WO2007026403A1 - Game machine, game control method, and game system - Google Patents

Game machine, game control method, and game system Download PDF

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Publication number
WO2007026403A1
WO2007026403A1 PCT/JP2005/015809 JP2005015809W WO2007026403A1 WO 2007026403 A1 WO2007026403 A1 WO 2007026403A1 JP 2005015809 W JP2005015809 W JP 2005015809W WO 2007026403 A1 WO2007026403 A1 WO 2007026403A1
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WO
WIPO (PCT)
Prior art keywords
game
number
balance
means
games
Prior art date
Application number
PCT/JP2005/015809
Other languages
French (fr)
Japanese (ja)
Inventor
Kazuo Okada
Original Assignee
Aruze Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Aruze Corporation filed Critical Aruze Corporation
Priority to PCT/JP2005/015809 priority Critical patent/WO2007026403A1/en
Publication of WO2007026403A1 publication Critical patent/WO2007026403A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes
    • G07F17/3255Incentive, loyalty and/or promotion schemes, e.g. comps, gaming associated with a purchase, gaming funded by advertisements

Abstract

A game machine not causing the player who has wasted many coins to have a discomfort feeling about games and a sense of mistrust and to lose the interest in games. The game machine is characterized by comprising output means for outputting a start signal indicating start of a game according to an operation of the player, winning combination determining means for determining a winning combination by drawing on receiving the start signal, means for paying out a game medium corresponding to the determined winning combination, and means for issuing a recording medium where predetermined prize information is recorded when the number of games played and cumulatively counted each time the player plays reaches a set value to be compared with the number of games played.

Description

Specification

The gaming machine, a game control method and game system

Technical field

[0001] The present invention, Yu skill machines such as a slot machine for playing games by using a game medium such as coins (game values), the game control method according to the recreation machine, and a control device and the recreation machine It was on the game system.

BACKGROUND

[0002] Conventionally, in a facility gaming machine is installed, such as slot machines and turning on the various game media such as coins and cash gaming machine, it is possible to play a game. Each gaming machine is summer to a payout by winning conditions generated by the progress of the game (the result of a game).

[0003] In casinos in which a plurality of slot machines, leave hold a portion of the credits consumed by each slot machine, when it reaches to the amount it is its pending amount, for any of the slot machine , there is one so-called "jackpot" performing paid out no such large payout in normal per (e.g., see Patent Document 1). In such Surottoma thin, usually, Ri Contact so strikes each set probability occurs, the player advances the game in the hope that the hit occurs. By another lottery lottery usual per based on a corresponding probability set in Surottoma Singh, hits jackpot will occur to one of the slot machines at a certain timing. Also, in order to large the payout amount at the time of "jack pot", in general, between two or more of the casino is connected by a network.

[0004] Further, a system in which a host computer and a plurality of gaming machines are networked, that exists a system for controlling the host computer generation of a bonus in the gaming machine (e.g., see Patent Document 2). In this system, the host computer, as well as accumulating the number of coin in each game machine, integrating the portion of the number of inserted coins in a plurality of gaming machines as a bonus pool. The host computer, coin speed is award a bonus credentials against gaming machine reaches a predetermined number. Then, the host computer, when the value of the bonus pool reaches a predetermined threshold value, sends a command to the first game machine selected from the gaming machine to award a bonus qualification. In receiving the command was Yu technique machine, Giyanbunore of the high!, The bonus game is performed.

[0005] In addition, conventional, number of games reaches a predetermined number of times, or, reach the balance of payments is a predetermined number of game media Then, valuable information in response to any occurrence of game events, such as generation of bonus events, the occurrence of a special game there exists a gaming machine that is issued ticket is printed (for example, see Patent Document 3). The gaming machine described in Patent Document 3, and if the special game is forcibly generated, tickets are issued when a predetermined special game occurrence condition is satisfied.

[0006] Patent Document 1: JP 2003 - 117053 discloses

Patent Document 2: U.S. Patent No. 5,820,459

Patent Document 3: JP-T 2002- 526217 JP

Disclosure of the Invention

Problems that the Invention is to you'll solve

[0007] However, you to the slot machine described in Patent Document 1!, Te can be Toru receive the benefits of the "jackpot" is a player who is doing a game in the gaming machine was elected to the lottery . For this reason, it is not possible to enjoy the benefits of a completely player force has consumed a large number of coins "jack pot", it was the start of a game Chikarari of player there is to enjoy field if the interests of the "jackpot" It was.

[0008] Further, in the system described in Patent Document 2, the opportunity to enjoy the benefit of the bonus game is granted is either a gaming machine coin number reaches a predetermined number. Necessarily, the opportunity to enjoy the benefits of the bonus game is not necessarily to be awarded to a player who has consumed a large number of coins. Therefore, even in a system described in Patent Document 2, similarly to the slot machine described in Patent Document 1, it can not benefit from the player force bonus game that consumed a large number of coins, if started a game player of Chikarari there was a case to enjoy the benefits of the bonus game.

[0009] Further, in the system described in Patent Document 2, a portion of the number of inserted coins in a plurality of gaming machines are integrated as a bonus pool. Therefore, the like when the gaming machine operating rate in the system is low, even if a certain player spent many coins the value of the bonus pool does not reach the predetermined threshold value, benefit of the bonus game You can Do, there was a case.

[0010] When the situation as described above occurs, or not recruited the discomfort and distrust to the player force a game that has consumed a large number of coins, there is a risk of losing interest in or a concern on the game.

[0011] Further, in the gaming machine described in Patent Document 3, when Ru configuration der the special game is forcibly generated, draw results in the game (times of game that special game is generated) is a game as time was when it comes not reflected in the progress of the game is inhibited. Further, when a configuration in which the ticket is issued when a predetermined special Gate beam generation condition is satisfied, as long as it is not possible to generate a special game, even a player who has spent many coins , it is not possible to benefit from the special game. Therefore, number of games to reach the predetermined number of times, or, when the balance of the game media has reached a predetermined number, and Nag and this progression of the game is inhibited, always constant the player who has consumed a large number of coins it is necessary to be able to benefit.

[0012] The present invention has been made in consideration of the above problems, its object is a player that consumed game media such as a large number of coins, or growing increasingly discomfort Ya distrust to the player , to lose interest and interest in the game, it is to provide a game machine, a control device and a game system capable of preventing, without inhibiting the progress of the game.

Means for Solving the Problems

[0013] In order to solve the above problems, the present invention provides the following.

(1) number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, to issue a recording medium in which a predetermined prize information is recorded means

Game machine characterized by comprising a.

According to the invention of [0014] (1), when the number of games reaches a set value to be compared with the number of games, a predetermined prize information to issue a recording medium which is recorded (e.g., a receipt) .従Tsu Te, even such a case that consumed a large number of game media, by performing the game to the game number of times reaches a set value, is issued a recording medium, to the player, game number reaches the set value it can receive to ensure the reduction for that was the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or lose that interests against in the game.

[0015] Further 〖this, the present invention provides the following.

(2) A gaming machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

Each time the game is executed, and means for transmitting to the control unit the identification information of the game machine through the communication line,

Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,

To the command signal based! /, Te, and means to issue a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

According to the invention of [0016] (2), when a game number which is counted in the control device reaches a set value to be compared object between the number of games, the recording medium in which a predetermined prize information is recorded issue. Therefore, even a large number of cases was consumed game media such as, by performing the game to the game number of times reaches a set value, is issued a recording medium, a player, a game until the game number reaches the set value it can receive to ensure the reduction for that you have made. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0017] Further 〖this, the present invention provides the following.

(3) each time the game is executed, and means for counting the number of games cumulatively,

It means for storing a predetermined prize information,

The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set value, and means for issuing a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0018] According to the invention of (3), when the number of games reaches a set value to be compared with the game number, and issues the recording medium to a predetermined prize information is recorded. Therefore, the game until even such a case that consumed a large number of game media body, the game number by performing the game to reach the set value, is issued a recording medium, a player, game number reaches the set value it is possible to reliably receive a return for that was. As a result, it is possible to prevent the Yu skills who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or one lost interest in or a concern on the game.

[0019] Further 〖this, the present invention provides the following.

(4) a game in accordance with the output means and a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the determined winning combination for outputting a start signal indicating the start of a game by a player's operation and means for paying the media,

Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, a means to issue a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0020] According to the invention of (4), in accordance with the winning combination determined by the lottery every time the game is performed, paying out game media (e.g., coins). On the other hand, when the number of games reaches a set value to be compared with the game number, and issues the recording medium to a predetermined prize information is recorded (e.g., ticket). Therefore, the player can be clearly recognized that benefits are enjoyed is based on number of games. Moreover, even in many cases was consumed game media such as, by performing the game to the game number of times reaches the set value, because the issued recording medium, a player, until game number reaches the set value it can receive to ensure the reduction for that was the game.

[0021] Further, when the number of games reaches the set value, and of issuing a recording medium, the not give any effect on Yu technique in progress. That is, when generating suddenly a special game in the middle of the game in progress, one was in it than to interfere with the flow of the game as. Therefore, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, the phrase to prevent such that inhibiting the progression of the game be able to. [0022] Further 〖this, the present invention provides the following.

(5) A game machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

Payment and output means for outputting a start signal indicating the start of the game by the operation of the player, a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined winning and means for issuing,

Each time the game is executed, and means for transmitting to the control unit the identification information of the game machine through the communication line,

Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,

To the command signal based! /, Te, and means to issue a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0023] According to the invention of (5), in accordance with the role determined by the lottery every time the game is performed, it pays out game media. On the other hand, game number which is counted in the control unit issues a recording medium when it reaches a set value. Therefore, the player can be clearly recognized that benefits are enjoyed is based on the number of game times. Moreover, even in many cases was consumed game media such as, by performing the game to the game number of times reaches a set value, since the recording medium is issued, the player, until the number of games reaches the set value the reduction for and this was carried out a game it is possible to reliably receive.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0024] Further 〖this, the present invention provides the following.

(6) a game in accordance with the output means and a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the determined winning combination for outputting a start signal indicating the start of a game by a player's operation It means for paying out the medium, each time the game is executed, and means for counting the number of games cumulatively,

It means for storing a predetermined prize information,

The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set value, and means for issuing a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0025] According to the invention of (6), in accordance with the role determined by the lottery every time the game is performed, it pays out game media. On the other hand, it issues a recording medium when the number of games reaches a set value. Therefore, the player can be clearly recognized that benefits are enjoyed is based on number of games. Further, even when such was consumed large number of game media, by performing the game to Yu TECHNICAL number reaches the set value, since the recording medium is issued, the player, game number reaches the set value it is possible to reliably receive the reduction for that carried out the game to.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0026] Further 〖this, the present invention provides the following.

(7) The above (1) to any one of the gaming machine (6),

It means for issuing the recording medium is issued number of games, when it reaches a set value to be compared with the number of games, to be record medium prize information corresponding to a predetermined number of game media is recorded characterized in that it.

According to the invention of [0027] (7), premium information corresponding to a predetermined number of game media (e.g., Tsuta information when it is possible to replace the 1000 medals) to issue a recording medium which is recorded . As a result, it is possible that a player who has spent a large number of game media, to more prevent or losing interest in or a concern on the or growing increasingly uncomfortable Ya distrust, a game to a player.

[0028] Further 〖this, the present invention provides the following.

(8) A game machine having a processing unit, the arithmetic processing unit,

Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, processing of issuing a recording medium in which a predetermined prize information is recorded

Game machine, characterized by a run.

According to the invention of [0029] (8), and issues the recording medium when the number of games reaches a set value.従Tsu Te, even such a case that consumed a large number of game media, by performing the game to the game number of times reaches a set value, is issued a recording medium, to the player, game number reaches the set value it can receive to ensure the reduction for that was the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or lose that interests against in the game.

[0030] Further 〖this, the present invention provides the following.

(9) an arithmetic processing unit and comprising a storage device, a game machine der connexion which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

The arithmetic processing unit,

Each time the game is executed, the processing via the communication line, and transmits the identification information of the stored game machine in the storage device to the control device,

Number of games to be counted cumulatively by based on the identification information and the control device of the gaming machine, when it reaches a set value to be compared with the number of games, command signals transmitted the control device or al and the process of receiving,

To the command signal based! /, Te, and processing of issuing a recording medium in which a predetermined prize information is recorded

Game machine, characterized by a run.

According to the invention of [0031] (9), and issues the recording medium when the number of games to be counted in the control device has reached a set value. Therefore, even when such was consumed large number of game media, by performing the game to Yu TECHNICAL number reaches the set value, is issued a recording medium, a player, to Yu technique count reaches the set value it can receive to ensure the reduction for that was the game. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, Ru it is possible to prevent that or losing interest in or a concern on the game.

[0032] Further 〖this, the present invention provides the following.

(10) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

Each time the game is performed, a process of counting the number of games cumulatively,

Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium

Game machine, characterized by a run.

According to the invention of [0033] (10), and issues the recording medium when the number of games reaches a set value.従Tsu Te, even such a case that consumed a large number of game media, by performing the game to the game number of times reaches a set value, is issued a recording medium, to the player, game number reaches the set value it can receive to ensure the reduction for that was the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or lose that interests against in the game.

[0034] Further 〖this, the present invention provides the following.

(11) processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,

The arithmetic processing unit,

In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,

A process of paying out game media corresponding to the determined role,

Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the processing for issuing a recording medium in which a predetermined prize information is recorded

Game machine, characterized by a run.

[0035] (11) According to the invention pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, it issues a recording medium when the number of games reaches a set value. Therefore, the player can be clearly recognized that benefits are enjoyed is based on number of games. Further, even when such was consumed large number of game media, by performing the game to Yu TECHNICAL number reaches the set value, since the recording medium is issued, the player, game number reaches the set value it is possible to reliably receive the reduction for that carried out the game to.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0036] Further 〖this, the present invention provides the following.

(12) processing unit, memory device, and, an output device for outputting a start signal indicating the start of the game by the operation of the player, cumulatively counting the number of games in each of the plurality of game machines each game machine the control apparatus and a game machine which is connected via a communication line, the arithmetic processing unit,

In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,

A process of paying out game media corresponding to the determined role,

Each time the game is executed, the processing via the communication line, and transmits the identification information of the stored game machine in the storage device to the control device,

Number of games to be counted cumulatively by based on the identification information and the control device of the gaming machine, when it reaches a set value to be compared with the number of games, command signals transmitted the control device or al and the process of receiving,

Based on the command signal! /, Te, game machine and executes the processing for issuing a recording medium in which a predetermined prize information is recorded.

[0037] According to the invention of (12) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, game number which is counted in the control unit issues a recording medium when it reaches a set value. Therefore, the player can be clearly recognized that benefits are enjoyed is based on the number of game times. Moreover, even in many cases was consumed game media such as, by performing the game to the game number of times reaches a set value, since the recording medium is issued, the player, until the number of games reaches the set value the reduction for and this was carried out a game it is possible to reliably receive.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0038] Further 〖this, the present invention provides the following.

(13) processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,

The arithmetic processing unit,

In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,

A process of paying out game media corresponding to the determined role,

Each time the game is performed, a process of counting the number of games cumulatively,

Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,

When the number of games is determined to have reached the set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium

Game machine, characterized by a run.

