WO2009123310A1 - ゲーム装置、走行シミュレーション方法、プログラム及び情報記憶媒体 - Google Patents
ゲーム装置、走行シミュレーション方法、プログラム及び情報記憶媒体 Download PDFInfo
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- WO2009123310A1 WO2009123310A1 PCT/JP2009/056959 JP2009056959W WO2009123310A1 WO 2009123310 A1 WO2009123310 A1 WO 2009123310A1 JP 2009056959 W JP2009056959 W JP 2009056959W WO 2009123310 A1 WO2009123310 A1 WO 2009123310A1
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- travel
- traveling
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
- A63F13/57—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game
- A63F13/577—Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing cars
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H17/00—Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
- A63H17/14—Endless-track automobiles or trucks
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/211—Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/21—Input arrangements for video game devices characterised by their sensors, purposes or types
- A63F13/214—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads
- A63F13/2145—Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screens
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/65—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/803—Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H17/00—Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
- A63H17/26—Details; Accessories
- A63H17/262—Chassis; Wheel mountings; Wheels; Axles; Suspensions; Fitting body portions to chassis
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H18/00—Highways or trackways for toys; Propulsion by special interaction between vehicle and track
- A63H18/12—Electric current supply to toy vehicles through the track
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H18/00—Highways or trackways for toys; Propulsion by special interaction between vehicle and track
- A63H18/16—Control of vehicle drives by interaction between vehicle and track; Control of track elements by vehicles
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/105—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopes
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1068—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad
- A63F2300/1075—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screen
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/69—Involving elements of the real world in the game world, e.g. measurement in live races, real video
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8017—Driving on land or water; Flying
Definitions
- the present invention relates to a game device, a running simulation method, a program, an information storage medium, and the like.
- Patent Document 1 discloses a vehicle toy traveling device capable of switching between automatic operation based on a predetermined program and manual operation by a remote controller in accordance with the course state.
- the automatic pilot program is set in advance in an external terminal and written in a storage device imitating a doll. Then, by connecting this storage device to the vehicle toy, the automatic pilot program is transferred to the vehicle toy.
- Patent Document 2 discloses a technique for transferring control information obtained by playing a game on a game device to a vehicle toy and controlling the running of the vehicle toy based on this control information.
- Patent Documents 1 and 2 an advanced algorithm travel control program is created and transferred to the vehicle toy to control the travel of the vehicle toy. For this reason, it is necessary for the player to set the steering start timing and the brake timing at the corner, the traveling algorithm at the corner, etc. in detail, and there is a problem that it is not possible to easily control the traveling of the toy vehicle. .
- a game device a running simulation method, a program, an information storage medium, and the like that allow a moving toy to run virtually in a simulation to expand the range of tuning settings.
- a traveling characteristic data storage unit that stores traveling characteristic data that is data set based on a traveling characteristic of a moving toy that moves on a course, and a course characteristic of the course that the moving toy moves.
- a course data storage unit that stores course data that is set based on the data
- a travel control data storage unit that stores travel control data that is data for controlling the travel of the mobile toy on the course, and the movement
- a virtual moving body that is provided corresponding to a toy and whose driving characteristics are set based on the driving characteristic data is a virtual moving body that is provided corresponding to the course and whose virtual characteristics are set based on the course data.
- a game including a simulation processing unit that performs a simulation process for traveling according to the travel control data in a course Related to the location.
- the traveling characteristic data set according to the traveling characteristic of the moving toy and the course data set according to the characteristic of the course along which the moving toy moves is prepared.
- traveling control data for controlling the traveling of the moving toy is prepared.
- a simulation process for causing the virtual moving body to travel on the virtual course is performed.
- the virtual moving body is provided corresponding to the moving toy, and its running characteristics are set based on the running characteristics data.
- the virtual course is provided corresponding to the course to which the mobile toy corresponds, and the course characteristics are set based on the course data.
- running control data in the said virtual course is performed. In this way, the mobile toy can be virtually run by simulation processing on the game device, so that the range of player tuning settings can be expanded.
- a transmission processing unit that performs processing for transmitting the travel control data to the mobile toy, and the mobile toy that travels the course based on the transmitted travel control data.
- a reception processing unit that performs processing for receiving the obtained actual traveling result data from the mobile toy and a display control unit that performs control for displaying the received actual traveling result data on a display unit may be included.
- the player can obtain the optimal travel control data set by the player. It becomes possible to objectively determine whether or not the setting is made.
- the display control unit may perform control to display the actual travel result data in association with each course section of the course.
- the display control unit may perform control to display the received actual traveling result data in association with the traveling simulation result data obtained by the simulation process.
- the player can objectively recognize the difference between the simulation run and the actual run. Therefore, the player can perform virtual tuning while considering this difference, and the accuracy of tuning by simulation can be improved.
- the transmission processing unit performs processing for transmitting the travel control data associated with each course section of the course to the mobile toy
- the reception processing unit A process for receiving the actual traveling lap time data of the mobile toy in each course section of the course as the actual traveling result data is performed
- the display control unit converts the received actual traveling lap time data to each of the courses. You may perform control displayed in association with a course section.
- the transmission processing unit performs processing for transmitting the travel control data associated with each course section of the course to the mobile toy, and the reception processing unit A process for receiving the actual acceleration / deceleration data of the moving toy in each course section of the course as the actual running result data is performed, and the display control unit converts the received actual acceleration / deceleration data into each course section of the course. Control may be performed in association with the display.
- the player can determine how much the running control data set for each course section is related to the acceleration characteristics and deceleration characteristics of the moving toy in each course section. Can be evaluated objectively.
- the transmission processing unit transmits data for setting a magnitude of power supplied to the motor of the mobile toy in each course section of the course to the mobile toy as the travel control data.
- the mobile toy has a sensor for detecting each of a plurality of markers provided in the course, and from the i-th course section of the course based on detection information from the sensor. When it is determined that the mobile toy has moved to the i + 1th course section, the i + 1th travel control data associated with the i + 1th course section and the ith associated with the ith course section.
- the mobile toy performs at least one of deceleration control and acceleration control based on the difference information with respect to the travel control data, and the reception processing unit performs deceleration control based on the difference information. Or the actual running result data of the acceleration controlled the moving toy, processing may be performed for receiving.
- the i-th and i + 1-th travels to the i-th and i + 1-th course sections without explicitly specifying the deceleration or acceleration of the moving toy in the i + 1-th course section.
- the mobile toy can be decelerated or accelerated only by setting the control data, and the setting of the travel control data can be simplified.
- the transmission processing unit performs processing for transmitting course data acquisition travel control data to the mobile toy as the travel control data, and the reception processing unit transmits the transmitted
- the simulation processing unit performs processing for receiving from the mobile toy actual travel result data for course data acquisition obtained by the mobile toy traveling on the course based on the course data acquisition travel control data.
- the simulation process may be performed based on the course data acquired from the received actual traveling result data for course data acquisition.
- course data can be automatically acquired and used for the simulation process simply by actually running the moving toy on the course.
- a transmission processing unit that performs processing for transmitting the travel control data to the mobile toy, and the mobile toy that travels the course based on the transmitted travel control data.
- a reception processing unit that performs processing for receiving the received actual traveling result data from the mobile toy, and an authentication processing unit that performs processing for authenticating whether or not the received actual traveling result data is valid data. May be included.
- the authentication processing unit may determine that the actual running result data is valid when it is determined that the moving toy has started from the start point of the course and has passed the goal point of the course. You may judge that it is data.
- the transmission processing unit performs processing for transmitting the travel control data associated with each course section of the course to the mobile toy, and the mobile toy is included in the course.
- the mobile toy has a sensor that detects each of the plurality of markers provided, and reads out the travel control data associated with each course section of the course based on detection information from the sensor.
- the authentication processing unit It may be determined that the travel result data is valid data.
- the actual traveling result data determined to be valid data is uploaded via a network.
- An upload processing unit that performs processing may be included.
- it includes a setting change unit that changes the setting content of the travel characteristic data in response to a change in the parts of the moving toy, and the simulation processing unit is based on the changed travel characteristic data.
- a simulation process for causing the virtual moving body to travel on the virtual course may be performed.
- the setting change unit changes acceleration characteristic data in the running characteristic data in response to a change in a prime mover of the mobile toy
- the simulation processing unit You may perform the simulation process which makes the said virtual mobile body by which the acceleration characteristic is set based on the said acceleration characteristic data drive in the said virtual course.
- the setting change unit changes cornering characteristic data in the running characteristic data in response to a change in a tire of the mobile toy
- the simulation processing unit You may perform the simulation process which runs the said virtual mobile body by which the cornering characteristic is set based on the said cornering characteristic data in the said virtual course.
- a transmission processing unit that performs processing for transmitting the travel control data to the mobile toy, and the mobile toy that travels the course based on the transmitted travel control data.
- a reception processing unit that performs processing for receiving the obtained actual traveling result data from the mobile toy, and a comparison process between the received actual traveling result data and the traveling simulation result data obtained by the simulation processing A comparison processing unit may be included.
- Such a comparison process can improve simulation accuracy.
- the display control unit includes a display control unit that performs display control of the display unit, and the display control unit displays an advice screen for changing parts of the moving toy based on a comparison result in the comparison process. Control may be performed.
- the player can determine the part to be changed based on the advice on the advice screen.
- a parameter processing unit that performs a process of changing a parameter value of character data of a character associated with the moving toy based on traveling simulation result data of the moving toy; and the changed character You may include the transmission process part which performs the process for transmitting the instruction information of the travel control corresponding to the said parameter value of data to the said mobile toy.
- the parameter value of the character data is changed based on the result data of the running simulation, and the instruction information corresponding to the changed parameter value can be transmitted to the moving toy to control the running of the moving toy.
- the parameter processing unit includes, as the parameter value of the character data, a maximum speed and a minimum speed of the mobile toy, an acceleration of the mobile toy, a deceleration of the mobile toy, A process of changing at least one of a braking force and a reaction speed of the mobile toy is performed, and the transmission processing unit is configured to indicate the maximum speed and the minimum speed instruction information of the mobile toy, the acceleration instruction information, the deceleration In this case, at least one of the following instruction information, the braking force instruction information, and the reaction speed instruction information may be transmitted to the mobile toy.
- At least one parameter value of the maximum speed and minimum speed, acceleration, deceleration, braking force, and reaction speed of the moving toy is changed based on the result of the simulation process, and the changed parameter
- the traveling control instruction information corresponding to the value can be transmitted to the moving toy to control the traveling of the moving toy.
- a travel control data storage unit that stores travel control data that is data for controlling travel of a moving toy that moves on a course, and for transmitting the travel control data to the mobile toy.
- a transmission processing unit that performs the above-described processing, and reception that performs processing for receiving, from the mobile toy, actual travel result data obtained by the mobile toy traveling on the course based on the transmitted travel control data.
- the present invention relates to a game apparatus including a processing unit and a display control unit that performs control to display the received actual traveling result data on a display unit.
- traveling characteristic data which is data set based on traveling characteristics of a moving toy moving on a course
- traveling characteristic data storage unit is stored in a traveling characteristic data storage unit
- course data that is set based on the course data is stored in the course data storage unit
- travel control data that is data for controlling the traveling of the mobile toy in the course is stored in the travel control data storage unit
- a virtual moving body that is provided corresponding to a moving toy and whose driving characteristics are set based on the driving characteristic data is provided in a virtual space provided corresponding to the course and whose course characteristics are set based on the course data.
- a running simulation method for a moving toy that performs simulation processing for running according to the running control data in a virtual course Related to.
- Another aspect of the present invention stores travel control data, which is data for controlling travel of a moving toy moving on a course, in a travel control data storage unit, and transmits the travel control data to the mobile toy.
- the mobile toy travels the course based on the travel control data transmitted, the actual travel result data obtained by traveling the course is received from the mobile toy, and the received actual
- the present invention relates to a traveling simulation method for a moving toy that performs control to display traveling result data on a display unit.
- Another aspect of the present invention relates to a computer-readable information storage medium, and relates to a program that causes a computer to execute the traveling simulation method described above.
- Another aspect of the present invention relates to a computer-readable information storage medium that stores the above-described program.
- FIGS. 10A to 10C are diagrams illustrating a method for setting travel characteristic data. The figure explaining the setting method of course data.
- FIG. 12A and 12B are explanatory diagrams of a method for receiving and displaying actual traveling result data.
- FIG. 13A and FIG. 13B are explanatory diagrams of a method for comparing and displaying actual traveling result data and traveling simulation result data.
- 14A and 14B are diagrams for explaining acceleration / deceleration data.
- 15A to 15C are explanatory diagrams of a course data automatic acquisition method.
- 17A and 17B are explanatory diagrams of an advice screen for changing parts.
- the flowchart of the detailed process by the game device side The flowchart of the detailed process by the game device side.
- the flowchart of the detailed process by the game device side The flowchart of the detailed process by the game device side.
- the flowchart of the detailed process by the game device side The flowchart of the detailed process by the game device side.
- FIG. 23A and 23B are explanatory diagrams of the deceleration control and acceleration control methods of the present embodiment.
- FIG. 24A and FIG. 24B are explanatory diagrams of a method of deceleration control and acceleration control based on difference information.
- FIG. 25A to FIG. 25D are explanatory diagrams of the deceleration control and acceleration control methods based on the difference information.
- FIG. 26A and FIG. 26B are explanatory diagrams of a method of deceleration control and acceleration control using PWM drive.
- FIG. 27A and FIG. 27B are explanatory diagrams of a method of deceleration control and acceleration control using PWM drive. The figure which shows the specific structural example of a drive part.
- FIG. 33A to FIG. 33D are explanatory diagrams of a traveling control method using parameter values of character data.
- FIG. 34A and FIG. 34B are explanatory diagrams of a traveling control method using parameter values of character data.
- 35A and 35B are modified examples of course parts and markers.
