WO2013164973A1 - Gaming system, gaming method, and program - Google Patents

Gaming system, gaming method, and program Download PDF

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Publication number
WO2013164973A1
WO2013164973A1 PCT/JP2013/062196 JP2013062196W WO2013164973A1 WO 2013164973 A1 WO2013164973 A1 WO 2013164973A1 JP 2013062196 W JP2013062196 W JP 2013062196W WO 2013164973 A1 WO2013164973 A1 WO 2013164973A1
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WO
WIPO (PCT)
Prior art keywords
user
game
registration request
request information
registration
Prior art date
Application number
PCT/JP2013/062196
Other languages
French (fr)
Japanese (ja)
Inventor
加藤 禎人
雄大 堤
Original Assignee
株式会社コナミデジタルエンタテインメント
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Publication of WO2013164973A1 publication Critical patent/WO2013164973A1/en

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/33Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/92Video game devices specially adapted to be hand-held while playing
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/556Player lists, e.g. online players, buddy list, black list

Definitions

  • the present invention relates to a game system, a game method, and a program.
  • This application claims priority on May 1, 2012 based on Japanese Patent Application No. 2012-104555 for which it applied to Japan, and uses the content here.
  • some game systems in which a plurality of users can participate are such that only users registered in the game can participate in the game.
  • a user registered in the game invites a user who is not registered in the game to the game so that the invited user is registered in the game.
  • a predetermined relationship for example, a fellow relationship
  • Patent Document 1 there is one in which a predetermined relationship (for example, a fellow relationship) can be set between users participating in the game.
  • it is possible to provide various functions in the game such as “cooperative play” in which the users cooperate with each other to play the game and communication between the users based on the friendship set between the users. I am doing so.
  • a user who wants to set a predetermined relationship with a user who is not registered in the game performs an operation of an invitation to the game and an application for the predetermined relationship. It was necessary to do in order. That is, in such a game system, it takes time for a user who applies for a predetermined relationship to a user who is not registered in the game.
  • Some aspects of the present invention provide a game system, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship to a user who is not registered in the game.
  • the first aspect of the present invention provides a game system.
  • the game system may include at least an output unit and a processing unit.
  • the output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information may be output.
  • the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
  • the first aspect of the present invention provides a game system.
  • the game system may include at least an output unit and a processing unit.
  • the output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information may be output.
  • the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
  • the processing unit is provided between the first user and the second user. Regardless of whether or not the second user approves the setting of the first relationship as the registration completion state in which the setting of the first relationship has been completed, between the first user and the second user.
  • the first relation may be set as the registration completion state.
  • the first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user.
  • the output unit is configured to output the first registration request information including the second registration request information that causes the platform to perform user registration with the platform based on the invitation information. May be.
  • the first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user.
  • the output unit may be configured to output the first registration request information including the second registration request information for performing a process of registering the second user as a user on the platform based on the invitation information.
  • the first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform.
  • the output unit includes the first registration request information including the third registration request information for causing the first user and the second user to perform the process of setting the second relationship based on the invitation information. It may be configured to output information.
  • the first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform.
  • the output unit includes the third registration request information that causes the first user and the second user to perform the process of setting the second relationship based on the invitation information.
  • One registration request information may be output.
  • the game system may include at least a transfer unit, a registration processing unit, and a processing request unit.
  • the transfer unit may be configured to acquire invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and output the invitation information.
  • the registration processing unit acquires first registration request information for performing a process of registering the second user in the game based on the invitation information, and the registration processing unit is invited based on the first registration request information. You may comprise so that the 2nd user may be registered into the said game as a user.
  • the processing request unit sets a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. You may be comprised so that the process request for performing a process may be output.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • the first registration request information In response to outputting the first registration request information and registering the second user in the game based on the first registration request information, between the first user and the second user.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method.
  • the game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game.
  • Another aspect of the present invention provides a game method. Based on the invitation information, the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information.
  • Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method.
  • the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information.
  • FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention.
  • the game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200 (game device), a second server device 400 (game device), a network 2, The second network 3 is provided.
  • the terminal devices 100-1 to 100-2 have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
  • the network 2 is a wireless or wired communication network in which the second server device 400 and the plurality of terminal devices 100 communicate.
  • the second network 3 is a wireless or wired communication network in which the second server device 400 and the first server device 200 communicate with each other.
  • a mobile phone network or the Internet can be applied to these communication networks.
  • the second server device 400 communicates with the plurality of terminal devices 100 via the network 2 and communicates with the first server device 200 via the second network 3.
  • the information communicated by the second server device 400 includes game data supplied from the first server device 200 to the terminal device 100 and operation information output from the terminal device 100 as information indicating an operation on the terminal device 100 by the user. Is included. That is, the second server device 400 supplies the game data of the first server device 200 to the terminal device 100 and supplies operation information output from the terminal device 100 to the first server device 200.
  • the game data is data used when the terminal device 100 progresses the game.
  • the second server device 400 provides a platform for relaying the first server device 200 and the terminal device 100 in order to supply game data and operation information.
  • This platform is a mechanism for associating a user terminal device 100 with a game provided by the first server device 200. That is, the second server device 400 is a platform server. A mechanism in which the game system 1 associates the terminal device 100 and the game provided by the first server device 200 with this platform will be described later.
  • the first server device 200 acquires the operation information output from the terminal device 100 via the network 2, the second server device 400, and the second network 3. Then, the first server device 200 supplies game data based on the acquired operation information to the terminal device 100 via the second network 3, the second server device 400, and the network 2. That is, the first server device 200 is a game server.
  • the first server device 200 and the second server device 400 described above may be connected via a second network 3 that is a local area network.
  • the 1st server apparatus 200 and the 2nd server apparatus 400 may be comprised as one server apparatus connected via the 2nd network 3 which is an internal bus.
  • This platform user is given a platform user ID.
  • the platform user ID is identification information uniquely assigned to the user in the platform in order to identify the user.
  • the game user is given a game user ID.
  • the game user ID is identification information uniquely assigned to the user in the game in order to identify the user.
  • it in order for a user to be a game user, it is first required to be a platform user. That is, in the game system 1, only a user who is a platform user and a game user can play the game by operating the terminal device 100.
  • the terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the first server device 200 via the second network 3, the second server device 400, and the network 2.
  • the terminal device 100-1 is a terminal used by the user A
  • the terminal device 100-2 is a terminal used by the user B
  • the terminal device 100-3 is used by the user C
  • the terminal device 100-4 is a terminal used by the user D.
  • a PC Personal Computer
  • a tablet PC a smartphone
  • a feature phone or the like
  • FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment.
  • the terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
  • the display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the first server device 200.
  • the audio output unit SP includes a speaker and outputs audio based on the input audio signal.
  • the operation detection unit TP includes a touch sensor disposed on the image display panel of the display unit DS, and detects operation by a user playing the game and outputs operation information indicating the detected operation.
  • the operation by the user includes an operation in which the user inputs invitation information indicating an invitation to the game from the invited user (first user) to the invited user (second user).
  • the invitation to the game means that the user (invited user) registered as a user in both the platform and the game is a user who is not registered as a user (invited user) in the game. Requesting registration.
  • user A will be described as an invited user and user B as an invited user. Further, in the following description, a case where this user B is already registered as a user in the platform will be described.
  • a predetermined relationship can be set between users (game users) registered as users in the game.
  • the predetermined relationship is a fellow relationship between game users (for example, between user A and user B), that is, a relationship for providing a friendly function between game users.
  • the friendly functions among the game users include, for example, a cooperative play function in which game users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between game users.
  • FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment.
  • the first server device 200 includes a server communication unit 201, a first server storage unit 202, a reception unit 203, an output unit 251, a processing unit 252, and a bus BS.
  • the first server storage unit 202 includes a relationship storage unit 221. Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
  • FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment.
  • the relationship storage unit 221 stores a predetermined relationship between the first user and the second user.
  • the first user and the second user are game users registered in the game, for example, user A and user B.
  • the relationship storage unit 221 includes a first game user ID for identifying the user A in the game, a second game user ID for identifying the user B having the predetermined relationship with the user A in the game, and a predetermined
  • the status indicating the setting state of the relationship is stored in association with the status. For example, a game user ID (G1001) is assigned to the user A, and a game user ID (G1002) is assigned to the user B.
  • the statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”.
  • This “application” is a state in which the first user waits for approval by the second user after an application for a predetermined relationship with the second user is made.
  • “Registration” is a state in which an application for a predetermined relationship from the first user to the second user is approved by the second user.
  • the “rejection” is a state in which an application for a predetermined relationship from the first user to the second user is rejected without being approved by the second user.
  • the relationship storage unit 221 includes the game user ID (G1001) of the user A as the first game user ID and the second game user.
  • the game user ID (G1002) of the user B as the ID and the “application” as the status are stored in association with each other.
  • the status is updated from “application” to “registration”.
  • a predetermined relationship is set between the user A and the user B, and various kinds of games such as “cooperative play” and communication between the user A and the user B are performed. Will be available.
  • the server communication unit 201 communicates with the terminal device 100 via the second server device 400. Specifically, the server communication unit 201 acquires information output from each unit included in the first server device 200 via the bus BS, and acquires the acquired information via the second network 3 and the second server device 400. Transmit to device 100. The server communication unit 201 also receives operation information transmitted from the terminal device 100 via the second server device 400 and the second network, and receives the received information via the bus BS. Output to each part. The server communication unit 201 transmits and receives various types of information to and from the second server device 400.
  • the accepting unit 203 accepts invitation information indicating that the second user is invited to the game from the first user registered in the game. That is, the reception unit 203 receives invitation information indicating an invitation from the first user (inviting user) to the second user (invited user) from the first user (inviting user). For example, when the first user (inviting user) is user C and the second user (invited user) is user D, specifically, first, the terminal device 100-3 of the user C has an operation detection unit TP. Operation information including invitation information indicating an invitation to the game from the detected user C to the user D is output to the network 2. Next, the reception unit 203 acquires the invitation information included in the output operation information through the transfer unit 401, the second network 3, the server communication unit 201, and the bus BS of the second server device 400. Accept invitation information.
  • This invitation information includes a game user ID of user C as an invited user and a platform user ID of user D as an invited user.
  • the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004).
  • the accepting unit 203 obtains the invitation information and accepts the user ID (G1001) of the user C and the platform user ID (P0004) of the user D included in the obtained invitation information.
  • the reception unit 203 associates the game user ID (G1003) of the user C, the platform user ID (P0004) of the user D, and “invite” as the status, and stores them in the relationship storage unit 221.
  • the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game. Specifically, the output unit 251 outputs registration request information to the second server device 400 in response to the reception unit 203 receiving invitation information.
  • This registration request information includes the platform user ID of the invited user included in the invitation information received by the receiving unit 203.
  • the processing unit 252 sets a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Perform the process. Specifically, the processing unit 252 generates the platform user ID (P0004) of the user D registered as a user in the game and stored in the relationship storage unit 221 when the first server device 200 completes the user registration. While updating to the user D's game user ID (G1004), the corresponding status is updated from “Invite” to “Application”. When the status becomes “application”, the state is the same as when the application of the predetermined relationship from the first user to the second user is received. Thereafter, the second user is notified that the application has been made, and the application is approved by the second user, whereby a predetermined relationship is set.
  • the processing unit 252 determines whether the first user (for example, user C) and the second user (for example, user D) It is also possible to directly set the predetermined relationship between the two without the approval by the second user (without going through the “application” status). Specifically, the processing unit 252 stores the platform user of the user D registered as a user in the game and stored in the relationship storage unit 221 when the second user registers as a user in the game based on an invitation from the first user.
  • the ID (P0004) is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is updated from “Invite” to “Register”.
  • a predetermined relationship is set between the user C and the user D, and various kinds of games such as “cooperative play” and communication between the user C and the user D are performed. Will be available.
  • the second server device 400 includes a transfer unit 401, a registration processing unit 402, a processing request unit 403, a second server storage unit 410, and a second bus BS2.
  • the second server storage unit 410 includes a platform user storage unit 411 and a game user storage unit 412. First, the information stored in the platform user storage unit 411 will be described with reference to FIG.
  • FIG. 5 is a table showing an example of information stored in the platform user storage unit 411 of the present embodiment.
  • the platform user storage unit 411 includes a platform user ID uniquely assigned to the user in the platform to identify the user, information (for example, user name) indicating the user attribute, platform
  • the status indicating the status of user registration with the user is stored in association with the status.
  • the status stored in the platform user storage unit 411 includes “invitation” and “registration”. This “invitation” is a state in which an unregistered user who is not registered in the platform is invited to register to the platform and then waits for the unregistered user to register in the platform.
  • “Registered” is a state in which an unregistered user completes registration on the platform and becomes a platform user.
  • the platform user storage unit 411 stores the user A's platform user ID (P0001), the user name (user A), and “registration” as the status in association with each other.
  • the platform user storage unit 411 stores the user B's platform user ID (P0002), the user name (user B), and “registration” as a status in association with each other.
  • FIG. 6 is a table showing an example of information stored in the game user storage unit 412 of the present embodiment.
  • the game user storage unit 412 stores the platform user ID and the game user in association with each other. Specifically, when a certain user registers for a game, the game user ID of the user generated by the first server device 200 is acquired from the first server device 200, and the acquired game user and the user's platform user ID are acquired. The ID is associated and stored in the game user storage unit 412.
  • the data stored in the game user storage unit 412 is data indicating the correspondence between the platform user and the game user.
  • the transfer unit 401 obtains invitation information indicating that the second user (user D) is invited to the game from the first user (user C) registered as a user in the game. It outputs to the reception part 203 which receives invitation information. Specifically, the transfer unit 401 acquires operation information including invitation information output from the terminal device 100-3 of the user C (first user) via the network 2, and acquires the acquired invitation information as the second information. The data is output to the reception unit 203 of the first server device 200 via the network 3, the server communication unit 201, and the bus BS.
  • the registration processing unit 402 outputs, based on the invitation information received by the receiving unit 203, an output unit 251 that outputs registration request information for performing a process of registering the invited user D (second user) in the game.
  • the registration request information is acquired, and a process for registering the second user invited as a user in the game based on the acquired registration request information is performed.
  • the registration processing unit 402 outputs registration request information according to invitation information that the user C invites the user D to the game, which is output from the output unit 251 of the first server device 200, the bus BS, the server communication unit 201, the second network 3, and the transfer unit 401.
  • the registration processing unit 402 is configured to notify the user D that the user C has been invited to the game based on the acquired registration request information.
  • -4 is accessed to access the second server device 400, the user D's terminal device 100-4 is notified that the user C has been invited to the game. More specifically, when the accepting unit 203 accepts the invitation information, the user ID of the user C included in the invitation information, the platform user ID of the user D, and “invite” as the status are associated with each other, and the relation memory Store in the unit 221.
  • the platform user of the user D registered as a user in the game stored in the relationship storage unit 221
  • the ID is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is changed from “invite” to “application” (or “registration”). Update.
  • FIG. 7 is a flowchart showing an example of the operation of the game system 1 of the present embodiment.
  • the terminal device 100-3 of the user C outputs operation information including invitation information indicating an invitation from the user C to the game to the user D, which is input by the operation of the user C, to the first server device 200 for processing. Is finished (step S1-10). Specifically, the terminal device 100-3 detects an operation of inviting the user D input from the user C to the game by the operation detection unit TP, and outputs the detected information to the network 2 as invitation information.
  • the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004).
  • the accepting unit 203 of the first server device 200 receives the invitation information indicating the invitation from the user C to the user D output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, the server communication unit 201, and the bus. Accept via BS.
  • the output unit 251 of the first server device 200 outputs registration request information that is a request for invitation processing to the second server device 400 in response to the reception unit 203 receiving the invitation information (step S5- 10).
  • the registration request information includes a game user ID of user C as an invited user included in the invitation information received by the receiving unit 203 and a platform user ID of user D as an invited user.
  • the registration processing unit 402 of the second server device 400 sends the registration request information output from the output unit 251 of the first server device 200 to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2.
