WO2013161663A1 - Game system, game method, and program - Google Patents

Game system, game method, and program Download PDF

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Publication number
WO2013161663A1
WO2013161663A1 PCT/JP2013/061480 JP2013061480W WO2013161663A1 WO 2013161663 A1 WO2013161663 A1 WO 2013161663A1 JP 2013061480 W JP2013061480 W JP 2013061480W WO 2013161663 A1 WO2013161663 A1 WO 2013161663A1
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WO
WIPO (PCT)
Prior art keywords
application
application information
user
information
storage unit
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PCT/JP2013/061480
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French (fr)
Japanese (ja)
Inventor
加藤 禎人
雄大 堤
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株式会社コナミデジタルエンタテインメント
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Publication of WO2013161663A1 publication Critical patent/WO2013161663A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridges

Definitions

  • the present invention relates to a game system, a game method, and a program.
  • This application claims priority based on Japanese Patent Application No. 2012-103745 filed in Japan on April 27, 2012, the contents of which are incorporated herein by reference.
  • Patent Document 1 discloses an example in which a predetermined relationship (for example, a peer relationship) can be set between users participating in a game in a game system in which a plurality of users can participate.
  • a predetermined relationship for example, a peer relationship
  • a user who wants to apply for a predetermined relationship is required to give up an application for the same user and apply for a predetermined relationship with another user.
  • Some aspects of the present invention provide a game device, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship.
  • the game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit.
  • the application information processing unit When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state.
  • the application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user.
  • the reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
  • the game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit.
  • the application information processing unit When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state.
  • the application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user.
  • the reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
  • the application information processing unit sets the application information to the application state and stores the application information in a relation storage unit, and the application information satisfies the predetermined condition If not, the application information may be set to the reservation state and stored in the relation storage unit.
  • the game system may further include a relationship storage unit.
  • the relation storage unit stores the application information set in the application state by the application information processing unit, and the application information satisfies the predetermined condition. If not satisfied, the application information set in the reservation state by the application information processing unit may be stored.
  • the application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
  • the application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
  • the game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user.
  • the application information processing unit is configured to receive the application information received by the reception unit.
  • the number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit for at least one of the application user and the other user indicated in the application information The application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
  • the game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user.
  • the application information processing unit is configured to receive the application information received by the reception unit. For at least one of the application user indicated by the application information and the other user, the number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit
  • the application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
  • the reservation processing unit determines the predetermined condition for each application information based on a period after the application information is set as a reservation state. May be configured to determine the order in which to determine.
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine an order in which the predetermined condition is determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state. .
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state.
  • the relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state.
  • the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period after the application information is set in the reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period during which the relationship storage unit stores the application information as a reservation state.
  • the reservation processing unit may be configured to invalidate the application information based on a period in which the relationship storage unit stores the application information as a reservation state.
  • the game system may further include a reservation notification unit. When the application information is set as a reservation state by the application information processing unit, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information It may be configured to.
  • the game system may further include a reservation notification unit.
  • the reservation notification unit When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
  • the game system may further include a reservation notification unit.
  • the reservation notification unit When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
  • the game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition. Setting the application information to the reserved state when the application information does not satisfy the predetermined condition, and the application information indicated by the application information with respect to the application information.
  • the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state
  • the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium that stores a program executed to perform a game method.
  • the game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition.
  • the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state
  • the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
  • FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention.
  • the game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a server device 200 (game device), and a network 2. Note that the terminal devices 100-1 to 100-4 all have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
  • the network 2 is a wireless or wired communication network in which the server device 200 and the plurality of terminal devices 100 communicate with each other, and is, for example, a mobile phone network or the Internet.
  • the server device 200 communicates with a plurality of terminal devices 100 via the network 2 and supplies game data stored in the server device 200 to the terminal device 100.
  • the game data is data used when the terminal device 100 progresses the game.
  • the terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the server device 200.
  • the terminal device 100-1 is a terminal used by the user A.
  • the terminal device 100-2 is a terminal used by the user B.
  • the terminal device 100-3 is a terminal used by the user C
  • the terminal device 100-4 is a terminal used by the user D.
  • a PC Personal Computer
  • a tablet PC a smartphone, a feature phone, or the like can be applied to the terminal device 100.
  • the configurations of the terminal device 100 and the server device 200 will be described in the case where the user A and the user C are application users, and the user B and the user D are application users (other users).
  • the configuration of the terminal device 100 will be described with reference to FIG.
  • FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment.
  • the terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
  • the display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the server device 200.
  • the audio output unit SP includes a speaker and outputs audio based on the input audio signal.
  • the operation detection unit TP includes a touch sensor arranged on the image display panel of the display unit DS, and detects an operation by a user who plays the game and outputs information indicating the detected operation.
  • This operation by the user includes an operation of inputting application information indicating an application from the user A to the user B.
  • This user A is a user who plays a game.
  • the user B is a user who plays a game.
  • the application from the user A to the user B is an application for setting a predetermined relationship in the game between these users.
  • This predetermined relationship is a fellow relationship between users (for example, between user A and user B).
  • the companion relationship is a relationship for providing a friendly function between users.
  • the friendly functions between users include, for example, a cooperative play function in which users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between users.
  • FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment.
  • the server device 200 includes a server communication unit 201, a server storage unit 202, a reception unit 203, an application information processing unit 210, an application processing unit 211, a reservation processing unit 212, and an execution unit. 250.
  • the server storage unit 202 includes a relationship storage unit 221 and a permission information storage unit 222.
  • the relationship storage unit 221 stores application information indicating an application from the application user (for example, user A) to the user to be applied (for example, user B).
  • the relationship storage unit 221 includes identification information for identifying the user A who applied for the predetermined relationship, identification information for identifying the user B who has applied for the predetermined relationship from the user A, and the status of the application process. The status shown is stored in association with it.
  • the information for identifying the user is a user ID uniquely assigned to the user in the game.
  • a user ID (1001) is assigned to user A as information indicating a user
  • a user ID (1002) is assigned to user B as information indicating a user.
  • this status includes “application”, “reservation”, “registration”, and “rejection”.
  • This “application” is a state in which an application by the user to be applied is waited for after an application to the user to be applied. Reservation is a state in which an application for a user to be applied is suspended after an application is received from an application user.
  • “registration” is a state in which the application for the user to be applied has been approved by the user to be applied.
  • the rejection is a state in which the application user rejects the application to the application user without approving the application.
  • the application user and the partner user are approved by the partner user (the user to be applied) who is the partner of the application approving the application from the application user regarding the predetermined relationship between the users.
  • a predetermined relationship is set between Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
  • FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment.
  • the relationship storage unit 221 stores information for identifying an application user having a predetermined relationship, information for identifying a user to be applied having a predetermined relationship, and a status indicating the status of application processing for the predetermined relationship, in association with each other.
  • the relationship storage unit 221 includes the user ID (1001) of the application user (user A) and the user of the user to be applied (user B).
  • ID (1002) and “application” as status are stored in association with each other.
  • the relationship storage unit 221 when a friendship application is made from user C to user D, when the application process based on the application is suspended, the relationship storage unit 221 includes the user ID (1003) of user C, User D's user ID (1004) and “reservation” as the status are stored in association with each other. As shown in the figure, the relationship storage unit 221 indicates an update time at which one of the information for identifying the application user, the information for identifying the user to be applied, and the status indicating the status of the application process is updated. The last update time information may be stored in association with these pieces of information.
  • the permission information storage unit 222 will be described with reference to FIG.
  • FIG. 5 is a table showing an example of information stored in the permission information storage unit 222 of the present embodiment.
  • the permission information storage unit 222 stores a user ID for identifying a user and the application permission information of the user to be applied in association with each other for each user. Specifically, the permission information storage unit 222 stores in advance a user ID (1001) of the user A and “permission” as the application permission information of the user A in association with each other. Similarly, the permission information storage unit 222 sets the user ID of the user B (1002), “permission” as the application permission information of the user B, the user ID of the user C (1003), and the application permission information of the user C.
  • the application permission information is information indicating whether or not the application target user who has applied for a predetermined relationship permits the application, and is information set for each user.
  • the server communication unit 201 communicates with the terminal device 100. Specifically, the server communication unit 201 acquires information output from each unit included in the server device 200 via the bus BS, and transmits the acquired information to the terminal device 100. Further, the server communication unit 201 receives instruction information indicating a user instruction transmitted from the terminal device 100, and outputs the received instruction information to each unit included in the server device 200 via the bus BS.
  • the reception unit 203 receives application information indicating an application from the application user (for example, user A) to the application target user (for example, user B) from the application user. That is, the reception unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application. Specifically, the reception unit 203 receives application information indicating an operation for inputting the application of the user A detected and output by the operation detection unit TP via the network 2, the server communication unit 201, and the bus BS. -1 and accept the acquired application information.
  • the application is an application of a friendship relationship from the user A to the user B. More specifically, the application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the accepting unit 203 receives information indicating a request for setting these fellow relationships from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS, the user ID of the user A (1001), and the user B's The user ID (1002) is acquired. And the reception part 203 receives the information which shows the request
  • the application information processing unit 210 stores the application information received by the reception unit 203 in the “application” state or the “reservation” state in the relation storage unit 221 in response to the reception unit 203 receiving the application information. . Specifically, when the receiving unit 203 receives the application information, the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • various conditions can be applied to the predetermined conditions.
  • the predetermined condition includes a condition whether or not the user to be applied is in a state of accepting an application.
  • the application information processing unit 210 is received by the reception unit 203 based on application permission information indicating whether the user to be applied receives an application (“permission”) or does not accept an application (“rejection”).
  • the application information is stored in the relationship storage unit 221 as the “application” state or the “reservation” state.
  • the application information processing unit 210 acquires application information indicating an application for the user B from the user A received by the reception unit 203 via the bus BS.
  • this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the application information processing unit 210 acquires information (here, the user ID of the user B (1002)) that identifies the user to be applied from the acquired application information.
  • the application information processing unit 210 reads the application permission information of the user B stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1002) of the user B via the bus BS. .
  • the application information processing unit 210 includes the user ID of the user A and the user ID of the user B included in the acquired application information.
  • the “application” as the status and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS.
  • the application information processing unit 210 acquires application information indicating an application for the user D from the user C received by the reception unit 203 via the bus BS. As described above, this application information includes the user ID of user C (1003) and the user ID of user D (1004). Next, the application information processing unit 210 acquires information (here, the user ID of the user D (1004)) that identifies the user to be applied from the acquired application information. Next, the application information processing unit 210 reads the application permission information of the user D stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1004) of the user D via the bus BS. .
  • the application information processing unit 210 includes the user ID of the user C and the user ID of the user D included in the acquired application information.
  • the “reservation” as the status is associated with the update time of these pieces of information, and is written in the relation storage unit 221 via the bus BS. In this way, application information indicating an application from user A to user B and application information indicating an application from user C to user D as shown in FIG.
  • the reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the user to be applied. Specifically, the reservation processing unit 212 reads out the application information associated with the status “reservation” from the application information stored in the relationship storage unit 221. That is, the reservation processing unit 212 reads application information indicating an application from the user C (application user) whose status is “reservation” to the user D (application user) from the relationship storage unit 221 via the bus BS.
  • the reservation processing unit 212 stores application permission information stored in the permission information storage unit 222 in association with the user ID that matches the read user ID of the user to be applied (here, the user ID of the user D (1004)). Read out via the bus BS.
  • the reservation processing unit 212 determines whether or not the read application permission information is in a state of accepting an application (“permitted”).
  • the reservation processing unit 212 determines that the read application permission information is in a state of accepting an application (“permitted”), the “application” as the status of the application information and the user ID of the user C ( 1003), the user ID of user D (1004), and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS. That is, the application information indicating the application from the user C to the user D is updated.
  • the execution unit 250 executes an application process for the user to be applied based on the application information stored in the relationship storage unit 221.
  • the execution unit 250 reads application information whose status is “application” from the relationship storage unit 221.
  • the execution unit 250 requests the user to be applied for application approval based on the read application information.
  • the execution part 250 updates the status of the application information which the relationship memory
  • the execution unit 250 performs an approval process as follows when there is an access from the terminal device 100-2 of the user B. That is, the execution unit 250 acquires the user ID (1002) of the user B output from the terminal device 100-2 via the network 2 via the server communication unit 201 and the bus BS. Next, the execution unit 250 stores the status included in the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the acquired user ID (1002) of the user B, and the application user ID. Read through BS. Next, when the read status is “application”, the execution unit 250 sends application information indicating a request for approval to the user B to the user B via the bus BS, the server communication unit 201, and the network 2. To the terminal device 100-2 of B.
  • the application information includes the application user ID read from the relation storage unit 221 (for example, the user ID of the user A (1001)).
  • the terminal device 100-2 displays a request for approval for an application with a predetermined relationship from a user (for example, user A) indicated by the application user ID included in the application information. Display on DS and notify User B.
  • the terminal device 100-2 outputs approval information indicating application approval.
  • the approval information includes information indicating approval for the application, user A's user ID (1001), and user B's user ID (1002).
  • the execution unit 250 acquires the output approval information via the network 2, the server communication unit 201, and the bus BS.
  • the execution unit 250 associates “registration” as the status of the application information, the user ID of the user A (1001), and the user ID of the user B (1002), and writes them in the relationship storage unit 221.
  • the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application A predetermined relationship is set up with the other user.
  • FIG. 6 is a flowchart showing an example of the application acceptance operation in the game system 1 of the present embodiment.
  • the terminal device 100-1 of the user A outputs application information indicating a friendship application from the user A to the user B to the server device 200 and ends the process (step S1-10).
  • the terminal device 100-1 detects a friend application operation for the user B input from the user A by the operation detection unit TP, and outputs the detected application information to the network 2 as application information.
  • this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
  • the accepting unit 203 of the server device 200 accepts application information indicating an application from the user A to the user B output from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS (step S5-10). .
  • the application information processing unit 210 associates it with the user ID of the user to be applied that matches the user ID (1002) of the user B included in the application information.
  • the application permission information stored in the permission information storage unit 222 is read (step S5-20).
  • step S5-30 determines whether or not a condition for executing the application process is satisfied based on the read application permission information of the user B (step S5-30). If the application information processing unit 210 determines that the read application permission information of the user B is “permitted” (step S5-30: YES), the process proceeds to step S5-40. On the other hand, if it is determined that the read application permission information of user B is “reject” (step S5-30: NO), the application information processing unit 210 advances the process to step S5-50.
  • step S5-30 when the application information processing unit 210 determines in step S5-30 that the read application permission information of the user B is “permitted”, the application information processing unit 210 sets the application information to the “application” state via the bus BS.
  • the application is written in the relationship storage unit 221 and the application acceptance process is terminated (step S5-40).
  • step S5-30 if it is determined in step S5-30 that the read application permission information of user B is “rejected”, the application information processing unit 210 sets the application information as “reserved” via the bus BS. Write to the relationship storage unit 221 and end the application acceptance process (step S5-50).
  • FIG. 7 is a flowchart showing an example of the application approval operation in the game system 1 of the present embodiment.
  • the terminal device 100-2 of the user B outputs login information indicating an operation (login operation) for starting the game input by the user B to the server device 200 (step S2-100). Specifically, the terminal device 100-2 detects a login operation input from the user B by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2. This login information includes the user ID (1002) of user B.
  • the application processing unit 211 of the server device 200 stores the relation storage unit 221 in association with the user ID of the user to be applied that matches the user ID of the user B included in the login information output by the terminal device 100-2.
  • Each information included in the application information is read from the relationship storage unit 221 (step S5-100).
  • the application information includes the user ID of the application user (user A) and the status.
  • step S5-110 determines whether or not the status read in step S5-100 is “application” (step S5-110). If the application processing unit 211 determines that the read status is not “application” (step S5-110: NO), the process ends. On the other hand, if the application processing unit 211 determines that the read status is “application” (step S5-110: YES), the application processing unit 211 advances the process to step S5-120.
  • the application processing unit 211 outputs an application requesting application approval to the terminal device 100-2 via the bus BS, the server communication unit 201, and the network 2 (step S5-120).
  • This application includes a user name, an image, and other information indicating that the application is an application from the user A.
  • the terminal device 110-2 acquires the application output by the application processing unit 211 (S2-110).
  • the terminal device 110-2 that has acquired this application displays an image that indicates to the user B that there has been a fellow application from the user A, based on an image indicating that the application is from the user A included in the application. Display on part DS.
  • the terminal device 110-2 detects the approval (or rejection) operation input from the user B by the operation detection unit TP, and sends information indicating the detected approval (or rejection) to the server device 200 as approval information. Then, the process ends (step S2-120).
  • the application processing unit 211 of the server device 200 acquires the approval information output from the terminal device 110-2 via the network 2, the server communication unit 201, and the bus BS, and the user is based on the acquired approval information.
  • the presence / absence of approval from B is determined (step S5-130).
  • the application processing unit 211 sets “rejection” as the status of the application information, The process ends.
  • the application processing unit 211 determines that the approval information includes information indicating approval from the user B (step S5-130: YES)
  • the application processing unit 211 advances the process to step S5-140.
  • the application processing unit 211 associates “registration” as the status, the user ID (1001) of the user A as the application user, and the user ID (1002) of the user B as the user to be applied.
  • the data is written in the storage unit 221 and the process is terminated (step S5-140).
  • the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application user A predetermined relationship is set up with the other user.
  • the terminal device 100-3 executes step S1-10 of FIG. 6 as step S3-10, as in the case where the application of the friendship relationship from the user A to the user B is described with reference to FIG.
  • the server apparatus 200 executes Steps S5-10 to S5-50 in FIG.
  • the permission information storage unit 222 stores the user ID of the user D (1004) and the application permission information indicating “reject” in association with each other. This is different in that the permission information storage unit 222 stores the user ID of the user B (1002) and application permission information indicating “permitted” in association with each other.
