CO6950444A2 - Método, aparato y sistema de eliminación de rol para un juego de emulador - Google Patents

Método, aparato y sistema de eliminación de rol para un juego de emulador

Info

Publication number
CO6950444A2
CO6950444A2 CO14105034A CO14105034A CO6950444A2 CO 6950444 A2 CO6950444 A2 CO 6950444A2 CO 14105034 A CO14105034 A CO 14105034A CO 14105034 A CO14105034 A CO 14105034A CO 6950444 A2 CO6950444 A2 CO 6950444A2
Authority
CO
Colombia
Prior art keywords
role
elimination system
emulator game
emulator
game
Prior art date
Application number
CO14105034A
Other languages
English (en)
Inventor
Xuxin Wang
Jianhui Yao
Weichao Yang
Wen Tang
Original Assignee
Tencent Tech Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Tech Shenzhen Co Ltd filed Critical Tencent Tech Shenzhen Co Ltd
Publication of CO6950444A2 publication Critical patent/CO6950444A2/es

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin client
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/49Saving the game status; Pausing or ending the game
    • A63F13/493Resuming a game, e.g. after pausing, malfunction or power failure
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/20Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
    • A63F2300/209Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform characterized by low level software layer, relating to hardware management, e.g. Operating System, Application Programming Interface

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Debugging And Monitoring (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Test And Diagnosis Of Digital Computers (AREA)
CO14105034A 2012-04-05 2014-05-15 Método, aparato y sistema de eliminación de rol para un juego de emulador CO6950444A2 (es)

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN201210097117.7A CN103366077B (zh) 2012-04-05 2012-04-05 一种模拟器类游戏的角色清除方法、装置和系统

Publications (1)

Publication Number Publication Date
CO6950444A2 true CO6950444A2 (es) 2014-05-20

Family

ID=49299978

Family Applications (1)

Application Number Title Priority Date Filing Date
CO14105034A CO6950444A2 (es) 2012-04-05 2014-05-15 Método, aparato y sistema de eliminación de rol para un juego de emulador

Country Status (12)

Country Link
US (1) US20140235358A1 (es)
EP (1) EP2775414A4 (es)
JP (1) JP2015502781A (es)
KR (1) KR20150024298A (es)
CN (1) CN103366077B (es)
BR (1) BR112014011759A2 (es)
CL (1) CL2014001251A1 (es)
CO (1) CO6950444A2 (es)
HK (1) HK1187434A1 (es)
IN (1) IN2014MN00914A (es)
SG (1) SG11201401828VA (es)
WO (1) WO2013149537A1 (es)

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN104778085B (zh) * 2015-03-25 2018-07-06 广州多益网络股份有限公司 一种手游的游戏对战处理方法及装置
WO2017096062A1 (en) 2015-12-04 2017-06-08 Sony Interactive Entertainment America Llc Method and apparatus for awarding trophies
CN111420406B (zh) * 2020-03-31 2023-08-04 福建天晴在线互动科技有限公司 一种通过内存清零实现防止游戏外挂的方法及其系统

Family Cites Families (19)

* Cited by examiner, † Cited by third party
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JPH11242645A (ja) * 1998-02-26 1999-09-07 Casio Comput Co Ltd ネットワークを用いた対戦ゲームのサーバ装置及び対戦ゲームプログラムを記録した記録媒体
JP3576994B2 (ja) * 2001-04-27 2004-10-13 株式会社コナミコンピュータエンタテインメントスタジオ ゲームサーバ、ネットゲーム進行制御プログラム及びネットゲーム進行制御方法
JP4955160B2 (ja) * 2001-08-21 2012-06-20 ヤフー株式会社 対戦型ネットワークゲームシステム
JP2004081809A (ja) * 2002-01-23 2004-03-18 Konami Co Ltd ネットワークゲームシステム、ゲームサーバ及びその制御方法
US7559834B1 (en) * 2002-12-02 2009-07-14 Microsoft Corporation Dynamic join/exit of players during play of console-based video game
US7789741B1 (en) * 2003-02-28 2010-09-07 Microsoft Corporation Squad vs. squad video game
JP3771245B2 (ja) * 2004-08-25 2006-04-26 コナミ株式会社 ゲーム装置
CN100452069C (zh) * 2006-03-17 2009-01-14 腾讯科技(深圳)有限公司 一种网络游戏中防止作弊的方法及系统
JP4671196B2 (ja) * 2006-10-31 2011-04-13 株式会社スクウェア・エニックス ネットワークゲームシステム、ネットワークゲーム用端末装置、ゲーム画面の表示方法、並びにプログラム及び記録媒体
CN101169806B (zh) * 2007-09-28 2010-06-02 腾讯科技(深圳)有限公司 网络游戏系统中的角色数据管理装置和方法
JP2009090025A (ja) * 2007-10-11 2009-04-30 Konami Digital Entertainment:Kk 対戦ゲームシステム及び対戦ゲーム管理方法
JP4392446B2 (ja) * 2007-12-21 2010-01-06 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲーム処理方法、ならびに、プログラム
CN101286886B (zh) * 2008-06-05 2011-12-28 杭州华三通信技术有限公司 恢复网络设备配置信息的方法及装置
CN101441576A (zh) * 2009-01-08 2009-05-27 杭州华三通信技术有限公司 一种嵌入式设备软件重启的方法及设备
JP5537842B2 (ja) * 2009-06-19 2014-07-02 株式会社タイトー ゲーム装置、ゲームプログラム
US20110256931A1 (en) * 2010-04-14 2011-10-20 Yazici Emre Player contributed dynamic network games
US8371940B1 (en) * 2010-05-05 2013-02-12 Activision Publishing, Inc. Multi-player music game
JP5248579B2 (ja) * 2010-12-02 2013-07-31 株式会社スクウェア・エニックス ゲームサーバ及びシナリオ制御プログラム
US8882588B2 (en) * 2012-03-21 2014-11-11 Sony Computer Entertainment America Llc Method and apparatus for use in reserving a position within a simulation for another user

Also Published As

Publication number Publication date
EP2775414A1 (en) 2014-09-10
US20140235358A1 (en) 2014-08-21
BR112014011759A2 (pt) 2017-05-09
IN2014MN00914A (es) 2015-04-17
CN103366077A (zh) 2013-10-23
SG11201401828VA (en) 2014-09-26
CN103366077B (zh) 2016-06-29
WO2013149537A1 (zh) 2013-10-10
KR20150024298A (ko) 2015-03-06
HK1187434A1 (zh) 2014-04-04
CL2014001251A1 (es) 2014-08-08
JP2015502781A (ja) 2015-01-29
EP2775414A4 (en) 2015-10-07

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