WO2013149537A1 - 一种模拟器类游戏的角色清除方法、装置和系统 - Google Patents
一种模拟器类游戏的角色清除方法、装置和系统 Download PDFInfo
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- WO2013149537A1 WO2013149537A1 PCT/CN2013/072455 CN2013072455W WO2013149537A1 WO 2013149537 A1 WO2013149537 A1 WO 2013149537A1 CN 2013072455 W CN2013072455 W CN 2013072455W WO 2013149537 A1 WO2013149537 A1 WO 2013149537A1
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- WO
- WIPO (PCT)
- Prior art keywords
- game
- character
- simulator
- role
- clearing
- Prior art date
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- 238000000034 method Methods 0.000 title claims abstract description 37
- 230000008569 process Effects 0.000 claims description 6
- 239000008280 blood Substances 0.000 claims description 5
- 210000004369 blood Anatomy 0.000 claims description 5
- 230000001960 triggered effect Effects 0.000 claims description 3
- 238000004088 simulation Methods 0.000 claims 1
- 238000010586 diagram Methods 0.000 description 4
- 238000005516 engineering process Methods 0.000 description 4
- 238000004891 communication Methods 0.000 description 2
- 238000006243 chemical reaction Methods 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 238000012986 modification Methods 0.000 description 1
- 230000004048 modification Effects 0.000 description 1
- 230000003287 optical effect Effects 0.000 description 1
- 229920001690 polydopamine Polymers 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
- A63F13/355—Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/45—Controlling the progress of the video game
- A63F13/49—Saving the game status; Pausing or ending the game
- A63F13/493—Resuming a game, e.g. after pausing, malfunction or power failure
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/206—Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/209—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface
Definitions
- TECHNICAL FIELD Embodiments of the present invention relate to the field of electronic game technology, and more particularly, to a character clearing method, apparatus, and system for a simulator-like game. Background technique
- Video games also known as video games, are entertainment methods in which people play games through electronic devices, such as computers and game consoles.
- the game-playing platform provides Internet users with a multiplayer computer game online service that allows gamers on the Internet to easily play games over the Internet, even if they are on the same LAN.
- the game-playing platform uses network protocol conversion technology to closely connect players on the Internet thousands of miles away, and also provides users with real-time communication and communication. Any online game that can be accessed over the LAN can be played over the LAN on the game-playing platform. No need for a dedicated server, no need to remember complex IP addresses, and players can easily play with others.
- all the players in each room are in the same network area. You can communicate with other players through the local area network, and learn from each other to enjoy the endless fun of the game.
- the emulator (EMU a tor , EMU ) is a program originally meant to be an "emulator". It can enable computers or other multimedia platforms (PDAs, mobile phones) to run programs on other platforms, mostly video games and arcade simulators.
- the simulator runs the program's software by translating program instructions from other platforms into instructions that the machine can recognize. Simulator games are run in the simulator The non-native game game platform for the game. For example, on the current Arc ive game platform, multiple players can play games simultaneously on the network. During the game, if the player's character dies, the player can quit and other players can continue the game.
- Embodiments of the present invention provide a character clearing method for a simulator-like game to enable a game player to exit, and the remaining players can continue to play without being affected.
- the embodiment of the present invention also proposes a character clearing device for a simulator-like game, so that the game player exits, and the remaining players can continue to play without being affected.
- the embodiment of the present invention also proposes a character clearing system for a simulator-like game, so that the game player exits, and the remaining players can continue to play without being affected.
- a character clearing method for a simulator game comprising:
- a character clearing device for a simulator-like game comprising a game current running information saving unit, a character clearing unit, and a game information loading unit, wherein:
- the current running information saving unit of the game is configured to save the current running information of the game when determining that the simulator game has a character to be cleared;
- a role clearing unit configured to invoke a role clearing function to clear the character to be cleared
- a game information loading unit configured to load the saved current running information of the game to continue to run the simulator-like game.
- a character clearing system for simulator games including simulators and simulators Play storage unit;
- An emulator game storage unit for saving emulator game program instructions
- the simulator further includes the current running of the game
- the information saving unit, the character clearing unit, and the game information loading unit wherein: the game current running information saving unit is configured to save the current running information of the game when determining that the simulator game has a character to be cleared; the character clearing unit is configured to: Calling the character clearing function to clear the character to be cleared; the game information loading unit is configured to load the saved current running information of the game to continue running the simulator-like game.
