WO2013164973A1 - Système de jeu, procédé de jeu, et programme - Google Patents

Système de jeu, procédé de jeu, et programme Download PDF

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Publication number
WO2013164973A1
WO2013164973A1 PCT/JP2013/062196 JP2013062196W WO2013164973A1 WO 2013164973 A1 WO2013164973 A1 WO 2013164973A1 JP 2013062196 W JP2013062196 W JP 2013062196W WO 2013164973 A1 WO2013164973 A1 WO 2013164973A1
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WIPO (PCT)
Prior art keywords
user
game
registration request
request information
registration
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PCT/JP2013/062196
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English (en)
Japanese (ja)
Inventor
加藤 禎人
雄大 堤
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013164973A1 publication Critical patent/WO2013164973A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list

Definitions

  • the present invention relates to a game system, a game method, and a program.
  • This application claims priority on May 1, 2012 based on Japanese Patent Application No. 2012-104555 for which it applied to Japan, and uses the content here.
  • some game systems in which a plurality of users can participate are such that only users registered in the game can participate in the game.
  • a user registered in the game invites a user who is not registered in the game to the game so that the invited user is registered in the game.
  • a predetermined relationship for example, a fellow relationship
  • Patent Document 1 there is one in which a predetermined relationship (for example, a fellow relationship) can be set between users participating in the game.
  • it is possible to provide various functions in the game such as “cooperative play” in which the users cooperate with each other to play the game and communication between the users based on the friendship set between the users. I am doing so.
  • a user who wants to set a predetermined relationship with a user who is not registered in the game performs an operation of an invitation to the game and an application for the predetermined relationship. It was necessary to do in order. That is, in such a game system, it takes time for a user who applies for a predetermined relationship to a user who is not registered in the game.
  • Some aspects of the present invention provide a game system, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship to a user who is not registered in the game.
  • the first aspect of the present invention provides a game system.
  • the game system may include at least an output unit and a processing unit.
  • the output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information may be output.
  • the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
  • the first aspect of the present invention provides a game system.
  • the game system may include at least an output unit and a processing unit.
  • the output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information may be output.
  • the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
  • the processing unit is provided between the first user and the second user. Regardless of whether or not the second user approves the setting of the first relationship as the registration completion state in which the setting of the first relationship has been completed, between the first user and the second user.
  • the first relation may be set as the registration completion state.
  • the first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user.
  • the output unit is configured to output the first registration request information including the second registration request information that causes the platform to perform user registration with the platform based on the invitation information. May be.
  • the first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user.
  • the output unit may be configured to output the first registration request information including the second registration request information for performing a process of registering the second user as a user on the platform based on the invitation information.
  • the first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform.
  • the output unit includes the first registration request information including the third registration request information for causing the first user and the second user to perform the process of setting the second relationship based on the invitation information. It may be configured to output information.
  • the first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform.
  • the output unit includes the third registration request information that causes the first user and the second user to perform the process of setting the second relationship based on the invitation information.
  • One registration request information may be output.
  • the game system may include at least a transfer unit, a registration processing unit, and a processing request unit.
  • the transfer unit may be configured to acquire invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and output the invitation information.
  • the registration processing unit acquires first registration request information for performing a process of registering the second user in the game based on the invitation information, and the registration processing unit is invited based on the first registration request information. You may comprise so that the 2nd user may be registered into the said game as a user.
  • the processing request unit sets a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. You may be comprised so that the process request for performing a process may be output.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information In response to outputting the first registration request information and registering the second user in the game based on the first registration request information, between the first user and the second user.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • Another aspect of the present invention provides a game method. Based on the invitation information, the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method.
  • the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information.
  • FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention.
  • the game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200 (game device), a second server device 400 (game device), a network 2, The second network 3 is provided.
  • the terminal devices 100-1 to 100-2 have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
  • the network 2 is a wireless or wired communication network in which the second server device 400 and the plurality of terminal devices 100 communicate.
  • the second network 3 is a wireless or wired communication network in which the second server device 400 and the first server device 200 communicate with each other.
