595913B TW104121181A TW104121181A TWI595913B TW I595913 B TWI595913 B TW I595913B TW 104121181 A TW104121181 A TW 104121181A TW 104121181 A TW104121181 A TW 104121181A TW I595913 B TWI595913 B TW I595913B
Authority
TW
Taiwan
Prior art keywords
game
information
user
character
specific
Prior art date
Application number
TW104121181A
Other languages
Chinese (zh)
Other versions
TW201605525A (en
Inventor
Yukie Nakamura
Go Hirose
Original Assignee
Bandai Co
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Bandai Co filed Critical Bandai Co
Publication of TW201605525A publication Critical patent/TW201605525A/en
Application granted granted Critical
Publication of TWI595913B publication Critical patent/TWI595913B/en

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories

Description

遊戲裝置、遊戲系統及程式 Game device, game system and program

本發明係關於一種遊戲裝置、遊戲系統及程式,尤其關於一種提高設置於店舖等之遊戲裝置相關之便利性之技術。 The present invention relates to a game device, a game system, and a program, and more particularly to a technique for improving the convenience associated with a game device installed in a store or the like.

有如下一種遊戲裝置:藉由使遊戲裝置辨識標註有遊戲內道具之圖案之物品,可使使用者體驗使用安裝有該道具之狀態之角色的遊戲(專利文獻1)。於此種遊戲中,為了使使用者可使用期望裝束之角色,構成為除了道具以外,亦可藉由特定之操作定製髮型或表情等、角色之各種部分。 There is a game device in which the game device recognizes an item in which the pattern of the in-game item is attached, and the user can experience the game in which the character in the state in which the item is attached is used (Patent Document 1). In such a game, in order to enable the user to use the character of the desired attire, it is possible to customize various parts of the character such as a hairstyle or an expression by a specific operation in addition to the item.

又,隨著近年來網際網路等之普及,於如專利文獻1般主要顧客為兒童之遊戲裝置中,實現與利用經由網際網路之外部之遊戲裝置的使用者之通訊對戰功能者亦不斷增加。 Further, with the spread of the Internet and the like in recent years, in the game device of the child whose main customer is a patent document 1, the communication function with the user who uses the game device outside the Internet is constantly being performed. increase.

[先前技術文獻] [Previous Technical Literature] [專利文獻] [Patent Literature]

[專利文獻1]日本特開2013-240452號公報 [Patent Document 1] Japanese Patent Laid-Open Publication No. 2013-240452

如專利文獻1般設置於店舖之遊戲裝置之多數由於構成為每1台可供1人或2人玩遊戲,故根據設置於店舖之台數,期望玩遊戲之使用者必須排隊,等待順序。 In many game devices installed in a store as in the case of the patent document 1, since one game is available for one or two people, the user who wants to play the game must queue up and wait for the order according to the number of stores installed.

另一方面,安裝有如上述之定製功能或通訊對戰功能之情形 時,除了例如如專利文獻1所記載之節奏遊戲般作為所謂純粹遊戲之遊戲之進行時間以外,定製所需之時間或用以找出期望之對戰對象之時間於玩1次遊戲時增加。即,因玩1次遊戲所需之時間增加,無法達成發行者設想之顧客回流數(輪轉),而有降低發行者之利益或設置店舖之利益之可能性。又,由於隨著玩1次遊戲所需之時間增加,期望玩遊戲而排隊之使用者之等待時間亦增加,故亦有削減使用者之興趣之可能性。 On the other hand, the installation of the custom function or communication battle function as described above In addition to the execution time of the so-called pure game game, for example, the rhythm game described in Patent Document 1, the time required for customization or the time for finding the desired opponent is increased when the game is played once. That is, since the time required to play a game once increases, the number of customer reflows (rotation) assumed by the issuer cannot be achieved, and there is a possibility that the interests of the issuer are reduced or the interests of the store are set. Moreover, since the time required to play the game once increases, the waiting time for users who are hoping to play the game is also increased, so there is also a possibility of reducing the interest of the user.

本發明之實施形態係鑑於上述問題點而完成者,目的在於提供一種提高設置於店舖等之遊戲裝置之便利性之遊戲裝置、遊戲系統及程式。 The present invention has been made in view of the above problems, and an object of the present invention is to provide a game device, a game system, and a program for improving the convenience of a game device installed in a store or the like.

為了達成上述目的,本發明之實施形態之遊戲裝置之特徵在於:其係根據等價支付而執行遊戲相關之處理者,且包含:取得機構,其取得特定出玩遊戲之使用者之第1特定資訊;通訊機構,其係自外部裝置取得與藉由取得機構取得之第1特定資訊建立關聯之、遊戲相關之設定資訊;及執行機構,其係基於藉由通訊機構取得之設定資訊,而執行遊戲相關之處理;且設定資訊係構成為經由可藉由與遊戲裝置不同之通訊終端連接之網頁,可由玩遊戲之使用者變更內容的資訊。 In order to achieve the above object, a game device according to an embodiment of the present invention is characterized in that a game-related processor is executed based on an equivalent payment, and includes an acquisition unit that acquires a first specificity of a user who specifies a game play. Information; a communication agency that obtains game-related setting information associated with the first specific information obtained by the acquiring institution from an external device; and an executing agency that performs based on setting information obtained by the communication institution The game related processing; and the setting information is configured to change the information of the content by the user who plays the game via the webpage that can be connected by the communication terminal different from the game device.

根據本發明,藉由此種構成,可提高設置於店舖等之遊戲裝置之便利性。 According to the present invention, the convenience of the game device installed in a store or the like can be improved by such a configuration.

100‧‧‧遊戲裝置 100‧‧‧game devices

101‧‧‧控制部 101‧‧‧Control Department

102‧‧‧記憶媒體 102‧‧‧Memory Media

103‧‧‧記憶體 103‧‧‧ memory

104‧‧‧各種遊戲資訊DB 104‧‧‧All kinds of game information DB

105‧‧‧描繪部 105‧‧‧Drawing Department

106‧‧‧顯示部 106‧‧‧Display Department

107‧‧‧操作輸入部 107‧‧‧Operation Input Department

108‧‧‧通訊部 108‧‧‧Communication Department

109‧‧‧辨識部 109‧‧‧ Identification Department

200‧‧‧網路 200‧‧‧Network

300‧‧‧伺服器 300‧‧‧Server

301‧‧‧伺服器控制部 301‧‧‧Server Control Department

302‧‧‧伺服器記憶媒體 302‧‧‧Server Memory Media

303‧‧‧伺服器記憶體 303‧‧‧Server memory

304‧‧‧使用者DB 304‧‧‧User DB

305‧‧‧伺服器通訊部 305‧‧‧Server Communication Department

311‧‧‧設定按鍵 311‧‧‧Set button

312‧‧‧朋友列表 312‧‧‧Friends list

313‧‧‧顯示用角色 313‧‧‧Display role

314‧‧‧使用者 314‧‧‧Users

321‧‧‧按鍵 321‧‧‧ button

322‧‧‧按鍵 322‧‧‧ button

323‧‧‧顯示用角色 323‧‧‧Display role

400‧‧‧客戶端終端 400‧‧‧Client terminal

401‧‧‧項目 401‧‧‧Project

402‧‧‧星號 402‧‧‧Asterisk

403‧‧‧項目 403‧‧‧Project

501‧‧‧區域 501‧‧‧Area

502‧‧‧區域 502‧‧‧Area

503‧‧‧識別顯示 503‧‧‧ Identification display

504‧‧‧識別顯示 504‧‧‧ Identification display

505‧‧‧邀請要求按鍵 505‧‧‧Invitation request button

506‧‧‧邀請取消按鍵 506‧‧‧Invitation Cancel button

507‧‧‧角色 507‧‧‧ role

508‧‧‧申請按鍵 508‧‧‧Application button

509‧‧‧角色 509‧‧‧ role

901‧‧‧操作角色 901‧‧‧ operational role

902‧‧‧變更按鍵 902‧‧‧Change button

903‧‧‧角色 903‧‧‧ role

904‧‧‧通知 904‧‧ Notice

1101‧‧‧道具ID 1101‧‧‧ Item ID

1102‧‧‧反映資訊 1102‧‧‧ Reflecting information

1111‧‧‧類別ID 1111‧‧‧Category ID

1112‧‧‧變化值 1112‧‧‧Change value

1121‧‧‧使用者特定資訊 1121‧‧‧User-specific information

1122‧‧‧使用角色資訊 1122‧‧‧Use role information

1123‧‧‧個人頁面資訊 1123‧‧‧Personal page information

1124‧‧‧各種狀態資訊 1124‧‧‧ Various status information

1125‧‧‧朋友列表 1125‧‧‧Friends list

1126‧‧‧隊友列表 1126‧‧‧ Teammates list

1127‧‧‧排程資訊 1127‧‧‧ Schedule Information

1128‧‧‧所有飾物列表 1128‧‧‧All accessories list

1131‧‧‧角色ID 1131‧‧‧ Role ID

1132‧‧‧角色名 1132‧‧‧ role name

1133‧‧‧參數資訊 1133‧‧‧Parameter information

1134‧‧‧網路形象資訊 1134‧‧‧Web Image Information

1135‧‧‧飾物資訊 1135‧‧‧ Ornament Information

1136‧‧‧安裝道具資訊 1136‧‧‧Installation information

1141‧‧‧位址資訊 1141‧‧‧ Location Information

1142‧‧‧顯示用角色ID 1142‧‧‧Display role ID

1143‧‧‧定製資訊 1143‧‧‧Custom information

1151‧‧‧使用者特定資訊 1151‧‧‧ User-specific information

1152‧‧‧朋友類別 1152‧‧‧Friends category

1153‧‧‧邀請旗標 1153‧‧‧Invitation flag

1161‧‧‧使用者特定資訊 1161‧‧‧User-specific information

1162‧‧‧朋友類別 1162‧‧‧Friends category

1163‧‧‧角色名 1163‧‧‧ role name

1164‧‧‧參數資訊 1164‧‧‧Parameter information

1165‧‧‧網路形象資訊 1165‧‧‧Internet image information

1166‧‧‧飾物資訊 1166‧‧‧ Ornament Information

1167‧‧‧安裝道具資訊 1167‧‧‧Installation information

1168‧‧‧隊友連續值 1168‧‧‧ teammates continuous value

1169‧‧‧邀請旗標 1169‧‧‧Invitation flag

S601~S621‧‧‧步驟 S601~S621‧‧‧Steps

S701~S706‧‧‧步驟 S701~S706‧‧‧Steps

S801~S807‧‧‧步驟 S801~S807‧‧‧Steps

S1001~S1005‧‧‧步驟 S1001~S1005‧‧‧Steps

圖1係顯示本發明之實施形態之遊戲系統之系統構成之圖。 Fig. 1 is a view showing the system configuration of a game system according to an embodiment of the present invention.

圖2係顯示本發明之實施形態之遊戲裝置100及伺服器300之功能構成之方塊圖。 Fig. 2 is a block diagram showing the functional configuration of the game device 100 and the server 300 according to the embodiment of the present invention.

圖3(a)、(b)係用以說明由本發明之實施形態之遊戲系統對使用者提供之個人頁面之圖。 3(a) and 3(b) are diagrams for explaining a personal page provided to a user by the game system according to the embodiment of the present invention.

圖4係例示由本發明之實施形態之遊戲系統對使用者提供之排程頁面之圖。 4 is a diagram illustrating a schedule page provided to a user by a game system according to an embodiment of the present invention.

圖5係例示由本發明之實施形態之遊戲系統對使用者提供的邀請用之朋友及隊友之一覽頁面之圖。 Fig. 5 is a view showing a list of friends and teammates of invitations provided to the user by the game system according to the embodiment of the present invention.

圖6係例示本發明之實施形態之遊戲裝置100中所執行之遊戲處理之流程圖。 Fig. 6 is a flow chart showing the game processing executed in the game device 100 according to the embodiment of the present invention.

圖7係例示本發明之實施形態之遊戲裝置100中所執行之選拔處理(甄選)之流程圖。 Fig. 7 is a flow chart showing a selection process (selection) executed in the game device 100 according to the embodiment of the present invention.

圖8係例示本發明之實施形態之遊戲裝置100中所執行之選拔處理(團隊)之流程圖。 Fig. 8 is a flowchart showing a selection process (team) executed in the game device 100 according to the embodiment of the present invention.

圖9係顯示本發明之實施形態之遊戲裝置100中團隊成員決定用所顯示之畫面構成例之圖。 Fig. 9 is a view showing an example of the configuration of the screen displayed by the team members in the game device 100 according to the embodiment of the present invention.

圖10係例示本發明之實施形態之遊戲裝置100中所執行之選拔處理(2P)之流程圖。 Fig. 10 is a flowchart showing a selection process (2P) executed in the game device 100 according to the embodiment of the present invention.

圖11(a)~(d)係例示本發明之實施形態之遊戲系統中所使用的各種資料之資料構造之圖。 11(a) to 11(d) are diagrams showing the data structure of various materials used in the game system according to the embodiment of the present invention.

[實施形態] [Embodiment]

以下,對本發明之例示性之實施形態,參照圖式進行詳細說明。另,以下說明之一實施形態說明對作為遊戲裝置之一例之、藉由辨識安裝於遊戲中使用之角色(操作角色)的道具相關之物品即卡而將該道具安裝於操作角色,且執行使用操作角色之所謂節奏遊戲的遊戲裝置應用本發明之例。但,本發明可應用於可根據等價支付,自外部裝置接收與玩遊戲之使用者建立關聯之遊戲相關之設定資訊,且基於 該設定資訊執行遊戲相關之處理的任意機器。 Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, in one embodiment of the following description, a card which is an item related to an item (operation character) to be used in a game is recognized as an example of a game device, and the item is attached to an operation character and executed. A game device of a so-called rhythm game that operates a character applies an example of the present invention. However, the present invention is applicable to setting information related to a game associated with a user who plays a game from an external device according to an equivalent payment, and is based on This setting information is used to execute any game related to the game.

《包含本實施形態之遊戲裝置100之系統構成》 "System Configuration of Game Device 100 Included in the Present Embodiment"

圖1係顯示包含本發明之實施形態之遊戲裝置100的遊戲系統之系統構成之圖。 Fig. 1 is a view showing a system configuration of a game system including a game device 100 according to an embodiment of the present invention.