- Embodiments of the present invention also provide a machine readable medium having stored thereon a set of instructions that, when executed, cause the machine to perform the method described above.
- FIG. 1 is a flowchart of a character clearing method of a simulator-like game according to an embodiment of the present invention
- FIG. 2 is a flow chart of an exemplary character clearing method of a simulator-like game according to an embodiment of the present invention
- FIG. 3 is a structural diagram of a character clearing device of a simulator-like game according to an embodiment of the present invention
- FIG. 4 is a structural diagram of a character clearing system of a simulator-based game according to an embodiment of the present invention.
- the simulator game runs in the simulator, and the simulator can Control the execution flow and data of the game program, so the control role is cleared based on the operation of the simulator.
- the simulator can learn from the game program manufacturer about the information related to the clearing of the character in the normal process of the game (such as deducting the character's blood volume, deducting the character's life, causing the character to die, and other related functions, the address and function parameter form, indicating the game state. And the address of the data of the role state), etc., and then perform the role clearing operation based on the information.
- information related to the clearing of the character in the normal process of the game such as deducting the character's blood volume, deducting the character's life, causing the character to die, and other related functions, the address and function parameter form, indicating the game state. And the address of the data of the role state), etc.
- FIG. 1 is a flow chart of a method for clearing a character of a simulator-like game according to an embodiment of the present invention. As shown in Figure 1, the method includes:
- Step 1 01 When it is determined that the simulator game has a character to be cleared, the current running information of the game is saved, and the character clearing function is called to clear the character to be cleared.
- the simulator executes the game program instructions in a loop, it needs to determine whether the character is currently to be cleared.
- the simulator usually provides game information according to the game program manufacturer, accesses the game data area, and checks whether the value of the relevant address meets the requirements. For example, the simulator can access the game server, and determine whether the role is currently to be cleared according to whether the role status data in the game server is an inactive role.
- the simulator determines that the role status data of the game server is an inactive role, it is determined that the simulator type game has a character to be cleared.
- calling the role clearing function to clear the character to be cleared may include: first storing the identifier of the character to be cleared into the stack data of the simulator class game; then modifying the program pointer of the simulator class game to run the role clearing function.
- the role clear function calls the identifier of the role to be cleared stored in the stack data as a parameter to eliminate the role corresponding to the identifier of the role to be cleared.
- the stack data of the game refers to the variable storage area that is automatically allocated by the compiler when needed and automatically cleared when not needed.
- the game's stack data is mainly used to store temporary variables, parameter passing, and function return addresses.
- the game's program pointer points to the address of the next instruction to be executed.
- the parameter can be stored in the form of stack data or registers, and the parameter is passed to the relevant function.
- the related role clears the function first.
- the specific storage address of the role ID to be cleared is obtained first, and then the storage value corresponding to the address is used as the identifier of the role to be cleared.
- the identifier of the role to be cleared is first stored in a predetermined storage address; then the program pointer of the simulator-like game is modified to run a role clearing function, wherein the role clearing function accesses the predetermined storage address to obtain the character to be cleared. Identify, and eliminate the role corresponding to the identity of the role to be cleared.
- the game there may be multiple players' characters in the game that need to be cleared, and there are multiple logos to be cleared.
- clearing a role may require calling a function from multiple game programs to achieve the goal, so the role clearing step may be repeated multiple times.
- the role clearing function can include at least one of the following functions: deducting the role blood volume function, deducting the character life number function, and making the character death function, and so on.
- Step 1 02 Load the saved game current running information to continue running the simulator class game.
- the role clearing operation After determining that there is a need to clear the role, it is not appropriate to perform the role clearing operation immediately. For example, when the game has been cleared and the animation is played, or the character clearing function cannot be run immediately, the character clearing operation should not be performed immediately. Instead, it should wait until the clearance animation is finished or the character clearing function can be run. Perform the corresponding role cleanup operation.
- step 1 01 and subsequent step 1 02 are followed, and if not, the process is exited.
