WO2016144022A1 - 다트 게임 부정행위 판별 방법, 장치 및 서버 - Google Patents
다트 게임 부정행위 판별 방법, 장치 및 서버 Download PDFInfo
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- WO2016144022A1 WO2016144022A1 PCT/KR2016/001826 KR2016001826W WO2016144022A1 WO 2016144022 A1 WO2016144022 A1 WO 2016144022A1 KR 2016001826 W KR2016001826 W KR 2016001826W WO 2016144022 A1 WO2016144022 A1 WO 2016144022A1
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- Prior art keywords
- game
- player
- information
- client device
- game data
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/75—Enforcing rules, e.g. detecting foul play or generating lists of cheating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/428—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/798—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F9/00—Games not otherwise provided for
- A63F9/02—Shooting or hurling games
- A63F9/0278—Projectiles
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- F—MECHANICAL ENGINEERING; LIGHTING; HEATING; WEAPONS; BLASTING
- F41—WEAPONS
- F41J—TARGETS; TARGET RANGES; BULLET CATCHERS
- F41J3/00—Targets for arrows or darts, e.g. for sporting or amusement purposes
Definitions
- the present invention relates to a dart game method, and more particularly, to a method for determining cheating of a dart game that is performed online.
- a dart means a 'small arrow' and is a game in which a score is drawn by throwing an arrow-shaped dart pin at a centrifugal target marked with numbers.
- the dart game has an advantage that anyone can enjoy it anytime and anywhere with an arrowhead-shaped dart and a dart target. Recently, by developing various game methods and arranging scoring methods, they have developed into a world-class leisure game.
- the anti-cheating measures to date in conducting dart game competitions are authorized by the world dart federation (WDF) and the Korea darts federation (KDF). It has been implemented, resulting in the inconvenience of spatial constraints for players.
- WDF world dart federation
- KDF Korea darts federation
- Patent KR2010-0034645 proposes an apparatus and method for detecting false throwing of a dart game, and proposes only a foul detecting device for determining whether a dart pin is hit and whether it crosses a drawing line.
- the present invention provides a method for dart game players to participate in a dart game competition without being restricted by space.
- An object of the present invention is to provide a method for determining dart game misconduct using online in proceeding with a dart game competition.
- the dart game cheating determination method includes collecting game data and multimedia information of a player from a dart game device; Transmitting the collected game data and multimedia information to a client device; Receiving feedback information regarding play justification for the multimedia information from the client device; And processing game data of the player corresponding to the multimedia information based on the feedback information about the received play validity.
- a server for providing game data collected from one or more dart game devices is disclosed.
- the server providing the game data collects game data and multimedia information of a player from a dart game device, transmits the collected game data and multimedia information to a client device, and relates to a play justification for the game data and multimedia information.
- a network communication unit which receives feedback information from the client device; And a controller configured to process game data of the player corresponding to the multimedia information based on the feedback information about the received play validity.
- a client device comprises: a user input module for receiving input of feedback information relating to a user's play legitimacy in accordance with game data and multimedia information of a player; A display module configured to display a game result confirmation page including a request icon for requesting the player information, game data of the player, and multimedia information related to the game data of the player; And a network communication module that transmits feedback information regarding the input play validity to a server.
- a dart game cheating determination method using an online game may be provided.
- FIG. 1 is a conceptual diagram of a game network including a game data providing server and a client device according to an embodiment of the present invention.
- FIG. 2 illustrates components of a game data providing server in accordance with an embodiment of the present invention.
- FIG 3 illustrates components of a client device in accordance with one embodiment of the present invention.
- 4A, 4B, and 4C illustrate one screen of a user interface for a game result confirmation page that may be displayed on a client device related to one embodiment of the present invention.
- FIG. 5 illustrates a screen for multimedia information that may be output from a client device according to an embodiment of the present invention.
- an embodiment As used herein, “an embodiment”, “an example”, “aspect”, “an example”, etc., may not be construed as having any aspect or design described being better or advantageous than other aspects or designs.
- the terms “component”, “module”, “system”, “interface”, etc., used below generally mean a computer-related entity, for example, hardware, a combination of hardware and software, It can mean software.
- FIG. 1 is a conceptual diagram of a game network including a game data providing server and a client device according to an embodiment of the present invention.
- the system 1000 includes a game data providing server 100, a client device 200a and 200b, a dart game device 300, and a network 199. It can be composed of).
- the components that make up the system 1000 shown in FIG. 1 are exemplary, and only some of the components may constitute the system 100 or additional component (s) in addition to the components may be added to the system 1000. May be included.
- the game data providing server 100 may include an enterprise application integration (EAI) server, a result data receiving server of an external search engine, a dart game operation server, and / or a call center server.
- EAI enterprise application integration
- the game data providing server 100 and the client device 200 may transmit and receive various information through the network 199.
- the game data providing server 100 may communicate with the client device 200 and the dart game apparatus 300, collect dart game data, collect result data of an external search engine, dart game player information, game data, and ranking information. , Ranking information, feedback information, and the like may be stored, and an application for a terminal may be generated, distributed and stored.
- Such various information may include, for example, personal information including player identification information, game scores, overall ranking, level, maximum combo information, maximum winning streak information, lowest score information, dart pin trajectory, dart pin drawing motion, hit darts Feedback information (eg, objection request information, decision result based on the objection request, and penalty information to be charged to the cheating player) regarding pin proximity, delay time, and play legitimacy.
- personal information including player identification information, game scores, overall ranking, level, maximum combo information, maximum winning streak information, lowest score information, dart pin trajectory, dart pin drawing motion, hit darts Feedback information (eg, objection request information, decision result based on the objection request, and penalty information to be charged to the cheating player) regarding pin proximity, delay time, and play legitimacy.
- the above-described information may be input through the client device 200 or may be input by the dart game apparatus 300.
- the above-described information may be stored in a database of the game data providing server 100 or a computer-readable storage medium.
- a computer readable storage medium may be included in the client device 200.
- Such storage media may include any type of storage media on which programs and data are stored such that they can be read by a computer system.