  • the registration processing unit 402 is set to notify the user D specified by the platform user ID (P0004) included in the registration request information that the user C has been invited to the game. (Step S4-10).
  • the processing unit 252 of the first server device 200 stores the invitation information in the first server storage unit 202 after the output unit 251 outputs the registration request information to the second server device 400.
  • the accepting unit 203 of the first server device 200 associates the game user ID (G1003) of the user C with “invitation” as the status, and writes it in the relationship storage unit 221 (step S5-20). .
  • the terminal device 100-4 of the user D outputs operation information including login information indicating an operation (login operation) for logging in to the platform input by the user D to the second server device 400 (step S2-10). .
  • the terminal device 100-4 detects the login operation input from the user D by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2.
  • This login information includes the platform user ID (P0004) of user D.
  • the registration processing unit 402 of the second server device 400 has been invited from the user C to the game for the user D specified by the platform user ID included in the login information output by the terminal device 100-4. Based on the setting for notifying that, the terminal device 100-4 is notified that the user C has been invited to the game (step S4-30).
  • Step S2-20 when the user D accesses the first server device 200 from the terminal device 100-4 to start the game based on the invitation to the game notified to the terminal device 100-4 in step S4-30.
  • the first server device 200 generates a game user ID of the user D.
  • the processing unit 252 updates the platform ID of the user D stored in the relationship storage unit 221 to the generated game user ID, and changes the corresponding status from “invite” to “application” (or “registration”). Update (step S5-30).
  • the game system 1 of the present embodiment includes the receiving unit 203, the output unit 251, and the processing unit 252.
  • This reception part 203 receives the invitation information which shows inviting a 2nd user to a game from the 1st user registered into the game by the user.
  • the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203.
  • the processing unit 252 determines a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Process to set.
  • the game system 1 of this embodiment registers an invited user as a registered user of a game by invitation operation to a game with respect to an invited user (2nd user) from an invited user (1st user), and is invited.
  • a predetermined relationship in the game can be set between the user and the invited user. That is, the game system 1 can collectively perform two procedures of registration in the game and setting of a predetermined relationship by one invitation operation by the inviting user. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
  • the game system 1 of this embodiment includes a transfer unit 401, a registration processing unit 402, and a processing request unit 403.
  • the transfer unit 401 obtains invitation information indicating that the second user is invited to the game from the first user registered in the game, and receives the invitation information. Output to.
  • the registration processing unit 402 outputs a registration request that is output by the output unit 251 that outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203. Information is acquired, and a process for registering the second user invited to the game as a user is performed based on the acquired registration request information.
  • the process request unit 403 performs a process of setting a predetermined relationship in the game between the first user and the second user in response to the registration processing unit 402 registering the second user in the game.
  • the unit 252 is caused to perform processing for setting a predetermined relationship between the first user and the second user.
  • the game system 1 of this embodiment gathers two procedures, the registration to a game, and the setting of a predetermined relationship by one invitation operation by an invited user. It can be carried out. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
  • the processing unit 252 included in the game system 1 includes the first user and the second user. Between the first user and the second user regardless of whether or not the second user approves the setting of the predetermined relationship as a registration completion state in which the setting of the predetermined relationship has been completed. The process of setting the relationship as the registration completion state is performed. Accordingly, the game system 1 determines that the invited user (second user) has also approved the application for setting the predetermined relationship by registering as a user in the game based on the invitation to the game. A predetermined relationship can be set with the second user.
  • the game system 1 sets a predetermined relationship between the first user and the second user, the first user applies for the predetermined relationship to the second user, and the second user approves the application. Therefore, when setting a predetermined relationship in addition to approving the invitation to the game, an application for a predetermined relationship from the first user to the second user and an approval for the application by the second user Compared to the case where it is necessary, the user's trouble can be reduced.
  • FIG. 8 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention.
  • the game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200a (game device), a second server device 400a (game device), a network 2, The second network 3 is provided.
  • terminal devices 100 for example, terminal devices 100-1 to 100-4
  • first server device 200a game device
  • second server device 400a game device
  • the second network 3 is provided.
  • the configurations of the first server device 200a and the second server device 400a will be described.
  • the first server device 200a includes an output unit 251a. Based on the invitation information received by the receiving unit 203, the output unit 251a outputs registration request information including second registration request information that causes the second user to perform user registration with the platform.
  • the second registration request information is information that causes the second user to perform a user registration process on a platform that provides a game to the registered user.
  • This invitation information is different from the first embodiment in that the email address of the second user is included.
  • the second registration request information includes the second user's email address included in the invitation information and link information indicating an invitation to the game from the first user. This link information is described in the mail delivered to the second user.
  • the second server device 400a includes a transfer unit 401, a registration processing unit 402a, a processing request unit 403, and a second server storage unit 410.
  • the registration processing unit 402a Based on the invitation information received by the receiving unit 203, the registration processing unit 402a outputs registration request information output by the output unit 251a that outputs registration request information for performing the process of registering the invited second user in the game. Acquiring and performing a process for registering the second user invited based on the acquired registration request information as a user in the game.
  • This registration request information is different from the first embodiment in that the second registration request information described above is included.
  • FIG. 9 is a flowchart showing an example of the operation of the game system 1a of the present embodiment.
  • symbol is attached
  • the terminal device 100-3 of the user A outputs, to the first server device 200a, invitation information indicating an invitation from the user C to the user D, which is input by the operation of the user C, and ends the processing ( Step S1-10a).
  • This invitation information includes the game user ID of the first user and the mail address of the second user.
  • the accepting unit 203 of the first server device 200a sends the invitation information indicating the invitation from the user C to the user D to the game output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, and the server communication unit. It accepts via 201 and bus BS.
  • the output unit 251a of the first server device 200a outputs registration request information to the second server device 400a in response to the reception unit 203 receiving the invitation information (step S5-10a).
  • the registration request information includes the second registration request information, that is, the email address of the second user included in the invitation information and link information indicating the invitation from the first user.
  • the registration processing unit 402a of the second server device 400a sends the registration request information output from the output unit 251a of the first server device 200a to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2.
  • the registration processing unit 402a receives the email address of the user D as the invited user (second user) included in the acquired registration request information from the user A as the invited user (first user).
  • An e-mail including link information indicating an invitation is distributed (step S4-11).
  • the processing unit 252 of the first server device 200a receives the game user ID (G1003) of the user C as the invited user (first user) included in the invitation information acquired from the terminal device 100-3 in step S1-10a.
  • the mail address of the user D as the invitee (second user) and the “invitation” as the status are associated with each other and written in the relation storage unit 221 (step S5-20).
  • the terminal device 100-4 of the user D receives the electronic mail distributed in step S4-11.
  • this e-mail includes link information indicating an invitation from the first user.
  • the terminal device 100-4 outputs this link information to the second server device 400a (step S2-11).
  • the link information includes link information indicating an invitation to the platform provided by the second server device 400a, a game user ID (G1003) of the user C as the invited user (first user), and the user C A game ID for identifying a game to be invited is included.
  • the registration processing unit 402a of the second server device 400a transmits a registration request to the platform of the user D to the terminal device 100-4 (Step S4-12).
  • the terminal device 100-4 performs a registration application operation (for example, input for setting account information) to the platform of the user D. Then, registration application information is output to the second server device 400a (step S2-12).
  • This registration application information includes account information of the platform of the user D as the invited user (second user).
  • the registration processing unit 402a of the second server device 400a acquires the registration application information output in step S2-12, the registration processing unit 402a generates the platform user ID of the user D and the user included in the acquired registration application information.
  • the account information of the platform D is written in the second server storage unit 410 (step S4-13). In this way, the registration processing unit 402a registers the user D as the invited user (second user) in the platform.
  • the user D as the invited user (second user) is registered in the game, and the user C and the invited user (first user) as the invited user (first user) are registered.
  • a predetermined relationship is set with the user D as (2 users).
  • the game system 1a includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided.
  • the game system 1a is based on the invitation information received by the receiving unit 203, and registration request information output by the output unit 251a that outputs registration request information that causes the invited second user to perform user registration in the game.
  • a registration processing unit 402a for performing processing for registering the second user invited based on the acquired registration request information in the game.
  • the game system 1a performs an invitation operation from the invited user (first user) to the invited user to the game.
  • the invited user can be registered as a registered user of the platform and registered as a registered user of the game, and a predetermined relationship in the game can be set between the invited user and the invited user. That is, the game system 1a can perform the three procedures of registration to the platform, registration to the game, and setting of a predetermined relationship together by one invitation operation by the inviting user. Therefore, the game system 1a reduces the time and effort of the user as compared to the case where the inviting user separately performs three operations of the invitation operation to the platform, the invitation operation to the game, and the setting operation of the predetermined relationship. can do.
  • the game system 1a demonstrated the structure which associates an invited user and the user who is not registered into a platform with an email address, it is not restricted to this.
  • the game system 1a displays a code indicating an inviting user on the terminal device 100 of the inviting user, so that the invited user who has viewed the terminal device 100 transmits a code indicating the inviting user to the second server device 400a.
  • the invited user can be associated with the user who is not registered in the platform.
  • the game system 1a can perform three procedures collectively, registration to a platform, registration to a game, and the setting of a predetermined relationship by one invitation operation by an inviting user. it can.
  • FIG. 10 is a block diagram showing an example of the configuration of the game system 1b according to the third embodiment of the present invention.
  • the game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200b (game device), a second server device 400b (game device), a network 2, The second network 3 is provided.
  • the first server device 200b includes an output unit 251b.
  • the output unit 251b includes registration request information including third registration request information for performing a process of setting a predetermined second relationship between the first user and the second user based on the invitation information received by the receiving unit 203. Is output.
  • the third registration request information includes information for performing a process of setting a predetermined second relationship in the platform between the users registered in the platform.
  • the predetermined second relationship is a fellow relationship between the users of the platform (for example, between the user A and the user B), that is, a relationship for providing a friendly function between the users.
  • the friendly function between users includes, for example, a communication function for exchanging messages between users of the platform.
  • the second server device 400b includes a transfer unit 401, a registration processing unit 402b, a processing request unit 403, and a second server storage unit 410b.
  • the second server storage unit 410 b includes a second relationship storage unit 413 in addition to the platform user storage unit 411 and the game user storage unit 412. An example of information stored in the second relationship storage unit 413 will be described with reference to FIG.
  • FIG. 11 is a table showing an example of information stored in the second relationship storage unit 413 of the present embodiment.
  • the second relationship storage unit 413 stores a predetermined second relationship between the first platform user (for example, user A) and the second platform user (for example, user B).
  • the second relationship storage unit 413 includes a first platform user ID for identifying the user A on the platform, and a second platform user ID for identifying the user B having the predetermined relationship in the game with the user A on the platform.
  • the status (“registration”) indicating the setting state of the predetermined second relationship is stored in association with each other. For example, a platform user ID (P0001) is assigned to user A, and a platform user ID (P0002) is assigned to user B, respectively.
  • the statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”.
  • This “application” is a state in which the application user waits for approval by the application user after an application of a predetermined second relationship is made to the application user.
  • registration is a state where the approval of the user to be applied for this application has been completed.
  • rejection is a state where the invited user rejects the application without approving it.
  • the configuration of the registration processing unit 402b provided in the second server device 400b will be described again with reference to FIG.
  • the registration processing unit 402b based on the third registration request information included in the registration request information output by the output unit 251b, A process of setting a predetermined second relationship between the two users is performed.
  • the game system 1b of the present embodiment includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided. Further, in the game system 1b of the present embodiment, the output unit 251b that outputs registration request information for performing the process of registering the invited second user in the game based on the invitation information received by the receiving unit 203 is output.
  • the registration processing unit 402b performs processing for acquiring registration request information to be registered and registering the second user invited to the game as a user based on the acquired registration request information.
  • the game system 1b of this embodiment can be registered as a registered user of the game, and in addition to being able to set a predetermined relationship in the game between the invited user and the invited user, the invited user and the invited user.
  • a predetermined relationship (second relationship) in the platform can be set between That is, the game system 1b can collectively perform three procedures of registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Therefore, the game system 1b reduces the time and effort of the user as compared to the case where the invited user performs three operations of registration into the game, setting of a predetermined relationship, and setting of a predetermined second relationship separately. can do.
  • the game system 1b allows the invited user (first user) to respond to the invited user even when the invited user (second user) is not registered in the platform. It can also be configured to register the invited user as a registered user of the platform by an operation to invite the game. In this case, the game system 1b performs four procedures of registration to the platform, registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Can be performed collectively, and the user's trouble can be reduced.
  • FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention.
  • the game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200c (game device), a second server device 400c (game device), a network 2, In addition to the second network 3, a first cloud server 300 and a second cloud server 310 are provided.
  • the first cloud server 300 includes a first cloud storage unit 301 as the first server storage unit 202 included in the first server device 200 described above.
  • the first cloud storage unit 301 includes a relationship storage unit 221, and the first server device 200 c reads information stored in the relationship storage unit 221 via the second network 3 or stores information in the relationship storage unit 221. Write.
  • the second cloud server 310 includes a second cloud storage unit 311 as the second server storage unit 410 included in the second server device 400 described above.
  • the second cloud storage unit 311 includes a platform user storage unit 411 and a game user storage unit 412, and the second server device 400 c is connected to the platform user storage unit 411 and the game user storage unit 412 via the network 2. Is stored in the platform user storage unit 411 and the game user storage unit 412.
  • the first cloud server 300 includes the first cloud storage unit 301 corresponding to the first server storage unit 202, and the second cloud server 310 is the second server storage unit.
  • a second cloud storage unit 311 corresponding to 410 is provided.
  • the first server devices 200 and 200a to 200c are provided with the first server storage unit 202, or the first cloud server 300 is provided with the first cloud storage unit 301.
  • the system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
  • the second server devices 400, 400a to 400c serve as the second server storage unit 410 (or the second server storage unit 410b), or the second cloud server 310 serves as the second cloud.
  • storage part 311 was shown, you may comprise a system so that another apparatus may be equipped with each of these structures. Also, each of these components may be distributed and provided in a plurality of devices.
  • Each unit included in the first server devices 200, 200a to 200c and the second server devices 400, 400a to 400c (hereinafter, these server devices are simply referred to as server devices)
  • the function may be realized by downloading a program for realizing the function of each unit, or the function may be realized by a program included in another device.
  • the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device.
  • the function may be realized by a program included in.
  • Each unit included in the server device may be realized by dedicated hardware, and each unit included in the server device includes a memory and a CPU (central processing unit), and the server device includes The function may be realized by loading a program for realizing the function of each unit into a memory and executing the program.
  • the server device records a program for realizing the function of each unit included in the server device on a computer-readable recording medium, causes the computer system to read the program recorded on the recording medium, and executes the program. You may perform the process by each part with which it is equipped.
  • the “computer system” includes an OS and hardware such as peripheral devices.
  • the “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
  • the “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line.
  • a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included.
  • the program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.

Abstract

[Problem] To reduce burden for a user applying for a predetermined relationship with respect to a user who is not registered in a game. [Solution] A gaming system includes at least an output unit and a processing unit. The output unit is configured to output first registration request information which, on the basis of invitation information indicating that a first user who has been registered as a user in the game is to invite a second user to the game, performs processing for registering, as a user, the second user in the game. The processing unit is configured so as to perform processing which sets a first relationship in the game between the first user and the second user in accordance with the user registration in the game of the second user on the basis of the first registration request information.

Description

ゲームシステム、ゲーム方法、及びプログラムGAME SYSTEM, GAME METHOD, AND PROGRAM
 本発明は、ゲームシステム、ゲーム方法、及びプログラムに関する。
  本願は、2012年5月1日に、日本に出願された特願2012-104555に基づき優先権を主張し、その内容をここに援用する。
The present invention relates to a game system, a game method, and a program.
This application claims priority on May 1, 2012 based on Japanese Patent Application No. 2012-104555 for which it applied to Japan, and uses the content here.