  • the application permission information of the user D is set so as to reject the fellow application. Thereby, it is determined that the application for the friendship relationship from the user C to the user D does not satisfy the condition in step S5-30. That is, the friendship application from user C to user D is stored as the “reserved” state as described above with reference to FIG. 4 (step S5-50).
  • FIG. 8 is a flowchart showing an example of the application approval operation when the application permission information changes in the game system 1 of the present embodiment.
  • the terminal device 100-4 of the user D outputs application permission information indicating “permitted” to the server device 200 (step S4-150).
  • the terminal device 100-4 outputs application permission information determined based on the game situation of the user D to the network 2.
  • This application permission information includes the user ID (1004) of the user D.
  • the execution unit 250 of the server device 200 acquires the application permission information output from the terminal device 100-4 to the network 2 via the server communication unit 201 and the bus BS.
  • the execution unit 250 associates the user ID (1004) of the user D included in the acquired application permission information with the application permission information indicating “permitted” and writes it in the permission information storage unit 222 (step S5-150). ).
  • the reservation processing unit 212 associates the permission information with the user ID of the user to be applied that matches the user ID (1004) of the user D included in the application permission information.
  • the application permission information stored in the storage unit 222 is read (step S5-160).
  • the reservation processing unit 212 determines whether or not the conditions for executing the application process are satisfied based on the read application permission information of the user D (step S5-170). Here, if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted” (step S5-170: YES), the process proceeds to step S5-180. On the other hand, if the reservation processing unit 212 determines that the read application permission information of the user D is “rejected” (step S5-170: NO), the reservation processing unit 212 ends the process.
  • step S5-170 if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted”, the reservation processing unit 212 displays “application” as the status and the application user (user C).
  • the user ID (1003) and the user ID (1004) of the user to be applied (user D) are associated with each other and written in the relation storage unit 221, and the process is terminated (step S5-180).
  • terminal device 100-4 of user D performs steps S2-100 to S2-120 shown in FIG. This is executed as S4-100 to step S4-120.
  • the server apparatus 200 executes Steps S5-100 to S5-140 of FIG.
  • the game system 1 performs the friend application based on reservation by changing the status which the relationship memory
  • the game system 1 of this embodiment includes the reception unit 203, the application information processing unit 210, the application processing unit 211, and the reservation processing unit 212.
  • the receiving unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application.
  • the application information processing unit 210 stores the application information in the relationship storage unit 221 as an “application” state when the predetermined condition is satisfied, If the condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • the application processing unit 211 receives an approval for the application from the application partner user (application user) indicated in the application information for the application information stored in the “application” state by the relationship storage unit 221.
  • the application information is updated to a “registered” state, and a predetermined relationship is set between the application user of the application and the other user.
  • the reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the other user.
  • the game system 1 of this embodiment can reserve the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friendship relationship) with respect to the other user. And the game system 1 can automatically start the approval process with respect to an application user's application by detecting automatically that the other party user of the application became the state which can perform an approval process. That is, the game system 1 can automatically perform an application approval process based on an application reservation. Therefore, the game system 1 can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the predetermined relationship for example, friendship relationship
  • FIG. 9 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention.
  • the game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200a (game device), and a network 2.
  • This server device 200a is different from the server device 200 in that it includes an application information processing unit 210a and a server storage unit 202a.
  • the server storage unit 202a includes an upper limit storage unit 223.
  • the upper limit storage unit 223 will be described with reference to FIG.
  • FIG. 10 is a table showing an example of information stored in the upper limit storage unit 223 of the present embodiment.
  • the upper limit storage unit 223 associates a user ID, which is identification information for identifying a user, with an upper limit value of a predetermined relationship (for example, a peer relationship) that can be set by the user, Store for each user. That is, the upper limit storage unit 223 stores an upper limit value for the number of predetermined relationships for each user.
  • the application information processing unit 210a sets the application information received by the reception unit 203 in the “application” state or “reservation” in response to the reception unit 203 receiving the application information.
  • the state is stored in the relation storage unit 221 as a state.
  • the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state.
  • various conditions can be applied to the predetermined conditions.
  • the application information processing unit 210a sets the condition that the number of predetermined relationships set for the user does not exceed the upper limit value stored in the upper limit storage unit 223 when the predetermined relationship is newly set. Process the application information as a condition of.
  • the application information processing unit 210a calculates the number of predetermined relationships set for the user to be applied (the other user) stored in the relationship storage unit 221, and the user to be applied has a predetermined relationship.
  • the upper limit value of the number of other users that can be set is read from the upper limit storage unit 223 via the bus BS.
  • the application information processing unit 210a compares the calculated number of predetermined relationships with the read upper limit value, so that the user to be applied accepts the application (“permitted”) or does not accept the application (“ Application permission information indicating whether or not “denied” is generated.
  • the application information processing unit 210a stores the application information received by the reception unit 203 in the relationship storage unit 221 as an “application” state or a “reservation” state. That is, the application information processing unit 210a includes the number of users indicated by the application information stored in the relationship storage unit 221 for at least one of the application user and the partner user indicated by the application information received by the reception unit 203; Based on the upper limit value corresponding to the user stored in the upper limit storage unit 223, the application information is stored in the relationship storage unit 221 as the “application” state, or the application information is stored in the “reservation” state. Select whether to memorize.
  • the upper limit value stored in the upper limit storage unit 223 changes depending on the situation.
  • the upper limit value stored in the upper limit storage unit 223 changes based on the number of times the user has played the game and the play result. That is, the upper limit value stored by the upper limit storage unit 223 changes based on the user's state in the game.
  • the predetermined relationship set for the user can be canceled by the user's operation. When the predetermined relationship is canceled in this way, the number of predetermined relationships set for the released user is reduced. At this time, when the user whose predetermined relationship has been canceled is a user stored in the relationship storage unit 221 as the user to be applied, the number of predetermined relationships set for the user to be applied decreases.
  • the number of predetermined relationships set for the user to be applied also changes depending on the situation. Therefore, when the application user applies for a predetermined relationship to the user to be applied, even if the number of predetermined relationships set for the user to be applied exceeds the upper limit, If the value or the set number of the predetermined relationship changes, the number of the predetermined relationship set for the user to be applied does not exceed the upper limit value.
  • the application information processing unit 210a satisfies the condition for executing the application process in response to the update of the upper limit value stored in the upper limit storage unit 223 or the application information stored in the relationship storage unit 221. It is determined whether or not. Then, the application information processing unit 210a updates the application information stored in the “reserved” state by the relationship storage unit 221 to the “application” state based on the determination result.
  • the server device 200a performs an application approval process in response to a login from the user to be applied.
  • the game system 1a of the present embodiment includes the application information processing unit 210a and the upper limit storage unit 223 in addition to the reception unit 203, the application processing unit 211, and the reservation processing unit 212. .
  • the game system 1a determines the number of predetermined relationships set for each user and the upper limit value of the number of other users to whom this user can set the predetermined relationship (that is, the upper limit value of the number of predetermined relationships). ),
  • the application can be reserved and the application reservation can be executed. Therefore, the game system 1a determines whether the application user has been applied by setting a predetermined relationship when the application user has already applied an application to the application user and has already exceeded an upper limit that can be set for the application user.
  • the application approval process can be automatically performed. That is, the game system 1a can automatically perform an application approval process based on an application reservation. Therefore, the game system 1a can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the game system 1a may perform reservation of an application and execution of the reservation based on the number of predetermined relationships set for the application user and the upper limit value. Further, for example, the game system 1a is based on the number of predetermined relationships set for the application user and the upper limit value thereof, and the number of predetermined relationships set for the user to be applied and the upper limit value thereof. Application reservation and execution of the reservation may be performed. Even if comprised in this way, the game system 1a can perform the approval process of an application automatically based on the reservation of an application.
  • storage part 223 may be provided outside the said server apparatus 200a.
  • the upper limit storage unit 223 is a server connected to the network 2 and is provided in a server device different from the server device 200a, and can be accessed from the server device 200a via the network 2. That's fine.
  • the another server device provided with the upper limit storage unit 223 may be included in the game system 1a of the present embodiment.
  • the game system 1a may be configured not to include the upper limit storage unit 223.
  • the upper limit storage unit 223 may be provided in a computer outside the game system 1a. In this case, it is only necessary that the computer is connected to the network 2 and the upper limit storage unit 223 can be accessed from the server device 200a via the network 2.
  • FIG. 11 is a block diagram showing an example of the configuration of a game system 1b according to the third embodiment of the present invention.
  • the game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200b (game device), and a network 2.
  • This server device 200b is different from the server device 200 in that it includes a reservation processing unit 212b.
  • the reservation processing unit 212 b When there are a plurality of pieces of application information stored in the “reserved” state by the relationship storage unit 221, the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state. The order in which predetermined conditions are determined for each application information is determined. Specifically, the reservation processing unit 212b reads the application information stored in the “reserved” state by the relationship storage unit 221 via the bus BS prior to the process of step S5-160 described above. Here, when there are a plurality of read application information, the reservation processing unit 212b performs a reservation process (described above) based on the last update time included in the application information described with reference to FIG.
  • the application information that is the target of steps S5-160 to S5-180) is selected, and a reservation process is performed for the selected application information.
  • the reservation processing unit 212b selects application information to be subject to the reservation process from a plurality of pieces of application information based on the period in which each application information is stored in the relation storage unit 221 as the “reserved” state. Reservation processing is performed for the applied application information.
  • the reservation processing unit 212b includes, among a plurality of pieces of application information, application information whose last update time included in the application information is old (that is, an application having a long period stored in the relation storage unit 221 as a “reserved” state) Information) is selected with priority, and reservation processing is performed for the selected application information.
  • the game system 1b of this embodiment includes the reservation processing unit 212b.
  • the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state.
  • the order in which the predetermined conditions are determined for each application information is determined.
  • the game system 1b can set the order which performs a reservation process based on the prior relationship of application date, when there exist multiple application information of a "reservation" state.
  • the game system 1b can perform the reservation process according to the first-come-first-served basis of application from the user. That is, the game system 1b can automatically perform reservation processing in a fair order for each user when there are a plurality of reservations for application.
  • FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention.
  • the game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200c (game device), and a network 2.
  • This server device 200c is different from the server device 200 in that it includes a reservation processing unit 212c and a server storage unit 202c.
  • the server storage unit 202c includes a relationship storage unit 221c.
  • the relationship storage unit 221c includes, in addition to the above-mentioned “application”, “reservation”, and “registration”, a status having “deletion”, identification information for identifying the user A who has applied for a predetermined relationship, and a user
  • the identification information for identifying the user B who has applied for a predetermined relationship from A is associated and stored.
  • This “deletion” indicates a state in which a predetermined relationship (for example, a peer relationship) once approved is canceled and the application information is invalidated.
  • the reservation processing unit 212c invalidates the application information based on the period in which the relationship storage unit 221c stores the application information in the “reserved” state. Specifically, the reservation processing unit 212c reads the application information stored as the “reserved” state by the relationship storage unit 221 via the bus BS prior to the above-described step S5-160. Here, the reservation processing unit 212c determines the period in which each piece of application information is stored in the relation storage unit 221 as the “reserved” state based on the last update time included in the read application information and the current time. calculate. Next, the reservation processing unit 212c determines whether to invalidate the application information based on the calculated period and a predetermined upper limit value of the reservation period.
  • the predetermined upper limit of the reservation period is a value indicating a period from when the application information is reserved until the application information is invalidated, that is, a value indicating an effective period of reservation of the application information. is there. If it is determined that the application information is invalidated, the reservation processing unit 212c is applied for a predetermined relationship from the user “A”, identification information for identifying the user A who has applied for the predetermined relationship, In association with the identification information for identifying the user B, the information is written into the relationship storage unit 221c via the bus BS.
  • the reservation processing unit 212c ends the process for the application information including “deleted” as the status without performing the reservation process (steps S5-160 to S5-180 described above).
  • the game system 1c of the present embodiment includes the reservation processing unit 212c that invalidates the application information based on the period in which the relationship storage unit 221 stores the application information in the “reserved” state. ing. Thereby, the game system 1c can invalidate the application information automatically when the valid period is exceeded in the state where the application information is reserved. Therefore, the game system 1c can reduce an increase in the burden on the server device 200c due to the increase in application information in the “reserved” state.
  • FIG. 13 is a block diagram showing an example of the configuration of a game system 1d according to the fifth embodiment of the present invention.
  • the game system 1d includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200d (game device), and a network 2.
  • This server device 200d is different from the server device 200 in that it further includes a reservation notification unit 213.
  • the reservation notifying unit 213 displays information indicating that the application information is in the “reserved” state, as a partner user (in the application indicated by the application information ( To the requested user). Specifically, when the login information is output from the terminal device 100, the reservation notification unit 213 acquires a user ID included in the login information. Next, the reservation notifying unit 213 stores the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the user ID included in the acquired login information and “reservation” as the status. Read through.
  • the reservation notifying unit 213 generates information indicating that a predetermined relationship has been reserved by the application user based on the requested user ID and the application user ID included in the read application information. Then, the reservation notification unit 213 outputs information indicating that the generated predetermined relationship has been reserved by the application user to the terminal device 100 that has output the login information via the bus BS, the server communication unit 201, and the network 2. To do. The terminal device 100 displays information indicating that the output predetermined relationship is reserved by the application user on the display unit DS.
  • the application system 1d when the relationship storage unit 221 stores the application information as the “reserved” state, the application system displays information indicating that the application information is in the “reserved” state.
  • a reservation notifying unit 213 is provided for notifying a partner user (user to be applied) of the application indicated by the information.
  • the game system 1d can notify the user to be applied that an application for a predetermined relationship is reserved.
  • the user to be applied who has been notified that the application for the predetermined relationship is reserved, cancels the currently set predetermined relationship, and then creates a new predetermined relationship based on the reserved application. Recognize that it can be set. Therefore, the game system 1d can provide a situation in which the reservation process is more easily performed than when the user to be applied is not notified that an application for a predetermined relationship is reserved.
  • FIG. 14 is a configuration diagram showing an example of a configuration of a game system 1e according to the sixth embodiment of the present invention.
  • the game system 1e includes a server device 200e (game device) and a cloud server 300.
  • the cloud server 300 includes a cloud storage unit 301 corresponding to the server storage unit 202, and the game system 1 Is different.
  • the server device 200e includes a second server communication unit 215 that inputs and outputs information stored in the cloud storage unit 301 included in the cloud server 300 via the network 2e.
  • the cloud server 300 includes the cloud storage unit 301 corresponding to the server storage unit 202. Even if comprised in this way, the game system 1e will give the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friend relationship) with respect to the other user (user to be applied). You can make a reservation. And the game system 1e can automatically start the approval process with respect to an application user's application by detecting automatically that the other user of the application became a state which can perform an approval process. That is, the game system 1e can automatically perform an application approval process based on an application reservation. Therefore, the game system 1e can reduce the effort of the user who applies for a predetermined relationship, compared to the case where the application has to be applied many times until the predetermined relationship is set.
  • the predetermined relationship for example, friend relationship
  • the server devices 200 and 200a to 200d include the server storage unit 202 (or the server storage unit 202a and the server storage unit 202c), or the cloud server 300 includes the cloud storage unit 301.
  • the system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
  • the units included in the server devices 200, 200a to 200e may be realized by downloading a program for realizing the function of each unit from another device.
  • the function may be realized by.
  • the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device.
  • the function may be realized by a program included in.
  • each unit included in server devices 200, 200a to 200e or server devices 200, 200a to 200e may be realized by dedicated hardware, or server devices 200, 200a to 200e or servers.
  • Each unit included in the devices 200 and 200a to 200e includes a memory and a CPU (central processing unit), and a program for realizing the functions of each unit included in the server devices 200 and 200a to 200e or the server devices 200 and 200a to 200e is stored in the memory.
  • the function may be realized by loading and executing.
  • the server device 200, 200a to 200e or a program for realizing the function of each unit included in the server device 200, 200a to 200e is recorded on a computer-readable recording medium, and the program recorded on the recording medium is stored in the computer. Processing by each unit included in the server apparatuses 200, 200a to 200e or the server apparatuses 200, 200a to 200e may be performed by being read and executed by the system.
  • the “computer system” includes an OS and hardware such as peripheral devices.
  • the “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
  • the “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line.
  • a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included.
  • the program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.

Abstract

This game system includes a request information processing unit, a request processing unit, and a reservation processing unit. The request information processing unit sets request information in a request state if the request information, which indicates the request by a requesting user to set a prescribed relation between the requesting user and another user, fulfills prescribed conditions, and sets the request information to a reserved state if said request information does not fulfill the prescribed conditions. In response to the request information, the request processing unit updates the request information to a registered state on the basis of the authorization of said other user in the request indicated by the request information, and sets the prescribed relation between the requesting user and the other user in the request. If the request information set to the reserved state fulfills the prescribed conditions, the reservation processing unit updates the request information to the request state, and enables receiving of authorization of the request by the other user in the request indicated by the request information.

Description

ゲームシステム、ゲーム方法、及びプログラムGAME SYSTEM, GAME METHOD, AND PROGRAM
 本発明は、ゲームシステム、ゲーム方法、及びプログラムに関する。
本願は、2012年4月27日に、日本に出願された特願2012-103745に基づき優先権を主張し、その内容をここに援用する。
The present invention relates to a game system, a game method, and a program.
This application claims priority based on Japanese Patent Application No. 2012-103745 filed in Japan on April 27, 2012, the contents of which are incorporated herein by reference.
