WO2007026404A1 - Game machine, game control method, and game system - Google Patents

Game machine, game control method, and game system Download PDF

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Publication number
WO2007026404A1
WO2007026404A1 PCT/JP2005/015810 JP2005015810W WO2007026404A1 WO 2007026404 A1 WO2007026404 A1 WO 2007026404A1 JP 2005015810 W JP2005015810 W JP 2005015810W WO 2007026404 A1 WO2007026404 A1 WO 2007026404A1
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WO
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Patent type
Prior art keywords
game
special
number
winning
state
Prior art date
Application number
PCT/JP2005/015810
Other languages
French (fr)
Japanese (ja)
Inventor
Kazuo Okada
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Aruze Corporation
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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3258Cumulative reward schemes, e.g. jackpots
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games

Abstract

A game machine not causing the player who has wasted many coins to have a discomfort feeling about games and a sense of mistrust and to lose the interest in games. The game machine is characterized by comprising winning combination determining means for determining a winning combination by drawing, means for bringing about a first special game mode which is advantageous to the player when the determined winning combination is a special winning combination, and means for bringing about a second special game mode in which the probability of drawing a special winning combination is relatively set high when the number of games played and cumulatively counted each time the player plays reaches a set value to be compared with the number of games played.

Description

Specification

The gaming machine, a game control method and game system

Technical field

[0001] The present invention, Yu skill machines such as a slot machine for playing games by using a game medium such as coins (game values), the game control method according to the recreation machine, and a control device and the recreation machine It was on the game system.

BACKGROUND

[0002] Conventionally, in a facility gaming machine is installed, such as slot machines and turning on the various game media such as coins and cash gaming machine, it is possible to play a game. Each gaming machine is summer to a payout by winning conditions generated by the progress of the game (the result of a game).

[0003] In casinos in which a plurality of slot machines, leave hold a portion of the credits consumed by each slot machine, when it reaches to the amount it is its pending amount, for any of the slot machine , there is one so-called "jackpot" performing paid out no such large payout in normal per (e.g., see Patent Document 1). In such Surottoma thin, usually, Ri Contact so strikes each set probability occurs, the player advances the game in the hope that the hit occurs. By another lottery lottery usual per based on a corresponding probability set in Surottoma Singh, hits jackpot will occur to one of the slot machines at a certain timing. Also, in order to large the payout amount at the time of "jack pot", in general, between two or more of the casino is connected by a network.

[0004] Further, a system in which a host computer and a plurality of gaming machines are networked, that exists a system for controlling the host computer generation of a bonus in the gaming machine (e.g., see Patent Document 2). In this system, the host computer, as well as accumulating the number of coin in each game machine, integrating the portion of the number of inserted coins in a plurality of gaming machines as a bonus pool. The host computer, coin speed is award a bonus credentials against gaming machine reaches a predetermined number. Then, the host computer, when the value of the bonus pool reaches a predetermined threshold value, sends a command to the first game machine selected from the gaming machine to award a bonus qualification. In receiving the command was Yu technique machine, Giyanbunore of the high!, The bonus game is performed.

[0005] Patent Document 1: JP 2003 - 117053 discloses

Patent Document 2: U.S. Patent No. 5,820,459

Disclosure of the Invention

Problems that the Invention is to you'll solve

[0006] However, you to the slot machine described in Patent Document 1!, Te can be Toru receive the benefits of the "jackpot" is a player who is doing a game in the gaming machine was elected to the lottery . For this reason, it is not possible to enjoy the benefits of a completely player force has consumed a large number of coins "jack pot", it was the start of a game Chikarari of player there is to enjoy field if the interests of the "jackpot" It was.

[0007] Further, in the system described in Patent Document 2, the opportunity to enjoy the benefit of the bonus game is granted is either a gaming machine coin number reaches a predetermined number. Necessarily, the opportunity to enjoy the benefits of the bonus game is not necessarily to be awarded to a player who has consumed a large number of coins. Therefore, even in a system described in Patent Document 2, similarly to the slot machine described in Patent Document 1, it can not benefit from the player force bonus game that consumed a large number of coins, if started a game player of Chikarari there was a case to enjoy the benefits of the bonus game.

[0008] Further, in the system described in Patent Document 2, a portion of the number of inserted coins in a plurality of gaming machines are integrated as a bonus pool. Therefore, the like when the gaming machine operating rate in the system is low, even if a certain player spent many coins the value of the bonus pool does not reach the predetermined threshold value, benefit of the bonus game You can Do, there was a case.

[0009] When the situation as described above occurs, or not recruited the discomfort and distrust to the player force a game that has consumed a large number of coins, there is a risk of losing interest in or a concern on the game.

[0010] The present invention has been made in consideration of the above problems, its object is a player that consumed game media such as a large number of coins, or growing increasingly discomfort Ya distrust to the player is to provide a game machine, a control device and a game system capable of preventing the losing interest and interest in the game.

Means for Solving the Problems

[0011] In order to solve the above problems, the present invention provides the following.

(1) and the winning combination determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the probability of winning to the special winning combination is relatively high set by the lottery means for generating a second special game state

Game machine characterized by comprising a.

According to the invention of [0012] (1), the number of games when it reaches a set value to be compared with the number of games, the probability that the first special game state occurs is set relatively high 2 to generate a special game state.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special Yu skill condition occurs and, in the first special game state occurring therein, the player can receive a return for the number of game times were game until the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0013] Further 〖this, the present invention provides the following.

(2) A gaming machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

And the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Each time the game is executed, and means for transmitting to the control unit the identification information of the game machine through the communication line,

Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,

Based on the command signal, means for generating a second special game state probability of winning to the special winning combination is set relatively high by the lottery

Game machine characterized by comprising a.

[0014] (2) According to the invention, when a game number which is counted in the control device reaches a set value to be compared object between the number of games, probability relative to the first special game state occurs high rather generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, always, the second special game state in the first special game state but occurs, occurs therein, the player can receive reliably reduced for've been a game to Yu TECHNICAL number reaches the set value. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, Ru it is possible to prevent that or losing interest in or a concern on the game.

[0015] Further 〖this, the present invention provides the following.

(3) and the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,

Each time the game is executed, and means for counting the number of games cumulatively,

The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set value, and hand stage for generating a second special game state probability of winning to the special winning combination by the lottery is set relatively high

Game machine characterized by comprising a.

[0016] (3) According to the invention, the second the number of games when it reaches a set value to be compared with the number of games, the probability that the first special game state occurs is set relatively high to generate a special game state.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special Yu skill condition occurs and, in the first special game state occurring therein, the player can receive a return for the number of game times were game until the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0017] Further 〖this, the present invention provides the following.

(4) The above (1) to any one of the gaming machine (3),

When I won the special role by the lottery during the occurrence of the second special game state, it means to terminate the above Symbol the second special game state

Characterized by comprising a.

[0018] According to the invention of (4), until the first special game state occurs, it causes continued second special game state. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs in the first special game state occurring therein, the player can receive a return for the number of games were game until the set value reliably. As a result, it is possible that a player who has spent a large number of game media, to more prevent or losing interest in or a concern on the or growing increasingly uncomfortable Ya distrust, a game to a player.

[0019] Further 〖this, the present invention provides the following.

(5) The above (1) to any one of the gaming machine (3),

Comprising a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,

It said second means for generating a special game state, if can with the number of games reaches the set value, the number of inserted game media for the game for that time was above upper limit, the second special game and wherein the generating state.

[0020] According to the invention of (5), the player Ki out that prompts the user to do insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0021] Further 〖this, the present invention provides the following.

(6) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the probability of winning to the special role by executing the lottery program relative the program for generating the second special game state set to high, the processing to be executed is read from the storage device

Game machine, characterized by a run.

[0022] According to the invention of (6), when the number of games reaches a set value to be compared with the number of games, a second probability of the first special game state occurs is set relatively high to generate a special game state.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special Yu skill condition occurs and, in the first special game state occurring therein, the player can receive a return for the number of game times were game until the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0023] Further 〖this, the present invention provides the following.

(7) processing unit and comprising a storage device, a game machine der connexion which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

The processor executes the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is executed, the processing via the communication line, and transmits the identification information of the stored game machine in the storage device to the control device,

Number of games to be counted cumulatively by based on the identification information and the control device of the gaming machine, when it reaches a set value to be compared with the number of games, command signals transmitted the control device or al and the process of receiving,

Based on the command signal, the program for generating the second special game state probability of winning to the special winning combination is set relatively high by executing the lottery program, read from the storage device and the processing to be executed Te

Game machine, characterized by a run.

[0024] (7) According to the invention, when a game number which is counted in the control device reaches a set value to be compared object between the number of games, probability relative to the first special game state occurs high rather generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special Yu skill condition occurs and, in the first special game state occurring therein, the player can receive a return for the number of game times were game until the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0025] Further 〖this, the present invention provides the following.

(8) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, when the process of determining one winning combination selected from among double several roles predetermined, is determined winning combination is a special winning combination, a program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, a process of counting the number of games cumulatively,

Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set values, for generating a second special game state probability of winning to the special role by a child running the lottery program is set relatively high program, game machine and executes a process to be executed is read from the storage device.

[0026] According to the invention of (8), when the number of games reaches a set value to be compared with the number of games, a second probability of the first special game state occurs is set relatively high to generate a special game state.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special Yu skill condition occurs and, in the first special game state occurring therein, the player can receive a return for the number of game times were game until the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0027] Further 〖this, the present invention provides the following.

(9) The above (6) to any one of the gaming machines (8),

The arithmetic processing unit,

When winning to the above special winning combination by the lottery during generation of the second special game state, and executes a process to terminate the upper Symbol second special game state.

[0028] According to the invention of (9), until the first special game state occurs, it causes continued second special game state. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs in the first special game state occurring therein, the player can receive a return for the number of games were game until the set value reliably. As a result, it is possible that a player who has spent a large number of game media, to more prevent or losing interest in or a concern on the or growing increasingly uncomfortable Ya distrust, a game to a player.

[0029] Further 〖this, the present invention provides the following.

(10) The above (6) to any one of the gaming machines (8),

The arithmetic processing unit,

When the number of games reaches the set value, the number of inserted game media for the game for that time is, in case was turned number of upper limit value of the game media for one game to a predetermined, second and executes the program for generating the special game state.

[0030] According to the invention of (10), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0031] Further 〖this, the present invention provides the following.

(11) and the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Probability balance cumulatively counted the game media, when it becomes less than the set value to be compared with the balance of payments of the game media, that those selected to the particular winning combination by the lottery every time the game is performed There game machine characterized by comprising a means for generating a second special game state is set relatively high.

[0032] According to the invention of (11), when the balance of the game media is equal to or less than comparison subject to set value of the balance of the game media, a probability that the first special game state occurs is relatively high generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0033] Further 〖this, the present invention provides the following.

(12) A gaming machine which is connected via a control unit and a communication line to count cumulatively the balance of the plurality of gaming machines game medium in each of each game machine,

And the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the gaming machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,

Based on the command signal, means for generating a second special game state probability of winning to the special winning combination is set relatively high by the lottery

Game machine characterized by comprising a.

[0034] According to the invention of (12), when the balance of the game media to be counted in the control device is below a set value to be compared with the balance of the game medium body, a first special game state occurs probability you generates the second special game state is set relatively high.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0035] Further 〖this, the present invention provides the following. And the role determination means for determining a winning combination by (13) lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Each time the game is executed, and means for counting the balance of game media cumulatively,

Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,

When balance of game media is determined to have fallen below the set value, further comprising a means for generating a second special game state probability of winning to the special winning combination is set relatively high by the lottery the gaming machine to.

[0036] According to the invention of (13), when the balance of the game media is equal to or less than comparison subject to set value of the balance of the game media, a probability that the first special game state occurs is relatively high generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0037] Further 〖this, the present invention provides the following.

(14) A (11) - any one of the gaming machine (13),

When I won the special role by the lottery during the occurrence of the second special game state, it means to terminate the above Symbol the second special game state

Characterized by comprising a.

[0038] According to the invention of (14), until the first special game state occurs, causes continued second special game state. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media reaches the set value, the second special game state occurs, the first special game state occurring therein, the player can receive a return for the balance of the game media is playing a game to reach a set value reliably. As a result, it is possible that a large number of the player who has consumed the game media, or to recruited discomfort or distrust with respect to the game, to more prevent or losing interest in or a concern on the game.

[0039] Further 〖this, the present invention provides the following.

(15) A (11) - any one of the gaming machine (13),

Comprising a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,

Means for generating the second special game state when balance of the game media has decreased to below the set value, the case number of inserted game media was the upper limit for the game for that time, the and wherein the generating the second special game state.

[0040] According to the invention of (15), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0041] Further 〖this, the present invention provides the following.