 従来、複数のユーザが参加可能なゲームシステムには、ゲームに登録されたユーザのみがゲームに参加することができるようにしたものがある。このようなゲームシステムには、ゲームに登録されているユーザが、ゲームに登録されていないユーザをゲームに招待することによって、招待されたユーザがゲームに登録されるようにしたものがある。さらに、このようなゲームシステムには、ゲームに参加しているユーザ間に所定の関係(例えば、仲間関係)を設定できるようにしたものがある(例えば、特許文献1を参照)。このようなゲームシステムにおいては、このユーザ間に設定された仲間関係に基づいて、ユーザどうしが連携してゲームを進める「協力プレイ」やユーザ間のコミュニケーションなどの、ゲームにおける各種の機能を提供できるようにしている。 Conventionally, some game systems in which a plurality of users can participate are such that only users registered in the game can participate in the game. In such a game system, a user registered in the game invites a user who is not registered in the game to the game so that the invited user is registered in the game. Furthermore, in such a game system, there is one in which a predetermined relationship (for example, a fellow relationship) can be set between users participating in the game (for example, see Patent Document 1). In such a game system, it is possible to provide various functions in the game, such as “cooperative play” in which the users cooperate with each other to play the game and communication between the users based on the friendship set between the users. I am doing so.
特開2003-47778号公報Japanese Patent Laid-Open No. 2003-47778
 しかしながら、このような従来のゲームシステムにおいては、ゲームに登録されていないユーザに対して所定の関係を設定しようとするユーザは、ゲームへの招待と、所定の関係の申請とのそれぞれの操作を順番に行う必要があった。つまり、このようなゲームシステムにおいては、ゲームに登録されていないユーザに対して所定の関係を申請するユーザにとって、手間がかかる。 However, in such a conventional game system, a user who wants to set a predetermined relationship with a user who is not registered in the game performs an operation of an invitation to the game and an application for the predetermined relationship. It was necessary to do in order. That is, in such a game system, it takes time for a user who applies for a predetermined relationship to a user who is not registered in the game.
 本発明の幾つかの態様は、ゲームに登録されていないユーザに対して所定の関係を申請するユーザの手間を低減することができるゲームシステム、プログラム、及びゲーム方法を提供する。 Some aspects of the present invention provide a game system, a program, and a game method that can reduce the effort of a user who applies for a predetermined relationship to a user who is not registered in the game.
 本発明の第一の態様は、ゲームシステムを提供する。前記ゲームシステムは、出力部と、処理部とを少なくとも含んでもよい。前記出力部は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力するよう構成されてもよい。前記処理部は、前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うよう構成されてもよい。 The first aspect of the present invention provides a game system. The game system may include at least an output unit and a processing unit. The output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game. The first registration request information may be output. In response to the second user being registered in the game based on the first registration request information, the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
本発明の第1の実施形態に係るゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device which concerns on the 1st Embodiment of this invention. 本実施形態の端末装置の構成の一例を示す斜視図である。It is a perspective view which shows an example of a structure of the terminal device of this embodiment. 本実施形態のゲーム装置の構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game device of this embodiment. 本実施形態の関係記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the relationship memory | storage part of this embodiment memorize | stores. 本実施形態のプラットフォームユーザ記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the platform user memory | storage part of this embodiment memorize | stores. 本実施形態のゲームユーザ記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the game user memory | storage part of this embodiment memorize | stores. 本実施形態のゲームシステムの動作の一例を示すフローチャートである。It is a flowchart which shows an example of operation | movement of the game system of this embodiment. 本発明の第2の実施形態に係るゲームシステムの構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game system which concerns on the 2nd Embodiment of this invention. 本実施形態のゲームシステムの動作の一例を示すフローチャートである。It is a flowchart which shows an example of operation | movement of the game system of this embodiment. 本発明の第3の実施形態に係るゲームシステムの構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game system which concerns on the 3rd Embodiment of this invention. 本実施形態の第2関係記憶部が記憶する情報の一例を示す表である。It is a table | surface which shows an example of the information which the 2nd relationship memory | storage part of this embodiment memorize | stores. 本発明の第4の実施形態に係るゲームシステムの構成の一例を示す構成図である。It is a block diagram which shows an example of a structure of the game system which concerns on the 4th Embodiment of this invention.
 本発明の第一の態様は、ゲームシステムを提供する。前記ゲームシステムは、出力部と、処理部とを少なくとも含んでもよい。前記出力部は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力するよう構成されてもよい。前記処理部は、前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うよう構成されてもよい。 The first aspect of the present invention provides a game system. The game system may include at least an output unit and a processing unit. The output unit performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game. The first registration request information may be output. In response to the second user being registered in the game based on the first registration request information, the processing unit includes a first game in the game between the first user and the second user. You may be comprised so that the process which sets a relationship may be performed.
 前記処理部は、前記出力部が出力した前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録された場合には、前記第1ユーザと前記第2ユーザとの間に前記第1の関係を前記第1の関係の設定が完了した登録完了状態として設定することを前記第2ユーザによって承認されるか否かによらず、前記第1ユーザと前記第2ユーザとの間に前記第1の関係を前記登録完了状態として設定する処理を行うよう構成されてもよい。
 前記第1登録要求情報には、前記第2ユーザを、登録されたユーザに前記ゲームを提供するプラットフォームにユーザ登録する処理を行わせる第2登録要求情報が含まれてもよい。この場合、前記出力部は、前記招待情報に基づいて、前記第2ユーザを前記プラットフォームにユーザ登録する処理を行わせる前記第2登録要求情報を含む前記第1登録要求情報を出力するよう構成されてもよい。
 前記第1登録要求情報には、前記第2ユーザを、登録されたユーザに前記ゲームを提供するプラットフォームにユーザ登録する処理を行わせる第2登録要求情報が含まれてもよい。前記出力部は、前記招待情報に基づいて、前記第2ユーザを前記プラットフォームにユーザ登録する処理を行わせる前記第2登録要求情報を含む前記第1登録要求情報を出力するよう構成されてもよい。
 前記第1登録要求情報には、前記プラットフォームにユーザ登録されているユーザ間に、前記プラットフォームにおける第2の関係を設定する処理を行わせる第3登録要求情報が含まれてもよい。
 前記出力部は、前記招待情報に基づいて、前記第1ユーザと前記第2ユーザとの間に前記第2の関係を設定する処理を行わせる前記第3登録要求情報を含む前記第1登録要求情報を出力するよう構成されてもよい。
 前記第1登録要求情報には、前記プラットフォームにユーザ登録されているユーザ間に、前記プラットフォームにおける第2の関係を設定する処理を行わせる第3登録要求情報が含まれてもよい。この場合、前記出力部は、前記招待情報に基づいて、前記第1ユーザと前記第2ユーザとの間に前記第2の関係を設定する処理を行わせる前記第3登録要求情報を含む前記第1登録要求情報を出力するよう構成されてもよい。
When the second user is registered as a user in the game based on the first registration request information output from the output unit, the processing unit is provided between the first user and the second user. Regardless of whether or not the second user approves the setting of the first relationship as the registration completion state in which the setting of the first relationship has been completed, between the first user and the second user. The first relation may be set as the registration completion state.
The first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user. In this case, the output unit is configured to output the first registration request information including the second registration request information that causes the platform to perform user registration with the platform based on the invitation information. May be.
The first registration request information may include second registration request information for causing the registered user to perform user registration on a platform that provides the game to the registered user. The output unit may be configured to output the first registration request information including the second registration request information for performing a process of registering the second user as a user on the platform based on the invitation information. .
The first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform.
The output unit includes the first registration request information including the third registration request information for causing the first user and the second user to perform the process of setting the second relationship based on the invitation information. It may be configured to output information.
The first registration request information may include third registration request information that causes a user registered with the platform to perform a process of setting a second relationship in the platform. In this case, the output unit includes the third registration request information that causes the first user and the second user to perform the process of setting the second relationship based on the invitation information. One registration request information may be output.
 本発明の他の態様は、ゲームシステムを提供する。前記ゲームシステムは、転送部と、登録処理部と、処理要求部とを少なくとも含んでもよい。前記転送部は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を出力するよう構成されてもよい。前記登録処理部は、前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うよう構成されてもよい。前記処理要求部は、前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を出力するよう構成されてもよい。 Another aspect of the present invention provides a game system. The game system may include at least a transfer unit, a registration processing unit, and a processing request unit. The transfer unit may be configured to acquire invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and output the invitation information. The registration processing unit acquires first registration request information for performing a process of registering the second user in the game based on the invitation information, and the registration processing unit is invited based on the first registration request information. You may comprise so that the 2nd user may be registered into the said game as a user. The processing request unit sets a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. You may be comprised so that the process request for performing a process may be output.
 本発明の他の態様は、ゲーム方法を提供する。前記ゲーム方法は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力すること、及び前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うこと、を少なくとも含む。 Another aspect of the present invention provides a game method. The game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game. In response to outputting the first registration request information and registering the second user in the game based on the first registration request information, between the first user and the second user. Performing at least a process of setting a first relationship in the game.
 本発明の他の態様は、ゲーム方法を行うために実行されるプログラムを記憶したコンピュータ読み取り可能な非一時的記憶媒体を提供する。前記ゲーム方法は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力すること、及び前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うこと、を少なくとも含む。 Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method. The game method performs a process of registering the second user in the game based on invitation information indicating that a second user is invited to the game from a first user registered in the game. In response to outputting the first registration request information and registering the second user in the game based on the first registration request information, between the first user and the second user. Performing at least a process of setting a first relationship in the game.
 本発明の他の態様は、ゲーム方法を提供する。前記ゲーム方法は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を転送すること、前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うこと、及び前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を送信すること、を少なくとも含む。 Another aspect of the present invention provides a game method. Based on the invitation information, the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information. A process of acquiring first registration request information for performing a process of registering the second user as a user in the game and registering the second user invited based on the first registration request information as a user in the game; And a process of setting a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. At least transmitting a processing request to perform.
 本発明の他の態様は、ゲーム方法を行うために実行されるプログラムを記憶したコンピュータ読み取り可能な非一時的記憶媒体を提供する。前記ゲーム方法は、ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を転送すること、前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うこと、及び前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を送信すること、を少なくとも含む。 Another aspect of the present invention provides a computer-readable non-transitory storage medium storing a program executed to perform a game method. Based on the invitation information, the game method obtains invitation information indicating that a second user is invited to the game from a first user registered as a user in the game, and transfers the invitation information. A process of acquiring first registration request information for performing a process of registering the second user as a user in the game and registering the second user invited based on the first registration request information as a user in the game; And a process of setting a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. At least transmitting a processing request to perform.
 [第1の実施形態]
 本発明を実施するための第1の実施形態について、図面を参照して説明する。
 図1は、本発明の第1の実施形態に係るゲームシステム1の構成の一例を示す構成図である。ゲームシステム1は、複数の端末装置100(例えば、端末装置100-1~100-4)と、第1サーバ装置200(ゲーム装置)と、第2サーバ装置400(ゲーム装置)と、ネットワーク2と、第2ネットワーク3とを備えている。なお、端末装置100-1~100-2はいずれも同様の構成であるため、特に区別しない場合には、端末装置100と総称して説明する。
[First Embodiment]
A first embodiment for carrying out the present invention will be described with reference to the drawings.
FIG. 1 is a configuration diagram showing an example of the configuration of the game system 1 according to the first embodiment of the present invention. The game system 1 includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200 (game device), a second server device 400 (game device), a network 2, The second network 3 is provided. Note that the terminal devices 100-1 to 100-2 have the same configuration, and will be collectively referred to as the terminal device 100 unless otherwise distinguished.
 ネットワーク2は、第2サーバ装置400と複数の端末装置100とが通信を行う無線または有線による通信網である。
 第2ネットワーク3は、第2サーバ装置400と第1サーバ装置200とが通信を行う無線または有線による通信網である。
 これらの通信網には、例えば、携帯電話回線網やインターネットが適用できる。
The network 2 is a wireless or wired communication network in which the second server device 400 and the plurality of terminal devices 100 communicate.
The second network 3 is a wireless or wired communication network in which the second server device 400 and the first server device 200 communicate with each other.
For example, a mobile phone network or the Internet can be applied to these communication networks.
 第2サーバ装置400は、ネットワーク2を介して複数の端末装置100と通信するとともに、第2ネットワーク3を介して第1サーバ装置200と通信する。この第2サーバ装置400が通信する情報には、第1サーバ装置200から端末装置100に供給されるゲームデータや、ユーザによる端末装置100に対する操作を示す情報として端末装置100から出力される操作情報が含まれる。つまり、第2サーバ装置400は、第1サーバ装置200が有するゲームデータを端末装置100に供給するとともに、端末装置100から出力される操作情報を第1サーバ装置200に供給する。ここで、ゲームデータとは、端末装置100がゲームを進行する際に利用されるデータである。 The second server device 400 communicates with the plurality of terminal devices 100 via the network 2 and communicates with the first server device 200 via the second network 3. The information communicated by the second server device 400 includes game data supplied from the first server device 200 to the terminal device 100 and operation information output from the terminal device 100 as information indicating an operation on the terminal device 100 by the user. Is included. That is, the second server device 400 supplies the game data of the first server device 200 to the terminal device 100 and supplies operation information output from the terminal device 100 to the first server device 200. Here, the game data is data used when the terminal device 100 progresses the game.
 また、第2サーバ装置400は、ゲームデータや操作情報を供給するため、第1サーバ装置200と端末装置100とを中継するプラットフォームを提供する。このプラットフォームとは、ユーザの端末装置100と第1サーバ装置200が提供するゲームとを関連付ける仕組みである。つまり、この第2サーバ装置400とは、プラットフォームサーバである。
ゲームシステム1が、このプラットフォームによって、端末装置100と第1サーバ装置200が提供するゲームとを関連付ける仕組みについては後述する。
Further, the second server device 400 provides a platform for relaying the first server device 200 and the terminal device 100 in order to supply game data and operation information. This platform is a mechanism for associating a user terminal device 100 with a game provided by the first server device 200. That is, the second server device 400 is a platform server.
A mechanism in which the game system 1 associates the terminal device 100 and the game provided by the first server device 200 with this platform will be described later.
 第1サーバ装置200は、端末装置100が出力した操作情報を、ネットワーク2、第2サーバ装置400、および第2ネットワーク3を介して取得する。そして、第1サーバ装置200は、取得した操作情報に基づいたゲームデータを、第2ネットワーク3、第2サーバ装置400、およびネットワーク2を介して端末装置100に供給する。つまり、第1サーバ装置200は、ゲームサーバである。なお、上述した第1サーバ装置200と第2サーバ装置400とは、ローカルエリアネットワークである第2ネットワーク3を介して接続されていてもよい。また、第1サーバ装置200と第2サーバ装置400とは、内部バスである第2ネットワーク3を介して接続された1つのサーバ装置として構成されていてもよい。 The first server device 200 acquires the operation information output from the terminal device 100 via the network 2, the second server device 400, and the second network 3. Then, the first server device 200 supplies game data based on the acquired operation information to the terminal device 100 via the second network 3, the second server device 400, and the network 2. That is, the first server device 200 is a game server. Note that the first server device 200 and the second server device 400 described above may be connected via a second network 3 that is a local area network. Moreover, the 1st server apparatus 200 and the 2nd server apparatus 400 may be comprised as one server apparatus connected via the 2nd network 3 which is an internal bus.