 従来、複数のユーザが参加可能なゲームシステムにおいて、ゲームに参加しているユーザ間に所定の関係(例えば、仲間関係)を設定できるようにした一例が特許文献1に開示されている。このようなゲームシステムにおいては、このユーザ間に設定された仲間関係に基づいて、ユーザどうしが連携してゲームを進める「協力プレイ」やユーザ間のコミュニケーションなどの、ゲームにおける各種の機能を提供できるようにしている。 Conventionally, Patent Document 1 discloses an example in which a predetermined relationship (for example, a peer relationship) can be set between users participating in a game in a game system in which a plurality of users can participate. In such a game system, it is possible to provide various functions in the game, such as “cooperative play” in which the users cooperate with each other to play the game and communication between the users based on the friendship set between the users. I am doing so.
特開2003-47778号公報Japanese Patent Laid-Open No. 2003-47778
 しかしながら、このような従来のゲーム装置においては、ユーザ間に所定の関係を設定することができる条件が設定されていることがある。このようなゲーム装置においては、申請側のユーザの状態や被申請側のユーザの状態が、この条件を充足していない場合には、申請側のユーザが被申請側のユーザに所定の関係を申請しても、所定の関係を設定しない。このため、このようなゲーム装置においては、所定の関係を申請しようとするユーザには、申請側のユーザの状態や、被申請側のユーザの状態が変化していることを期待して、再度同じユーザに対して所定の関係を申請することが求められていた。また、このようなゲーム装置においては、所定の関係を申請しようとするユーザには、同じユーザに対する申請をあきらめて他のユーザに所定の関係を申請することが求められていた。つまり、このようなゲーム装置においては、所定の関係が設定されるまで何回も申請しなければならないことから、所定の関係を申請するユーザにとって手間がかかる。 However, in such a conventional game device, there are cases where a condition for setting a predetermined relationship between users is set. In such a game device, when the application-side user state or the application-side user state does not satisfy this condition, the application-side user has a predetermined relationship with the application-side user. Even if an application is made, a predetermined relationship is not set. Therefore, in such a game device, the user who wants to apply for a predetermined relationship expects that the state of the user on the application side or the state of the user on the application side has changed, and again It has been required to apply for a predetermined relationship to the same user. In such a game device, a user who wants to apply for a predetermined relationship is required to give up an application for the same user and apply for a predetermined relationship with another user. In other words, in such a game device, it is necessary to apply for the number of times until the predetermined relationship is set, so that it takes time for a user who applies for the predetermined relationship.
 本発明の幾つかの態様は、所定の関係を申請するユーザの手間を低減することができるゲーム装置、プログラム、及びゲーム方法を提供する。 Some aspects of the present invention provide a game device, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship.
本発明の一態様は、ゲームシステムを提供する。前記ゲームシステムは、申請情報処理部と、申請処理部と、予約処理部とを少なくとも含んでもよい。前記申請情報処理部は、申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定し、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定するように構成されてもよい。前記申請処理部は、前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認に基づき、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定するように構成されてもよい。前記予約処理部は、前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とするように構成されてもよい。 One embodiment of the present invention provides a game system. The game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit. When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state. The application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user. The reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
本発明の第1の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 1st Embodiment of this invention. 本実施形態の端末装置の構成の一例を示す斜視図である。It is a perspective view which shows an example of a structure of the terminal device of this embodiment. 本実施形態のゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device of this embodiment. 本実施形態の関係記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the relationship memory | storage part of this embodiment memorize | stores. 本実施形態の許可情報記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the permission information storage part of this embodiment memorize | stores. 本実施形態のゲーム装置における申請受付の動作の一例を示すフローチャートである。It is a flowchart which shows an example of the operation | movement of application reception in the game device of this embodiment. 本実施形態のゲーム装置における申請承認の動作の一例を示すフローチャートである。It is a flowchart which shows an example of the operation | movement of application approval in the game device of this embodiment. 本実施形態のゲーム装置における申請許可情報が変化する場合の申請承認の動作の一例を示すフローチャートである。It is a flowchart which shows an example of operation | movement of application approval when the application permission information in the game device of this embodiment changes. 本発明の第2の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 2nd Embodiment of this invention. 本実施形態の上限記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the upper limit memory | storage part of this embodiment memorize | stores. 本発明の第3の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 3rd Embodiment of this invention. 本発明の第4の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 4th Embodiment of this invention. 本発明の第5の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 5th Embodiment of this invention. 本発明の第6の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 6th Embodiment of this invention.
本発明の一態様は、ゲームシステムを提供する。前記ゲームシステムは、申請情報処理部と、申請処理部と、予約処理部とを少なくとも含んでもよい。前記申請情報処理部は、申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定し、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定するように構成されてもよい。前記申請処理部は、前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認に基づき、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定するように構成されてもよい。前記予約処理部は、前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とするように構成されてもよい。 One embodiment of the present invention provides a game system. The game system may include at least an application information processing unit, an application processing unit, and a reservation processing unit. When the application information indicating that the application information processing unit is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies the predetermined condition, the application information processing unit If the application information does not satisfy the predetermined condition, the application information may be set to a reserved state. The application processing unit updates the application information to a registered state based on the approval for the application from the counterpart user of the application indicated by the application information with respect to the application information, and the application user of the application The predetermined relationship may be set with the counterpart user. The reservation processing unit updates the application information to the application state when the application information set as the reservation state satisfies the predetermined condition, and the partner of the application indicated by the application information You may comprise so that approval with respect to the said application may be received from a user.
前記申請情報処理部は、前記申請情報が前記所定の条件を充足する場合には、前記申請情報を前記申請状態に設定して関係記憶部に記憶させ、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を前記予約状態に設定して前記関係記憶部に記憶させるよう構成されてもよい。
 前記ゲームシステムは、関係記憶部を更に含んでもよい。前記関係記憶部は、前記申請情報が前記所定の条件を充足する場合には、前記申請情報処理部により前記申請状態に設定された前記申請情報を記憶し、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報処理部により前記予約状態に設定された前記申請情報を記憶してもよい。
 前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、ユーザに設定される所定の関係の数の上限値とを参照して、当該申請情報を申請状態として前記関係記憶部に記憶するか、当該申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成されてもよい。
 前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、ユーザに設定される所定の関係の数の上限値とを参照して、当該申請情報を申請状態として前記関係記憶部に記憶するか、当該申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成されてもよい。
When the application information satisfies the predetermined condition, the application information processing unit sets the application information to the application state and stores the application information in a relation storage unit, and the application information satisfies the predetermined condition If not, the application information may be set to the reservation state and stored in the relation storage unit.
The game system may further include a relationship storage unit. When the application information satisfies the predetermined condition, the relation storage unit stores the application information set in the application state by the application information processing unit, and the application information satisfies the predetermined condition. If not satisfied, the application information set in the reservation state by the application information processing unit may be stored.
The application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
The application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in It may be configured to select.
前記ゲームシステムは、ユーザに設定される所定の関係の数の上限値をユーザ毎に記憶する上限記憶部を更に含んでもよく、この場合、前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される前記ユーザの数と、前記上限記憶部が記憶する当該ユーザに対応する前記上限値とを参照して、前記申請情報を申請状態として前記関係記憶部に記憶するか、当該前記申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成されてもよい。
 前記ゲームシステムは、ユーザに設定される所定の関係の数の上限値をユーザ毎に記憶する上限記憶部を更に含んでもよく、この場合、前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、前記上限記憶部が記憶する前記ユーザに対応する前記上限値とを参照して、前記申請情報を申請状態として前記関係記憶部に記憶するか、前記申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成されてもよい。
 前記予約処理部は、前記予約状態として設定された前記申請情報が複数ある場合には、前記各申請情報が予約状態として設定されてからの期間に基づいて、前記各申請情報について前記所定の条件を判断する順番を決定するように構成されてもよい。
 前記関係記憶部は、前記申請情報を予約状態として記憶する場合に、前記申請情報に関連付けて時間情報を記憶し、前記予約処理部は、前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、前記各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、前記各申請情報について前記所定の条件を判断する順番を決定するように構成されてもよい。
The game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user. In this case, the application information processing unit is configured to receive the application information received by the reception unit. The number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit for at least one of the application user and the other user indicated in the application information The application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
The game system may further include an upper limit storage unit that stores, for each user, an upper limit value of the number of predetermined relationships set for the user. In this case, the application information processing unit is configured to receive the application information received by the reception unit. For at least one of the application user indicated by the application information and the other user, the number of users indicated by the application information stored in the relation storage unit and the upper limit value corresponding to the user stored in the upper limit storage unit The application information may be stored in the relation storage unit as an application state or the application information may be stored in the relation storage unit as a reservation state.
When there are a plurality of pieces of application information set as the reservation state, the reservation processing unit determines the predetermined condition for each application information based on a period after the application information is set as a reservation state. May be configured to determine the order in which to determine.
The relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state. In some cases, the application information may be configured to determine an order in which the predetermined condition is determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state. .
 前記関係記憶部は、前記申請情報を予約状態として記憶する場合に、当該申請情報に関連付けて時間情報を記憶し、前記予約処理部は、前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、当該各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、当該各申請情報について前記所定の条件を判断する順番を決定するように構成されてもよい。
 前記関係記憶部は、前記申請情報を予約状態として記憶する場合に、当該申請情報に関連付けて時間情報を記憶し、前記予約処理部は、前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、当該各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、当該各申請情報について前記所定の条件を判断する順番を決定するように構成されてもよい。
 前記予約処理部は、前記申請情報が前記予約状態に設定されてからの期間に基づいて、前記申請情報を無効化するように構成されてもよい。
The relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state. In some cases, the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state. .
The relation storage unit stores time information in association with the application information when the application information is stored as a reservation state, and the reservation processing unit has a plurality of pieces of application information that the relation storage unit stores as a reservation state. In some cases, the application information may be configured to determine the order in which the predetermined conditions are determined for each application information based on a period in which the application information is stored in the relation storage unit as a reservation state. .
The reservation processing unit may be configured to invalidate the application information based on a period after the application information is set in the reservation state.
 前記予約処理部は、前記関係記憶部が予約状態として前記申請情報を記憶している期間に基づいて、前記申請情報を無効化するよう構成されてもよい。
 前記予約処理部は、前記関係記憶部が予約状態として前記申請情報を記憶している期間に基づいて、前記申請情報を無効化するように構成されてもよい。
 前記ゲームシステムは、予約通知部を更に含んでもよい。前記予約通知部は、前記申請情報処理部により前記申請情報が予約状態として設定された場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成されてもよい。
 前記ゲームシステムは、予約通知部を更に含んでもよい。前記予約通知部は、前記関係記憶部が前記申請情報を予約状態として記憶した場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成されてもよい。
 前記ゲームシステムは、予約通知部を更に含んでもよい。前記予約通知部は、前記関係記憶部が前記申請情報を予約状態として記憶した場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成されてもよい。
The reservation processing unit may be configured to invalidate the application information based on a period during which the relationship storage unit stores the application information as a reservation state.
The reservation processing unit may be configured to invalidate the application information based on a period in which the relationship storage unit stores the application information as a reservation state.
The game system may further include a reservation notification unit. When the application information is set as a reservation state by the application information processing unit, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information It may be configured to.
The game system may further include a reservation notification unit. When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
The game system may further include a reservation notification unit. When the relation storage unit stores the application information as a reservation state, the reservation notification unit notifies information indicating that the application information is in a reservation state to a partner user of the application indicated by the application information. May be configured.
 本発明の他の態様は、ゲーム方法を提供する。前記ゲーム方法は、申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定すること、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定すること、前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付けた場合に、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定すること、及び前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とすることを少なくとも含んでもよい。 Another aspect of the present invention provides a game method. The game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition. Setting the application information to the reserved state when the application information does not satisfy the predetermined condition, and the application information indicated by the application information with respect to the application information When the approval for the application is received from a user, the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state When the set application information satisfies the predetermined condition, the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
 本発明の他の態様は、ゲーム方法を行うために実行されるプログラムを記憶するコンピュータ読み取り可能な非一時的記憶媒体を提供する。前記ゲーム方法は、申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定すること、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定すること、前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付けた場合に、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定すること、及び前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とすることを少なくとも含んでもよい。 Another aspect of the present invention provides a computer-readable non-transitory storage medium that stores a program executed to perform a game method. The game method applies for the application information when application information indicating that the application is an application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition. Setting the application information to the reserved state when the application information does not satisfy the predetermined condition, and the application information indicated by the application information with respect to the application information When the approval for the application is received from a user, the application information is updated to a registered state, the predetermined relationship is set between the application user of the application and the counterpart user, and the reservation state When the set application information satisfies the predetermined condition, the application information is updated to the application state, and the application user indicated by the application information It may include at least be possible to accept the approval of the application.
 [第1の実施形態]
 本発明を実施するための第1の実施形態について、図面を参照して説明する。
 図1は、本発明の第1の実施形態に係るゲームシステム1の構成の一例を示す構成図である。ゲームシステム1は、複数の端末装置100(例えば、端末装置100-1~100-4)と、サーバ装置200(ゲーム装置)と、ネットワーク2とを備えている。なお、端末装置100-1~100-4はいずれも同様の構成であるため、特に区別しない場合には、端末装置100と総称して説明する。
[First Embodiment]
A first embodiment for carrying out the present invention will be described with reference to the drawings.
FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention. The game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a server device 200 (game device), and a network 2. Note that the terminal devices 100-1 to 100-4 all have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
 ネットワーク2は、サーバ装置200と複数の端末装置100とが通信を行う無線または有線による通信網であり、例えば、携帯電話回線網やインターネットである。 The network 2 is a wireless or wired communication network in which the server device 200 and the plurality of terminal devices 100 communicate with each other, and is, for example, a mobile phone network or the Internet.
 サーバ装置200は、ネットワーク2を介して複数の端末装置100と通信して、サーバ装置200が記憶しているゲームデータを端末装置100に供給する。このゲームデータとは、端末装置100がゲームを進行する際に利用されるデータである。 The server device 200 communicates with a plurality of terminal devices 100 via the network 2 and supplies game data stored in the server device 200 to the terminal device 100. The game data is data used when the terminal device 100 progresses the game.
 端末装置100は、ユーザが利用するコンピュータ装置であり、サーバ装置200から供給されるゲームデータを利用したゲームをユーザに提供する。この端末装置100のうち、端末装置100-1は、ユーザAが利用する端末である。同様に、端末装置100-2は、ユーザBが利用する端末である。また、同様に、端末装置100-3は、ユーザCが、端末装置100-4は、ユーザDがそれぞれ利用する端末である。端末装置100には、例えばPC(Personal Computer)やタブレットPC、スマートフォン、フィーチャーフォン等が適用できる。以下、ユーザA及びユーザCが申請ユーザ、ユーザB及びユーザDが被申請ユーザ(相手ユーザ)である場合について、これら端末装置100及びサーバ装置200の構成について説明する。まず、図2を参照して、端末装置100の構成について説明する。 The terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the server device 200. Among the terminal devices 100, the terminal device 100-1 is a terminal used by the user A. Similarly, the terminal device 100-2 is a terminal used by the user B. Similarly, the terminal device 100-3 is a terminal used by the user C, and the terminal device 100-4 is a terminal used by the user D. For example, a PC (Personal Computer), a tablet PC, a smartphone, a feature phone, or the like can be applied to the terminal device 100. Hereinafter, the configurations of the terminal device 100 and the server device 200 will be described in the case where the user A and the user C are application users, and the user B and the user D are application users (other users). First, the configuration of the terminal device 100 will be described with reference to FIG.
 図2は、本実施形態の端末装置100の構成の一例を示す斜視図である。端末装置100は、画像を表示する表示部DSと、ユーザの操作を検出する操作検出部TPと、音声を出力する音声出力部SPとを備えている。 FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment. The terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
 表示部DSは、液晶パネルや有機ELパネルなどの画像表示パネルを備えており、サーバ装置200から入力される画像信号に基づいた画像を表示する。音声出力部SPは、スピーカーを備えており、入力される音声信号に基づいた音声を出力する。 The display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the server device 200. The audio output unit SP includes a speaker and outputs audio based on the input audio signal.
 操作検出部TPは、表示部DSの画像表示パネルに配置されたタッチセンサを備えており、ゲームをプレイするユーザによる操作を検出するとともに、検出した操作を示す情報を出力する。このユーザによる操作には、ユーザAからユーザBに対する申請を示す申請情報を入力する操作が含まれる。このユーザAとは、ゲームをプレイするユーザである。
同様に、ユーザBとは、ゲームをプレイするユーザである。このユーザAからユーザBに対する申請とは、これらのユーザ間にゲームにおける所定の関係を設定するための申請である。
The operation detection unit TP includes a touch sensor arranged on the image display panel of the display unit DS, and detects an operation by a user who plays the game and outputs information indicating the detected operation. This operation by the user includes an operation of inputting application information indicating an application from the user A to the user B. This user A is a user who plays a game.
Similarly, the user B is a user who plays a game. The application from the user A to the user B is an application for setting a predetermined relationship in the game between these users.
 この所定の関係とは、ユーザ間(例えば、ユーザAとユーザBとの間)の仲間関係である。ここで、仲間関係とは、ユーザ間における友好的な機能を提供するための関係である。このユーザ間における友好的な機能には、例えば、ゲームをプレイするユーザどうしが連携してゲームを進める協力プレイ機能や、ユーザ間においてメッセージ交換などを行うコミュニケーション機能などがある。 This predetermined relationship is a fellow relationship between users (for example, between user A and user B). Here, the companion relationship is a relationship for providing a friendly function between users. The friendly functions between users include, for example, a cooperative play function in which users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between users.
 次に、サーバ装置200の詳細な構成について、図3を参照して説明する。
 図3は、本実施形態のゲームシステム1の構成の一例を示す構成図である。同図に示すように、サーバ装置200は、サーバ通信部201と、サーバ記憶部202と、受付部203と、申請情報処理部210と、申請処理部211と、予約処理部212と、実行部250とを備えている。
Next, a detailed configuration of the server apparatus 200 will be described with reference to FIG.
FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment. As shown in the figure, the server device 200 includes a server communication unit 201, a server storage unit 202, a reception unit 203, an application information processing unit 210, an application processing unit 211, a reservation processing unit 212, and an execution unit. 250.
 サーバ記憶部202は、関係記憶部221と許可情報記憶部222とを備えている。関係記憶部221は、申請ユーザ(例えば、ユーザA)から被申請ユーザ(例えば、ユーザB)に対する申請を示す申請情報を記憶する。具体的には、関係記憶部221は、所定の関係を申請したユーザAを識別する識別情報と、ユーザAから所定の関係を申請されたユーザBを識別する識別情報と、申請処理の状態を示すステータスとを関連付けて記憶する。ここで、ユーザを識別する情報とは、ゲーム内においてユーザに固有に割り当てられるユーザIDである。例えば、ユーザAには、ユーザを示す情報として、ユーザID(1001)が、ユーザBには、ユーザを示す情報として、ユーザID(1002)がそれぞれ割り当てられる。また、このステータスには、「申請」と、「予約」と、「登録」と、「拒絶」とが含まれる。この「申請」とは、被申請ユーザに対する申請をしたのち、被申請ユーザによる承認を待っている状態である。また、予約とは、申請ユーザから申請を受け付けたのち、被申請ユーザに対する申請を保留している状態である。また、「登録」とは、被申請ユーザに対する申請に対して、被申請ユーザの承認が完了している状態である。
 また、拒絶とは、被申請ユーザに対する申請に対して、被申請ユーザが申請を承認せずに拒絶した状態である。すなわち、このゲームシステム1は、ユーザ間での所定の関係についての申請ユーザからの申請を、当該申請の相手である相手ユーザ(被申請ユーザ)が承認することによって、当該申請ユーザと当該相手ユーザとの間に所定の関係を設定する。
 次に、図4を参照して、関係記憶部221が記憶する情報の一例について説明する。
The server storage unit 202 includes a relationship storage unit 221 and a permission information storage unit 222. The relationship storage unit 221 stores application information indicating an application from the application user (for example, user A) to the user to be applied (for example, user B). Specifically, the relationship storage unit 221 includes identification information for identifying the user A who applied for the predetermined relationship, identification information for identifying the user B who has applied for the predetermined relationship from the user A, and the status of the application process. The status shown is stored in association with it. Here, the information for identifying the user is a user ID uniquely assigned to the user in the game. For example, a user ID (1001) is assigned to user A as information indicating a user, and a user ID (1002) is assigned to user B as information indicating a user. In addition, this status includes “application”, “reservation”, “registration”, and “rejection”. This “application” is a state in which an application by the user to be applied is waited for after an application to the user to be applied. Reservation is a state in which an application for a user to be applied is suspended after an application is received from an application user. In addition, “registration” is a state in which the application for the user to be applied has been approved by the user to be applied.
The rejection is a state in which the application user rejects the application to the application user without approving the application. That is, in the game system 1, the application user and the partner user are approved by the partner user (the user to be applied) who is the partner of the application approving the application from the application user regarding the predetermined relationship between the users. A predetermined relationship is set between
Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
 図4は、本実施形態の関係記憶部221が記憶する情報の一例を示す表である。
 関係記憶部221は、所定の関係の申請ユーザを識別する情報と、所定の関係の被申請ユーザを識別する情報と、所定の関係の申請処理の状態を示すステータスとをそれぞれ関連付けて記憶する。一例として、ユーザAからユーザBに対する仲間関係の申請が行われた場合には、関係記憶部221は、申請ユーザ(ユーザA)のユーザID(1001)と、被申請ユーザ(ユーザB)のユーザID(1002)と、ステータスとしての「申請」とをそれぞれ関連付けて記憶する。同様に、ユーザCからユーザDに対する仲間関係の申請が行われた場合において、その申請に基づく申請処理が保留された場合には、関係記憶部221は、ユーザCのユーザID(1003)と、ユーザDのユーザID(1004)と、ステータスとしての「予約」とをそれぞれ関連付けて記憶する。なお、関係記憶部221は、同図に示すように、申請ユーザを識別する情報と、被申請ユーザを識別する情報と、申請処理の状態を示すステータスとのいずれかを更新した更新時刻を示す最終更新時刻情報を、これらの情報と関連付けて記憶していてもよい。次に、図5を参照して、許可情報記憶部222が記憶する情報の一例について説明する。
FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment.
The relationship storage unit 221 stores information for identifying an application user having a predetermined relationship, information for identifying a user to be applied having a predetermined relationship, and a status indicating the status of application processing for the predetermined relationship, in association with each other. As an example, when a friendship application is made from user A to user B, the relationship storage unit 221 includes the user ID (1001) of the application user (user A) and the user of the user to be applied (user B). ID (1002) and “application” as status are stored in association with each other. Similarly, when a friendship application is made from user C to user D, when the application process based on the application is suspended, the relationship storage unit 221 includes the user ID (1003) of user C, User D's user ID (1004) and “reservation” as the status are stored in association with each other. As shown in the figure, the relationship storage unit 221 indicates an update time at which one of the information for identifying the application user, the information for identifying the user to be applied, and the status indicating the status of the application process is updated. The last update time information may be stored in association with these pieces of information. Next, an example of information stored in the permission information storage unit 222 will be described with reference to FIG.
 図5は、本実施形態の許可情報記憶部222が記憶する情報の一例を示す表である。許可情報記憶部222は、ユーザを識別するユーザIDと、この被申請ユーザの申請許可情報とを関連付けて、ユーザ毎に記憶する。具体的には、許可情報記憶部222は、ユーザAのユーザID(1001)と、ユーザAの申請許可情報として「許可」とを関連付けて予め記憶している。同様に、許可情報記憶部222は、ユーザBのユーザID(1002)と、ユーザBの申請許可情報として「許可」とを、ユーザCのユーザID(1003)と、ユーザCの申請許可情報として「許可」とを、ユーザDのユーザID(1004)と、ユーザCの申請許可情報として「拒否」とを、それぞれ関連付けて予め記憶している。
ここで、申請許可情報とは、所定の関係が申請された被申請ユーザが、この申請を許可するか否かを示す情報であって、ユーザ毎に設定される情報である。
FIG. 5 is a table showing an example of information stored in the permission information storage unit 222 of the present embodiment. The permission information storage unit 222 stores a user ID for identifying a user and the application permission information of the user to be applied in association with each other for each user. Specifically, the permission information storage unit 222 stores in advance a user ID (1001) of the user A and “permission” as the application permission information of the user A in association with each other. Similarly, the permission information storage unit 222 sets the user ID of the user B (1002), “permission” as the application permission information of the user B, the user ID of the user C (1003), and the application permission information of the user C. “Allow” is stored in advance in association with user ID of user D (1004) and “reject” as application permission information of user C, respectively.
Here, the application permission information is information indicating whether or not the application target user who has applied for a predetermined relationship permits the application, and is information set for each user.
 再び、図3を参照して、サーバ装置200の構成について説明する。サーバ通信部201は、端末装置100との通信を行う。具体的には、サーバ通信部201は、サーバ装置200が備える各部が出力する情報を、バスBSを介して取得して、取得した情報を端末装置100に送信する。また、サーバ通信部201は、端末装置100から送信されるユーザの指示を示す指示情報を受信し、受信した指示情報を、バスBSを介して、サーバ装置200が備える各部に出力する。 Again, the configuration of the server device 200 will be described with reference to FIG. The server communication unit 201 communicates with the terminal device 100. Specifically, the server communication unit 201 acquires information output from each unit included in the server device 200 via the bus BS, and transmits the acquired information to the terminal device 100. Further, the server communication unit 201 receives instruction information indicating a user instruction transmitted from the terminal device 100, and outputs the received instruction information to each unit included in the server device 200 via the bus BS.
 受付部203は、申請ユーザ(例えば、ユーザA)から被申請ユーザ(例えば、ユーザB)に対する申請を示す申請情報を申請ユーザから受け付ける。すなわち、受付部203は、所定の関係についての申請を示す申請情報を当該申請の申請ユーザから受け付ける。
 具体的には、受付部203は、操作検出部TPが検出して出力したユーザAの申請を入力する操作を示す申請情報を、ネットワーク2、サーバ通信部201およびバスBSを介して端末装置100-1から取得し、取得した申請情報を受け付ける。ここで、申請とは、ユーザAからユーザBに対する仲間関係の申請である。より具体的には、この申請情報には、仲間関係の設定の要求を示す情報と、ユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とが含まれている。受付部203は、ネットワーク2、サーバ通信部201およびバスBSを介して端末装置100-1から、これらの仲間関係の設定の要求を示す情報とユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とを取得する。そして、受付部203は、取得した仲間関係の設定の要求を示す情報とユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とを申請情報として受け付ける。
The reception unit 203 receives application information indicating an application from the application user (for example, user A) to the application target user (for example, user B) from the application user. That is, the reception unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application.
Specifically, the reception unit 203 receives application information indicating an operation for inputting the application of the user A detected and output by the operation detection unit TP via the network 2, the server communication unit 201, and the bus BS. -1 and accept the acquired application information. Here, the application is an application of a friendship relationship from the user A to the user B. More specifically, the application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002). The accepting unit 203 receives information indicating a request for setting these fellow relationships from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS, the user ID of the user A (1001), and the user B's The user ID (1002) is acquired. And the reception part 203 receives the information which shows the request | requirement of the setting of the acquired friendship, the user ID (1001) of the user A, and the user ID (1002) of the user B as application information.
 申請情報処理部210は、受付部203が申請情報を受け付けたことに応じて、この受付部203が受け付けた申請情報を「申請」状態として、または「予約」状態として関係記憶部221に記憶させる。具体的には、申請情報処理部210は、受付部203が申請情報を受け付けたとき、所定の条件を充足する場合には、当該申請情報を「申請」状態として関係記憶部221に記憶させ、当該所定の条件を充足しない場合には、当該申請情報を「予約」状態として関係記憶部221に記憶させる。ここで、所定の条件には、種々の条件を適用できる。例えば、この所定の条件には、被申請ユーザが申請を受け付ける状態であるか否かという条件がある。以下、この所定の条件が、被申請ユーザが申請を受け付ける状態であるか否かという条件である場合の構成について説明する。この場合、申請情報処理部210は、被申請ユーザが申請を受け付ける状態(「許可」)か、申請を受け付けない状態(「拒否」)かを示す申請許可情報に基づいて、受付部203が受け付けた申請情報を「申請」状態として、または「予約」状態として関係記憶部221に記憶させる。 The application information processing unit 210 stores the application information received by the reception unit 203 in the “application” state or the “reservation” state in the relation storage unit 221 in response to the reception unit 203 receiving the application information. . Specifically, when the receiving unit 203 receives the application information, the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state. Here, various conditions can be applied to the predetermined conditions. For example, the predetermined condition includes a condition whether or not the user to be applied is in a state of accepting an application. Hereinafter, a configuration in a case where the predetermined condition is a condition whether or not the user to be applied is in a state of accepting an application will be described. In this case, the application information processing unit 210 is received by the reception unit 203 based on application permission information indicating whether the user to be applied receives an application (“permission”) or does not accept an application (“rejection”). The application information is stored in the relationship storage unit 221 as the “application” state or the “reservation” state.
 より具体的には、申請情報処理部210は、受付部203が受け付けたユーザAからユーザBに対する申請を示す申請情報を、バスBSを介して取得する。上述したように、この申請情報には、仲間関係の設定の要求を示す情報と、ユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とが含まれている。次に、申請情報処理部210は、取得した申請情報から被申請ユーザを識別する情報(ここでは、ユーザBのユーザID(1002))を取得する。次に、申請情報処理部210は、取得したユーザBのユーザID(1002)と一致するユーザIDに関連付けて許可情報記憶部222が記憶するユーザBの申請許可情報を、バスBSを介して読み出す。次に、申請情報処理部210は、読み出したユーザBの申請許可情報が、「許可」を示す場合には、取得した申請情報に含まれる、ユーザAのユーザIDと、ユーザBのユーザIDと、ステータスとしての「申請」と、これらの情報の更新時刻とを関連付けて、バスBSを介して関係記憶部221に書き込む。 More specifically, the application information processing unit 210 acquires application information indicating an application for the user B from the user A received by the reception unit 203 via the bus BS. As described above, this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002). Next, the application information processing unit 210 acquires information (here, the user ID of the user B (1002)) that identifies the user to be applied from the acquired application information. Next, the application information processing unit 210 reads the application permission information of the user B stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1002) of the user B via the bus BS. . Next, when the read application permission information of the user B indicates “permitted”, the application information processing unit 210 includes the user ID of the user A and the user ID of the user B included in the acquired application information. The “application” as the status and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS.
 同様にして、申請情報処理部210は、受付部203が受け付けたユーザCからユーザDに対する申請を示す申請情報を、バスBSを介して取得する。上述したように、この申請情報には、ユーザCのユーザID(1003)と、ユーザDのユーザID(1004)とが含まれている。次に、申請情報処理部210は、取得した申請情報から被申請ユーザを識別する情報(ここでは、ユーザDのユーザID(1004))を取得する。次に、申請情報処理部210は、取得したユーザDのユーザID(1004)と一致するユーザIDに関連付けて許可情報記憶部222が記憶するユーザDの申請許可情報を、バスBSを介して読み出す。次に、申請情報処理部210は、読み出したユーザDの申請許可情報が、「拒否」を示す場合には、取得した申請情報に含まれる、ユーザCのユーザIDと、ユーザDのユーザIDと、ステータスとしての「予約」と、これらの情報の更新時刻とを関連付けて、バスBSを介して関係記憶部221に書き込む。このようにして、関係記憶部221には、図4に示したようにユーザAからユーザBに対する申請を示す申請情報と、ユーザCからユーザDに対する申請を示す申請情報とが書き込まれる。 Similarly, the application information processing unit 210 acquires application information indicating an application for the user D from the user C received by the reception unit 203 via the bus BS. As described above, this application information includes the user ID of user C (1003) and the user ID of user D (1004). Next, the application information processing unit 210 acquires information (here, the user ID of the user D (1004)) that identifies the user to be applied from the acquired application information. Next, the application information processing unit 210 reads the application permission information of the user D stored in the permission information storage unit 222 in association with the user ID that matches the acquired user ID (1004) of the user D via the bus BS. . Next, when the application permission information of the read user D indicates “reject”, the application information processing unit 210 includes the user ID of the user C and the user ID of the user D included in the acquired application information. The “reservation” as the status is associated with the update time of these pieces of information, and is written in the relation storage unit 221 via the bus BS. In this way, application information indicating an application from user A to user B and application information indicating an application from user C to user D as shown in FIG.
 予約処理部212は、関係記憶部221が「予約」状態として記憶する申請情報に対して、所定の条件を充足する場合に、当該申請情報を「申請」状態に更新して当該申請情報で示される被申請ユーザから当該申請に対する承認を受け付け可能とする。具体的には、予約処理部212は、関係記憶部221が記憶する申請情報のうち、ステータスが「予約」と関連付けられている申請情報を読み出す。つまり、予約処理部212は、ステータスが「予約」であるユーザC(申請ユーザ)からユーザD(被申請ユーザ)に対する申請を示す申請情報を、関係記憶部221からバスBSを介して読み出す。次に、予約処理部212は、読み出した被申請ユーザのユーザID(ここでは、ユーザDのユーザID(1004))に一致するユーザIDに関連付けて許可情報記憶部222が記憶する申請許可情報を、バスBSを介して読み出す。次に、予約処理部212は、読み出した申請許可情報が申請を受け付ける状態(「許可」)であるか否かを判定する。次に、予約処理部212は、読み出した申請許可情報が申請を受け付ける状態(「許可」)であると判定した場合には、申請情報のステータスとしての「申請」と、ユーザCのユーザID(1003)と、ユーザDのユーザID(1004)と、これらの情報の更新時刻とを関連付けて、バスBSを介して関係記憶部221に書き込む。つまり、ユーザCからユーザDに対する申請を示す申請情報を更新する。 The reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the user to be applied. Specifically, the reservation processing unit 212 reads out the application information associated with the status “reservation” from the application information stored in the relationship storage unit 221. That is, the reservation processing unit 212 reads application information indicating an application from the user C (application user) whose status is “reservation” to the user D (application user) from the relationship storage unit 221 via the bus BS. Next, the reservation processing unit 212 stores application permission information stored in the permission information storage unit 222 in association with the user ID that matches the read user ID of the user to be applied (here, the user ID of the user D (1004)). Read out via the bus BS. Next, the reservation processing unit 212 determines whether or not the read application permission information is in a state of accepting an application (“permitted”). Next, if the reservation processing unit 212 determines that the read application permission information is in a state of accepting an application (“permitted”), the “application” as the status of the application information and the user ID of the user C ( 1003), the user ID of user D (1004), and the update time of these pieces of information are associated with each other and written to the relation storage unit 221 via the bus BS. That is, the application information indicating the application from the user C to the user D is updated.
 実行部250は、関係記憶部221が記憶する申請情報に基づいて、被申請ユーザに対する申請処理を実行する。この申請処理とは、まず、実行部250は、関係記憶部221からステータスが「申請」である申請情報を読み出す。次に、実行部250は、読み出した申請情報に基づいて、被申請ユーザに対して申請の承認を要求する。次に、実行部250は、被申請ユーザに要求した申請の承認をこの被申請ユーザから取得した場合には、関係記憶部221が記憶する申請情報のステータスを「登録」に更新する。 The execution unit 250 executes an application process for the user to be applied based on the application information stored in the relationship storage unit 221. In this application process, first, the execution unit 250 reads application information whose status is “application” from the relationship storage unit 221. Next, the execution unit 250 requests the user to be applied for application approval based on the read application information. Next, the execution part 250 updates the status of the application information which the relationship memory | storage part 221 memorize | stores to "registration", when approval of the application requested | required of the user to be applied is acquired from this user to be applied.
