WO2012169727A2 - 환율 개념을 적용한 게임 제공 시스템, 이를 위한 단말기, 서비스장치 및 프로그램을 기록한 기록 매체 - Google Patents
환율 개념을 적용한 게임 제공 시스템, 이를 위한 단말기, 서비스장치 및 프로그램을 기록한 기록 매체 Download PDFInfo
- Publication number
- WO2012169727A2 WO2012169727A2 PCT/KR2012/003138 KR2012003138W WO2012169727A2 WO 2012169727 A2 WO2012169727 A2 WO 2012169727A2 KR 2012003138 W KR2012003138 W KR 2012003138W WO 2012169727 A2 WO2012169727 A2 WO 2012169727A2
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- WO
- WIPO (PCT)
- Prior art keywords
- game
- terminal
- item
- exchange
- currency
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/85—Providing additional services to players
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q20/00—Payment architectures, schemes or protocols
- G06Q20/38—Payment protocols; Details thereof
- G06Q20/381—Currency conversion
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/06—Buying, selling or leasing transactions
-
- G—PHYSICS
- G06—COMPUTING OR CALCULATING; COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q40/00—Finance; Insurance; Tax strategies; Processing of corporate or income taxes
- G06Q40/04—Trading; Exchange, e.g. stocks, commodities, derivatives or currency exchange
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3244—Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/90—Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
- A63F13/92—Video game devices specially adapted to be hand-held while playing
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/20—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform
- A63F2300/204—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld device
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/50—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
- A63F2300/57—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player
- A63F2300/575—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of game services offered to the player for trading virtual items
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
Definitions
- the present invention relates to a method and a system for providing a game based on a network. More specifically, a game in which a weight of an item used in a game is set differently for each game information and a currency exchange concept for trading items according to the set weight is applied.
- the present invention relates to a providing system, a service apparatus for the same, a terminal, and a recording medium recording a program.
- online games can provoke active thinking, such as creating and resolving a situation on their own, or because the game can be played among a large number of participants, not alone. It is increasing.
- Such online games include server-based online games that provide game contents from a game server to a plurality of terminals, control game execution, and P2P-based online games where users' terminals are directly connected to each other to play games. Recently, a hybrid method of server and P2P is also used.
- MMORPG Massively Multiplayer Online Role Playing Game
- An object of the present invention is to set up a different currency (currency) according to the characteristics of each guild, race in the execution of the game divided into various races or guilds, and purchase items by applying the exchange rate between different currencies
- Another object of the present invention is to provide a game providing system applying a exchange rate concept that can be exchanged, a service apparatus, a terminal, and a program recording the program.
- the game information selected by the user during the game is transmitted to the service device, which is used for the game
- the service device which is used for the game
- the information about the requested item is transmitted to the service apparatus
- the cost information about the purchase or exchange of the requested item is received from the service apparatus, and the received cost information is received.
- Receive game information about at least one game from the terminal and the terminal executing the payment check the received game information to set different currency (currency) for each game information, and determine the exchange rate corresponding to the set currency And, if there is a request for purchase or exchange of at least one item, It is characterized in that it comprises a service device for applying the currency and the exchange rate determined in the transmission, and transmits the cost information of the item to which the currency and the exchange rate is applied to the terminal, and performs payment for the cost information.
- a terminal communication unit for transmitting and receiving data according to the game execution and the outside, and a terminal storage unit for storing the game information generated in accordance with the game execution; And a terminal controller functionally connected to the terminal communication unit and the terminal storage unit, wherein the terminal control unit transmits game information selected by the user while the game is running to the service device, and purchases or exchanges at least one item used for the game.
- the terminal control unit transmits game information selected by the user while the game is running to the service device, and purchases or exchanges at least one item used for the game.
- the information on the requested item is transmitted to the service device, and receives the cost information for the purchase or exchange of the item from the service device, and controls to execute the payment according to the received cost information It is done.
- the terminal control unit is characterized in that it further comprises a currency setting module for setting a different currency for each game information and a currency exchange rate setting module for determining the exchange rate corresponding to the set currency.
- the terminal control unit when the terminal control unit requests the purchase or exchange of at least one item, the terminal and the exchange rate are applied to the item.
- the game information includes an attribute corresponding to at least one of a race, a group, and a guild used in the game.
- the terminal control unit when the terminal control unit requests the purchase of the item, it is characterized in that for checking the currency for the game information, and paying the cost of the item based on the confirmed currency.
- the terminal control unit checks the currency for the game information, and compares the weight of the corresponding items based on the confirmed currency, and requests the item exchange, It is characterized by paying the cost.
