WO2018179887A1 - Game machine, game article, and program - Google Patents

Game machine, game article, and program Download PDF

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Publication number
WO2018179887A1
WO2018179887A1 PCT/JP2018/004374 JP2018004374W WO2018179887A1 WO 2018179887 A1 WO2018179887 A1 WO 2018179887A1 JP 2018004374 W JP2018004374 W JP 2018004374W WO 2018179887 A1 WO2018179887 A1 WO 2018179887A1
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WO
WIPO (PCT)
Prior art keywords
game
article
information
type
card
Prior art date
Application number
PCT/JP2018/004374
Other languages
French (fr)
Japanese (ja)
Inventor
裕 長瀬
惟人 行方
Original Assignee
株式会社バンダイ
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 株式会社バンダイ filed Critical 株式会社バンダイ
Publication of WO2018179887A1 publication Critical patent/WO2018179887A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game device, a game product, and a program, and more particularly, to a game device that executes a game based on information acquired from the product.
  • Patent Document 1 There is a game device that provides a game developed in accordance with the game article by discharging the game article with the information and acquiring information from the game article.
  • a game apparatus such as Patent Document 1 is configured such that any one of a plurality of predetermined cards is randomly ejected. For example, a game product associated with a desired game element is provided. Depending on the user, it may be necessary to invest a large amount of money and play the game. *
  • the present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device, a game article, and a program that make it easy for a user to provide an article corresponding to a desired game element.
  • the game device of the present invention provides a game device based on an acquisition unit that acquires information on a game element from an article associated with the game element, and information acquired by the acquisition unit.
  • An execution means for executing a game a presentation means for presenting a game element associated with the information-acquired article, and a discharge means for discharging an article associated with the game element based on the game.
  • the game includes a first game and a second game subsequent to the first game, and the discharging means has the first game with respect to the first game on the condition that payment has been made.
  • the first game element for the second game is provided on the condition that the first type of goods associated with the game element is discharged and further payment is made after the discharge of the first type of goods. Different from Discharging the articles of the second type the second game element of type is associated.
  • an article corresponding to a desired game element can be easily provided to the user.
  • the figure which illustrated the game screen displayed with the game device 100 which concerns on embodiment and modification of this invention The figure which illustrated different types of goods discharged by game device 100 concerning an embodiment and a modification of the present invention
  • the figure for demonstrating the change of the goods according to the change of the rarity based on embodiment and the modification of this invention The flowchart which illustrated the process of the 2nd game performed in the game device 100 which concerns on embodiment and modification of this invention.
  • FIG. 1 Another figure which illustrated the game screen displayed with game device 100 concerning modification 1 of the present invention.
  • the article (game article) discharged from the game device is described as a card.
  • the article is limited to a card as long as it is an article configured to identify a game element corresponding to the article. It is not something that can be done.
  • the article may be a model such as a figure having the appearance of a game element, for example.
  • Article information as to which game element an item identifies may be configured to be obtainable in a different manner depending on the item employed.
  • the article information is added to the card in such a manner that it is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation and printed as visible information on the card surface. It will be explained as The description will be made assuming that the code attached to the card is configured to be able to acquire the article information by being read by a reader described later.
  • the manner of attaching the article information to the card is not limited to such visible information, but is attached to the surface of the card by printing with invisible ink, or recorded on a recording medium such as an IC chip included in the card, Any data may be stored, for example, as data.
  • the article information may be acquired from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, printing, or the like attached to the modeled object.
  • the article may be any article such as a toy or a seal as well as a figure.
  • the product information is not limited to the form added to the product as packaged information in this way, but by recognizing the design of the game element attached to the product and the appearance (shape, etc.) of the product itself, It may be acquired by the game apparatus 100 as a recognition result.
  • the article information is not attached to the article. That is, the game article is not limited to a specific technique in the present invention, as long as the game article is associated with the game element. *
  • a game element that can be made to appear by using a card is a person character (hereinafter, a ranger) or a mobile character whose behavior is controlled based on a user operation.
  • the robot is a robot (hereinafter referred to as a combined robot)
  • the card has a corresponding character design (an image showing the appearance of the character).
  • the implementation of the present invention is not limited to this, and a card for use in identifying a game element of a game to be executed is not limited to a card that can identify a game element such as a character. It goes without saying that other game elements such as an effect to be activated may be specified.
  • FIG. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention. Of the functional configurations shown in FIG. 1, the present embodiment will be described as having only the functional configurations indicated by solid lines. *
  • the control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
  • the recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD.
  • the recording medium 102 stores information on parameters necessary for the operation of each block, various graphics data used for the game executed by the game device 100, in addition to the operation program for each block of the game device 100.
  • the memory 103 is a storage device used for temporary data storage such as a volatile memory.
  • the memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
  • the payment detection unit 104 detects that the game device 100 has paid the price.
  • the payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done.
  • the game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
  • the acquisition unit 105 acquires information from a card associated with a game element via the reader 120 when playing a game provided by the game device 100 of the present embodiment.
  • the reader 120 is provided in a form that is incorporated in the same housing as the game apparatus 100 or in a form that is detachably connected to the outside of the game apparatus 100.
  • the reader 120 outputs the article information acquired from the card to the acquisition unit 105.
  • a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the process related to the game.
  • the reader 120 detects, for example, imaging that a card has been placed on a predetermined part and recognition of the card or acquisition of information from the card during a period in which information is acquired from the card. This is performed by applying predetermined image processing to the image obtained by the above.
  • the element DB 106 is a database that manages information (element information) about each of a ranger, a combined robot, and a moving body (parts robot) used in the configuration of the combined robot, which are predetermined game elements to appear in the game. is there.
  • a plurality of types of game elements are provided for each element type (ranger, combined robot, and parts robot), and the element DB 106 manages individual element information for all of them.
  • Element information managed for one game element may have a data structure as shown in FIG. 10A, for example.
  • the element information is associated with a type ID 1001 for identifying which type of game element is used, and an element ID 1002 for uniquely specifying a game element in the type, and when the game element appears in the game.
  • drawing information 1003 including graphics data used for screen generation and corresponding card generation
  • voice data 1004 also used for voice presentation, and names and attributes of game elements
  • a predetermined physical strength (Durability) attack power, defense power, activated technique, special skill, and the like
  • a progress parameter 1005 describing the abilities specific to the element.
  • the element information includes related element information 1006 for specifying the associated other game elements.
  • the associated element information 1006 uniquely identifies the associated game element ID 1011 for identifying the type of the game element and the game element in the type.
  • the related element ID 1012 is included and there is no associated game element, the related element information 1006 may be null. Note that the number of game element information associated with one game element is not necessarily one, and the related element information 1006 may include information on a plurality of game elements. *
  • the element information may include information indicating the storage location of the corresponding data.
  • the presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100.
  • images game screen, menu screen, etc.
  • the display unit 130 performs display and the audio output unit 140 performs audio output
  • the information presentation means is not limited to these, and it is needless to say that alternatives or additions are possible.
  • the presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130.
  • the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen.
  • the generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
  • the presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output.
  • the audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
  • the discharge control unit 108 performs various processes for discharging at least one card per game play based on the payment of the consideration.
  • the discharge control unit 108 When a card generation instruction is issued, the discharge control unit 108 generates print data for a card to be printed out, including a code corresponding to the item information attached to the card and other images forming a print surface.
  • the card ejected by the game apparatus 100 is associated with one of the game elements provided for the game, and is associated with the game element or the game element by obtaining information upon game play. Game elements can appear in the game. Therefore, a game element pattern that can be made to appear in the game by using a card is formed on the card printing surface, and the user can easily grasp which game element the card corresponds to. ing.
  • the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding card and discharge the print data. *
  • the discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving the print data related to the card and the print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data.
  • the discharging unit 150 is built in the same housing as the game device 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game device 100. It's okay. *
  • the operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101.
  • the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
  • Communication unit 110 is a communication interface with an external device included in game device 100.
  • the communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data.
  • the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network.
  • the communication unit 110 decodes the information and stores it in the memory 103.
  • the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110.
  • the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated.
  • the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator.
  • the game provided in the game device 100 of the present embodiment includes two types of games (a first game and a second game).
  • a price is set for one game play, and either the first game or the second game is executed in response to the payment of the price, and the card is discharged as an article provided for the price.
  • whether or not the second game can be executed is determined based on the result of the first game, and when the play start condition is satisfied in the game play of the first game, the user further pays By paying, it becomes possible to perform the game play of the second game. That is, the second game is played after the first game, and the game apparatus 100 according to the present embodiment can continuously provide two types of game play for one user, and each of them can be paid for. Request payment and eject the card. *
  • the first game and the second game are competitive games performed between a user character whose behavior is controlled based on a user's operation and an opponent character appearing in the game as an NPC (Non-Player Character).
  • NPC Non-Player Character
  • the user character is a ranger
  • the opponent character is a plurality of lower-level enemy characters and one advanced enemy character.
  • the battle game (robo battle) performed in the second game the user character is a combined robot (with a ranger on board), and the opponent character is one advanced enemy character that appeared in the previous ranger battle. is there. That is, at least the opponent character in the robot battle has appeared in the previous ranger battle, and the user has confirmed that the first game and the second game are performed in association with each other.
  • the opponent character is the same advanced enemy character, but in each battle game, the advanced enemy character is in a state where the size and strength (physical strength, attack power, etc.) in the game have changed, It is configured so that the sense of size matches the user character appearing in the battle game.
  • the play experience is diversified and the interest is enhanced by adding the strength of the opponent character and the type change of the user character as elements. . *
  • the first game is started in response to the payment of the consideration, and after the ranger to appear in the ranger battle is registered, the lower enemy appearing as the opponent character
  • a battle game ranger battle
  • a plurality of rangers 201 and advanced enemy characters 202 as user characters appear in the game in the same size and appear on the game screen.
  • the victory condition is satisfied in the ranger battle (the advanced enemy character is disabled by the predetermined time or turn)
  • the ranger battle ends and the card is discharged, and then FIG. As shown in FIG.
  • a notice that a battle game (robo battle) will occur again is made through an effect in which the advanced enemy character 202 is enlarged.
  • the notification is not limited to the payment of consideration if the second game including the robot game is played following the first game. In the second game, it may be notified that the combined robot, which is a game element of a type different from the ranger, becomes a user character.
  • the victory condition was not satisfied in the ranger battle, and the defeat condition was satisfied (the advanced enemy character did not become inoperable, a predetermined time or turn had elapsed, or all rangers that were user characters were inoperable In this case, the robot game may not occur, and the game play provision may be terminated after the ranger battle is terminated and the card is discharged.
  • the second game is started in response to this, and after the combined robot to appear in the robot battle is registered, A robot battle is performed with the determined opponent character (an enormous advanced enemy character).
  • the union robot that appears in the Robo Battle is composed by combining (joining together) the parts robots on which multiple rangers are respectively boarded in a predetermined manner. Combined robots of the same size as will appear in the game as user characters. When the robot battle is over, the card is discharged, and the provision of all game play (game play for two times) to the user is completed. *
  • the types of discharged cards are different between the first game and the second game.
  • cards are generated and discharged for each of the first game and the second game in order to perform not only game play but also card discharge in response to payment.
  • the cards discharged in the first game are ranger cards associated with the rangers that appeared in the ranger battle, and as shown in FIG. 3 (a), the ranger symbols 301, various parameters 302 of the rangers, And a code 303 related to the article information.
  • the card discharged in the second game is a combined robot that is associated with the combined robot that appeared in the robot battle. Like the ranger card, as shown in FIG.
  • a pattern 311, various parameters 312 of the combined robot, and a code 313 related to article information are included.
  • the article information attached to each card as a code includes, for example, an element type 1021 of a game element associated with the card and an element ID 1022 that identifies the game element in the type as shown in FIG. It may be. *
  • the implementation of the present invention is not limited to this, and the various parameters are determined by reflecting the content of the battle game played in relation to the discharge or selected each time within a predetermined value range. May be used.
  • the game element pattern is an image of the game element drawn in a predetermined scene displayed on the screen during game play, or an image drawn using graphics data of the game element for a card. It may be a thing.
  • the card discharged for the second game is described as being a card associated with the combined robot that appeared in the robot battle, but in order to enhance the interest related to card collection,
  • curd matched with one of the parts robots used for the structure of the united robot may be sufficient.
  • game elements appearing as user characters in the first game and the second game are basically registered by acquiring information from a card prior to the battle game. That is, in the first game, the user can register the ranger associated with the card as a user character by causing the game apparatus 100 to acquire the article information attached to the ranger card. In the second game, the user can register the combined robot associated with the card as a user character by causing the game apparatus 100 to acquire the article information attached to the combined robot card.
  • the control unit 101 may select and register a corresponding type of game element by a lottery process (corresponding to virtually lending a ranger card).
  • the combined robot in the second game does not need to be selected from the game elements of the combined robot type, and is configured by combining necessary parts robots associated with each ranger, for example. It may be a thing. That is, in the second game, the combined robot may be configurable by acquiring information from the ranger card prior to the battle game.
  • the combined robot may be configured based on the parts robot associated with the ranger using the information of the ranger.
  • the corresponding union robot may be configurable also by acquiring information of a required number of parts robot cards in a 2nd game.
  • the control unit 101 can obtain the element ID 1002 of the corresponding combination robots if information on the required number of rangers or parts robots is obtained. Will be described as being configured to be determinable. *
  • ⁇ Providing Process A specific process of the providing process executed in response to the game play request in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG.
  • the processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it.
  • the present providing process will be described as being started when the payment detecting unit 104 detects that the consideration has been paid in a state where the start condition of the second game is not satisfied, for example. *
  • the control unit 101 determines an opponent character to appear in the current game play.
  • the determination of the opponent character may be performed in response to an operation input for selecting one of a predetermined opponent character or a quest associated with the opponent character, or lottery It may be performed without the need for an operation input according to processing, information on the user's play progress recorded on a separate recording medium, or the like.
  • step S402 the control unit 101 executes a registration sequence process for accepting registration of a user character to appear in the current ranger battle.
  • the control unit 101 operates the reader 120, and when the article information is acquired from the card, first, it is determined whether the type ID 1021 of the article information indicates the type of the ranger.
  • the control unit 101 notifies the reader 120 to read the ranger card via the presentation control unit 107.
  • the control unit 101 stores various information of the ranger corresponding to the card as information on the user character based on the element information corresponding to the acquired article information. Register with.
  • the user character information is associated with the element ID 1031 of the ranger corresponding to the card, and a card use flag indicating that the user character is registered based on the card. 1033 (true) may be included.
  • control unit 101 determines whether the control unit 101 has registered information on all five user characters (rangers). If the control unit 101 has registered information on all five user characters (rangers), the process proceeds to S403. In addition, when the operation input for ending the ranger registration is made, or when a predetermined time limit for the registration sequence ends, information on the five rangers is registered at the timing when the registration sequence should be ended. If not, for example, the control unit 101 selects element IDs of a shortage of rangers by lottery processing, acquires the corresponding information from the element DB 106, registers the information as user character information, and moves the process to S403. . At this time, the card use flag 1033 of the information of the user character registered without being based on the ranger card is set to false indicating that the card is not registered based on the card. *
  • step S ⁇ b> 403 the control unit 101 executes a first game process related to payment of the consideration made.
