WO2007072607A1 - ゲームプログラム、ゲーム装置及びゲーム方法 - Google Patents
ゲームプログラム、ゲーム装置及びゲーム方法 Download PDFInfo
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- WO2007072607A1 WO2007072607A1 PCT/JP2006/316223 JP2006316223W WO2007072607A1 WO 2007072607 A1 WO2007072607 A1 WO 2007072607A1 JP 2006316223 W JP2006316223 W JP 2006316223W WO 2007072607 A1 WO2007072607 A1 WO 2007072607A1
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- Prior art keywords
- game
- character
- action
- screen
- game condition
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
- A63F13/525—Changing parameters of virtual cameras
- A63F13/5252—Changing parameters of virtual cameras using two or more virtual cameras concurrently or sequentially, e.g. automatically switching between fixed virtual cameras when a character changes room or displaying a rear-mirror view in a car-driving game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/63—Methods for processing data by generating or executing the game program for controlling the execution of the game in time
- A63F2300/636—Methods for processing data by generating or executing the game program for controlling the execution of the game in time involving process of starting or resuming a game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
- A63F2300/6661—Methods for processing data by generating or executing the game program for rendering three dimensional images for changing the position of the virtual camera
Definitions
- the present invention relates to a game program, and more particularly to a game program for causing a computer to realize a game for displaying a game character operation screen on a monitor.
- the present invention also relates to a game device and a game method realized by the game program.
- Non-Patent Document 1 a baseball game, in which a player character displayed on a monitor is operated to play a game.
- a player can select one baseball team to which each player character belongs, and can play against other players or computers that have selected other baseball teams (for example, Non-Patent Document 1).
- a moving image obtained by shooting the batter character's motion at the time of hitting the home run is displayed in a replay display.
- the same situation as when the ball object enters the stand after the ball object enters the stand is displayed in real time with the ball object as the point of interest.
- a video camera that plays with a batter character from another camera operating in time is displayed.
- the video of the batter character by another camera operating at the same time as when the batter character hits the home run is replayed.
- a similar operation screen can be replayed on the monitor.
- Non-Patent Document 1 Professional Baseball Spirits 2 Official Guide Complete Edition, Japan, Konami Corporation, April 7, 2005
- An object of the present invention is to realize a realistic game in a game program.
- a game program according to claim 1 is a program for causing a computer capable of realizing a game to display an operation screen of a game character on a monitor to realize the following functions.
- a first game condition determining function for determining whether or not a predetermined first game condition relating to the action of a game character is satisfied.
- a first game character action display function that replays and displays the first action screen of the game character when the first game condition judgment function determines that the predetermined first game condition is satisfied.
- a second game condition determining function for determining whether or not a predetermined second game condition related to the progress of the game is satisfied.
- the second game condition determining function determines that the predetermined second game condition is satisfied.
- a second game character action display function that, when disconnected, replays the second action screen of another game character operating at the same time as the game character displayed on the first action screen of the game character.
- the first game condition determining function determines whether or not the power satisfies a predetermined first game condition relating to the action of the game character.
- the first game character action display function when the first game condition determination function determines that the predetermined first game condition is satisfied, the first action screen of the game character is replayed.
- the second game condition determining function it is determined whether or not a predetermined second game condition relating to the progress of the game is satisfied.
- the second game character action display function when it is determined by the second game condition determination function that the predetermined second game condition is satisfied, the game character displayed on the first action screen of the game character is at the same time. The second action screen of another game character in action is displayed.
- the first game condition determination function determines whether or not a power is satisfied that satisfies a predetermined first game condition relating to the action of the game character.
- the first game condition determining function determines whether or not the power satisfies a predetermined first game condition relating to the action of the game character.
- the predetermined first game condition relating to the action of the game character is a condition for replay display of the first action screen of the game character. Specifically, in the first game condition determination function, it is determined whether or not the batter character hits a home run in which the batter character ties, wins, and reverses.
- the first game character action display function determines that the predetermined first game condition is satisfied by the first game condition determination function
- the first action screen of the game character is displayed. Replay is displayed.
- the first game character action display function when the first game condition judging function determines that a predetermined first game condition is satisfied, the first action screen of the game character is replay-displayed. Specifically, first game condition determination When it is determined by the function that the batter character has made a home run with the same, won, and reversed, the first action screen, which is the action screen with the batter character as the point of interest when the batter character hit the home run, is replayed.
- the replay display of the first action screen is to display the action screen by another camera operating at the same time after displaying the real-time action screen.
- the batter character When the player hits the home run, first the ball object enters the stand at the same time as when the ball object enters the stand It is to display the first action screen, which is the action screen of the batter character with the batter character from the other camera in action as the gazing point.
- the second game condition determination function determines whether or not the power satisfies the predetermined second game condition related to the progress of the game.
- the second game condition determining function determines whether or not a predetermined second game condition relating to the progress of the game is satisfied.
- the predetermined second game condition relating to the progress of the game is a condition for replaying the second action screen of another game character that operates at the same time as the game character.
- the second game character action display function determines that the predetermined second game condition is satisfied by the second game condition determination function
- the second game character action display function is displayed on the first action screen of the game character.
- the second action screen of another game character operating at the same time as the game character is displayed replayed.
- the same time as the game character displayed on the first action screen of the game character is displayed. Replays the second action screen of another game character that is moving on.
- the batter character when the batter character hits a home run is The second action screen, which is the action screen focused on the pitcher character who hit another home run or the player character on the bench of the team who hit the home run, is replayed.
- the replay display of the second action screen is After displaying the first action screen, which is the first replay display, to display the action screen of another camera operating at the same time.
- the batter character hits a home run
- the first action screen which is the action screen with the batter character as the point of interest
- the ball object moves at the same time as when it enters the stand, and hits a home run that is different from the batter character by another power mela.
- the first game character action display function determines that the predetermined first game condition is satisfied by the first game condition determination function
- the first action screen of the game character is replayed.
- the second game character action display function determines that the predetermined second game condition is satisfied by the second game condition determination function
- the game character displayed on the first action screen of the game character is displayed.
- the second action screen of another game character operating at the same time is replayed. Specifically, when it is determined by the first game character action display function that the first game condition determination function has hit the batter character's tie, won, and reversed home run, the batter when the batter character hits the home run.
- the batter character When the first action screen, which is the action screen with the character as the gazing point, is replayed and the second game character action display function determines that the second game condition determination function determines that the inning is 7 times or more, the batter character
- This action screen is focused on the pitcher character who hit a home run different from the batter character when Kuta hits the home run, or the player character on the bench of the team who hit the home run or hit the home run. 2
- the operation screen is replayed.