- the service communication unit for transmitting and receiving data according to the game execution with at least one terminal, and the service storage for storing the game information received from the terminal
- a service control unit functionally connected to the service communication unit and the service storage unit, wherein the service control unit receives game information on at least one game from the terminal, and sets different calls for each game information.
- the service communication unit, the service storage unit or the service control unit may be implemented as one or more servers operating on a cloud computing basis.
- the step of setting a different currency for each game information in the game executed by the computer determining the exchange rate between the set currency, and requests the purchase or exchange of at least one item If so, applying the determined currency and exchange rate to the item, monitoring the activity score for each game information corresponding to at least one or more of the race, group and guild used in the game while the game is running, and the monitored activity Storing the scores, re-adjusting the exchange rate by reflecting the stored activity score in the exchange rate, setting the weight of the item for each game information according to the acquisition status of the item and the frequency of use of the item by game information, and Write a program that performs the steps for executing payments for items based on the currency and exchange rate. It provides a computer-readable recording medium.
- the currency of different weights is set according to the attributes of game information, and the purchase and exchange of items are made by applying exchange rates between different currencies. You can enjoy a different feeling game.
- FIG. 1 is a block diagram showing a game providing system to which the exchange rate concept according to an embodiment of the present invention is applied.
- FIG. 2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.
- FIG. 3 is a block diagram illustrating a configuration of a service apparatus according to an exemplary embodiment of the present invention.
- FIG. 4 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention.
- FIG. 5 is a flowchart illustrating an operation of a service apparatus according to an exemplary embodiment of the present invention.
- FIG. 6 is a data flowchart illustrating a game providing method to which an exchange rate concept according to an exemplary embodiment of the present invention is applied.
- FIGS. 7A to 7D are exemplary views for explaining a game providing method to which an exchange rate concept according to an exemplary embodiment of the present invention is applied.
- a terminal according to an embodiment of the present invention will be described as a representative example of a mobile communication terminal that can be connected to a communication network to play an online game and exchange or purchase an item in association with game information while the game is running, but the terminal is a mobile communication terminal.
- the present invention is not limited thereto, and may be applied to various terminals such as all information communication devices, multimedia terminals, wired terminals, fixed terminals, and IP (Internet Protocol) terminals.
- the terminal may be a mobile phone, a portable multimedia player (PMP), a mobile internet device (MID), a smart phone, a desktop, a tablet computer, a notebook, a notebook, a net book,
- PMP portable multimedia player
- MID mobile internet device
- smart phone a desktop, a tablet computer, a notebook, a notebook, a net book
- FIG. 1 is a block diagram showing a game providing system to which the exchange rate concept according to an embodiment of the present invention is applied.
- a game system 100 includes a terminal 10, a service device 20, and a communication network 30.
- the communication network 30 functions to provide a passage for transmitting and receiving data between the terminal 10 and the service apparatus 20 in the game system 100.
- the communication network 30 performs a series of data transmission and reception operations for data transmission and information exchange between the terminal 10 and the service device 20.
- the communication network 30 performing such a function is an IP network that provides a data transmission / reception service and a disconnected data service through an internet protocol, and an IP network structure in which different networks are integrated based on IP. It can be (All IP) network.
- the communication network 30 may be one of a wired communication network, a mobile communication network, a Wibro (Wireless Broadband) network, a High Speed Downlink Packet Access (HSDPA) network, and a satellite communication network.
- a Wibro Wireless Broadband
- HSDPA High Speed Downlink Packet Access
- the terminal 10 connects to the service apparatus 20 through the communication network 30.
- the terminal 10 selects game information in the game and transmits the selected game information to the service device 20.
- the terminal 10 requests the purchase or exchange of a specific item during game play, and transmits information on the corresponding item to the service device 20. Thereafter, the terminal 10 receives cost information about the purchase or exchange of the item from the service device 20 and executes payment according to the received cost information.
- the terminal 10 checks game information in the game, and sets different calls for each confirmed game information. Then, the terminal 10 determines the exchange rate between the set currency. In this case, when requesting a purchase or exchange for a specific item, the terminal 10 applies a currency and an exchange rate to the corresponding item.
- the service device 20 is connected to the terminal 10 connected through the communication network 30 to provide a game.
- the service device 20 receives game information from the terminal 10.
- the service device 20 checks the received game information, sets different currencies for each game information, and determines exchange rates between the set currencies. In this case, when a purchase or exchange for a specific item is requested, the service device 20 applies a currency and an exchange rate to the corresponding item. Thereafter, the service device 20 transmits the cost information of the item to which the currency and the exchange rate are applied to the terminal 10. In addition, the service device 20 communicates with the terminal 10 to execute payment for the cost information.
- the currency of different weights is set according to the property of game information, and the purchase and exchange of items are made by applying exchange rates between different currencies. You can enjoy a different game.
