WO2016053012A1 - 게임을 위한 사용자 인터페이스를 제공하는 방법, 장치, 및 어플리케이션 - Google Patents
게임을 위한 사용자 인터페이스를 제공하는 방법, 장치, 및 어플리케이션 Download PDFInfo
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- WO2016053012A1 WO2016053012A1 PCT/KR2015/010336 KR2015010336W WO2016053012A1 WO 2016053012 A1 WO2016053012 A1 WO 2016053012A1 KR 2015010336 W KR2015010336 W KR 2015010336W WO 2016053012 A1 WO2016053012 A1 WO 2016053012A1
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- Prior art keywords
- game
- user interface
- information
- card
- character
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/25—Output arrangements for video game devices
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/33—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
- A63F13/332—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5372—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/833—Hand-to-hand fighting, e.g. martial arts competition
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
Definitions
- the embodiments below relate to a method, apparatus, and application for providing a user interface for a game.
- the users of the user terminals can play mobile games with other users through a wireless network.
- users can download a game application from the application market and play a mobile game.
- mobile games may vary from sports games, card games, racing games, or puzzle games.
- card games are right, and games such as games and poker games are simply games that use cards, but recently, card RPG games are increasing in popularity due to the good performance of user terminals.
- Korean Patent Application Publication No. 10-2013-0083009 filed on December 27, 2011, and published on July 22, 2013, entitled Trade Card Game Provision System Using Online Game Character Information and Method thereof. have.
- the above patent publication discloses a configuration in which different cards are generated according to the appearance image, level, holding equipment, etc. of a player character of an online game, and a trade card game is provided using the cards.
- Embodiments may provide a different fun to the game player by playing a battle game in which the game player acquires a plurality of cards in the game and competes with another character using the acquired cards.
- embodiments may induce a game player to make the game easier by providing a user interface suitable for playing the game, and may induce continuous participation in the game.
- a method of providing a user interface for a game may include: defining a game progress panel user interface area displaying visual information on a game progress on one side of a display; Defining a card panel user interface area on the other side of the display that displays a card information matrix constructed based on card information included in a game player's account; Visually displaying a game character corresponding to the card information in the game progress panel user interface area based on an input of card information included in the card information matrix; And visually displaying the card information in an area defined around the game character.
- the card information may include attribute information and number information of the card obtained in the game.
- the method may further include visually displaying a color and the number information corresponding to the attribute information in the card panel user interface area.
- the attribute information may indicate a stronger attribute or a weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship.
- the number information may indicate a skill used by the game character.
- the method may further include visually displaying at least one opponent character playing the game character in the game progress panel user interface area, and visually displaying attribute information and number information of the opponent character. have.
- the method may further include visually displaying detailed information of the opponent character in the game progress panel user interface area based on the input of the game player with respect to the opponent character.
- the method may further include controlling graphic attributes of the game progress panel user interface area based on input of the game player to the game progress panel user interface area.
- the method may further include visually displaying bonus card information on the display when a predetermined criterion is satisfied as the game progresses.
- An apparatus for providing a user interface for a game according to one side includes a processor for executing a game stored in a memory; And a display, wherein the processor visually displays a game character corresponding to the card information in a game progress panel user interface area based on an input to the card information included in the card information matrix displayed in the card panel user interface area. And control the display to visually display the card information in an area defined around the game character, wherein the game progress panel user interface area has visual information on the progress of the game on one side of the display.
- the card panel user interface area is an area defined to be displayed, and the card panel user interface area is an area defined to display the card information matrix configured based on card information included in the game player's account on the other side of the display.
- the card information may include attribute information and number information of the card obtained in the game.
- the display may visually display the color and the number information corresponding to the attribute information in the card panel user interface area.
- the attribute information may indicate a stronger attribute or a weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship.
- the number information may indicate a skill used by the game character.
- the display may visually display at least one opponent character playing the game character in the game progress panel user interface area, and may visually display attribute information and number information of the opponent character.