- a game program according to claim 3 is a program for causing a computer to further realize the following functions in the game program according to claim 1 or 2.
- V third game condition judgment function to judge whether or not.
- a fourth game condition determining function for determining whether or not the predetermined fourth game condition relating to the progress of the game is satisfied.
- the game character determines whether or not the power meets a predetermined third game condition relating to the movement of the. Further, in the third game character action display function, when it is determined by the third game condition determination function that the predetermined third game condition is satisfied, the third action screen of the game character is replay displayed. Further, in the fourth game condition determining function, it is determined whether or not a predetermined fourth game condition regarding the progress of the game is satisfied.
- the fourth game character action display function when it is determined by the fourth game condition determination function that the predetermined fourth game condition is satisfied, the fourth game character action display function continuously displays after being displayed on the third action screen of the game character. The fourth action screen for the active game character is displayed.
- the first game condition determination function When it is determined that the first game condition is not satisfied, the power unavoidable power that satisfies the predetermined third game condition relating to the action of the game character is determined.
- the power determination that the predetermined third game condition related to the action of the game character is satisfied Determine whether.
- the predetermined third game condition relating to the action of the game character is a condition for replay display of the third action screen of the game character.
- the pitcher character takes the strikeout and the 3 outchange occurs. It is determined whether or not the force has become.
- the third game character action display function determines that the predetermined third game condition is satisfied by the third game condition determination function
- the third action screen of the game character is displayed. Replay is displayed.
- the third game character action display function when it is determined by the third game condition determination function that the predetermined third game condition is satisfied, the third action screen of the game character is replay-displayed. Specifically, when it is determined by the third game condition determination function that the pitcher character has made a three-out change by taking a strikeout, the pitcher character when the pitcher character has taken a strikeout is regarded as a gaze point. The 3rd operation screen that is the operation screen is replayed.
- the replay display of the third action screen is to display the action screen by another camera operating at the same time after the real-time action screen is displayed.
- the player takes the strikeout first, when the ball object enters the catcher character's mitt after the ball object enters the catcher character's mitt in real time, a video is displayed in real time.
- the third action screen which is the action screen of the pitcher character with the gazing point at the pitcher character by another camera operating at the same time.
- the fourth game condition determining function determines whether or not the power satisfies the predetermined fourth game condition regarding the progress of the game.
- the fourth game condition determination function determines whether or not a predetermined fourth game condition regarding the progress of the game is satisfied.
- the predetermined fourth game condition relating to the progress of the game is displayed on the third action screen of the game character. This is a condition for displaying the fourth action screen of the game character that moves continuously after being played. Specifically, it is a condition related to the scoring status of both offense and defense teams and the runner status of the attacking side, and it was a pinch scene that is likely to be reversed for the defensive side. For example, the defensive side score is higher than the attacking side score In addition, it is determined whether or not the runner is present at least 2 km.
- the fourth game character action display function determines that the predetermined fourth game condition is satisfied by the fourth game condition determination function
- the fourth game character action display function is displayed on the third action screen of the game character. After that, the 4th action screen of the game character that is moving continuously is displayed.
- the action is continuously displayed after being displayed on the third action screen of the game character. Displays the 4th action screen of the game character. Specifically, when it is determined by the 4th game condition determination function that the defensive score is higher than the attacking score and the runners are 2 or more, the pitcher character takes the strikeout on the ribray screen.
- a fourth action screen is displayed, which is the action screen of the pitcher character that the same pitcher character continues to the third action screen.
- the display of the fourth action screen means that the fourth action screen of the same game character is displayed continuously after the third action screen, which is a replay display of the game character, is displayed. Specifically, by displaying the fourth action screen, which is the action screen of the pitcher character that the same pitcher character continuous with the third action screen that is the rib action screen where the pitcher character takes the strikeout strikes. is there.
- the third game character action display function determines that the predetermined third game condition is satisfied by the third game condition determination function
- the fourth game character action display function determines that the predetermined fourth game condition is satisfied by the fourth game character action display function, it is displayed on the third action screen of the game character. After that, the 4th action screen of the game character continuously moving is displayed.
- the pitcher character when it is determined by the third game character action display function that the pitcher character has made a three-out change by taking the strikeout, the pitcher character when the pitcher character has taken the strikeout
- the third action screen which is the action screen as the viewpoint, is replayed, and the fourth game character action display function allows the defensive side score to be higher than the attacking side score and the runners to be more than 2 km in the fourth game condition judgment function
- the third action screen that is the action screen with the pitcher character as the point of sight is displayed as a replay.
- the third game character action display function determines that the predetermined third game condition is satisfied by the third game condition determination function
- the third action screen of the game character is replayed and displayed.
- the fourth game character action display function determines that the predetermined fourth game condition is satisfied by the fourth game condition determination function, the fourth game character action display function continues after being displayed on the third action screen of the game character.
- V the fourth action screen of the game character is displayed, so it is close to the real-world baseball broadcast.
- V can realize a realistic baseball game.
- the game program according to claim 4 is a program for causing the computer to further realize the following functions in the game program according to claim 3.
- V 5th game condition judgment function to judge whether or not.
- a fifth game character action display function for replay-displaying the fifth action screen of the game character when the fifth game condition judging function determines that the predetermined fifth game condition is satisfied.
- the predetermined fifth game condition regarding the action of the game character is determined. Whether the game condition is satisfied or not is judged. 5th game condition judgment machine In the performance, when it is determined by the third game condition determining function that the predetermined third game condition is not satisfied, it is determined whether or not the power satisfies the predetermined fifth game condition relating to the action of the game character.
- the predetermined fifth game condition relating to the action of the game character is a condition for replay display of the fifth action screen of the game character.
- the pitcher character when it is determined by the third game condition determination function that the pitcher character has not made a three-out change by taking a strikeout, for example, three outs in double play It is determined whether there is a change and the pitcher character is in the vicinity of the mound.
- the fifth game character action display function determines that the predetermined fifth game condition is satisfied by the fifth game condition determination function
- the fifth action screen of the game character is displayed. Replay is displayed.
- the fifth game character action display function when the fifth game condition determination function determines that the predetermined fifth game condition is satisfied, the fifth action screen of the game character is replay-displayed. Specifically, when the fifth game condition determination function determines that there are 3 outchanges in double play and the pitcher character is near the mound! /, The pitcher character is watching the double play.
- the fifth action screen which is the action screen with the pitcher character at the point of gazing as the point of interest, is replayed.
