WO2008133165A1 - 紹介システム、紹介方法、情報記録媒体、ならびに、プログラム - Google Patents

紹介システム、紹介方法、情報記録媒体、ならびに、プログラム Download PDF

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Publication number
WO2008133165A1
WO2008133165A1 PCT/JP2008/057483 JP2008057483W WO2008133165A1 WO 2008133165 A1 WO2008133165 A1 WO 2008133165A1 JP 2008057483 W JP2008057483 W JP 2008057483W WO 2008133165 A1 WO2008133165 A1 WO 2008133165A1
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WIPO (PCT)
Prior art keywords
introduction
time
terminal device
program
recording medium
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PCT/JP2008/057483
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English (en)
French (fr)
Inventor
Hiromasa Kaneko
Hideo Ueda
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Konami Digital Entertainment Co., Ltd.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Konami Digital Entertainment Co., Ltd. filed Critical Konami Digital Entertainment Co., Ltd.
Priority to KR1020097024044A priority Critical patent/KR101105644B1/ko
Priority to US12/596,348 priority patent/US8113960B2/en
Priority to CN200880016661A priority patent/CN101681485A/zh
Priority to EP08740553A priority patent/EP2141650A4/en
Publication of WO2008133165A1 publication Critical patent/WO2008133165A1/ja

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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • A63F13/12
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management; Enterprise or organisation planning; Enterprise or organisation modelling
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fame
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • A63F2300/5566Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history by matching opponents or finding partners to build a team, e.g. by skill level, geographical area, background, play style
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5593Details of game data or player data management involving scheduling aspects
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/63Methods for processing data by generating or executing the game program for controlling the execution of the game in time
    • A63F2300/636Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game

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  • Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Strategic Management (AREA)
  • Multimedia (AREA)
  • Development Economics (AREA)
  • Economics (AREA)
  • Finance (AREA)
  • General Business, Economics & Management (AREA)
  • Accounting & Taxation (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Marketing (AREA)
  • Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • Game Theory and Decision Science (AREA)
  • Human Resources & Organizations (AREA)
  • Quality & Reliability (AREA)
  • Tourism & Hospitality (AREA)
  • Operations Research (AREA)
  • Educational Administration (AREA)
  • Computer Security & Cryptography (AREA)
  • Information Transfer Between Computers (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
  • Telephonic Communication Services (AREA)
  • Computer And Data Communications (AREA)

Abstract

 端末装置を使用するユーザ同士をサーバ装置が紹介する紹介システムにおいて、紹介されるまでの待ち時間にユーザに適切な情報を提示して、ユーザに参加を促すため、紹介システムにおいて、端末装置が、時刻ti-1~tiの時間帯(304)とは余裕時間(305)だけ前にずれた時間帯(303)に他の端末装置の紹介を求めると、サーバ装置は、当該端末装置に紹介時刻tiを割り当て、端末装置は、割り当てられた紹介時刻と現在時刻との差を画面に残り待ち時間として表示し、紹介待ちとなっている端末装置の数を表示し、時刻tiに至ると、サーバ装置は、tiを紹介時刻とする端末装置をグループ分けして紹介する相手を決め、紹介相手を各端末装置に知らせる。
PCT/JP2008/057483 2007-04-20 2008-04-17 紹介システム、紹介方法、情報記録媒体、ならびに、プログラム WO2008133165A1 (ja)

Priority Applications (4)

Application Number Priority Date Filing Date Title
KR1020097024044A KR101105644B1 (ko) 2007-04-20 2008-04-17 소개 시스템, 소개방법 및 정보기록매체
US12/596,348 US8113960B2 (en) 2007-04-20 2008-04-17 Introducing system, introducing method, information recording medium, and program
CN200880016661A CN101681485A (zh) 2007-04-20 2008-04-17 介绍系统、介绍方法、信息记录介质和程序
EP08740553A EP2141650A4 (en) 2007-04-20 2008-04-17 INTRODUCTION SYSTEM, INTRODUCTION METHOD, INFORMATION RECORDING MEDIUM, AND PROGRAM

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP2007112286A JP4598018B2 (ja) 2007-04-20 2007-04-20 紹介システム、紹介方法、ならびに、プログラム
JP2007-112286 2007-04-20

Publications (1)

Publication Number Publication Date
WO2008133165A1 true WO2008133165A1 (ja) 2008-11-06

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PCT/JP2008/057483 WO2008133165A1 (ja) 2007-04-20 2008-04-17 紹介システム、紹介方法、情報記録媒体、ならびに、プログラム

Country Status (7)

Country Link
US (1) US8113960B2 (ja)
EP (1) EP2141650A4 (ja)
JP (1) JP4598018B2 (ja)
KR (1) KR101105644B1 (ja)
CN (1) CN101681485A (ja)
TW (1) TWI361384B (ja)
WO (1) WO2008133165A1 (ja)

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KR20100115045A (ko) * 2009-04-17 2010-10-27 (주) 케이오지 Dsk 기반의 8방향 대전 게임을 조작하기 위한 방법 및 그 시스템
KR101101194B1 (ko) * 2009-10-27 2012-01-03 동국대학교 산학협력단 미팅 스케줄 결정 시스템
FR2960664B1 (fr) * 2010-05-27 2012-08-03 Airbus Operations Sas Procede et dispositif de simulation d'un logiciel a executer dans un systeme
EP2603889A4 (en) * 2010-08-10 2016-04-27 Zoosk Inc SYSTEM AND METHOD FOR LOCATING DESIRED CHARACTERISTICS IN RESOURCES USING A NETWORK
US20130007013A1 (en) * 2011-06-30 2013-01-03 Microsoft Corporation Matching users over a network
JP5389283B1 (ja) * 2013-03-06 2014-01-15 株式会社 ディー・エヌ・エー ゲーム管理装置、および、ゲーム管理装置用プログラム
JP2016027693A (ja) * 2014-06-26 2016-02-18 株式会社リコー 管理システム、通信端末、通信システム、情報送信方法、及びプログラム
JP6641722B2 (ja) * 2014-06-26 2020-02-05 株式会社リコー 管理システム、通信システム、及び情報送信方法
JP7149513B2 (ja) * 2018-06-21 2022-10-07 パナソニックIpマネジメント株式会社 通信装置、通信システム
CN109395380A (zh) * 2018-09-14 2019-03-01 北京智明星通科技股份有限公司 游戏数据处理方法及系统、服务器和计算机可读存储介质
CN111035936B (zh) * 2019-12-17 2021-03-26 腾讯科技(深圳)有限公司 账号集合的调整方法和装置、存储介质及电子装置
KR102579203B1 (ko) * 2019-12-31 2023-09-15 한국전자통신연구원 게임 결과 예측 장치 및 방법
US11724194B2 (en) * 2021-07-28 2023-08-15 Blizzard Entertainment, Inc. Initial results of a reinforcement learning model using a heuristic

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Title
See also references of EP2141650A4

Also Published As

Publication number Publication date
KR20090130316A (ko) 2009-12-22
TWI361384B (en) 2012-04-01
JP4598018B2 (ja) 2010-12-15
US8113960B2 (en) 2012-02-14
TW200849098A (en) 2008-12-16
EP2141650A4 (en) 2010-05-05
JP2008269356A (ja) 2008-11-06
CN101681485A (zh) 2010-03-24
KR101105644B1 (ko) 2012-01-18
US20100114892A1 (en) 2010-05-06
EP2141650A1 (en) 2010-01-06

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