[0039] According to the invention of (13) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, it issues a recording medium when the number of games reaches a set value. Therefore, the player can be clearly recognized that benefits are enjoyed is based on number of games. Further, even when such was consumed large number of game media, by performing the game to Yu TECHNICAL number reaches the set value, since the recording medium is issued, the player, game number reaches the set value it is possible to reliably receive the reduction for that carried out the game to.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0040] Further 〖this, the present invention provides the following.

(14) A (8) - any one of the gaming machine (13),

The arithmetic processing unit,

The number of games, when it reaches a set value to be compared with the number of games, and features that you perform a process of issuing a recording medium on which the prize information corresponding to a predetermined number of game media is recorded to.

[0041] According to the invention of (14), and issues to be record medium prize information corresponding to a predetermined number of game media is recorded. As a result, it is possible that a player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, the more prevent that or losing interest in or a concern on the game.

[0042] Further 〖this, the present invention provides the following.

(15) balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of the game media, recording the predetermined prize information is recorded means for issuing a media

Game machine characterized by comprising a.

According to the invention of [0043] (15), when the balance of the game media is equal to or less than a set value to be compared with the balance of the game media, and issues the recording medium to a predetermined prize information is recorded . Accordance connexion, even such a case that consumed a large number of game media, by performing the game to the balance of the game media is below the set value, is issued a recording medium, a player, the balance of game media set the reduction for ever been a game until the value less can be reliably received. As a result, it is possible to prevent that the player who has spent a large number of game media, or horns, et al. To the discomfort Ya distrust to the player, or losing interest in or a concern on the game.

[0044] Further 〖this, the present invention provides the following.

(16) A gaming machine which is connected via a control unit and a communication line to count cumulatively the balance of the plurality of gaming machines game medium in each of each game machine,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the gaming machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,

To the command signal based! /, Te, and means to issue a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0045] According to the invention of (16), and issues the recording medium when the balance of the game media to be counted in the control unit is equal to or less than a set value. Therefore, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, the recording medium is issued, the player, setting the balance of the game media the reduction of pairs that were game until a value less can be reliably received. As a result, it is possible to prevent or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, that the benefit was losing interest in or a concern on the game.

[0046] Further 〖this, the present invention provides the following.

(17) each time the game is executed, and means for counting the balance of game media cumulatively, means for storing a predetermined prize information,

Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,

When balance of game media is determined to have become lower than the set value, and means for issuing a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a. According to the invention of [0047] (17), to issue the recording medium when the balance of the game media is equal to or less than a set value. Therefore, even such a case that consumed a large number of game media, by performing the game to the balance of the game media is below the set value, it is issued a recording medium, a player, the balance of game media set value can receive reliably reduced for've been a game until less. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0048] Further 〖this, the present invention provides the following.

(18) a game in accordance with the output means and a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the determined winning combination for outputting a start signal indicating the start of a game by a player's operation and means for paying the media,

Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game media, the record medium in which a predetermined prize information is recorded and means for issuing a

Game machine characterized by comprising a.

[0049] (18) According to the invention pays out game media (e.g., coins) in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media is equal to or less than a set value to be compared with the balance of the game media, and issues the recording medium to a predetermined prize information is recorded. Therefore, the player can be clearly recognized that benefits are enjoyed by those that is based on the balance of the game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, since the record medium is issued, the player is game number the reduction for ever been a game to reach a set value can be reliably received.

[0050] Further, when the number of games reaches the set value, and of issuing a recording medium, the not give any effect on Yu technique in progress. That is, when generating suddenly a special game in the middle of the game in progress, one was in it than to interfere with the flow of the game as. Therefore, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, the phrase to prevent such that inhibiting the progression of the game be able to.

[0051] Further 〖this, the present invention provides the following.

(19) A gaming machine which is connected via a control unit and a communication line to count cumulatively the balance of the plurality of gaming machines game medium in each of each game machine,

Payment and output means for outputting a start signal indicating the start of the game by the operation of the player, a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined winning and means for issuing,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the gaming machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,

To the command signal based! /, Te, and means to issue a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0052] According to the invention of (19) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media to be counted in the control unit is equal to or less than the setting value, to issue the recording medium. Therefore, the player can be clearly recognized that benefits that are enjoyed is based on balance of game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media ing below the set value, since the recording medium is issued, a player sets the game number the reduction for ever been a game until a value can be reliably received.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0053] Further 〖this, the present invention provides the following.

(20) a game in accordance with the output means and a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the determined winning combination for outputting a start signal indicating the start of a game by a player's operation and means for paying the media,

Each time the game is executed, and means for counting the balance of game media cumulatively,

It means for storing a predetermined prize information,

Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,

When balance of game media is determined to have become lower than the set value, and means for issuing a recording medium in which a predetermined prize information is recorded

Game machine characterized by comprising a.

[0054] According to the invention of (20) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media is equal to or less than a set value, to issue the recording medium. Therefore, the player can be clearly recognized that benefits are enjoyed is to be based on the balance of the game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, since the recording medium is issued, the player, game number setting value reduction can reliably receive things against that carried out the game to reach.

In addition, because they are not interfere with the flow of the game in progress, or to recruited discomfort Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0055] Further 〖this, the present invention provides the following.

(21) are the above (15) to any one of the gaming machine (20),

Means for issuing the recording medium, the balance of the game media, when it becomes less than the set value to be compared with the balance of the game media, prize information corresponding to a predetermined number of game media is recorded and issues a recording medium.

[0056] According to the invention of (21), issues to be record medium prize information corresponding to a predetermined number of game media is recorded. As a result, it is possible that a player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, the more prevent that or losing interest in or a concern on the game. [0057] Further 〖this, the present invention provides the following.

(22) A game machine having a processing unit,

The arithmetic processing unit,

Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game media, the record medium in which a predetermined prize information is recorded and the process of issuing the

Game machine, characterized by a run.

According to the invention of [0058] (22), when the balance of the game media is equal to or less than a set value, to issue the recording medium. Therefore, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, it is issued a recording medium, a player sets the balance of the game medium body can and child to receive a reduction for that was the game until less than or equal to the value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or to recruited discomfort and distrust to the player, or losing interest in or a concern on the game.

[0059] Further 〖this, the present invention provides the following.

(23) processing apparatus and includes a storage device, a Yu Move machine which is connected via a control unit and a communication line to count cumulatively the balance of game media in each of the plurality of game machines each game machine ,

The arithmetic processing unit,

Each time the game is performed, via the communication line, together with the identification information of the input number and the gaming machine payout of game media during this the recreation stored in the storage device, and a process of transmitting to the control unit,

Balance of game media to be counted cumulatively by the game machine identification information and the control device have based-on speed and number of payouts of game media in the game is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,

Based on the command signal! /, Te, game machine and executes the processing for issuing a recording medium in which a predetermined prize information is recorded.

According to the invention of [0060] (23), when the balance of the game media to be counted in the control unit is equal to or less than the setting value, to issue the recording medium. Therefore, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, the recording medium is issued, the player, setting the balance of the game media the reduction of pairs that were game until a value less can be reliably received. As a result, it is possible to prevent or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, that the benefit was losing interest in or a concern on the game.

[0061] Further 〖this, the present invention provides the following.

(24) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

Each time the game is performed, a process of counting the balance of game media cumulatively,

Balance game media, the process of determining Taka not decreased to the set value hereinafter defined as compared with the balance of the game media,

When balance of game media is determined to have fallen below a set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium

Game machine, characterized by a run.

According to the invention of [0062] (24), when the balance of the game media is equal to or less than a set value, to issue the recording medium. Therefore, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, it is issued a recording medium, a player sets the balance of the game medium body can and child to receive a reduction for that was the game until less than or equal to the value reliably. As a result, it is possible to prevent the player who has spent a large number of game media, or to recruited discomfort and distrust to the player, or losing interest in or a concern on the game.

[0063] Further 〖this, the present invention provides the following.

(25) processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,

The arithmetic processing unit, in response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device, multiple several predetermined a process of determining one winning combination selected from among roles,

A process of paying out game media corresponding to the determined role,

Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game media, the record medium in which a predetermined prize information is recorded and the process of issuing the

Game machine, characterized by a run.

[0064] According to the invention of (25) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media is equal to or less than a set value, to issue the recording medium. Therefore, the player can be clearly recognized that benefits are enjoyed is to be based on the balance of the game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, since the recording medium is issued, the player, game number setting value reduction can reliably receive things against that carried out the game to reach.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0065] Further 〖this, the present invention provides the following.

(26) processing unit, memory device, and, an output device for outputting a start signal indicating the start of the game by the operation of the player, the cumulative a balance of game media in each of the plurality of game machines each game machine gaming machine der connexion which is connected via a control unit and a communication line to count to,

The arithmetic processing unit,

In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,

Game and process for paying the game medium corresponding to the determined role, each time the game is executed, via the communication line, the number of inserted game media in those the recreation stored in the storage device and the number of payouts together with the identification information of the machine, the process of transmitting to the control unit,

Balance of game media to be counted cumulatively by the game machine identification information and the control device have based-on speed and number of payouts of game media in the game is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,

To the command signal based! /, Te, and processing of issuing a recording medium in which a predetermined prize information is recorded

Game machine, characterized by a run.

[0066] According to the invention of (26) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media to be counted in the control unit is equal to or less than the setting value, to issue the recording medium. Therefore, the player can be clearly recognized that benefits that are enjoyed is based on balance of game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media ing below the set value, since the recording medium is issued, a player sets the game number the reduction for ever been a game until a value can be reliably received.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0067] Further 〖this, the present invention provides the following.

(27) processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,

The arithmetic processing unit,

In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,

A process of paying out game media corresponding to the determined role, each time the game is executed, a process of counting the balance of game media cumulatively, the balance of the game media, compared with the balance of the game media a process of determining summer Taka not the set value hereinafter defined as,

When balance of game media is determined to have fallen below a set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium

Game machine, characterized by a run.

[0068] According to the invention of (27) pays out game media in accordance with the role determined by the lottery every time a game is performed. On the other hand, when the balance of the game media is equal to or less than a set value, to issue the recording medium. Therefore, the player can be clearly recognized that benefits are enjoyed is to be based on the balance of the game media. Further, even when such was consumed large number of game media, by performing the game to the balance of the game media is below the set value, since the recording medium is issued, the player, game number setting value reduction can reliably receive things against that carried out the game to reach.

In addition, because the game of flow in progress not be disturbed, or growing increasingly uncomfortable Ya distrust to the player force a game that has consumed a large number of game media, a benefit that was losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0069] Further 〖this, the present invention provides the following.

(28) above (22) to (27)!, A gaming machine Zureka 1,

The arithmetic processing unit,

Balance of the game media, when the Do One below a set value to be compared with the balance of the game media, executes the process prize information corresponding to a predetermined number of game media to issue a recording medium which is recorded characterized in that it.

[0070] According to the invention of (28), and issues to be record medium prize information corresponding to a predetermined number of game media is recorded. As a result, it is possible that a player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, the more prevent that or losing interest in or a concern on the game.

[0071] Further 〖this, the present invention provides the following.

It means for out have paid gaming media corresponding to the winning combination determined by the predetermined drawing each time (29) a game is started,

Means for game number the player has performed to issue a recording medium in which a predetermined prize information is recorded when a predetermined number of times

Game machine characterized by comprising a.

According to the invention of [0072] (29), a predetermined prize information to issue a recording medium which is recorded when the number of games the player has performed has reached a predetermined number of times. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, prevented without prejudice inhibitory the progress of the game can do.

[0073] Further 〖this, the present invention provides the following.

Means for out have paid gaming media corresponding to the winning combination determined by the predetermined drawing each time (30) is a game is started,

Means balance of the player of the game media to issue a recording medium in which a predetermined prize information is recorded when a predetermined balance

Game machine characterized by comprising a.

According to the invention of [0074] (30), and issues the recording medium to a predetermined prize information is recorded when the balance of the player's game media reaches a predetermined balance. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, a large number of game media player that consumed is, or was recruited discomfort Ya distrust to the player, that or losing interest in or a concern on the game, prevention is without inhibiting the progression of the game be able to.

[0075] Further 〖this, the present invention provides the following.

A step out have paid gaming media corresponding to the winning combination determined by the predetermined drawing each time (31) a game is started,

A step of the game the number of times the player has performed to issue a recording medium in which a predetermined prize information is recorded when a predetermined number of times

Game control method characterized by comprising a. According to the invention of [0076] (31), a predetermined prize information to issue a recording medium which is recorded when the number of games the player has performed has reached a predetermined number of times. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, prevented without prejudice inhibitory the progress of the game can do.

[0077] Further 〖this, the present invention provides the following.

A step out have paid gaming media corresponding to the winning combination determined by the predetermined drawing each time (32) a game is started,

Game control method balance of the player of the game medium is characterized by including the step of issuing a recording medium in which a predetermined prize information is recorded when a predetermined balance.

According to the invention of [0078] (32), and issues the recording medium to a predetermined prize information is recorded when the balance of the player's game media reaches a predetermined balance. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, a large number of game media player that consumed is, or was recruited discomfort Ya distrust to the player, that or losing interest in or a concern on the game, prevention is without inhibiting the progression of the game be able to.

[0079] Further 〖this, the present invention provides the following.

(33) A gaming system comprising a gaming machine and a control device,

The control device,

Comprising means for game number of times the player has performed in the game machine sends a signal to the gaming machine when a predetermined number of times,

The above-mentioned gaming machine,

Means to leave paid game media corresponding to the winning combination determined by the predetermined drawing each time the game is started,

Gaming system, characterized in that the said signal received from the controller based! /, Te, and means for issuing a recording medium in which a predetermined prize information is recorded.

According to the invention of [0080] (33), a predetermined prize information to issue a recording medium which is recorded when the number of games the player has performed has reached a predetermined number of times. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, prevented without prejudice inhibitory the progress of the game can do.

[0081] Further 〖this, the present invention provides the following.

(34) A gaming system comprising a gaming machine and a control device,

The control device,

Comprising means for balance of the player's game media in the game machine sends a signal to the Yu TECHNICAL machine when a predetermined balance,

The above-mentioned gaming machine,

Means to leave paid game media corresponding to the winning combination determined by the predetermined drawing each time the game is started,

Gaming system, characterized in that the said signal received from the controller based! /, Te, and means for issuing a recording medium in which a predetermined prize information is recorded.

According to the invention of [0082] (34), and issues the recording medium to a predetermined prize information is recorded when the balance of the player's game media reaches a predetermined balance. Therefore, the player who has consumed a large number of game media, the reduction for ever been played for a long period of time, can be reliably received. As a result, a large number of game media player that consumed is, or was recruited discomfort Ya distrust to the player, that or losing interest in or a concern on the game, prevention is without inhibiting the progression of the game be able to.

Effect of the invention

According to the [0083] present invention, the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, inhibiting the progression of the game leave in is possible to prevent be Rukoto without.

BEST MODE FOR CARRYING OUT THE INVENTION

[0084] FIG. 1 is a schematic diagram showing the overall configuration of a game system according to one embodiment of the present invention.