  • a mobile phone network or the Internet can be applied to these communication networks.
  • the second server device 400 communicates with the plurality of terminal devices 100 via the network 2 and communicates with the first server device 200 via the second network 3.
  • the information communicated by the second server device 400 includes game data supplied from the first server device 200 to the terminal device 100 and operation information output from the terminal device 100 as information indicating an operation on the terminal device 100 by the user. Is included. That is, the second server device 400 supplies the game data of the first server device 200 to the terminal device 100 and supplies operation information output from the terminal device 100 to the first server device 200.
  • the game data is data used when the terminal device 100 progresses the game.
  • the second server device 400 provides a platform for relaying the first server device 200 and the terminal device 100 in order to supply game data and operation information.
  • This platform is a mechanism for associating a user terminal device 100 with a game provided by the first server device 200. That is, the second server device 400 is a platform server. A mechanism in which the game system 1 associates the terminal device 100 and the game provided by the first server device 200 with this platform will be described later.
  • the first server device 200 acquires the operation information output from the terminal device 100 via the network 2, the second server device 400, and the second network 3. Then, the first server device 200 supplies game data based on the acquired operation information to the terminal device 100 via the second network 3, the second server device 400, and the network 2. That is, the first server device 200 is a game server.
  • the first server device 200 and the second server device 400 described above may be connected via a second network 3 that is a local area network.
  • the 1st server apparatus 200 and the 2nd server apparatus 400 may be comprised as one server apparatus connected via the 2nd network 3 which is an internal bus.
  • This platform user is given a platform user ID.
  • the platform user ID is identification information uniquely assigned to the user in the platform in order to identify the user.
  • the game user is given a game user ID.
  • the game user ID is identification information uniquely assigned to the user in the game in order to identify the user.
  • it in order for a user to be a game user, it is first required to be a platform user. That is, in the game system 1, only a user who is a platform user and a game user can play the game by operating the terminal device 100.
  • the terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the first server device 200 via the second network 3, the second server device 400, and the network 2.
  • the terminal device 100-1 is a terminal used by the user A
  • the terminal device 100-2 is a terminal used by the user B
  • the terminal device 100-3 is used by the user C
  • the terminal device 100-4 is a terminal used by the user D.
  • a PC Personal Computer
  • a tablet PC a smartphone
  • a feature phone or the like
  • FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment.
  • the terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
  • the display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the first server device 200.
  • the audio output unit SP includes a speaker and outputs audio based on the input audio signal.
  • the operation detection unit TP includes a touch sensor disposed on the image display panel of the display unit DS, and detects operation by a user playing the game and outputs operation information indicating the detected operation.
  • the operation by the user includes an operation in which the user inputs invitation information indicating an invitation to the game from the invited user (first user) to the invited user (second user).
  • the invitation to the game means that the user (invited user) registered as a user in both the platform and the game is a user who is not registered as a user (invited user) in the game. Requesting registration.
  • user A will be described as an invited user and user B as an invited user. Further, in the following description, a case where this user B is already registered as a user in the platform will be described.
  • a predetermined relationship can be set between users (game users) registered as users in the game.
  • the predetermined relationship is a fellow relationship between game users (for example, between user A and user B), that is, a relationship for providing a friendly function between game users.
  • the friendly functions among the game users include, for example, a cooperative play function in which game users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between game users.
  • FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment.
  • the first server device 200 includes a server communication unit 201, a first server storage unit 202, a reception unit 203, an output unit 251, a processing unit 252, and a bus BS.
  • the first server storage unit 202 includes a relationship storage unit 221. Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
  • FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment.
  • the relationship storage unit 221 stores a predetermined relationship between the first user and the second user.
  • the first user and the second user are game users registered in the game, for example, user A and user B.
  • the relationship storage unit 221 includes a first game user ID for identifying the user A in the game, a second game user ID for identifying the user B having the predetermined relationship with the user A in the game, and a predetermined
  • the status indicating the setting state of the relationship is stored in association with the status. For example, a game user ID (G1001) is assigned to the user A, and a game user ID (G1002) is assigned to the user B.