(16) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

When balance cumulatively counted the game media each time the game is performed, becomes less than the set value to be compared with the balance of payments of the game media, the special winning combination by executing the lottery program gaming machine, characterized in that the probability of winning is a program for generating the second special game state set relatively high, and a process to be executed is read from the storage device.

[0042] According to the invention of (16), when the balance of the game media is equal to or less than comparison subject to set value of the balance of the game media, a probability that the first special game state occurs is relatively high generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

Further 〖this, the present invention provides the following.

(17) processing apparatus and includes a storage device, a Yu Move machine which is connected via a control unit and a communication line to count cumulatively the balance of game media in each of the plurality of game machines each game machine ,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, via the communication line, together with the identification information of the input number and the gaming machine payout of game media during this the recreation stored in the storage device, and a process of transmitting to the control unit,

Balance of game media to be counted cumulatively by the game machine identification information and the control device have based-on speed and number of payouts of game media in the game is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,

Based on the command signal, the program for generating the second special game state probability of winning to the special winning combination is set relatively high by executing the lottery program, read from the storage device gaming machine and executes a process to be executed Te.

[0044] According to the invention of (17), when the balance of the game media is equal to or less than comparison subject to set value of the balance of the game media, a probability that the first special game state occurs is relatively high generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0045] Further 〖this, the present invention provides the following.

(18) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, a process of counting the balance of game media cumulatively,

Balance game media, the process of determining Taka not decreased to the set value hereinafter defined as compared with the balance of the game media,

When balance of game media is determined to have fallen below the set value, for generating a second special Yu skill state probability of winning to the special winning combination is set relatively high by executing the lottery program the program, a processing to be executed is read from the storage device

Game machine, characterized by a run.

[0046] According to the invention of (18), when the balance of the game media is equal to or less than comparison subject to set value of the balance of the game media, a probability that the first special game state occurs is relatively high generating a second special game state set.

Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, Always, second special game state occurs, in the first special game state occurring therein, Yu technique person, the reduction for ever been a game to balance the game media reaches the set value can be securely receive. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0047] Further 〖this, the present invention provides the following.

(19) are the above (16) to any one of the gaming machine (18),

The arithmetic processing unit,

When winning to the above special winning combination by the lottery during generation of the second special game state, and executes a process to terminate the upper Symbol second special game state.

[0048] According to the invention of (19), until the first special game state occurs, causes continued second special game state. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media reaches the set value, the second special game state occurs, the first special game state occurring therein, the player can receive a return for the balance of the game media is playing a game to reach a set value reliably. As a result, it is possible that a large number of the player who has consumed the game media, or to recruited discomfort or distrust with respect to the game, to more prevent or losing interest in or a concern on the game.

[0049] Further 〖this, the present invention provides the following.

(20) are the above (16) to any one of the gaming machine (18),

The arithmetic processing unit,

When balance of the game media is equal to or less than the set value, when the number of inserted times of game media for the game was the feed amount of the upper limit value of the game media for one game a predetermined, first to run a program for generating the second special game state and feature.

[0050] According to the invention of (20), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0051] Further 〖this, the present invention provides the following.

(21) when the player wins a prescribed drawing, and hand stage to generate a favorable game state for the player,

Depending on the number of games the player has performed, and means for setting a high probability of winning the lottery, in response to the winning in the drawing when the winning probability is set higher, based on the winning probability and means for returning

Game machine characterized by comprising a.

[0052] According to the invention of (21), depending on the number of games the player has performed, winning probability for advantageous Yu TECHNICAL state for the player is set higher, up to an advantageous gaming state occurs, winning probability the rate is set high state is continued. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0053] Further 〖this, the present invention provides the following.

(22) when the player wins a prescribed drawing, and hand stage to generate a favorable game state for the player,

Depending on the balance of the player's game medium, and means for setting a high probability of winning the lottery, in response to the winning in the drawing when the winning probability is set higher, based on the winning probability and means for returning

Game machine characterized by comprising a.

[0054] According to the invention of (22), depending on the balance of the player's game media, winning probability for advantageous game state for the player is set higher, up to an advantageous gaming state occurs, the winning probability set high state is continued. Therefore, the player who has consumed a large number of game media is reduced against that, it is possible to reliably receive. As a result, it is possible to prevent the player who has spent a large number of game medium body, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0055] Further 〖this, the present invention provides the following.

(23) when the player wins a prescribed drawing, the scan Tetsupu generating a favorable game state for the player,

Depending on the number of games the player has performed, in response to the winning in the drawing when the step and the winning probability setting a higher probability of winning the lottery is set high, undo the winning probability steps and

Game control method characterized by comprising a.

[0056] According to the invention of (23), depending on the number of games the player has performed, winning probability for advantageous Yu TECHNICAL state for the player is set higher, up to an advantageous gaming state occurs, winning probability the rate is set high state is continued. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0057] Further 〖this, the present invention provides the following.

(24) when the player wins a prescribed drawing, the scan Tetsupu generating a favorable game state for the player,

Depending on the balance of the player's game media, in response to the winning in the drawing when the step and the winning probability setting a higher probability of winning the lottery is set high, undo the winning probability steps and

Game control method characterized by comprising a.

[0058] According to the invention of (24), depending on the balance of the player's game media, winning probability for advantageous game state for the player is set higher, up to an advantageous gaming state occurs, the winning probability set high state is continued. Therefore, the player who has consumed a large number of game media is reduced against that, it is possible to reliably receive. As a result, it is possible to prevent the player who has spent a large number of game medium body, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0059] Further 〖this, the present invention provides the following.

(25) A control system comprising a gaming machine and a control device,

The control device,

Comprises means that sends a signal to the gaming machine in accordance with the number of games the player has performed the above gaming machine,

The above-mentioned gaming machine,

When the player wins a prescribed drawing, means for generating a favorable game state for the player, based on the signal received from the control device, means for setting a high probability of winning the lottery,

Gaming system, characterized in that as a trigger that won the lottery, and means to undo the winning probability when the winning probability is set higher.

[0060] According to the invention of (25), depending on the number of games the player has performed, winning probability for advantageous Yu TECHNICAL state for the player is set higher, up to an advantageous gaming state occurs, winning probability the rate is set high state is continued. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0061] Further 〖this, the present invention provides the following.

(26) A gaming system comprising a gaming machine and a control device,

The control device,

And means for transmitting a signal to said game machine in accordance with the balance of the player's game medium in the game machine,

The above-mentioned gaming machine,

When the player wins a prescribed drawing, means for generating a favorable game state for the player, based on the signal received from the control device, means for setting a high probability of winning the lottery,

Gaming system, characterized in that as a trigger that won the lottery, and means to undo the winning probability when the winning probability is set higher.

[0062] According to the invention of (26), depending on the balance of the player's game media, winning probability for advantageous game state for the player is set higher, up to an advantageous gaming state occurs, the winning probability set high state is continued. Therefore, the player who has consumed a large number of game media is reduced against that, it is possible to reliably receive. As a result, it is possible to prevent the player who has spent a large number of game medium body, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

Effect of the invention

According to the [0063] present invention, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game. BEST MODE FOR CARRYING OUT THE INVENTION

[0064] FIG. 1 is a schematic diagram showing the overall configuration of a game system according to one embodiment of the present invention.

Gaming system 100 includes a plurality of gaming machines 10, and a controller 200 connected via these gaming machines 10 and the predetermined communication line 101. Such gaming system 100 may be constructed within a single game facility capable of performing a variety of game such as a bar one or casino

, It may be constructed between a plurality of the gaming facility. Further, if it is constructed in a single game facility, gaming system 100 for each floor or section of the recreation facility may be constructed. Communication line 101 may be employed Yogu dedicated line or a switched line such be wireless be wired to Nag limited in particular.

[0065] The present embodiment Nio Te, gaming machine 10 is a slot machine. However, you in the present invention, Te, as a gaming machine, not limited to a slot machine, for example, a video slot machine, Yogu horse racing games and Bingoge over-time even in the so-called single-game machine such as a bidet O card game machine , even in the so-called mass game machine where you play the game that takes a predetermined period of time (multi-terminal gate Min damascene), etc. until the results are displayed as such as Ya lottery.

[0066] In the gaming machine 10, as a game medium, in which a coin, a bill, or electronic valuable information corresponding thereto is used. However, in the present invention, the game medium, in particular intended to be limited constant is Nag example, can be medals, tokens, electronic money, a ticket. It is to be noted that the ticket, in particular Nag is limited and examples thereof include a ticket with a barcode as will be described later.

[0067] Control unit 200 is for controlling the plurality of gaming machines 10. In particular, Te embodiment odor, the control device 200, Ru der controls the transition to the return mode in each game machine 10. Reduction mode is equivalent to the second special game state in the present invention, in the reduction mode, the probability of occurrence of the bonus game is relatively high. The control equipment 200, by controlling the transition to the return mode, may be filed controls the return rate. If so, the controller 200 may be filed controls the reduction rate of the whole Yogu plurality of gaming machines 10 may be one to individually control the reduction rate of the gaming machine 10.

[0068] controller 200, and a so-called hall server installed in a gaming facility having a plurality of gaming machines 10, der connexion may have a function as a server or the like for collectively managing a plurality of gaming facilities. Incidentally, each of the respective gaming machines 10 have a unique identification number, the control device 200, by the identification number, and to determine which source of data sent from the game machine 10. When transmitting data to the gaming machine 10 from the control device 200 also specify a destination by using the identification number Ru.

[0069] identification number of the gaming machine, corresponds to the identification information of the game machine in the present invention. In the present invention, identification information of the gaming machine, limited in particular Nag examples thereof include characters, symbols, numbers, and combinations thereof.

[0070] FIG. 2 is a perspective view schematically showing a gaming machine according to an embodiment of the present invention.

Gaming machine 10 includes a cabinet 11, a top box 12 installed on the upper side of the cabinet 11, and a main door 13 provided at the front face of the cabinet 11. Inside the cabinet 11, three reels 14 (14L, 14C, 14R) are rotatably provided. The outer peripheral surface of each reel 14, 22 pieces of symbols symbol sequence consisting of (hereinafter also referred to as symbols) are him drawing.

[0071] In front of the reels 14 in the main door 13, it is provided with a lower image display panel 16. The lower image display panel 16 includes a transparent liquid crystal panel, during the game, various kinds of information and effect images are displayed regarding the game.

The lower image display panel 16, a credit amount display unit 31 and a payout amount display unit 32 is set. The credit amount display unit 31, the number of credited coins is thus displayed on the image. The payout display unit 32, the number of coins to the combination of the symbols displayed stopped on the pay line L are paid out when a predetermined combination is displayed Te cowpea in the image.

[0072] The lower image display panel 16, the display window 15 of the three visible the rear (15L, 15C, 15R) is being formed, the outer peripheral surface of each of the reels 14 through the display windows 15 symbols drawn on to is displayed by three people husband. The lower image display panel 16, winning lines L of one crossing the three display windows 15 in the horizontal is formed. Winning line L is intended to define the causes union of the symbol. If the symbol combination stopped and displayed on the pay line L is a predetermined combination, the number of coins according to the combination and number of coins inserted (the number of BET) are paid out.

[0073] In the present invention, for example, three display windows 15 are pay line L of the plurality of transverse horizontally or obliquely is formed, Te, winning lines of the number corresponding to the number of coins entered L there is Enabling, when a combination of symbols stopped and displayed on an activated pay line L is a predetermined combination may be a the number of coins corresponding to the combination are paid out.

[0074] Furthermore, the front face of the lower image display panel 16, although not shown, provided with a Tatsuchipaneru 69 Te, the player may either be input various instructions by operating the Tatsuchipaneru 69

[0075] Below the lower image display panel 16, a control panel 20 having a plurality of buttons 23 to 27 an instruction according to the game progress by the player are inputted, the coin insertion slot 21 for accepting coins into the cabinet 11 When, and a bill validator 22.

[0076] The control panel 20 includes a spin button 23, a change button 24, a cashout button 25, a 1-BET button 26, and a maximum BET button 27 are provided. Supinbota down 23 is for inputting an instruction to start rotation of the reel 14. Chenjibo Tan 24 is used when requesting the exchange attendant of a gaming facility. The cash out button 25 is used for inputting a command to pay out the coins that have been credited to the coin tray 18. [0077] 1-BET button 26, out of coins being credited, is used for inputting a command to bet one coin on the game. Maximum BET button 27, out of coins being credited, (in this embodiment 50 sheets) one maximum number that can be bet on the game is for inputting an instruction to bet on the game coins.