Gaming system 100 includes a plurality of gaming machines 10, and a controller 200 connected via these gaming machines 10 and the predetermined communication line 101. Such gaming system 100 may be constructed within a single game facility capable of performing a variety of game such as a bar one or casino

, It may be constructed between a plurality of the gaming facility. Further, if it is constructed in a single game facility, gaming system 100 for each floor or section of the recreation facility may be constructed. Communication line 101 may be employed Yogu dedicated line or a switched line such be wireless be wired to Nag limited in particular.

[0085] The present embodiment Nio Te, gaming machine 10 is a slot machine. However, you in the present invention, Te, as a gaming machine, not limited to a slot machine, for example, a video slot machine, Yogu horse racing games and Bingoge over-time even in the so-called single-game machine such as a bidet O card game machine , even in the so-called mass game machine where you play the game that takes a predetermined period of time (multi-terminal gate Min damascene), etc. until the results are displayed as such as Ya lottery.

[0086] In the gaming machine 10, as a game medium, in which a coin, a bill, or electronic valuable information corresponding thereto is used. However, in the present invention, the game medium, in particular intended to be limited constant is Nag example, can be medals, tokens, electronic money, a ticket. It is to be noted that the ticket, in particular Nag is limited and examples thereof include a ticket with a barcode as will be described later.

[0087] The control unit 200 is for controlling the plurality of gaming machines 10. In particular, Te embodiment odor, controller 200 state, and are used to control the transition to the return mode in each game machine 10, the ticket which the predetermined information is printed is issued in the reduction mode. Incidentally, the control device 200, by controlling the transition to the return mode may be one that controls the return rate. If so, the control unit 200, der connexion may used to control the reduction rate of the whole Yogu plurality of gaming machines 10 may be one that separately control Gosuru the reduction rate of the gaming machine 10.

[0088] controller 200, and a so-called hall server installed in a gaming facility having a plurality of gaming machines 10, der connexion may have a function as a server or the like for collectively managing a plurality of gaming facilities. Incidentally, each of the respective gaming machines 10 have a unique identification number, the control device 200, by the identification number, and to determine which source of data sent from the game machine 10. When transmitting data to the gaming machine 10 from the control device 200 also specify a destination by using the identification number Ru.

[0089] identification number of the gaming machine, corresponds to the identification information of the game machine in the present invention. In the present invention, identification information of the gaming machine, limited in particular Nag examples thereof include characters, symbols, numbers, and combinations thereof.

[0090] FIG. 2 is a perspective view schematically showing a gaming machine according to an embodiment of the present invention.

Gaming machine 10 includes a cabinet 11, a top box 12 installed on the upper side of the cabinet 11, and a main door 13 provided at the front face of the cabinet 11. Inside the cabinet 11, three reels 14 (14L, 14C, 14R) are rotatably provided. The outer peripheral surface of each reel 14, 22 pieces of symbols symbol sequence consisting of (hereinafter also referred to as symbols) are him drawing.

[0091] In front of the reels 14 in the main door 13, it is provided with a lower image display panel 16. The lower image display panel 16 includes a transparent liquid crystal panel, during the game, various kinds of information and effect images are displayed regarding the game. The lower image display panel 16, credit number display part 31 and a payout amount display unit 32 is set. Credit amount display unit 31 〖This, the number of credited coins is displayed by the image. The payout display unit 32, the number of coins to the symbol combination stopped and displayed on the pay line L are paid out when a single der predetermined combination is displayed by the image.

[0092] The lower image display panel 16, the display window 15 of the three visible the rear (15L, 15C, 15R) is being formed, the outer peripheral surface of each of the reels 14 through the display windows 15 symbols drawn on to is displayed by three people husband. The lower image display panel 16, winning lines L of one crossing the three display windows 15 in the horizontal is formed. Winning line L is intended to define the causes union of the symbol. If the symbol combination stopped and displayed on the pay line L is a predetermined combination, the number of coins according to the combination and number of coins inserted (the number of BET) are paid out.

[0093] In the present invention, for example, three display windows 15 are pay line L of the plurality of transverse horizontally or obliquely is formed, Te, winning lines of the number corresponding to the number of coins entered L there is Enabling, when a combination of symbols stopped and displayed on an activated pay line L is a predetermined combination may be a the number of coins corresponding to the combination are paid out.

[0094] Furthermore, the front face of the lower image display panel 16, although not shown, provided with a Tatsuchipaneru 69 Te, the player may either be input various instructions by operating the Tatsuchipaneru 69

[0095] Below the lower image display panel 16, a control panel 20 having a plurality of buttons 23 to 27 an instruction according to the game progress by the player are inputted, the coin insertion slot 21 for accepting coins into the cabinet 11 When, and a bill validator 22.

[0096] The control panel 20 includes a spin button 23, a change button 24, a cashout button 25, a 1-BET button 26, and a maximum BET button 27 are provided. Supinbota down 23 is for inputting an instruction to start rotation of the reel 14. Chenjibo Tan 24 is used when requesting the exchange attendant of a gaming facility. The cash out button 25 is used for inputting a command to pay out the coins that have been credited to the coin tray 18.

[0097] 1-BET button 26, out of coins being credited, is used for inputting a command to bet one coin on the game. Maximum BET button 27, out of coins being credited, (in this embodiment 50 sheets) one maximum number that can be bet on the game is for inputting an instruction to bet on the game coins.

[0098] In the present invention, the insertion of a game medium, it had that game media are bet on the game. For example, coins inserted into the coin insertion slot 21, if the bet directly on the game, the insertion of the coin into the Koi down insertion slot 21, corresponding to the insertion of a game medium. However, as in the present embodiment, when the coin to the coin receiving slot 21 is turned on, it is over 且 credit, 1 When the BET button 26 or the maximum BET button 27 is operated, credited coins on the game If betting et is, the credited coins bet on the game corresponds to insertion of a game medium.

[0099] The bill validator 22 is for validating the legitimacy of a bill into the cabinet 11 to identify false bill. The bill validator 22 may be configured so as to be able to read a bar-coded ticket 39 to be described later. At the lower front of the main door 13, Chi words, below the control panel 20, Beriga lath 34 is provided with character or the like of the gaming machine 10 is drawn.

[0100] On the front surface of the top box 12, the upper image display panel 33 is provided. The upper image display panel 33 includes a liquid crystal panel, for example, an image is displayed that represents a description of the rules of introduction and game of the game contents.

[0101] Further, the top box 12, a speaker 29 is provided. Speaker 29 is an output device sounds. Below the upper image display panel 33, a ticket printer 35, a card Lee Da 36, ​​a data display 37, a keypad 38 are provided. Ticket printer 35 is one in which data such as identification number of the credit amount, a date, the gaming machine 10 to print a barcode as coded ticket, and outputting the ticket 39 with a barcode. Player, and go a game at the recreation machine to read the bar-coded ticket 39 to other gaming machines, paper bill, such as in a bar-coded ticket 39 at a predetermined location of the gaming facility (for example Kiyassha in the casino) it can be or exchange.

[0102] The card reader 36 to write data to the read and smart card data from the smart card. The smart card is a card that a player owns, for example, data relating to a game history data, the player has performed for identifying the player is stored. The smart card may be data corresponding to coins, bills or credit are stored. In addition, instead of the smart card, it may be used a magnetic stripe card. Data display 37, a fluorescent display or the like force becomes, for example, and displays and data Kadori over da 36 has read the data entered via the keypad 38 by the player. The keypad 38 is used for inputting instructions or data relating to a ticket issue.

[0103] FIG. 3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Left reel 14L, the outer peripheral surface of the reel 14C, and the right reel 14R, respectively 22 symbols are drawn. Column of symbols depicted on each of the reels 14 are different from each other. Column of each symbol is, "JACKPOT 7", "BLUE 7", "BELL", "CHERRY", "STRA WBERRYJ," PLUM "," ORANGE ", been made symbols are combined to structure of" APPLE " there.

[0104] rjACKPOT 7 "," BLUE 7 "," BELL "," CHERRY ", gamma STRAWBERRY]," P LUM "," ORANGE "are agents that when three stop displayed on the winning line L, predetermined et credit number is added as credits owned by the player (see FIG. 14). Further, the "CHERRY", "ORANGE", even if it is one or two stopped on the pay line, in accordance with the number of a defined number of credits that owns the player beforehand It is added as a credit (refer to FIG. 14).

[0105] "APPLE" is a bonus game trigger (a symbol to shift to the bonus game). If the "APPLE" has been three stopped and displayed on the pay line L, it can be shifted to the bonus game. In the present embodiment, the bonus game is a free game (a game that can be played for a predetermined number of times without BET coins).

[0106] sequence of symbols drawn on the reels 14, when the 1 BET button 26 or the maximum spin button 23 after BET button 27 is pressed is pressed the game is started, with the rotation of the reel 14 Te, is scrolled to the downward direction from above the display window 15, after a predetermined time during course, with the stop of rotation of the reel 14 is stopped and displayed in the display window 15. Furthermore, various winning based on a combination of the symbols (see FIG. 14) are predetermined, when a combination of symbols corresponding to the winning combination is stopped on the pay line L are Koi down payout set in accordance with the relevant number, the player is added to the credits owned. In addition, when the bonus game trigger has been established, a bonus game is generated.

[0107] Furthermore, if it is set in the reduction mode flag is "ON", which will be described later, after the symbols as described above is stop-displayed, the process proceeds to the return mode. It should be noted that, if the bonus game has occurred, after the bonus game is completed, the state shifts to the return mode. In the present embodiment, when transition to the return mode, the bar-coded ticket 39 in which prescribed information is printed is issued. In the present embodiment, information to be printed on the bar-coded tickets 39 is determined on the basis of the setting value to be described later.

[0108] FIG. 4 is a block diagram showing the internal configuration of the gaming machine shown in FIG.

Gaming board 50 includes a CPU (Central Processing Unit) 51, ROM55 and boot ROM52 which are mutually connected through an internal bus, IC socket corresponding to the card slot 5 3S corresponding to a memory card 53, GAL (Generic Array Logic) 54 and a 54S.

[0109] The memory card 53 includes a non-volatile memory such as a compact flash (registered trademark), and stores the game program and the game system program, Ru. The game program includes a lottery program. The lottery program is a program for determining symbols for each reel 14 is stopped on the pay line L (code No. corresponding to the symbol). The above lottery program, plural kinds of payout rates (e.g., 80%, 84%, 88%) includes symbol weighing data corresponding to each of. Symbol weighting data for each of the three reels 14, data indicating the code No. of each symbol (see FIG. 3) and one or more random numbers belonging to a predetermined numerical range (0 to 256) it is. Payout ratio may be determined based on the payout rate setting data outputted from the GAL 54, based, Te lottery is performed in the symbol weighting data corresponding to the payout rate.

[0110] The card slot 53S is configured to allow the memory card 53 to be inserted thereinto and removed therefrom, and is connected to the motherboard one board 40 by an IDE bus. Accordingly, the memory card 53 from the card slot 53S, writing the other game program and a game system program in the memory card 53, by inserting the memory card 53 into the card slot 53S, the game played by Yu technique machine 10 it is possible to change the type and contents. Further, the game of Te cowpea to replace the memory card 53 which stores one Gemupu program and the game system program, the memory card 53 storing another game program and the game system program, performed by the gaming machine 10 it is also possible to change the type and contents.

The game program, the program according to the progress of the game, is included because of the program to generate a bonus game. The game program, the image de Ichitaya sound data to be outputted during the game, includes image data and sound data as broadcast data.

[0111] GAL 54 is a kind of PLD having a fixed OR array structure. GAL54 is provided with a plurality of input ports and output ports, the predetermined data is input to the input port, and outputs the data corresponding to the data from the output port. The data output from the output port is the payout rate setting data described above.

In addition, IC socket 54S is configured so as to be capable of attaching and detaching the GAL54, are connected to by go-between motherboard one board 40 to the PCI bus. Therefore, Ri sampling the GAL 54 from the IC socket 54S, rewriting the program stored in the GAL 54, by Fit the the GAL 54 to the IC socket 54S, to change the payout rate setting data output from the GAL 54 it can. Furthermore, the GAL 54, by replaced with another GAL 54, it is also possible to change the payout rate setting data.

[0112] CPU 51 are connected to each other by an internal bus, ROM 55 and the boot ROM52 are connected to the motherboard one board 40 by the PCI bus. PCI bus transmits signals between the motherboard one board 40 and gate timing board 50 and supplies power to the gaming board 50 from motherboard one board 40. The ROM 55, the country identification information and an authentication program. The boot ROM52 is stored preliminary authentication program and CPU51 is such a program for starting the preliminary authentication program (boot code), Ru.

[0113] The authentication program is a program for authenticating the game program and the game system program (falsification check program). Authentication program is tampered game program and the game system program to be authenticated read process is ヽ a, that of checking and verifying, i.e., along a procedure (authentication procedure) for authenticating the game program and the game system program It is described Te. Preliminary authentication program is a program for authenticating the authentication program described above. Preliminary authentication program is demonstrated that an authentication program to be subject to authentication is not falsified, that is, is described in accordance with a procedure (authentication procedure) for authenticating the authentication program, Ru.

[0114] motherboard one board 40 is constructed from general motherboard one board (printed circuit board mounted with basic components of a personal computer), the main CPU 41, a ROM (Read Only Me mory) 42, RAM ( Bei Eteiru and Random Access Memory) 43, and a communication interface 44. Main CPU41 is an arithmetic processing apparatus in the present invention.

The [0115] ROM 42, a memory device such as a flash memory, a program such as a BIOS (Basic Input / Output System) to be executed by the main CPU 41, permanent data are stored. When the BIOS is executed by the main CPU 41, processing for initializing predetermined peripheral devices is performed, loading process via the gaming board 50 of the game program and the game system program stored in the memory card 53 is started It is. In the present invention, ROM 42 may be one Yogu impossible even those rewritable content. [0116] The RAM 43, data and programs the main CPU41 used at the time of operation are stored. Further, RAM 43 can store the authentication program read via the gaming board 50, the game program and the game system program. RAM 43 is a storage device in the present invention.

[0117] Further, the RAM 43, the storage area of ​​the reduction mode flag is provided. Reduction Modofu lug is a flag that is referred to when selecting or force not to shift to the return mode. Storage area of ​​the reduction mode flag is, for example, a storage area of ​​a predetermined number of bits, reduction mode flag in response to the stored contents of the storage area is "ON" or "OFF". When the reduction mode flag is set to "ON", then, to be migrated to the reduction mode. Further, the RAM 43, the data of the number of credits, such as throw-in number and payout in one game, Ru stored.

[0118] Communication interface 44 is for communicating with the control device 200 via the communication line 101. Main CPU41, every time one game is performed, the feed amount and the number of coins paid out at the recreation, with the gaming machine identification number of the gaming machine 10, to send to the control unit 200. The control unit 200, in association with each gaming machine identification number, game number, the cumulative number of projecting inlet and cumulative payout is stored. In control device 200, in association with each gaming machine identification numbers, have set values ​​to be compared with the number of games is determined, as defined in game number force the game machine 10 at a certain gaming machine 10 set when it reaches the value, the reduction command signal is transmitted from the control device 200. Main CPU41, when via the communication interface 44 receives a return instruction signal is set to "ON" reduction mode flag.