- the modification of a vehicle toy The modification of the functional block diagram of a vehicle toy.
- Course FIG. 1A is a perspective view showing an example of a course in which a vehicle toy that is an example of the moving toy of the present embodiment is run.
- a vehicle toy simulating the shape of a car will be described as an example of a moving toy.
- the moving toy of the present embodiment is not limited to this.
- the course 60 on which the vehicle toy 10 (moving toy in a broad sense) travels is configured by connecting a plurality of course parts CP1 to CP16 having various shapes such as a straight shape, a curved shape, and a slope shape as shown in FIG. 1A. Is done.
- the course 60 includes a first circulation course 61 and a second circulation course 62 arranged to follow the first circulation course 61.
- the first circuit 61 is composed of course parts CP1 to CP8.
- the second orbiting course 62 is composed of course parts CP9 to CP16, and has substantially the same course shape as the first orbiting course 61.
- the first course 61 is a straight course part CP1, a curve course part CP2, a slope course part CP3, a curve course part CP4, a slope course part CP5, a curve course part CP6, a straight course part CP7, and a curve course part CP8. It is composed by doing.
- the straight course part CP1 is a straight course part longer than the straight course part CP7, and is connected to the curved course part CP2.
- the curve course part CP2 is a loop-shaped course part and is connected to the slope course part CP3.
- the slope course part CP3 is connected to the subsequent curve course part CP4 as a slope-shaped bridge so as to form a three-dimensional intersection with the curve course parts CP2 and CP10.
- the curve course part CP4 is a gentle curve course, and is a bridge having a slope shape so as to cross the curve course part CP12 in three dimensions, and is connected to the subsequent slope course part CP5.
- the slope course part CP5 is a slope-shaped bridge so as to form a three-dimensional intersection with the straight course parts CP1 and CP9, and is connected to the subsequent curve course part CP6.
- the curve course part CP6 is a curve-shaped course part and is connected to the subsequent straight course part CP7.
- the straight course part CP7 is a straight course part and is connected to the subsequent curve course part CP8.
- the curve course part CP8 is a loop-shaped course part and is connected to a straight course part CP9 that is an introduction course of the subsequent second round course 62.
- the second orbiting course 62 composed of the course parts CP9 to CP16 has substantially the same configuration and shape as the first orbiting course 61, and thus the description thereof is omitted.
- FIG. 1B shows a cross-sectional view of the portion indicated by AA in FIG. 1A.
- a first round course 61 and a second round course 62 are arranged in parallel, and side walls 63L, 63R, 64L, 64R is provided.
- Black center lines CL1 and CL2 are provided at substantially the center of each of the circuit courses 61 and 62.
- white markers MC1 to MC16 are provided in the vicinity of the connecting portions of the course parts CP1 to CP16, and among them, the marker MC1 provided at one end of the straight course block CP1. Becomes the start line (start area). Then, the vehicle toy 10 that has started running with the marker MC1 as a start line is run on the course 60 in a counterclockwise direction with the running controlled by the running control data transferred from the game device (external terminal).
- the course sections CS1 to CS16 are set by dividing the course 60 with these markers MC1 to MC16. That is, course sections CS1 to CS16 are set corresponding to the course parts CP1 to CP16.
- the course of this embodiment is not limited to the shape of FIG. 1A and FIG. 1B, A various deformation
- FIG. 2 is an external perspective view of a vehicle toy 10 that is an example of the mobile toy of the present embodiment.
- the body 12 of the vehicle toy 10 is provided with a chassis 16 in which an exterior part 14 simulating the outer shape of a sports car, etc., and a pair of front wheels 18 and rear wheels 20 (grounding parts) are provided.
- a prime mover such as a motor mounted on the chassis 16 to move the vehicle toy 10.
- guide rollers plates 21, 22, 23, and 24 (see FIG. 3 for 24) are provided at the four corners of the body 12, respectively. These guide rollers 21 to 24 hit the side walls 63L, 63R, 64L, and 64R shown in FIG. 1B while traveling on the course 60, so that the vehicle toy 10 progresses smoothly on the course 60 and the vehicle It is a member for ensuring the stability of travel of the toy 10.
- the vehicle toy 10 has a body 12 (exterior portion 14) shaped like a sports car, but the vehicle toy 10 is not limited to this, and various forms of automobiles (for example, trucks) Etc.) or a motorcycle (for example, a motorcycle).
- the mobile toy of this embodiment is not limited to a vehicle toy, and can be applied to, for example, an animal such as a racehorse of a horse race or a doll imitating each character such as a cartoon along a course. is there.
- FIG. 3 is a plan view showing an internal configuration of the vehicle toy 10 of the present embodiment, and shows a state where the exterior portion 14 of the body 12 is removed.
- the vehicle toy 10 has a pair of front wheels 18 (18L, 18R) and rear wheels 20 (20L, 20R) on the left and right, respectively, and a front wheel axle that pivotally supports the front wheels 18 and the rear wheels 20 (
- This is a four-wheel drive vehicle toy in which the drive of the motor 30 mounted on the rear side of the chassis 16 is transmitted to the shaft 26 and the rear wheel axle 28, and the front wheels 18 and the rear wheels 20 are driven to rotate.
- the prime mover that supplies given power and converts it into mechanical energy for running and moving the vehicle toy 10 is not limited to the motor 30 and may be another prime mover such as a small engine.
- the rear wheel axle 28 is provided with a rear wheel drive gear 32 for driving the rear wheel 20, and the drive of the motor 30 is transmitted to the rear wheel axle 28 via the rear wheel drive gear 32. Is done.
- the rear wheel axle 28 is provided with a rear wheel crown gear 34 for transmitting the drive of the motor 30 to the front wheel axle 26, and a drive transmission shaft for transmitting the drive to the front wheel axle 26.
- a rear wheel side drive transmission gear 38 provided at the end of 36 is meshed.
- the front wheel axle 26 is provided with a front wheel side crown gear 40 for transmitting the drive of the motor 30 via the drive transmission shaft 36, and the front wheel side drive transmission provided at the other end of the drive transmission shaft 36. It meshes with the gear 42. Therefore, when the motor 30 is driven, the motor 30 is driven via the rear wheel drive gear 32, the rear wheel side drive transmission gear 38, the drive transmission shaft 36, the front wheel side drive transmission gear 42, and the front wheel side crown gear 40.
- the vehicle toy 10 of this embodiment is transmitted to the four-wheel drive.
- the power transmission mechanism for supplying given power to the motor 30 of the vehicle toy 10 of the present embodiment and converting it to mechanical energy for running the vehicle toy 10 is not limited to the configuration of FIG. Various modifications can be made such as omitting some of the components or adding other components.
- the front wheel axle 26 is rotatably supported by a front wheel shaft support portion 46 that is pivotally supported by the chassis 16 via a shaft portion 44.
- the front wheel 18 allows the vehicle toy 10 to travel by allowing it to rotate around the horizontal axis via the front wheel axle 26, and the vertical axis via the front wheel shaft support 46 supported by the shaft 44.
- the traveling direction of the vehicle toy 10 is changed by allowing the vehicle to swing around.
- a battery 48 (power source) is installed in the approximate center of the chassis 16 as a power source for supplying power to the motor 30 as power.
- the installation location of the dry battery 48 is not limited to the approximate center of the chassis 16, but by installing the heavy dry battery 48 in the approximate center of the chassis 16, the center of gravity of the vehicle toy 10 moves to the approximate center and the vehicle toy 10 Since the running operation becomes stable, it is preferable to install the dry battery 48 in the approximate center of the chassis 16.
- it is set as the vehicle toy 10 which installs the dry battery 48 as an electric power supply source, it is also possible to make electric power supply into a rechargeable type.
- a sensor for detecting the facing of the grounding surface side to the course 60 is provided in front of the grounding surface side of the body 12 facing the course 60 while the vehicle toy 10 travels on the course 60, that is, the rear surface side of the chassis 16. 50 is provided.
- This sensor 50 detects each of a plurality of markers MC1 to MC16 provided on the course 60. Specifically, in this embodiment, the sensor 50 detects the brightness (luminance information) of the detection target. Based on the detection result (detection signal) from the sensor 50, it is detected whether or not the grounding surface side that is the back surface side of the chassis 16 faces the course 60.
- the sensor 50 is disposed so as to face the black center lines CL1, CL2 of the course 60 shown in FIG. 1B, and detects the luminance (image) of the detection target (center line, marker, etc.).
- the luminances of the center lines CL1 and CL which are the luminances of the course, are set to be lower than the given reference luminance, and the luminances of the white markers MC1 to MC16 are set to be equal to or higher than the reference luminance.
- the vehicle toy 10 travels and passes each of the markers MC1 to MC16 provided on the course 60, it is determined that the brightness of the detection target of the sensor 50 has become less than the reference brightness or more than the reference brightness. A marker is detected.
- the rear surface side of the chassis 16 faces the course 60 due to a jump of the vehicle toy 10 or the like. It is determined that it is gone.
- the sensor 50 has the front wheels 18L and 18R (broadly defined) on the back surface side (ground surface side) of the chassis 14. Is preferably disposed between the first and second grounding portions.
- the sensor 50 faces the course 60, so the white markers MC1 to MC1 provided on the course 60 at a given interval. MC16 can be read.
- the vehicle toy 10 jumps, goes out of the course, falls, or the like, the ground contact surface of the vehicle toy 10 does not face the course 60, so that the markers MC1 to MC16 cannot be read even after a predetermined determination time has elapsed. . Thereby, a jump or the like can be detected.
- a reflective photosensor infrared sensor
- This reflection type photosensor is a sensor that has a light emitting element such as an LED, reflects light emitted from the light emitting element by a detection target, and detects the reflected light.
- the sensor 50 is not limited to a reflective photosensor, and various sensors such as a distance sensor, a barcode reading sensor, or a CCD can be used.
- detection of the detection target by the sensor 50 may be performed after the start of the vehicle toy 10 (after the start of the race and after the prime mover is turned on). That is, after the start, detection by the sensor 50 is always performed, and the obtained detection result data is accumulated in the storage unit 330.
- the detection result data may be stored in a ring buffer (not shown) of the storage unit 330. In this case, when the detection result data is written in all the storage areas of the ring buffer, the detection result is overwritten thereafter, so the detection result data stored in the ring buffer is updated every predetermined time. Become so.
- Light emitting elements 52L and 52R functioning as brake lamps or the like are provided on the rear end side of the body 12 (chassis 16) of the vehicle toy 10, and when the speed of the vehicle toy 10 changes (for example, when decelerating or accelerating). Lights up. Thereby, lighting of the brake lamp at the time of deceleration can be expressed in a pseudo manner.
- FIG. 4 shows an example of a functional block diagram of the vehicle toy (moving toy) 10 of the present embodiment.
- a circuit board (system board) 300 on which circuit components for controlling each component of the vehicle toy 10 are mounted is provided in the body 12 of the vehicle toy 10.
- the circuit board 300 includes a control unit 310, a storage unit 330, a light emitting element driving unit 340, a driving unit 350, a sensor controller 360, and an external interface (I / F) unit 370.
- I / F external interface
- the control unit 310 controls the vehicle toy 10 (moving toy). Specifically, based on data or a program read from the storage unit 330, the entire vehicle toy 10 is controlled and each component (drive unit and the like) of the circuit board 300 is controlled. In the present embodiment, the control unit 310 is based on, for example, detection information from the sensor 50 and data (running control data, power setting data, power setting data) stored in the storage unit 330. ) Control for driving 30 is performed.
- the function of the control unit 310 can be realized by hardware such as various processors (CPU and the like), ASIC (gate array and the like), and programs.
- the storage unit 330 stores various programs and data, and the function can be realized by a RAM, a ROM, or the like.
- the control unit 310 operates according to a program read from the storage unit 330 and performs various processes using the storage unit 330 as a work area.
- Various data such as travel control data received from an external game device (external terminal) is stored in the storage unit 330.
- some functions of the storage unit 330 may be realized by the portable information storage device.
- the light emitting element driving unit 340 drives the light emitting element 52 such as an LED.
- the control unit 310 performs control for causing the light emitting element 52 to emit light during deceleration control (braking) of the vehicle toy 10.
- the light emitting element driving unit 340 drives the light emitting element 52 to emit light based on an instruction signal from the control unit 310 to artificially express the lighting of the brake lamp.
- the light emission period (deceleration period) in this case is, for example, the first period of the first half of each course section described later.
- the light emitting element 52 may emit light for a certain period.
- the driving unit 350 drives the motor 30 under the control of the control unit 310.
- the motor 30 (prime mover) is mounted on the body 12 of the vehicle toy 10 (moving toy), and given power (electric power) is supplied to run (move) the vehicle toy 10.
- the drive unit 350 drives the motor 30.
- the drive unit 350 drives the motor 30 by PWM.
- the duty of PWM driving in this case is set by the travel control data (power setting data, power setting data) read from the storage unit 330.
- the running speed of the toy vehicle 10 can be controlled by the duty of the PWM drive.
- a voltage corresponding to a high duty for example, 100%
- deceleration control for example, a voltage having a polarity opposite to that during normal running is applied to the motor 30.
- the electric power (power) to the motor 30 is determined.
- the motor 30 is stopped by switching the supply from on to off. That is, the PWM drive is stopped and the rotation operation of the motor 30 is stopped.
- the power supply may be stopped after the rotational operation due to the inertia of the motor 30 is sufficiently decelerated by applying a reverse polarity voltage.
- the sensor controller 360 is a controller that controls the sensor 50 and the like. Specifically, it receives a detection signal from the sensor 50 and outputs data corresponding to the detection signal to the control unit 310.
- the sensor 50 when the sensor 50 is a reflective photosensor, the sensor 50 includes a light projecting unit realized by a light emitting element such as an LED and a light receiving unit that receives reflected light from a detection target.
- the sensor controller 360 performs processing for causing the light emitting element to emit light, detecting a detection signal from the light receiving unit, and the like.