- the replay display of the fifth action screen is to display the action screen by another camera operating at the same time after displaying the real-time action screen.
- the defensive player character After the video with the gazing point at the time of double play is displayed in real time, the pitcher character from another camera operating at the same time as the defensive player character performing the double play was used as the gazing point.
- the fifth action screen that is the action screen of the pitcher character is displayed.
- the fifth game character action display function determines that the predetermined fifth game condition is satisfied by the fifth game condition determination function
- the fifth action screen of the game character is displayed. Replay is displayed. Specifically, when it is determined by the fifth game character action display function that the fifth game condition determination function performs 3 outchanges in double play and the pitcher character exists near the mound, the pitcher character is doubled. A movement with a gazing point at the pitcher character when guts pose while watching the play Since the fifth action screen, which is a drawing screen, is replayed, a realistic baseball game similar to a real-world baseball game can be realized.
- a game program according to claim 5 is a program for causing the computer to further realize the following functions in the game program according to claim 4.
- a sixth game character action display function for displaying the sixth action screen of the game character when the fifth game condition determination function determines that the predetermined fifth game condition is satisfied or not .
- the sixth game character action display function determines that the predetermined fifth game condition is not satisfied by the fifth game condition determination function
- the game character 6th operation screen is displayed.
- the sixth game character action display function displays a sixth action screen that is a real-time display different from the fifth action screen that is a replay display of the game character.
- the pitcher character Since the sixth action screen, which is the action screen with the pitcher character as the point of interest when returning to the bench, is displayed in real time, it is possible to realize a baseball game with a reality close to that of a real-world baseball game.
- a game device is a game device for realizing a game for displaying an operation screen of a game character on a monitor.
- the game apparatus includes first game condition determination means, first game character action display means, second game condition determination means, and second game character action display means.
- first game condition determining means it is determined whether or not the power satisfies a predetermined first game condition relating to the operation of the game character.
- first game character action display means determines that the predetermined first game condition is satisfied by the first game condition determination means, the first action screen of the game character is displayed.
- the second game condition determining means it is determined whether or not the predetermined second game condition relating to the progress of the game is satisfied.
- the second game character action display means when the second game condition judging means determines that the predetermined second game condition is satisfied, the game key displayed on the first action screen of the game character is displayed. The second action screen of another game character operating at the same time as the character is replayed.
- a game method is a game method for realizing a game for displaying an operation screen of a game character on a monitor.
- This game method includes a first game condition determination step, a first game character action display step, a second game condition determination step, and a second game character action display step.
- the first game condition determining step it is determined whether or not the power satisfies a predetermined first game condition relating to the action of the game character.
- the first game character action display step when it is determined in the first game condition determination step that the predetermined first game condition is satisfied, the first action screen of the game character is replayed.
- the second game condition determining step it is determined whether or not the predetermined second game condition relating to the progress of the game is satisfied.
- the second game condition judging step determines that the predetermined second game condition is satisfied, it is displayed on the first action screen of the game character.
- the second action screen of another game character operating at the same time as the game character is replayed.
- FIG. 1 is a basic configuration diagram of a video game apparatus according to an embodiment of the present invention.
- FIG. 2 is a functional block diagram of the video game apparatus.
- FIG. 3 is a flowchart for explaining change demo playback display processing.
- FIG. 4 A television monitor diagram showing a home run replay demo playback display screen.
- FIG. 5 is a television monitor diagram showing a bench scene replay demo playback display screen.
- FIG. 6 Television monitor diagram showing the pitcher strikeout replay demo playback display screen.
- FIG. 7 is a television monitor diagram showing the first half of the pitcher guts pose demo playback display screen.
- FIG. 8 Television monitor diagram showing the second half of the pitcher guts pose demo playback display screen.
- FIG. 9 is a television monitor showing a double-play pitcher replay demo playback display screen.
- FIG. 10 is a television monitor diagram showing a normal pitcher change demo playback display screen.
- FIG. 1 shows a basic configuration of a game device according to an embodiment of the present invention.
- a home video game apparatus will be described as an example of the video game apparatus.
- the home video game apparatus includes a home game machine body and a home television.
- the home game machine main body can be loaded with the recording medium 10, and the game data is read as appropriate for the recording medium 10 to execute the game.
- the content of the game executed in this way is displayed on the home television.
- the game system of the home video game apparatus includes a control unit 1, a storage unit 2, an image display unit 3, an audio output unit 4, and an operation input unit 5, each of which uses a bus 6. Connected through.
- This bus 6 includes an address bus, a data bus, and a control bus.
- the control unit 1, the storage unit 2, the audio output unit 4, and the operation input unit 5 are included in the home video game machine main body of the home video game device, and the image display unit 3 is included in the home television. I'm going to talk.
- the control unit 1 is provided mainly for controlling the progress of the entire game based on the game program.
- the control unit 1 includes, for example, a CPU 7 (Central Processing Unit), a signal processor 8, and an image processor 9.
- the CPU 7, the signal processor 8 and the image processor 9 are connected to each other via the bus 6.
- the CPU 7 interprets instructions from the game program and performs various data processing and control.
- the CPU 7 instructs the signal processor 8 to supply image data to the image processor.
- the signal processor 8 mainly performs calculations in a three-dimensional space, position conversion calculation from a three-dimensional space to a pseudo three-dimensional space, light source calculation processing, and image and sound data generation and processing processing. It is carried out.
- the image processing processor 9 mainly performs a process of writing image data to be drawn into the RAM 12 based on the calculation result and the processing result of the signal processor 8.
- the storage unit 2 is provided mainly for storing program data, various data used in the program data, and the like.
- the storage unit 2 includes, for example, a recording medium 10, an interface circuit 11, and a RAM 12 (Random Access Memory). ing.
- An interface circuit 11 is connected to the recording medium 10.
- the interface circuit 11 and the RAM 12 are connected via the bus 6.
- the recording medium 10 is used to record operation system program data, image data, audio data, and various game data.
- the recording medium 10 is, for example, a ROM (Read Only Memory) cassette, an optical disk, a flexible disk, or the like, and stores operating system program data, game data, and the like.
- the recording medium 10 also includes a card-type memory, and this force-type memory is mainly used for storing various game parameters at the time of interruption when the game is interrupted.
- the RAM 12 is used for temporarily storing various data read from the recording medium 10 and for temporarily recording the processing results from the control unit 1. This RAM 12 stores various data and address data indicating the storage location of the various data, and can be read and written by designating an arbitrary address.
- the image display unit 3 is provided mainly for outputting image data written in the RAM 12 by the image processor 9 or image data read from the recording medium 10 as an image.