- the application of different currencies and exchange rates can solve inequality according to the differences between races and guilds, and the game has an excellent effect of learning the concept of currency and exchange rates.
- FIG. 2 is a block diagram illustrating a configuration of a terminal according to an exemplary embodiment of the present invention.
- the terminal 10 of the game system 100 is the terminal control unit 11, the input unit 12, the display unit 13, the terminal storage unit 14 to execute the game And an audio processing unit 15 and a terminal communication unit 16.
- the terminal control unit 11 includes a currency setting module 11a and a currency exchange setting module 11b
- the terminal storage unit 14 includes a game information DB 14a.
- the input unit 12 receives various information such as numeric and character information, and transmits a signal input in connection with setting various functions and function control of the terminal 10 to the terminal control unit 11.
- the input unit 12 may include at least one of a keypad and a touch pad generating an input signal according to a user's touch or manipulation.
- the input unit 12 may be configured in the form of one touch panel (or touch screen) together with the display unit 13 to simultaneously perform input and display functions.
- the input unit 12 may be any type of input means that can be developed in the future, in addition to input devices such as a keyboard, a keypad, a mouse, a joystick, and the like.
- the input unit 12 transmits an input signal for purchasing or exchanging items according to a user's request to the terminal controller 11 during game execution.
- the display unit 13 displays information on a series of operation states and operation results generated during the functioning of the terminal 10.
- the display unit 13 may display a menu of the terminal 10 and user data input by the user.
- the display unit 13 may include a liquid crystal display (LCD), a thin film transistor LCD (TFT-LCD), organic light emitting diodes (OLED), a light emitting diode (LED), an active matrix organic LED (AMOLED), and a flexible display (Flexible). display) and a three-dimensional display (3 Dimension).
- the display unit 13 may be configured in the form of a touch screen. As described above, when the display unit 13 is formed in the form of a touch screen, the display unit 13 may partially or entirely function as the input unit 12. Can be performed.
- the display unit 13 according to an embodiment of the present invention displays a progress screen according to game execution, a progress screen for item purchase or exchange, and the like.
- the terminal storage unit 14 is a device for storing data, and includes a main memory device and an auxiliary memory device, and stores an application program necessary for the functional operation of the terminal 10.
- the terminal storage unit 14 may largely include a program area and a data area.
- the program area stores an operating system for booting the terminal 10, a program for executing a game, a program for applying currency or exchange rate for each game information, and a program for purchasing or exchanging items. do.
- the data area is an area in which data generated according to the use of the terminal 10 is stored.
- the data area stores game information generated according to game execution, data to which different currencies and exchange rates are applied for each game information.
- the data area stores the attribute of game information corresponding to the race, guild or group in the game information DB 14a.
- the audio processor 15 transmits an audio signal input from a speaker SPK or a microphone MIC for reproducing and outputting an audio signal to the terminal controller 11.
- the audio processor 15 may convert an analog signal input through a microphone into a digital format and transmit the converted audio signal to the terminal controller 11.
- the audio processor 15 may convert an audio signal of a digital format output from the terminal controller 11 into an analog signal and output the analog signal through a speaker.
- the audio processor 15 outputs audio data generated according to game execution.
- the terminal communication unit 16 performs a function for transmitting and receiving data through the service device 20 and the communication network 30.
- the terminal communication unit 16 includes RF transmitting means for up-converting and amplifying the frequency of the transmitted signal, and RF receiving means for low-noise-amplifying and down-converting the received signal.
- the terminal communication unit 16 may include at least one of a wireless communication module (not shown) and a wired communication module (not shown).
- the wireless communication module includes a wireless network communication module, a wireless local area network (WLAN), a wireless local area network (WLAN), a wireless fidelity or a WiMAX, a worldwide interoperability for microwave access (WPAN) communication module, and a wireless fan (WPAN) wireless communication module. It may include at least one.
- the wireless communication module is a component for transmitting and receiving data according to a wireless communication method.
- the wireless communication module uses one of a wireless network communication module, a wireless LAN communication module, and a wireless fan communication module.
- the service device 20 may transmit or receive the service.
- the wireless network communication module is for transmitting and receiving data by accessing the communication network 30 through a base station.
- the wireless communication module may access the communication network 30 through a base station and transmit data to the service device 20.
- the wireless network communication module may access the communication network 30 through a base station, receive data from the service device 20, and provide the received data to the terminal controller 11.
- the WLAN communication module is for performing communication according to a WLAN, Wi-Fi, or WiMAX scheme.
- the WLAN communication module may access the communication network 30 through an access point (AP) and transmit data to the service device 20.