[0078] In the present invention, the insertion of a game medium, it had that game media are bet on the game. For example, coins inserted into the coin insertion slot 21, if the bet directly on the game, the insertion of the coin into the Koi down insertion slot 21, corresponding to the insertion of a game medium. However, as in the present embodiment, when the coin to the coin receiving slot 21 is turned on, it is over 且 credit, 1 When the BET button 26 or the maximum BET button 27 is operated, credited coins on the game If betting et is, the credited coins bet on the game corresponds to insertion of a game medium.

[0079] The bill validator 22 is for validating the legitimacy of a bill into the cabinet 11 to identify false bill. The bill validator 22 may be configured so as to be able to read a bar-coded ticket 39 to be described later. At the lower front of the main door 13, Chi words, below the control panel 20, Beriga lath 34 is provided with character or the like of the gaming machine 10 is drawn.

[0080] On the front surface of the top box 12, the upper image display panel 33 is provided. The upper image display panel 33 includes a liquid crystal panel, for example, an image is displayed that represents a description of the rules of introduction and game of the game contents.

[0081] Further, the top box 12, a speaker 29 is provided. Below the upper image display panel 33, a ticket printer 35, a card reader 36, a data display 37 and a keypad 38 are provided. Ticket printer 35 is one in which data such as identification numbers of the credit amount, a date, the gaming machine 10 to print a barcode as coded ticket, and outputs it as the bar code attached ticket 39. Player, and go a game at the recreation machine to read the bar-coded ticket 39 to the other game machine, exchange to the bill, such as a bar-coded ticket 39 at a predetermined location of the gaming facility (for example Kiyassha in the casino) it can be or.

[0082] The card reader 36 to write data to the read and smart card data from the smart card. The smart card is a card that a player owns, for example, data relating to a game history data, the player has performed for identifying the player is stored. The smart card may be data corresponding to coins, bills or credit are stored. In addition, instead of the smart card, it may be used a magnetic stripe card. Data display 37, a fluorescent display or the like force becomes, for example, and displays and data Kadori over da 36 has read the data entered via the keypad 38 by the player. The keypad 38 is used for inputting instructions or data relating to a ticket issue.

[0083] FIG. 3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Left reel 14L, the outer peripheral surface of the reel 14C, and the right reel 14R, respectively 22 symbols are drawn. Column of symbols depicted on each of the reels 14 are different from each other. Column of each symbol is, "JACKPOT 7", "BLUE 7", "BELL", "CHERRY", "STRA WBERRYJ," PLUM "," ORANGE ", been made symbols are combined to structure of" APPLE " there.

[0084] rjACKPOT 7 "," BLUE 7 "," BELL "," CHERRY ", gamma STRAWBERRY]," P LUM "," ORANGE "are agents that when three stop displayed on the winning line L, predetermined et credit number is added as credits owned by the player (see FIG. 12). Further, the "CHERRY", "ORANGE", even if it is one or two stopped on the pay line, in accordance with the number of a defined number of credits that owns the player beforehand It is added as a credit (refer to FIG. 12).

[0085] "APPLE" is a bonus game trigger (a symbol to shift to the bonus game). If the "APPLE" has been three stopped and displayed on the pay line L, it can be shifted to the bonus game. Bonus game is equivalent to the first special game state. In the present embodiment, the bonus game is a free game (a game that can be played for a predetermined number of times without BET coins).

[0086] In the present invention, the first special game state, if advantageous game state for the player, but is not particularly limited. Further, as an advantageous gaming state for the player, if advantageous than the normal game state (first special game state or game state other than the second special game state), Nag limited in particular example, normal mention may be made of conditions which may be won many game media from the gaming state, a state that can obtain a game medium at a higher than normal gaming state probability, a state such as consumption amount of game media from the gaming state of the normal is reduced . Specifically, as the first special game state, mention may be made of a free game, a second game, a mystery bonus and the like.

[0087] sequence of symbols drawn on the reels 14, when the 1 BET button 26 or the maximum spin button 23 after BET button 27 is pressed is pressed the game is started, with the rotation of the reel 14 Te, is scrolled to the downward direction from above the display window 15, after a predetermined time during course, with the stop of rotation of the reel 14 is stopped and displayed in the display window 15. Furthermore, various winning based on a combination of the symbols (see FIG. 12) are predetermined, when a combination of symbols corresponding to the winning combination is stopped on the pay line L are Koi down payout set in accordance with the relevant number, the player is added to the credits owned. In addition, when the bonus game trigger has been established, a bonus game is generated.

[0088] Furthermore, if it is set in the reduction mode flag is "ON", which will be described later, after the symbols as described above is stop-displayed, the process proceeds to the return mode. It should be noted that, if the bonus game has occurred, after the bonus game is completed, the state shifts to the return mode. Reduction mode is equivalent to the second special game state. In the present embodiment, when migrating to the return mode, the probability of occurrence of the bonus game is relatively high (see FIG. 14).

[0089] FIG. 4 is a block diagram showing the internal configuration of the gaming machine shown in FIG.

Gaming board 50 includes a CPU (Central Processing Unit) 51, ROM55 and boot ROM52 which are mutually connected through an internal bus, IC socket corresponding to the card slot 5 3S corresponding to a memory card 53, GAL (Generic Array Logic) 54 and a 54S.

[0090] The memory card 53 includes a non-volatile memory such as a compact flash (registered trademark), and stores the game program and the game system program, Ru. The game program includes a lottery program. The lottery program is a program for determining symbols for each reel 14 is stopped on the pay line L (code No. corresponding to the symbol). The above lottery program, plural kinds of payout rates (e.g., 80%, 84%, 88%) includes symbol weighing data corresponding to each of. Symbol weighting data for each of the three reels 14, data indicating the code No. of each symbol (see FIG. 3) and one or more random numbers belonging to a predetermined numerical range (0 to 256) it is. Payout ratio may be determined based on the payout rate setting data outputted from the GAL 54, based, Te lottery is performed in the symbol weighting data corresponding to the payout rate.

[0091] The card slot 53S is configured to allow the memory card 53 to be inserted thereinto and removed therefrom, and is connected to the motherboard one board 40 by an IDE bus. Accordingly, the memory card 53 from the card slot 53S, writing the other game program and a game system program in the memory card 53, by inserting the memory card 53 into the card slot 53S, the game played by Yu technique machine 10 it is possible to change the type and contents. Further, the game of Te cowpea to replace the memory card 53 which stores one Gemupu program and the game system program, the memory card 53 storing another game program and the game system program, performed by the gaming machine 10 it is also possible to change the type and contents.

The game program, the program according to a game progress, the program for generating the first special game state includes a program for generating the second special game state. The game program, image data and sound data to be outputted during the game, includes image data and sound data as broadcast data.

[0092] GAL 54 is a kind of PLD having a fixed OR array structure. GAL54 is provided with a plurality of input ports and output ports, the predetermined data is input to the input port, and outputs the data corresponding to the data from the output port. The data output from the output port is the payout rate setting data described above.

In addition, IC socket 54S is configured so as to be capable of attaching and detaching the GAL54, are connected to by go-between motherboard one board 40 to the PCI bus. Therefore, Ri sampling the GAL 54 from the IC socket 54S, rewriting the program stored in the GAL 54, by Fit the the GAL 54 to the IC socket 54S, to change the payout rate setting data output from the GAL 54 it can. Furthermore, the GAL 54, by replaced with another GAL 54, it is also possible to change the payout rate setting data.

[0093] CPU 51 are connected to each other by an internal bus, ROM 55 and the boot ROM52 are connected to the motherboard one board 40 by the PCI bus. PCI bus transmits signals between the motherboard one board 40 and gate timing board 50 and supplies power to the gaming board 50 from motherboard one board 40. The ROM 55, the country identification information and an authentication program. The boot ROM52 is stored preliminary authentication program and CPU51 is such a program for starting the preliminary authentication program (boot code), Ru.

[0094] The authentication program is a program for authenticating the game program and the game system program (falsification check program). Authentication program is tampered game program and the game system program to be authenticated read process is ヽ a, that of checking and verifying, i.e., along a procedure (authentication procedure) for authenticating the game program and the game system program It is described Te. Preliminary authentication program is a program for authenticating the authentication program described above. Preliminary authentication program is demonstrated that an authentication program to be subject to authentication is not falsified, that is, is described in accordance with a procedure (authentication procedure) for authenticating the authentication program, Ru.

[0095] motherboard one board 40 is constructed from general motherboard one board (printed circuit board mounted with basic components of a personal computer), the main CPU 41, a ROM (Read Only Me mory) 42, RAM ( Bei Eteiru and Random Access Memory) 43, and a communication interface 44. Main CPU41 is an arithmetic processing apparatus in the present invention.

The [0096] ROM 42, a memory device such as a flash memory, a program such as a BIOS (Basic Input / Output System) to be executed by the main CPU 41, permanent data are stored. When the BIOS is executed by the main CPU 41, processing for initializing predetermined peripheral devices is performed, loading process via the gaming board 50 of the game program and the game system program stored in the memory card 53 is started It is. In the present invention, ROM 42 may be one Yogu impossible even those rewritable content.

[0097] The RAM 43, data and programs the main CPU41 used at the time of operation are stored. Further, RAM 43 can store the authentication program read via the gaming board 50, the game program and the game system program. RAM 43 is a storage device in the present invention.

[0098] Further, the RAM 43, the storage area of ​​the reduction mode flag is provided. Reduction Modofu lug is a flag that is referenced in choosing whether to shift to the return mode of the second special game state. Storage area of ​​the reduction mode flag is, for example, storage areas force of a predetermined bit number, reduction mode flag in response to the stored contents of the storage area is "ON" or "OFF". When the reduction mode flag is set to "ON", then, to be migrated to the reduction mode. And, then, when the bonus game is executed in the reduction mode, reduction mode flag is in the "OFF". Further, the RAM 43, data of the number of credits, such as throw-in number and the number of payouts in Yu technique once is stored.

[0099] Communication interface 44 is for communicating with the control device 200 via the communication line 101. Main CPU41, every time one game is performed, the feed amount and the number of coins paid out at the recreation, with the gaming machine identification number of the gaming machine 10, to send to the control unit 200. The control unit 200, in association with each gaming machine identification number, game number, the cumulative number of projecting inlet and cumulative payout is stored. In control device 200, in association with each gaming machine identification numbers, have set values ​​to be compared with the number of games is determined, as defined in game number force the game machine 10 at a certain gaming machine 10 set when it reaches the value, the reduction command signal is transmitted from the control device 200. Main CPU41, when via the communication interface 44 receives a return instruction signal is set to "ON" reduction mode flag.

[0100] Further, the motherboard one board 40 are connected by a main body PCB (Printed Circuit Board) 60 and a door PCB80 force respective USB, which will be described later. In addition, the motherboard one board 40, the power supply unit 45 is connected. When power from the power supply unit 45 to the motherboard one board 40 Ru is supplied, together with the main CPU41 of motherboard one board 40 is started, CPU 51 is supplied with electric power to Gemin Gubodo 50 via the PCI bus is activated.

In the 0101] body PCB60 and the door PCB80 includes a device or apparatus which Ru is generated input signal to be input to the main CPU 41, the operation according to the control signal output is connected to the equipment and devices to be controlled from the main CPU 41 ing. Main CPU41 based on input signals input to the main CPU 41, Te, by executing the game program and the game system pro Dara beam stored in RAM 43, the result in the RAM 43 by performing a predetermined calculation process storage or, in the 0102] body PCB60 or send control signals to each device as the control processing for each device or apparatus, the lamp 30, the sub CPU 61, a hopper 66, a coin detection unit 67, photography Kkubodo 68, speaker 29 as an output device, Tatsuchipaneru 69, bill validator 22, ticket Ttopurinta 35, card reader 36, a key switch 38S and a data display 37 are connected. Lamp 30 based on the control signal outputted from the main CPU 41, is turned in a predetermined pattern.

[0103] Sub CPU61 is intended to control the rotation and stop of the reels 14 (14L, 14C, 14R). The sub CPU61, FPGA (Field Programmable Gate Array) 63 and a motor drive circuit 62 having a driver 6 4 is connected. FPGA63 is an electronic circuit such as a programmable LSI, it has developed the Ru der which functions as a control circuit of the stepping motor 70. Dorainoku 64 is a shall be functions as an amplifier circuit of a pulse input to the stepping motor 70. The motor driving circuit 62, the stepping motor 70 for rotating each of the reels 14 (70L, 70C, 70R) are connected. Stepping motor 70 is a stepping motor of 1-2 phase excitation scheme.

[0104] In the present invention, the excitation method of the stepping motor, nag limited in particular example, 2-phase excitation method, it is also possible to employ a one-phase excitation method, and the like. Further, instead of Sutetsupi Ngumota, it is also possible to employ a DC motor. When a DC motor is employed, the sub-CPU 61, the deviation counter, DZA Henkoboshi, servo amplifiers are connected in turn so that the DC motor is connected to the servo amplifier. The rotational position of the DC motor is detected by a rotary encoder, the current rotational position of the DC motor to the rotary encoder force deviation counter is supplied as data.

