WO2007026399A1 - Game machine, game control method, and game system - Google Patents

Game machine, game control method, and game system Download PDF

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Publication number
WO2007026399A1
WO2007026399A1 PCT/JP2005/015797 JP2005015797W WO2007026399A1 WO 2007026399 A1 WO2007026399 A1 WO 2007026399A1 JP 2005015797 W JP2005015797 W JP 2005015797W WO 2007026399 A1 WO2007026399 A1 WO 2007026399A1
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WO
WIPO (PCT)
Prior art keywords
game
number
player
special
means
Prior art date
Application number
PCT/JP2005/015797
Other languages
French (fr)
Japanese (ja)
Inventor
Kazuo Okada
Jun Fujimoto
Original Assignee
Aruze Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
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Publication date
Application filed by Aruze Corporation filed Critical Aruze Corporation
Priority to PCT/JP2005/015797 priority Critical patent/WO2007026399A1/en
Priority claimed from AU2006201320A external-priority patent/AU2006201320A1/en
Publication of WO2007026399A1 publication Critical patent/WO2007026399A1/en

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Classifications

    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3267Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3244Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes

Abstract

A game machine not causing the player who has wasted many coins to have a discomfort feeling about games and a sense of mistrust and to lose the interest in games. The game machine is characterized by comprising winning combination determining means for determining a winning combination by drawing, means for bringing about a first special game mode advantageous to the player when the determined winning combination is a special winning combination, and means for bringing about a second special game mode advantageous to the player and brought about only when a condition that the number of games played and cumulatively counted each time the player plays reaches a set value to be compared with the number of games played is met.

Description

Specification

The gaming machine, a game control method and game system

Technical field

[0001] The present invention, Yu skill machines such as a slot machine for playing games by using a game medium such as coins (game values), the game control method according to the recreation machine, and a control device and the recreation machine It was on the game system.

BACKGROUND

[0002] Conventionally, in a facility gaming machine is installed, such as slot machines and turning on the various game media such as coins and cash gaming machine, it is possible to play a game. Each gaming machine is summer to a payout by winning conditions generated by the progress of the game (the result of a game).

[0003] In casinos in which a plurality of slot machines, leave hold a portion of the credits consumed by each slot machine, when it reaches to the amount it is its pending amount, for any of the slot machine , there is one so-called "jackpot" performing paid out no such large payout in normal per (e.g., see Patent Document 1). In such Surottoma thin, usually, Ri Contact so strikes each set probability occurs, the player advances the game in the hope that the hit occurs. By another lottery lottery usual per based on a corresponding probability set in Surottoma Singh, hits jackpot will occur to one of the slot machines at a certain timing. Also, in order to large the payout amount at the time of "jack pot", in general, between two or more of the casino is connected by a network.

[0004] Further, a system in which a host computer and a plurality of gaming machines are networked, that exists a system for controlling the host computer generation of a bonus in the gaming machine (e.g., see Patent Document 2). In this system, the host computer, as well as accumulating the number of coin in each game machine, integrating the portion of the number of inserted coins in a plurality of gaming machines as a bonus pool. The host computer, coin speed is award a bonus credentials against gaming machine reaches a predetermined number. Then, the host computer, when the value of the bonus pool reaches a predetermined threshold value, sends a command to the first game machine selected from the gaming machine to award a bonus qualification. In receiving the command was Yu technique machine, Giyanbunore of the high!, The bonus game is performed.

[0005] Patent Document 1: JP 2003 - 117053 discloses

Patent Document 2: U.S. Patent No. 5,820,459

Disclosure of the Invention

Problems that the Invention is to you'll solve

[0006] However, you to the slot machine described in Patent Document 1!, Te can be Toru receive the benefits of the "jackpot" is a player who is doing a game in the gaming machine was elected to the lottery . For this reason, it is not possible to enjoy the benefits of a completely player force has consumed a large number of coins "jack pot", it was the start of a game Chikarari of player there is to enjoy field if the interests of the "jackpot" It was.

[0007] Further, in the system described in Patent Document 2, the opportunity to enjoy the benefit of the bonus game is granted is either a gaming machine coin number reaches a predetermined number. Necessarily, the opportunity to enjoy the benefits of the bonus game is not necessarily to be awarded to a player who has consumed a large number of coins. Therefore, even in a system described in Patent Document 2, similarly to the slot machine described in Patent Document 1, it can not benefit from the player force bonus game that consumed a large number of coins, if started a game player of Chikarari there was a case to enjoy the benefits of the bonus game.

[0008] Further, in the system described in Patent Document 2, a portion of the number of inserted coins in a plurality of gaming machines are integrated as a bonus pool. Therefore, the like when the gaming machine operating rate in the system is low, even if a certain player spent many coins the value of the bonus pool does not reach the predetermined threshold value, benefit of the bonus game there have been cases where it can not. Et al is a bonus game to be played in the system described in Patent Document 2, since they are highly gambling, also opportunities that would benefit from the bonus game is given, to obtain the benefit sufficiently there is a case that can not be.

[0009] When the situation as described above occurs, or not recruited the discomfort and distrust to the player force a game that has consumed a large number of coins, there is a risk of losing interest in or a concern on the game. [0010] The present invention has been made in consideration of the above problems, its object is a player that consumed game media such as a large number of coins, or growing increasingly discomfort Ya distrust to the player is to provide a game machine, a control device and a game system capable of preventing the losing interest and interest in the game.

Means for Solving the Problems

[0011] In order to solve the above problems, the present invention provides the following.

(1) and the winning combination determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

When the condition number of games that are cumulatively counted every game is performed reaches a set value to be compared with the number of games is established, an advantageous game state for the player 且 one above condition is satisfied game machine characterized by comprising a means for generating a second special game state occurs only when.

According to the invention of [0012] (1), when the condition number of games reaches the set value to be compared with the number of games is satisfied, and the conditions are favorable game state for the player is satisfied generating a second special game state occurs only when. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs , the player can obtain the benefit of its. The second special game state, since a game state occurring only when said condition is satisfied, the impression to the player that the reduction for ever been a game until the game number reaches the set value is performed it is possible to add, it is possible to enhance the Xing flavor of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust for the game, or losing interest in or a concern on the game.

[0013] Further 〖this, the present invention provides the following.

(2) A gaming machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

A winning combination determination means for determining a winning combination by drawing, when the determined winning combination is a special winning combination, means for generating a first special game state advantageous gaming state for the player,

Each time the game is executed, and means for transmitting to the control unit the identification information of the game machine through the communication line,

Number of games to be counted cumulatively by based on the identification information and the control device of the game machine is transmitted from the upper Symbol controller when the condition reaches the set value to be compared with the number of games has been established It means for receiving a command signal,

Based on the command signal, means for generating a second special game state occurs only when and the conditions are favorable game state for the player is satisfied

Game machine characterized by comprising a.

According to the invention of [0014] (2), when the condition number of games to be counted in the control device reaches a set value to be compared object between the number of games has been established, be advantageous gaming state for the player and the condition for generating the second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state the number of game media were consumes without generating long period of time, by performing the game to the game number of times reaches a set value, the second special game state occurs and, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the impression with the player that reduction for ever been a game until the game number reaches the set value is performed Rukoto it is, it is possible to enhance the interest of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or lose that interests against in the game.

[0015] Further 〖this, the present invention provides the following.

(3) and the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,

Each time the game is executed, and means for counting the number of games cumulatively,

When the number of games is determined determination means for determining whether conditions that reaches the set value to be compared with the number of games is satisfied, and the condition is satisfied, in an advantageous gaming state for the player There and gaming machine, characterized in that the upper Symbol conditions and means for generating a second special game state occurs only when a condition is satisfied.

[0016] According to the invention of (3), determines as to count the number of games cumulatively, whether a condition that number of games reaches the set value to be compared with the number of games has been established. Then, when it is determined that the condition is satisfied, a favorable game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Thus, long term Niwata connexion first special game state der if such consumed a number of game media without generating connexion also be performed game until the game number reaches the set value, the second special game state occurs, the player can obtain the benefit. The second special game state, since a gaming state in which only occurs when the condition is formed upright, the player that reduction for that was Yu technique until number of games reaches the set value is performed to Tomo to be able to impress, it is possible to enhance the enjoyment of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or ceased to be interested in or a concern on the game.

[0017] Further 〖this, the present invention provides the following.

(4) The above (1) to any one of the gaming machine (3),

Said second means for generating a special game state, in the second special game state, payout of the number of gaming media corresponding to the balance of the cumulatively counting game media until generating the second special game state and performing.

According to the invention of [0018] (4), for example, if cumulatively counted balance of game media "10000" before generating the second special game state, in the second special game state, When paying out 5,000 sheets of game media corresponding to 50% of the balance of payments, the Migihitsuji, can be awarded to a player benefit commensurate with the balance of the game media of the player in the second special game state that. Therefore, it is possible to prevent that the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0019] Further 〖this, the present invention provides the following.

(5) above (1) to (3) be any one gaming machine, comprising a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,

Said second means for generating a special game state, when the number of games conditions reaching the set value is met, if the number of inserted game media for the game for that time has been made in the above upper limit value, the second special and wherein the generating the game state.

[0020] According to the invention of (5), the player Ki out that prompts the user to do insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0021] Further 〖this, the present invention provides the following.

