WO2012115398A2 - 소셜 커머스 게임을 기반으로 하는 온라인 광고시스템 및 그 서비스 방법 - Google Patents
소셜 커머스 게임을 기반으로 하는 온라인 광고시스템 및 그 서비스 방법 Download PDFInfo
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- WO2012115398A2 WO2012115398A2 PCT/KR2012/001229 KR2012001229W WO2012115398A2 WO 2012115398 A2 WO2012115398 A2 WO 2012115398A2 KR 2012001229 W KR2012001229 W KR 2012001229W WO 2012115398 A2 WO2012115398 A2 WO 2012115398A2
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
- G06Q30/0241—Advertisements
- G06Q30/0251—Targeted advertisements
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q30/00—Commerce
- G06Q30/02—Marketing; Price estimation or determination; Fundraising
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06Q—INFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
- G06Q50/00—Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
- G06Q50/10—Services
Definitions
- the present invention relates to a service method of an online advertising system, and more particularly, through a social commerce match game that does not require expertise or skill, such as a rock-paper-scissors, ladder-riding, dice throwing, etc.
- a social commerce match game that does not require expertise or skill, such as a rock-paper-scissors, ladder-riding, dice throwing, etc.
- the present invention relates to an online advertising system based on a social commerce game and a service method thereof, which can generate a form of an online advertising revenue model.
- social network services represented by Twitter, Facebook, etc., in the Internet space, to strengthen the network of contacts, such as friends, classmates, seniors and juniors, and also to establish a variety of new connections, It is to make a personal relationship.
- the social network game is a game based on a social network service platform such as Facebook, MySpace, Mixi, Cyworld, etc., for example, an easy interface allows all age groups to participate in the game.
- a social network service platform such as Facebook, MySpace, Mixi, Cyworld, etc.
- an easy interface allows all age groups to participate in the game.
- it means a network-based service that maximizes mutual relations by improving intimacy and homogeneity among users.
- the social shopping, e-commerce such as selling a particular item at an exceptionally low price only for one day via the Internet, but only if a minimum amount prescribed in advance by the site administrator is sold, such as, It refers to a service called social commerce, and in particular, such a social commerce has a feature that consumers voluntarily spread information using social network services such as Twitter Facebook for sale of the set minimum purchase amount.
- the social game is merely a game service focused on the formation of human relationships, and through this, new commercial profits can be generated, or advertisement or sales strategy can be expected.
- the social commerce can be expected to purchase goods at an exceptionally low price, but it is only limited to users who have decided to purchase the goods, and through the social network. Regarding the efforts of the users who spread the product information, it was a problem that no compensation could be followed unless the purchase of the goods was decided.
- the existing social commerce service despite the acquisition of advertising costs and commissions from the sellers of the goods, based on the spread of the goods information according to the network of the user's network, any compensation (incentives) for such user's efforts ), And the seller who wishes to sell the goods through social commerce bears the full advertising costs posted on the social commerce site for the sale of the goods, and pays all the charges. It's just a very irrational, one-sided way of earning profits that the operators themselves do, and in what way they can stimulate user's expectations, which can be a real audience, to induce more voluntary and active participation. Have not prepared any measures or measures This leads to problems that are also not very efficient in service operation.
- the present invention has been made to solve the general problems of the conventional advertising system and its service method, which is made through a social network service;
- An object of the present invention is to build a game that can be enjoyed by anyone of all ages through an easy interface, for example, rock-paper-scissors, climbing a ladder, throwing dice, etc., as a medium of participation in social commerce competition games, Incentives based on winning rates, such as simple discounts, coupon payments, etc., provide more opportunities for winning prizes, which are paid in cash, to increase the interest and interest of users, In order to promote more proactive information and voluntary participation, and to participate in the unspecified number of users who enjoy the game through such participation, various types of products and business technologies of businesses and vendors of various industries, for example, various forms By exposing the advertising data, advertising and promotion effect is also increased, the user (User) And more for those who are to be jaetekeu means a new meaning, publishers efficiently, and systematically, it is a social commerce online advertising system and a game based on the service methods that provide targeted advertising to provide screen.
- the present invention provides an online advertising system and a service method based on a social commerce game that induces interest, and the advertisement effect is also doubled through the continuous interest of users.