- the image display unit 3 includes, for example, a television monitor 20, an interface circuit 21, and a D / A converter 22 (Digital-To-Analog converter).
- a DZ A converter 22 is connected to the television monitor 20, and an interface circuit 21 is connected to the D / A converter 22.
- the bus 6 is connected to the interface circuit 21.
- the image data is supplied to the DZA converter 22 via the interface circuit 21 and is converted into an analog image signal here. Then, the analog image signal is output as an image to the television monitor 20.
- the image data includes, for example, polygon data and texture data.
- Polygon data is the coordinate data of vertices constituting a polygon.
- the texture data is used to set a texture on the polygon, and consists of texture instruction data and texture color data.
- Texture instruction data is data for associating polygons and textures
- texture color data specifies the texture color. It is data for.
- polygon address data and texture address data indicating the storage position of each data are associated with the polygon data and the texture data.
- the signal processor 8 uses the polygon data (3D polygon data) in the 3D space indicated by the polygon address data, based on the movement amount data and rotation amount data of the screen itself (viewpoint). Then, coordinate conversion and perspective projection conversion are performed and replaced with polygon data in the two-dimensional space (two-dimensional polygon data).
- a polygon outline is composed of a plurality of two-dimensional polygon data, and texture data indicated by the texture address data is written in an internal area of the polygon. In this way, it is possible to represent an object in which a texture is pasted on each polygon, that is, various characters.
- the sound output unit 4 is provided mainly for outputting sound data read from the recording medium 10 as sound.
- the audio output unit 4 includes, for example, a speaker 13, an amplifier circuit 14, a DZA converter 15, and an interface circuit 16.
- An amplifying circuit 14 is connected to the spin 13
- a DZA converter 15 is connected to the amplifying circuit 14, and an interface circuit 16 is connected to the DZA converter 15.
- the bus 6 is connected to the interface circuit 16.
- the signal is supplied to the D / A converter 15 through the audio data interface circuit 16 and converted into an analog audio signal.
- This analog audio signal is amplified by the amplifier circuit 14 and output from the speaker 13 as audio.
- Audio data includes, for example, ADPCM (Adaptive Differential Pulse Code Modulation) data and PCM (Pulse Code Modulation) data.
- ADPCM data sound can be output from the speaker 13 by the same processing method as described above.
- PCM data by converting the PCM data into ADPCM data in the RAM 12, the sound can be output from the speaker 13 by the same processing method as described above.
- the operation input unit 5 mainly includes a controller 17, an operation information interface circuit 18, and an interface circuit 19.
- An operation information interface circuit 18 is connected to the controller 17, and an interface circuit 19 is connected to the operation information interface circuit 18.
- the bus 6 is connected to the interface circuit 19.
- the controller 17 is an operation device used by the player to input various operation commands, and sends an operation signal corresponding to the operation of the player to the CPU 7.
- ⁇ 1st button 17a ⁇ 2nd button 17b ⁇ 3rd button 17c ⁇ 4th button 17d, Up key 17U, Down key 17D, Left key 17L, Right key 17R, L1 button 17L1, L2 Button 17 L2, R1 button 17R1, R2 button 17R2, start button 17e, select button 17f, left stick 17SL and right stick 17SR are provided.
- Up arrow key 17U, down arrow key 17D, left arrow key 17L, and right arrow key 17R give CPU 7 a command to move a character or cursor up, down, left, or right on the screen of television monitor 20. Used for.
- the start button 17e is used when instructing the CPU 7 to load a game program from the recording medium 10.
- the select button 17f is used when the CPU 7 is instructed to select various types of game programs loaded from the recording medium 10.
- the left stick 17SL and the right stick 17SR are stick-type controllers having substantially the same configuration as a so-called joystick.
- This stick type controller has an upright stick.
- This stick is designed to tilt up to 360 ° including the front, back, left and right with the fulcrum as the center.
- the left stick 17SL and right stick 17SR have the operation information interface circuit 18 and interface circuit 19 using the X and y coordinate values with the upright position as the origin, as operation signals, according to the tilt direction and tilt angle of the stick. And send it to CPU7.
- the first button 17a ?? second button 17b ?? third button 17c ?? fourth button 17d, L1 button 17L1, L2 button 17L2, R1 button 17R1 and R2 button 17R2 have a game program loaded from the recording medium 10.
- Various functions are allocated depending on the situation.
- buttons and keys of the controller 17 except for the left stick 17SL and the right stick 17SR are turned on when the neutral position force is pressed by an external pressing force, and are neutral when the pressing force is released. Become an on / off switch that returns to the position and turns off!
- the CP U7 reads image data, audio data, and program data from the recording medium 10 based on the operating system stored in the recording medium 10. Some or all of the read image data, audio data, and program data are stored in RAMI 2. Then, the CPU 7 issues a command to the image data and audio data stored in the RAM 12 based on the program data stored in the RAM 12.
- image data based on a command from the CPU 7, first, the position calculation of the character in the three-dimensional space of the signal processor 8 and the light source calculation are performed. Next, the image processor 9 performs a process of writing image data to be drawn into the RAM 12 based on the calculation result of the signal processor 8. Then, the image data is written to the RAM 12 and supplied to the DZA converter 22 via the interface circuit 21. Here, the image data is converted into an analog video signal by the DZA converter 22. The image data is supplied to the television monitor 20 and displayed as an image.
- the signal processor 8 In the case of audio data, first, the signal processor 8 generates and processes audio data based on commands from the CPU 7. Here, processing such as pitch conversion, noise addition, envelope setting, level setting, and reverb addition is performed on the audio data. Next, the audio data is output from the signal processor 8 and supplied to the DZA converter 15 via the interface circuit 16. Here, the audio data is converted into an analog audio signal. Then, the audio data is output as audio from the speaker 13 via the amplifier circuit 14.
- the game executed in this game machine is, for example, a baseball game.
- This game machine can realize a game in which a character displayed on the television monitor 20 is operated by operating the controller 17.
- FIG. 2 is a functional block diagram for explaining functions that play a major role in the present invention.
- the control unit 1 includes a character display means 50, a character action means 51, a first game condition determination means 52, a first game character action display means 53, a second game condition determination means 54, and a second game character action display means 55.
- the fifth game character action display means 61 and the sixth game character action display means 62 are mainly provided.
- the character display means 50 has a function of displaying the batter character 70 on the television monitor 20.
- the character display means 50 displays a batter character 70 shown in FIG. 4 on the television monitor 20.