- a medium may include a read only memory (ROM), a random access memory (RAM), a compact disc (CD) -ROM, a digital video disc (DVD) -ROM, a magnetic tape, a floppy disk, and optical data.
- ROM read only memory
- RAM random access memory
- CD compact disc
- DVD digital video disc
- Storage and the like, and may also include those implemented in the form of a carrier wave (eg, transmission over the Internet).
- such media may be distributed over systems connected over a network 199 to store computer readable codes and / or instructions in a distributed fashion.
- the client device 200 includes a user equipment, a mobile, a PC capable of wireless communication, a mobile phone, a kiosk, a cellular phone, a cellular, a cellular terminal, a subscriber unit, a subscriber station, a mobile station, a terminal, a remote station.
- PDA remote terminal
- access terminal user agent
- portable device having a wireless connection function, any device that can use a wireless connection mechanism, such as, but not limited to, a wireless modem.
- the client device 200 may be referred to as any device capable of using a wired connection mechanism such as a wired fax machine, a PC having a wired modem, a wired telephone, a terminal capable of wired communication, and the like, but is not limited thereto. It doesn't work.
- the client device 200 may be used by a dart gameplayer or referee.
- client device 200 may be referred to as a player terminal, and may also be referred to as a referee terminal or the like.
- the player terminal may be referred to as a first client device 200a, and the referee terminal may be referred to as a second client device 200b.
- This second client device 200b may include devices capable of using the wireless connection mechanism or the wired connection mechanism described above. Additionally, in addition to the above-described use subjects, additional terminals by other use entities (eg, employees of companies other than dart game companies, etc.) may also be included in the second client device 200b.
- the second client device 200b may mean a terminal that can be used by those associated with a game company such as a dart game company (eg, a game company employee). That is, according to one aspect of the present invention, a specific terminal associated with a game company may be referred to as a second client device 200b.
- the game data so that the dart game player, the judge and the dart game company staff can enjoy various corresponding services.
- the providing server 100 may communicate with the first client device 200a and / or the second client device 200b through a network 199.
- the game data providing server 100 may provide different services for each of the client devices 200 by various usage entities.
- the first client device 200a used by the player and the second client device 200b used by the dart game company employee each have a plurality of dart game company servers according to the game company's policies and / or user settings. Among them, access to a specific server may be allowed or restricted.
- the first client device 200a may allow or restrict access to specific data of the game data providing server 100 according to a policy of the dart game company and / or a user setting.
- the input and output screens of the first client device 200a and / or the second client device 200b may be different according to the policy and / or setting of the dart game company.
- the first client device 200a may be configured to access only limited data such as player information, game data, appeal request information, feedback information about play legitimacy, ranking and level.
- the second client device 200b used by the judge and the dart game company employee can basically check the above information and can be set to access the data necessary to perform tasks such as objection review.
- the client device 200 may perform operations performed by the game data providing server 100.
- the network 199 may form a channel for data communication between the game data providing server 100 and the client device 200.
- system and “network” may often be used interchangeably.
- the network 199 presented here includes a Public Switiched Telephone Network (PSTN), x Digital Subscriber Line (xDSL), Rate Adaptive DSL (RADSL), Multi Rate DSL (MDSL), Very High Speed DSL (VDSL), Various wired communication systems such as universal asymmetric DSL (UDASL), high bit rate DSL (HDSL) and local area network (LAN) can be used.
- PSTN Public Switiched Telephone Network
- xDSL Digital Subscriber Line
- RADSL Rate Adaptive DSL
- MDSL Multi Rate DSL
- VDSL Very High Speed DSL
- UDASL universal asymmetric DSL
- HDSL high bit rate DSL
- LAN local area network
- the network 199 presented here includes Code Division Multi Access (CDMA), Time Division Multi Access (TDMA), Frequency Division Multi Access (FDMA), Orthogonal Frequency Division Multi Access (OFDMA), and Single Carrier- SC-FDMA.
- CDMA Code Division Multi Access
- TDMA Time Division Multi Access
- FDMA Frequency Division Multi Access
- OFDMA Orthogonal Frequency Division Multi Access
- SC-FDMA Single Carrier- SC-FDMA.
- CDMA Code Division Multi Access
- TDMA Time Division Multi Access
- FDMA Frequency Division Multi Access
- OFDMA Orthogonal Frequency Division Multi Access
- SC-FDMA Single Carrier- SC-FDMA.
- Various wireless communication systems such as FDMA) and other systems.
- the network 199 may be configured regardless of communication modes such as wired and wireless, and various communication networks such as a personal area network (PAN) and a wide area network (WAN). It may be configured as.
- the network 199 may be a well-known World Wide Web (WWW), or may use a wireless transmission technology used for short-range communication such as infrared (IrDA) or Bluetooth (Bluetooth). have.
- WiWW World Wide Web
- IrDA infrared
- Bluetooth Bluetooth
- the game data providing server 100 may collect game data and multimedia information of a player from the dart game apparatus 300 through the network 199 ( 171).
- the game data providing server 100 may collect information including information other than game data and multimedia information.
- the game data providing server 100 may also collect information such as dart game competition information, tournament information, league information, and the like.
- the game data providing server 100 may transmit the collected game data and multimedia information to the first client device 200a (173).
- the game data providing server 100 may transmit the data and information to the second client device 200b as well as to any other device.
- the player may first determine whether the cheating after checking the game data and multimedia information received by the first client device (200a).
- the game data and the multimedia information may be provided only to the corresponding player who played the dart game and the opponent player.
- the game data providing server 100 may provide the game data and the multimedia information to all players to check.
- feedback information regarding play justification for the multimedia information may be received from the first client device 200a (175).
- the feedback information about the play validity described herein may include objection request information and / or determination result information, and may receive objection request information from the first client device 200a. That is, the player checks the game data and the multimedia information received by the first client device 200a and determines whether it is cheating. Based on this, the player sends the objection request information to the game data providing server 100. The transmission may be via the first client device 200b.
- the game data providing server 100 may transmit game data and multimedia data corresponding to the objection request information to the second client device (177).
- the game data providing server 100 transmits the game data and the multimedia information to the second client device 200b in step 173, the referee provides the notification information on the objection request.