- the display may visually display detailed information of the opponent character in the game progress panel user interface area based on the input of the game player with respect to the opponent character.
- the processor may control a graphic property of the game progress panel user interface area based on an input of the game player to the game progress panel user interface area.
- the display may visually display bonus card information when a predetermined criterion is satisfied as the game progresses.
- An application providing a user interface for a game according to one side is stored in a memory, executed by a processor, and defining a game progress panel user interface area for displaying visual information on the progress of the game on one side of the display. ; Defining a card panel user interface area on the other side of the display that displays a card information matrix constructed based on card information included in a game player's account; Visually displaying a game character corresponding to the card information in the game progress panel user interface area based on an input of card information included in the card information matrix; And visually displaying the card information in an area defined around the game character.
- the card information may include attribute information and number information of the card obtained in the game.
- the application may further perform visually displaying the color and the number information corresponding to the attribute information in the card panel user interface area.
- the attribute information may indicate a stronger attribute or a weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship.
- the number information may indicate a skill used by the game character.
- the application may further include visually displaying at least one opponent character playing the game character in the game progress panel user interface area and visually displaying attribute information and number information of the opponent character. have.
- the application may further perform visually displaying detailed information of the opponent character on the game progress panel user interface area based on the input of the game player with respect to the opponent character.
- the application may further perform a step of controlling a graphic property of the game progress panel user interface area based on the game player's input to the game progress panel user interface area.
- the application may further perform visually displaying bonus card information on the display when a predetermined criterion is satisfied as the game progresses.
- Embodiments may provide a different fun to the game player by playing a battle game in which the game player acquires a plurality of cards in the game and competes with another character using the acquired cards.
- embodiments may induce a game player to make the game easier by providing a user interface suitable for playing the game, and may induce continuous participation in the game.
- FIG. 1 is a flowchart illustrating a method of providing a user interface for a game according to an exemplary embodiment.
- FIGS. 2 to 3 are views for explaining an application for providing a user interface for a game according to an embodiment.
- FIG. 4 is a block diagram illustrating an apparatus for providing a user interface for a game according to an exemplary embodiment.
- FIG. 1 is a flowchart illustrating a method of providing a user interface for a game according to an exemplary embodiment.
- the method of providing a user interface for a game may be performed by a user interface providing apparatus (hereinafter, referred to as a UI providing apparatus).
- a user interface providing apparatus hereinafter, referred to as a UI providing apparatus.
- the UI providing apparatus may define a game progress panel user interface region at one side of the display (110).
- the game progress panel user interface area may be an area for displaying visual information on the progress of the game.
- the visual information about the progress of the game may include visual information about a game character and a opponent character to play with the game character to be described later.
- it may include the fitness information of the game character and the opponent character.
- the fitness information may be located at the top of the game progress panel user interface area. The fitness information may change depending on the attack, defense, or treatment of the game character and the opponent character.
- the UI providing apparatus may define a card panel user interface region on the other side of the display (120).
- the card panel user interface area may be an area for displaying a card information matrix constructed based on card information included in an account of a game player.
- the game player may obtain a plurality of cards (eg, 36 cards) through the game. That is, the game player may obtain card information through the game, and the card information may be stored in a database corresponding to the account of the game player. For example, the game player may obtain 36 card information.
- a plurality of cards eg, 36 cards
- the card information may include attribute information and number information of the card.
- the attribute information may indicate a stronger or weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship.
- the attribute information of the card may include water attribute, fire attribute, tree attribute, and land attribute.
- the water property is strong in fire property
- the fire property is strong in wood property.
- wood properties are strong in land properties
- land properties are strong in water properties.
- the fire property is weak in water and the wood property is weak in fire.
- land properties are weak in wood properties
- water properties are weak in land properties.
- the attribute information may be information corresponding to the occupation of the game character.
- the occupation of a game character with water attributes may be a magician, and the occupation of a game character with fire attributes may be a warrior.
