WO2016072531A1 - Procédé de commande des mouvements de personnages de jeu - Google Patents

Procédé de commande des mouvements de personnages de jeu Download PDF

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Publication number
WO2016072531A1
WO2016072531A1 PCT/KR2014/010497 KR2014010497W WO2016072531A1 WO 2016072531 A1 WO2016072531 A1 WO 2016072531A1 KR 2014010497 W KR2014010497 W KR 2014010497W WO 2016072531 A1 WO2016072531 A1 WO 2016072531A1
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WO
WIPO (PCT)
Prior art keywords
game
touch
skill
game character
drag
Prior art date
Application number
PCT/KR2014/010497
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English (en)
Korean (ko)
Inventor
유충길
Original Assignee
유충길
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by 유충길 filed Critical 유충길
Publication of WO2016072531A1 publication Critical patent/WO2016072531A1/fr

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a method of controlling a motion of a game character. Specifically, when a touch and drag is detected on a touch screen screen in which a game is in progress, the game character's motion is rapidly applied by applying a skill corresponding to a drag direction to the game character. It relates to a motion control method of the game character that can control the.
  • An RPG game is a game in which the user becomes a character in the story and plays the role.
  • the user performs the in-game mission. If the mission is successful, the user acquires items, gold (money), or experience value, and then proceeds to the next mission.
  • the character's movement is mostly controlled by the user's finger touch.
  • the character receives a skill through a user's touch action to implement an action or action according to the skill.
  • the skill button in the conventional mobile RPG game, the skill button must be placed in a specific part of the game screen (lower right or center, etc.), and when the user wants to use the skill, the user moves the finger to a specific part to touch the desired skill button. Applicable to the character.
  • the present invention was devised to solve the above problems, and an object of the present invention is to provide a motion control method of a game character that allows a game user to quickly and smoothly control the motion of the character.
  • Another object of the present invention is to provide a method of controlling a motion of a game character that allows the game user to be more immersed in the game by minimizing the movement of the finger when the game user wants to use the skill in the character.
  • the motion control method of the game character is a method for controlling the motion of the game character in a user terminal having a touch screen, a plurality of skill objects for defining the motion of the game character on the touch screen screen And displaying a skill corresponding to a drag direction when the touch and drag is detected on the touch screen.
  • the motion control method of the game character is a method for controlling the motion of the game character in the game server, the step of receiving touch and drag information from the user terminal, and based on the received touch and drag information game character Determining a skill that defines the operation of the, and providing the determined skill to the user terminal.
  • the user terminal for controlling the operation of the game character is a touch screen for displaying a plurality of skill objects for defining the operation of the game character, and if the touch and drag is detected on the touch screen skills corresponding to the drag direction It includes a control unit for applying to the game character.
  • the user can conveniently select a skill to be applied to the character by touching and dragging a finger on an arbitrary portion of the game screen or a specific game character.
  • the game user can minimize the movement of the finger when the skill is used, so that the game can be progressed more quickly and smoothly, and the immersion of the game can be increased.
  • FIG. 1 is a schematic configuration diagram of a system to which a motion control method of a game character according to the present invention is applied.
  • FIG. 2 is a schematic internal configuration diagram of a user terminal according to the present invention.
  • FIG. 3 is a flowchart illustrating an internal process for controlling the operation of a game character in a user terminal according to the present invention.
  • Figure 4 is a view showing a screen for controlling the operation of the game character by the user's touch and drag in the user terminal according to the present invention.
  • 'Skill' means a tool used by a game character or an action or action taken by the game character.
  • Skills define the behavior or behavior of a game character. Game characters perform in-game missions using skills (eg, various weapons, kicks, fists, etc.).
  • FIG. 1 shows a schematic configuration of a system to which a motion control method of a game character according to the present invention is applied.
  • a system according to the present invention is composed of a user terminal 100 in which a game is performed and a game server 200 that provides a game to a user terminal 100 and manages a user.
  • the user terminal 100 may be a personal computer, a notebook computer, a tablet PC, a smartphone, or the like, but is not limited thereto. Any device may be used as long as it can execute a game application and access data by connecting to the game server 200. Do.
  • the user terminal 100 may select a skill to be used for a game character in a touch and drag manner while playing a game.
  • the game server 200 is connected to the user terminal 100 through a communication network to perform data processing so that the game can proceed in the user terminal 100.
  • the game server 200 according to the present invention includes hardware or software capable of processing the operation of a game character made in the user terminal 100.