- the external interface (I / F) unit 370 performs interface processing with an external device. Specifically, data such as running control data is received from a game device that is an external device, or data such as actual running result data is transmitted to the game device.
- the interface by the external I / F unit 370 may be realized by a wired interface such as RS232C or USB, or may be realized by a wireless interface such as infrared rays.
- a wired interface such as RS232C or USB
- a wireless interface such as infrared rays.
- an interface of the external I / F unit 370 is realized by infrared communication (IRDA)
- IRDA infrared communication
- an infrared light receiving sensor is provided on, for example, the back side of the vehicle toy 10.
- data such as running control data (motion control data) from the game device. Is downloaded to the vehicle toy 10.
- an infrared light emitting element is provided on the back side of the vehicle toy 10, for example. And the infrared rays from this light emitting element are detected by the light receiving sensor on the game device side, and thereby data such as travel result data (operation result data) of the vehicle toy 10 is uploaded to the game device.
- storage part 330 memorize
- FIG. This traveling control data is data for setting the speed and the like in each course section of the mobile toy.
- the sensor 50 detects each marker of the plurality of markers MC1 to MC16 provided on the course 60. For example, when the moving toy passes the installation position of each marker, the passage is detected, and it is detected in which course section the moving toy is located.
- the storage unit 330 stores travel control data (power setting data) for setting the magnitude of power supplied to the prime mover (motor 30 in a narrow sense) in each course section of the course 60 as travel control data. It is stored in association with each course section.
- the travel control data is data for setting, for example, electric power (effective voltage) supplied to the motor 30, and specifically, data for setting a duty when the motor 30 is PWM-driven.
- the control unit 310 determines that the moving toy has moved from the i-th course section (i is a natural number) of the course 60 to the i + 1-th course section based on the detection information from the sensor 50, the i + 1-th course Difference information between the (i + 1) th travel control data (i + 1th power setting data) associated with the section and the ith travel control data (ith power setting data) associated with the ith course section. Based on (difference value), at least one of deceleration control and acceleration control of the moving toy is performed. In this case, for example, only deceleration control (rapid deceleration) may be performed, or only acceleration control (rapid acceleration) may be performed. Alternatively, both deceleration control and acceleration control may be performed.
- the control unit 310 corresponds to the i + 1th traveling control data in the first period of the first half of the i + 1th course section.
- the moving toy is decelerated or accelerated so as to approach the i + 1th speed.
- the moving toy is decelerated or accelerated from the i-th speed in the i-th course section to the i + 1-th speed.
- control is performed for causing the moving toy to travel at the i + 1th speed.
- the vehicle is controlled to run at a constant i + 1th speed.
- the length of the first period during which deceleration control or acceleration control is performed may be set based on the difference information. For example, the length of the first period is increased as the difference value increases.
- the drive unit 350 PWM-drives the motor 30 with the i-th duty set by the i-th travel control data in the i-th course section, and the i + 1th In this course section, the motor 30 is PWM-driven with the (i + 1) th duty set by the (i + 1) th travel control data.
- the polarity is opposite to that of the normal driving voltage in the first period of the first half in the i + 1 course section. Is applied to the motor 30. For example, when a positive voltage is applied during normal traveling, a negative voltage is applied during deceleration to brake the rotation of the motor 30. Then, the drive unit 350 PWM-drives the motor 30 with the (i + 1) th duty in the second period of the latter half. As a result, the moving toy can be decelerated and then run at a constant speed at a speed set by the (i + 1) th duty.
- the driving unit 350 applies a voltage corresponding to a duty higher than the i + 1th duty in the first period of the first half of the i + 1th course section. 30 applied.
- a positive voltage corresponding to duty 100% is applied to the motor 30.
- the motor 30 is PWM-driven with the i + 1th duty.
- the driving unit 350 sets the length of the first period so that the difference (absolute value) between the i-th duty and the (i + 1) -th duty increases. And the deceleration control or acceleration control of a moving toy is performed in the set 1st period. In this way, as the difference increases, the moving toy is sufficiently decelerated or accelerated.
- FIG. 5 shows an external view of the game device (image generation device) of this embodiment.
- a portable game device is shown as an example of the game device.
- the game device of the present embodiment is not limited to such a portable game device.
- various game devices other than the portable game device such as a portable information terminal and a mobile phone that can execute a game program, are available. It can be applied to any game device.
- a touch panel type display unit 190 has a touch panel type display unit 190 and a normal display unit 191.
- a direction instruction key (cross key) 400 that functions as an operation unit, an operation button 402, and speakers 404 and 406 that function as sound output units are provided.
- a card slot 412 in which an IC card 410 (game card, game cartridge) functioning as an information storage medium is detachably mounted.
- the IC card 410 stores a game program (game data).
- the stylus pen 420 is used to perform a touch operation on the touch panel type display unit 190 in place of a player (user) finger.
- the display unit 190 and the display unit 191 can be configured by a color liquid crystal display such as a TFT.
- a touch panel is integrally formed on the upper surface (or lower surface) of the color liquid crystal display, thereby enabling operation input by a touch operation.
- the touch panel type display unit 190 displays a travel control data setting screen described later.
- the display unit 191 displays a simulation image (game image). Specifically, a virtual course 430 corresponding to the course 60 (a course in a virtual space simulating the course 60) is displayed.
- a virtual moving body 440 moving object simulating a vehicle toy
- a state in which the virtual moving body 440 travels on the virtual course 430 is displayed.
- the virtual moving body 440 and the virtual course 430 may be objects displayed on the display unit or non-display objects.
- FIG. 6 shows an example of a functional block diagram of the game device of the present embodiment. Note that the game device of this embodiment may have a configuration in which some of the components (each unit) in FIG. 6 are omitted.
- the operation unit 160 is for a player to input operation data, and the function can be realized by a direction instruction key, an operation button, a joystick, or the like.
- the storage unit 170 serves as a work area for the processing unit 100, the communication unit 196, and the like, and its function can be realized by a RAM (DRAM, VRAM) or the like.
- the storage unit 170 includes a travel characteristic data storage unit 172, a course data storage unit 173, a travel control data storage unit 174, a character data storage unit 176, and a drawing buffer 178.
- the driving characteristic data storage unit 172 stores driving characteristic data.
- This running characteristic data is data set based on the running characteristics (acceleration characteristic, braking characteristic, cornering characteristic, etc.) of the moving toy moving on the course.
- the course data storage unit 173 stores course data (course characteristic data). This course data is data set based on the course characteristics (course length, course width, corner curvature, etc.) of the course along which the moving toy moves.
- the traveling control data storage unit 174 stores traveling control data.
- This travel control data (motion control data) is data for controlling the travel (speed, acceleration, turning, etc.) of the mobile toy on the course.
- Character data storage unit 176 stores character data (pilot data, driver data).
- the character is virtually set to operate (board) the moving toy in a pseudo (virtual) manner.
- a virtual character is set as a driver of a car traveling in the game space.
- the concept of such a character is extended to a moving toy. That is, in order to make the player experience a virtual reality as if a non-existent driver is operating a moving toy, such character data is prepared in this embodiment.
- the substance of the character data is, for example, various parameters representing character identification information such as a character name, character ability or status, and the like.
- the parameters include, for example, an ability parameter and a status parameter that numerically represent an experience value of a character (player), technique (skill), endurance (physical strength), judgment, reflexes, or motor ability.
- parameters such as maximum speed, minimum speed, acceleration, deceleration, braking force (brake), or reaction speed are parameters related to the driving of the character as a driver. Can think.
- the information storage medium 180 (a computer-readable medium) stores programs, data, and the like, and functions as an IC card (memory card), optical disk (CD, DVD), HDD (hard disk drive), or It can be realized by a memory (ROM).
- the processing unit 100 performs various processes of the present embodiment based on a program (data) stored in the information storage medium 180. That is, in the information storage medium 180, a program for causing a computer (an apparatus including an operation unit, a processing unit, a storage unit, and an output unit) to function as each unit of the present embodiment (a program for causing the computer to execute processing of each unit). Is memorized.
- the touch panel type display unit 190 is for a player (user) to perform various operations and to display an image generated by the present embodiment.
- a display such as an LCD or an organic EL, and a display integrated with the display. This can be realized by a touch panel that is formed automatically.
- the touch panel method include a resistive film method (4-wire type, 5-wire type), a capacitive coupling method, an ultrasonic surface acoustic wave method, and an infrared scanning method.
- the display unit 191 is for displaying an image generated according to the present embodiment, and can be realized by a display such as an LCD or an organic EL. Note that a touch panel display may be used as the display unit 191.
- the sound output unit 192 outputs the sound generated according to the present embodiment, and the function can be realized by a speaker, a headphone terminal, or the like.
- the auxiliary storage device 194 (auxiliary memory, secondary memory) is a storage device used to supplement the capacity of the storage unit 170, and can be realized by an IC card such as an SD memory card or a multimedia card.
- the auxiliary storage device 194 is detachable, but may be built-in.
- the auxiliary storage device 194 is used to save save data such as the game midway results, personal image data and music data of the player (user), and the like.
- the communication unit 196 communicates with the outside (for example, a mobile toy, a server, another game device, etc.) via a wired or wireless communication network (network), and the function thereof is the communication ASIC or This can be realized by hardware such as a communication processor or communication firmware.
- the function of the communication unit 196 can be realized by a transfer controller that performs data transfer according to standards such as RS232C and USB.
- this transfer controller may be incorporated in the IC card 410 of FIG.
- the IC card 410 may further incorporate a controller such as a barcode reader that reads information from an external information storage medium such as a card.
- data may be transmitted and received between the game device and the mobile toy by wireless (for example, infrared communication) by the communication unit 196.
- a portable storage device such as a USB memory.
- a program (data) for causing a computer to function as each unit of the present embodiment is obtained from an information storage medium of a server (host device) via an information storage medium 180 (or storage unit 170, auxiliary storage) via a network and communication unit 196. May be distributed to the device 194).
- a server host device
- an information storage medium 180 or storage unit 170, auxiliary storage
- a network and communication unit 196 May be distributed to the device 194
- Use of an information storage medium by such a server (host device) can also be included in the scope of the present invention.
- the processing unit 100 performs game processing (simulation processing), image generation processing, sound generation processing, or the like based on operation data from the operation unit 160, a program, or the like.
- the game process in this case includes a process for determining the game content and game mode, a process for starting the game when the game start condition is satisfied, a process for advancing the game, or when the game end condition is satisfied. There is a process to end the game.
- the functions of the processing unit 100 can be realized by hardware such as various processors (CPU, GPU, etc.), ASIC (gate array, etc.), and programs.
- the processing unit 100 includes a simulation processing unit 102, a transmission processing unit 104, a reception processing unit 106, an authentication processing unit 108, a comparison processing unit 110, a display control unit 112, a grade evaluation unit 114, an upload processing unit 116, a parameter processing unit 120, A setting change unit 130 is included.
- a simulation processing unit 102 a transmission processing unit 104, a reception processing unit 106, an authentication processing unit 108, a comparison processing unit 110, a display control unit 112, a grade evaluation unit 114, an upload processing unit 116, a parameter processing unit 120,
- a setting change unit 130 is included.
- the simulation processing unit 102 performs a simulation of moving (operating) a virtual moving body corresponding to the moving toy. For example, a simulation process for running a virtual moving body on a virtual course corresponding to the course is performed.
- the simulation processing unit 102 provides a virtual moving body that is provided corresponding to the moving toy and whose traveling characteristics are set based on the traveling characteristic data, and has a course characteristic that is provided corresponding to the course based on the course data.
- a simulation process for running (virtual running) according to the running control data is performed in the virtual course in the set virtual space. And the result data of driving
- the simulation process is to sequentially obtain the movement information (position, rotation angle, speed, or acceleration) of the virtual moving body for each frame (1/60 second) as in the case of a normal racing game. It may be realized with. That is, the acceleration performance, maximum speed performance, braking performance, cornering performance, etc. of the virtual moving body are set by the travel characteristic data.
- the course data is set by the same method as that for a normal racing game. For example, course data in which course width, course direction, and the like are associated with each sampling point of a plurality of sampling points set along the course is prepared.
- the virtual course corresponding to the actual course for example, a basic course, a special course of a store, etc.
- a simulation process for running the virtual moving body in the virtual course is performed by an automatic running algorithm generally used in a racing game. If necessary, as shown in FIG. 5, a state in which the virtual moving body 440 travels on the virtual course 430 is displayed on the display unit 191.
- table data is used that does not perform such real-time simulation traveling processing of the virtual moving body but uses traveling characteristic data, course data, and traveling control data as input data and traveling simulation result data such as lap time as output data.
- This table data is stored in a table data storage unit (not shown) of the storage unit 170.
- the simulation process part 102 performs a simulation process using this table data.
- table data in this case, for example, a manufacturer of a moving toy prepares table data under various conditions by running an actual moving toy on an actual course.
- each table data of a plurality of table data so as to have different running simulation result data Create Then, the created table data is stored in the information storage medium 180 as game software data, or can be downloaded from the outside via the network and the communication unit 196.
- the transmission processing unit 104 performs a process for transmitting data to the moving toy. For example, data to be transmitted is prepared in the storage unit 170 or the communication unit 196 is instructed to transmit data. Specifically, the transmission processing unit 104 performs processing for transmitting travel control data to the moving toy. For example, traveling control data (power setting data, power setting data) associated with each course section of the course is transmitted. Or you may transmit the traveling control data for course data acquisition to a moving toy as traveling control data.
- traveling control data power setting data, power setting data
- the reception processing unit 106 performs processing for receiving data from the moving toy.
- the communication unit 196 is instructed to receive data, or the received data is stored in the storage unit 170.
- the reception processing unit 106 is a process for receiving, from the moving toy, actual traveling result data obtained by the moving toy traveling on the course based on the traveling control data transmitted by the transmission processing unit 104. I do.