如圖1所示,遊戲裝置100係構成為藉由後述之通訊部108經由網路200可連接於伺服器300。於本實施形態中,以藉由通訊部108可連接於連接有遊戲裝置100之網路200者進行說明,但本發明之實施並非限於此。例如,如於店舖內設置複數個遊戲裝置100之情形時,亦可構成為經由構築店舖內之遊戲裝置100間參加之任意區域網路的中繼機器,而連接於網路200。該情形時,中繼機器係尤其為了不持有PC等可自由通訊之終端之兒童等使用者,亦可構成為可藉由使例如使用者使用之具有無線通訊功能之玩具或所謂智慧型手機等執行特定之應用程式而連接於網路200。 As shown in FIG. 1, the game device 100 is configured to be connectable to the server 300 via the network 200 by a communication unit 108, which will be described later. In the present embodiment, the description will be made by the communication unit 108 being connectable to the network 200 to which the game device 100 is connected. However, the implementation of the present invention is not limited thereto. For example, when a plurality of game devices 100 are installed in a store, they may be connected to the network 200 via a relay device that constructs an arbitrary area network in which the game devices 100 in the store participate. In this case, the relay device can be configured as a toy or a so-called smart phone that can be used by, for example, a user to have a wireless communication function, such as a child who does not have a terminal that can communicate freely, such as a PC. It is connected to the network 200 by executing a specific application.

於本實施形態之遊戲系統中,伺服器300係構成為可自設置於各地之遊戲裝置100連接,且對使用具有唯一特定出使用者之特定資訊之特定IC卡(個人卡)進行玩遊戲之使用者,管理該使用者之玩遊戲之歷史等資訊。又,於本實施形態中,伺服器300係對首次使用個人卡進行玩遊戲之使用者,產生可供該使用者閱覽伺服器中所管理之一部分資訊之網頁(個人頁面)。於本實施形態中,為了簡單起見,個人頁面之產生係設為伺服器300進行者,各使用者係以藉由使用特定資訊等賬戶資訊自該使用者使用之客戶端終端400登錄至如所謂社交網路服務之遊戲之網服務(遊戲用SNS),可對包含僅該使用者可閱覽之資訊之個人頁面進行存取者進行說明。然而,本發明之實施無須為限於此者,該網服務係與伺服器300不同之伺服器提供給使用者者,亦可構成為藉由使伺服器300對該伺服器進行個人頁面之產生命令,而進行個人頁面之產生。另,關於個人頁面之細節,將與遊戲概要一起予 以後述。 In the game system of the present embodiment, the server 300 is configured to be connectable from the game device 100 installed in each place, and to play a game using a specific IC card (personal card) having unique information specific to the user. The user manages information such as the history of the game played by the user. Further, in the present embodiment, the server 300 generates a web page (personal page) for the user who is playing the game for the first time using the personal card to view part of the information managed by the user. In the present embodiment, for the sake of simplicity, the generation of the personal page is performed by the server 300, and each user logs in to the client terminal 400 used by the user by using account information such as specific information. The online game service (SNS for games) of the social network service can explain the access to a personal page including information that only the user can view. However, the implementation of the present invention need not be limited thereto. The network service is provided to the user by a server different from the server 300, and may be configured to cause the server 300 to generate a personal page for the server. And the production of personal pages. In addition, the details of the personal page will be accompanied by the game summary. Will be described later.

又,客戶端終端400係可設想PC或移動終端、具有可連接於網路200之功能構成之玩具等、各種態樣。 Further, the client terminal 400 is conceivable in various aspects such as a PC or a mobile terminal, a toy having a function connectable to the network 200, and the like.

《遊戲裝置100及伺服器300之構成》 "Composition of Game Device 100 and Server 300"

圖2係顯示本實施形態之遊戲裝置100及伺服器300之功能構成之方塊圖。 Fig. 2 is a block diagram showing the functional configuration of the game device 100 and the server 300 of the present embodiment.

控制部101係例如CPU等控制裝置,控制遊戲裝置100具有之各區塊之動作。具體而言,控制部101係讀取記憶於例如記憶媒體102之各區塊之動作程式,且藉由於記憶體103展開且執行而控制各區塊之動作。 The control unit 101 is a control device such as a CPU, and controls the operation of each block included in the game device 100. Specifically, the control unit 101 reads an operation program stored in, for example, each block of the memory medium 102, and controls the operation of each block by the expansion and execution of the memory 103.

記憶媒體102係例如非揮發性記憶體或HDD等可永久性保持資料之記憶裝置。記憶媒體102係除了記錄遊戲裝置100具有之各區塊之動作程式以外,亦記錄各區塊之動作中所必要之參數等資訊或本遊戲裝置100執行之遊戲所使用之各種圖形資料。記憶體103係例如揮發性記憶體等各種資料記憶所使用之記憶裝置。記憶體103不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶各區塊之動作中所輸出之資料等之儲存區域。 The memory medium 102 is a memory device such as a non-volatile memory or an HDD that can permanently hold data. The memory medium 102 records information such as parameters necessary for the operation of each block or various graphic data used for the game executed by the game device 100, in addition to the operation program for recording the blocks of the game device 100. The memory 103 is a memory device used for various data memories such as volatile memory. The memory 103 is used not only as an expansion area for an action program of each block but also as a storage area for temporarily storing data and the like outputted in the operations of the respective blocks.

各種遊戲資訊DB104係管理本實施形態之遊戲裝置100中所執行之遊戲相關之道具、該道具於遊戲上帶來之效果、遊戲中產生之事件等各種資訊之資料庫。例如,針對1個道具而被管理之資料可具有如圖11(a)所示之資料構造。於圖11(a)之例中,與特定出道具之道具ID1101建立關聯,具有表示該道具於遊戲上被使用時反映至遊戲之參數變化的反映資訊1102。於本實施形態中,如後述般準備複數種節奏遊戲,與表示各個遊戲之種類之類別ID1111建立關聯,而管理各個種類之參數變化之具體變化值1112。另,於本實施形態中為了簡單起見予以省略,但於各種遊戲資訊DB104中亦可進而管理表示完成對例如 特定組合中之道具於遊戲中被使用之情形時反映至遊戲之參數變化之修正的資訊。具體而言,亦可包含以下資訊:於例如後述之團隊選拔中,對屬於團隊成員之所有角色,安裝表示所謂形式之網路形象為特定之道具,或各成員至少各安裝1個特定屬性之道具等,於滿足對遊戲預先設定之條件之情形時產生特定事件,以此變更遊戲上之事件產生參數。 The various game information DBs 104 manage a database of various information such as game related items executed in the game device 100 of the present embodiment, effects of the items on the game, events generated in the game, and the like. For example, the material managed for one item may have a data structure as shown in FIG. 11(a). In the example of FIG. 11(a), the item ID 1101 of the specific item is associated with the reflection information 1102 indicating that the item is reflected in the game when the item is used in the game. In the present embodiment, a plurality of types of rhythm games are prepared as described later, and associated with the category ID 1111 indicating the type of each game, and the specific change value 1112 of the parameter change of each type is managed. In the present embodiment, it is omitted for the sake of simplicity. However, in various game information DBs 104, it is possible to further manage the completion pair, for example. The information of the modification of the parameter change of the game is reflected in the case where the item in the specific combination is used in the game. Specifically, the following information may also be included: for example, in the team selection described later, for all the characters belonging to the team members, a network image representing a so-called form is installed as a specific item, or each member is installed with at least one specific attribute. The item or the like generates a specific event when the condition pre-set by the game is satisfied, thereby changing the event generation parameter on the game.

描繪部105係例如GPU等,係進行描繪處理且產生遊戲相關之畫面之描繪裝置。描繪部105進行本實施形態之遊戲相關之遊戲畫面之描繪。具體而言,描繪部105係於後述之遊戲處理之執行中,根據與遊戲之進行狀況相應之遊戲內參數等資訊讀取必要之描繪用目標物且執行適當之運算處理,而進行描繪。 The drawing unit 105 is, for example, a GPU or the like, and is a drawing device that performs a drawing process and generates a game-related screen. The drawing unit 105 performs drawing of the game screen related to the game of the present embodiment. Specifically, the drawing unit 105 reads the necessary object for drawing and performs appropriate arithmetic processing based on information such as in-game parameters corresponding to the progress of the game, and performs drawing.

顯示部106係例如LCD等之遊戲裝置100具有之顯示裝置。於顯示部106,顯示藉由描繪部105描繪之遊戲畫面。另,於本實施形態中,顯示部106係以內置於遊戲裝置100者進行說明,但亦可為外部連接於遊戲裝置100之任意顯示裝置。 The display unit 106 is a display device included in the game device 100 such as an LCD. The game screen drawn by the drawing unit 105 is displayed on the display unit 106. Further, in the present embodiment, the display unit 106 is described as being built in the game device 100, but may be any display device externally connected to the game device 100.

操作輸入部107係用以進行節奏遊戲中之操作輸入或選單選擇、事件選擇、選擇事項之決定等操作輸入之按鍵等、遊戲裝置100具有之使用者介面。操作輸入部107係當檢測出於各種使用者介面完成之操作輸入時,將與該操作輸入對應之控制信號輸出至控制部101。另,於本實施形態中,遊戲裝置100係以具備各種介面作為物理性操作構件者進行說明,但亦可包含檢測於例如顯示部106之畫面上完成之觸控輸入之觸控輸入檢測感測器等。 The operation input unit 107 is a user interface for the game device 100 to perform an operation input such as an operation input or menu selection, an event selection, a selection event selection, and the like in the rhythm game. The operation input unit 107 outputs a control signal corresponding to the operation input to the control unit 101 when detecting an operation input completed by various user interfaces. Further, in the present embodiment, the game device 100 is described as being provided with various interfaces as physical operation members, but may include touch input detection sensing for detecting touch input performed on the screen of the display unit 106, for example. And so on.

通訊部108係與遊戲裝置100具有之外部裝置之通訊介面。如上述般,通訊部108可不論有線無線,經由網際網路等網路200與外部裝置即伺服器300連接,可進行資料之收發。於本實施形態之遊戲裝置100中,於通訊部108中進行1次玩遊戲時,與伺服器300進行至少1次 資料通訊,而進行對玩遊戲為必要之資訊之接收。 The communication unit 108 is a communication interface with an external device of the game device 100. As described above, the communication unit 108 can be connected to the external device, that is, the server 300 via the network 200 such as the Internet, regardless of wired or wireless communication, and can transmit and receive data. In the game device 100 of the present embodiment, when the game is played once in the communication unit 108, the server 300 performs at least one time with the server 300. Data communication, and the reception of information necessary for playing games.

辨識部109進行於設置於遊戲裝置100之特定部位載置有卡之檢測及該卡之辨識。於本實施形態中,除了上述之個人卡以外,亦存在安裝於進行玩遊戲時之操作角色的道具相關之卡(道具卡),為了簡單起見,辨識部109辨識該兩者。然而,於本發明之實施中,辨識部109無須以1個硬體構成,亦可為藉由各個不同之硬體辨識個人卡與道具卡,且藉由進行例如特定之運算而取得特定出各個卡之資訊的構成。個人卡係構成為於例如內置之IC晶片記憶為了特定出使用者所必要之特定資訊(使用者特定資訊),於開始玩遊戲時或玩遊戲中,藉由載置於遊戲裝置100之特定位置,可辨識記錄於IC晶片之資訊。道具卡係構成為藉由例如條碼或2維碼等,可辨識為了唯一特定出與該卡之圖案對應之道具所必要之資訊(道具特定資訊)。即,於本實施形態中,辨識部109係藉由特定之感測器辨識個人卡及道具卡,進行例如加密解除處理、圖案資訊轉換處理等特定之運算,藉此取得使用者特定資訊及卡特定資訊。 The identification unit 109 performs detection of a card placed on a specific portion of the game device 100 and identification of the card. In the present embodiment, in addition to the above-described personal card, there is also a card (prop card) attached to an item for playing an operation character during game play, and the identification unit 109 recognizes both of them for the sake of simplicity. However, in the implementation of the present invention, the identification unit 109 does not need to be constituted by one hardware, and the personal card and the item card are recognized by different hardware, and the specific calculation is performed by performing, for example, a specific operation. The composition of the card information. The personal card is configured to store, for example, a specific information (user-specific information) necessary for the user to be specified in the built-in IC chip, and to be placed at a specific position of the game device 100 at the time of starting the game or playing the game. It can identify the information recorded on the IC chip. The item card is configured to recognize information (props specific information) necessary for uniquely specifying an item corresponding to the pattern of the card by, for example, a bar code or a two-dimensional code. That is, in the present embodiment, the identification unit 109 recognizes the personal card and the item card by the specific sensor, and performs specific operations such as encryption release processing and pattern information conversion processing, thereby acquiring user-specific information and cards. Specific information.

另,於本實施形態中,遊戲裝置100中使用者可使用於玩遊戲之道具等資訊係以利用卡作為遊戲裝置100可自未圖示之排出部排出之物品、或可藉由其他銷售路徑入手之物品者進行說明,但並非限於此。例如,遊戲裝置100為所謂3D印表機等之可產生立體造型物之裝置之情形時,物品只要為道具相關之圖形或可藉由其他銷售路徑入手之相同之圖形等即可,辨識部109亦可構成為自該圖形可入手各種特定資訊。又例如,遊戲裝置100構成為具有複數種玩具之分類機,且可選擇性輸出特定道具相關之玩具之情形時,物品只要為該玩具或可藉由其他銷售路徑入手之相同之玩具即可,辨識部109亦可構成為自該玩具可入手各種特定資訊。 Further, in the present embodiment, the user of the game device 100 can use the card as the item that the game device 100 can discharge from the unillustrated discharge unit, or can be used by other sales routes. The person who started the article will be explained, but it is not limited to this. For example, when the game device 100 is a device that can generate a three-dimensional shape such as a 3D printer, the article may be a figure related to the item or a same figure that can be started by another sales route, and the identification unit 109 may be used. It can also be configured to start with various specific information from the graphic. For example, when the game device 100 is configured as a sorter with a plurality of types of toys and can selectively output a toy related to a specific item, the item may be the toy of the same type or the same toy that can be started by other sales routes. The identification unit 109 can also be configured to start various specific information from the toy.

又,伺服器控制部301係例如CPU等控制裝置,控制伺服器300具 有之各區塊之動作。具體而言,伺服器控制部301係讀取記憶於例如伺服器記憶媒體302之各區塊之動作程式,且藉由於伺服器記憶體303展開且執行而控制各區塊之動作。 Further, the server control unit 301 is a control device such as a CPU, and controls the server 300. There are actions in each block. Specifically, the server control unit 301 reads an operation program stored in each block of the server memory medium 302, for example, and controls the operation of each block by the server memory 303 being developed and executed.