  • the statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”.
  • This “application” is a state in which the first user waits for approval by the second user after an application for a predetermined relationship with the second user is made.
  • “Registration” is a state in which an application for a predetermined relationship from the first user to the second user is approved by the second user.
  • the “rejection” is a state in which an application for a predetermined relationship from the first user to the second user is rejected without being approved by the second user.
  • the relationship storage unit 221 includes the game user ID (G1001) of the user A as the first game user ID and the second game user.
  • the game user ID (G1002) of the user B as the ID and the “application” as the status are stored in association with each other.
  • the status is updated from “application” to “registration”.
  • a predetermined relationship is set between the user A and the user B, and various kinds of games such as “cooperative play” and communication between the user A and the user B are performed. Will be available.
  • the server communication unit 201 communicates with the terminal device 100 via the second server device 400. Specifically, the server communication unit 201 acquires information output from each unit included in the first server device 200 via the bus BS, and acquires the acquired information via the second network 3 and the second server device 400. Transmit to device 100. The server communication unit 201 also receives operation information transmitted from the terminal device 100 via the second server device 400 and the second network, and receives the received information via the bus BS. Output to each part. The server communication unit 201 transmits and receives various types of information to and from the second server device 400.
  • the accepting unit 203 accepts invitation information indicating that the second user is invited to the game from the first user registered in the game. That is, the reception unit 203 receives invitation information indicating an invitation from the first user (inviting user) to the second user (invited user) from the first user (inviting user). For example, when the first user (inviting user) is user C and the second user (invited user) is user D, specifically, first, the terminal device 100-3 of the user C has an operation detection unit TP. Operation information including invitation information indicating an invitation to the game from the detected user C to the user D is output to the network 2. Next, the reception unit 203 acquires the invitation information included in the output operation information through the transfer unit 401, the second network 3, the server communication unit 201, and the bus BS of the second server device 400. Accept invitation information.
  • This invitation information includes a game user ID of user C as an invited user and a platform user ID of user D as an invited user.
  • the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004).
  • the accepting unit 203 obtains the invitation information and accepts the user ID (G1001) of the user C and the platform user ID (P0004) of the user D included in the obtained invitation information.
  • the reception unit 203 associates the game user ID (G1003) of the user C, the platform user ID (P0004) of the user D, and “invite” as the status, and stores them in the relationship storage unit 221.
  • the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game. Specifically, the output unit 251 outputs registration request information to the second server device 400 in response to the reception unit 203 receiving invitation information.
  • This registration request information includes the platform user ID of the invited user included in the invitation information received by the receiving unit 203.
  • the processing unit 252 sets a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Perform the process. Specifically, the processing unit 252 generates the platform user ID (P0004) of the user D registered as a user in the game and stored in the relationship storage unit 221 when the first server device 200 completes the user registration. While updating to the user D's game user ID (G1004), the corresponding status is updated from “Invite” to “Application”. When the status becomes “application”, the state is the same as when the application of the predetermined relationship from the first user to the second user is received. Thereafter, the second user is notified that the application has been made, and the application is approved by the second user, whereby a predetermined relationship is set.
  • the processing unit 252 determines whether the first user (for example, user C) and the second user (for example, user D) It is also possible to directly set the predetermined relationship between the two without the approval by the second user (without going through the “application” status). Specifically, the processing unit 252 stores the platform user of the user D registered as a user in the game and stored in the relationship storage unit 221 when the second user registers as a user in the game based on an invitation from the first user.
  • the ID (P0004) is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is updated from “Invite” to “Register”.
  • a predetermined relationship is set between the user C and the user D, and various kinds of games such as “cooperative play” and communication between the user C and the user D are performed. Will be available.
  • the second server device 400 includes a transfer unit 401, a registration processing unit 402, a processing request unit 403, a second server storage unit 410, and a second bus BS2.
  • the second server storage unit 410 includes a platform user storage unit 411 and a game user storage unit 412. First, the information stored in the platform user storage unit 411 will be described with reference to FIG.
  • FIG. 5 is a table showing an example of information stored in the platform user storage unit 411 of the present embodiment.