  • the control unit 101 starts a game process for providing a battle game related to a ranger battle based on the registered opponent character information and user character information in S501.
  • the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen.
  • the game screen is generated by superimposing various GUIs on an image drawn by arranging graphics data of the user character and the opponent character on a predetermined game field.
  • step S502 the control unit 101 determines whether a condition for ending the game process is satisfied.
  • the game process may be terminated when, for example, either the above-described victory condition or defeat condition is satisfied. If the control unit 101 determines that the condition for ending the game process is satisfied, it moves the process to S503, and if it determines that the condition is not satisfied, it repeats the process of this step. *
  • control unit 101 determines whether or not the victory condition is satisfied in the game process related to the ranger battle. When it is determined that the victory condition is satisfied in the game process related to the ranger game, the control unit 101 moves the process to S504, and when it determines that the defeat condition is satisfied, the control unit 101 moves the process to S510. *
  • step S ⁇ b> 504 the control unit 101 determines a ranger to be a ranger card discharge candidate for the first game, and causes the display unit 130 to selectably display the ranger.
  • game elements that appear in the played battle game are determined as card discharge candidates.
  • the discharge candidate may change depending on the play content of the battle game. More specifically, when the play content satisfies a predetermined condition set for the competitive game and the victory condition of the competitive game is satisfied, game elements other than the game elements that have appeared in the competitive game are newly added as emission candidates. At least one of the game elements added or registered based on the card as the user character is the same character, but is changed to a game element with higher rarity (rareness).
  • the rarity defines a class on the game set for the game element, and a progress parameter 1005 is set to advance the game more advantageously as the rarity (rareness) is higher.
  • the rarity is classified by the winning probability in the lottery process when determining a game element to be registered as a user character without being based on a card, or when determining a game element to be newly added to a discharge candidate. It is only necessary to assign a lower winning probability to a game element that has a higher rarity and allows the game to proceed more advantageously.
  • Information on game elements determined for each rarity for a character may be managed in the element DB 106. For example, information on a game element having one rarity higher than an arbitrary game element is related to the related element information 1006. What is necessary is just to be comprised so that reference is possible by including classification ID1011 and related element ID1012. *
  • the progress parameter 1005 that affects the progress of the game is described as changing depending on the rarity.
  • any parameter may be used as long as it corresponds to this, and the game element is set. It may change depending on the level, rank, class, etc. Of course, even game elements having the same rarity may be changed according to a set ability value or the like.
  • the change according to the rarity of the same character is not limited to the progress parameter 1005, and may appear in the contents of the card to be discharged.
  • the ranger associated with the card shown in FIG. 3 (a) changes the rarity, so that the ranger's design, design, or card as shown in FIGS. 6 (a) and (b).
  • the coating and decoration applied in the production process may be different.
  • control unit 101 determines a ranger to be a discharge candidate according to the play content of the ranger battle (change / increase if necessary).
  • the control unit 101 configures article information using the type ID and element ID of the ranger, Turn into.
  • the discharge control unit 108 composes print data of the ranger card of the target ranger based on the graphics data for the target ranger card and the article information code. Print and discharge. *
  • step S ⁇ b> 506 the presentation control unit 107 performs screen display of a giant effect on the senior enemy character among the opponent characters under the control of the control unit 101, and notifies that the second game can be continuously played.
  • step S ⁇ b> 507 the control unit 101 determines whether or not further payment related to the play of the second game has been made during a predetermined time limit.
  • the control unit 101 moves the process to S508 if it is determined that further payment has been made, and moves the process to S509 if it is determined that the payment has not been made.
  • step S ⁇ b> 508 the control unit 101 sets a value of an execution flag indicating whether or not to execute the second game as true (True: execute the second game) and stores the value in the memory 103.
  • step S ⁇ b> 509 the control unit 101 sets the value of the execution flag as false (False: does not execute the second game) and stores the value in the memory 103. *
  • the control unit 101 determines a ranger as a ranger card discharge candidate for the first game in S510, and causes the display unit 130 to selectably display the ranger.
  • the ranger registered as the user character is a discharge candidate.
  • control unit 101 configures the print data of the ranger card of the target ranger as in S505, and the discharge unit 150 The ranger card is printed and discharged.
  • control unit 101 sets the value of the execution flag as false (False: does not execute the second game) and stores the value in the memory 103.
  • the control unit 101 determines whether or not to execute the second game in S404 of the providing process. The determination in this step may be made by referring to the execution flag stored in the memory 103. If it is determined that the second game is to be executed, the control unit 101 moves the process to S405. If it is determined that the second game is not to be executed, the control unit 101 moves the process to S406. *
  • step S ⁇ b> 405 the control unit 101 executes a second game process related to the further payment of the consideration made.
  • step S701 determines in step S701 whether or not to newly register a user character to appear in the current robot battle using a card. Judgment of this step may be made through an inquiry to the user, and a game screen and sound for selecting whether to use a combined robot card or not for registration of a user character to appear in a robot battle is controlled. This is performed based on an operation input related to the selection of presence or absence of use.
  • the control unit 101 moves the process to S702 if it is determined to register a user character using a new card in the current robot battle, and moves to S703 if it is determined not to do so. *
  • step S ⁇ b> 702 the control unit 101 executes a registration sequence process for accepting registration of a user character to appear in the current robot battle.
  • the main registration sequence may be the same as the processing of the registration sequence in S402.
  • the control unit 101 corresponds to the item information.
  • various information of the combined robot corresponding to the card is registered in the memory 103 as user character information.
  • the user character information may have the data structure shown in FIG. 10C, but the element ID 1031 is the element ID related to the type of the combined robot, and the card use flag 1033 is true.
  • the user can register a user character (combined robot) to appear in a robot battle by acquiring information using a combined robot card. It is not limited to. As described above, in the aspect in which the parts robot card can be ejected, it is possible to obtain information by using the number of part robot cards necessary for the composition of the combined robots, and configure a combined robot of the desired parts robots as user characters. It may be registered. In addition, as shown in S703, which will be described later, the game apparatus 100 according to the present embodiment can also be configured as a combined robot by combining part robots associated with each ranger, and can be registered as a user character.
  • a combined robot may be configured based on the associated parts robot obtained from the relevant element information 1006 and registered as a user character.
  • the card use flag 1033 may be set to be false for the combined robot registered as the user character without being based on these combined robot cards.
  • control unit 101 moves the process to S704.
  • the control unit 101 may move the process to S703. *
  • each ranger includes, for example, part robot information determined for the ranger in the game scenario in the related element information 1006 of the element information. Based on the five rangers that appeared in, a combined robot of parts robots associated with them is configured and registered as a user character. At this time, the card use flag 1033 of the user character information is registered as false.
  • the present embodiment it is possible to identify one combined robot based on the combination of the ranger or parts robot used as a basis, and add up the progress parameters 1005 defined for these base game elements.
  • element information about the combined robot is stored in the element DB 106 in advance, for example, a value that makes the game proceed more favorably than the value obtained is assigned to the progress parameter 1005. It is not limited to. Element information does not need to be determined in advance for the combined robot, and in addition to the progress parameter 1005 changed so that the game proceeds more favorably than the sum of the progress parameter 1005 of the base game element,
  • the data may be configured by combining graphics data of game elements based on the data. *
  • step S ⁇ b> 704 the control unit 101 determines the robot based on the registered opponent character information (the progression parameter is adjusted in a direction that makes the game difficulty more difficult than the ranger battle due to enlarging) and the user character information.
  • Game processing for providing a battle game related to the battle is started.
  • the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen.
  • step S ⁇ b> 705 the control unit 101 determines whether a condition for ending the game process is satisfied.
  • the game process may be terminated when any of the above-described victory condition and defeat condition is satisfied as in S502. If the control unit 101 determines that the condition for ending the game process is satisfied, the control unit 101 moves the process to S706, and if it is determined that the condition is not satisfied, the process of this step is repeated.
  • step S ⁇ b> 706 the control unit 101 determines whether the victory condition is satisfied in the game process related to the robot battle. When it is determined that the victory condition is satisfied in the game process related to the robot game, the control unit 101 moves the process to S707, and when it determines that the defeat condition is satisfied, the control unit 101 moves the process to S708. *
  • step S ⁇ b> 707 the control unit 101 determines a combined robot as a combined robot card discharge candidate for the second game, and causes the display unit 130 to selectably display the combined robot.
  • the control unit 101 determines a combined robot to be a discharge candidate in accordance with the play contents of the robot battle (change / increase if necessary).
  • control unit 101 determines a combined robot to be a combined robot card discharge candidate for the second game, and causes the display unit 130 to selectably display the combined robot. In this step, the control unit 101 determines the combined robots that appeared in the robot battle as discharge candidates regardless of the play content of the robot battle.
  • step S ⁇ b> 709 when an operation input related to determination of a combined robot to be discharged (target combined robot) is made from the discharge candidates, the control unit 101 configures article information using the type ID and element ID of the combined robot. And code it. Under the control of the control unit 101, the discharge control unit 108 configures print data for the combined robot card of the target combined robot based on the graphics data for the target combined robot card and the article information code. Print the combined RoboCard and eject it. *
  • control unit 101 executes various processes for ending the game play related to one user in S406 of the providing process, and executes the process of the end sequence. Complete the delivery process.
  • one user can continuously play two types of games, the first game and the second game, and can discharge different types of articles for each game.
  • implementation of the present invention is not limited to this.
  • the first game and the second game are being played and the cards are discharged for each game after the end of each battle game.
  • the cards are discharged.
  • the timing is not limited to this.
  • the card may be discharged during the battle game in accordance with the development of the battle game.
  • the card discharge may be performed after the card discharge sequence is executed after the end of the first game and the second game.
  • the flow of processing may be executed in the order of, for example, first game processing ⁇ discharge sequence related to the first game ⁇ second game processing ⁇ discharge sequence related to the second game. . *
  • the game play is provided and the card is provided according to the payment of the consideration.
  • the implementation of the present invention is not limited to this, and the provision of the game play is the payment of the consideration. If the user desires to eject a card for a desired game element, it is also possible to request payment of the consideration. *
  • an article corresponding to a desired game element can be easily provided to the user. More specifically, for each of a plurality of types of games, a game item of a type associated with a game element corresponding to the nature of the game to be executed can be discharged. Playing more interesting by letting the user know from the game type whether or not the item corresponding to the game element will be discharged, while ensuring the user's convenience, and discharging different types of items separately An experience can be provided.
  • the ranger card as the first type of article of the present invention is used in the first game, and the combined robot card as the second type of article of the present invention in the second game. (Or parts robot card) was described as being one sheet can be discharged. On the other hand, particularly in the first game in which a plurality of game elements appear, a plurality of desired game elements may be included in the discharge candidates, and it is not preferable for the user to miss these acquisition opportunities. *
  • the card of the second game with respect to the discharge candidate (ranger) not selected as the discharge target in the first game may be selectable at the time of discharge. More specifically, as shown in FIG. 8 (a), when determining a discharge candidate in the second game, a ranger that was not selected as a discharge target in the first game is included as a discharge candidate and displayed in a selectable manner. It is good also as what to do. In this case, also in the second game, it is possible to exceptionally recognize the discharge of the ranger card, which is the first type of article, and to ensure the convenience of the user. *
  • a plurality of game elements can be selected as the discharge target, and the second and subsequent cards are discharged for each card discharge. You may make it request
  • a game element having higher rarity of the same character as the discharged game element is newly added as shown in FIG. In addition, it may be configured so that further consideration is easily paid.
  • the game elements to be newly added are not limited to the same character, but related characters (characters that are based on the same character but are treated as different characters by form change or evolution), or games related to different characters. Any game element may be used as long as it is a game element with a progress parameter 1005 that can make the progress of the game advantageous.
  • a toy body or the like may be distributed as a related product, and the game is more aggressive for users who own the toy body or users who are interested in the content.
  • the game apparatus 100 may be configured to be able to acquire information from the toy body so that it can be guided to play.
  • the game apparatus 100 has a toy DB 111 that manages information on game elements that can be made to appear in the game based on each toy body, as indicated by broken lines in FIG. When it is made, the user character information may be registered in a state in which the game element corresponding to the toy body is associated.
  • the progress parameter is changed so that the game is advantageously advanced accordingly. Further, the game element corresponding to the toy body may be reflected in the design when the card of the associated user character is discharged.
  • FIG. 9A when information is acquired from a toy body imitating an item used by a ranger in content as shown in FIG. 9A, when a ranger card is discharged for the associated ranger, FIG. As shown in b), a ranger equipped with the item may be attached.
  • a parts robot associated with the item in the content this is reflected in the combined robot as well, and as shown in FIG. The symbol of the combined robot reflecting the above may be attached to the combined robot card.
  • the toy body of FIG. 9 (a) is a weapon with a whale motif
  • FIG. 9 (b) the ranger has a pattern equipped with the weapon
  • FIG. 9 (c) Now, it is a combined robot with a whale motif. *
  • the present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention.
  • the game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device.
  • the program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.

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Abstract

[Problem] To make it easier for a user to be provided with an article associated with a desired game element. [Solution] This game machine executes a game on the basis of information acquired from an article with which a game element is associated and presents the game element associated with the article from which information has been acquired in the game. Furthermore, the game includes a first game and second game that follows the first game, wherein for the first game, the machine dispenses a first type of article to which a first game element is associated on the condition that payment has been received, and for the second game, the machine dispenses a second type of article to which a second game element different from the first game element is associated on the condition that further payment has been received after the dispensing of the first type of article.

Description

ゲーム装置、ゲーム用物品、及びプログラムGAME DEVICE, GAME ARTICLE, AND PROGRAM
本発明は、ゲーム装置、ゲーム用物品、及びプログラムに関し、特に物品から取得した情報に基づくゲームを実行するゲーム装置に関する。 The present invention relates to a game device, a game product, and a program, and more particularly, to a game device that executes a game based on information acquired from the product.
情報を付したゲーム用物品を排出し、またゲーム用物品から情報取得を行うことで、該ゲーム用物品に応じた展開のゲームを提供するゲーム装置がある(特許文献1)。 There is a game device that provides a game developed in accordance with the game article by discharging the game article with the information and acquiring information from the game article (Patent Document 1).
特開平06-154421号公報Japanese Patent Application Laid-Open No. 06-154421
特許文献1のようなゲーム装置は、予め定められた複数種類のカードのいずれかが無作為に排出されるよう構成されるものであり、例えば所望するゲーム要素が対応付けられたゲーム用物品を入手するまでに、ユーザによっては多額を投資し、ゲームプレイを行わなければならない可能性があった。  A game apparatus such as Patent Document 1 is configured such that any one of a plurality of predetermined cards is randomly ejected. For example, a game product associated with a desired game element is provided. Depending on the user, it may be necessary to invest a large amount of money and play the game. *
本発明は、上述の問題点に鑑みてなされたものであり、所望のゲーム要素に対応した物品がユーザに提供されやすくするゲーム装置、ゲーム用物品、及びプログラムを提供することを目的とする。 The present invention has been made in view of the above-described problems, and an object of the present invention is to provide a game device, a game article, and a program that make it easy for a user to provide an article corresponding to a desired game element.