 より具体的には、実行部250は、ユーザBの端末装置100-2からアクセスがあった場合に、次のように承認処理を行う。すなわち、実行部250は、端末装置100-2からネットワーク2を介して出力されるユーザBのユーザID(1002)を、サーバ通信部201およびバスBSを介して取得する。次に、実行部250は、取得したユーザBのユーザID(1002)と一致する被申請ユーザIDに関連付けて関係記憶部221が記憶する申請情報に含まれるステータスと、申請ユーザIDとを、バスBSを介して読み出す。次に、実行部250は、読み出したステータスが「申請」である場合、ユーザBに対して申請に対する承認の要求を示す申請情報を、バスBS、サーバ通信部201およびネットワーク2を介して、ユーザBの端末装置100-2に対して出力する。この申請情報には、関係記憶部221から読み出した申請ユーザID(例えば、ユーザAのユーザID(1001))が含まれている。このとき端末装置100-2は、この申請情報に基づいて、申請情報に含まれる申請ユーザIDが示すユーザ(例えば、ユーザA)から所定の関係の申請に対する承認の要求があったことを表示部DSに表示して、ユーザBに通知する。端末装置100-2は、ユーザBから申請を承認する操作が入力された場合、申請の承認を示す承認情報を出力する。この承認情報には、申請に対する承認を示す情報と、ユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とが含まれている。次に、実行部250は、出力された承認情報を、ネットワーク2、サーバ通信部201およびバスBSを介して取得する。次に、実行部250は、申請情報のステータスとしての「登録」と、ユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とを関連付けて、関係記憶部221に書き込む。このようにして、ゲームシステム1は、ユーザ間での所定の関係についての申請ユーザからの申請を、当該申請の相手である相手ユーザ(被申請ユーザ)が承認することによって、当該申請ユーザと当該相手ユーザとの間に所定の関係を設定する。 More specifically, the execution unit 250 performs an approval process as follows when there is an access from the terminal device 100-2 of the user B. That is, the execution unit 250 acquires the user ID (1002) of the user B output from the terminal device 100-2 via the network 2 via the server communication unit 201 and the bus BS. Next, the execution unit 250 stores the status included in the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the acquired user ID (1002) of the user B, and the application user ID. Read through BS. Next, when the read status is “application”, the execution unit 250 sends application information indicating a request for approval to the user B to the user B via the bus BS, the server communication unit 201, and the network 2. To the terminal device 100-2 of B. The application information includes the application user ID read from the relation storage unit 221 (for example, the user ID of the user A (1001)). At this time, based on the application information, the terminal device 100-2 displays a request for approval for an application with a predetermined relationship from a user (for example, user A) indicated by the application user ID included in the application information. Display on DS and notify User B. When an operation for approving an application is input from the user B, the terminal device 100-2 outputs approval information indicating application approval. The approval information includes information indicating approval for the application, user A's user ID (1001), and user B's user ID (1002). Next, the execution unit 250 acquires the output approval information via the network 2, the server communication unit 201, and the bus BS. Next, the execution unit 250 associates “registration” as the status of the application information, the user ID of the user A (1001), and the user ID of the user B (1002), and writes them in the relationship storage unit 221. In this way, the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application A predetermined relationship is set up with the other user.
 [申請受付の動作]
 次に、図6を参照して、ゲームシステム1における申請受付の動作について説明する。
 図6は、本実施形態のゲームシステム1における申請受付の動作の一例を示すフローチャートである。
 まず、ユーザAの端末装置100-1は、ユーザAからユーザBに対する仲間関係の申請を示す申請情報をサーバ装置200に出力して処理を終了する(ステップS1-10)。具体的には、端末装置100-1は、ユーザAから入力されたユーザBに対する仲間申請の操作を操作検出部TPによって検出し、申請情報としてネットワーク2に出力する。
 上述したように、この申請情報には、仲間関係の設定の要求を示す情報と、ユーザAのユーザID(1001)と、ユーザBのユーザID(1002)とが含まれている。
[Application reception behavior]
Next, with reference to FIG. 6, the application acceptance operation in the game system 1 will be described.
FIG. 6 is a flowchart showing an example of the application acceptance operation in the game system 1 of the present embodiment.
First, the terminal device 100-1 of the user A outputs application information indicating a friendship application from the user A to the user B to the server device 200 and ends the process (step S1-10). Specifically, the terminal device 100-1 detects a friend application operation for the user B input from the user A by the operation detection unit TP, and outputs the detected application information to the network 2 as application information.
As described above, this application information includes information indicating a friendship setting request, user A's user ID (1001), and user B's user ID (1002).
 サーバ装置200の受付部203は、端末装置100-1が出力するユーザAからユーザBに対する申請を示す申請情報を、ネットワーク2、サーバ通信部201およびバスBSを介して受け付ける(ステップS5-10)。 The accepting unit 203 of the server device 200 accepts application information indicating an application from the user A to the user B output from the terminal device 100-1 via the network 2, the server communication unit 201, and the bus BS (step S5-10). .
 次に、申請情報処理部210は、受付部203が申請情報を受け付けたことに応じて、この申請情報に含まれるユーザBのユーザID(1002)に一致する被申請ユーザのユーザIDと関連付けて許可情報記憶部222が記憶する申請許可情報を読み出す(ステップS5-20)。 Next, in response to the reception unit 203 receiving the application information, the application information processing unit 210 associates it with the user ID of the user to be applied that matches the user ID (1002) of the user B included in the application information. The application permission information stored in the permission information storage unit 222 is read (step S5-20).
 次に、申請情報処理部210は、読み出したユーザBの申請許可情報に基づいて、申請処理を実行する条件を充足しているか否かを判定する(ステップS5-30)。ここで、申請情報処理部210は、読み出したユーザBの申請許可情報が「許可」であると判定した場合(ステップS5-30:YES)には、処理をステップS5-40に進める。一方、申請情報処理部210は、読み出したユーザBの申請許可情報が「拒否」であると判定場合(ステップS5-30:NO)には、処理をステップS5-50に進める。 Next, the application information processing unit 210 determines whether or not a condition for executing the application process is satisfied based on the read application permission information of the user B (step S5-30). If the application information processing unit 210 determines that the read application permission information of the user B is “permitted” (step S5-30: YES), the process proceeds to step S5-40. On the other hand, if it is determined that the read application permission information of user B is “reject” (step S5-30: NO), the application information processing unit 210 advances the process to step S5-50.
 次に、申請情報処理部210は、ステップS5-30において、読み出したユーザBの申請許可情報が「許可」であると判定した場合には、この申請情報を「申請」状態としてバスBSを介して関係記憶部221に書き込み、申請受付の処理を終了する(ステップS5-40)。 Next, when the application information processing unit 210 determines in step S5-30 that the read application permission information of the user B is “permitted”, the application information processing unit 210 sets the application information to the “application” state via the bus BS. The application is written in the relationship storage unit 221 and the application acceptance process is terminated (step S5-40).
 一方、申請情報処理部210は、ステップS5-30において、読み出したユーザBの申請許可情報が「拒否」であると判定した場合には、この申請情報を「予約」状態としてバスBSを介して関係記憶部221に書き込み、申請受付の処理を終了する(ステップS5-50)。 On the other hand, if it is determined in step S5-30 that the read application permission information of user B is “rejected”, the application information processing unit 210 sets the application information as “reserved” via the bus BS. Write to the relationship storage unit 221 and end the application acceptance process (step S5-50).
 [申請承認の動作]
 次に、図7を参照して、ゲームシステム1における申請承認の動作について説明する。
 図7は、本実施形態のゲームシステム1における申請承認の動作の一例を示すフローチャートである。
[Application approval behavior]
Next, the application approval operation in the game system 1 will be described with reference to FIG.
FIG. 7 is a flowchart showing an example of the application approval operation in the game system 1 of the present embodiment.
 まず、ユーザBの端末装置100-2は、ユーザBが入力したゲームを開始する操作(ログイン操作)を示すログイン情報をサーバ装置200に出力する(ステップS2-100)。具体的には、端末装置100-2は、ユーザBから入力されたログイン操作を操作検出部TPによって検出し、検出したログイン操作を示すログイン情報をネットワーク2に出力する。このログイン情報には、ユーザBのユーザID(1002)が含まれている。 First, the terminal device 100-2 of the user B outputs login information indicating an operation (login operation) for starting the game input by the user B to the server device 200 (step S2-100). Specifically, the terminal device 100-2 detects a login operation input from the user B by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2. This login information includes the user ID (1002) of user B.
 次に、サーバ装置200の申請処理部211は、端末装置100-2が出力したログイン情報に含まれるユーザBのユーザIDと一致する被申請ユーザのユーザIDと関連付けて関係記憶部221が記憶する申請情報に含まれる各情報を関係記憶部221から読み出す(ステップS5-100)。上述したように、この申請情報には、申請ユーザ(ユーザA)のユーザIDと、ステータスとが含まれている。 Next, the application processing unit 211 of the server device 200 stores the relation storage unit 221 in association with the user ID of the user to be applied that matches the user ID of the user B included in the login information output by the terminal device 100-2. Each information included in the application information is read from the relationship storage unit 221 (step S5-100). As described above, the application information includes the user ID of the application user (user A) and the status.
 次に、申請処理部211は、ステップS5-100において読み出したステータスが「申請」であるか否かを判定する(ステップS5-110)。ここで、申請処理部211は、読み出したステータスが「申請」でないと判定した場合(ステップS5-110:NO)には、処理を終了する。一方、申請処理部211は、読み出したステータスが「申請」であると判定した場合(ステップS5-110:YES)には、処理をステップS5-120に進める。 Next, the application processing unit 211 determines whether or not the status read in step S5-100 is “application” (step S5-110). If the application processing unit 211 determines that the read status is not “application” (step S5-110: NO), the process ends. On the other hand, if the application processing unit 211 determines that the read status is “application” (step S5-110: YES), the application processing unit 211 advances the process to step S5-120.
 次に、申請処理部211は、端末装置100-2に対して、申請の承認を要求する申請を、バスBS、サーバ通信部201およびネットワーク2を介して出力する(ステップS5-120)。この申請には、この申請がユーザAからの申請であることを示すユーザ名、画像、その他の情報が含まれている。 Next, the application processing unit 211 outputs an application requesting application approval to the terminal device 100-2 via the bus BS, the server communication unit 201, and the network 2 (step S5-120). This application includes a user name, an image, and other information indicating that the application is an application from the user A.
 次に、端末装置110-2は、申請処理部211が出力した申請を取得する(S2-110)。この申請を取得した端末装置110-2は、申請に含まれるユーザAからの申請であることを示す画像に基づいて、ユーザAから仲間申請があったことをユーザBに対して示す画像を表示部DSに表示する。 Next, the terminal device 110-2 acquires the application output by the application processing unit 211 (S2-110). The terminal device 110-2 that has acquired this application displays an image that indicates to the user B that there has been a fellow application from the user A, based on an image indicating that the application is from the user A included in the application. Display on part DS.
 次に、端末装置110-2は、ユーザBから入力された承認(または拒絶)の操作を操作検出部TPによって検出し、検出した承認(または拒絶)を示す情報を承認情報としてサーバ装置200に出力して処理を終了する(ステップS2-120)。 Next, the terminal device 110-2 detects the approval (or rejection) operation input from the user B by the operation detection unit TP, and sends information indicating the detected approval (or rejection) to the server device 200 as approval information. Then, the process ends (step S2-120).
 次に、サーバ装置200の申請処理部211は、端末装置110-2が出力した承認情報を、ネットワーク2、サーバ通信部201およびバスBSを介して取得し、取得した承認情報に基づいて、ユーザBからの承認の有無を判定する(ステップS5-130)。ここで、申請処理部211は、承認情報にユーザBからの拒絶を示す情報が含まれると判定した場合(ステップS5-130:NO)には、申請情報のステータスとしての「拒絶」にして、処理を終了する。一方、申請処理部211は、承認情報にユーザBからの承認を示す情報が含まれると判定した場合(ステップS5-130:YES)には、処理をステップS5-140に進める。 Next, the application processing unit 211 of the server device 200 acquires the approval information output from the terminal device 110-2 via the network 2, the server communication unit 201, and the bus BS, and the user is based on the acquired approval information. The presence / absence of approval from B is determined (step S5-130). Here, when it is determined that the approval information includes information indicating rejection from the user B (step S5-130: NO), the application processing unit 211 sets “rejection” as the status of the application information, The process ends. On the other hand, if the application processing unit 211 determines that the approval information includes information indicating approval from the user B (step S5-130: YES), the application processing unit 211 advances the process to step S5-140.
 次に、申請処理部211は、ステータスとしての「登録」と、申請ユーザとしてのユーザAのユーザID(1001)と、被申請ユーザとしてのユーザBのユーザID(1002)とを関連付けて、関係記憶部221に書込み、処理を終了する(ステップS5-140)。このようにして、ゲームシステム1は、ユーザ間での所定の関係についての申請ユーザからの申請を、当該申請の相手である相手ユーザ(被申請ユーザ)が承認することによって、当該申請ユーザと当該相手ユーザとの間に所定の関係を設定する。 Next, the application processing unit 211 associates “registration” as the status, the user ID (1001) of the user A as the application user, and the user ID (1002) of the user B as the user to be applied. The data is written in the storage unit 221 and the process is terminated (step S5-140). In this way, the game system 1 approves the application from the application user regarding the predetermined relationship between the users by the partner user (user to be applied) who is the partner of the application, so that the application user and the application user A predetermined relationship is set up with the other user.
 [予約に基づく申請承認の動作]
 ここまで、端末装置100-1を利用するユーザAから、端末装置100-2を利用するユーザBに対する仲間関係の申請の場合における申請承認の動作について説明した。次に、端末装置100-3を利用するユーザCから、端末装置100-4を利用するユーザDに対する仲間関係の申請の場合における、予約に基づく申請承認の動作について説明する。つまり、以下の説明においては、申請が予約され、この予約に基づいて申請の承認が行われる点が、ここまで説明した動作と相違する。
[Application approval based on reservation]
So far, the application approval operation in the case of a friendship application from the user A who uses the terminal device 100-1 to the user B who uses the terminal device 100-2 has been described. Next, the operation of application approval based on a reservation in the case of a friendship application from the user C who uses the terminal device 100-3 to the user D who uses the terminal device 100-4 will be described. That is, in the following description, an application is reserved, and the application is approved based on this reservation, which is different from the operation described so far.
 まず、図6を参照して仲間関係の申請が予約される動作について説明する。上記において、図6を参照してユーザAからユーザBに対する仲間関係の申請を説明した場合と同様に、端末装置100-3は、図6のステップS1-10をステップS3-10として実行する。また、サーバ装置200は、図6のステップS5-10~ステップS5-50を実行する。ここで、図5を参照して説明したように、許可情報記憶部222は、ユーザDのユーザID(1004)と、「拒否」を示す申請許可情報とを関連付けて記憶している。
 これは、許可情報記憶部222が、ユーザBのユーザID(1002)と、「許可」を示す申請許可情報とを関連付けて記憶していることにおいて相違する。つまり、ユーザDの申請許可情報は、仲間申請を拒否するように設定されている。これにより、ユーザCからユーザDに対する仲間関係の申請は、ステップS5-30において条件を充足しないと判定される。つまり、ユーザCからユーザDに対する仲間関係の申請は、図4を参照して上述したように、「予約」状態として記憶される(ステップS5-50)。
First, an operation for reserving a friendship application will be described with reference to FIG. In the above description, the terminal device 100-3 executes step S1-10 of FIG. 6 as step S3-10, as in the case where the application of the friendship relationship from the user A to the user B is described with reference to FIG. Further, the server apparatus 200 executes Steps S5-10 to S5-50 in FIG. Here, as described with reference to FIG. 5, the permission information storage unit 222 stores the user ID of the user D (1004) and the application permission information indicating “reject” in association with each other.
This is different in that the permission information storage unit 222 stores the user ID of the user B (1002) and application permission information indicating “permitted” in association with each other. That is, the application permission information of the user D is set so as to reject the fellow application. Thereby, it is determined that the application for the friendship relationship from the user C to the user D does not satisfy the condition in step S5-30. That is, the friendship application from user C to user D is stored as the “reserved” state as described above with reference to FIG. 4 (step S5-50).
 次に、図8を参照して、ゲームシステム1における申請許可情報が変化する動作について説明する。図8は、本実施形態のゲームシステム1における申請許可情報が変化する場合の申請承認の動作の一例を示すフローチャートである。
 まず、ユーザDの端末装置100-4は、「許可」を示す申請許可情報をサーバ装置200に対して出力する(ステップS4-150)。具体的には、端末装置100-4は、ユーザDのゲーム状況に基づいて定められる申請許可情報をネットワーク2に出力する。
 この申請許可情報には、ユーザDのユーザID(1004)が含まれている。
Next, with reference to FIG. 8, an operation for changing the application permission information in the game system 1 will be described. FIG. 8 is a flowchart showing an example of the application approval operation when the application permission information changes in the game system 1 of the present embodiment.
First, the terminal device 100-4 of the user D outputs application permission information indicating “permitted” to the server device 200 (step S4-150). Specifically, the terminal device 100-4 outputs application permission information determined based on the game situation of the user D to the network 2.
This application permission information includes the user ID (1004) of the user D.
