WO2013161663A1 - Système et procédé de jeu et programme - Google Patents

Système et procédé de jeu et programme Download PDF

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Publication number
WO2013161663A1
WO2013161663A1 PCT/JP2013/061480 JP2013061480W WO2013161663A1 WO 2013161663 A1 WO2013161663 A1 WO 2013161663A1 JP 2013061480 W JP2013061480 W JP 2013061480W WO 2013161663 A1 WO2013161663 A1 WO 2013161663A1
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WIPO (PCT)
Prior art keywords
application
application information
user
information
storage unit
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PCT/JP2013/061480
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English (en)
Japanese (ja)
Inventor
加藤 禎人
雄大 堤
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013161663A1 publication Critical patent/WO2013161663A1/fr

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game system, a game method, and a program.
  • This application claims priority based on Japanese Patent Application No. 2012-103745 filed in Japan on April 27, 2012, the contents of which are incorporated herein by reference.
  • Patent Document 1 discloses an example in which a predetermined relationship (for example, a peer relationship) can be set between users participating in a game in a game system in which a plurality of users can participate.
  • a predetermined relationship for example, a peer relationship
  • a user who wants to apply for a predetermined relationship is required to give up an application for the same user and apply for a predetermined relationship with another user.
  • Some aspects of the present invention provide a game device, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship.
  • the game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit.
  • the application information processing unit When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state.
  • the application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user.
  • the reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
  • the game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit.
  • the application information processing unit When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state.
  • the application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user.
  • the reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
  • the application information processing unit sets the application information to the application state and stores the application information in a relation storage unit, and the application information satisfies the predetermined condition If not, the application information may be set to the reservation state and stored in the relation storage unit.
  • the game system may further include a relationship storage unit.
  • the relation storage unit stores the application information set in the application state by the application information processing unit, and the application information satisfies the predetermined condition. If not satisfied, the application information set in the reservation state by the application information processing unit may be stored.
  • the application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
  • the application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
  • the game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user.
  • the application information processing unit is configured to receive the application information received by the reception unit.
  • the number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit for at least one of the application user and the other user indicated in the application information The application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
  • the game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user.
  • the application information processing unit is configured to receive the application information received by the reception unit. For at least one of the application user indicated by the application information and the other user, the number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit
  • the application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
  • the reservation processing unit determines the predetermined condition for each application information based on a period after the application information is set as a reservation state. May be configured to determine the order in which to determine.
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine an order in which the predetermined condition is determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state. .
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state.
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period after the application information is set in the reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period during which the relationship storage unit stores the application information as a reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period in which the relationship storage unit stores the application information as a reservation state.
  • the game system may further include a reservation notification unit. When the application information is set as a reservation state by the application information processing unit, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information It may be configured to.
  • the game system may further include a reservation notification unit.
  • the reservation notification unit When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
  • the game system may further include a reservation notification unit.
  • the reservation notification unit When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
  • the game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition. Setting the application information to the reserved state when the application information does not satisfy the predetermined condition, and the application information indicated by the application information with respect to the application information.
  • the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state
  • the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium that stores a program executed to perform a game method.
  • the game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition.
  • the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state
  • the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
  • FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention.
  • the game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a server device 200 (game device), and a network 2. Note that the terminal devices 100-1 to 100-4 all have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
  • the network 2 is a wireless or wired communication network in which the server device 200 and the plurality of terminal devices 100 communicate with each other, and is, for example, a mobile phone network or the Internet.
  • the server device 200 communicates with a plurality of terminal devices 100 via the network 2 and supplies game data stored in the server device 200 to the terminal device 100.
  • the game data is data used when the terminal device 100 progresses the game.
  • the terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the server device 200.
  • the terminal device 100-1 is a terminal used by the user A.
  • the terminal device 100-2 is a terminal used by the user B.
  • the terminal device 100-3 is a terminal used by the user C
  • the terminal device 100-4 is a terminal used by the user D.
  • a PC Personal Computer
  • a tablet PC a smartphone, a feature phone, or the like can be applied to the terminal device 100.
  • the configurations of the terminal device 100 and the server device 200 will be described in the case where the user A and the user C are application users, and the user B and the user D are application users (other users).
  • the configuration of the terminal device 100 will be described with reference to FIG.
  • FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment.
  • the terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
  • the display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the server device 200.
  • the audio output unit SP includes a speaker and outputs audio based on the input audio signal.
  • the operation detection unit TP includes a touch sensor arranged on the image display panel of the display unit DS, and detects an operation by a user who plays the game and outputs information indicating the detected operation.
  • This operation by the user includes an operation of inputting application information indicating an application from the user A to the user B.