伺服器記憶媒體302係例如非揮發性記憶體或HDD等可永久性保持資料之記憶裝置。伺服器記憶媒體302係除了記憶伺服器300具有之各區塊之動作程式以外,亦記憶各區塊之動作中所必要之參數等資訊、或以特定之基準評估經由網路200連接之遊戲裝置100中完成之玩遊戲的排名資訊等。伺服器記憶體303係例如揮發性記憶體等各種資料記憶所使用之記憶裝置。伺服器記憶體303不僅用作各區塊之動作程式之展開區域,亦用作暫時記憶各區塊之動作中所輸出之資料等之儲存區域。 The server memory medium 302 is a memory device such as a non-volatile memory or an HDD that can permanently hold data. The server memory medium 302 stores information such as parameters necessary for the operation of each block in addition to the operation program of each block of the memory server 300, or evaluates the game device connected via the network 200 on a specific basis. The ranking information of the game played in 100. The server memory 303 is a memory device used for various data memories such as volatile memory. The server memory 303 is used not only as an expansion area for an action program of each block but also as a storage area for temporarily storing data and the like outputted in the operations of the respective blocks.

使用者DB304係於店舖等中連接為可玩遊戲之狀態之遊戲裝置100之各者中,將使用個人卡進行玩遊戲之使用者相關之資訊(使用者資訊),與該個人卡相關之使用者特定資訊建立關聯而管理的資料庫。於本實施形態中,使用者DB304管理與藉由對例如1人之使用者辨識該使用者之個人卡所獲得之使用者特定資訊1121建立關聯之如圖11(b)所示之資料構造之資料。於圖11(b)之例中,各使用者資訊係與使用者特定資訊1121建立關聯,管理表示該使用者於玩遊戲用產生之角色之資訊之使用角色資訊1122、表示如圖3(a)所示之個人頁面之位址或構成等之個人頁面資訊1123、高分等使用者之遊戲評估相關之各種狀態資訊1124、表示藉由於上述之遊戲用SNS中承認個人頁面之相互鏈接關係之成立要求之申請或藉由於1個遊戲裝置100中同時進行玩遊戲而使所謂朋友關係成立之使用者的朋友列表1125、表示藉由滿足遊戲上之特定條件可強制性使其參加後述之團隊選拔之角色的隊友列表1126、包含遊戲之事件舉行日或使用者設定之玩遊戲之預定或其他預定等資訊之排程資訊1127、及管理藉由達成遊戲相關之特定之成績 而作為優惠被賦予之飾物之所有飾物列表1128。另,所謂飾物係有別於對操作角色藉由道具卡之辨識而安裝該道具,即使為操作角色安裝有任一道具之情形亦產生效果之角色之裝備品。 The user DB 304 is a user-related information (user information) for playing a game using a personal card in a game device 100 connected to a game playable state in a store or the like, and is associated with the personal card. A database managed by the association of specific information. In the present embodiment, the user DB 304 manages the data structure as shown in FIG. 11(b) associated with the user-specific information 1121 obtained by recognizing the user's personal card by, for example, a user of one person. data. In the example of FIG. 11(b), each user information is associated with the user-specific information 1121, and the usage role information 1122 indicating the information indicating the user's role in playing the game is represented as shown in FIG. 3 (a). The various personal status information 1124 related to the game evaluation of the personal page information 1123, the high score, and the like of the illustrated personal page address, indicating that the personal page is recognized by the above-mentioned game SNS. The application for the establishment of the request or the list of friends 1125 of the user who established the so-called friend relationship by playing the game in one game device 100 at the same time, indicating that it is mandatory to participate in the team selection described later by satisfying the specific conditions on the game. The role of the teammates list 1126, the schedule information 1127 containing the game's event holding date or user-defined game play schedule or other reservations, and management to achieve specific results related to the game And all the accessories list 1128 that is given as a special offer. In addition, the so-called accessory system is different from the item that attaches the item to the operation character by the identification of the item card, and even if the item is attached to the operation character, the effect is generated.

於本實施形態之遊戲中,由於使用者構成為可產生複數個操作角色,故使用角色資訊1122係與特定出該複數個操作角色之各者之角色ID1131建立關聯,且包含表示該角色之姓名之角色名1132、表示遊戲中該角色固有之基本參數之參數資訊1133、表示該角色未安裝道具之狀態下之髮型或表情、顯示用姿勢、背景圖像等之網路形象資訊1134、表示經設置之飾物之飾物資訊1135、及表示最後使用該角色時所安裝之道具之安裝道具資訊1136。又,個人頁面資訊1123包含表示個人頁面之位址之位址資訊1141、特定出使用角色資訊1122所包含之角色中之顯示於個人頁面之角色(於圖3(a)之例中顯示為顯示用角色313之角色)之顯示用角色ID1142、及個人頁面中之房間佈局或配置裝飾品、標語等定製資訊1143。 In the game of the embodiment, since the user is configured to generate a plurality of operational characters, the role information 1122 is associated with the role ID 1131 of each of the plurality of operational characters, and includes the name indicating the role. The role name 1132, the parameter information 1133 indicating the basic parameters inherent to the character in the game, the network image information 1134 indicating the hairstyle or expression in the state in which the character is not installed, the display posture, the background image, etc. Set the accessories information 1135, and the installation prop information 1136 indicating the props installed when the character is last used. Moreover, the personal page information 1123 includes the address information 1141 indicating the address of the personal page, and the character displayed on the personal page among the characters included in the specified use character information 1122 (displayed as a display in the example of FIG. 3(a) The information ID 1142 of the role 313 is used to display the customized information 1143 with the character ID 1142, the room layout in the personal page, or the configuration decorations, slogans, and the like.

於本實施形態中,使用者係可藉由於例如如圖3(a)所示之個人頁面中進行選擇設定按鍵311之操作輸入,轉移至未圖示之操作角色一覽頁面。該操作角色一覽頁面係構成為可進行新的操作角色之產生及已經產生之操作角色之角色名1132、網路形象資訊1134及飾物資訊1135之變更或參數資訊1133之確認。又,該頁面係構成為可決定表示個人頁面中顯示之操作角色之顯示用角色ID1142。例如客戶端終端400之顯示裝置中顯示之操作角色一覽頁面中完成之變更之資訊係經由網路200發送至伺服器300,伺服器控制部301係基於所接收之資訊而更新對應之使用者之使用者資訊。 In the present embodiment, the user can shift to an operation character list page (not shown) by, for example, performing an operation input of the selection setting button 311 in the personal page as shown in FIG. 3(a). The operation character list page is configured to enable the generation of a new operation character and the change of the role name 1132, the network image information 1134, and the accessory information 1135 of the generated operation character or the confirmation of the parameter information 1133. Further, the page is configured to determine the display role ID 1142 indicating the operation character displayed on the personal page. For example, the information of the change in the operation character list page displayed on the display device of the client terminal 400 is transmitted to the server 300 via the network 200, and the server control unit 301 updates the corresponding user based on the received information. User information.

朋友列表1125係如圖11(c)所示,包含用以特定出例如個人頁面所包含之朋友列表312所顯示之其他使用者之顯示用角色的資訊。具體而言,包含該其他使用者之使用者特定資訊1151、與表示該使用者 是藉由於遊戲用SNS中承認個人頁面之相互鏈接關係之成立要求之申請而使朋友關係成立之使用者(Web朋友使用者)還是藉由於1個遊戲裝置100中雙方使用個人卡同時進行玩遊戲而使朋友關係成立之使用者(IC朋友使用者)的朋友類別1152。又,於本實施形態之遊戲系統中,包含例如邏輯型之邀請旗標1153,其表示關於朋友列表1125所包含之使用者中之Web朋友使用者,可於使用者進行後述之甄選選拔時作為選拔參加角色而強制性包含,且強制性包含之指示(參加請求(邀請))是否完成。 The friend list 1125 is as shown in FIG. 11(c) and includes information for specifying the display roles of other users displayed, for example, by the friend list 312 included in the personal page. Specifically, the user-specific information 1151 of the other user is included, and the user is indicated The user who established the friend relationship (Web friend user) by the application for the establishment of the mutual link relationship of the personal page in the game SNS is also played by both parties using the personal card in one game device 100. And the friend category 1152 of the user who established the friend relationship (IC friend user). Further, the game system of the present embodiment includes, for example, a logical type invitation flag 1153 indicating that the user of the web friend among the users included in the friend list 1125 can be selected as the user's selection and selection described later. It is mandatory to select and participate in the role, and the mandatory instructions (participation request (invitation)) are completed.

另一方面,隊友列表1126係與朋友列表1125相同,以於使用者進行後述之團隊選拔時強制性包含於團隊成員候補之方式可程式的角色之列表,具有如圖11(d)所示之資料構造。於本實施形態之遊戲系統中,隊友為了避免玩遊戲之時間衝突之情形或刪除角色時之處理複雜化,或為了可作戰性決定關於團隊之裝束之系統,以於作為隊友登錄之時點安裝之道具等資訊確定角色之各種資訊,且追加至隊友列表1126。因此,不僅如朋友列表1125般管理使用者特定資訊1161及朋友類別1162,對1個角色亦管理可能產生變更之資訊角色名1163、參數資訊1164、網路形象資訊1165、飾物資訊1166、及安裝道具資訊1167。 On the other hand, the teammate list 1126 is the same as the friend list 1125, so that the user is forced to include a list of roles that can be included in the team member candidate when the team selection is described later, as shown in FIG. 11(d). Data construction. In the game system of the embodiment, the teammates are complicated in order to avoid the time conflict of the game play or the process of deleting the character, or determine the system for the team's costume for the combatability, so as to be installed as a teammate at the time of registration. Information such as props determines various information of the character and is added to the teammate list 1126. Therefore, not only the user-specific information 1161 and the friend category 1162 are managed as the friend list 1125, but also the information role name 1163, the parameter information 1164, the network image information 1165, the accessory information 1166, and the installation may be managed for one character. Prop information 1167.

又,於本實施形態中,自減少對各使用者管理之使用者資訊之資料量,或避免團隊成員之選擇之複雜性之觀點而言,設置1個團隊成員數之上限,但是由於上述之遊戲用SNS為以使用者之廣泛交流為1個目的者,故對未被例如使用者選擇作為團隊成員之角色等、滿足一定條件之角色,伺服器控制部301進行自隊友解除之處理。因此,於隊友列表1126之各角色包含隊友連續值1168。隊友連續值1168係於由例如使用者將該角色選擇為團隊選拔之團隊成員之情形時,藉由伺服器控制部301變更為最大值。又,隊友連續值1168係構成為於例如 每次日期變化時執行之資料更新處理中,藉由伺服器控制部301自當前值減去預先設定之值。即,隊友連續值1168係於對應之角色未使用於團隊選拔之情形時隨著時間經過而值減少之資料。且,控制部101藉由構成為對隊友連續值1168之值成為特定值以下之角色,於例如使用者對個人頁面進行存取、或於遊戲裝置100中進行玩遊戲之時序自隊友連續值1168刪除,可將如上述般未被使用者選擇作為團隊成員之角色自隊友解除。此時,關於隊友之解除,為了避免使尤其如兒童之使用者抱有負面印象,告知例如角色因繁忙而自隊友脫離,亦可替代此,使將飾物等優惠賦予至使用者之形式之演出於伺服器控制部301之控制下,顯示於個人頁面。 Further, in the present embodiment, the upper limit of the number of one team members is set from the viewpoint of reducing the amount of information on the user information managed by each user, or avoiding the complexity of selection of team members, but due to the above Since the SNS for the game is a one-to-one communication with the user's extensive communication, the server control unit 301 performs the process of canceling the teammate from the role that satisfies certain conditions, such as the role of the team member being selected by the user. Therefore, each character in the teammate list 1126 includes a teammate continuous value of 1168. The teammate continuous value 1168 is changed to the maximum value by the server control unit 301 when, for example, the user selects the role as a team member selected by the team. In addition, the teammate continuous value 1168 is composed of, for example, In the data update processing executed every time the date is changed, the server control unit 301 subtracts the preset value from the current value. That is, the teammate continuous value 1168 is the data whose value decreases as time passes after the corresponding role is not used in the case of team selection. Further, the control unit 101 is configured to set the value of the teammate continuous value 1168 to a value equal to or less than a specific value, for example, the user accesses the personal page or plays the game in the game device 100 at a timing from the teammate continuous value 1168. Delete, the role of the team member is not removed from the teammate as described above. At this time, regarding the dismissal of the teammates, in order to avoid giving a negative impression to the user, especially the child, it is also possible to inform, for example, that the character is detached from the teammate due to the busyness, and instead of giving the accessory and other offers to the user. It is displayed on the personal page under the control of the server control unit 301.

另,可構成為於與藉由經解除之角色相關之使用者特定資訊1161表示之使用者之間朋友關係成立之情形時,使用者特定資訊1161及朋友類別1162之資訊追加至朋友列表1125。或亦可構成為針對朋友關係成立之使用者,對朋友列表1125與隊友列表1126之雙方管理使用者特定資訊及朋友類別。 Alternatively, the information of the user-specific information 1161 and the friend category 1162 may be added to the friend list 1125 when the relationship between the user indicated by the user-specific information 1161 related to the released character is established. Alternatively, it may be configured as a user who is established for a friend relationship, and manages user-specific information and friend categories for both the friend list 1125 and the teammate list 1126.

又,隊友列表1126係與朋友列表1125相同,包含例如邏輯型之邀請旗標1169,其表示可將列表所包含之角色如上述般於使用者進行團隊選拔時作為選拔團隊成員候補而強制性包含,且強制性包含之指示(參加請求(邀請))是否完成。 Moreover, the teammate list 1126 is the same as the friend list 1125, and includes, for example, a logical type invitation flag 1169, which indicates that the role included in the list can be mandatory as a candidate for the selection team member when the user performs team selection as described above. And the mandatory instructions (participation request (invitation)) are completed.