  • the game server 200 may receive touch and drag information from the user terminal 100 and provide the corresponding skill to the user terminal 100 according to the touch and drag information.
  • the communication network is a medium that connects the user terminal 100 and the game server 200 so that data communication is performed.
  • FIG. 2 shows a schematic internal configuration of the user terminal 100 according to the present invention.
  • the user terminal 100 includes a touch screen 10, a memory 12, a communication unit 14, a control unit 16, and the like.
  • the touch screen 10 is a part of displaying a game screen and simultaneously performs input and output functions.
  • a user may select a skill to be applied to a game character by using a finger and a touch and drag method.
  • the memory 12 is a part for storing various programs (software) and data.
  • the memory 12 according to the present invention stores game software including a function of selecting a skill through a touch and drag method.
  • the communication unit 14 is a part for connecting to the game server 200 and transmitting and receiving game-related data through data communication.
  • the communication unit 14 may be configured as a communication modem implemented in various types and various generations of communication protocols such as 3G, 4G, LTE, LTE-A, Wibro, WiMax, Wi-Fi, and the like.
  • the communication unit 14 according to the present invention may transmit touch and drag information from the user terminal 100 to the game server 14 and receive skill information from the game server 200.
  • the controller 16 is a part for controlling each component of the user terminal 200. If a touch and drag by the user is detected on the game screen of the touch screen 10, the controller 16 checks a skill corresponding to the drag direction and processes the skill to be applied to the game character.
  • the controller 16 transmits the touch and drag information to the game server 200 through the communication unit 14 when a touch and drag by the user is detected, and the skill information from the game server 200 through the communication unit 14. If is received may be processed so that the skill can be applied to the game character.
  • Figure 3 shows a process for controlling the operation of the game character in the user terminal according to the present invention
  • Figure 4 shows a screen for controlling the operation of the game character by the user's touch and drag in the user terminal according to the present invention will be.
  • the user terminal 100 displays a plurality of skill objects on the screen of the touch screen (S10).
  • reference numeral 1 denotes a skill object
  • reference numeral 2 denotes a direction indicator corresponding to the skill object
  • reference numeral 3 denotes a game character
  • reference numeral 4 denotes a direction of touch and drag.
  • a plurality of skill objects 1 are located on the left side of the screen, and a direction indicator 2 is displayed around the plurality of skill objects 1.
  • the game character 3 is performing a mission while moving in the game background.
  • the user terminal 100 checks whether a touch and drag is detected on the screen (S12). If touch and drag is detected on the screen, the user terminal 100 checks the direction of dragging (S14).
  • the user terminal 100 applies the skill corresponding to the drag direction to the game character 3 (S15).
  • the user terminal 100 detects touch and drag and moves upward ( ⁇ ).
  • the skill corresponding to this is applied to the game character (3).
  • the game character 3 performs an action or an action defined by the skill using a skill corresponding to the upward direction.
  • the user may directly touch the desired skill object 1 according to the conventional method so that the corresponding skill may be applied to the game character 3.
  • the direction 4 of touch and drag by a finger is indicated by a dotted line, which is shown for convenience of description and is not displayed on an actual screen.
  • a translucent type direction indication may appear in a range that does not interfere with the game progress when touched.
  • a user may select a skill to use for a game character by touching and dragging a finger on an arbitrary portion of the screen.
  • the skill may be directly touched and dragged on a specific game character. You can also choose. At this time, the selected skill is applied only to a specific game character.
  • the user terminal 100 directly applies the skill corresponding to the drag direction to the game character.
  • the user terminal 100 touch and drag information. May be delivered to the game server 200, and the game server 200 may provide the user terminal 100 with a skill based on touch and drag information.
  • the above-described motion control method of the game character may be implemented in a software program and recorded in a computer-readable predetermined recording medium.
  • the recording medium may be a hard disk, a flash memory, a RAM, a ROM, or the like as an internal type of each playback device, or an optical disc such as a CD-R or a CD-RW, a compact flash card, a smart media, a memory stick, or a multimedia card as an external type. have.
  • a program recorded on a computer-readable recording medium is a method of controlling the operation of a game character in a user terminal having a touch screen, and includes a plurality of skill objects that define the operation of the game character on the touch screen screen. And displaying a touch screen and dragging the touch screen on the touch screen, and applying a skill corresponding to a drag direction to the game character.
  • Implementations described in the specification of the present invention are one or more modules relating to computer program instructions encoded on a program storage medium of tangible type for controlling or by the operation of one or more computer program products, ie data processing apparatuses. It can be implemented as.
  • the present invention can be widely used in the field of mobile Role Playing Game (RPG).
  • RPG mobile Role Playing Game