  • the platform user storage unit 411 includes a platform user ID uniquely assigned to the user in the platform to identify the user, information (for example, user name) indicating the user attribute, platform
  • the status indicating the status of user registration with the user is stored in association with the status.
  • the status stored in the platform user storage unit 411 includes “invitation” and “registration”. This “invitation” is a state in which an unregistered user who is not registered in the platform is invited to register to the platform and then waits for the unregistered user to register in the platform.
  • “Registered” is a state in which an unregistered user completes registration on the platform and becomes a platform user.
  • the platform user storage unit 411 stores the user A's platform user ID (P0001), the user name (user A), and “registration” as the status in association with each other.
  • the platform user storage unit 411 stores the user B's platform user ID (P0002), the user name (user B), and “registration” as a status in association with each other.
  • FIG. 6 is a table showing an example of information stored in the game user storage unit 412 of the present embodiment.
  • the game user storage unit 412 stores the platform user ID and the game user in association with each other. Specifically, when a certain user registers for a game, the game user ID of the user generated by the first server device 200 is acquired from the first server device 200, and the acquired game user and the user's platform user ID are acquired. The ID is associated and stored in the game user storage unit 412.
  • the data stored in the game user storage unit 412 is data indicating the correspondence between the platform user and the game user.
  • the transfer unit 401 obtains invitation information indicating that the second user (user D) is invited to the game from the first user (user C) registered as a user in the game. It outputs to the reception part 203 which receives invitation information. Specifically, the transfer unit 401 acquires operation information including invitation information output from the terminal device 100-3 of the user C (first user) via the network 2, and acquires the acquired invitation information as the second information. The data is output to the reception unit 203 of the first server device 200 via the network 3, the server communication unit 201, and the bus BS.
  • the registration processing unit 402 outputs, based on the invitation information received by the receiving unit 203, an output unit 251 that outputs registration request information for performing a process of registering the invited user D (second user) in the game.
  • the registration request information is acquired, and a process for registering the second user invited as a user in the game based on the acquired registration request information is performed.
  • the registration processing unit 402 outputs registration request information according to invitation information that the user C invites the user D to the game, which is output from the output unit 251 of the first server device 200, the bus BS, the server communication unit 201, the second network 3, and the transfer unit 401.
  • the registration processing unit 402 is configured to notify the user D that the user C has been invited to the game based on the acquired registration request information.
  • -4 is accessed to access the second server device 400, the user D's terminal device 100-4 is notified that the user C has been invited to the game. More specifically, when the accepting unit 203 accepts the invitation information, the user ID of the user C included in the invitation information, the platform user ID of the user D, and “invite” as the status are associated with each other, and the relation memory Store in the unit 221.
  • the platform user of the user D registered as a user in the game stored in the relationship storage unit 221
  • the ID is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is changed from “invite” to “application” (or “registration”). Update.
  • FIG. 7 is a flowchart showing an example of the operation of the game system 1 of the present embodiment.
  • the terminal device 100-3 of the user C outputs operation information including invitation information indicating an invitation from the user C to the game to the user D, which is input by the operation of the user C, to the first server device 200 for processing. Is finished (step S1-10). Specifically, the terminal device 100-3 detects an operation of inviting the user D input from the user C to the game by the operation detection unit TP, and outputs the detected information to the network 2 as invitation information.
  • the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004).
  • the accepting unit 203 of the first server device 200 receives the invitation information indicating the invitation from the user C to the user D output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, the server communication unit 201, and the bus. Accept via BS.
  • the output unit 251 of the first server device 200 outputs registration request information that is a request for invitation processing to the second server device 400 in response to the reception unit 203 receiving the invitation information (step S5- 10).
  • the registration request information includes a game user ID of user C as an invited user included in the invitation information received by the receiving unit 203 and a platform user ID of user D as an invited user.
  • the registration processing unit 402 of the second server device 400 sends the registration request information output from the output unit 251 of the first server device 200 to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2.
  • the registration processing unit 402 is set to notify the user D specified by the platform user ID (P0004) included in the registration request information that the user C has been invited to the game. (Step S4-10).