- another object of the present invention is to provide a portion of the incentive paid to the user according to the game win rate, such as a prize money, as a donation, not only as a function of simple profit creation, but also a profit reduction effect to the community
- the present invention provides an online advertising system and a service method based on the social commerce game.
- a social advertising operation server equipped with an advertisement application registration unit, a game program operation unit, an information data management unit, an odds information analysis management unit, an advertisement server for transmitting and registering advertisement data information to the social advertisement operation server, and social Participation in a competitive game is achieved by establishing a user server that is exposed to advertisements.
- the advertiser registration step ad text reception step, service participation induction step, game participation application step, social game execution step, advertisement exposure step, incentive payment step Is achieved.
- the online advertising system and the service method based on the social commerce game according to the present invention to build a social commerce match game of a simple play type that can be enjoyed by everyone, men and women as a participation medium, and according to the game win rate
- it provides a new means of re-technologies for users, and provides more efficient, systematic, and targeted advertising effects for publishers.
- FIG. 1 is a schematic configuration diagram of an online advertising system based on a social commerce game according to the present invention.
- FIG. 2 is a schematic diagram of a social advertising operation server applied to the present invention
- FIG. 3 is a schematic diagram of a user server applied to the present invention.
- FIG. 4 is an overall conceptual diagram of an online advertising service method based on a social commerce game according to the present invention.
- Figure 5 is a relationship diagram for explaining the game winner determination method in the present invention
- FIG. 6 is a flowchart of an online advertising service method based on a social commerce game according to the present invention.
- the social advertising operation server 1 at the request of the unspecified number of corporate or vendor servers, for example, the publisher server 2 described later, they want to As the main configuration of the present invention provided to expose the editorial text data in a social commerce manner to increase the advertising effect, such a social advertising operation server 1 is an automatic information processing unit, which is a common basic configuration ( 11), and as shown in FIG. 2, it is preferable to further include an advertisement application registration unit 12, a game program operation unit 13, and a win rate information analysis management unit 14. Do.
- the automatic information processing unit 11 divides the advertisement publisher server 2 and the user server 3, which will be described later, by service providing type, so that they can be connected in real time on the Internet.
- service providing type so that they can be connected in real time on the Internet.
- such automatic information processing unit 11 takes another server configuration provided with the user management mode 111, and through such automatic information processing unit 11 of the server configuration. It will provide a variety of data transmission services, such as text information and message transmission service, mail transmission service, menu operation service according to the web browser production, other voice, video, still image.
- the advertisement application registration unit 12 in order to provide a social commerce advertising service, a plurality of unspecified publisher server 2 to the social advertising operation server (1)
- the advertisement application registration unit 12 is composed of a subscription mode 121 and an advertisement database 122, as shown in FIG.
- the game program operating unit 13 as a means for providing a social commerce match game service to induce voluntary participation of the user server (3) described later, such,
- the game program operating unit 13 includes a game generation mode 131, a participation game selection mode 132, a game rule setting mode 133, an execution program transmission mode 134, a lottery setting mode 135, , The advertisement exposure setting mode 136.
- the odds information analysis management unit 14 is , Game result providing mode 141, donation selection mode 142, a prize calculation mode 143, and a donation calculation mode 144.
- the publisher server 2 may be configured with an unspecified number of individual website configurations, for example, a corporate server for each field or the like, to promote (advertise) its products and business technologies to the outside.
- the user server 3 is configured in real time, such as an unspecified number of personal web server configurations that wish to generate profits through social commerce services, such as personal smartphones, netbooks, and computers. It means that the object that can be connected to the Internet, such that the user server 3, it is preferable to be provided with a configuration in which any one of the normal Twitter application, Facebook application, and other social network services are installed. Do.
- the present invention which is composed of a series of system configurations as described above, implements another differentiated online advertising service method by using the constructed system.
- a social commerce game having another characteristic configuration is implemented.
- a preferred embodiment of the online advertising service method based on will be described in detail with reference to the accompanying drawings.
