WO2009057354A1 - ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 - Google Patents

ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 Download PDF

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Publication number
WO2009057354A1
WO2009057354A1 PCT/JP2008/062379 JP2008062379W WO2009057354A1 WO 2009057354 A1 WO2009057354 A1 WO 2009057354A1 JP 2008062379 W JP2008062379 W JP 2008062379W WO 2009057354 A1 WO2009057354 A1 WO 2009057354A1
Authority
WO
WIPO (PCT)
Prior art keywords
marker
game machine
player character
controlling section
moving object
Prior art date
Application number
PCT/JP2008/062379
Other languages
English (en)
French (fr)
Inventor
Junichi Taya
Original Assignee
Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to EP08777988A priority Critical patent/EP2208517A4/en
Priority to CN2008801054478A priority patent/CN101795736B/zh
Priority to KR1020097018667A priority patent/KR101050979B1/ko
Priority to US12/740,911 priority patent/US8597094B2/en
Publication of WO2009057354A1 publication Critical patent/WO2009057354A1/ja

Links

Classifications

    • A63F13/10
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goal
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual car
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • Processing Or Creating Images (AREA)
  • User Interface Of Digital Computer (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

 ユーザチームと対戦相手チームとの間で行われるスポーツゲームにおいて、対戦相手チームの選手キャラクタが移動体を保持している場合のユーザの操作性を向上できるようになるゲーム装置を提供する。第1マーカー制御部(72d)は、ユーザチームの選手キャラクタから選択されたマーカー選手キャラクタの位置を、対戦相手チームの選手キャラクタから選択されたマーク対象選手キャラクタの位置と、所定位置と、に基づいて制御する。第2マーカー制御部(72e)は、マーカー選手キャラクタの位置を、マーク対象選手キャラクタの位置と、移動体の位置又は移動体を保持する選手キャラクタの位置と、に基づいて制御する。マーカー制御切替部(72g)は、第1マーカー制御部(72d)又は第2マーカー制御部(72e)を、所定の切替条件が満足されたか否かの判定結果に基づいて切り替える。
PCT/JP2008/062379 2007-11-02 2008-07-09 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体 WO2009057354A1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
EP08777988A EP2208517A4 (en) 2007-11-02 2008-07-09 GAME MACHINE, AND CONTROL METHOD, PROGRAM, AND INFORMATION STORAGE MEDIUM OF THE GAME MACHINE
CN2008801054478A CN101795736B (zh) 2007-11-02 2008-07-09 游戏装置及游戏装置的控制方法
KR1020097018667A KR101050979B1 (ko) 2007-11-02 2008-07-09 게임 장치, 게임 장치의 제어 방법 및 정보 기억 매체
US12/740,911 US8597094B2 (en) 2007-11-02 2008-07-09 Game machine, controlling method, program and information storage medium of the game machine for improving operability for a user when a player character of an opponent team holds a moving object

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007286494A JP4838223B2 (ja) 2007-11-02 2007-11-02 ゲーム装置、ゲーム装置の制御方法及びプログラム
JP2007-286494 2007-11-02

Publications (1)

Publication Number Publication Date
WO2009057354A1 true WO2009057354A1 (ja) 2009-05-07

Family

ID=40590757

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP2008/062379 WO2009057354A1 (ja) 2007-11-02 2008-07-09 ゲーム装置、ゲーム装置の制御方法、プログラム及び情報記憶媒体

Country Status (7)

Country Link
US (1) US8597094B2 (ja)
EP (1) EP2208517A4 (ja)
JP (1) JP4838223B2 (ja)
KR (1) KR101050979B1 (ja)
CN (1) CN101795736B (ja)
TW (1) TW200936205A (ja)
WO (1) WO2009057354A1 (ja)

Families Citing this family (11)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5564030B2 (ja) * 2011-11-21 2014-07-30 株式会社コナミデジタルエンタテインメント ゲーム装置、ゲームシステム、ゲーム装置の制御方法、及びプログラム
JP5467168B1 (ja) * 2013-07-31 2014-04-09 株式会社 ディー・エヌ・エー ゲームプログラム、及び、情報処理装置
CN105148517B (zh) * 2015-09-29 2017-08-15 腾讯科技(深圳)有限公司 一种信息处理方法、终端及计算机存储介质
CN105641934B (zh) * 2015-12-25 2019-05-14 北京像素软件科技股份有限公司 一种同一账号内玩家角色实时切换的方法及装置
JP6977931B2 (ja) 2017-12-28 2021-12-08 任天堂株式会社 ゲームプログラム、ゲーム装置、ゲームシステム、およびゲーム処理方法
JP6557757B1 (ja) * 2018-05-25 2019-08-07 株式会社スクウェア・エニックス ビデオゲーム処理プログラム及びゲームシステム。
CN109045698A (zh) * 2018-08-27 2018-12-21 广州要玩娱乐网络技术股份有限公司 受控球员切换方法、装置、存储介质和终端
CN109173250B (zh) * 2018-08-27 2022-04-05 广州要玩娱乐网络技术股份有限公司 多角色控制方法、计算机存储介质和终端
CN109157835B (zh) * 2018-08-27 2022-04-12 广州要玩娱乐网络技术股份有限公司 防守方球员控制方法、装置、存储介质和终端
CN112957713B (zh) * 2021-02-05 2021-11-30 北京深蓝长盛科技有限公司 确定冰球运动中球员与冰球位置和持球权的方法及系统
WO2022269318A1 (en) * 2021-06-21 2022-12-29 Sensetime International Pte. Ltd. Methods, apparatuses, devices, and storage media for controlling game states

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JP3262677B2 (ja) 1994-05-02 2002-03-04 株式会社ワコム 情報入力装置
JPH10333834A (ja) * 1997-05-30 1998-12-18 Namco Ltd 情報記憶媒体及び画像生成装置
JP2000317138A (ja) * 1999-05-13 2000-11-21 Konami Co Ltd ビデオゲーム装置、ビデオゲームのキャラクタ育成制御方法及びその育成プログラムを記録した可読記録媒体
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Title
See also references of EP2208517A4

Also Published As

Publication number Publication date
EP2208517A4 (en) 2010-12-29
KR20090117804A (ko) 2009-11-12
JP4838223B2 (ja) 2011-12-14
CN101795736A (zh) 2010-08-04
JP2009112405A (ja) 2009-05-28
CN101795736B (zh) 2012-08-29
US8597094B2 (en) 2013-12-03
KR101050979B1 (ko) 2011-07-21
TW200936205A (en) 2009-09-01
EP2208517A1 (en) 2010-07-21
US20100267435A1 (en) 2010-10-21

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