(6) and the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, it means for generating a first special Yu skill state is an advantageous game state for the player,

When the condition number of games that are cumulatively counted every game is performed reaches a set value to be compared with the number of games has been established, the relative number of incoming prize lines specified in the symbol display means means for generating a second special game state to increase the

Game machine characterized by comprising a.

[0022] According to the invention of (6), when the condition number of games reaches the set value to be compared with the number of games is established, the second special game state the number of winning lines increases relatively generate. By winning lines is increased, since the combination of a plurality of symbols which are stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs , the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0023] Note that the second special game state the number of winning lines is relatively increased, it is desirable that the gaming state occurs only when the condition is satisfied. It is possible to impress the player that reduction for the number of games performed until in game reaches the set value is performed, it is possible to increase the interest of the game.

[0024] Further 〖this, the present invention provides the following.

(7) A gaming machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

And the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, it means for generating a first special Yu skill state is an advantageous game state for the player,

Each time the game is executed, and means for transmitting to the control unit the identification information of the game machine through the communication line,

Number of games to be counted cumulatively by based on the identification information and the control device of the game machine is transmitted from the upper Symbol controller when the condition reaches the set value to be compared with the number of games has been established It means for receiving a command signal,

It based on the command signal Te, and means for generating a second special game state the number of winning lines as defined in the symbol display means increases pairs to phase

Game machine characterized by comprising a.

[0025] (7) According to the invention, when a condition for game number which is counted in the control device reaches a set value to be compared object between the number of games has been established, the number of winning lines is relatively increased second generating a special game state. By winning lines is increased, because the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs then, the player can proceed with the Yu skills in an advantageous state. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0026] Further 〖this, the present invention provides the following.

(8) and the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, means for generating a first special status is an advantageous game state for the player,

Each time the game is executed, and means for counting the number of games cumulatively,

Determination means for determining whether the conditions which the number of games reaches the set value to be compared with the number of games has been established,

When the condition is determined to be satisfied, and means for generating a second special game state the number of winning line which is defined above the symbol display means increases relatively

Game machine characterized by comprising a.

According to the invention of [0027] (8), judges as to count the number of games cumulatively, whether a condition that number of games reaches the set value to be compared with the number of games has been established. Then, when it is determined that the condition is satisfied, the number of winning lines to generate a second special Yu skill state relatively increased. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special Yu skill condition occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing Yu technique until number of games reaches the set value, the second special game state occurs and, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0028] Further 〖this, the present invention provides the following.

(9) A game machine having an arithmetic processing unit and storage unit, the arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Is number of games that are cumulatively counted every game is performed, when the condition reaches the set value to be compared with the number of games is established, an advantageous game state for the player 且 one above conditions are satisfied the program for generating the second special game state occurs only when a process to be executed is read from the storage device

Game machine, characterized by a run.

According to the invention of [0029] (9), when the condition number of games reaches the set value to be compared with the number of games is satisfied, and the conditions are favorable game state for the player is satisfied generating a second special game state occurs only when. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs , the player can obtain the benefit of its. The second special game state, since a game state occurring only when said condition is satisfied, the impression to the player that the reduction for ever been a game until the game number reaches the set value is performed it is possible to add, it is possible to enhance the Xing flavor of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust for the game, or losing interest in or a concern on the game.

[0030] Further 〖this, the present invention provides the following.

(10) comprising a processing unit and a memory device, a game machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is executed, the processing via the communication line, and transmits the identification information of the stored game machine in the storage device to the control device,

Number of games to be counted cumulatively by the game machine identification information the control device based on the, when the condition reaches the set value to be compared with the number of games is established, transmitted from the control device a process of receiving a command signal,

Based on the command signal, a favorable game state for the player and the program for the condition to generate a second special game state occurs only when satisfied, reads out and executes the above SL Storage Processing When

Game machine, characterized by a run.

According to the invention of [0031] (10), when the condition number of games to be counted in the control device reaches a set value to be compared with the number of games has been established, be advantageous game state for the player and the condition Ru generates a second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state the number of game media were consumes without generating long period of time, by performing the game to the game number of times reaches a set value, the second special game state occurs and, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the impression with the player that reduction for ever been a game until the game number reaches the set value is performed Rukoto it is, it is possible to enhance the interest of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or lose that interests against in the game.

[0032] Further 〖this, the present invention provides the following.

(11) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, a process of counting the number of games cumulatively,

A process for determining number of games whether satisfied compared when the set value reaches the condition of the number of games,

When the condition is determined to be satisfied, the program for and upper Symbol conditions are favorable game state for the player generates the second special game state occurs only when satisfied, from the storage device a process of reading and executing

Game machine, characterized by a run.

[0033] According to the invention of (11), it determines as to count the number of games cumulatively, whether a condition that number of games reaches the set value to be compared with the number of games has been established. Then, when it is determined that the condition is satisfied, a favorable game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Thus, long term Niwata connexion first special game state der if such consumed a number of game media without generating connexion also be performed game until the game number reaches the set value, the second special game state occurs, the player can obtain the benefit. The second special game state, since a gaming state in which only occurs when the condition is formed upright, the player that reduction for that was Yu technique until number of games reaches the set value is performed to Tomo to be able to impress, it is possible to enhance the enjoyment of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or ceased to be interested in or a concern on the game.

[0034] Further 〖this, the present invention provides the following.

(12) The above (9) to any one of the gaming machine (11),

The arithmetic processing unit,

Characterized in that performing the Purodara beam for generating a second special game state payout of the number of gaming media corresponding to the balance of the cumulatively counting game media until generating a second special game state is performed to.

[0035] (12) According to the invention, can be imparted to a player benefit commensurate with the balance of the player's game media in the second special game state. Therefore, it is possible to prevent that Yu skills who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or one lost interest in or a concern on the game.

[0036] Further 〖this, the present invention provides the following.

(13) are the above (9) to any one of the gaming machine (11),

The arithmetic processing unit,

When a condition in which the number of games reaches the set value is met, if the number of inserted times of game media for the game was the upper limit value of the number of inserted game media for one game a predetermined characterized by the running child program for generating the second special game state.

[0037] According to the invention of (13), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0038] Further 〖this, the present invention provides the following.

(14) processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,

Is number of games that are cumulatively counted every game is performed, when the condition reaches the set value to be compared with the number of games is satisfied, the second special game state the number of winning lines increases relatively a program for generating a processing to be executed is read from the storage device

Game machine, characterized by a run.

[0039] According to the invention of (14), when the number of games condition is reached the set value to be compared with the number of games is satisfied, the second special game state the number of winning lines increases relatively cell produced calling. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, the first special game state is easily occurred. Therefore, even when such first special game state over a long period of time has consumed many Yu technique medium without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs and, the player can proceed with game in an advantageous state. As a result, it is possible to prevent that the player who has spent a large number of game media, or horns, et al. To the discomfort Ya distrust to the player, or losing interest in or a concern on the game.

[0040] Further 〖this, the present invention provides the following.

(15) processing unit, memory device, and includes a symbol display device capable of performing a variable display of the symbols and the stop display, cumulative the number of games in each of the plurality of game machines each game machine a gaming machine which is connected via a control unit and a communication line to count to,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,

Each time the game is performed accumulation, through the communication line, a process of transmitting the identification information of the stored game machine in the storage device to the control device, by the control device based on the identification information of the game machine number of games that manner is counted, when the condition reaches the set value to be compared with the number of games is established, the process of receiving a command signal transmitted from the control device,

Based on the command signal, the program for the number of pay lines to generate a second special game state relatively increased, gaming machine and executes a process to be executed is read from the storage device .

According to the invention of [0041] (15), when the condition number of games to be counted in the control device reaches a set value to be compared with the number of games has been established, the number of winning lines is relatively increased pressure second generating a special game state. By winning lines is increased, since the combination of the symbols displayed stopped on a winning line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the game number of times reaches a set value, the second special game state occurs , the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust for the game, or losing interest in or a concern on the game.

[0042] Further 〖this, the present invention provides the following.

(16) processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device, each time the game is executed, a process of counting the number of games cumulatively,

A process for determining number of games whether satisfied compared when the set value reaches the condition of the number of games,

When the condition is determined to be satisfied, the processing number of winning lines the program for generating the second special game state relatively increased, and executes read from the memory device

Game machine, characterized by a run.

According to the invention of [0043] (16) determines as to count the number of games cumulatively, whether a condition that number of games reaches the set value to be compared with the number of games has been established. Then, when it is determined that the condition is satisfied, the number of winning lines to generate a second special Yu skill state relatively increased. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special Yu skill condition occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing Yu technique until number of games reaches the set value, the second special game state occurs and, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0044] Further 〖this, the present invention provides the following.

And the role determination means for determining a winning combination by (17) lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

When the condition for balance cumulatively counted the game media is less than or equal to the specified value to be compared with the balance of the game media each time the game is performed is satisfied, a favorable Yu TECHNICAL state for the player and means for generating a second special game state occurs only when the condition is satisfied

Game machine characterized by comprising a.

According to the invention of [0045] (17), when the condition for balance of game media becomes less than the set value to be compared with the balance of the game media is established, an advantageous game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state over a long period has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, the second special game state There occurs, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the player that reduction for the balance of the game media is playing a game until the following setting value is performed it is possible to impress on, it is possible to enhance the interest of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or concern against in the game.