於圖3(a)所示之個人頁面中,朋友列表312所包含之存在朋友關係之使用者係關於各使用者,與當前或特定之資料更新時點下之使用者資訊所包含之藉由顯示用角色ID1142表示之角色之網路形象一起顯示。此處,使用者藉由選擇於例如朋友列表312內以名稱「△△△△」表示之使用者314,可閱覽如圖3(b)所示之符合之使用者之公開用之個人頁面。如圖3(b)所示之其他使用者之公開用之個人頁面於SNS之性質上無須構成為僅顯示於朋友列表312之使用者可存取,只 要經由例如存在朋友關係之使用者之個人頁面,或經由未圖示之成績排名頁面等,可對不存在朋友關係之使用者之個人頁面進行存取即可。例如與存取之個人頁面之使用者尚未存在朋友關係之情形時,亦可構成為可藉由按鍵321(對其之操作輸入)對該頁面之使用者進行朋友類別為Web朋友使用者之朋友關係之成立要求之申請。又,於本實施形態之遊戲系統中,可構成為不論有無朋友關係,都可對其他使用者藉由該個人頁面之按鍵322對該頁面之使用者之顯示用角色323進行邀請。 In the personal page shown in FIG. 3(a), the user relationship information included in the friend list 312 is displayed by the user information corresponding to each user when updating with the current or specific data. The network image of the character represented by the character ID 1142 is displayed together. Here, the user can view the personal page for the user's disclosure as shown in FIG. 3(b) by selecting the user 314 indicated by the name "△△△△" in the friend list 312, for example. The personal page for public use of other users as shown in FIG. 3(b) does not need to be configured to be accessible only to the user who is displayed on the friend list 312 in the nature of the SNS. It is possible to access a personal page of a user who does not have a friend relationship via, for example, a personal page of a user who has a friend relationship, or a ranking page that is not shown. For example, when the user of the accessed personal page does not have a friend relationship, the user of the page can be made to be a friend of the web friend by using the button 321 (operation input thereto). An application for the establishment of a relationship. Further, in the game system of the present embodiment, the display role 323 of the user of the page can be invited to another user by the button 322 of the personal page regardless of the presence or absence of a friend relationship.

又,於本實施形態中,可藉由個人頁面之未圖示之鏈接轉移至可輸入遊戲內之事件、或使用者於任一遊戲裝置100中玩遊戲之日之確認、及其他個人排程等之如圖4所示之排程頁面。關於輸入至排程頁面之資訊及該頁面之顯示所必要之資訊,儲存於排程資訊1127。於該排程頁面中,使用者可於遊戲裝置100中輸人進行玩遊戲之預定,於在實際預定之日期實際進行玩遊戲之情形時,伺服器控制部301亦可於接收到例如遊戲歷史之資訊時將該玩遊戲日期之資訊附加至排程資訊1127,且作為如預定般進行玩遊戲,使表示將例如飾物等賦予至使用者之顯示,於伺服器控制部301之控制下顯示於個人頁面。於圖4之例中,於藉由使用者輸入玩遊戲之預定之日期配置有項目401,於實際於任一遊戲裝置100中使用者玩遊戲之日期顯示星號402。又,將如遊戲內舉行之以所有使用者為對象之特殊事件顯示為項目403。 Further, in the present embodiment, the link (not shown) of the personal page can be transferred to an event that can be input into the game, or the user can confirm the game on any of the game devices 100, and other personal schedules. Wait for the schedule page shown in Figure 4. Information about the information entered into the schedule page and the display of the page is stored in Schedule Information 1127. In the schedule page, the user can enter a game to play the game in the game device 100. When the game is actually played on the actual scheduled date, the server control unit 301 can also receive, for example, the game history. In the information, the information of the date of the game is added to the schedule information 1127, and the game is played as scheduled, and the display indicating the attachment of the accessory or the like to the user is displayed under the control of the server control unit 301. Personal page. In the example of FIG. 4, the item 401 is placed on the predetermined date of the game input by the user, and the asterisk 402 is displayed on the date on which the user actually plays the game in any of the game devices 100. Further, a special event for all users, such as held in the game, is displayed as item 403.

伺服器通訊部305係與伺服器300具有之外部裝置之通訊介面。如上述般,伺服器通訊部305可不論有線無線都經由網際網路等網路200與各遊戲裝置100連接,可進行資料之收發。又,於本實施形態中,由於伺服器300亦作為遊戲用SNS之HTTP伺服器發揮功能,故伺服器通訊部305係經由網路200於存在來自客戶端終端400之連接要求之情形時確立連接,而將對應之網頁之資訊對該客戶端終端400送 回。 The server communication unit 305 is a communication interface with an external device of the server 300. As described above, the server communication unit 305 can be connected to each of the game devices 100 via the Internet 200 such as the Internet, regardless of wired or wireless communication, and can transmit and receive data. Further, in the present embodiment, since the server 300 also functions as an HTTP server for the game SNS, the server communication unit 305 establishes a connection via the network 200 when there is a connection request from the client terminal 400. And sending the information of the corresponding webpage to the client terminal 400 return.

《遊戲概要》 Game Summary

本實施形態之遊戲裝置100中使用者可體驗之遊戲之1次玩遊戲係於檢測出於未圖示之硬幣投入口完成特定額之硬幣或代幣等之等價支付,或完成利用特定之積分卡進行之等價支付時開始。 In the game device 100 of the present embodiment, the first play of the game that the user can experience is to detect an equivalent payment for a coin or a token of a certain amount for a coin input port (not shown), or to complete the use of the specific one. The equivalent of the loyalty card begins.

當開始玩遊戲時,使用者藉由選擇「道具卡購入」、「1P遊戲」、「2P遊戲」之任一選單,可使遊戲裝置100進行與選擇選單對應之服務提供。 When the game is started, the user can select the "prop card purchase", "1P game", or "2P game" menu to enable the game device 100 to perform service provision corresponding to the selection menu.

「道具卡購入」係不進行玩遊戲而可使道具卡自未圖示之輸出部排出之服務,不進行玩遊戲亦可入手道具卡。又,於該服務中使用者不僅可排出1片,亦可於1次玩遊戲中使道具卡排出至預先設定之片數,只要構成為可於每次排出1片追加之卡時進行等價支付即可。又,載置有個人卡之情形時,1次玩遊戲之卡之排出片數越多,於伺服器300中與使用者特定資訊建立關聯而被管理之優惠資訊被賦予得越多。所謂優惠資訊係指與對操作角色藉由道具卡之辨識而安裝該道具不同,即使為操作角色安裝有任一道具之情形亦產生效果者,於本實施形態中「飾物」符合。飾物對操作角色之應用係構成為於上述之個人頁面中可定製。另,優惠即飾物之賦予並非限於此,可為藉由例如特定之事件,根據後述之節奏遊戲之結果,於節奏遊戲後隨機地或藉由特定之遊戲內容相關之宣傳活動賦予者。又,於本實施形態中,道具卡購入選擇時係以考慮顧客回流數且不進行節奏遊戲而結束1次玩遊戲者進行說明,但本發明之實施並非限於此,亦可構成為於購入卡後可進行節奏遊戲等遊戲。 The "prop card purchase" is a service that allows the item card to be discharged from an output unit (not shown) without playing a game, and can also start a prop card without playing a game. Further, in this service, the user can discharge not only one piece, but also the item card can be discharged to a predetermined number of pieces in one game play, and can be configured to be equivalent to each time an additional card is discharged. Pay now. Further, when a personal card is placed, the more the number of cards for playing the game once, the more the bonus information managed in association with the user-specific information in the server 300 is provided. The so-called preferential information means that the installation of the item is different from the identification of the operation character by the item card. Even if any item is installed for the operation character, the effect is produced. In the embodiment, the "ornament" conforms. The application of the charm to the operational character is configured to be customizable in the personal page described above. In addition, the offer of the offer is not limited thereto, and may be advertised by a promotional event related to the specific game content after the rhythm game by, for example, a specific event based on the result of the rhythm game described later. Further, in the present embodiment, the item card purchase selection is described in consideration of the number of customer reflows and the game player is not played in the rhythm game. However, the implementation of the present invention is not limited thereto, and may be configured as a purchase card. After that, you can play games such as rhythm games.

「1P遊戲」及「2P遊戲」均為選擇自身之操作角色,對該角色使用道具卡安裝各種道具,而使使用者可進行節奏遊戲之服務。於「1P遊戲」中僅1人之使用者可進行玩遊戲,於2P遊戲中2人之使用者 可使用同一遊戲裝置100之不同使用者介面進行玩遊戲。另,選擇「1P遊戲」或「2P遊戲」之情形時,對玩遊戲之使用者或使用者之各者排出1片道具卡。即,本實施形態之遊戲裝置100係構成為即使不選擇卡之購入,使用者亦可於1次玩遊戲中必定入手1個道具卡。 Both "1P games" and "2P games" select their own operational characters, and use the props card to install various items for the character, so that the user can perform the service of the rhythm game. Only one user in "1P Games" can play games, and in 2P games, two users Playing games can be performed using different user interfaces of the same gaming device 100. In the case of "1P game" or "2P game", one item card is ejected to each user or user who plays the game. That is, the game device 100 of the present embodiment is configured such that even if the purchase of the card is not selected, the user can certainly start one item card in one game play.

本實施形態之遊戲裝置100中提供之遊戲之內容與專利文獻1所記載之遊戲相同,係藉由道具卡對操作角色裝備期望之裝束後使其於「選拔」中出場,而進行符合選拔之節奏遊戲者。根據選拔之遊戲結果(成績)更新各使用者之評估參數,使用者可與以配置於全國之相同遊戲裝置進行玩遊戲之其他使用者競爭其成績。節奏遊戲之成績並非單純根據對應節奏之特定時序之操作輸入之成功與否,係考慮藉由對特定之節奏標記之操作輸入之成功而發動之、與安裝於操作角色之道具之組合相應之特殊效果之有無、或安裝於操作角色之上述飾物之有無等而評估。又,此外,選拔係構成為對舉行選拔之平台準備複數種主題(可愛、酷、性感、流行),藉由安裝與預先設定之該主題相容性較佳之道具,而根據裝束提高評估。 The content of the game provided in the game device 100 of the present embodiment is the same as the game described in Patent Document 1, and the game is equipped with the desired character by the prop card, and then played in the "selection" to perform the selection. Rhythm player. The evaluation parameters of each user are updated based on the selected game results (scores), and the user can compete with other users who play games on the same game device arranged in the country. The performance of the rhythm game is not based solely on the success or failure of the operation of the specific timing of the corresponding rhythm. It is considered to be a special combination with the combination of the props installed in the operation character by the success of the operation input of the specific rhythm mark. The presence or absence of the effect, or the presence or absence of the above-mentioned accessories installed in the operating character, is evaluated. In addition, the selection system is configured to prepare a plurality of themes (cute, cool, sexy, and popular) for the platform for holding the selection, and to improve the evaluation according to the attire by installing an item that is more compatible with the preset theme.

於本實施形態中,於「1P遊戲」中,設置有「甄選選拔」模式與「團隊選拔」模式之2種作為選拔,使用者可選擇是否於選擇「1P遊戲」後以任一選拔模式進行遊戲。 In the present embodiment, in the "1P game", two types of "selection selection" mode and "team selection" mode are selected as selections, and the user can select whether to select "1P game" and then perform any selection mode. game.

甄選選拔模式係進行以其他使用者於玩遊戲時使用之角色、自遊戲原創NPC、媒體組合對應NPC中選擇之特定數之角色為對戰對象(於同一選拔中出場之其他角色)之節奏遊戲的模式。於甄選選拔模式中,藉由達成預先設定之評估以上之成績而遊戲通關(選拔合格)。此時,於本實施形態之遊戲中,使用者之操作角色之成績滿足對戰對象之角色相關之特定條件之情形時,可於節奏遊戲結束後產生事件,將該角色設為作為團隊選拔之團隊成員候補且可藉由邀請強制性使其登場之狀態(隊友)。具體而言,將表示該角色為隊友之資訊與使用者特 定資訊建立關聯,使用者只要於個人頁面中對該角色於事前進行對團隊選拔之參加請求(邀請),即可必定使其作為團隊選拔之團隊成員候補登場。又,此時於與對應於該角色之使用者之間朋友關係不成立之情形時,使用者只要可於遊戲裝置100中對該使用者進行朋友類別為Web朋友使用者之朋友關係之成立要求之申請即可。 The selection mode is a rhythm game in which the characters used by other users in playing the game, the characters selected from the game original NPC, and the media combination corresponding to the NPC are the opponents of the game (other characters appearing in the same selection). mode. In the selection mode, the game is cleared (selected) by achieving the above-mentioned results of the pre-set evaluation. In this case, in the game of the present embodiment, when the result of the user's operation character satisfies the specific condition related to the role of the opponent, the event may be generated after the rhythm game ends, and the role is set as the team selected by the team. Member candidates can be forced to make their appearance (teammates) by invitation. Specifically, it will indicate that the role is a teammate’s information and user The information is linked, and the user can make a request for participation in the team selection (invitation) in advance on the personal page, so that the team member of the team selection will be allowed to appear on the scene. Moreover, at this time, in a situation where the friend relationship with the user corresponding to the character is not established, the user only needs to establish the friend relationship of the friend type as the web friend user in the game device 100. Apply now.

團隊選拔模式係藉由除了使用者操作之操作角色以外,亦自顯示為團隊成員候補之角色中選擇特定數(4名)之團隊成員,而以合計5名之角色單元進行節奏遊戲的模式。團隊選拔模式亦與甄選選拔模式相同,藉由達成預先設定之評估以上之成績而遊戲通關。成為團隊成員候補之角色並非限於上述之進行對團隊選拔之參加邀請之角色,而將預先設定數量之角色顯示為候補。例如,上述之朋友關係成立之角色亦可包含於團隊成員候補。又例如,同一遊戲裝置100中由其他使用者使用之角色、或可經由網路200連接之其他遊戲裝置100中由其他使用者使用之角色亦可根據例如進行選拔之平台之主題抽取而包含於團隊成員候補。此時,於選擇至團隊成員之角色為作為使用者之隊友登錄之角色之情形時,亦可以與未作為隊友登錄之角色相比,更容易使節奏遊戲之評估上升之方式控制。或,於在產生選擇為團隊成員之角色之使用者、與進行玩遊戲之使用者之間朋友關係成立之情形時,亦可以該角色與朋友關係不成立之使用者所產生之角色相比,更容易使節奏遊戲之評估上升之方式控制。藉由如此,關於藉由甄選選拔模式之玩遊戲使隊友之關係成立之角色或於遊戲用SNS中朋友關係成立之使用者之角色,由於可於團隊選拔模式中提高遊戲之成績,故可進一步增進使用者間之交流或玩遊戲相關之團結意識之共有。 The team selection mode selects a specific number (4) of team members from the roles displayed as team member candidates in addition to the operation characters operated by the user, and performs a rhythm game mode by a total of 5 character units. The team selection mode is also the same as the selection mode, and the game is cleared by achieving the pre-set evaluation results. The role of becoming a team member alternate is not limited to the above-mentioned role of invitation to participate in the team selection, but a predetermined number of roles are displayed as candidates. For example, the role of the above-mentioned friend relationship may also be included in the team member candidate. For example, a character used by another user in the same game device 100 or a character used by another user in another game device 100 connected via the network 200 may be included in, for example, a theme extraction of a platform for selection. Team member alternate. At this time, when the role selected to the team member is the role of the teammate who is logged in as the user, it is also easier to control the evaluation of the rhythm game as compared with the role that is not registered as the teammate. Or, in the case where a friend relationship between a user who is selected as a team member and a user who plays a game is established, the character may be compared with a character generated by a user whose friend relationship is not established. It is easy to control the way the evaluation of the rhythm game rises. In this way, the role of the teammate relationship established by the game selection selection mode or the role of the user established in the game SNS friend relationship can be further improved by the team selection mode. A common sense of unity that promotes communication between users or playing games.