- the game data and the multimedia information can be checked and determined.
- the game data providing server 100 may receive determination result information on the game data and the multimedia information from a second client device (179).
- the judge may transmit various pieces of information (eg, dart game rules, decision reasons, etc.) included in the determination result information to the game data providing server 100 through the second client device 200b (see FIG. 4C).
- the game data providing server 100 may process game data of the player corresponding to the multimedia information based on feedback information (eg, determination result information) regarding the received play validity. May be 181.
- the method of processing game data of the game data providing server 100 may include determining whether the player is cheating based on the feedback information about the received play validity. Additionally, the method of processing the game data may include determining penalty information to be imposed on the player determined to be cheating.
- the method for determining the penalty information may determine that the judge directly imposes the penalty, and the game data providing server 100 may proceed only with the processing for the decision to impose the penalty. For example, the judge may decide to impose a penalty (ie, discipline, drop down ranking, dart competition, disciplinary disqualification, etc.) and the game data providing server 100 may proceed only with the processing. (See FIG. 4C).
- the game data providing server 100 may receive a determination result information on the game data and the multimedia information from a second client device to determine a penalty to be imposed.
- the game data providing server 100 may identify decision result information (for example, a violation of the rules of Article 00, 00, the number of violations, etc.) made by a referee and decide whether to impose a penalty. (See FIG. 4C).
- a method of processing game data of the player may distinguish game data and multimedia information of the player corresponding to the feedback information about the received play validity from game data and multimedia information of another player. Can be marked as possible.
- the marking described herein may mean inserting a specific mark in the player information corresponding to the feedback information about the play validity in the player list.
- the game data providing server 100 may display and mark figures, characters, and colors on information of a player corresponding to feedback information regarding play legitimacy.
- the game data providing server 100 may mix the above-described figures, characters, and colors to mark the player information.
- the game data providing server 100 may change the color of a list of players (eg, player 3) that are marked among the player information, and may process the underscore for marking.
- the game data providing server 100 may display the information of the player corresponding to the feedback information on the validity of the play by highlighting the marking.
- various marking methods other than the above-described marking methods may be used.
- the game data providing server 100 may set various methods of marking based on the number of cheating by the player. For example, the game data providing server 100 may change the brightness and saturation of the color representing the player information as the number of cheating by the player increases. In addition, the game data providing server 100 may mark a figure applied to each player's information as the number of cheating by the player increases. Furthermore, the game data providing server 100 may apply any other marking method to player information having an increased number of cheating.
- FIG. 2 illustrates components of a game data providing server in accordance with an embodiment of the present invention.
- the game data providing server 100 may include a dart server, a result data receiving server of an external search engine, a speech to text (STT) server, and a combination thereof.
- a dart server may include a dart server, a result data receiving server of an external search engine, a speech to text (STT) server, and a combination thereof.
- STT speech to text
- the game data providing server 100 may comprise an STT server, which STT server, such as STT converter, STT converter, STT conversion engine, etc. recognizes the human voice conversation and converts it into text data. It may include any type of software or hardware system capable of converting (ie, converting).
- This STT server may be replaced by the network communication unit 101, may be replaced by the control unit 103, or may be replaced by a database unit 105.
- such an STT server may be included in the game data providing server 100 or may exist independently as an external server.
- the game data providing server 100 may include a network communication unit 101, a control unit 103, and a database unit 105.
- Components constituting the game data providing server 100 of FIG. 2 are exemplary, and only some of the components may configure the game data providing server 100 or additional component (s) in addition to the components may be used in the game. It may be included in the data providing server 100.
- the network communication unit 101 may include a receiver and a transmitter.
- the network communication unit 101 may collect and / or receive dart game data from the dart game apparatus through the network 199.
- the network communication unit 101 may receive an access request message and / or a request message for various types of information from the client device 200.
- the network communication unit 101 may receive dart game data in real time.
- the network communication unit 101 may receive dart game data in real time when a game of dart game ends.
- the dart game data may be stored in the database unit 105 by the controller 103.
- the received dart game data may be evaluated, updated and / or removed in real time.
- the receiver may receive information requested by the client device 200.
- the information described herein refers to information including information such as objection request information and feedback information on play legitimacy.
- the network communication unit 101 of the game data providing server 100 may transmit game data and multimedia information including player information to the client device 200. Furthermore, the network communication unit 101 may transmit game data and multimedia information to any server other than the client device 200 described above. For example, the network communication unit 101 may transmit game data and multimedia information to a world dart tournament server. Additionally, the network communication unit 101 may also transmit information other than the above-described game data and multimedia information to the client device 200.
- the network communication unit 101 may transmit a player's appeal request message to the second client device 200b (see FIG. 4A). That is, the network communication unit 101 may transmit, for example, a response message (eg, a referee confirmation request message, etc.) to the player's appeal request to the second client device 200b. In addition, the network communication unit 101 may distribute an application including a user interface related to the dart game to the client device 200.
- a response message eg, a referee confirmation request message, etc.
- the network communication unit 101 may distribute an application including a user interface related to the dart game to the client device 200.
- the game data providing server 100 may include a controller 103.
- the controller 103 may control overall operations of the game data providing server 100.
- the controller 103 may process game data based on feedback information regarding play legitimacy received from the second client device 200b (FIG. 1). Since the game data processing method described herein has been described with reference to FIG. 1, it will be omitted.
- the controller 103 may extract one or more pieces of information from the player's information.
- the controller 103 may calculate the ranking of the dart game based on the extracted one or more information.
- the controller 103 may calculate the dart game ranking based on player information (eg, game score, maximum combo information, maximum winning streak information, etc.).
- player information eg, game score, maximum combo information, maximum winning streak information, etc.
- the controller 103 may designate a player having a low level as a higher rank.
- the ranking calculation criterion may be determined by factors such as ranking, level, combo, proximity of the hit dart pin, and delay time, and may not be ranked only for the above factors.
- the ranking calculation criterion may also be determined by factors other than those mentioned above.
- the aforementioned dart game ranking calculation method may be performed in the dart game apparatus.