- the wireless LAN communication module may provide the received data to the terminal controller 11 when the wireless LAN communication module connects to the communication network 30 and receives data from the service apparatus 20.
- the wireless fan communication module is used for transmitting and receiving data according to a wireless fan (WPAN) method, and performs a shorter distance wireless communication than the wireless network communication module and the wireless LAN communication module.
- the wireless fan communication module may exchange data directly between terminals. That is, the wireless fan communication module can directly transmit and receive data with other terminals.
- the wireless fan communication module may transmit and receive data by accessing the communication network 30 through the gateway when the wireless fan communication module may be directly connected to the gateway 30 or through a multi-hop.
- the wireless fan communication module may exemplify communication according to Bluetooth, infrared communication (IrDA), ZigBee, and the like.
- the wired communication module is for transmitting and receiving data by wire.
- the wired communication module may be connected to the communication network 30 through a wire to transmit or receive data to the service device 20. That is, the terminal 10 may be connected to the communication network 30 by using a wired communication module, and may transmit and receive data with the service device 20.
- the terminal communication unit 16 according to an embodiment of the present invention transmits the game information according to the game execution to the service device 20, and transmits information on the item according to the exchange or purchase of a specific item to the service device 20. send.
- the terminal communication unit 16 receives the cost information for the item requested to purchase or exchange from the service device 20.
- the terminal controller 11 may be a process device that drives an operating system (OS) and each component.
- OS operating system
- the terminal controller 11 controls the overall operation of the terminal 10 and is functionally connected to each component of the terminal 10.
- the terminal control unit 11 may be a central processing unit (CPU).
- CPU central processing unit
- the terminal controller 11 moves the operating system from the auxiliary storage device to the main storage device, performs booting to drive the operating system, and performs necessary signal control. do.
- the terminal control unit 11 selects the game information in the game, and transmits the selected game information to the service device 20.
- the game information includes attributes such as races, groups, and guilds used through the game.
- the terminal controller 11 requests the purchase or exchange of a specific item during game play, and transmits information on the corresponding item to the service device 20. Thereafter, the terminal controller 11 receives the cost information on the purchase or exchange of the item from the service device 20 and executes the payment according to the received cost information.
- the terminal controller 11 checks game information in the game and sets different calls for each of the checked game information. And, the terminal controller 11 determines the exchange rate corresponding to the currency set for each game information. Then, when requesting a purchase or exchange for a specific item, the terminal control unit 11 applies the currency and exchange rate to the corresponding item.
- the terminal controller 11 monitors the activity score for each game information while the game is running, and stores the monitored activity score. The terminal controller 11 adjusts the stored activity score by reflecting the exchange rate. Thereafter, the terminal controller 11 may set the weight of the item for each game information according to the acquisition status of the item for each game information and the frequency of use of the item.
- the terminal 10 further includes a currency setting module 11a and a exchange rate setting module 11b in order to provide a game more effectively by applying the exchange rate concept.
- the currency setting module 11a sets different currencies for each game information
- the exchange rate setting module 11b determines the exchange rate between currencies set from the currency setting module 11a.
- FIG. 3 is a block diagram illustrating a configuration of a service apparatus according to an exemplary embodiment of the present invention.
- the service apparatus 20 includes a service control unit 21, a service storage unit 22, and a service communication unit 23.
- the service control unit 21 includes a payment processing unit 21a
- the service storage unit 22 includes an item DB 22a and a game information DB 22b.
- Each component of the service device 20 is functionally connected to perform the operation of the present invention.
- the service communication unit 23 communicates with the terminal 10 to transmit and receive data according to game execution.
- the service storage unit 22 stores game information received from the terminal 10.
- the service storage unit 22 stores various items used in the game in the item DB 22a.
- the items stored in the item DB 22a may be weighted according to various exchange rates and currencies, and may be stored according to the set weight.
- the game information DB 22b stores various information including attributes such as races, groups, and guilds used through the game.
- the service control unit 21 performs a function of controlling a series of operations of the service device 20.
- the service control unit 21 according to the present invention checks the game information received from the terminal 10, sets different currencies for each game information, and determines the exchange rate corresponding to the set currency. In this case, when a purchase or exchange for a specific item is requested, the service control unit 21 applies a currency and an exchange rate to the corresponding item. In addition, the service control unit 21 transmits cost information of the item to which the currency and the exchange rate are applied to the terminal 10.
- the service device 20 may be implemented as one or more servers operating in a server-based computing method or a cloud computing method.
- each of the service control unit 21, the service storage unit 22, and the service communication unit 23 may be implemented as one or more independent servers, or the service control unit 21, the service storage unit 22, and the service communication unit ( It can be implemented as a plurality of servers including 23).