- the actual traveling lap time data of the moving toy in each course section of the course may be received as actual traveling result data, or the actual acceleration / deceleration data of the moving toy in each course section of the course may be received as the actual traveling result.
- You may receive as data.
- actual traveling result data for course data acquisition obtained by the moving toy traveling on the course based on the transmitted course data acquisition traveling control data may be received.
- the authentication processing unit 108 performs an authentication process on the data received from the mobile toy. For example, it is authenticated whether or not the received actual travel result data is valid data (data for which uploading or the like is permitted). Specifically, when it is determined that the moving toy has started from the starting point of the course and has passed the goal point of the course, it is determined that the actual traveling result data is valid data. For example, when the moving toy passes through the course section corresponding to the start point and the course section corresponding to the goal point, the actual travel result data obtained by the travel is valid when it is determined based on the detection information from the sensor. Judged to be correct data.
- the comparison processing unit 110 performs a data comparison process. For example, a comparison process between the actual travel result data received by the reception processing unit 106 and the travel simulation result data obtained by the simulation process by the simulation processing unit 102 is performed.
- a comparison process in this case, for example, there is a process of comparing the actual travel lap time in each course section and the simulation lap time in the course section and obtaining the difference.
- the actual acceleration / deceleration data in each course section may be compared with the simulation acceleration / deceleration data in the course section. And by performing such a comparison process, the parts necessary for improving the actual running result are specified.
- the display control part 112 performs control which displays the advice screen (change part display screen) of the parts change of a moving toy based on the comparison result in this comparison process.
- the display control unit 112 performs display control of the display units 190 and 191. For example, on the basis of the results of various processes (simulation process, game process) performed by the processing unit 100, an image drawing process is performed in the drawing buffer 178, whereby an image (for example, an image of the travel control data setting screen in FIG. 5) is obtained. , A simulation image), and the generated image is displayed on the display units 190 and 191.
- the generated image may be a so-called two-dimensional image or a three-dimensional image.
- drawing data primary The position coordinates of the vertices of the surface, texture coordinates, color data, normal vectors or ⁇ values
- drawing data primary surface data
- the perspective transformation (geometric processing) object one or a plurality of primitive surfaces
- pixel units such as a drawing buffer 178 (frame buffer, intermediate buffer, etc.) Can be drawn in a VRAM
- the display control unit 112 performs control to display actual traveling result data in association with each course section of the course. Specifically, lap time data and acceleration / deceleration data, which are actual travel result data, are displayed in association with each course section of the course. Alternatively, the actual traveling result data may be displayed in association with the traveling simulation result data obtained by the simulation process.
- the score evaluation unit 114 performs evaluation processing (calculation processing) of the player's play results (running results, scores, points, wins and losses, etc.) For example, based on the received actual travel result data (actual operation result data), the player's play results (actual travel results such as lap times) for the moving toy are evaluated. Alternatively, the player's game play performance may be evaluated.
- the upload processing unit 116 performs data upload processing. Specifically, a process of uploading play results such as actual running result data of the player to an external server or the like is performed via the communication unit 196 and the network. This makes it possible to display the ranking of the actual running result data of the player under the management of the server.
- the authentication processing unit 108 determines that the received actual travel result data is valid data
- the actual travel result data determined to be valid data is uploaded via the network. Also good. That is, uploading is permitted for valid actual traveling result data, and uploading is not permitted for unauthorized actual traveling result data.
- the parameter processing unit 120 performs various processes on the parameter value of the character data. Specifically, based on the actual travel result data received by the reception processing unit 106, a process of changing the parameter value of the character data is performed. And the setting change part 130 changes the setting content of driving control data based on the character data by which the parameter value was changed. More specifically, the parameter processing unit 120 increases the parameter value of the character data when it is evaluated that the player's play performance is high based on the actual running result data. For example, if the player's play score is higher than the play score serving as a determination criterion, the character data parameter value (for example, a parameter value such as an experience value or a technique) is increased when evaluated by the score evaluation unit 114. When the parameter value of the character data increases, the setting change unit 130 changes the setting content of the traveling control data to a superior setting content. That is, the travel control data is changed so that the travel result of the mobile toy is superior to the travel control data before the parameter value increases.
- the setting change unit 130 changes the setting
- the parameter processing unit 120 performs a process of changing the parameter value of the character data based on the travel simulation result data in the simulation processing unit 102.
- the setting change part 130 changes the setting content of driving control data based on the character data by which the parameter value was changed. More specifically, the parameter processing unit 120 increases the parameter value of the character data when it is evaluated that the player's performance in the simulation is high based on the simulation result data.
- the setting change unit 130 changes the setting content of the traveling control data to a superior setting content.
- the transmission processing unit 104 performs processing for transmitting the traveling control instruction information corresponding to the changed parameter value of the character data to the moving toy. If it does in this way, it will become possible to change the parameter value of character data by a run simulation result, transmit the directions information corresponding to the changed parameter value to a mobile toy, and to control the run.
- parameter values such as the maximum speed and the minimum speed, acceleration, deceleration, braking force, or reaction speed of the moving toy with which the character is associated are prepared as parameter values of the character data.
- the parameter process part 120 performs the process which changes at least 1 of the maximum speed and minimum speed of a moving toy, acceleration, deceleration, braking force, and reaction speed as a parameter value of character data.
- the transmission processing unit 104 moves at least one of the maximum speed and minimum speed instruction information, acceleration instruction information, deceleration instruction information, braking force instruction information, and reaction speed instruction information of the moving toy. Process to send to the toy.
- the parameter value such as the maximum speed of the mobile toy is changed based on the result of the simulation process, and the traveling control instruction information corresponding to the changed parameter value is transmitted to the mobile toy, It becomes possible to control traveling.
- the setting changing unit 130 performs various setting changing processes.
- the setting change unit 130 performs a process of changing the setting content of the travel characteristic data in response to the change of the parts of the moving toy.
- the setting changing unit 130 responds accordingly to the driving characteristics.
- Change data settings travel simulation algorithm parameters, table data to use, etc.
- the simulation process part 102 performs the simulation process which makes a virtual mobile body drive
- the setting changing unit 130 changes acceleration characteristic data (horsepower, torque data) in the running characteristic data in response to a change in the prime mover (motor, engine) of the moving toy. For example, when the player replaces the moving toy prime mover with another type of prime mover, the acceleration characteristics (horsepower, torque) of the virtual moving body are changed accordingly.
- the simulation process part 102 performs the simulation process which makes the virtual mobile body by which the acceleration characteristic is set based on the acceleration characteristic data after a change drive
- the setting changing unit 130 changes cornering characteristic data (grip ability, turning ability data) in the running characteristic data in response to a change in the tire of the moving toy. For example, when the player replaces the tire of the moving toy with another type of tire, the cornering characteristics of the virtual moving body are changed accordingly. And the simulation process part 102 performs the simulation process which makes the virtual mobile body by which the cornering characteristic is set based on the changed cornering characteristic data drive in a virtual course.
- cornering characteristic data grip ability, turning ability data
- the setting change unit 130 performs a process of changing the setting content of the travel control data (operation control data). For example, based on the character data associated with the moving toy, a process for changing the setting content of the travel control data is performed.
- a process for changing the setting contents of the travel control data in this case, for example, there is a process of increasing or decreasing the data value itself of the travel control data according to the character data.
- it may be a process of adding instruction information (command, parameter value, etc.) for instructing the moving toy according to the character data to the traveling control data (a process included in the traveling control data).
- the mobile toy side that has received the instruction information performs traveling control of the mobile toy according to the instruction information.
- the instruction information added to the traveling control data includes a parameter value of character data.
- the moving toy side performs traveling control of the moving toy according to the parameter value of the character data.
- Fig. 7 shows an example of the travel control data setting screen.
- This setting screen is displayed on the touch panel type display unit 190 as shown in FIG. 5, and the player sets the traveling control data in the course sections CS1 to CS16 of the course 60 in FIG. 1A on this setting screen.
- the icon indicated by J1 in FIG. 7 is displayed. Then, the touch panel type display unit 190 is selected by a touch operation, and the setting contents are read out. When the setting of the traveling control data is completed, the icon indicated by J2 is selected and the setting content is saved. When the travel control data is transmitted (downloaded) to the vehicle toy 10, the icon indicated by J3 is selected. On the other hand, when actual running result data (actual operation result data) or the like is received (uploaded) from the vehicle toy 10, the icon shown in H1 is selected.
- the icon indicated by H2 is selected, and when the number of course laps is set, the icon indicated by H3 is selected. Further, when the character selection screen is displayed and a character (driver) that virtually operates the toy vehicle 10 is selected, the icon shown in H4 is selected.
- “61” is set as the travel control data in the course section CS1 corresponding to the start point.
- the traveling control data in this case is power setting data (power setting data) of the motor 30, and specifically, a duty in PWM driving described later.
- the motor 30 is PWM-driven with a duty of 61% in this course section CS1. That is, since the course section CS1 is a straight section having a long distance, the player sets a high duty and accelerates the vehicle toy.
- “10” is set as the traveling control data in the next course section CS2. That is, since the course section CS2 is a section of a sharp curve, the player sets a low duty and decelerates the vehicle toy 10 so as not to go out of the course.
- “29” is set as the travel control data in the next course section CS3. That is, since the course section CS3 is a straight section, the player sets a higher duty than the course section CS2 and accelerates the vehicle toy 10. Similarly, the travel control data for the course sections CS3 to CS7 are set, and the travel control data for the final course section CS8 of the first circuit course 61 is set as indicated by J7. Further, as shown in J8, J9, J10, J11, etc., the traveling control data for the course sections CS9 to CS16 of the second circuit course 62 are set.
- the player sets the traveling control data by a drag operation using the stylus pen 420.
- the travel control data is set to “62” by the drag operation, and then the icon shown in J21 is selected to confirm the setting of the travel control data of “62”.
- the icon shown at J22 is selected.
- the player can efficiently input travel control data for a plurality of course sections with a simple operation.
- traveling characteristic data which is data set based on the traveling characteristics of the vehicle toy moving on the course
- course data which is data set based on the course characteristics of the course on which the vehicle toy moves.
- traveling control data set by the method shown in FIGS. 7 to 9 is prepared.
- a simulation process for setting the vehicle toy is performed in the game device.
- the actual course in which the vehicle toy runs and the virtual course in which the virtual moving body corresponding to the vehicle toy runs on the game device side are linked to each other.
- the running characteristics such as the acceleration performance of the vehicle toy and the running characteristics of the virtual moving body on the game apparatus side are linked. Therefore, even if the player does not go to a store or the like where a special course is installed, for example, the player can virtually try running the vehicle toy by the simulation processing in the game device owned by the player.
- the player by capturing the actual running result of the actual vehicle toy on the game device side, it is possible to objectively determine the degree of contribution of the replaced part to the lap time. Therefore, through trial and error, it becomes possible to provide the player with the fun of tuning that could not be realized with conventional hobby racing cars that rely on intuition.
- FIGS. 10A to 10C show examples of screens displayed on the display unit of the game device for setting the running characteristics of the vehicle toy.
- a vehicle type selection screen is displayed.
- the player selects the vehicle type of the vehicle toy used by the player.
- the product name of the vehicle toy is displayed on the selection screen, and the player selects the product name of the vehicle toy owned by the player from the product name.
- a parts set selection screen is displayed.
- the player selects a part used for tuning the vehicle toy.
- the player purchases and uses a great upgrade parts set B2 instead of the basic parts set B1, the player selects this upgrade parts set B2.
- the changed part is selected on the selection screen of FIG. 10C.
- the part being changed may be directly selected as shown in FIG. 10C.
- the selection screen as described above is displayed, and the player selects the vehicle type and parts used by the player, whereby the traveling characteristics of the vehicle toy used by the player are specified, and the traveling characteristic data is set. That is, manufacturers that manufacture and sell vehicle toys and parts know the weight and shape of the vehicle toy, the horsepower and torque of the motor, the size and grip of the tire, the degree of chassis strengthening, and running stability. Therefore, the player can specify the acceleration force, maximum speed, cornering performance, running stability, etc. of the vehicle toy by inputting the model and part name of the vehicle toy used by the player to the game device. Accordingly, by preparing the identified travel characteristics as travel characteristics data in a format that can be handled by the simulation processing algorithm, simulation processing adapted to the actual travel characteristics of the toy vehicle becomes possible. It should be noted that the database information such as the vehicle type and parts for creating the running characteristic data may be downloaded to the game device as appropriate using a network connection function of the game device.
- a selection screen for the course used by the player is displayed.
- basic oval courses and basic 8-character courses sold as starter kits are displayed as selection candidate courses.
- a special course installed in a store A in Tokyo is displayed as a selection candidate course.
- the information on the course parts used in the special course and the connection configuration may be downloaded to the game device via the network, or the player may specify the layout by setting the layout on the course editing screen. Also good. That is, the player creates and edits a course having the same shape as that of the special course by connecting the course part images in an appropriate combination on the course editing screen. Then, by registering the edited course, course data corresponding to the special course is set.
- the travel control data setting screen shown in FIGS. 7 and 8 is displayed.
- the player sets travel control data necessary for obtaining a good lap time through trial and error.
- the running characteristic data set in FIGS. 10A to 10C, the course data set in FIG. 11, and the running control data set in FIGS. Based on this, a simulation process is executed.
- a simulation process is executed in which a virtual moving body whose traveling characteristics are set based on traveling characteristic data is traveled according to traveling control data in a virtual course in a virtual space where the course characteristics are set based on course data. .
- the player confirms the result data of the running simulation, sets the running control data again, and repeatedly executes the simulation process until the desired lap time can be obtained.
- the virtual tuning related to the running of the vehicle toy is repeated on the game device side.
- the player connects the game device and the vehicle toy by wire or wirelessly, and transmits the final traveling control data to the vehicle toy as shown in FIG. Remember. Then, the vehicle toy is actually run on the course shown in FIG.