[0105] In addition, the sub CPU 61, an index detecting circuit 65, a position detecting change circuit 71 is connected. Index detecting circuit 65 is for detecting the position of the spinning reel 14 (to be described later indenyl Ttasu), furthermore, it is capable of detecting loss of synchronism of the reels 14. Note that the control of the rotation and stop of the reel 14, to be described in detail with reference to the drawings later.

[0106] position change detection circuit 71 detects the change of the stop position location of the reel 14 in after rotation of the reels 14 is stopped. For example, the position change detection circuit 71 is actually despite not a combination of symbols which becomes winning stop position so that the combination of symbols to be forcibly prize mode is changed by the player detecting a change in the stop position of the reel 14 according to such if. Position change detection circuit 71, for example, by detecting a fin attached at predetermined intervals on the inner portion of the reel 14 (not shown), is detectably configuration the change of the stop positions of the reels 14.

[0107] Hopper 66 is installed in the cabinet 11, based on the the control signal output from the main CPU 41, pays out a predetermined number of coins from the coin payout opening 19 to a coin tray 18. Coin detector 67 is provided inside the coin payout opening 19, when it is detected that a coin of the coin payout opening 19 or al a predetermined number has been paid out, outputs the input signal to the main CPU41 to.

[0108] The graphic board 68, based on a control signal outputted from the main CPU 41, controls the image display in the lower image display panel 16 as an upper image image display panel 33 and output devices. The credit amount display unit 31 of the lower image display panel 16 displays the number of credits stored in the RAM 43. Further, in the payout table radical 113 31 of the lower image display panel 16, the number of coins paid out are displayed.

Graphic board 68, and VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 41, a video RAM for temporarily storing the image data generated by the VDP It is provided. Note that image data used in generating the image data by the VDP is read from the memory card 53 is included in a game program stored in the RA M43, Ru.

[0109] The bill validator 22 accepts the true note into the cabinet 11 to identify false bill. Bill validator 22, when accepting a true note, outputs an input signal to the main CPU41 in based on the amount of the bill. The main CPU41 stores the number of credits corresponding to the amount of the bill, which is transmitted Ri by the input signal to the RAM43.

[0110] The ticket printer 35, printing based on the control signal outputted from the main CPU 41, the number of credits stored in the RAM 43, the bar code data is encoded, such as date and time, the identification number of the gaming machine 10 in the ticket , and it outputs the ticket as the ticket 39 with a barcode.

The card reader 36 transmits to the main CPU 41 reads data from the smart card, or writes data into the smart card based on a control signal from the main CPU 41. Key switch 38S is provided on the keypad 38, when the keypad 38 is operated by the player, and outputs a predetermined input signal to the main CPU 41. Data display 37, based on a control signal outputted from the main CPU 41, and displays the data entered via the keypad 38 by the data and a player to the card reader 3 6 has been read.

In the 0111] Door PCB80 is Control Honoré panel Honoré 20, Rinoku over data 21S, a coin counter 21C, and a cold cathode tube 81 are connected. The control panel 20, a spin switch 23S corresponding to the spin button 23, a change button change switch 24S corresponding to 24, CASHOU T button CASHOUT switch 25S corresponding to 25, 1 1 BET switch 26S corresponding to the BET button 26, and , maximum BET switch 27S has been kicked set corresponding to the maximum BET button 27. Each switch 23S~27S when the corresponding buttons 23 to 27 is operated by the player, and outputs an input signal to the main CPU 41.

[0112] The coin counter 21C is provided inside the coin receiving slot 21, for identifying the propriety of coins inserted into the co-in receiving slot 21 by the player. Except the normal coin is discharged from the co-in payout opening 19. Further, the coin counter 21C outputs an input signal to the main CPU41 when a true coin is detected.

[0113] reverter 21S is operated based on a control signal outputted from the main CPU 41, a coin that has been recognized by the coin counter 21C as true coins, cash box (Fig installed in the gaming machine 10 Shimese not) or the hopper 66. Chi words, when the hopper 66 is filled with coins, true coins are distributed to the cash box by the reverter 21S. On the other hand, when the hopper 66 is not filled with coins, the genuine coin is distributed to the hopper 66. Cold cathode tube 81 includes a lower image display panel 16 functions as a Roh backlight installed on the rear face side of the upper image display panel 33, and lights up based on a control signal outputted from the main CPU 41.

[0114] FIG. 5 is a block diagram showing the internal structure of the control apparatus according to an embodiment of the present invention.

Controller 200, the CPU201 of the processing unit, a ROM 202, a RAM203 of a temporary storage device, a communication interface 204, and a hard disk drive 205. Communication interface 204 via the communication line 101 is connected to the communication I interface 44 of the gaming machine 10. ROM202 a system program and permanent data, etc. for controlling the operation of the control device are stored. Further, RAM 203 is data received from the gaming machine 10, and temporarily stores the data of the operation results and the like. Also, the hard disk drive 205, in association with the gaming machine identification number of each game machine 10, game history in the gaming machine 10 of that is stored.

[0115] FIG. 6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.

Each gaming machine identification number, the number of games as a game history, the cumulative number of coins inserted, the cumulative number of coins paid out, balance and coin return rate of the coin is associated.

[0116] In addition, each gaming machine identification number, setting value to be compared with the number of games is determined. In the present embodiment, that explains the case which is determined is "600" as the setting value.

[0117] In the present invention, the value and the number of settings, the present invention is not particularly limited can be applied Yibin set Nag. Further, without setting the individual setting value to each gaming machine 10 may set the set values ​​collectively to the gaming machine 10 of the multiple.

[0118] CPU 201 via the communication interface 204, from the gaming machine 10 receives the feed amount and the payout amount and the gaming machine identification number, to update the game history corresponding to the gaming machine identification number. Specifically, the game number 1 adds, the feed amount is added to the number of accumulated input, adds the payout amount in the cumulative number of payouts. Furthermore, based on the cumulative throw-in number and the cumulative number of payouts to calculate a balance between the reduction rate of the coin. Further, CPU 201 is the number of games the updated, if it is determined to have reached the set value, transmits a return instruction signal to the gaming machine 10.

[0119] Next, description will be given of a processing performed in the gaming machine 10.

Figure 7 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board 40 and the gaming board 50 shown in FIG. Incidentally, in the card slot 53S in the gaming board 50, the memory card 53 is inserted, the IC socket 54S, it is assumed that the GAL54 is attached.

[0120] When the power switch in the power supply unit 45 is turned on (upon power on), it starts the motherboard one board 40 and the gaming board 50 (step S1- 1, S2- 1). When motherboard one board 40 and the gaming board 50 are activated, separate processing each divided row in parallel. Namely, in the gaming board 50, is stored in the CPU51 force boot ROM 52, Ru preliminary authentication reading program in a row ,, preliminary authentication program thus read out in advance authentication program before uptake of slave ,, motherboard one board 40 tampering is performed! /, do not! /, a preliminary authentication to confirm and prove and this (step S2- 2). On the other hand, in the motherboard one board 40, the main CPU41 executes the BIOS stored in the ROM 42, decompressing the compressed data are built into the BIOS in RAM 43 (step S1- 2). The main CPU 41 executes the BIOS expanded into RAM 43, performs a diagnosis and initialization of various peripheral devices (step S1- 3).

[0121] Then, the main CPU41, via the PCI bus, because the ROM55 of the gaming board 50 is connected, the main CPU41, as well as carry out the out readings of the authentication program stored in the ROM55, reading the authentication program performs processing to be stored in the RAM 43 (step S1- 4). At this time, in accordance with the main CPU41, the function of the standard BIOS in the BIOS, take checksums A DDSUM method (standard check function), the row processing to confirm whether the storage is performed definitely while, the authentication program RAM43 to be stored in.

[0122] Next, main CPU41, in terms of what it was confirmed whether they are connected to the IDE bus, accesses the memory card 53 inserted into the card slot 53S through the IDE bus, the memory card 53 It reads the game program and a game system program. In this case, main CPU41, reads the data constituting the game program and the game system program by 4 bytes. Subsequently, main CPU41, RAM 43 into a ヽ tampering done by the game program and the game system program read accordance ,, the stored authentication program, performs checking and verifying authenticates that (Step S 1-5 ). When this authentication processing is completed normally, the main CPU41, was subject to authentication is (authenticated) Write Gate arm program and the game system program in RAM43 storage (Step-up S1- 6). Next, the main CPU41 accesses the GAL 54 is mounted et the IC socket 54S via the PCI bus, the GAL 54, reads the payout rate setting data, is written and stored in the RAM 43 (step S 1-7). Next, main CPU41 via the PCI bus, performs Shi read out the country identification information stored in the ROM55 of the gaming board 50, and writes and stores the read country identification information in RAM 43 (Sutetsu flop S1- 8). [0123] After the above-described processing, the main CPU41, by sequentially reads and executes the game program and the game system program to progress a game.

[0124] After the process illustrated is performed in FIG. 7, main CPU41 performs a game mode selection process.

Figure 8 is a flowchart showing a subroutine of the game mode selection process.

Incidentally, main CPU41 while running this subroutine, when receiving a detection signal coins inserted into the coin receiving slot 21 is outputted coin counter 21C or found when detected by the coin counter 21C, as an interruption process, it performs a process of adding the credits amount stored in the RAM 43.

Figure 9 (a) ~ (b) is a diagram showing an image displayed on the lower image display panel when the game mode selection processing is executed.

[0125] First, the main CPU41 performs a process for displaying an image for requesting the player to select the game mode on the lower image display panel 16 (step S3). In this process, main CPU41 transmits drawing command a game mode selection image to the graphic board 68. The graphic board, based on the drawing instruction, VDP will expand in the video RAM to extract RAM43 force image data, generates image data of one frame, and outputs the image data on the lower image display panel 16 to. As a result, the lower image display panel 16, for example, an image as shown in FIG. 9 (a) is displayed.

[0126] FIG. 9 (a) is a diagram showing an example of a game mode selection image displayed on the lower image display panel. In the figure, 15 (15L, 15C, 15R) shows the display window. At the top of the lower image display panel 16, the image that shows the "Select a mode!!" Is displayed. This image is an image for requesting selection of a game mode to the player. Further, the lower portion of the lower image display panel 16, "INSURANCE" image indicating "NO INSURANCE are displayed. These images are an image showing a choice of game mode, the player had by touching a predetermined place Tatsuchipaneru 69 corresponding to the display area of ​​the image of Zureka can input an instruction for selecting a game mode.

[0127] option "INSURANCE" corresponds to the insurance mode. In order to select the insurance mode, the number of credits given (for example, one worth $) is required. It should be noted that, in place of the number of credits, bills or coins equivalent to it may be turned on. If the insurance mode has been selected, then, when the number of games without a bonus game is generated reaches the set value (600), reduction mode flag is set to "ON", the state shifts to the return mode. In the reduction mode, it is a relatively high probability of occurrence of a bonus game, reduction mode until the bonus game is generated continues. That is, in the insurance mode, with the baud eggplant game for a long time is insured to compensate for all or part of the loss occurring when the one generated Shinano force, it is possible to play a game. On the other hand, option "NO INSUR ANCE" corresponds to the non-insurance mode. If the non-insurance mode has been selected, then, the bonus game is even one occurrence Shinano force, nor to migrate to the Nag reduction mode that the reduction mode flag is set to "ON" for a long period of time.

[0128] After the processing of step S3, the main CPU41 determines whether force not the insurance mode has been selected (step S4). When the insurance mode is judged to have been selected, the main CPU41 performs processing credit number force stored in RAM43 also subtracts a predetermined number (step S5). Thereafter, the game execution process in the insurance mode (step S6).

The force insurance mode which will be described in detail with reference to FIG. 10 later on this process, as shown in FIG. 9 (b), in the upper left of the lower image display panel 16, an image showing "INSURED" is displayed . This image is an image indicating that the game mode is the insurance mode.

[0129] On the other hand, you to step S4, Te, if the non-insurance mode is judged to have been selected, the main CPU 41 performs a game execution process in the non-insurance mode (step S7). This process, instead of the process according to the former mode transition, Do is performed as the process according to the counting of the number of games, that Te dividing ヽ the substantially same processing as the game execution process in the insurance mode (see FIG. 10) since it is, the description thereof is omitted here. When the processing of step S6 or S7, then the processing returns to step S3.

[0130] FIG. 10 is a flowchart showing a subroutine of the game execution processing insurance mode called and executed in step S6 of the subroutine shown in FIG.

