WO2014100770A3 - Génération automatique de mini-jeux suggérés pour un jeu en nuage sur la base d'une partie de jeu enregistrée - Google Patents
Génération automatique de mini-jeux suggérés pour un jeu en nuage sur la base d'une partie de jeu enregistrée Download PDFInfo
- Publication number
- WO2014100770A3 WO2014100770A3 PCT/US2013/077320 US2013077320W WO2014100770A3 WO 2014100770 A3 WO2014100770 A3 WO 2014100770A3 US 2013077320 W US2013077320 W US 2013077320W WO 2014100770 A3 WO2014100770 A3 WO 2014100770A3
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- gameplay
- recordes
- games
- cloud
- automatic generation
- Prior art date
Links
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/497—Partially or entirely replaying previous game actions
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/88—Mini-games executed independently while main games are being loaded
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/47—Controlling the progress of the video game involving branching, e.g. choosing one of several possible scenarios at a given point in time
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/533—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/69—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/73—Authorising game programs or game devices, e.g. checking authenticity
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
- A63F13/795—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
- A63F13/87—Communicating with other players during game play, e.g. by e-mail or chat
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- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4781—Games
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N21/00—Selective content distribution, e.g. interactive television or video on demand [VOD]
- H04N21/40—Client devices specifically adapted for the reception of or interaction with content, e.g. set-top-box [STB]; Operations thereof
- H04N21/47—End-user applications
- H04N21/478—Supplemental services, e.g. displaying phone caller identification, shopping application
- H04N21/4788—Supplemental services, e.g. displaying phone caller identification, shopping application communicating with other users, e.g. chatting
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/55—Details of game data or player data management
- A63F2300/5526—Game data structure
- A63F2300/554—Game data structure by saving game or status data
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Computer Security & Cryptography (AREA)
- Signal Processing (AREA)
- General Business, Economics & Management (AREA)
- Business, Economics & Management (AREA)
- Software Systems (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- General Engineering & Computer Science (AREA)
- User Interface Of Digital Computer (AREA)
- Information Transfer Between Computers (AREA)
- Two-Way Televisions, Distribution Of Moving Picture Or The Like (AREA)
- Display Devices Of Pinball Game Machines (AREA)
- Pinball Game Machines (AREA)
- Processing Or Creating Images (AREA)
- Details Of Television Systems (AREA)
- Selective Calling Equipment (AREA)
Abstract
L'invention concerne un procédé pour générer une version limitée pouvant être jouée d'un jeu vidéo. Une partie de jeu d'un utilisateur d'une version complète du jeu vidéo est enregistrée. La partie de jeu enregistrée de l'utilisateur est analysée pour déterminer une région d'intérêt. Des limites sont définies dans un contexte de partie de jeu du jeu vidéo sur la base de la région d'intérêt déterminée. La version limitée du jeu vidéo est générée sur la base des limites définies.
Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
KR1020157019834A KR101742662B1 (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018764A KR102292820B1 (ko) | 2012-12-21 | 2013-12-20 | 게임플레이의 원격 제어 |
KR1020197021762A KR20190090077A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020197014565A KR20190057448A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020217023036A KR20210094149A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020207018763A KR20200083658A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