- the occupation of the game character having a tree attribute may be an archer, and the occupation of the game character having a land attribute may be a ninja.
- the magician and the archer may be a long range attack type, and the warrior and the ninja may be a short range attack type.
- the game character of the water property has a stronger property than the game character of the fire property.
- the attack power of the game character of the water property may increase.
- Each of the plurality of attribute information may be displayed to be distinguished from each other.
- Each of the plurality of attribute information may correspond to a specific color.
- the water attribute may correspond to blue
- the fire attribute may correspond to red
- the tree attribute may correspond to green
- the land attribute may correspond to yellow.
- the UI providing apparatus displays a color corresponding to the attribute information, and the game player can know what the attribute of the card information is through the color.
- the card number information may include, for example, numbers 1 to 9.
- the number information may indicate a skill that the game character has. For example, 1 to 3 may represent an attack skill, 4 to 6 may represent a healing skill, and 7 to 9 may represent a defense skill.
- each of 1 to 9 may correspond to a skill used by a game character.
- Number 1 may correspond to a certain probability of critical attack
- number 2 may correspond to a skill of attacking a leader among opponent characters.
- number 3 may correspond to a skill of attacking an opponent character except a leader among a plurality of opponent characters displayed on the screen.
- 4 may correspond to a skill of attacking an opponent character having the same attribute information as that of the game character.
- Number 5 corresponds to the skill of attacking the leader among the opponent character, and when attacking a leader having the same attribute information as the attribute information of the game character, you can receive a bonus in the attack power.
- 6 may correspond to a skill of attacking an opponent character having attribute information different from attribute information of the game character.
- 7 may correspond to a skill of attacking an opponent character having number information of 2 or 5.
- 8 may correspond to a skill for treating the life of the leader character of the user's game character
- 9 may correspond to a skill for treating the life of the other game character except the leader character of the user's game character.
- the card or card information obtained by the game player includes any one of the above-described water attribute, fire attribute, tree attribute, and land attribute, and includes number information of any one of 1 to 9.
- the game player may construct a card information matrix using the acquired card information. That is, the game player may construct a card deck displayed in a matrix form using the acquired card information.
- the card information matrix may include card information obtained by the game player.
- the game player may use the card information matrix or card deck to battle in the game.
- the "card deck” described below represents a card information matrix.
- the game player may select a predetermined number of card information from the card deck. For example, a game player can select four card information from a card deck. When the card information is selected, the game character corresponding to the card information may be summoned.
- the UI providing apparatus may visually display the game character corresponding to the card information in the game progress panel user interface area based on the input of the card information included in the card deck (130).
- the UI providing apparatus may visually display card information in an area defined around the game character.
- the UI providing apparatus may visually display card information on the head of the game character.
- the UI providing apparatus may visually display the attribute information in an area defined around the game character.
- the color corresponding to the attribute information may be displayed so that the attribute information of the game character can be identified.
- the UI providing apparatus may display the number information in an area defined around the game character. By displaying the number information, it may be identified whether the skill of the game character is an attack skill.
- the UI providing apparatus may display the property information and the skill information of the game character so that the property information and the skill information of the game character are identified.
- the UI providing apparatus may visually display color information corresponding to attribute information of card information and number information of card information in a card panel user interface area.
- the game player can select the game character to be summoned through the color and number information.
- the UI providing apparatus may visually display at least one opponent character that competes with the game character in the game progress panel user interface area.
- the UI providing apparatus may visually display the attribute information and the number information of the opponent character.
- the UI providing apparatus may visually display the attribute information and the number information of the opponent character in an area defined around the opponent character.
- the UI providing apparatus may visually display attribute information and number information of the opponent character on the head of the opponent character.
- the UI providing apparatus may detect the input and visually display detailed information of the opponent character in the game progress panel user interface area.
- the detailed information of the opponent character may include a description of attribute information of the opponent character or a description of a skill used by the opponent character.