In the game execution processing, first, the main CPU41, the coin is judged whether or not BET (step S10). In this process, main CPU41, 1-input signal BET button 26 is outputted from the 1-BET switch 26S when operated, or the output from the maximum BET switch 27S when the maximum BET button 27 is operated is the determining whether an input signal has been received. If it is determined that a coin has not been BET, the process returns to step S 10.

[0131] On the other hand, in step S10, if it is determined that a coin has been BET, main CPU41, depending on the number of BET coins performs processing for subtracting the number of credits stored in the RAM 43 (Step Sl l ). Meanwhile, if the number of coins to be BET is greater than credit number stored in the RAM43, the processing of subtracting the number of credits stored in the RAM43 without I line, the process returns to step S10. Further, the number of BET coins is, once when exceeding the upper limit that can be BET (50 pieces in this embodiment) in the game, to perform the processing for subtracting the number of credits stored in the RAM43 without, the process proceeds to step S12

[0132] Next, main CPU41 determines whether or not the spin button 23 is turned ON (step S1 2). In this process, main CPU41 determines whether force not having received an input signal to be outputted when the spin button 23 is pressed from Supinsu switch 23S.

When the spin button 23 is determined not to be turned ON, the process returns to step S 10. Contact name when the spin button 23 has not been turned ON (for example, if the instruction to spin button 23 ends the game has been input without turning ON), the main CPU41 cancels the subtraction result in the step S11 to.

[0133] In this embodiment, after a coin is BET (step S 10), before making a decision whether Chikaraina the spin button 23 is ON (step S 12), processing for subtracting the number of credits (step It will be described for performing S1 1). However, the invention is intended by the not name is limited to this example. For example, after a coin is BET (step S 10), do Nay Kano determine the spin button 23 is turned ON (step S 12), when it is determined that the spin button 23 is ON (Sutetsu flop S 12: YES ), as well as carrying out the process of subtracting the number of credits (step S 11)! /,.

[0134] On the other hand, in step S12 of FIG. 10, when the spin button 23 is judged to have been turned ON, the main CPU41 performs the lottery process (step S13). In this lottery process, the main CP U41 (processing unit) executes a lottery program stored in the RAM 43 (storage device) to determine the code No. when stopping the reels 14. Thus, a combination of symbols stopped display stop is determined. This processing will be described in detail with reference to FIGS. 11 to 12 later. When executing the processing of step S 13, main CPU41 functions as winning combination determination means for determining a winning combination by the lottery. In the present embodiment, by determining a combination of symbols to be stopped displaying stop, there will be described a case of determining one winning combination from among a plurality of types of winning, in the present invention include, for example, firstly the lottery O connexion, to determine one winning combination selected from among a plurality of types of winning, then, Yo is also possible to determine the combination of symbols displayed stopped Te based, in the role.

[0135] Next, main CPU41 performs reel rotation control processing (step S 14). This process, after starting the rotation of the reels 14, as you step S 13, a combination of symbols corresponding to the determined winning Te is stopped and displayed on the pay line L, and the rotation of each reel it is a process to stop. This process will it be described in detail with reference to FIGS. 13 to 15 later.

[0136] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S 15). Bonus when game trigger has been determined to be satisfied, the main CPU 41 (processing device), a program for performing the baud eggplant game RAM 43 (storage device) reads out force executes a bonus game process (Step S 16 ). This time, the first special game state occurs. The bonus game processing will be described in detail later Figure 16. When executing the processing of step S1 6, main CPU41 functions as a means for generating a first special game state.

[0137] On the other hand, if the bonus game trigger has been determined not to be established, the main CPU41 determines whether the force not the winning combination has been established (step S17). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S18).

When performing the storage of coins, the main CPU41 performs the process of Caro calculate the number of credits stored in the RAM43. On the other hand, when the paid out coins, main CPU41 to pay out a predetermined number of coins by sending a control signal to the hopper one 66. At that time, a coin detecting portion 67 counts the number of coins paid out from the hopper 66, when it reaches the number the count value is designated, transmits a payout completion signal to the main CPU 41. Thus, the main C PU41 stops driving the hopper 66, and ends the coin payout process. [0138] When the processing in step SI 6 or SI 8, or, in step S17, if also not judged to be satisfied role of have shifted (when it is determined that the loss), the main CP U41 is reduction mode flag stored in the RAM43 to determine whether it is set to "oN" (step S19). If the reduction mode flag is determined to have been set to "ON", the main CPU 41 (processing device), a program for transition to the return mode RAM 43 (storage device) force read by executing the reduction mode processing, to migrate to the reduction mode (step S20). This time, the second special game state occurs. For the return mode processing, to be described in detail later with reference to FIG. 17. When executing the processing of step S20, the main CPU41 functions as a means for generating a second special game state.

[0139] When the processing of step S20, or, if it is determined not to be set in the reduction mode flag force S "ON" in step S 19, main CPU41, the bonus game execution (step S16) or reduced mode transition (step S20) and decides whether the performed (scan Tetsupu S21).

[0140] If it is determined that not doing the bonus game execution or reduction mode transition, the main CP U41 executes the counting process (step S22).

Counting process is a process performed between the game machine 10 and the control unit 200. The gaming machine 10 or et transmits throw-in number and the payout amount with gaming machine identification number to the control device 200 in one game. In control device 200, game number for each gaming machine identification number, the cumulative throw-in number, the cumulative number of payouts and the like are updated.

[0141] When the number of games reaches a set value, the reduction instruction signal is transmitted to the control device 200 Kara遊 skill machine 10. Main CPU41 receives the above reduction command signal is set to "ON" reduction mode Dofuragu. Note that the count processing will be described in detail later with reference to FIG. 19. After executing the processing of step S 22, the main CPU41 returns the process to step S10, bow-out I continued, per cent Te, to run the game to the insurance mode Te.

[0142] On the other hand, when determining that were bonus game execution or reduction mode transition, and terminates the subroutine one Chin, the process returns to FIG. As a result, the player, can be carried out again, the you the choice of the force non-insurance mode to the game mode with the insurance mode.

[0143] FIG. 11 is a flowchart showing a subroutine of the called is executed Ru lottery process in step S13 of the subroutine shown in FIG. 10. This process, first a process performed by a lottery programs memorize the RAM43 main CPU41 performs, main CPU41 executes a random number generation program included in the lottery program, 0-255 from the numerical range, to select a random number corresponding to each of the three reels 14 (step S31). In the present embodiment, (the case of using a so-called software random number) when generating random numbers on the program will be described. However, in the present invention, Cho as possible in advance by providing a random number generator for extracting a random number generator mosquito ゝ Luo random number (using the number of so-called hardware tongue L),.

[0144] Next, the main CPU 41 (processing unit) refers to the symbol weighting data corresponding to the outputted by RAM 43 (memory equipment) to the stored payout rate setting data from the GAL 54, selected three based on the random number, determines the code No. of each reel 14 (see FIG. 3) (step S32). Code No. of each reel 14 corresponds to the code No. of symbols to be stopped on the pay line L. Main CPU41, by determining the code No. of each reel 14, to determine the role. For example, the code No. of each reel 14 "00", "00", if you decide to "00", the main CPU41, ing to determining the role in "JACKPOT 7". Incidentally, based on the code No. of the reel rotation control process will be described later reels crack line. In this case, the main CPU41 functions as a role determination means.

[0145] Here will be described the role of the embodiment.

Figure 12 is a diagram for explaining the relationship between the winning probability and payout of a plurality of types of winning each winning combination in the present embodiment. Winning probability for each winning combination shown in FIG. 12, the payout rate in the non-bonus game is of the case of 88%. Incidentally, winning probability shown in the figure, based on the three random numbers with reference to the symbol weighing data, as determined code No. of each reel 1 4, which shows a possibility that the combination is established it is. Ie, the random number is associated to each winning combination, it is shall.

Establishment possibility of [0146] bonus game trigger is 0.5%. When you win a bonus game trigger, "APPLE" symbols are three stopped and displayed on the pay line, Bonasuge over beam is generated. In the bonus game, to run a free game of the number of times which is determined by lottery.

[0147] rjACKPOT 7 winning probability of "is 5% 0.5. If this role is established, "JACKPOT

Symbol of the 7 "is three stopped and displayed on the pay line L, coins of the coin number 30 sheets per sheet is paid out. The lower role is winning probability, payout is often set. However, if a combination of symbols that do not to any combination of the winning combination shown in FIG. 12 is shown stopping table, a loss, payout of coins is not performed.

[0148] FIG. 13 is a flowchart showing the reel rotation control process is called in step S 15 of the subroutine Ru is performed as shown in FIG. 10. This processing is the processing performed between the main CPU 4 1 and the sub CPU 61.

[0149] First, the main CPU41, the sub CPU 61, and transmits the static over preparative signal to start rotation of the reel (step S40). Sub CPU61 receives a start signal from the main CPU 41, performs the reel rotation processing (step S51). In this process, the sub-CP U 61 supplies a pulse to the motor driving circuit 62. Pulse output from the sub CPU61 is amplified by Dorainoku 64, the stepping motors 70 (70L, 70C, 70R) is supplied to the. As a result, the stepping motor 70 rotates the reels 14 along with it (14L, 14C, 14R) is rotated. 1-2 phase excitation stepping motor 70 is Sutetsu flop angle 0. 9 °, a step number force 00 per rotation. Thus, the 400 amino Bruno Le scan is supplied to the stepping motor 70, the reel 14 rotates one turn.

[0150] At the start of rotation of the reel 14, the sub CPU206 supplies a low frequency pulse to the motor driving circuit 62, and gradually increases the frequency of Bruno Angeles. Along with this, the rotational speed of the reel 14 increases. When a predetermined time has elapsed, the frequency of the pulses constant. As a result, the reel 14 is rotated at a constant speed.

[0151] Here it will be described with reference to FIG. 14 for rotation of the reel 14.

Figure 14 (a) ~ (d) are side views for explaining the rotation of the reel 14. As shown in FIG. 14 (a), on the side face of the reel 14, the metal plate 14a of the semicircular shape is provided. The metal plate 14a is rotated together with the reel 14. Further, on the peripheral surface of the reel 14 22 symbols (see FIG. 3) is provided. Of the 22 symbols drawn on the peripheral surface of the reel 14, on a viewer available-through the three display windows 15 formed in front of the symbol power reel 14. In the figure, bold arrows indicate the direction of rotation of the reel 14. Further, on the side of the reel 14, the proximity sensor 65a is provided. The proximity sensor 65a is used to detect the metal plate 14a. The proximity sensor 65a, even if the reel 14 is rotated, does not move or rotate.

[0152] FIG. 14 (a), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a starts to be detected by (hereinafter, also referred to as position A) shows. When Li Lumpur 14 when the metal plate 14a is at the position A is rotated, the metal plate 14a is moved to the position shown in FIG. 14 (b). FIG. 14 (b), the position of the metal plate 14a when the metal plate 14a is detected by the proximity sensor 65a (hereinafter, also referred to as position B) shows. When the reel 14 is rotating when the metal plate 14a is in position B, the metal plate 14a is moved to the position shown in FIG. 14 (c). In FIG. 14 (c), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a is not detected by (hereinafter also referred to as position C) shows.

[0153] When the metal plate 14a is reel 14 when in the position C is rotated, the metal plate 14a is moved to the position shown in FIG. 14 (d). In FIG. 14 (d), the position of the metal plate 14a when the metal plate 14a by the proximity sensor 65a is not detected (hereinafter, also referred to as position D) shows. Further is Li Lumpur 14 rotates, the position of the metal plate 14a is returned to the position A. As described above, with the rotation of the reel 1 4, the position of the metal plate 14a is located A, position B, position C, the position D, and changes in the order of positions A, · · ·.

[0154] The proximity sensor 65a is for forming the index detecting circuit 65 (see FIG. 3). State the proximity sensor 65a is detecting the metal plate 14a "High", the proximity sensor 65a detects the metal plate 1 4a! /, It! /, When the state "Low", the metal plate 14a is located when in the a → position B → position C, the state of the index detecting circuit 65 is "High", when the metal plate 14a is located at the position C → position D → position a, the state of the index detecting circuit 65 "Low" it is. Incidentally, sub CPU61 is a rise from "Low" to "High" and the index (origin) 1, falling to the "Hi gh" "Low" as an index (origin) 2, the rotational position of the reel 14 recognize.

[0155] The main CPU40, after transmitting a start signal to the sub CPU61 at step S40, to perform the effect of the time of reel rotation (step S41). This processing lottery process (FIG. 10, step S13) the period determined according to results of (e.g., 3 seconds) Niwata connexion, display of images on the lower image image display panel 16, the sound from the speaker 29 Ru processing der to perform such as the output.