  • This user A is a user who plays a game.
  • the user B is a user who plays a game.
  • the application from the user A to the user B is an application for setting a predetermined relationship in the game between these users.
  • This predetermined relationship is a fellow relationship between users (for example, between user A and user B).
  • the companion relationship is a relationship for providing a friendly function between users.
  • the friendly functions between users include, for example, a cooperative play function in which users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between users.
  • FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment.
  • the server device 200 includes a server communication unit 201, a server storage unit 202, a reception unit 203, an application information processing unit 210, an application processing unit 211, a reservation processing unit 212, and an execution unit. 250.
  • the server storage unit 202 includes a relationship storage unit 221 and a permission information storage unit 222.
  • the relationship storage unit 221 stores application information indicating an application from the application user (for example, user A) to the user to be applied (for example, user B).
  • the relationship storage unit 221 includes identification information for identifying the user A who applied for the predetermined relationship, identification information for identifying the user B who has applied for the predetermined relationship from the user A, and the status of the application process. The status shown is stored in association with it.
  • the information for identifying the user is a user ID uniquely assigned to the user in the game.
  • a user ID (1001) is assigned to user A as information indicating a user
  • a user ID (1002) is assigned to user B as information indicating a user.
  • this status includes “application”, “reservation”, “registration”, and “rejection”.
  • This “application” is a state in which an application by the user to be applied is waited for after an application to the user to be applied. Reservation is a state in which an application for a user to be applied is suspended after an application is received from an application user.
  • “registration” is a state in which the application for the user to be applied has been approved by the user to be applied.
  • the rejection is a state in which the application user rejects the application to the application user without approving the application.
  • the application user and the partner user are approved by the partner user (the user to be applied) who is the partner of the application approving the application from the application user regarding the predetermined relationship between the users.
  • a predetermined relationship is set between Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
  • FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment.
  • the relationship storage unit 221 stores information for identifying an application user having a predetermined relationship, information for identifying a user to be applied having a predetermined relationship, and a status indicating the status of application processing for the predetermined relationship, in association with each other.
  • the relationship storage unit 221 includes the user ID (1001) of the application user (user A) and the user of the user to be applied (user B).
  • ID (1002) and “application” as status are stored in association with each other.
  • the relationship storage unit 221 when a friendship application is made from user C to user D, when the application process based on the application is suspended, the relationship storage unit 221 includes the user ID (1003) of user C, User D's user ID (1004) and “reservation” as the status are stored in association with each other. As shown in the figure, the relationship storage unit 221 indicates an update time at which one of the information for identifying the application user, the information for identifying the user to be applied, and the status indicating the status of the application process is updated. The last update time information may be stored in association with these pieces of information.
  • the permission information storage unit 222 will be described with reference to FIG.
  • FIG. 5 is a table showing an example of information stored in the permission information storage unit 222 of the present embodiment.
  • the permission information storage unit 222 stores a user ID for identifying a user and the application permission information of the user to be applied in association with each other for each user. Specifically, the permission information storage unit 222 stores in advance a user ID (1001) of the user A and “permission” as the application permission information of the user A in association with each other. Similarly, the permission information storage unit 222 sets the user ID of the user B (1002), “permission” as the application permission information of the user B, the user ID of the user C (1003), and the application permission information of the user C.
  • the application permission information is information indicating whether or not the application target user who has applied for a predetermined relationship permits the application, and is information set for each user.
  • the server communication unit 201 communicates with the terminal device 100. Specifically, the server communication unit 201 acquires information output from each unit included in the server device 200 via the bus BS, and transmits the acquired information to the terminal device 100. Further, the server communication unit 201 receives instruction information indicating a user instruction transmitted from the terminal device 100, and outputs the received instruction information to each unit included in the server device 200 via the bus BS.
  • the reception unit 203 receives application information indicating an application from the application user (for example, user A) to the application target user (for example, user B) from the application user. That is, the reception unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application. Specifically, the reception unit 203 receives application information indicating an operation for inputting the application of the user A detected and output by the operation detection unit TP via the network 2, the server communication unit 201, and the bus BS. -1 and accept the acquired application information.
  • the application is an application of a friendship relationship from the user A to the user B. More specifically, the application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the accepting unit 203 receives information indicating a request for setting these fellow relationships from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS, the user ID of the user A (1001), and the user B's The user ID (1002) is acquired. And the reception part 203 receives the information which shows the request
  • the application information processing unit 210 stores the application information received by the reception unit 203 in the “application” state or the “reservation” state in the relation storage unit 221 in response to the reception unit 203 receiving the application information. . Specifically, when the receiving unit 203 receives the application information, the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • various conditions can be applied to the predetermined conditions.