- the UI providing apparatus may control a graphic property of the game progress panel user interface area based on a game player's input to the game progress panel user interface area. If there is an operation of the game player, a function corresponding to the operation may be executed, and the UI providing apparatus may change the graphic attribute of the game progress panel user interface area according to the execution of the function.
- the game character may run to a specific position.
- the UI providing apparatus may change the graphic attribute of the game character to run the still game character.
- the UI providing apparatus may change the graphic attribute of the game character so that the game character wields a knife.
- the UI providing apparatus may visually display bonus card information on a display when a predetermined criterion is satisfied as the game progresses.
- the bonus card information can give the leader character additional new abilities and help the marble combine with attributes and numbers.
- the display of the terminal may display a leader character selected by the user and a game character corresponding to the card information selected from the card deck. For example, five game characters may be displayed on the display of the terminal, and one of the five game characters is a leader character.
- the leader character is a game character preset by the user.
- the leader character may be displayed to be distinguished from the rest of the game characters.
- FIGS. 2 to 3 are views for explaining an application for providing a user interface for a game according to an embodiment.
- An application that provides a user interface (hereinafter referred to as a UI providing application) is stored in a memory and executed by a processor.
- an application providing a user interface for a game may visually display a card 210 obtained by a game player in a game.
- the card 210 may include a game character 211, identification information 212 of the game character, and card information 213.
- the card information 213 may include attribute information and number information of the game character.
- the UI providing application may visually display the card deck 220 configured by the game player using the card information.
- the card deck 220 may be in the form of a matrix.
- the card deck 220 may include a plurality of card information.
- the card 210 obtained by the game player may be represented by an element 221 of the matrix.
- the card 210 acquired by the game player may be displayed as card information of a marble shape in the card deck 220.
- card information 213 may be displayed on an element of the card deck 220 in the card 210 acquired by the game player. That is, the card information displayed on the card deck 220 corresponds to the card 210 obtained by the game player in the game.
- the card deck 220 shown in FIG. 2 lines with different directions are shown in the card information in the shape of beads. More specifically, the card deck 220 includes card information in which lines in up and down directions and lines in left and right directions are displayed. In addition, the card deck 220 includes card information in which a diagonal line at the top right and a bottom left and a diagonal line at the top left and bottom right are displayed.
- the direction of the line displayed in the card information may indicate attribute information of the card information.
- the up and down lines may indicate water properties and the left and right lines may indicate fire properties.
- the diagonals above the upper-left and lower left may indicate tree attributes
- the diagonal directions below the upper-left and lower right may indicate land attributes.
- attribute information of card information may be displayed to be distinguished through colors.
- the water property may be displayed in blue, and the fire property may be displayed in red.
- the tree property may be displayed in green, and the land property may be displayed in yellow.
- Differently indicating the direction of the line or differently displaying the colors for distinguishing the attribute information is only an example according to an exemplary embodiment, and the distinction of the attribute information is not limited to the above-described example.
- the UI providing application may define a game progress panel user interface region 310.
- the game progress panel user interface area 310 is an area defined to display visual information on the progress of the game on one side of the display.
- the UI providing application may visually display information on the physical strength of the game character 311 and the opponent character 313 against the game character 311 at the top of the game progress panel user interface area 310. have.
- the UI providing application may define the card panel user interface area 320.
- the card panel user interface area 320 is an area defined on the other side of the display so that the card deck 330 configured based on the card information included in the account of the game player can be displayed. That is, the card deck 330 may be displayed in the card panel user interface area 320.
- the UI providing application may detect a game player's input for card information included in the card deck 330. For example, the game player may touch card information 331 included in the card deck 330, and the UI providing application may sense a touch on the card information 331. The UI providing application may visually display the game character 311 corresponding to the card information selected by the game player. Here, the UI providing application may display the game character 311 in the card panel user interface area 310.
- the UI providing application may visually display card information 312 selected by the game player in an area defined around the game character 311.
- the card information 312 may include attribute information and number information.