[0156] Next, the main CPU40 determines whether or not a timing for instructing to stop rotation of the reels 14 (step S42).

The timing for instructing to stop rotation of the reels 14, from the time to end the presentation at the time of reel rotation, a minimum required time only before the timing to stop the rotation of the reel 14. Note that minimum time required to stop rotation of the reel 14 is predetermined.

[0157] In step S42, if it is determined that it is not the timing for instructing to stop rotation of the reels 14, the process returns to step S42, continue the effect of the time of reel rotation. On the other hand, in the scan Tetsupu S42, when it is determined that the timing for instructing to stop rotation of the reel 14, main CPU41 transmits a code No. of the reels stored in the RAM43 to the sub CPU 61 (step S43). Sub CPU 61 receives the reel code No. from the main CPU 41, based on the correspondence table of the stored number of steps and code No. in the ROM provided in the sub CPU 61 (not shown), the code No., reel stop positions from the index is converted into (number of steps) (step S52).

[0158] FIG. 15 is a schematic view showing a correspondence table of the number of steps and code No.. Each code No., and index, and a number of steps are associated.

Each code No. are symbols correspond to a symbol drawn on the outer peripheral surface of the reel 14 (see FIG. 3), the code No. "00" ~ "10" corresponds to the index 1 . Further, the symbols of the code No. "11" ~ "21" corresponds to the index 2. Further, the number of steps in the correspondence table shown in FIG. 15 is a step number based on the index 1. For example, if the code No. is "08", 145 steps from the index 1, a stop position of the reel. Further, if the code No. is "12", a stop position from the index 1 218 step force Li Lumpur.

[0159] Next, sub CPU61 executes a reel stop process (step S53). The process smell Te, sub CPU61 performs detection of rising to "High" from "Low" in the index detecting circuit 65 (index 1) for each reel 14, on the other detects the index 1 timing, step the pulse corresponding to the code No. mosquito ゝ et converted to the number of steps supplied to the motor drive circuit 65 in S52, thereafter, it stops the supply of the pulse.

[0160] For example, in step S52, if it is determined that the stop position power index 1 of the reel is 145 Sutetsu flop, sub CPU61 is the timing at which the index 1 is detected, the motor driving circuit 1 45 pulses 65 is supplied to the, then, to stop the supply of the pulse. Also, in step S52, if it is determined to be 218 steps from the stop position power index 1 reel, sub CPU61 is the timing at which the index 1 is detected, supplies 218 pulses to the motor drive circuit 65 . As a result, stops as code No. determined in Sutetsu flop S32 in the reel 14 a force 11, on pay line L, the combination stop symbol corresponding to the winning combination determined in step S32 in FIG. 11 Is displayed. On the other hand, the main CPU41 terminates the production at the time of reel rotation. After completing the processing of step S44 and S53, the process ends.

[0161] Incidentally, if the index corresponding to the transmitted code No. In step S43, the and the index rotation of the reel 14 is detected by the index detecting circuit 65 when the user stops different, out-of-step occurs in the reel 14 since it is, the main CPU41 is interrupted lines ,, game processing such as displaying an error message on the lower image display panel 16.

For example, despite the process of stopping the reels 14L Code No. 12 corresponding to the index 2 in a row ivy, when connexion index 1 by the index detecting circuit 65 is detected when the rotation of the reels 14L is stopped It interrupts the game.

[0162] FIG. 16 is a flowchart illustrating Sabunore one Chin bonus game process is called in step S16 of the subroutine shown in FIG. 10 Ru is executed. In the bonus game process, at first, main CPU41 force Te based ヽ the random number value obtained by executing the random number generation program included in the lottery program stored in the RAM 43, in any of 10 to 25 games determining (step S60). The main CPU41 stores in the RAM43 the number of games of the determined bonus game as data.

[0163] Next, main CPU41 performs lottery processing (step S61) and the reel rotation control process (Sutetsu flop S63). Processing in step S61 is substantially the same as the processing described with reference to FIG. 11. Further, the process of step S63 is substantially the same as the processing described with reference to FIG. 13. Since These processes has been already described, the description thereof will not be here.

[0164] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S64). If the bonus game trigger has been determined to be established, the number of times t of the bonus game is determined by the new valley lottery (step S65), the determined number of iterations t is the number of games of the current baud eggplant game It is added to T (step S66). As a result, when the bonus game is won during the bonus game, it increases the remaining number of times of the bonus game. If specific words For example, for example, when you first migrate to 20 times of the bonus game, when it won 17 times of the bonus game in the 12th of the bonus game is, then, 25 times (20 times 1 2 times + 17 times) bonus game is made of.

[0165] If the bonus game trigger has not been established, the main CPU41 determines whether or not a winning combination has been established (step S67). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S68). This process is similar to the processing in step S 18, which has been already described, description thereof is omitted here.

[0166] When the processing in step S66 or step S68, or, you V in step S67 Te,, V, (when it is determined that the loss) role of displacement also been established, Do, if it is determined that , main CPU61 reads out the game number T of the stored bonus game RAM 43, subtracts one from the value of the read game number T. Then, store the game number T after subtraction again RAM 4 3 (step S69).

[0167] Next, main CPU41 determines whether mosquitoes ゝ not having reached the number determined by the number of times T force step S60 in the bonus game (step S70). Specifically, it is determined by the force whether the game number T stored in the RAM43 is zero, if not the game number T force ^, i.e. the number of times determined in execution frequency power step S60 of baud eggplant game reached, Do, and if the judgment, the process returns to step S61, and repeats the above processing. On the other hand, if a game number T force O, i.e., the case where it is determined to have reached the number determined in step S60, transmits a game number reset signal to the controller 200 (step S71), then the the subroutine is terminated. Game number reset signal, which includes a game machine identification information for the gaming machine 10, CPU 201 of the control unit 200 receives the number of games reset signal, gaming machine identification information included in the recreation count reset signal the number of games stored in the hard disk drive 205 in correspondence with the reset to zero.

[0168] FIG. 17 is a flowchart showing a subroutine of return mode processing called and in step S20 Ru runs the subroutine shown in FIG. 10.

Processing of step S76~ step S84 is substantially the same as the processing described with reference to FIG. 12. Since These processes has been already described, the description thereof will not be here.

[0169] Here, in the lottery process executed in step S79, the winning is established with winning probability shown in FIG. 18.

Figure 18 is a diagram for explaining a role of a plurality of types of lottery process in a reducing mode the relationship between the winning probability and the payout amount for each winning combination.

In urine shown in FIG. 18, winning probability of the bonus game trigger is higher summer than winning probability of bonus game trigger shown in FIG. 12. In the present embodiment, winning probability of winning than Bonasuge Mutoriga is described for the case is similar to that of FIG. 12, for example, winning probability of winning than the bonus game trigger is also relatively high in comparison with FIG. 12 it is also possible to be.

[0170] When the processing in step S82 or S84, or, (when it is determined that the loss) in step S83, the role of have shifted even if it is determined not established, the main CP U41 is a bonus game determines whether performed (step S85).

[0171] If it is determined that not doing the bonus game execution, the main CPU41 returns the processing to Sutetsu-flops S76. On the other hand, if it is determined that not doing the bonus game execution, the main CP U41 is set to "OFF" reduction mode flag (step S86). In processing step S86, the main CPU41, when the player wins a special winning combination by the lottery during generation of the second special game state, and functions as a means to terminate the second special game state. Then, the control finishes the sub-routine.

[0172] FIG. 19 is a flowchart showing a counting process which called and Ru is executed in step S23 of the subroutine shown in FIG. 10.

This process includes a main CPU41 of the gaming machine 10, a process performed between the CPU201 of the control unit 200. Here, the set value "600", is set to each of the plurality of gaming machines 10 s, and Rukoto (see FIG. 6).

[0173] First, the main CPU41, feed amount of stored coins and payout with gaming machine identification number in RAM 43, the communication interface 44, via the communication line 101, and transmits to the control unit 200 (step S90) . Feed amount and the number of coins paid out are transmitted from the gaming machine 10 to the control device 200 is in the game for that time.

Processing in step S90 is put out every time the main CPU 41 (processing unit) power game is conducted, via the communication line 101, RAM 43 the identification information of the game machine 10 stored in the (storage device), the control unit 200 is a process to be sent to. When executing the processing of step S90, main CPU41 functions as means for transmitting the identification information of the gaming machine 10 to the control device 200 via the communication line 101.

[0174] On the other hand, CPU 201 of control unit 200, from the gaming machine 10, via the communication line 101, the interface one interface circuit 204, when you receive a number of coins inserted and the number of payouts and gaming machine identification numbers, number of games that Te Contact ヽ in the hard disk drive 205 are stored in association with each gaming machine identification number, of the cumulative throw-in number and the cumulative payout amount (see FIG. 6), associated with the received game machine identification number game number, and updates the cumulative throw count and cumulative payout amount (Sutetsu flop S100).

[0175] Next, CPU 201 is the number of games the updated, determines whether force not reaching the set value (Step-up S 101). The number of games the updated, if it is determined that not reached the set value, and terminates this subroutine.

[0176] On the other hand, in step S101, if the number of games updated has determined to have reached the set value, the CPU 201, a return instruction signal, the interface circuit 204, via the communication line 101, game number There transmitted to the gaming machine 10 has reached the set value (step S103). Thereafter, CPU 201 resets the number of games stored in Hadodeisu click drive 205 in association with the gaming machine identification number of the gaming machine 10 to 0 (step S104). After that, the process is terminated.

[0177] the main CPU41 of the gaming machine 10 receives the return instruction signal transmitted from the control unit 200 in step S103, is set to "ON" reduction mode flag (step S91). Processing in step S91, the game number, which is by connexion cumulatively counting the control device 200 based on the identification information of the gaming machine 10, the control device when reached the set value to be compared with the number of games 200 a process of receiving a command signal transmitted from. In Step S9 1, main CPU41 functions as a means for receiving a command signal transmitted from the controller 200. After that, the process is terminated.

[0178] In the present embodiment has been described about the case where the process proceeds game number reaches a set value to the reduced mode (see Figure 19). However, the present invention is not limited to this example. For example, when the number of games reaches a set value, when the number of inserted game media for the game for that time was the upper limit that can accept for a single game, the second special game state it may be generated (shifts to the return mode). In such a case, it is possible to prompt the Yu skill person performing insertion of a game medium to the upper limit, facilities such as a casino is the force it is possible to increase the revenue.

Also, if the number of inserted game media and a child for generating a second special game state when was the upper limit, the upper limit value or in line-up of game media Nag is when the number of games reaches a set value when the number of cracks gaming has reached the set value, Yo ヽ as the number of inserted game media for the game for that time generates the second special game state when was the upper limit. If you like this, few game media in each game is turned, only consumed a few game media as a sum, is the force can be prevented to generate a second special game state.

[0179] or more, the gaming machine 10 according to this embodiment includes a main CPU 41 (processing unit), RAM 43 (storage device) and a cumulative the number of games in each of the plurality of gaming machines 10 for each gaming machine 10 the gaming machine 10 der connexion, main CPU41 of the control unit 200 for counting manner is connected via a communication line 101, by executing a lottery program stored in the RAM 43, a plurality of types of winning a predetermined a process of determining one winning combination selected from (FIG. 11 see), when the determined winning combination is a special winning combination, "bonus game trigger", to generate a bonus game (first special game state) a program reads out and executes the RAM43 the for (see FIG. 16), each time the game is executed via the communication line 101, and transmits the identification information of the stored game machine 10 to the control unit 200 to RAM43 treatment (Figure 19, Sutetsu flop S90) and Command signal game number that will be counted cumulatively by the controller 200 based on the identification information of the gaming machine, when it reaches a set value to be compared with the number of games, which is transmitted from the control unit 2 00 to receive the treatment (Fig. 19, step S91) and, on the command signal based! /, Te, the probability of winning in the special role "bonus game Mutoriga" by executing the lottery program is relatively high transition to set the return mode (second generation of special gaming state) reads out and executes the RAM43 a program for performing a (see FIG. 17), the special by the lottery during generation of the return mode when was elected to the role, "bonus game trigger" of the process to terminate the reduction mode (Fig. 17, step S86) is a game machine to run.

[0180] Further, the gaming machine 10, filed in the gaming machine 10 which is connected via a control device 200 and the communication line 101 which counts the number of games in each of the plurality of gaming machines 10 for each gaming machine 10 cumulatively Te, that a winning combination determination means for determining a winning combination by lottery (for example, the main CPU41), when the determined winning combination is a special winning combination, "bonus game trigger", means for generating a bonus game (the first special game state) (for example, main and CPU 41), each time the game is executed, and means for transmitting the identification information of the game machine 10 through the communication line 101 to the control device 200 (e.g., the main CPU 4 1), the control device based on the identification information of the game machine a manual stage (e.g. the main CPU 41) for receiving a command signal transmitted from the control device 200 when Yu technique number is counted cumulatively has reached the set value by 200, based on the command signal, by the lottery the special role "Bo And it means that the probability of winning in GAME trigger "is to generate a second special Yu skill state, which is set to be relatively high (for example, the main CPU41), was elected to the special role by the above-mentioned extraction election during the occurrence of the reduction mode when, characterized by comprising a means for terminating the reduced mode (e.g. the main C PU41).