- a special course does not exist at the player's home, but a virtual course corresponding to the special course is constructed in the virtual space of the game device based on the course data of the special course.
- the player causes the game device to execute a simulation process for running a virtual moving body corresponding to the vehicle toy that the player participates in. Then, until the player is satisfied, the tuning setting is repeated and the official race of the weekend is participated.
- a setting for exchanging the parts is performed by the method described in FIGS. 10B and 10C.
- the player can virtually exchange the parts without actually purchasing the parts, and can confirm whether the parts are effective for improving the lap time by simulation. And if you can get a good lap time in the simulation by exchanging specific parts (for example, motors, tires), you can actually purchase the parts, put them on the vehicle toy, and go to the official race on the weekend participate.
- specific parts for example, motors, tires
- a vehicle toy can be virtually run by a simulation process using a game device even for a course that cannot be placed at home such as a special course. Further, before purchasing a part to be exchanged, the player can objectively evaluate the degree of contribution of the part to the lap time. Therefore, it is possible to improve the convenience of the player and to improve the lap time by performing a high level of tuning by simulation, so that the player's motivation regarding the pursuit of speed can be improved, and it is difficult to get bored.
- a hobby racing car system can be provided.
- the simulation process may be a process for obtaining a result data of the traveling simulation process by performing a realistic traveling simulation process of the virtual moving body corresponding to the vehicle toy, or performing such a realistic traveling simulation process.
- the processing may be such that the result data of the travel simulation process is instantaneously obtained based on the travel characteristic data, the course data, the travel control data, and the table data.
- you may perform a driving
- Fig. 12B shows an example of actual driving result data.
- the actual traveling lap time data of the vehicle toy in each course section of the course is received as actual traveling result data.
- the received actual running result data is displayed on the display unit of the game device.
- the actual travel result data is displayed in association with each course section of the course.
- the actual traveling lap time 0.89 seconds, which is actual traveling result data in CS1
- the actual traveling lap time in CS2 0.09 with respect to the course section CS2. 62 seconds are displayed in association with each other.
- the running simulation result data is obtained by the simulation processing on the game device side. Then, both the actual travel result data received from the vehicle toy and the travel simulation result data are displayed. Further, a comparison process between the actual traveling result data and the traveling simulation result data is performed.
- the received actual traveling result data is displayed in association with the traveling simulation result data obtained by the simulation process.
- the actual driving result data as described above can be measured by the vehicle toy detecting a marker on the course by the sensor. For example, when the sensor detects the marker MCi in the course section CSi, the count operation of the counter is started, and when the marker MCi + 1 in the next course section CSi + 1 is detected, the count operation is stopped.
- the actual running lap time data in the course section CSi can be obtained from the count value thus obtained.
- the game apparatus can display as shown in FIG. 12B by transmitting the actual travel result data in which the actual travel lap time data measured in each course section is associated with each course section to the game apparatus. it can.
- the driving simulation result data can also be obtained by performing the same counting process as described above at the time of the driving simulation using the virtual marker set on the virtual course, whereby the display as shown in FIG. 13B is obtained. It becomes possible.
- the display form of the actual running result data and the running simulation result data on the game device is not limited to FIGS. 12B and 13B.
- a screen as shown in FIG. 7 may be displayed, and actual traveling result data and traveling simulation result data may be displayed in association with each course section CS1 to CS16.
- actual travel result data and the travel simulation result data are not limited to the lap time data, and various data can be assumed.
- actual acceleration / deceleration data indicating the degree of acceleration or deceleration of the moving toy may be used.
- FIG. 14A and 14B show examples of acceleration / deceleration data.
- FIG. 14A shows acceleration / deceleration data associated with the course section CS1
- FIG. 14B shows acceleration / deceleration data associated with the course section CS2.
- the horizontal axis represents the distance within the course section
- the vertical axis represents the speed of the vehicle toy (virtual moving body).
- the distance in the course section on the horizontal axis represents the distance from the marker MC1 corresponding to the course section CS1 to the vehicle toy (virtual moving body).
- FIG. 14B shows examples of acceleration / deceleration data.
- FIG. 14A shows acceleration / deceleration data associated with the course section CS1
- FIG. 14B shows acceleration / deceleration data associated with the course section CS2.
- the horizontal axis represents the distance within the course section
- the vertical axis represents the speed of the vehicle toy (virtual moving body).
- FIG. 14A shows a state in which, for example, in a straight course section CS1, the stopped vehicle toy accelerates and travels at a constant speed after acceleration.
- FIG. 14B shows a state where, for example, a vehicle toy accelerated in a straight course section CS1 is decelerated in a curved course section CS2.
- the acceleration / deceleration data shown in FIGS. 14A and 14B can be measured, for example, by providing an acceleration sensor on the vehicle toy.
- the acceleration data may be measured by providing a rotary encoder in the tire portion and detecting the rotational speed of the tire by the rotary encoder.
- a rotary encoder for example, a reflective photosensor is installed so that its sensor surface faces the wheel of the tire, and light reflected by a portion other than the slit of the tire wheel provided with the slit is reflected. This can be realized by detection.
- the acceleration / deceleration data as shown in FIGS. 14A and 14B is measured on the toy side of the vehicle, and the game device receives the acceleration / deceleration data and displays it on the display unit, so that the player cannot know only by the lap time. Information can be obtained. That is, by displaying the acceleration characteristic data as shown in FIG. 14A, the player can determine whether or not the horsepower and torque of the motor are optimal settings. Further, by displaying the deceleration characteristic data as shown in FIG. 14B, the player can determine whether or not the tire gripping force and the braking operation of the motor by applying the reverse polarity voltage are optimal settings.
- the player transmits the travel control data to the vehicle toy and receives the actual travel result data corresponding to the travel control data from the vehicle toy. It is possible to objectively determine whether or not the data is an optimal setting. Further, by displaying the actual traveling result data in association with each course section, it is possible to objectively determine the validity of the traveling control data set for each course section.
- the player can easily obtain the optimum tuning setting by repeating the work of transmitting the set traveling control data, receiving the corresponding actual traveling result data, and determining the validity of the setting. it can.
- it is possible to objectively evaluate the tuning settings that have been relied on intuition as before, based on actual driving result data, and give the player an unprecedented tuning enjoyment. be able to.
- the player can also objectively evaluate the effect of the change of the parts based on the actual running result data, and can further increase the enjoyment of the player's modification. .
- the simulation process is performed based on ideal driving characteristic data and course data
- the driving simulation result data based on it is often inconsistent with reality.
- the player can objectively recognize the difference between the simulated traveling and the actual traveling. Therefore, the player can perform virtual tuning by simulation in the game device while taking this difference into account, and the accuracy of tuning by simulation can be improved.
- a comparison process is performed for comparing the travel simulation result data and the actual travel result data, obtaining correction data based on the comparison result, and making the travel simulation result data close to the actual travel result data based on the correction data. May be performed. By doing in this way, the precision of tuning by simulation can be further improved.
- traveling control data for course data acquisition is transmitted to the vehicle toy as traveling control data.
- actual travel result data for course data acquisition obtained by the vehicle toy traveling on the course based on the transmitted travel control data for course data acquisition is received from the vehicle toy.
- the simulation process is performed based on the course data acquired from the received actual traveling result data for acquiring the course data. That is, the course data selected by the player in FIG. 11 is automatically acquired by running the vehicle toy in the actual course.
- a confirmation screen as shown in FIG. 15A is displayed to allow the player to select whether or not to automatically acquire course data.
- FIG. 15B after displaying the screen which instruct
- the course data is measured, for example, by measuring the lap time in each course section of a vehicle toy that travels at a constant speed, or by measuring the acceleration on each axis of the vehicle toy using, for example, a three-axis acceleration sensor provided on the vehicle toy. Or by measuring the speed and moving distance of the vehicle toy with a rotary encoder provided on the tire.
- a barcode sensor is provided on the vehicle toy, and barcode information is set on a marker or the like on the course block.
- the bar code information includes the identification information and course shape information of each course block, and the course data is obtained by reading the identification information and the course shape information with the bar code sensor of the vehicle toy. May be.
- the barcode information includes the identification information of the course block in the bar code information
- the course block data corresponding to the identification information is read from the course block data registered in the database in the game device, so that the course Course data can be created for courses configured by connecting blocks.
- the player can automatically acquire the course data and use it for the simulation process only by actually running the vehicle toy on the course desired by the player.
- course data of a course configured by connecting course blocks of any combination can be acquired by only one run of the vehicle toy. This can greatly improve the convenience of the player.
- the actual traveling result data is received from the vehicle toy, a process for authenticating whether or not the received actual traveling result data is valid data is performed.
- the actual travel result data determined to be valid data is uploaded to an external server or the like via the network.
- whether or not the vehicle toy has traveled (passed) properly in the course section of the start point and the course section of the goal point is determined based on detection information from the sensor, for example.
- detection information from the sensor for example.
- it is determined that the vehicle has properly traveled at least at the start point and the goal point it is determined that the actual travel result data obtained by the travel is valid data.
- the course section of the start point and the goal point but also whether or not the vehicle has traveled appropriately in the course section in the middle may be set as the authentication condition of the actual travel result data.
- a passage flag indicating whether or not the course section has been properly passed is set.
- the vehicle toy side can properly detect each marker associated with each course section, the vehicle toy side sets the passage flag of the course section to “1”.
- the game device receives actual running result data (authentication data) in which the passage flag is associated with each course section in this way from the vehicle toy. Then, based on the passing flag, it is determined whether or not the vehicle toy has properly passed at least the start point and the goal point. If it is determined that the vehicle toy has passed properly, the actual running result data is authenticated as valid data. And allow uploading.
- the number of passing flags set to “1” may be counted, and when the number exceeds a predetermined number, the actual traveling result data may be authenticated as valid data.
- part of the authentication process may be performed on the vehicle toy side.
- the player who is the user may be able to participate in the network ranking on the web according to the number of times the purchased card is charged.
- the personal ID is recorded on the card
- the actual traveling result data of the own vehicle toy is transferred to the business case for network ranking
- the actual traveling result data is uploaded to the server.
- the number of charges recorded on the card is reduced by the number of uploads. Thereby, it becomes possible to charge the player according to the number of uploads of the actual running result data.
- the traveling control data corresponding to the actual traveling result data of the player may be uploaded on the web.
- the player can, for example, download the traveling control data of another player who has acquired a high lap time, and use the downloaded traveling control data to set his own vehicle toy and play. Therefore, the range of play can be expanded.
- the travel control data of another player when the travel control data of another player is downloaded, the player may be charged by the above-described method using a card. Also, copying of the downloaded driving control data of other players may be prohibited, and uploading of actual driving result data directly obtained from the driving control data may also be prohibited.
- a virtual race tournament is held on the network by performing simulation processing on the server using the running control data of players nationwide, and the state of the race is displayed live on the terminal of each store in the form of a video. It may be displayed on a monitor or browsed on a mobile terminal.
- the virtual moving body in which the cornering characteristic is set based on the changed cornering characteristic data is caused to travel on the virtual course.
- the weight parameter of the virtual moving body is changed and the vehicle travels on the virtual course. For example, when the weight of the vehicle toy is increased by adding parts for improving running performance, the weight parameter of the virtual moving body is increased to achieve a balance.
- a comparison process between the actual traveling result data and the traveling simulation result data may be performed. And based on the comparison result in a comparison process, the advice screen of the parts change of a vehicle toy is displayed.
- actual traveling result data and traveling simulation result data in the course section CS1 are displayed in comparison. These data are acceleration / deceleration data in the course section CS1.
- the acceleration performance of the actual vehicle toy is evaluated to be lower than the ideal value by the comparison process between the ideal travel simulation result data and the actual travel result data. Therefore, in this case, in order to improve the acceleration performance of the vehicle toy, an advice screen that recommends changing the currently used motor to, for example, a dash-oriented motor is displayed.
- FIG. 17B it is evaluated that the deceleration performance of the actual vehicle toy is lower than the ideal value by the comparison process between the ideal travel simulation result data and the actual travel result data. Therefore, in this case, in order to improve the deceleration performance of the vehicle toy, an advice screen that recommends changing the currently used tire to, for example, a grip-strengthened tire is displayed.
- the player can determine the parts to be changed based on the advice on the advice screen, and the convenience of the player can be further improved.
- the display method of the advice screen is not limited to the method shown in FIGS. 17A and 17B.
- an evaluation of acceleration performance and deceleration performance in each course section may be displayed objectively to prompt the player to change the part.
- FIG. 18 is a processing flow of the main loop.
- a menu screen is displayed for the player (step S21).
- the process proceeds to the setting process (steps S22 and S23).
- the process proceeds to the travel simulation process (steps S24 and S25). ).
- the process proceeds to the data transmission process (steps S26 and S27).
- the process proceeds to the data reception process (steps S28 and S29).
- FIG. 19 is a flowchart showing details of the setting process.
- the vehicle type selection screen and the parts selection screen described with reference to FIGS. 10A to 10C are displayed (steps S31 and S32).
- the driving characteristic data is set based on the vehicle type and parts selected by the player (step S33).
- step S34 the course selection screen described in FIG. 11 is displayed (step S34).
- course data is set based on the course selected by the player (step S35).
- the simulation process is permitted after completion of such initial setting, for example.
- FIG. 20 is a flowchart showing details of the running simulation process.
- the travel characteristic data set in the setting process of FIG. 19 is read from the travel characteristic data storage unit (step S41). Further, the course data set in the setting process of FIG. 19 is read from the course data storage unit (step S42). Further, the travel control data set by the method described with reference to FIGS. 7 and 8 is read from the travel control data storage unit (step S43).
- a driving simulation process is executed (step S44).
- the traveling simulation result is displayed on the display unit (steps S45 and S46). For example, a simulation lap time is displayed in association with each course section.
- FIG. 21 is a flowchart showing details of the data transmission process.