[0119] Further, the motherboard one board 40 are connected by a main body PCB (Printed Circuit Board) 60 and a door PCB80 force respective USB, which will be described later. In addition, the motherboard one board 40, the power supply unit 45 is connected. When power from the power supply unit 45 to the motherboard one board 40 Ru is supplied, together with the main CPU41 of motherboard one board 40 is started, CPU 51 is supplied with electric power to Gemin Gubodo 50 via the PCI bus is activated.

In the 0120] body PCB60 and the door PCB80 includes a device or apparatus which Ru is generated input signal to be input to the main CPU 41, the operation according to the control signal output is connected to the equipment and devices to be controlled from the main CPU 41 ing. Main CPU41 based on input signals input to the main CPU 41, Te, by executing the game program and the game system pro Dara beam stored in RAM 43, the result in the RAM 43 by performing a predetermined calculation process storage or, and transmits a control signal to each device as the control processing for each of the equipment and devices

[0121] The body PCB 60, the lamp 30, the sub CPU 61, a hopper 66, a coin detector 67, a speaker 29 as a graphic Kkubodo 68, output device, Tatsuchipaneru 69, bill validator 22, ticket Ttopurinta 35, card reader 36, a key switch 38S and a data display 37 are connected. Lamp 30 based on the control signal outputted from the main CPU 41, is turned in a predetermined pattern.

[0122] Sub CPU61 is intended to control the rotation and stop of the reels 14 (14L, 14C, 14R). The sub CPU61, FPGA (Field Programmable Gate Array) 63 and a motor drive circuit 62 having a driver 6 4 is connected. FPGA63 is an electronic circuit such as a programmable LSI, it has developed the Ru der which functions as a control circuit of the stepping motor 70. Dorainoku 64 is a shall be functions as an amplifier circuit of a pulse input to the stepping motor 70. The motor driving circuit 62, the stepping motor 70 for rotating each of the reels 14 (70L, 70C, 70R) are connected. Stepping motor 70 is a stepping motor of 1-2 phase excitation scheme.

[0123] In the present invention, the excitation method of the stepping motor, nag limited in particular example, 2-phase excitation method, it is also possible to employ a one-phase excitation method, and the like. Further, instead of Sutetsupi Ngumota, it is also possible to employ a DC motor. When a DC motor is employed, the sub-CPU 61, the deviation counter, DZA Henkoboshi, servo amplifiers are connected in turn so that the DC motor is connected to the servo amplifier. The rotational position of the DC motor is detected by a rotary encoder, the current rotational position of the DC motor to the rotary encoder force deviation counter is supplied as data.

[0124] In addition, the sub CPU 61, an index detecting circuit 65, a position detecting change circuit 71 is connected. Index detecting circuit 65 is for detecting the position of the spinning reel 14 (to be described later indenyl Ttasu), furthermore, it is capable of detecting loss of synchronism of the reels 14. Note that the control of the rotation and stop of the reel 14, to be described in detail with reference to the drawings later. [0125] position change detection circuit 71 detects the change of the stop position location of the reel 14 in after rotation of the reels 14 is stopped. For example, the position change detection circuit 71 is actually despite not a combination of symbols which becomes winning stop position so that the combination of symbols to be forcibly prize mode is changed by the player detecting a change in the stop position of the reel 14 according to such if. Position change detection circuit 71, for example, by detecting a fin attached at predetermined intervals on the inner portion of the reel 14 (not shown), is detectably configuration the change of the stop positions of the reels 14.

[0126] Hopper 66 is installed in the cabinet 11, based on the the control signal output from the main CPU 41, pays out a predetermined number of coins from the coin payout opening 19 to a coin tray 18. Coin detector 67 is provided inside the coin payout opening 19, when it is detected that a coin of the coin payout opening 19 or al a predetermined number has been paid out, outputs the input signal to the main CPU41 to.

[0127] The graphic board 68, based on a control signal outputted from the main CPU 41, controls the image display in the lower image display panel 16 as an upper image image display panel 33 and output devices. The credit amount display unit 31 of the lower image display panel 16 displays the number of credits stored in the RAM 43. Further, in the payout table radical 113 31 of the lower image display panel 16, the number of coins paid out are displayed.

Graphic board 68, and VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 41, a video RAM for temporarily storing the image data generated by the VDP It is provided. Note that image data used in generating the image data by the VDP is read from the memory card 53 is included in a game program stored in the RA M43, Ru.

[0128] The bill validator 22 accepts the true note into the cabinet 11 to identify false bill. Bill validator 22, when accepting a true note, outputs an input signal to the main CPU41 in based on the amount of the bill. The main CPU41 stores the number of credits corresponding to the amount of the bill, which is transmitted Ri by the input signal to the RAM43.

[0129] The ticket printer 35, printing based on the control signal outputted from the main CPU 41, the number of credits stored in the RAM 43, the bar code data is encoded, such as date and time, the identification number of the gaming machine 10 in the ticket and, it is issued as a bar-coded ticket 39. In particular, Yu technique number, when it reaches a set value to be compared with the number of games, prize information equivalent to a predetermined number of coins (e.g., when the interchangeable with a predetermined number of coins, earthenware pots content of the character information and, by reading the bar code reader to print a bar one code) to be interchangeable with a predetermined number of coins, and outputs it as the ticket 39 with a barcode.

In the present embodiment, a predetermined prize information takes the present invention will be described for the case where the information corresponding to a predetermined number of coins, in the present invention, the prize information is not restricted to this example. For example, premium information may be filed equivalent to goods such as tobacco and juice, even in the admission ticket, etc. to various events Yogumata, monetary value (Monetary Value) with a value of as money information as long a even as it is capable of reducing the loss of Yogu player is.

Further, a recording medium in the present invention is not limited to a bar-coded ticket 39. The recording medium according onset bright, for example, information is encoded bar code or the like may be a ticket which has not been recorded. Further, a recording medium in the present invention, for example, loss is reduced with respect to separate the player from the game media (coins) to be paid out results of Yogu game even smart card inserted into the card reader 36 as long as the prize information is recorded it is not particularly limited.

[0130] The card reader 36 transmits to the main CPU 41 reads data from the smart card, or writes data into the smart card based on a control signal from the main CPU 41. Key switch 38S is provided on the keypad 38, when the keypad 38 is operated by the player, and outputs a predetermined input signal to the main CPU 41. Data display 37, based on a control signal outputted from the main CPU 41, and displays the data entered via the keypad 38 by the data and a player to the card reader 3 6 has been read.

In the 0131] Door PCB80 is Control Honoré panel Honoré 20, Rinoku over data 21S, a coin counter 21C, and a cold cathode tube 81 are connected. The control panel 20, a spin switch 23S corresponding to the spin button 23, a change button change switch 24S corresponding to 24, CASHOU T button CASHOUT switch 25S corresponding to 25, 1 1 BET switch 26S corresponding to the BET button 26, and , maximum BET switch 27S has been kicked set corresponding to the maximum BET button 27. Each switch 23S~27S when the corresponding buttons 23 to 27 is operated by the player, and outputs an input signal to the main CPU 41. Spin switch 23S is an output device for outputting a start signal indicating the start of the game by the player's operation, and functions as an output means for outputting a start signal.

[0132] The coin counter 21C is provided inside the coin receiving slot 21, for identifying the propriety of coins inserted into the co-in receiving slot 21 by the player. Except the normal coin is discharged from the co-in payout opening 19. Further, the coin counter 21C outputs an input signal to the main CPU41 when a true coin is detected.

[0133] reverter 21S is operated based on a control signal outputted from the main CPU 41, a coin that has been recognized by the coin counter 21C as true coins, cash box (Fig installed in the gaming machine 10 Shimese not) or the hopper 66. Chi words, when the hopper 66 is filled with coins, true coins are distributed to the cash box by the reverter 21S. On the other hand, when the hopper 66 is not filled with coins, the genuine coin is distributed to the hopper 66. Cold cathode tube 81 includes a lower image display panel 16 functions as a Roh backlight installed on the rear face side of the upper image display panel 33, and lights up based on a control signal outputted from the main CPU 41.

[0134] FIG. 5 is a block diagram showing the internal structure of the control apparatus according to an embodiment of the present invention.

Controller 200, the CPU201 of the processing unit, a ROM 202, a RAM203 of a temporary storage device, a communication interface 204, and a hard disk drive 205. Communication interface 204 via the communication line 101 is connected to the communication I interface 44 of the gaming machine 10. ROM202 a system program and permanent data, etc. for controlling the operation of the control device are stored. Further, RAM 203 is data received from the gaming machine 10, and temporarily stores the data of the operation results and the like. Also, the hard disk drive 205, in association with the gaming machine identification number of each game machine 10, game history in the gaming machine 10 of that is stored.

[0135] FIG. 6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.

Each gaming machine identification number, the number of games as a game history, the cumulative number of coins inserted, the cumulative number of coins paid out, balance and coin return rate of the coin is associated.

[0136] In addition, each gaming machine identification numbers, comparison subject to the set value of the game number (600) are correlated. In the present invention, the value and the number of settings, the present invention is not particularly limited and can be set appropriately to Nag. Further, without setting the individual setting value to each gaming machine 10 may set the set values ​​collectively to a plurality of gaming machines 10.

[0137] CPU 201 via the communication interface 204, from the gaming machine 10 receives the feed amount and the payout amount and the gaming machine identification number, to update the game history corresponding to the gaming machine identification number. Specifically, the game number 1 adds, the feed amount is added to the number of accumulated input, adds the payout amount in the cumulative number of payouts. Furthermore, based on the cumulative throw-in number and the cumulative number of payouts to calculate a balance between the reduction rate of the coin. Then, CPU 201, when the number of games the updated is determined to have reached the set value, on the basis of the set value, ticket prize information is printed is issued.

[0138] FIG. 7 is a diagram schematically showing an example of a correspondence table between set value and prize information.

Incidentally, this correspondence table, in the column of the prize information, the actual data indicate the contents of the Nag prize information.

Setting value "600" to, as the premium information "1000 coins" has been set. Correspondence table shown in FIG. 7 is stored as data in the hard disk drive 205. In the present invention, 必 Zushimo, Nag need prize information set in association with the set value is constant for example, the prize information set in association with the set value varies depending on the game history, etc. Monodea connexion may be.

[0139] FIG. 8 is a diagram schematically showing another example of a correspondence table between set value and prize information.

The set value "600" as prize information "(- balance) X 50% of the coin (provided that when the balance ≥0, coin 1000") is set. Therefore, when the number of games has reached 600, balance - if "2000", prize information is "1000 coins", if the balance is "-4000", prize information is "2000 coin" it is.

[0140] Next, description will be given of a processing performed in the gaming machine 10.

Figure 9 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board 40 and the gaming board 50 shown in FIG. Incidentally, in the card slot 53S in the gaming board 50, the memory card 53 is inserted, the IC socket 54S, it is assumed that the GAL54 is attached.

[0141] When the power switch in the power supply unit 45 is turned on (upon power on), it starts the motherboard one board 40 and the gaming board 50 (step S1- 1, S2- 1). When motherboard one board 40 and the gaming board 50 are activated, separate processing each divided row in parallel. Namely, in the gaming board 50, is stored in the CPU51 force boot ROM 52, Ru preliminary authentication reading program in a row ,, preliminary authentication program thus read out in advance authentication program before uptake of slave ,, motherboard one board 40 tampering is performed! /, do not! /, a preliminary authentication to confirm and prove and this (step S2- 2). On the other hand, in the motherboard one board 40, the main CPU41 executes the BIOS stored in the ROM 42, decompressing the compressed data are built into the BIOS in RAM 43 (step S1- 2). The main CPU 41 executes the BIOS expanded into RAM 43, performs a diagnosis and initialization of various peripheral devices (step S1- 3).

[0142] Then, the main CPU41, via the PCI bus, because the ROM55 of the gaming board 50 is connected, the main CPU41, as well as carry out the out readings of the authentication program stored in the ROM55, reading the authentication program performs processing to be stored in the RAM 43 (step S1- 4). At this time, in accordance with the main CPU41, the function of the standard BIOS in the BIOS, take checksums A DDSUM method (standard check function), the row processing to confirm whether the storage is performed definitely while, the authentication program RAM43 to be stored in.

[0143] Next, main CPU41, in terms of what it was confirmed whether they are connected to the IDE bus, accesses the memory card 53 inserted into the card slot 53S through the IDE bus, the memory card 53 It reads the game program and a game system program. In this case, main CPU41, reads the data constituting the game program and the game system program by 4 bytes. Subsequently, main CPU41, RAM 43 into a ヽ tampering done by the game program and the game system program read accordance ,, the stored authentication program, performs checking and verifying authenticates that (Step S 1-5 ). When this authentication processing is completed normally, the main CPU41, was subject to authentication is (authenticated) Write Gate arm program and the game system program in RAM43 storage (Step-up SI- 6). Next, the main CPU41 accesses the GAL 54 is mounted et the IC socket 54S via the PCI bus, the GAL 54, reads the payout rate setting data, is written and stored in the RAM 43 (step S 1-7). Next, main CPU41 via the PCI bus, performs Shi read out the country identification information stored in the ROM55 of the gaming board 50, and writes and stores the read country identification information in RAM 43 (Sutetsu flop S1- 8).

[0144] After the above-described processing, the main CPU41, by sequentially reads and executes the game program and the game system program to progress a game.

[0145] After the process illustrated is performed in FIG. 9, the main CPU41 performs a game mode selection process.

Figure 10 is a flowchart showing a subroutine of the game mode selection process.

Incidentally, main CPU41 while running this subroutine, when receiving a detection signal coins inserted into the coin receiving slot 21 is outputted coin counter 21C or found when detected by the coin counter 21C, as an interruption process, it performs a process of adding the credits amount stored in the RAM 43.

Figure 11 (a) ~ (b) is a diagram showing an image displayed on the lower image display panel when the game mode selection processing is executed.

[0146] First, the main CPU41 performs a process for displaying an image for requesting the player to select the game mode on the lower image display panel 16 (step S3). In this process, main CPU41 transmits drawing command a game mode selection image to the graphic board 68. The graphic board, based on the drawing instruction, VDP will expand in the video RAM to extract RAM43 force image data, generates image data of one frame, and outputs the image data on the lower image display panel 16 to. As a result, the lower image display panel 16, for example, an image as shown in FIG. 11 (a) is displayed.

[0147] FIG. 11 (a) is a diagram showing an example of a game mode selection image displayed on the lower image display panel. In the figure, 15 (15L, 15C, 15R) shows the display window. At the top of the lower image display panel 16, an image showing "Select a mode!!" Is displayed. This image is an image for requesting selection of a game mode to the player. Further, the lower portion of the lower image display panel 16, "INSURANCE" image indicating "NO INSURANCE is displayed. These images are an image showing a choice of game mode, the player either from 〖this touching a predetermined place Tatsuchipaneru 69 corresponding to the display area of ​​Kano images can input an instruction for selecting a game mode.