- the attribute information may indicate a stronger or weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship. For example, when the attribute information of the card information 312 shown in FIG. 3 is a water attribute, the water attribute is stronger than the fire attribute and weaker than the ground attribute.
- the game character 311 having the water property battles with an opponent character having the fire property, the game character 311 may acquire a bonus in the attack power (for example, the attack power increases by a predetermined ratio).
- the UI providing application may visually display the number information of the card information in an area defined around the game character 311.
- the number information may indicate a skill used by the game character 311. For example, suppose that 1 to 3 represents an attack skill, 4 to 6 represent a healing skill, and 7 to 9 represent a defense skill. As another example, as described above, each of 1 to 9 may correspond to a skill that can be used by a game character.
- 5" is displayed on the head of the game character 311 shown in FIG. 3, and may attack the leader among the opponent characters.
- a bonus may be received in the attack power.
- the UI providing application may visually display color information corresponding to attribute information of card information and number information of card information in the card panel user interface area 320.
- the game player can select the game character to be summoned through the color and number information.
- the UI providing application may visually display at least one opponent character 313 and attribute information and number information 314 of the opponent character 313 on the game progress panel user interface area 310.
- the game player may summon a game character having stronger attribute information than the opponent character 313 through the attribute information of the opponent character 313.
- the game player may summon a game character having a skill that may correspond to a skill used by the opponent character 313 through the number information of the opponent character 313.
- the UI providing application may visually display detailed information of the opponent character 313 on the game progress panel user interface area 310 based on the game player's input to the opponent character 313.
- the detailed information of the opponent character 313 may include a description of attribute information of the opponent character 313 and a description of a skill used by the opponent character 313.
- the UI providing application may control graphic attributes of the game progress panel user interface area 310 based on a game player's input to the game progress panel user interface area 310. For example, when there is an input of a game player to the game character 311, the game character 311 may perform a movement corresponding to the input. The UI providing application may display a movement performed by the game character 311 by changing the graphic attribute of the game character 311.
- the UI providing apparatus may visually display the bonus card information 340 on the display.
- FIG. 4 is a block diagram illustrating an apparatus for providing a user interface for a game according to an exemplary embodiment.
- an apparatus 400 for providing a user interface for a game includes a processor 410 and a display 420.
- the processor 410 executes a game stored in the memory.
- the processor 410 may control the display 420 such that a result of executing the execution command is displayed on the display 420.
- the processor 410 visually displays a game character corresponding to the card information in the game progress panel user interface area based on an input to the card information included in the card information matrix displayed in the card panel user interface area.
- the game progress panel user interface area is an area defined to display visual information on the progress of the game on one side of the display.
- the card panel user interface area is an area defined on the other side of the display such that the card information matrix configured based on the card information included in the game player's account is displayed.
- the processor 410 may control the display 420 to visually display card information in an area defined around the game character.
- the card information may include attribute information and number information of the card obtained in the game.
- the card acquired in the game may include a game character, and the attribute information of the card may mean attribute information of the game character.
- the number information of the card may mean a skill used by the game character.
- the attribute information may indicate a stronger or weaker attribute than any one of the plurality of attribute information distinguished from each other according to a predefined attribute relationship. Since the attribute information has been described above, detailed description thereof will be omitted.
- the display 420 may visually display color information corresponding to attribute information of the card information and number information of the card information in the card panel user interface area.
- the game player can select the game character to be summoned from the card deck through the color and number information.
- the display 420 may visually display at least one opponent character that competes with the game character in the game progress panel user interface area. In addition, the display 420 may visually display the attribute information and the number information of the opponent character.
- the display 420 may visually display the detailed information of the opponent character in the game progress panel user interface area based on the input of the game player with respect to the opponent character.
- the processor 410 may control graphic attributes of the game progress panel user interface area based on a game player's input to the game progress panel user interface area.
- the display 420 may visually display bonus card information when a predetermined criterion is satisfied as the game progresses.