- such a service device 20 may provide a game service according to the present invention to the terminal 10 in a cloud computing manner.
- Cloud computing utilizes Internet technology to provide on-demand virtualized IT resources such as hardware (servers, storage, networks, etc.), software (databases, security, web servers, etc.), services, data, and more. (on demand) means the technology to serve.
- the service device 20 may provide the terminal 10 with computing resources including at least one of hardware, software, services, and data required to provide a game service according to the present invention.
- the service device 20 may provide a virtual computing space in which a game is executed with respect to the terminal 10, and service the game to be executed through the computing space.
- the game providing apparatus 20 may provide a storage space for storing game data and game software, and perform the above-described function through the storage space.
- the service device 20 may store game software and provide the game software to the terminal 10 according to a request of the terminal 10, or provide the execution result to the terminal 10 by executing the game software. Can be.
- FIG. 4 is a flowchart illustrating an operation of a terminal according to an exemplary embodiment of the present invention.
- the terminal 10 executes the game in step S11. Then, the terminal 10 checks the game information in the game in step S13.
- the game information includes attributes such as races, groups, and guilds used through the game.
- the terminal 10 sets different calls for each game information in step S15. That is, the terminal 10 applies different currencies according to the same race or group and guild.
- the terminal 10 determines an exchange rate between currencies set for each game information. For example, the terminal 10 may also determine, by the users, the exchange rate for a race with a high frequency of use by the users to be lower than the exchange rate for a race with a low frequency of use. In addition, the terminal 10 may determine a higher exchange rate for the guild or group that the users subscribe to more than the exchange rate for the guild or group with fewer subscribers.
- the terminal 10 checks whether a purchase or an exchange for a specific item is requested in step S19. In this case, when a purchase or exchange request for a specific item is requested, the terminal 10 applies the currency and the exchange rate to the corresponding item in step S21 to execute the payment. Meanwhile, when a purchase or an exchange for a specific item is not requested, the terminal 10 continuously checks whether a purchase or an exchange for at least one or more items is requested while executing the game.
- the terminal 10 monitors the activity score for each game information while the game is running and stores the monitored activity score.
- the terminal 10 adjusts the stored activity score by reflecting the exchange rate. Thereafter, the terminal 10 may set the weight of the item for each game information according to the acquisition status of the item for each game information and the frequency of use of the item.
- the currency of different weights is set according to the property of game information, and the purchase and exchange of items are made by applying exchange rates between different currencies. You can enjoy a different game.
- the application of different currencies and exchange rates can solve inequality according to the differences between races and guilds, and the game has an excellent effect of learning the concept of currency and exchange rates.
- FIG. 5 is a flowchart illustrating an operation of a service apparatus according to an exemplary embodiment of the present invention.
- the service device 20 receives game information from the terminal 10 in step S31.
- the game information includes attributes such as race, group, and guild that the user uses through the game.
- the service device 20 checks the game information in step S33.
- the service device 20 sets different currencies for each game information in step S35. That is, the service device 20 confirms game information in order to apply different currencies according to the same race, group, or guild. Then, the service device 20 determines the exchange rate corresponding to the currency set in step S37.
- the service device 20 checks whether a purchase or an exchange for a specific item is requested from at least one user in operation S39. Here, when a purchase or exchange for a specific item is requested, the service device 20 applies the currency and the exchange rate to the corresponding item in step S41. In operation S43, the service device 20 transmits cost information of the item to which the currency and the exchange rate are applied to the terminal 10.
- the service device 20 continuously checks whether a purchase or exchange for at least one or more items is requested while the user plays the game.
- FIG. 6 is a data flow diagram illustrating a game providing method applying the exchange rate concept according to an embodiment of the present invention
- Figure 7a to 7d is an example for explaining a game providing method applying the exchange rate concept according to an embodiment of the present invention. Is also.
- the terminal 10 executes a game in step S51.
- the terminal 10 requests the game device 20 to execute the game, and proceeds with the game through data according to the game execution received from the service device 20.
- the terminal 10 selects in-game game information in step S53.
- the terminal 10 transmits the selected game information to the service device 20.
- the game information includes attributes such as races, groups, and guilds used through the game.
- the service device 20 checks game information received from the terminal 10 in step S57. Here, the service device 20 sets different calls for each game information in step S59. In addition, the service device 20 determines the exchange rate corresponding to the currency set in step S61, and applies this.
- the terminal 10 requests the purchase or exchange of a specific item during game execution in step S63.
- the terminal 10 transmits information on the corresponding item to the service device 20.
- the service device 20 applies the currency and the exchange rate to the corresponding item in step S67.
- the service device 20 transmits the cost information of the item to which the currency and the exchange rate are applied to the terminal 10 in step S69. Then, the terminal 10 receives the cost information for the purchase or exchange of the item from the service device 20 in step S71, and performs the payment according to the received cost information.