[0148] option "INSURANCE" corresponds to the insurance mode. In order to select the insurance mode, the number of credits given (for example, one worth $) is required. It should be noted that, in place of the number of credits, bills or coins equivalent to it may be turned on. If the insurance mode has been selected, then, when the number of games without a bonus game is generated reaches the set value (600), reduction mode flag is set to "ON", the state shifts to the return mode. In the reduction mode, the player can receive the issuance of a bar-coded ticket 39. That is, in the insurance mode, with the bonus game for a long time is insured to compensate for all or part of the losses arising when a single occurrence Shinano force is the can be determined promptly by using an game. On the other hand, option "NO INSURANCE], if you are corresponding to the non-insurance mode. Non-insurance mode has been selected, then, as well as a bonus game did not occur over a long period of time, reduction mode flag is" ON " nor to migrate to set the thing Nag reduction mode.

[0149] After the processing of step S3, the main CPU41 determines whether force not the insurance mode has been selected (step S4). When the insurance mode is judged to have been selected, the main CPU41 performs processing credit number force stored in RAM43 also subtracts a predetermined number (step S5). Thereafter, the game execution process in the insurance mode (step S6).

The force insurance mode which will be described in detail with reference to FIG. 12 later on this process, as shown in FIG. 11 (b), in the upper left of the lower image display panel 16, an image showing "INSURED" is displayed . This image is an image indicating that the game mode is the insurance mode.

[0150] On the other hand, you to step S4, Te, if the non-insurance mode is judged to have been selected, the main CPU 41 performs a game execution process in the non-insurance mode (step S7). This process, instead of the process according to the former mode transition, Do is performed as the process according to the counting of the number of games, that Te dividing ヽ the substantially same processing as the game execution process in the insurance mode (see FIG. 12) since it is, the description thereof is omitted here. When the processing of step S6 or S7, then the processing returns to step S3. [0151] FIG. 12 is a flowchart showing a subroutine of the game execution processing insurance mode that will be executed is called in step S6 of the subroutine shown in FIG. 10. In the game execution processing, first, the main CPU41, the coin is judged whether or not BET (step S10). In this process, main CPU41, 1-input signal BET button 26 is outputted from the 1-BET switch 26S when operated, or the output from the maximum BET switch 27S when the maximum BET button 27 is operated is the determining whether an input signal has been received. If it is determined that a coin has not been BET, the process returns to step S 10.

[0152] On the other hand, in step S10, if it is determined that a coin has been BET, main CPU41, depending on the number of BET coins performs processing for subtracting the number of credits stored in the RAM 43 (Step Sl l ). Meanwhile, if the number of coins to be BET is greater than credit number stored in the RAM43, the processing of subtracting the number of credits stored in the RAM43 without I line, the process returns to step S10. Further, the number of BET coins is, once when exceeding the upper limit that can be BET (50 pieces in this embodiment) in the game, to perform the processing for subtracting the number of credits stored in the RAM43 without, the process proceeds to step S12

[0153] Next, main CPU41 determines whether or not the spin button 23 is turned ON (step S1 2). In this process, main CPU41 determines whether force not having received an input signal to be outputted when the spin button 23 is pressed from Supinsu switch 23S.

When the spin button 23 is determined not to be turned ON, the process returns to step S 10. Contact name when the spin button 23 has not been turned ON (for example, if the instruction to spin button 23 ends the game has been input without turning ON), the main CPU41 cancels the subtraction result in the step S11 to.

[0154] In this embodiment, after a coin is BET (step S 10), before making a decision whether Chikaraina the spin button 23 is ON (step S 12), processing for subtracting the number of credits (step It will be described for performing S1 1). However, the invention is intended by the not name is limited to this example. For example, after a coin is BET (step S 10), do Nay Kano determine the spin button 23 is turned ON (step S 12), when it is determined that the spin button 23 is ON (Sutetsu flop S 12: YES ), as well as carrying out the process of subtracting the number of credits (step S 11)! /,.

[0155] On the other hand, in step S12 of FIG. 12, when the spin button 23 is judged to have been turned ON, the main CPU41 performs the lottery process (step S13). In this lottery process, the main CP U41 (processing unit) executes a lottery program stored in the RAM 43 (storage device) to determine the code No. when stopping the reels 14. Thus, a combination of symbols stopped display stop is determined. This processing will be described in detail with reference to FIGS. 13 14 later. When executing the processing of step S 13, main CPU41 functions as winning combination determination means for determining a winning combination by the lottery. In the present embodiment, by determining a combination of symbols to be stopped displaying stop, there will be described a case of determining one winning combination from among a plurality of types of winning, in the present invention include, for example, firstly the lottery O connexion, to determine one winning combination selected from among a plurality of types of winning, then, Yo is also possible to determine the combination of symbols displayed stopped Te based, in the role.

[0156] Next, main CPU41 performs reel rotation control processing (step S 14). This process, after starting the rotation of the reels 14, as you step S 13, a combination of symbols corresponding to the determined winning Te is stopped and displayed on the pay line L, and the rotation of each reel it is a process to stop. This process will it be described in detail with reference to FIGS. 15 to 17 later.

[0157] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S 15). Bonus when game trigger has been determined to be satisfied, the main CPU 41 (processing device), a program for performing the baud eggplant game RAM 43 (storage device) reads out force executes a bonus game process (Step S 16 ). The bonus game processing will be described in detail later Figure 18.

[0158] On the other hand, if the bonus game trigger has been determined not to be established, the main CPU41 determines whether the force not the winning combination has been established (step S17). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S18). When executing the processing of Sutetsu flop S18, main CPU41 functions as a means for paying out gaming media (co-in) corresponding to the determined role. When performing storage of the coins, the main CPU41 performs a process for adding the number of credits stored in the R AM43. On the other hand, if the cormorants line payout of coins, the main CPU41 pays out predetermined number of coins by sending a control signal to the hopper 66. At that time, a coin detecting portion 67 counts the number of coins paid out from the hopper 66, when it reaches the number the count value is designated, transmits a payout completion signal to the main C PU41. Thus, main CPU41 stops driving the hopper 66, and ends the coin payout process.

[0159] When the processing in step S 16 or S 18, or, in step S17, if also not judged to be satisfied role of have shifted (when it is determined that the loss), the main CP U41 is reduction mode flag stored in the RAM43 to determine whether it is set to "oN" (step S19). If the reduction mode flag is determined to have been set to "ON", the main CPU 41 (processing device), a program for transition to the return mode RAM 43 (storage device) force read by executing the reduction mode processing, to migrate to the reduction mode (step S20). The return mode processing, it to is described in detail later with reference to FIG. 19.

[0160] When the processing of step S20, or, if it is determined not to be set in the reduction mode flag force S "ON" in step S 19, main CPU41, the bonus game execution (step S16) or reduced mode transition (step S20) and decides whether the performed (scan Tetsupu S21).

[0161] If it is determined that not doing the bonus game execution or reduction mode transition, the main CP U41 executes the counting process (step S22).

Counting process is a process performed between the game machine 10 and the control unit 200. The gaming machine 10 or et transmits throw-in number and the payout amount with gaming machine identification number to the control device 200 in one game. In control device 200, game number for each gaming machine identification number, the cumulative throw-in number, the cumulative number of payouts and the like are updated. When the number of games reaches the set value, reducing command signal indicating a set value and prize information that are sent to the gaming machine 10 from the control device 200. Main CPU41 receives the above reduction command signal is set to "ON" reduction mode flag. Note that the count processing will be described in detail later with reference to FIG. 21. After executing the processing of the scan Tetsupu S22, the main CPU41 returns the process to step S 10, continue, per cent Te, to run the game to the insurance mode Te.

[0162] On the other hand, when determining that were bonus game execution or reduction mode transition, and terminates the subroutine one Chin, the process returns to FIG. 10. As a result, the player, can be carried out again, the you the choice of the force non-insurance mode to the game mode and insurance Yes mode.

[0163] FIG. 13 is a flowchart showing a subroutine of the called is executed Ru lottery process in step S13 of the subroutine shown in FIG. 12. This process, first a process performed by a lottery programs memorize the RAM43 main CPU41 performs, main CPU41 executes a random number generation program included in the lottery program, 0-255 from the numerical range, to select a random number corresponding to each of the three reels 14 (step S31). In the present embodiment, (the case of using a so-called software random number) when generating random numbers on the program will be described. However, in the present invention, Cho as possible in advance by providing a random number generator for extracting a random number generator mosquito ゝ Luo random number (using the number of so-called hardware tongue L),.

[0164] Next, the main CPU 41 (processing unit) refers to the symbol weighting data corresponding to the outputted by RAM 43 (memory equipment) to the stored payout rate setting data from the GAL 54, selected three based on the random number, determines the code No. of each reel 14 (see FIG. 3) (step S32). Code No. of each reel 14 corresponds to the code No. of symbols to be stopped on the pay line L. Main CPU41, by determining the code No. of each reel 14, to determine the role. For example, the code No. of each reel 14 "00", "00", if you decide to "00", the main CPU41, ing to determining the role in "JACKPOT 7". Incidentally, based on the code No. of the reel rotation control process will be described later reels crack line. In this case, the main CPU41 functions as a role determination means.

[0165] Here will be described the role of the embodiment.

Figure 14 is a diagram for explaining the relationship between the winning probability and payout of a plurality of types of winning each winning combination in the present embodiment. Winning probability for each winning combination shown in FIG. 14, the payout rate in the non-bonus game is of the case of 88%. Incidentally, winning probability shown in the figure, based on the three random numbers with reference to the symbol weighing data, as determined code No. of each reel 1 4, which shows a possibility that the combination is established it is. Ie, the random number is associated to each winning combination, it is shall.

Establishment possibility of [0166] bonus game trigger is 0.5%. When you win a bonus game trigger, "APPLE" symbols are three stopped and displayed on the pay line, Bonasuge over beam is generated. In the bonus game, to run a free game of the number of times which is determined by lottery.

[0167] rjACKPOT 7 winning probability of "is 5% 0.5. If this role is established, "JACKPOT

Symbol of the 7 "is three stopped and displayed on the pay line L, coins of the coin number 30 sheets per sheet is paid out. The lower role is winning probability, payout is often set. However, the role of FIG. 14, a not to the combination of the displacement, if the combination of symbols are indicated stopped table, a loss, payout of coins is not performed.

[0168] FIG. 15 is a flowchart showing the reel rotation control process is called in step S 15 of the subroutine Ru is performed as shown in FIG. 12. This processing is the processing performed between the main CPU 4 1 and the sub CPU 61.

[0169] First, the main CPU41, the sub CPU 61, and transmits the static over preparative signal to start rotation of the reel (step S40). Sub CPU61 receives a start signal from the main CPU 41, performs the reel rotation processing (step S51). In this process, the sub-CP U 61 supplies a pulse to the motor driving circuit 62. Pulse output from the sub CPU61 is amplified by Dorainoku 64, the stepping motors 70 (70L, 70C, 70R) is supplied to the. As a result, the stepping motor 70 rotates the reels 14 along with it (14L, 14C, 14R) is rotated. 1-2 phase excitation stepping motor 70 is Sutetsu flop angle 0. 9 °, a step number force 00 per rotation. Thus, the 400 amino Bruno Le scan is supplied to the stepping motor 70, the reel 14 rotates one turn.

[0170] At the start of rotation of the reel 14, the sub CPU206 supplies a low frequency pulse to the motor driving circuit 62, and gradually increases the frequency of Bruno Angeles. Along with this, the rotational speed of the reel 14 increases. When a predetermined time has elapsed, the frequency of the pulses constant. As a result, the reel 14 is rotated at a constant speed.

[0171] Here it will be described with reference to FIG. 16 for rotation of the reel 14. Figure 16 (a) ~ (d) are side views for explaining the rotation of the reel 14. As shown in FIG. 16 (a), on the side face of the reel 14, the metal plate 14a of the semicircular shape is provided. The metal plate 14a is rotated together with the reel 14. Further, on the peripheral surface of the reel 14 22 symbols (see FIG. 3) is provided. Of the 22 symbols drawn on the peripheral surface of the reel 14, on a viewer available-through the three display windows 15 formed in front of the symbol power reel 14. In the figure, bold arrows indicate the direction of rotation of the reel 14. Further, on the side of the reel 14, the proximity sensor 65a is provided. The proximity sensor 65a is used to detect the metal plate 14a. The proximity sensor 65a, even if the reel 14 is rotated, does not move or rotate.

[0172] FIG. 16 (a), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a starts to be detected by (hereinafter, also referred to as position A) shows. When Li Lumpur 14 when the metal plate 14a is at the position A is rotated, the metal plate 14a is moved to the position shown in FIG. 16 (b). FIG. 16 (b), the position of the metal plate 14a when the metal plate 14a is detected by the proximity sensor 65a (hereinafter, also referred to as position B) shows. When the reel 14 is rotating when the metal plate 14a is in position B, the metal plate 14a is moved to the position shown in FIG. 16 (c). The FIG. 16 (c), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a is not detected by (hereinafter also referred to as position C) shows.

[0173] When the metal plate 14a is reel 14 when in the position C is rotated, the metal plate 14a is moved to the position shown in FIG. 16 (d). Figure 16 (d), the position of the metal plate 14a when the metal plate 14a by the proximity sensor 65a is not detected (hereinafter, also referred to as position D) shows. Further is Li Lumpur 14 rotates, the position of the metal plate 14a is returned to the position A. As described above, with the rotation of the reel 1 4, the position of the metal plate 14a is located A, position B, position C, the position D, and changes in the order of positions A, · · ·.

[0174] The proximity sensor 65a is for forming the index detecting circuit 65 (see FIG. 3). State the proximity sensor 65a is detecting the metal plate 14a "High", the proximity sensor 65a detects the metal plate 1 4a! /, It! /, When the state "Low", the metal plate 14a is located when in the a → position B → position C, the state of the index detecting circuit 65 is "High", when the metal plate 14a is located at the position C → position D → position a, the state of the index detecting circuit 65 "Low" it is. Incidentally, sub CPU61 is a rise from "Low" to "High" and the index (origin) 1, falling to the "Hi gh" "Low" as an index (origin) 2, the rotational position of the reel 14 recognize.

[0175] The main CPU40, after transmitting a start signal to the sub CPU61 at step S40, to perform the effect of the time of reel rotation (step S41). This processing lottery process (FIG. 12, step S13) the period determined according to results of (e.g., 3 seconds) Niwata connexion, display of images on the lower image image display panel 16, the sound from the speaker 29 Ru processing der to perform such as the output.

[0176] Next, the main CPU40 determines whether or not a timing for instructing to stop rotation of the reels 14 (step S42).

The timing for instructing to stop rotation of the reels 14, from the time to end the presentation at the time of reel rotation, a minimum required time only before the timing to stop the rotation of the reel 14. Note that minimum time required to stop rotation of the reel 14 is predetermined.

[0177] In step S42, if it is determined that it is not the timing for instructing to stop rotation of the reels 14, the process returns to step S42, continue the effect of the time of reel rotation. On the other hand, in the scan Tetsupu S42, when it is determined that the timing for instructing to stop rotation of the reel 14, main CPU41 transmits a code No. of the reels stored in the RAM43 to the sub CPU 61 (step S43). Sub CPU 61 receives the reel code No. from the main CPU 41, based on the correspondence table of the stored number of steps and code No. in the ROM provided in the sub CPU 61 (not shown), the code No., reel stop positions from the index is converted into (number of steps) (step S52).