  • the processing unit 252 of the first server device 200 stores the invitation information in the first server storage unit 202 after the output unit 251 outputs the registration request information to the second server device 400.
  • the accepting unit 203 of the first server device 200 associates the game user ID (G1003) of the user C with “invitation” as the status, and writes it in the relationship storage unit 221 (step S5-20). .
  • the terminal device 100-4 of the user D outputs operation information including login information indicating an operation (login operation) for logging in to the platform input by the user D to the second server device 400 (step S2-10). .
  • the terminal device 100-4 detects the login operation input from the user D by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2.
  • This login information includes the platform user ID (P0004) of user D.
  • the registration processing unit 402 of the second server device 400 has been invited from the user C to the game for the user D specified by the platform user ID included in the login information output by the terminal device 100-4. Based on the setting for notifying that, the terminal device 100-4 is notified that the user C has been invited to the game (step S4-30).
  • Step S2-20 when the user D accesses the first server device 200 from the terminal device 100-4 to start the game based on the invitation to the game notified to the terminal device 100-4 in step S4-30.
  • the first server device 200 generates a game user ID of the user D.
  • the processing unit 252 updates the platform ID of the user D stored in the relationship storage unit 221 to the generated game user ID, and changes the corresponding status from “invite” to “application” (or “registration”). Update (step S5-30).
  • the game system 1 of the present embodiment includes the receiving unit 203, the output unit 251, and the processing unit 252.
  • This reception part 203 receives the invitation information which shows inviting a 2nd user to a game from the 1st user registered into the game by the user.
  • the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203.
  • the processing unit 252 determines a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Process to set.
  • the game system 1 of this embodiment registers an invited user as a registered user of a game by invitation operation to a game with respect to an invited user (2nd user) from an invited user (1st user), and is invited.
  • a predetermined relationship in the game can be set between the user and the invited user. That is, the game system 1 can collectively perform two procedures of registration in the game and setting of a predetermined relationship by one invitation operation by the inviting user. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
  • the game system 1 of this embodiment includes a transfer unit 401, a registration processing unit 402, and a processing request unit 403.
  • the transfer unit 401 obtains invitation information indicating that the second user is invited to the game from the first user registered in the game, and receives the invitation information. Output to.
  • the registration processing unit 402 outputs a registration request that is output by the output unit 251 that outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203. Information is acquired, and a process for registering the second user invited to the game as a user is performed based on the acquired registration request information.
  • the process request unit 403 performs a process of setting a predetermined relationship in the game between the first user and the second user in response to the registration processing unit 402 registering the second user in the game.
  • the unit 252 is caused to perform processing for setting a predetermined relationship between the first user and the second user.
  • the game system 1 of this embodiment gathers two procedures, the registration to a game, and the setting of a predetermined relationship by one invitation operation by an invited user. It can be carried out. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
  • the processing unit 252 included in the game system 1 includes the first user and the second user. Between the first user and the second user regardless of whether or not the second user approves the setting of the predetermined relationship as a registration completion state in which the setting of the predetermined relationship has been completed. The process of setting the relationship as the registration completion state is performed. Accordingly, the game system 1 determines that the invited user (second user) has also approved the application for setting the predetermined relationship by registering as a user in the game based on the invitation to the game. A predetermined relationship can be set with the second user.
  • the game system 1 sets a predetermined relationship between the first user and the second user, the first user applies for the predetermined relationship to the second user, and the second user approves the application. Therefore, when setting a predetermined relationship in addition to approving the invitation to the game, an application for a predetermined relationship from the first user to the second user and an approval for the application by the second user Compared to the case where it is necessary, the user's trouble can be reduced.
  • FIG. 8 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention.
  • the game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200a (game device), a second server device 400a (game device), a network 2, The second network 3 is provided.
  • terminal devices 100 for example, terminal devices 100-1 to 100-4
  • first server device 200a game device
  • second server device 400a game device
  • the second network 3 is provided.
  • the configurations of the first server device 200a and the second server device 400a will be described.