Abstract

La présente invention concerne un procédé de commande des mouvements de personnages de jeu et, en particulier, un procédé de commande des mouvements de personnages de jeu qui peut commander les mouvements d'un personnage de jeu par application d'une compétence correspondant à une direction de glissement vers le personnage de jeu, lorsqu'une action de toucher-glisser est détectée sur un écran tactile sur lequel un jeu est en cours. À cet effet, le procédé de commande des mouvements de personnages de jeu selon la présente invention, en tant que procédé de commande des mouvements de personnages de jeu dans un terminal d'utilisateur doté d'un écran tactile, comprend les étapes consistant à : afficher une pluralité d'objets de compétence qui régulent les mouvements du personnage de jeu sur l'écran tactile ; et appliquer une compétence, correspondant à une direction de glissement lorsqu'une action de toucher-glisser est détectée sur un écran tactile, au personnage de jeu.
PCT/KR2014/010497 2014-11-03 2014-11-04 Procédé de commande des mouvements de personnages de jeu WO2016072531A1 (fr)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR10-2014-0151022 2014-11-03
KR20140151022 2014-11-03

Publications (1)

Publication Number Publication Date
WO2016072531A1 true WO2016072531A1 (fr) 2016-05-12

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PCT/KR2014/010497 WO2016072531A1 (fr) 2014-11-03 2014-11-04 Procédé de commande des mouvements de personnages de jeu

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108283804A (zh) * 2017-12-28 2018-07-17 天脉聚源(北京)科技有限公司 一种图片处理方法及装置

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008259915A (ja) * 2008-08-07 2008-10-30 Nintendo Co Ltd タッチパネル入力を用いたゲームシステム
KR20100098972A (ko) * 2009-03-02 2010-09-10 주식회사 엔씨소프트 온라인게임에서의 캐릭터 액션 입력장치 및 그 방법
KR20130113654A (ko) * 2012-04-06 2013-10-16 주식회사 네오위즈인터넷 게임 인터페이스를 제공하는 방법, 장치 및 서버
KR20140064532A (ko) * 2012-11-20 2014-05-28 (주)위메이드엔터테인먼트 온라인 게임에서의 드래그 입력 처리 방법
KR20140122610A (ko) * 2013-04-10 2014-10-20 (주)위메이드엔터테인먼트 모바일 게임에서의 스킬 동작 수행방법 및 그 단말장치.

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008259915A (ja) * 2008-08-07 2008-10-30 Nintendo Co Ltd タッチパネル入力を用いたゲームシステム
KR20100098972A (ko) * 2009-03-02 2010-09-10 주식회사 엔씨소프트 온라인게임에서의 캐릭터 액션 입력장치 및 그 방법
KR20130113654A (ko) * 2012-04-06 2013-10-16 주식회사 네오위즈인터넷 게임 인터페이스를 제공하는 방법, 장치 및 서버
KR20140064532A (ko) * 2012-11-20 2014-05-28 (주)위메이드엔터테인먼트 온라인 게임에서의 드래그 입력 처리 방법
KR20140122610A (ko) * 2013-04-10 2014-10-20 (주)위메이드엔터테인먼트 모바일 게임에서의 스킬 동작 수행방법 및 그 단말장치.

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN108283804A (zh) * 2017-12-28 2018-07-17 天脉聚源(北京)科技有限公司 一种图片处理方法及装置

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