於本實施形態之遊戲系統中,如此般於甄選選拔模式及團隊選拔模式中,可不使用設置於例如店舖等之遊戲裝置100,而藉由客戶端終端400對遊戲用SNS進行存取且利用服務而預先決定強制性使其 參加選拔或包含於團隊成員候補之角色。該決定相關之操作只要構成為藉由移動至自例如個人頁面經由未圖示之鏈接可存取之如圖5之邀請用之朋友及隊友之一覽頁面可實現即可。於圖5所示之一覽頁面中,將隊友及存在隊友以外之朋友關係之使用者(我的朋友)顯示於各個區域501、502。該頁面之顯示只要藉由例如伺服器控制部301於存在來自客戶端終端400之要求時,自對應之使用者之使用者資訊參照朋友列表1125及隊友列表1126產生構成相關之資訊而發送至客戶端終端400實現即可。於圖5所示之頁面中,使用者可進行自身之隊友及存在朋友關係之使用者或其角色之確認,且藉由識別顯示503及504進行朋友類別為何者(Web朋友使用者、IC朋友使用者)之確認,及藉由邀請要求按鍵505或邀請取消按鍵506進行是進行對要求團隊選拔或甄選選拔之邀請還是取消邀請之選擇。該頁面亦同樣地,於例如客戶端終端400之顯示裝置中對該一覽頁面完成之邀請狀態之變更相關之資訊係經由網路200發送至伺服器300,伺服器控制部301係基於所接收之資訊而更新對應之使用者之使用者資訊。 In the game system of the present embodiment, in the selection mode and the team selection mode, the game device 100 can be accessed by the client terminal 400 without using the game device 100 installed in, for example, a store. And pre-determined to make it mandatory Participate in the selection or inclusion of the role of the team member alternate. The operation related to the decision may be realized by moving to a list of friends and teammates of the invitation as shown in FIG. 5, which can be accessed from, for example, a personal page via a link (not shown). In the list page shown in FIG. 5, a teammate and a user (my friend) having a friend relationship other than the teammate are displayed in each of the areas 501 and 502. The display of the page is transmitted to the client by, for example, the server control unit 301 when the request from the client terminal 400 is present, and the user information of the corresponding user is generated by referring to the friend list 1125 and the teammate list 1126. The terminal terminal 400 can be implemented. In the page shown in FIG. 5, the user can confirm the identity of the teammate and the user who has the friend relationship or the role thereof, and the friend category (Web friend user, IC friend) by identifying the display 503 and 504. The confirmation of the user, and by the invitation request button 505 or the invitation cancel button 506, is a selection for an invitation to select or select a selection or to cancel the invitation. Similarly, the information related to the change of the invitation status of the list page completion in the display device of the client terminal 400 is transmitted to the server 300 via the network 200, and the server control unit 301 is based on the received information. Update the user information of the corresponding user with the information.

另,本實施形態之遊戲系統可構成為如圖5所示般有時使用者於遊戲之團隊選拔中包含於團隊成員,或自公開用頁面進行邀請之不存在朋友關係之使用者之角色507亦作為隊友登錄。該情形時,只要構成為使用者藉由於該頁面中進行對申請按鍵508之操作輸入,而可對與該角色對應之使用者進行朋友關係之成立要求之申請即可。 Further, the game system of the present embodiment may be configured such that, as shown in FIG. 5, a user may be included in a team member in a game team selection or a role of a user who does not have a friend relationship from a public page. Also log in as a teammate. In this case, it suffices that the user can make an application for establishing a friend relationship with the user corresponding to the character by inputting the operation of the application button 508 on the page.

又,於圖5之例中,以作為隊友可對其他使用者之角色進行邀請者進行說明,但為了提高如所謂初級使用者之玩遊戲經驗較少之使用者之興趣,亦可為以於媒體組合對應NPC等可自最初進行邀請之方式,該等角色以預設顯示為隊友之構成。 Moreover, in the example of FIG. 5, the inviting person can be described as a teammate to the role of another user, but in order to improve the interest of a user who has less experience in playing games for the primary user, it may be The media combination corresponds to a manner in which an NPC or the like can be invited from the beginning, and the characters are displayed as a teammate by a preset.

又,於本實施形態中,於「2P遊戲」中,2人之使用者可選擇以合作遊戲及對戰遊戲之何者進行1個選拔相關之節奏遊戲。於本實施 形態之遊戲中,於2P遊戲時2人之使用者之任一者均以使辨識部109辨識各者之個人卡之狀態進行玩遊戲之情形時,可於該使用者間使朋友類別符合IC朋友使用者之朋友關係成立。 Further, in the present embodiment, in the "2P game", the user of two people can select which one of the cooperative game and the competition game to perform the one-selection related rhythm game. In this implementation In the game of the form, when any one of the two users in the 2P game performs the game by the identification unit 109 recognizing the state of each of the personal cards, the friend category can be made compatible with the IC among the users. The friend relationship of friend users was established.

《遊戲處理》 Game Processing

關於具有此種構成之本實施形態之遊戲裝置100中所執行之遊戲處理,使用圖6之流程圖說明具體之處理。與該流程圖對應之處理可藉由使控制部101讀取記憶於例如記憶媒體102之對應之處理程式,且於記憶體103展開執行而實現。另,本遊戲處理係以於檢測出於設置於例如遊戲裝置之未圖示之硬幣投入口完成特定額之硬幣或代幣等之等價支付時開始者進行說明。 Regarding the game processing executed in the game device 100 of the present embodiment having such a configuration, a specific process will be described using the flowchart of Fig. 6 . The processing corresponding to the flowchart can be realized by causing the control unit 101 to read a corresponding processing program stored in, for example, the memory medium 102, and executing the memory 103. In addition, the game processing is described in the case where it is detected that an equivalent payment is made for a coin or a token that is set to a coin input port (not shown) of the game device.

於S601,控制部101判斷對此次玩遊戲選擇了「道具卡購入」、「1P遊戲」及「2P遊戲」中之哪個選單。控制部101係於所選擇之選單為「道具卡購入」之情形時將處理移動至S602,為「1P遊戲」之情形時將處理移動至S605,為「2P遊戲」之情形時將處理移動至S614。 In S601, the control unit 101 determines which of the "prop card purchase", "1P game", and "2P game" is selected for the game. The control unit 101 moves the process to S602 when the selected menu is "prop card purchase", moves the process to S605 when it is "1P game", and moves the process to "605 game" when it is "1P game". S614.

於S602,控制部101進行道具卡之排出處理。又,控制部101係於S603判斷此次玩遊戲中排出之卡之片數是否達到上限片數。控制部101係於判斷為所排出之卡之片數達到上限片數之情形時完成本遊戲處理,判斷為未達到之情形時將處理移動至S604。 In S602, the control unit 101 performs a process of discharging the item card. Moreover, the control unit 101 determines in S603 whether or not the number of cards discharged during the game play reaches the upper limit number of sheets. The control unit 101 completes the game processing when it is determined that the number of sheets of the ejected card has reached the upper limit number, and if the determination is that the number of the cards has not been reached, the process proceeds to S604.

於S604,控制部101受理是否排出追加卡之操作輸入,且判斷完成之操作輸入為何者。控制部101係於判斷為已完成追加卡之排出相關之操作輸入之情形時,於完成卡購入相關之等價支付後,將處理返回至S602。又,控制部101係於判斷為已完成不進行追加卡之排出之主旨之操作輸入的情形時,完成本遊戲處理。 In S604, the control unit 101 accepts whether or not the operation input of the additional card is discharged, and determines the operation input of the completion. When the control unit 101 determines that the operation input related to the discharge of the additional card has been completed, the control unit 101 returns the processing to S602 after completing the equivalent payment for the card purchase. Moreover, the control unit 101 completes the game processing when it is determined that the operation input of the purpose of not discharging the additional card has been completed.

另一方面,於S601中判斷為選擇「1P遊戲」選單之情形時,控制部101係於S605進行道具卡之排出處理。又,於S606,辨識部109判 斷是否於遊戲裝置100之特定位置載置有個人卡。辨識部109係於判斷為載置有個人卡之情形時於S607辨識該卡,取得使用者特定資訊後,將該資訊作為遊戲中之使用者之使用者特定資訊(玩家特定資訊)儲存於記憶體103,且將處理移動至S608。此時,為了通知使用者已辨識個人卡,描繪部105亦可產生該通知相關之顯示,且顯示於顯示部106。又,辨識部109係於判斷為未載置個人卡之情形時將處理移動至S608。 On the other hand, when it is determined in S601 that the "1P game" menu is selected, the control unit 101 performs the process of discharging the item card in S605. Moreover, in S606, the identification unit 109 determines Whether or not a personal card is placed at a specific position of the game device 100 is broken. The identification unit 109 identifies the card in S607 when it is determined that the personal card is placed, and obtains the user-specific information, and stores the information as user-specific information (player-specific information) of the user in the game in the memory. Body 103, and the process is moved to S608. At this time, in order to notify the user that the personal card has been recognized, the drawing unit 105 may also display the notification related to the notification and display it on the display unit 106. Moreover, the identification unit 109 moves the process to S608 when it is determined that the personal card is not placed.

於S608,控制部101判斷選擇了甄選選拔模式與團隊選拔模式之何者。控制部101係於判斷為選擇甄選選拔模式之情形時將處理移動至S609,於判斷為選擇團隊選拔模式之情形時將處理移動至S610。 In S608, the control unit 101 determines which of the selection selection mode and the team selection mode is selected. The control unit 101 moves the process to S609 when it is determined that the selection selection mode is selected, and moves the process to S610 when it is determined that the team selection mode is selected.

於S609,控制部101執行甄選選拔模式相關之選拔處理。 In S609, the control unit 101 performs a selection process related to the selection and selection mode.

〈選拔處理(甄選)〉 <Selection Processing (Selection)>

此處,關於本步驟中進行之選拔處理(甄選),參照圖7之流程圖說明細節。 Here, regarding the selection processing (selection) performed in this step, details will be described with reference to the flowchart of FIG.

於S701,控制部101受理接收之選拔主題之種類之選擇、於該主題之選拔中出場之自身之操作角色之選擇、及基於利用辨識部109獲得之道具卡之辨識結果的安裝於操作角色之道具之決定相關之操作輸入。於本步驟時,控制部101係設為若於記憶體103儲存有玩家特定資訊,則將該資訊經由通訊部108發送至伺服器300而要求對應之使用者資訊,且接收而儲存於記憶體103者。且,描繪部105係基於所接收之使用者資訊之使用角色資訊1122,產生反映各角色之網路形象資訊1134及飾物資訊1135之、使用者之使用角色之一覽畫面且顯示於顯示部106。控制部101係基於對該畫面完成之操作輸入,而決定操作角色。另,此時,表示例如個人頁面中由使用者對網路形象資訊1134及飾物資訊1135完成變更的未圖示之資訊包含於使用者資訊之情形時,描繪部105亦可將表示反映了變更之通知(UPDATE!等)標註於對應之 角色而顯示。 In S701, the control unit 101 accepts the selection of the type of the selected selection theme, the selection of the operation character of the appearance of the theme selection, and the installation result based on the identification result of the item card obtained by the identification unit 109. The operation input related to the decision of the item. In the present step, the control unit 101 is configured to transmit the information to the server 300 via the communication unit 108 to request the corresponding user information, and receive and store the information in the memory. 103. Further, the drawing unit 105 generates a list screen of the user's use characters reflecting the network image information 1134 and the accessory information 1135 of each character based on the received user information usage character information 1122, and displays the list screen on the display unit 106. The control unit 101 determines an operation character based on an operation input for the completion of the screen. In addition, in this case, when the information (not shown) in which the user has changed the network image information 1134 and the decoration information 1135 in the personal page is included in the user information, the drawing unit 105 may reflect the change. The notification (UPDATE!, etc.) is marked in the corresponding Displayed by the character.

於以下之S702~S705之處理中,控制部101進行用以決定於甄選選拔模式所選擇之主題之選拔中出場之對戰對象之角色的處理。 In the processing of S702 to S705 below, the control unit 101 performs processing for determining the role of the opponent to be played in the selection of the theme selected in the selection and selection mode.

於S702,控制部101判斷是否存在完成對甄選選拔之邀請之使用者。具體而言,控制部101首先判斷是否於記憶體103儲存有與玩家特定資訊對應之使用者資訊。然後,有儲存之情形時,控制部101參照該使用者資訊之朋友列表1125,根據是否包含邀請旗標1153之值為真之資料而進行本步驟之判斷。控制部101係於判斷為存在完成邀請之使用者之情形時將處理移動至S703,判斷為不存在之情形時將處理移動至S705。 In S702, the control unit 101 determines whether there is a user who completes the invitation to select the selection. Specifically, the control unit 101 first determines whether or not the user information corresponding to the player-specific information is stored in the memory 103. Then, when there is a storage situation, the control unit 101 refers to the friend list 1125 of the user information, and performs the determination of this step based on whether or not the data of the invitation flag 1153 is true. When the control unit 101 determines that there is a user who has completed the invitation, the process proceeds to S703, and when it is determined that there is no case, the process proceeds to S705.