前述の目的を達成するために、本発明のゲーム装置は、ゲーム要素が対応付けられた物品から、該ゲーム要素の情報を取得する取得手段と、取得手段により取得された情報に基づいて、ゲームを実行する実行手段と、ゲームに係り、情報取得された物品に対応付けられたゲーム要素を提示する提示手段と、ゲームに基づき、ゲーム要素を対応付けた物品を排出する排出手段と、を有し、ゲームは、第1のゲームと、該第1のゲームに後続する第2のゲームを含み、排出手段は、対価の支払いがなされたことを条件として、第1のゲームについて、第1のゲーム要素が対応付けられた第1の種別の物品を排出し、第1の種別の物品の排出後に更なる対価の支払いがなされたことを条件として、第2のゲームについて、第1のゲーム要素とは異なる種別の第2のゲーム要素が対応付けられた第2の種別の物品を排出する。 In order to achieve the above-described object, the game device of the present invention provides a game device based on an acquisition unit that acquires information on a game element from an article associated with the game element, and information acquired by the acquisition unit. An execution means for executing a game, a presentation means for presenting a game element associated with the information-acquired article, and a discharge means for discharging an article associated with the game element based on the game. The game includes a first game and a second game subsequent to the first game, and the discharging means has the first game with respect to the first game on the condition that payment has been made. The first game element for the second game is provided on the condition that the first type of goods associated with the game element is discharged and further payment is made after the discharge of the first type of goods. Different from Discharging the articles of the second type the second game element of type is associated.
このような構成により本発明によれば、所望のゲーム要素に対応した物品がユーザに提供されやすくすることが可能となる。 With such a configuration, according to the present invention, an article corresponding to a desired game element can be easily provided to the user.
本発明の実施形態及び変形例に係るゲーム装置100の機能構成を示したブロック図The block diagram which showed the function structure of the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係るゲーム装置100で表示されるゲーム画面を例示した図The figure which illustrated the game screen displayed with the game device 100 which concerns on embodiment and modification of this invention 本発明の実施形態及び変形例に係るゲーム装置100により排出される、異なる種別の物品を例示した図The figure which illustrated different types of goods discharged by game device 100 concerning an embodiment and a modification of the present invention 本発明の実施形態及び変形例に係るゲーム装置100において実行される提供処理を例示したフローチャートThe flowchart which illustrated the provision process performed in the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係るゲーム装置100において実行される第1のゲームの処理を例示したフローチャートThe flowchart which illustrated the process of the 1st game performed in the game device 100 which concerns on embodiment and modification of this invention. 本発明の実施形態及び変形例に係る、レアリティの変化に応じた物品の変化を説明するための図The figure for demonstrating the change of the goods according to the change of the rarity based on embodiment and the modification of this invention 本発明の実施形態及び変形例に係るゲーム装置100において実行される第2のゲームの処理を例示したフローチャートThe flowchart which illustrated the process of the 2nd game performed in the game device 100 which concerns on embodiment and modification of this invention. 本発明の変形例1に係るゲーム装置100で表示されるゲーム画面を例示した別の図Another figure which illustrated the game screen displayed with game device 100 concerning modification 1 of the present invention. 本発明の変形例2に係るゲーム装置100で排出されるカードを説明するための図The figure for demonstrating the card | curd discharged | emitted with the game device 100 which concerns on the modification 2 of this invention. 本発明の実施形態及び変形例に係るゲーム装置100において用いられる各種情報のデータ構成を例示した図The figure which illustrated the data structure of the various information used in the game device 100 which concerns on embodiment and modification of this invention.
[実施形態] 以下、本発明の例示的な実施形態について、図面を参照して詳細に説明する。なお、以下に説明する一実施形態はゲーム装置の一例としての、行われたゲームプレイに対して、ゲーム要素を対応付けた物品を排出可能なゲーム装置に、本発明を適用した例を説明する。しかし、本発明は、所定のゲームの実行前後または実行中に関わらず、該ゲームについて物品を排出することが可能な任意の機器に適用可能である。  [Embodiment] Hereinafter, an exemplary embodiment of the present invention will be described in detail with reference to the drawings. In addition, one Embodiment described below demonstrates the example which applied this invention to the game device which can discharge | emit the goods which matched the game element with respect to the game play performed as an example of a game device. . However, the present invention can be applied to any device capable of discharging an article for a game regardless of before or after the execution of the predetermined game. *
また、以下の説明において、ゲーム装置が排出する物品(ゲーム用物品)は、カードであるものとして説明するが、物品に対応するゲーム要素を特定可能に構成された物品であれば、カードに限られるものではない。物品は、例えばゲーム要素の外観を有するフィギュア等の造形物であってもよい。  In the following description, the article (game article) discharged from the game device is described as a card. However, the article is limited to a card as long as it is an article configured to identify a game element corresponding to the article. It is not something that can be done. The article may be a model such as a figure having the appearance of a game element, for example. *
物品がいずれのゲーム要素を特定するかの情報(物品情報)は、採用される物品によって異なる態様で取得可能に構成されるものであってよい。本実施形態では、カードへの物品情報の付加は、所定の変換演算を適用することで1次元あるいは多次元のパターン(コード)に変換され、カード表面に可視の情報として印刷される態様で行われるものとして説明する。カードに付されるコードは、後述のリーダにより読み取られることで、該物品情報が取得可能に構成されるものとして説明する。しかしながら、物品情報をカードに付す態様は、このような可視の情報として付すものに限らず、不可視インクでの印刷によりカード表面に付す、あるいはカードに含まれるICチップ等の記録媒体に記録し、データとして保持させる等、どのようなものであってもよい。また物品が造形物である場合、物品情報は、該造形物の内部の記録媒体、あるいは該造形物に付された塗装、シール、印字等の外観の一部から取得可能であってよい。また物品はフィギュア等だけでなく、玩具やシール等、任意の物品であってよい。また物品情報は、このようにパッケージ化された情報として物品に付加される態様に限らず、物品に付されているゲーム要素の図柄や、物品自体の外観(形状等)を認識することにより、認識結果としてゲーム装置100において取得されるものであってもよい。この場合、物品情報が物品に付されているのではない。即ち、ゲーム用物品は、ゲーム要素と対応付けられているものであればよく、物品に対応付けられたゲーム要素の情報を取得する手法は、本発明において特定の手法に限られるものではない。  Information (article information) as to which game element an item identifies may be configured to be obtainable in a different manner depending on the item employed. In this embodiment, the article information is added to the card in such a manner that it is converted into a one-dimensional or multi-dimensional pattern (code) by applying a predetermined conversion operation and printed as visible information on the card surface. It will be explained as The description will be made assuming that the code attached to the card is configured to be able to acquire the article information by being read by a reader described later. However, the manner of attaching the article information to the card is not limited to such visible information, but is attached to the surface of the card by printing with invisible ink, or recorded on a recording medium such as an IC chip included in the card, Any data may be stored, for example, as data. When the article is a modeled article, the article information may be acquired from a recording medium inside the modeled object or a part of the appearance such as painting, sealing, printing, or the like attached to the modeled object. The article may be any article such as a toy or a seal as well as a figure. In addition, the product information is not limited to the form added to the product as packaged information in this way, but by recognizing the design of the game element attached to the product and the appearance (shape, etc.) of the product itself, It may be acquired by the game apparatus 100 as a recognition result. In this case, the article information is not attached to the article. That is, the game article is not limited to a specific technique in the present invention, as long as the game article is associated with the game element. *
また本実施形態ではゲーム装置が実行するゲームにおいて、カードの使用により登場させることが可能となるゲーム要素は、ユーザの操作に基づいて行動制御がなされる人物キャラクタ(以下、レンジャー)または移動体キャラクタ(ロボット:以下、合体ロボ)であるものとし、カードには対応するキャラクタの図柄(該キャラクタの外観を示した画像)が付されるものとして説明する。しかしながら、本発明の実施はこれに限られるものではなく、実行されるゲームのゲーム要素を特定する用途のカードは、キャラクタのようなゲーム要素を特定可能に構成されるものに限らず、アイテムや発動する効果等、その他のゲーム要素を特定するものであってもよいことは言うまでもない。  In the present embodiment, in a game executed by the game device, a game element that can be made to appear by using a card is a person character (hereinafter, a ranger) or a mobile character whose behavior is controlled based on a user operation. In the following description, it is assumed that the robot is a robot (hereinafter referred to as a combined robot), and the card has a corresponding character design (an image showing the appearance of the character). However, the implementation of the present invention is not limited to this, and a card for use in identifying a game element of a game to be executed is not limited to a card that can identify a game element such as a character. It goes without saying that other game elements such as an effect to be activated may be specified. *
《ゲーム装置の機能構成》 図1は、本発明の実施形態に係るゲーム装置100の機能構成を示したブロック図である。なお、図1に示した機能構成のうち、本実施形態では実線で示された機能構成のみを有するものとして説明する。  << Functional Configuration of Game Device >> FIG. 1 is a block diagram showing a functional configuration of a game device 100 according to an embodiment of the present invention. Of the functional configurations shown in FIG. 1, the present embodiment will be described as having only the functional configurations indicated by solid lines. *
制御部101は、例えばCPUであり、ゲーム装置100が有する各ブロックの動作を制御する。具体的には制御部101は、例えば記録媒体102に記録されている各ブロックの動作プログラムを読み出し、メモリ103に展開して実行することにより各ブロックの動作を制御する。  The control unit 101 is, for example, a CPU, and controls the operation of each block included in the game apparatus 100. Specifically, the control unit 101 controls the operation of each block by, for example, reading an operation program for each block recorded on the recording medium 102 and developing the operation program in the memory 103. *
記録媒体102は、例えば不揮発性メモリやHDD等の、恒久的にデータを保持可能な記録装置である。記録媒体102は、ゲーム装置100が有する各ブロックの動作プログラムに加え、各ブロックの動作において必要となるパラメータの情報や、ゲーム装置100が実行するゲームに使用される各種のグラフィックスデータ等を記憶する。メモリ103は、例えば揮発性メモリ等の一時的なデータ記憶に使用される記憶装置である。メモリ103は、各ブロックの動作プログラムの展開領域としてだけでなく、各ブロックの動作において出力されたデータ等を一時的に記憶する格納領域としても用いられる。  The recording medium 102 is a recording device capable of permanently storing data, such as a nonvolatile memory or an HDD. The recording medium 102 stores information on parameters necessary for the operation of each block, various graphics data used for the game executed by the game device 100, in addition to the operation program for each block of the game device 100. To do. The memory 103 is a storage device used for temporary data storage such as a volatile memory. The memory 103 is used not only as a development area for the operation program of each block, but also as a storage area for temporarily storing data output in the operation of each block. *
支払検出部104は、ゲーム装置100において対価の支払いがなされたことを検出する。対価の支払いは、例えば硬貨の投入口に所定の金額の硬貨や相当するコインが投入されたこと、あるいは所定の電子マネーに係るチップとの通信に基づく決算処理の完了等を検出することにより判断されるものであってよい。本実施形態のゲーム装置100は、対価の支払いに基づいてユーザへのカードの排出を伴うサービスの提供を開始するものとして説明するが、対価の支払いは必須の要件ではなく、所定の開始指示に基づいてサービスの提供が開始されるものであってもよい。  The payment detection unit 104 detects that the game device 100 has paid the price. The payment of the consideration is determined by detecting, for example, that a predetermined amount of coins or corresponding coins have been inserted into the coin slot, or completion of settlement processing based on communication with a chip related to the predetermined electronic money. It may be done. The game apparatus 100 according to the present embodiment is described as starting the provision of a service that involves discharging a card to a user based on the payment of the consideration. However, payment of the consideration is not an essential requirement, and a predetermined start instruction is given. Service provision may be started based on this. *
取得部105は、本実施形態のゲーム装置100が提供するゲームのプレイに際し、リーダ120を介してゲーム要素が対応付けられたカードからの情報取得を行う。リーダ120は、ゲーム装置100と同一筐体内に組み込まれる態様、あるいはゲーム装置100の外部に着脱可能に接続される態様で設けられる。リーダ120は、カードが載置されたことを受けて、該カードから取得された物品情報を取得部105に出力する。このとき、カードから取得された物品情報を、ゲームに係る処理における利用に適した形式に変換するために、所定のデータ変換処理等が行われてもよい。リーダ120は、カードからの情報取得可能な状態に制御されている期間において、所定の部位にカードが載置されたことの検出、及び該カードの認識または該カードからの情報取得を、例えば撮像により得られた画像に所定の画像処理を適用することで行う。  The acquisition unit 105 acquires information from a card associated with a game element via the reader 120 when playing a game provided by the game device 100 of the present embodiment. The reader 120 is provided in a form that is incorporated in the same housing as the game apparatus 100 or in a form that is detachably connected to the outside of the game apparatus 100. In response to the card being placed, the reader 120 outputs the article information acquired from the card to the acquisition unit 105. At this time, a predetermined data conversion process or the like may be performed in order to convert the article information acquired from the card into a format suitable for use in the process related to the game. The reader 120 detects, for example, imaging that a card has been placed on a predetermined part and recognition of the card or acquisition of information from the card during a period in which information is acquired from the card. This is performed by applying predetermined image processing to the image obtained by the above. *
要素DB106は、ゲームに登場するものとして予め定められたゲーム要素であるレンジャー、合体ロボ、及び合体ロボの構成に用いられる移動体(パーツロボ)の各々についての情報(要素情報)を管理するデータベースである。本実施形態のゲーム装置100では、要素の種別(レンジャー、合体ロボ、パーツロボ)ごとに複数種類のゲーム要素が設けられており、要素DB106ではその全てについて個別の要素情報が管理される。  The element DB 106 is a database that manages information (element information) about each of a ranger, a combined robot, and a moving body (parts robot) used in the configuration of the combined robot, which are predetermined game elements to appear in the game. is there. In the game apparatus 100 of the present embodiment, a plurality of types of game elements are provided for each element type (ranger, combined robot, and parts robot), and the element DB 106 manages individual element information for all of them. *
1つのゲーム要素について管理される要素情報は、例えば図10(a)に示されるようなデータ構成を有するものであってよい。図示されるように、要素情報は、ゲーム要素の種別がいずれであるかを識別する種別ID1001及び該種別においてゲーム要素を一意に特定する要素ID1002に関連付けて、該ゲーム要素をゲームに登場させる際の画面生成及び対応するカードの生成に用いられるグラフィックスデータ等を含む描画用情報1003、同じく音声提示に用いられる音声データ1004、及びゲーム要素の名称、属性等に加え、予め定められた体力(耐久力)、攻撃力、防御力、発動技、特殊スキル等の要素固有の能力を記述した進行パラメータ1005を含む。また本実施形態では、一部のゲーム要素は他のゲーム要素と関連付けられており、要素情報には該関連付けられた他のゲーム要素を特定するための関連要素情報1006が含まれる。関連付けの詳細については後述するが、関連付けされたゲーム要素が存在する場合には、関連要素情報1006には該ゲーム要素の種別を識別する関連種別ID1011及び該種別において該ゲーム要素を一意に特定する関連要素ID1012が含められ、関連付けられたゲーム要素が存在しない場合には、関連要素情報1006はnullであってよい。なお、1つのゲーム要素に関連付けられるゲーム要素の情報は1つである必要はなく、関連要素情報1006には複数のゲーム要素の情報が含められるものであってもよい。  Element information managed for one game element may have a data structure as shown in FIG. 10A, for example. As shown in the drawing, the element information is associated with a type ID 1001 for identifying which type of game element is used, and an element ID 1002 for uniquely specifying a game element in the type, and when the game element appears in the game. In addition to drawing information 1003 including graphics data used for screen generation and corresponding card generation, voice data 1004 also used for voice presentation, and names and attributes of game elements, a predetermined physical strength ( (Durability), attack power, defense power, activated technique, special skill, and the like include a progress parameter 1005 describing the abilities specific to the element. In this embodiment, some game elements are associated with other game elements, and the element information includes related element information 1006 for specifying the associated other game elements. The details of the association will be described later. When an associated game element exists, the associated element information 1006 uniquely identifies the associated game element ID 1011 for identifying the type of the game element and the game element in the type. When the related element ID 1012 is included and there is no associated game element, the related element information 1006 may be null. Note that the number of game element information associated with one game element is not necessarily one, and the related element information 1006 may include information on a plurality of game elements. *
なお、本実施形態では要素DB106に、グラフィックスデータや音声データが格納され、要素情報がこれらデータを含むものとして説明するが、本発明の実施はこれに限られるものではない。要素情報には、該当のデータの格納場所を示す情報が含まれるものであってもよい。  In the present embodiment, it is assumed that graphics data and audio data are stored in the element DB 106 and that the element information includes these data, but the embodiment of the present invention is not limited to this. The element information may include information indicating the storage location of the corresponding data. *
提示制御部107は、ゲーム装置100におけるユーザへの各種情報提示の制御を司る。本実施形態のゲーム装置100では、ユーザへの各種情報提示の手段として、画像(ゲーム画面、メニュー画面等)
表示を行う表示部130、音声出力を行う音声出力部140を有するものとして説明するが、情報提示の手段はこれらに限られるものではなく、代替あるいは追加が可能であることは言うまでもない。 
The presentation control unit 107 controls the presentation of various information to the user in the game apparatus 100. In the game apparatus 100 of the present embodiment, images (game screen, menu screen, etc.) are used as means for presenting various information to the user.