- the controller 103 may generate motion feedback information based on the multimedia information of the received player.
- the controller 103 may store the generated motion feedback information in the database 105.
- the controller 103 may analyze the multimedia information (eg, a projection posture, a dart pin projection trajectory, a hit position of the dart pin, etc.) received from the dart game apparatus 300 and store the same in the database unit 105.
- the operation feedback information generated by the controller 103 may be transmitted from the network communication unit 101 to the first client device 200a.
- the controller 103 may calculate comparison data based on the operation feedback information stored in the database unit 105.
- the controller 103 may digitize dart game data of the players by comparing previous motion feedback information with current motion feedback information. For example, the controller 103 may generate operation feedback information as data in a graph form and transmit the operation feedback information to the first client device 200a through the network communication unit 101.
- the reason for providing the motion feedback information to the player is to provide a reward for improving the dart game ability to the player through the analysis of the multimedia information photographed in the dart game apparatus 300.
- the database unit 105 stores various kinds of information necessary for providing to the client device 200 and provides them with requested information according to requests of other components in the game data providing server 100. Can be.
- the database unit 105 may include a flash memory type, a hard disk type, a multimedia card micro type, a card type memory (eg SD or XD memory, etc.), Random Access Memory (RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read- Only memory), magnetic memory, magnetic disk, optical disk may include at least one type of storage medium.
- the game data providing server 100 may operate in connection with a web storage that performs a storage function of the database unit 105 on the Internet.
- embodiments described herein may include application specific integrated circuits (ASICs), digital signal processors (DSPs), digital signal processing devices (DSPDs), programmable logic devices (PLDs), FPGAs ( It may be implemented using at least one of field programmable gate arrays, processors, controllers, micro-controllers, microprocessors, or electrical units for performing other functions. In this case, the embodiments described herein may be implemented by the controller 103 itself.
- ASICs application specific integrated circuits
- DSPs digital signal processors
- DSPDs digital signal processing devices
- PLDs programmable logic devices
- FPGAs field programmable gate arrays
- processors processors
- controllers micro-controllers
- microprocessors microprocessors
- embodiments such as the procedures and functions described herein may be implemented in separate software modules.
- Each of the software modules may perform one or more functions and operations described herein.
- Software code may be implemented in software applications written in the appropriate programming languages.
- the software code may be stored in the database unit 105 and executed by the control unit 103.
- FIG 3 illustrates components of a client device in accordance with one embodiment of the present invention.
- the client device 200 may include a user input module 201, a display module 203, a network communication module 205 and a database module 207.
- Components constituting the client device 200 shown in FIG. 3 are exemplary, and only some of the components may configure the client device 200 or additional component (s) in addition to the components may include the client device ( 200).
- the client device 200 may be composed of a first client device 200a (a device used by a player) and a second client device 200b (a device used by a referee).
- the client device 200b may perform a function other than the functions of the components to be described later.
- the second client device 200b may control the dart game device 300 by performing remote control.
- the second client device 200b may further include an operation control module.
- the user input module 201 may receive an input for an appeal request from a player.
- the user input module 201 of the second client device 200b may receive an input for a determination result.
- the user input module 201 may receive an input for selecting player information.
- the user input module 201 may receive an input for selecting one player from a player list.
- the client device 200 may output the dart game data for the single player through the display module 203 (see FIG. 4B).
- the display module 203 may display a game result confirmation page including a request icon for requesting player information, game data of the player, and multimedia information related to the game data of the player.
- a game result confirmation page including a request icon for requesting player information, game data of the player, and multimedia information related to the game data of the player.
- the display module 203 may output a scene photographed by the dart game device 300.
- the display module 203 may be configured as a liquid crystal screen.
- the client device 200 may output a game result confirmation page including player information, game information, multimedia information, objection request information, and determination result information on the LCD screen (see FIG. 4A).
- the display module 203 does not limit and output the above-described information, and may also output any variety of information in a game result confirmation page.
- the display module 203 may be formed as a touch screen. In this case, the display module 203 may be included in the user input module 101.
- the client device 200 may include a network communication module 205.
- the network communication module 205 may collect and / or receive information related to the dart game (eg, dart game data and multimedia information) from the game data providing server 100 through the network 199.
- the network communication module 205 may collect or receive big data such as a plurality of players information from an external server. Additionally, the network communication module 205 may receive feedback information, etc. regarding play legitimacy, from the game data providing server 100 (see FIG. 4C).
- the network communication module 205 may receive an application including a user interface related to the dart game from an external server other than the dart game cheating determination server. For example, the network communication module 205 may receive an application related to the dart game from a dart game company.
- the client device 200 may include a network communication module 205.
- the network communication module 205 may transmit objection request information input from the player by the user input module 201 to the game data providing server 100. Additionally, the network communication module 205 may transmit the determination result information judged by the second client device 200b to the game data providing server 100.
- the subject using the client device 200 may include a referee and a player
- the objection request and the determination result through the game data providing server 100 and the network 199. May be transmitted and received, and thus components may be controlled through a control module (not shown).
- a control module may control the overall operations of the client device 200.
- the control module may store data received and collected by the network communication module 205 in the database module 207.
- the database module 207 stores various information necessary for providing to the game data providing server 100 and / or any server, and stores the received information according to the request of the client devices 200. Can provide.
- the database module 207 is a flash memory type (hard memory type), hard disk type (hard disk type), multimedia card micro type (multimedia card micro type), card type memory (for example SD or XD memory, etc.), Random Access Memory (RAM), Static Random Access Memory (SRAM), Read-Only Memory (ROM), Electrically Erasable Programmable Read-Only Memory (EEPROM), Programmable Read- Only memory), magnetic memory, magnetic disk, optical disk may include at least one type of storage medium. It may also be formed in any type other than the above-described memory type.
- each of the software modules may perform one or more functions and operations described herein.
- Software code may also be implemented in software applications written in appropriate programming languages.
- the software code is stored in a database module 207 and can be executed by a control module (not shown). Additionally, the components included in the client device 200 may execute various functions in addition to the above-described functions.
- 4A, 4B, and 4C illustrate one screen of a user interface for a game result confirmation page that may be displayed on a client device related to one embodiment of the present invention.