於S703,控制部101係將完成邀請之使用者相關之顯示用角色作為參加選拔之對戰對象角色而追加。具體而言,控制部101係將邀請旗標1153之值為真之資料之使用者特定資訊1151發送至伺服器300,而取得對應之使用者資訊中之藉由顯示用角色ID1142表示之角色相關之資訊(角色資訊)。然後,控制部101將該角色資訊作為對戰對象角色之資訊而儲存於記憶體103。於本步驟之處理中,完成邀請之使用者之數量多於對戰對象角色之上限數之情形時,只要自針對各使用者取得之角色資訊中,將具有順應由使用者選擇之選拔主題之安裝道具資訊1136的角色優先作為對戰對象角色選擇即可。 In S703, the control unit 101 adds the display role related to the user who has completed the invitation as the competition target character to participate in the selection. Specifically, the control unit 101 transmits the user-specific information 1151 of the data whose invitation flag 1153 is true to the server 300, and obtains the role related to the role indicated by the display role ID 1142 in the corresponding user information. Information (role information). Then, the control unit 101 stores the character information as the information of the opponent character in the memory 103. In the process of this step, when the number of users who complete the invitation is greater than the upper limit of the opponent role, as long as the role information obtained for each user is included, the selection theme corresponding to the selection selected by the user will be installed. The role of the item information 1136 is preferably selected as the target role of the competition.

於S704,控制部101判斷作為對戰對象角色儲存於記憶體103之、完成邀請之使用者相關之角色之數量是否達到對戰對象角色之上限數。控制部101係於判斷為對戰對象角色之數量達到上限數之情形時將處理移動至S706,判斷為不足之情形時將處理移動至S705。 In S704, the control unit 101 determines whether or not the number of roles related to the user who completed the invitation as stored in the memory object 103 has reached the upper limit of the opponent role. When the control unit 101 determines that the number of opponent objects has reached the upper limit, the process proceeds to S706, and when it is determined that the number of opponents is insufficient, the process proceeds to S705.

於S705,控制部101係將根據預先設定之條件自伺服器300取得之角色資訊,儲存於記憶體103直至對戰對象角色之數量為上限數。另,預先設定之條件可使用具有順應例如所選擇之選拔主題之安裝道 具資訊1136的角色、或表示使用者資訊所包含之各種狀態資訊1124為同一排名的使用者之顯示用角色等各種條件。又,是否滿足預先設定之條件之判斷只要基於自例如遊戲裝置100完成之要求,由伺服器控制部301進行即可。 In S705, the control unit 101 stores the character information acquired from the server 300 based on the pre-set conditions in the memory 103 until the number of the opponent objects is the upper limit. In addition, the pre-set conditions may use an installation road having a selection theme such as the selected one. The role of the information 1136 or the various status information 1124 included in the user information is various conditions such as the display role of the user of the same ranking. Further, the determination as to whether or not the predetermined condition is satisfied may be performed by the server control unit 301 based on, for example, a request to be completed by the game device 100.

於S706,控制部101係對基於所選擇之主題之甄選選拔,執行節奏遊戲相關之處理。該節奏遊戲係以使S702~S705之處理所決定之對戰對象角色於平台上登場之方式控制發展。節奏遊戲之執行中,控制部101進行判斷由使用者完成之操作輸入之成功與否等的處理。然後,控制部101係當節奏遊戲完成時完成本選拔處理,且將處理返回至遊戲處理。 In S706, the control unit 101 performs processing related to the rhythm game based on the selection of the selected theme. The rhythm game is controlled and developed in such a manner that the opponent character determined by the processing of S702 to S705 is debuted on the platform. In the execution of the rhythm game, the control unit 101 performs processing for determining the success or failure of the operation input by the user. Then, the control section 101 completes the selection process when the rhythm game is completed, and returns the process to the game process.

另一方面,於遊戲處理之S608中判斷為選擇了團隊選拔之情形時,控制部101係於S610執行團隊選拔相關之選拔處理。 On the other hand, when it is determined in the game processing S608 that the team selection is selected, the control unit 101 performs the selection process related to the team selection in S610.

〈選拔處理(團隊)〉 <Selection Processing (Team)>

此處,關於本步驟中進行之選拔處理(團隊),參照圖8之流程圖說明細節。另,於選拔處理(團隊)中,對進行與上述之選拔處理(甄選)相同之處理之步驟,標註相同參照序號且省略說明。 Here, regarding the selection processing (team) performed in this step, details will be described with reference to the flowchart of FIG. In the selection process (team), the same steps as those of the above-described selection process (selection) are denoted by the same reference numerals, and the description thereof is omitted.

於S701中完成選拔之主題及操作角色之選擇與安裝道具之決定後,控制部101係於以下之S801~S804之處理中,進行用以決定於團隊選拔中作為團隊成員候補之角色。 After the selection of the theme and the selection of the operation character and the determination of the installation item are completed in S701, the control unit 101 performs the role of the team member candidate in the team selection process in the following processes S801 to S804.

於S801,控制部101判斷是否存在完成對團隊選拔之邀請之角色。具體而言,控制部101首先判斷是否於記憶體103儲存有與玩家特定資訊對應之使用者資訊。然後,有儲存之情形時,控制部101參照該使用者資訊之隊友列表1126,根據是否包含邀請旗標1169之值為真之資料而進行本步驟之判斷。控制部101係於判斷為存在完成邀請之角色之情形時將處理移動至S802,判斷為不存在之情形時將處理移動至S804。 In S801, the control unit 101 determines whether or not there is a role of completing the invitation to select the team. Specifically, the control unit 101 first determines whether or not the user information corresponding to the player-specific information is stored in the memory 103. Then, when there is a storage situation, the control unit 101 refers to the teammate list 1126 of the user information, and performs the determination of this step based on whether or not the data including the value of the invitation flag 1169 is true. The control unit 101 moves the process to S802 when it is determined that there is a role of completing the invitation, and moves the process to S804 when it is determined that there is no case.

於S802,控制部101係將完成邀請之角色之角色資訊(包含使用者特定資訊1161、角色名1163、參數資訊1164、網路形象資訊1165、飾物資訊1166、及安裝道具資訊1167)追加至儲存於記憶體103之團隊成員候補之列表。另,完成邀請之角色之數量多於團隊成員候補之上限數之情形時,只要將具有順應由使用者選擇之選拔主題之安裝道具資訊1167的角色資訊優先追加至列表即可。 In S802, the control unit 101 adds the role information (including the user-specific information 1161, the role name 1163, the parameter information 1164, the network image information 1165, the ornament information 1166, and the installation item information 1167) of the completed invitation character to the storage. A list of team member candidates in memory 103. In addition, when the number of the roles of the invitation is more than the upper limit of the team member candidates, the character information having the installation item information 1167 conforming to the selection theme selected by the user is preferentially added to the list.

於S803,控制部101判斷追加至團隊成員候補之列表之角色資訊是否達到預先決定之團隊成員候補之上限數。控制部101係於判斷為追加至列表之角色資訊達到團隊成員候補之上限數之情形時將處理移動至S805,判斷為不足之情形時將處理移動至S804。 In S803, the control unit 101 determines whether or not the character information added to the list of team member candidates reaches the upper limit of the predetermined team member candidate. When the control unit 101 determines that the character information added to the list has reached the upper limit of the team member candidate, the process proceeds to S805, and when it is determined that the role is insufficient, the process proceeds to S804.

於S804,控制部101係追加根據預先設定之條件自伺服器300取得之角色資訊,直至團隊成員候補之列表所包含之角色資訊之數量為上限數。另,預先設定之條件係只要將例如如上述般朋友關係成立之角色、於同一遊戲裝置100中由其他使用者使用之角色、或於可經由網路200連接之其他遊戲裝置100中由其他使用者使用之角色等角色資訊,根據例如進行選拔之平台之主題抽取,且追加直至團隊成員候補之列表達到上限數即可。 In S804, the control unit 101 adds the character information acquired from the server 300 according to the preset conditions until the number of character information included in the list of team member candidates is the upper limit. Further, the pre-set conditions are as long as the role of the friend relationship established as described above, the role used by another user in the same game device 100, or other use in the other game device 100 connectable via the network 200. The role information such as the role used by the person is extracted according to, for example, the theme of the platform for selection, and is added until the list of candidate members of the team reaches the upper limit.

於S805,控制部101係自確定之團隊成員候補之角色中,根據由使用者完成之操作輸入,而確定參加選拔之角色作為團隊成員。團隊成員之決定畫面可為例如如圖9之畫面,除了玩遊戲之使用者自身之操作角色901以外,亦將4名角色之各者進行針對變更按鍵902之操作輸入,藉此,使用者可一面使團隊成員候補依序顯示,一面決定團隊成員。又,例如如圖5般對隊友中之名稱「△△△△」之角色509完成邀請之情形時,亦可於在圖9之畫面中顯示對應之角色903時,顯示表示為使用者邀請之角色之通知904。控制部101係於團隊成員確定後,或對確定預先設定之限制時間已過之情形時,將處理移動至S806。 In S805, the control unit 101 determines, from the determined role of the team member candidate, the role of the participating player as the team member based on the operation input performed by the user. The decision screen of the team member may be, for example, the screen of FIG. 9 . In addition to the operation character 901 of the user who plays the game, each of the four characters is also input for the operation of the change button 902, whereby the user can Team members are allowed to display in sequence while deciding on team members. Further, for example, when the invitation 509 of the name "△△△△" in the teammate is completed as shown in FIG. 5, the corresponding character 903 may be displayed on the screen of FIG. Notice 904 of the character. The control unit 101 moves the process to S806 after the team member determines, or when it is determined that the preset time limit has elapsed.

於S806,控制部101係將決定為團隊成員之角色之角色資訊經由通訊部108發送至伺服器300,且以更新與使用者特定資訊對應之使用者資訊之隊友列表1126之方式要求。具體而言,於該角色已經作為隊友被包含於隊友列表1126之情形時,控制部101係對伺服器控制部301,以將對應之資料之隊友連續值1168變更為最大值之方式要求。又,於該角色尚未作為隊友被包含於隊友列表1126之情形時,控制部101亦可對伺服器控制部301,以將與該角色對應之資料追加至隊友列表1126之方式要求。 In S806, the control unit 101 transmits the role information determined to be the role of the team member to the server 300 via the communication unit 108, and requests the teammate list 1126 for updating the user information corresponding to the user-specific information. Specifically, when the character is already included in the teammate list 1126 as a teammate, the control unit 101 requests the server control unit 301 to change the teammate continuous value 1168 of the corresponding material to the maximum value. Further, when the character has not been included in the teammate list 1126 as a teammate, the control unit 101 may request the server control unit 301 to add the material corresponding to the character to the teammate list 1126.

於S807,控制部101係對基於所選擇之主題之團隊選拔,執行節奏遊戲相關之處理。該節奏遊戲係以使S805中確定之團隊成員之角色於平台上登場之方式控制發展。節奏遊戲之執行中,控制部101進行判斷由使用者完成之操作輸入之成功與否等的處理。然後,控制部101係當節奏遊戲完成時完成本選拔處理,且將處理返回至遊戲處理。 In S807, the control unit 101 performs processing related to the rhythm game for team selection based on the selected theme. The rhythm game is controlled in such a way that the role of the team members identified in S805 is presented on the platform. In the execution of the rhythm game, the control unit 101 performs processing for determining the success or failure of the operation input by the user. Then, the control section 101 completes the selection process when the rhythm game is completed, and returns the process to the game process.

如此,當「1P遊戲」相關之各種選拔之節奏遊戲完成時,於遊戲處理之S611中,控制部101評估節奏遊戲之遊戲結果(成績),且於顯示部106進行結果顯示。然後,於S612,控制部101判斷成績之評估是否滿足產生特定事件之條件。特定事件包含將例如甄選選拔之對戰對象角色中之、因邀請而出場之角色設為隊友之事件(甄選)。此時,該事件之產生條件亦可以相較於與對應於因例如邀請而出場之角色的使用者之間朋友關係成立之情形,不成立之情形時更難以產生之方式設定針對評估之條件。又,於特定之事件中,只要包含對與對戰對象角色對應之使用者申請朋友類別為Web朋友使用者之朋友關係之成立要求的事件即可。產生該事件之判斷可根據成績之評估進行,亦可為僅於與對應於角色之使用者之間不產生朋友關係之情形時判斷為必定產生者。 In this way, when the various selected rhythm games related to the "1P game" are completed, the control unit 101 evaluates the game result (score) of the rhythm game in the game processing S611, and displays the result on the display unit 106. Then, in S612, the control section 101 determines whether the evaluation of the score satisfies the condition for generating a specific event. The specific event includes an event (selection) in which the role played by the invitation is set as a teammate, for example, in the selected target role. At this time, the condition for generating the event may be set to the condition for evaluation in comparison with the case where the friend relationship with the user corresponding to the role appearing because of the invitation is established, and the case where it is more difficult to generate in the case where it is not established. Further, in the specific event, it is only necessary to include an event requesting the establishment of a friend relationship in which the user corresponding to the opponent character is requested to be a friend of the Web friend. The judgment of the occurrence of the event may be performed based on the evaluation of the score, or may be determined to be a certain producer only when the friend relationship with the user corresponding to the character is not generated.

控制部101係於判斷為成績之評估滿足產生特定事件之條件之情形時將處理移動至S613,判斷為不滿足之情形時將處理移動至S619。然後,於S613,控制部101係使特定事件產生。特定事件係如上述般,若為甄選事件則將與角色對應之角色資訊經由通訊部108發送至伺服器300,且對與使用者對應之使用者資訊之隊友列表1126追加該角色之資訊。又,於本實施形態之遊戲系統中,於如此般甄選時,以對產生該角色之使用者,新賦予例如優惠之飾物之方式進行控制。具體而言,控制部101係於發送上述之角色資訊時,亦發送產生該角色之使用者之使用者特定資訊1151,且以更新與該特定資訊對應之使用者資訊之所有飾物列表1128之方式對伺服器控制部301進行指示。此種優惠之賦予亦可構成為不僅於甄選時,亦於在團隊選拔中追加至團隊成員時,對產生該追加之角色之使用者賦予。另,藉由如此般進行優惠之賦予,使用者所產生之角色由其他使用者甄選或設為團隊成員之情形時,亦對使用者賦予優惠,而有活化使用者間之交流、或提高使用者對遊戲之興趣之效果。 The control unit 101 moves the process to S613 when it is determined that the evaluation of the achievement satisfies the condition for generating the specific event, and moves the process to S619 when it is determined that the situation is not satisfied. Then, in S613, the control unit 101 causes a specific event to be generated. The specific event is as described above, and if it is a selection event, the character information corresponding to the character is transmitted to the server 300 via the communication unit 108, and the information of the character is added to the teammate list 1126 of the user information corresponding to the user. Further, in the game system of the present embodiment, when such a selection is made, the user who has created the character is newly controlled to give, for example, a preferential accessory. Specifically, the control unit 101 is configured to transmit the user-specific information 1151 of the user who generated the role, and to update all the accessory lists 1128 of the user information corresponding to the specific information. The server control unit 301 is instructed. The grant of such a privilege may also be given to the user who created the additional role not only at the time of selection but also when the team member is added to the team member. In addition, when the role of the user is selected in such a way that the role generated by the user is selected by other users or set as a team member, the user is also given a discount, and the user is activated to communicate or improve the use. The effect of interest in the game.