- the terminal 10 communicates with the service device 20 to provide a game, or the terminal 10 itself. Provide the game by using.
- the terminal 10 displays a popup message 601. For example, the terminal 10 said, “Item A applies the exchange rate of thumb guild. Would you like to buy it? ”
- the terminal 10 displays a pop-up message 603 by checking a currency and an exchange rate according to game information according to a user's consent signal. For example, the terminal 10 said, “The price of item A is 100 points based on the exchange rate of thumb guild. There are not enough points to buy now. ”
- the terminal 10 displays a popup message 605.
- the terminal 10 says, “Item B applies the exchange rate of the guild. Do you want to exchange Item A and King B's Item B? ”
- the terminal 10 compares the weight of the items to be exchanged based on the currency for the game information in accordance with the user's consent signal, a pop-up message for the exchange cost of the item according to the comparison result (607) is displayed.
- the terminal 10 presents a message saying, "The price of item B is an additional 50 points when exchanged with item A using the guild's exchange rate.”
- the game providing method applying the exchange rate concept according to the present invention may be implemented in software form readable through various computer means and recorded on a computer readable recording medium.
- a program recorded on a computer-readable recording medium according to the present invention and executed by a computer may include setting different currencies for each game information in a game, determining exchange rates between the set currencies, and purchasing at least one item. Or when requesting an exchange, applying the determined currency and exchange rate to the item, and generating activity scores for each game information corresponding to at least one of a race, a group, and a guild used in the game while the game is running.
- Monitoring storing the monitored activity score, and re-adjusting the exchange rate by reflecting the stored activity score in an exchange rate, and in each game information according to the acquisition status of the item for each game information and the frequency of use of the item.
- a program including these steps is executed by a computer to set different currencies for each game information in the game, and determine exchange rates between the set currencies.
- the determined currency and exchange rate are applied to the item.
- the activity scores are monitored by game information corresponding to at least one or more of the races, groups, and guilds used in the game, the monitored activity scores are stored, and the stored activity scores are reflected in the exchange rate. Readjust the exchange rate.
- the weight of the item for each game information is set according to the acquisition status of the item and the frequency of use of the item for each game information. Depending on the currency and exchange rate applied, you can make a payment for the item.
- the recording medium may include a program command, a data file, a data structure, etc. alone or in combination.
- Program instructions recorded on the recording medium may be those specially designed and constructed for the present invention, or they may be of the kind well-known and available to those having skill in the computer software arts.
- the recording medium may be magnetic media such as hard disks, floppy disks and magnetic tapes, optical disks such as Compact Disk Read Only Memory (CD-ROM), digital video disks (DVD), Magnetic-Optical Media, such as floppy disks, and hardware devices specially configured to store and execute program instructions, such as ROM, random access memory (RAM), flash memory, and the like. do.
- Examples of program instructions may include high-level language code that can be executed by a computer using an interpreter as well as machine code such as produced by a compiler.
- Such hardware devices may be configured to operate as one or more software modules to perform the operations of the present invention, and vice versa.
- the present invention is applied to various types of user devices such as mobile communication terminals, PMPs, PDAs, laptops, and MP3 players, and by purchasing or exchanging items by setting different currencies or exchange rates for each game information in the game.
- user devices such as mobile communication terminals, PMPs, PDAs, laptops, and MP3 players
- the application of different currencies and exchange rates can solve inequality according to the differences between races and guilds, and the game has an excellent effect of learning the concept of currency and exchange rates.
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Abstract
Description
Claims (10)
- 환율 개념을 이용하여 게임을 제공하기 위한 시스템에 있어서,게임 실행 중 사용자에 의해 선택된 게임 정보를 서비스장치로 전송하고, 상기 게임에 이용되는 적어도 하나의 아이템의 구매 또는 교환에 대한 요청이 있는 경우, 상기 요청된 아이템에 대한 정보를 상기 서비스장치로 전송하고, 상기 서비스장치로부터 상기 요청된 아이템의 구매 또는 교환에 대한 비용정보를 수신하고, 상기 수신된 비용정보에 따라 결제를 실행하는 단말기; 및상기 단말기로부터 적어도 하나의 게임에 대한 게임정보를 수신하고, 상기 수신된 게임정보를 확인하여 게임정보 별로 서로 다른 통화(currency)를 설정하고, 상기 설정된 통화에 상응하는 환율을 결정하고, 상기 적어도 하나의 아이템에 대한 구매 또는 교환에 대한 요청이 있는 경우, 상기 요청된 아이템에 상기 결정된 통화와 환율을 적용하고, 상기 통화와 환율이 적용된 아이템의 비용정보를 상기 단말기로 전송하고, 상기 비용정보에 대한 결제를 실행하는 상기 서비스장치;를 포함하는 것을 특징으로 하는 환율 개념을 적용한 게임 제공 시스템.