[0178] FIG. 17 is a schematic view showing a correspondence table of the number of steps and code No.. Each code No., and index, and a number of steps are associated.

Each code No. are symbols correspond to a symbol drawn on the outer peripheral surface of the reel 14 (see FIG. 3), the code No. "00" ~ "10" corresponds to the index 1 . Further, the symbols of the code No. "11" ~ "21" corresponds to the index 2. Further, the number of steps in the correspondence table shown in FIG. 17 is a step number based on the index 1. For example, if the code No. is "08", 145 steps from the index 1, a stop position of the reel. Further, if the code No. is "12", a stop position from the index 1 218 step force Li Lumpur.

[0179] Next, sub CPU61 executes a reel stop process (step S53). The process smell Te, sub CPU61 performs detection of rising to "High" from "Low" in the index detecting circuit 65 (index 1) for each reel 14, on the other detects the index 1 timing, step the pulse corresponding to the code No. mosquito ゝ et converted to the number of steps supplied to the motor drive circuit 65 in S52, thereafter, it stops the supply of the pulse.

[0180] For example, in step S52, if it is determined that the stop position power index 1 of the reel is 145 Sutetsu flop, sub CPU61 is the timing at which the index 1 is detected, the motor driving circuit 1 45 pulses 65 is supplied to the, then, to stop the supply of the pulse. Also, in step S52, if it is determined to be 218 steps from the stop position power index 1 reel, sub CPU61 is the timing at which the index 1 is detected, supplies 218 pulses to the motor drive circuit 65 . As a result, stops as code No. determined in Sutetsu flop S32 in the reel 14 a force diagram 13, on the pay line L, the combination stop symbol corresponding to the winning combination determined in step S32 in FIG. 13 Is displayed. On the other hand, the main CPU41 terminates the production at the time of reel rotation. After completing the processing of step S44 and S53, the process ends.

[0181] Incidentally, if the index corresponding to the transmitted code No. In step S43, the and the index rotation of the reel 14 is detected by the index detecting circuit 65 when the user stops different, out-of-step occurs in the reel 14 since it is, the main CPU41 is interrupted lines ,, game processing such as displaying an error message on the lower image display panel 16.

For example, despite the process of stopping the reels 14L Code No. 12 corresponding to the index 2 in a row ivy, when connexion index 1 by the index detecting circuit 65 is detected when the rotation of the reels 14L is stopped It interrupts the game.

[0182] FIG. 18 is a flowchart illustrating Sabunore one Chin bonus game process is called in step S16 of the subroutine shown in FIG. 12 Ru is executed. In the bonus game process, at first, main CPU41 force Te based ヽ the random number value obtained by executing the random number generation program included in the lottery program stored in the RAM 43, in any of 10 to 25 games determining (step S60). The main CPU41 stores in the RAM43 the number of games of the determined bonus game as data.

[0183] Then, main CPU41 performs lottery processing (step S61) and the reel rotation control process (Sutetsu flop S63). Processing in step S61 is substantially the same as the processing described with reference to FIG. 13. Further, the process of step S63 is substantially the same as the processing described with reference to FIG. 15. Since These processes has been already described, the description thereof will not be here.

[0184] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S64). If the bonus game trigger has been determined to be established, the number of times t of the bonus game is determined by the new valley lottery (step S65), the determined number of iterations t is the number of games of the current baud eggplant game It is added to T (step S66). As a result, when the bonus game is won during the bonus game, it increases the remaining number of times of the bonus game. If specific words For example, for example, when you first migrate to 20 times of the bonus game, when it won 17 times of the bonus game in the 12th of the bonus game is, then, 25 times (20 times 1 2 times + 17 times) bonus game is made of.

[0185] If the bonus game trigger has not been established, the main CPU41 determines whether or not a winning combination has been established (step S67). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S68). This process is similar to the processing in step S18, which has been already described, description thereof is omitted here. When executing the processing of step S68, the main CPU41 functions as a means for paying out game media (coins) corresponding to the determined role.

[0186] When the processing in step S66 or step S68, or, you V in step S67 Te,, V, (when it is determined that the loss) role of displacement also been established, Do, if it is determined that , main CPU61 reads out the game number T of the stored bonus game RAM 43, subtracts one from the value of the read game number T. Then, store the game number T after subtraction again RAM 4 3 (step S69).

[0187] Next, main CPU41 determines whether mosquitoes ゝ not having reached the number determined by the number of times T force step S60 in the bonus game (step S70). Specifically, it is determined by the force whether the game number T stored in the RAM43 is zero, if not the game number T force ^, i.e. the number of times determined in execution frequency power step S60 of baud eggplant game reached, Do, and if the judgment, the process returns to step S61, and repeats the above processing. On the other hand, if a game number T force O, i.e., the case where it is determined to have reached the number determined in step S60, transmits a game number reset signal to the controller 200 (step S71), then the the subroutine is terminated. Game number reset signal, which includes a game machine identification information for the gaming machine 10, CPU 201 of the control unit 200 receives the number of games reset signal, gaming machine identification information included in the recreation count reset signal the number of games stored in the hard disk drive 205 in correspondence with the reset to zero.

[0188] FIG. 19 is a flowchart showing a subroutine of the called is executed Ru reduction mode processing in step S20 of the subroutine shown in FIG. 12.

First, main CPU41, from the image data as broadcast data stored in the RAM 43, extracts image data corresponding to the set value, the lower image to best match image to the set value on the basis of the image data processing lines ヽ to be displayed on the display panel 16 to inform the image transition to the return mode (step S80). Setting value is sent as data to the gaming machine 10 from the control device 200 in step S22 in FIG. 12 are stored in the RAM 43. Image data for notifying transition to the return mode is included in the game program read from the memory card 53 is stored in the R AM43. This game program, as the image data for notifying transition to the return mode, contains a plurality of types of image data associated with the setting value Ru.

[0189] the main CPU41, based on the set value stored in the RAM43 Te, determines an image to be displayed on the lower image display panel 1 6. Then, the main CPU41 transmits a drawing instruction based on the determination result to the graphic board 68. In the graphic board 68, based on the above drawing instructions, VDP is developed in a video RAM to extract image data corresponding to the setting value from the RAM 43, it generates image data of one frame, the lower the image data and outputs to the image display panel 16. As a result, the lower image display panel 16, for example, an image as shown in FIG. 20 is displayed. [0190] FIG. 20 is a diagram showing an example of an image displayed on the lower image display panel during reduction mode transition (at ticketing). In the figure, 15 (15L, 15C, 15R) shows the display window. Image shown in FIG. 20, when the transition to the return mode, shows an image displayed on the lower image display panel 16. The lower image display panel 16 is displayed two images showing "BONUS!!" An image showing the monitor, fireworks. Further, the lower portion of the lower image display panel 16, an image showing "TIME OF PLAY 600" is displayed. This image is an image showing that number of games reaches 600 a set value.

[0191] Next, main CPU41, from the sound data as broadcast data stored in the RAM 43, extracts the sound data corresponding to the set value, the sound corresponding to the set value based on the sound data It performs a process of outputting from the speaker 29, informing the audio transition to the return mode (step S81). Sound data for notifying transition to the return mode is included in the memory card 53 or we read out and the game program stored in the RAM 43. This game program, as sound data for notifying transition to the return mode, contains a plurality of types of sound data attached corresponds to the setting value, Ru.

[0192] the main CPU41, based on the set value stored in the RAM 43, determines the sound you output from the speaker 29. Then, main CPU41, based on the determination result to extract sound data from the RAM 43, and supplies to the speaker 29 converts the the sound data to the sound signal. As a result, output from the audio power speaker 29 indicating that the reduction mode is generated.

[0193] Next, main CPU41 issues by printing the prize information determined according to the set value (game number) as a bar-coded ticket 39 (step S82). Prize information is included as data in the return instruction signal transmitted to the gaming machine 10 from the control device 200 in Sutetsu flop S22 in FIG. Further, prize information is stored as data in the RAM 4 3 of the gaming machine 10 receives the return instruction signal. In this process, main CPU41 outputs a control signal to the ticket printer 35 based on the prize information stored in the RAM 43, and issues a bar-coded ticket 39. In this case, main CPU41 functions as means for issuing a recording medium in which a predetermined prize information is recorded.

[0194] Then, the reduction mode flag is set to "OFF" (step S83), the present subroutine is terminated. [0195] FIG. 21 is a flowchart showing a counting process which called and Ru is executed in step S23 of the subroutine shown in FIG. 12.

This process includes a main CPU41 of the gaming machine 10, a process performed between the CPU201 of the control unit 200. Here, the set value "600", is set to each of the plurality of gaming machines 10 s, and Rukoto (see FIG. 6).

[0196] First, the main CPU41, feed amount of stored coins and payout with gaming machine identification number in RAM 43, the communication interface 44, via the communication line 101, and transmits to the control unit 200 (step S90) . Feed amount and the number of coins paid out are transmitted from the gaming machine 10 to the control device 200 is in the game for that time.

Processing in step S90 is put out every time the main CPU 41 (processing unit) power game is conducted, via the communication line 101, RAM 43 the identification information of the game machine 10 stored in the (storage device), the control unit 200 is a process to be sent to. When executing the processing of step S90, main CPU41 functions as means for transmitting the identification information of the gaming machine 10 to the control device 200 via the communication line 101.

[0197] On the other hand, CPU 201 of control unit 200, from the gaming machine 10, via the communication line 101, the interface one interface circuit 204, when you receive a number of coins inserted and the number of payouts and gaming machine identification numbers, number of games that Te Contact ヽ in the hard disk drive 205 are stored in association with each gaming machine identification number, of the cumulative throw-in number and the cumulative payout amount (see FIG. 6), associated with the received game machine identification number game number, and updates the cumulative throw count and cumulative payout amount (Sutetsu flop S100).

[0198] Next, CPU 201 is the number of games the updated, determines whether force not reaching the set value (Step-up S 101). The number of games the updated, if it is determined that not reached the set value, and terminates this subroutine.

[0199] On the other hand, in step S101, the number of games the updated, if it is determined to have reached the set value, CPU 201 is a return instruction signal indicating the set value and prize information, the interface circuit 204, via the communication line 101, and transmits to the game machine 10 to the game count has reached the set value (step S 103).

Thereafter, CPU 201 resets the number of games stored in Hadodeisu click drive 205 in association with the gaming machine identification number of the gaming machine 10 to 0 (step S104). After that, the process is terminated.

[0200] the main CPU41 of the gaming machine 10 receives the return instruction signal transmitted from the control unit 200 in step S103, is set to "ON" reduction mode flag (step S91). Processing in step S91, the game number, which is by connexion cumulatively counting the control device 200 based on the identification information of the gaming machine 10, the control device when reached the set value to be compared with the number of games 200 a process of receiving a command signal transmitted from. In Step S9 1, main CPU41 functions as a means for receiving a command signal transmitted from the controller 200. Then, main CPU41 stores data indicating a set value and prize information included in the return instruction signal to the RAM 43 (step S92). After that, the process is terminated.

[0201] In the present embodiment has been described for the case set value and the control device 200 a return instruction signal indicating the prize information is sent (step S 103). However, in the present invention, data included in the return instruction signal (instruction signal) (for example, a value or information) is not particularly limited. In the case where the control device 200 a return instruction signal not containing the prize information is transmitted may be the that the gaming machine 10 stores the data indicating the pre-prize information.

[0202] In the present embodiment, when the number of games reaches the set value, the process proceeds to the return mode (Fig. 21, reference Sutetsu flop S91), on its issues a bar-coded ticket 39 (FIG. 19, step S82 see) the case has been described. However, not limited to this example in the present invention. For example, when the number of games reaches the set value, without state shifts to the return mode (reduction mode flag is cell Tsu door, Ru regardless of the force whether or not) is also possible to issue a recording medium!, .

[0203] or more, the gaming machine 10 according to this embodiment, the main CPU 41 (processing unit), RAM 43 (storage device), and includes a spin switch 23S (output device), a game in each of the plurality of gaming machines 10 a gaming machine 10 connected number cumulatively counting control unit 200 and via the communication line 10 1 for each gaming machine 10, main CPU41 starts indicating the start of a game that is output from the spin switch 23S in response to receiving the signal, by executing a lottery program stored in the RAM 43, to determine one winning combination which is selected from among the role of multiple types of predetermined processing (see FIG. 13) When processing paid out coins corresponding to the determined winning combination (see FIGS. 12, 18), each time the game is executed via the communication line 101, the identification information of the gaming machine 10 stored in R AM43 and transmits to the control unit 200 processes (Fig. 21, step S90) If, game number is cumulatively counting by the control device 200 based on the identification information of the gaming machine, when it reaches a set value to be compared with the number of games, it is transmitted from the control unit 200 commands process of receiving signal (FIG. 21, step S91), based on the directive signal, and a process to issue a bar-coded ticket 39 in which a predetermined prize information is printed (see FIG. 19) a game it is a machine.

[0204] Further, the gaming machine 10, filed in the gaming machine 10 which is connected via a control device 200 and the communication line 101 which counts the number of games in each of the plurality of gaming machines 10 for each gaming machine 10 cumulatively Te, an output means for outputting a start signal indicating the start of the game by the operation of the player (e.g. scan Pinsuitchi 23S), winning decision means for determining a winning combination by drawing in response to receiving a start signal (e.g., the main CPU41 ) and, a means to pay out coins corresponding to the set winning (for example the main CPU 41), each time the game is executed, means for transmitting the identification information of the game machine 10 through the communication line 101 to the control device 200 (e.g., the main CPU 41) and, means for receiving a command signal transmitted from the control unit 200 when the number of games to be counted cumulatively by the controller 200 based on the identification information of the gaming machine has reached the set value (e.g. the main CPU 41), the finger Based on the signal, characterized in that a means (e.g., the main CPU 41) for issuing a predetermined prize information tickets with a barcode printed Tsu bets 39.

According to 0205] gaming machine 10 pays out coins in accordance with the role determined by the lottery every time a game is performed. On the other hand, number of games can has reached the set value to be compared with the game number, and issues a bar-coded ticket 39 in which a predetermined prize information is printed. Therefore, the player can be clearly recognized that benefits are enjoyed is based on number of games. Moreover, even such a case that consumed a large number of coins, by performing the game to the game number of times reaches a set value, since the bar-coded ticket 39 is issued, the player, in Yu technique count set value the reduction for ever been a game to reach can be reliably received.

[0206] Further, when the number of games reaches the set value, and of issuing a barcode ticket 39, the not give any effect on the game in progress. In other words, when the cause of a sudden a special game in the middle of the Yu technique in progress!, One was not to interfere with the flow of the game as. Therefore, that the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, that or losing interest in or a concern on the game, to prevent without inhibiting the progression of the game monkey in.

[0207] gaming machine 10 according to this embodiment is connected to the control device 200 via the communication line 101, the control unit 200, a counting of the number of games in the gaming machine 10, the number of games reaches a set value the force whether the determination and is made. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0208] As the gaming machine 10 of the stand-alone according to the present invention, the main CPU 41 (processing unit), R AM43 (storage device), and, shall apply in the gaming machine 10 with a spin switch 23S (output device), the main CPU41 is in response to receiving a start signal indicating the start of a game that is output from the spin switch 23S, by executing a lottery program stored in the RAM 43, selected from among the role of multiple types of predetermined a process of determining one winning combination being, a process of paying out coins according to the determined winning combination, a process of counting cumulatively the number of games each time a game is performed, and number of games reaches the set value a process of determining dolphin whether, when the number of games is determined to have reached the set value, stored in the RAM 43, reads out the predetermined prize information, and issues printed on the bar-coded ticket 39 treatment run the door A gaming machine that can be mentioned.