- the batter image data corresponding to the batter character 70 is supplied from the storage unit 2, for example, the recording medium 10 to the RAM 12 and stored in the RAM 12 when the game program is loaded.
- the batter image data is recognized by the control unit 1, for example, the CPU 7.
- the batter coordinate data storage unit 2 for displaying batter image data on the television monitor 20 is supplied from the recording medium 10 to the RAM 12 and stored in the RAM 12.
- the batter image data is recognized by the control unit 1, for example, the CPU 7.
- the batter image data force stored in the RAM 12 is supplied to the television monitor 20 via the image processing processor 9 based on an instruction from the CPU 7.
- the batter image data is displayed at a predetermined position on the television monitor 20 based on the batter coordinate data.
- the CPU 7 indicates that the batter image data is displayed at a predetermined position on the television monitor 20.
- the character movement means 51 has a function of moving the batter character 70.
- the batter character 70 is operated.
- the control unit 1 when a signal from the controller 17 for operating the batter character 70 is recognized by the control unit 1, for example, the CPU 7, the batter image corresponding to the batter character 70 is based on the instruction from the CPU 7.
- Data force controller 1 Processed by, for example, signal processor 8 and image processor 9. The processed image data is also supplied to the television monitor 20 with the RAM 12 power, and the swing motion of the batter character 70 is displayed on the television monitor 20 as a moving image.
- the first game condition determining means 52 has a function of determining whether or not a predetermined first game condition related to the action of the game character is satisfied.
- the power / failure power that satisfies a predetermined first game condition relating to the action of the game character is determined.
- the predetermined first game condition relating to the action of the game character is This is a condition for replaying the first action screen of the game character.
- various data including a determination result as to whether or not the batter character 70 recognized by the first game condition determination means 52 has made a home run of tie, win, and reverse is stored in the RAM 12.
- the first game character action display means 53 replays and displays the first action screen of the game character when the first game condition determination means 52 determines that the predetermined first game condition is satisfied. It has a function.
- the first game character action display means 53 when the first game condition judging means 52 determines that the predetermined first game condition is satisfied, the first action screen of the game character is replay-displayed. Specifically, when it is determined by the first game condition determining means 52 that the batter character 70 has hit a home run of the same, won, and reversed, the gaze character 70 when the batter character 70 hits the home run is focused on.
- the home run replay demo playback display screen 40 (see Fig. 4) is displayed as a replay.
- the replay display is to display an operation screen by another camera operating at the same time after displaying a real-time operation screen.
- the batter character 70 makes a home run.
- a movie with the ball object 73 as the gazing point is displayed in real time as the ball object 73 enters the stand, and then the ball object 73 operates at the same time as when the ball object 73 enters the stand.
- the home run replay demo playback display screen 40 which is the operation screen of the batter character 70 with the batter character 70 as the gazing point by another camera, is displayed on the television monitor 20.
- the home run replay demonstration playback display screen 40 shows the batter character 70 with the batter character 70 as a gazing point by another camera operating at the same time as when the ball object 73 enters the stand. This is the operation screen, and here it is an angle with the camera placed on the knock side.
- a replay character character 80 having a character character “Replay” for indicating the replay display is displayed in the upper right part of the screen.
- the second game condition determining means 54 satisfies a predetermined second game condition relating to the progress of the game. Therefore, it has a function to judge whether or not it has power.
- the second game condition determining means 54 it is determined whether or not the power satisfies a predetermined second game condition relating to the progress of the game.
- the predetermined second game condition relating to the progress of the game is the same as the batter character 70, and the bench scene replay demonstration playback display screen 41 (see FIG. 5) of another bench player character 72 is replayed. This is a condition for displaying.
- the second game condition determining means 54 determines whether or not the power at the end of the game, that is, whether or not the inning is after 7 times.
- various data including a determination result as to whether or not the inning recognized by the second game condition determination means 54 is seven or more times is stored in the RAM 12.
- the second game character action display means 55 is displayed on the home run replay demonstration playback display screen 40 of the batter character 70 when the second game condition determination means 54 determines that the predetermined second game condition is satisfied.
- the bench scene replay demonstration playback display screen 41 of another bench player character 72 operating at the same time as the batter character 70 displayed is provided with a function for replay display.
- the second game character action display means 55 is displayed on the home run replay demonstration playback display screen 40 of the batter character 70 when the second game condition determination means 54 determines that the predetermined second game condition is satisfied.
- the bench scene replay demonstration playback display screen 41 of another bench player character 72 operating at the same time as that of the batter character 70 is replayed.
- the batter character when the batter character 70 hits the home run when the second game condition judgment means 54 determines that the inning is 7 times or more is performed.
- a bench scene replay demonstration playback display screen 41 which is an action screen with a bench player character 72 different from 70 as the gazing point, is replayed.
- the replay display means that after displaying the home run replay demonstration playback display screen 40 which is the first replay display, the bench scene replay demonstration playback display screen 41 by another camera operating at the same time is displayed.
- the home run replay demonstration playback display screen 40 which is an action screen with the batter character 70 as a gazing point
- the ball object 73 enters the stand. Gaze at a bench player character 72 that is different from the batter character 70 from another camera operating at the same time
- a bench scene replay demo playback display screen 41 which is an operation screen selected as a point, is displayed on the television monitor 20.
- the bench scene replay demonstration playback display screen 41 is focused on a bench player character 72 with another camera operating at the same time as the ball object 73 enters the stand.
- the action screen of the batter character 70 is shown here.
- the bench scene replay demo playback display screen 41 of the bench player character 72 of the same team as the batter character 70 who hit the home run the batter character who hit the home run is displayed. It can be displayed that the bench player character 72 of the same team as 70 is delighted with the home run.
- the replay character 80 which is also the character character of “Replay” to indicate that it is a replay display, is displayed in the upper right part of the screen. .
- the third game condition determining means 56 is a predetermined third game relating to the action of the game character. It has a function to judge whether or not it is capable of satisfying the conditions.
- the predetermined third game condition relating to the action of the game character is set. It is determined whether or not the power is satisfied.
- the predetermined third game condition relating to the action of the game character is a condition for replay display of the third action screen of the game character.
- the pitcher character 71 (see FIG. 6) takes away. It is determined whether or not a three-out change has occurred by taking a strikeout.
- various data including the determination result as to whether or not the pitcher character 71 recognized by the third game condition determining means 56 has made a three-out change by taking the strikeout is stored in the RAM 12.
- the third game character action display means 57 replays and displays the third action screen of the game character. It has a function.
- the third game character action display means 57 if the predetermined third game condition is satisfied by the third game condition determination means 56, When the determination is made, the game character's third action screen is replayed.