- 환율 개념을 이용하여 게임을 제공하기 위한 단말기에 있어서,외부와 게임 실행에 따른 데이터를 송수신하는 단말통신부;상기 게임 실행에 따라 발생하는 게임정보를 저장하는 단말저장부;상기 단말통신부 및 단말저장부와 기능적으로 연결되는 단말 제어부를 포함하되, 상기 단말제어부는,게임 실행 중 사용자에 의해 선택되는 게임정보를 서비스장치로 전송하고, 게임에 이용되는 적어도 하나의 아이템의 구매 또는 교환에 대한 요청이 있는 경우, 상기 요청된 아이템에 대한 정보를 상기 서비스장치로 전송하고, 상기 서비스장치로부터 상기 아이템의 구매 또는 교환에 대한 비용정보를 수신하고, 상기 수신된 비용정보에 따라 결제를 실행하도록 제어하는 것을 특징으로 하는 단말기.
- 제2항에 있어서, 상기 단말제어부는상기 게임정보 별로 서로 다른 통화를 설정하는 통화설정모듈; 및상기 설정된 통화에 상응하는 환율을 결정하는 환율설정모듈;을 더 포함하는 것을 특징으로 하는 단말기.
- 제3항에 있어서, 상기 단말제어부는상기 적어도 하나의 아이템에 대한 구매 또는 교환을 요청하는 경우, 상기 아이템에 상기 통화와 환율을 적용하는 것을 특징으로 하는 단말기.
- 제2항에 있어서, 상기 게임정보는상기 게임에 이용되는 종족, 그룹 및 길드 중 적어도 하나 이상에 해당하는 속성을 포함하는 것을 특징으로 하는 단말기.
- 제2항에 있어서, 상기 단말제어부는상기 아이템의 구매를 요청하는 경우, 상기 게임정보에 대한 통화를 확인하고, 상기 확인된 통화를 기반으로 상기 아이템의 비용을 결제하는 것을 특징으로 하는 단말기.
- 제2항에 있어서, 상기 단말제어부는상기 아이템의 교환을 요청하는 경우, 상기 게임정보에 대한 통화를 확인하고, 상기 확인된 통화를 기반으로 해당 아이템들의 가중치를 비교하고, 상기 비교 결과에 따라 상기 아이템의 비용을 결제하는 것을 특징으로 하는 단말기.
- 환율 개념을 이용하여 게임을 제공하기 위한 서비스장치에 있어서,적어도 하나의 단말기와 게임 실행에 따른 데이터를 송수신하는 서비스통신부;상기 단말기로부터 수신되는 게임정보를 저장하는 서비스저장부;상기 서비스통신부 및 상기 서비스저장부와 기능적으로 연결되는 서비스제어부를 포함하되, 상기 서비스제어부는,상기 단말기로부터 적어도 하나의 게임에 대한 게임정보를 수신하고, 상기 수신된 게임정보를 게임정보 별로 서로 다른 통화를 설정하고, 상기 설정된 통화에 상응하는 환율을 결정하고, 상기 적어도 하나의 아이템에 대한 구매 또는 교환에 대한 요청이 있는 경우, 상기 요청된 아이템에 상기 결정된 통화와 환율을 적용하고, 상기 통화와 환율이 적용된 아이템의 비용정보를 상기 단말기로 전송하고, 상기 비용정보에 대한 결제를 실행하도록 제어하는 것을 특징으로 하는 서비스장치.
- 제8항에 있어서,상기 서비스통신부, 서비스저장부 또는 서비스제어부가 클라우드 컴퓨팅 기반으로 동작하는 하나 이상의 서버로 구현되는 것을 특징으로 하는 서비스장치.
- 컴퓨터에 의해 실행되는,게임 내 게임정보 별로 서로 다른 통화를 설정하고, 상기 설정된 통화 간의 환율을 결정하는 단계;적어도 하나의 아이템에 대한 구매 또는 교환을 요청하는 경우, 상기 아이템에 상기 결정된 통화와 환율을 적용하는 단계;상기 게임이 실행되는 중에 상기 게임에 이용되는 종족, 그룹 및 길드 중 적어도 하나 이상에 해당하는 게임정보 별로 활동점수를 모니터링하는 단계;상기 모니터링된 활동점수를 저장하고, 상기 저장된 활동점수를 환율에 반영하여 환율을 재조정하는 단계;상기 게임정보 별로 아이템의 획득 현황 및 아이템의 이용빈도에 따라 각각의 게임정보에 대한 아이템의 가중치를 설정하는 단계;상기 적용된 통화와 환율에 따라 상기 아이템에 대한 비용 결제를 실행하는 단계를 포함하는 프로그램을 기록한 컴퓨터 판독 가능한 기록 매체.