 ここで、ユーザには、プラットフォームにユーザ登録されているユーザ(プラットフォームユーザ)と、ゲームにユーザ登録されているユーザ(ゲームユーザ)とがある。このプラットフォームユーザには、プラットフォームユーザIDが付与されている。このプラットフォームユーザIDとは、ユーザを識別するためにプラットフォーム内においてユーザに固有に割り当てられた識別情報である。また、ゲームユーザには、ゲームユーザIDが付与されている。このゲームユーザIDとは、ユーザを識別するためにゲーム内においてユーザに固有に割り当てられた識別情報である。このゲームシステム1においては、ユーザがゲームユーザであるためには、まずプラットフォームユーザであることが求められる。すなわち、ゲームシステム1においては、プラットフォームユーザであり、かつ、ゲームユーザであるユーザのみが、端末装置100を操作してゲームをプレイすることができる。 Here, there are users who are registered as users in the platform (platform users) and users who are registered as users in the game (game users). This platform user is given a platform user ID. The platform user ID is identification information uniquely assigned to the user in the platform in order to identify the user. The game user is given a game user ID. The game user ID is identification information uniquely assigned to the user in the game in order to identify the user. In this game system 1, in order for a user to be a game user, it is first required to be a platform user. That is, in the game system 1, only a user who is a platform user and a game user can play the game by operating the terminal device 100.
 端末装置100は、ユーザが利用するコンピュータ装置であり、第1サーバ装置200から第2ネットワーク3、第2サーバ装置400、およびネットワーク2を介して供給されるゲームデータを利用したゲームをユーザに提供する。この端末装置100のうち、端末装置100-1は、ユーザAが利用する端末であり、端末装置100-2は、ユーザBが利用する端末であり、端末装置100-3は、ユーザCが利用する端末であり、端末装置100-4は、ユーザDが利用する端末である。端末装置100には、例えばPC(Personal Computer)やタブレットPC、スマートフォン、フィーチャーフォン等が適用できる。以下、これら端末装置100、第1サーバ装置200、および第2サーバ装置400の詳細な構成について説明する。まず、図2を参照して、端末装置100の構成について説明する。 The terminal device 100 is a computer device used by the user, and provides the user with a game using game data supplied from the first server device 200 via the second network 3, the second server device 400, and the network 2. To do. Among the terminal devices 100, the terminal device 100-1 is a terminal used by the user A, the terminal device 100-2 is a terminal used by the user B, and the terminal device 100-3 is used by the user C. The terminal device 100-4 is a terminal used by the user D. For example, a PC (Personal Computer), a tablet PC, a smartphone, a feature phone, or the like can be applied to the terminal device 100. Hereinafter, detailed configurations of the terminal device 100, the first server device 200, and the second server device 400 will be described. First, the configuration of the terminal device 100 will be described with reference to FIG.
 図2は、本実施形態の端末装置100の構成の一例を示す斜視図である。端末装置100は、画像を表示する表示部DSと、ユーザの操作を検出する操作検出部TPと、音声を出力する音声出力部SPとを備えている。 FIG. 2 is a perspective view showing an example of the configuration of the terminal device 100 of the present embodiment. The terminal device 100 includes a display unit DS that displays images, an operation detection unit TP that detects user operations, and an audio output unit SP that outputs audio.
 表示部DSは、液晶パネルや有機ELパネルなどの画像表示パネルを備えており、第1サーバ装置200から入力される画像信号に基づいた画像を表示する。音声出力部SPは、スピーカーを備えており、入力される音声信号に基づいた音声を出力する。 The display unit DS includes an image display panel such as a liquid crystal panel or an organic EL panel, and displays an image based on an image signal input from the first server device 200. The audio output unit SP includes a speaker and outputs audio based on the input audio signal.
 操作検出部TPは、表示部DSの画像表示パネルに配置されたタッチセンサを備えており、ゲームをプレイするユーザによる操作を検出するとともに、検出した操作を示す操作情報を出力する。このユーザによる操作には、招待ユーザ(第1ユーザ)から被招待ユーザ(第2ユーザ)に対するゲームへの招待を示す招待情報をユーザが入力する操作が含まれる。ここで、ゲームへの招待とは、プラットフォームおよびゲームのいずれにもユーザ登録されているユーザ(招待ユーザ)が、ゲームにユーザ登録されていないユーザ(被招待ユーザ)に対して、ゲームへのユーザ登録を要求することである。以下の説明においては、ユーザAを招待ユーザ、ユーザBを被招待ユーザとして説明する。また、以下の説明においては、このユーザBが、すでにプラットフォームにユーザ登録されている場合について説明する。 The operation detection unit TP includes a touch sensor disposed on the image display panel of the display unit DS, and detects operation by a user playing the game and outputs operation information indicating the detected operation. The operation by the user includes an operation in which the user inputs invitation information indicating an invitation to the game from the invited user (first user) to the invited user (second user). Here, the invitation to the game means that the user (invited user) registered as a user in both the platform and the game is a user who is not registered as a user (invited user) in the game. Requesting registration. In the following description, user A will be described as an invited user and user B as an invited user. Further, in the following description, a case where this user B is already registered as a user in the platform will be described.
 このゲームシステム1においては、ゲームにユーザ登録されているユーザ(ゲームユーザ)間に、所定の関係を設定することができる。ここで、所定の関係とは、ゲームユーザ間(例えば、ユーザAとユーザBとの間)の仲間関係、つまり、ゲームユーザ間における友好的な機能を提供するための関係である。このゲームユーザ間における友好的な機能には、例えば、ゲームをプレイするゲームユーザどうしが連携してゲームを進める協力プレイ機能や、ゲームユーザ間においてメッセージ交換などを行うコミュニケーション機能などがある。 In the game system 1, a predetermined relationship can be set between users (game users) registered as users in the game. Here, the predetermined relationship is a fellow relationship between game users (for example, between user A and user B), that is, a relationship for providing a friendly function between game users. The friendly functions among the game users include, for example, a cooperative play function in which game users who play a game cooperate to advance the game, and a communication function in which messages are exchanged between game users.
 次に、第1サーバ装置200と、第2サーバ装置400との詳細な構成について、図3を参照して説明する。まず、第1サーバ装置200の詳細な構成について説明する。 Next, detailed configurations of the first server device 200 and the second server device 400 will be described with reference to FIG. First, a detailed configuration of the first server device 200 will be described.
 図3は、本実施形態のゲームシステム1の構成の一例を示す構成図である。同図に示すように第1サーバ装置200は、サーバ通信部201と、第1サーバ記憶部202と、受付部203と、出力部251と、処理部252と、バスBSとを備えている。 FIG. 3 is a configuration diagram showing an example of the configuration of the game system 1 of the present embodiment. As shown in the figure, the first server device 200 includes a server communication unit 201, a first server storage unit 202, a reception unit 203, an output unit 251, a processing unit 252, and a bus BS.
 第1サーバ記憶部202は、関係記憶部221を備えている。次に、図4を参照して、関係記憶部221が記憶する情報の一例について説明する。 The first server storage unit 202 includes a relationship storage unit 221. Next, an example of information stored in the relationship storage unit 221 will be described with reference to FIG.
 図4は、本実施形態の関係記憶部221が記憶する情報の一例を示す表である。関係記憶部221は、第1ユーザと第2ユーザとの所定の関係を記憶する。この第1ユーザおよび第2ユーザとは、ゲームにユーザ登録されているゲームユーザであり、例えば、ユーザAおよびユーザBである。具体的には、関係記憶部221は、ゲームにおいてユーザAを識別する第1ゲームユーザIDと、ユーザAとゲームにおける所定の関係を有するユーザBをゲームにおいて識別する第2ゲームユーザIDと、所定の関係の設定の状態を示すステータスとを関連付けて記憶する。例えば、ユーザAには、ゲームユーザID(G1001)が、ユーザBには、ゲームユーザID(G1002)がそれぞれ割り当てられている。また、この関係記憶部221が記憶するステータスには、「申請」と、「登録」と、「拒絶」とが含まれる。この「申請」とは、第1ユーザから第2ユーザに対する所定の関係の申請がなされたのち、第2ユーザによる承認を待っている状態である。また、「登録」とは、第1ユーザから第2ユーザに対する所定の関係の申請が、第2ユーザによって承認された状態である。また、「拒絶」とは、第1ユーザから第2ユーザに対する所定の関係の申請が、第2ユーザによって承認されずに拒絶された状態である。一例として、ユーザAからユーザBに対する所定の関係の申請が行われた場合には、関係記憶部221は、第1ゲームユーザIDとしてのユーザAのゲームユーザID(G1001)と、第2ゲームユーザIDとしてのユーザBのゲームユーザID(G1002)と、ステータスとしての「申請」とをそれぞれ関連付けて記憶する。次に、ユーザBによって、この申請が承認されると、ステータスを「申請」から「登録」に更新する。ステータスが「登録」に更新されたことにより、ユーザAとユーザBとの間に所定の関係が設定され、ユーザAとユーザBとの間で、「協力プレイ」やコミュニケーションなどの、ゲームにおける各種の機能が利用できるようになる。 FIG. 4 is a table showing an example of information stored in the relationship storage unit 221 of the present embodiment. The relationship storage unit 221 stores a predetermined relationship between the first user and the second user. The first user and the second user are game users registered in the game, for example, user A and user B. Specifically, the relationship storage unit 221 includes a first game user ID for identifying the user A in the game, a second game user ID for identifying the user B having the predetermined relationship with the user A in the game, and a predetermined The status indicating the setting state of the relationship is stored in association with the status. For example, a game user ID (G1001) is assigned to the user A, and a game user ID (G1002) is assigned to the user B. The statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”. This “application” is a state in which the first user waits for approval by the second user after an application for a predetermined relationship with the second user is made. “Registration” is a state in which an application for a predetermined relationship from the first user to the second user is approved by the second user. The “rejection” is a state in which an application for a predetermined relationship from the first user to the second user is rejected without being approved by the second user. As an example, when an application for a predetermined relationship from the user A to the user B is made, the relationship storage unit 221 includes the game user ID (G1001) of the user A as the first game user ID and the second game user. The game user ID (G1002) of the user B as the ID and the “application” as the status are stored in association with each other. Next, when the application is approved by the user B, the status is updated from “application” to “registration”. By updating the status to “registered”, a predetermined relationship is set between the user A and the user B, and various kinds of games such as “cooperative play” and communication between the user A and the user B are performed. Will be available.
 再び、図3を参照して、第1サーバ装置200の構成について説明する。
 サーバ通信部201は、第2サーバ装置400を介して端末装置100と通信を行う。
 具体的には、サーバ通信部201は、第1サーバ装置200が備える各部が出力する情報をバスBSを介して取得し、取得した情報を第2ネットワーク3および第2サーバ装置400を介して端末装置100に送信する。また、サーバ通信部201は、端末装置100から送信される操作情報を、第2サーバ装置400および第2ネットワークを介して受信し、受信した情報を、バスBSを介して、第1サーバ装置200が備える各部に出力する。
 また、サーバ通信部201は、第2サーバ装置400との間で、各種の情報を送受信する。
Again, with reference to FIG. 3, the structure of the 1st server apparatus 200 is demonstrated.
The server communication unit 201 communicates with the terminal device 100 via the second server device 400.
Specifically, the server communication unit 201 acquires information output from each unit included in the first server device 200 via the bus BS, and acquires the acquired information via the second network 3 and the second server device 400. Transmit to device 100. The server communication unit 201 also receives operation information transmitted from the terminal device 100 via the second server device 400 and the second network, and receives the received information via the bus BS. Output to each part.
The server communication unit 201 transmits and receives various types of information to and from the second server device 400.
 受付部203は、ゲームにユーザ登録されている第1ユーザから、第2ユーザをゲームへ招待することを示す招待情報を受け付ける。すなわち、受付部203は、第1ユーザ(招待ユーザ)から第2ユーザ(被招待ユーザ)に対する招待を示す招待情報を第1ユーザ(招待ユーザ)から受け付ける。例えば、第1ユーザ(招待ユーザ)をユーザC、第2ユーザ(被招待ユーザ)をユーザDとした場合、具体的には、まず、ユーザCの端末装置100-3は、操作検出部TPが検出したユーザCからユーザDに対するゲームへの招待を示す招待情報を含む操作情報を、ネットワーク2に出力する。次に、受付部203は、出力された操作情報に含まれる招待情報を、第2サーバ装置400の転送部401、第2ネットワーク3、サーバ通信部201およびバスBSを介して取得し、取得した招待情報を受け付ける。 The accepting unit 203 accepts invitation information indicating that the second user is invited to the game from the first user registered in the game. That is, the reception unit 203 receives invitation information indicating an invitation from the first user (inviting user) to the second user (invited user) from the first user (inviting user). For example, when the first user (inviting user) is user C and the second user (invited user) is user D, specifically, first, the terminal device 100-3 of the user C has an operation detection unit TP. Operation information including invitation information indicating an invitation to the game from the detected user C to the user D is output to the network 2. Next, the reception unit 203 acquires the invitation information included in the output operation information through the transfer unit 401, the second network 3, the server communication unit 201, and the bus BS of the second server device 400. Accept invitation information.
 この招待情報には、招待ユーザとしてのユーザCのゲームユーザIDと、被招待ユーザとしてのユーザDのプラットフォームユーザIDとが含まれている。具体的には、この招待情報には、ユーザCのゲームユーザID(G1003)と、ユーザDのプラットフォームユーザID(P0004)とが含まれている。受付部203は、招待情報を取得して、取得した招待情報に含まれるユーザCのユーザID(G1001)と、ユーザDのプラットフォームユーザID(P0004)とを受け付ける。次に、受付部203は、ユーザCのゲームユーザID(G1003)と、ユーザDのプラットフォームユーザID(P0004)と、ステータスとしての「招待」とを関連付けて、関係記憶部221に記憶する。 This invitation information includes a game user ID of user C as an invited user and a platform user ID of user D as an invited user. Specifically, the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004). The accepting unit 203 obtains the invitation information and accepts the user ID (G1001) of the user C and the platform user ID (P0004) of the user D included in the obtained invitation information. Next, the reception unit 203 associates the game user ID (G1003) of the user C, the platform user ID (P0004) of the user D, and “invite” as the status, and stores them in the relationship storage unit 221.
 次に、出力部251は、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する。具体的には、出力部251は、受付部203が招待情報を受け付けたことに応じて、第2サーバ装置400に対して登録要求情報を出力する。この登録要求情報には、受付部203が受け付けた招待情報に含まれる被招待ユーザのプラットフォームユーザIDが含まれている。 Next, based on the invitation information received by the receiving unit 203, the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game. Specifically, the output unit 251 outputs registration request information to the second server device 400 in response to the reception unit 203 receiving invitation information. This registration request information includes the platform user ID of the invited user included in the invitation information received by the receiving unit 203.
 処理部252は、出力部251が出力した登録要求情報に基づいて第2ユーザがゲームにユーザ登録されたことに応じて、第1ユーザと第2ユーザとの間にゲームにおける所定の関係を設定する処理を行う。具体的には、処理部252は、関係記憶部221に記憶された、ゲームにユーザ登録したユーザDのプラットフォームユーザID(P0004)を、ユーザ登録が完了した際に第1サーバ装置200が生成したユーザDのゲームユーザID(G1004)に更新するとともに、対応するステータスを「招待」から「申請」に更新する。ステータスが「申請」となったことにより、第1ユーザから第2ユーザに対する所定の関係の申請を受け付けた場合と同じ状態となる。この後、第2ユーザに対して、申請があったことが通知され、第2ユーザによってこの申請が承認されることにより、所定の関係が設定される。 The processing unit 252 sets a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Perform the process. Specifically, the processing unit 252 generates the platform user ID (P0004) of the user D registered as a user in the game and stored in the relationship storage unit 221 when the first server device 200 completes the user registration. While updating to the user D's game user ID (G1004), the corresponding status is updated from “Invite” to “Application”. When the status becomes “application”, the state is the same as when the application of the predetermined relationship from the first user to the second user is received. Thereafter, the second user is notified that the application has been made, and the application is approved by the second user, whereby a predetermined relationship is set.