- the pitcher character 71 when the pitcher character 71 has taken the strikeout is The pitcher strikeout replay demo playback display screen 42 (see Fig. 6), which is the gazing point operation screen, is replayed.
- the replay display is to display the operation screen of another camera operating at the same time after displaying the real-time operation screen.
- the pitcher character 71 strikes and strikes.
- a video with the ball object 73 as the gazing point is displayed in real time, and then the ball object 73 is moved to the catcher character's motto.
- Pitcher strikeout strikeout replay display screen 42 which is the action screen of pitcher character 71 with a gazing point at another pitcher character 71 operating at the same time as when entering the mitt, is displayed on television monitor 20 .
- the pitcher takeout strikeout replay demo playback display screen 42 is focused on the pitcher character 71 by another camera operating at the same time as when the ball object 73 enters the catcher character's mitt. This is the action screen of the pitcher character 71, and here it is an angle with the camera placed on the knock side.
- the replay character 80 having the character character “Replay” for indicating the replay display is displayed in the upper right part of the screen.
- the fourth game condition determining means 58 has a function of determining whether or not a predetermined fourth game condition relating to the progress of the game is satisfied. In the fourth game condition determining means 58, it is determined whether or not a predetermined fourth game condition relating to the progress of the game is satisfied.
- the predetermined fourth game condition relating to the progress of the game is the pitcher gut pose of the pitcher character 71 who has been continuously moving after being displayed on the replay demonstration display screen 42 of the pitcher character 71. This is a condition for displaying the demo playback display screen 43 (see Fig. 7).
- the pitcher character 71 is a condition related to the scoring status of both offensive and defensive teams and the runner status of the attacking side, and is a pinch scene that is likely to be reversed for the defending side to which the pitcher character 71 belongs. It is judged whether the defensive score to which the player belongs is equal to or higher than the attacker's score, and the runner has more than 2 bases.
- the fourth game Various data including the result of determining whether or not the defensive score to which the pitcher character 71 recognized by the condition determining means 58 belongs is equal to or higher than the attacking score and the runners are present at 2 or more is stored in the RAM 12. .
- the fourth game character action display means 59 is displayed on the third action screen of the game character when the fourth game condition determination means 58 determines that the predetermined fourth game condition is satisfied. It has a function to display the fourth action screen of game characters that are continuously moving. In the fourth game character action display means 59, when the fourth game condition determination means 58 determines that the predetermined fourth game condition is satisfied, the fourth game character action display means 59 displays on the replay demonstration display screen 42 of the pitcher takeout striker for the pitcher character 71. The pitcher guts pose demo playback display screen 43 of the pitcher character 71 continuously operating after being displayed is displayed.
- the pitcher gap pause demonstration playback display screen 43 of the same pitcher character 71 operating continuously is displayed.
- a pitcher guts pose demo playback display screen 43 is displayed on the television monitor 20
- the pitcher guts pose demo playback display screen 43 is the same pitcher character 71 that is continuous with the pitcher strikeout replay demo playback display screen 42, which is a ribray screen where the pitcher character 71 takes away strikeout.
- the action screen of the pitcher character 71 that makes a guts pose and here, the angle is that the camera is arranged on the knock side.
- the defensive side score to which the pitcher character 71 belongs is higher than the attacking side score and the runners are present at 2 or more points, that is, the reverse side for the defensive side to which the pitcher character 71 belongs.
- the fifth game condition determining means 60 relates to the action of the game character. It has a function to determine whether or not it is capable of satisfying a predetermined fifth game condition.
- the predetermined fifth game condition relating to the action of the game character is set. It is determined whether or not the power is satisfied.
- the predetermined fifth game condition relating to the action of the game character is a condition for replay display of the double play pitcher replay demonstration playback display screen 44 (see FIGS. 8 and 9) of the pitcher character 71. .
- the fifth game condition determining means 60 when the third game condition determining means 56 determines that the pitcher character 71 has not lost 3 outruns by taking the strikeout, the double game 3 It is determined whether there is an outchange and the pitcher character 71 does not exist near the mound.
- various data including the determination result of whether or not the third play change recognized by the fifth game condition determining means 60 is 3 outchanges and the pitcher character 71 is near the mound is V ⁇ is stored in the RAM 12. Stored.
- the fifth game character action display means 61 displays the double-play pitcher replay demonstration playback display screen 44 of the pitcher character 71 when the fifth game condition determination means 60 determines that the predetermined fifth game condition is satisfied. It has a function to display replay.
- the double-play pitcher replay demonstration playback display screen 44 of the game pitcher character 71 is displayed. Is replayed.
- the pitcher character 71 is, for example, 2 ⁇ ⁇ ⁇ or 1 ⁇ .
- Double play pitcher replay demo which is a series of action screens focusing on the pitcher character 71 when the gutspoose was played when the double play was established (see Figure 9) while watching the double play situation (see Figure 8)
- the playback display screen 44 is replayed.
- the replay display is to display the operation screen by another camera operating at the same time after displaying the real-time operation screen. Specifically, from 2 ⁇ ⁇ ⁇ to 1 ⁇ .
- the defensive player will move in the same time as the 2nd and 1st defensive player characters after double-playing, after the video with the ball object 73 at the point of double-playing is displayed in real time.
- the double-play pitcher replay demo playback display screen 44 which is the operation screen of Kuta 71, is displayed on the television monitor 20.
- the double play pitcher replay demo playback display screen 44 has a different power that operates at the same time as the 2nd and 1st defensive player characters perform double play.
- This is the action screen of the pitcher character 71 with the gazing point of the pitcher character 71 as a gazing point.
- the angle is such that the camera is arranged on the knock side.
- the pitcher character 71 is watching the double play of 2 ⁇ and 1 ⁇ , and then continues as shown in Fig. 9.
- the state in which the pitcher character 71 is in a guts pose is displayed as a series of videos.
- a replay character character 80 that also has a character character of “Replay” to indicate that it is a replay display is displayed in the upper right part of the screen. .
- the sixth game character action display means 62 displays the normal pitcher change demo playback display screen of the pitcher character 71. It has a function to display 45.
- the normal pitcher change demo playback display screen 45 of the pitcher character 71 is displayed. Is displayed.
- the normal pitcher change demonstration playback of the pitcher character 71 which is a real-time display different from the double-play pitcher replay demonstration playback display screen 44, which is a replay display with the pitcher character 71 as a gazing point by the sixth game character action display means 62.