- FIG. 5 is an overall conceptual diagram of an online advertising service method based on a social commerce game according to the present invention
- FIG. 5 is a lottery relationship diagram for explaining a game winner determination method in the present invention
- FIG. As a flowchart of an online advertising service method based on a social commerce game according to the present invention, a series of method configurations will be described with reference to this;
- advertiser registration step (S1) ad text reception step (S2), service participation induction step (S3), game participation application step (S4), social game execution step (S5), ad exposure step ( S6), and through the incentive payment step (S7).
- the advertiser registration step (S1) targets the unspecified publisher server 2, which wishes to promote (advertise) its products and business technologies to the outside through social commerce,
- the advertisement operation server 1 is connected online, and thus, from the publisher publishers 2 connected online, the application information on whether advertisements are desired through the subscription mode 121 provided in the advertisement application registration unit 12 is provided. It is desirable to have a process of making them entered, so that they are registered as a member using the advertising service.
- the application information provided by the publisher server 2 to the social advertising operation server 1 through the subscription mode 121 is based on the company name (name of the individual), address, and business number of the publisher.
- the service fee according to the advertisement exposure range and the sum of the game money to be provided as an incentive to the user are further inputted, and the input amount is then added to the social advertising operation server. It is to make transfer of money to online account of (1).
- the game money per user is set at 10 won, and the game money of 1 million won (10 ⁇ 100,000) is set.
- the service fee + a to be paid to the social advertising operation server is summed, and the amount corresponding to 1 million won + (+ a) is settled in the social advertising operation server 1 to be processed. Can be.
- the present invention is not limited thereto, and when the publisher server 2 pays a predetermined amount in the form of an integrated fee, the social advertising operation server 1 randomly sets the fee that the publisher server 2 integrates and pays.
- the service fee may be used in part, and the rest may be used in game money, which does not depart from the scope of the present invention.
- the social advertisement management server 1 acquires 500,000 won as a service fee.
- the remaining 500,000 won may be set as a game money to be set as a prize to be paid to the user.
- the ad text receiving step (S2) the publisher server (2) registered as a service member through the advertiser registration step (S1), through the advertising data generation unit 21, exposed to an unspecified number of users
- To produce advertisement text data to be delivered and thus, transmit the produced advertisement data to the advertisement database 122 of the advertisement application registration unit 12 provided in the social advertisement operation server 1 and store the advertisement data. It is desirable to have a process to make.
- image data such as a design, a character, a video, a voice, etc., which can maximize the content of the advertisement, is produced.
- advertisement character data to be delivered through the text creation mode 21, and again, by substituting the produced image data and the advertisement character data into the editing mode 123, and replacing them with the completed one.
- it may be formed of the ad text data of the.
- the service participation inducing step (S3) to produce a social commerce match game to induce the user's participation through the game creation mode 131 of the game program operating unit 13 provided in the social advertising management server (1).
- the game rules, game time, the number of participants, the number of participation limit, the detailed rules on the amount of the prize payment according to the result of the game is set through the game rule setting mode 133, and again, as described above,
- the service execution information of the commerce match game is transmitted to the user server 3 through the automatic information processing unit 11 provided in the social advertisement operation server 1 using any one of a text service, a mail service, or a voice service. It is desirable to make the process of the transmission, providing.
- the server 1 sets the game method of 1: 1 tournament match game, and sets the game time with information such as game progress between 3 pm and 4 pm on January 1, , Again, the number of the 100,000 people set the first-come-first-served application method, and finally, the prize to be paid to the game winners of the fee that the publisher server 2, the payment process to the social advertising operation server 1, the game
- the amount of money set in money for example, 1 million won, the game event content set in this way, such as participating in the game, winning prizes, access right now, good luck, etc.
- Mail again Is an example of processing the voice data into a plurality of unspecified user servers.
- the social advertising operation server 1 in providing the user server 3 with the above-mentioned information about the game row picture row, the game event information for all 100,000 people corresponding to the set number of people,
- the game event information is delivered to only a small number of user servers that are randomly selected, and then spread and propagated naturally to a plurality of unspecified user servers by a social network method.
- the above-described game event if the set number of people do not participate, the event is destroyed, and thus there is no chance of winning a prize, so a small number of user servers that received the game event information, the prize winning
- the game event information will be transmitted to a large number of unspecified user servers through a social network method, so that the opportunity of the user is not lost, and as a result, the interest of users increases and, accordingly, the number of game event participants
- the publisher server 2 will increase the number of game participants in order to expose their ads to more users, targeting those users as potential customers, thus increasing the size of the prize money. Therefore, the user server has a chance to obtain such a prize, as well as his or her friends. So can have, the more active, to form a voluntary, so the game event information, spread, spread.
