WO2012019380A1 - 电子麻将机及显示麻将牌的lcd显示器 - Google Patents

电子麻将机及显示麻将牌的lcd显示器 Download PDF

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Publication number
WO2012019380A1
WO2012019380A1 PCT/CN2010/077553 CN2010077553W WO2012019380A1 WO 2012019380 A1 WO2012019380 A1 WO 2012019380A1 CN 2010077553 W CN2010077553 W CN 2010077553W WO 2012019380 A1 WO2012019380 A1 WO 2012019380A1
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WO
WIPO (PCT)
Prior art keywords
display
unit
mahjong
card
control
Prior art date
Application number
PCT/CN2010/077553
Other languages
English (en)
French (fr)
Inventor
杨美英
Original Assignee
Yang Meiying
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Yang Meiying filed Critical Yang Meiying
Publication of WO2012019380A1 publication Critical patent/WO2012019380A1/zh

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/20Dominoes or like games; Mah-Jongg games
    • A63F2009/205Mah-jongg games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2448Output devices
    • A63F2009/245Output devices visual
    • A63F2009/2457Display screens, e.g. monitors, video displays
    • A63F2009/2458LCD's

Definitions

  • the invention relates to an electronic entertainment device, in particular to an electronic mahjong machine and an LCD display thereof for displaying mahjong tiles, an LCD display for displaying an image of an electronic mahjong machine, a main control IC, a display IC and a driving IC
  • a hand display area displays a mahjong brand LCD display.
  • a pair of mahjong tiles basically has the following single cards.
  • a word is added with the word “card” to express a single mahjong card, for example: “wan” card, “cake” card, “bar” card, “east” card, “middle” card, “spring” card, or “one” Wan” cards and so on.
  • the traditional desktop mahjong, in the mahjong game, from the mixing of the mahjong tiles to the arrangement and delivery is manual, more troublesome, and the mixing is not uniform and reliable.
  • the mahjong game is accompanied by a lot of noise, which affects the work and rest of the people around.
  • the Chinese invention patent application publication specification discloses a mahjong table, which is discussed in the abstract: "The display device and the switch mechanism are provided in the center of the desktop of the mahjong table.
  • the display device displays various information necessary for playing the game, and various information necessary for the game is input through the switch mechanism.
  • a display device composed of a CRT or an LCD is provided in the center of the mahjong table top, and displayed on the display device Original bookmaker, field wind, current bookmaker, award Information necessary to play the game, such as the status of the game, the total score, the straight position, and the number of points.
  • the information necessary for the game is input through a switch mechanism composed of a touch panel provided on the display device or a switch provided around the display device.
  • a switch mechanism composed of a touch panel provided on the display device or a switch provided around the display device.
  • the display device is used to display some auxiliary information of the game, not the mahjong itself. In a sense, this mahjong machine is not an all-electronic mahjong machine, but only uses electronic devices. Show some auxiliary information. This is an early solution for electronicizing mahjong machines.
  • the Chinese invention patent specification discloses an electronic cylinder automatic mahjong machine. It is discussed in the abstract of the specification: "The electronic tube code automatic mahjong machine for photoelectric display mahjong card entertainment. It includes a card-containing area, a source display area, a remaining card display area, a sitting display area, and "the god of wealth", the scorpion ⁇ , the middle panel of the reset button, and the personal disc with the license display area, the selection indication area, the button and the function indication area set on the four sides of the intermediate disc, and the intermediate disc and the personal disc are respectively equipped with LEDs capable of displaying other information.
  • the indicator light and the dot matrix arranged light spot block, each of the light spot blocks is respectively provided with a green and a red LED die, and the outer periphery of the adjacent nine light spot blocks are provided with a mahjong card
  • the wire frame; the intermediate disk and the personal disk are each equipped with a single chip microcomputer capable of realizing the functions required for the mahjong game through the driving circuit, and the intermediate disk has a power cable connected to the power source and a USB cable connected to each of the human disks. It has the characteristics of no noise, power saving, easy to carry and reliable game, and easy to operate. "From this, we can see that the key point of this technical solution is that it passes through the light. Diode displays mahjong tiles. Compared with dot-matrix liquid crystal, the advantage is that the cost is low, but the display effect is different from the actual mahjong, and the utility is insufficient.
  • the Chinese invention patent application publication specification discloses a mahjong game machine, which is discussed in the abstract: "The mahjong game machine of the present invention includes a main body and 4 a host operator console.
  • the main body includes a microprocessor and a main display, the microprocessor runs a mahjong game program, and the main display displays a series of contents related to the mahjong.
  • the horizontal portion has an L-shaped cross section.
  • the vertical portion in the console of the opponent includes a card display mechanism and a menu display portion, and the card display mechanism in the hand displays the players of each game in a manner that cannot be seen by other opponents.
  • the menu display portion corresponds to the progress of the mahjong, and sequentially displays the behavior that the opponent should perform.
  • the horizontal portion in the console of the opponent includes a button portion, and the button portion inputs the behavior displayed in the menu display portion.”
  • the technical solution is still defaulted to the display in the form of a dot matrix display.
  • the Chinese invention patent application publication specification discloses a fully automatic electronic mahjong machine, which is discussed in the abstract: "The fully automatic electronic mahjong machine of the present invention includes a desktop portion and a circuit portion, the desktop portion includes a gamer operating portion and a desktop card display portion, each of the player operating portions is located at a table side portion of each side of the desktop, and the tabletop display portion is located at a middle portion of the desktop to reduce the volume It is easy to carry.
  • the operation part of each opponent includes the player's operation button part and the hand card display part, and the operation button part is located close to the opponent.
  • the table side part has the function of all the processes of playing cards.
  • the display part of the hand card is located in the front row of the operation button part; the circuit part has one host, four extensions and six parts of the power supply.
  • the host and the extension are both by the single chip microcomputer and the respective ones.
  • the drive circuit is composed of serial communication between the host and the extension.
  • the liquid crystal display uses a high-contrast, wide-angle monochrome liquid crystal, which can directly display the mahjong graphics, Chinese characters and other arbitrary graphic points.
  • the array makes the customer more convenient and intuitive to use.
  • this technical solution uses a dot matrix liquid crystal to display the mahjong graphics.
  • the display mode of the LCD into two types, one is the display mode of the dot matrix, and the other is the display mode of the line segment (if broadly speaking, that is, beyond the scope of the liquid crystal display, usually It is believed that the CRT display must be a dot matrix display; the general LED neon is similar to the segment display, and the LED large screen is a dot matrix display.
  • the segment display in this article is narrowly defined, that is, only the segment display of the LCD. the way). It is well known that a display of a dot matrix display is composed of pixels and a screen is displayed by a complicated display driving device (software and hardware). The higher the number of dots, that is, the higher the resolution, the higher the cost. . The advantages are also obvious.
  • the graphics can be displayed and converted according to the software information stored in the device, and are generally used in high-end electrical products, such as handheld computers, mobile phones, LCD TVs, LCD computer monitors, and the like.
  • the segment display is a relatively fixed display pattern of pixels. The difference between the dot matrix and the dot matrix is that the segment display is displayed with one or more dots, which greatly reduces the number of dots displayed. .
  • a segment display point is an irregular shape, while a lattice point is usually a standard rectangle, and a single dot display of a single point is a square.
  • a rectangular liquid crystal display dot can be defined as a dot matrix point, and other shapes of liquid crystal display dots are defined as segment display dots.
  • the segment display LCD is a traditional liquid crystal display technology, which is composed of fixed line segments. For a chip that is matched with it, a point on which the chip is lit is generally a complete graphic or image. a part of. Therefore, the product of the same size LCD and the supporting chip, the cost of the product of the segment display mode is much lower than that of the dot matrix display mode. However, its graphic changes are limited and are commonly used in low-end electrical products, such as inexpensive handheld game consoles. Specifically, the two display modes are compared.
  • the dot matrix display has a high cost because the image is composed of dots (pixels) and the number of dots of the chip is large. But the change in the image made up of dots (pixels) is very rich.
  • the segment shows that since it can represent a complete image with one point or several points, the number of chips required is much smaller and the cost is very low. However, because it is a fixed graphic, it is far less flexible in display performance than dot matrix display. In addition to this, there is also a liquid crystal display panel in which a dot display and a segment display are combined. In the early days, such as the Motorola L2000 mobile phone, in the middle of the display screen, various menus were displayed in dot matrix, and some display information that changed little after booting, such as battery power and receiving signals, was displayed in segments.
  • the dot matrix display and the segment display area are clearly separated, that is, the whole or part of the graphic and the dot matrix display area expressed by the segment display are clearly separated, that is, the dot display and the segment display.
  • the display is made on an LCD display, each occupying a position, and its area displayed in the dot matrix is still as good as a simple dot matrix display.
  • the graphics that can be displayed are many, but the manufacturing cost is relatively Higher.
  • the present invention provides a low-cost electronic mahjong machine having a better display effect. Meanwhile, the present invention provides an LCD display for displaying a mahjong tile on the electronic mahjong machine, and an LCD display for displaying an image of an electronic mahjong machine check-up area, both of which have better display effects and are relatively low in cost. .
  • the present invention also provides a main control IC, a display IC, and a driver IC associated with the electronic mahjong machine.
  • the present invention also provides an LCD display for displaying mahjong tiles in a hand card area.
  • the present invention provides a first electronic mahjong machine including a housing portion and a circuit portion, the circuit portion being disposed on the housing, and the circuit portion including the control display circuit
  • an LCD display unit, a control button, an LCD display unit and a control button are respectively connected to the control display circuit, and output a control signal to the control display circuit through the control button, and the control display circuit processes the signal according to the mahjong game rule, and displays on the LCD display unit.
  • the LCD display unit is a display unit including a segment display point for displaying a mahjong tile.
  • the control display circuit comprises a main control board and a display control unit, wherein the LCD display unit and the control button are respectively connected to the display control unit, the display control unit is connected to the main control board, and the control signal is output to the display control unit through the control button, and the display control is performed.
  • the unit communicates with the main control board.
  • the main control board processes the signal according to the rules of the mahjong game, sends corresponding communication to the display control unit, and displays on the LCD display unit.
  • the display control unit comprises a driving IC unit and a display IC unit, wherein the driving IC unit is connected to the display IC unit; the control button is connected to the display IC unit; and the LCD display unit is simultaneously with the driving IC unit and the display IC unit Connected, or the LCD display unit is only connected to the driver IC unit.
  • the signal flow may be: outputting a control signal to the display IC unit through the control button, and displaying the IC unit and the main control board for communication, the main control board processes the signal according to the mahjong game rules, and sends corresponding communication to the display IC unit, and forwards the drive IC.
  • the unit displays on the LCD display unit by displaying the IC unit and the drive IC unit.
  • the display control unit may be an integrated display control unit. From the physical appearance, it is a separate display control unit board.
  • the display control unit can also include a separate driving IC unit and a separate display IC unit.
  • the driving driving IC unit and the display IC unit are bidirectionally connected, and the physical appearance is two independent circuit boards. It is a low-cost option.
  • the LCD display unit is simultaneously connected to the driving display IC unit and the display IC unit. At this time, the driving IC unit is connected to the LCD display unit through the SEG line, and the display IC unit is connected to the LCD display unit through the COM line. In this case, only the SEG line is expanded.
  • the LCD display unit is only connected to the driver IC unit, that is, both the SEG line and the COM line are connected to the driver IC. At this time, both the SEG line and the COM are expanded and amplified, and the display IC is still connected to the driver IC. Connected.
  • the display IC unit is mainly used for curing all image display information and sound effects
  • the driving IC unit is mainly used for expanding the number of points and amplifying the signal current.
  • the control button of the present invention includes a plurality of sub-keys corresponding to each mahjong image unit.
  • the control button includes fourteen sub-keys corresponding to each mahjong image unit, and also includes sub-keys for other operations than fourteen sub-keys.
  • the main function of the fourteen sub-keys corresponding to the mahjong image unit is to adjust the fourteen mahjong tiles in the opponent card area, and to select the combination cards for eating, touching, and bar and selecting the cards to be played.
  • the purpose of designing the subkeys corresponding to the mahjong image unit is to adapt to the operator's traditional habit of playing mahjong.
  • the subkeys may also be multiplexed keys.
  • the multiplex key refers to integrating more than two functions on one button. In the process of playing mahjong tiles, the multiplexing function on many multiplex keys is used according to the process of the hand, and does not conflict with the subkeys of the mahjong image unit. For example: Buying a horse button is before the dealer makes a license. There is a banker to buy a horse, and it will not conflict with the basic functions of the child button.
  • the use of multiplexed keys allows more complex functions to be implemented on fewer sub-keys, reducing the number of sub-keys.
  • the control button should include a button or sub-key with the "touch card” function, but in this case, it is usually necessary to set four in the four control buttons. One, to facilitate one.
  • the control button can also set a similar function of the common function selection area. Unlike the above "touch card”, this is not absolutely necessary. better,
  • the present invention further provides a second electronic mahjong machine comprising a housing portion and a circuit portion, the circuit portion being disposed on the housing, the circuit portion including the control display circuit and the LCD display unit, the control button, the LCD display unit and the control button respectively Connected to the control display circuit, output a control signal to the control display circuit through the control button, the control display circuit processes the signal according to the mahjong game rule, and displays on the LCD display unit; the LCD display unit is a display unit including the segment display point .
  • the control display circuit comprises a main control board and a display control unit, the LCD display unit is connected to the display control unit, the display control unit is connected to the main control board, and the control button is directly connected to the main control board; when the control button is pressed to the main control board The control signal is output, and the main control board processes the signal according to the mahjong game rules, and sends corresponding communication to the display control unit to display on the LCD display unit.
  • the display control unit includes a driving IC unit and a display IC unit, and the driving IC unit is connected to the display IC unit; the LCD display unit is simultaneously connected with the driving IC unit and the display IC unit, or the LCD display unit is only connected to the driving IC unit. Connected.
  • the main difference between the second electronic mahjong machine and the first one is that the control buttons are directly connected to the main control board, and the other parts are basically the same.
  • the present invention further provides a third electronic mahjong machine including a housing portion and a circuit portion, the circuit portion being disposed on the housing, the circuit portion including the control display circuit, the LCD display unit, and the control button.
  • the LCD display unit and the control button are respectively connected to the control display circuit, and the control signal is outputted to the control display circuit through the control button, and the control display circuit performs signal processing on the LCD display unit according to the mahjong game rule;
  • the LCD display unit is A display unit that contains the segment display points.
  • the control display circuit comprises a main control board and a display control unit, the LCD display unit is connected to the display control unit, and the display control unit is connected to the main control board, the control button comprises a first control button and a second control control button, and the second control The button is connected to the display control unit, and the first control button is directly connected to the main control board; when the control signal is output to the main control board or the display control unit through the control button, the display control unit communicates with the main control board, and the main control board is based on the mahjong game.
  • the rule processes the signal, sends the corresponding communication to the display control unit, and displays it on the LCD display unit.
  • the display control unit includes a driving IC unit and a display IC unit, and the driving IC unit is connected to the display IC unit; the second control button is connected to the display IC unit; the LCD display unit and the driving IC unit and the display IC The units are connected, or the LCD display unit is only connected to the drive IC unit, and the portion of the control buttons is connected to the display IC unit in the display control unit.
  • the display control unit may be an integrated display control unit. From the physical appearance, it is a separate circuit board.
  • the display control unit can also include a separate driver IC unit and a separate display IC unit.
  • the driver driver IC unit and the display IC unit are bidirectionally connected, which is a low cost option. From the physical appearance, there are two separate boards.
  • the control button is connected to the display IC unit; the LCD display unit is connected to the driving display IC unit and the display IC unit COM.
  • the driving IC unit is connected to the LCD display unit through the SEG line, and the display IC unit is passed.
  • the COM line is connected to the LCD display unit. In this case, only the SEG line has been expanded.
  • the LCD display unit is only connected to the driver IC unit, that is, both the SEG line and the COM line are connected to the driver IC. At this time, both the SEG line and the COM are expanded and amplified, and the display IC is still connected to the driver IC. Connected.
  • control button that is, the second control button is connected to the display control unit, it is only connected to the display IC unit therein.
  • the third type of electronic mahjong machine is basically the same as the first type, the difference is that part of the control buttons are directly connected to the main control board, and the part of the control buttons can be named as "first control button”; and some control buttons and display control unit Connected, this part of the control button can be named "second control button”.