[0046] Further 〖this, the present invention provides the following.

(18) A gaming machine which is connected via a control unit and a communication line to count cumulatively the balance of the plurality of gaming machines game medium in each of each game machine,

And the role determination means for determining a winning combination by lottery,

When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the game machine, the following set values ​​to be compared with the balance of the game media It means for following condition receives a directive signal to be transmitted the control unit force when satisfied,

Based on the command signal, means for generating a second special game state occurs only when and the conditions are favorable game state for the player is satisfied

Game machine characterized by comprising a.

According to the invention of [0047] (18), when the condition for balance of game media to be counted in the control device is less than or equal to the specified value to be compared with the balance of the game medium body is established, advantageous to the player gaming state and is and the condition to generate a second special game state occurring only when satisfied such. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing Yu technique to balance of game media is below the set value, the second special game condition occurs, the player can obtain the benefit. Also, the second special game state, since it is a game condition that occurs only when the condition is satisfied, a game that reduction for ever been a game to balance the game media is less than or equal to the specified value divided line it is possible to impress the person, it is possible to enhance the enjoyment of the game. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, Ru it is possible to prevent that or losing interest in or a concern on the game.

[0048] Further 〖this, the present invention provides the following.

And the role determination means for determining a winning combination by (19) lottery,

When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,

Each time the game is executed, and means for counting the balance of game media cumulatively,

A determination unit setpoint conditions become less whether satisfied after consumption of the game media is compared with the balance of the game media,

When the above condition is determined to be established, characterized in that a favorable playing state and the upper Symbol conditions and means for generating a second special game state occurs only when a condition is satisfied for the player the gaming machine.

According to the invention of [0049] (19), the balance of the game media while counting cumulatively, conditions balance of payments of game media is less than or equal to the specified value to be compared with the balance of the game media is satisfied determines whether or not the. Then, when it is determined that the condition is satisfied, a favorable game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, the second special game state There occurs, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the game the Rukoto is performed reduction for the balance of the game media is playing a game until the set value or less it is possible to impress the person, it is possible to enhance the enjoyment of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0050] Further 〖this, the present invention provides the following.

(20) are the above (17) to any one of the gaming machine (19),

Means for generating the second special game state is carried out in the second special game state, the payout number of game media corresponding to the cumulatively counted game number up to generate the second special game state it is characterized in.

According to the invention of [0051] (20), for example, if the second special cumulatively counted number of games "600" on until the gaming state generating, in the second special game state, the number of When paying out 6,000 sheets of game media corresponding to 10 multiplied by the number and can be applied to Migihitsuji, the benefit commensurate with the game number of times that the player has performed the player in the second special game state. Follow go-between, a number of the player who has consumed the game media, or growing increasingly uncomfortable Ya distrust to the player, it is possible to prevent that or losing interest in or a concern on the game.

[0052] Further 〖this, the present invention provides the following.

(21) are the above (17) to any one of the gaming machine (19),

Comprising a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,

It means for generating the second special game state when the balance of the game media conditions to be below the set value is met, if the number of inserted game media for the game for that time was the upper limit , and wherein the generating the second special game state.

[0053] According to the invention of (21), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0054] Further 〖this, the present invention provides the following.

(22) and the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, it means for generating a first special Yu skill state is an advantageous game state for the player,

When the condition for balance cumulatively counted the game media is less than or equal to the specified value to be compared with the balance of the game media each time the game is performed is satisfied, the pay lines are defined above symbol display means hand stage for generating a second special game state number increases relatively

Game machine characterized by comprising a.

[0055] According to the invention of (22), when the condition for balance of game media is less than or equal to the specified value to be compared with the balance of the game media is established, the number of winning lines increases relatively generating a 2 special gaming state. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is under setting value or less, the second special game condition occurs, the player can proceed Yu technique in an advantageous state. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0056] Further 〖this, the present invention provides the following.

(23) A gaming machine which is connected via a control unit and a communication line to count cumulatively the balance of the plurality of gaming machines game medium in each of each game machine,

And the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, it means for generating a first special Yu skill state is an advantageous game state for the player,

Each time the game is performed, together with the identification information of the gaming machine balance of payments of game media in the gaming of that time through the communication line, and means for transmitting to the control unit, identification information of the game machine and in that time the control device when the balance of the game media is counted cumulatively by the control equipment on the basis of the balance of the game media, compared to become the set value condition that the following and balance of the game media is satisfied It means for receiving a directive signal to be force transmitted,

It based on the command signal Te, and means for generating a second special game state the number of winning lines as defined in the symbol display means increases pairs to phase

Game machine characterized by comprising a.

[0057] According to the invention of (23), when the condition for balance of game media to be counted in the control device is less than or equal to the specified value to be compared with the balance of the game medium body is established, the number of winning lines There generating a second special game state relatively increased. By that pay line increases connexion, since the combination of the symbols stopped and displayed on the pay line becomes higher possibility that the special winning combination, easily first special game state occurs. Therefore, even when such first special game state Te Watatsu has consumed a large number of game media without causing a long period of time, by performing the game to the balance of Yu technique medium falls below a specified value, the 2 special game state occurs, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has consumes a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0058] Further 〖this, the present invention provides the following.

(24) and the role determination means for determining a winning combination by lottery,

Based on the results of the lottery Te, a Shimpo Le display means for performing variable display of the symbols and the stop display,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display means is a special winning combination, means for generating a first special status is an advantageous game state for the player,

Each time the game is executed, and means for counting the balance of game media cumulatively,

A determination unit setpoint conditions become less whether satisfied after consumption of the game media is compared with the balance of the game media,

When the condition is determined to be satisfied, and means for generating a second special game state the number of winning line which is defined above the symbol display means increases relatively

Game machine characterized by comprising a.

[0059] According to the invention of (24), the balance of the game media while counting cumulatively, conditions balance of payments of game media is less than or equal to the specified value to be compared with the balance of the game media is satisfied determines whether or not the. Then, when it is determined that the condition is satisfied, generating a second special game state the number of winning lines is increased pair to phase. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game medium body is below the set value, the second special game condition occurs, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0060] Further 〖this, the present invention provides the following.

(25) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Balance cumulatively counted the game media each time the game is performed, when the comparison subject to setpoint condition falls below the balance of payments of the game media is established, be advantageous gaming state for the player and a program for the conditions for antibody second calling a special game state occurs only when satisfied, a game machine, characterized in that and a process to be executed is read from the storage device.

According to the invention of [0061] (25), when the condition for balance of game media is less than or equal to the specified value to be compared with the balance of the game media is established, an advantageous game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state over a long period has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, the second special game state There occurs, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the player that reduction for the balance of the game media is playing a game until the following setting value is performed it is possible to impress on, it is possible to enhance the interest of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or concern against in the game.

Further 〖this, the present invention provides the following.

(26) processing apparatus and includes a storage device, a Yu Move machine which is connected via a control unit and a communication line to count cumulatively the balance of game media in each of the plurality of game machines each game machine ,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of game media in that round of the game stored in the storage device, and the process of sending to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the game machine, the following set values ​​to be compared with the balance of the game media when the following condition is satisfied, a process of receiving a command signal transmitted from the control device,

Based on the command signal, a favorable game state for the player and the program for the condition to generate a second special game state occurs only when satisfied, reads out and executes the above SL Storage Processing When

Game machine, characterized by a run.

According to the invention of [0063] (26), when the condition for balance of game media to be counted in the control device is less than or equal to the specified value to be compared with the balance of the game medium body is established, advantageous to the player gaming state and is and the condition to generate a second special game state occurring only when satisfied such. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing Yu technique to balance of game media is below the set value, the second special game condition occurs, the player can obtain the benefit. Also, the second special game state, since it is a game condition that occurs only when the condition is satisfied, a game that reduction for ever been a game to balance the game media is less than or equal to the specified value divided line it is possible to impress the person, it is possible to enhance the enjoyment of the game. As a result, the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, Ru it is possible to prevent that or losing interest in or a concern on the game.

[0064] Further 〖this, the present invention provides the following.

(27) A game machine having an arithmetic processing unit and storage unit,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

When the determined winning combination is a special winning combination, the program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,

Each time the game is performed, a process of counting the balance of game media cumulatively,

A process for determining whether a condition that balance of game media is less than or equal to the specified value to be compared with the balance of the game media is established,

When the condition is determined to be satisfied, the program for and upper Symbol conditions are favorable game state for the player generates the second special game state occurs only when satisfied, from the storage device gaming machine and executes a process of reading and executing.

According to the invention of [0065] (27), the balance of the game media while counting cumulatively, conditions balance of payments of game media is less than or equal to the specified value to be compared with the balance of the game media is satisfied determines whether or not the. Then, when it is determined that the condition is satisfied, a favorable game state for the player and the condition to generate a second special game state occurs only when a condition is satisfied. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is below the set value, the second special game state There occurs, the player can obtain the benefit. The second special game state, since a game state occurring only when the condition is satisfied, the game the Rukoto is performed reduction for the balance of the game media is playing a game until the set value or less it is possible to impress the person, it is possible to enhance the enjoyment of the game. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0066] Further 〖this, the present invention provides the following.