- the social commerce competition game produced through the game creation mode 131 a game that can be enjoyed by everyone in a simple play manner, such as a rock-paper-scissors game, ladder riding game, It is a dice throwing game, an odd match game, various other competitive games, and the like.
- the game produced as described above is not only limited to any one game, but also any one of these games can be selectively designated and executed. It can also be produced and provided with a number of game programs that can be.
- the game participation application step (S4) the user server (3) provided with the service implementation information through the service participation induction step (S3) described above, the Twitter application and face installed in the user server (3)
- service execution information may be obtained from another unspecified user server, for example, the social advertisement management server 1, which forms an existing online network.
- the user server which has not been provided, is allowed to spread and deliver the service execution information again, and to the unspecified number of user servers 3 connected to the social advertisement management server 1 through the information.
- the user server 3 through the user management mode 111 of the automatic information processing unit 11 provided in the social advertisement management server 1, prior to the application for participation, as described above, the user server ( 3) Personal information such as name, age, gender, phone number, address, e-mail, etc. are provided as essential basic conditions, so as to be entitled to a kind of service user member who can win prizes through participation in the game.
- Such information of the user server 3 is stored and managed in a database in the automatic information processing unit 11 provided in the social advertisement management server 1.
- the above-described game participation application is based on the personal information of the user server 3 initially stored in the automatic information processing unit 11, regardless of the limited time period or the date, or winning or losing.
- the above-described game participation application is based on the personal information of the user server 3 initially stored in the automatic information processing unit 11, regardless of the limited time period or the date, or winning or losing.
- a new opportunity is provided, so that the interest of participation of the user server 3 is maintained.
- the social commerce game execution step (S5) in the social advertising operation server (1), the social commerce game execution step (S5), the lottery setting mode (135) provided in the game program operation unit (13)
- the game time for each user and the counterpart user who will compete with the game are set in a tournament match relationship, and the user server 3 is connected to the social advertisement operation server 1 at the set game time in accordance with the set information.
- the set competition between the user and the tournament-based social commerce game for example, the game between the winners, so as to determine the final winner.
- the competition method is not limited to the general tournament system that simply determines the winner by successive competition game between the winners, as shown in FIG. It is possible to determine a plurality of winners in parallel with the inverse toner system that allows the losers to play the game with each other in succession, thereby qualifying the winner with a zero point win rate, without departing from the scope of the present invention.
- the user server 3 that does not connect to the social advertisement operation server 1 or does not participate in the game at the set game time is determined to be an automatic loser.
- the order of access to the game is given first, and the game winner is assigned to the game. It can be determined to be a sub-winner, which is a method for maximizing the advertisement exposure effect by expanding and extending the access time of the user server.
- the advertisement exposure step (S6) through the advertisement exposure setting mode 136 provided in the game program operating unit 13, the exposure time and the exposure method of the advertisement data registered and transmitted by the publisher server (2) In accordance with the set time and method, and through the web screen of the social advertising operation server 1, the social commerce game is in progress, it is preferable to make a process to expose the editorial data in real time. .
- the user server 3 connects to the social advertisement management server 1 at least a few seconds to several minutes before the game start time, in order to receive the higher number of the connection sequence number. For this, for these, through the web screen of the social advertising operation server 1 until just before the game time, exposed advertising data produced by text, voice or video, etc., the game is started, In this case, the background of the game or the game avatar is displayed as a real time advertisement image, and in the process of moving to the next step according to the win or loss of the game, continuously through the web screen of the social advertisement operation server 1. For example, to expose the advertising data.
- the incentive payment step (S7) the game result information data of the social commerce game, for example, the information on the progress of the series of games, and information about the final winner according to the end of the game, the odds information analysis management unit ( 14), the result is transmitted to each user server 3 participating in the game through the game result providing mode 141, and the prize money to be paid to the game winner is settled through the prize calculation mode 143,
- the settled prize money is preferably made by the process of making a wire transfer and payment in cash to the game winner's online account.