 ここで、処理部252は、第1ユーザからの招待に基づいて第2ユーザがゲームにユーザ登録した場合に、第1ユーザ(例えば、ユーザC)と第2ユーザ(例えば、ユーザD)との間での所定の関係を、第2ユーザによる承認を介さずに(「申請」ステータスを経ずに)直接設定することもできる。具体的には、処理部252は、第1ユーザからの招待に基づいて第2ユーザがゲームにユーザ登録した場合に、関係記憶部221に記憶された、ゲームにユーザ登録したユーザDのプラットフォームユーザID(P0004)を、ユーザ登録が完了した際に第1サーバ装置200が生成したユーザDのゲームユーザID(G1004)に更新するとともに、対応するステータスを「招待」から「登録」に更新する。ステータスが「登録」に更新されたことにより、ユーザCとユーザDとの間に所定の関係が設定され、ユーザCとユーザDとの間で、「協力プレイ」やコミュニケーションなどの、ゲームにおける各種の機能が利用できるようになる。 Here, when the second user registers in the game based on an invitation from the first user, the processing unit 252 determines whether the first user (for example, user C) and the second user (for example, user D) It is also possible to directly set the predetermined relationship between the two without the approval by the second user (without going through the “application” status). Specifically, the processing unit 252 stores the platform user of the user D registered as a user in the game and stored in the relationship storage unit 221 when the second user registers as a user in the game based on an invitation from the first user. The ID (P0004) is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is updated from “Invite” to “Register”. By updating the status to “registered”, a predetermined relationship is set between the user C and the user D, and various kinds of games such as “cooperative play” and communication between the user C and the user D are performed. Will be available.
 次に、第2サーバ装置400の詳細な構成について説明する。第2サーバ装置400は、転送部401と、登録処理部402と、処理要求部403と、第2サーバ記憶部410と、第2バスBS2と備えている。 Next, the detailed configuration of the second server device 400 will be described. The second server device 400 includes a transfer unit 401, a registration processing unit 402, a processing request unit 403, a second server storage unit 410, and a second bus BS2.
 第2サーバ記憶部410は、プラットフォームユーザ記憶部411と、ゲームユーザ記憶部412と備えている。まず、図5を参照して、プラットフォームユーザ記憶部411が記憶する情報について説明する。 The second server storage unit 410 includes a platform user storage unit 411 and a game user storage unit 412. First, the information stored in the platform user storage unit 411 will be described with reference to FIG.
 図5は、本実施形態のプラットフォームユーザ記憶部411が記憶する情報の一例を示す表である。同図に示すように、プラットフォームユーザ記憶部411は、ユーザを識別するためにプラットフォーム内においてユーザに固有に割り当てられたプラットフォームユーザIDと、ユーザの属性を示す情報(例えば、ユーザ名)と、プラットフォームへのユーザ登録の状態を示すステータスとを関連付けて記憶する。このプラットフォームユーザ記憶部411が記憶するステータスには、「招待」と、「登録」とが含まれる。この「招待」とは、プラットフォームに登録されていない未登録ユーザに対して、プラットフォームへの登録の招待がなされたのち、この未登録ユーザによるプラットフォームへの登録を待っている状態である。また、「登録」とは、未登録ユーザがプラットフォームへの登録を完了してプラットフォームユーザになっている状態である。具体的には、プラットフォームユーザ記憶部411は、ユーザAのプラットフォームユーザID(P0001)と、ユーザ名(ユーザA)と、ステータスとしての「登録」とを関連付けて記憶する。同様に、プラットフォームユーザ記憶部411は、ユーザBのプラットフォームユーザID(P0002)と、ユーザ名(ユーザB)と、ステータスとしての「登録」とを関連付けて記憶する。次に、図6を参照して、ゲームユーザ記憶部412が記憶する情報の一例について説明する。 FIG. 5 is a table showing an example of information stored in the platform user storage unit 411 of the present embodiment. As shown in the figure, the platform user storage unit 411 includes a platform user ID uniquely assigned to the user in the platform to identify the user, information (for example, user name) indicating the user attribute, platform The status indicating the status of user registration with the user is stored in association with the status. The status stored in the platform user storage unit 411 includes “invitation” and “registration”. This “invitation” is a state in which an unregistered user who is not registered in the platform is invited to register to the platform and then waits for the unregistered user to register in the platform. “Registered” is a state in which an unregistered user completes registration on the platform and becomes a platform user. Specifically, the platform user storage unit 411 stores the user A's platform user ID (P0001), the user name (user A), and “registration” as the status in association with each other. Similarly, the platform user storage unit 411 stores the user B's platform user ID (P0002), the user name (user B), and “registration” as a status in association with each other. Next, an example of information stored in the game user storage unit 412 will be described with reference to FIG.
 図6は、本実施形態のゲームユーザ記憶部412が記憶する情報の一例を示す表である。ゲームユーザ記憶部412は、プラットフォームユーザIDと、ゲームユーザとを関連付けて記憶する。具体的には、あるユーザがゲームにユーザ登録した場合に、第1サーバ装置200が生成したユーザのゲームユーザIDを第1サーバ装置200から取得するとともに、ユーザのプラットフォームユーザIDと取得したゲームユーザIDとを関連付けてゲームユーザ記憶部412に記憶する。ゲームユーザ記憶部412が記憶するデータは、プラットフォームユーザとゲームユーザとの対応関係を示すデータである。 FIG. 6 is a table showing an example of information stored in the game user storage unit 412 of the present embodiment. The game user storage unit 412 stores the platform user ID and the game user in association with each other. Specifically, when a certain user registers for a game, the game user ID of the user generated by the first server device 200 is acquired from the first server device 200, and the acquired game user and the user's platform user ID are acquired. The ID is associated and stored in the game user storage unit 412. The data stored in the game user storage unit 412 is data indicating the correspondence between the platform user and the game user.
 再び、図3を参照して、第2サーバ装置400の構成について説明する。
 転送部401は、ゲームにユーザ登録されている第1ユーザ(ユーザC)から、第2ユーザ(ユーザD)をゲームへ招待することを示す招待情報を取得して、取得した当該招待情報を、招待情報を受け付ける受付部203に出力する。具体的には、転送部401は、ユーザC(第1ユーザ)の端末装置100-3が出力する招待情報を含む操作情報を、ネットワーク2を介して取得し、取得した招待情報を、第2ネットワーク3、サーバ通信部201、およびバスBSを介して、第1サーバ装置200の受付部203に出力する。
Again, the structure of the 2nd server apparatus 400 is demonstrated with reference to FIG.
The transfer unit 401 obtains invitation information indicating that the second user (user D) is invited to the game from the first user (user C) registered as a user in the game. It outputs to the reception part 203 which receives invitation information. Specifically, the transfer unit 401 acquires operation information including invitation information output from the terminal device 100-3 of the user C (first user) via the network 2, and acquires the acquired invitation information as the second information. The data is output to the reception unit 203 of the first server device 200 via the network 3, the server communication unit 201, and the bus BS.
 登録処理部402は、受付部203が受け付けた招待情報に基づいて、招待されたユーザD(第2ユーザ)をゲームにユーザ登録する処理を行わせる登録要求情報を出力する出力部251が出力する登録要求情報を取得して、取得した登録要求情報に基づいて招待された第2ユーザをゲームにユーザ登録させるための処理を行う。具体的には、登録処理部402は、第1サーバ装置200の出力部251が出力する、ユーザCがユーザDをゲームに招待する招待情報に応じた登録要求情報を、バスBS、サーバ通信部201、第2ネットワーク3、および転送部401を介して取得する。次に、登録処理部402は、取得した登録要求情報に基づいて、ユーザDに対して、ユーザCからゲームへの招待があったことを通知するための設定がなされ、ユーザDが端末装置100-4を操作して第2サーバ装置400にアクセスした際に、ユーザCからゲームへの招待があったことが、ユーザDの端末装置100-4に通知される。より具体的には、受付部203が招待情報を受け付けたとき、招待情報に含まれるユーザCのユーザIDと、ユーザDのプラットフォームユーザIDと、ステータスとしての「招待」とを関連付けて、関係記憶部221に記憶する。
そして、登録処理部402によって通知されたゲームへの招待に基づいてユーザDがゲームにユーザ登録されたことに応じて、関係記憶部221に記憶された、ゲームにユーザ登録したユーザDのプラットフォームユーザIDを、ユーザ登録が完了した際に第1サーバ装置200が生成したユーザDのゲームユーザID(G1004)に更新するとともに、対応するステータスを「招待」から「申請」(または「登録」)に更新する。
The registration processing unit 402 outputs, based on the invitation information received by the receiving unit 203, an output unit 251 that outputs registration request information for performing a process of registering the invited user D (second user) in the game. The registration request information is acquired, and a process for registering the second user invited as a user in the game based on the acquired registration request information is performed. Specifically, the registration processing unit 402 outputs registration request information according to invitation information that the user C invites the user D to the game, which is output from the output unit 251 of the first server device 200, the bus BS, the server communication unit 201, the second network 3, and the transfer unit 401. Next, the registration processing unit 402 is configured to notify the user D that the user C has been invited to the game based on the acquired registration request information. -4 is accessed to access the second server device 400, the user D's terminal device 100-4 is notified that the user C has been invited to the game. More specifically, when the accepting unit 203 accepts the invitation information, the user ID of the user C included in the invitation information, the platform user ID of the user D, and “invite” as the status are associated with each other, and the relation memory Store in the unit 221.
Then, in response to the user D being registered in the game based on the invitation to the game notified by the registration processing unit 402, the platform user of the user D registered as a user in the game stored in the relationship storage unit 221 The ID is updated to the game user ID (G1004) of the user D generated by the first server device 200 when the user registration is completed, and the corresponding status is changed from “invite” to “application” (or “registration”). Update.
 [ゲームへの招待の動作]
 次に、図7を参照して、ゲームシステム1におけるゲームへの招待の動作について説明する。図7は、本実施形態のゲームシステム1の動作の一例を示すフローチャートである。
[Game invitation behavior]
Next, with reference to FIG. 7, the operation of inviting to the game in the game system 1 will be described. FIG. 7 is a flowchart showing an example of the operation of the game system 1 of the present embodiment.
 まず、ユーザCの端末装置100-3は、ユーザCの操作によって入力された、ユーザCからユーザDに対するゲームへの招待を示す招待情報を含む操作情報を第1サーバ装置200に出力して処理を終了する(ステップS1-10)。具体的には、端末装置100-3は、ユーザCから入力されたユーザDに対するゲームへの招待の操作を操作検出部TPによって検出し、招待情報としてネットワーク2に出力する。上述したように、この招待情報には、ユーザCのゲームユーザID(G1003)と、ユーザDのプラットフォームユーザID(P0004)とが含まれている。第1サーバ装置200の受付部203は、端末装置100-3が出力するユーザCからユーザDに対する招待を示す招待情報を、ネットワーク2、転送部401、第2ネットワーク3、サーバ通信部201およびバスBSを介して受け付ける。 First, the terminal device 100-3 of the user C outputs operation information including invitation information indicating an invitation from the user C to the game to the user D, which is input by the operation of the user C, to the first server device 200 for processing. Is finished (step S1-10). Specifically, the terminal device 100-3 detects an operation of inviting the user D input from the user C to the game by the operation detection unit TP, and outputs the detected information to the network 2 as invitation information. As described above, the invitation information includes the user C's game user ID (G1003) and the user D's platform user ID (P0004). The accepting unit 203 of the first server device 200 receives the invitation information indicating the invitation from the user C to the user D output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, the server communication unit 201, and the bus. Accept via BS.
 次に、第1サーバ装置200の出力部251は、受付部203が招待情報を受け付けたことに応じて、第2サーバ装置400に対する招待処理の要求である登録要求情報を出力する(ステップS5-10)。この登録要求情報には、受付部203が受け付けた招待情報に含まれる招待ユーザとしてのユーザCのゲームユーザIDと、被招待ユーザとしてのユーザDのプラットフォームユーザIDとが含まれている。 Next, the output unit 251 of the first server device 200 outputs registration request information that is a request for invitation processing to the second server device 400 in response to the reception unit 203 receiving the invitation information (step S5- 10). The registration request information includes a game user ID of user C as an invited user included in the invitation information received by the receiving unit 203 and a platform user ID of user D as an invited user.
 次に、第2サーバ装置400の登録処理部402は、第1サーバ装置200の出力部251が出力する登録要求情報を、バスBS、サーバ通信部201、第2ネットワーク3、転送部401、および第2バスBS2を介して取得する。次に、登録処理部402は、登録要求情報に含まれるプラットフォームユーザID(P0004)で特定されるユーザDに対して、ユーザCからゲームへの招待があったことを通知するための設定がなされる(ステップS4-10)。 Next, the registration processing unit 402 of the second server device 400 sends the registration request information output from the output unit 251 of the first server device 200 to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2. Next, the registration processing unit 402 is set to notify the user D specified by the platform user ID (P0004) included in the registration request information that the user C has been invited to the game. (Step S4-10).
 一方、第1サーバ装置200の処理部252は、出力部251が第2サーバ装置400に対して登録要求情報を出力した後に、招待情報を第1サーバ記憶部202に記憶する。具体的には、第1サーバ装置200の受付部203は、ユーザCのゲームユーザID(G1003)と、ステータスとしての「招待」とを関連付けて、関係記憶部221に書き込む(ステップS5-20)。 On the other hand, the processing unit 252 of the first server device 200 stores the invitation information in the first server storage unit 202 after the output unit 251 outputs the registration request information to the second server device 400. Specifically, the accepting unit 203 of the first server device 200 associates the game user ID (G1003) of the user C with “invitation” as the status, and writes it in the relationship storage unit 221 (step S5-20). .
 次に、ユーザDの端末装置100-4は、ユーザDが入力したプラットフォームにログインする操作(ログイン操作)を示すログイン情報を含む操作情報を第2サーバ装置400に出力する(ステップS2-10)。具体的には、端末装置100-4は、ユーザDから入力されたログイン操作を操作検出部TPによって検出し、検出したログイン操作を示すログイン情報をネットワーク2に出力する。このログイン情報には、ユーザDのプラットフォームユーザID(P0004)が含まれている。 Next, the terminal device 100-4 of the user D outputs operation information including login information indicating an operation (login operation) for logging in to the platform input by the user D to the second server device 400 (step S2-10). . Specifically, the terminal device 100-4 detects the login operation input from the user D by the operation detection unit TP, and outputs login information indicating the detected login operation to the network 2. This login information includes the platform user ID (P0004) of user D.
 次に、第2サーバ装置400の登録処理部402は、端末装置100-4が出力したログイン情報に含まれるプラットフォームユーザIDで特定されるユーザDに対してユーザCからゲームへの招待があったことを通知するための設定に基づいて、端末装置100-4に対して、ユーザCからゲームへの招待が行われていることを通知する(ステップS4-30)。 Next, the registration processing unit 402 of the second server device 400 has been invited from the user C to the game for the user D specified by the platform user ID included in the login information output by the terminal device 100-4. Based on the setting for notifying that, the terminal device 100-4 is notified that the user C has been invited to the game (step S4-30).
 次に、ステップS4-30において端末装置100-4に対して通知されたゲームへの招待に基づいて、ユーザDがゲームを開始するために端末装置100-4から第1サーバ装置200にアクセスすると(ステップS2-20)、第1サーバ装置200はユーザDのゲームユーザIDを生成する。また、処理部252は、関係記憶部221に記憶されたユーザDのプラットフォームIDを生成されたゲームユーザIDに更新するとともに、対応するステータスを「招待」から「申請」(または「登録」)に更新する(ステップS5-30)。 Next, when the user D accesses the first server device 200 from the terminal device 100-4 to start the game based on the invitation to the game notified to the terminal device 100-4 in step S4-30. (Step S2-20), the first server device 200 generates a game user ID of the user D. In addition, the processing unit 252 updates the platform ID of the user D stored in the relationship storage unit 221 to the generated game user ID, and changes the corresponding status from “invite” to “application” (or “registration”). Update (step S5-30).
 以上説明したように、本実施形態のゲームシステム1は、受付部203と、出力部251と、処理部252とを備えている。この、受付部203は、ゲームにユーザ登録されている第1ユーザから、第2ユーザをゲームへ招待することを示す招待情報を受け付ける。
 また、出力部251は、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する。また、処理部252は、出力部251が出力した登録要求情報に基づいて第2ユーザがゲームにユーザ登録されたことに応じて、第1ユーザと第2ユーザとの間にゲームにおける所定の関係を設定する処理を行う。
As described above, the game system 1 of the present embodiment includes the receiving unit 203, the output unit 251, and the processing unit 252. This reception part 203 receives the invitation information which shows inviting a 2nd user to a game from the 1st user registered into the game by the user.