(28) above (25) to (27)!, A gaming machine Zureka 1,

The arithmetic processing unit,

And characterized in that run a program for generating the second special game state payout of the number of Yu technique medium in accordance with the cumulatively counted game number up to generate a second special game state is performed to.

[0067] (28) According to the invention, can be imparted to a player benefit commensurate with the number of games the player has performed the second special game state. Therefore, it is possible to prevent that Yu skills who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or one lost interest in or a concern on the game.

[0068] Further 〖this, the present invention provides the following.

(29) above (25) to (27)!, A gaming machine Zureka 1,

The arithmetic processing unit,

When balance of the game media conditions become less than the set value is met, the number of inserted game media for the game for that time is a upper limit value throw input number of the game media for one game a predetermined when the, and executes the program for generating the second special game state.

[0069] According to the invention of (29), the player can be promoted by performing the insertion of a game medium to the upper limit, facilities such as a casino can be achieved an increase in revenue.

[0070] Further 〖this, the present invention provides the following.

(30) processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,

Balance cumulatively counted the game media each time the game is performed, when the comparison subject to setpoint condition falls below the balance of payments of the game media is established, increasing the number of pay lines in the relative a program for generating the second special game state, a process of reading and executing the storage device or al

Game machine, characterized by a run.

[0071] According to the invention of (30), when the condition for balance of game media is less than or equal to the specified value to be compared with the balance of the game media is established, the number of winning lines increases relatively generating a 2 special gaming state. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game media is under setting value or less, the second special game condition occurs, the player can proceed Yu technique in an advantageous state. As a result, it is possible that a large number of game media player that consumed is, or was recruited discomfort Ya distrust in pairs on the game, to prevent that or losing interest in or a concern on the game.

[0072] Further 〖this, the present invention provides the following.

(31) processing unit, memory device, and includes a symbol display device capable of performing a variable display of the symbols and the stop display for each game machine to balance of game media in each of the plurality of gaming machines a Yu Move machine which is connected via a control unit and a communication line to count cumulatively,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,

Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of game media in that round of the game stored in the storage device, and the process of sending to the control unit,

Balance of game media to be counted cumulatively by the control equipment on the basis of the balance of the game media at that time and the identification information of the game machine, the following set values ​​to be compared with the balance of the game media when the following condition is satisfied, a process of receiving a command signal transmitted from the control device,

Based on the command signal, the program for the number of pay lines to generate a second special game state relatively increased, gaming machine and executes a process to be executed is read from the storage device .

[0073] According to the invention of (31), when the condition for balance of game media to be counted in the control device is less than or equal to the specified value to be compared with the balance of the game medium body is established, the number of winning lines There generating a second special game state relatively increased. By that pay line increases connexion, since the combination of the symbols stopped and displayed on the pay line becomes higher possibility that the special winning combination, easily first special game state occurs. Therefore, even when such first special game state Te Watatsu has consumed a large number of game media without causing a long period of time, by performing the game to the balance of Yu technique medium falls below a specified value, the 2 special game state occurs, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has consumes a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

Further 〖this, the present invention provides the following.

(32) processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,

The arithmetic processing unit,

By executing the lottery program stored in the storage device, and a process of determining a winning combination selected from among double several roles predetermined,

Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,

When the combination of the symbols stopped and displayed on the pay line which is defined above the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,

Each time the game is performed, a process of counting the balance of game media cumulatively,

A process for determining whether a condition that balance of game media is less than or equal to the specified value to be compared with the balance of the game media is established,

When the condition is determined to be satisfied, the processing number of winning lines the program for generating the second special game state relatively increased, and executes read from the memory device

Game machine, characterized by a run. According to the invention of [0075] (32), the balance of the game media while counting cumulatively, conditions balance of payments of game media is less than or equal to the specified value to be compared with the balance of the game media is satisfied determines whether or not the. Then, when it is determined that the condition is satisfied, generating a second special game state the number of winning lines is increased pair to phase. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, easily first special game state occurs. Therefore, even when such first special game state over a long period of time has consumed a large number of game media without generating, by performing the game to the balance of the game medium body is below the set value, the second special game condition occurs, the player can proceed with game in an advantageous state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0076] Further 〖this, the present invention provides the following.

(33) Te based! /, On the results of the lottery, and means for applying a benefit to the player,

When number of games the player has performed satisfies a predetermined condition, and means for applying a benefit to be granted only when the conditions are met to the player

Game machine characterized by comprising a.

[0077] According to the invention of (33), when the game number the player has performed satisfies a predetermined condition, to impart the benefits to be granted only when the 該条 matter is filled in the player. As a result, the player who has consumed a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, it is possible to prevent that or losing interest in or a concern on the Yu skills.

[0078] Further 〖this, the present invention provides the following.

(34) based on the results of the lottery! /, Depending on the combination of symbols to be stopped on the winning line Te, and means for imparting a benefit to the player,

When number of games the player has performed satisfies a predetermined condition, and means of increasing the number of the winning lines

Game machine characterized by comprising a.

According to the invention of [0079] (34), when the game number the player has performed satisfies a predetermined condition, the number of winning lines is increased, the player, until the game number satisfies a predetermined condition by performing a game, it is possible to proceed with the game in a favorable state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or related heart for the game.

[0080] Further 〖this, the present invention provides the following.

(35) Te based! /, On the results of the lottery, and means for applying a benefit to the player,

When balance of the player of the game media satisfies a predetermined condition, and means for applying a benefit to be granted only when the conditions are met to the player

Game machine characterized by comprising a.

According to the invention of [0081] (35), when the balance of the player's game media satisfies a predetermined condition, to impart the benefits to be granted only when the conditions are met in the player. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0082] Further 〖this, the present invention provides the following.

(36) depending on the combination of symbols to be stopped on the pay line based on the results of the lottery, and means for imparting a benefit to the player,

When balance of the player of the game media satisfies a predetermined condition, and means of increasing the number of the winning lines

Game machine characterized by comprising a.

According to the invention of [0083] (36), when the balance of the player's game media satisfies a predetermined condition, the number of incoming prize line is increased, the player satisfies game number is given by performing the game until, you can proceed a game in a favorable state. As a result, it is possible to prevent the player who has consumes a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0084] Further 〖this, the present invention provides the following.

(37) Te based! /, The result of the lottery, comprising the steps of applying a benefit to the player, when the player number of the player has performed satisfies a predetermined condition, when said condition is satisfied a step of imparting a benefit to be granted only to the player

Game control method characterized by comprising a. [0085] According to the invention of (37), when the game number the player has performed satisfies a predetermined condition, to impart the benefits to be granted only when the 該条 matter is filled in the player. As a result, the player who has consumed a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, it is possible to prevent that or losing interest in or a concern on the Yu skills.

[0086] Further 〖this, the present invention provides the following.

(38) depending on the combination of symbols to be stopped on the pay line based on the results of the lottery, comprising the steps of imparting a benefit to the player,

When number of games the player has performed satisfies a predetermined condition, and the step of increasing the number of the winning lines

Game control method characterized by comprising a.

According to the invention of [0087] (38), when the game number the player has performed satisfies a predetermined condition, the number of winning lines is increased, the player, until the game number satisfies a predetermined condition by performing a game, it is possible to proceed with the game in a favorable state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or related heart for the game.

[0088] Further 〖this, the present invention provides the following.

To (39) the lottery result based! /, Te, and the step of imparting benefits to a player, when the balance of the player's game media satisfies a predetermined condition, when said condition is satisfied a step of imparting a benefit to be granted only to the player

Game control method characterized by comprising a.

According to the invention of [0089] (39), when the balance of the player's game media satisfies a predetermined condition, to impart the benefits to be granted only when the conditions are met in the player. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0090] Further 〖this, the present invention provides the following.

(40) based on the results of the lottery! /, Depending on the combination of symbols to be stopped and displayed on the pay line Te, the method comprising the steps of: applying a benefit to the player,

When balance of the player of the game media satisfies a predetermined condition, and the step of increasing the number of the winning lines

Game control method characterized by comprising a.

According to the invention of [0091] (40), when the balance of the player's game media satisfies a predetermined condition, the number of incoming prize line is increased, the player satisfies game number is given by performing the game until, you can proceed a game in a favorable state. As a result, it is possible to prevent the player who has consumes a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0092] Further 〖this, the present invention provides the following.

(41) A gaming system comprising a gaming machine and a control device,

The control device,

And means for transmitting a signal to said game machine when the number of games the player has performed in the game machine satisfies a predetermined condition,

The above-mentioned gaming machine,

Based on the results of the lottery!, Te, and means for applying a benefit to the player,

Based on the signal received from the controller Te, and means for imparting to the player the benefit to be granted only when the above conditions are met

Game system, characterized in that.

[0093] According to the invention of (41), when the game number the player has performed satisfies a predetermined condition, to impart the benefits to be granted only when the 該条 matter is filled in the player. As a result, the player who has consumed a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, it is possible to prevent that or losing interest in or a concern on the Yu skills.

[0094] Further 〖this, the present invention provides the following.