另一方面,於S601中判斷為選擇「2P遊戲」選單之情形時,控制部101係於S614對2人之使用者之各者進行道具卡之排出處理。又,於S615,辨識部109判斷是否於遊戲裝置100之特定位置載置有個人卡。辨識部109係於判斷為載置有個人卡之情形時於S616辨識該卡,且取得使用者特定資訊後,將該資訊作為遊戲中之使用者之使用者特定資訊(玩家特定資訊)儲存於記憶體103,且將處理移動至S617。又,辨識部109係於判斷為未載置之情形時將處理移動至S617。 On the other hand, when it is determined in S601 that the "2P game" menu is selected, the control unit 101 performs a process of discharging the item card for each of the two-person users in S614. Further, in S615, the identification unit 109 determines whether or not a personal card is placed at a specific position of the game device 100. The identification unit 109 identifies the card in S616 when it is determined that the personal card is placed, and after acquiring the user-specific information, stores the information as user-specific information (player-specific information) of the user in the game. The memory 103 is moved and the process is moved to S617. Moreover, the identification unit 109 moves the process to S617 when it is determined that it is not placed.

於S617,控制部101執行2P遊戲相關之選拔處理。 In S617, the control unit 101 performs a 2P game related selection process.

〈選拔處理(2P)〉 <Selection Processing (2P)>

此處,關於本步驟中進行之選拔處理(2P),參照圖10之流程圖說明細節。 Here, regarding the selection processing (2P) performed in this step, details will be described with reference to the flowchart of FIG.

於S1001,控制部101受理接收之選拔主題之種類之選擇、於該選拔中出場之各使用者之操作角色之選擇、及基於利用辨識部109獲得之道具卡之辨識結果的安裝於各操作角色之道具之決定之操作輸入。於本步驟時,控制部101係若於記憶體103儲存有玩家特定資訊,則將該資訊經由通訊部108發送至伺服器300而要求對應之使用者資訊,且接收而儲存於記憶體103。 In S1001, the control unit 101 accepts the selection of the type of the selected selection theme, the selection of the operation role of each user who appears in the selection, and the installation result of the item card obtained by the identification unit 109, and the installation result is installed in each operation role. The operation input of the decision of the props. In the present step, when the memory specific information is stored in the memory 103, the control unit 101 transmits the information to the server 300 via the communication unit 108 to request the corresponding user information, and receives and stores the information in the memory 103.

於S1002,控制部101係受理由使用者對選拔之遊戲方法之決定相關之操作輸入,且取得表示選擇了合作遊戲及對戰遊戲之何者之資訊,並儲存於記憶體103。 In S1002, the control unit 101 accepts an operation input related to the determination of the selected game method by the user, and acquires information indicating which of the cooperative game and the competition game is selected, and stores the information in the memory 103.

於S1003,控制部101判斷關於2人之使用者之兩者之玩家特定資訊是否儲存於記憶體103。控制部101係於判斷為兩個使用者之玩家特定資訊儲存於記憶體103之情形時將處理移動至S1004,判斷為未儲存至少任一者之使用者之玩家特定資訊之情形時將處理移動至S1005。 In S1003, the control unit 101 determines whether or not the player-specific information about the two users is stored in the memory 103. The control unit 101 moves the processing when it is determined that the case where the player-specific information of the two users is stored in the memory 103 is moved to S1004, and it is determined that the player-specific information of at least one of the users is not stored. To S1005.

於S1004,控制部101係於當前玩遊戲之2人之使用者間,使朋友類別為IC朋友使用者之朋友關係成立。具體而言,控制部101係經由通訊部108將兩個使用者之玩家特定資訊發送至伺服器300,以伺服器控制部301對與各個玩家特定資訊對應之使用者資訊之朋友列表1125,追加彼此之使用者特定資訊1151、表示為IC朋友使用者之朋友類別1152、及初始值為假之邀請旗標1153。又,於本實施形態之遊戲中,於同一遊戲裝置100中同時進行玩遊戲之使用者相互亦作為隊友登錄。因此,控制部101係將兩個使用者之操作角色之資訊發送至伺服器300,以伺服器控制部301對與各個玩家特定資訊對應之使用者資訊之隊友列表1126中追加彼此之操作角色之資訊而更新。 In S1004, the control unit 101 is set up between the users of the two players currently playing the game, and the friend relationship of the friend category is established. Specifically, the control unit 101 transmits the player-specific information of the two users to the server 300 via the communication unit 108, and the server control unit 301 adds the friend list 1125 of the user information corresponding to each player-specific information. The user-specific information 1151 of each other is indicated as the friend category 1152 of the IC friend user and the initial value is the dummy invitation flag 1153. Further, in the game of the present embodiment, users who simultaneously play games in the same game device 100 are also registered as teammates. Therefore, the control unit 101 transmits the information of the operation roles of the two users to the server 300, and the server control unit 301 adds the operational roles of each other to the teammate list 1126 of the user information corresponding to each player-specific information. Update with information.

於S1005,控制部101係對基於S1002中儲存之遊戲方法之資訊及所選擇之主題之選拔,執行節奏遊戲相關之處理。該節奏遊戲與1P遊戲時不同,係以僅使2名使用者之操作角色於平台上登場之方式控制 發展。節奏遊戲之執行中,控制部101進行判斷由使用者完成之操作輸入之成功與否等的處理。然後,控制部101係當節奏遊戲完成時完成本選拔處理,且將處理返回至遊戲處理。 In S1005, the control unit 101 performs processing related to the rhythm game based on the information of the game method stored in S1002 and the selection of the selected theme. This rhythm game is different from the 1P game, and is controlled by only the operation characters of two users appearing on the platform. development of. In the execution of the rhythm game, the control unit 101 performs processing for determining the success or failure of the operation input by the user. Then, the control section 101 completes the selection process when the rhythm game is completed, and returns the process to the game process.

如此,當「2P遊戲」相關之選拔之節奏遊戲完成時,於遊戲處理之S618中,控制部101評估節奏遊戲之遊戲結果(成績),且於顯示部106進行結果顯示。 When the selection of the rhythm game related to the "2P game" is completed, the control unit 101 evaluates the game result (score) of the rhythm game in the game processing S618, and displays the result on the display unit 106.

如此,以1P遊戲或2P遊戲進行之節奏遊戲完成後,於記憶體103儲存有與玩家特定資訊對應之使用者資訊之情形時,控制部101於S619參照使用者資訊之排程資訊1127,判斷是否包含於進行玩遊戲之日期(當前日期)進行玩遊戲之預定。控制部101係於進行玩遊戲之日期為實現進行玩遊戲之預定之日期之情形時將處理移動至S620,為未實現進行玩遊戲之預定之日期之情形時將處理移動至S621。 In this case, when the user's information corresponding to the player-specific information is stored in the memory 103 after the tempo game is completed in the 1P game or the 2P game, the control unit 101 refers to the schedule information 1127 of the user information in S619 to determine. Whether to include the reservation for playing the game on the date (current date) where the game is played. The control unit 101 moves the process to S620 when the date of the game play is the predetermined date of the game play, and moves to S621 when the predetermined date of the game play is not realized.

於S620,控制部101係將包含成績之玩家歷史資訊、進行玩遊戲之日期之資訊經由通訊部108發送至伺服器300,且使與使用者對應之使用者資訊之各種狀態資訊1124及排程資訊1127更新至伺服器控制部301。又,以對例如該使用者資訊之所有飾物列表1128賦予新的飾物作為對按照預定進行玩遊戲之獎勵之方式,控制伺服器控制部301而完成本遊戲處理。 In S620, the control unit 101 transmits the information of the player history information including the score and the date of the game play to the server 300 via the communication unit 108, and causes various status information 1124 and scheduling of the user information corresponding to the user. The information 1127 is updated to the server control unit 301. Further, the game control unit 301 is controlled to complete the game processing by assigning a new ornament to all of the accessories list 1128, for example, the user information, as a reward for playing the game in accordance with the predetermined game.

另一方面,為未實現進行玩遊戲之預定之日期之情形時,控制部101係於S621將包含遊戲成績之遊戲歷史資訊、進行玩遊戲之日期之資訊經由通訊部108發送至伺服器300,且使與使用者對應之使用者資訊之各種狀態資訊1124及排程資訊1127更新至伺服器控制部301,而完成本遊戲處理。 On the other hand, in a case where the predetermined date of the game play is not realized, the control unit 101 transmits the game history information including the game result and the date of the game play to the server 300 via the communication unit 108 in S621. The state information 1124 and the schedule information 1127 of the user information corresponding to the user are updated to the server control unit 301 to complete the game processing.

如以上所說明般,根據本實施形態之遊戲裝置或遊戲系統,可提高設置於店舖等之遊戲裝置之便利性。具體而言,遊戲裝置係根據等價支付而執行遊戲相關之處理。遊戲裝置係首先取得特定出玩遊戲 之使用者之第1特定資訊,且自外部裝置取得與所取得之第1特定資訊建立關聯之遊戲相關之設定資訊。然後,基於所取得之設定資訊,執行遊戲相關之處理。又,設定資訊係構成為經由可藉由與遊戲裝置不同之通訊終端連接之網頁,可由玩遊戲之使用者變更內容。 As described above, according to the game device or the game system of the embodiment, the convenience of the game device installed in a store or the like can be improved. Specifically, the game device executes the game-related processing in accordance with the equivalent payment. The game device first obtains a specific play game. The first specific information of the user, and the setting information related to the game associated with the acquired first specific information is obtained from the external device. Then, based on the acquired setting information, the game related processing is executed. Further, the setting information is configured to be changeable by a user who plays the game via a web page that can be connected via a communication terminal different from the game device.

[其他實施形態] [Other Embodiments]

本發明並非限制於上述實施形態,可不脫離本發明之精神及範圍,進行各種變更及變化。又,本發明之遊戲裝置亦可藉由使1台以上之電腦作為該遊戲裝置發揮功能之程式而實現。該程式可藉由記錄於電腦可讀取之記錄媒體,或通過電性通訊線路而提供/發佈。 The present invention is not limited to the embodiments described above, and various changes and modifications may be made without departing from the spirit and scope of the invention. Further, the game device of the present invention can be realized by causing one or more computers to function as a program for the game device. The program can be provided/published by recording on a computer-readable recording medium or via an electrical communication line.

311‧‧‧設定按鍵 311‧‧‧Set button

312‧‧‧朋友列表 312‧‧‧Friends list

313‧‧‧顯示用角色 313‧‧‧Display role

314‧‧‧使用者 314‧‧‧Users

321‧‧‧按鍵 321‧‧‧ button

322‧‧‧按鍵 322‧‧‧ button

323‧‧‧顯示用角色 323‧‧‧Display role

Claims (16)