- the prizes paid to the game winners are not all paid to the game winners, but the total amount of the prizes is substituted into the donation calculation mode 144, and according to the ratio set by the social advertising operation server, Some can be donated, accumulated, and returned to society, which also does not depart from the scope of the invention.
- the social commerce game execution step (S5) even if the limited number of participants is set by the game rule setting mode 133, the game of 1: 1 toner method Due to the nature of the inevitable that the inevitable will inevitably occur, the social advertising operation server 1, in order to prevent the occurrence of the incompetent, the virtual opponent set as a separate program, the user server (3) can be played against will be.
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Abstract
Description
Claims (10)
- 자동정보처리부(11)를 포함하며, 여기에, 광고신청 등록부(12)와, 게임프로그램 운영부(13), 그리고, 승률정보 분석관리부(14)를 더 구비시킨 소셜광고 운영자 서버(1);상기 자동정보처리부(11)를 통해 소셜광고 운영서버(1)에 접속하여, 유저들에게 전달하고자 하는 광고데이터 정보를 소셜광고 운영서버(1)로, 전송, 등록하는 광고게시자 서버(2);그리고, 상기 자동정보처리부(11)를 통해 소셜광고 운영서버(1)에 접속하여,게임 참여 여부를 신청 등록하고, 게임진행과정을 통해, 실시간 광고데이터 정보를 제공받는 유저서버(3)로 구성됨을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고시스템.
- 제 1항에 있어서;상기 소셜광고 운영서버(1)로 구비된 게임프로그램 운영부(13)는, 게임 생성모드(131)와, 참여게임 선택모드(132)와, 게임룰 설정모드(133), 그리고, 실행프로그램 전송모드(134)와, 대진표 설정모드(135)와, 광고노출 설정모드(136)로 이루어짐을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고시스템.
- 제 1항에 있어서;상기 소셜광고 운영서버(1)로 구비된 승률정보 분석관리부(14)는, 경기결과 제공모드(141)와, 기부 선택모드(142), 그리고, 상금 산출모드(143)와, 기부금 산출모드(144)로 이루어짐을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고시스템.
- 제 1항에 있어서;상기 광고게시자 서버(2)는, 이미지 가공모드(211)와, 텍스트 작성모드(212), 그리고, 편집모드(213)로 이루어진 광고데이터 생성부(21)와, 생성된 광고데이터 정보를 소셜광고 운영서버로 전송하는, 광고데이터 전송부(22)로 구성됨을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고시스템.
- 소셜 커머스 방식의 온라인 광고를 희망하는 광고게시자 서버(2)를, 소셜광고 운영서버(1)에 마련된 광고신청 등록부(12)의 가입모드(121)를 통해, 광고서비스 이용회원으로 등록되게 하는 광고주 등록단계(S1);상기 광고게시자 서버(2)로 하여금, 광고데이터 생성부(21)를 통해 유저에게 전달하고자 하는, 광고 문안을 편집,제작되게 하고, 그와 같이, 제작된 광고데이터를, 소셜광고 운영서버(1)에 마련된 광고신청 등록부(12)의 광고데이터 베이스(122)로 전송 저장되게 하는, 광고 문안 접수단계(S2);소셜광고 운영서버(1)에 마련된 게임프로그램 운영부(13)의 게임생성 모드(131)를 통해 유저서버(2)의 참여를 유도하기 위한 소셜 커머스 대전게임을 제작하고, 그 제작된 게임의 경기방식과, 경기시간, 참여제한인원수, 경기결과에 따른 상금 지급액에 관한 세부규정을 게임룰 설정모드(133)를 통해 설정하며, 이와 같이, 제작 설정된 소셜 커머스 대전게임의 서비스 실시 정보를, 