  • the signal flow is as follows: The second control button outputs a control signal to the display control unit, and the display control unit communicates with the main control board, and the main control board signals the signal according to the mahjong game rules. Processing, sending the corresponding communication to the display control unit, and then displaying on the LCD display unit.
  • the above three electronic mahjong machines they also have the following common technical features.
  • the electronic mahjong machine has four LCD display units, control buttons, LED indicators or display control units, which are respectively located in four directions of the housing.
  • the four modules (LCD display unit, control button, LED indicator or display control unit) are identical, and the main control board communicates to control four sets of modules respectively.
  • the control is one-way control, and the four sets of modules cannot communicate with each other, which is beneficial to the mutual confidentiality of the operators.
  • the planar shape of the housing can be made in any shape suitable for operation by four people. Such as rectangles, circles.
  • the planar shape of the housing is a rectangle; more preferably, the shape of the housing is a square. This is suitable for four people to operate at the same time.
  • the housing is an integrated design, that is, the electronic mahjong machine is a whole machine.
  • a split-type design can also be used.
  • four modules are designed in a detachable manner, and communication is performed between them by wire or wirelessly, which is convenient for the user to Operate the electronic mahjong machine in the space.
  • the main control board is generally housed in the housing, preferably in the center of the housing.
  • the control display circuit or the main control board therein includes at least one master IC.
  • the circuit portion further includes a power module or a speaker connected to the control display circuit or the main control board.
  • the present invention can adopt a power supply mode similar to a notebook computer.
  • the city AC power is converted into a DC power source through an adapter to supply power to the electronic mahjong machine, and the charging battery is also charged through the charging circuit.
  • the device is powered by the rechargeable battery.
  • the electronic mahjong machine uses a direct current of 5V. More preferably, the electronic mahjong machine is configured to use a power module that has been used for more than eight hours.
  • the invention is based on the connection of the speaker, and the chip can also be integrated on the main control board, and some reminder voices are output through the speaker according to the program requirements.
  • the speakers can also be placed in any suitable position on the housing. Preferably, when the housing is square or rectangular, the speakers are disposed at opposite corners of the four corners of the housing.
  • the circuit portion further includes a common function selection area for selecting an operation function or selecting a game rule, which is connected to the control display circuit or the main control board.
  • the common function selection area and the control display circuit or the main control board may be independent and then connected; the common function selection area may be directly integrated on the control display circuit or the main control board.
  • the common function selection area is disposed at one of the four corners of the housing.
  • the common function selection area includes a number of common function selection buttons, which are used to set the card mode and device status before the hand starts.
  • the common function selection area includes a power on key, a deal button, a volume adjustment switch, a Shunzhuang-Lianzhuang button, an intelligent-artificial button, a flower card-no-flower button, a Hu-touch button, One or a combination of a word-no word button, a brightness adjustment switch of an LED backlight unit, and a reset button (not a multiplex button, a RESET button).
  • it also includes one or a combination of LED indicators set in the common function selection area, such as flower card, no flower, artificial, intelligent, Lianzhuang, Shunzhuang, word, no word indicator.
  • the circuit portion also includes a touch card key for sensing the card.
  • the card key is disposed in the center of the housing to facilitate four people to operate together.
  • the touch card key can be directly set on the main control board.
  • the card key also typically includes a red and green light for the display state.
  • the control display circuit or the main control board receives the signal command of the common function selection area or the touch card key, and works according to the instruction after processing.
  • the LCD display unit further includes a backlight unit for generating a backlight, preferably an LED backlight unit.
  • the control button is a normal button or a touch screen integrated with the LCD display unit. Normally, the control buttons are ordinary buttons located on the four sides of the housing for easy access by the operator.
  • the control button can also be designed as a touch screen, integrated with the LCD display unit, and controlled by pressing the LCD display unit.
  • the circuit portion further includes an LED indicator light connected to the main control board or the display IC unit.
  • these LED indicators can be connected to one of the main control board or display IC unit.
  • the LED indicators are connected to the display IC unit. More recently, these LED indicators connected to the display IC unit include status lights and license lights in four directions. More preferably, the status lights include dice (a dice, often referred to as a dice), a sign, and a card light. Preferably, it is mounted on the side mounted on the hand card area. Preferably, the card light is placed in front of each check zone.
  • the LED indicator set in the common function selection area belongs to the LED of the common function selection area, but is not connected to the LED indicator defined in this paragraph. .
  • the LCD display unit includes a hand card area including at least one LCD display for displaying mahjong tiles, located in front of or near the control button, and a card display area including at least one LCD display for displaying mahjong tiles, located in the hand.
  • the hand card area is located in front of the control case and the bright area is located in front of the hand card area.
  • the hand card area is provided with a movable device, which can face the user to flip up more than 90 degrees to facilitate the user to operate the game.
  • the active device is the active shaft.
  • the hand card area is equivalent to the combination of cards that only the player can see in front of the operator in the ordinary mahjong, that is, the card that cannot be seen by the other party in the hand.
  • the display status of the hand card area is 14 in the position of the dealer who just issued the card, and the remaining parties are thirteen.
  • the card area is mainly a card showing the eating, touching, and bar (including the dark bar) in the hand.
  • the cards played by the parties are also displayed on the fourteen mahjong image units in the display area.
  • Hu card uses the Hu card to display the Hu card display combination to the card area.
  • the dealer's card to buy the horse is also used in the bright area after the end of the game.
  • the display of the dice before the start of the hand is also in the bright area.
  • the LCD display for displaying mahjong tiles comprising a glass piece and a liquid crystal, the liquid crystal image further comprising a plurality of mahjong image units for displaying mahjong tiles, and the image of the mahjong image unit comprises segment display points, Each segment display point corresponds to a set of COM lines and SEG lines, and the mahjong image unit includes a segment display point and/or a lattice point matrix.
  • the meaning of "and/or" is: only a segment display point matrix; and a segment display point and a lattice point matrix. Other parts are similarly understood.
  • the matrix refers to a mixed display area composed of a plurality of segment display points and/or lattice points.
  • the hand card area and the card area include two LCD displays for displaying mahjong tiles, one of which is composed of six mahjong image units and one of which is composed of eight mahjong image units.
  • an LCD display that displays mahjong tiles can also contain fourteen mahjong graphics units.
  • the mahjong image unit includes nine segment display areas.
  • the segment display area in the image unit is composed of dot matrix points, and the mahjong image unit is used to display all mahjong tile images. In some designs, the mahjong image unit is also attached to display other graphics.
  • the periphery of the segment display area in the image unit is elliptical or circular, and preferably, the ellipse or the middle of the circle is composed of lattice points.
  • An ellipse or circle is a graphic of a "cake" card in a mahjong tile.
  • a segment with a plurality of deformations at the periphery of the ellipse or circle shows the dot composition.
  • the total number of points of the mahjong image unit is between 100 and 800; more preferably, between 100 and 190.
  • the LCD display unit further includes a card area in front of or adjacent to the card area, the card area including at least one LCD display displaying a mahjong card check area.
  • the check-in area is located in front of the bright area, and includes two LCD displays that display the mahjong card check-out area.
  • the check-in area is mainly used to display cards that are played in the hand but do not eat, touch, bar, or Hu, or to the card in the check-in area after the next party touches the card.
  • the LCD display for displaying a mahjong card check-up area includes a glass piece and a liquid crystal, wherein the image of the liquid crystal includes at least one mahjong tile displayed by a segment display point, and each segment display point corresponds to a set of COM lines and SEGs. Line,
  • the mahjong tiles displayed by the segment display points include "10,000, cake, strip” cards and "east, south, west, north, middle, hair, white” cards; a number of segments are displayed under these mahjong tiles images.
  • the horizontal bar displayed by the point is used to indicate the number of mahjong tiles played. Of course, it is also possible to replace the bars with consecutive points or other indications.
  • the image of the liquid crystal further includes a number of remaining mahjong tiles displayed by the segment display points or a number of flower cards displayed by the segment display dots. It is well known that the digital number can be expressed in seven segment display points.
  • the image of the liquid crystal also includes a "Zhuang" word displayed by the display point of the segment.
  • the image of the liquid crystal further includes four arrows that display the orientation with the segment display points. Display orientation The meaning of the four arrows is: pointing to the direction of the current card, and indicating that the current card player in the current check zone has entered all the cards in the card in the card, and the check zone also displays other The party enters all the cards in the check-in zone (the cards entered by the current card authority are flashed to indicate that the other players do not flash the cards).
  • the check-out section displays fewer than three hundred points.
  • the present invention also provides an LCD display for displaying mahjong tiles, which is identical to the above-mentioned related content.
  • the utility model comprises a glass piece and a liquid crystal, wherein the liquid crystal image further comprises a plurality of mahjong image units for displaying mahjong tiles, the image of the mahjong image unit comprises segment display points, and each segment display point corresponds to a set of COM lines and SEG lines,
  • the mahjong image unit contains a matrix of segment display points and/or lattice points.
  • the mahjong image unit includes nine segment display areas. The segment display area in the image unit is composed of dot matrix points, and the mahjong image unit is used to display all mahjong tile images.
  • the middle portion of the mahjong image unit display area is elliptical or circular, and preferably, the ellipse or the middle of the circle is composed of lattice points.
  • the total number of points of the mahjong image unit is between 100 and 800; more preferably between 100 and 190.
  • the present invention further provides an LCD display for displaying an image of a check area of an electronic mahjong machine, which is identical to the above-mentioned related content.
  • the LCD display for displaying a mahjong card check-up area includes a glass piece and a liquid crystal, wherein the image of the liquid crystal includes at least one mahjong tile displayed by a segment display point, and each segment display point corresponds to a set of COM lines and SEGs. line.
  • the mahjong tiles displayed by the segment display points include "10,000, cake, strip” cards and "east, south, west, north, middle, hair, white” cards; a number of segments are displayed under these mahjong tiles images.
  • the horizontal bar displayed by the point is used to indicate the number of mahjong tiles played.
  • the liquid crystal image further includes numbers of remaining mahjong tiles displayed by the segment display points, characters or numbers of flower cards displayed by the segment display points.
  • the flower card is "Spring, Summer, Autumn, Winter, Plum, Orchid, bamboo, Chrysanthemum". It is well known that the digital number can be expressed in seven segments.
  • the liquid crystal image further includes a word "Zhuang” displayed by the segment display point.
  • the liquid crystal image further includes four arrows that display the orientation by the segment display points.
  • the invention also provides a main control IC, a display IC and a driving IC.
  • the main control IC is used on the main control board of the electronic mahjong machine, and the display IC is used for display control of the electronic mahjong machine.
  • a driver IC is used on the display control unit of the electronic mahjong machine.
  • the present invention employs a foldable design.
  • the folding units in the two directions include the control button, the hand area, the check area, and the angular positions of the two speakers.
  • the operator can go up (that is, above the normal use of the electronic mahjong machine), and then fold it 180 degrees inward to achieve the purpose of folding.
  • the present invention also provides an LCD display for displaying mahjong tiles in a hand card region, comprising: a liquid crystal display screen, a backlight unit, a printed circuit board, which are sequentially connected, and an LCD display casing disposed at a rear of the printed circuit board,
  • the LCD display is composed of a number of mahjong graphics units, and the liquid crystal display, the backlight unit, the printed circuit board, and the LCD display case are all corresponding to the mahjong graphic unit, on the liquid crystal display, the back.
  • the light unit and the printed circuit board are provided with light guiding columns on either side, and each of the mahjong graphic units corresponds to one light guiding column.
  • the light guiding column is located on the same side of the liquid crystal display, the backlight unit and the printed circuit board, and the light guiding column is made of a transparent material.
  • plexiglass is used.
  • the present invention uses the segment display as the main display mode, and the segment display only needs to be equipped with a sleeve single driver and a small-scale integrated circuit to operate, so compared to other electronic mahjong Machine, the cost is greatly reduced.
  • the invention has the unique design of the card area, and the reminding function of the card area has saved the trouble of memory. And can speak, providing convenience for the player.
  • the electronic mahjong machine of the present invention requires only 5V direct current compared to other electronic mahjong machines, and is very power-saving.
  • a rechargeable battery it can be used outdoors for a long time, and it can be used for > 8 hours on a single charge, which can fully satisfy the usage time of one hand.
  • the folding design is not only light, but also very convenient to carry, suitable for outdoor use.
  • FIG. 1 is a block diagram showing the principle of a circuit according to a first embodiment of the present invention.
  • FIG. 2 is a schematic diagram showing a specific structure of a main control board and a display control unit in the control display circuit of the first embodiment.
  • Fig. 3 is a schematic view showing the appearance of an electronic mahjong machine of the first embodiment.
  • Fig. 4 is a schematic diagram showing the appearance of a control button, a hand card area, a card-playing area, and a check-out area in the first embodiment.
  • Fig. 5 is a schematic diagram of a common function selection area of the first embodiment.
  • Fig. 6 is a left side view showing the appearance of the electronic mahjong machine of the first embodiment.
  • Figure 7 is a schematic view of a mahjong tile LCD display of the hand card area or the card display area of the first embodiment.
  • Figure 8 is a left side view of the mahjong tile LCD display of the first embodiment.
  • Figure 9 is a schematic diagram of a mahjong image unit of the first embodiment.
  • Figure 10 is a positional view of a specific display point of each segment of the mahjong image unit of the first embodiment.
  • Figure 1 is a schematic diagram of the SEG line trace of the mahjong image unit of the first embodiment.
  • Fig. 12 is a view showing the COM line trace of the mahjong image unit of the first embodiment.
  • Fig. 13 is a view showing the display effect of the mahjong image unit of the first embodiment.
  • Figure 14 is a diagram showing various display examples of the mahjong image unit of the first embodiment.
  • Figure 15 is a schematic view of the LCD panel display of the card compartment of the first embodiment.
  • Fig. 16 is a view showing the effect of the check zone LCD display of the first embodiment.
  • Figure 17 is a schematic view of another check-in area LCD display of the first embodiment.
  • Figure 18 is a diagram showing the effect of another check zone LCD display of the first embodiment.
  • Figure 19 is a schematic illustration of the first throwing sub-pattern of the card-playing area and the check-out area of the first embodiment.
  • Figure 20 is a schematic illustration of the second throwing sub-pattern of the card-playing area and the check-out area of the first embodiment.
  • Figure 21 is a schematic view of the checkerboard of the checkerboard in the first embodiment.
  • Fig. 22 is a view showing the display of five states of the check area of the first embodiment.
  • Fig. 23 is a schematic view showing the card in the hand card area of the first embodiment.
  • Figure 24 is a schematic view of the card of the card area of the first embodiment.
  • Figure 25 is a schematic diagram of the card prompting of the hand card area of the first embodiment.
  • Figure 26 is a perspective view of the back of the mahjong tile LCD display of the hand card area of the first embodiment.
  • FIG. 27 is a partial enlargement of the back perspective view of the mahjong tile LCD display of the first embodiment - Fig. 28 is a schematic view of the back light guide of the mahjong tile LCD display of the hand-held area of the first embodiment.
  • Figure 29 is a perspective view showing the backlight unit of the mahjong brand LCD display in the hand card area of the first embodiment.
  • Figure 30 is a schematic view of the electronic mahjong machine of the first embodiment before folding.
  • Figure 31 is a plan view showing the folding of the electronic mahjong machine of the first embodiment.
  • Figure 32 is a side elevational view of the electronic mahjong machine of the first embodiment after folding.
  • Figure 33 is a block diagram showing the specific structure of the main control board and the display control unit in the control display circuit of the second embodiment.
  • Figure 34 is a block diagram showing the specific structure of the main control board and a display control unit in the control display circuit of the third embodiment.
  • Figure 35 is a block diagram showing the circuit principle of the fourth embodiment.
  • Embodiment 1 is a diagrammatic representation of Embodiment 1:
  • FIG. 1 is a schematic block diagram of a circuit according to Embodiment 1 of the present invention.
  • the electronic mahjong machine includes a housing portion and a circuit portion 2, and the control display circuit 20 is connected to the LCD display unit 222, the control button 224, and the LED indicator 223 in four directions.
  • the control display circuit is also connected with a common function selection area 24, a power supply module 23, a speaker 25, and a card key 26.
  • the control display circuit 20 includes a main control board 21 and four display control units 221.
  • the three broken lines connecting the main control board 21 in the figure indicate the remaining three display control units 221 and the LCD display unit 222 and the LED indicator 223 connected thereto, and the four sets of modules are the same.
  • the main control board 21 is the main processing unit board of the present invention and includes various main control components. Meanwhile, in this example, the power module 23, the speaker 25, the common function selection area 24, and the card key 26 are all connected to the main control board 21 in the control display circuit 20.