- 4A, 4B, and 4C represent user interface screens 400, 480, and 490 that may be output from the client device 200, and are not limited to the illustrated screens. It may be included in the scope of rights.
- the client device 200 may be implemented as a smart app that can easily retrieve the user interface.
- smart apps can be shared with friends in conjunction with SNS such as KakaoTalk, Facebook, Twitter.
- the client device 200 may include a computer capable of wireless and wired communication, and output one user interface screen 400, 480, 490 implemented as a web page.
- the user interface screens 400, 480, and 490 of FIGS. 4A, 4B, and 4C may be output from the dart game device 300.
- the screen output from the dart game device 300 may be the same as or different from the screens shown in FIGS. 4A, 4B, and 4C.
- a user interface screen 400 may include a game data request icon 401 including player information, a multimedia information request icon 403, a dispute request icon 405, and a determination result input icon ( 409) and the like.
- the aforementioned game data and icons are shown according to an embodiment of the present invention, and various data and icons may be arranged. "User interface screens 400, 480 and 490" to be described below are replaced with "user screens 400, 480 and 490".
- the display module 203 of the client device 200 may display a game result confirmation page including a ranking list of a predetermined rank or more among the ranking lists of the players.
- the client device 200 may output the upper or lower ranking list based on a predetermined rank (eg, 100th rank).
- the upper or lower ranking list may be determined in a predetermined unit. For example, 50 predetermined units may be determined.
- the client device 200 may display an upper or lower ranking list including the ranking of the corresponding player who played the dart game.
- the display module 203 may display the top or bottom hang list based on the ranking of the corresponding player (eg, 97th place).
- the upper and / or lower ranking list may be displayed in a predetermined unit. That is, the display module 203 may display the top 25 players and the bottom 25 players based on the 97th position.
- the reason for displaying the ranking list on the display module 203 is that the ranking of the corresponding player may be increased by determining whether or not the superiority of the upper players is related to the play. For example, the player may detect five cheating players by checking multimedia information of the top players in the displayed ranking list. In this case, the ranking of the corresponding player may be increased by five levels.
- the dart game tournament is a tournament, it is possible to check the multimedia information of other players to advance to the next round.
- the player can check the multimedia information of the round of 32 players to be connected in the round of 16. If you detect cheating on two of the 32 players who will be connected in the round of 16, the player may advance to the quarter round by default.
- the client device 200 may output game data 407 including information of the corresponding player.
- the display module 203 may display game data 407 including the player information by outputting a new page such as a window or a speech bubble.
- the client device 200 may include RATING (that is, a unit divided by a dart score distribution), a PPD (ie, a game displayed as a score such as 01 game, count up, etc.), and PPR. (I.e., 01 games with average score of three darts, games used to score, etc.)
- Game data 407 including the player's grades, etc. may be output.
- RATING that is, a unit divided by a dart score distribution
- PPD ie, a game displayed as a score such as 01 game, count up, etc.
- PPR PPR.
- the client device 200 may output scores, nicknames, overall rankings, levels, maximum combo information, maximum winning streak information, lowest score information, etc. of the game in which the player participates.
- the reason for checking the game information of the player in this way is to grasp the player's ability objectively.
- the client device 200 may play the multimedia upon receiving an input for selecting the multimedia information request icon 403 shown in FIG. 4A.
- the multimedia may include all contents of a video, an image, a voice, and the like.
- the video icon of the game result confirming page illustrated in FIG. 4A is illustrated to help understanding of the present invention.
- the icon described herein refers to an input selection unit including a tab, a button, a window, and the like.
- the multimedia information request icon 403 on one screen of the client device 200 may include a tab for playing multimedia. When a selection of the tab is received, related multimedia may be checked.
- the client device 200 may receive a user input for selecting the associated multimedia to play the multimedia.
- the above-described multimedia playback method is merely an exemplary method according to an embodiment of the present invention, and various methods may be used. Furthermore, a description of the multimedia screen will be described later with reference to FIG. 5.
- the game data providing server 100 may generate a play indication on the multimedia information request icon 403.
- the multimedia information request icon 403 may generate a play indication on any of up, down, left, and right sides.
- the client device 200 may play the multimedia in real time.
- the game data providing server 100 may generate a window for playing multimedia in real time. A description of the video screen reproduced here will be described later with reference to FIG. 5.
- the game data providing server 100 may transmit game data and multimedia information to the second client device 200b when the player receives an input for selecting the objection request icon 405 more than a predetermined number of times.
- the number of times described herein may include one or more times.
- the objection request icon 405 of the second client device 200b used by the judge may be marked to distinguish the selected player list from other player lists (FIG. 1), or the notification sound may be output to the client device 200. It may be.
- the judge may watch a video by selecting a video icon of the corresponding player list displayed.
- the second client device 200b may receive an input for determination result information from the examiner.
- the user screen 490 illustrated in FIG. 4C may be output on the first client device 200a. This is for the player corresponding to the game data and the multimedia information to confirm the determination result.
- a penalty imposing step may be applied based on the game rule. For example, Stage 1-General Projection, Stage 2-Warning, Stage 3-Rematch, Stage 4-Dropout, Stage 5-Dropout and Award Disqualification, Stage 6-Dropout, and Prohibition of Play for a period and number of times, 7 Stages can be divided by stage-permanent expulsions.
- the judge may proceed to process the game data providing server 100 by determining a determination result applying each step.
- the judge may transmit the determination result information (eg, a throw line X fouls, a violation of the rules of Article 00, 00, and the application of step 3) to the game data providing server 100.
- the judge may transmit only the determination result information to the game data providing server 100, and the determination on the determination result may be processed by the game data providing server 100.
- the judge may transmit the determination result information (eg, a throw line X fouls, a violation of the rules of Article 00, 00, etc.) to the game data providing server 100.
- the determination result information for example, "it is determined that the dart pin is drawn over the throw line”, “501 game third round second projection time”, “match rules 00 trillion 00” "If you need to reconsider your decision, please click on the objection icon”, etc.).