  • the predetermined condition includes a condition whether or not the user to be applied is in a state of accepting an application.
  • the application information processing unit 210 is received by the reception unit 203 based on application permission information indicating whether the user to be applied receives an application (“permission”) or does not accept an application (“rejection”).
  • the application information is stored in the relationship storage unit 221 as the “application” state or the “reservation” state.
  • the application information processing unit 210 acquires application information indicating an application for the user B from the user A received by the reception unit 203 via the bus BS.
  • this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the application information processing unit 210 acquires information (here, the user ID of the user B (1002)) that identifies the user to be applied from the acquired application information.
  • the application information processing unit 210 reads the application permission information of the user B stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1002) of the user B via the bus BS. .
  • the application information processing unit 210 includes the user ID of the user A and the user ID of the user B included in the acquired application information.
  • the “application” as the status and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS.
  • the application information processing unit 210 acquires application information indicating an application for the user D from the user C received by the reception unit 203 via the bus BS. As described above, this application information includes the user ID of user C (1003) and the user ID of user D (1004). Next, the application information processing unit 210 acquires information (here, the user ID of the user D (1004)) that identifies the user to be applied from the acquired application information. Next, the application information processing unit 210 reads the application permission information of the user D stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1004) of the user D via the bus BS. .
  • the application information processing unit 210 includes the user ID of the user C and the user ID of the user D included in the acquired application information.
  • the “reservation” as the status is associated with the update time of these pieces of information, and is written in the relation storage unit 221 via the bus BS. In this way, application information indicating an application from user A to user B and application information indicating an application from user C to user D as shown in FIG.
  • the reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the user to be applied. Specifically, the reservation processing unit 212 reads out the application information associated with the status “reservation” from the application information stored in the relationship storage unit 221. That is, the reservation processing unit 212 reads application information indicating an application from the user C (application user) whose status is “reservation” to the user D (application user) from the relationship storage unit 221 via the bus BS.
  • the reservation processing unit 212 stores application permission information stored in the permission information storage unit 222 in association with the user ID that matches the read user ID of the user to be applied (here, the user ID of the user D (1004)). Read out via the bus BS.
  • the reservation processing unit 212 determines whether or not the read application permission information is in a state of accepting an application (“permitted”).
  • the reservation processing unit 212 determines that the read application permission information is in a state of accepting an application (“permitted”), the “application” as the status of the application information and the user ID of the user C ( 1003), the user ID of user D (1004), and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS. That is, the application information indicating the application from the user C to the user D is updated.
  • the execution unit 250 executes an application process for the user to be applied based on the application information stored in the relationship storage unit 221.
  • the execution unit 250 reads application information whose status is “application” from the relationship storage unit 221.
  • the execution unit 250 requests the user to be applied for application approval based on the read application information.
  • the execution part 250 updates the status of the application information which the relationship memory
  • the execution unit 250 performs an approval process as follows when there is an access from the terminal device 100-2 of the user B. That is, the execution unit 250 acquires the user ID (1002) of the user B output from the terminal device 100-2 via the network 2 via the server communication unit 201 and the bus BS. Next, the execution unit 250 stores the status included in the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the acquired user ID (1002) of the user B, and the application user ID. Read through BS. Next, when the read status is “application”, the execution unit 250 sends application information indicating a request for approval to the user B to the user B via the bus BS, the server communication unit 201, and the network 2. To the terminal device 100-2 of B.
  • the application information includes the application user ID read from the relation storage unit 221 (for example, the user ID of the user A (1001)).
  • the terminal device 100-2 displays a request for approval for an application with a predetermined relationship from a user (for example, user A) indicated by the application user ID included in the application information. Display on DS and notify User B.
  • the terminal device 100-2 outputs approval information indicating application approval.
  • the approval information includes information indicating approval for the application, user A's user ID (1001), and user B's user ID (1002).
  • the execution unit 250 acquires the output approval information via the network 2, the server communication unit 201, and the bus BS.
  • the execution unit 250 associates “registration” as the status of the application information, the user ID of the user A (1001), and the user ID of the user B (1002), and writes them in the relationship storage unit 221.
  • the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application A predetermined relationship is set up with the other user.
  • FIG. 6 is a flowchart showing an example of the application acceptance operation in the game system 1 of the present embodiment.
  • the terminal device 100-1 of the user A outputs application information indicating a friendship application from the user A to the user B to the server device 200 and ends the process (step S1-10).
  • the terminal device 100-1 detects a friend application operation for the user B input from the user A by the operation detection unit TP, and outputs the detected application information to the network 2 as application information.
  • this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the accepting unit 203 of the server device 200 accepts application information indicating an application from the user A to the user B output from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS (step S5-10). .