- the apparatus described above may be implemented as a hardware component, a software component, and / or a combination of hardware components and software components.
- the devices and components described in the embodiments are, for example, processors, controllers, arithmetic logic units (ALUs), digital signal processors, microcomputers, field programmable gate arrays (FPGAs).
- ALUs arithmetic logic units
- FPGAs field programmable gate arrays
- PLU programmable logic unit
- the processing device may execute an operating system (OS) and one or more software applications running on the operating system.
- the processing device may also access, store, manipulate, process, and generate data in response to the execution of the software.
- processing device includes a plurality of processing elements and / or a plurality of types of processing elements. It can be seen that it may include.
- the processing device may include a plurality of processors or one processor and one controller.
- other processing configurations are possible, such as parallel processors.
- the software may include a computer program, code, instructions, or a combination of one or more of the above, and configure the processing device to operate as desired, or process it independently or collectively. You can command the device.
- Software and / or data may be any type of machine, component, physical device, virtual equipment, computer storage medium or device in order to be interpreted by or to provide instructions or data to the processing device. Or may be permanently or temporarily embodied in a signal wave to be transmitted.
- the software may be distributed over networked computer systems so that they may be stored or executed in a distributed manner.
- Software and data may be stored on one or more computer readable recording media.
- the method according to the embodiment may be embodied in the form of program instructions that can be executed by various computer means and recorded in a computer readable medium.
- the computer readable medium may include program instructions, data files, data structures, etc. alone or in combination.
- the program instructions recorded on the media may be those specially designed and constructed for the purposes of the embodiments, or they may be of the kind well-known and available to those having skill in the computer software arts.
- Examples of computer-readable recording media include magnetic media such as hard disks, floppy disks, and magnetic tape, optical media such as CD-ROMs, DVDs, and magnetic disks, such as floppy disks.
- Examples of program instructions include not only machine code generated by a compiler, but also high-level language code that can be executed by a computer using an interpreter or the like.
- the hardware device described above may be configured to operate as one or more software modules to perform the operations of the embodiments, and vice versa.
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Abstract
Description
Claims (27)
- 디스플레이의 일 측에 게임의 진행에 대한 시각적 정보를 표시하는 게임 진행 패널 사용자 인터페이스 영역을 정의하는 단계;상기 디스플레이의 다른 일 측에 게임 플레이어의 계정에 포함된 카드 정보를 기초로 구성된 카드 정보 매트릭스를 표시하는 카드 패널 사용자 인터페이스 영역을 정의하는 단계;상기 카드 정보 매트릭스에 포함된 카드 정보에 대한 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 카드 정보와 대응하는 게임 캐릭터를 시각적으로 표시하는 단계; 및상기 게임 캐릭터의 주변에 정의된 영역에 상기 카드 정보를 시각적으로 표시하는 단계를 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제1항에 있어서,상기 카드 정보는 상기 게임에서 획득된 카드의 속성 정보 및 번호 정보를 포함하는,게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제2항에 있어서,상기 카드 패널 사용자 인터페이스 영역에 상기 속성 정보와 대응하는 컬러 및 상기 번호 정보를 시각적으로 표시하는 단계를 더 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제2항에 있어서,상기 속성 정보는 미리 정의된 속성 관계에 따라 서로 구별되는 복수의 속성 정보 중 어느 하나보다 강한 속성 또는 약한 속성을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제2항에 있어서,상기 번호 정보는 상기 게임 캐릭터가 사용하는 스킬을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제1항에 있어서,상기 게임 진행 패널 사용자 인터페이스 영역에 상기 게임 캐릭터와 대전하는 적어도 하나의 상대 캐릭터를 시각적으로 표시하고, 상기 상대 캐릭터의 속성 정보와 번호 정보를 시각적으로 표시하는 단계를 더 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제6항에 있어서,상기 상대 캐릭터에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 상대 캐릭터의 상세 정보를 시각적으로 표시하는 단계를 더 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제1항에 있어서,상기 게임 진행 패널 사용자 인터페이스 영역에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역의 그래픽 속성을 제어하는 단계를 더 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 제1항에 있어서,상기 게임의 진행에 따라 미리 정해진 기준이 만족되는 경우, 상기 디스플레이에 보너스 카드 정보를 시각적으로 표시하는 단계를 더 포함하는 게임을 위한 사용자 인터페이스를 제공하는 방법.