- the travel control data setting screen described in FIGS. 7 and 8 is displayed (step S51). Then, it is determined whether or not the player input settings for all course sections have been completed (step S52). If the input setting is completed, it is determined whether or not the player has selected data transmission (step S53). If the data transmission has been selected, the travel control data is transmitted to the vehicle toy (step S53). S54).
- FIG. 22 is a flowchart showing details of the data reception process. First, it is confirmed whether or not the vehicle toy is properly connected to the game device (step S61). Then, when it is confirmed that the connection has been made properly, it is determined whether or not the player has selected reception of data (step S62). If data reception is selected, the actual running result data is obtained from the vehicle toy. Receive (step S63).
- the received actual travel result data is displayed in association with the course section (step S64). If a running simulation is being performed, the received actual running result data and the running simulation result data are displayed in association with the course section (steps S65 and S66). Further, the actual running result data and the running simulation result data are compared (step S67), and the recommended parts advice screen is displayed based on the result of the comparing process as described in FIGS. 17A and 17B ( Step S68).
- FIG. 23A shows an example of the data structure of the traveling control data.
- each travel control data of DS1 to DSN is associated with each course section of CS1 to CSN and stored in the travel control data storage unit 172 of FIG.
- travel control data travel control data (power setting data) for setting the magnitude of power (electric power) supplied to the motor in each course section is associated with each course section of CS1 to CSN.
- a marker MCi + 1 (i is a natural number) on the course is detected by a sensor provided in the vehicle toy MT. Thereby, it is detected that the vehicle toy MT has entered the course section CSi + 1 from the course section CSi.
- the marker MCi + 1 may be realized, for example, by a resin member that is integrally formed and embedded in the course block, or may be realized by a white tape attached to the course block. Alternatively, it may be realized by a device such as an IC tag.
- the vehicle toy MT is based on the difference information DF.
- the deceleration control and acceleration control are performed.
- the difference information DF is information corresponding to the difference DSi + 1 ⁇ DSi between the traveling control data DSi associated with the course section CSi and the traveling control data DSi + 1 associated with the course section CSi + 1.
- the difference information DF may be the difference itself between DSi + 1 and DSi, or may be information set by a function using the difference as an argument.
- acceleration control is performed based on the difference information DF.
- control is performed to accelerate the vehicle toy MT so as to approach the speed Vi + 1. That is, in the first period T1, control is performed so as to accelerate from the speed Vi in the previous course section CSi to Vi + 1.
- control for moving the vehicle toy MT at the speed Vi + 1 is performed. That is, after accelerating from Vi to Vi + 1, the vehicle toy MT is controlled to move at a constant speed Vi + 1, for example.
- the length of the first period T1 in which the deceleration control or the acceleration control of FIGS. 25A and 25B is performed is changed according to the difference information DF.
- the player can drive the vehicle toy MT at a speed corresponding to the travel control data only by setting the travel control data for each course section.
- the player does not explicitly specify deceleration or acceleration of the vehicle toy MT in the course section CSi + 1, but only sets the travel control data DSi, DSi + 1 for the course sections CSi, CSi + 1.
- the toy MT automatically decelerates or accelerates. Therefore, the player can control the movement of the vehicle toy MT with a simple operation of simply setting desired travel control data for each course section, and can provide an interface environment that is highly convenient for the player.
- the speed of the vehicle toy MT is set to the desired speed set for the course section. It becomes possible to approach efficiently.
- the speed of the vehicle toy MT can be efficiently brought close to the speed set in each course section. It becomes possible to make a substantially linear relationship with the actual speed of the toy MT. Accordingly, the vehicle toy MT travels in each course section at a speed desired by the player, and the travel control of the vehicle toy MT more reflecting the player's intention can be performed.
- the traveling control data is set to “60”
- the motor is driven with a PWM driving waveform with a duty of 60%.
- the travel control data is set to “40”
- the motor is driven with a PWM drive waveform with a duty of 40%. If the motor is PWM driven in this way, the motor is driven with an effective voltage corresponding to the duty. Therefore, the vehicle toy MT can be moved at a desired speed by changing the duty.
- the motor is PWM-driven with the i-th duty DTi set by the traveling control data of the course section CSi.
- the motor is PWM-driven with the i + 1th duty DTi + 1 set by the travel control data of the course section CSi + 1.
- a voltage corresponding to a duty higher than the duty DTi + 1 is applied to the motor in the first period T1 in the first half.
- a voltage of duty 100% is applied.
- the rotation of the motor is accelerated and the vehicle toy MT is accelerated.
- the motor is PWM-driven with the duty DTi + 1 set to CSi + 1.
- the first period T1 is set such that the larger the difference between the duty DTi set in the course section CSi and the duty DTi + 1 set in the course section CSi + 1, the longer the difference. Set the length. Then, deceleration control or acceleration control of the vehicle toy is performed in the set first period T1. In this way, the first period T1 serving as the deceleration period or the acceleration period becomes longer or shorter depending on the duty difference. Accordingly, the degree of deceleration and the degree of acceleration of the vehicle toy MT are automatically adjusted, so that appropriate deceleration or acceleration control can be realized.
- FIG. 28 shows a circuit configuration example of the drive unit 350.
- the drive unit 350 includes first to fourth transistors TR1 to TR4. Further, fifth and sixth transistors TR6 and TR7, diodes DI1 to DI4, and resistors R1 to R6 can be included.
- the transistors TR1 to TR6 are, for example, field effect transistors (FETs).
- the transistors TR1 to TR6 may be MOS type FETs or junction type FETs. Alternatively, a bipolar transistor may be used.
- the drive unit 350 of the present embodiment is not limited to the configuration shown in FIG. 28, and some of the components (for example, the transistors TR6 and TR7, the diodes DI1 to DI4, etc.) are omitted or other components are added. Various modifications of the above are possible.
- the P-type transistor TR1 is provided between the node ND of the first power supply VDD and the node NT1 of the first terminal TM1 of the motor 30. Specifically, the node ND, N1, and NT1 are connected to the source, gate, and drain of the transistor TR1, respectively.
- a resistor R1 is provided between the nodes ND and N1.
- the P-type transistor TR2 is provided between the node ND and the node NT2 of the second terminal TM2 of the motor 30. Specifically, the node ND, N2, and NT2 are connected to the source, gate, and drain of the transistor TR2, respectively.
- a resistor R2 is provided between the nodes ND and N2.
- the N-type transistor TR3 is provided between the node NT1 and the node NS of the second power supply VSS (GND). Specifically, nodes TR, NS3, and NT1 are connected to the source, gate, and drain of the transistor TR3, respectively.
- a resistor R3 is provided between the nodes N3 and NS, and a control signal SG3 is input to the node N3.
- the N-type transistor TR4 is provided between the node NT2 and NS. Specifically, the transistor TR4 has nodes NS, N4, and NT2 connected to the source, gate, and drain, respectively. A resistor R4 is provided between the nodes N4 and NS, and a control signal SG4 is input to the node N4.
- the N-type transistor TR5 is provided between the nodes N1 and NS. Specifically, the transistor TR5 has nodes NS, N5, and N1 connected to the source, gate, and drain, respectively. A resistor R5 is provided between the nodes N5 and NS, and a control signal SG5 is input to the node N5.
- the N-type transistor TR6 is provided between the nodes N2 and NS. Specifically, the transistor TR6 has nodes NS, N6, and N2 connected to the source, gate, and drain, respectively. A resistor R6 is provided between the nodes N6 and NS, and a control signal SG6 is input to the node N6.
- the diode DI1 is provided between the nodes ND and NT1
- the diode DI2 is provided between the nodes ND and NT2
- the diode DI3 is provided between the nodes NT1 and NS
- the diode DI4 is provided between the nodes NT2 and NS. Is provided.
- the transistor TR1 is turned on and the transistors are turned off TR2 and TR3 are turned off during normal traveling of the toy vehicle.
- the transistor TR4 is turned on / off according to the duty of the PWM drive.
- the transistors TR1 and TR4 are turned off and the transistors TR2 and TR3 are turned on.
- a voltage (negative voltage) having a polarity opposite to that during normal running (positive voltage) is applied between the first terminal TM1 and the second terminal TM2 of the motor.
- FIG. 29 shows an example of a signal waveform for explaining the detailed operation of the drive unit 350 of FIG.
- the control signals SG6 and SG3 become L level, the transistors TR6, TR2 and TR3 are turned off, and when the control signal SG5 becomes H level, the transistors TR5 and TR1 are turned on.
- These control signals are generated by, for example, the control unit 310 in FIG.
- the difference information DF of the travel control data is obtained as indicated by H3.
- the transistors TR6, TR2 and TR3 are turned on, and when the control signals SG5 and SG4 become L level, the transistors TR5, TR1 and TR4 are turned off. become.
- the second terminal TM2 of the motor 30 is set to VDD and the first terminal TM1 is set to VSS, as is apparent from FIG. Therefore, a reverse polarity voltage is applied to the motor 30 and braking is applied to the rotation. Thereby, the vehicle toy can be decelerated.
- the control signals SG6 and SG3 become L level, the transistors TR6, TR2 and TR3 are turned off, and when the control signal SG5 becomes H level, the transistors TR5 and TR1 are turned on.
- the drive unit 350 configured as described above is employed, deceleration control of the toy vehicle can be efficiently realized with a simple control signal. Further, since the control unit 310 only needs to generate a control signal as shown in FIG. 29 using the travel control data (duty) set for each course section, the processing load on the control unit 310 can be reduced. Further, when the vehicle toy is decelerated, it is difficult to expect sufficient deceleration of the vehicle toy because the vehicle toy has inertia only by applying a PWM drive signal as shown at H4 in FIG.
- the vehicle toy since the reverse polarity voltage as shown in H3 is applied, the vehicle toy is sufficiently decelerated, and the speed of the vehicle toy is converted into the traveling control data of the course section. It becomes possible to set the corresponding speed.
- FIG. 30 shows processing mainly performed by the control unit 310 of FIG.
- step S1 it is determined whether or not the traveling control data has been received from the game device (step S1).
- the traveling control data is received, the received traveling control data (section data) is stored in the storage unit 330 in FIG. 4 (step S2).
- step S3 it is determined whether or not the select button for instructing the operation start of the vehicle toy has been pressed.
- the button is pressed, the section number i of the traveling control data is set to 1 (step S4), and the traveling of the toy vehicle is started (step S5). That is, the driving of the motor is started.
- FIG. 31 shows a specific display example of actual travel result data.
- 10 laps are set as the number of course laps by selecting the icon indicated by H3 in FIG. Then, this course lap number information is transmitted from the game device to the vehicle toy, whereby the vehicle toy side measures lap time information lap1 to lap10 for 10 laps.
- lap1 is lap time information for the first round
- lap2 is lap time information for the second round.
- the game device receives these lap time information lap1 to lap10 (log information) as actual running result data from the vehicle toy and displays them on the display unit.
- each lap time information lap1 to lap10 the total lap time in each lap and the lap time in each course section are displayed as log information.
- the lap time information selected by the player from lap1 to lap10 is displayed in a graph.
- Lap time information of lap3 and lap10 is displayed in a graph. If the graph is displayed in this way, the player can use these lap1.
- the character parameter value changing process is performed based on the result of the running simulation. That is, when the player selects a character to be a driver of the vehicle toy and repeats the running simulation of the virtual moving body corresponding to the vehicle toy, the character grows and the parameter value of the character data is changed (updated). Then, the game device transmits traveling control instruction information corresponding to the parameter value thus changed to the vehicle toy (moving toy). Then, the vehicle toy side performs traveling control of the vehicle toy based on the traveling control instruction information corresponding to the parameter value.
- FIG. 32 shows a specific example of the character selection screen (driver selection screen).
- the player selects a character desired by the player. Then, the selected character is associated with the vehicle toy (virtual moving body), and the running control of the vehicle toy is performed based on the data of the character.
- vehicle toy virtual moving body
- parameters of the maximum speed, the minimum speed, the acceleration, the deceleration, the brake (braking force), and the reaction speed are set as the parameters related to the running of the character who is the driver of the vehicle toy.
- the values of these parameters are set to different values depending on each character.
- Each parameter value such as the maximum speed of the character may be explicitly displayed on the player on the character selection screen as shown in FIG. 32, or may not be displayed.
- information that implies such a parameter value may be displayed in association with the player on the character selection screen.
- an editing screen may be displayed so that the player can edit each parameter value of the character.
- a speed-up setting screen is also displayed at the upper right of the screen in FIG. That is, when the vehicle toy travels by a battery-driven motor, there is a problem that the power (power) supplied to the motor decreases as the course goes around, and the traveling speed of the vehicle toy decreases.
- the player can set the speed-up of the vehicle toy. Specifically, it is possible to set the number of laps in the course lap and the rate of increase (power increase rate) that is the speed-up amount. For example, in FIG. 32, the speed up can be set three times (predetermined number of times).
- a high increase in speed is set in the first half of the lap, such as the first lap, the second lap, and the third lap.
- a high increase in speed is set in the second half of the lap, such as the eighth lap, the ninth lap, and the tenth lap.
- the setting change unit 130 performs the traveling control according to the character data as a process for changing the setting content of the traveling control data (motion control data).
- a process of adding instruction information to the travel control data is performed.
- the transmission processing unit 104 transmits the operation control data to which the instruction information is added to the vehicle toy.
- the vehicle toy receives the transmitted travel control data from the game device, and the travel control is performed based on the travel control data whose setting content is changed according to the character data.
- instruction information added to the traveling control data for example, parameter values of character data are used. That is, parameter values such as the maximum speed, minimum speed, acceleration, deceleration, braking force (brake), and reaction speed of each character as shown in FIG. 32 are added to the running control data and transmitted to the vehicle toy. Then, the control unit of the vehicle toy controls the travel of the vehicle toy based on the travel control data and the parameter value.