  • the application information processing unit 210 associates it with the user ID of the user to be applied that matches the user ID (1002) of the user B included in the application information.
  • the application permission information stored in the permission information storage unit 222 is read (step S5-20).
  • step S5-30 determines whether or not a condition for executing the application process is satisfied based on the read application permission information of the user B (step S5-30). If the application information processing unit 210 determines that the read application permission information of the user B is “permitted” (step S5-30: YES), the process proceeds to step S5-40. On the other hand, if it is determined that the read application permission information of user B is “reject” (step S5-30: NO), the application information processing unit 210 advances the process to step S5-50.
  • step S5-30 when the application information processing unit 210 determines in step S5-30 that the read application permission information of the user B is “permitted”, the application information processing unit 210 sets the application information to the “application” state via the bus BS.
  • the application is written in the relationship storage unit 221 and the application acceptance process is terminated (step S5-40).
  • step S5-30 if it is determined in step S5-30 that the read application permission information of user B is “rejected”, the application information processing unit 210 sets the application information as “reserved” via the bus BS. Write to the relationship storage unit 221 and end the application acceptance process (step S5-50).
  • FIG. 7 is a flowchart showing an example of the application approval operation in the game system 1 of the present embodiment.
  • the terminal device 100-2 of the user B outputs login information indicating an operation (login operation) for starting the game input by the user B to the server device 200 (step S2-100). Specifically, the terminal device 100-2 detects a login operation input from the user B by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2. This login information includes the user ID (1002) of user B.
  • the application processing unit 211 of the server device 200 stores the relation storage unit 221 in association with the user ID of the user to be applied that matches the user ID of the user B included in the login information output by the terminal device 100-2.
  • Each information included in the application information is read from the relationship storage unit 221 (step S5-100).
  • the application information includes the user ID of the application user (user A) and the status.
  • step S5-110 determines whether or not the status read in step S5-100 is “application” (step S5-110). If the application processing unit 211 determines that the read status is not “application” (step S5-110: NO), the process ends. On the other hand, if the application processing unit 211 determines that the read status is “application” (step S5-110: YES), the application processing unit 211 advances the process to step S5-120.
  • the application processing unit 211 outputs an application requesting application approval to the terminal device 100-2 via the bus BS, the server communication unit 201, and the network 2 (step S5-120).
  • This application includes a user name, an image, and other information indicating that the application is an application from the user A.
  • the terminal device 110-2 acquires the application output by the application processing unit 211 (S2-110).
  • the terminal device 110-2 that has acquired this application displays an image that indicates to the user B that there has been a fellow application from the user A, based on an image indicating that the application is from the user A included in the application. Display on part DS.
  • the terminal device 110-2 detects the approval (or rejection) operation input from the user B by the operation detection unit TP, and sends information indicating the detected approval (or rejection) to the server device 200 as approval information. Then, the process ends (step S2-120).
  • the application processing unit 211 of the server device 200 acquires the approval information output from the terminal device 110-2 via the network 2, the server communication unit 201, and the bus BS, and the user is based on the acquired approval information.
  • the presence / absence of approval from B is determined (step S5-130).
  • the application processing unit 211 sets “rejection” as the status of the application information, The process ends.
  • the application processing unit 211 determines that the approval information includes information indicating approval from the user B (step S5-130: YES)
  • the application processing unit 211 advances the process to step S5-140.
  • the application processing unit 211 associates “registration” as the status, the user ID (1001) of the user A as the application user, and the user ID (1002) of the user B as the user to be applied.
  • the data is written in the storage unit 221 and the process is terminated (step S5-140).
  • the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application user A predetermined relationship is set up with the other user.
  • the terminal device 100-3 executes step S1-10 of FIG. 6 as step S3-10, as in the case where the application of the friendship relationship from the user A to the user B is described with reference to FIG.
  • the server apparatus 200 executes Steps S5-10 to S5-50 in FIG.
  • the permission information storage unit 222 stores the user ID of the user D (1004) and the application permission information indicating “reject” in association with each other. This is different in that the permission information storage unit 222 stores the user ID of the user B (1002) and application permission information indicating “permitted” in association with each other.
  • the application permission information of the user D is set so as to reject the fellow application. Thereby, it is determined that the application for the friendship relationship from the user C to the user D does not satisfy the condition in step S5-30. That is, the friendship application from user C to user D is stored as the “reserved” state as described above with reference to FIG. 4 (step S5-50).
  • FIG. 8 is a flowchart showing an example of the application approval operation when the application permission information changes in the game system 1 of the present embodiment.
  • the terminal device 100-4 of the user D outputs application permission information indicating “permitted” to the server device 200 (step S4-150).