  • control signal can be output to the display control unit 221 through the control button 224, the display control unit 221 and the main control board 21 communicate, and the main control board processes the signal according to the mahjong game rules, and sends the corresponding communication to the display control unit 221. Then, display is performed on the LCD display unit 222.
  • the common function selection area 24 in this example also separates a non-signal line 248 and a display IC unit 2212 (it is noted that the common function selection area can be connected to any one of the display IC units, but only one connection is required.
  • the common function selection area 24 is also connected to the main through a button line 217
  • the control boards are connected.
  • the main control board 21 receives the signal command of the common function selection area 24 through the button line 217, and after the main control board 21 processes, issues an instruction to the display control unit 221, which operates according to the instruction of the main control board 21.
  • the main control board 21 is also connected to the power module 23.
  • the power module 23 can be powered by a laptop computer.
  • the city AC power is converted into a DC power source through an adapter to supply power to the electronic mahjong machine, and the charging battery is also charged through the charging circuit.
  • the external power supply is not available, the device is powered by the rechargeable battery.
  • the main control board 21 receives the signal command of the touch key 26, and the indicator light (not shown) in the touch key 26 changes from green to red when pressed, and is processed by the main control board 21 to the display control unit.
  • 221 gives an instruction, and the display control unit 221 operates in accordance with the instruction of the main control board 21, that is, performs the card issuance. When the card is played, wait until the next one is ready to touch the card, and the card is changed from red to green.
  • the main control board 21 is directly connected to the display IC unit 2212 in the display control unit 221 in two directions.
  • the display control unit 221 includes a driving IC unit 2211 and a display IC unit 2212.
  • the main control board 21, the driving IC unit 2211, the LCD display unit 222, the LED indicator 223, and the control button 224 are all connected to the display IC unit 2212.
  • the button 224 outputs a control signal to the display IC unit 2212, and the display IC unit 2212 communicates with the main control board 21, the main control board processes the signal according to the mahjong game rules, and sends corresponding communication to the display IC unit 2212, and forwards the drive IC unit 2211. Display is performed on the LCD display unit 222 by the display IC unit and the drive IC unit.
  • the display IC unit 2212 is responsible for the output of the COM, so the display IC unit is directly connected to the LCD display unit 222.
  • the drive IC unit 2211 is responsible for the extended output of the SEG, so the drive IC unit is also directly connected to the LCD display unit 222. This is a low cost option.
  • the driving IC unit is sufficiently powerful or has a large number of points, the driving IC unit can simultaneously be responsible for the COM line and the SEG line. In this case, only the driving IC unit needs to be connected to the LCD display unit.
  • FIG. 3 is an external view of the electronic mahjong machine, including the entire housing 1.
  • the electronic mahjong machine is divided into four directions, and the settings in the four directions are basically the same.
  • Control buttons 224 are provided on the closest sides in the four directions.
  • the mahjong area in front of the mahjong.
  • the hand card area 2221 includes two mahjong tiles LCD displays 30 and 31, the mahjong tile LCD display 30 includes six mahjong graphic image units 38, and the mahjong tile LCD display 31 includes eight mahjong graphic image units 38.
  • the reason why the hand is divided into two mahjong tiles LCD displays is to reduce the failure rate. It is also permissible to make a mahjong LCD display containing fourteen mahjong image units, but the failure rate will increase.
  • the area above the hand card area is the same as the card area.
  • the card area 2222 also includes two mahjong tiles LCD displays 30 and 31.
  • the check area 2223 which includes two check-in area LCD displays 40 and 41.
  • the check-in area that is, in the middle of the electronic mahjong machine, there is a touch card key 26 (the touch card function can also be integrated into the control buttons of the four directions separately, by adding a sub-key or in the original sub-key Adding a function to achieve this, at this time, you do not need a separate touch card key).
  • the touch card also includes a red and green light within the display card status, and no traffic lights are shown in this figure.
  • the card button 26 There are four card lights 271 around the card button 26. When it is lit, it indicates which side the card is on. Above the right side of the hand card area 2221 and above the control button 224, there is a status light 272. Please refer to FIG. 2 together. In the definition in this example, the status light and the license light belong to the LED indicator 223.
  • FIG. 4 is a schematic diagram of the appearance of the control button 224, the hand card area 2221, the card area 2222, and the check area 2223.
  • the hand card area 2221 has fourteen mahjong image units, correspondingly from the "cancel", “buy horse”, “check card” sub-keys to "bright tail card”, “touch”, “eat”, “touch card” - Dealing - shuffling also has fourteen sub-keys, which correspond to the mahjong image units in the hand area, that is, each card can be selected by the corresponding button, or the card can be illuminated.
  • subkey 2240 corresponds to mahjong image unit 38.
  • these fourteen sub-keys can be used to control the mahjong tiles displayed on the mahjong image unit above. It should be noted that the "cancel”, “buy horse”, “bright tail card”, “touch”, “eat”, “touch card - deal - shuffle” keys are multiplex keys.
  • This control button has a total of eighteen sub-keys.
  • the "Dice - Code - Playing Card” sub-key corresponds to the three indicators of the status light 272 above, and the "Ice”, “Code”, and “Card” are displayed next to the indicator, indicating that the card is played after the sub-key is pressed. The state of the place.
  • the common function selection area 24 is provided with six common function selection buttons, which are directly connected to the main control board 21 via the button line 217 (please see Fig. 1 together).
  • the six common function selection buttons 241-246 are a deal button 241, a Shunzhuang-Lianzhuang button 242, a smart-artificial button 243, a word-no word button 244, a Hu-touch Hu button 245, Flower card - no spline 246.
  • other buttons have an LED indicator indicating the selected state.
  • the indicators and buttons in this example belong to the common function selection area 24.
  • it indicates an LED indicator 249 that contains a flower card.
  • the common function selection area 24 is also provided with a power on key 247.
  • Deal button After setting the mode before the start, start a new hand. Press this button to start the card, start shuffling, and automatically switch to each home after the shuffle to confirm the banker status.
  • Flower card - no flower The meaning of the flower card means: In the pattern of the flower card, the card is played according to the card containing the flower card ("Spring, Summer, Autumn, Winter, Plum, Orchid, bamboo, Chrysanthemum”). The law is carried out.
  • the meaning of no flower means: In the no-flower mode, the hand is played according to the style of no card ("spring, summer, autumn, winter, plum, orchid, bamboo, chrysanthemum”).
  • Shunzhuang-Lianzhuang refers to taking the order in turn (counterclockwise); Lianzhuang means that the dealers of Hu brand are sitting in the village continuously, and in the case of the flow, they will go to the next home.
  • the meaning of the word means that the card contains a card, that is, the card contains "east, south, west, north, middle, hair, white”.
  • No word refers to a style of "Sichuan Mahjong". In this mode The system will automatically switch to manual mode. Namely: The system does not prompt to eat, touch, bar, Hu, etc. Remove the wind card and the Wrigley from the hand. It is obvious that there is no possibility of a flower card at this time. Also, the support card is played to the last card. Does not support buying horses. The system only completes the general operation of the hand, namely: shuffling, dice key, card, card, (no card), bump, bar. The player's card is judged by the player himself.
  • the player of the first card is confirmed by the acupuncture key.
  • the system keeps the player's card status display.
  • the following players in the same hand are no longer dealt with the player who has already played the card (can't touch again) brand).
  • Players need to put their hands flat and let each family check. After that, the same family of Hu cards. Until the last failed player is decided, or the last card is played. If all three players have a card, that is, when the third player presses the card confirmation button, the game is over.
  • Eat Hu-Touch Hu Eating cards means: Allowing to play cards, eat Hu, touch cards, and play cards.
  • Touching Hu is commonly known as “touching Hu”. It means: It is not allowed to eat cards, touch cards, and play cards.
  • Intelligence refers to the function of eating cards, touching cards, and bar tips.
  • the board automatically displays or prompts to eat, touch, and bar.
  • Labor refers to the tips of no eating, touching, and bar. That is to say, when the hand area is eating, touching, or bar, there is no prompt on the board.
  • Figure 7 is a mahjong LCD display 31 in the hand or bright area, which includes eight mahjong image units 38.
  • mahjong graphics displays include glass sheets and liquid crystals, which are used to display graphics.
  • Figure 8 is a left side view of the mahjong tile LCD display 31.
  • this mahjong image unit 38 includes nine elliptical segment display regions 381, except for the elliptical segment display regions 381, except for the similar segment display points 382 and some surrounding enclosing lines 387, etc. Some are dot points, such as dot matrix 383.
  • the segment display area 381 includes both the segment display point 384 and the standard square dot matrix 385 and the like. In the periphery of this ellipse, most of them are five segment display points, and there are two dot matrix points. It can be seen that this mahjong figure is a mixed matrix composed of dot matrix points and segment display points.
  • the number of lattices is very small compared to the standard dot pattern, so the cost is low.
  • the number of points in the electronic mahjong machine is 3,800 points, and all of its display requirements can be fulfilled. If all are standard square dot points, at least tens of thousands of points are needed to meet the display requirements.
  • FIG. 10 this is a positional map of the display points of each segment of the mahjong image unit 38.
  • Fig. 11 which is a SEG line trace diagram of the image unit.
  • this ⁇ will take the COM line trace of the image unit. It is well known that each segment display point corresponds to a set of SEG lines and COM lines.
  • Figure 13 is a view showing the effect of the mahjong image unit, and the shaded portion shows the point where the liquid crystal is filled.
  • FIG. 14 is a schematic diagram of various display examples of a mahjong image unit, including "Wan, Pie, Dongdong, Nan, West, North, Middle, Hair, White” cards, and "Spring, Summer, Autumn, Winter, Plum, Orchid, bamboo, Chrysanthemum” cards.
  • FIG. 15 is a schematic diagram of the LCD panel 40 of the card compartment
  • FIG. 16 is an effect diagram of the LCD panel 40 of the card compartment, which includes a glass piece and a liquid crystal, wherein the liquid crystal image is basically It is displayed with segment display points, and each segment display point corresponds to a set of COM lines and SEG lines (not shown).
  • the upper row is the image 401 of the "One Piece ⁇ "The image of the card 402, and then there is a "Zhuang" on the left, indicating whether the person playing the card is sitting.
  • FIG. 1 is a schematic diagram of the LCD panel 4 1 of the card compartment
  • FIG. 18 is an effect diagram of the LCD panel 4 1 of the card compartment.
  • the liquid crystal image of the card is basically used. Display points to show, "East, West, South, North, Middle, Hair, White” cards and "10,000 parallel 90,000” cards are also represented by horizontal bars. There are also two arrow keys on the right. There is also a “remaining card” word and a two-digit box indicating the remaining number of cards. In addition, there is a "flower” word and a number box for the unit, indicating the number of cards.
  • the indicator light automatically illuminates the dice LED in status light 272 according to the process at the beginning of the hand. This requires pressing the dice-code-player button to determine the wind position, at which point the dice LED lights up.
  • the cards are sent to the hands of each family.
  • the computer arranges the cards in sorts and order.
  • the mahjong machine has a horse-purchasing function.
  • the dealer can buy a horse.
  • the dealer can buy 1-5 horses in the hand by buying a horse button, buy a card by pressing a horse button, and buy 1 or 5 cards.
  • the computer remembers the horse card that was bought, and the parties cannot see the horse card they bought. After the end of the game, you can see the horse card by buying the horse button from the Zhuangjialiang area.
  • the horse card value is displayed and cleared by the player.
  • the dealer selects a card (lights) by pressing the button below the selected card, and then presses the button again, the card that is played will be displayed at the far right of each player's card area, also It is the 14th place in the four orientation cards.
  • the player returns a card by touching the card.
  • the cards played in the front will automatically jump to the check zone.
  • the card area when the card that is played is not eaten, touched, bumped or duplicated by any party, the card at that time will become a fold and will be sent to the check-in area and displayed during the next card-printing process.
  • the display in the check-out area is; the cards that have not been played to the check-out area are not displayed in the check-out area.
  • the display of the check-out zone is: display the logo of the card value and the corresponding number of the card value. For example, a card with two cards of the same card value is displayed in the check zone as: A bar is added below the card value graph to indicate that two cards of the same card value overlap. The three sheets are displayed with two bars and four The card is displayed as, plus three bars.
  • each card's check-out area has several status displays:
  • the non-flashing part represents all the cards that all other parties have entered into the check-in zone.
  • the check area shows the same pattern as the bright playing card indicator, that is, the lowermost picture in the above figure shows the status graphic. That is, the flashing portion represents all the cards that the calling party has entered into the card-passing zone, and the non-flashing portion represents all the cards that other parties have entered into the card-passing zone.
  • the check-out area of each party shows: All the cards played by the card-playing party to the check-out zone (flashing) and all the parties entering the check-in zone (not flashing) .
  • the single button is selected as the selected combination card.
  • the whole process of eating cards is: Take the center card from the center area, select the combination of cards, and press the card. The combination card that was eaten hits the bright area. After completing the card-making process and then playing a card from the hand card area, the whole process of card-taking is completed.
  • touch cards Fifteen, touch cards.
  • the operation of the card is the same as the card. The difference is that the combination of the touch card combination and the card combination is different.
  • the card is a straight card and the card is a card.
  • the bar there are two types of bars, one is a bar, one is a bar, and the other is a dark bar.
  • Alum When the card played by the card has a card, the player calls a bar and presses the bar button. At this point, all the combinations belonging to the bar jump to the card area, and then touch the card to touch a card. And a card is played, and the bar is completed (in this case, the card that is touched back is the card that is touched back from the last card in the hand).
  • Hu card After composing the resumption of trading, shout a Hu card and press the Hu card button, then rotate the vertical card-playing area 90 degrees into a flat state, so that everyone can check and verify. You can also use the Hu card to display the combination of the cards in the bright area. The other three sets of cards can be displayed to the bright area with the bright tail card for everyone to view. In the game of the general hand, the hand should be renewed after the card is played, but in the no-play mode (Sichuan Mahjong), the card can not be ended until the third card.
  • the reverse button is a function button for changing the order of the cards in the hand card area. The purpose is to prevent other three parties from easily observing their own rules of playing.
  • the animation effect of the shuffle shows the shuffling animation in the bright area, and there is a shuffling sound effect.
  • the washed card is the card obtained from the last random result and fixed. After the card is washed, the cards in each area show the cards with good numbers, just like real mahjong tiles.
  • the dealer presses the dice key to execute a dice number, and determines the opening from that side according to the number of excellent throws. Then press the dice button again to get a number, and add the previous number to get the card from the card side.
  • the dealer once again presses the card key and the card to start the card.
  • the cards are sent to the hand area of each party.
  • the present invention has a card prompting function.
  • the combination cards that need to be retained, generally a combination of cards (hands), paired combinations, and combinations of inscriptions, and combinations of bars.
  • the computer will identify the set of ticks that can be formed. If you need other combinations of cards, you need to choose other combinations of buttons. That is to say, after the results are automatically combined by the computer, other arbitrary combinations can be freely selected manually.
  • FIG. 25 The double border is the indication made by the computer to the existing connected card.
  • "2", 2, 3, 4, 5, 6, 7 and 7, 8, and 9 are the three consecutive card combinations indicated by the computer.
  • "2" is another combination of cards that presses 3 buttons (3 circles indicate the 3 buttons selected).
  • "3" is another combination of manual combinations. If all the cards selected are moved to the left or right end of the end card. That is: In general, the 14th card is not available. So: We can put the selected card in the middle of the 13 and 14 keys to reach the rightmost end. If you want to put it to the far left, you can select the card that was not selected, and put it in the middle of the 13 and 14 keys. of.
  • the computer automatically fills the flower, has a voice prompt, and records the number of cards in each party in the counting area of the flower card.
  • the following focuses on the backlight and light guiding structure of the mahjong LCD display in the hand card area.
  • the mahjong LCD display is sequentially provided with a liquid crystal display 312, a backlight unit 313, a printed circuit board 314, and then a hand-packed mahjong LCD display housing 310.
  • a light guide column 311 is located thereon, and a light guide column is behind each of the mahjong graphics units.
  • the operator of the card area plays cards, the other three parties only know that the card is active as long as they see the light guide.
  • the backlight unit 313 is formed by nesting the backlight transparent sheet 3131 and the backlight transparent sheet base 3132.
  • the backlight transparent substrate base 3132 corresponds to the mahjong graphic unit, and the light-shielding strip 3133.