(42) A gaming system comprising a gaming machine and a control device,

The control device,

And means for transmitting a signal to said game machine when the number of games the player has performed in the game machine satisfies a predetermined condition,

The above-mentioned gaming machine,

Depending on the combination of symbols to be stopped on the pay line based on the results of the lottery, and means for imparting a benefit to the player,

Based on the signal received from the controller Te, a means of increasing the number of the winning lines

Gaming system comprising the.

According to the invention of [0095] (42), when the game number the player has performed satisfies a predetermined condition, the number of winning lines is increased, the player, until the game number satisfies a predetermined condition by performing a game, it is possible to proceed with the game in a favorable state. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or related heart for the game.

[0096] Further 〖this, the present invention provides the following.

(43) A gaming system comprising a gaming machine and a control device,

The control device,

And means for transmitting a signal to said game machine when the balance of the player's game medium in the game machine satisfies a predetermined condition,

The above-mentioned gaming machine,

Based on the results of the lottery!, Te, and means for applying a benefit to the player,

Based on the signal received from the controller Te, and means for imparting to the player the benefit to be granted only when the above conditions are met

Game system, characterized in that.

According to the invention of [0097] (43), when the balance of the player's game media satisfies a predetermined condition, to impart the benefits to be granted only when the conditions are met in the player. As a result, it is possible to prevent the player who has spent a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

[0098] Further 〖this, the present invention provides the following.

(44) A gaming system comprising a gaming machine and a control device,

The control device,

And means for transmitting a signal to said game machine when the balance of the player's game medium in the game machine satisfies a predetermined condition, the gaming machine,

Depending on the combination of symbols to be stopped on the pay line based on the results of the lottery, and means for imparting a benefit to the player,

Based on the signal received from the controller Te, a means of increasing the number of the winning lines

Gaming system comprising the.

According to the invention of [0099] (44), when the balance of the player's game media satisfies a predetermined condition, the number of incoming prize line is increased, the player satisfies game number is given by performing the game until, you can proceed a game in a favorable state. As a result, it is possible to prevent the player who has consumes a large number of game media, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game.

Effect of the invention

According to the [0100] present invention, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game. BEST MODE FOR CARRYING OUT THE INVENTION

[0101] [First Embodiment]

Figure 1 is a schematic diagram showing the overall configuration of a game system according to the first embodiment.

Gaming system 100 includes a plurality of gaming machines 10, and a controller 200 connected via these gaming machines 10 and the predetermined communication line 101. Such gaming system 100 may be constructed within a single game facility capable of performing a variety of game such as a bar one or casino

, It may be constructed between a plurality of the gaming facility. Further, if it is constructed in a single game facility, gaming system 100 for each floor or section of the recreation facility may be constructed. Communication line 101 may be employed Yogu dedicated line or a switched line such be wireless be wired to Nag limited in particular.

[0102] In the first embodiment, the gaming machine 10 is a slot machine. However, Te present invention odor, as the game machine is not limited to the slot machine, for example, a video slot machine, Yogu be called single gaming machine such as a bi de O card gaming machine horse racing game or bingo games and lotteries even so-called mass gaming machine (multi-terminal gate Min damascene) for performing a game which takes a predetermined time until the result is displayed as like.

[0103] In the gaming machine 10, as a game medium, in which a coin, a bill, or electronic valuable information corresponding thereto is used. However, in the present invention, the game medium, in particular intended to be limited constant is Nag example, can be medals, tokens, electronic money, a ticket. It is to be noted that the ticket, in particular Nag is limited and examples thereof include a ticket with a barcode as will be described later.

[0104] Control unit 200 is for controlling the plurality of gaming machines 10. In particular, have you to the first embodiment, the control unit 200 is for controlling the transition to the return mode in each game machine 10. Reduction mode is equivalent to the second special game state in the present invention, in the reduction mode, a number of coins are paid out. The control unit 200, by controlling the transition to the return mode may be one that controls the return rate. If you to this, the control unit 200 may be configured to control the reduction rate of the whole Yogu plurality of gaming machines 10 it may be one to individually control the reduction rate of the gaming machine 10.

[0105] controller 200, and a so-called hall server installed in a gaming facility having a plurality of gaming machines 10, der connexion may have a function as a server or the like for collectively managing a plurality of gaming facilities. Incidentally, each of the respective gaming machines 10 have a unique identification number, the control device 200, by the identification number, and to determine which source of data sent from the game machine 10. When transmitting data to the gaming machine 10 from the control device 200 also specify a destination by using the identification number Ru.

[0106] identification number of the gaming machine, corresponds to the identification information of the game machine in the present invention. In the present invention, identification information of the gaming machine, limited in particular Nag examples thereof include characters, symbols, numbers, and combinations thereof.

[0107] FIG. 2 is a perspective view showing a gaming machine according to the first embodiment schematically.

Gaming machine 10 includes a cabinet 11, a top box 12 installed on the upper side of the cabinet 11, and a main door 13 provided at the front face of the cabinet 11. Inside the cabinet 11, three reels 14 (14L, 14C, 14R) are rotatably provided. The outer peripheral surface of each reel 14, 22 pieces of symbols symbol sequence consisting of (hereinafter also referred to as symbols) are him drawing. Reel 14 (14L, 14C, 14R), in the present invention, it constitutes a symbol display device constitutes a symbol display means.

[0108] In front of the reels 14 in the main door 13, it is provided with a lower image display panel 16. The lower image display panel 16 includes a transparent liquid crystal panel, during the game, various kinds of information and effect images are displayed regarding the game. The lower image display panel 16, credit number display part 31 and a payout amount display unit 32 is set. Credit amount display unit 31 〖This, the number of credited coins is displayed by the image. The payout display unit 32, the number of coins to the symbol combination stopped and displayed on the pay line L are paid out when a single der predetermined combination is displayed by the image.

[0109] The lower image display panel 16, the display window 15 of the three visible the rear (15L, 15C, 15R) is being formed, the outer peripheral surface of each of the reels 14 through the display windows 15 symbols drawn on to is displayed by three people husband. The lower image display panel 16, one pay line L is displayed across the three display windows 15 in the horizontal. Pay line L is used to define a combination of symbols. If the symbol combination stopped and displayed on the pay line L is a predetermined combination, co-in number corresponding to the combination and number of coins inserted (the number of BET) are paid out. Display window 15 and the lower image display panel 16 (16L, 16C, 16R), in the present invention are those constituting the symbol display device is configured to configure the symbol display means.

[0110] In the present invention, for example, three display windows 15 are pay line L of the plurality of transverse horizontally or obliquely is formed, Te, winning lines of the number corresponding to the number of coins entered L there is Enabling, when a combination of symbols stopped and displayed on an activated pay line L is a predetermined combination may be a the number of coins corresponding to the combination are paid out.

[0111] Furthermore, the front face of the lower image display panel 16, although not shown, provided with a Tatsuchipaneru 69 Te, the player may either be input various instructions by operating the Tatsuchipaneru 69

[0112] Below the lower image display panel 16, a control panel 20 having a plurality of buttons 23 to 27 an instruction according to the game progress by the player are inputted, the coin insertion slot 21 for accepting coins into the cabinet 11 When, and a bill validator 22. [0113] The control panel 20 includes a spin button 23, a change button 24, a cashout button 25, a 1-BET button 26, and a maximum BET button 27 are provided. Supinbota down 23 is for inputting an instruction to start rotation of the reel 14. Chenjibo Tan 24 is used when requesting the exchange attendant of a gaming facility. The cash out button 25 is used for inputting a command to pay out the coins that have been credited to the coin tray 18.

[0114] 1-BET button 26, out of coins being credited, is used for inputting a command to bet one coin on the game. Maximum BET button 27, out of coins being credited, (in the first embodiment 50 sheets) once the maximum number that can be bet on a game of is used to input an instruction to bet on the game coins .

[0115] In the present invention, the insertion of a game medium, it had that game media are bet on the game. For example, coins inserted into the coin insertion slot 21, if the bet directly on the game, the insertion of the coin into the Koi down insertion slot 21, corresponding to the insertion of a game medium. However, as in the first embodiment type state, the coin to the coin receiving slot 21 is turned on, is over 且 credit, the 1-BET button 26 or the maximum BET button 27 is operated, it is credited coins If wagered on the game, it credited coins bet in the game, and equivalent to insertion of a game medium.

[0116] The bill validator 22 is for validating the legitimacy of a bill into the cabinet 11 to identify false bill. The bill validator 22 may be configured so as to be able to read a bar-coded ticket 39 to be described later. At the lower front of the main door 13, Chi words, below the control panel 20, Beriga lath 34 is provided with character or the like of the gaming machine 10 is drawn.

[0117] On the front surface of the top box 12, the upper image display panel 33 is provided. The upper image display panel 33 includes a liquid crystal panel, for example, an image is displayed that represents a description of the rules of introduction and game of the game contents.

[0118] Further, the top box 12, a speaker 29 is provided. Below the upper image display panel 33, a ticket printer 35, a card reader 36, a data display 37 and a keypad 38 are provided. Ticket printer 35 is one in which data such as identification numbers of the credit amount, a date, the gaming machine 10 to print a barcode as coded ticket, and outputs it as the bar code attached ticket 39. Player, and go a game at the recreation machine to read the bar-coded ticket 39 to the other game machine, exchange to the bill, such as a bar-coded ticket 39 at a predetermined location of the gaming facility (for example Kiyassha in the casino) it can be or.