 次に、サーバ装置200の実行部250は、端末装置100-4がネットワーク2に出力した申請許可情報を、サーバ通信部201およびバスBSを介して取得する。次に、実行部250は、取得した申請許可情報に含まれるユーザDのユーザID(1004)と、「許可」を示す申請許可情報とを関連付けて許可情報記憶部222に書き込む(ステップS5-150)。 Next, the execution unit 250 of the server device 200 acquires the application permission information output from the terminal device 100-4 to the network 2 via the server communication unit 201 and the bus BS. Next, the execution unit 250 associates the user ID (1004) of the user D included in the acquired application permission information with the application permission information indicating “permitted” and writes it in the permission information storage unit 222 (step S5-150). ).
 次に、予約処理部212は、申請許可情報が更新されたことに応じて、この申請許可情報に含まれるユーザDのユーザID(1004)に一致する被申請ユーザのユーザIDと関連付けて許可情報記憶部222が記憶する申請許可情報を読み出す(ステップS5-160)。 Next, when the application permission information is updated, the reservation processing unit 212 associates the permission information with the user ID of the user to be applied that matches the user ID (1004) of the user D included in the application permission information. The application permission information stored in the storage unit 222 is read (step S5-160).
 次に、予約処理部212は、読み出したユーザDの申請許可情報に基づいて、申請処理を実行する条件を充足しているか否かを判定する(ステップS5-170)。ここで、予約処理部212は、読み出したユーザDの申請許可情報が「許可」であると判定した場合(ステップS5-170:YES)には、処理をステップS5-180に進める。一方、予約処理部212は、読み出したユーザDの申請許可情報が「拒否」であると判定場合(ステップS5-170:NO)には、処理を終了する。 Next, the reservation processing unit 212 determines whether or not the conditions for executing the application process are satisfied based on the read application permission information of the user D (step S5-170). Here, if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted” (step S5-170: YES), the process proceeds to step S5-180. On the other hand, if the reservation processing unit 212 determines that the read application permission information of the user D is “rejected” (step S5-170: NO), the reservation processing unit 212 ends the process.
 次に、予約処理部212は、ステップS5-170において、読み出したユーザDの申請許可情報が「許可」であると判定した場合には、ステータスとしての「申請」と、申請ユーザ(ユーザC)のユーザID(1003)と、被申請ユーザ(ユーザD)のユーザID(1004)とを関連付けて、関係記憶部221に書き込んで、処理を終了する(ステップS5-180)。 Next, in step S5-170, if the reservation processing unit 212 determines that the read application permission information of the user D is “permitted”, the reservation processing unit 212 displays “application” as the status and the application user (user C). The user ID (1003) and the user ID (1004) of the user to be applied (user D) are associated with each other and written in the relation storage unit 221, and the process is terminated (step S5-180).
 次に、上述した図7を参照してユーザAおよびユーザBについて説明した場合と同様に、ユーザDの端末装置100-4が、図7に示すステップS2-100~ステップS2-120を、ステップS4-100~ステップS4-120として実行する。また、サーバ装置200は、図7のステップS5-100~ステップS5-140を実行する。このようにして、ゲームシステム1は、ユーザCからユーザDに対する仲間申請が予約された場合に、関係記憶部221が記憶するステータスを変更することにより、予約に基づいた仲間申請を実行する。 Next, in the same manner as described for user A and user B with reference to FIG. 7 described above, terminal device 100-4 of user D performs steps S2-100 to S2-120 shown in FIG. This is executed as S4-100 to step S4-120. Further, the server apparatus 200 executes Steps S5-100 to S5-140 of FIG. Thus, the game system 1 performs the friend application based on reservation by changing the status which the relationship memory | storage part 221 memorize | stores, when the friend application with respect to the user D from the user C is reserved.
 以上説明したように、本実施形態のゲームシステム1は、受付部203と、申請情報処理部210と、申請処理部211と、予約処理部212とを備えている。この受付部203は、所定の関係についての申請を示す申請情報を当該申請の申請ユーザから受け付ける。また、申請情報処理部210は、受付部203が申請情報を受け付けたとき、所定の条件を充足する場合には、当該申請情報を「申請」状態として関係記憶部221に記憶させ、当該所定の条件を充足しない場合には、当該申請情報を「予約」状態として関係記憶部221に記憶させる。また、申請処理部211は、関係記憶部221が「申請」状態として記憶する申請情報に対して、当該申請情報で示される申請の相手ユーザ(被申請ユーザ)から当該申請に対する承認を受け付けた場合に、当該申請情報を「登録」状態に更新して当該申請の申請ユーザと相手ユーザとの間に所定の関係を設定する。予約処理部212は、関係記憶部221が「予約」状態として記憶する申請情報に対して、所定の条件を充足する場合に、当該申請情報を「申請」状態に更新して当該申請情報で示される申請の相手ユーザから当該申請に対する承認を受け付け可能とする。 As described above, the game system 1 of this embodiment includes the reception unit 203, the application information processing unit 210, the application processing unit 211, and the reservation processing unit 212. The receiving unit 203 receives application information indicating an application for a predetermined relationship from an application user of the application. In addition, when the reception unit 203 receives the application information, the application information processing unit 210 stores the application information in the relationship storage unit 221 as an “application” state when the predetermined condition is satisfied, If the condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state. In addition, the application processing unit 211 receives an approval for the application from the application partner user (application user) indicated in the application information for the application information stored in the “application” state by the relationship storage unit 221. In addition, the application information is updated to a “registered” state, and a predetermined relationship is set between the application user of the application and the other user. The reservation processing unit 212 updates the application information to the “application” state and indicates the application information stored in the “reserved” state in the relationship storage unit 221 by updating the application information to the “application” state. Approval for the application can be accepted from the other user.
 これにより、本実施形態のゲームシステム1は、申請ユーザから相手ユーザに対する所定の関係(例えば、仲間関係)の申請に対する承認処理をすることができない場合には、その申請を予約することができる。そして、ゲームシステム1は、申請の相手ユーザが承認処理をすることができる状態になったことを自動的に検出することにより、申請ユーザの申請に対する承認処理を自動的に開始することができる。つまり、ゲームシステム1は、申請の予約に基づいて申請の承認処理を自動的に行うことができる。したがって、ゲームシステム1は、所定の関係が設定されるまで何回も申請しなければならない場合に比して、所定の関係を申請するユーザの手間を低減することができる。 Thereby, the game system 1 of this embodiment can reserve the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friendship relationship) with respect to the other user. And the game system 1 can automatically start the approval process with respect to an application user's application by detecting automatically that the other party user of the application became the state which can perform an approval process. That is, the game system 1 can automatically perform an application approval process based on an application reservation. Therefore, the game system 1 can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
 [第2の実施形態]
 次に、本発明を実施するための第2の実施形態について、図面を参照して説明する。なお、上述した第1の実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Second Embodiment]
Next, a second embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in 1st Embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図9は、本発明の第2の実施形態に係るゲームシステム1aの構成の一例を示す構成図である。ゲームシステム1aは、複数の端末装置100(例えば、端末装置100-1、100-2)と、サーバ装置200a(ゲーム装置)と、ネットワーク2とを備えている。このサーバ装置200aは、申請情報処理部210aと、サーバ記憶部202aとを備えている点において、サーバ装置200と相違する。このサーバ記憶部202aは、上限記憶部223を備えている。この上限記憶部223について、図10を参照して説明する。 FIG. 9 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention. The game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200a (game device), and a network 2. This server device 200a is different from the server device 200 in that it includes an application information processing unit 210a and a server storage unit 202a. The server storage unit 202a includes an upper limit storage unit 223. The upper limit storage unit 223 will be described with reference to FIG.
 図10は、本実施形態の上限記憶部223が記憶する情報の一例を示す表である。同図に示すように、上限記憶部223は、ユーザを識別する識別情報であるユーザIDと、そのユーザが設定することができる所定の関係(例えば、仲間関係)の上限値とを関連付けて、ユーザ毎に記憶する。すなわち、上限記憶部223は、所定の関係の数の上限値をユーザ毎に記憶する。 FIG. 10 is a table showing an example of information stored in the upper limit storage unit 223 of the present embodiment. As shown in the figure, the upper limit storage unit 223 associates a user ID, which is identification information for identifying a user, with an upper limit value of a predetermined relationship (for example, a peer relationship) that can be set by the user, Store for each user. That is, the upper limit storage unit 223 stores an upper limit value for the number of predetermined relationships for each user.
 再び図9を参照して、サーバ装置200aの構成について説明する。
 申請情報処理部210aは、申請情報処理部210と同様に、受付部203が申請情報を受け付けたことに応じて、この受付部203が受け付けた申請情報を「申請」状態として、または「予約」状態として関係記憶部221に記憶させる。具体的には、申請情報処理部210は、受付部203が申請情報を受け付けたとき、所定の条件を充足する場合には、当該申請情報を「申請」状態として関係記憶部221に記憶させ、当該所定の条件を充足しない場合には、当該申請情報を「予約」状態として関係記憶部221に記憶させる。ここで、所定の条件には、種々の条件を適用できる。申請情報処理部210aは、ユーザに設定される所定の関係の数が、新たにこの所定の関係を設定した場合に、上限記憶部223が記憶する上限値を超えないこと、という条件をこの所定の条件として申請情報を処理する。
With reference to FIG. 9 again, the configuration of the server device 200a will be described.
Similar to the application information processing unit 210, the application information processing unit 210a sets the application information received by the reception unit 203 in the “application” state or “reservation” in response to the reception unit 203 receiving the application information. The state is stored in the relation storage unit 221 as a state. Specifically, when the receiving unit 203 receives the application information, the application information processing unit 210 stores the application information in an “application” state in the relationship storage unit 221 when a predetermined condition is satisfied, If the predetermined condition is not satisfied, the application information is stored in the relationship storage unit 221 as a “reserved” state. Here, various conditions can be applied to the predetermined conditions. The application information processing unit 210a sets the condition that the number of predetermined relationships set for the user does not exceed the upper limit value stored in the upper limit storage unit 223 when the predetermined relationship is newly set. Process the application information as a condition of.
 具体的には、申請情報処理部210aは、関係記憶部221が記憶する被申請ユーザ(相手ユーザ)に設定されている所定の関係の数を算出するとともに、この被申請ユーザが所定の関係を設定できる他のユーザの数の上限値を、上限記憶部223からバスBSを介して読み出す。次に、申請情報処理部210aは、算出した所定の関係の数と読み出した上限値とを比較して、被申請ユーザが申請を受け付ける状態(「許可」)か、申請を受け付けない状態(「拒否」)かを示す申請許可情報を生成する。そして、申請情報処理部210aは、生成した申請許可情報に基づいて、受付部203が受け付けた申請情報を「申請」状態として、または「予約」状態として関係記憶部221に記憶させる。すなわち、申請情報処理部210aは、受付部203が受け付けた申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、関係記憶部221が記憶する申請情報で示される当該ユーザの数と、上限記憶部223が記憶する当該ユーザに対応する上限値とに基づいて、当該申請情報を「申請」状態として関係記憶部221に記憶するか、当該申請情報を「予約」状態として関係記憶部221に記憶するかを選択する。 Specifically, the application information processing unit 210a calculates the number of predetermined relationships set for the user to be applied (the other user) stored in the relationship storage unit 221, and the user to be applied has a predetermined relationship. The upper limit value of the number of other users that can be set is read from the upper limit storage unit 223 via the bus BS. Next, the application information processing unit 210a compares the calculated number of predetermined relationships with the read upper limit value, so that the user to be applied accepts the application (“permitted”) or does not accept the application (“ Application permission information indicating whether or not “denied” is generated. Then, based on the generated application permission information, the application information processing unit 210a stores the application information received by the reception unit 203 in the relationship storage unit 221 as an “application” state or a “reservation” state. That is, the application information processing unit 210a includes the number of users indicated by the application information stored in the relationship storage unit 221 for at least one of the application user and the partner user indicated by the application information received by the reception unit 203; Based on the upper limit value corresponding to the user stored in the upper limit storage unit 223, the application information is stored in the relationship storage unit 221 as the “application” state, or the application information is stored in the “reservation” state. Select whether to memorize.
 ここで、上限記憶部223が記憶する上限値は状況に応じて変化する。例えば、上限記憶部223が記憶する上限値は、ユーザによるゲームのプレイ回数やプレイ結果に基づいて変化する。つまり、上限記憶部223が記憶する上限値は、ゲームにおけるユーザの状態に基づいて変化する。また、ユーザに設定されている所定の関係は、ユーザの操作によって解除することができる。このように所定の関係が解除されると、その解除されたユーザに設定されている所定の関係の数が減少する。このとき、所定の関係が解除されたユーザが、関係記憶部221が被申請ユーザとして記憶するユーザである場合には、この被申請ユーザに設定されている所定の関係の数が減少する。つまり、被申請ユーザに設定されている所定の関係の数も状況に応じて変化する。したがって、申請ユーザが被申請ユーザに対して所定の関係を申請した時点においては、被申請ユーザに設定されている所定の関係の数が上限値を超えている場合であっても、その後、上限値や所定の関係の設定数が変化すれば、被申請ユーザに設定されている所定の関係の数が上限値を超えない状態になる。 Here, the upper limit value stored in the upper limit storage unit 223 changes depending on the situation. For example, the upper limit value stored in the upper limit storage unit 223 changes based on the number of times the user has played the game and the play result. That is, the upper limit value stored by the upper limit storage unit 223 changes based on the user's state in the game. The predetermined relationship set for the user can be canceled by the user's operation. When the predetermined relationship is canceled in this way, the number of predetermined relationships set for the released user is reduced. At this time, when the user whose predetermined relationship has been canceled is a user stored in the relationship storage unit 221 as the user to be applied, the number of predetermined relationships set for the user to be applied decreases. That is, the number of predetermined relationships set for the user to be applied also changes depending on the situation. Therefore, when the application user applies for a predetermined relationship to the user to be applied, even if the number of predetermined relationships set for the user to be applied exceeds the upper limit, If the value or the set number of the predetermined relationship changes, the number of the predetermined relationship set for the user to be applied does not exceed the upper limit value.
 このとき、申請情報処理部210aは、上限記憶部223が記憶する上限値、または、関係記憶部221が記憶する申請情報が更新されたことに応じて、申請処理を実行する条件を充足しているか否かを判定する。そして、申請情報処理部210aは、この判定結果に基づいて関係記憶部221が「予約」状態として記憶する申請情報を「申請」状態に更新する。以下、第1の実施形態において説明したように、サーバ装置200aは、被申請ユーザからのログインに応じて、申請の承認処理を行う。 At this time, the application information processing unit 210a satisfies the condition for executing the application process in response to the update of the upper limit value stored in the upper limit storage unit 223 or the application information stored in the relationship storage unit 221. It is determined whether or not. Then, the application information processing unit 210a updates the application information stored in the “reserved” state by the relationship storage unit 221 to the “application” state based on the determination result. Hereinafter, as described in the first embodiment, the server device 200a performs an application approval process in response to a login from the user to be applied.
 以上説明したように、本実施形態のゲームシステム1aは、受付部203と、申請処理部211と、予約処理部212とに加え、申請情報処理部210aと、上限記憶部223とを備えている。これにより、ゲームシステム1aは、各ユーザに設定されている所定の関係の数と、このユーザが所定の関係を設定できる他のユーザの数の上限値(すなわち、所定の関係の数の上限値)とに基づいて、申請の予約と、その申請の予約の実行とを行うことができる。したがって、ゲームシステム1aは、申請ユーザが被申請ユーザに対して申請を行った時点において既に被申請ユーザに設定可能な上限値を超えている場合、または、所定の関係を設定することにより被申請ユーザに設定可能な上限値を超えることになる場合においても、申請の承認処理を自動的に行うことができる。つまり、ゲームシステム1aは、申請の予約に基づいて申請の承認処理を自動的に行うことができる。したがって、ゲームシステム1aは、所定の関係が設定されるまで何回も申請しなければならない場合に比して、所定の関係を申請するユーザの手間を低減することができる。 As described above, the game system 1a of the present embodiment includes the application information processing unit 210a and the upper limit storage unit 223 in addition to the reception unit 203, the application processing unit 211, and the reservation processing unit 212. . As a result, the game system 1a determines the number of predetermined relationships set for each user and the upper limit value of the number of other users to whom this user can set the predetermined relationship (that is, the upper limit value of the number of predetermined relationships). ), The application can be reserved and the application reservation can be executed. Therefore, the game system 1a determines whether the application user has been applied by setting a predetermined relationship when the application user has already applied an application to the application user and has already exceeded an upper limit that can be set for the application user. Even when the upper limit value that can be set by the user is exceeded, the application approval process can be automatically performed. That is, the game system 1a can automatically perform an application approval process based on an application reservation. Therefore, the game system 1a can reduce the effort of the user who applies for the predetermined relationship, as compared to the case where the application has to be applied many times until the predetermined relationship is set.
 なお、上述においては、被申請ユーザに設定されている所定の関係の数と、その上限値とについて説明したが、これに限られない。例えば、ゲームシステム1aは、申請ユーザに設定されている所定の関係の数と、その上限値とに基づいて、申請の予約とその予約の実行とを行ってもよい。また、例えば、ゲームシステム1aは、申請ユーザに設定されている所定の関係の数とその上限値と、および被申請ユーザに設定されている所定の関係の数とその上限値とに基づいて、申請の予約とその予約の実行とを行ってもよい。このように構成しても、ゲームシステム1aは、申請の予約に基づいて申請の承認処理を自動的に行うことができる。
また、本実施形態を、前記上限記憶部223が前記サーバ記憶部202aに含まれる構成の例を用いて説明したが、前記上限記憶部223は前記サーバ装置200a外に設けられてもよい。例えば、前記上限記憶部223は、前記ネットワーク2に接続されるサーバであって前記サーバ装置200aとは別のサーバ装置内に設けられ、前記サーバ装置200aから前記ネットワーク2を介してアクセス可能であればよい。ここで、当該上限記憶部223が設けられる前記別のサーバ装置は、本実施形態のゲームシステム1aに含まれる構成であってもよい。
また、当該ゲームシステム1aは、前記上限記憶部223を含まない構成であってもよい。例えば、前記上限記憶部223は、当該ゲームシステム1a外のコンピュータに設けられる構成としてもよい。この場合、当該コンピュータは前記ネットワーク2に接続され、前記上限記憶部223が前記サーバ装置200aから前記ネットワーク2を介してアクセス可能であればよい。
In the above description, the number of predetermined relationships set for the user to be applied and the upper limit value thereof have been described. However, the present invention is not limited to this. For example, the game system 1a may perform reservation of an application and execution of the reservation based on the number of predetermined relationships set for the application user and the upper limit value. Further, for example, the game system 1a is based on the number of predetermined relationships set for the application user and the upper limit value thereof, and the number of predetermined relationships set for the user to be applied and the upper limit value thereof. Application reservation and execution of the reservation may be performed. Even if comprised in this way, the game system 1a can perform the approval process of an application automatically based on the reservation of an application.