According to 0181] game machine 10, game number which is counted in the control unit 200, when it reaches a set value to be compared with the number of games, the bonus game is won "bonus game trigger" It caused the reduction mode probability of occurrence is set to be relatively high, Bo until the eggplant game occurs, to continue the reduction mode.

Therefore, even if the bonus game has consumed a large number of game media without generating such a long period of time, by performing the game to the game number of times reaches a set value, the return mode is occurred, occurred therein in the bonus game, the player can receive a reduction for that number of games has made the game until it reaches the set value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0182] gaming machine 10 according to this embodiment is connected to the control device 200 via the communication line 101, the control unit 200, a counting of the number of games in the gaming machine 10, the number of games reaches a set value the force whether the determination and is made. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0183] As the gaming machine 10 of the stand-alone according to the present invention, the main CPU41 and (processing unit), a gaming machine 10 that includes a RAM 43 (storage device), the main CPU41, was memorize the RAM 43 by executing a lottery program, when a process of determining one winning combination which is either found selected among role of multiple types of predetermined and determined winning combination is a special winning combination, "bonus game trigger" bonus games and reads and executes the program for generating the (first special game state) from rAM 43, the processing for counting cumulatively the number of games each time a game is carried out, the game number, the game number a process of determining whether or not has reached a set value determined for comparison with when the number of games is the determine the constant has reached the set value, the transition to the return mode (the second special game state to run the generation) And processing to perform the Menopu program is read out from the RAM43, when was elected to the special role "bonus game trigger" by the above Symbol lottery during the occurrence of the reduction mode, and a process to terminate the above-mentioned reduction mode a gaming machine that can be mentioned.

[0184] The gaming machine 10 includes a role determining means for determining a winning combination by the lottery (for example, the main CPU41), when decisions are winning combination is a special winning combination, "bonus game trigger", means for generating a bonus game ( for example the main CPU 41), each time the game is executed, and means for counting the number of games cumulatively (e.g. the main CPU 41), means for determining whether number of games reaches the set value (e.g., the main CPU 41) , when the number of games is determined to have reached the set value, the lottery by the above-mentioned special role transition to a "bonus game trigger" the probability of winning the phase in pairs to high set reduction mode (second special and means for performing the generation of the game state) (for example, the main CPU41), when by the lottery during the occurrence of the reduction mode was elected to the special role "bonus game trigger", hand to end the above-mentioned reduction mode (For example, the main CPU41) and a! / Ru.

[0185] Further, the gaming machine 10 according to this embodiment, when the number of games reaches a set value, but in which the transition to the return mode (second generation of special game state) is performed, the present invention is , it is not limited to this example. Gaming machine 10 of the present invention, when the balance of the coin reaches the set value, or may be transition to the return mode (second generation of special game state) is performed.

[0186] Such a gaming machine 10 includes a main CPU 41 (processing unit), RAM 43 (storage device) and a cumulatively control that counts the balance of coins in a plurality of gaming machines 10 for each gaming machine 10 a gaming machine 10 which is connected via a communication line 101 with the device 200, main CPU41, by executing a lottery program stored in the RAM 43, chosen from among the role of multiple types of predetermined and the process of determining one winning combination, when the determined winning combination is a special winning combination, "bonus game trigger", reads and executes the order of the program from RAM43 to generate a bonus game (the first special game state) If, each time the game is executed via the communication line 101, the feed amount and the number of coins paid out in the game stored in the RAM 43, together with the identification information of the gaming machine 10, a process of transmitting to the control unit 200, game Balance of coins counted cumulatively by the controller 200 based on the feed amount and the number of coins paid out in the identification information and the game of the machine 10, the following set values ​​to be compared with the balance of the game media when it becomes a process of receiving a command signal transmitted from the control unit 200, based on the command signal, by executing the lottery program probability of winning to the special winning combination, "bonus game trigger" a process of executing a program for performing a relatively high transition to the set reduced mode (occurrence of the second special game state) is read from the RA M43, upper SL special by the lottery during generation of the return mode when he was elected to the role, "bonus game trigger" of, and a process to terminate the above-mentioned reduction mode.

[0187] The gaming machine 10 includes a role determining means for determining a winning combination by the lottery (for example, the main CPU41), when decisions are winning combination is a special winning combination, "bonus game trigger", the bonus game (the first special and means for generating a game state) (e.g., the main CPU 41), each time the game is executed, via the communication line 101, both balance of coins in the gaming for that time and identification information of the gaming machine 10, the control device 200 to a means for transmitting (e.g., the main CPU 41), balance of coins cumulatively counting identification information by the control device 200 based on the balance of the coin at that time of the game machine 10, when it reaches a set value a means for receiving a command signal transmitted from the control unit 200 (for example, the main CPU 41), based on the command signal, the probability of winning to the special winning combination, "bonus game trigger" is relatively high by the lottery set And has been the transition to reduction mode means to carry out the (second special occurrence of the game state) (For example, the main CP U41), when by the lottery during the occurrence of the reduction mode was elected to the special role "bonus game trigger" , and a means (e.g., the main CPU 41) to terminate the reduction mode.

[0188] According to such a gaming machine 10, when the balance of the game media is equal to or less than a set value to be compared with subject to the balance of the game media, a relatively high setting the probability of the bonus game is generated is shifted to the constant has been reduced mode, until the bonus game occurs, make continued reduction mode.

Therefore, even when such a bonus game has consumed a large number of game media without generating long period of time, by performing the game to the balance of the game media is below the set value, the migration is to reduced mode , in the bonus game occurring therein, the player can receive a return for the balance of the game media is playing a game to reach a set value reliably. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, Ru it is possible to prevent that or losing interest in or a concern on the game.

[0189] game machine 10 described above is connected to the control device 200 via the communication line 101, the control unit 2 00, and counting the balance of coins in the gaming machine 10, the balance of the coin is reached the set value the force whether the determination and is made. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0190] As such a gaming machine 10, the main CPU41 and (processing unit), a gaming machine 10 that includes a RAM 43 (storage device), the main CPU41, the lottery program stored in the RAM 43 by executing, when a process of determining one winning combination selected from among a role of a plurality of types of predetermined and determined winning combination is a special winning combination, "bonus game trigger", a bonus game (first and it reads and executes the program for generating the special game state) from RAM 43, the processing for counting cumulatively the balance of game media each time the game is executed, set to be compared with the balance of the game media values, and the process of selecting from among the previously stepwise multiple candidate value determined, whether the process of determining whether the balance of the game medium falls below the set value, the balance of the game media is equal to or smaller than a set value and it was determined to become , In order to perform the above-mentioned special role "bonus game trigger" the transition to the return mode of the probability of those selected is set to be relatively high (occurrence of the second special game state) by executing the above Symbol lottery program and it reads and executes the program from RAM43, by the lottery during the occurrence of the reduction mode can and was elected to the special role "bonus game trigger", and a process to terminate the above-mentioned reduction mode it leaves in the Rukoto like a game machine 10, wherein.

[0191] The gaming machine 10 includes a role determining means for determining a winning combination by the lottery (for example, the main CPU41), when decisions are winning combination is a special winning combination, "bonus game trigger", the bonus game (the first special and means for generating a game state) (e.g., the main CPU 41), each time the game is executed, and means (e.g., the main CPU 41) for counting the balance of Yu technique medium cumulatively, defined in advance phased settings and means for selecting from among a plurality of candidate values ​​(e.g. the main CPU 41), means for determining the force not the balance of the game media is equal to or less than a set value (for example, the main CPU 4 1), the balance of the game media Configuration when it is determined that it is the value below, the lottery by the transition to a reduction mode that the probability of winning in the special winning combination, "bonus game trigger" is set to be relatively high (the second occurrence of a special game state) and means (e.g., the main CPU 41) for performing the above The above special role when those selected in the "bonus game trigger", and a means (for example, the main CPU41) to terminate the above-mentioned reduction mode by the lottery during the occurrence of the reduction mode

[0192] In this embodiment, the set value of all of the gaming machine 10 is describes the Nitsu When set to "600". However, in the present invention, the set value is, Yogu be different for each gaming machine 10 for example, may be selected from among a plurality of candidate values ​​which are determined in advance stepwise.

[0193] In the present embodiment, the second special game state, has been described to continue until the first special game state occurs, in the present invention, the second special game state, a predetermined condition is fully Tasa not limited to this example as long as continued until that. If to such, as the predetermined condition which triggers the reduction mode is terminated, for example, be lapse of a predetermined time period, it like the established predetermined number of times a predetermined combination thereof.

The second special game state, if advantageous game state for the player, but is not particularly limited. Further, as an advantageous gaming state for the player, if advantageous than the normal game state (first special game state or game state other than the second special game state), it is not limited especially Nag example, usually state that obtained won many game media from playing state, conditions which may be won game medium at a higher than normal game state probability, be given a state such consumption amount of normal game state from the game medium is less can. Specifically, as the second special game state, free game, second game, is Rukoto include a mystery bonus, etc. leave in.

[0194] Further, in the present embodiment, when the reducing mode is set to "ON", then, it has been described a case where transition to the return mode of Nag be triggered by the establishment of some condition. However, the present invention is not limited to this example, for example, after the reduction mode flag has been set to "ON", when a predetermined condition is satisfied, it is also possible to shift to the return mode. When doing so, as the predetermined condition which triggers the transition to the return mode, Nag also to be intended to limit the present invention, the bonus trigger is established, the symbols are stopped displayed stopped at a predetermined combination such as it can be mentioned.

[0195] Further, in the present embodiment, when the reduction mode flag is set to "ON", then, regardless of the combination of symbols shown stopping table, it has been described a case where the process proceeds to the return mode. However, the present invention is not limited to this example. For example, may be set to a combination of symbols which indicates the transition to the return mode in advance, after the symbol was indicated stopped table in the combination, it is also possible to shift to the return mode.

[0196] In this embodiment, after the symbols stopped and displayed (FIG. 10, step S 14), processing based on the combination of symbols displayed stopped (FIG. 10, step S15 to S20) is performed, the number of game times counting (Fig. 10, step S22) case has been described to be performed. However, in the present invention, the timing at which counting of the number of games is conducted is not particularly limited. For example, the timing of BET coins is performed even (Fig. 10, steps after S 10 or S 11) der connexion may, timing the spin button is ON (FIG. 10, after step S 12) good. Further, since the variable display of the symbols is started, the symbols are stopped and displayed at a predetermined timing until the processing is performed based on a combination of symbols displayed stopped (timing if, the symbols stopped and displayed example), it may be counting the number of games is performed. Note that the timing for counting the balance of the game medium, it is possible to employ those described above.

[0197] In the present embodiment, until after it is set to "ON" the reduction mode flag (Fig. 10, step S22), and proceeds to the return mode (FIG. 10, step S20) is performed, special If the role "baud eggplant game trigger" has been established (Fig. 10, step S 15), after which caused the bonus game (Fig. 10, step S16), the gaming machine 10 for further transition to the reduction mode Nitsu There has been described. That is, the gaming machine according to the present embodiment, since the number of games reaches the set value, until generating a second special game state, if the special winning combination has been established, the upper SL special role first generates a special game state based further second generating special game state · ¾: it Ruchi of.

[0198] However, the present invention is not limited to this example. For example, since the number of games reaches the set value, until generating a second special game state, if the special winning combination has been established, it is also possible to generate only the first special game state. When employing the above configuration, the player, when the number of games were game until reaches the set value, always can benefit by the first special game state or the second special game state. The form is also one form of the present invention.

When employing the gaming machine 10 of the above embodiment, instead of the process shown in FIG. 10, for example, if performing the following processing Yo,.

[0199] FIG. 20 is a flow chart showing another example of a subroutine of the game execution processing. Drawing

In the flowchart shown in 20, the same reference numerals are given to the steps of the same processing as steps in the flowchart shown in FIG. 10.