- 게임을 위한 사용자 인터페이스를 제공하는 장치에 있어서,메모리에 저장된 게임을 실행하는 프로세서; 및디스플레이를 포함하고,상기 프로세서는 카드 패널 사용자 인터페이스 영역에 표시된 카드 정보 매트릭스에 포함된 카드 정보에 대한 입력에 기초하여, 상기 카드 정보와 대응하는 게임 캐릭터를 게임 진행 패널 사용자 인터페이스 영역에 시각적으로 표시하고, 상기 게임 캐릭터의 주변에 정의된 영역에 상기 카드 정보를 시각적으로 표시하기 위해 상기 디스플레이를 제어하고,상기 게임 진행 패널 사용자 인터페이스 영역은 상기 디스플레이의 일 측에 상기 게임의 진행에 대한 시각적 정보가 표시되도록 정의된 영역이고,상기 카드 패널 사용자 인터페이스 영역은 상기 디스플레이의 다른 일 측에 상기 게임 플레이어의 계정에 포함된 카드 정보를 기초로 구성된 상기 카드 정보 매트릭스가 표시되도록 정의된 영역인,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제10항에 있어서,상기 카드 정보는 상기 게임에서 획득된 카드의 속성 정보 및 번호 정보를 포함하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제11항에 있어서,상기 디스플레이는 상기 카드 패널 사용자 인터페이스 영역에 상기 속성 정보와 대응하는 컬러 및 상기 번호 정보를 시각적으로 표시하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제11항에 있어서,상기 속성 정보는 미리 정의된 속성 관계에 따라 서로 구별되는 복수의 속성 정보 중 어느 하나보다 강한 속성 또는 약한 속성을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제11항에 있어서,상기 번호 정보는 상기 게임 캐릭터가 사용하는 스킬을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제10항에 있어서,상기 디스플레이는 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 게임 캐릭터와 대전하는 적어도 하나의 상대 캐릭터 및 상기 상대 캐릭터의 속성 정보와 번호 정보를 시각적으로 표시하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제15항에 있어서,상기 디스플레이는 상기 상대 캐릭터에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 상대 캐릭터의 상세 정보를 시각적으로 표시하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제10항에 있어서,상기 프로세서는 상기 게임 진행 패널 사용자 인터페이스 영역에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역의 그래픽 속성을 제어하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 제10항에 있어서,상기 디스플레이는 상기 게임의 진행에 따라 미리 정해진 기준이 만족되는 경우, 상기 보너스 카드 정보를 시각적으로 표시하는,게임을 위한 사용자 인터페이스를 제공하는 장치.