- the objection request icon 405 received by the game data providing server 100 may also use a player corresponding to feedback information regarding play legitimacy. That is, the player may input information on the re-review request for the determination result by selecting the objection request icon. In addition, if you select the objection request icon, a page for inputting information about the reconsideration request may be generated. Furthermore, when the re-review request is in progress, steps (177) and 179 may be further performed.
- the game data providing server 100 may transmit to the client device 200 a ranking list in which the ranking of players is modified based on the received determination result information.
- the client device 200 may update the revised ranking list and display it on the display module 203.
- the client device 200 may display a ranking list on the display module 203 excluding the dropped player based on the determination result.
- the revived player may be included in the ranking list based on the determination result information.
- players with a history of misconduct may be marked differently from other players and displayed in the ranking list.
- FIG. 5 illustrates a screen for multimedia information that may be output from a client device according to an embodiment of the present invention.
- the screen 500 illustrated in FIG. 5 (ie, the first scene 510, the second scene 520, the third scene 530, the score check screen 540, etc.) 500 is an example according to an aspect of the present disclosure. It will be apparent to those skilled in the art that other shape screens or other values of variables may also be included within the scope of the present invention. Furthermore, although not shown in FIG. 5, additional variables, information, and combinations thereof may also fall within the scope of the present invention.
- multimedia information includes a video, an image, a voice, and the like, and the multimedia information to be described below is represented as a video to help understanding of the present invention.
- the dart game device 300 may take a picture from the moment when the player takes a drawing operation on the projection line to the moment when the dart pin hits the dart target.
- a button and a sensor may be installed in a throw line. For example, when a player presses a button with a foot or is detected by a sensor, recording may be started by a camera unit of the dart game device 300.
- the dart game device 300 may cut the captured video from the moment when the dart pin hits the dart target to a predetermined previous time. For example, if the dart game device 300 hits the dart target, the dart game device 300 may cut the video captured up to three seconds ago and store the video in the memory. The predetermined time described herein may be specified in units of seconds and minutes. Additionally, the dart game device 300 may photograph the entire dart game play. In this case, the dart game device 300 may store the entire video in the memory 180.
- the client device 200 may output a video.
- the client device 200 may output at least two videos divided into one screen.
- the client device 200 may output only one video on one screen.
- the divided screen and one screen may be output based on a user's selection input.
- the screen order illustrated in FIG. 5 is not a predetermined form, and the screens combined in various orders may be output from the client device 200.
- the client device 200 may output a first scene 510 photographing a time point at which the player projects the dart pin.
- the first scene 510 is an image photographed from the front of the player, and may be a video photographing the dart pin projection position and posture of the player.
- the first scene 510 may be a moving picture photographing a throw line.
- the reason for photographing the first scene 510 is to confirm the cheating of the player projecting the dart pin.
- the first scene 510 may be a video photographed to determine whether the player projects the dart pin over a throw lime.
- the first scene 510 may be photographed to determine whether the moment when the player throws the dart pin does not exceed the throw line, but after the projection, the cross section is thrown.
- the first scene 510 may be a video photographed to confirm a situation other than the aforementioned cheating (ie, identifying a player, checking whether a representative, using a dart pin projection apparatus, etc.).
- the client device 200 may output a second scene 520 in which a dart pin hits a dart target.
- the reason for photographing the second scene 520 is to determine the location where the dart pin is hit and the measured score. For example, in the second scene 520, when the dart pin is hit but the score is not calculated, when the dart pin is not hit but the score is calculated, the second scene 520 examines the position where the dart pin is hit and the score does not match. Can be used as data for In addition, the second scene 520 may be used as a material for examining errors that may occur in the dart pin and the dart target other than the case described above.
- the client device 200 may output a third scene 530 in which the dart pin projected by the player hits the dart target.
- the reason for photographing the third scene 530 is to photograph blind spots that may be missed in the first scene 510 and the second scene 520.
- the third scene 530 may determine whether a user projects a dart pin in a blind spot not photographed in the first scene 510 and the second scene 520.
- the third scene 530 may be used as a material for examining whether the dart pin projected by the player hits the dart target.
- a score check screen 540 may be output to the client device 200. This is to confirm whether a score corresponding to a position where the dart pin is hit in the first scene 510 is calculated.
- the score check screen 540 output to the client device 200 may include the player information. For example, an image of a player may be output to the client device 200. In this case, the judge who checks the screen of the client device 200 may check whether the same person is playing by comparing the image of the player with the player of the second scene 520 and the third scene 530.
- the dart game cheating determination server 200 may down sample a video quality received from the dart game apparatus 300 at a predetermined ratio. Down sampling described herein refers to a function of reducing the resolution of a video. In addition, the dart game cheating determination server 200 may down-sample by selecting one of average down sampling, bicubic down sampling, and sub-sampling. In addition, the above-described down sampling method may be executed in servers and devices other than the dart game cheating determination server 200. The reason for performing the down sampling is to store a large amount of video in the dart game cheating determination server 200.
- the functions presented herein may be implemented through hardware, software, firmware, or a combination thereof. If implemented in software, the functions may be stored on or transmitted over as one or more instructions or code on a computer-readable medium.
- Computer-readable media includes computer storage media and communication media including any medium for facilitating the transfer of a computer program from one place to another.
- the storage medium may be any available medium that can be accessed by a general purpose computer or a special purpose computer.
- such computer-readable media can be any program code means required in the form of RAM, ROM, EEPROM, CD-ROM or other optical disk storage media, magnetic disk storage media or other magnetic storage devices, or instructions or data structures.
- any connecting means may be considered a computer readable medium.
- the software is transmitted from a website, server, or other remote source through wireless technologies such as coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or infrared radio, and microwave, such coaxial Wireless technologies such as cable, fiber optic cable, twisted pair, DSL, or infrared radio, and microwave may be included within the definition of such a medium.
- wireless technologies such as coaxial cable, fiber optic cable, twisted pair, digital subscriber line (DSL), or infrared radio, and microwave
- coaxial Wireless technologies such as cable, fiber optic cable, twisted pair, DSL, or infrared radio, and microwave may be included within the definition of such a medium.