Further, the output unit 251 outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203. Further, the processing unit 252 determines a predetermined relationship in the game between the first user and the second user in response to the second user being registered in the game based on the registration request information output by the output unit 251. Process to set.
 これにより、本実施形態のゲームシステム1は、招待ユーザ(第1ユーザ)から被招待ユーザ(第2ユーザ)に対するゲームへの招待操作によって、被招待ユーザをゲームの登録ユーザとして登録するとともに、招待ユーザと被招待ユーザとの間にゲームにおける所定の関係を設定することができる。つまり、ゲームシステム1は、招待ユーザによる1つの招待操作によって、ゲームへの登録と、所定の関係の設定との2つの手続きをまとめて行うことができる。したがって、ゲームシステム1は、招待ユーザがゲームへの招待操作と、所定の関係の設定操作との2つの操作を別々に行う場合に比して、ユーザの手間を軽減することができる。 Thereby, the game system 1 of this embodiment registers an invited user as a registered user of a game by invitation operation to a game with respect to an invited user (2nd user) from an invited user (1st user), and is invited. A predetermined relationship in the game can be set between the user and the invited user. That is, the game system 1 can collectively perform two procedures of registration in the game and setting of a predetermined relationship by one invitation operation by the inviting user. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
 また、本実施形態のゲームシステム1は、転送部401と、登録処理部402と、処理要求部403とを備えている。この転送部401は、ゲームにユーザ登録されている第1ユーザから、第2ユーザをゲームへ招待することを示す招待情報を取得して、取得した当該招待情報を、招待情報を受け付ける受付部203に出力する。また、登録処理部402は、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する出力部251が出力する登録要求情報を取得して、取得した登録要求情報に基づいて招待された第2ユーザをゲームにユーザ登録させるための処理を行う。また、処理要求部403は、登録処理部402が第2ユーザをゲームにユーザ登録したことに応じて、第1ユーザと第2ユーザとの間にゲームにおける所定の関係を設定する処理を行う処理部252に、第1ユーザと第2ユーザとの間に所定の関係を設定する処理を行わせる。 In addition, the game system 1 of this embodiment includes a transfer unit 401, a registration processing unit 402, and a processing request unit 403. The transfer unit 401 obtains invitation information indicating that the second user is invited to the game from the first user registered in the game, and receives the invitation information. Output to. Also, the registration processing unit 402 outputs a registration request that is output by the output unit 251 that outputs registration request information for performing a process of registering the invited second user in the game based on the invitation information received by the receiving unit 203. Information is acquired, and a process for registering the second user invited to the game as a user is performed based on the acquired registration request information. In addition, the process request unit 403 performs a process of setting a predetermined relationship in the game between the first user and the second user in response to the registration processing unit 402 registering the second user in the game. The unit 252 is caused to perform processing for setting a predetermined relationship between the first user and the second user.
 このように構成しても、本実施形態のゲームシステム1は、ゲームシステム1は、招待ユーザによる1つの招待操作によって、ゲームへの登録と、所定の関係の設定との2つの手続きをまとめて行うことができる。したがって、ゲームシステム1は、招待ユーザがゲームへの招待操作と、所定の関係の設定操作との2つの操作を別々に行う場合に比して、ユーザの手間を軽減することができる。 Even if comprised in this way, the game system 1 of this embodiment gathers two procedures, the registration to a game, and the setting of a predetermined relationship by one invitation operation by an invited user. It can be carried out. Therefore, the game system 1 can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
 また、本実施形態のゲームシステム1が備える処理部252は、出力部251が出力した登録要求情報に基づいて第2ユーザがゲームにユーザ登録された場合には、第1ユーザと第2ユーザとの間に所定の関係を当該所定の関係の設定が完了した登録完了状態として設定することを第2ユーザによって承認されるか否かによらず、第1ユーザと第2ユーザとの間に所定の関係を登録完了状態として設定する処理を行う。これにより、ゲームシステム1は、被招待ユーザ(第2ユーザ)がゲームへの招待に基づいてゲームにユーザ登録したことにより、所定の関係の設定の申請も承認したことにして、第1ユーザと第2ユーザとの間に所定の関係を設定することができる。つまり、ゲームシステム1は、第1ユーザと第2ユーザとの間に所定の関係を設定する際に、第1ユーザから第2ユーザに対する所定の関係の申請と、第2ユーザによる当該申請に対する承認を省略することができるため、ゲームへの招待の承認に加えて所定の関係を設定する際にも第1ユーザから第2ユーザに対する所定の関係の申請と、第2ユーザによる当該申請に対する承認を必要とする場合に比して、ユーザの手間を軽減することができる。 In addition, when the second user is registered in the game based on the registration request information output from the output unit 251, the processing unit 252 included in the game system 1 according to the present embodiment includes the first user and the second user. Between the first user and the second user regardless of whether or not the second user approves the setting of the predetermined relationship as a registration completion state in which the setting of the predetermined relationship has been completed. The process of setting the relationship as the registration completion state is performed. Accordingly, the game system 1 determines that the invited user (second user) has also approved the application for setting the predetermined relationship by registering as a user in the game based on the invitation to the game. A predetermined relationship can be set with the second user. That is, when the game system 1 sets a predetermined relationship between the first user and the second user, the first user applies for the predetermined relationship to the second user, and the second user approves the application. Therefore, when setting a predetermined relationship in addition to approving the invitation to the game, an application for a predetermined relationship from the first user to the second user and an approval for the application by the second user Compared to the case where it is necessary, the user's trouble can be reduced.
 [第2の実施形態]
 次に、本発明を実施するための第2の実施形態について、図面を参照して説明する。なお、上述した第1の実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。本実施形態のゲームシステム1aは、第2ユーザがプラットフォームに登録されていないユーザについてもゲームへの招待を行うことができる点において、第1の実施形態と異なる。
[Second Embodiment]
Next, a second embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in 1st Embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted. The game system 1a of the present embodiment is different from the first embodiment in that the second user can invite a user who is not registered in the platform to the game.
 図8は、本発明の第2の実施形態に係るゲームシステム1aの構成の一例を示す構成図である。ゲームシステム1aは、複数の端末装置100(例えば、端末装置100-1~100-4)と、第1サーバ装置200a(ゲーム装置)と、第2サーバ装置400a(ゲーム装置)と、ネットワーク2と、第2ネットワーク3とを備えている。以下、第1サーバ装置200a、および第2サーバ装置400aの構成について説明する。 FIG. 8 is a block diagram showing an example of the configuration of the game system 1a according to the second embodiment of the present invention. The game system 1a includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200a (game device), a second server device 400a (game device), a network 2, The second network 3 is provided. Hereinafter, the configurations of the first server device 200a and the second server device 400a will be described.
 第1サーバ装置200aは、出力部251aを備えている。この出力部251aは、受付部203が受け付けた招待情報に基づいて、第2ユーザをプラットフォームにユーザ登録する処理を行わせる第2登録要求情報を含む登録要求情報を出力する。ここで、第2登録要求情報とは、第2ユーザを、登録されたユーザにゲームを提供するプラットフォームにユーザ登録する処理を行わせる情報である。この招待情報には、第2ユーザのメールアドレスが含まれている点が、第1の実施形態と相違する。また、第2登録要求情報には、招待情報に含まれる第2ユーザのメールアドレスと、第1ユーザからのゲームへの招待を示すリンク情報とが含まれている。このリンク情報は、第2ユーザに配信されるメールに記載される。 The first server device 200a includes an output unit 251a. Based on the invitation information received by the receiving unit 203, the output unit 251a outputs registration request information including second registration request information that causes the second user to perform user registration with the platform. Here, the second registration request information is information that causes the second user to perform a user registration process on a platform that provides a game to the registered user. This invitation information is different from the first embodiment in that the email address of the second user is included. The second registration request information includes the second user's email address included in the invitation information and link information indicating an invitation to the game from the first user. This link information is described in the mail delivered to the second user.
 第2サーバ装置400aは、転送部401と、登録処理部402aと、処理要求部403と、第2サーバ記憶部410とを備えている。 The second server device 400a includes a transfer unit 401, a registration processing unit 402a, a processing request unit 403, and a second server storage unit 410.
 登録処理部402aは、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する出力部251aが出力する登録要求情報を取得して、取得した登録要求情報に基づいて招待された第2ユーザをゲームにユーザ登録させるための処理を行う。この登録要求情報には、上述した第2登録要求情報が含まれている点が、第1の実施形態と相違する。 Based on the invitation information received by the receiving unit 203, the registration processing unit 402a outputs registration request information output by the output unit 251a that outputs registration request information for performing the process of registering the invited second user in the game. Acquiring and performing a process for registering the second user invited based on the acquired registration request information as a user in the game. This registration request information is different from the first embodiment in that the second registration request information described above is included.
 次に、図9を参照して、ゲームシステム1aにおけるゲームへの招待の動作について説明する。図9は、本実施形態のゲームシステム1aの動作の一例を示すフローチャートである。なお、第1の実施形態と同一の動作については同一の符号を付して、その説明を省略する。 Next, with reference to FIG. 9, the operation of inviting to the game in the game system 1a will be described. FIG. 9 is a flowchart showing an example of the operation of the game system 1a of the present embodiment. In addition, the same code | symbol is attached | subjected about the operation | movement same as 1st Embodiment, and the description is abbreviate | omitted.
 まず、ユーザAの端末装置100-3は、ユーザCの操作によって入力された、ユーザCからユーザDに対するゲームへの招待を示す招待情報を第1サーバ装置200aに出力して処理を終了する(ステップS1-10a)。この招待情報には、第1ユーザのゲームユーザIDと第2ユーザのメールアドレスとが含まれている。第1サーバ装置200aの受付部203は、端末装置100-3が出力するユーザCからユーザDに対するゲームへの招待を示す招待情報を、ネットワーク2、転送部401、第2ネットワーク3、サーバ通信部201およびバスBSを介して受け付ける。 First, the terminal device 100-3 of the user A outputs, to the first server device 200a, invitation information indicating an invitation from the user C to the user D, which is input by the operation of the user C, and ends the processing ( Step S1-10a). This invitation information includes the game user ID of the first user and the mail address of the second user. The accepting unit 203 of the first server device 200a sends the invitation information indicating the invitation from the user C to the user D to the game output from the terminal device 100-3, the network 2, the transfer unit 401, the second network 3, and the server communication unit. It accepts via 201 and bus BS.
 次に、第1サーバ装置200aの出力部251aは、受付部203が招待情報を受け付けたことに応じて、第2サーバ装置400aに対して登録要求情報を出力する(ステップS5-10a)。上述したように、この登録要求情報には、第2登録要求情報、すなわち、招待情報に含まれる第2ユーザのメールアドレスと、第1ユーザからの招待を示すリンク情報とが含まれている。 Next, the output unit 251a of the first server device 200a outputs registration request information to the second server device 400a in response to the reception unit 203 receiving the invitation information (step S5-10a). As described above, the registration request information includes the second registration request information, that is, the email address of the second user included in the invitation information and link information indicating the invitation from the first user.
 次に、第2サーバ装置400aの登録処理部402aは、第1サーバ装置200aの出力部251aが出力する登録要求情報を、バスBS、サーバ通信部201、第2ネットワーク3、転送部401、および第2バスBS2を介して取得する。次に、登録処理部402aは、取得した登録要求情報に含まれる、被招待ユーザ(第2ユーザ)としてのユーザDのメールアドレスに対して、招待ユーザ(第1ユーザ)としてのユーザAからの招待を示すリンク情報を含む電子メールを配信する(ステップS4-11)。 Next, the registration processing unit 402a of the second server device 400a sends the registration request information output from the output unit 251a of the first server device 200a to the bus BS, the server communication unit 201, the second network 3, the transfer unit 401, and Obtained via the second bus BS2. Next, the registration processing unit 402a receives the email address of the user D as the invited user (second user) included in the acquired registration request information from the user A as the invited user (first user). An e-mail including link information indicating an invitation is distributed (step S4-11).
 一方、第1サーバ装置200aの処理部252は、ステップS1-10aにおいて端末装置100-3から取得した招待情報に含まれる招待ユーザ(第1ユーザ)としてのユーザCのゲームユーザID(G1003)と、被招待者(第2ユーザ)としてのユーザDのメールアドレスと、ステータスとしての「招待」とを関連付けて、関係記憶部221に書き込む(ステップS5-20)。 On the other hand, the processing unit 252 of the first server device 200a receives the game user ID (G1003) of the user C as the invited user (first user) included in the invitation information acquired from the terminal device 100-3 in step S1-10a. The mail address of the user D as the invitee (second user) and the “invitation” as the status are associated with each other and written in the relation storage unit 221 (step S5-20).
 次に、ユーザDの端末装置100-4は、ステップS4-11において配信された電子メールを受信する。上述したように、この電子メールには、第1ユーザからの招待を示すリンク情報が含まれている。端末装置100-4は、ユーザDがこのリンク情報を選択(例えば、リンク情報をクリック)すると、このリンク情報を第2サーバ装置400aに出力する(ステップS2-11)。このリンク情報には、第2サーバ装置400aが提供するプラットフォームへの招待を示すリンク情報と、招待ユーザ(第1ユーザ)としてのユーザCのゲームユーザID(G1003)と、ユーザCがユーザDを招待する対象であるゲームを識別するゲームIDが含まれている。 Next, the terminal device 100-4 of the user D receives the electronic mail distributed in step S4-11. As described above, this e-mail includes link information indicating an invitation from the first user. When the user D selects this link information (for example, clicks on the link information), the terminal device 100-4 outputs this link information to the second server device 400a (step S2-11). The link information includes link information indicating an invitation to the platform provided by the second server device 400a, a game user ID (G1003) of the user C as the invited user (first user), and the user C A game ID for identifying a game to be invited is included.
 次に、第2サーバ装置400aの登録処理部402aは、ユーザDのプラットフォームへの登録要求を端末装置100-4に対して送信する(ステップS4-12)。 Next, the registration processing unit 402a of the second server device 400a transmits a registration request to the platform of the user D to the terminal device 100-4 (Step S4-12).
 次に、端末装置100-4は、ステップS4-12において出力されたプラットフォームへの登録要求に応じて、ユーザDのプラットフォームへの登録申請の操作(例えば、アカウント情報を設定するための入力)を検出して、第2サーバ装置400aに対して、登録申請情報を出力する(ステップS2-12)。この登録申請情報には、被招待ユーザ(第2ユーザ)としてのユーザDのプラットフォームのアカウント情報が含まれている。 Next, in response to the registration request to the platform output in step S4-12, the terminal device 100-4 performs a registration application operation (for example, input for setting account information) to the platform of the user D. Then, registration application information is output to the second server device 400a (step S2-12). This registration application information includes account information of the platform of the user D as the invited user (second user).
 次に、第2サーバ装置400aの登録処理部402aは、ステップS2-12において出力された登録申請情報を取得すると、ユーザDのプラットフォームユーザIDを生成するとともに、取得した登録申請情報に含まれるユーザDのプラットフォームのアカウント情報とを、第2サーバ記憶部410に書き込む(ステップS4-13)。このようにして、登録処理部402aは、被招待ユーザ(第2ユーザ)としてのユーザDをプラットフォームに登録する。 Next, when the registration processing unit 402a of the second server device 400a acquires the registration application information output in step S2-12, the registration processing unit 402a generates the platform user ID of the user D and the user included in the acquired registration application information. The account information of the platform D is written in the second server storage unit 410 (step S4-13). In this way, the registration processing unit 402a registers the user D as the invited user (second user) in the platform.