Moreover, although this embodiment was demonstrated using the example of the structure by which the said upper limit memory | storage part 223 is contained in the said server memory | storage part 202a, the said upper limit memory | storage part 223 may be provided outside the said server apparatus 200a. For example, the upper limit storage unit 223 is a server connected to the network 2 and is provided in a server device different from the server device 200a, and can be accessed from the server device 200a via the network 2. That's fine. Here, the another server device provided with the upper limit storage unit 223 may be included in the game system 1a of the present embodiment.
Further, the game system 1a may be configured not to include the upper limit storage unit 223. For example, the upper limit storage unit 223 may be provided in a computer outside the game system 1a. In this case, it is only necessary that the computer is connected to the network 2 and the upper limit storage unit 223 can be accessed from the server device 200a via the network 2.
 [第3の実施形態]
 次に、本発明を実施するための第3の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Third Embodiment]
Next, a third embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図11は、本発明の第3の実施形態に係るゲームシステム1bの構成の一例を示す構成図である。ゲームシステム1bは、複数の端末装置100(例えば、端末装置100-1、100-2)と、サーバ装置200b(ゲーム装置)と、ネットワーク2とを備えている。このサーバ装置200bは、予約処理部212bを備えている点において、サーバ装置200と相違する。 FIG. 11 is a block diagram showing an example of the configuration of a game system 1b according to the third embodiment of the present invention. The game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200b (game device), and a network 2. This server device 200b is different from the server device 200 in that it includes a reservation processing unit 212b.
 予約処理部212bは、関係記憶部221が「予約」状態として記憶する申請情報が複数ある場合には、当該各申請情報が「予約」状態として関係記憶部221に記憶されている期間に基づいて、当該各申請情報について所定の条件を判断する順番を決定する。具体的には、予約処理部212bは、上述したステップS5-160の処理に先立って、関係記憶部221が「予約」状態として記憶する申請情報を、バスBSを介して読み出す。ここで、予約処理部212bは、読み出した申請情報が複数ある場合には、図4を参照して説明した申請情報に含まれる最終更新時刻に基づいて、複数の申請情報から予約処理(上述したステップS5-160~ステップS5-180)の対象となる申請情報を選択し、選択した申請情報に対して予約処理を行う。すなわち、予約処理部212bは、当該各申請情報が「予約」状態として関係記憶部221に記憶されている期間に基づいて、複数の申請情報から予約処理の対象となる申請情報を選択し、選択した申請情報に対して予約処理を行う。一例として、予約処理部212bは、複数の申請情報のうち、これら申請情報に含まれる最終更新時刻が古い申請情報(つまり、「予約」状態として関係記憶部221に記憶されている期間が長い申請情報)を優先して選択して、選択した申請情報に対して予約処理を行う。 When there are a plurality of pieces of application information stored in the “reserved” state by the relationship storage unit 221, the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state. The order in which predetermined conditions are determined for each application information is determined. Specifically, the reservation processing unit 212b reads the application information stored in the “reserved” state by the relationship storage unit 221 via the bus BS prior to the process of step S5-160 described above. Here, when there are a plurality of read application information, the reservation processing unit 212b performs a reservation process (described above) based on the last update time included in the application information described with reference to FIG. The application information that is the target of steps S5-160 to S5-180) is selected, and a reservation process is performed for the selected application information. In other words, the reservation processing unit 212b selects application information to be subject to the reservation process from a plurality of pieces of application information based on the period in which each application information is stored in the relation storage unit 221 as the “reserved” state. Reservation processing is performed for the applied application information. As an example, the reservation processing unit 212b includes, among a plurality of pieces of application information, application information whose last update time included in the application information is old (that is, an application having a long period stored in the relation storage unit 221 as a “reserved” state) Information) is selected with priority, and reservation processing is performed for the selected application information.
 以上説明したように、本実施形態のゲームシステム1bは、予約処理部212bを備えている。この予約処理部212bは、関係記憶部221が「予約」状態として記憶する申請情報が複数ある場合には、当該各申請情報が「予約」状態として関係記憶部221に記憶されている期間に基づいて、当該各申請情報について所定の条件を判断する順番を決定する。これにより、ゲームシステム1bは、「予約」状態の申請情報が複数ある場合において、予約処理をする順番を、申請日時の先後関係に基づいて設定することができる。例えば、ゲームシステム1bは、「予約」状態の申請情報が複数ある場合において、ユーザからの申請の先着順によって予約処理をすることができる。つまり、ゲームシステム1bは、申請の予約が複数ある場合において各ユーザに対して公平な順序によって、予約処理を自動的に行うことができる。 As described above, the game system 1b of this embodiment includes the reservation processing unit 212b. When there are a plurality of pieces of application information stored in the “reserved” state by the relationship storage unit 221, the reservation processing unit 212 b is based on a period in which each piece of application information is stored in the relationship storage unit 221 as a “reserved” state. The order in which the predetermined conditions are determined for each application information is determined. Thereby, the game system 1b can set the order which performs a reservation process based on the prior relationship of application date, when there exist multiple application information of a "reservation" state. For example, when there are a plurality of pieces of application information in the “reserved” state, the game system 1b can perform the reservation process according to the first-come-first-served basis of application from the user. That is, the game system 1b can automatically perform reservation processing in a fair order for each user when there are a plurality of reservations for application.
 [第4の実施形態]
 次に、本発明を実施するための第4の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Fourth Embodiment]
Next, a fourth embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図12は、本発明の第4の実施形態に係るゲームシステム1cの構成の一例を示す構成図である。ゲームシステム1cは、複数の端末装置100(例えば、端末装置100-1、100-2)と、サーバ装置200c(ゲーム装置)と、ネットワーク2とを備えている。このサーバ装置200cは、予約処理部212cと、サーバ記憶部202cとを備えている点において、サーバ装置200と相違する。 FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention. The game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200c (game device), and a network 2. This server device 200c is different from the server device 200 in that it includes a reservation processing unit 212c and a server storage unit 202c.
 サーバ記憶部202cは、関係記憶部221cを備えている。この関係記憶部221cは、上述した「申請」と、「予約」と、「登録」とに加え、「削除」を有するステータスと、所定の関係を申請したユーザAを識別する識別情報と、ユーザAから所定の関係を申請されたユーザBを識別する識別情報とを関連付けて、記憶する。この「削除」とは、いったん承認された所定の関係(例えば、仲間関係)を解消し、申請情報が無効化された状態を示す。 The server storage unit 202c includes a relationship storage unit 221c. The relationship storage unit 221c includes, in addition to the above-mentioned “application”, “reservation”, and “registration”, a status having “deletion”, identification information for identifying the user A who has applied for a predetermined relationship, and a user The identification information for identifying the user B who has applied for a predetermined relationship from A is associated and stored. This “deletion” indicates a state in which a predetermined relationship (for example, a peer relationship) once approved is canceled and the application information is invalidated.
 予約処理部212cは、関係記憶部221cが「予約」状態として申請情報を記憶している期間に基づいて、当該申請情報を無効化する。具体的には、予約処理部212cは、上述したステップS5-160に先立って、関係記憶部221が「予約」状態として記憶する申請情報を、バスBSを介して読み出す。ここで、予約処理部212cは、読み出した申請情報に含まれる最終更新時刻と、現在の時刻とに基づいて、当該各申請情報が「予約」状態として関係記憶部221に記憶されている期間を算出する。次に、予約処理部212cは、算出した期間と、予め定められている予約期間の上限値とに基づいて、申請情報を無効化するか否かを判定する。ここで、予め定められている予約期間の上限値とは、申請情報が予約されてから、この申請情報を無効化するまでの期間を示す値、つまり申請情報の予約の有効期間を示す値である。予約処理部212cは、申請情報を無効化すると判定した場合には、ステータスとしての「削除」と、所定の関係を申請したユーザAを識別する識別情報と、ユーザAから所定の関係を申請されたユーザBを識別する識別情報とを関連付けて、バスBSを介して関係記憶部221cに書き込む。 The reservation processing unit 212c invalidates the application information based on the period in which the relationship storage unit 221c stores the application information in the “reserved” state. Specifically, the reservation processing unit 212c reads the application information stored as the “reserved” state by the relationship storage unit 221 via the bus BS prior to the above-described step S5-160. Here, the reservation processing unit 212c determines the period in which each piece of application information is stored in the relation storage unit 221 as the “reserved” state based on the last update time included in the read application information and the current time. calculate. Next, the reservation processing unit 212c determines whether to invalidate the application information based on the calculated period and a predetermined upper limit value of the reservation period. Here, the predetermined upper limit of the reservation period is a value indicating a period from when the application information is reserved until the application information is invalidated, that is, a value indicating an effective period of reservation of the application information. is there. If it is determined that the application information is invalidated, the reservation processing unit 212c is applied for a predetermined relationship from the user “A”, identification information for identifying the user A who has applied for the predetermined relationship, In association with the identification information for identifying the user B, the information is written into the relationship storage unit 221c via the bus BS.
 予約処理部212cは、ステータスとしての「削除」を含む申請情報については、予約処理(上述したステップS5-160~ステップS5-180)をせずに、処理を終了する。 The reservation processing unit 212c ends the process for the application information including “deleted” as the status without performing the reservation process (steps S5-160 to S5-180 described above).
 以上説明したように、本実施形態のゲームシステム1cは、関係記憶部221が「予約」状態として申請情報を記憶している期間に基づいて、当該申請情報を無効化する予約処理部212cを備えている。これにより、ゲームシステム1cは、申請情報が予約されている状態において、有効期間を超過した場合に、その申請情報を自動的に無効化することができる。したがって、ゲームシステム1cは、「予約」状態にある申請情報が増加し続けることによるサーバ装置200cの負担の増加を低減することができる。 As described above, the game system 1c of the present embodiment includes the reservation processing unit 212c that invalidates the application information based on the period in which the relationship storage unit 221 stores the application information in the “reserved” state. ing. Thereby, the game system 1c can invalidate the application information automatically when the valid period is exceeded in the state where the application information is reserved. Therefore, the game system 1c can reduce an increase in the burden on the server device 200c due to the increase in application information in the “reserved” state.
 [第5の実施形態]
 次に、本発明を実施するための第5の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Fifth Embodiment]
Next, a fifth embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図13は、本発明の第5の実施形態に係るゲームシステム1dの構成の一例を示す構成図である。ゲームシステム1dは、複数の端末装置100(例えば、端末装置100-1、100-2)と、サーバ装置200d(ゲーム装置)と、ネットワーク2とを備えている。このサーバ装置200dは、予約通知部213をさらに備えている点において、サーバ装置200と相違する。 FIG. 13 is a block diagram showing an example of the configuration of a game system 1d according to the fifth embodiment of the present invention. The game system 1d includes a plurality of terminal devices 100 (for example, terminal devices 100-1 and 100-2), a server device 200d (game device), and a network 2. This server device 200d is different from the server device 200 in that it further includes a reservation notification unit 213.
 予約通知部213は、関係記憶部221が申請情報を「予約」状態として記憶した場合に、当該申請情報が「予約」状態であることを示す情報を当該申請情報で示される申請の相手ユーザ(被申請ユーザ)に通知する。具体的には、予約通知部213は、端末装置100からログイン情報が出力された場合に、このログイン情報に含まれるユーザIDを取得する。次に、予約通知部213は、取得したログイン情報に含まれるユーザIDと一致する被申請ユーザIDと、ステータスとしての「予約」とに関連付けて関係記憶部221が記憶する申請情報を、バスBSを介して読み出す。次に、予約通知部213は、読み出した申請情報に含まれる被申請ユーザIDと申請ユーザIDとに基づいて、所定の関係が申請ユーザから予約されたことを示す情報を生成する。そして、予約通知部213は、生成した所定の関係が申請ユーザから予約されたことを示す情報を、ログイン情報を出力した端末装置100に、バスBS、サーバ通信部201およびネットワーク2を介して出力する。端末装置100は、出力された所定の関係が申請ユーザから予約されたことを示す情報を表示部DSに表示する。 When the relationship storage unit 221 stores the application information in the “reserved” state, the reservation notifying unit 213 displays information indicating that the application information is in the “reserved” state, as a partner user (in the application indicated by the application information ( To the requested user). Specifically, when the login information is output from the terminal device 100, the reservation notification unit 213 acquires a user ID included in the login information. Next, the reservation notifying unit 213 stores the application information stored in the relationship storage unit 221 in association with the user ID to be applied that matches the user ID included in the acquired login information and “reservation” as the status. Read through. Next, the reservation notifying unit 213 generates information indicating that a predetermined relationship has been reserved by the application user based on the requested user ID and the application user ID included in the read application information. Then, the reservation notification unit 213 outputs information indicating that the generated predetermined relationship has been reserved by the application user to the terminal device 100 that has output the login information via the bus BS, the server communication unit 201, and the network 2. To do. The terminal device 100 displays information indicating that the output predetermined relationship is reserved by the application user on the display unit DS.
 以上説明したように、本実施形態のゲームシステム1dは、関係記憶部221が申請情報を「予約」状態として記憶した場合に、当該申請情報が「予約」状態であることを示す情報を当該申請情報で示される申請の相手ユーザ(被申請ユーザ)に通知する予約通知部213を備えている。これにより、ゲームシステム1dは、所定の関係の申請が予約されていることを、被申請ユーザに対して通知することができる。ここで、所定の関係の申請が予約されていることを通知された被申請ユーザは、現在設定されている所定の関係を解除すれば、予約されている申請に基づいて新たな所定の関係を設定できることを認識することができる。したがって、ゲームシステム1dは、所定の関係の申請が予約されていることが被申請ユーザに通知されない場合に比して、予約処理が実行されやすい状況を提供することができる。 As described above, in the game system 1d of the present embodiment, when the relationship storage unit 221 stores the application information as the “reserved” state, the application system displays information indicating that the application information is in the “reserved” state. A reservation notifying unit 213 is provided for notifying a partner user (user to be applied) of the application indicated by the information. Thereby, the game system 1d can notify the user to be applied that an application for a predetermined relationship is reserved. Here, the user to be applied who has been notified that the application for the predetermined relationship is reserved, cancels the currently set predetermined relationship, and then creates a new predetermined relationship based on the reserved application. Recognize that it can be set. Therefore, the game system 1d can provide a situation in which the reservation process is more easily performed than when the user to be applied is not notified that an application for a predetermined relationship is reserved.
 [第6の実施形態]
 次に、本発明を実施するための第6の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Sixth Embodiment]
Next, a sixth embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図14は、本発明の第6の実施形態に係るゲームシステム1eの構成の一例を示す構成図である。ゲームシステム1eは、サーバ装置200e(ゲーム装置)とクラウドサーバ300とを備えており、このクラウドサーバ300は、サーバ記憶部202に相当するクラウド記憶部301を備えている点において、ゲームシステム1と相違する。
 サーバ装置200eは、クラウドサーバ300が備えるクラウド記憶部301が記憶する情報を、ネットワーク2eを介して入出力する第2サーバ通信部215を備えている。
FIG. 14 is a configuration diagram showing an example of a configuration of a game system 1e according to the sixth embodiment of the present invention. The game system 1e includes a server device 200e (game device) and a cloud server 300. The cloud server 300 includes a cloud storage unit 301 corresponding to the server storage unit 202, and the game system 1 Is different.
The server device 200e includes a second server communication unit 215 that inputs and outputs information stored in the cloud storage unit 301 included in the cloud server 300 via the network 2e.
 以上説明したように、ゲームシステム1eにおいては、クラウドサーバ300が、サーバ記憶部202に相当するクラウド記憶部301を備えている。このように構成しても、ゲームシステム1eは、申請ユーザから相手ユーザ(被申請ユーザ)に対する所定の関係(例えば、仲間関係)の申請に対する承認処理をすることができない場合には、その申請を予約することができる。そして、ゲームシステム1eは、申請の相手ユーザが承認処理をすることができる状態になったことを自動的に検出することにより、申請ユーザの申請に対する承認処理を自動的に開始することができる。つまり、ゲームシステム1eは、申請の予約に基づいて申請の承認処理を自動的に行うことができる。したがって、ゲームシステム1eは、所定の関係が設定されるまで何回も申請しなければならない場合に比して、所定の関係を申請するユーザの手間を低減することができる。 As described above, in the game system 1e, the cloud server 300 includes the cloud storage unit 301 corresponding to the server storage unit 202. Even if comprised in this way, the game system 1e will give the application, when the application user cannot perform the approval process with respect to the application of the predetermined relationship (for example, friend relationship) with respect to the other user (user to be applied). You can make a reservation. And the game system 1e can automatically start the approval process with respect to an application user's application by detecting automatically that the other user of the application became a state which can perform an approval process. That is, the game system 1e can automatically perform an application approval process based on an application reservation. Therefore, the game system 1e can reduce the effort of the user who applies for a predetermined relationship, compared to the case where the application has to be applied many times until the predetermined relationship is set.