- Disks and discs used herein include compact discs (CDs), laser discs, optical discs, DVDs, floppy disks, and Blu-ray discs, where the disks magnetically reproduce data, but the discs are optically To play the data. Combinations of the above should also be included within the scope of computer-readable media.
- DSPs digital signal processors
- ASICs application specific semiconductors
- FPGAs field programmable gate arrays
- a general purpose processor may be a microprocessor; In alternative embodiments, such a processor may be an existing processor, controller, microcontroller, or state machine.
- a processor may be implemented as a combination of computing devices, such as, for example, a DSP and a microprocessor, a plurality of microprocessors, one or more microprocessors in conjunction with a DSP core, or a combination of these configurations.
- various example logics, logic blocks, and modules of the processing units described in connection with aspects disclosed herein may include one or more application specific semiconductors (ASICs), digital signal processors (DSPs), Digital signal processing devices (DSPDs), programmable logic devices (PLDs), field programmable gate arrays (FPGAs), discrete gate or transistor logic, discrete hardware components, general purpose processors, controllers, micro- It may be implemented in controllers, microprocessors, other electronic units designed to perform the functions described herein, or a combination thereof.
- a general-purpose processor may be a microprocessor, but in the alternative, may be any existing processor, controller, microcontroller, or state machine.
- a processor may also be implemented in a combination of computing devices (eg, a DSP and a microprocessor, a plurality of microprocessors, a combination of one or more microprocessors associated with a DSP core, or any other suitable configuration). Additionally, at least one processor may include one or more modules that may implement one or more of the steps and / or operations described herein.
- aspects or features described herein can be implemented as a method, apparatus, or article of manufacture using standard programming and / or engineering techniques.
- steps and / or operations of a method or algorithm described in connection with the aspects disclosed herein may be embodied directly in hardware, in a software module executed by a processor, or in a combination thereof.
- steps or operations of a method or algorithm may be present as at least one or any combination of a set of codes or instructions on a machine-readable medium, or a computer-readable medium, and Can be integrated into computer program objects.
- article of manufacture, as used herein, is intended to include a computer program accessible from any suitable computer-readable device or medium.
- the present invention can be used in digital devices, dart devices, dart game devices, entertainment devices, dart servers, and the like.
Abstract
Description
Claims (16)
- 다트 게임 부정행위 판별 방법으로서,플레이어의 게임 데이터 및 멀티미디어 정보를 다트 게임장치로부터 수집하는 단계;상기 수집한 게임 데이터 및 멀티미디어 정보를 클라이언트 디바이스로 송신하는 단계;상기 클라이언트 디바이스로부터 상기 멀티미디어 정보에 대한 플레이 정당성에 관한 피드백 정보를 수신하는 단계; 및상기 수신된 플레이 정당성에 관한 피드백 정보에 기초하여 상기 멀티미디어 정보에 대응하는 상기 플레이어의 게임 데이터를 처리하는 단계;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 클라이언트 디바이스는,상기 플레이어가 사용하는 제 1 클라이언트 디바이스; 및심판관(referee)이 사용하는 제 2 클라이언트 디바이스;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 2 항에 있어서,상기 플레이 정당성에 관한 피드백 정보를 수신하는 단계는,이의제기 요청 정보를 상기 제 1 클라이언트 디바이스로부터 수신하는 단계;상기 이의제기 요청 정보에 대응되는 게임 데이터 및 멀티미디어 데이터를 상기 제 2 클라이언트 디바이스로 송신하는 단계; 및상기 게임 데이터 및 상기 멀티미디어 정보에 대응되는 판정 결과 정보를 상기 제 2 클라이언트 디바이스로부터 수신하는 단계;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 게임 데이터를 처리하는 단계는,상기 수신된 플레이 정당성에 관한 피드백 정보에 기초하여 상기 플레이어의 부정행위 여부를 판단하는 단계;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 4 항에 있어서,상기 플레이어의 부정 행위 여부를 판단하는 단계는,부정 행위로 판단된 상기 플레이어에게 부과할 패널티 정보를 결정하는 단계;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 멀티미디어 정보는,상기 플레이어가 스로우 라인(throw line)에서 투사 동작을 취하는 순간부터 다트핀이 다트 타겟(target)에 히트되는 순간까지 촬영된 멀티미디어 정보;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 멀티미디어 정보는,상기 플레이어가 다트핀을 투사하는 시점을 촬영한 제 1 장면;상기 다트핀이 다트 타겟(target)에 히트되는 시점을 촬영한 제 2 장면; 및상기 플레이어가 투사한 상기 다트핀이 상기 다트 타겟(target)에 히트되는 과정을 촬영한 제 3 장면;을 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 플레이어의 게임 데이터를 처리하는 단계는,상기 수신된 플레이 정당성에 관한 피드백 정보에 대응하는 상기 플레이어의 게임 데이터 및 멀티미디어 정보를 다른 플레이어의 게임 데이터 및 멀티미디어 정보와 구별되도록 마킹(marking)하는 단계;를 포함하는,다트 게임 부정행위 판별 방법.
- 제 1 항에 있어서,상기 게임 데이터는,상기 플레이어가 참여한 게임의 점수, 전체 랭킹, 레벨, 최대 콤보 정보, 최대 연승 정보, 최고 점수 정보 및 최하 점수 정보 중 적어도 하나를 포함하는,다트 게임 부정행위 판별 방법.
- 하나 이상의 다트 게임장치로부터 수집된 게임 데이터를 제공하는 서버로서,플레이어의 게임 데이터 및 멀티미디어 정보를 다트 게임장치로부터 수집하고, 상기 수집한 게임 데이터 및 멀티미디어 정보를 클라이언트 디바이스로 송신하고, 상기 게임 데이터 및 멀티미디어 정보에 대한 플레이 정당성에 관한 피드백 정보를 상기 클라이언트 디바이스로부터 수신하는 네트워크 통신부; 및상기 수신된 플레이 정당성에 관한 피드백 정보에 기초하여 상기 멀티미디어 정보에 대응하는 상기 플레이어의 게임 데이터를 처리하는 제어부;를 포함하는,게임 데이터 제공 서버.