자동정보처리부(11)를 통해 유저서버(3)에 전송, 제공하는 서비스 참여 유도단계(S3);상기 서비스 실시 정보를 제공받은 유저서버(3)로 하여금, 소셜 네트워크 어플을 이용하여, 온라인 인맥을 형성한 불특정 다수의 유저서버에게, 상기 서비스 실시 정보를 확산 전달되게 하고, 그 정보를 통해 소셜광고 운영서버(1)에 접속한 유저서버(3)를 대상으로, 게임프로그램 운영부(13)에 마련된 참여게임 선택모드(132)를 통해, 희망하는 게임의 종류를 선택하여, 참가 신청을 접수하게 하는 게임참여 신청단계(S4);상기 게임참여 신청을 행한 유저서버(3)의 정보를 대진표 설정모드(135)에 대입하여, 유저별 게임시간과, 그 게임을 겨룰 상대 유저를 토너먼트 대진관계로 설정하고, 그 설정된 정보에 따라 유저서버(3)를, 설정된 게임시간에 소셜광고 운영서버(1)에 접속되게 하여, 상기 설정된 상대유저와 토너먼트 방식의 대전게임을 겨루도록 하여 최종 우승자를 선별하는 소셜 커머스 게임 실행단계(S5);게임프로그램 운영부(13)에 마련된 광고노출 설정모드(136)를 통해, 광고게시자 서버(2)가 등록 전송한 광고 문안 데이터의 노출시간과, 노출방법을 설정하고, 그 설정된 시간과 방법으로써, 상기 소셜 커머스 게임이 진행되고 있는, 소셜광고 운영서버(1)의 웹 화면을 통해, 상기 광고 문안 데이터를 실시간 노출되게 하는 광고 노출단계(S6);상기 소셜 커머스 대전게임의 경기 결과정보데이터를, 승률정보 분석관리부(14)에 의해 종합하여, 경기결과 제공모드(141)를 통해 유저서버(3)에 전송하고, 게임우승자에게 지급될 상금액을, 상금 산출모드(143)를 통해 정산하여, 게임우승자의 온라인 계좌에 현금으로 송금, 지급되게 하는 인센티브 지급단계(S7)를 통해 이루어짐을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
- 제 5항에 있어서;상기 광고게시자 서버(2)는, 광고주 등록단계(S1)를 행함에 있어, 광고신청 등록부(12)의 가입모드(121)를 통해, 광고게시자의 일반 신청정보와 함께, 광고노출범위에 따른 서비스 수수료 금액을, 더 선택 입력함을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
- 제 5항에 있어서;상기 서비스 참여 유도단계(S3)에 있어, 게임생성 모드(131)를 통해 제작되는 소셜 커머스 대전게임은, 가위바위보 게임, 사다리 타기 게임, 주사위 던지기 게임, 홀짝 맞추기 게임 중, 어느 하나의 게임을 선택하여 실행할 수 있는 다수개의 게임프로그램으로 제작, 제공됨을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
- 제 5항에 있어서;상기 서비스 참여 유도단계(S3)에 있어, 게임룰 설정모드(133)를 통해 설정되는 상금지급액은, 광고게시자 서버(2)가, 유저서버(3) 에게 인센티브로 제공하기 위해 소셜광고 운영서버(1)에 결제한 게임 머니를 자금으로 하여, 이를 게임참여 제한 인원수로 균등분배하고, 이와 같이, 균등분배된 게임 머니를 전체 합산한 총 금액으로 결정함을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
- 제 5항에 있어서;상기 소셜 커머스 게임 실행단계(S5)는, 승자끼리 대전 게임을 연속되게 하여, 최종 우승자를 결정하는 일반 토너먼트 방식과, 패자끼리 대전게임을 연속되게 하여, 승률이 제로 포인트인 유저에게 우승의 자격을 부여하는 역 토너방식을 병행시켜 이루어지게 함을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
- 제 5항에 있어서;상기 인센티브 지급단계(S7)에 있어, 게임우승자에게 지급된 상금 총액을 기부금 산출모드(144)에 대입하여, 소셜광고 운영서버(1)가 책정한 비율에 따라, 그 상금의 일부를 기부금으로, 적립되게 함을 특징으로 하는 소셜 커머스 게임을 기반으로 하는 온라인 광고 서비스 방법.
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JP2013554402A JP2014513331A (ja) | 2011-02-21 | 2012-02-17 | ソーシャルコマースゲームに基づくインターネット広告システム及びそのサービス方法(Systemandmethodforon−lineadvertisementusingsocialcommercegame) |
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US20130332248A1 (en) | 2013-12-12 |
KR101108734B1 (ko) | 2012-02-24 |
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