[0209] role this gaming machine 10, which determines an output unit for outputting a start signal indicating the start of the game by the operation of the player (for example, a spin switch 23S), the role by lot in response to receiving the start signal means for paying out the determining means (e.g., the main CPU 41), the game medium corresponding to the determined winning (e.g. the main CPU 41) and, each time the game is executed, means for counting the number of games cumulatively (e.g. the main CPU 41) , means (e.g., RAM 43) for storing a predetermined prize information, and means for determining the force not the number of games reaches the set value (e.g., the main CPU 41), when the number of games reaches the set value If it is determined, and a means (e.g., the main CPU 41) for issuing a predetermined prize information attached ticket is printed a bar code 39.

[0210] Further, the gaming machine 10 according to this embodiment, when the number of games reaches a set value, but is intended to issue a recording medium (bar-coded tickets 39), the present invention is, in this example the present invention is not limited. The gaming machine 10 of the present invention, when the balance of the coin has reached the set value, it is the one to issue the recording medium (with a bar code ticket 39)! /,.

[0211] Such a gaming machine 10, the main CPU 41 (processing unit), RAM 43 (storage device), and includes a spin switch 23S (output device), Yu technique machine balance of coins in a plurality of gaming machines 10 for each 10 a gaming machine 10 which is connected via a communication line 101 and a control unit 200 for counting cumulatively, main CPU41, the reception of the start signal indicating the start of a game that is output from the spin switch 23S depending on, by running the lottery program stored in the RAM 43, the process of determining one winning combination selected from among a role of a plurality of types of predetermined coins corresponding to the determined winning a process of paying out, each time the game is performed transmitted, via the communication line 101, the feed amount 及 beauty payout of coins in the game stored in the RAM 43, together with the identification information of the gaming machine 10, the control device 200 and the process of, game In 10 the identification information and the game of equal to or less than the setting value to be compared with subject to the balance of balance force the coins of coins counted cumulatively by the controller 200 based-on speed and the number of coins paid out a process that will receive a command signal transmitted from the control device 200 when, based on the command signal, and a process of issuing a barcode ticket 39 in which a predetermined prize information is printed.

[0212] The gaming machine 10, gaming machine 10 der connexion which is connected via a control device 200 and the communication line 101 for counting cumulatively the balance of coins in each of the plurality of gaming machines 10 for each gaming machine 10 and output means for outputting a start signal indicating the start of the game by the operation of the player (for example, a spin switch 23S), winning combination determination means for determining a winning combination by drawing in response to receiving a start signal (for example, the main CPU 41) , a manual stage of paying out game media corresponding to the determined winning (e.g. the main CPU 41), each time the game is executed via the communication line 101, the identification of the gaming machine 10 the balance of the coins in the gaming of that time together with the information, and means for transmitting to the control device 200 (e.g., the main CPU 41), balance force the coins of coins counted cumulatively by the controller 200 based on the balance of the coin in its cycle identifying information of the gaming machine 10 and And means for receiving a command signal transmitted from the control device 200 when it reaches the set value to be compared with the balance (e.g., the main CPU 41), based on the instruction signal, before Symbol predetermined prize information is printed and and means for issuing (e.g. main CPU 41) a bar-coded ticket 39.

[0213] According to such a gaming machine 10, in accordance with the role determined by the lottery every time the game is performed, it pays out coins. On the other hand, when the balance of the coins to be counted in the control unit 200 is below the set value, to issue the bar coded ticket 39. Therefore, with respect to the player, it is possible to clearly recognize that based on the balance of the enjoyed benefits force S coins. In addition, even in a case such as that consumed a large number of coins, by performing the game until the balance of the coin is less than or equal to the specified value, since the bar-coded ticket 39 is issued, the player, is Yu skills count setting the reduction for ever been a game until a value can be reliably received.

In addition, because the game of flow in progress unhindered, the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, the often a useful losing interest in or a concern on the game, it is possible to prevent without inhibiting the progression of the game.

[0214] game machine 10 described above is connected to the control device 200 via the communication line 101, the control unit 2 00, and counting the balance of coins in the gaming machine 10, the balance of the coin is reached the set value the force whether the determination and is made. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0215] As such a gaming machine 10, the main CPU 41 (processing unit), RAM 43 (storage device), and, a gaming machine 10 with a spin switch 23S (output device), the main CPU41, spin in response to receiving a start signal indicating the start of a game that is output from the switch 23S, by executing a lottery program stored in the RAM 43, the one selected from among the role of multiple types of predetermined comparison of the process of determining the role, a process of paying out coins according to the determined winning combination, a process of counting cumulatively the balance of coins each time the game is performed, the balance of balance forces the coin coin a process of determining whether Taka not decreased to the set value hereinafter defined as the target,

When balance of the coin is determined to have become lower than the set value, the game characterized that you and a process for reading a predetermined scene product information stored in the RAM 43, and issues printed on the bar-coded ticket 39 mention may be made of the machine 10. [0216] role this gaming machine 10, which determines an output unit for outputting a start signal indicating the start of the game by the operation of the player (for example, a spin switch 23S), the role by lot in response to receiving the start signal and determination means (e.g., the main CPU 41), paid out coins corresponding to the determined winning combination means (e.g. the main CPU 41) and, each time the game is executed, means for counting the balance of the coin cumulatively (e.g. the main CPU 41) When a means (e.g., RAM 43) for storing a predetermined prize information, balance of the coins, means for determining the force not became less than the set value determined for comparison with the balance of the coin (e.g., a main a CPU 41), when it is determined that the balance of the coin is equal to or less than the set value, and means for issuing a bar-coded ticket 39 in which a predetermined prize information is printed, Ru.

[0217] In this embodiment, the set value of all of the gaming machine 10 is describes the Nitsu When set to "600". However, in the present invention, the set value is, Yogu be different for each gaming machine 10 for example, may be selected from among a plurality of candidate values ​​which are determined in advance stepwise. When employing the gaming machine 10 of the above embodiment, for example, instead of the correspondence table shown in FIGS. 6-8, and the use of FIGS. 22 24, instead of the process shown in FIG. 21, FIG. 25 it may be set to perform the processing shown.

[0218] FIG. 22 is Ru FIG der showing another example of a correspondence table between a gaming machine identification number and game history schematically.

Each gaming machine identification number, the number of games as a game history, the cumulative number of coins inserted, the cumulative number of coins paid out, balance and coin return rate of the coin is associated.

[0219] In addition, each gaming machine identification number, setting value to be compared with the number of games is determined. This setting, a plurality of candidate values ​​which are determined in advance stepwise "600", "1200", are those selected from among 240 0 "". The gaming machine 10 of the gaming machine identification number "001" is set set value "600". The gaming machine 10 of the gaming machine identification number "002" is set set value "600". The gaming machine 10 of the gaming machine identification number "003", the set value "1200" is set. In the present invention, the value and number of candidate values, also of a is particularly limited and can be set appropriately to Nag. Also, not a set Teise individually set value to each gaming machine 10 may set the set values ​​collectively to a plurality of gaming machines 10.

[0220] FIG. 23 is a diagram schematically showing another example of a correspondence table between set value and prize information. Setting value "600" to, as the premium information "1000 coins" has been set. Set value "to the 12 00 ,,, as premium information" 2000 coins ,, has been set. The set value "2400" is, as the premium information "coin 4000" is set. In the present invention, necessarily, be one prize information set in association with the set value Nag necessarily constant example, the prize information set in association to the set value varies depending on the game history, etc. it may be.

[0221] FIG. 24 is a diagram schematically showing another example of a correspondence table between set value and prize information.

The set value "600" as prize information "(- balance) X 50% of the coin (provided that when the balance ≥0, coin 1000") is set. Therefore, when the number of games has reached 600, balance - if "2000", prize information is a 1000 coin, if the balance is "-4000", prize information is 2000 coins. The set value "1200" is, as the premium information "(- balance) X 60% of the coin (However, when the balance ≥0, 2000 sheets") has been set. The set value "2400" is, as the premium information "(- balance) X 70% of the coin (However, when the balance ≥0, 4000 coins") has been set.

[0222] FIG. 25 is a flow chart showing another example of a subroutine of the counting process. In the flowchart shown in FIG. 25, the same reference numerals are given to steps of the same processing as the flowchart of the steps shown in FIG. 21.

Here, advance stepwise a plurality of types of candidate values ​​stipulated "600", "1200", the "2400" first setting value selected from among is set to each of the plurality of gaming machines 10 s to (see FIG. 22).

[0223] CPU 201 of the control unit 200, after the process of step S100, it is determined whether the force not reaching the number of games force setting value after update (step S 101). The number of games the updated, ヽ a reached the set value, and if it is determined, the subroutine ends.

[0224] On the other hand, in step S101, if the number of games updated has determined to have reached the set value, CPU 201, the corresponding table between set value and prize information stored in the hard disk drive 205 (Fig. 23 based on the reference) to determine the prize information corresponding to the setting value (step S 102).

[0225] Next, CPU 201 is a return instruction signal indicating the set value and prize information, the interface circuit 204, via the communication line 101, it sends to the gaming machine 10 that number of games reaches a set value (step S103). Thereafter, CPU 201 resets the number of games stored in the hard disk drive 205 in association with the gaming machine identification number of the gaming machine 10 to 0 (Step-up S 104). Subsequently, CPU 201 selects a new set value by lottery, a setting value selected and stored in the hard disk drive 205 in association with the gaming machine identification number of the gaming machine 10 (step S 105).

[0226] the main CPU41 of the gaming machine 10 receives the return instruction signal transmitted from the control unit 200 in step S103, is set to "ON" reduction mode flag (step S91). Thereafter, the main CPU41 stores the set value and prize information included in the return instruction signal indicates to data in RAM 43 (step S92). After that, the process is terminated. For other processing, since the same processing as the processing described with reference to FIG. 21, description thereof will be omitted.

[0227] Further, in the present embodiment, when the reducing mode is set to "ON", then, it has been described a case where transition to the return mode of Nag be triggered by the establishment of some condition. However, the present invention is not limited to this example, for example, after the reduction mode flag has been set to "ON", when a predetermined condition is satisfied, it is also possible to shift to the return mode. When doing so, as the predetermined condition which triggers the transition to the return mode, Nag also to be intended to limit the present invention, the bonus trigger is established, the symbols are stopped displayed stopped at a predetermined combination such as it can be mentioned.

[0228] Further, in the present embodiment, when the reduction mode flag is set to "ON", then, regardless of the combination of symbols shown stopping table, it has been described a case where the process proceeds to the return mode. However, the present invention is not limited to this example. For example, may be set to a combination of symbols which indicates the transition to the return mode in advance, after the symbol was indicated stopped table in the combination, it is also possible to shift to the return mode.

[0229] In this embodiment, the symbols are stopped and displayed (FIG. 12, step S14), and processing based on the combination of symbols displayed stopped (FIG. 12, Step S15 to S20) after is performed, the number of game times It has been described a case where counting (Fig. 12, step S22) is performed. However, in the present invention, the timing at which counting of the number of games is conducted is not particularly limited. For example, the timing of BET coins is performed der connexion (12, after step S10 or S11) may be, the timing of the spin button is ON may be (Fig. 12, after step S 12). Further, since the variable display of the symbols is started, the symbols are stopped and displayed at a predetermined timing until the processing is performed based on a combination of symbols displayed stopped (timing if, the symbols stopped and displayed example), it may be counting the number of games is performed. Note that the timing for counting the balance of the game medium, it is possible to employ those described above.

[0230] In the present embodiment, reduction mode flag from being set to "ON" (Fig. 12, step S22), and until the transition to the return mode (FIG. 12, step S20) is performed, special If the role "baud eggplant game trigger" has been established (Fig. 12, step S 15), after which caused the bonus game (Fig. 12, step S16), the gaming machine 10 for further transition to the reduction mode Nitsu There has been described. That is, the gaming machine according to the present embodiment, since the number of games reaches the set value, until issuing a barcode ticket 39, when the special winning combination has been established, based on the special winning combination bonus game is generated, is intended to further issued a bar-coded ticket 39.

[0231] However, the present invention is not limited to this example. For example, since the number of games reaches the set value, until issuing a recording medium, when a special winning combination has been established, it is also possible to generate only the baud eggplant game. When employing the above configuration, the player, when the number of games were game until reaches the set value, always can benefit bonus game or a recording medium. It said forms are also, Ru one der embodiment of the present invention.

When employing the gaming machine 10 of the above embodiment, instead of the process shown in FIG. 12, for example, if performing the following processing Yo,.

[0232] FIG. 26 is a flow chart showing another example of a subroutine of the game execution processing. Drawing

In the flowchart shown in 26, the same reference numerals are given to the steps of the same processing as steps in the flowchart shown in FIG. 12.

[0233] After executing the processing of step S10~ step S14, the main CPU41, when the bonus game trigger is determined whether the established (step S 15), the bonus game trigger has been determined to be satisfied, It executes a bonus game processing (step S 16). Then, instead of the original mode flag is determined whether it is set to "ON" (step S25), and when the reduction mode Dofuragu is set to "ON" is set to "OFF" reduction mode flag you (step S26). Then, a process of step S21, this subroutine is completed. For other processes, since the same processing as the processing described with reference to FIG. 12, description is omitted here. Also in subroutine shown in FIG. 26, similarly to the sub-routine shown in FIG. 12, after a coin is BET (step S10), and the spin button 23 is ON is force whether the determination (step S 12) was carried out, the determined if the spin button 23 is ON (step S12: YES), Choi as performing the process of subtracting the number of credits (step SI 1).

[0234] Here, as the set value is 600, the process will be described in detail shown in FIG. 26.

In step S22, number of games reaches 600 times, if the reduction mode flag is satisfied, when the 601-th game in the bonus game trigger is established (step S15), and although the bonus game is generated (step S16), and the reduction mode the migration is not performed (step S 25, S26). On the other hand, 601 th game in the bonus game trigger is in a case where not established, the transition to the return mode is performed (step S 19, S20).

Therefore, if the processing shown in FIG. 26 is performed, the number of games reaches the set value, always at the transition to or return mode bonus game occurs is performed.

[0235] In addition, our in the present invention, Te is from number of games reaches the set value, until issuing a recording medium, when a special winning combination has been established, only the issue of the recording medium any one of the issuance of Moyogu bonus game and the recording medium selected in accordance with the game situation, etc. be performed, and also possible to run.

[0236] Note that when issuing the recording medium in accordance with the balance of the game media can also be employed in the form on purpose similar forms described above. In other words, the balance of the game media set value or less and Do connexion and before issuing the recording medium, when a special winning combination has been established, Yogu be also possible to generate only the baud eggplant game any force 1 issue of Yogu bonus game and the recording medium be issued and to perform only the recording medium selected according to the game situation, etc., it is also to be as it is generated.