- FIG. 2 is a flowchart of an exemplary character clearing method of a simulator-like game according to an embodiment of the present invention.
- the method includes:
- Step 2 G 1 The simulator loads the game program.
- Step 2 G2 The simulator starts running the game program.
- Step 2 G3 The simulator loop executes the game program instructions.
- Step 204 The simulator determines whether there is a role waiting for clearing in the game, if yes, executing step 205 and subsequent steps, otherwise returning to step 203 and subsequent steps.
- the role status data of his character is inactive. It is possible to judge whether or not a character is waiting to be cleared based on judging the character state data of each player character.
- Step 205 Determine whether the condition for clearing the role is currently satisfied according to the game running state information, and if yes, perform step 206 and subsequent steps, otherwise return to step 203.
- the character clearing operation should not be performed immediately. Instead, it should wait until the clearance animation is finished or the character clearing function can be run. Perform the corresponding role cleanup operation.
- Step 2 G6 The simulator backs up the current stack data and program pointer data, and then directly modify the stack data and program pointer of the current game program, so that the execution flow jumps to the clear role function in the game program.
- the clear character function is usually saved in the game program.
- the simulator can clear the role by calling these clear role functions after backing up the data such as the current stack data and the program pointer.
- Step 207 After all the roles have been cleared, the current stack data and the program pointer backed up in step 206 are resumed, thereby continuing the game.
- the simulator can modify the stack data and program pointer data of the game program according to the specific situation, and actively call the function in the game program (or actively modify the data in the game program) , in order to achieve the purpose of controlling the game execution process.
- the game player can quit at any time, and the remaining players can continue the unaffected game.
- the simulator game can run on the current popular online arcade game
- Ar c l i ve platform SupARC platform or ARC platform, and so on.
- an embodiment of the present invention also proposes a character clearing device for a simulator-like game.
- FIG. 3 is a structural diagram of a character clearing device of a simulator-like game according to an embodiment of the present invention.
- the apparatus includes a game current operation information holding unit 301, a character clearing unit 302, and a game information loading unit 303. among them:
- the game current running information saving unit 301 is configured to save the current running information of the game when determining that the simulator-type game has a character to be cleared;
- the role clearing unit 302 is configured to invoke a role clearing function to clear the to-be-cleared character.
- the game information loading unit 303 is configured to load the saved current running information of the game to continue to run the simulator-like game.
- the game current operation information holding unit 301 is configured to determine that the game has a character to be cleared when it is determined that the character status data is an inactive role.
- the role clearing unit 302 is configured to store an identifier of the character to be cleared into the stack data of the simulator-like game; and modify a program pointer of the simulator-like game to run the role clear function.
- the role clearing function calls the identifier of the role to be cleared stored in the stack data as a parameter to eliminate the role corresponding to the identifier of the role to be cleared.
- the apparatus further includes a game state determination unit 304.
- the game state judging unit 304 is configured to: when the game current running information holding unit 301 determines that the game has a character to be cleared, determine whether the character clearing is performed immediately according to the running state of the game, and if yes, enable the current running information saving unit of the game to run the game. Information is saved; If not, keep and wait for the next time it is triggered.
- the game state judging unit 304 is configured to judge whether the character clearing is performed immediately according to whether the character clearing function can be immediately executed, and/or whether the customs clearance animation is being demonstrated.
- the role clearing function specifically includes at least one of the following functions: deducting the role blood volume function, deducting the character life number function, and causing the character death function, and the like.
- the embodiment of the present invention also proposes a character clearing system for a simulator-like game.
- FIG. 4 is a structural diagram of a character clearing system of a simulator-like game according to an embodiment of the present invention. As shown in FIG. 4, the system includes a simulator 401 and a simulator-like game storage unit 402;
- the simulator game storage unit 4 02 is used to save the simulator game program instructions.
- the program instructions may specifically include a program pointer and a stack pointer.
- the simulator 401 is configured to convert the simulator-like game program instructions saved by the simulator-like game storage unit 402 into recognizable instructions, and run the recognizable instructions to run the simulator-like game.
- the simulator 401 can have the same structure as the character clearing device of the simulator-like game shown in Fig. 3.