Although the description will be made assuming that the display unit 130 performs display and the audio output unit 140 performs audio output, the information presentation means is not limited to these, and it is needless to say that alternatives or additions are possible.
提示制御部107は、例えばGPU等の描画装置を含み、表示部130に表示させる画面を生成する際には所定の描画処理を行う。具体的には提示制御部107は、ゲーム装置100の稼働中(ゲームプレイ中やスタンバイ状態中)において、制御部101により行われた処理や命令に基づいて必要な描画用オブジェクト(グラフィックスデータ)に対して適当な演算処理を実行し、画面の描画を行う。生成した画面は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された表示装置である表示部130に出力され、所定の表示領域中に表示されることでユーザに提示される。  The presentation control unit 107 includes a drawing device such as a GPU, for example, and performs a predetermined drawing process when generating a screen to be displayed on the display unit 130. Specifically, the presentation control unit 107 is a drawing object (graphics data) necessary based on processing and commands performed by the control unit 101 while the game apparatus 100 is in operation (during game play or in a standby state). Appropriate arithmetic processing is executed on the screen to draw the screen. The generated screen is output to the display unit 130 which is a display device detachably connected in the same housing as the game device 100 or outside the game device 100, and is displayed in a predetermined display area to the user. Presented. *
また提示制御部107は、例えばサウンドボードやアンプ等の音声信号の出力/増幅を行う回路を含み、音声出力部140から出力させる音声を生成する際には所定の処理を行う。具体的には提示制御部107は、例えば予め記録媒体102に記録された音声データに基づき、同時に出力を行う音声データを確定し、これを電気的な音声信号に変換(D/A変換)して音声出力部140に出力することで、音声出力を行う。音声出力部140は、所定のスピーカ等であってよく、入力された音声信号に基づく音波を出力する。  The presentation control unit 107 includes a circuit that outputs / amplifies an audio signal, such as a sound board or an amplifier, and performs predetermined processing when generating audio to be output from the audio output unit 140. Specifically, the presentation control unit 107 determines audio data to be output at the same time based on, for example, audio data recorded in advance on the recording medium 102, and converts this into an electric audio signal (D / A conversion). And output to the audio output unit 140 to perform audio output. The audio output unit 140 may be a predetermined speaker or the like, and outputs a sound wave based on the input audio signal. *
排出制御部108は、対価の支払いに基づく1回のゲームプレイにつき、少なくとも1枚のカードを排出させるための各種処理を行う。排出制御部108は、カードの生成指示がなされた場合に、該カードに付す物品情報に対応するコードと印刷面を形成するその他の画像を含む、印刷出力するカードの印刷データを生成する。上述したようにゲーム装置100により排出されるカードは、ゲームについて設けられたいずれかのゲーム要素に対応付けられており、ゲームプレイにあたり情報取得させることで、該ゲーム要素または該ゲーム要素と関連付けられたゲーム要素をゲームに登場させることができる。故に、カードを使用することでゲームに登場させることが可能となるゲーム要素の図柄がカード印刷面には形成され、いずれのゲーム要素に対応するカードであるかをユーザが容易に把握可能となっている。排出制御部108は、印刷データを生成すると、該印刷データを印刷命令と共に排出部150に伝送して該当のカードの印刷を指示し、排出させる。  The discharge control unit 108 performs various processes for discharging at least one card per game play based on the payment of the consideration. When a card generation instruction is issued, the discharge control unit 108 generates print data for a card to be printed out, including a code corresponding to the item information attached to the card and other images forming a print surface. As described above, the card ejected by the game apparatus 100 is associated with one of the game elements provided for the game, and is associated with the game element or the game element by obtaining information upon game play. Game elements can appear in the game. Therefore, a game element pattern that can be made to appear in the game by using a card is formed on the card printing surface, and the user can easily grasp which game element the card corresponds to. ing. When generating the print data, the discharge control unit 108 transmits the print data together with the print command to the discharge unit 150 to instruct printing of the corresponding card and discharge the print data. *
排出部150は、ゲーム装置100と同一筐体内、あるいはゲーム装置100の外部に着脱可能に接続された、排出制御部108との情報送受信が可能に構成されたプリンタ等の印刷装置である。排出部150は、排出制御部108からカードに係る印刷データ及び該データに係る印刷命令を受信すると、印刷データの印刷動作を行う。印刷により排出されるカードは、排出部150がゲーム装置100と同一筐体内に内蔵される場合は、ゲーム装置100の外部からアクセス可能な排出口(不図示)に導かれることでユーザに提供されてよい。  The discharge unit 150 is a printing device such as a printer configured to be able to transmit and receive information to and from the discharge control unit 108 detachably connected in the same housing as the game device 100 or outside the game device 100. Upon receiving the print data related to the card and the print command related to the data from the discharge control unit 108, the discharge unit 150 performs a print operation for the print data. When the discharging unit 150 is built in the same housing as the game device 100, the card discharged by printing is provided to the user by being guided to a discharge port (not shown) accessible from the outside of the game device 100. It's okay. *
操作入力部109は、例えば方向入力用や決定入力用の操作部材、各種センサ等の、ゲーム装置100が有するユーザインタフェースである。操作入力部109は、操作部材に対する操作入力がなされたことを検出すると、該操作入力に対応する制御信号を制御部101に出力する。なお、本実施形態ではゲーム装置100は物理的な操作部材として各種インタフェースを備えるものとして説明するが、例えば表示部130の画面上になされたタッチ入力を検出するタッチ入力検出センサ等を含んでいてもよい。  The operation input unit 109 is a user interface that the game apparatus 100 has, such as an operation member for direction input or determination input, various sensors, and the like. When the operation input unit 109 detects that an operation input to the operation member has been made, the operation input unit 109 outputs a control signal corresponding to the operation input to the control unit 101. In the present embodiment, the game apparatus 100 is described as having various interfaces as physical operation members. However, the game apparatus 100 includes, for example, a touch input detection sensor that detects a touch input made on the screen of the display unit 130. Also good. *
通信部110は、ゲーム装置100が有する外部装置との通信インタフェースである。通信部110は、インターネット等の通信網や機器間を接続するケーブルであってもよいネットワーク(有線・無線を問わない)を介して外部装置と接続し、データの送受信を可能とすることができる。通信部110は、例えば送信対象として入力された情報を所定の形式のデータに変換し、ネットワークを介してサーバ等の外部装置に送信する。また通信部110は、例えばネットワークを介して外部装置から情報を受信すると、該情報を復号し、メモリ103に格納する。また本実施形態のゲーム装置100は、ゲームに係る処理のプログラムをパッケージ化したプログラムデータを通信部110を介して外部装置から受信可能に構成される。制御部101は、通信部110により該プログラムデータがプログラムの更新要求とともに受信された場合、更新要求に従って現在記録媒体102に格納されているゲームに係る処理のプログラムを、受信したプログラムデータを用いて更新することができる。なお、ゲームに係る処理のプログラムの更新処理は、この他、例えば記録媒体に記録されているプログラムデータをゲーム装置が有する不図示の光学ドライブ等に挿入した際に自動実行される、あるいは挿入後に管理者が開始命令を行うことによっても実行可能である。  Communication unit 110 is a communication interface with an external device included in game device 100. The communication unit 110 can be connected to an external device via a communication network such as the Internet or a network (whether wired or wireless) that may be a cable connecting devices, and can transmit and receive data. . For example, the communication unit 110 converts information input as a transmission target into data of a predetermined format and transmits the data to an external device such as a server via a network. Further, for example, when receiving information from an external device via a network, the communication unit 110 decodes the information and stores it in the memory 103. In addition, the game apparatus 100 according to the present embodiment is configured to be able to receive program data obtained by packaging a processing program related to a game from an external apparatus via the communication unit 110. When the communication unit 110 receives the program data together with the program update request, the control unit 101 uses the received program data for the processing program relating to the game currently stored in the recording medium 102 according to the update request. Can be updated. In addition to this, the program update processing of the game is automatically executed when the program data recorded on the recording medium is inserted into an optical drive (not shown) included in the game device, or after the insertion. It can also be executed by the start command from the administrator. *
《ゲーム概要》 本実施形態のゲーム装置100において提供されるゲームは、2種類のゲーム(第1のゲーム及び第2のゲーム)で構成される。1回のゲームプレイには対価が設定され、対価の支払いがなされたことに応じて、第1のゲーム及び第2のゲームのいずれかが実行され、該対価に対する提供物品としてカードが排出される。ここで、第2のゲームは、第1のゲームの結果に基づいて実行可否が判断されるものであり、第1のゲームのゲームプレイにおいてプレイ開始条件が満たされた場合に、ユーザはさらに対価を支払うことで、第2のゲームのゲームプレイを行うことが可能となる。即ち、第2のゲームは第1のゲームに次いで行われるものであり、本実施形態のゲーム装置100は1人のユーザについて2種類のゲームのプレイを連続して提供し得、その各々について対価の支払いを要求し、カードの排出を行う。  << Game Outline >> The game provided in the game device 100 of the present embodiment includes two types of games (a first game and a second game). A price is set for one game play, and either the first game or the second game is executed in response to the payment of the price, and the card is discharged as an article provided for the price. . Here, whether or not the second game can be executed is determined based on the result of the first game, and when the play start condition is satisfied in the game play of the first game, the user further pays By paying, it becomes possible to perform the game play of the second game. That is, the second game is played after the first game, and the game apparatus 100 according to the present embodiment can continuously provide two types of game play for one user, and each of them can be paid for. Request payment and eject the card. *
第1のゲーム及び第2のゲームは、それぞれユーザの操作に基づいて行動制御がなされるユーザキャラクタと、NPC(Non-Player Character)としてゲームに登場する相手キャラクタとの間で行われる対戦ゲームを含む。第1のゲームで行われる対戦ゲーム(レンジャー戦)では、ユーザキャラクタはレンジャーであり、相手キャラクタは複数の下級敵キャラクタと1体の上級敵キャラクタである。第2のゲームで行われる対戦ゲーム(ロボ戦)では、ユーザキャラクタは(レンジャーが搭乗した)合体ロボであり、相手キャラクタは先行して行われたレンジャー戦に登場した1体の上級敵キャラクタである。即ち、少なくともロボ戦の相手キャラクタは、先行して行われたレンジャー戦に登場しており、第1のゲームと第2のゲームとが関連して行われているものであることを、ユーザが容易に把握可能となっている。またレンジャー戦とロボ戦とでは、相手キャラクタは同一の上級敵キャラクタとなるが、各対戦ゲームで上級敵キャラクタは、ゲーム内におけるサイズ及び強度(体力、攻撃力等)が変化した状態となり、各対戦ゲームに登場するユーザキャラクタとサイズ感が合致するよう構成されている。  The first game and the second game are competitive games performed between a user character whose behavior is controlled based on a user's operation and an opponent character appearing in the game as an NPC (Non-Player Character). Including. In the battle game (ranger battle) performed in the first game, the user character is a ranger, and the opponent character is a plurality of lower-level enemy characters and one advanced enemy character. In the battle game (robo battle) performed in the second game, the user character is a combined robot (with a ranger on board), and the opponent character is one advanced enemy character that appeared in the previous ranger battle. is there. That is, at least the opponent character in the robot battle has appeared in the previous ranger battle, and the user has confirmed that the first game and the second game are performed in association with each other. It can be easily grasped. In Ranger battle and Robo battle, the opponent character is the same advanced enemy character, but in each battle game, the advanced enemy character is in a state where the size and strength (physical strength, attack power, etc.) in the game have changed, It is configured so that the sense of size matches the user character appearing in the battle game. *
本実施形態のゲーム装置100では、このように2段階で行われる対戦ゲームについて、相手キャラクタの強力化、及びユーザキャラクタの種別変更を要素として加えることで、プレイ体験を多様化し、興趣性を高める。  In the game device 100 according to the present embodiment, for the battle game executed in two stages as described above, the play experience is diversified and the interest is enhanced by adding the strength of the opponent character and the type change of the user character as elements. . *