- the running speed range can be varied depending on the character.
- the running speed range RVA since the running speed range RVA is wide, a peaky speed change is possible.
- the traveling speed range RVB since the traveling speed range RVB is narrow, fine speed control can be performed in a narrow range.
- the acceleration parameter of the character CA is set to a large value, and the acceleration parameter of the character CB is set to a small value.
- the acceleration period T1 (DF> 0) that is the first half period is set to a long period.
- the acceleration period T1 (DF> 0) is set to a short period. By shortening the acceleration period T1 in this way, the degree of acceleration becomes smaller than that of the character CA.
- the character CA has its deceleration parameter set to a small value
- the character CB has its deceleration parameter set to a large value.
- the deceleration period T1 (DF ⁇ 0), which is the first half period, is set to a short period.
- the deceleration period T1 (DF ⁇ 0) is set to a long period.
- the character CA has its braking force (brake) parameter set to a large value
- the character CB has its braking force parameter set to a small value.
- a reverse polarity voltage having a high duty (for example, 100 percent) is applied to the motor in the deceleration period T1 (DF ⁇ 0) that is the first half period.
- a high duty reverse polarity voltage is applied to the motor in the deceleration period T1 (DF ⁇ 0) that is the first half period.
- a low duty (for example, 50%) reverse polarity voltage is applied to the motor during the deceleration period T1 (DF ⁇ 0).
- a low duty reverse polarity voltage is applied to the motor during the deceleration period T1 (DF ⁇ 0).
- the character CA is set to a value that makes the reaction rate parameter faster, and the character CB is set to a value that makes the reaction rate parameter slower.
- the reaction period TR from when the marker MCi + 1 is detected until the actual acceleration or the like is performed is shortened. As the reaction period TR becomes shorter in this way, the vehicle toy immediately accelerates and the like, and the response becomes faster.
- the reaction period TR from when the marker MCi + 1 is detected until acceleration or the like is actually performed becomes longer. As the reaction period TR becomes longer in this way, the vehicle toy does not immediately accelerate and the response is delayed.
- the arrangement of the marker codes MC1 to MC16 provided in the course parts CP1 to CP16 constituting the course 60 is not limited to the example shown in FIG. That is, as shown in FIG. 35A and FIG. 35B, a region CPBR1 (first in a broad sense) on the right half side with respect to the traveling direction D1 (first direction) of the toy vehicle 10 on the traveling surface CPB1 ( ⁇ CPB16) of the course 60. 1), a marker code MC1 (to MC16) composed of a plurality of data markers DM1 to DMn (n is an integer of 2 or more) for the vehicle toy 10 to read data may be provided.
- data read by the plurality of data markers DM1 to DMn included in these marker codes MC1 (to MC16) is indicated by course part IDs for specifying the shapes of the course parts CP1 to CP16.
- Course data That is, if each marker code MC1 (to MC16) has different shapes from the course part CP1 to CP16 and the i-th course part CPi and the j-th course part CPj (1 ⁇ i ⁇ j ⁇ 16), The arrangement of the data markers DM1 to DMn is different. Therefore, the difference in the shape of the course parts CP1 to CP16 can be expressed by the difference in the arrangement of the data markers DM1 to DMn.
- the data is not limited to the course data, and may be, for example, travel instruction data when traveling in each of the course parts CP1 to CP16.
- a plurality of clock markers CM1 are provided for the vehicle toy 10 to read a clock for sampling the data.
- the arrangement of the data markers DM1 to DMn and the clock markers CM1 to CM16 is not limited to the arrangement shown in FIGS. 35A and 35B, and may be, for example, an arrangement that is opposite to the left and right with respect to the D1 direction.
- the vehicle toy 10 that has started running on the course 60 is installed from a game device including various terminal devices and the like. While the traveling operation is controlled by the program, the vehicle travels on the course 60 counterclockwise (direction D1 in FIG. 1A).
- the data sensor 50a included in the vehicle toy 10 reads the data markers DM1 to DMn included in the marker codes MC1 to MC16, thereby Course part IDs (course data) for specifying the shapes of the course parts CP1 to CP16 can be acquired.
- the data markers DM1 to DMn and the clock markers CM1 (to CM16) are white markers
- the running surface CPB1 (to CPB16) of the course 60 is colored black.
- the colors of these markers DM1 to DMn and CM1 to CM16 are not limited to white, and the luminance is set to be equal to or higher than a given reference luminance, and the luminance of the running surface CPB1 (to CPB16) of the course 60 is the reference luminance. It may be set to less than.
- the brightness of these markers DM1 to DMn and CM1 to CM16 is set to be less than a given brightness, and the brightness of the running surface CPB1 (to CPB16) of the course 60 is set to be higher than the reference brightness. Good.
- the clock sensor 50b may be provided on the grounding surface side of the vehicle toy 10.
- the data sensor 50a detects marker codes MC1 to MC16 including a plurality of data markers DM1 to DMn provided on the course 60 for the vehicle toy 10 to read data.
- the clock sensor 50b detects a plurality of clock markers CM1 to CM16 provided on the course 60 in order to read a clock for sampling the data.
- the data sensor 50a and the clock sensor 50b are arranged in a first direction that is the traveling direction (moving direction) of the toy vehicle 10 on the grounding surface side of the body 12 with respect to the course 60. They are provided in parallel along a second direction D2 that is perpendicular to D1. For this reason, when the vehicle toy 10 travels on the course 60, the data markers DM1 to DMn can be read by the data sensor 50a while the clock sensors CM1 to CM16 are read by the clock sensor 50b. In other words, the clock can be extracted by the clock sensor 50b arranged in parallel with the data sensor 50a, and the data can be appropriately acquired based on the clock.
- the data sensor 50a detects the luminance (luminance information) of the data markers DM1 to DMn included in the marker codes MC1 to MC16 that are detection targets
- the clock sensor 50b is the clock markers CM1 to CM16 that are detection targets.
- the brightness (luminance information) is detected.
- the course data for specifying the shapes of the course parts CP1 to CP16 can be read by sampling the detection signal of the data sensor 50a with the clock extracted from the detection signal of the clock sensor 50b.
- the data sensor 50a is opposed to the data markers DM1 to DMn provided in the area on the right half side (first area) with respect to the traveling direction D1 of the traveling surface of each course part of the course 60. To be arranged.
- the data sensor 50a detects the brightness of the data markers DM1 to DMn to be detected.
- the brightness of the running surfaces CPB1 to CPB16 of the course 60 is set to be less than a given reference brightness
- the brightness of the data markers DM1 to DMn is set to be equal to or higher than the reference brightness.
- the brightness of the detection target of the sensor 50 is determined using the reference brightness as a threshold, Each marker code MC1 to MC16 is detected.
- the reference luminance referred to here is a given luminance between the first luminance and the second luminance for clearly setting the difference between the first luminance and the second luminance.
- data determination processing unit 314, and data transmission / reception processing unit 318 may be included.
- the clock extraction processing unit 312 extracts the clock based on the detection signal of the clock sensor 50b that detects the clock markers CM1 to CM16 on the course 60.
- the data determination processing unit 314 extracts data by sampling the detection signal of the data sensor 50a that detects the data markers DM1 to DMn based on the clock extracted from the detection signal of the clock sensor 50b.
- the data determination processing unit 314 extracts course data for specifying the shapes of the course parts CP1 to CP16 constituting the course 60 on which the vehicle toy 10 has traveled as data to be extracted.
- the data is not limited to the course data, and for example, the data determination processing unit 314 may extract travel instruction data and the like when traveling in each of the course parts CP1 to CP16.
- the data transmission / reception processing unit 318 performs control to transmit / receive data to / from the external device when the external I / F unit 370 performs interface processing with the external device. Specifically, the data transmission / reception processing unit 318 receives various data transmitted from the game device 400 and stores it in the storage unit 330 when the external I / F unit 370 performs interface processing with the game device 400. On the contrary, control is performed to transmit various data newly stored in the toy vehicle 10 actually traveled to the game apparatus 400. In the present embodiment, the data transmission / reception processing unit 318 also functions as a data transmission processing unit that transmits the course data extracted by the data determination processing unit 314 to the game apparatus 400 via the external I / F unit 370.
- the storage unit 330 also includes a travel control data storage unit 332 that stores travel control data received from an external game device (external terminal), detection information of the sensor 50 of the vehicle toy 10, and jump of the vehicle toy 10. And a travel detection data storage unit 334 that stores travel detection data such as sections and flight times as a data log.