- Display screen 45 (see Figure 10) appears. Specifically, when it is determined by the sixth game character action display means 62 that the fifth game condition determination means 60 performs three-out change by double play and the pitcher character 71 does not exist near the mound, the pitcher A normal pitcher change demo playback display screen 45, which is an action screen with the pitcher character 71 as the point of sight when the character 71 returns to the bench together with other defensive player characters 74, is displayed on the television monitor 20 in real time.
- the normal pitcher change demo playback display screen 45 is a double play pitcher replay demo playback display screen 44 that is a replay display with the pitcher character 71 as the point of interest. It is a different real-time display, here it is an angle with a camera placed on the knock side.
- the pitcher character 71 is the mound. Since it does not exist in the vicinity, the normal pitcher change demo playback display screen 45, which is an operation screen with the pitcher character 71 as a gazing point when the pitcher character 71 returns to the bench together with other defensive player characters 74, is displayed.
- the defensive player character 74 instead of the normal pitcher change demonstration playback display screen 45 displayed by the sixth game character motion display means 62, the defensive player character 74 not including the pitcher character 71 looks at the defensive player character 74 when returning to the bench. It is also possible to display an operation screen with the gaze point of the defensive player character 74 when the defensive player character 74 of the opponent team enters the ground.
- the first game character action display means 53 is the action screen of the batter character 70 when the first game condition determination means 52 determines that the predetermined first game condition is satisfied.
- the batter key is displayed.
- the bench scene replay demonstration playback display screen 41 which is the operation screen of another bench player character 72 operating at the same time as the character 70, is displayed in a replay display.
- the batter character The home run replay demo playback display screen 40 which is an action screen with the batter character 70 as a gazing point at the time of hitting, is replayed, and the second game character action display means 55 performs inning in the second game condition judgment means 54.
- the bench scene replay demonstration playback display screen 41 which is an operation screen with the bench player character 72 different from the batter character 70 as the gazing point, is replayed.
- a change demo reproduction display system in the baseball game of this embodiment will be described with reference to the flowchart shown in FIG.
- the change demo playback display in the baseball game is to display the operation screen (change demo) on the television monitor 20 when the attacking side and the defensive side change (change) in the baseball game. It is.
- step SI it is determined whether or not the power satisfies a predetermined first game condition relating to the action of the game character (Sl).
- step SI specifically, it is determined whether or not the batter character 70 has hit the same, won, or reversed home run. If it is determined in step S1 that the batter character 70 has hit a home run with the same, won, and reversed, the process proceeds to the home run replay demonstration playback display process (S2).
- step S2 when it is determined that the batter character 70 has hit a tie, win, and reverse home run in step S1, the batter character 70
- the home run replay demo playback display screen 40 (see FIG. 4), which is an action screen with the batter character 70 as the gazing point when the home run is hit, is replayed.
- the replay display is to display the operation screen of another camera operating at the same time after displaying the real-time operation screen.
- the batter character 70 hits the home run.
- the ball object 73 enters the stand first, a moving image with the ball object 73 as the gazing point is displayed in real time, and then the ball object 73 operates at the same time as when the ball object 73 enters the stand.
- a home run live demo playback display screen 40 is displayed on the television monitor 20 as an operation screen of the batter character 70 focused on the batter character 70 from another camera.
- the home run replay demonstration playback / display process in step S2 it is determined whether or not the predetermined second game condition relating to the progress of the game is satisfied (S3).
- step S3 it is determined whether or not a predetermined second game condition relating to the progress of the game, specifically, whether or not the power at the end of the game, that is, the inning is 7 times or more. If it is determined in step S3 that the number of innings has been seven or more, the process proceeds to bench scene replay demo playback display processing (S4). If it is determined in step S3 that the inning is not after seven times, the change demo playback display is terminated. [0091] In the bench scene replay demo playback display process in step S4, when it is determined in step S3 that the inning is 7 times or more, a bench different from the batter character 70 when the batter character 70 hits the home run. The bench scene replay demo playback display screen 41 (see FIG.
- the replay display means that after displaying the home run replay demo playback display screen 40, which is the first replay display, the bench scene replay demo playback display screen 41 by another camera operating at the same time is displayed. Specifically, when the batter character 70 hits a home run, the home run replay demonstration playback display screen 40, which is an action screen with the batter character 70 as the point of sight, is displayed, and then the ball object 73 is placed on the stand. Bench scene replay demo playback display screen 41 is displayed on the television monitor 20, which is an operation screen with the player character 72 as the gazing point different from the batter character 70 operating at the same time as when entering. The When the bench scene replay demo playback display process in step S4 is performed, the change demo playback display ends.
- step S1 if it is determined that the batter character 70 hits a home run of the same, won, and reversed, it is determined whether or not the power satisfies the predetermined third game condition relating to the action of the game character. It is judged (S5). In step S5, specifically, it is determined whether or not the pitcher character 71 has lost 3 strikes by taking the strikeout. If it is determined in step S5 that the pitcher character 71 has made a three-out change by taking the strikeout, the process proceeds to the pitcher strikeout replay demo playback display process (S6).
- step S6 pitcher strikeout replay demo playback display process
- the pitcher character 71 takes the strikeout
- the pitcher strikeout replay demo playback display screen 42 (see FIG. 6), which is the action screen with the pitcher character 71 as the point of interest, is replayed.
- the replay display is to display the operation screen of another camera operating at the same time after displaying the real-time operation screen. Specifically, the pitcher character 71 takes a strikeout.
- step S7 a predetermined fourth game condition relating to the progress of the game, specifically, a condition relating to the scoring situation of both offensive and defensive teams and the condition of the runner on the attacking side, to which the pitcher character 71 belongs It is determined whether it is a pinch scene that is highly likely to be reversed for the side, or whether the defensive score to which the pitcher character 71 belongs is equal to or higher than the attacking score and the runner is present at 2 or more. If it is determined in step S7 that the defensive score to which the pitcher character 71 belongs is equal to or higher than the attacking score and the runner is present at 2 or more, the process proceeds to the pitcher guts pose demo playback display process (S8). If it is determined in step S7 that the defensive score to which the pitcher character 71 belongs is equal to or higher than the attacking score and the runner is present in 2 or more !, the change demo playback display is terminated.
- the defensive score to which the pitcher character 71 belongs is more than the attacking score, and the runner is more than 2 km
- the pitcher gutspouse demo playback display screen 43 (see Fig. 7) of the pitcher character 71 continuously operating is displayed. Is done.
- the pitcher guts pose demo playback display screen 43 of the same pitcher character 71 operating continuously is displayed.