このため、ユーザに提供されるプレイ体験として、まず対価の支払いがなされたことに応じて第1のゲームが開始され、レンジャー戦に登場させるレンジャーが登録された後、相手キャラクタとして登場する下級敵キャラクタ及び上級敵キャラクタとの対戦ゲーム(レンジャー戦)が実行される。本レンジャー戦では、図2(a)に示されるように、ユーザキャラクタである複数のレンジャー201と上級敵キャラクタ202とは、ゲームにおいて同等のサイズで登場し、ゲーム画面に現わされる。レンジャー戦において勝利条件が満たされた(所定の時間やターンの経過までに、上級敵キャラクタを行動不能状態とした)場合、レンジャー戦は終了してカードの排出がなされた後、図2(b)に示されるように上級敵キャラクタ202が巨大化する演出を経て、再度の対戦ゲーム(ロボ戦)が発生する旨の通知がなされる。該通知は、図2(c)に示されるように、第1のゲームに続いて、ロボ戦を含む第2のゲームをプレイするのであれば、対価の支払いが必要であることに加え、第2のゲームではレンジャーとは異なる種別のゲーム要素である合体ロボがユーザキャラクタとなる旨を通知するものであってよい。なお、レンジャー戦において勝利条件が満たされず、敗北条件が満たされた(上級敵キャラクタが行動不能状態とならずに所定の時間やターンが経過した、あるいはユーザキャラクタである全てのレンジャーが行動不能状態となった)場合には、ロボ戦は発生せず、レンジャー戦は終了してカードの排出がなされた後、ゲームプレイの提供は終了するものであってよい。  For this reason, as a play experience provided to the user, first, the first game is started in response to the payment of the consideration, and after the ranger to appear in the ranger battle is registered, the lower enemy appearing as the opponent character A battle game (ranger battle) with the character and the higher enemy character is executed. In this ranger battle, as shown in FIG. 2A, a plurality of rangers 201 and advanced enemy characters 202 as user characters appear in the game in the same size and appear on the game screen. When the victory condition is satisfied in the ranger battle (the advanced enemy character is disabled by the predetermined time or turn), the ranger battle ends and the card is discharged, and then FIG. As shown in FIG. 4, a notice that a battle game (robo battle) will occur again is made through an effect in which the advanced enemy character 202 is enlarged. As shown in FIG. 2 (c), the notification is not limited to the payment of consideration if the second game including the robot game is played following the first game. In the second game, it may be notified that the combined robot, which is a game element of a type different from the ranger, becomes a user character. In addition, the victory condition was not satisfied in the ranger battle, and the defeat condition was satisfied (the advanced enemy character did not become inoperable, a predetermined time or turn had elapsed, or all rangers that were user characters were inoperable In this case, the robot game may not occur, and the game play provision may be terminated after the ranger battle is terminated and the card is discharged. *
またロボ戦発生の通知に対し、所定の期間の間にさらなる対価の支払いがなされると、これに応じて第2のゲームが開始され、ロボ戦に登場させる合体ロボが登録された後、既に決定している相手キャラクタ(巨大化した上級敵キャラクタ)とのロボ戦が実行される。ロボ戦に登場する合体ロボは、複数のレンジャーがそれぞれ搭乗するパーツロボを所定の態様で組み合わせる(合体する)ことで構成されるものであり、これによりレンジャーよりサイズが大きく、巨大化した上級敵キャラクタと同等のサイズの合体ロボがユーザキャラクタとしてゲームに登場する。ロボ戦が終了するとカードの排出がなされた後、該ユーザに対する全ゲームプレイ(2回分のゲームプレイ)の提供が完了する。  In addition, if a further payment is made during a predetermined period in response to the notification of the occurrence of the robot battle, the second game is started in response to this, and after the combined robot to appear in the robot battle is registered, A robot battle is performed with the determined opponent character (an enormous advanced enemy character). The union robot that appears in the Robo Battle is composed by combining (joining together) the parts robots on which multiple rangers are respectively boarded in a predetermined manner. Combined robots of the same size as will appear in the game as user characters. When the robot battle is over, the card is discharged, and the provision of all game play (game play for two times) to the user is completed. *
〈排出カードについて〉 また、第1のゲームと第2のゲームとでは、排出されるカードの種別も異なる。本実施形態のゲーム装置100では、対価の支払いに対してゲームプレイだけでなくカードの排出も行うべく、第1のゲームと第2のゲームのそれぞれについてカードを生成して排出する。第1のゲームにおいて排出されるカードは、レンジャー戦に登場したレンジャーが対応付けられたレンジャーカードであり、図3(a)に示されるように、レンジャーの図柄301、該レンジャーの各種パラメータ302、及び物品情報に係るコード303が含まれる。また、第2のゲームにおいて排出されるカードは、ロボ戦に登場した合体ロボが対応付けられた合体ロボカードであり、レンジャーカードと同様で図3(b)に示されるように、合体ロボの図柄311、該合体ロボの各種パラメータ312、及び物品情報に係るコード313が含まれる。コードとして各カードに付される物品情報は、例えば図10(b)に示されるように、カードに対応付けられたゲーム要素の要素種別1021及び種別においてゲーム要素を特定する要素ID1022を含むものであってよい。  <About Discharged Cards> Also, the types of discharged cards are different between the first game and the second game. In the game apparatus 100 of the present embodiment, cards are generated and discharged for each of the first game and the second game in order to perform not only game play but also card discharge in response to payment. The cards discharged in the first game are ranger cards associated with the rangers that appeared in the ranger battle, and as shown in FIG. 3 (a), the ranger symbols 301, various parameters 302 of the rangers, And a code 303 related to the article information. In addition, the card discharged in the second game is a combined robot that is associated with the combined robot that appeared in the robot battle. Like the ranger card, as shown in FIG. A pattern 311, various parameters 312 of the combined robot, and a code 313 related to article information are included. The article information attached to each card as a code includes, for example, an element type 1021 of a game element associated with the card and an element ID 1022 that identifies the game element in the type as shown in FIG. It may be. *
本実施形態では簡単のため、各ゲーム要素についてカードに印刷される、該ゲーム要素の図柄及び各種パラメータの情報は、要素DB106において予め定められた情報が用いられるものとして説明する。即ち、同一のゲーム要素について排出されるカードは、いずれのユーザであっても同一であるものとして説明する。しかしながら、本発明の実施はこれに限られるものではなく、各種パラメータは、排出に係り実行された対戦ゲームのプレイ内容を反映して、あるいは所定の値範囲内のうちから都度選択されて、定められるものであってもよい。またゲーム要素の図柄も、ゲームプレイ中に画面表示された所定のシーンで描画された該ゲーム要素の画像、あるいはカード用に該ゲーム要素のグラフィックスデータを用いて描画された画像が採用されるものであってもよい。  In the present embodiment, for the sake of simplicity, description will be made on the assumption that information predetermined in the element DB 106 is used for the game element symbols and various parameter information printed on the card for each game element. In other words, the description will be made assuming that the cards discharged for the same game element are the same for any user. However, the implementation of the present invention is not limited to this, and the various parameters are determined by reflecting the content of the battle game played in relation to the discharge or selected each time within a predetermined value range. May be used. Also, the game element pattern is an image of the game element drawn in a predetermined scene displayed on the screen during game play, or an image drawn using graphics data of the game element for a card. It may be a thing. *
また、本実施形態では第2のゲームについて排出されるカードは、ロボ戦に登場した合体ロボに対応付けられたカードであるものとして説明するが、カード収集に係る興趣性を増進させるため、該合体ロボの構成に用いられたいずれかのパーツロボに対応付けられたカードであってもよい。  Further, in the present embodiment, the card discharged for the second game is described as being a card associated with the combined robot that appeared in the robot battle, but in order to enhance the interest related to card collection, The card | curd matched with one of the parts robots used for the structure of the united robot may be sufficient. *
なお、第1のゲーム及び第2のゲームにおいてユーザキャラクタとして登場するゲーム要素は、基本的には対戦ゲームに先立ってカードからの情報取得がなされることで登録されるものとする。即ち、第1のゲームにおいては、ユーザはレンジャーカードに付された物品情報をゲーム装置100に取得させることで、該カードに対応付けられたレンジャーをユーザキャラクタとして登録することができる。また第2のゲームにおいては、ユーザは合体ロボカードに付された物品情報をゲーム装置100に取得させることで、該カードに対応付けられた合体ロボをユーザキャラクタとして登録することができる。  Note that game elements appearing as user characters in the first game and the second game are basically registered by acquiring information from a card prior to the battle game. That is, in the first game, the user can register the ranger associated with the card as a user character by causing the game apparatus 100 to acquire the article information attached to the ranger card. In the second game, the user can register the combined robot associated with the card as a user character by causing the game apparatus 100 to acquire the article information attached to the combined robot card. *
一方、初回プレイ時やユーザが必要数のレンジャーカードや合体ロボカードを所有/携行していない場合であってもゲームプレイが可能なよう、ユーザキャラクタ登録時に不足数のユーザキャラクタについては、制御部101が例えば抽選処理により該当の種別のゲーム要素を選択して登録を行えばよい(レンジャーカードを仮想的に貸与することに相当)。また、このとき第2のゲームにおける合体ロボは、合体ロボの種別のゲーム要素のうちから選択されるものである必要はなく、例えばレンジャーごとに関連付けられたパーツロボを必要数組み合わせることで構成されるものであってもよい。即ち、第2のゲームにおいて、対戦ゲームに先立ってレンジャーカードからの情報取得がなされることによっても、合体ロボは構成可能であってよい。このとき、既に第1のゲームにおいてレンジャーカードからの情報取得がなされている場合に、繰り返しのレンジャーカードの登録を要求することはユーザに煩雑な印象を与え得るため、第1のゲームで登録されたレンジャーの情報を用い、該レンジャーに関連付けられたパーツロボに基づき、合体ロボを構成するようにしてもよい。またパーツロボに対応付けられたカードが排出される態様では、第2のゲームにおいて必要数のパーツロボカードの情報取得が行われることによっても、対応する合体ロボは構成可能であってよい。  On the other hand, in order to enable game play even when the first play or when the user does not own / carry the required number of ranger cards or combined robot cards, the control unit For example, 101 may select and register a corresponding type of game element by a lottery process (corresponding to virtually lending a ranger card). At this time, the combined robot in the second game does not need to be selected from the game elements of the combined robot type, and is configured by combining necessary parts robots associated with each ranger, for example. It may be a thing. That is, in the second game, the combined robot may be configurable by acquiring information from the ranger card prior to the battle game. At this time, when the information acquisition from the ranger card has already been made in the first game, requesting repeated registration of the ranger card can give a complicated impression to the user, so that it is registered in the first game. The combined robot may be configured based on the parts robot associated with the ranger using the information of the ranger. Moreover, in the aspect in which the card | curd matched with parts robot is discharged | emitted, the corresponding union robot may be configurable also by acquiring information of a required number of parts robot cards in a 2nd game. *
本実施形態のゲーム装置100では、レンジャー戦には5体のレンジャーが登場し、ロボ戦には5体のレンジャーそれぞれに対応付けられたパーツロボに基づく、1体の合体ロボが登場するものとして説明する。また簡単のため、全てのパーツロボの組み合わせについて構成される合体ロボの情報は予め定められており、制御部101は、必要数のレンジャーまたはパーツロボの情報が得られれば、対応する合体ロボの要素ID1002を決定可能に構成されるものとして説明する。  In the game apparatus 100 of the present embodiment, it is assumed that five rangers appear in the ranger battle, and one combined robot appears based on the parts robot associated with each of the five rangers in the robot battle. To do. In addition, for simplicity, information on the combination robots configured for all combinations of part robots is determined in advance, and the control unit 101 can obtain the element ID 1002 of the corresponding combination robots if information on the required number of rangers or parts robots is obtained. Will be described as being configured to be determinable. *
《提供処理》 このような構成をもつ本実施形態のゲーム装置100においてゲームプレイ要求に対して実行される提供処理について、図4のフローチャートを用いて具体的な処理を説明する。該フローチャートに対応する処理は、制御部101が、例えば記録媒体102に記憶されている対応する処理プログラムを読み出し、メモリ103に展開して実行することにより実現することができる。なお、本提供処理は、例えば第2のゲームの開始条件が満たされていない状態において、対価の支払いがなされたことが支払検出部104により検出された際に開始されるものとして説明する。  << Providing Process >> A specific process of the providing process executed in response to the game play request in the game apparatus 100 of the present embodiment having such a configuration will be described with reference to the flowchart of FIG. The processing corresponding to the flowchart can be realized by the control unit 101 reading, for example, a corresponding processing program stored in the recording medium 102, developing it in the memory 103, and executing it. Note that the present providing process will be described as being started when the payment detecting unit 104 detects that the consideration has been paid in a state where the start condition of the second game is not satisfied, for example. *
S401で、制御部101は、今回のゲームプレイで登場させる相手キャラクタを決定する。相手キャラクタの決定は、予め設けられた相手キャラクタや、相手キャラクタに関連付けられたクエスト等のうちからいずれかを選択する操作入力がなされたことに応じて行われるものであってもよいし、抽選処理や、別途の記録媒体に記録されたユーザのプレイ進行状況の情報等に応じて、操作入力を要さずに行われるものであってもよい。  In S401, the control unit 101 determines an opponent character to appear in the current game play. The determination of the opponent character may be performed in response to an operation input for selecting one of a predetermined opponent character or a quest associated with the opponent character, or lottery It may be performed without the need for an operation input according to processing, information on the user's play progress recorded on a separate recording medium, or the like. *