 以降、第1の実施形態において説明した各ステップによって、被招待ユーザ(第2ユーザ)としてのユーザDをゲームに登録するとともに、招待ユーザ(第1ユーザ)としてのユーザCと被招待ユーザ(第2ユーザ)としてのユーザDとの間において所定の関係を設定する。 Thereafter, by each step described in the first embodiment, the user D as the invited user (second user) is registered in the game, and the user C and the invited user (first user) as the invited user (first user) are registered. A predetermined relationship is set with the user D as (2 users).
 以上説明したように、本実施形態のゲームシステム1aは、受付部203が受け付けた招待情報に基づいて、第2ユーザをプラットフォームにユーザ登録する処理を行わせる第2登録要求情報を含む登録要求情報を出力する出力部251aを備えている。また、ゲームシステム1aは、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する出力部251aが出力する登録要求情報を取得して、取得した登録要求情報に基づいて招待された第2ユーザをゲームにユーザ登録させるための処理を行う登録処理部402aを備えている。 As described above, the game system 1a according to the present embodiment includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided. In addition, the game system 1a is based on the invitation information received by the receiving unit 203, and registration request information output by the output unit 251a that outputs registration request information that causes the invited second user to perform user registration in the game. And a registration processing unit 402a for performing processing for registering the second user invited based on the acquired registration request information in the game.
 これにより、本実施形態のゲームシステム1aは、被招待ユーザ(第2ユーザ)がプラットフォームに登録されていない場合においても、招待ユーザ(第1ユーザ)から被招待ユーザに対するゲームへの招待操作によって、被招待ユーザをプラットフォームの登録ユーザとして登録し、ゲームの登録ユーザとして登録させるとともに、招待ユーザと被招待ユーザとの間にゲームにおける所定の関係を設定することができる。つまり、ゲームシステム1aは、招待ユーザによる1つの招待操作によって、プラットフォームへの登録と、ゲームへの登録と、所定の関係の設定との3つの手続きをまとめて行うことができる。したがって、ゲームシステム1aは、招待ユーザがプラットフォームへの招待操作と、ゲームへの招待操作と、所定の関係の設定操作との3つの操作を別々に行う場合に比して、ユーザの手間を軽減することができる。 Thereby, even when the invited user (second user) is not registered in the platform, the game system 1a according to the present embodiment performs an invitation operation from the invited user (first user) to the invited user to the game. The invited user can be registered as a registered user of the platform and registered as a registered user of the game, and a predetermined relationship in the game can be set between the invited user and the invited user. That is, the game system 1a can perform the three procedures of registration to the platform, registration to the game, and setting of a predetermined relationship together by one invitation operation by the inviting user. Therefore, the game system 1a reduces the time and effort of the user as compared to the case where the inviting user separately performs three operations of the invitation operation to the platform, the invitation operation to the game, and the setting operation of the predetermined relationship. can do.
 なお、ゲームシステム1aは、招待ユーザと、プラットフォームに登録されていないユーザとをメールアドレスによって関連付ける構成について説明したが、これに限られない。例えば、ゲームシステム1aは、招待ユーザを示すコードを招待ユーザの端末装置100に表示することによって、端末装置100を見た被招待ユーザが、招待ユーザを示すコードを第2サーバ装置400aに送信することによっても、招待ユーザとプラットフォームに登録されていないユーザとを関連付けることができる。このように構成しても、ゲームシステム1aは、招待ユーザによる1つの招待操作によって、プラットフォームへの登録と、ゲームへの登録と、所定の関係の設定との3つの手続きをまとめて行うことができる。 In addition, although the game system 1a demonstrated the structure which associates an invited user and the user who is not registered into a platform with an email address, it is not restricted to this. For example, the game system 1a displays a code indicating an inviting user on the terminal device 100 of the inviting user, so that the invited user who has viewed the terminal device 100 transmits a code indicating the inviting user to the second server device 400a. In this way, the invited user can be associated with the user who is not registered in the platform. Even if comprised in this way, the game system 1a can perform three procedures collectively, registration to a platform, registration to a game, and the setting of a predetermined relationship by one invitation operation by an inviting user. it can.
 [第3の実施形態]
 次に、本発明を実施するための第3の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。本実施形態のゲームシステム1bは、プラットフォームにユーザ登録されているユーザ間に、プラットフォームにおける所定の第2関係を設定できる点において、上述した各実施形態と相違する。
[Third Embodiment]
Next, a third embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted. The game system 1b of the present embodiment is different from the above-described embodiments in that a predetermined second relationship in the platform can be set between users registered as users in the platform.
 図10は、本発明の第3の実施形態に係るゲームシステム1bの構成の一例を示す構成図である。ゲームシステム1bは、複数の端末装置100(例えば、端末装置100-1~100-4)と、第1サーバ装置200b(ゲーム装置)と、第2サーバ装置400b(ゲーム装置)と、ネットワーク2と、第2ネットワーク3とを備えている。まず、第1サーバ装置200bの構成について説明する。第1サーバ装置200bは、出力部251bを備えている。 FIG. 10 is a block diagram showing an example of the configuration of the game system 1b according to the third embodiment of the present invention. The game system 1b includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200b (game device), a second server device 400b (game device), a network 2, The second network 3 is provided. First, the configuration of the first server device 200b will be described. The first server device 200b includes an output unit 251b.
 出力部251bは、受付部203が受け付けた招待情報に基づいて、第1ユーザと第2ユーザとの間に所定の第2関係を設定する処理を行わせる第3登録要求情報を含む登録要求情報を出力する。この第3登録要求情報には、プラットフォームにユーザ登録されているユーザ間に、プラットフォームにおける所定の第2関係を設定する処理を行わせる情報が含まれている。ここで、所定の第2関係とは、プラットフォームのユーザ間(例えば、ユーザAとユーザBとの間)の仲間関係、つまり、ユーザ間における友好的な機能を提供するための関係である。このユーザ間における友好的な機能には、例えば、プラットフォームのユーザ間においてメッセージ交換などを行うコミュニケーション機能などがある。 The output unit 251b includes registration request information including third registration request information for performing a process of setting a predetermined second relationship between the first user and the second user based on the invitation information received by the receiving unit 203. Is output. The third registration request information includes information for performing a process of setting a predetermined second relationship in the platform between the users registered in the platform. Here, the predetermined second relationship is a fellow relationship between the users of the platform (for example, between the user A and the user B), that is, a relationship for providing a friendly function between the users. The friendly function between users includes, for example, a communication function for exchanging messages between users of the platform.
 次に、第2サーバ装置400bの構成について説明する。第2サーバ装置400bは、転送部401と、登録処理部402bと、処理要求部403と、第2サーバ記憶部410bとを備えている。この第2サーバ記憶部410bは、プラットフォームユーザ記憶部411と、ゲームユーザ記憶部412とに加え、第2関係記憶部413を備えている。図11を参照して、第2関係記憶部413が記憶する情報の一例について説明する。 Next, the configuration of the second server device 400b will be described. The second server device 400b includes a transfer unit 401, a registration processing unit 402b, a processing request unit 403, and a second server storage unit 410b. The second server storage unit 410 b includes a second relationship storage unit 413 in addition to the platform user storage unit 411 and the game user storage unit 412. An example of information stored in the second relationship storage unit 413 will be described with reference to FIG.
 図11は、本実施形態の第2関係記憶部413が記憶する情報の一例を示す表である。
 第2関係記憶部413は、第1プラットフォームユーザ(例えば、ユーザA)と第2プラットフォームユーザ(例えば、ユーザB)との所定の第2関係を記憶する。具体的には、第2関係記憶部413は、ユーザAをプラットフォームにおいて識別する第1プラットフォームユーザIDと、ユーザAとゲームにおける所定の関係を有するユーザBをプラットフォームにおいて識別する第2プラットフォームユーザIDと、所定の第2関係の設定の状態を示すステータス(「登録」)とを関連付けて記憶する。例えば、ユーザAには、プラットフォームユーザID(P0001)が、ユーザBには、プラットフォームユーザID(P0002)がそれぞれ割り当てられる。また、この関係記憶部221が記憶するステータスには、「申請」と、「登録」と、「拒絶」とが含まれる。この「申請」とは、申請ユーザから被申請ユーザに対する所定の第2関係の申請がなされたのち、この申請について被申請ユーザによる承認を待っている状態である。また、「登録」とは、この申請について被申請ユーザの承認が完了している状態である。また、「拒絶」とは、この申請について被招待ユーザが承認せずに拒絶した状態である。
FIG. 11 is a table showing an example of information stored in the second relationship storage unit 413 of the present embodiment.
The second relationship storage unit 413 stores a predetermined second relationship between the first platform user (for example, user A) and the second platform user (for example, user B). Specifically, the second relationship storage unit 413 includes a first platform user ID for identifying the user A on the platform, and a second platform user ID for identifying the user B having the predetermined relationship in the game with the user A on the platform. The status (“registration”) indicating the setting state of the predetermined second relationship is stored in association with each other. For example, a platform user ID (P0001) is assigned to user A, and a platform user ID (P0002) is assigned to user B, respectively. The statuses stored in the relationship storage unit 221 include “application”, “registration”, and “rejection”. This “application” is a state in which the application user waits for approval by the application user after an application of a predetermined second relationship is made to the application user. In addition, “registration” is a state where the approval of the user to be applied for this application has been completed. The “rejection” is a state where the invited user rejects the application without approving it.
 再び、図10を参照して第2サーバ装置400bが備える、登録処理部402bの構成について説明する。
 登録処理部402bは、上述した第2ユーザをゲームにユーザ登録させるための処理に加えて、出力部251bが出力した登録要求情報に含まれる第3登録要求情報に基づいて、第1ユーザと第2ユーザとの間に所定の第2関係を設定する処理を行う。
The configuration of the registration processing unit 402b provided in the second server device 400b will be described again with reference to FIG.
In addition to the process for registering the second user in the game as described above, the registration processing unit 402b, based on the third registration request information included in the registration request information output by the output unit 251b, A process of setting a predetermined second relationship between the two users is performed.
 以上説明したように、本実施形態のゲームシステム1bは、受付部203が受け付けた招待情報に基づいて、第2ユーザをプラットフォームにユーザ登録する処理を行わせる第2登録要求情報を含む登録要求情報を出力する出力部251bを備えている。また、本実施形態のゲームシステム1bは、受付部203が受け付けた招待情報に基づいて、招待された第2ユーザをゲームにユーザ登録する処理を行わせる登録要求情報を出力する出力部251bが出力する登録要求情報を取得して、取得した登録要求情報に基づいて招待された第2ユーザをゲームにユーザ登録させるための処理を行う登録処理部402bを備えている。これにより、本実施形態のゲームシステム1bは、ゲームの登録ユーザとして登録し、招待ユーザと被招待ユーザとの間にゲームにおける所定の関係を設定することができることに加え、招待ユーザと被招待ユーザとの間にプラットフォームにおける所定の関係(第2関係)を設定することができる。つまり、ゲームシステム1bは、招待ユーザによる1つの招待操作によって、ゲームへの登録と、所定の関係の設定と、所定の第2関係の設定との3つの手続きをまとめて行うことができる。したがって、ゲームシステム1bは、招待ユーザがゲームへの登録と、所定の関係の設定と、所定の第2関係の設定との3つの操作を別々に行う場合に比して、ユーザの手間を軽減することができる。 As described above, the game system 1b of the present embodiment includes the registration request information including the second registration request information for performing the process of registering the second user on the platform based on the invitation information received by the receiving unit 203. Is provided. Further, in the game system 1b of the present embodiment, the output unit 251b that outputs registration request information for performing the process of registering the invited second user in the game based on the invitation information received by the receiving unit 203 is output. The registration processing unit 402b performs processing for acquiring registration request information to be registered and registering the second user invited to the game as a user based on the acquired registration request information. Thereby, the game system 1b of this embodiment can be registered as a registered user of the game, and in addition to being able to set a predetermined relationship in the game between the invited user and the invited user, the invited user and the invited user. A predetermined relationship (second relationship) in the platform can be set between That is, the game system 1b can collectively perform three procedures of registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Therefore, the game system 1b reduces the time and effort of the user as compared to the case where the invited user performs three operations of registration into the game, setting of a predetermined relationship, and setting of a predetermined second relationship separately. can do.
 なお、ゲームシステム1bは、第2の実施形態の場合と同様にして、被招待ユーザ(第2ユーザ)がプラットフォームに登録されていない場合においても、招待ユーザ(第1ユーザ)から被招待ユーザに対するゲームへの招待操作によって、被招待ユーザをプラットフォームの登録ユーザとして登録するように構成することもできる。この場合には、ゲームシステム1bは、招待ユーザによる1つの招待操作によって、プラットフォームへの登録と、ゲームへの登録と、所定の関係の設定と、所定の第2関係の設定との4つの手続きをまとめて行うことができ、さらにユーザの手間を軽減することができる。 Note that, in the same manner as in the second embodiment, the game system 1b allows the invited user (first user) to respond to the invited user even when the invited user (second user) is not registered in the platform. It can also be configured to register the invited user as a registered user of the platform by an operation to invite the game. In this case, the game system 1b performs four procedures of registration to the platform, registration to the game, setting of a predetermined relationship, and setting of a predetermined second relationship by one invitation operation by the inviting user. Can be performed collectively, and the user's trouble can be reduced.
 [第4の実施形態]
 次に、本発明を実施するための第4の実施形態について、図面を参照して説明する。なお、上述した各実施形態における各構成と同一の構成については、同一の符号を付して説明を省略する。
[Fourth Embodiment]
Next, a fourth embodiment for carrying out the present invention will be described with reference to the drawings. In addition, about the structure same as each structure in each embodiment mentioned above, the same code | symbol is attached | subjected and description is abbreviate | omitted.
 図12は、本発明の第4の実施形態に係るゲームシステム1cの構成の一例を示す構成図である。ゲームシステム1cは、複数の端末装置100(例えば、端末装置100-1~100-4)と、第1サーバ装置200c(ゲーム装置)と、第2サーバ装置400c(ゲーム装置)と、ネットワーク2と、第2ネットワーク3とに加え、第1クラウドサーバ300と、第2クラウドサーバ310とを備えている。 FIG. 12 is a block diagram showing an example of the configuration of a game system 1c according to the fourth embodiment of the present invention. The game system 1c includes a plurality of terminal devices 100 (for example, terminal devices 100-1 to 100-4), a first server device 200c (game device), a second server device 400c (game device), a network 2, In addition to the second network 3, a first cloud server 300 and a second cloud server 310 are provided.
 第1クラウドサーバ300は、上述した第1サーバ装置200が備える第1サーバ記憶部202としての第1クラウド記憶部301を備えている。第1クラウド記憶部301は、関係記憶部221を備えており、第1サーバ装置200cは、第2ネットワーク3を介して、関係記憶部221が記憶する情報を読み出し、または関係記憶部221に情報を書き込む。 The first cloud server 300 includes a first cloud storage unit 301 as the first server storage unit 202 included in the first server device 200 described above. The first cloud storage unit 301 includes a relationship storage unit 221, and the first server device 200 c reads information stored in the relationship storage unit 221 via the second network 3 or stores information in the relationship storage unit 221. Write.
 第2クラウドサーバ310は、上述した第2サーバ装置400が備える第2サーバ記憶部410としての第2クラウド記憶部311を備えている。第2クラウド記憶部311は、プラットフォームユーザ記憶部411と、ゲームユーザ記憶部412とを備えており、第2サーバ装置400cは、ネットワーク2を介して、プラットフォームユーザ記憶部411およびゲームユーザ記憶部412が記憶する情報を読み出し、またはプラットフォームユーザ記憶部411およびゲームユーザ記憶部412に情報を書き込む。 The second cloud server 310 includes a second cloud storage unit 311 as the second server storage unit 410 included in the second server device 400 described above. The second cloud storage unit 311 includes a platform user storage unit 411 and a game user storage unit 412, and the second server device 400 c is connected to the platform user storage unit 411 and the game user storage unit 412 via the network 2. Is stored in the platform user storage unit 411 and the game user storage unit 412.