- each travel control data includes a plurality of data markers provided in each corresponding course part among the first to sixteenth course parts CP1 to CP16.
- First to sixteenth traveling control data associated with DM1 to DMn are stored.
- course part IDs course data for specifying the shapes of the course parts CP1 to CP16 detected by the data sensor 50a are included. included.
- the mobile toy control method, marker detection method, travel control data setting method, mobile toy deceleration / acceleration control method, prime mover drive method, simulation processing method, etc. are limited to those described in this embodiment. However, techniques equivalent to these can also be included in the scope of the present invention.
- the mobile toy and game device to which the present invention is applied are not limited to the mobile toy and game device configured as described in the present invention, and various modifications can be made.
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Abstract
Description
図1Aに、本実施形態の移動玩具の一例である車両玩具を走行させるコースの例を斜視図で示す。なお以下では移動玩具として、車の形状を模した車両玩具を例にとり説明するが、本実施形態の移動玩具はこれに限定されない。
図2に、本実施形態の移動玩具の一例である車両玩具10の外観斜視図を示す。本実施形態では、図2に示すように、車両玩具10のボディ12は、スポーツカー等の外形を模した外装部14と、前輪18と後輪20(接地部)が一対ずつ設けられるシャシ16とを含む。これらの前輪18および後輪20は、シャシ16に搭載されたモータ等の原動機によって駆動されて、車両玩具10を移動させる。
図5に、本実施形態のゲーム装置(画像生成装置)の外観図を示す。ここではゲーム装置の一例として携帯型ゲーム装置を示している。なお本実施形態のゲーム装置は、このような携帯型ゲーム装置には限定されず、例えば携帯型ゲーム装置以外のゲーム装置や、ゲームプログラムの実行が可能な携帯型情報端末や携帯電話機などの種々のゲーム装置に適用できる。
4.1 走行制御データの設定
次に本実施形態の手法について説明する。まず走行制御データ(広義には動作制御データ)の設定手法について説明する。
さて、図2に示すホビーレーシングカーでは、プレーヤは、モータやタイヤなどのパーツを交換するチューニングを行って、他のプレーヤとラップタイプを競い合う。
本実施形態では、図12Aに示すように、走行制御データをゲーム装置から車両玩具に送信するのみならず、その走行制御データに基づき車両玩具がコースを走行することで得られた実走行結果データを、車両玩具から受信するようにしてもよい。
以上のように本実施形態では、ゲーム装置と車両玩具との間でデータの送受信を行っているが、この送受信のシステムを有効活用して、車両玩具が走行するコースのコースデータを自動取得するようにしてもよい。
本実施形態では、図12Aに示すように実走行結果データを車両玩具から受信できるため、図12Bに示すような実走行ラップタイムなどの実走行結果データを容易に取得できる。従って、ゲーム装置のネットワーク機能を利用して、この実走行結果データをウェブ上にアップロードすることで、プレーヤのラップタイムのランキング表示等が可能になる。
さて、本実施形態では、車両玩具(移動玩具)のパーツが変更されると、図10B、図10Cで説明したように、そのパーツ変更に対応して走行特性データの設定内容を変更する。そして、設定内容が変更された走行特性データに基づいて、仮想移動体を仮想コースで走行させるシミュレーション処理を行う。例えば、車両玩具のモータ(原動機)が変更されると、走行特性データのうちの加速特性データを変更する。そして変更後の加速特性データに基づきその加速特性が設定される仮想移動体を、仮想コースで走行させる。或いは、車両玩具のタイヤが変更されると、走行特性データのうちのコーナリング特性データを変更する。そして、変更後のコーナリング特性データに基づきそのコーナリング特性が設定される仮想移動体を、仮想コースで走行させる。或いは、車両玩具のパーツ変更に伴い、車両玩具の実際の重量が変化した場合には、仮想移動体の重量パラメータを変化させて、仮想コースで走行させる。例えば走行性能を高めるためのパーツを追加することで車両玩具の重量が増加した場合には、仮想移動体の重量パラメータを増加させて、バランスをとる。
次にゲーム装置側の詳細な処理フローについて図18~図22のフローチャートを用いて説明する。
4.8 減速制御、加速制御
次に本実施形態の減速制御、加速制御の手法について説明する。
さて、原動機がモータである場合には、モータはPWM方式により駆動することが望ましい。即ち、走行制御データにより設定されるデューティで、原動機であるモータをPWM駆動する。
次に図4の駆動部350の詳細な構成及び動作について説明する。図28に駆動部350の回路構成例を示す。
次に車両玩具側の詳細な処理フローについて図30のフローチャートを用いて説明する。図30は、主に図4の制御部310が行う処理を示したものである。
図31に、実走行結果データの具体的な表示例を示す。図31では、図7のH3に示すアイコンを選択することで、コース周回数として10周が設定される。すると、このコース周回数情報が、ゲーム装置から車両玩具に送信され、これにより車両玩具側が、10周のラップタイム情報lap1~lap10を計測する。例えばlap1は1周目の周回のラップタイム情報であり、lap2は2周目の周回のラップタイム情報である。ゲーム装置は、これらのラップタイム情報lap1~lap10(ログ情報)を、実走行結果データとして、車両玩具から受信して、表示部に表示する。
次に、キャラクタデータのパラメータ値を用いた車両玩具の走行制御について説明する。本実施形態では、走行シミュレーションの結果に基づいて、キャラクタのパラメータ値の変更処理が行われる。即ち、プレーヤが、車両玩具のドライバとなるキャラクタを選択し、この車両玩具に対応する仮想移動体の走行シミュレーションを繰り返すと、キャラクタが成長し、キャラクタデータのパラメータ値が変更(更新)される。そしてゲーム装置は、このように変更されたパラメータ値に対応した走行制御の指示情報を、車両玩具(移動玩具)に送信する。すると、車両玩具側は、このパラメータ値に対応した走行制御の指示情報に基づいて、車両玩具の走行制御を行う。
次に本実施形態の種々の変形例について説明する。
MCi、MCi+1 マーカ、DTi、DTi+1 デューティ、
MT 車両玩具、DF 差分情報、CP1~CP16 コースブロック、10 車両玩具、12 ボディ、30 モータ、50 センサ、52 発光素子、
60 コース、61、62 第1、第2の周回コース、
100 処理部、102 シミュレーション処理部、104 送信処理部、
106 受信処理部、108 認証処理部、110 比較処理部、112 表示制御部、114 成績評価部、116 アップロード処理部、130 設定変更部、
160 操作部、170 記憶部、172 走行特性データ記憶部、
173 コースデータ記憶部、174 走行制御データ記憶部、178 描画バッファ、190 タッチパネル型表示部、191 表示部、192 音出力部、
194 補助記憶装置、196 通信部、
300 回路基板、310 制御部、330 記憶部、340 発光素子駆動部、
350 駆動部、360 センサコントローラ、370 外部インターフェース部
Claims (27)
- コース上を移動する移動玩具の走行特性に基づき設定されたデータである走行特性データを記憶する走行特性データ記憶部と、
前記移動玩具が移動する前記コースのコース特性に基づき設定されたデータであるコースデータを記憶するコースデータ記憶部と、
前記コースでの前記移動玩具の走行を制御するためのデータである走行制御データを記憶する走行制御データ記憶部と、
前記移動玩具に対応して設けられ前記走行特性データに基づきその走行特性が設定される仮想移動体を、前記コースに対応して設けられ前記コースデータに基づきそのコース特性が設定される仮想空間内の仮想コースにおいて、前記走行制御データにしたがって走行させるシミュレーション処理を行うシミュレーション処理部と、
を含むことを特徴とするゲーム装置。 - 請求項1において、
前記走行制御データを前記移動玩具に送信するための処理を行う送信処理部と、
送信された前記走行制御データに基づき前記移動玩具が前記コースを走行することで得られた実走行結果データを、前記移動玩具から受信するための処理を行う受信処理部と、
受信した前記実走行結果データを表示部に表示する制御を行う表示制御部と、
を含むことを特徴とするゲーム装置。 - 請求項2において、
前記表示制御部は、
前記実走行結果データを、前記コースの各コース区間に対応づけて表示する制御を行うことを特徴とするゲーム装置。 - 請求項2において、
前記表示制御部は、
前記シミュレーション処理により得られた走行シミュレーション結果データに対して、受信した前記実走行結果データを関連づけて表示する制御を行うことを特徴とするゲーム装置。 - 請求項2において、
前記送信処理部は、
前記コースの各コース区間に対応づけられた前記走行制御データを、前記移動玩具に送信するための処理を行い、
前記受信処理部は、
前記コースの各コース区間での前記移動玩具の実走行ラップタイムデータを、前記実走行結果データとして受信するための処理を行い、
前記表示制御部は、
受信した前記実走行ラップタイムデータを、前記コースの各コース区間に対応づけて表示する制御を行うことを特徴とするゲーム装置。 - 請求項2において、
前記送信処理部は、
前記コースの各コース区間に対応づけられた前記走行制御データを、前記移動玩具に送信するための処理を行い、
前記受信処理部は、
前記コースの各コース区間での前記移動玩具の実加減速データを、前記実走行結果データとして受信するための処理を行い、
前記表示制御部は、
受信した前記実加減速データを、前記コースの各コース区間に対応づけて表示する制御を行うことを特徴とするゲーム装置。 - 請求項2において、
前記送信処理部は、
前記コースの各コース区間において前記移動玩具の原動機に供給される動力の大きさを設定するデータを、前記走行制御データとして前記移動玩具に送信するための処理を行い、
前記移動玩具は、
前記コースに設けられた複数のマーカの各マーカを検知するセンサを有し、前記センサからの検知情報に基づいて前記コースの第iのコース区間から第i+1のコース区間に前記移動玩具が移動したと判断した場合に、前記第i+1のコース区間に対応づけられた第i+1の走行制御データと、前記第iのコース区間に対応づけられた第iの走行制御データとの差分情報に基づいて、前記移動玩具の減速制御及び加速制御の少なくとも一方を行い、
前記受信処理部は、
前記差分情報に基づき減速制御又は加速制御された前記移動玩具の前記実走行結果データを、受信するための処理を行うことを特徴とするゲーム装置。 - 請求項2において、
前記送信処理部は、
前記走行制御データとして、コースデータ取得用走行制御データを前記移動玩具に送信するための処理を行い、
前記受信処理部は、
送信された前記コースデータ取得用走行制御データに基づき前記移動玩具が前記コースを走行することで得られたコースデータ取得用実走行結果データを、前記移動玩具から受信するための処理を行い、
前記シミュレーション処理部は、
受信した前記コースデータ取得用実走行結果データにより取得されたコースデータに基づいて、シミュレーション処理を行うことを特徴とするゲーム装置。 - 請求項1において、
前記走行制御データを前記移動玩具に送信するための処理を行う送信処理部と、
送信された前記走行制御データに基づき前記移動玩具が前記コースを走行することで得られた実走行結果データを、前記移動玩具から受信するための処理を行う受信処理部と、
受信した前記実走行結果データが正当なデータであるか否かを認証する処理を行う認証処理部と、
を含むことを特徴とするゲーム装置。 - 請求項9において、
前記認証処理部は、
前記移動玩具が前記コースのスタート地点からスタートして前記コースのゴール地点を通過したと判定された場合に、前記実走行結果データが正当なデータであると判断することを特徴とするゲーム装置。 - 請求項10において、
前記送信処理部は、
前記コースの各コース区間に対応づけられた前記走行制御データを前記移動玩具に送信するための処理を行い、
前記移動玩具は、
前記コースに設けられた複数のマーカの各マーカを検知するセンサを有し、前記センサからの検知情報に基づいて、前記コースの各コース区間に対応づけられた前記走行制御データを読み出すことで、前記移動玩具の走行を制御すると共に、
前記認証処理部は、
スタート地点に対応するコース区間とゴール地点に対応するコース区間を前記移動玩具が通過したと判断された場合に、その走行により得られた前記実走行結果データが正当なデータであると判定することを特徴とするゲーム装置。 - 請求項9において、
受信した前記実走行結果データが正当なデータであると判断された場合に、正当なデータであると判断された前記実走行結果データを、ネットワークを介してアップロードする処理を行うアップロード処理部を含むことを特徴とするゲーム装置。 - 請求項1において、
前記移動玩具のパーツ変更に対応して前記走行特性データの設定内容を変更する設定変更部を含み、、
前記シミュレーション処理部は、
変更後の前記走行特性データに基づいて、前記仮想移動体を前記仮想コースで走行させるシミュレーション処理を行うことを特徴とするゲーム装置。 - 請求項13において、
前記設定変更部は、
前記移動玩具が有する原動機の変更に対応して、前記走行特性データのうちの加速特性データを変更し、
前記シミュレーション処理部は、
変更後の前記加速特性データに基づきその加速特性が設定される前記仮想移動体を、前記仮想コースで走行させるシミュレーション処理を行うことを特徴とするゲーム装置。 - 請求項13において、
前記設定変更部は、
前記移動玩具が有するタイヤの変更に対応して、前記走行特性データのうちのコーナリング特性データを変更し、
前記シミュレーション処理部は、
変更後の前記コーナリング特性データに基づきそのコーナリング特性が設定される前記仮想移動体を、前記仮想コースで走行させるシミュレーション処理を行うことを特徴とするゲーム装置。 - 請求項1乃至15のいずれかにおいて、
前記走行制御データを前記移動玩具に送信するための処理を行う送信処理部と、
送信された前記走行制御データに基づき前記移動玩具が前記コースを走行することで得られた実走行結果データを、前記移動玩具から受信するための処理を行う受信処理部と、
受信した前記実走行結果データと、前記シミュレーション処理により得られた走行シミュレーション結果データとの比較処理を行う比較処理部と、
を含むことを特徴とするゲーム装置。 - 請求項16において、
表示部の表示制御を行う表示制御部を含み
前記表示制御部は、
前記比較処理での比較結果に基づいて、前記移動玩具のパーツ変更のアドバイス画面を表示する制御を行うことを特徴とするゲーム装置。 - 請求項1において、
前記移動玩具に対応づけられるキャラクタのキャラクタデータのパラメータ値を、前記移動玩具の走行シミュレーション結果データに基づいて変更する処理を行うパラメータ処理部と、
変更された前記キャラクタデータの前記パラメータ値に対応した走行制御の指示情報を、前記移動玩具に送信するための処理を行う送信処理部と、
を含むことを特徴とするゲーム装置。 - 請求項18において、
前記パラメータ処理部は、
前記キャラクタデータの前記パラメータ値として、前記移動玩具の最高速度及び最低速度、前記移動玩具の加速度、前記移動玩具の減速度、前記移動玩具の制動力、及び前記移動玩具の反応速度の少なくとも1つを変更する処理を行い、
前記送信処理部は、
前記移動玩具の前記最高速度及び最低速度の指示情報、前記加速度の指示情報、前記減速度の指示情報、前記制動力の指示情報、及び前記反応速度の指示情報の少なくとも1つを、前記移動玩具に送信するための処理を行うことを特徴とするゲーム装置。 - コース上を移動する移動玩具の走行を制御するためのデータである走行制御データを記憶する走行制御データ記憶部と、
前記走行制御データを前記移動玩具に送信するための処理を行う送信処理部と、
送信された前記走行制御データに基づき前記移動玩具が前記コースを走行することで得られた実走行結果データを、前記移動玩具から受信するための処理を行う受信処理部と、
受信した前記実走行結果データを表示部に表示する制御を行う表示制御部と、
を含むことを特徴とするゲーム装置。 - 請求項20において、
前記表示制御部は、
前記実走行結果データを、前記コースの各コース区間に対応づけて表示する制御を行うことを特徴とするゲーム装置。 - 請求項20において、
受信した前記実走行結果データが正当なデータであるか否かを認証する処理を行う認証処理部を含むことを特徴とするゲーム装置。 - 請求項22において、
前記認証処理部は、
前記移動玩具が前記コースのスタート地点からスタートして前記コースのゴール地点を通過したと判定された場合に、前記実走行結果データが正当なデータであると判断することを特徴とするゲーム装置。 - コース上を移動する移動玩具の走行特性に基づき設定されたデータである走行特性データを走行特性データ記憶部に記憶し、
前記移動玩具が移動する前記コースのコース特性に基づき設定されたデータであるコースデータをコースデータ記憶部に記憶し、
前記コースでの前記移動玩具の走行を制御するためのデータである走行制御データを走行制御データ記憶部に記憶し、
前記移動玩具に対応して設けられ前記走行特性データに基づきその走行特性が設定される仮想移動体を、前記コースに対応して設けられ前記コースデータに基づきそのコース特性が設定される仮想空間内の仮想コースにおいて、前記走行制御データにしたがって走行させるシミュレーション処理を行うことを特徴とする移動玩具のための走行シミュレーション方法。 - コース上を移動する移動玩具の走行を制御するためのデータである走行制御データを走行制御データ記憶部に記憶し、
前記走行制御データを前記移動玩具に送信するための処理を行い、
送信された前記走行制御データに基づき前記移動玩具が前記コースを走行することで得られた実走行結果データを、前記移動玩具から受信するための処理を行い、
受信した前記実走行結果データを表示部に表示する制御を行うことを特徴とする移動玩具のための走行シミュレーション方法。 - コンピュータ読み取り可能な情報記憶媒体であって、請求項24又は25に記載の走行シミュレーション方法をコンピュータに実行させることを特徴とするプログラム。
- コンピュータ読み取り可能な情報記憶媒体であって、請求項26に記載のプログラムを記憶したことを特徴とする情報記憶媒体。
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JPH0332687A (ja) * | 1989-06-30 | 1991-02-13 | Meidensha Corp | 模型自動車走行装置 |
JPH09308769A (ja) * | 1996-05-24 | 1997-12-02 | Banpuresuto:Kk | 電子ゲーム機 |
JP2000210476A (ja) * | 1999-01-27 | 2000-08-02 | Namco Ltd | 玩具、ゲ―ム装置及び情報記憶媒体 |
JP2001300151A (ja) * | 2000-04-20 | 2001-10-30 | Kondo Kagaku Kk | 走行体の走行システム |
JP2004216064A (ja) * | 2003-01-17 | 2004-08-05 | Skill:Kk | ラップ時間計測器及びデータ収集器 |
JP2004321728A (ja) * | 2003-04-22 | 2004-11-18 | Atsushi Matsuzaki | 無線操縦競技用玩具及び同玩具を用いる競技 |
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Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JPH0332687A (ja) * | 1989-06-30 | 1991-02-13 | Meidensha Corp | 模型自動車走行装置 |
JPH09308769A (ja) * | 1996-05-24 | 1997-12-02 | Banpuresuto:Kk | 電子ゲーム機 |
JP2000210476A (ja) * | 1999-01-27 | 2000-08-02 | Namco Ltd | 玩具、ゲ―ム装置及び情報記憶媒体 |
JP2001300151A (ja) * | 2000-04-20 | 2001-10-30 | Kondo Kagaku Kk | 走行体の走行システム |
JP2004216064A (ja) * | 2003-01-17 | 2004-08-05 | Skill:Kk | ラップ時間計測器及びデータ収集器 |
JP2004321728A (ja) * | 2003-04-22 | 2004-11-18 | Atsushi Matsuzaki | 無線操縦競技用玩具及び同玩具を用いる競技 |
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