S402で、制御部101は、今回のレンジャー戦に登場させるユーザキャラクタの登録を受け付ける登録シーケンスの処理を実行する。本登録シーケンスでは、制御部101はリーダ120を動作させ、カードからの物品情報が取得された場合に、まず該物品情報の種別ID1021がレンジャーの種別を示しているか否かを判断する。種別ID1021がレンジャーの種別を示していない場合は、制御部101は提示制御部107を介してレンジャーカードをリーダ120に読み取らせるよう通知を行う。また種別ID1021がレンジャーカードの種別を示している場合は、制御部101は、取得された物品情報と対応する要素情報に基づいて、カードに対応するレンジャーの各種情報をユーザキャラクタの情報としてメモリ103に登録する。このとき、ユーザキャラクタの情報は、例えば図10(c)に示されるように、カードに対応するレンジャーの要素ID1031に関連付けて、進行パラメータ1032、及びカードに基づき登録されたことを示すカード使用フラグ1033(真:True)を含むものであってよい。  In step S402, the control unit 101 executes a registration sequence process for accepting registration of a user character to appear in the current ranger battle. In this registration sequence, the control unit 101 operates the reader 120, and when the article information is acquired from the card, first, it is determined whether the type ID 1021 of the article information indicates the type of the ranger. When the type ID 1021 does not indicate the type of the ranger, the control unit 101 notifies the reader 120 to read the ranger card via the presentation control unit 107. When the type ID 1021 indicates the type of the ranger card, the control unit 101 stores various information of the ranger corresponding to the card as information on the user character based on the element information corresponding to the acquired article information. Register with. At this time, as shown in FIG. 10C, for example, the user character information is associated with the element ID 1031 of the ranger corresponding to the card, and a card use flag indicating that the user character is registered based on the card. 1033 (true) may be included. *
制御部101は、5体全てのユーザキャラクタ(レンジャー)の情報を登録した場合は処理をS403に移す。また、レンジャーの登録を終了する操作入力がなされた際、あるいは登録シーケンスについて予め定められた制限時間が終了した際等、登録シーケンスを終了すべきタイミングにおいて、5体のレンジャーの情報を登録していない場合、制御部101は、例えば抽選処理により不足している数のレンジャーの要素IDを選択し、該当の情報を要素DB106から取得し、ユーザキャラクタの情報として登録した後、処理をS403に移す。このとき、レンジャーカードに基づかずに登録されたユーザキャラクタの情報のカード使用フラグ1033は、カードに基づき登録されていないことを示す偽(False)に設定される。  If the control unit 101 has registered information on all five user characters (rangers), the process proceeds to S403. In addition, when the operation input for ending the ranger registration is made, or when a predetermined time limit for the registration sequence ends, information on the five rangers is registered at the timing when the registration sequence should be ended. If not, for example, the control unit 101 selects element IDs of a shortage of rangers by lottery processing, acquires the corresponding information from the element DB 106, registers the information as user character information, and moves the process to S403. . At this time, the card use flag 1033 of the information of the user character registered without being based on the ranger card is set to false indicating that the card is not registered based on the card. *
S403で、制御部101は、なされた対価の支払いに係る、第1のゲームの処理を実行する。  In step S <b> 403, the control unit 101 executes a first game process related to payment of the consideration made. *
〈第1のゲームの処理〉 以下、S403において実行される第1のゲームの処理について、図5のフローチャートを参照してさらに説明する。  <First Game Processing> Hereinafter, the first game processing executed in S403 will be further described with reference to the flowchart of FIG. *
第1のゲームの処理を開始すると、制御部101はS501で、登録した相手キャラクタの情報及びユーザキャラクタの情報に基づき、レンジャー戦に係る対戦ゲームを提供するゲーム処理を開始する。ゲーム処理の実行中、提示制御部107は制御部101の制御の下、ゲームの進行及びなされた操作入力に基づくゲーム画面を生成し、表示部130に表示させる。ゲーム画面は、所定のゲームフィールド上にユーザキャラクタ及び相手キャラクタのグラフィクスデータを配置して描画した画像に、各種GUIが重畳されることで生成される。  When the process of the first game is started, the control unit 101 starts a game process for providing a battle game related to a ranger battle based on the registered opponent character information and user character information in S501. During the execution of the game process, the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen. The game screen is generated by superimposing various GUIs on an image drawn by arranging graphics data of the user character and the opponent character on a predetermined game field. *
S502で、制御部101は、ゲーム処理を終了する条件が満たされたか否かを判断する。ゲーム処理は、例えば上述した勝利条件及び敗北条件のいずれかが満たされた場合に終了するものであってよい。制御部101は、ゲーム処理を終了する条件が満たされたと判断した場合は処理をS503に移し、満たされていないと判断した場合は本ステップの処理を繰り返す。  In step S502, the control unit 101 determines whether a condition for ending the game process is satisfied. The game process may be terminated when, for example, either the above-described victory condition or defeat condition is satisfied. If the control unit 101 determines that the condition for ending the game process is satisfied, it moves the process to S503, and if it determines that the condition is not satisfied, it repeats the process of this step. *
S503で、制御部101は、レンジャー戦に係るゲーム処理において勝利条件が満たされたか否かを判断する。制御部101は、レンジャー戦に係るゲーム処理において勝利条件が満たされたと判断した場合は処理をS504に移し、敗北条件が満たされたと判断した場合は処理をS510に移す。  In S503, the control unit 101 determines whether or not the victory condition is satisfied in the game process related to the ranger battle. When it is determined that the victory condition is satisfied in the game process related to the ranger game, the control unit 101 moves the process to S504, and when it determines that the defeat condition is satisfied, the control unit 101 moves the process to S510. *
S504で、制御部101は、第1のゲームについてレンジャーカードの排出候補とするレンジャーを決定し、表示部130に選択可能に表示させる。  In step S <b> 504, the control unit 101 determines a ranger to be a ranger card discharge candidate for the first game, and causes the display unit 130 to selectably display the ranger. *
本実施形態のゲーム装置100で提供されるゲーム(第1のゲーム及び第2のゲーム)では、基本的にはプレイされた対戦ゲームに登場させたゲーム要素が、カードの排出候補として決定されるが、該対戦ゲームのプレイ内容に応じて排出候補は変化し得る。より詳しくは、プレイ内容が対戦ゲームについて設定された所定の条件を満たし、かつ対戦ゲームの勝利条件が満たされた場合に、対戦ゲームに登場させたゲーム要素以外のゲーム要素が排出候補に新たに加えられる、あるいはユーザキャラクタとしてカードに基づき登録されたゲーム要素の少なくともいずれかが、同一のキャラクタであるが、よりレアリティ(希少度)の高いゲーム要素に変更される。ここで、レアリティとは、ゲーム要素について設定されたゲーム上の階級を定めるものであり、レアリティ(希少度)が高いほど、ゲームを有利に進行せしめる進行パラメータ1005が設定される。レアリティは例えば、カードに基づかずにユーザキャラクタとして登録するゲーム要素を決定する際、または排出候補に新たに加えられるゲーム要素を決定する際の、抽選処理における当選確率で分類されるものであってよく、レアリティが高く、ゲームをより有利に進行せしめるゲーム要素ほど、低い当選確率が割り当てられればよい。キャラクタについてレアリティごとに定められるゲーム要素の情報は、要素DB106において管理されるものであってよく、例えば任意のゲーム要素について1つ上のレアリティを有するゲーム要素の情報は、関連要素情報1006に関連種別ID1011及び関連要素ID1012が含められることで参照可能に構成されればよい。  In the game (first game and second game) provided by the game device 100 of the present embodiment, basically, game elements that appear in the played battle game are determined as card discharge candidates. However, the discharge candidate may change depending on the play content of the battle game. More specifically, when the play content satisfies a predetermined condition set for the competitive game and the victory condition of the competitive game is satisfied, game elements other than the game elements that have appeared in the competitive game are newly added as emission candidates. At least one of the game elements added or registered based on the card as the user character is the same character, but is changed to a game element with higher rarity (rareness). Here, the rarity defines a class on the game set for the game element, and a progress parameter 1005 is set to advance the game more advantageously as the rarity (rareness) is higher. For example, the rarity is classified by the winning probability in the lottery process when determining a game element to be registered as a user character without being based on a card, or when determining a game element to be newly added to a discharge candidate. It is only necessary to assign a lower winning probability to a game element that has a higher rarity and allows the game to proceed more advantageously. Information on game elements determined for each rarity for a character may be managed in the element DB 106. For example, information on a game element having one rarity higher than an arbitrary game element is related to the related element information 1006. What is necessary is just to be comprised so that reference is possible by including classification ID1011 and related element ID1012. *
なお、本実施形態ではゲームの進行に影響を与える進行パラメータ1005は、レアリティに応じて変化するものとして説明するが、これに相当するものであればいずれであってもよく、ゲーム要素について設定されたレベル、ランク、クラス等に応じて変化するものであってよい。勿論、同一のレアリティを有するゲーム要素であっても、設定された能力値等に応じて変化するものであってもよい。  In the present embodiment, the progress parameter 1005 that affects the progress of the game is described as changing depending on the rarity. However, any parameter may be used as long as it corresponds to this, and the game element is set. It may change depending on the level, rank, class, etc. Of course, even game elements having the same rarity may be changed according to a set ability value or the like. *
また同一のキャラクタについてのレアリティに応じた変化は、進行パラメータ1005に限られるものでなく、排出されるカードの内容に現れるものであってもよい。例えば、図3(a)に示したカードに対応付けられたレンジャーについては、レアリティが変化することで、図6(a)及び(b)に示されるように、レンジャーの図柄やデザイン、あるいはカードの生成工程において施されるコーティングや装飾を異ならせるものであってよい。  Further, the change according to the rarity of the same character is not limited to the progress parameter 1005, and may appear in the contents of the card to be discharged. For example, the ranger associated with the card shown in FIG. 3 (a) changes the rarity, so that the ranger's design, design, or card as shown in FIGS. 6 (a) and (b). The coating and decoration applied in the production process may be different. *
従って、本ステップで制御部101は、レンジャー戦のプレイ内容に応じて(必要であれば変更・増加させて)排出候補とするレンジャーを決定する。  Accordingly, in this step, the control unit 101 determines a ranger to be a discharge candidate according to the play content of the ranger battle (change / increase if necessary). *
S505で、制御部101は、排出候補の中から排出対象のレンジャー(対象レンジャー)の決定に係る操作入力がなされると、該レンジャーの種別ID及び要素IDを用いて物品情報を構成し、コード化する。排出制御部108は制御部101の制御の下、対象レンジャーのカード用グラフィックスデータと物品情報のコードとに基づいて対象レンジャーのレンジャーカードの印刷データを構成し、排出部150に該レンジャーカードを印刷させて排出させる。  In S505, when an operation input related to determination of a discharge target ranger (target ranger) is made from discharge candidates, the control unit 101 configures article information using the type ID and element ID of the ranger, Turn into. Under the control of the control unit 101, the discharge control unit 108 composes print data of the ranger card of the target ranger based on the graphics data for the target ranger card and the article information code. Print and discharge. *
S506で、提示制御部107は制御部101の制御の下、相手キャラクタのうちの上級敵キャラクタについて巨大化演出の画面表示を行い、続けて第2のゲームをプレイ可能である旨を通知する。  In step S <b> 506, the presentation control unit 107 performs screen display of a giant effect on the senior enemy character among the opponent characters under the control of the control unit 101, and notifies that the second game can be continuously played. *
S507で、制御部101は、所定の制限時間の間に、第2のゲームのプレイに係る更なる対価の支払いがなされたか否かを判断する。制御部101は、更なる対価の支払いがなされたと判断した場合は処理をS508に移し、なされなかったと判断した場合は処理をS509に移す。  In step S <b> 507, the control unit 101 determines whether or not further payment related to the play of the second game has been made during a predetermined time limit. The control unit 101 moves the process to S508 if it is determined that further payment has been made, and moves the process to S509 if it is determined that the payment has not been made. *
S508で、制御部101は、第2のゲームを実行するか否かを示す実行フラグの値を真(True:第2のゲームを実行する)として設定し、メモリ103に格納する。  In step S <b> 508, the control unit 101 sets a value of an execution flag indicating whether or not to execute the second game as true (True: execute the second game) and stores the value in the memory 103. *
またS509で、制御部101は、実行フラグの値を偽(False:第2のゲームを実行しない)として設定し、メモリ103に格納する。  In step S <b> 509, the control unit 101 sets the value of the execution flag as false (False: does not execute the second game) and stores the value in the memory 103. *
一方、S503において敗北条件が満たされたと判断した場合、制御部101はS510で、第1のゲームについてレンジャーカードの排出候補とするレンジャーを決定し、表示部130に選択可能に表示させる。上述したように、本実施形態のゲーム装置100では対戦ゲームにおいて勝利条件が満たされなかった場合には、ユーザキャラクタとして登録されたレンジャーが排出候補となる。  On the other hand, if it is determined in S503 that the defeat condition is satisfied, the control unit 101 determines a ranger as a ranger card discharge candidate for the first game in S510, and causes the display unit 130 to selectably display the ranger. As described above, in the game device 100 according to the present embodiment, when the victory condition is not satisfied in the competitive game, the ranger registered as the user character is a discharge candidate. *
S511
で、制御部101は、排出候補の中から排出対象のレンジャー(対象レンジャー)の決定に係る操作入力がなされると、S505と同様に対象レンジャーのレンジャーカードの印刷データを構成し、排出部150に該レンジャーカードを印刷させて排出させる。 
S511
Thus, when an operation input relating to determination of a discharge target ranger (target ranger) is made from discharge candidates, the control unit 101 configures the print data of the ranger card of the target ranger as in S505, and the discharge unit 150 The ranger card is printed and discharged.