  • the terminal device 100-4 outputs application permission information determined based on the game situation of the user D to the network 2.
  • This application permission information includes the user ID (1004) of the user D.
  • the execution unit 250 of the server device 200 acquires the application permission information output from the terminal device 100-4 to the network 2 via the server communication unit 201 and the bus BS.
  • the execution unit 250 associates the user ID (1004) of the user D included in the acquired application permission information with the application permission information indicating “permitted” and writes it in the permission information storage unit 222 (step S5-150). ).
  • the reservation processing unit 212 associates the permission information with the user ID of the user to be applied that matches the user ID (1004) of the user D included in the application permission information.
  • the application permission information stored in the storage unit 222 is read (step S5-160).
  • the reservation processing unit 212 determines whether or not the conditions for executing the application process are satisfied based on the read application permission information of the user D (step S5-170). Here, if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted” (step S5-170: YES), the process proceeds to step S5-180. On the other hand, if the reservation processing unit 212 determines that the read application permission information of the user D is “rejected” (step S5-170: NO), the reservation processing unit 212 ends the process.
  • step S5-170 if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted”, the reservation processing unit 212 displays “application” as the status and the application user (user C).
  • the user ID (1003) and the user ID (1004) of the user to be applied (user D) are associated with each other and written in the relation storage unit 221, and the process is terminated (step S5-180).
  • terminal device 100-4 of user D performs steps S2-100 to S2-120 shown in FIG. This is executed as S4-100 to step S4-120.
  • the server apparatus 200 executes Steps S5-100 to S5-140 of FIG.
  • the game system 1 performs the friend application based on reservation by changing the status which the relationship memory
  • the game system 1 of this embodiment includes the reception unit 203, the application information processing unit 210, the application processing unit 211, and the reservation processing unit 212.
  • the receiving unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application.
  • the application information processing unit 210 stores the application information in the relationship storage unit 221 as an “application” state when the predetermined condition is satisfied, If the condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • the application processing unit 211 receives an approval for the application from the application partner user (application user) indicated in the application information for the application information stored in the “application” state by the relationship storage unit 221.
  • the application information is updated to a “registered” state, and a predetermined relationship is set between the application user of the application and the other user.
  • the reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the other user.
  • the game system 1 of this embodiment can reserve the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friendship relationship) with respect to the other user. And the game system 1 can automatically start the approval process with respect to an application user's application by detecting automatically that the other party user of the application became the state which can perform an approval process. That is, the game system 1 can automatically perform an application approval process based on an application reservation. Therefore, the game system 1 can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the predetermined relationship for example, friendship relationship
  • FIG. 9 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention.
  • the game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200a (game device), and a network 2.
  • This server device 200a is different from the server device 200 in that it includes an application information processing unit 210a and a server storage unit 202a.
  • the server storage unit 202a includes an upper limit storage unit 223.
  • the upper limit storage unit 223 will be described with reference to FIG.
  • FIG. 10 is a table showing an example of information stored in the upper limit storage unit 223 of the present embodiment.
  • the upper limit storage unit 223 associates a user ID, which is identification information for identifying a user, with an upper limit value of a predetermined relationship (for example, a peer relationship) that can be set by the user, Store for each user. That is, the upper limit storage unit 223 stores an upper limit value for the number of predetermined relationships for each user.
  • the application information processing unit 210a sets the application information received by the reception unit 203 in the “application” state or “reservation” in response to the reception unit 203 receiving the application information.
  • the state is stored in the relation storage unit 221 as a state.
  • the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • various conditions can be applied to the predetermined conditions.
  • the application information processing unit 210a sets the condition that the number of predetermined relationships set for the user does not exceed the upper limit value stored in the upper limit storage unit 223 when the predetermined relationship is newly set. Process the application information as a condition of.
  • the application information processing unit 210a calculates the number of predetermined relationships set for the user to be applied (the other user) stored in the relationship storage unit 221, and the user to be applied has a predetermined relationship.
  • the upper limit value of the number of other users that can be set is read from the upper limit storage unit 223 via the bus BS.
  • the application information processing unit 210a compares the calculated number of predetermined relationships with the read upper limit value, so that the user to be applied accepts the application (“permitted”) or does not accept the application (“ Application permission information indicating whether or not “denied” is generated.
  • the application information processing unit 210a stores the application information received by the reception unit 203 in the relationship storage unit 221 as an “application” state or a “reservation” state. That is, the application information processing unit 210a includes the number of users indicated by the application information stored in the relationship storage unit 221 for at least one of the application user and the partner user indicated by the application information received by the reception unit 203; Based on the upper limit value corresponding to the user stored in the upper limit storage unit 223, the application information is stored in the relationship storage unit 221 as the “application” state, or the application information is stored in the “reservation” state. Select whether to memorize.