 以上、本発明の実施の形態について図面を参照して詳述したが、具体的な構成はその実施形態に限られるものではなく、本発明の要旨を逸脱しない範囲の設計等も含まれる。また、各実施形態は、上記の各実施形態を組み合せて実施してもよい。 The embodiment of the present invention has been described in detail above with reference to the drawings. However, the specific configuration is not limited to the embodiment, and includes design and the like within the scope not departing from the gist of the present invention. Each embodiment may be implemented by combining the above-described embodiments.
 また、上記の各実施形態においては、サーバ装置200、200a~200dがサーバ記憶部202(または、サーバ記憶部202a、サーバ記憶部202c)を、または、クラウドサーバ300が、クラウド記憶部301を備える例を示したが、これら各構成を他の装置が備えるようにシステムを構成してもよい。また、これら各構成を複数の装置に分散させて設けるようにしてもよい。 In each of the above embodiments, the server devices 200 and 200a to 200d include the server storage unit 202 (or the server storage unit 202a and the server storage unit 202c), or the cloud server 300 includes the cloud storage unit 301. Although an example is shown, the system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
 なお、サーバ装置200、200a~200eが備える各部は、他の装置から各部の機能を実現するためのプログラムをダウンロードすることにより機能が実現されるものであってもよく、他の装置が有するプログラムによって機能が実現されるものであってもよい。 The units included in the server devices 200, 200a to 200e may be realized by downloading a program for realizing the function of each unit from another device. The function may be realized by.
 なお、上記の各実施形態における端末装置100は、他の装置から端末装置100の各部の機能を実現するためのプログラムをダウンロードすることにより機能が実現されるものであってもよく、他の装置が有するプログラムによって機能が実現されるものであってもよい。 Note that the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device. The function may be realized by a program included in.
 なお、このサーバ装置200、200a~200e又はサーバ装置200、200a~200eが備える各部は、専用のハードウェアにより実現されるものであってもよく、また、このサーバ装置200、200a~200e又はサーバ装置200、200a~200eが備える各部はメモリおよびCPU(中央演算装置)により構成され、サーバ装置200、200a~200e又はサーバ装置200、200a~200eが備える各部の機能を実現するためのプログラムをメモリにロードして実行することによりその機能を実現させるものであってもよい。 It should be noted that each unit included in server devices 200, 200a to 200e or server devices 200, 200a to 200e may be realized by dedicated hardware, or server devices 200, 200a to 200e or servers. Each unit included in the devices 200 and 200a to 200e includes a memory and a CPU (central processing unit), and a program for realizing the functions of each unit included in the server devices 200 and 200a to 200e or the server devices 200 and 200a to 200e is stored in the memory. The function may be realized by loading and executing.
 また、サーバ装置200、200a~200e又はサーバ装置200、200a~200eが備える各部の機能を実現するためのプログラムをコンピュータ読み取り可能な記録媒体に記録して、この記録媒体に記録されたプログラムをコンピュータシステムに読み込ませ、実行することにより、サーバ装置200、200a~200e又はサーバ装置200、200a~200eが備える各部による処理を行ってもよい。なお、ここでいう「コンピュータシステム」とは、OSや周辺機器等のハードウェアを含むものとする。 Also, the server device 200, 200a to 200e or a program for realizing the function of each unit included in the server device 200, 200a to 200e is recorded on a computer-readable recording medium, and the program recorded on the recording medium is stored in the computer. Processing by each unit included in the server apparatuses 200, 200a to 200e or the server apparatuses 200, 200a to 200e may be performed by being read and executed by the system. Here, the “computer system” includes an OS and hardware such as peripheral devices.
 また、「コンピュータシステム」は、マークアップ言語で記述されたいわゆるウェブページの形態によって情報を提供する機能およびその情報をブラウザで表示する機能を含むものとする。
 また、「コンピュータ読み取り可能な記録媒体」とは、フレキシブルディスク、光磁気ディスク、ROM、CD-ROM等の可搬媒体、コンピュータシステムに内蔵されるハードディスク等の記憶装置のことをいう。さらに「コンピュータ読み取り可能な記録媒体」とは、インターネット等のネットワークや電話回線等の通信回線を介してプログラムを送信する場合の通信線のように、短時間の間、動的にプログラムを保持するもの、その場合のサーバやクライアントとなるコンピュータシステム内部の揮発性メモリのように、一定時間プログラムを保持しているものも含むものとする。また上記プログラムは、前述した機能の一部を実現するためのものであってもよく、さらに前述した機能をコンピュータシステムにすでに記録されているプログラムとの組み合わせで実現できるものであってもよい。
The “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
The “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line. In this case, a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included. The program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.
 1、1a、1b、1c、1d、1e…ゲーム装置、2、2e…ネットワーク、100、100-1、100-2、100-3、100-4…端末装置、200、200a、200b、200c、200d、200e…サーバ装置、201…サーバ通信部、202、202a、202c…サーバ記憶部(記憶部)、203…受付部、210、210a…申請情報処理部、211…申請処理部、212、212b、212c…予約処理部、213…予約通知部、215…第2サーバ通信部、221…関係記憶部、222…許可情報記憶部、223…上限記憶部、250…実行部、BS…バス、TP…操作検出部、DS…表示部、SP…音声出力部 1, 1a, 1b, 1c, 1d, 1e ... game device, 2, 2e ... network, 100, 100-1, 100-2, 100-3, 100-4 ... terminal device, 200, 200a, 200b, 200c, 200d, 200e ... server device, 201 ... server communication unit, 202, 202a, 202c ... server storage unit (storage unit), 203 ... reception unit, 210, 210a ... application information processing unit, 211 ... application processing unit, 212, 212b , 212c ... reservation processing unit, 213 ... reservation notification unit, 215 ... second server communication unit, 221 ... relationship storage unit, 222 ... permission information storage unit, 223 ... upper limit storage unit, 250 ... execution unit, BS ... bus, TP ... Operation detection unit, DS ... Display unit, SP ... Audio output unit

Claims (19)

  1.  申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定し、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定するように構成された申請情報処理部と、
     前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認に基づき、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定するように構成された申請処理部と、
     前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とするように構成された予約処理部と、
     を少なくとも含むゲームシステム。
    When the application information indicating that the application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition, the application information is set to the application state, If the application information does not satisfy the predetermined condition, an application information processing unit configured to set the application information in a reserved state;
    For the application information, based on approval for the application from the counterpart user of the application indicated by the application information, the application information is updated to a registered state between the application user of the application and the counterpart user. An application processing unit configured to set the predetermined relationship to:
    When the application information set as the reservation state satisfies the predetermined condition, the application information is updated to the application state, and the application indicated by the application information is approved for the application A reservation processing unit configured to be able to accept,
    Including at least a game system.
  2. 前記申請情報処理部は、前記申請情報が前記所定の条件を充足する場合には、前記申請情報を前記申請状態に設定して関係記憶部に記憶させ、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を前記予約状態に設定して前記関係記憶部に記憶させるよう構成される、
    請求項1に記載のゲームシステム。
    When the application information satisfies the predetermined condition, the application information processing unit sets the application information to the application state and stores the application information in a relation storage unit, and the application information satisfies the predetermined condition If not, the application information is set to the reservation state and configured to be stored in the relationship storage unit.
    The game system according to claim 1.
  3. 前記申請情報が前記所定の条件を充足する場合には、前記申請情報処理部により前記申請状態に設定された前記申請情報を記憶し、前記申請情報が前記所定の条件を充足しない場合には、前記申請情報処理部により前記予約状態に設定された前記申請情報を記憶する関係記憶部を、
      更に含む請求項1に記載のゲームシステム。
    When the application information satisfies the predetermined condition, the application information set by the application information processing unit is stored in the application state, and when the application information does not satisfy the predetermined condition, A relation storage unit for storing the application information set in the reservation state by the application information processing unit;
    The game system according to claim 1, further comprising:
  4.  前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、ユーザに設定される所定の関係の数の上限値とを参照して、当該申請情報を申請状態として前記関係記憶部に記憶するか、当該申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成される
     請求項2に記載のゲームシステム。
    The application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in The game system according to claim 2, wherein the game system is configured to be selected.
  5.  前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、ユーザに設定される所定の関係の数の上限値とを参照して、当該申請情報を申請状態として前記関係記憶部に記憶するか、当該申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成される
     請求項3に記載のゲームシステム。
    The application information processing unit includes the number of users indicated by the application information stored in the relation storage unit and at least one of the application user and the other user indicated by the application information received by the reception unit, and a user Whether the application information is stored in the relation storage unit as an application state or the application information is stored as a reservation state in the relation storage unit with reference to the upper limit value of the number of predetermined relationships set in The game system according to claim 3, configured to select.
  6.  ユーザに設定される所定の関係の数の上限値をユーザ毎に記憶する上限記憶部を更に含み、
     前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される前記ユーザの数と、前記上限記憶部が記憶する当該ユーザに対応する前記上限値とを参照して、前記申請情報を申請状態として前記関係記憶部に記憶するか、前記申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成される
     請求項2に記載のゲームシステム。
    An upper limit storage unit that stores an upper limit value of the number of predetermined relationships set for the user for each user;
    The application information processing unit includes the number of users indicated by the application information stored in the relation storage unit for at least one of the application user and the other user indicated by the application information received by the reception unit, With reference to the upper limit value corresponding to the user stored in the upper limit storage unit, the application information is stored as an application state in the relationship storage unit, or the application information is stored as a reservation state in the relationship storage unit The game system according to claim 2, wherein the game system is configured to select the game.
  7.  ユーザに設定される所定の関係の数の上限値をユーザ毎に記憶する上限記憶部を更に含み、
     前記申請情報処理部は、前記受付部が受け付けた前記申請情報で示される申請ユーザと相手ユーザの少なくとも一方のユーザについて、前記関係記憶部が記憶する申請情報で示される当該ユーザの数と、前記上限記憶部が記憶する前記ユーザに対応する前記上限値とを参照して、前記申請情報を申請状態として前記関係記憶部に記憶するか、前記申請情報を予約状態として前記関係記憶部に記憶するかを選択するように構成される
     請求項3に記載のゲームシステム。
    An upper limit storage unit that stores an upper limit value of the number of predetermined relationships set for the user for each user;
    The application information processing unit, for at least one of the application user and the other user indicated by the application information received by the reception unit, the number of users indicated by the application information stored in the relationship storage unit, With reference to the upper limit value corresponding to the user stored in the upper limit storage unit, the application information is stored in the relation storage unit as an application state, or the application information is stored in the relation storage unit as a reservation state. The game system according to claim 3, wherein the game system is configured to select the game.
  8.  前記予約処理部は、
     前記予約状態として設定された前記申請情報が複数ある場合には、前記各申請情報が予約状態として設定されてからの期間に基づいて、前記各申請情報について前記所定の条件を判断する順番を決定するように構成される
     請求項1に記載のゲームシステム。
    The reservation processing unit
    When there are a plurality of pieces of application information set as the reservation state, the order in which the predetermined conditions are determined for the application information is determined based on a period after the application information is set as a reservation state. The game system according to claim 1.
  9.  前記関係記憶部は、
     前記申請情報を予約状態として記憶する場合に、前記申請情報に関連付けて時間情報を記憶し、
     前記予約処理部は、
     前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、前記各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、前記各申請情報について前記所定の条件を判断する順番を決定するように構成される
     請求項3に記載のゲームシステム。
    The relationship storage unit
    When storing the application information as a reservation state, store time information in association with the application information,
    The reservation processing unit
    When there are a plurality of pieces of application information stored as the reservation state by the relation storage unit, the predetermined condition for each piece of application information is based on a period in which each piece of application information is stored in the relation storage unit as a reservation state. The game system according to claim 3, wherein the game system is configured to determine an order in which the items are determined.
  10.  前記関係記憶部は、
     前記申請情報を予約状態として記憶する場合に、当該申請情報に関連付けて時間情報を記憶し、
     前記予約処理部は、
     前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、当該各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、当該各申請情報について前記所定の条件を判断する順番を決定するように構成される
     請求項5に記載のゲームシステム。
    The relationship storage unit
    When storing the application information as a reservation state, store time information in association with the application information,
    The reservation processing unit
    When there are a plurality of pieces of application information stored as the reservation state by the relation storage unit, the predetermined condition for the application information is based on a period in which the application information is stored in the relation storage unit as a reservation state. The game system according to claim 5, wherein the game system is configured to determine an order in which the items are determined.
  11.  前記関係記憶部は、
     前記申請情報を予約状態として記憶する場合に、当該申請情報に関連付けて時間情報を記憶し、
     前記予約処理部は、
     前記関係記憶部が予約状態として記憶する申請情報が複数ある場合には、当該各申請情報が予約状態として前記関係記憶部に記憶されている期間に基づいて、当該各申請情報について前記所定の条件を判断する順番を決定するように構成される
     請求項7に記載のゲームシステム。
    The relationship storage unit
    When storing the application information as a reservation state, store time information in association with the application information,
    The reservation processing unit
    When there are a plurality of pieces of application information stored as the reservation state by the relation storage unit, the predetermined condition for the application information is based on a period in which the application information is stored in the relation storage unit as a reservation state. The game system according to claim 7, wherein the game system is configured to determine an order in which the items are determined.
  12.  前記予約処理部は、前記申請情報が前記予約状態に設定されてからの期間に基づいて、前記申請情報を無効化するように構成される
     請求項1に記載のゲームシステム。
    The game system according to claim 1, wherein the reservation processing unit is configured to invalidate the application information based on a period after the application information is set in the reservation state.
  13.  前記予約処理部は、
     前記関係記憶部が予約状態として前記申請情報を記憶している期間に基づいて、前記申請情報を無効化するよう構成される
     請求項2に記載のゲームシステム。
    The reservation processing unit
    The game system according to claim 2, configured to invalidate the application information based on a period in which the relationship storage unit stores the application information as a reservation state.
  14.  前記予約処理部は、
     前記関係記憶部が予約状態として前記申請情報を記憶している期間に基づいて、前記申請情報を無効化するように構成される
     請求項3に記載のゲームシステム。
    The reservation processing unit
    The game system according to claim 3, configured to invalidate the application information based on a period in which the relationship storage unit stores the application information as a reservation state.
  15.  前記申請情報処理部により前記申請情報が予約状態として設定された場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成された予約通知部
     を更に含む請求項1に記載のゲームシステム。
    When the application information is set as a reservation state by the application information processing unit, the application information is configured to notify the other user of the application indicated by the application information of information indicating that the application information is in a reservation state. The game system according to claim 1, further comprising a reservation notification unit.
  16.  前記関係記憶部が前記申請情報を予約状態として記憶した場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成された予約通知部
     を更に含む請求項2に記載のゲームシステム。
    Reservation notification configured to notify information indicating that the application information is in a reservation state to the other user of the application indicated by the application information when the relation storage unit stores the application information as a reservation state. The game system according to claim 2, further comprising:
  17.  前記関係記憶部が前記申請情報を予約状態として記憶した場合に、前記申請情報が予約状態であることを示す情報を前記申請情報で示される申請の相手ユーザに通知するように構成された予約通知部
     を更に含む請求項3に記載のゲームシステム。
    Reservation notification configured to notify information indicating that the application information is in a reservation state to the other user of the application indicated by the application information when the relation storage unit stores the application information as a reservation state. The game system according to claim 3, further comprising:
  18.  申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定すること、
    前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定すること、
     前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付けた場合に、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定すること、及び
     前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とすること、
     を少なくとも含むゲーム方法。
    When the application information indicating that the application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition, the application information is set to the application state. ,
    If the application information does not satisfy the predetermined condition, setting the application information in a reserved state;
    When the approval for the application is received from the counterpart user of the application indicated by the application information for the application information, the application information of the application and the counterpart user are updated by updating the application information to a registered state. And when the application information set as the reservation status satisfies the predetermined condition, the application information is updated to the application status, and the application information is set. Enabling approval of the application from the other user of the application indicated by
    A game method including at least.
  19.  申請ユーザと相手ユーザとの間に所定の関係を設定するための前記申請ユーザによる申請であることを示す申請情報が所定の条件を充足する場合には、前記申請情報を申請状態に設定すること、
    前記申請情報が前記所定の条件を充足しない場合には、前記申請情報を予約状態に設定すること、
     前記申請情報に対して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付けた場合に、前記申請情報を登録状態に更新して前記申請の前記申請ユーザと前記相手ユーザとの間に前記所定の関係を設定すること、及び
     前記予約状態として設定されている前記申請情報が前記所定の条件を充足する場合に、前記申請情報を申請状態に更新して、前記申請情報で示される前記申請の前記相手ユーザから前記申請に対する承認を受け付け可能とすること、
     を少なくとも含むゲーム方法を行うために実行されるプログラムを記憶するコンピュータ読み取り可能な非一時的記憶媒体。
    When the application information indicating that the application by the application user for setting a predetermined relationship between the application user and the other user satisfies a predetermined condition, the application information is set to the application state. ,
    If the application information does not satisfy the predetermined condition, setting the application information in a reserved state;
    When the approval for the application is received from the counterpart user of the application indicated by the application information for the application information, the application information of the application and the counterpart user are updated by updating the application information to a registered state. And when the application information set as the reservation status satisfies the predetermined condition, the application information is updated to the application status, and the application information is set. Enabling approval of the application from the other user of the application indicated by
    A computer-readable non-transitory storage medium storing a program executed to perform a game method including at least a computer program.
PCT/JP2013/061480 2012-04-27 2013-04-18 Game system, game method, and program WO2013161663A1 (en)

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JP2007193611A (en) * 2006-01-19 2007-08-02 Looops Communications Inc System for managing profile information in membership community site
JP2009288995A (en) * 2008-05-29 2009-12-10 Hitachi Ltd Social networking service 'friendship' management function
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