- the simulator 401 further includes a game current running information saving unit, a character clearing unit, and a game information loading unit, where: a game current running information saving unit, configured to: when determining that the simulator-type game has a character to be cleared, The current running information of the game is saved; the character clearing unit is configured to call the role clearing function to clear the character to be cleared; the game information loading unit is configured to load the saved current running information of the game to continue to run the simulator class. game.
- a character clearing unit in the simulator 401 is configured to store an identifier of the character to be cleared into the stack data of the simulator-like game; and modify a program pointer of the simulator-like game to run the role clearing The function, wherein the role clearing function calls the identifier of the role to be cleared stored in the stack data as a parameter to eliminate the role corresponding to the identifier of the character to be cleared.
- the simulator 410 further includes a game state determination unit.
- a game state judging unit configured to: when the game current running information saving unit determines that the game has a character to be cleared, determine whether the character clearing is performed immediately according to the running state of the game, and if so, enable the current running of the game
- the information saving unit saves the current running information of the game; if not, it holds and waits for the next trigger.
- the simulator when it is determined that the simulator game has a character to be cleared, the current running information of the game is saved, and the character clearing function is called to clear the character to be cleared; and then the saved game is loaded. Run the information to continue running the simulator game. It can be seen that after applying the embodiment of the present invention, the simulator can modify the stack data and the program pointer of the game program by saving the current running information of the game and calling the role clearing function, thereby achieving the purpose of controlling the execution flow of the game. In particular, it is guaranteed that the game player can quit at any time, and the remaining players can continue the unaffected game.
- the technical solution of the present invention may be embodied in the form of a software product, which may be stored in a machine readable medium, such as a computer floppy disk, a hard disk or In an optical disc or the like, a plurality of instructions including the above method can be read and executed by a machine, and the machine can be, for example, a terminal device (which can be a mobile phone, a personal computer, a server, or a network device, etc.).
- a terminal device which can be a mobile phone, a personal computer, a server, or a network device, etc.
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Abstract
Description
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Priority Applications (7)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
BR112014011759A BR112014011759A2 (pt) | 2012-04-05 | 2013-03-12 | método, aparelho e sistema de remoção de personagem em um jogo de emulador e mídia legível em uma máquina |
JP2014541531A JP2015502781A (ja) | 2012-04-05 | 2013-03-12 | エミュレータ類ゲームのキャラクター削除方法、装置及びシステム |
EP13772833.3A EP2775414A4 (en) | 2012-04-05 | 2013-03-12 | METHOD, DEVICE AND SYSTEM FOR RELEASE OF ROLE FOR GAMING EMULATOR |
IN914MUN2014 IN2014MN00914A (zh) | 2012-04-05 | 2013-03-12 | |
KR20147011500A KR20150024298A (ko) | 2012-04-05 | 2013-03-12 | 에뮬레이터류 게임의 캐릭터 제거방법, 장치 및 시스템 |
SG11201401828VA SG11201401828VA (en) | 2012-04-05 | 2013-03-12 | Role clearing method, device and system for emulator game |