  • Below the backlight unit shown in Figure 29 is a printed circuit board (not shown), and above the backlight unit is a liquid crystal display (not shown). In this way, the backlight unit can solve the backlight problem with only one module.
  • the mahjong machine in this example can be folded.
  • the folding unit 11 includes a control button 224, a hand card area 2221, a card area 2222, and a speaker 25.
  • the folding unit 12 includes a control button 224 in the opposite direction, a hand card area 2221, a card area 2222, and a speaker 25.
  • Figure 31 is a plan view of the folded electronic mahjong machine
  • Figure 32 is a side view of the folded electronic mahjong machine.
  • a master IC on the main control board that controls all operating procedures.
  • a display IC for use on the display control unit of the electronic mahjong machine.
  • a driver IC that is also used on the display control unit of the electronic mahjong machine.
  • FIG. 33 it is a block diagram of a circuit principle of the second embodiment of the present invention, and a specific structure diagram of a connection between a main control board and a display control unit.
  • the control button 224 is directly connected to the main control board 21 in the control display circuit 20, and the rest is basically the same as the first embodiment.
  • FIG. 34 is a specific structure of the connection between the main control board and the display control unit of the third embodiment. Schematic. Compared with the first embodiment, the biggest difference is that: a part of the control button 224, that is, the first control button 225 (not just one sub-button) is directly connected to the main control board 21, and the second control button 226 is displayed. The IC unit 2212 is directly connected, and the rest is substantially the same as the first embodiment.
  • the fourth embodiment is a basic electronic mahjong machine that can only satisfy the most monotonous mahjong game.
  • the difference from the first embodiment is that all non-absolute necessary components are omitted, such as a speaker, a card key, a common function selection area, an LED indicator, etc., and the circuit part thereof includes a control display circuit 20 and an LCD display unit 222.
  • the control display circuit 20 integrates basic game rules and display control elements, and the touch card key is also integrated into the four control buttons, eliminating the need for a power module and requiring an ordinary battery to be used.
  • the LCD display unit 222 is a display unit including segment display points.
  • the display mode of the present invention includes a liquid crystal segment display, and the segment display is a display pattern in which a pixel is relatively fixed.
  • the difference between the dot matrix and the dot matrix is that the graphic is displayed with a very large number of dots, and the segment display uses one or more dots.
  • the display is fine, the number of points displayed is greatly reduced, the requirements for the driver are reduced, and the numbers and patterns on all the mahjong blocks can be clearly displayed without the need for a large-scale integrated circuit. , , , , 1 , 1 , ⁇ . It is to be understood that various modifications, additions and substitutions may be made without departing from the spirit and scope of the invention as set forth in the appended claims.

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Description

电子麻将机及显示麻将牌的 LCD显示器 技术领域
本发明涉及一种电子化的娱乐设施, 尤其涉及一种电子麻将机及其显示麻 将牌的 LCD显示器、 显示电子麻将机过牌区图像的 LCD显示器、 一种主控 IC、 显示 IC、 驱动 IC、 一种手牌区显示麻将牌的 LCD显示器。
背景技术
发展到现在, 一副麻将牌基本上有以下单牌。 首先, 有序数牌三类, 分别 是 "万" (万子)、 "饼" (筒子)、 "条" (索子)牌, 分别是从"一"到"九"各重复 四张, 共二十七种一百零八张牌。 然后又加上七种番字牌, 每种各重复四张。 具体是风牌, 包括 "东、 南、 西、 北" 牌; 箭牌, 包括 "中、 发、 白" 牌, 番 子牌共计二十八张牌。 至此, 一副麻将牌总共一百三十六张牌。 后又添加同朴 克中的 "王" (JOKER )功能相近的花牌, 一般有八张, 分别是 "春、 夏、 秋、 冬、 梅、 兰、 竹、 菊,,牌。 一副麻将牌可以是一百四十四张牌。 由于麻将流传非常广, 历史非常久, 因此每个地方麻将牌名称具有不同的特色。 而在本发明专利中, 为了便于说明, 将严格统一名称。 分别是前面一个字在加上 "牌" 字来表达单 个麻将牌, 例如: "万" 牌、 "饼" 牌、 "条" 牌、 "东" 牌、 "中" 牌、 "春" 牌, 或者 "一万" 牌等等。
传统的桌面麻将, 在麻将游戏中从搅混麻将牌至排列送出均有人工进行, 比较麻烦, 并且混合不够均匀与可靠。 与此同时, 在麻将游戏时还伴随着大量 的噪声, 影响周围人的工作和休息。
在原有麻将桌的基础上, 曾发展出机械式自动麻将, 其采用一套复杂的电 动机械设备, 能够把传统的麻将进行自动洗牌, 节省了人工的洗牌时间。 这样 很大程度上提高了游戏效率, 也省去了码牌的麻烦, 但有增加了机械传动中所 发出的噪音, 而且它结构复杂、 庞大, 分量重, 体积大, 不便于携带, 成本也 较高。
同时, 还存在一种网络麻将游戏, 属于利用电脑网络, 通过键盘、 鼠标操 作, 在网络上进行麻将游戏。 一般的网络游戏平台, 都存在这种游戏。 除此之 外, 还有麻将游戏的单机版, 会是单人同电脑进行麻将游戏。 这些都与电子麻 将机有着本质的区别。
中国发明专利申请公开说明书 (公开日: 1995年 11月 15 日; 公开号: CN 1111540A )公开了一个麻将桌, 其在摘要中论述道: "在麻将桌的桌面中央设有 显示装置和开关机构, 该显示装置显示进行游戏所必需的各种情报, 进行游戏 所必需的各种情报通过开关机构输入。 在麻将桌面中央设有由 CRT或 LCD等组 成的显示装置, 在这些显示装置上显示出最初的庄家、 场风、 现在的庄家、 奖 赏情况、 累计棒、 立直状况、 持点数等进行游戏所必需的情报。 进行游戏所必 需的情报通过由设在显示装置上面的触板或设在显示装置周围的开关构成的开 关机构输入。 " 其最大的特点在于采用了显示装置来显示游戏的一些辅助信息, 而并非麻将本身。 从某种意义上而言, 这种麻将机并非全电子的麻将机, 而仅 仅是利用了电子装置来显示一些辅助信息。 这是一种早期对麻将机进行电子化 的解决方案。
中国发明专利说明书 (授权公告日 2007 年 8 月 8 日; 授权公告号: CN2930801Y )公开了电子筒码自动麻将机。 其在说明书摘要中论述道: "以光电 显示麻将牌进行娱乐的电子筒码自动麻将机。 它包括一个含出牌区、 来源显示 区、 剩牌显示区、 坐庄显示区和 "财神"、 骰子圏、 复位按钮的中间盘, 及在中 间盘四侧设置的带持牌显示区、 选排指示区、 按钮和功能指示区的个人盘, 中 间盘和个人盘分别装有能显示其它信息的 LED指示灯和点阵式排列的光点块, 各光点块内分别装有一个绿色和一个红色的 LED管芯, 相邻九个光点块的外周 边均带有能使它们形成一麻将牌的线框; 中间盘与个人盘内均装有能通过驱动 电路实现麻将游戏所需功能的单片机, 且中间盘上带有与电源连接的电源线和 与各个人盘连接的 USB线。 从而使它具有游戏无噪声、 省电、 方便携带且游戏 可靠、 操作筒便等特点。" 从中, 我们可以看到, 此技术方案的关键点在于其通 过发光二极管来显示麻将牌。 相比较于点阵式液晶, 其优点在于成本低廉, 但 是显示效果与真实的麻将相比差别较大, 实用性不足。
中国发明专利申请公开说明书 (公开日: 2001年 03月 21 日; 公开号: CN 1287871A )公开了一个麻将游戏机, 其在摘要中论述道: "本发明的麻将游戏机 包括 1个主体与 4个对局者操作台。 所述主体包括微处理器和主显示器, 所述 的微处理器运行麻将游戏程序, 所述主显示器显示与麻将有关的一系列内容。 对局者操作台具有垂直部和水平部, 其截面呈 L形。 对局者操作台中的垂直部 包括手中牌显示机构和菜单显示部, 手中牌显示机构以不能被其他对局者看到 的方式, 显示各对局者的手中牌, 菜单显示部对应于麻将的进行, 依次显示对 局者应执行的行为。 对局者操作台中的水平部包括按钮部, 该按钮部输入显示 于菜单显示部中的行为。" 该文献的技术方案也仍然默认的是以点阵的显示方式 的显示器为部件的。
中国发明专利申请公开说明书 (公开日: 2003 年 9 月 3 日; 公开号: CN1439981A )公开了一种全自动电子麻将机, 其在摘要中论述道: "本发明的 全自动电子麻将机, 包括桌面部分和电路部分, 桌面部分包括对局者操作部分 和桌面牌显示部分, 每个对局者操作部分位于桌面每一边的桌边部分, 桌面牌 显示部分位于桌面的中间部分, 使体积减小, 便于携带。 每个对局者的操作部 分包括对局者操作按键部分和手中牌显示部分, 操作按键部分位于靠近对局者 的桌边部分, 具有打牌全部过程的功能, 手中牌显示部分位于操作按键部分的 前排; 电路部分具有 1个主机、 4个分机和电源六个部分, 主机和分机都是由单 片机及各自的驱动电路组成, 主机和分机之间采用串口通讯。 与现有麻将机相 比具有体积小、 携带方便、 速度快、 无法作弊等优点。" 同时, 在说明书部分第 二页第一段第 5-6 行, 有如下叙述: 液晶显示器采用高对比度、 宽视角的单色 液晶, 可直接显示麻将的图形、 汉字提示以及其他的任意图形点阵, 使客户使 用时更方便直观。 从以上可以看出, 此技术方案是采用点阵的液晶来显示麻将 的图形。
从以上可以看出, 现有麻将机采用点阵方式, 效果虽好, 但成本高; 采用
LED显示方式, 成本较低, 但效果艮差。
由于显示设备的选择对于麻将游戏电子化的成本至关重要, 下面就具体描 述一下相关的显示技术。
目前, 我们可将 LCD 的显示方式划分两种, 一种是以点阵组成图形的显示 方式, 一种是以线段图形的显示方式 (如果从广义上来讲, 也就是超出液晶显 示器的范畴, 通常认为 CRT显示器一定是点阵显示; 而一般的 LED霓虹灯就类 似于段显示, LED大屏幕就属于点阵显示。 而本文所涉及段显示都是狭义上来讲 的, 也就是仅仅指 LCD的段显示方式)。 公知的, 点阵显示的显示器是以象素点 来组成画面的, 并且通过复杂的显示驱动装置 (软件和硬件) 来显示画面, 点 数越高, 也就是分辨率越高, 其成本就越高。 其优点也是十分明显的, 可根据 设备中所存储的软件信息随意显示图形并进行变换, 一般用在高中端的电器产 品中, 例如掌上电脑、 手机、 液晶电视、 液晶电脑显示器等等。 段显示是一个 像素点做成相对固定的显示图形, 和点阵的区别在于, 用非常多点来显示的图 形, 段显示用一个或多个点来显示就可以了, 大大降低了显示的点数。 通常, 段显示点是不规则的形状, 而点阵点通常是标准的矩形, 部分的点阵显示的单 个点就是正方形。 而在本发明中, 可把矩形的液晶显示点定义为点阵点, 而其 它形状的液晶显示点定义为段显示点。 段显示 LCD是一种传统的液晶显示技术, 它是以固定的线段来组成画面的, 对于与之配套的芯片来说, 芯片点亮的一个 点, 一般来说就是一个完整的图形或是图像的一部分。 因此同样大小 LCD与配 套芯片组成的产品, 段显示方式的产品其成本比点阵显示方式的产品低很多。 但是其图形变化有限, 通常用在低端电器产品中, 如廉价的掌上游戏机。 具体 比较两种显示方式, 点阵显示由于图像是由点 (像素)组成图像的, 芯片的点 数多, 因此成本高。 但是由点 (像素)组成图像的变化非常丰富。 段显示由于 它用一个点或几个点就能表示出一个完整的图像, 因此所需要的芯片点数要少 很多, 在成本上很低。 但由于它是固定图形, 在显示效果方面又远不如点阵显 示的灵活多变。 除此之外, 也有把点显示和段显示结合的液晶显示板。 早期的产品, 例如 摩托罗拉 L2000 手机, 在显示屏幕的中间, 各种菜单采用点阵显示, 而一些开 机之后变化很小的显示信息, 如电池电量、 接收信号就采用段显示的方式。 但 是我们需要说明的是, 这种情况下, 点阵显示和段显示区域是明显分开的, 也 就是段显示所表达的整体或部分图形和点阵显示区域是明显分开的, 就是点显 示与段显示同做在一个 LCD显示器上, 各占各的位置,其在点阵显示的区域, 仍 然和单纯的点阵显示一样优缺点明显一一可显示的图形是 ί艮多的, 但制造成本 相对较高一些。