[0200] After executing the processing of step S10~ step S14, the main CPU41, when the bonus game trigger is determined whether the established (step S 15), the bonus game trigger has been determined to be satisfied, It executes a bonus game processing (step S 16). Then, instead of the original mode flag is determined whether it is set to "ON" (step S25), and when the reduction mode Dofuragu is set to "ON" is set to "OFF" reduction mode flag you (step S26). Then, a process of step S21, this subroutine is completed. For other processes, since the same processing as the processing described with reference to FIG. 10, description thereof will be omitted. Also in subroutine shown in FIG. 20, similarly to the sub-routine shown in FIG. 10, after a coin is BET (step S10), and the spin button 23 is ON is force whether the determination (step S 12) was carried out, the determined if the spin button 23 is ON (step S12: YES), Choi as performing the process of subtracting the number of credits (step SI 1).

[0201] Here, as the set value is 600, will be described in detail the processing shown in FIG. 20.

In step S22, number of games reaches 600 times, if the reduction mode flag is satisfied, when the 601-th game in the bonus game trigger is established (step S15), and although the bonus game is generated (step S16), and the reduction mode the migration is not performed (step S 25, S26). On the other hand, 601 th game in the bonus game trigger is in a case where not established, the transition to the return mode is performed (step S 19, S20).

Therefore, if the processing shown in FIG. 20 is performed, the number of games reaches the set value, always at the transition to or return mode bonus game occurs is performed.

[0202] In addition, our in the present invention, Te is from number of games reaches the set value, until Generating an second special game state, if the special winning combination has been established, the second special also Yogu any one of the first special game state and a second special game state selected in accordance with the game situation, etc. as to generate the game state only, may be generated.

[0203] Note that when generating the second special game state in accordance with the balance of the game media can also be employed the same form as the embodiment described above predicate. That is, since the balance of the game media summer and below the set value, until generating a second special game state, if the special winning combination has been established as to generate only the first special game state even also Yogu Izu Re one also Yogu first special game state and a second special game state selected in accordance with the game situation, etc. as to generate only the second special game state, is generated , it is the. [0204] While the foregoing is directed to embodiments of the present invention, not only some of the specific examples, the specific configuration of each means or the like for Nag is particularly intended to limit the present invention, can be designed and changed as required. The effects described in the embodiment of the present invention is merely a list of the most preferable effects resulting from the present invention, the effect of the present invention, Ru limited to those described in the embodiments of the present invention not.

BRIEF DESCRIPTION OF THE DRAWINGS

[0205] is a schematic diagram showing the overall configuration of a game system according to one embodiment of FIG. 1 the invention.

FIG. 2 is a perspective view schematically showing a gaming machine according to an embodiment of the present invention.

3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Is a block diagram showing an internal configuration of FIG. 4 gaming machine shown in FIG.

5 is a block diagram showing the internal structure of the control apparatus according to an embodiment of the present invention.

6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.

7 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board and the gaming board shown in FIG.

8 is a flowchart showing a subroutine of the game mode selection process.

[FIG 9] (a) ~ (b) is a diagram showing an example of an image displayed on the lower image display panel when the game mode selection processing is executed.

Is a flowchart showing the subroutine of FIG. 10 the game execution processing.

11 is a flowchart showing a subroutine of a lottery process.

It is a diagram for explaining the relationship between the winning probability and payout of a plurality of types of winning each winning combination in FIG. 12 embodiment.

13 is a flowchart showing a subroutine of reel rotation control process.

[FIG. 14] (a) ~ (d) are side views for explaining the rotation of the reel.

15 is a schematic view showing a correspondence table of the number of steps and code No..

It is a flowchart showing the subroutine of FIG. 16 bonus game process.

17 is a flowchart showing a subroutine of a return mode processing.

18 is a diagram for explaining a relationship between a winning probability and the number of out payment of a plurality of types of winning each winning combination in the lottery process in a reducing mode. Is a flowchart showing the subroutine of FIG. 19 counting process.

[20] Description of the flow code illustrating another example of a subroutine of the game execution processing

10 gaming machines (slot machines)

11 cabinet

12 top box

13 main door

14 (14L, 14C, 14R) reel

15 (15L, 15C, 15R) display window

16 lower image display panel

18 coin tray

19 coin payout opening

20 Control Noreno Nenore

21 coin slot

22 bill validator

23 spin button

24 Change button

25 cash-out button

26 1 BET button

27 maximum BET button

29 speaker

30 lamp

31 credit amount display unit

32 payout number display unit

33 upper image display panel

34 Berry glass

35 ticket printer

36 card receiving slot Data Display

key pad

Ticket with a bar code

Mothers one board

The main CPU

ROM RAM

Communication interface

Power supply unit

The gaming board

CPU

Boot ROM

Memory card

GAL

Body PCB

Sub-CPU

The motor drive circuit

FPGA

driver

The index detection circuit

Honno ヽ ~~

Coin detector

Graphics board

Tatsuchipaneru

(70L, 70C, 70R) stepping motor position change detection circuit

Door PCB

CCFL 100 game system 200 controller

Claims

The scope of the claims
[1] and the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the probability of winning the special winning combination by the lottery are relatively set high means for generating a second special game state
Game machine characterized by comprising a.
[2] A gaming machine which is connected via a control unit and a communication line to count cumulatively a plurality of number of games in each of the gaming machine for each gaming machine,
And the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Each time the game is executed, and means for transmitting the identification information of the gaming machine to the control device via the communication line,
Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,
In accordance with the command signal, means for generating a second special game state probability of winning the special winning combination is set relatively high by the lottery
Game machine characterized by comprising a.
[3] and the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,
Each time the game is executed, and means for counting the number of games cumulatively,
The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set value, and hand stage for generating a second special game state probability of winning the special winning combination by the lottery is set relatively high
Game machine characterized by comprising a.
[4] the second when the player wins the special winning combination by the in generation of special game state lottery, before Symbol means for terminating the second special game state
The gaming machine according to any one of claims 1 to 3, comprising the.
[5] comprises a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,
Said second means for generating a special game state, can with the number of games reaches the set value, when the number of inserted game media for the game for that time was the upper limit value, the second special game the gaming machine according to any one of claims 1 to 3, characterized in that to generate the state
[6] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the probability of winning the special role by executing the lottery program relative the program for generating the second special game state set to high, the processing to be executed is read from the storage device
Game machine, characterized by a run.
[7] processor and comprising a storage device, the arithmetic processing a game machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine device executes the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is executed, the processing via the communication line, and transmits the identification information of the game machine which is stored in the storage device to the controller,
Number of games to be counted cumulatively by the control device based on the identification information of the gaming machine, when it reaches a set value to be compared with the number of games, the command signal transmitted the control device or al and the process of receiving,
In accordance with the command signal, the program for generating the second special game state probability of winning the special winning combination is set relatively high by executing the lottery program, read from the storage device and the processing to be executed Te
Game machine, characterized by a run.
A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is performed, a process of counting the number of games cumulatively,
Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set values, for generating a second special game state probability of winning the special winning combination by a child running the lottery program is set relatively high program, game machine and executes a process to be executed is read from the storage device. [9] The arithmetic processing unit,
When it won the special role by the lottery during generation of the second special game state, processing to terminate the previous Symbol the second special game state
The gaming machine according to ヽ Zureka one of claims 6-8, characterized in that the run.
[10] The arithmetic processing unit,
When the number of games reaches the set value, the number of inserted game media for the game for that time is, in case was turned number of upper limit value of the game media for one game to a predetermined, second of claims 6 to 8, characterized in that executing the program for generating the special game state, a game machine according to Zureka 1.
And the role determination means for determining a winning combination by [11] lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Probability balance cumulatively counted the game media, when it becomes less compared to become set value of the balance of payments of the game media, that those selected to the particular winning combination by the lottery every time the game is performed There game machine characterized by comprising a means for generating a second special game state is set relatively high.
[12] A control apparatus and a game machine which is connected via a communication line cumulatively counted every gaming machine balance of game media in each of the plurality of gaming machines,
And the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to said control unit,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,
In accordance with the command signal, means for generating a second special game state probability of winning the special winning combination is set relatively high by the lottery
Game machine characterized by comprising a.
And the role determination means for determining a winning combination by [13] lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Each time the game is executed, and means for counting the balance of game media cumulatively,
Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,
Wherein the balance of the game media when it is determined that it is below the set value, and means for generating a second special game state probability of winning the special winning combination is set relatively high by the lottery the gaming machine to.
[14] the second when the player wins the special winning combination by the in generation of special game state lottery, before Symbol means for terminating the second special game state
Of claim 11 to 13, characterized in that it comprises a gaming machine according to Zureka 1.
[15] comprises a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,
Means for generating the second special game state, when balance of the game medium has decreased to below the set value, the case feed amount was the upper limit of the game media for a game of that time, the the gaming machine according to any one of claims 11 to 13, wherein the generating the second special game state.
[16] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
When the game is balance of game media that are cumulatively counted every time it is performed, it becomes less than the set value to be compared with the balance of payments of the game medium, the special winning combination by executing the lottery program gaming machine, characterized in that the probability of winning is a program for generating the second special game state set relatively high, and a process to be executed is read from the storage device.
[17] includes a processing unit and a memory device, a game machine which is connected via a control unit and a communication line to count cumulatively the balance of the game medium in each of the plurality of game machines each game machine,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is performed, via the communication line, together with the identification information of the input number and the gaming machine payout of game media during this the recreation stored in the storage device, and processing to be transmitted to the control device,
Balance of game media to be counted cumulatively by the gaming machine identification information and the control device have based-on speed of the game medium and the number of payouts in the gaming is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,
In accordance with the command signal, the program for generating the second special game state probability of winning the special winning combination is set relatively high by executing the lottery program, read from the storage device and the processing to be executed Te
Game machine, characterized by a run.
[18] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
Wherein by executing the stored lottery program in a storage device, when the process of determining one winning combination selected from among double several roles predetermined, is determined winning combination is a special winning combination, a program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,
Each time the game is performed, a process of counting the balance of game media cumulatively,
Balance game media, the process of determining Taka not decreased to the set value hereinafter defined as compared with the balance of the game media,
When balance of game media is determined to have fallen below the set value, for generating a second special Yu skill state probability of winning the special role by executing the lottery program is set relatively high the program, a processing to be executed is read from the storage device
Game machine, characterized by a run.
[19] The arithmetic processing unit,
When the player wins the special winning combination by the lottery during generation of the second special game state, any one of claims 16 to 18, characterized in that to execute a process to terminate the pre-Symbol second special game state the gaming machine according to.
[20] The arithmetic processing unit,
When said balance of game media is equal to or less than the setting value, when the number of inserted game media for the game for that time was the feed amount of the upper limit value of the game media for one game a predetermined, first the gaming machine according to any one of claims 16 to 18 to execute a program for generating the second special game state and feature.
[21] When the player wins a prescribed drawing, means for generating a favorable game state for the player, means for in response to the game number of times the player has performed, setting a high probability of winning the lottery, the winning It triggered by that won the lottery when the probability is set high, and means to undo the winning probability
Game machine characterized by comprising a.
[22] When the player wins a prescribed drawing, means for generating a favorable game state for the player, means for in response to the balance of the player's game media, setting a high probability of winning the lottery, the winning It triggered by that won the lottery when the probability is set high, and means to undo the winning probability
Game machine characterized by comprising a.
[23] When the player wins a prescribed drawing, the step of generating a favorable game state for the player,
Depending on the number of games the player has performed, in response to the winning in the lottery when steps as the winning probability set high probability of winning the lottery is set high, undo the winning probability steps and
Game control method characterized by comprising a.
[24] When the player wins a prescribed drawing, the step of generating a favorable game state for the player,
Depending on the balance of the player's game media, in response to the winning in the lottery when steps as the winning probability set high probability of winning the lottery is set high, undo the winning probability steps and
Game control method characterized by comprising a.
[25] A control system comprising a gaming machine and a control device,
Wherein the control device,
Comprises means that sends a signal to the gaming machine in accordance with the number of games the player has performed in the gaming machine,
The game machine,
When the player wins a prescribed drawing, means for generating a favorable game state for the player, based on the signal received from the control device, means for setting a high probability of winning the lottery,
Gaming system, characterized in that in response to the fact that winning the lottery when the winning probability is set higher, and means to undo the winning probability.
[26] A gaming system comprising a gaming machine and a control device,
Wherein the control device comprises means for transmitting a signal to said gaming machine in accordance with the balance of the player's game medium in the game machine,
The game machine,
When the player wins a prescribed drawing, means for generating a favorable game state for the player, based on the signal received from the control device, means for setting a high probability of winning the lottery,
Gaming system, characterized in that in response to the fact that winning the lottery when the winning probability is set higher, and means to undo the winning probability.
PCT/JP2005/015810 2005-08-30 2005-08-30 Game machine, game control method, and game system WO2007026404A1 (en)

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US11262780 US20070060280A1 (en) 2005-08-30 2005-11-01 Gaming machine, game control method and game system
EP20060100860 EP1760674A3 (en) 2005-08-30 2006-01-25 Gaming machine, game control method and game system

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