[0119] The card reader 36 to write data to the read and smart card data from the smart card. The smart card is a card that a player owns, for example, data relating to a game history data, the player has performed for identifying the player is stored. The smart card may be data corresponding to coins, bills or credit are stored. In addition, instead of the smart card, it may be used a magnetic stripe card. Data display 37, a fluorescent display or the like force becomes, for example, and displays and data Kadori over da 36 has read the data entered via the keypad 38 by the player. The keypad 38 is used for inputting instructions or data relating to a ticket issue.

[0120] FIG. 3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Left reel 14L, the outer peripheral surface of the reel 14C, and the right reel 14R, respectively 22 symbols are drawn. Column of symbols depicted on each of the reels 14 are different from each other. Column of each symbol is, "JACKPOT 7", "BLUE 7", "BELL", "CHERRY", "STRA WBERRYJ," PLUM "," ORANGE ", been made symbols are combined to structure of" APPLE " there.

[0121] rjACKPOT 7 "," BLUE 7 "," BELL "," CHERRY ", gamma STRAWBERRY]," P LUM "," ORANGE "are agents that when three stop displayed on the winning line L, predetermined et credit number is added as credits owned by the player (see FIG. 12). Further, the "CHERRY", "ORANGE", even if it is one or two stopped on the pay line, in accordance with the number of a defined number of credits that owns the player beforehand It is added as a credit (refer to FIG. 12).

[0122] "APPLE" is a bonus game trigger (a symbol to shift to the bonus game). If the "APPLE" has been three stopped and displayed on the pay line L, it can be shifted to the bonus game. Bonus game is equivalent to the first special game state. In the present embodiment, the bonus game is a free game (a game that can be played for a predetermined number of times without BET coins).

[0123] In the present invention, the first special game state, if advantageous game state for the player, but is not particularly limited. Further, as an advantageous gaming state for the player, if advantageous than the normal game state (first special game state or game state other than the second special game state), Nag limited in particular example, normal mention may be made of conditions which may be won many game media from the gaming state, a state that can obtain a game medium at a higher than normal gaming state probability, a state such as consumption amount of game media from the gaming state of the normal is reduced . Specifically, as the first special game state, mention may be made of a free game, a second game, a mystery bonus and the like.

[0124] sequence of symbols drawn on the reels 14, when the 1 BET button 26 or the maximum spin button 23 after BET button 27 is pressed is pressed the game is started, with the rotation of the reel 14 Te, is scrolled to the downward direction from above the display window 15, after a predetermined time during course, with the stop of rotation of the reel 14 is stopped and displayed in the display window 15. Furthermore, various winning based on a combination of the symbols (see FIG. 12) are predetermined, when a combination of symbols corresponding to the winning combination is stopped on the pay line L are Koi down payout set in accordance with the relevant number, the player is added to the credits owned. In addition, when the bonus game trigger has been established, a bonus game is generated.

[0125] Furthermore, if it is set in the reduction mode flag is "ON", which will be described later, after the symbols as described above is stop-displayed, the process proceeds to the return mode. It should be noted that, if the bonus game has occurred, after the bonus game is completed, the state shifts to the return mode. Reduction mode is equivalent to the second special game state.

In the first embodiment, when transition to the return mode, the number of winning lines is increased, five pay lines are defined. Therefore, in the reduction mode, the possibility of winning the bonus game trigger or other role increases. In the first embodiment, whether the payout number of coins according to the balance of cumulatively counted coins before transition to the return mode is performed, or until the bonus game trigger, the return mode but to continue.

[0126] FIG. 4 is a block diagram showing the internal configuration of the gaming machine shown in FIG. Gaming board 50 includes a CPU (Central Processing Unit) 51, ROM55 and boot ROM52 which are mutually connected through an internal bus, IC socket corresponding to the card slot 5 3S corresponding to a memory card 53, GAL (Generic Array Logic) 54 and a 54S.

[0127] The memory card 53 includes a non-volatile memory such as a compact flash (registered trademark), and stores the game program and the game system program, Ru. The game program includes a lottery program. The lottery program is a program for determining symbols for each reel 14 is stopped on the pay line L (code No. corresponding to the symbol). The above lottery program, plural kinds of payout rates (e.g., 80%, 84%, 88%) includes symbol weighing data corresponding to each of. Symbol weighting data for each of the three reels 14, data indicating the code No. of each symbol (see FIG. 3) and one or more random numbers belonging to a predetermined numerical range (0 to 256) it is. Payout ratio may be determined based on the payout rate setting data outputted from the GAL 54, the lottery is performed based on the symbol weighting data corresponding to the payout rate. In the first embodiment, even when it is shifted to the return mode, the lottery is performed based on the same symbol weighing data. The present invention is not limited to this example, when the state shifts to the return mode, Yo as that based on different symbol weighting data, Te lottery is performed.

[0128] The card slot 53S is configured to allow the memory card 53 to be inserted thereinto and removed therefrom, and is connected to the motherboard one board 40 by an IDE bus. Accordingly, the memory card 53 from the card slot 53S, writing the other game program and a game system program in the memory card 53, by inserting the memory card 53 into the card slot 53S, the game played by Yu technique machine 10 it is possible to change the type and contents. Further, the game of Te cowpea to replace the memory card 53 which stores one Gemupu program and the game system program, the memory card 53 storing another game program and the game system program, performed by the gaming machine 10 it is also possible to change the type and contents.

The game program, the program according to a game progress, the program for generating the first special game state includes a program for generating the second special game state. The game program includes image data and sound data to be outputted during the game. [0129] GAL 54 is a kind of PLD having a fixed OR array structure. GAL54 is provided with a plurality of input ports and output ports, the predetermined data is input to the input port, and outputs the data corresponding to the data from the output port. The data output from the output port is the payout rate setting data described above.

In addition, IC socket 54S is configured so as to be capable of attaching and detaching the GAL54, are connected to by go-between motherboard one board 40 to the PCI bus. Therefore, Ri sampling the GAL 54 from the IC socket 54S, rewriting the program stored in the GAL 54, by Fit the the GAL 54 to the IC socket 54S, to change the payout rate setting data output from the GAL 54 it can. Furthermore, the GAL 54, by replaced with another GAL 54, it is also possible to change the payout rate setting data.

[0130] CPU 51 are connected to each other by an internal bus, ROM 55 and the boot ROM52 are connected to the motherboard one board 40 by the PCI bus. PCI bus transmits signals between the motherboard one board 40 and gate timing board 50 and supplies power to the gaming board 50 from motherboard one board 40. The ROM 55, the country identification information and an authentication program. The boot ROM52 is stored preliminary authentication program and CPU51 is such a program for starting the preliminary authentication program (boot code), Ru.

[0131] The authentication program is a program for authenticating the game program and the game system program (falsification check program). Authentication program is tampered game program and the game system program to be authenticated read process is ヽ a, that of checking and verifying, i.e., along a procedure (authentication procedure) for authenticating the game program and the game system program It is described Te. Preliminary authentication program is a program for authenticating the authentication program described above. Preliminary authentication program is demonstrated that an authentication program to be subject to authentication is not falsified, that is, is described in accordance with a procedure (authentication procedure) for authenticating the authentication program, Ru.

[0132] motherboard one board 40 is constructed from general motherboard one board (printed circuit board mounted with basic components of a personal computer), the main CPU 41, a ROM (Read Only Me mory) 42, RAM ( Bei Eteiru and Random Access Memory) 43, and a communication interface 44. Main CPU41 is an arithmetic processing apparatus in the present invention. The [0133] ROM 42, a memory device such as a flash memory, a program such as a BIOS (Basic Input / Output System) to be executed by the main CPU 41, permanent data are stored. When the BIOS is executed by the main CPU 41, processing for initializing predetermined peripheral devices is performed, loading process via the gaming board 50 of the game program and the game system program stored in the memory card 53 is started It is. In the present invention, ROM 42 may be one Yogu impossible even those rewritable content.

[0134] The RAM 43, data and programs the main CPU41 used at the time of operation are stored. Further, RAM 43 can store the authentication program read via the gaming board 50, the game program and the game system program. RAM 43 is a storage device in the present invention.

[0135] Further, the RAM 43, the storage area of ​​the reduction mode flag is provided. Reduction Modofu lug is a flag that is referenced in choosing whether to shift to the return mode of the second special game state. Storage area of ​​the reduction mode flag is, for example, storage areas force of a predetermined bit number, reduction mode flag in response to the stored contents of the storage area is "ON" or "OFF". When the reduction mode flag is set to "ON", then, to be migrated to the reduction mode. Further, the RAM 43, data of the number of credits, such as the number of out feed amount and payment in one game.

[0136] Communication interface 44 is for communicating with the control device 200 via the communication line 101. Main CPU41, every time one game is performed, the feed amount and the number of coins paid out at the recreation, with the gaming machine identification number of the gaming machine 10, to send to the control unit 200. The control unit 200, in association with each gaming machine identification number, game number, the cumulative number of projecting inlet and cumulative payout is stored. In the control device 200, if you Keru game number in one gaming machine 10 has reached the set value (e.g., 600), reduction directive signal is transmitted from the control unit 200. Main CPU41, when via the communication interface 44 receives a return instruction signal is set to "ON" reduction mode flag.