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|---|---|---|---|
| US14/125,183 US20140113708A1 (en) | 2011-06-10 | 2012-04-24 | System for providing game applying concept of exchange rate, terminal therefor, service device and recording medium having program recorded thereon |
| JP2014514788A JP5913580B2 (ja) | 2011-06-10 | 2012-04-24 | 為替レート概念を適用したゲーム提供システム、このための端末機、サービス装置及びプログラムを記録した記録媒体 |
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| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| KR1020110056212A KR20120136967A (ko) | 2011-06-10 | 2011-06-10 | 환율 개념을 적용한 게임 제공 방법, 시스템, 이를 위한 서비스장치 및 이를 위한 단말기 |
| KR10-2011-0056212 | 2011-06-10 |
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| WO2012169727A2 true WO2012169727A2 (ko) | 2012-12-13 |
| WO2012169727A3 WO2012169727A3 (ko) | 2013-02-21 |
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| JP (1) | JP5913580B2 (ko) |
| KR (1) | KR20120136967A (ko) |
| WO (1) | WO2012169727A2 (ko) |
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| JP5563617B2 (ja) * | 2012-04-23 | 2014-07-30 | 株式会社 ディー・エヌ・エー | ゲームシステム |
| US9672190B1 (en) * | 2013-01-08 | 2017-06-06 | Aftershock Services, Inc. | Consideration-based non-player character counseling |
| JP5837249B2 (ja) * | 2015-05-07 | 2015-12-24 | グリー株式会社 | コミュニティ提供プログラム、コンピュータの制御方法、および、コンピュータ |
| JP7315325B2 (ja) * | 2016-06-01 | 2023-07-26 | 株式会社あかつき | 仮想マネー管理システム、及びプログラム |
| JP7429884B1 (ja) | 2022-09-28 | 2024-02-09 | グリー株式会社 | コンピュータプログラム、サーバ装置、端末装置、及び方法 |
| WO2025225755A1 (ko) * | 2024-04-24 | 2025-10-30 | 주식회사 엔씨소프트 | 서로 다른 게임들 간의 재산들의 이전을 위한 서버, 전자 장치, 및 방법 |
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| JP5020426B2 (ja) * | 2000-04-28 | 2012-09-05 | コニカミノルタホールディングス株式会社 | 仮想空間の経済データ処理システム及び記録媒体 |
| KR20020083187A (ko) * | 2001-04-25 | 2002-11-02 | (주) 그라비티 | 온라인 게임을 지원하는 인스턴트 메신저 구동서버 및온라인 게임 지원방법과 그 프로그램 소스를 저장한기록매체 |
| JP2003076851A (ja) * | 2001-08-30 | 2003-03-14 | Koei:Kk | オリジナル電子マネーシステム、オリジナル電子マネーによる取引方法、記録媒体及びプログラム |
| JP2004358059A (ja) * | 2003-06-06 | 2004-12-24 | Samii Kk | ゲーム機のネットワーク管理装置および方法ならびにゲーム機のネットワーク管理用プログラム |
| KR20060095148A (ko) * | 2005-02-28 | 2006-08-31 | (주)한국소리마치 | 공용 게임머니를 이용한 게임 서비스 제공 시스템 및 그 방법 |
| JP2007328705A (ja) * | 2006-06-09 | 2007-12-20 | Yafoo Japan Corp | アイテムデータを送信する方法、サーバおよびプログラム |
| US20080004094A1 (en) * | 2006-06-30 | 2008-01-03 | Leviathan Entertainment, Llc | Method and System to Provide Inventory Management in a Virtual Environment |
| KR20100132238A (ko) * | 2009-06-09 | 2010-12-17 | 에스케이 텔레콤주식회사 | 전자화폐 결제 시스템 및 전자화폐 결제 방법 |
| CN102473334B (zh) * | 2009-07-14 | 2014-07-09 | 环球娱乐株式会社 | 存款额管理设备 |
| JP4672812B2 (ja) * | 2010-11-01 | 2011-04-20 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体、ゲーム進行管理システム、及びゲームシステム |
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| Publication number | Publication date |
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| WO2012169727A3 (ko) | 2013-02-21 |
| KR20120136967A (ko) | 2012-12-20 |
| JP2014525068A (ja) | 2014-09-25 |
| JP5913580B2 (ja) | 2016-04-27 |
| US20140113708A1 (en) | 2014-04-24 |
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