发明内容
为了克服上述技术缺陷, 本发明提供一种具有较好显示效果的低成本的电 子麻将机。 同时, 本发明提供所述电子麻将机上的显示麻将牌的 LCD显示器, 还提供一种显示电子麻将机过牌区图像的 LCD显示器, 这两种液晶显示器都具 有较好显示效果的并且成本较低。 本发明也提供一种与所述电子麻将机相关的 主控 IC、显示 IC、驱动 IC。本发明还提供一种手牌区显示麻将牌的 LCD显示器, 首先, 本发明提供第一种电子麻将机, 包括壳体部分和电路部分, 电路部 分设置于壳体上, 电路部分包括控制显示电路及 LCD显示单元、 控制按键, LCD 显示单元和控制按键分别与控制显示电路相连, 通过控制按键向控制显示电路 输出控制信号, 控制显示电路根据麻将游戏规则对信号处理, 在 LCD显示单元 上进行显示; 所述的 LCD显示单元是包含显示麻将牌的段显示点的显示单元。
所述的控制显示电路包括主控板和显示控制单元, LCD显示单元和控制按键 分别与显示控制单元相连, 显示控制单元与主控板相连, 通过控制按键向显示 控制单元输出控制信号, 显示控制单元和主控板进行通讯, 主控板根据麻将游 戏规则对信号处理, 向显示控制单元发送相应的通讯, 在 LCD显示单元上进行 显示。
所述的显示控制单元包括驱动 IC单元和显示 IC单元, 驱动 IC单元和显示 IC单元相连; 所述的控制按键与显示 IC单元相连; 所述的 LCD显示单元与驱动 IC单元和显示 IC单元同时相连,或 LCD显示单元仅与驱动 IC单元相连。其信号 流程可以是, 通过控制按键向显示 IC单元输出控制信号, 显示 IC单元和主控 板进行通讯, 主控板根据麻将游戏规则对信号处理, 向显示 IC单元发送相应的 通讯, 转发驱动 IC单元, 通过显示 IC单元和驱动 IC单元, 在 LCD显示单元上 进行显示。 具体而言, 所述的显示控制单元可以为一个集成的显示控制单元。 从实体外观上来看, 也就是是一个独立的显示控制单元的电路板。 较好的, 显 示控制单元也可以包括一个独立的驱动 IC单元和一个独立的显示 IC单元, 驱 动驱动 IC单元和显示 IC单元双向通讯相连, 从实体外观上, 是两个独立的电 路板, 这是一种低成本的选择方案。 所述的 LCD显示单元与驱动显示 IC单元、 显示 IC单元同时相连,此时,驱 动 IC单元是通过 SEG线与 LCD显示单元相连, 显示 IC单元是通过 COM线与 LCD 显示单元相连。 在这种情况下, 仅仅 SEG线得到了扩展。
还有一种设计, LCD显示单元仅与驱动 IC单元相连, 也就是 SEG线和 COM 线都与驱动 IC相连,此时, SEG线和 COM都得到了扩展和放大, 并且, 显示 IC 仍然与驱动 IC相连。
从以上可以看出, 显示 IC单元主要用于固化有所有图像显示信息与声效, 驱动 IC单元主要用于扩展点数及放大信号电流。
关于控制按键的技术方案, 具体而言, 本发明的控制按键包括对应于每个 麻将图像单元的若干个子键。 较好的, 控制按键包括对应于每个麻将图像单元 的十四个子键, 同时还包括十四个子键以外的用于其它操作的子键。 在实际操 作过程中, 对应于麻将图像单元的十四个子键的主要功能是对手牌区的十四张 麻将牌进行调整, 以及选择吃、 碰、 杠的组合牌和选择打出的牌。 而设计对应 麻将图像单元的子键的目的是为了适应操作者传统打麻将的习惯。
所述子键的也可以是复用键。 所述的复用键, 是指在一个按键上集成了两 种以上的功能。 在打麻将牌的过程中, 很多复用键上的复用功能是根据牌局的 流程来使用的, 不会和麻将图像单元的子键沖突。 例如: 买马键是庄家发牌前 有庄家进行买马, 不会和子键的基本功能沖突。 采用复用键的方式, 使较复杂 的功能在较少的子键上得以实现, 减少了子键的数量。 需要注意的是, 如果没 有设置下文所述的 "摸牌键", 控制按键中应该包括具有 "摸牌键" 功能的按键 或子键, 但此时通常需要在四个控制按键中分别设置四个, 以方便人手一个。 同理, 在没有下文所述的 "公共功能选择区" 的情况下, 控制按键也可以设置 公共功能选择区的类似功能, 与上述 "摸牌键" 不同的是, 这并非绝对必须。 较好的,
其次, 本发明还提供第二种电子麻将机, 包括壳体部分和电路部分, 电路 部分设置于壳体上, 电路部分包括控制显示电路及 LCD显示单元、 控制按键, LCD显示单元和控制按键分别与控制显示电路相连,通过控制按键向控制显示电 路输出控制信号, 控制显示电路根据麻将游戏规则对信号处理, 在 LCD显示单 元上进行显示; 所述的 LCD显示单元是包含段显示点的显示单元。 所述的控制 显示电路包括主控板和显示控制单元, LCD显示单元与显示控制单元相连, 显示 控制单元与主控板相连, 控制按键直接与主控板相连; 当通过控制按键向主控 板输出控制信号, 主控板根据麻将游戏规则对信号处理, 向显示控制单元发送 相应的通讯, 在 LCD显示单元上进行显示。 所述的显示控制单元包括驱动 IC单 元和显示 IC单元, 驱动 IC单元和显示 IC单元相连; 所述的 LCD显示单元与驱 动 IC单元和显示 IC单元同时相连,或 LCD显示单元仅与驱动 IC单元相连。 第二种电子麻将机器与第一种的主要区别在于: 控制按键直接与主控板相 连, 其它部分基本相同。
再次, 本发明还提供第三种电子麻将机, 包括壳体部分和电路部分, 电路 部分设置于壳体上, 电路部分包括控制显示电路及 LCD显示单元、 控制按键,
LCD显示单元和控制按键分别与控制显示电路相连,通过控制按键向控制显示电 路输出控制信号, 控制显示电路根据麻将游戏规则对信号处理, 在 LCD显示单 元上进行显示; 所述的 LCD显示单元是包含段显示点的显示单元。 所述的控制 显示电路包括主控板和显示控制单元, LCD显示单元与显示控制单元相连, 显示 控制单元与主控板相连, 控制按键包括第一控制按键和第二控制控制按键, 第 二控制按键与显示控制单元相连, 第一控制按键直接与主控板相连; 当通过控 制按键向主控板或显示控制单元输出控制信号, 显示控制单元和主控板进行通 讯, 主控板根据麻将游戏规则对信号处理, 向显示控制单元发送相应的通讯, 在 LCD显示单元上进行显示。 所述的显示控制单元包括驱动 IC单元和显示 IC 单元, 驱动 IC单元和显示 IC单元相连; 所述的第二控制按键与显示 IC单元相 连; 所述的 LCD显示单元与驱动 IC单元和显示 IC单元相连,或 LCD显示单元仅 与驱动 IC单元相连, 所述的控制按键中的部分与显示控制单元中的显示 IC单 元相连。
具体而言, 所述的显示控制单元可以为一个集成的显示控制单元。 从实体 外观上来看, 是一个独立的电路板。 较好的, 显示控制单元也可以包括一个独 立的驱动 IC单元和一个独立的显示 IC单元, 驱动驱动 IC单元和显示 IC单元 双向通讯相连, 这是一种低成本的选择。 从实体外观上, 是两个独立的电路板。 所述的控制按键与显示 IC单元相连; 所述的 LCD显示单元与驱动显示 IC单元 和显示 IC单元 COM相连,此时,驱动 IC单元是通过 SEG线与 LCD显示单元相连, 显示 IC单元是通过 COM线与 LCD显示单元相连。 在这种情况下, 仅仅 SEG线得 到了扩展。 还有一个设计, LCD显示单元仅与驱动 IC单元相连, 也就是 SEG线 和 COM线都与驱动 IC相连,此时, SEG线和 COM都得到了扩展和放大, 并且, 显 示 IC仍然与驱动 IC相连。
需要说明的是, 当所述的控制按键中的部分, 也就是第二控制按键与显示 控制单元相连时, 只与其中的显示 IC单元相连。
第三种电子麻将机与第一种基本相同, 其区别在于, 部分控制按键与主控 板直接相连, 这部分控制按键可命名为 "第一控制按键"; 还有部分控制按键与 显示控制单元相连, 这部分控制按键可命名为 "第二控制按键"。 而此时, 对于 分出的这部分控制按键, 其信号流程如下: 通过第二控制按键向显示控制单元 输出控制信号, 显示控制单元和主控板进行通讯, 主控板根据麻将游戏规则对 信号处理, 向显示控制单元发送相应的通讯, 然后在 LCD显示单元上进行显示。 对于以上三种电子麻将机而言, 其还具有以下共同的技术特征。 所述的电子麻将机的为 LCD显示单元、控制按键、 LED指示灯或显示控制单 元各为四个,分别位于壳体的四个方向。这四套模块(LCD显示单元、控制按键、 LED指示灯或显示控制单元)是相同的, 所述的主控板进行通讯来来分别控制四 套模块。 较好的, 这种控制是单向控制, 而四套模块之间无法相互通讯, 有利 于操作者之间互相保密。 所述壳体的平面形状可以做成任何适合四个人操作的 任何形状。 比如矩形、 圓形。 较好的, 所述的壳体的平面形状是矩形; 更好的, 所述的壳体的形状为正方形。 这样适合四个人同时操作。 通常情况下, 所述的 壳体为一体式设计, 也就是电子麻将机为整体一个机子。 在某些情况下, 也可 以采用分体式的设计, 具体就是将四套模块采用可分离的方式设计, 通过有线 或者无线的方式在它们之间进行通讯, 这样可以方便使用者的在较大的空间范 围内操作电子麻将机。
所述的主控板一般装在壳体内, 较好的, 位于壳体的中央。 所述的控制显 示电路或其内的主控板上包括至少一个主控 IC。
公知的, 所述的电路部分还包括与控制显示电路或主控板相连的电源模块 或扬声器。 较好的, 本发明可以采用类似于笔记本电脑的供电方式, 通常情况 下, 通过适配器(adapter )把市用交流电转换成直流电源, 给电子麻将机供电, 同时也通过充电电路给充电电池充电。 在未能外接电源的时候, 就通过充电电 池给设备供电。 较好的, 所述的电子麻将机使用 5V的直流电。 更好的, 所述 的电子麻将机配置使用时间八小时以上的电源模块。
较好的, 本发明在连接扬声器的基础上, 还可以在主控板上集成芯片, 按 照程序要求, 通过扬声器输出一些提醒语音。 扬声器也可以设置在壳体任何合 适的位置。 较好的, 在壳体是正方形或者矩形的时候, 扬声器设置在壳体四个 角之对角的位置。
所述的电路部分还包括与控制显示电路或主控板相连的用于选择操作功能 或者选定游戏规则的公共功能选择区。 所述的公共功能选择区与控制显示电路 或主控板可以分别独立, 然后进行相连; 也可以把公共功能选择区直接集成在 控制显示电路或主控板上。 较好的, 公共功能选择区设置在壳体的四个角的之 一的位置。 公共功能选择区包括若干个公共功能选择按键, 其功能是, 用来在 牌局开始之前, 设定牌局模式和设备状态的。 具体而言, 所述的公共功能选择 区包括电源开关键、 发牌键、 音量调节开关、 顺庄 -连庄按键、 智能 -人工按键、 花牌 -无花按键、 吃胡 -碰胡按键、 带字 -无字按键、 LED背光单元的亮度调节开 关、 复位键(不是复用键, 是 RESET键) 的之一或组合。 同时, 其还包括设置 在公共功能选择区的 LED指示灯, 例如花牌、 无花、 人工、 智能、 连庄、 顺庄、 有字、 无字指示灯等之一或其组合。 所述的电路部分还包括用于摸牌的摸牌键。 较好的, 摸牌键设置在壳体的 中央, 以方便四人共同操作。 当主控板设置在壳体中央时, 摸牌键可直接设置 在主控板上。 较好的, 摸牌键通常还包括显示状态的红灯和绿灯。
控制显示电路或主控板接收公共功能选择区或摸牌键的信号指令, 经处理 后按照指令工作。
所述的 LCD显示单元进一步所述包括用于产生背光的背光单元, 较好的, 是 LED背光单元。
所述的控制按键是普通按键或者与 LCD显示单元集成的触摸屏。 通常情况 下, 控制按键是普通的按键, 位于壳体的四边, 方便操作者使用。 也可以把控 制按键设计成触摸屏, 与 LCD显示单元集成在一起, 通过按压 LCD显示单元达 到控制目的。
所述的电路部分还包括与主控板或显示 IC单元相连的 LED指示灯。 具体而 言, 为了便于制造或操作电子麻将机, 这些 LED指示灯可以和主控板或显示 IC 单元之一相连。 作为一种选择方案, LED指示灯都和显示 IC单元相连。 更近一 步, 这些与显示 IC单元相连的 LED指示灯包括四个方向上的状态灯、 牌权灯。 更好的, 状态灯包括色子 (色子, 通常又称为骰子)、 码牌、 打牌指示灯。 较好 的, 其安装在安装在手牌区的一侧。 较好的, 牌权灯设置在每个过牌区的前方。 需要注意的是, 按本发明的定义, 设置在公共功能选择区的 LED指示灯属于虽 然也和其中一个显示 IC单元相连, 但属于公共功能选择区, 而不属于本段所定 义的 LED指示灯。
所述的 LCD显示单元包括手牌区和亮牌区,手牌区包括至少一个显示麻将牌 的 LCD显示器, 位于控制按键前方或附近; 亮牌区包括至少一个显示麻将牌的 LCD显示器, 位于手牌区的前方或附近。 较好的, 手牌区位于控制案件的前方、 亮牌区位于手牌区的前方。 较好的, 所述的手牌区设置有活动装置, 可面对使 用者向上翻转超过 90度, 以方便使用者操作游戏。通常, 活动装置是活动转轴。
所述的手牌区, 相当于普通麻将中操作者前方的只有自己能看到的牌的组 合, 也就是拿在手中不能让对方看到的牌。 通常而言, 手牌区的显示状态在刚 发牌的庄家的方位是十四张, 其余各方是十三张。
所述的亮牌区, 主要是显示牌局中吃、 碰、 杠(包括暗杠) 的牌。 具体而 言, 在亮牌区的十四个麻将图像单元上还显示各方打出的牌。 在牌局结束时可 用亮尾牌键将自己的全部牌显示到亮牌区。 胡牌方用胡牌键将胡牌显示组合显 示到亮牌区。 庄家买马的牌也是在牌局结束后用买马键在亮牌区查看, 在牌局 开始前掷色子的显示也在亮牌区。
所述的显示麻将牌的 LCD显示器, 包括玻璃片和液晶, 其液晶图像又包含 若干个用于显示麻将牌的麻将图像单元, 麻将图像单元的图像包含段显示点, 每个段显示点对应一组 COM 线和 SEG线,所述的麻将图像单元包含段显示点和 / 或点阵点矩阵。 在本发明中, "和 /或" 的含义为: 仅仅包含段显示点矩阵; 同 时包含段显示点和点阵点矩阵。 其它部分也作类似理解。 所述的矩阵, 是指由 若干段显示点和 /或点阵点组成的混合的显示区。 较好的, 手牌区和亮牌区分别 包括两个显示麻将牌的 LCD显示器, 其中一个由六个麻将图像单元组成, 一个 由八个麻将图像单元组成。 当然, 也可以一个显示麻将牌的 LCD显示器包含十 四个麻将图形单元。
所述的麻将图像单元包括九个段显示区。
所述的图像单元中的段显示区之外采用点阵点组成, 所述的麻将图像单元 用于显示所有麻将牌图像。 在一些设计中, 麻将图像单元也附加再显示其它的 图形。
所述的图像单元中的段显示区的周边为橢圓形或圓形, 较好的, 橢圓或圓 的中部为点阵点组成。 橢圓或圓就是麻将牌中 "饼" 牌的图形。
在橢圓或圓形周边有多个变形的段显示点组成。
在橢圓或圓形周边有六个变形的段显示点组成。 去掉 "饼" 牌的图形的两 边就是 "条" 牌的图形。
较好的, 所述的麻将图像单元的总点数为 100— 800 之间; 更好的, 为 100—190之间。