  • the first server device 200a includes an output unit 251a. Based on the invitation information received by the receiving unit 203, the output unit 251a outputs registration request information including second registration request information that causes the second user to perform user registration with the platform.
  • the second registration request information is information that causes the second user to perform a user registration process on a platform that provides a game to the registered user.
  • This invitation information is different from the first embodiment in that the email address of the second user is included.
  • the second registration request information includes the second user's email address included in the invitation information and link information indicating an invitation to the game from the first user. This link information is described in the mail delivered to the second user.
  • the second server device 400a includes a transfer unit 401, a registration processing unit 402a, a processing request unit 403, and a second server storage unit 410.
  • the registration processing unit 402a Based on the invitation information received by the receiving unit 203, the registration processing unit 402a outputs registration request information output by the output unit 251a that outputs registration request information for performing the process of registering the invited second user in the game. Acquiring and performing a process for registering the second user invited based on the acquired registration request information as a user in the game.
  • This registration request information is different from the first embodiment in that the second registration request information described above is included.
  • FIG. 9 is a flowchart showing an example of the operation of the game system 1a of the present embodiment.
  • symbol is attached
  • the terminal device 100-3 of the user A outputs, to the first server device 200a, invitation information indicating an invitation from the user C to the user D, which is input by the operation of the user C, and ends the processing ( Step S1-10a).
  • This invitation information includes the game user ID of the first user and the mail address of the second user.
  • the accepting unit 203 of the first server device 200a sends the invitation information indicating the invitation from the user C to the user D to the game output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, and the server communication unit. It accepts via 201 and bus BS.
  • the output unit 251a of the first server device 200a outputs registration request information to the second server device 400a in response to the reception unit 203 receiving the invitation information (step S5-10a).
  • the registration request information includes the second registration request information, that is, the email address of the second user included in the invitation information and link information indicating the invitation from the first user.
  • the registration processing unit 402a of the second server device 400a sends the registration request information output from the output unit 251a of the first server device 200a to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2.
  • the registration processing unit 402a receives the email address of the user D as the invited user (second user) included in the acquired registration request information from the user A as the invited user (first user).
  • An e-mail including link information indicating an invitation is distributed (step S4-11).
  • the processing unit 252 of the first server device 200a receives the game user ID (G1003) of the user C as the invited user (first user) included in the invitation information acquired from the terminal device 100-3 in step S1-10a.
  • the mail address of the user D as the invitee (second user) and the “invitation” as the status are associated with each other and written in the relation storage unit 221 (step S5-20).
  • the terminal device 100-4 of the user D receives the electronic mail distributed in step S4-11.
  • this e-mail includes link information indicating an invitation from the first user.
  • the terminal device 100-4 outputs this link information to the second server device 400a (step S2-11).
  • the link information includes link information indicating an invitation to the platform provided by the second server device 400a, a game user ID (G1003) of the user C as the invited user (first user), and the user C A game ID for identifying a game to be invited is included.
  • the registration processing unit 402a of the second server device 400a transmits a registration request to the platform of the user D to the terminal device 100-4 (Step S4-12).
  • the terminal device 100-4 performs a registration application operation (for example, input for setting account information) to the platform of the user D. Then, registration application information is output to the second server device 400a (step S2-12).
  • This registration application information includes account information of the platform of the user D as the invited user (second user).
  • the registration processing unit 402a of the second server device 400a acquires the registration application information output in step S2-12, the registration processing unit 402a generates the platform user ID of the user D and the user included in the acquired registration application information.
  • the account information of the platform D is written in the second server storage unit 410 (step S4-13). In this way, the registration processing unit 402a registers the user D as the invited user (second user) in the platform.
  • the user D as the invited user (second user) is registered in the game, and the user C and the invited user (first user) as the invited user (first user) are registered.
  • a predetermined relationship is set with the user D as (2 users).
  • the game system 1a includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided.
  • the game system 1a is based on the invitation information received by the receiving unit 203, and registration request information output by the output unit 251a that outputs registration request information that causes the invited second user to perform user registration in the game.