[0137] Further, the motherboard one board 40 are connected by a main body PCB (Printed Circuit Board) 60 and a door PCB80 and force each USB which will be described later. In addition, the motherboard one board 40, power supply unit 45 is connected. When power from the power supply unit 45 to the motherboard one board 40 is supplied, together with the main CPU41 of motherboard one board 40 is started, CPU 51 is supplied with electric power to Gemi Ngubodo 50 via the PCI bus is activated.

In the 0138] body PCB60 and the door PCB80 includes a device or apparatus which Ru is generated input signal to be input to the main CPU 41, the operation according to the control signal output is connected to the equipment and devices to be controlled from the main CPU 41 ing. Main CPU41 based on input signals input to the main CPU 41, Te, by executing the game program and the game system pro Dara beam stored in RAM 43, the result in the RAM 43 by performing a predetermined calculation process storage or, and transmits a control signal to each device as the control processing for each of the equipment and devices

[0139] The body PCB 60, the lamp 30, the sub CPU 61, a hopper 66, a coin detection unit 67, photography Kkubodo 68, a speaker 29, Tatsuchipaneru 69, bill validator 22, a ticket printer 35, a force one Dorida 36, ​​key switch 38S and data display 37 is connected. Lamp 30 based on the control signal outputted from the main CPU 41, is turned in a predetermined pattern

[0140] Sub CPU61 is intended to control the rotation and stop of the reels 14 (14L, 14C, 14R). The sub CPU61, FPGA (Field Programmable Gate Array) 63 and a motor drive circuit 62 having a driver 6 4 is connected. FPGA63 is an electronic circuit such as a programmable LSI, it has developed the Ru der which functions as a control circuit of the stepping motor 70. Dorainoku 64 is a shall be functions as an amplifier circuit of a pulse input to the stepping motor 70. The motor driving circuit 62, the stepping motor 70 for rotating each of the reels 14 (70L, 70C, 70R) are connected. Stepping motor 70 is a stepping motor of 1-2 phase excitation scheme. Sub CPU 61, the motor drive circuit 62 and the stepping motor 70 (70L, 70C, 70R) is for constituting the symbol display device constitutes a symbol display means.

[0141] In the present invention, the excitation method of the stepping motor, nag limited in particular example, 2-phase excitation method, it is also possible to employ a one-phase excitation method, and the like. Further, instead of Sutetsupi Ngumota, it is also possible to employ a DC motor. When a DC motor is employed, the sub-CPU 61, the deviation counter, DZA Henkoboshi, servo amplifiers are connected in turn so that the DC motor is connected to the servo amplifier. The rotational position of the DC motor is detected by a rotary encoder, the current rotational position of the DC motor to the rotary encoder force deviation counter is supplied as data.

[0142] In addition, the sub CPU 61, an index detecting circuit 65, a position detecting change circuit 71 is connected. Index detecting circuit 65 is for detecting the position of the spinning reel 14 (to be described later indenyl Ttasu), furthermore, it is capable of detecting loss of synchronism of the reels 14. Note that the control of the rotation and stop of the reel 14, to be described in detail with reference to the drawings later.

[0143] position change detection circuit 71 detects the change of the stop position location of the reel 14 in after rotation of the reels 14 is stopped. For example, the position change detection circuit 71 is actually despite not a combination of symbols which becomes winning stop position so that the combination of symbols to be forcibly prize mode is changed by the player detecting a change in the stop position of the reel 14 according to such if. Position change detection circuit 71, for example, by detecting a fin attached at predetermined intervals on the inner portion of the reel 14 (not shown), is detectably configuration the change of the stop positions of the reels 14. Index detecting circuit 65 and the position detecting change circuit 71 constitutes a symbol display device constitutes a symbol display means.

[0144] Hopper 66 is installed in the cabinet 11, based on the the control signal output from the main CPU 41, pays out a predetermined number of coins from the coin payout opening 19 to a coin tray 18. Coin detector 67 is provided inside the coin payout opening 19, when it is detected that a coin of the coin payout opening 19 or al a predetermined number has been paid out, outputs the input signal to the main CPU41 to.

[0145] The graphic board 68, based on a control signal outputted from the main CPU 41, controls the image display in the upper picture image display panel 33 and the lower image display panel 16. The credit amount display unit 31 of the lower image display panel 16 displays the credits number stored in the RAM 43. Furthermore, the payout amount display portion 31 of the lower image display panel 16, the payout number of co-in is displayed. Moreover, the lower image display panel 16, the pay line L are displayed. Graphic board 68, and VDP (Video Display Processor) for generating image data based on the control signal outputted from the main CPU 41, a video RAM for temporarily storing the image data generated by the VDP It is provided. Note that image data used in generating the image data by the VDP is read from the memory card 53 is included in a game program stored in the RA M43, Ru.

[0146] The bill validator 22 accepts the true note into the cabinet 11 to identify false bill. Bill validator 22, when accepting a true note, outputs an input signal to the main CPU41 in based on the amount of the bill. The main CPU41 stores the number of credits corresponding to the amount of the bill, which is transmitted Ri by the input signal to the RAM43.

[0147] The ticket printer 35, printing based on the control signal outputted from the main CPU 41, the number of credits stored in the RAM 43, the bar code data is encoded, such as date and time, the identification number of the gaming machine 10 in the ticket , and it outputs the ticket as the ticket 39 with a barcode.

The card reader 36 transmits to the main CPU 41 reads data from the smart card, or writes data into the smart card based on a control signal from the main CPU 41. Key switch 38S is provided on the keypad 38, when the keypad 38 is operated by the player, and outputs a predetermined input signal to the main CPU 41. Data display 37, based on a control signal outputted from the main CPU 41, and displays the data entered via the keypad 38 by the data and a player to the card reader 3 6 has been read.

In the 0148] Door PCB80 is Control Honoré panel Honoré 20, Rinoku over data 21S, a coin counter 21C, and a cold cathode tube 81 are connected. The control panel 20, a spin switch 23S corresponding to the spin button 23, a change button change switch 24S corresponding to 24, CASHOU T button CASHOUT switch 25S corresponding to 25, 1 1 BET switch 26S corresponding to the BET button 26, and , maximum BET switch 27S has been kicked set corresponding to the maximum BET button 27. Each switch 23S~27S when the corresponding buttons 23 to 27 is operated by the player, and outputs an input signal to the main CPU 41.

[0149] The coin counter 21C is provided inside the coin receiving slot 21, for identifying the propriety of coins inserted into the co-in receiving slot 21 by the player. Except the normal coin is discharged from the co-in payout opening 19. Further, the coin counter 21C outputs an input signal to the main CPU41 when a true coin is detected.

[0150] reverter 21S is operated based on a control signal outputted from the main CPU 41, a coin that has been recognized by the coin counter 21C as true coins, cash box (Fig installed in the gaming machine 10 Shimese not) or the hopper 66. Chi words, when the hopper 66 is filled with coins, true coins are distributed to the cash box by the reverter 21S. On the other hand, when the hopper 66 is not filled with coins, the genuine coin is distributed to the hopper 66. Cold cathode tube 81 includes a lower image display panel 16 functions as a Roh backlight installed on the rear face side of the upper image display panel 33, and lights up based on a control signal outputted from the main CPU 41.

[0151] FIG. 5 is a block diagram showing the internal structure of the control apparatus according to the first embodiment.

Controller 200, the CPU201 of the processing unit, a ROM 202, a RAM203 of a temporary storage device, a communication interface 204, and a hard disk drive 205. Communication interface 204 via the communication line 101 is connected to the communication I interface 44 of the gaming machine 10. ROM202 a system program and permanent data, etc. for controlling the operation of the control device are stored. Further, RAM 203 is data received from the gaming machine 10, and temporarily stores the data of the operation results and the like. Also, the hard disk drive 205, in association with the gaming machine identification number of each game machine 10, game history in the gaming machine 10 of that is stored.

[0152] FIG. 6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.

Each gaming machine identification number, the number of games as a game history, the cumulative number of coins inserted, the cumulative number of coins paid out, balance and coin return rate of the coin is associated.

[0153] CPU 201 via the communication interface 204, from the gaming machine 10 receives the feed amount and the payout amount and the gaming machine identification number, to update the game history corresponding to the gaming machine identification number. Specifically, the game number 1 adds, the feed amount is added to the number of accumulated input, adds the payout amount in the cumulative number of payouts. Furthermore, based on the cumulative throw-in number and the cumulative number of payouts to calculate a balance between the reduction rate of the coin. Then, CPU 201 is the number of games the updated, if it is determined to have reached the set value, transmits a return instruction signal to the gaming machine 10. The above reduction directive signals, the cumulative number of payouts stored in the hard disk drive 205 in association with the gaming machine identification number of the gaming machine 10 is included as data.

[0154] Next, description will be given of a processing performed in the gaming machine 10.

Figure 7 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board 40 and the gaming board 50 shown in FIG. Incidentally, in the card slot 53S in the gaming board 50, the memory card 53 is inserted, the IC socket 54S, it is assumed that the GAL54 is attached.