S512で、制御部101は、実行フラグの値を偽(False:第2のゲームを実行しない)として設定し、メモリ103に格納する。  In S <b> 512, the control unit 101 sets the value of the execution flag as false (False: does not execute the second game) and stores the value in the memory 103. *
このように第1のゲームの処理を完了すると、制御部101は提供処理のS404で、第2のゲームを実行するか否かを判断する。本ステップの判断は、メモリ103に格納された実行フラグを参照することで行われればよい。制御部101は、第2のゲームを実行すると判断した場合は処理をS405に移し、実行しないと判断した場合は処理をS406に移す。  When the process of the first game is completed in this way, the control unit 101 determines whether or not to execute the second game in S404 of the providing process. The determination in this step may be made by referring to the execution flag stored in the memory 103. If it is determined that the second game is to be executed, the control unit 101 moves the process to S405. If it is determined that the second game is not to be executed, the control unit 101 moves the process to S406. *
S405で、制御部101は、なされた更なる対価の支払いに係る、第2のゲームの処理を実行する。  In step S <b> 405, the control unit 101 executes a second game process related to the further payment of the consideration made. *
〈第2のゲームの処理〉 以下、S405において実行される第2のゲームの処理について、図7のフローチャートを参照してさらに説明する。  <Second Game Processing> Hereinafter, the second game processing executed in S405 will be further described with reference to the flowchart of FIG. *
第2のゲームの処理を開始すると、制御部101はS701で、今回のロボ戦に登場させるユーザキャラクタの登録を、新たにカードを用いて行うか否かを判断する。本ステップの判断は、ユーザへの問い合わせを経て行われるものであってよく、ロボ戦に登場させるユーザキャラクタの登録に、合体ロボカードを使用するか否かを選択させるゲーム画面や音声を提示制御部107に提示させ、使用有無の選択に係る操作入力に基づいて行われる。制御部101は、今回のロボ戦に新たにカードを用いてユーザキャラクタの登録を行うと判断した場合は処理をS702に移し、行わないと判断した場合は処理をS703に移す。  When the processing of the second game is started, the control unit 101 determines in step S701 whether or not to newly register a user character to appear in the current robot battle using a card. Judgment of this step may be made through an inquiry to the user, and a game screen and sound for selecting whether to use a combined robot card or not for registration of a user character to appear in a robot battle is controlled. This is performed based on an operation input related to the selection of presence or absence of use. The control unit 101 moves the process to S702 if it is determined to register a user character using a new card in the current robot battle, and moves to S703 if it is determined not to do so. *
S702で、制御部101は、今回のロボ戦に登場させるユーザキャラクタの登録を受け付ける登録シーケンスの処理を実行する。本登録シーケンスはS402の登録シーケンスの処理と同様であってよいが、制御部101は、取得された物品情報の種別ID1021が合体ロボの種別を示している場合に、該物品情報と対応する要素情報に基づいて、カードに対応する合体ロボの各種情報をユーザキャラクタの情報としてメモリ103に登録する。このときユーザキャラクタの情報は、図10(c)に示されるデータ構造であってよいが、要素ID1031は合体ロボの種別に係る要素ID、カード使用フラグ1033は真である。  In step S <b> 702, the control unit 101 executes a registration sequence process for accepting registration of a user character to appear in the current robot battle. The main registration sequence may be the same as the processing of the registration sequence in S402. However, when the type ID 1021 of the acquired item information indicates the type of the combined robot, the control unit 101 corresponds to the item information. Based on the information, various information of the combined robot corresponding to the card is registered in the memory 103 as user character information. At this time, the user character information may have the data structure shown in FIG. 10C, but the element ID 1031 is the element ID related to the type of the combined robot, and the card use flag 1033 is true. *
なお、本実施形態では簡単のため、ユーザは合体ロボカードを用いて情報取得させることで、ロボ戦に登場させるユーザキャラクタ(合体ロボ)を登録できるものとして説明するが、本発明の実施はこれに限られるものではない。上述したようにパーツロボカードが排出可能な態様では、合体ロボの構成に必要な数のパーツロボカードを用いて情報取得させることでも、所望のパーツロボの組み合わせの合体ロボを構成し、ユーザキャラクタとして登録できるものとしてもよい。また、本実施形態のゲーム装置100は、後述のS703に示す通り、レンジャーの各々に関連付けられたパーツロボを組み合わせることでも合体ロボを構成し、ユーザキャラクタとして登録できるため、本登録シーケンスにおいてレンジャーカードからの情報取得を行い、該当の関連要素情報1006から得られる、関連付けられたパーツロボに基づいて合体ロボを構成し、ユーザキャラクタとして登録してもよい。このとき、これら合体ロボカードに基づかずにユーザキャラクタとして登録された合体ロボについては、カード使用フラグ1033は偽とするものであってよい。  In this embodiment, for the sake of simplicity, it is assumed that the user can register a user character (combined robot) to appear in a robot battle by acquiring information using a combined robot card. It is not limited to. As described above, in the aspect in which the parts robot card can be ejected, it is possible to obtain information by using the number of part robot cards necessary for the composition of the combined robots, and configure a combined robot of the desired parts robots as user characters. It may be registered. In addition, as shown in S703, which will be described later, the game apparatus 100 according to the present embodiment can also be configured as a combined robot by combining part robots associated with each ranger, and can be registered as a user character. May be obtained, and a combined robot may be configured based on the associated parts robot obtained from the relevant element information 1006 and registered as a user character. At this time, the card use flag 1033 may be set to be false for the combined robot registered as the user character without being based on these combined robot cards. *
制御部101は、1体のユーザキャラクタ(合体ロボ)の情報を登録した場合は処理をS704に移す。また合体ロボの登録を終了する操作入力がなされた際、あるいは登録シーケンスについて予め定められた制限時間が終了した際等、登録シーケンスを終了すべきタイミングにおいて、1体の合体ロボの情報を登録していない場合、制御部101は、処理をS703に移せばよい。  When the information of one user character (union robot) is registered, the control unit 101 moves the process to S704. In addition, when the operation input for ending registration of the combined robot is made, or when the predetermined time limit for the registration sequence is ended, the information of one combined robot is registered at the timing when the registration sequence should be ended. If not, the control unit 101 may move the process to S703. *
一方、S701において今回のロボ戦に新たにカードを用いてユーザキャラクタの登録を行わないと判断した場合、制御部101はS703で、先行して行われた第1のゲームにおいて登録したユーザキャラクタの情報に基づいて、ロボ戦に登場させるユーザキャラクタ(合体ロボ)を登録する。本実施形態のゲーム装置100では、レンジャーの各々には、要素情報の関連要素情報1006において、例えばゲームシナリオで該レンジャーに定められたパーツロボの情報が含められており、制御部101は、レンジャー戦に登場させた5体のレンジャーに基づき、これらに関連付けられたパーツロボの組み合わせの合体ロボを構成し、ユーザキャラクタとして登録する。このとき、ユーザキャラクタの情報のカード使用フラグ1033は偽として登録される。  On the other hand, if it is determined in S701 that the user character is not registered using a new card in the current robot game, the control unit 101 determines in S703 the user character registered in the first game that was performed in advance. Based on the information, a user character (combined robot) to appear in the robot battle is registered. In the game apparatus 100 of this embodiment, each ranger includes, for example, part robot information determined for the ranger in the game scenario in the related element information 1006 of the element information. Based on the five rangers that appeared in, a combined robot of parts robots associated with them is configured and registered as a user character. At this time, the card use flag 1033 of the user character information is registered as false. *
なお、本実施形態では簡単のため、基礎とされるレンジャーまたはパーツロボの組み合わせに基づいて、1体の合体ロボが特定可能であり、これら基礎とされたゲーム要素について定められた進行パラメータ1005を合算した値よりもゲームを有利に進行せしめる値が進行パラメータ1005に割り当てられている等、該合体ロボについての予め要素情報が要素DB106に格納されているものとして説明するが、本発明の実施はこれに限られるものではない。合体ロボについては要素情報は予め定められている必要はなく、基礎とされたゲーム要素の進行パラメータ1005を合算した値よりもゲームを有利に進行せしめるよう変更された進行パラメータ1005に加え、グラフィックスデータも基礎とされたゲーム要素のグラフィックスデータを組み合わせることで構成されるものとしてもよい。  For the sake of simplicity in the present embodiment, it is possible to identify one combined robot based on the combination of the ranger or parts robot used as a basis, and add up the progress parameters 1005 defined for these base game elements. In the following description, it is assumed that element information about the combined robot is stored in the element DB 106 in advance, for example, a value that makes the game proceed more favorably than the value obtained is assigned to the progress parameter 1005. It is not limited to. Element information does not need to be determined in advance for the combined robot, and in addition to the progress parameter 1005 changed so that the game proceeds more favorably than the sum of the progress parameter 1005 of the base game element, The data may be configured by combining graphics data of game elements based on the data. *
S704で、制御部101は、登録した相手キャラクタの情報(巨大化により、レンジャー戦よりもゲームの攻略難易度を難しくする方向に進行パラメータが調整されている)及びユーザキャラクタの情報に基づき、ロボ戦に係る対戦ゲームを提供するゲーム処理を開始する。ゲーム処理の実行中、提示制御部107は制御部101の制御の下、ゲームの進行及びなされた操作入力に基づくゲーム画面を生成し、表示部130に表示させる。  In step S <b> 704, the control unit 101 determines the robot based on the registered opponent character information (the progression parameter is adjusted in a direction that makes the game difficulty more difficult than the ranger battle due to enlarging) and the user character information. Game processing for providing a battle game related to the battle is started. During the execution of the game process, the presentation control unit 107 generates a game screen based on the progress of the game and the operation input made under the control of the control unit 101 and causes the display unit 130 to display the game screen. *
S705で、制御部101は、ゲーム処理を終了する条件が満たされたか否かを判断する。ゲーム処理は、S502と同様に上述した勝利条件及び敗北条件のいずれかが満たされた場合に終了するものであってよい。制御部101は、ゲーム処理を終了する条件が満たされたと判断した場合は処理をS706に移し、満たされていないと判断した場合は本ステップの処理を繰り返す。  In step S <b> 705, the control unit 101 determines whether a condition for ending the game process is satisfied. The game process may be terminated when any of the above-described victory condition and defeat condition is satisfied as in S502. If the control unit 101 determines that the condition for ending the game process is satisfied, the control unit 101 moves the process to S706, and if it is determined that the condition is not satisfied, the process of this step is repeated. *
S706で、制御部101は、ロボ戦に係るゲーム処理において勝利条件が満たされたか否かを判断する。制御部101は、ロボ戦に係るゲーム処理において勝利条件が満たされたと判断した場合は処理をS707に移し、敗北条件が満たされたと判断した場合は処理をS708に移す。  In step S <b> 706, the control unit 101 determines whether the victory condition is satisfied in the game process related to the robot battle. When it is determined that the victory condition is satisfied in the game process related to the robot game, the control unit 101 moves the process to S707, and when it determines that the defeat condition is satisfied, the control unit 101 moves the process to S708. *
S707で、制御部101は、第2のゲームについて合体ロボカードの排出候補とする合体ロボを決定し、表示部130に選択可能に表示させる。本ステップでは制御部101は、ロボ戦のプレイ内容に応じて(必要であれば変更・増加させて)排出候補とする合体ロボを決定する。  In step S <b> 707, the control unit 101 determines a combined robot as a combined robot card discharge candidate for the second game, and causes the display unit 130 to selectably display the combined robot. In this step, the control unit 101 determines a combined robot to be a discharge candidate in accordance with the play contents of the robot battle (change / increase if necessary). *
またS708で、制御部101は、第2のゲームについて合体ロボカードの排出候補とする合体ロボを決定し、表示部130に選択可能に表示させる。本ステップでは制御部101は、ロボ戦のプレイ内容に応じず、ロボ戦に登場させた合体ロボが排出候補として決定される。  Also, in S708, the control unit 101 determines a combined robot to be a combined robot card discharge candidate for the second game, and causes the display unit 130 to selectably display the combined robot. In this step, the control unit 101 determines the combined robots that appeared in the robot battle as discharge candidates regardless of the play content of the robot battle. *
S709で、制御部101は、排出候補の中から排出対象の合体ロボ(対象合体ロボ)の決定に係る操作入力がなされると、該合体ロボの種別ID及び要素IDを用いて物品情報を構成し、コード化する。排出制御部108は制御部101の制御の下、対象合体ロボのカード用グラフィックスデータと物品情報のコードとに基づいて対象合体ロボの合体ロボカードの印刷データを構成し、排出部150に該合体ロボカードを印刷させて排出させる。  In step S <b> 709, when an operation input related to determination of a combined robot to be discharged (target combined robot) is made from the discharge candidates, the control unit 101 configures article information using the type ID and element ID of the combined robot. And code it. Under the control of the control unit 101, the discharge control unit 108 configures print data for the combined robot card of the target combined robot based on the graphics data for the target combined robot card and the article information code. Print the combined RoboCard and eject it. *
このように第2のゲームの処理を完了すると、制御部101は提供処理のS406で、1人のユーザに係るゲームプレイを終了するための各種処理を行う、終了シーケンスの処理を実行し、本提供処理を完了する。  When the processing of the second game is completed as described above, the control unit 101 executes various processes for ending the game play related to one user in S406 of the providing process, and executes the process of the end sequence. Complete the delivery process. *
なお、本実施形態では1人のユーザについて、第1のゲーム及び第2のゲームの2種類のゲームの連続したゲームプレイを可能ならしめ、各々のゲームについて、異なる種別の物品を排出可能するものとして説明したが、本発明の実施はこれに限られるものではない。本発明の実施において、連続して行われるゲームは少なくとも2種類であってよく、このうち、2つ以上のゲームについて、異なる種別の物品が排出されるよう構成されるものであってよい。  In this embodiment, one user can continuously play two types of games, the first game and the second game, and can discharge different types of articles for each game. However, implementation of the present invention is not limited to this. In the practice of the present invention, there may be at least two types of games that are played in succession, and among these two or more games, different types of articles may be discharged. *
また、本実施形態では第1のゲーム及び第2のゲームのゲーム中であって、それぞれの対戦ゲームの終了後に、各ゲームについてのカードの排出を行うものとして説明したが、カードの排出を行うタイミングはこれに限られるものではない。例えばカードの排出は、対戦ゲームの展開に合わせ、対戦ゲーム中に排出されるものであってもよい。また例えばカードの排出は、第1のゲーム及び第2のゲームの終了後にカード排出用シーケンスが実行され、そこで行われるものであってもよい。このとき、処理の流れは例えば、第1のゲームの処理→第1のゲームに係る排出シーケンス→第2のゲームの処理→第2のゲームに係る排出シーケンスの順に実行されるものであってよい。  Further, in the present embodiment, it has been described that the first game and the second game are being played and the cards are discharged for each game after the end of each battle game. However, the cards are discharged. The timing is not limited to this. For example, the card may be discharged during the battle game in accordance with the development of the battle game. Further, for example, the card discharge may be performed after the card discharge sequence is executed after the end of the first game and the second game. At this time, the flow of processing may be executed in the order of, for example, first game processing → discharge sequence related to the first game → second game processing → discharge sequence related to the second game. . *
また本実施形態では、対価の支払いに応じてゲームプレイの提供とカードの提供とを行うものとして説明したが、本発明の実施はこれに限られるものでなく、ゲームプレイの提供は対価の支払いを要件とせずに行い、ユーザが所望のゲーム要素についてのカード排出を所望する場合に、対価の支払いを要求するものとしてもよい。  Further, in the present embodiment, it has been described that the game play is provided and the card is provided according to the payment of the consideration. However, the implementation of the present invention is not limited to this, and the provision of the game play is the payment of the consideration. If the user desires to eject a card for a desired game element, it is also possible to request payment of the consideration. *
以上説明したように、本実施形態のゲーム装置によれば、所望のゲーム要素に対応した物品がユーザに提供されやすくすることができる。より詳しくは、複数種類のゲームの各々について、実行されるゲームの性質と対応するゲーム要素が対応付けられた種別のゲーム用物品の排出がなされるよう構成することができるため、所望する種別のゲーム要素に対応する物品が排出されるか否かを、ゲーム種類からユーザに知らしめることでユーザの利便性を担保しつつ、複数種別の物品を排出し分けることで、より興趣性の高いプレイ体験を提供することができる。  As described above, according to the game device of the present embodiment, an article corresponding to a desired game element can be easily provided to the user. More specifically, for each of a plurality of types of games, a game item of a type associated with a game element corresponding to the nature of the game to be executed can be discharged. Playing more interesting by letting the user know from the game type whether or not the item corresponding to the game element will be discharged, while ensuring the user's convenience, and discharging different types of items separately An experience can be provided. *
[変形例1] 上述した実施形態では、第1のゲームでは本発明の第1の種別の物品としてのレンジャーカードを、第2のゲームでは本発明の第2の種別の物品としての合体ロボカード(またはパーツロボカード)を、それぞれ1枚排出可能であるものとして説明した。一方で、特に複数のゲーム要素が登場する第1のゲームにおいては、排出候補に所望のゲーム要素が複数含まれ得ることもあり、ユーザにとってこれらの入手機会を逃すことは好適ではない。  [Modification 1] In the above-described embodiment, the ranger card as the first type of article of the present invention is used in the first game, and the combined robot card as the second type of article of the present invention in the second game. (Or parts robot card) was described as being one sheet can be discharged. On the other hand, particularly in the first game in which a plurality of game elements appear, a plurality of desired game elements may be included in the discharge candidates, and it is not preferable for the user to miss these acquisition opportunities. *
従って、追加の対価を支払って第2のゲームをプレイしたユーザに対しては、その特典として、第1のゲームにおいて排出対象として選択されなかった排出候補(レンジャー)について、第2のゲームのカード排出時に選択可能としてもよい。より詳しくは、図8(a)に示されるように、第2のゲームにおける排出候補の決定時に、第1のゲームにおいて排出対象として選択されなかったレンジャーを排出候補として含めて、選択可能に表示するものとしてもよい。この場合、第2のゲームにおいても、第1の種別の物品であるレンジャーカードの排出を例外的に認め、ユーザの利便性を担保することができる。  Therefore, for the user who paid the additional consideration and played the second game, as a privilege, the card of the second game with respect to the discharge candidate (ranger) not selected as the discharge target in the first game. It may be selectable at the time of discharge. More specifically, as shown in FIG. 8 (a), when determining a discharge candidate in the second game, a ranger that was not selected as a discharge target in the first game is included as a discharge candidate and displayed in a selectable manner. It is good also as what to do. In this case, also in the second game, it is possible to exceptionally recognize the discharge of the ranger card, which is the first type of article, and to ensure the convenience of the user. *
またこれに限らず、第1のゲーム及び第2のゲームにおいて、排出対象として複数のゲーム要素を選択可能とし、2枚目以降のカード排出については、都度、カード排出に対するものとして、更なる対価の支払いを要求するようにしてもよい。このようにす
ることで、ユーザの物品収集欲を満たしつつ、ゲーム装置100の売り上げ増加を実現することが可能となる。また、複数のカード排出を認める態様では、カード排出がなされたことを要件として、図8(b)に示されるように該排出されたゲーム要素と同一キャラクタの、よりレアリティの高いゲーム要素を新たに排出候補に追加し、更なる対価の支払いが行われやすいように構成してもよい。なお、新たに追加するゲーム要素は、同一のキャラクタに限られるものでなく、関連キャラクタ(同一のキャラクタに基づくが、フォルム変更や進化によって別のキャラクタとして取り扱われるキャラクタ)や、異なるキャラクタに係るゲーム要素等、ゲームの進行を有利にし得る進行パラメータ1005が付されたゲーム要素であればどのようなゲーム要素であってもよい。 
In addition to this, in the first game and the second game, a plurality of game elements can be selected as the discharge target, and the second and subsequent cards are discharged for each card discharge. You may make it request | require payment of. By doing so, it is possible to realize an increase in sales of the game apparatus 100 while satisfying the user's desire to collect articles. Further, in the mode in which a plurality of card discharges are permitted, a game element having higher rarity of the same character as the discharged game element is newly added as shown in FIG. In addition, it may be configured so that further consideration is easily paid. The game elements to be newly added are not limited to the same character, but related characters (characters that are based on the same character but are treated as different characters by form change or evolution), or games related to different characters. Any game element may be used as long as it is a game element with a progress parameter 1005 that can make the progress of the game advantageous.