  • a registration processing unit 402a for performing processing for registering the second user invited based on the acquired registration request information in the game.
  • the game system 1a performs an invitation operation from the invited user (first user) to the invited user to the game.
  • the invited user can be registered as a registered user of the platform and registered as a registered user of the game, and a predetermined relationship in the game can be set between the invited user and the invited user. That is, the game system 1a can perform the three procedures of registration to the platform, registration to the game, and setting of a predetermined relationship together by one invitation operation by the inviting user. Therefore, the game system 1a reduces the time and effort of the user as compared to the case where the inviting user separately performs three operations of the invitation operation to the platform, the invitation operation to the game, and the setting operation of the predetermined relationship. can do.
  • the game system 1a demonstrated the structure which associates an invited user and the user who is not registered into a platform with an email address, it is not restricted to this.
  • the game system 1a displays a code indicating an inviting user on the terminal device 100 of the inviting user, so that the invited user who has viewed the terminal device 100 transmits a code indicating the inviting user to the second server device 400a.
  • the invited user can be associated with the user who is not registered in the platform.
  • the game system 1a can perform three procedures collectively, registration to a platform, registration to a game, and the setting of a predetermined relationship by one invitation operation by an inviting user. it can.
  • FIG. 10 is a block diagram showing an example of the configuration of the game system 1b according to the third embodiment of the present invention.
  • the game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200b (game device), a second server device 400b (game device), a network 2, The second network 3 is provided.
  • the first server device 200b includes an output unit 251b.
  • the output unit 251b includes registration request information including third registration request information for performing a process of setting a predetermined second relationship between the first user and the second user based on the invitation information received by the receiving unit 203. Is output.
  • the third registration request information includes information for performing a process of setting a predetermined second relationship in the platform between the users registered in the platform.
  • the predetermined second relationship is a fellow relationship between the users of the platform (for example, between the user A and the user B), that is, a relationship for providing a friendly function between the users.
  • the friendly function between users includes, for example, a communication function for exchanging messages between users of the platform.
  • the second server device 400b includes a transfer unit 401, a registration processing unit 402b, a processing request unit 403, and a second server storage unit 410b.
  • the second server storage unit 410 b includes a second relationship storage unit 413 in addition to the platform user storage unit 411 and the game user storage unit 412. An example of information stored in the second relationship storage unit 413 will be described with reference to FIG.
  • FIG. 11 is a table showing an example of information stored in the second relationship storage unit 413 of the present embodiment.
  • the second relationship storage unit 413 stores a predetermined second relationship between the first platform user (for example, user A) and the second platform user (for example, user B).
  • the second relationship storage unit 413 includes a first platform user ID for identifying the user A on the platform, and a second platform user ID for identifying the user B having the predetermined relationship in the game with the user A on the platform.
  • the status (“registration”) indicating the setting state of the predetermined second relationship is stored in association with each other. For example, a platform user ID (P0001) is assigned to user A, and a platform user ID (P0002) is assigned to user B, respectively.
  • the statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”.
  • This “application” is a state in which the application user waits for approval by the application user after an application of a predetermined second relationship is made to the application user.
  • registration is a state where the approval of the user to be applied for this application has been completed.
  • rejection is a state where the invited user rejects the application without approving it.
  • the configuration of the registration processing unit 402b provided in the second server device 400b will be described again with reference to FIG.
  • the registration processing unit 402b based on the third registration request information included in the registration request information output by the output unit 251b, A process of setting a predetermined second relationship between the two users is performed.
  • the game system 1b of the present embodiment includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided. Further, in the game system 1b of the present embodiment, the output unit 251b that outputs registration request information for performing the process of registering the invited second user in the game based on the invitation information received by the receiving unit 203 is output.
  • the registration processing unit 402b performs processing for acquiring registration request information to be registered and registering the second user invited to the game as a user based on the acquired registration request information.
  • the game system 1b of this embodiment can be registered as a registered user of the game, and in addition to being able to set a predetermined relationship in the game between the invited user and the invited user, the invited user and the invited user.