 以上説明したように、ゲームシステム1cにおいては、第1クラウドサーバ300が、第1サーバ記憶部202に相当する第1クラウド記憶部301を備えており、第2クラウドサーバ310が第2サーバ記憶部410に相当する第2クラウド記憶部311を備えている。このように構成しても、ゲームシステム1cは、招待ユーザによる1つの招待操作によって、ゲームへの登録と、所定の関係の設定との2つの手続きをまとめて行うことができる。したがって、ゲームシステム1cは、招待ユーザがゲームへの招待操作と、所定の関係の設定操作との2つの操作を別々に行う場合に比して、ユーザの手間を軽減することができる。 As described above, in the game system 1c, the first cloud server 300 includes the first cloud storage unit 301 corresponding to the first server storage unit 202, and the second cloud server 310 is the second server storage unit. A second cloud storage unit 311 corresponding to 410 is provided. Even if comprised in this way, the game system 1c can perform two procedures of registration to a game and the setting of a predetermined relationship collectively by one invitation operation by an inviting user. Therefore, the game system 1c can reduce a user's effort compared with the case where an inviting user performs two operations, the invitation operation to a game, and the setting operation of a predetermined relationship separately.
 以上、本発明の実施の形態について図面を参照して詳述したが、具体的な構成はその実施形態に限られるものではなく、本発明の要旨を逸脱しない範囲の設計等も含まれる。また、各実施形態は、上記の各実施形態を組み合せて実施してもよい。 The embodiment of the present invention has been described in detail above with reference to the drawings. However, the specific configuration is not limited to the embodiment, and includes design and the like within the scope not departing from the gist of the present invention. Each embodiment may be implemented by combining the above-described embodiments.
 また、上記の各実施形態においては、第1サーバ装置200、200a~200cが第1サーバ記憶部202を、または、第1クラウドサーバ300が、第1クラウド記憶部301を備える例を示したが、これら各構成を他の装置が備えるようにシステムを構成してもよい。また、これら各構成を複数の装置に分散させて設けるようにしてもよい。 In each of the above-described embodiments, the first server devices 200 and 200a to 200c are provided with the first server storage unit 202, or the first cloud server 300 is provided with the first cloud storage unit 301. The system may be configured so that each of these configurations is provided in another device. Also, each of these components may be distributed and provided in a plurality of devices.
 また、上記の各実施形態においては、第2サーバ装置400、400a~400cが第2サーバ記憶部410(または、第2サーバ記憶部410b)を、または、第2クラウドサーバ310が、第2クラウド記憶部311を備える例を示したが、これら各構成を他の装置が備えるようにシステムを構成してもよい。また、これら各構成を複数の装置に分散させて設けるようにしてもよい。 Further, in each of the above embodiments, the second server devices 400, 400a to 400c serve as the second server storage unit 410 (or the second server storage unit 410b), or the second cloud server 310 serves as the second cloud. Although the example provided with the memory | storage part 311 was shown, you may comprise a system so that another apparatus may be equipped with each of these structures. Also, each of these components may be distributed and provided in a plurality of devices.
 なお、第1サーバ装置200、200a~200c、および、第2サーバ装置400、400a~400c(以下これらのサーバ装置を総称して、単にサーバ装置と記載する)が備える各部は、他の装置から各部の機能を実現するためのプログラムをダウンロードすることにより機能が実現されるものであってもよく、他の装置が有するプログラムによって機能が実現されるものであってもよい。 Each unit included in the first server devices 200, 200a to 200c and the second server devices 400, 400a to 400c (hereinafter, these server devices are simply referred to as server devices) The function may be realized by downloading a program for realizing the function of each unit, or the function may be realized by a program included in another device.
 なお、上記の各実施形態における端末装置100は、他の装置から端末装置100の各部の機能を実現するためのプログラムをダウンロードすることにより機能が実現されるものであってもよく、他の装置が有するプログラムによって機能が実現されるものであってもよい。 Note that the terminal device 100 in each of the above embodiments may be realized by downloading a program for realizing the function of each unit of the terminal device 100 from another device. The function may be realized by a program included in.
 なお、このサーバ装置が備える各部は、専用のハードウェアにより実現されるものであってもよく、また、このサーバ装置が備える各部はメモリおよびCPU(中央演算装置)により構成され、サーバ装置が備える各部の機能を実現するためのプログラムをメモリにロードして実行することによりその機能を実現させるものであってもよい。 Each unit included in the server device may be realized by dedicated hardware, and each unit included in the server device includes a memory and a CPU (central processing unit), and the server device includes The function may be realized by loading a program for realizing the function of each unit into a memory and executing the program.
 また、サーバ装置が備える各部の機能を実現するためのプログラムをコンピュータ読み取り可能な記録媒体に記録して、この記録媒体に記録されたプログラムをコンピュータシステムに読み込ませ、実行することにより、サーバ装置が備える各部による処理を行ってもよい。なお、ここでいう「コンピュータシステム」とは、OSや周辺機器等のハードウェアを含むものとする。 Further, the server device records a program for realizing the function of each unit included in the server device on a computer-readable recording medium, causes the computer system to read the program recorded on the recording medium, and executes the program. You may perform the process by each part with which it is equipped. Here, the “computer system” includes an OS and hardware such as peripheral devices.
 また、「コンピュータシステム」は、マークアップ言語で記述されたいわゆるウェブページの形態によって情報を提供する機能およびその情報をブラウザで表示する機能を含むものとする。
 また、「コンピュータ読み取り可能な記録媒体」とは、フレキシブルディスク、光磁気ディスク、ROM、CD-ROM等の可搬媒体、コンピュータシステムに内蔵されるハードディスク等の記憶装置のことをいう。さらに「コンピュータ読み取り可能な記録媒体」とは、インターネット等のネットワークや電話回線等の通信回線を介してプログラムを送信する場合の通信線のように、短時間の間、動的にプログラムを保持するもの、その場合のサーバやクライアントとなるコンピュータシステム内部の揮発性メモリのように、一定時間プログラムを保持しているものも含むものとする。また上記プログラムは、前述した機能の一部を実現するためのものであってもよく、さらに前述した機能をコンピュータシステムにすでに記録されているプログラムとの組み合わせで実現できるものであってもよい。
The “computer system” includes a function of providing information in the form of a so-called web page written in a markup language and a function of displaying the information on a browser.
The “computer-readable recording medium” refers to a storage device such as a flexible medium, a magneto-optical disk, a portable medium such as a ROM or a CD-ROM, and a hard disk incorporated in a computer system. Furthermore, the “computer-readable recording medium” dynamically holds a program for a short time like a communication line when transmitting a program via a network such as the Internet or a communication line such as a telephone line. In this case, a volatile memory in a computer system serving as a server or a client in that case, and a program that holds a program for a certain period of time are also included. The program may be a program for realizing a part of the functions described above, and may be a program capable of realizing the functions described above in combination with a program already recorded in a computer system.
 1、1a、1b、1c、…ゲームシステム、2…ネットワーク、3…第2ネットワーク、100、100-1、100-2…端末装置、200、200a、200b、200c…第1サーバ装置、201…サーバ通信部、202…第1サーバ記憶部(記憶部)、203…受付部、221…関係記憶部、251、251a、251b…出力部、252…処理部、400、400a、400b、400c…第2サーバ装置、401…転送部、402,402a、402b…登録処理部、403…処理要求部、410、410b…第2サーバ記憶部、411…プラットフォームユーザ記憶部、412…ゲームユーザ記憶部、413…第2関係記憶部、BS…バス、BS2…第2バス、TP…操作検出部、DS…表示部、SP…音声出力部 DESCRIPTION OF SYMBOLS 1, 1a, 1b, 1c, ... Game system, 2 ... Network, 3 ... 2nd network, 100, 100-1, 100-2 ... Terminal device, 200, 200a, 200b, 200c ... First server device, 201 ... Server communication unit, 202 ... first server storage unit (storage unit), 203 ... reception unit, 221 ... relationship storage unit, 251, 251a, 251b ... output unit, 252 ... processing unit, 400, 400a, 400b, 400c ... 2 server device, 401: transfer unit, 402, 402a, 402b ... registration processing unit, 403 ... processing request unit, 410, 410b ... second server storage unit, 411 ... platform user storage unit, 412 ... game user storage unit, 413 ... Second relation storage unit, BS ... Bus, BS2 ... Second bus, TP ... Operation detection unit, DS ... Display unit, SP ... Audio output unit

Claims (11)

  1.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力するよう構成された出力部と、
     前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うよう構成された処理部と、
     を少なくとも含むゲームシステム。
    First registration request information for performing a process of registering the second user in the game based on invitation information indicating that the second user is invited to the game from the first user registered in the game. An output unit configured to output
    Processing for setting a first relationship in the game between the first user and the second user in response to the second user being registered in the game based on the first registration request information A processing unit configured to perform:
    Including at least a game system.
  2.  前記処理部は、
     前記出力部が出力した前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録された場合には、前記第1ユーザと前記第2ユーザとの間に前記第1の関係を当該第1の関係の設定が完了した登録完了状態として設定することを前記第2ユーザによって承認されるか否かによらず、前記第1ユーザと前記第2ユーザとの間に前記第1の関係を前記登録完了状態として設定する処理を行うよう構成される
     請求項1に記載のゲームシステム。
    The processor is
    When the second user is registered in the game based on the first registration request information output by the output unit, the first relationship is established between the first user and the second user. Regardless of whether or not the second user approves setting the registration completion state in which the setting of the first relationship is completed, the first user and the second user may The game system according to claim 1, configured to perform a process of setting a relationship as the registration completion state.
  3.  前記第1登録要求情報には、前記第2ユーザを、登録されたユーザに前記ゲームを提供するプラットフォームにユーザ登録する処理を行わせる第2登録要求情報が含まれ、
     前記出力部は、
     前記招待情報に基づいて、前記第2ユーザを前記プラットフォームにユーザ登録する処理を行わせる前記第2登録要求情報を含む前記第1登録要求情報を出力するよう構成される
     請求項1に記載のゲームシステム。
    The first registration request information includes second registration request information that causes the registered user to perform user registration on a platform that provides the game to the registered user.
    The output unit is
    The game according to claim 1, wherein the game is configured to output the first registration request information including the second registration request information that causes the second user to perform user registration with the platform based on the invitation information. system.
  4.  前記第1登録要求情報には、前記第2ユーザを、登録されたユーザに前記ゲームを提供するプラットフォームにユーザ登録する処理を行わせる第2登録要求情報が含まれ、
     前記出力部は、
     前記招待情報に基づいて、前記第2ユーザを前記プラットフォームにユーザ登録する処理を行わせる前記第2登録要求情報を含む前記第1登録要求情報を出力するよう構成される
     請求項2に記載のゲームシステム。
    The first registration request information includes second registration request information that causes the registered user to perform user registration on a platform that provides the game to the registered user.
    The output unit is
    The game according to claim 2, wherein the first registration request information including the second registration request information that causes the second user to perform user registration with the platform is output based on the invitation information. system.
  5.  前記第1登録要求情報には、前記プラットフォームにユーザ登録されているユーザ間に、前記プラットフォームにおける第2の関係を設定する処理を行わせる第3登録要求情報が含まれ、
     前記出力部は、
     前記招待情報に基づいて、前記第1ユーザと前記第2ユーザとの間に前記第2の関係を設定する処理を行わせる前記第3登録要求情報を含む前記第1登録要求情報を出力するよう構成される
     請求項3に記載のゲームシステム。
    The first registration request information includes third registration request information for performing a process of setting a second relationship in the platform between users registered in the platform.
    The output unit is
    Based on the invitation information, the first registration request information including the third registration request information for causing the first user and the second user to set the second relationship is output. The game system according to claim 3.
  6.  前記第1登録要求情報には、前記プラットフォームにユーザ登録されているユーザ間に、前記プラットフォームにおける第2の関係を設定する処理を行わせる第3登録要求情報が含まれ、
     前記出力部は、
     前記招待情報に基づいて、前記第1ユーザと前記第2ユーザとの間に前記第2の関係を設定する処理を行わせる前記第3登録要求情報を含む前記第1登録要求情報を出力するよう構成される
     請求項4に記載のゲームシステム。
    The first registration request information includes third registration request information for performing a process of setting a second relationship in the platform between users registered in the platform.
    The output unit is
    Based on the invitation information, the first registration request information including the third registration request information for causing the first user and the second user to set the second relationship is output. The game system according to claim 4 configured.
  7.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を出力するよう構成された転送部と、
     前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うよう構成された登録処理部と、
     前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を出力するよう構成された処理要求部と、
     を少なくとも含むゲームシステム。
    A transfer unit configured to obtain invitation information indicating that a second user is invited to the game from the first user registered in the game, and to output the invitation information;
    First registration request information for performing a process for registering the second user in the game based on the invitation information is acquired, and the second user invited based on the first registration request information is acquired as the game. A registration processing unit configured to perform user registration processing;
    Processing for performing processing for setting a first relationship in the game between the first user and the second user in response to the registration processing unit registering the second user in the game. A processing request unit configured to output the request;
    Including at least a game system.
  8.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力すること、
     前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うこと、
     を少なくとも含むゲーム方法。
    First registration request information for performing a process of registering the second user in the game based on invitation information indicating that the second user is invited to the game from the first user registered in the game. Output,
    Processing for setting a first relationship in the game between the first user and the second user in response to the second user being registered in the game based on the first registration request information To do the
    A game method including at least.
  9.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報に基づいて、前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を出力すること、及び
     前記第1登録要求情報に基づいて前記第2ユーザが前記ゲームにユーザ登録されたことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うこと、
     を少なくとも含むゲーム方法を行うために実行されるプログラムを記憶したコンピュータ読み取り可能な非一時的記憶媒体。
    First registration request information for performing a process of registering the second user in the game based on invitation information indicating that the second user is invited to the game from the first user registered in the game. And the first user in the game between the first user and the second user in response to the second user being registered in the game based on the first registration request information. Process to set the relationship,
    A computer-readable non-transitory storage medium storing a program executed to perform a game method including at least
  10.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を転送すること、
     前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うこと、及び
     前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を送信すること、
     を少なくとも含むゲーム方法。
    Acquiring invitation information indicating that a second user is invited to the game from the first user registered in the game, and transferring the invitation information;
    First registration request information for performing a process for registering the second user in the game based on the invitation information is acquired, and the second user invited based on the first registration request information is acquired as the game. Performing a user registration process, and in response to the registration processing unit registering the second user in the game, the first user in the game between the first user and the second user. Sending a process request to perform the process of setting the relationship;
    A game method including at least.
  11.  ゲームにユーザ登録されている第1ユーザから、第2ユーザを前記ゲームへ招待することを示す招待情報を取得して、前記招待情報を転送すること、
     前記招待情報に基づいて前記第2ユーザを前記ゲームにユーザ登録する処理を行わせる第1登録要求情報を取得して、前記第1登録要求情報に基づいて招待された前記第2ユーザを前記ゲームにユーザ登録させる処理を行うこと、及び
     前記登録処理部が前記第2ユーザを前記ゲームにユーザ登録したことに応じて、前記第1ユーザと前記第2ユーザとの間に前記ゲームにおける第1の関係を設定する処理を行うための処理要求を送信すること、
     を少なくとも含むゲーム方法を行うために実行されるプログラムを記憶したコンピュータ読み取り可能な非一時的記憶媒体。
     
    Acquiring invitation information indicating that a second user is invited to the game from the first user registered in the game, and transferring the invitation information;
    First registration request information for performing a process for registering the second user in the game based on the invitation information is acquired, and the second user invited based on the first registration request information is acquired as the game. Performing a user registration process, and in response to the registration processing unit registering the second user in the game, the first user in the game between the first user and the second user. Sending a process request to perform the process of setting the relationship;
    A computer-readable non-transitory storage medium storing a program executed to perform a game method including at least
PCT/JP2013/062196 2012-05-01 2013-04-25 Gaming system, gaming method, and program WO2013164973A1 (en)

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