KR1020177014398A KR20170061196A (ko) | 2012-12-21 | 2013-12-20 | 레코딩된 게임플레이에 기반하여 클라우드-게이밍에 대한 제안된 미니-게임의 자동 발생 |
Applications Claiming Priority (12)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
US201261745290P | 2012-12-21 | 2012-12-21 | |
US201261745281P | 2012-12-21 | 2012-12-21 | |
US61/745,290 | 2012-12-21 | ||
US61/745,281 | 2012-12-21 | ||
US13/831,178 | 2013-03-14 | ||
US13/831,190 | 2013-03-14 | ||
US13/831,178 US9352226B2 (en) | 2012-12-21 | 2013-03-14 | Automatic generation of suggested mini-games for cloud-gaming based on recorded gameplay |
US13/831,190 US9364743B2 (en) | 2012-12-21 | 2013-03-14 | Generation of a multi-part mini-game for cloud-gaming based on recorded gameplay |
US13/839,382 | 2013-03-15 | ||
US13/839,486 US9242176B2 (en) | 2012-12-21 | 2013-03-15 | Remote control of a first user's gameplay by a second user |
US13/839,486 | 2013-03-15 | ||
US13/839,382 US9345966B2 (en) | 2012-03-13 | 2013-03-15 | Sharing recorded gameplay to a social graph |
Publications (3)
Publication Number | Publication Date |
---|---|
WO2014100770A2 WO2014100770A2 (fr) | 2014-06-26 |
WO2014100770A8 WO2014100770A8 (fr) | 2014-07-24 |
WO2014100770A3 true WO2014100770A3 (fr) | 2014-08-21 |
Family
ID=50979420
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/US2013/077320 WO2014100770A2 (fr) | 2012-12-21 | 2013-12-20 | Génération automatique de mini-jeux suggérés pour un jeu en nuage sur la base d'une partie de jeu enregistrée |
Country Status (7)
Country | Link |
---|---|
JP (4) | JP6196147B2 (fr) |
KR (7) | KR20210094149A (fr) |
BR (1) | BR102013033136B1 (fr) |
MX (3) | MX356707B (fr) |
RU (1) | RU2605840C2 (fr) |
TW (3) | TWI564062B (fr) |
WO (1) | WO2014100770A2 (fr) |
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US10207185B2 (en) | 2015-03-07 | 2019-02-19 | Sony Interactive Entertainment America Llc | Using connection quality history to optimize user experience |
JP6893392B2 (ja) * | 2015-08-04 | 2021-06-23 | 任天堂株式会社 | ゲームシステム、ゲーム装置、制御プログラムおよびゲーム制御方法 |
US10315108B2 (en) * | 2015-08-19 | 2019-06-11 | Sony Interactive Entertainment America Llc | Local application quick start with cloud transitioning |
US10744407B2 (en) * | 2015-09-08 | 2020-08-18 | Sony Interactive Entertainment LLC | Dynamic network storage for cloud console server |
US11040281B2 (en) | 2015-09-30 | 2021-06-22 | Sony Interactive Entertainment LLC | Multi-user demo streaming service for cloud gaming |
CN105610868B (zh) * | 2016-03-03 | 2019-08-06 | 腾讯科技(深圳)有限公司 | 一种信息交互的方法、设备及系统 |
US10238965B2 (en) * | 2016-04-28 | 2019-03-26 | Sony Interactive Entertainment America Llc | Cloud gaming device handover |
US10625156B2 (en) * | 2016-06-30 | 2020-04-21 | Sony Interactive Entertainment LLC | Method and system for sharing video game content |
GB2570305A (en) * | 2018-01-18 | 2019-07-24 | Sony Interactive Entertainment Europe Ltd | User analysis system and method |
GB2571306A (en) * | 2018-02-23 | 2019-08-28 | Sony Interactive Entertainment Europe Ltd | Video recording and playback systems and methods |
TWI716706B (zh) * | 2018-03-01 | 2021-01-21 | 致伸科技股份有限公司 | 人工智能之輔助操作系統 |
KR102551254B1 (ko) * | 2018-04-06 | 2023-07-04 | 주식회사 엔씨소프트 | 게임 컨텐츠 공유 체험 서비스 제공 방법 및 이를 위한 컴퓨터 프로그램 |
KR102319298B1 (ko) * | 2018-09-21 | 2021-10-29 | 주식회사 엔씨소프트 | 게임 캐릭터 제어 시스템, 서버 및 게임 캐릭터 제어 방법 |
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2013
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- 2013-12-20 KR KR1020207018763A patent/KR20200083658A/ko active Application Filing
- 2013-12-20 RU RU2013156817/12A patent/RU2605840C2/ru active
- 2013-12-20 TW TW102147609A patent/TWI573619B/zh active
- 2013-12-20 WO PCT/US2013/077320 patent/WO2014100770A2/fr active Application Filing
- 2013-12-20 TW TW102147625A patent/TWI559965B/zh active
- 2013-12-20 KR KR1020157019834A patent/KR101742662B1/ko active IP Right Grant
- 2013-12-20 KR KR1020197014565A patent/KR20190057448A/ko active Application Filing
- 2013-12-20 KR KR1020197021762A patent/KR20190090077A/ko active Application Filing
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