US14/261,176 US20140235358A1 (en) | 2012-04-05 | 2014-04-24 | Role clearing method, device and system for emulator game |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN201210097117.7A CN103366077B (zh) | 2012-04-05 | 2012-04-05 | 一种模拟器类游戏的角色清除方法、装置和系统 |
CN201210097117.7 | 2012-04-05 |
Related Child Applications (1)
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US14/261,176 Continuation US20140235358A1 (en) | 2012-04-05 | 2014-04-24 | Role clearing method, device and system for emulator game |
Publications (1)
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WO2013149537A1 true WO2013149537A1 (zh) | 2013-10-10 |
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Family Applications (1)
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PCT/CN2013/072455 WO2013149537A1 (zh) | 2012-04-05 | 2013-03-12 | 一种模拟器类游戏的角色清除方法、装置和系统 |
Country Status (12)
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US (1) | US20140235358A1 (zh) |
EP (1) | EP2775414A4 (zh) |
JP (1) | JP2015502781A (zh) |
KR (1) | KR20150024298A (zh) |
CN (1) | CN103366077B (zh) |
BR (1) | BR112014011759A2 (zh) |
CL (1) | CL2014001251A1 (zh) |
CO (1) | CO6950444A2 (zh) |
HK (1) | HK1187434A1 (zh) |
IN (1) | IN2014MN00914A (zh) |
SG (1) | SG11201401828VA (zh) |
WO (1) | WO2013149537A1 (zh) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN104778085B (zh) * | 2015-03-25 | 2018-07-06 | 广州多益网络股份有限公司 | 一种手游的游戏对战处理方法及装置 |
US10213693B2 (en) * | 2015-12-04 | 2019-02-26 | Sony Interactive Entertainment LLC | Method and apparatus for awarding trophies |
CN111420406B (zh) * | 2020-03-31 | 2023-08-04 | 福建天晴在线互动科技有限公司 | 一种通过内存清零实现防止游戏外挂的方法及其系统 |
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CN1384449A (zh) * | 2001-04-27 | 2002-12-11 | 科乐美大阪电脑娱乐股份有限公司 | 游戏服务器、网络游戏控制程序及网络游戏控制方法 |
CN101169806A (zh) * | 2007-09-28 | 2008-04-30 | 腾讯科技(深圳)有限公司 | 网络游戏系统中的角色数据管理装置和方法 |
CN101668571A (zh) * | 2007-12-21 | 2010-03-10 | 科乐美数码娱乐株式会社 | 游戏装置、游戏处理方法、信息记录介质及程序 |
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-
2012
- 2012-04-05 CN CN201210097117.7A patent/CN103366077B/zh active Active
-
2013
- 2013-03-12 EP EP13772833.3A patent/EP2775414A4/en not_active Withdrawn
- 2013-03-12 BR BR112014011759A patent/BR112014011759A2/pt not_active Application Discontinuation
- 2013-03-12 WO PCT/CN2013/072455 patent/WO2013149537A1/zh active Application Filing
- 2013-03-12 IN IN914MUN2014 patent/IN2014MN00914A/en unknown
- 2013-03-12 KR KR20147011500A patent/KR20150024298A/ko not_active Application Discontinuation
- 2013-03-12 JP JP2014541531A patent/JP2015502781A/ja active Pending
- 2013-03-12 SG SG11201401828VA patent/SG11201401828VA/en unknown
-
2014
- 2014-01-14 HK HK14100404.4A patent/HK1187434A1/zh unknown
- 2014-04-24 US US14/261,176 patent/US20140235358A1/en not_active Abandoned
- 2014-05-13 CL CL2014001251A patent/CL2014001251A1/es unknown
- 2014-05-15 CO CO14105034A patent/CO6950444A2/es unknown
Patent Citations (4)
Publication number | Priority date | Publication date | Assignee | Title |
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CN1384449A (zh) * | 2001-04-27 | 2002-12-11 | 科乐美大阪电脑娱乐股份有限公司 | 游戏服务器、网络游戏控制程序及网络游戏控制方法 |
CN101169806A (zh) * | 2007-09-28 | 2008-04-30 | 腾讯科技(深圳)有限公司 | 网络游戏系统中的角色数据管理装置和方法 |
CN101668571A (zh) * | 2007-12-21 | 2010-03-10 | 科乐美数码娱乐株式会社 | 游戏装置、游戏处理方法、信息记录介质及程序 |
US20120052957A1 (en) * | 2010-02-12 | 2012-03-01 | Ayako Yokoyama | Game server and scenario control progarm |
Also Published As
Publication number | Publication date |
---|---|
BR112014011759A2 (pt) | 2017-05-09 |
EP2775414A1 (en) | 2014-09-10 |
CN103366077B (zh) | 2016-06-29 |
US20140235358A1 (en) | 2014-08-21 |
CO6950444A2 (es) | 2014-05-20 |
SG11201401828VA (en) | 2014-09-26 |
CL2014001251A1 (es) | 2014-08-08 |
JP2015502781A (ja) | 2015-01-29 |
IN2014MN00914A (zh) | 2015-04-17 |
EP2775414A4 (en) | 2015-10-07 |
CN103366077A (zh) | 2013-10-23 |
HK1187434A1 (zh) | 2014-04-04 |
KR20150024298A (ko) | 2015-03-06 |
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