[変形例2] この他、プレイ体験を提供するゲームコンテンツによっては、関連商品として玩具体等も流通し得、玩具体を所有しているユーザやコンテンツに関心の高いユーザをより積極的にゲームプレイに誘導できるよう、ゲーム装置100は玩具体からの情報取得を可能に構成されるものであってもよい。この場合、ゲーム装置100は、図1に破線で示した、各玩具体に基づいてゲームに登場させることが可能となるゲーム要素の情報を管理する玩具DB111を有し、玩具体から情報取得がなされた場合に、該玩具体に対応するゲーム要素を関連付けた状態でユーザキャラクタの情報登録を行うものであってよい。玩具体に対応するゲーム要素が対応付けられたユーザキャラクタは、それに応じてゲームを有利に進行せしめるように進行パラメータが変更される。また該玩具体に対応するゲーム要素は、対応付けられたユーザキャラクタのカードを排出する際に、図柄に反映されるものであってよい。  [Modification 2] In addition, depending on game content that provides a play experience, a toy body or the like may be distributed as a related product, and the game is more aggressive for users who own the toy body or users who are interested in the content. The game apparatus 100 may be configured to be able to acquire information from the toy body so that it can be guided to play. In this case, the game apparatus 100 has a toy DB 111 that manages information on game elements that can be made to appear in the game based on each toy body, as indicated by broken lines in FIG. When it is made, the user character information may be registered in a state in which the game element corresponding to the toy body is associated. For the user character associated with the game element corresponding to the toy body, the progress parameter is changed so that the game is advantageously advanced accordingly. Further, the game element corresponding to the toy body may be reflected in the design when the card of the associated user character is discharged. *
例えば図9(a)に示されるような、コンテンツにおいてレンジャーが使用するアイテムを模した玩具体から情報取得がなされた場合、対応付けられたレンジャーについてレンジャーカードを排出した場合には、図9(b)に示されるようにレンジャーが該アイテムを装備した状態の図柄が付されるものであってよい。またコンテンツにおいて該アイテムに関連付けられたパーツロボ等が存在する場合には合体ロボにもこれを反映し、図9(c)に示されるように、玩具体に係るアイテムそのものではないが、関連する要素が反映された合体ロボの図柄が合体ロボカードに付されるものであってもよい。図9の例では、図9(a)の玩具体はクジラをモチーフにした武器となっており、図9(b)ではレンジャーが該武器を装備した図柄となっており、図9(c)ではクジラをモチーフにした合体ロボの図柄となっている。  For example, when information is acquired from a toy body imitating an item used by a ranger in content as shown in FIG. 9A, when a ranger card is discharged for the associated ranger, FIG. As shown in b), a ranger equipped with the item may be attached. In addition, if there is a parts robot associated with the item in the content, this is reflected in the combined robot as well, and as shown in FIG. The symbol of the combined robot reflecting the above may be attached to the combined robot card. In the example of FIG. 9, the toy body of FIG. 9 (a) is a weapon with a whale motif, and in FIG. 9 (b), the ranger has a pattern equipped with the weapon, FIG. 9 (c) Now, it is a combined robot with a whale motif. *
[その他の実施形態] 本発明は上記実施の形態に制限されるものではなく、本発明の精神及び範囲から離脱することなく、様々な変更及び変形が可能である。また本発明に係るゲーム装置は、1以上のコンピュータを該ゲーム装置として機能させるプログラムによっても実現可能である。該プログラムは、コンピュータが読み取り可能な記録媒体に記録されることにより、あるいは電気通信回線を通じて、提供/配布することができる。 [Other Embodiments] The present invention is not limited to the above-described embodiments, and various changes and modifications can be made without departing from the spirit and scope of the present invention. The game device according to the present invention can also be realized by a program that causes one or more computers to function as the game device. The program can be provided / distributed by being recorded on a computer-readable recording medium or through a telecommunication line.
100:ゲーム装置、101:制御部、102:記録媒体、103:メモリ、104:支払検出部、105:取得部、106:要素DB、107:提示制御部、108:排出制御部、109:操作入力部、110:通信部、111:玩具DB、120:リーダ、130:表示部、140:音声出力部、150:排出部 DESCRIPTION OF SYMBOLS 100: Game device 101: Control part 102: Recording medium 103: Memory 104: Payment detection part 105: Acquisition part 106: Element DB 107: Presentation control part 108: Discharge control part 109: Operation Input unit, 110: communication unit, 111: toy DB, 120: reader, 130: display unit, 140: audio output unit, 150: discharge unit

Claims (21)

  1. ゲーム要素が対応付けられた物品から、該ゲーム要素の情報を取得する取得手段と、 前記取得手段により取得された情報に基づいて、ゲームを実行する実行手段と、 前記ゲームに係り、情報取得された物品に対応付けられたゲーム要素を提示する提示手段と、 前記ゲームに基づき、ゲーム要素を対応付けた物品を排出する排出手段と、を有し、 前記ゲームは、第1のゲームと、該第1のゲームに後続する第2のゲームを含み、 前記排出手段は、  対価の支払いがなされたことを条件として、前記第1のゲームについて、第1のゲーム要素が対応付けられた第1の種別の物品を排出し、  前記第1の種別の物品の排出後に更なる対価の支払いがなされたことを条件として、前記第2のゲームについて、前記第1のゲーム要素とは異なる種別の第2のゲーム要素が対応付けられた第2の種別の物品を排出するゲーム装置。 Acquisition means for acquiring information on the game element from an article associated with the game element, execution means for executing a game based on the information acquired by the acquisition means, information relating to the game is acquired. Presenting means for presenting the game element associated with the selected article, and discharging means for discharging the article associated with the game element based on the game, wherein the game includes the first game, the game A first game in which a first game element is associated with the first game on the condition that payment has been made, including a second game following the first game; What is the first game element for the second game on the condition that the item of type is discharged and further payment is made after the first type of item is discharged? The game device in which the second game elements become type is to discharge the articles of the second type associated.
  2. 前記実行手段は、前記第1のゲームの後に更なる対価の支払いがなされたことを条件として、前記第2のゲームを実行し、 前記排出手段は、前記第2のゲームの実行に係る対価の支払いに基づいて、前記第2の種別の物品を排出する請求項1に記載のゲーム装置。 The execution means executes the second game on the condition that further payment has been made after the first game, and the discharge means pays the consideration related to the execution of the second game. The game device according to claim 1, wherein the second type of article is discharged based on payment.
  3. 前記実行手段は、前記第1のゲームにおいて、前記第2のゲームの開始条件が満たされたことを条件に、前記第2のゲームを実行する請求項1または2に記載のゲーム装置。 The game device according to claim 1, wherein the execution unit executes the second game on the condition that a start condition of the second game is satisfied in the first game.
  4. 前記第1のゲームは、第1の対戦ゲームを含み、 前記第2のゲームは、前記第1の対戦ゲームと異なる第2の対戦ゲームを含み、 前記実行手段は、前記第1の対戦ゲームにおいて勝利条件が満たされたことを条件に、前記第2のゲームを実行する請求項3に記載のゲーム装置。 The first game includes a first battle game, the second game includes a second battle game different from the first battle game, and the execution means is the first battle game The game device according to claim 3, wherein the second game is executed on condition that a victory condition is satisfied.
  5. 前記第2のゲーム要素には、前記第1のゲーム要素よりも前記ゲームの進行を有利に進行せしめる情報が設定される請求項4に記載のゲーム装置。 The game device according to claim 4, wherein the second game element is set with information that makes the progress of the game more advantageous than the first game element.
  6. 前記ゲームの進行は、ゲーム要素について設定された前記ゲームにおける階級、能力値、及び対応付けられた物品の希少度の少なくともいずれかに応じて変化する請求項5に記載のゲーム装置。 The game apparatus according to claim 5, wherein the progress of the game changes according to at least one of a class, an ability value, and a rarity level of an associated article set for the game element.
  7. 前記第1の対戦ゲームと前記第2の対戦ゲームにおいて、対戦相手のゲーム要素は同一である請求項4乃至6のいずれか1項に記載のゲーム装置。 The game device according to any one of claims 4 to 6, wherein a game element of an opponent is the same in the first competitive game and the second competitive game.
  8. 前記第1の対戦ゲームの対戦相手のゲーム要素は、前記第1の対戦ゲームとは異なるサイズで、前記第2の対戦ゲームの対戦相手のゲーム要素として登場する請求項7に記載のゲーム装置。 The game device according to claim 7, wherein the game element of the opponent of the first battle game has a size different from that of the first battle game and appears as a game element of the opponent of the second battle game.
  9. 前記提示手段は、勝利条件が満たされた後の前記第1のゲーム中において、前記第2の対戦ゲームの対戦相手のゲーム要素を提示する請求項4乃至8のいずれか1項に記載のゲーム装置。 The game according to any one of claims 4 to 8, wherein the presenting means presents a game element of an opponent of the second competitive game during the first game after a victory condition is satisfied. apparatus.
  10. 前記第2のゲーム要素は、前記第2のゲームにおいて、複数の前記第1のゲーム要素に基づいて決定される請求項4乃至9のいずれか1項に記載のゲーム装置。 The game device according to claim 4, wherein the second game element is determined based on a plurality of the first game elements in the second game.
  11. 前記排出手段は、  前記第1のゲーム中または終了後に、前記第1の種別の物品を排出し、  前記第2のゲーム中または終了後に、前記第2の種別の物品を排出する請求項4乃至10のいずれか1項に記載のゲーム装置。 The discharging means discharges the first type of article during or after the first game, and discharges the second type of article during or after the second game. The game device according to any one of 10.
  12. 前記排出手段は、前記第1のゲームにおいて提示された複数の前記第1のゲーム要素のいずれかを対応付けた前記第1の種別の物品を排出する請求項11に記載のゲーム装置。 The game device according to claim 11, wherein the discharging means discharges the first type of article associated with any of the plurality of first game elements presented in the first game.
  13. 前記排出手段は、前記第2のゲームにおいて提示された1以上の前記第2のゲーム要素のいずれかを対応付けた前記第2の種別の物品を排出する請求項12に記載のゲーム装置。 The game device according to claim 12, wherein the discharging unit discharges the second type of article associated with any one or more of the second game elements presented in the second game.
  14. 前記排出手段は、前記第1のゲームについて前記第1の種別の物品として排出されなかった前記第1のゲーム要素が存在する場合に、前記第2のゲーム中または終了後に、該第1のゲーム要素を対応付けた前記第1の種別の物品を排出する請求項13に記載のゲーム装置。 The discharging means includes the first game during or after the second game when there is the first game element that has not been discharged as the first type of article for the first game. The game device according to claim 13, wherein the first type of article associated with an element is discharged.
  15. 前記提示手段は、前記ゲームにおいて提示されたゲーム要素を対応付けた物品が排出された後、該ゲーム要素と関連付けられた新たなゲーム要素を提示し、 前記排出手段は、更なる対価の支払いを条件として、前記新たなゲーム要素を対応付けた物品を排出する請求項12乃至14のいずれか1項に記載のゲーム装置。 The presenting means presents a new game element associated with the game element after the article associated with the game element presented in the game is discharged, and the discharging means pays further compensation. The game device according to any one of claims 12 to 14, wherein an article associated with the new game element is discharged as a condition.
  16. 前記新たなゲーム要素は、前記物品が排出されたゲーム要素を、前記ゲームの進行が有利な状態に変更したものである請求項15に記載のゲーム装置。 The game apparatus according to claim 15, wherein the new game element is obtained by changing the game element from which the article has been discharged into a state in which the progress of the game is advantageous.
  17. 前記取得手段は、前記第1の種別の物品及び前記第2の種別の物品と形態の異なる第3の種別の物品から、該第3の種別の物品に対応付けられた第3のゲーム要素の情報をさらに取得し、 前記提示手段は、前記取得手段により取得された前記第3のゲーム要素の情報に基づき、前記ゲームにおいて前記第1のゲーム要素及び前記第2のゲーム要素の少なくともいずれかを、該第3のゲーム要素を関連付けた状態で提示する請求項11乃至16のいずれか1項に記載のゲーム装置。 The acquisition means includes a third game element associated with the third type of article from a third type of article having a form different from that of the first type of article and the second type of article. The information is further acquired, and the presenting means calculates at least one of the first game element and the second game element in the game based on the information of the third game element acquired by the acquisition means. The game apparatus according to claim 11, wherein the third game element is presented in an associated state.
  18. 前記第1の種別の物品及び前記第2の種別の物品は、対応付けられたゲーム要素の図柄が付されるものであり、 前記排出手段は、前記第3のゲーム要素の情報が取得された場合に、排出する物品の図柄に前記第3のゲーム要素を反映する請求項17に記載のゲーム装置。 The first type item and the second type item are provided with a symbol of an associated game element, and the discharging means has acquired information on the third game element. The game device according to claim 17, wherein the third game element is reflected in a pattern of an article to be discharged.
  19. 請求項1乃至18のいずれか1項に記載のゲーム装置の前記排出手段により排出されたゲーム用物品であって、 前記第1のゲーム要素の情報または前記第2のゲーム要素の情報を有することで、該ゲーム要素が対応付けられたゲーム用物品。 19. A game article discharged by the discharging means of the game device according to claim 1, comprising information on the first game element or information on the second game element. A game article associated with the game element.
  20. 前記取得手段により情報が取得された場合に、前記実行手段による前記ゲームの進行制御において設定される情報が、視認可能に付された請求項19に記載のゲーム用物品。 The game article according to claim 19, wherein information set in the progress control of the game by the execution unit is attached so as to be visible when information is acquired by the acquisition unit.
  21. コンピュータを、請求項1乃至18のいずれか1項に記載のゲーム装置の各手段として機能させるためのプログラム。 The program for functioning a computer as each means of the game device of any one of Claims 1 thru | or 18.
PCT/JP2018/004374 2017-03-31 2018-02-08 Game machine, game article, and program WO2018179887A1 (en)

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