- 클라이언트 디바이스에 있어서,플레이어의 게임 데이터 및 멀티미디어 정보에 따라 사용자의 플레이 정당성에 관한 피드백 정보의 입력을 수신하는 사용자 입력 모듈;상기 플레이어 정보, 상기 플레이어의 게임 데이터 및 상기 플레이어의 게임 데이터와 관련된 멀티미디어 정보를 요청하기 위한 요청 아이콘을 포함하는 게임 결과 확인 페이지를 표시하는 디스플레이 모듈; 및상기 입력된 플레이 정당성에 관한 피드백 정보를 서버로 전송하는 네트워크 통신 모듈을 포함하는,클라이언트 디바이스.
- 제 11 항에 있어서,상기 디스플레이 모듈은,플레이어들의 랭킹 목록 중에서 미리결정된 순위 이상의 랭킹 목록이 포함된 상기 게임 결과 확인 페이지를 표시하는,클라이언트 디바이스.
- 제 11 항에 있어서,상기 디스플레이 모듈은,다트 게임을 진행한 해당 플레이어의 순위를 포함하는 랭킹 목록이 포함된 상기 게임 결과 확인 페이지를 표시하는,클라이언트 디바이스.
- 제 11 항에 있어서,상기 디스플레이 모듈은,상기 플레이 정당성에 관한 피드백 정보에 기초하여 플레이어들의 순위가 수정된 랭킹 목록이 포함된 상기 게임 결과 확인 페이지를 표시하는,클라이언트 디바이스.
- 제 11 항에 있어서,상기 플레이 정당성에 관한 피드백 정보는,이의제기 요청 정보를 포함하며,상기 디스플레이 모듈은,상기 플레이어의 게임 데이터 및 멀티미디어 정보에 대한 이의제기 요청 아이콘이 포함된 상기 게임 결과 확인 페이지를 표시하는,클라이언트 디바이스.
- 제 11 항에 있어서,상기 플레이 정당성에 관한 피드백 정보는,판정 결과 정보를 포함하며,상기 디스플레이 모듈은,상기 플레이어의 게임 데이터 및 멀티미디어 정보에 대한 판정 결과 입력 아이콘이 포함된 상기 게임 결과 확인 페이지를 표시하는,클라이언트 디바이스.
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JP2017547117A JP6511537B2 (ja) | 2015-03-10 | 2016-02-25 | ダーツゲーム不正行為判別方法及びサーバ |
CN201680025248.0A CN107530585B (zh) | 2015-03-10 | 2016-02-25 | 用于确定在飞镖游戏中的作弊的方法、设备及服务器 |
EP16761909.7A EP3269433A4 (en) | 2015-03-10 | 2016-02-25 | Method for determining cheating in dart game, device and server |
MYPI2017703265A MY185660A (en) | 2015-03-10 | 2016-02-25 | Method, device, and server for determining cheating in dart game |
US15/557,262 US10507392B2 (en) | 2015-03-10 | 2016-02-25 | Method for determining cheating in dart game, device and server |
US16/682,983 US20200164279A1 (en) | 2015-03-10 | 2019-11-13 | Method for determining cheating in dart game, device and server |
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KR1020150033036A KR20160109142A (ko) | 2015-03-10 | 2015-03-10 | 다트 게임 부정행위 판별 방법, 장치 및 서버 |
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US15/557,262 A-371-Of-International US10507392B2 (en) | 2015-03-10 | 2016-02-25 | Method for determining cheating in dart game, device and server |
US16/682,983 Continuation US20200164279A1 (en) | 2015-03-10 | 2019-11-13 | Method for determining cheating in dart game, device and server |
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KR (1) | KR20160109142A (ko) |
CN (1) | CN107530585B (ko) |
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KR101908086B1 (ko) * | 2016-10-31 | 2018-10-18 | 정도훈 | 부정 행위 방지용 다트 게임 시스템 |
KR101935890B1 (ko) * | 2017-02-02 | 2019-01-07 | 주식회사 홍인터내셔날 | 멀티미디어 정보를 제공하기 위한 다트 게임 장치 및 컴퓨터 판독 가능 매체에 저장된 컴퓨터 프로그램 |
JP7136550B2 (ja) * | 2017-11-20 | 2022-09-13 | 株式会社タイトー | ゲームサーバ、電子機器、及びプログラム |
JP7007165B2 (ja) * | 2017-11-30 | 2022-01-24 | 株式会社セガ | ダーツゲーム装置、ダーツ不正判定方法及びプログラム |
TWI708487B (zh) * | 2019-05-10 | 2020-10-21 | 擴思科技股份有限公司 | 社群聊天資訊的處理系統 |
US20210232907A1 (en) * | 2020-01-24 | 2021-07-29 | Nvidia Corporation | Cheating detection using one or more neural networks |
KR102454817B1 (ko) * | 2020-06-11 | 2022-10-13 | 주식회사 넥슨게임즈 | 부정유저 판별 장치 및 부정유저 판별 방법 |
TWI751828B (zh) * | 2020-12-09 | 2022-01-01 | 宋志雲 | 飛鏢聯網對戰之作弊判定系統及應用該系統之鏢靶、鏢靶框 |
KR102387187B1 (ko) * | 2021-06-25 | 2022-05-12 | (주)홍인터내셔날 | 다트 게임 영상을 제공하기 위한 방법 |
KR102615945B1 (ko) * | 2021-09-28 | 2023-12-20 | 주식회사 피닉스다트 | 부정 행위를 방지하기 위한 방법 |
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EP3269433A4 (en) | 2018-09-19 |
CN107530585B (zh) | 2020-12-25 |
EP3269433A1 (en) | 2018-01-17 |
CN107530585A (zh) | 2018-01-02 |
US20180056193A1 (en) | 2018-03-01 |
US20200164279A1 (en) | 2020-05-28 |
JP6511537B2 (ja) | 2019-05-15 |
KR20160109142A (ko) | 2016-09-21 |
JP2018514241A (ja) | 2018-06-07 |
US10507392B2 (en) | 2019-12-17 |
MY185660A (en) | 2021-05-28 |
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