所述的 LCD显示单元进一步包括过牌区, 位于亮牌区的前方或附近, 所述 的过牌区包括至少一个显示麻将牌过牌区的 LCD显示器。 较好的, 过牌区位于 亮牌区前方, 包括两个显示麻将牌过牌区的 LCD显示器。
所述的过牌区, 主要用来显示在牌局中打出的但是没有吃、 碰、 杠、 胡的 牌, 或者在下一方摸牌后到过牌区的牌。
所述的显示麻将牌过牌区的 LCD显示器包括玻璃片和液晶, 所述的液晶的 图像中包括至少一个用段显示点显示的麻将牌,并且每个段显示点对应一组 COM 线和 SEG线,
所述的用段显示点显示的麻将牌包括 "万、 饼、 条" 牌和 "东、 南、 西、 北、 中、 发、 白" 牌; 在这些麻将牌图像下设置有若干用段显示点显示的横杠, 用来表示打出麻将牌的数量。 当然, 也可以用连续的点或者其它标示来替代横 杠。
所述的液晶的图像中进一步包括用段显示点显示的剩余麻将牌的数字或用 段显示点显示的花牌的数字。 公知的, 所述数字的数码用七个段显示点即可表 达。
所述的液晶的图像还包括有用段显示点显示的 "庄" 字。
所述的液晶的图像进一步包括用段显示点显示方位的四个箭头。 显示方位 的四个箭头的含义是: 指向当前牌权的方向, 同时表示当前过牌区中提示的当 前牌权方在牌局中打入到过牌区的所有的牌, 同时过牌区也显示其他方打入到 过牌区的所有牌(当前牌权方打入的牌用闪动来表示, 其他方打入牌不闪动)。
较好的, 过牌区段显示点数小于三百个点。
本发明还提供一种显示麻将牌的 LCD显示器, 与上述所提及相关内容完全 相同。 其包括玻璃片和液晶, 其液晶图像又包含若干个用于显示麻将牌的麻将 图像单元, 麻将图像单元的图像包含段显示点, 每个段显示点对应一组 COM 线 和 SEG线, 所述的麻将图像单元包含段显示点和 /或点阵点组成的矩阵。 所述的 麻将图像单元包括九个段显示区。 所述的图像单元中的段显示区之外采用点阵 点组成, 所述的麻将图像单元用于显示所有麻将牌图像。 所述的麻将图像单元 段显示区的中部为橢圓形或圓形, 较好的, 橢圓或圓的中部为点阵点组成。 在 橢圓或圓形周边有多个变形的段显示点组成。 在橢圓或圓形周边有六个变形的 段显示点组成。 较好的, 所述的麻将图像单元的总点数为 100— 800之间; 更好 的, 为 100 -— 190之间。
本发明又提供一种显示电子麻将机过牌区图像的 LCD显示器, 与上述所提 及相关内容完全相同。 所述的显示麻将牌过牌区的 LCD显示器包括玻璃片和液 晶, 所述的液晶的图像中包括至少一个用段显示点显示的麻将牌, 并且每个段 显示点对应一组 COM 线和 SEG线。 所述的用段显示点显示的麻将牌包括 "万、 饼、 条" 牌和 "东、 南、 西、 北、 中、 发、 白" 牌; 在这些麻将牌图像下设置 有若干用段显示点显示的横杠, 用来表示打出麻将牌的数量。 所述的液晶图像 中进一步包括用段显示点显示的剩余麻将牌的数字、 文字或用段显示点显示的 花牌的数字。 所述的花牌是 "春、 夏、 秋、 冬、 梅、 兰、 竹、 菊" 牌。 公知的, 所述数字的数码用七个段显示点即可表达。 所述的所述的液晶图像中还包括有 用段显示点显示的 "庄" 字。 所述的所述的液晶图像中进一步包括用段显示点 显示方位的四个箭头。
本发明还提供一种主控 IC、 一种显示 IC、 一种驱动 IC, 主控 IC用于所述 的电子麻将机的主控板上, 显示 IC用于所述的电子麻将机的显示控制单元上, 驱动 IC用于所述的电子麻将机的显示控制单元上。
较好的, 本发明采用折叠式设计。 两个方向上的折叠单元分别包括控制按 键、 手牌区、 过牌区, 两个扬声器的角位。 操作者往上(也就是正常使用电子 麻将机时的上方)、 然后朝内折叠一百八十度, 即可达到折叠的目的。
本发明还提供一种手牌区显示麻将牌的 LCD显示器, 其特征在于: 包括依 次连接的液晶显示屏、 背光单元、 印刷电路板, 在印刷电路板的后面设置有 LCD 显示器机壳, 所述的 LCD显示器由若干麻将图形单元组成, 液晶显示屏、 背光 单元、 印刷电路板、 LCD显示器机壳都与麻将图形单元对应, 在液晶显示屏、 背 光单元、 印刷电路板的任意一边装置有导光柱, 每个麻将图形单元对应一个导 光柱。
所述的导光柱位于液晶显示屏、 背光单元、 印刷电路板的同一侧, 所述的 导光柱采用透明材料制成。 较好的, 采用有机玻璃。
本发明的有益效果在于:
一、 在充分满足显示需求的情况下, 本发明以段显示作为主要显示方式, 而段显示仅仅需要配套筒单的驱动程序和小规模的集成电路即可运行, 因此相 比较于其它的电子麻将机, 成本大为降低。
二、 本发明独创过牌区设计, 过牌区具有的提示功能, 省去了记忆的麻烦。 并且可以发声, 为游戏者提供了方便。 同时, 设计有多种传统程序可以实现多 种玩法, 提高了可玩性。
三、 由于采用段显示方式, 本发明中的电子麻将机相对于其它电子麻将机, 只需要 5V直流电, 十分省电。 在具有充电电池的情况下, 可在户外长时间使 用, 而且一次充电就可以使用 > 8小时, 完全可以满足一个牌局的使用时间。 同 时采用折叠设计, 不但重量轻, 而且携带十分方便, 适合户外使用。
附图说明
图 1为本发明实施例一的电路原理方框图。
图 2 是实施例一的控制显示电路中的主控板与一显示控制单元连接的具体 结构示意图。
图 3是实施例一的电子麻将机的外观示意图。
图 4是实施例一的控制按键、 手牌区、 亮牌区和过牌区的外观示意图。 图 5是实施例一的公共功能选择区的示意图。
图 6是实施例一的电子麻将机外观的左视图。
图 7是实施例一的手牌区或者亮牌区的麻将牌 LCD显示器示意图。
图 8是实施例一的麻将牌 LCD显示器的左视图。
图 9是实施例一的一个麻将图像单元示意图。
图 1 0是实施例一的麻将图像单元的具体每个段显示点的位置图。
图 1 1是实施例一的麻将图像单元的 SEG线走线示意图。
图 12是实施例一的麻将图像单元的 COM线走线示意图。
图 1 3是实施例一的麻将图像单元的显示效果图。
图 14是实施例一的麻将图像单元的多种显示实例的示意图。
图 15是实施例一的过牌区 LCD显示器示意图。
图 16是实施例一的过牌区 LCD显示器的效果图。
图 17是实施例一的另一个过牌区 LCD显示器示意图。
图 18是实施例一的另一个过牌区 LCD显示器的效果图。 图 19是实施例一 -的亮牌区和过牌区的第一次掷色子图形的示意图。
图 20是实施例一 -的亮牌区和过牌区的第二次掷色子图形的示意图。
图 21是实施例一 -的过牌区掷色子确认庄家的示意图。
图 22是实施例一 -的过牌区五种状态的显示的示意图。
图 23是实施例一 -的手牌区吃牌的示意图。
图 24是实施例一 -的亮牌区杠牌的示意图。
图 25是实施例一 -的手牌区的连牌提示示意图。
图 26是实施例一 -的手牌区的麻将牌 LCD显示器的背部的立体视图。
27是实施例一 -的手牌区的麻将牌 LCD显示器的背部立体视图的局部放大 图 28是实施例一 -的手牌区的麻将牌 LCD显示器的背部导光示意图。
图 29是实施例一 -的手牌区的麻将牌 LCD显示器背光单元立体示意图。
图 30是实施例一 -的电子麻将机折叠前的示意图。
图 31是实施例一 -的电子麻将机折叠后的俯视图。
图 32是实施例一 -的电子麻将机折叠后的侧视图。
图 33是实施例二 -的控制显示电路中的主控板与一显示控制单元连接的具体 结构示意图。
图 34是实施例三的控制显示电路中的主控板与一显示控制单元连接的具体 结构示意图。
图 35是实施例四的电路原理方框图。
附图标号如下:
1- -壳体(部分); 11—折叠单元; 12一折叠单元。
2—电路(部分); 20—控制显示电路; 21—主控板; 217—按键线路; 221— 显示控制单元; 2211--驱动 IC单元; 2212--显示 IC单元; 222— LCD显示单元; 2221—手牌区; 2222- -亮牌区; 2223—过牌区; 223--LED指示灯; 224—控制按 键; 225—第一控制按键; 226—第二控制按键; 2240—子键; 23—电源模块; 24 -―公共功能选择区; 240—音量调节旋钮; 241、 242、 243、 244、 245、 246— 公共功能选择按键; 241—发牌键; 242—顺庄 -连庄键; 243—智能 -人工键; 244— 带字-无字键; 245—吃胡-碰胡键; 246—花牌-无花键; 247—电源开关键; 248— 非信号线路; 25—扬声器; 26—摸牌键; 271—牌权灯; 272—状态灯。
30—麻将牌 LCD显示器; 31—麻将牌 LCD显示器; 310—手牌区麻将牌 LCD 显示器外壳; 311—导光柱; 312一液晶显示屏; 313—背光单元; 3131—背光透 明片; 3132—背光透明片底座; 3133—隔光条; 314—印刷电路板; 38—麻将图 像单元。
40—过牌区 LCD显示器; 41—过牌区 LCD显示器。 具体实施方式
下面结合附图和实施例对本发明作进一步详细地说明。
实施例一:
请一并参见图 1与图 2 , 图 1为本发明实施例一的电路原理方框图。 本例中 电子麻将机包括壳体部分和电路部分 2 , 控制显示电路 20与四个方向上的 LCD 显示单元 222、 控制按键 224、 LED指示灯 223相连。 此外, 控制显示电路还连 接有公共功能选择区 24、 电源模块 23、 扬声器 25、 摸牌键 26。
在图 2中,控制显示电路 20中包括一个主控板 21和四个显示控制单元 221。 图中连接主控板 21的三条虚线表示其余的三个显示控制单元 221和与其连接的 LCD显示单元 222、 LED指示灯 223 , 这四套模块都是相同的。 主控板 21为本发 明的主要处理单元板, 包括各种主要的控制部件。 同时, 在本例中, 电源模块 23、 扬声器 25、 公共功能选择区 24、 摸牌键 26都是与控制显示电路 20中的主 控板 21连接。 正常情况下, 可通过控制按键 224向显示控制单元 221输出控制 信号, 显示控制单元 221和主控板 21进行通讯, 主控板根据麻将游戏规则对信 号处理, 向显示控制单元 221发送相应的通讯, 然后, 在 LCD显示单元 222上 进行显示。
同时, 本例中的公共功能选择区 24还分出一个非信号线路 248与显示 IC 单元 2212 (需要注意的是, 公共功能选择区可以和任何一个显示 IC单元相连, 但只要连接一个就可以了 )相连, 用于连接设置于公共功能选择区的 LED指示 灯(注意避免把 LED指示灯 223与公共功能选择区的 LED指示灯混淆 ), 但公共 功能选择区 24还通过一个按键线路 217与主控板相连。 主控板 21通过按键线 路 217接收公共功能选择区 24的信号指令, 经主控板 21处理后对显示控制单 元 221下达指令, 其按照主控板 21的指令工作。 同时, 主控板 21还与电源模 块相 23连。 电源模块 23可以采用类似于笔记本电脑的供电方式, 通常情况下, 通过适配器(adapter )把市用交流电转换成直流电源, 给电子麻将机供电, 同 时也通过充电电路给充电电池充电。 在未能外接电源的时候, 就通过充电电池 给设备供电。
同样, 主控板 21接收摸牌键 26的信号指令, 摸牌键 26中的指示灯(图未 示)在按下的时候由绿色变红色, 同时经主控板 21处理后对显示控制单元 221 下达指令, 显示控制单元 221按照主控板 21的指令工作, 也就是进行发牌。 当 把牌打出去, 等到下一家准备摸牌, 摸牌键又从红色变成绿色。
再请参见图 2 , 主控板 21直接与显示控制单元 221 中的显示 IC单元 2212 双向通讯相连, 按本例中的定义, 显示控制单元 221 包括驱动 IC单元 2211、 显示 IC单元 2212。 主控板 21、 驱动 IC单元 2211、 LCD显示单元 222、 LED指 示灯 223、 控制按键 224都与显示 IC单元 2212相连。 在正常工作中, 通过控制 按键 224向显示 IC单元 2212输出控制信号, 显示 IC单元 2212和主控板 21进 行通讯, 主控板根据麻将游戏规则对信号处理, 向显示 IC单元 2212发送相应 的通讯, 转发驱动 IC单元 2211 , 通过显示 IC单元和驱动 IC单元, 在 LCD显示 单元 222上进行显示。
另外, 本例中显示 IC单元 2212负责 COM的输出, 所以显示 IC单元直接与 LCD显示单元 222相连。 而驱动 IC单元 2211 负责 SEG的扩展输出, 所以驱动 IC单元也直接与 LCD显示单元 222连接。 这是一种低成本的选择。 当驱动 IC单 元足够强大或者点数较多的情况下,驱动 IC单元可以同时负责 COM线和 SEG线, 此时, 仅仅需要驱动 IC单元与 LCD显示单元连接。
请参见图 3, 这是电子麻将机使用时的外观图, 包括整个壳体 1。 电子麻将 机分为四个方向, 四个方向的设置基本相同。 在四个方向上的最靠近边上设置 有控制按键 224 , 本例中一共有十八个子键 2240 , 其中有十四个麻将图像单元 下的子键。 其上方为手牌区 2221 , 所述的手牌区设置有活动转轴(图未示), 能 够朝向面对操作者的方向, 以 AB线为轴, 逆时针翻转超过 90度, 相当于传统 打麻将者前面的麻将牌区。 手牌区 2221包括两个麻将牌 LCD显示器 30和 31 , 麻将牌 LCD显示器 30包括六个麻将图形像单元 38 , 麻将牌 LCD显示器 31包括 八个麻将图形像单元 38。 手牌区分成两个麻将牌 LCD显示器来制造的原因, 是 为了降低故障率。 如果制成一个包含十四个麻将图像单元的麻将牌 LCD显示器 也是允许的, 但故障率会提高。 手牌区的上方时亮牌区, 同理, 亮牌区 2222也 包括两个麻将牌 LCD显示器 30和 31。
亮牌区的上方是过牌区 2223 , 其包括两个过牌区 LCD显示器 40和 41。 过牌区的上方, 也就是电子麻将机的中间, 设置有摸牌键 26 (摸牌键功能 也可以分别集成到四个方向的控制按键中去, 可以通过增加一个子键或者在原 有子键上增加功能来实现, 此时, 就不需要一个独立的摸牌键)。 摸牌键还包括 位于其内的显示摸牌状态的红灯和绿灯, 本图中未显示出红绿灯。
摸牌键 26的四周, 有四个牌权灯 271 , 点亮的时候就表示牌权在哪一方。 在手牌区 2221的右边和控制按键 224的上方, 有状态灯 272。 请一并参见图 2 , 在本例中的定义中, 状态灯和牌权灯在是属于 LED指示灯 223的。
在电子麻将机左侧上方, 有公共功能选择区 24。 另外, 电子麻将机的左下 角和右上角还有两个扬声器 25。
请参见图 4 ,图 4是控制按键 224、手牌区 2221、亮牌区 2222和过牌区 2223 的外观示意图。 手牌区 2221有十四个麻将图像单元, 相对应的下方从 "取消"、 "买马"、 "查牌" 子键到 "亮尾牌"、 "碰"、 "吃"、 "摸牌 -发牌 -洗牌 "也有十四 个子键, 这些按键和手牌区的麻将图像单元——对应, 也就是每一张牌都能被 所对应的按键选中,或点亮该张牌。 例如, 子键 2240就对应于麻将图像单元 38。 这样, 这些十四个子键可以用来控制上面的麻将图像单元所显示的麻将牌。 需 要注意的是, "取消"、 "买马"、 "亮尾牌"、 "碰"、 "吃"、 "摸牌-发牌-洗牌"键 是复用键。
总而言之,在每一种控制中需要单端操作上面所显示的麻将牌时, 就可 以使用其下的子键。
对于 "取消"、 "买马"、 "查牌" "亮尾牌"、 "碰"、 "吃"、 "摸牌 -发牌 -洗牌 "这些子键, 其属于复用键, 也就是同时具有两种或两种以上不同功能 的按键。 取消, 就是相当于反悔的一步牌。 买马的含义, 是指可任意选五张 牌, 用来加倍筹码。 查牌的含义是指分别查看各方打出的牌。 亮尾牌, 其含 义是指打牌结束后把牌在亮牌区 (图四中未显示) 进行显示。