  • the upper limit value stored in the upper limit storage unit 223 changes depending on the situation.
  • the upper limit value stored in the upper limit storage unit 223 changes based on the number of times the user has played the game and the play result. That is, the upper limit value stored by the upper limit storage unit 223 changes based on the user's state in the game.
  • the predetermined relationship set for the user can be canceled by the user's operation. When the predetermined relationship is canceled in this way, the number of predetermined relationships set for the released user is reduced. At this time, when the user whose predetermined relationship has been canceled is a user stored in the relationship storage unit 221 as the user to be applied, the number of predetermined relationships set for the user to be applied decreases.
  • the number of predetermined relationships set for the user to be applied also changes depending on the situation. Therefore, when the application user applies for a predetermined relationship to the user to be applied, even if the number of predetermined relationships set for the user to be applied exceeds the upper limit, If the value or the set number of the predetermined relationship changes, the number of the predetermined relationship set for the user to be applied does not exceed the upper limit value.
  • the application information processing unit 210a satisfies the condition for executing the application process in response to the update of the upper limit value stored in the upper limit storage unit 223 or the application information stored in the relationship storage unit 221. It is determined whether or not. Then, the application information processing unit 210a updates the application information stored in the “reserved” state by the relationship storage unit 221 to the “application” state based on the determination result.
  • the server device 200a performs an application approval process in response to a login from the user to be applied.
  • the game system 1a of the present embodiment includes the application information processing unit 210a and the upper limit storage unit 223 in addition to the reception unit 203, the application processing unit 211, and the reservation processing unit 212. .
  • the game system 1a determines the number of predetermined relationships set for each user and the upper limit value of the number of other users to whom this user can set the predetermined relationship (that is, the upper limit value of the number of predetermined relationships). ),
  • the application can be reserved and the application reservation can be executed. Therefore, the game system 1a determines whether the application user has been applied by setting a predetermined relationship when the application user has already applied an application to the application user and has already exceeded an upper limit that can be set for the application user.
  • the application approval process can be automatically performed. That is, the game system 1a can automatically perform an application approval process based on an application reservation. Therefore, the game system 1a can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the game system 1a may perform reservation of an application and execution of the reservation based on the number of predetermined relationships set for the application user and the upper limit value. Further, for example, the game system 1a is based on the number of predetermined relationships set for the application user and the upper limit value thereof, and the number of predetermined relationships set for the user to be applied and the upper limit value thereof. Application reservation and execution of the reservation may be performed. Even if comprised in this way, the game system 1a can perform the approval process of an application automatically based on the reservation of an application.
  • storage part 223 may be provided outside the said server apparatus 200a.
  • the upper limit storage unit 223 is a server connected to the network 2 and is provided in a server device different from the server device 200a, and can be accessed from the server device 200a via the network 2. That's fine.
  • the another server device provided with the upper limit storage unit 223 may be included in the game system 1a of the present embodiment.
  • the game system 1a may be configured not to include the upper limit storage unit 223.
  • the upper limit storage unit 223 may be provided in a computer outside the game system 1a. In this case, it is only necessary that the computer is connected to the network 2 and the upper limit storage unit 223 can be accessed from the server device 200a via the network 2.
  • FIG. 11 is a block diagram showing an example of the configuration of a game system 1b according to the third embodiment of the present invention.
  • the game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200b (game device), and a network 2.
  • This server device 200b is different from the server device 200 in that it includes a reservation processing unit 212b.
  • the reservation processing unit 212 b When there are a plurality of pieces of application information stored in the “reserved” state by the relationship storage unit 221, the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state. The order in which predetermined conditions are determined for each application information is determined. Specifically, the reservation processing unit 212b reads the application information stored in the “reserved” state by the relationship storage unit 221 via the bus BS prior to the process of step S5-160 described above. Here, when there are a plurality of read application information, the reservation processing unit 212b performs a reservation process (described above) based on the last update time included in the application information described with reference to FIG.
  • the application information that is the target of steps S5-160 to S5-180) is selected, and a reservation process is performed for the selected application information.
  • the reservation processing unit 212b selects application information to be subject to the reservation process from a plurality of pieces of application information based on the period in which each application information is stored in the relation storage unit 221 as the “reserved” state. Reservation processing is performed for the applied application information.
  • the reservation processing unit 212b includes, among a plurality of pieces of application information, application information whose last update time included in the application information is old (that is, an application having a long period stored in the relation storage unit 221 as a “reserved” state) Information) is selected with priority, and reservation processing is performed for the selected application information.
  • the game system 1b of this embodiment includes the reservation processing unit 212b.
  • the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state.