[0237] While the foregoing is directed to embodiments of the present invention, not only some of the specific examples, the specific configuration of each means or the like for Nag is particularly intended to limit the present invention, can be designed and changed as required. The effects described in the embodiment of the present invention is merely a list of the most preferable effects resulting from the present invention, the effect of the present invention, Ru limited to those described in the embodiments of the present invention not.

BRIEF DESCRIPTION OF THE DRAWINGS

圆 1 is a schematic diagram showing the overall configuration of a game system according to one embodiment of the present invention.圆 2 is a perspective view schematically showing a gaming machine according to an embodiment of the present invention.

3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Is a block diagram showing an internal configuration of FIG. 4 gaming machine shown in FIG.

圆 5 is a block diagram showing the internal structure of the control apparatus according to an embodiment of the present invention.圆 6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.圆 7 is a diagram schematically showing an example of a correspondence table between set value and prize information.

圆 8 is a diagram schematically showing an example of a correspondence table between set value and prize information.

9 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board and the gaming board shown in FIG.

Is a flowchart showing the subroutine of FIG. 10 the game mode selection process.

[FIG. 11] (a) ~ (b) is a diagram showing an example of an image displayed on the lower image display panel when the game mode selection processing is executed.

Is a flowchart showing the subroutine of FIG. 12 the game execution processing.

Is a flowchart showing the subroutine of FIG. 13 lottery process.

14 is a diagram for explaining a relationship between a winning probability and payout of a plurality of types of winning each winning combination in the present embodiment.

Is a flowchart showing the subroutine of FIG. 15 the reel rotation control process.

[FIG. 16] (a) ~ (d) are side views for explaining the rotation of the reel.

17 is a schematic view showing a correspondence table of the number of steps and code No..

18 is a flowchart showing a subroutine of a bonus game process.

19 is a flowchart showing a subroutine of a return mode processing.

FIG. 20 is a diagram showing an example of an image displayed on the lower image display panel during reduction mode transition (at ticketing).

Is a flowchart showing the subroutine of FIG. 21 counting process.

Another example of a correspondence table between [22] gaming machine identification number and game history is a diagram schematically illustrating

It is a diagram schematically showing another example of a correspondence table between [23] set value and prize information.

It is a diagram schematically showing another example of a correspondence table between [24] set value and prize information.

Is a flow chart FIG. 25 shows a subroutine another example of the counting process.

FIG. 26 is a flow chart showing another example of a subroutine of the game execution processing. DESCRIPTION OF SYMBOLS

10 gaming machines (slot machines)

11 cabinet

12 top box

13 main door

14 (14L, 14C, 14R) reel

15 (15L, 15C, 15R) display window

16 lower image display panel

18 coin tray

19 coin payout opening

20 Control Noreno Nenore

21 coin slot

22 bill validator

23 spin button

24 Ji Njibotan

25 cash-out button

26 1 BET button

27 maximum BET button

29 speaker

30 lamp credit amount display unit payout amount display portion upper image display panel belly glass ticket printer card receiving slot data display keypad barcoded ticket motherboard one board main CPU

ROM

RAM

Communication interface power supply unit gaming board

CPU

Boot ROM memory card

GAL

Body PCB sub-CPU

The motor drive circuit

FPGA

Dorainoku

The index detection circuit Honno one

Coin detector graphics board

Tatsuchipaneru

(70L, 70C, 70R) stepping motor position change detection circuit

Door PCB

Cold-cathode tube

Game system

Control device

Claims

The scope of the claims
Hand [1] game number is cumulatively counted every game is performed, when it reaches a set value to be compared with the game number, issuing a recording medium in which a predetermined prize information is recorded stage
Game machine characterized by comprising a.
[2] A gaming machine which is connected via a control unit and a communication line to count cumulatively a plurality of number of games in each of the gaming machine for each gaming machine,
Each time the game is executed, and means for transmitting the identification information of the gaming machine to the control device via the communication line,
Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,
The Te based! /, The command signal, and means to issue a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
[3] each time the game is executed, and means for counting the number of games cumulatively,
It means for storing a predetermined prize information,
The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set value, and means for issuing a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
[4] and an output means for outputting a start signal indicating the start of a game by a player's operation,
Means for paying out the winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined role,
Number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, and a means for issuing a recording medium in which a predetermined prize information is recorded game machine, characterized in that.
[5] A gaming machine which is connected via a control unit and a communication line to count cumulatively a plurality of number of games in each of the gaming machine for each gaming machine,
Payment and output means for outputting a start signal indicating the start of the game by the operation of the player, a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined winning and means for issuing,
Each time the game is executed, and means for transmitting the identification information of the gaming machine to the control device via the communication line,
Number of games to be counted cumulatively by the control device based on the identification information of the game machine, receiving a command signal transmitted from the control device when it reaches a set value to be compared with the number of games and means for,
The Te based! /, The command signal, and means to issue a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
And output means for outputting a start signal indicating the start of the game by [6] the player's operation,
Means for paying out the winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined role,
Each time the game is executed, and means for counting the number of games cumulatively,
It means for storing a predetermined prize information,
The number of games, a means for determining whether or not reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set value, and means for issuing a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
[7] the means for issuing a recording medium, number of games, when it reaches a set value to be compared with the number of games, the record of prize information corresponding to a predetermined number of game media is recorded the gaming machine according to any one of claims 1 to 6, characterized in that to issue the medium.
[8] A game machine having a processing unit, the arithmetic processing unit,
Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, processing of issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
[9] processor and comprising a storage device, the arithmetic processing a game machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine device,
Each time the game is executed, the processing via the communication line, and transmits the identification information of the game machine which is stored in the storage device to the controller,
Number of games to be counted cumulatively by the control device based on the identification information of the gaming machine, when it reaches a set value to be compared with the number of games, the command signal transmitted the control device or al and the process of receiving,
Te based! /, To the command signal, the processing for issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
[10] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
Each time the game is performed, a process of counting the number of games cumulatively,
Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium
Game machine, characterized by a run.
[11] processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,
The arithmetic processing unit, in response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device, multiple several predetermined a process of determining one winning combination selected from among roles,
A process of paying out game media corresponding to the determined role,
Is number of games that are cumulatively counted every game is performed, when it reaches a set value to be compared with the number of games, the processing for issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
[12] processing unit, memory device, and, an output device for outputting a start signal indicating the start of the game by the operation of the player, cumulatively counting the number of games in each of the plurality of game machines each game machine the control apparatus and a game machine which is connected via a communication line, the arithmetic processing unit,
In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,
A process of paying out game media corresponding to the determined role,
Each time the game is executed, the processing via the communication line, and transmits the identification information of the game machine which is stored in the storage device to the controller,
Number of games to be counted cumulatively by the control device based on the identification information of the gaming machine, when it reaches a set value to be compared with the number of games, the command signal transmitted the control device or al and the process of receiving,
Te based! /, To the command signal, the processing for issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
[13] processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,
The arithmetic processing unit,
In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,
A process of paying out game media corresponding to the determined role,
Each time the game is performed, a process of counting the number of games cumulatively,
Number of games, a process of determining Chikaraina has reached the set value determined for comparison with the number of games,
When the number of games is determined to have reached the set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium
Game machine, characterized by a run.
[14] The arithmetic processing unit,
The number of games, when it reaches a set value to be compared with the number of games, and features that you perform a process of issuing a recording medium on which the prize information corresponding to a predetermined number of game media is recorded of claim 8-13 for gaming machine according to Zureka 1.
[15] balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game medium, the predetermined prize information is recorded means for issuing a record medium
Game machine characterized by comprising a.
[16] A control apparatus and a game machine which is connected via a communication line cumulatively counted every gaming machine balance of game media in each of the plurality of gaming machines,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to said control unit,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,
The Te based! /, The command signal, and means to issue a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a. [17] Each time the game is executed, and means for counting the balance of game media cumulatively, means for storing a predetermined prize information,
Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,
When balance of game media is determined to have become lower than the set value, and means for issuing a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
[18] and output means for outputting a start signal indicating the start of a game by a player's operation,
Means for paying out the winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined role,
Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game medium, the record medium in which a predetermined prize information is recorded and means for issuing a
Game machine characterized by comprising a.
[19] A control apparatus and a game machine which is connected via a communication line cumulatively counted every gaming machine balance of game media in each of the plurality of gaming machines,
Payment and output means for outputting a start signal indicating the start of the game by the operation of the player, a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the game medium corresponding to the determined winning and means for issuing,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to said control unit,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, reaches the set value to be compared with the balance of the game media It means for receiving a command signal transmitted the control device forces when,
The Te based! /, The command signal, and means to issue a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a. [20] a game in accordance with the output means and a winning combination determination means for determining a winning combination by drawing in response to receiving the start signal, the determined winning combination for outputting a start signal indicating the start of a game by a player's operation and means for paying the media,
Each time the game is executed, and means for counting the balance of game media cumulatively,
It means for storing a predetermined prize information,
Balance of the game media, a means for determining the force not became less than the set value determined for comparison with the balance of the game media,
When balance of game media is determined to have become lower than the set value, and means for issuing a recording medium in which a predetermined prize information is recorded
Game machine characterized by comprising a.
[21] means for issuing the recording medium, balance of the game media, when it becomes less than the set value to be compared with the balance of the game media, the prize information corresponding to a predetermined number of game media the gaming machine according to any force one of claims 15 to 20, characterized in that to issue the recorded recording medium.
[22] A gaming machine having a processing unit,
The arithmetic processing unit,
Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game medium, the record medium in which a predetermined prize information is recorded and the process of issuing the
Game machine, characterized by a run.
[23] includes a processing unit and a memory device, a game machine which is connected via a control unit and a communication line to count cumulatively the balance of the game medium in each of the plurality of game machines each game machine,
The arithmetic processing unit,
Each time the game is performed, via the communication line, together with the identification information of the input number and the gaming machine payout of game media during this the recreation stored in the storage device, and processing to be transmitted to the control device,
Balance of game media to be counted cumulatively by the gaming machine identification information and the control device have based-on speed of the game medium and the number of payouts in the gaming is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,
Te based! /, To the command signal, the processing for issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
[24] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
Each time the game is performed, a process of counting the balance of game media cumulatively,
Balance game media, the process of determining Taka not decreased to the set value hereinafter defined as compared with the balance of the game media,
When balance of game media is determined to have fallen below a set value, reading the predetermined prize information stored in the storage device, the process of issuing recorded on a recording medium
Game machine, characterized by a run.
[25] processing unit, memory device, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,
The arithmetic processing unit,
In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,
A process of paying out game media corresponding to the determined role,
Balance cumulatively counted the game media each time the game is performed, when it becomes less than the set value to be compared with the balance of payments of the game medium, the record medium in which a predetermined prize information is recorded and the process of issuing the
Game machine, characterized by a run.
[26] processing unit, memory device, and, an output device for outputting a start signal indicating the start of the game by the operation of the player, the cumulative a balance of game media in each of the plurality of game machines each game machine is the arithmetic processing unit a gaming machine which is connected via a control unit and a communication line to count to,
In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,
A process of paying out game media corresponding to the determined role,
Each time the game is performed, via the communication line, together with the identification information of the input number and the gaming machine payout of game media during this the recreation stored in the storage device, and processing to be transmitted to the control device,
Balance of game media to be counted cumulatively by the gaming machine identification information and the control device have based-on speed of the game medium and the number of payouts in the gaming is to be compared to the balance of the game media when it is below the set value, the process of receiving a command signal transmitted from the control device,
Te based! /, To the command signal, the processing for issuing a recording medium in which a predetermined prize information is recorded
Game machine, characterized by a run.
Processor, memory, and, a gaming machine having an output device for outputting a start signal indicating the start of the game by the player's operation,
The arithmetic processing unit,
In response to receiving a start signal indicating the start of a game that is output the output device power, by executing a lottery program stored in the storage device is selected from among multiple several roles predetermined and the process of determining one winning combination that,
A process of paying out game media corresponding to the determined role,
Each time the game is performed, a process of counting the balance of game media cumulatively,
Balance game media, the process of determining Taka not decreased to the set value hereinafter defined as compared with the balance of the game media,
When balance of game media is determined to have fallen below a set value, reading the predetermined prize information stored in the storage device, game machine and executes the process of issuing recorded on a recording medium .
[28] The arithmetic processing unit,
The balance of the game media, when said One Do the following comparison subject to set value of the balance of the game media, executes the process prize information corresponding to a predetermined number of game media to issue a recording medium which is recorded the gaming machine according to any one of claims 22 to 27, characterized in that.
Means to leave paid game media corresponding to the winning combination determined by the predetermined lottery every time [29] the game is started,
Means for game number the player has performed to issue a recording medium in which a predetermined prize information is recorded when a predetermined number of times
Game machine characterized by comprising a.
Means to leave paid game media corresponding to the winning combination determined by the predetermined lottery every time [30] the game is started,
Means balance of the player of the game media to issue a recording medium in which a predetermined prize information is recorded when a predetermined balance
Game machine characterized by comprising a.
A step to leave paid game media corresponding to the winning combination determined by the predetermined lottery every time [31] the game is started,
A step of the game the number of times the player has performed to issue a recording medium in which a predetermined prize information is recorded when a predetermined number of times
Game control method characterized by comprising a.
A step to leave paid game media corresponding to the winning combination determined by the predetermined lottery every time [32] of a game is started,
Game control method balance of the player of the game medium is characterized by including the step of issuing a recording medium in which a predetermined prize information is recorded when a predetermined balance.
[33] A gaming system comprising a gaming machine and a control device,
Wherein the control device,
Comprising means for game number of times the player has performed in the gaming machine sends a signal to the gaming machine when a predetermined number of times,
The game machine,
Means to leave paid game media corresponding to the winning combination determined by the predetermined drawing each time the game is started,
Gaming system, wherein the control device Te based! /, The signal received from, and means for issuing a recording medium in which a predetermined prize information is recorded.
A gaming system comprising a gaming machine and a control device,
Wherein the control device,
Comprising means for balance of the player's game media in the gaming machine sends a signal to the Yu Technical machine when a predetermined balance,
The game machine,
Means to leave paid game media corresponding to the winning combination determined by the predetermined drawing each time the game is started,
Gaming system, wherein the control device Te based! /, The signal received from, and means for issuing a recording medium in which a predetermined prize information is recorded.
PCT/JP2005/015809 2005-08-30 2005-08-30 Game machine, game control method, and game system WO2007026403A1 (en)

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JP2007533076A JPWO2007026403A1 (en) 2005-08-30 2005-08-30 The gaming machine, a game control method and game system
PCT/JP2005/015809 WO2007026403A1 (en) 2005-08-30 2005-08-30 Game machine, game control method, and game system
US11/262,802 US20070060324A1 (en) 2005-08-30 2005-11-01 Gaming machine, game control method and game system
EP20060100902 EP1764754A1 (en) 2005-08-30 2006-01-26 Gaming machine, game control method and game system
AU2006200435A AU2006200435A1 (en) 2005-08-30 2006-02-01 Gaming machine, game control method and game system
EA200600755A EA200600755A1 (en) 2005-08-30 2006-05-10 Slot machine, a game control method and game system

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EA200600755A1 (en) 2007-04-27

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