在上述子键的左边, 还有两个子键, 分别是 "倒牌" 和 "杠牌"。 在上 述子键的右边, 还有两个子键, 分别是 "色 ( sha i )子-码牌-打牌" 和 "胡 牌"。 这样控制按键共有十八个子键。 "色子-码牌-打牌" 子键对应上面的 状态灯 272的三个指示灯, 指示灯旁边分别显示 "色子"、 "码牌"、 "打牌", 表示按下子键后打牌流程所处的状态。
请参见图 5 , 这是公共功能选择区 24的示意图。 其可在在牌局开始前, 进行牌局模式设置。 根据玩家需求选择模式。 在本例中, 公共功能选择区 24 设置有六个公共功能选择按键, 通过按键线路 217直接与主控板 21相连(请一 并参见图 1 )。 其中, 这六个公共功能选择按键 241-246 , 分别是发牌键 241、 顺庄-连庄键 242、 智能-人工键 243、 带字-无字键 244、 吃胡-碰胡键 245、 花牌-无花键 246。 除了发牌键 241之外, 其它按键的旁边都有表示选择状态 的 LED指示灯。 需要注意的是, 本例中的这些指示灯和按键都是属于公共功 能选择区 24的。 例如, 表示含有花牌的 LED指示灯 249。 公共功能选择区的 上部还有一个音量调节旋钮 240。公共功能选择区 24还设置有电源开关键 247。
这些按键的具体含义如下:
发牌键: 在开局前设置模式后, 开始新的一盘牌局。 按下此键牌局开始, 开始洗牌, 洗牌完毕后自动切换到各家进行执色字确定庄家状态。
花牌-无花: 花牌的含义是指: 在花牌的模式下, 牌局中按照含有有花牌 ( "春、 夏、 秋、 冬、 梅、 兰、 竹、 菊"牌)的打法进行。 无花的含义是指: 在无 花的模式下, 牌局按照没有花牌("春、 夏、 秋、 冬、 梅、 兰、 竹、 菊"牌)的打 法进行。
顺庄-连庄: 顺庄是指按顺序轮流坐庄 (反时针方向); 连庄是指胡牌的庄 家连续坐庄, 流局情况下顺沿至下家坐庄。
带字-无字: 带字的含义是指打牌的时候含有番字牌, 也就是含有 "东、 南、 西、 北、 中、 发、 白" 牌。 无字是指一种 "四川麻将" 的打法。 在这种模式下 系统会自动切换到人工模式下。 即: 系统不提示吃、 碰、 杠、 胡等。 牌局中去 掉风牌和箭牌。 明显看出, 此时也不可能有花牌。 并且, 统支持牌局进行到最 后一张牌。 不支持买马。 系统仅完成牌局的一般操作, 即: 洗牌、 色子键、 摸 牌、 打牌、 (不吃牌)、 碰、 杠。 胡牌由玩家自行判定, 先胡牌的玩家用胡牌键 确认, 系统保持玩家的胡牌状态显示, 以下继续进行的同一牌局中不再向已胡 牌的玩家发牌(也不能再摸牌)。 胡牌玩家需将手牌平放, 让各家查验。 之后相 继胡牌的各家同样。 直到决出最后一个失败的玩家, 或打完最后一张牌。 如三 家玩家都胡牌了, 就是说当第三家玩家按下了胡牌确认键, 牌局就结束了。
吃胡-碰胡: 吃牌是指: 允许吃牌、 吃胡、 碰牌、 杠牌的打法。 "碰胡" 俗 称 "碰碰胡", 是指: 不允许吃牌、 可以碰牌、 杠牌的打法。
智能-人工: 智能是指有吃牌、 碰牌、 杠牌提示的功能。 手牌区在吃、 碰、 杠的时候牌面自动显示或者提示吃、 碰、 杠。 人工是指无吃、 碰、 杠的提示。 也就是手牌区在吃、 碰、 杠的时候牌面没有提示。
以上功能的转换可通过按压公共功能选择按键 242、 243、 244、 245、 246 来实现。
请参见图 6 , 可以从这个侧视图看出扬声器 25。
下面我们将重点讲解手牌区和亮牌区的麻将图像单元。
请参见图 7 , 图 7是手牌区或者亮牌区的麻将牌 LCD显示器 31 , 其包括 有八个麻将图像单元 38。 通常, 麻将图形显示器包括玻璃片和液晶, 液晶用 来显示图形。 图 8是麻将牌 LCD显示器 31的左视图。
请参见图 9 , 这是一个麻将图像单元 38。 从图上可以看出, 这个麻将图 像单元 38包括九个橢圓形段显示区 381 , 在这些橢圓形段显示区 381之外, 除了类似段显示点 382的和一些周边的包围线 387等,其余部分都是点阵点, 例如点阵点 383。 段显示区 381 同时包括段显示点 384和标准的正方形的点 阵点 385等等。 在这个橢圓的周边, 大部分是五个段显示点, 里面有两个点 阵点, 由此可见, 这个麻将图形是点阵点与段显示点组成的混合矩阵。
这中混合矩阵, 相比较于标准的点阵图形, 其点阵数量非常少, 因此成本 低廉。 在本例中, 电子麻将机的点数的是三千八百点, 就可以完成其所有的显 示需求。 如果全部是标准正方形的点阵点的话, 至少要几万点才能满足显示需 求。
请参见图 10 , 这是麻将图像单元 38的具体每个段显示点的位置图 .请参见 图 11 , 这^^将图像单元的 SEG线走线图。 请参见图 12 , 这^^将图像单元的 COM线走线图。 公知的, 每个段显示点都要对应一组 SEG线和 COM线。 图 13是 麻将图像单元的显示效果图, 阴影部分表示的是灌了液晶的点。
图 14是麻将图像单元的各种显示实例的示意图, 包括 "万、 饼、 条东、 南、 西、 北、 中、 发、 白" 牌, 和 "春、 夏、 秋、 冬、 梅、 兰、 竹、 菊" 牌。
下面重点讲解过牌区 LCD显示器。
请一并参见图 15、 16 , 图 15是过牌区 LCD显示器 4 0示意图, 图 1 6是过 牌区 LCD显示器 40的效果图, 其包括玻璃片和液晶, 其中的液晶图像中基本 上都是用段显示点来显示, 并且每个段显示点对应一组 COM 线和 SEG线(图未 示)。 上面一排是 "一饼 ······九饼" 牌的图像 401 , 其下有三个横杠 403用来表 示出牌的数量; 同理, 下面是 "一条 ······九条" 牌的图像 402 , 然后左边还有一 个 "庄" 字, 表示打牌的人是否坐庄。
"庄" 字的下方是两个方向键。 这些方向键的作用如下: 当其中一方具有 牌权, 刚打出一个 "一万" 牌, 其前面的过牌区会闪烁。
请一并参见图 17、 18 , 图 1 7是过牌区 LCD显示器 4 1示意图, 图 1 8是过 牌区 LCD显示器 4 1的效果图, 同样, 其中的液晶图像中基本上都是用段显示 点来显示, "东、 西、 南、 北、 中、 发、 白" 牌和 "一万 ······九万" 牌也是用横 杠来表示数量的。 右边也有两个方向键。 还有一个 "余牌" 字及两位的数字框, 表示剩余的牌数。 另外, 还有一个 "花" 字及单位的数字框, 表示花牌的数量。
下面重点描述有关麻将机的具体操作¾½,请一并结合图 4、 图 15、 图 17。 一、 首先, 打开电源开关通电, 请参见图 17 , 四个方向上的过牌区的液晶 显示器内 "东、 南、 西、 北" 的液晶图像的字样在来回滚动显示, 以表示需要 确定风位和庄家, 或者表示已做好开始的准备。
二、 然后任意一个玩家按下洗牌键, 请参见图 4 , 在四个方向上的亮牌区开 始显示滚动洗牌。
三、 下面需要确定风位。 请参见图 4 , 在牌局开始时指示灯会根据流程, 自 动亮起状态灯 272内的色子 LED灯。 这需要按下色子-码牌-打牌键来确定风位, 此时色子 LED灯亮起。
四、 请一并继续参见图 19、 图 20 , 在图列中按下色子-码牌-打牌键得到了 6+3=9和 5+2=7 , 电脑再将这两个数相加 9+7=16。任意玩家按下色子键而到色字 数, 结果数最大的为东风家, 也就是庄家。 当最大数相等时, 继续, 直至有最 大数的玩家。 第一圏都为东风圏, 并在四方过牌区中分别显示: 庄、 东、 南、 西、 北的字样。 在牌局中打完一轮, 换一种风圏, 下一轮为南风圏, 以下以此 类推。 再重新换人或重新开局时需按下复位键(图未示)。
五、 掷色子确认庄家。 请一并参见图 21,在过牌区有数字显示区, 按下色子 键, 电脑自动滚动出两组数字, 即为所执出的色子数。 四方玩家按下色子键, 点数最大的确定为庄家。 开局的庄家都是东风。 并在过牌区显示庄家的字样。 庄家为东风, 其他为反时针方向排序, 分别为南、 西、 北。 第二盘安反时针方 向顺延。 如果是顺庄的规则, 则东风方始终为庄家。 如果是连庄的规则, 则胡 牌方为连庄庄家, 则风位顺延下去。
六、 确定哪个位置开始拿牌。 再请参见图 19、 图 20 , 此时色子 LED灯亮起, 庄家按下色子-码牌-打牌键, 在过牌区显示余牌的数码管中得到一个数: 从庄 家开始数数, 庄家为一, 反时针方向, 色子数落到哪一家, 就从哪一家开牌, 被落数的一家还要再置一次色子, 和庄家的数加起来成为开牌的开口数。 参见 图 19-20 , 比如: 第一次色子数是 9 , 庄家是 1的话 9在首就是庄家自己, 由庄 家再掷色子得到第二个数 7。 9+7=16从庄家的右边逆时针数到 16叠处开口拿牌。
七、 掷色子。 再请参见图 19、 图 20 , 在数码管中每一个数码管随机滚动的 数为 1-6。 每次按下色子 -码牌 -打牌键键, 两个数码管都随机滚动 1-6的数字。 同时在显牌区有两个牌以 1到 6同的牌同步滚动。 注;按下色子键, 同步得到 6 和 3.再按一次色子键得到另一个数。 都由电脑相加来到最后的执行数。
八、 开始发牌。 庄家按下发牌键发牌开始。 牌发到各家的手牌区。 庄家拿 到 14张牌, 其他家 1 3张牌。 电脑将牌按分类和顺序排排例出来。
九、 买马。 麻将机设有买马功能, 当牌发到位时, 庄家可以买马。 庄家可 以通过买马键在牌局中买 1-5个马牌, 按下一个买马键就买到一张牌, 可以买 1 个或 5 个。 电脑将买到的马牌记忆下来, 各方都不能看到所买的马牌。 在牌局 结束后, 从庄家亮牌区通过买马键才能看到马牌。 亮出马牌牌值, 由玩家自行 作清算。
十、 庄家打出一张牌。 庄家在手牌区通过按下所选牌下方的按键, 选中一 张牌(点亮), 再从复按下此键, 被打出的牌会显示在每个人亮牌区的最右方, 也就是四个方位显牌区的第 14牌位。 当无人吃、 碰、 杠、 胡时该轮到下方人摸 牌, 玩家通过摸牌键, 模回一张牌。 前面打出的牌会自动跳到过牌区。
十一、 摸牌。 当打出的牌 3— 5秒没有人吃、 碰、 扛、 胡时, 下一玩家就要 通过摸牌键摸摸牌, 原来被打出的牌自动跳至过牌区。
十二、打牌。 当通过摸牌键摸回一张牌,摸回的牌被放置在手牌区的 14位。 此若想留住刚摸回的牌, 打出另一张牌, 按下所选牌下方的按键, 牌的边框被 点亮, 若想再换另一张牌打出, 按下另一张牌下方的按键, 当在牌下方的按键 连续按下 2次时牌就被打出。 此时在第 14牌位刚摸回的牌会由电脑自动按分 类和顺序放入 1 3张牌中。
十三、 过牌区。 请参见图 22 , 当打出的牌未被任何一方吃、 碰、 杠、 复时, 此时的牌将会成为弃牌, 在下一家摸牌的过程中将被送到过牌区并显示。 在过 牌区的显示为; 在没有打出到过牌区的牌在过牌区是不显示的。 当被打到过牌 区的牌是一张或几张时, 过牌区的显示为: 显示该牌值图形及该牌值相应张数 的标识。 比如; 有两张同一牌值的牌在过牌区显示为: 该牌值图形的下方加一 条横杠, 表示为是两张同一牌值的牌重叠。 三张的显示为, 下加两条横杠、 四 张牌显示为, 下加三条横杠。 请参见图 22, 每一方的过牌区有几种状态的显示:
1.显示所有各方打到过牌区的牌。 2.显示各方打到过牌区的牌(图 22中 1、 2、 3、 4表示为电子麻将机的四个方位)。 图 22中 1、 2、 3、 4区的图像表示 4个方 位玩家分别打出到过牌区的牌, 最下面的图表示为, 所有各方打出的牌。 橙红 色表示第 4 方位玩家打出到过牌区的牌, 以闪烁显示表示。 通过查牌键分别可 以看到图中 1、 2、 3、 4、 时的牌况。 在牌局进行过程中, 轮到打牌的牌权灯点 亮的一方, 过牌区所显示的是: 上图中最下图的显示状态的图形, 即闪动部分 代表的是自己所打入到过牌区的全部牌, 不闪动部分代表的是其他所有各方所 打入到过牌区的全部牌。 同时在没有亮打牌指示灯的三方, 过牌区显示的是, 和亮打牌指示灯方同样的图形, 即上图中最下图显示状态图形。 即闪动部分代 表当前有拍权方所打入到过牌区的全部牌, 不闪动部分代表的是其他各方打入 到过牌区的全部牌。 当牌权灯轮换时, 各方过牌区显示的是: 被轮换到打牌方 所有打出到过牌区的牌(闪动)和全部各方打入到过牌区的牌(不闪动)。
十四、 吃牌。 根据麻将的规则, 能够吃牌的是, 上方出牌, 仅一家可以吃 牌。 在上方出牌后, 其他方在没有碰、 扛、 复牌的情况下, 下方可以吃牌, 当 吃牌有多种组合情况时: 电脑会提示其中能够吃牌的一个组合, 玩家可用另选 一种组合的方式确认为由这一组合来吃牌。 如果还要选另以组合来吃牌时, 再 按别的组合下面的键就可以直接选到另一组合的组合牌, 再按一次吃牌键就被 确认为由这一组合来吃牌。 请参见图 23 , 图 13是吃 6条的案例。 选中组合后再 按吃牌键就可以避开按键重叠。 注意, 在组合牌的选取的模式上, 单个按键所 选取都是选取的组合牌。 整个吃牌的过程是: 从中心区拿回中心牌来, 再选中 吃牌的组合, 按下吃牌键。 被吃的组合牌就打到亮牌区其中。 完成了吃牌过程, 再从手牌区打出一张牌, 就完成了吃牌的全过程。
十五、 碰牌。 碰牌的操作过程和吃牌是同样的。 所不同的是选取碰牌组合 牌和吃牌的组合牌不同。 吃牌是顺牌, 碰牌是对牌。
十六、 杠牌。 请参见图 24 , 杠牌分 2种, 一种是明杠, 一种是杠一张, 一 种是暗杠。 明扛:当牌局打出来的牌有扛牌时, 玩家叫一声杠, 按下杠牌键, 此 时所有属于杠牌的组合跳到亮牌区, 再通过摸牌键摸一张牌, 并打出一张牌, 就完成了杠牌(在这种情况下, 被摸回的牌是从牌局的余牌中最后面摸回来的 牌)。 扛一张:当自己摸到一张牌需要和亮牌区的三张牌组成杠牌, 此时应该喊 一声杠, 再按下扛牌键, 电脑将所扛的牌放入你的亮牌区, 组成一成杠牌。 你 再完成一次摸牌和打牌的动作。 暗扛:当你摸到一张牌需要暗扛, 此时你喊一声 杠牌再按下扛牌键, 牌组将自动以暗扛牌的方式到亮牌区, (在亮牌区暗杠的 牌是不显示牌值的, 若需显示暗杠牌值时可按动显示暗杠牌下方的按键); 并摸 回一张牌, 再打出一张牌。 杠一张: 是在已到亮牌区的三张牌上杠的牌。 杠三 张: 是明杠。 杠四张: 是暗杠(杠牌显示方法见图 24 )。
十七、 余牌显示。 在过牌区, 设有余牌数码来显示牌局中的余牌数。
十八、 胡牌。 组成复牌后, 喊一声胡牌并按下胡牌键, 再将竖直的拿牌区 旋转 90度成平放状态, 让大家查看验证。 也可以用胡牌键将胡牌的组合显示到 亮牌区。 而其他三方的整套牌都可以用亮尾牌键显示到亮牌区让大家查看。 在 一般牌局的玩法上胡牌后牌局就应该从新开始, 但是在无字玩法模式下 (四川 麻将), 直到第三家胡牌, 牌局才能结束。
十九、 倒牌键。 倒牌键是用于将手牌区的牌整个调换顺序的作用键。 目的 是不让其他三方轻易观察到自己出牌规律。
二十、 洗牌。 在牌局开始的流程中, 按下洗牌, 发牌键, 色子。 洗牌的动 画效果在亮牌区显示洗牌的动画, 并有洗牌声效配合。 洗完的牌, 是按最后随 机结果得到的牌, 并固定下来的。 牌洗完后, 各方亮牌区显示的是各方码好的 牌, 如同真实麻将牌。
二十一、 掷色子。 当牌局开始前才有色子键的功能, 由庄家按下色子键, 执出一个色子数, 根据掷出色子数确定从那一方开口。 再由这一方再按一下色 子键, 得到一个数, 与前一个数相加得到从开牌方那一位置开牌。
二十二、 发牌。 庄家再一次按动摸牌键、 发牌键开始发牌。 牌发到各方的 手牌区。
二十三、 取消。 凡是操作摸牌、 打牌、 吃牌、 碰牌、 杠牌键成功而下一家 还没有按下任何键时, 都可以进行取消操作。 按取消键时间超过 2 秒, 将会退 回到最后操作前一步。 使用取消键只能退回一步。