  • the order in which the predetermined conditions are determined for each application information is determined.
  • the game system 1b can set the order which performs a reservation process based on the prior relationship of application date, when there exist multiple application information of a "reservation" state.
  • the game system 1b can perform the reservation process according to the first-come-first-served basis of application from the user. That is, the game system 1b can automatically perform reservation processing in a fair order for each user when there are a plurality of reservations for application.
  • FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention.
  • the game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200c (game device), and a network 2.
  • This server device 200c is different from the server device 200 in that it includes a reservation processing unit 212c and a server storage unit 202c.
  • the server storage unit 202c includes a relationship storage unit 221c.
  • the relationship storage unit 221c includes, in addition to the above-mentioned “application”, “reservation”, and “registration”, a status having “deletion”, identification information for identifying the user A who has applied for a predetermined relationship, and a user
  • the identification information for identifying the user B who has applied for a predetermined relationship from A is associated and stored.
  • This “deletion” indicates a state in which a predetermined relationship (for example, a peer relationship) once approved is canceled and the application information is invalidated.
  • the reservation processing unit 212c invalidates the application information based on the period in which the relationship storage unit 221c stores the application information in the “reserved” state. Specifically, the reservation processing unit 212c reads the application information stored as the “reserved” state by the relationship storage unit 221 via the bus BS prior to the above-described step S5-160. Here, the reservation processing unit 212c determines the period in which each piece of application information is stored in the relation storage unit 221 as the “reserved” state based on the last update time included in the read application information and the current time. calculate. Next, the reservation processing unit 212c determines whether to invalidate the application information based on the calculated period and a predetermined upper limit value of the reservation period.
  • the predetermined upper limit of the reservation period is a value indicating a period from when the application information is reserved until the application information is invalidated, that is, a value indicating an effective period of reservation of the application information. is there. If it is determined that the application information is invalidated, the reservation processing unit 212c is applied for a predetermined relationship from the user “A”, identification information for identifying the user A who has applied for the predetermined relationship, In association with the identification information for identifying the user B, the information is written into the relationship storage unit 221c via the bus BS.
  • the reservation processing unit 212c ends the process for the application information including “deleted” as the status without performing the reservation process (steps S5-160 to S5-180 described above).
  • the game system 1c of the present embodiment includes the reservation processing unit 212c that invalidates the application information based on the period in which the relationship storage unit 221 stores the application information in the “reserved” state. ing. Thereby, the game system 1c can invalidate the application information automatically when the valid period is exceeded in the state where the application information is reserved. Therefore, the game system 1c can reduce an increase in the burden on the server device 200c due to the increase in application information in the “reserved” state.
  • FIG. 13 is a block diagram showing an example of the configuration of a game system 1d according to the fifth embodiment of the present invention.
  • the game system 1d includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200d (game device), and a network 2.
  • This server device 200d is different from the server device 200 in that it further includes a reservation notification unit 213.
  • the reservation notifying unit 213 displays information indicating that the application information is in the “reserved” state, as a partner user (in the application indicated by the application information ( To the requested user). Specifically, when the login information is output from the terminal device 100, the reservation notification unit 213 acquires a user ID included in the login information. Next, the reservation notifying unit 213 stores the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the user ID included in the acquired login information and “reservation” as the status. Read through.
  • the reservation notifying unit 213 generates information indicating that a predetermined relationship has been reserved by the application user based on the requested user ID and the application user ID included in the read application information. Then, the reservation notification unit 213 outputs information indicating that the generated predetermined relationship has been reserved by the application user to the terminal device 100 that has output the login information via the bus BS, the server communication unit 201, and the network 2. To do. The terminal device 100 displays information indicating that the output predetermined relationship is reserved by the application user on the display unit DS.
  • the application system 1d when the relationship storage unit 221 stores the application information as the “reserved” state, the application system displays information indicating that the application information is in the “reserved” state.
  • a reservation notifying unit 213 is provided for notifying a partner user (user to be applied) of the application indicated by the information.
  • the game system 1d can notify the user to be applied that an application for a predetermined relationship is reserved.
  • the user to be applied who has been notified that the application for the predetermined relationship is reserved, cancels the currently set predetermined relationship, and then creates a new predetermined relationship based on the reserved application. Recognize that it can be set. Therefore, the game system 1d can provide a situation in which the reservation process is more easily performed than when the user to be applied is not notified that an application for a predetermined relationship is reserved.
  • FIG. 14 is a configuration diagram showing an example of a configuration of a game system 1e according to the sixth embodiment of the present invention.
  • the game system 1e includes a server device 200e (game device) and a cloud server 300.
  • the cloud server 300 includes a cloud storage unit 301 corresponding to the server storage unit 202, and the game system 1 Is different.