- step S5 If it is determined in step S5 that the pitcher character 71 has not made three out-changes by taking the strikeout, it is determined whether or not the power satisfies the predetermined fifth game condition relating to the action of the game character. (S9).
- step S9 It is determined whether there is a 3 out change in the ray and if the pitcher character 71 does not exist near the mound. If it is determined in step S9 that there are 3 outchanges in double play and the pitcher character 71 is present in the vicinity of the mound, the process proceeds to double play pitcher rebirth demo playback display processing (S10). If it is determined in step S9 that there are 3 outchanges in double play and the pitcher character 71 does not exist near the mound, the routine proceeds to normal pitcher change demo playback display processing (S11).
- step S10 when it is determined in step S9 that there are 3 outchanges in double play and the pitcher character 71 is present near the mound, the pitcher For example, while observing the situation of double play from 2 ⁇ ⁇ ⁇ ⁇ to 1 ⁇ (see Fig. 8), when character 71 makes a guts pose when double play is established (see Fig. 9), the pitcher character 71 is taken as the point of interest.
- a double-play pitcher replay demo playback display screen 44 (see FIGS. 8 and 9), which is a series of operation screens, is replayed.
- the replay display is to display the operation screen of another camera operating at the same time after displaying the real-time operation screen.
- a double-play pitcher replay demo playback display screen 44 which is an operation screen of the pitcher character 71 with the pitcher character 71 as a gazing point by another camera, is displayed on the television monitor 20.
- the change demo playback display is terminated.
- step S9 when it is determined in step S9 that there are 3 outchanges in double play and the pitcher character 71 does not exist near the mound, the double play pitcher replay demo is performed.
- the pitcher character 71 normal pitcher change demo playback display screen 45 (see Fig. 10), which is a real time display different from the playback display screen 44, is displayed.
- step S9 when it is determined that the double play is 3 out change and the pitcher character 71 does not exist near the mound, the pitcher character 71 returns to the bench together with the other defensive player character 74.
- the normal pitcher change demo playback display screen 45 which is the operation screen with the pitcher character 71 as the point of interest, is Displayed on the television monitor 20 in real time.
- the change demo playback display ends.
- step S2 determines that the predetermined first game condition is satisfied in step S1
- the home run replay demo playback that is the operation screen of the batter character 70 is performed.
- the display screen 40 is replayed and the bench scene replay demo playback display process in step S4 determines that the predetermined second game condition is satisfied in step S3, it operates at the same time as the batter character 70.
- the bench scene replay demo playback display screen 41 which is the operation screen of another bench player character 72, is replayed.
- the batter character 70 hits the home run.
- the home run replay demo playback display screen 40 which is an action screen with the batter character 70 as the gazing point, is displayed as a replay, and the bench scene replay demo playback display processing in step S4 has determined that the inning is 7 times or more in step S3.
- the bench scene replay demonstration playback display screen 41 which is an operation screen with the bench player character 72 different from the batter character 70 as the gazing point, is replayed.
- the power game device shown as an example in the case of using a home video game device as an example of a computer to which the game program can be applied is not limited to the above-described embodiment, and the monitor is different.
- the present invention can be similarly applied to a game device configured in a body, a game device in which a monitor is integrated, a personal computer functioning as a game device by executing a game program, a workstation, and the like.
- the present invention also includes a program for executing the game as described above, a program method for executing the game as described above, and a computer-readable recording medium storing the program.
- this recording medium in addition to the cartridge, for example, Computer-readable flexible disk, semiconductor memory, CD-ROM, DVD, MO, ROM cassette, and others.
- the first game character action display function determines that the predetermined first game condition is satisfied by the first game condition determination function
- the first action of the game character When the screen is replayed and the second game character action display function determines that the predetermined second game condition is satisfied by the second game condition determination function, it is displayed on the first action screen of the game character. Since the second action screen of another game character operating at the same time as the game character is replayed, a realistic baseball game similar to a real-world baseball game can be realized.
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Processing Or Creating Images (AREA)
- Display Devices Of Pinball Game Machines (AREA)
Applications Claiming Priority (2)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2005-365087 | 2005-12-19 | ||
| JP2005365087A JP2007167117A (ja) | 2005-12-19 | 2005-12-19 | ゲームプログラム、ゲーム装置及びゲーム制御方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| WO2007072607A1 true WO2007072607A1 (ja) | 2007-06-28 |
Family
ID=38188391
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| PCT/JP2006/316223 Ceased WO2007072607A1 (ja) | 2005-12-19 | 2006-08-18 | ゲームプログラム、ゲーム装置及びゲーム方法 |
Country Status (3)
| Country | Link |
|---|---|
| JP (1) | JP2007167117A (enExample) |
| TW (1) | TW200724107A (enExample) |
| WO (1) | WO2007072607A1 (enExample) |
Families Citing this family (4)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP4536121B2 (ja) * | 2008-02-22 | 2010-09-01 | 株式会社コナミデジタルエンタテインメント | ゲームプログラム、ゲーム装置、およびゲーム制御方法 |
| JP5840635B2 (ja) * | 2013-03-06 | 2016-01-06 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲームシステム |
| JP5906208B2 (ja) * | 2013-03-06 | 2016-04-20 | 株式会社コナミデジタルエンタテインメント | ゲーム装置、ゲーム制御プログラム、及びゲームシステム |
| JP6298613B2 (ja) | 2013-10-17 | 2018-03-20 | 株式会社ソニー・インタラクティブエンタテインメント | ゲームシステム、ゲーム制御方法、及びゲーム制御プログラム |
Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO1998043715A1 (en) * | 1997-04-03 | 1998-10-08 | Sega Enterprises, Ltd. | Game image display method and control method |
| JPH11306741A (ja) * | 1998-04-27 | 1999-11-05 | Sony Corp | 画像記録再生装置 |
-
2005
- 2005-12-19 JP JP2005365087A patent/JP2007167117A/ja active Pending
-
2006
- 2006-08-18 WO PCT/JP2006/316223 patent/WO2007072607A1/ja not_active Ceased
- 2006-09-12 TW TW095133674A patent/TW200724107A/zh not_active IP Right Cessation
Patent Citations (2)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| WO1998043715A1 (en) * | 1997-04-03 | 1998-10-08 | Sega Enterprises, Ltd. | Game image display method and control method |
| JPH11306741A (ja) * | 1998-04-27 | 1999-11-05 | Sony Corp | 画像記録再生装置 |
Also Published As
| Publication number | Publication date |
|---|---|
| JP2007167117A (ja) | 2007-07-05 |
| TWI299985B (enExample) | 2008-08-21 |
| TW200724107A (en) | 2007-07-01 |
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