二十四、 连牌提示。 请参见图 25 , 本发明具有连牌提示功能。 在传统麻将 打牌过程中, 一般都习惯将需保留下来的组合牌叠放在一起, 一般都是连牌组 合(搭子)、 对子组合、 和刻子组合、 和杠牌组合。 在以上组合中仅有连牌组合 不能容易分辨出来的, 而其他都属同一种牌的不同数量差别的组合, 仅需要将 他们放在一起就行了。 而连牌组合有多种组合可能。 在本发明中, 电脑将会将 能组成的连牌拍标识出来。 若需要其他连牌组合就要通过选择其他组合的按键 来实现。 也就是说通过电脑自动组合出结果后还可以通过手动的方式自由的选 择其他任意的组合。 请参见图 25 , 图中: 双边框的是电脑对已有的连牌做出的 标示。 如图 25中 "1 " 中 2、 3、 4条, 5、 6、 7条, 7、 8、 9条是电脑标示出的 3个连牌组合。 "2" 是按下 3个按键 ( 3个圓圏表示的是选按的 3个按键) 的另 一种连牌组合。 "3" 是人工组合的另一组合。 若所选中的所有牌就都能移动到 末端牌的左端或右端。 即: 一般情况下第 14张牌是没有的。 所以: 我们可以将 所选中的牌放到 13键和 14键中间就达到了最右端的目的。 若要想放入最左端, 可以将原来不选的牌选中, 放到 13键和 14键中间同样能达到放入最左端的目 的。
二十五、 补花。 在有花牌的模式下电脑自动补花, 有语音提示, 并在花牌 的计数区记下各方位的花牌数。
二十六、 亮尾牌。 当牌局进行到胡牌或皇局时, 使用亮尾牌键可以将最后 的牌一次性翻开。 以便可以擦看到所有的牌。
二十七、 效果声。 在吃、 碰、 杠、 复操作时都有语音效果声, 打出的每一 张牌用语音报牌, 洗牌效果声。
下面重点描述手牌区的麻将牌 LCD显示器的背光及导光结构。
请参见图 26 , 这是手牌区的麻将牌 LCD显示器 31的背部的立体视图, 其背 部有八个位于导光孔内的导光柱。 在请参见图 27 , 其中, 麻将牌 LCD显示器依 次从上至下依次设置有液晶显示屏 312、 背光单元 313 , 印刷电路板 314 , 然后 外面包裹有手牌区麻将牌 LCD显示器外壳 310。导光柱 311位于其上, 每个麻将 图形单元背后有一个导光柱。 请参见图 28 , 当手牌区的操作者打牌后, 其它三 方只要看到导光柱发光, 就知道这张牌处在激活状态。
请参见图 29 , 背光单元 313是由背光透明片 3131和背光透明片底座 3132 嵌套而成。背光透明片底座 3132与麻将图形单元对应的部分,还有隔光条 3133。 图 29 所示的背光单元的下方是印刷电路板(图未示), 背光单元的上方是液晶 显示屏(图未示)。 这样, 背光单元仅仅有一个模组就可以解决背光问题。
下面重点描述壳体结构特性。
请一并参见图 30、 图 31 、 32 , 本例中的麻将机可以折叠。 分别沿 L1-L2-L3-L4-L5-L6 , K1- K2- K3- K4- K5- K6往上, 然后朝内折叠 180度, 即可达 到目的。 其中, 折叠单元 11包括控制按键 224、 手牌区 2221、 过牌区 2222 , — 个扬声器 25 ; 折叠单元 12包括对面方位上的控制按键 224、 手牌区 2221、 过牌 区 2222、 一个扬声器 25。 图 31是折叠后的电子麻将机的俯视图, 图 32是折叠 后的电子麻将机的侧视图。
本例中主控板上有一个主控 IC , 用于控制所有的操作规程。 还有一个显示 IC, 用于所述的电子麻将机的显示控制单元上。 还有一种驱动 IC, 也用在电子 麻将机的显示控制单元上。 由于显示要求不高, 这些 IC都是低成本的 IC。
实施例二
请参考图 33 , 这是本发明实施例二的电路原理方框图、 主控板与一显示控 制单元的连接的具体结构示意图。 和实施例一相比, 最大的区别在于: 控制按 键 224直接与控制显示电路 20内的主控板 21相连, 其余部分与实施例一基本 相同。
实施例三
请参考图 34 , 这是实施例三的主控板与一显示控制单元的连接的具体结构 示意图。 和实施例一相比, 最大的区别在于: 控制按键 224 的一部分, 也就是 第一控制按键 225 (并不仅仅指一个子按键) 直接与主控板 21相连, 而第二控 制按键 226与显示 IC单元 2212直接相连, 其余部分与实施例一基本相同。
实施例四
请参考图 35 , 实施例四是一种最基本的电子麻将机, 仅仅可满足最筒单的 麻将游戏。 其与实施例一的区别在于省去了所有的非绝对必要部件, 例如扬声 器、 摸牌键、 公共功能选择区、 LED指示灯等等, 其电路部分包括控制显示电路 20及 LCD显示单元 222 , 控制显示电路 20集成了基本的游戏规则和显示控制元 件, 摸牌键也集成到四个控制按键中, 省去了电源模块, 需要直接装上普通电 池才能使用。 通常情况下, 操作者可通过控制按键 224向控制显示电路 20输出 控制信号, 控制显示电路 20根据麻将游戏规则对信号处理, 在 LCD显示单元上 进行显示。 LCD显示单元 222是包含段显示点的显示单元。
本发明的显示方式包括了液晶段显示, 段显示是一个像素点做成相对固定 的显示图形, 和点阵的区别在于, 用非常多点来显示的图形, 段显示用一个或 多个点来显示就可以了, 大大降低了显示的点数, 从而降低了对驱动程序的要 求, 也不需要大规模的集成电路, 就可以清楚的显示所有麻将块上的数字和图 案。 、 , 、 、 1 、 一 、 ^ 。、 、 、 员可以理解各种修改、 添加和替换是可能的, 只要其不脱离所附权利 要求中 详述的本发明的精神和范围。

Claims

1. 一种电子麻将机, 其特征在于: 包括壳体(1 )部分和电路(2 )部分, 电路 部分设置于壳体( 1 )上,电路部分包括控制显示电路( 20 )及 LCD显示单元( 222 )、 控制按键( 224 ), LCD显示单元和控制按键分别与控制显示电路相连, 通过控制 按键向控制显示电路输出控制信号, 控制显示电路根据麻将游戏规则对信号处 理, 在 LCD显示单元( 222 )上进行显示; 所述的 LCD显示单元是包含显示麻将 牌的段显示点的显示单元。
2. 根据权利要求 1所述的电子麻将机, 其特征在于: 所述的控制显示电路(20 ) 包括主控板( 21 )和显示控制单元( 221 ), LCD显示单元和控制按键( 224 )分 别与显示控制单元( 221 )相连, 显示控制单元与主控板( 21 )相连, 通过控制 按键 ( 224 ) 向显示控制单元( l )输出控制信号, 显示控制单元( 221 )和主 控板(21 )进行通讯, 主控板根据麻将游戏规则对信号处理, 向显示控制单元
( 221 )发送相应的通讯, 在 LCD显示单元( 222 )上进行显示。
3. 根据权利要求 2所述的电子麻将机,其特征在于:所述的显示控制单元( 221 ) 包括驱动 IC单元( 2211 )和显示 IC单元( 2212 ), 驱动 IC单元和显示 IC单元 相连; 所述的控制按键 ( 224 )与显示 IC单元( 22U )相连; 所述的 LCD显示 单元( 111 )与驱动 IC单元和显示 IC单元同时相连,或 LCD显示单元( 222 )仅 与驱动 IC单元相连。
4. 根据权利要求 1所述的电子麻将机, 其特征在于: 所述的控制显示电路(20 ) 包括主控板( 21 )和显示控制单元( 221 ), LCD显示单元与显示控制单元( 221 ) 相连, 显示控制单元与主控板(21 )相连, 控制按键直接与主控板相连; 当通 过控制按键 ( 224 ) 向主控板( 221 )输出控制信号, 主控板根据麻将游戏规则 对信号处理, 向显示控制单元(221 )发送相应的通讯, 在 LCD显示单元( 222 ) 上进行显示。
5. 根据权利要求 4所述的电子麻将机,其特征在于:所述的显示控制单元(221 ) 包括驱动 IC单元( 2211 )和显示 IC单元( 2212 ), 驱动 IC单元和显示 IC单元 相连; 所述的 LCD显示单元( 222 ) 与驱动 IC单元和显示 IC单元同时相连,或 LCD显示单元( 111 )仅与驱动 IC单元相连。
6. 根据权利要求 1所述的电子麻将机, 其特征在于: 所述的控制显示电路(20 ) 包括主控板( 21 )和显示控制单元( 221 ), LCD显示单元与显示控制单元( 221 ) 相连, 显示控制单元与主控板(21 )相连, 控制按键包括第一控制按键和第二 控制按键, 第二控制按键与显示控制单元相连, 第一控制按键直接与主控板相 连; 当通过控制按键 ( 224 ) 向主控板或显示控制单元 ( 221 )输出控制信号, 显示控制单元( 221 )和主控板( 21 )进行通讯, 主控板根据麻将游戏规则对信 号处理, 向显示控制单元(221 )发送相应的通讯, 在 LCD显示单元( 222 )上 逬行显示。
7. 根据权利要求 6所述的电子麻将机,其特征在于:所述的显示控制单元( 221 ) 包括驱动 IC单元( 2211 )和显示 IC单元( 22U ), 驱动 IC单元( 2211 )和显 示 IC单元( 22 U )相连; 所述的第二控制按键 ( 226 )与显示控制单元( 221 ) 中的显示 IC单元(2212 )相连; 所述的 LCD显示单元( 222 )与驱动 IC单元和 显示 IC单元相连,或 LCD显示单元仅与驱动 IC单元相连。
8. 根据权利要求 1-7任一所述的电子麻将机, 其特征在于: 所述的 LCD显示单 元、 控制按键或显示控制单元各为四个, 分别位于壳体(1 ) 的四个方向; 所述 的壳体为一体式或分体式, 所述的控制显示电路或主控板上包括至少一个主控
IC。
9. 根据权利要求 8所述的电子麻将机, 其特征在于: 所述的电路(2 )部分还包 括与控制显示电路或主控板相连的电源模块(23 )或扬声器(25 )。
10. 根据权利要求 8所述的电子麻将机, 其特征在于: 所述的电路( 2 )部分 还包括与控制显示电路或主控板相连的用于选择操作功能或选定游戏规则的公 共功能选择区 ( 24 ),或用于摸牌的摸牌键 ( 26 ) , 控制显示电路或主控板( 21 ) 接收公共功能选择区 (24 )或摸牌键(26 ) 的信号指令, 经处理后按照指令工 作。
11. 根据权利要求 8所述的电子麻将机, 其特征在于: 所述的 LCD显示单元 ( 222 )进一步所述包括用于产生背光的背光单元。
12. 根据权利要求 8所述的电子麻将机, 其特征在于:所述的控制按键是普通 按键或者与 LCD显示单元集成的触摸屏, 所述的控制按键包括至少十四个子键。
13. 根据权利要求 8所述的电子麻将机, 其特征在于:所述的电路部分还包括 与控制显示电路或显示 IC单元相连的 LED指示灯。
14. 根据权利要求 8所述的电子麻将机, 其特征在于: 所述的 LCD显示单元 包括手牌区 ( 2221 )和亮牌区 ( 2222 ),手牌区包括至少一个显示麻将牌的 LCD 显示器, 位于控制按键( 224 )前方或附近; 亮牌区包括至少一个显示麻将牌的 LCD显示器, 位于手牌区的前方或附近。
15. 根据权利要求 14所述的电子麻将机, 其特征在于: 所述的显示麻将牌的 LCD显示器, 包括玻璃片和液晶, 其液晶图像又包含若干个用于显示麻将牌的麻 将图像单元,麻将图像单元的图像包含段显示点,每个段显示点对应一组 COM 线 和 SEG线, 所述的麻将图像单元包含段显示点和 /或点阵点的矩阵, 所述的手牌 区的每个麻将图形单元单独对应一个子键。
16. 根据权利要求 15所述的电子麻将机, 其特征在于: 所述的麻将图像单元 包括九个段显示区。
17. 根据权利要求 16所述的电子麻将机, 其特征在于: 所述的麻将图像单元 中的段显示区之外采用点阵点组成, 所述的图像单元用于显示所有麻将牌图像。
18. 根据权利要求 17所述的电子麻将机, 其特征在于: 所述的麻将图像单元 中的段显示区的中部为橢圓形或圓形。
19. 根据权利要求 18所述的电子麻将机, 其特征在于: 在所述的橢圓或圓形 周边有多个变形的段显示点组成。
20. 根据权利要求 19所述的电子麻将机, 其特征在于: 在所述的橢圓或圓形 周边有六个变形的段显示点组成。
21. 根据权利要求 14所述电子麻将机, 其特征在于: 所述的 LCD显示单元进 一步包括过牌区, 位于亮牌区的前方或附近, 所述的过牌区包括至少一个显示 麻将牌过牌区的 LCD显示器。
22. 根据权利要求 21所述电子麻将机, 其特征在于: 所述的显示麻将牌过牌 区的 LCD显示器包括玻璃片和液晶, 所述的液晶的图像中包括至少一个用段显 示点显示的麻将牌, 并且每个段显示点对应一组 COM 线和 SEG线。
23. 根据权利要求 22所述的电子麻将机, 其特征在于: 所述的用段显示点显 示的麻将牌包括 "万、 饼、 条" 牌和 "东、 南、 西、 北、 中、 发、 白" 牌; 在 这些麻将牌图像下, 设置有若干用段显示点显示的用于表示已打出麻将牌数量 的横杠。
24. 根据权利要求 22所述的电子麻将机, 其特征在于: 所述的液晶图像中进 一步包括用段显示点显示的剩余麻将牌的数字; 或用段显示点显示的花牌的数 字。
25. 根据权利要求 22所述的电子麻将机, 其特征在于: 所述的液晶图像还包 括有用段显示点显示的 "庄" 字。
26. 根据权利要求 22所述的电子麻将机, 其特征在于: 所述的液晶图像进一 步包括用段显示点显示方位的四个箭头。
27. 一种显示麻将牌的 LCD显示器, 其特征在于: 包括玻璃片和液晶, 其液 晶图像又包含若干个用于显示麻将牌的麻将图像单元, 麻将图像单元的图像包 含段显示点, 每个段显示点对应一组 COM 线和 SEG线, 所述的麻将图像单元包 含段显示点和 /或点阵点的矩阵。
28. 根据权利要求 27所述的 LCD显示器, 其特征在于: 所述的麻将图像单元 包括九个段显示区。
29. 根据权利要求 28所述的 LCD显示器, 其特征在于: 所述的麻将图像单元 中的段显示区之外采用点阵点组成, 所述的麻将图像单元用于显示所有麻将牌 图像。
30. 根据权利要求 29所述的 LCD显示器, 其特征在于: 所述的麻将图像单元 中的段显示区的周边为橢圓形或圓形。
31. 根据权利要求 30所述的 LCD显示器, 其特征在于: 在所述的橢圓或圓形 周边有多个变形的段显示点组成。
32. 根据权利要求 31所述的 LCD显示器, 其特征在于: 在所述的橢圓或圓形 周边有六个变形的段显示点组成。
33. 一种显示电子麻将机过牌区图像的 LCD显示器, 其特征在于: 所述的显 示麻将牌过牌区的 LCD显示器包括玻璃片和液晶, 所述的液晶的图像中包括至 少一个用段显示点显示的麻将牌,并且每个段显示点对应一组 COM 线和 SEG线。
34. 根据权利要求 33所述的 LCD显示器, 其特征在于: 所述的用段显示点显 示的麻将牌包括 "万、 饼、 条" 牌和 "东、 南、 西、 北、 中、 发、 白" 牌; 在 这些麻将牌图像下设置有若干用段显示点显示的用于表示已打出麻将牌数量的 横杠。
35. 根据权利要求 33所述的 LCD显示器, 其特征在于: 所述的液晶图像中进 一步包括用段显示点显示的剩余麻将牌的数字、 文字或用段显示点显示的花牌 的数字。
36. 根据权利要求 33所述的 LCD显示器, 其特征在于: 所述的液晶图像还包 括有用段显示点显示的 "庄" 字。
37. 根据权利要求 33所述的 LCD显示器, 其特征在于: 所述的液晶图像进一 步包括用段显示点显示方位的四个箭头。
38. 一种主控 IC, 其特征在于: 用于如权利要求 2— 26任一所述的电子麻将 机的主控板(21 )上。
39. 一种显示 IC, 其特征在于: 用于如权利要求 2—26任一所述的电子麻将 机的显示控制单元( 221 )上。
40. 一种驱动 IC, 其特征在于: 用于如权利要求 2—26任一所述的电子麻将 机的显示控制单元( 221 )上。
41. 一种手牌区显示麻将牌的 LCD显示器, 其特征在于: 包括依次连接的液 晶显示屏、 背光单元、 印刷电路板, 在印刷电路板的后面设置有 LCD显示器机 壳, 所述的 LCD显示器由若干麻将图形单元组成, 液晶显示屏、 背光单元、 印 刷电路板、 LCD显示器机壳都与麻将图形单元对应, 在液晶显示屏、 背光单元、 印刷电路板的任意一边装置有导光柱, 每个麻将图形单元对应一个导光柱。
42. 根据权利要求 41所述的 LCD显示器, 其特征在于: 所述的导光柱位于液 晶显示屏、 背光单元、 印刷电路板的同一侧, 所述的导光柱采用透明材料制成。
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