  • the server device 200e includes a second server communication unit 215 that inputs and outputs information stored in the cloud storage unit 301 included in the cloud server 300 via the network 2e.
  • the cloud server 300 includes the cloud storage unit 301 corresponding to the server storage unit 202. Even if comprised in this way, the game system 1e will give the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friend relationship) with respect to the other user (user to be applied). You can make a reservation. And the game system 1e can automatically start the approval process with respect to an application user's application by detecting automatically that the other user of the application became a state which can perform an approval process. That is, the game system 1e can automatically perform an application approval process based on an application reservation. Therefore, the game system 1e can reduce the effort of the user who applies for a predetermined relationship, compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the predetermined relationship for example, friend relationship
  • the server devices 200 and 200a to 200d include the server storage unit 202 (or the server storage unit 202a and the server storage unit 202c), or the cloud server 300 includes the cloud storage unit 301.
  • the system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
  • the units included in the server devices 200, 200a to 200e may be realized by downloading a program for realizing the function of each unit from another device.
  • the function may be realized by.
  • the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device.
  • the function may be realized by a program included in.
  • each unit included in server devices 200, 200a to 200e or server devices 200, 200a to 200e may be realized by dedicated hardware, or server devices 200, 200a to 200e or servers.
  • Each unit included in the devices 200 and 200a to 200e includes a memory and a CPU (central processing unit), and a program for realizing the functions of each unit included in the server devices 200 and 200a to 200e or the server devices 200 and 200a to 200e is stored in the memory.
  • the function may be realized by loading and executing.
  • the server device 200, 200a to 200e or a program for realizing the function of each unit included in the server device 200, 200a to 200e is recorded on a computer-readable recording medium, and the program recorded on the recording medium is stored in the computer. Processing by each unit included in the server apparatuses 200, 200a to 200e or the server apparatuses 200, 200a to 200e may be performed by being read and executed by the system.
  • the “computer system” includes an OS and hardware such as peripheral devices.
  • the “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
  • the “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line.
  • a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included.
  • the program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.

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Abstract

L'invention concerne un système de jeu qui comprend une unité de traitement d'informations de requête, une unité de traitement de requête et une unité de traitement de réservation. L'unité de traitement d'informations de requête règle des informations de requête dans un état de requête si les informations de requête, qui indiquent la requête par un utilisateur demandeur pour établir une relation prescrite entre l'utilisateur demandeur et un autre utilisateur, satisfont des conditions prescrites, et règle les informations de requête sur un état réservé si lesdites informations de requête ne satisfont pas les conditions prescrites. En réponse aux informations de requête, l'unité de traitement de requête met à jour les informations de requête vers un état enregistré sur la base de l'autorisation dudit autre utilisateur dans la requête indiquée par les informations de requête, et établit la relation prescrite entre l'utilisateur demandeur et l'autre utilisateur dans la requête. Si les informations de requête réglées sur l'état réservé satisfont les conditions prescrites, l'unité de traitement de réservation met à jour les informations de requête vers l'état de requête et permet la réception d'une autorisation de la requête par l'autre utilisateur dans la requête indiquée par les informations de requête.
PCT/JP2013/061480 2012-04-27 2013-04-18 Système et procédé de jeu et programme WO2013161663A1 (fr)

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JP2012103745A JP5409839B2 (ja) 2012-04-27 2012-04-27 ゲーム装置、ゲームの制御方法、及びプログラム

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JP6681421B2 (ja) * 2018-02-21 2020-04-15 株式会社カプコン ゲームプログラムおよびゲーム装置
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JP2007193611A (ja) * 2006-01-19 2007-08-02 Looops Communications Inc 会員制コミュニティサイトにおけるプロフィール情報管理方式
JP2009288995A (ja) * 2008-05-29 2009-12-10 Hitachi Ltd ソーシャルネットワーキングサービス「友人関係」管理機能
JP2011081670A (ja) * 2009-10-08 2011-04-21 Sugao:Kk 個人情報管理システム

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Publication number Priority date Publication date Assignee Title
JP2003047778A (ja) * 2001-08-07 2003-02-18 Square Co Ltd 管理サーバ、ゲーム制御方法およびその記録媒体ならびにコンピュータプログラム
JP2007193611A (ja) * 2006-01-19 2007-08-02 Looops Communications Inc 会員制コミュニティサイトにおけるプロフィール情報管理方式
JP2009288995A (ja) * 2008-05-29 2009-12-10 Hitachi Ltd ソーシャルネットワーキングサービス「友人関係」管理機能
JP2011081670A (ja) * 2009-10-08 2011-04-21 Sugao:Kk 個人情報管理システム

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