  • a predetermined relationship (second relationship) in the platform can be set between That is, the game system 1b can collectively perform three procedures of registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Therefore, the game system 1b reduces the time and effort of the user as compared to the case where the invited user performs three operations of registration into the game, setting of a predetermined relationship, and setting of a predetermined second relationship separately. can do.
  • the game system 1b allows the invited user (first user) to respond to the invited user even when the invited user (second user) is not registered in the platform. It can also be configured to register the invited user as a registered user of the platform by an operation to invite the game. In this case, the game system 1b performs four procedures of registration to the platform, registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Can be performed collectively, and the user's trouble can be reduced.
  • FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention.
  • the game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200c (game device), a second server device 400c (game device), a network 2, In addition to the second network 3, a first cloud server 300 and a second cloud server 310 are provided.
  • the first cloud server 300 includes a first cloud storage unit 301 as the first server storage unit 202 included in the first server device 200 described above.
  • the first cloud storage unit 301 includes a relationship storage unit 221, and the first server device 200 c reads information stored in the relationship storage unit 221 via the second network 3 or stores information in the relationship storage unit 221. Write.
  • the second cloud server 310 includes a second cloud storage unit 311 as the second server storage unit 410 included in the second server device 400 described above.
  • the second cloud storage unit 311 includes a platform user storage unit 411 and a game user storage unit 412, and the second server device 400 c is connected to the platform user storage unit 411 and the game user storage unit 412 via the network 2. Is stored in the platform user storage unit 411 and the game user storage unit 412.
  • the first cloud server 300 includes the first cloud storage unit 301 corresponding to the first server storage unit 202, and the second cloud server 310 is the second server storage unit.
  • a second cloud storage unit 311 corresponding to 410 is provided.
  • the first server devices 200 and 200a to 200c are provided with the first server storage unit 202, or the first cloud server 300 is provided with the first cloud storage unit 301.
  • the system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
  • the second server devices 400, 400a to 400c serve as the second server storage unit 410 (or the second server storage unit 410b), or the second cloud server 310 serves as the second cloud.
  • storage part 311 was shown, you may comprise a system so that another apparatus may be equipped with each of these structures. Also, each of these components may be distributed and provided in a plurality of devices.
  • Each unit included in the first server devices 200, 200a to 200c and the second server devices 400, 400a to 400c (hereinafter, these server devices are simply referred to as server devices)
  • the function may be realized by downloading a program for realizing the function of each unit, or the function may be realized by a program included in another device.
  • the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device.
  • the function may be realized by a program included in.
  • Each unit included in the server device may be realized by dedicated hardware, and each unit included in the server device includes a memory and a CPU (central processing unit), and the server device includes The function may be realized by loading a program for realizing the function of each unit into a memory and executing the program.
  • the server device records a program for realizing the function of each unit included in the server device on a computer-readable recording medium, causes the computer system to read the program recorded on the recording medium, and executes the program. You may perform the process by each part with which it is equipped.
  • the “computer system” includes an OS and hardware such as peripheral devices.
  • the “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
  • the “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line.
  • a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included.
  • the program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

[Problème] L'invention a pour objet de réduire la charge supportée par un utilisateur demandant une relation prédéterminée par rapport à un utilisateur qui n'est pas inscrit dans un jeu. [Solution] L'invention concerne un système de jeu comprenant au moins une unité de sortie et une unité de traitement. L'unité de sortie est configurée pour transmettre des premières informations de demande d'inscription qui, en fonction des informations d'invitation indiquant qu'un premier utilisateur qui a été inscrit comme utilisateur dans le jeu doit inviter un second utilisateur au jeu, effectue le traitement à des fins d'inscription, comme utilisateur, du second utilisateur dans le jeu. L'unité de traitement est configurée de manière à effectuer le traitement qui détermine une première relation dans le jeu entre le premier utilisateur et le second utilisateur en fonction de l'inscription de l'utilisateur dans le jeu du second utilisateur selon les premières informations de demande d'inscription.
PCT/JP2013/062196 2012-05-01 2013-04-25 Système de jeu, procédé de jeu, et programme WO2013164973A1 (fr)

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