一種遊戲裝置,其特徵在於:其係根據等價支付而執行遊戲相關之處理者,且包含:取得機構,其取得特定出玩上述遊戲之使用者之第1特定資訊;通訊機構,其係自外部裝置取得與藉由上述取得機構取得之上述第1特定資訊建立關聯之上述遊戲相關之設定資訊;及執行機構,其係基於藉由上述通訊機構取得之上述設定資訊,而執行使用與玩上述遊戲之使用者建立關聯之玩家角色之上述遊戲相關之處理;且上述設定資訊係構成為經由可藉由與上述遊戲裝置不同之通訊終端連接之網頁,可由玩上述遊戲之使用者變更內容的資訊,且上述設定資訊係至少包含特定出上述玩家角色或執行上述遊戲相關之處理時可選擇登場之角色之資訊、及表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊;上述執行機構係進行控制以於上述設定資訊中所包含之表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊滿足對上述遊戲預先設定之條件之情形時,變更對上述遊戲預先設定之參數,而反映於上述遊戲相關之處理。 A game device, characterized in that it executes a game-related processor according to an equivalent payment, and includes: an acquisition mechanism that acquires a first specific information of a user who plays the game; and a communication mechanism The external device obtains the setting information related to the game associated with the first specific information acquired by the obtaining means; and the executing means performs the use and play based on the setting information acquired by the communication means The user of the game establishes the game related processing of the associated player character; and the setting information is configured to change the content of the content by the user playing the game via a webpage connectable by a communication terminal different from the game device And the setting information is at least information indicating a character that can be selected to appear when the player character or the process related to the game is executed, and information indicating an item or appearance of the player character or the character appearing above; Controlling the representation contained in the above setting information When the role of said player character or appearance of the above information or appearance of outfits to meet the conditions of the above circumstances set of pre-game, change the parameters of the above-mentioned pre-set game, and reflected in the above-mentioned process related to the game. 如請求項1之遊戲裝置,其中上述設定資訊進而包含由玩上述遊戲之使用者預先設定之玩上述遊戲之預定排程之資訊。 The game device of claim 1, wherein the setting information further includes information of a predetermined schedule for playing the game preset by a user who plays the game. 如請求項2之遊戲裝置,其進而包含第1賦予機構,該第1賦予機構係於藉由玩上述遊戲之預定排程之資訊顯示之進行遊戲之日期與完成上述等價支付之日期一致之情形時,與上述第1特定資訊建立關聯而賦予上述遊戲相關之特定之優惠。 The game device of claim 2, further comprising a first assigning means, wherein the date of playing the game by displaying the information of the predetermined schedule of playing the game is the same as the date of completing the above-mentioned equivalent payment In the case, a specific offer related to the game is given in association with the first specific information. 如請求項1至3中任一項之遊戲裝置,其中上述網頁係構成為可進行與玩上述遊戲之其他使用者之交流的網站相關之頁面;上述設定資訊包含第2特定資訊,其特定出上述網站中與玩上述遊戲之使用者成立特定之關係之其他使用者;上述遊戲裝置進而包含第1選擇機構,其選擇與藉由上述第2特定資訊特定出之上述其他使用者建立關聯之角色;且上述執行機構係於藉由上述第1選擇機構選擇角色之情形時,以使該角色於上述遊戲中登場之方式執行上述遊戲相關之處理。 The game device according to any one of claims 1 to 3, wherein the webpage is configured as a webpage related to a website that can communicate with other users who play the game; the setting information includes second specific information, which is specified The other user of the above-mentioned website having a specific relationship with the user who plays the game; the game device further includes a first selection means for selecting a role associated with the other user specified by the second specific information. And when the role is selected by the first selection means, the execution means performs the game-related processing in such a manner that the character appears in the game. 如請求項4之遊戲裝置,其中上述特定之關係於與上述網站中承認成立要求之申請之其他使用者、或上述遊戲裝置中同時玩上述遊戲之其他使用者之間成立。 The game device of claim 4, wherein the specific relationship is established between another user who is an application for acknowledging the establishment of the website, or another user who plays the game at the same time in the game device. 如請求項1之遊戲裝置,其中上述通訊機構進而取得其他上述遊戲裝置中由其他使用者玩上述遊戲時所使用之角色之資訊;上述遊戲裝置進而包含第2選擇機構,其選擇上述其他遊戲裝置中所使用之角色;且上述執行機構係於藉由上述第2選擇機構選擇角色之情形時,以使該角色於上述遊戲中登場之方式執行上述遊戲相關之處理。 The game device of claim 1, wherein the communication device further acquires information of a character used by another user to play the game in the other game device; the game device further includes a second selection mechanism that selects the other game device The role used in the above-mentioned execution means is to perform the game-related processing in such a manner that the character appears in the game when the role is selected by the second selection means. 如請求項1之遊戲裝置,其中上述遊戲裝置進而包含第3選擇機構,其選擇該遊戲裝置中由其他使用者玩上述遊戲時所使用之角色;且上述執行機構係於由上述第3選擇機構選擇角色之情形時,以使該角色於上述遊戲中登場之方式執行上述遊戲相關之處理。 The game device of claim 1, wherein the game device further includes a third selection mechanism that selects a role of the game device used by another user to play the game; and the execution mechanism is the third selection mechanism When the character is selected, the game-related processing is executed in such a manner that the character appears in the above game. 如請求項1之遊戲裝置,其中上述遊戲包含進行自登場之角色中選擇之角色及與上述玩家角色之對戰的第1遊戲、及對以自上述登場之角色中選擇之角色與上述玩家角色構成之團隊評估遊戲內容之第2遊戲;且上述通訊機構係於上述第1遊戲之對戰結果滿足特定條件之情形時將特定出進行該對戰之角色之資訊發送至上述外部裝置,且作為上述第2遊戲中可選擇之角色與上述第1特定資訊建立關聯。 The game device of claim 1, wherein the game includes a character selected from a character to be played and a first game that competes with the player character, and a character selected from the characters debuted and the player character. The team evaluates the second game of the game content; and the communication means transmits the information specifying the role of the match to the external device when the match result of the first game satisfies the specific condition, and is the second The character selected in the game is associated with the first specific information described above. 如請求項8之遊戲裝置,其中進而包含定義機構,該定義機構係對玩上述第2遊戲時追加至上述團隊之上述玩家角色以外之上述第2遊戲中可選擇之角色之各者,定義因時間經過而下降之特定之參數;且上述通訊機構係於藉由上述定義機構對角色定義之上述特定之參數不再符合預先設定之條件之情形時,將特定出該角色之資訊發送至上述外部裝置,而解除作為上述第2遊戲中可選擇之角色之向上述第1特定資訊之關聯建立。 The game device of claim 8, further comprising a definition means for defining each of the characters selected in the second game other than the player character added to the team when playing the second game The specific parameter that is decreased by the passage of time; and the above-mentioned communication mechanism sends the information specifying the role to the outside when the specific parameter defined by the above-mentioned definition mechanism for the role no longer meets the pre-set condition The device cancels the association establishment of the first specific information as the character selectable in the second game. 如請求項9之遊戲裝置,其中進而包含第2賦予機構,該第2賦予機構係於藉由上述定義機構對角色定義之上述特定之參數不再符合預先設定之條件之情形時,與上述第1特定資訊建立關聯而賦予上述遊戲相關之特定之優惠;上述網頁係構成為於藉由上述第2賦予機構賦予上述特定之優惠之情形時,作為上述特定之參數不再符合預先設定之條件之角色不再為上述第2遊戲中可選擇之角色之替代補償,進行已賦予上述特定之優惠之通知。 The game device of claim 9, further comprising: a second providing means for the case where the specific parameter defined by the defining means for the role no longer conforms to a predetermined condition a specific information is associated with the specific offer associated with the game; and the web page is configured to provide the specific offer by the second assigning means, and the specific parameter is no longer in accordance with a predetermined condition. The role is no longer a substitute for the role of the character selected in the second game described above, and the notification has been given to the specific offer. 如請求項8之遊戲裝置,其中上述通訊機構可與其他上述遊戲裝置通訊;且 上述遊戲裝置進而包含第3賦予機構,該第3賦予機構係於上述玩家角色由在上述其他遊戲裝置中玩上述遊戲之使用者於上述第1遊戲或上述第2遊戲中被選擇之情形時,與上述第1特定資訊建立關聯而賦予上述遊戲相關之特定之優惠。 The game device of claim 8, wherein the communication mechanism is communicable with the other of the game devices; Further, the game device further includes a third providing means for the case where the player character is selected by the user playing the game in the other game device in the first game or the second game. A specific offer associated with the game is associated with the first specific information. 如請求項8之遊戲裝置,其中上述執行機構係基於上述設定資訊中包含特定出上述登場之角色之資訊之情形時,以使藉由該資訊特定出之角色於上述第1遊戲或上述第2遊戲中可選擇地登場之方式執行上述遊戲相關之處理。 The game device of claim 8, wherein the execution means is based on the fact that the setting information includes information specifying the role of the debut, so that the character specified by the information is in the first game or the second The game-related processing described above can be performed in a manner that is selectively available in the game. 如請求項1之遊戲裝置,其中對上述遊戲預先設定之參數包含事件產生參數;對上述遊戲預先設定之條件係被判斷為表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊滿足包含表示特定之裝備品或外觀之資訊者;上述執行機構係進行控制以於上述設定資訊中所包含之表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊滿足對上述遊戲預先設定之條件之情形時,以使特定之事件產生之方式變更事件產生參數,而反映於上述遊戲相關之處理。 The game device of claim 1, wherein the parameter preset for the game includes an event generation parameter; and the condition set in advance for the game is determined to indicate that the player character or the appearance of the role of the item or appearance information satisfies Information indicating the specific equipment item or appearance; the above-mentioned executing agency controls the equipment or appearance information indicating the player character or the above-mentioned character included in the setting information to satisfy the conditions pre-set for the game. In the case of the event, the event generation parameter is changed in such a manner that a specific event is generated, and is reflected in the processing related to the above game. 如請求項1之遊戲裝置,其中進而包含辨識部,該辨識部辨識物品;上述取得機構基於利用上述辨識部獲得之辨識結果而取得上述第1特定資訊;且上述通訊機構係於最初辨識到取得上述第1特定資訊之物品時於上述外部裝置產生上述網頁。 The game device of claim 1, further comprising an identification unit that identifies the article; the acquisition unit acquires the first specific information based on the identification result obtained by the identification unit; and the communication mechanism is initially recognized The web page is generated by the external device when the item of the first specific information is used. 一種程式,其係使1合以上之電腦作為如請求項1至14中任一項之遊戲裝置之各機構而發揮功能。 A program that functions as a mechanism of a game device according to any one of claims 1 to 14 in a computer of one or more. 一種遊戲系統,其特徵在於:其係包含根據等價支付而執行遊戲相關之處理之遊戲裝置、可連接於玩上述遊戲之使用者相關之網頁之通訊終端、及可與上述遊戲裝置通訊之外部裝置者,且上述遊戲裝置包含:取得機構,其取得特定出玩上述遊戲之使用者之第1特定資訊;通訊機構,其進行與外部裝置之資訊之收發;及執行機構,其執行使用與玩上述遊戲之使用者建立關聯之玩家角色之上述遊戲相關之處理;且上述通訊終端包含:連接機構,其連接於上述網頁;及操作輸入機構,其係於上述網頁中對上述遊戲相關之設定資訊之內容進行變更操作,上述設定資訊係至少包含特定出上述玩家角色或執行上述遊戲相關之處理時可選擇登場之角色之資訊、及表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊;且上述外部裝置包含:更新機構,其係根據藉由上述操作輸入機構完成之變更操作而更新上述設定資訊;及發送機構,其係於接收到藉由上述通訊機構發送之上述第1特定資訊之情形時,將與該第1特定資訊建立關聯之上述設定資訊發送至上述遊戲裝置;且上述執行機構係進行控制以於基於藉由上述通訊機構取得之上述設定資訊中所包含之表示上述玩家角色或上述登場之角色之裝備品或外觀之資訊滿足對上述遊戲預先設定之條件之情形 時,變更對上述遊戲預先設定之參數,而反映於上述遊戲相關之處理。 A game system, comprising: a game device that performs game-related processing according to an equivalent payment, a communication terminal connectable to a webpage related to a user who plays the game, and an external communication with the game device And the game device includes: an acquisition unit that acquires first specific information that specifies a user who plays the game; a communication unit that transmits and receives information to and from the external device; and an execution mechanism that performs use and play The user of the game establishes the game-related processing of the associated player character; and the communication terminal includes: a connection mechanism connected to the webpage; and an operation input mechanism that is related to the game-related setting information in the webpage The content is changed, and the setting information includes at least information indicating a character that can be selected when the player character or the process related to the game is executed, and information indicating an item or appearance of the player character or the character appearing above. And the external device includes: an update mechanism, which is based on Updating the setting information by the change operation performed by the operation input means; and the transmitting means is associated with the first specific information when receiving the first specific information transmitted by the communication means The setting information is transmitted to the game device; and the execution mechanism controls the information on the equipment item or the appearance of the player character or the debut character included in the setting information acquired by the communication device. Satisfy the conditions pre-set for the above games At this time, the parameters set in advance for the above game are changed and reflected in the processing related to the above game.
TW104121181A 2014-07-25 2015-06-30 Game device, game system and program TWI595913B (en)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2014152397A JP5701438B1 (en) 2014-07-25 2014-07-25 GAME DEVICE, GAME SYSTEM, AND PROGRAM

Publications (2)

Publication Number Publication Date
TW201605525A TW201605525A (en) 2016-02-16
TWI595913B true TWI595913B (en) 2017-08-21

Family

ID=52875889

Family Applications (1)

Application Number Title Priority Date Filing Date
TW104121181A TWI595913B (en) 2014-07-25 2015-06-30 Game device, game system and program

Country Status (4)

Country Link
JP (1) JP5701438B1 (en)
CN (1) CN106457044A (en)
TW (1) TWI595913B (en)
WO (1) WO2016013332A1 (en)

Families Citing this family (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP6479147B1 (en) * 2017-11-30 2019-03-06 株式会社ポケラボ Program, terminal device, and information processing system
US10765939B2 (en) * 2018-01-12 2020-09-08 Gree, Inc. Information processing system, terminal device, computer-readable non-transitory storage medium, and information processing method
JP7195818B2 (en) * 2018-08-31 2022-12-26 グリー株式会社 Game system, game processing method, and information processing device
CN109614171B (en) * 2018-12-07 2021-09-14 腾讯科技(深圳)有限公司 Virtual item transfer method and device, electronic equipment and computer storage medium
KR102562849B1 (en) * 2021-02-16 2023-08-02 라인플러스 주식회사 Method and system for managing avatar usage rights
CN112870705B (en) * 2021-03-18 2023-04-14 腾讯科技(深圳)有限公司 Method, device, equipment and medium for displaying game settlement interface

Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011206484A (en) * 2010-03-30 2011-10-20 Namco Bandai Games Inc Server system and game device
JP2013202270A (en) * 2012-03-29 2013-10-07 Bndena Inc Server system

Family Cites Families (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5186740B2 (en) * 2006-08-08 2013-04-24 株式会社セガ Display update system for individual web pages
JP5452055B2 (en) * 2009-03-31 2014-03-26 株式会社バンダイナムコゲームス Network system, server, program, and information storage medium
JP5664130B2 (en) * 2010-10-29 2015-02-04 株式会社セガ Network game system and game providing server
JP5535272B2 (en) * 2012-05-21 2014-07-02 株式会社コナミデジタルエンタテインメント GAME CONTROL DEVICE, GAME CONTROL METHOD, PROGRAM, GAME SYSTEM

Patent Citations (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2011206484A (en) * 2010-03-30 2011-10-20 Namco Bandai Games Inc Server system and game device
JP2013202270A (en) * 2012-03-29 2013-10-07 Bndena Inc Server system

Also Published As

Publication number Publication date
WO2016013332A1 (en) 2016-01-28
CN106457044A (en) 2017-02-22
JP2016063850A (en) 2016-04-28
JP5701438B1 (en) 2015-04-15
TW201605525A (en) 2016-02-16

Similar Documents

Publication Publication Date Title
TWI595913B (en) Game device, game system and program
JP5102868B2 (en) Game system
JP6579757B2 (en) Game system and program
TWI604875B (en) Game device, program and article providing system
JP6437994B2 (en) Computer system, game system, player terminal and program
JP2008194312A (en) Game system and game device included therein
JP6713721B2 (en) Server system
JP2008194314A (en) Game system, and game device included therein
JP5563541B2 (en) GAME SYSTEM AND SERVER DEVICE
JP6556270B2 (en) GAME DEVICE, GAME SYSTEM, AND PROGRAM
US11188942B2 (en) Computer system, game system, and game device
JP7403053B2 (en) Game systems and game programs
JP6511183B1 (en) Game system and game program
JP6706645B2 (en) Game device, game system and program
JP2023010878A (en) Game system, game program, and control method of game system
JP6724209B2 (en) Game system and game program
JP6724210B2 (en) Game system and game program
JP6907290B2 (en) Information processing system, information processing device, information processing program, and information processing method
JP6389439B2 (en) Game system and program
JP2022118530A (en) Game server, game program, and information processing method
WO2019187605A1 (en) Game device, game system, and program
JP6803255B2 (en) Computer system and game system
JP7426515B1 (en) Programs and game devices
JP2019188219A (en) Game device, game system, and program
JP2008194316A (en) Game system and game device included therein