- 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션에 있어서,상기 어플리케이션은 메모리에 저장되고, 프로세서에 의해 실행되며,디스플레이의 일 측에 게임의 진행에 대한 시각적 정보를 표시하는 게임 진행 패널 사용자 인터페이스 영역을 정의하는 단계;상기 디스플레이의 다른 일 측에 게임 플레이어의 계정에 포함된 카드 정보를 기초로 구성된 카드 정보 매트릭스를 표시하는 카드 패널 사용자 인터페이스 영역을 정의하는 단계;상기 카드 정보 매트릭스에 포함된 카드 정보에 대한 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 카드 정보와 대응하는 게임 캐릭터를 시각적으로 표시하는 단계; 및상기 게임 캐릭터의 주변에 정의된 영역에 상기 카드 정보를 시각적으로 표시하는 단계를 수행하는 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제19항에 있어서,상기 카드 정보는 상기 게임에서 획득된 카드의 속성 정보 및 번호 정보를 포함하는,게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제20항에 있어서,상기 어플리케이션은상기 카드 패널 사용자 인터페이스 영역에 상기 속성 정보와 대응하는 컬러 및 상기 번호 정보를 시각적으로 표시하는 단계를 더 수행하는, 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제20항에 있어서,상기 속성 정보는 미리 정의된 속성 관계에 따라 서로 구별되는 복수의 속성 정보 중 어느 하나보다 강한 속성 또는 약한 속성을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제19항에 있어서,상기 번호 정보는 상기 게임 캐릭터가 사용하는 스킬을 나타내는 것인,게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제19항에 있어서,상기 어플리케이션은상기 게임 진행 패널 사용자 인터페이스 영역에 상기 게임 캐릭터와 대전하는 적어도 하나의 상대 캐릭터 및 상기 상대 캐릭터의 속성 정보와 번호 정보를 시각적으로 표시하는 단계를 더 수행하는, 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제24항에 있어서,상기 어플리케이션은상기 상대 캐릭터에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역에 상기 상대 캐릭터의 상세 정보를 시각적으로 표시하는 단계를 더 수행하는, 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제19항에 있어서,상기 어플리케이션은상기 게임 진행 패널 사용자 인터페이스 영역에 대한 상기 게임 플레이어의 입력에 기초하여, 상기 게임 진행 패널 사용자 인터페이스 영역의 그래픽 속성을 제어하는 단계를 더 수행하는, 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
- 제19항에 있어서,상기 어플리케이션은상기 게임의 진행에 따라 미리 정해진 기준이 만족되는 경우, 상기 디스플레이에 보너스 카드 정보를 시각적으로 표시하는 단계를 더 수행하는 게임을 위한 사용자 인터페이스를 제공하는 어플리케이션.
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JP2017518253A JP2017535319A (ja) | 2014-09-30 | 2015-09-30 | ゲームのためのユーザインタフェースを提供する方法、装置及びアプリケーション |
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JP5478760B1 (ja) * | 2013-07-02 | 2014-04-23 | 株式会社 ディー・エヌ・エー | サーバー装置、及び、ゲームプログラム |
-
2015
- 2015-09-30 WO PCT/KR2015/010336 patent/WO2016053012A1/ko active Application Filing
- 2015-09-30 JP JP2017518253A patent/JP2017535319A/ja active Pending
- 2015-09-30 CN CN201580064831.8A patent/CN106999769A/zh not_active Withdrawn
- 2015-09-30 US US15/515,803 patent/US20170312631A1/en not_active Abandoned
- 2015-09-30 EP EP15847860.2A patent/EP3202471A4/en not_active Withdrawn
Patent Citations (1)
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US20140135119A1 (en) * | 2012-11-14 | 2014-05-15 | DeNA Co., Ltd. | Game providing apparatus and recording medium |
Non-Patent Citations (5)
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"Playing Paladog Game for Free on the Computer", TISTORY BLOG POST, 19 March 2014 (2014-03-19), XP055425063, Retrieved from the Internet <URL:http://wkwk.tistory.com/95> * |
"Review of Mobile RPG Monster Takt on Kakao Talk Game", NAVER BLOG POST, 27 June 2014 (2014-06-27), XP055425058, Retrieved from the Internet <URL:http://blog.naver.com/andre777/220042797339> * |
"Review of The Clan Battle of Fate", NAVER BLOG POST, 19 March 2013 (2013-03-19), XP055425054, Retrieved from the Internet <URL:http://blog.naver.com/cowai/60187235876> * |
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See also references of EP3202471A4 * |
Also Published As
Publication number | Publication date |
---|---|
US20170312631A1 (en) | 2017-11-02 |
JP2017535319A (ja) | 2017-11-30 |
CN106999769A (zh) | 2017-08-01 |
EP3202471A1 (en) | 2017-08-09 |
EP3202471A4 (en) | 2018-03-28 |
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