[0155] When the power switch in the power supply unit 45 is turned on (upon power on), it starts the motherboard one board 40 and the gaming board 50 (step S1- 1, S2- 1). When motherboard one board 40 and the gaming board 50 are activated, separate processing each divided row in parallel. Namely, in the gaming board 50, is stored in the CPU51 force boot ROM 52, Ru preliminary authentication reading program in a row ,, preliminary authentication program thus read out in advance authentication program before uptake of slave ,, motherboard one board 40 tampering is performed! /, do not! /, a preliminary authentication to confirm and prove and this (step S2- 2). On the other hand, in the motherboard one board 40, the main CPU41 executes the BIOS stored in the ROM 42, decompressing the compressed data are built into the BIOS in RAM 43 (step S1- 2). The main CPU 41 executes the BIOS expanded into RAM 43, performs a diagnosis and initialization of various peripheral devices (step S1- 3).

[0156] Then, the main CPU41, via the PCI bus, because the ROM55 of the gaming board 50 is connected, the main CPU41, as well as carry out the out readings of the authentication program stored in the ROM55, reading the authentication program performs processing to be stored in the RAM 43 (step S1- 4). At this time, in accordance with the main CPU41, the function of the standard BIOS in the BIOS, take checksums A DDSUM method (standard check function), the row processing to confirm whether the storage is performed definitely while, the authentication program RAM43 to be stored in.

[0157] Next, main CPU41, in terms of what it was confirmed whether they are connected to the IDE bus, accesses the memory card 53 inserted into the card slot 53S through the IDE bus, the memory card 53 It reads the game program and a game system program. In this case, main CPU41, reads the data constituting the game program and the game system program by 4 bytes. Subsequently, main CPU41, RAM 43 into a ヽ tampering done by the game program and the game system program read accordance ,, the stored authentication program, performs checking and verifying authenticates that (Step S 1-5 ). When this authentication processing is completed normally, the main CPU41, was subject to authentication is (authenticated) Write Gate arm program and the game system program in RAM43 storage (Step-up S1- 6). Next, the main CPU41 accesses the GAL 54 is mounted et the IC socket 54S via the PCI bus, the GAL 54, reads the payout rate setting data, is written and stored in the RAM 43 (step S 1-7). Next, main CPU41 via the PCI bus, performs Shi read out the country identification information stored in the ROM55 of the gaming board 50, and writes and stores the read country identification information in RAM 43 (Sutetsu flop S1- 8).

[0158] After the above-described processing, the main CPU41, by sequentially reads and executes the game program and the game system program to progress a game.

[0159] After the process illustrated is performed in FIG. 7, main CPU41 performs a game mode selection process.

Figure 8 is a flowchart showing a subroutine of the game mode selection process.

Incidentally, main CPU41 while running this subroutine, when receiving a detection signal coins inserted into the coin receiving slot 21 is outputted coin counter 21C or found when detected by the coin counter 21C, as an interruption process, it performs a process of adding the credits amount stored in the RAM 43.

Figure 9 (a) ~ (b) is a diagram showing an image displayed on the lower image display panel when the game mode selection processing is executed.

[0160] First, the main CPU41 performs a process for displaying an image for requesting the player to select the game mode on the lower image display panel 16 (step S3). In this process, main CPU41 transmits drawing command a game mode selection image to the graphic board 68. The graphic board, based on the drawing instruction, VDP will expand in the video RAM to extract RAM43 force image data, generates image data of one frame, and outputs the image data on the lower image display panel 16 to. As a result, the lower image display panel 16, for example, an image as shown in FIG. 9 (a) is displayed. [0161] FIG. 9 (a) is a diagram showing an example of a game mode selection image displayed on the lower image display panel. In the figure, 15 (15L, 15C, 15R) shows the display window. In addition, L shows the winning line. At the top of the lower image display panel 16, the "Select a mode!!" Is shown to the image being displayed. This image is an image for requesting selection of a game mode to the player. Further, the lower portion of the lower image display panel 16, "INSURANCE" image indicating "NO INSURANCE are displayed. These images are an image showing a game mode choices, the player, any by touching a predetermined place Tatsuchipa panel 69 corresponding to the display area of ​​Kano image, leaving the input child transgression the instruction for selecting a game mode.

[0162] option "INSURANCE" corresponds to the insurance mode. In order to select the insurance mode, the number of credits given (for example, one worth $) is required. It should be noted that, in place of the number of credits, bills or coins equivalent to it may be turned on. If insurance mode is selected, then, when the game number without the bonus game is generated reaches the set value (e.g. 600), the return mode flag is set to "ON", the process proceeds to the return mode. In place of the original mode, for a winning line is increased, established the possibility of winning is higher. Accordingly, in the original mode instead, the player can receive payout of more coins. Ie, in the insurance mode, in a state in which the bonus game for a long period of time is multiplied by the insurance in order to compensate for all or part of the loss that occurs when a single occurrence Shinano force, since it is a child that is responsible for game is there. On the other hand, option "NO INSURANCE, if correspond to the non-insurance mode. Non-insurance mode is selected, then, as a bonus game has one occurrence Shinano force over a long period of time, reduction mode flag is" ON " also you know, to migrate to the original mode changing Nag is being set.

[0163 After the processing of step S3, the main CPU41 determines whether force not the insurance mode has been selected (step S4). When the insurance mode is judged to have been selected, the main CPU41 performs processing credit number force stored in RAM43 also subtracts a predetermined number (step S5). Thereafter, the game execution process in the insurance mode (step S6).

The force insurance mode which will be described in detail with reference to FIG. 10 later on this process, as shown in FIG. 9 (b), in the upper left of the lower image display panel 16, an image showing "INSURED" is displayed . This image is an image indicating that the game mode is the insurance mode.

[0164] On the other hand, you to step S4, Te, if the non-insurance mode is judged to have been selected, the main CPU 41 performs a game execution process in the non-insurance mode (step S7). This process, instead of the process according to the former mode transition, Do is performed as the process according to the counting of the number of games, that Te dividing ヽ the substantially same processing as the game execution process in the insurance mode (see FIG. 10) since it is, the description thereof is omitted here. When the processing of step S6 or S7, then the processing returns to step S3.

[0165] FIG. 10 is a flowchart showing a subroutine of the game execution processing insurance mode called and executed in step S6 of the subroutine shown in FIG.

In the game execution processing, first, the main CPU41, the coin is judged whether or not BET (step S10). In this process, main CPU41, 1-input signal BET button 26 is outputted from the 1-BET switch 26S when operated, or the output from the maximum BET switch 27S when the maximum BET button 27 is operated is the determining whether an input signal has been received. If it is determined that a coin has not been BET, the process returns to step S 10.

[0166] On the other hand, in step S10, if it is determined that a coin has been BET, main CPU41, depending on the number of BET coins performs processing for subtracting the number of credits stored in the RAM 43 (Step Sl l ). Meanwhile, if the number of coins to be BET is greater than credit number stored in the RAM43, the processing of subtracting the number of credits stored in the RAM43 without I line, the process returns to step S10. Further, the number of BET coins is, once the upper limit value that can be BET in the game when (in the first embodiment 50 sheets) exceeds the processing for subtracting the number of credits stored in the RAM43 without, the process proceeds to step S12

[0167] Next, main CPU41 determines whether or not the spin button 23 is turned ON (step S1 2). In this process, main CPU41 determines whether force not having received an input signal to be outputted when the spin button 23 is pressed from Supinsu switch 23S.

When the spin button 23 is determined not to be turned ON, the process returns to step S 10. Contact name when the spin button 23 has not been turned ON (for example, if the instruction to spin button 23 ends the game has been input without turning ON), the main CPU41 cancels the subtraction result in the step S11 to.

[0168] In the first embodiment, before performing the after being coin force ¾ET (Step S 10), the force whether the judgment of the spin button 23 is ON (step S 12), processing for subtracting the number of credits It will be described for performing (step S 11). However, the present invention is not limited to this example. For example, after a coin is BET (step S 10), it is judged whether the spin button 23 is turned ON (step S 12), when it is determined that the spin button 23 is ON (stearyl-up S 12: YES), as well as carrying out the process of subtracting the number of credits (step S 11)! /,.

[0169] On the other hand, in step S12 of FIG. 10, when the spin button 23 is judged to have been turned ON, the main CPU41 performs the lottery process (step S13). In this lottery process, the main CP U41 (processing unit) executes a lottery program stored in the RAM 43 (storage device) to determine the code No. when stopping the reels 14. Thus, a combination of symbols stopped display stop is determined. This processing will be described in detail with reference to FIGS. 11 to 12 later. When executing the processing of step S 13, main CPU41 functions as winning combination determination means for determining a winning combination by the lottery. In the first embodiment, by determining the combination of symbols displayed stopped, there will be described a case of determining one winning combination from among a plurality of types of winning, in the present invention include, for example, first lottery Therefore, to determine one winning combination selected from among a plurality of types of winning, then, also the combination of symbols that is displayed stopped as determining Te based, in the role, the.

[0170] Next, main CPU41 performs reel rotation control processing (step S 14). This process, after starting the rotation of the reels 14, as you step S 13, a combination of symbols corresponding to the determined winning Te is stopped and displayed on the pay line L, and the rotation of each reel it is a process to stop. This process will it be described in detail with reference to FIGS. 13 to 15 later.

[0171] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S 15). Bonus when game trigger has been determined to be satisfied, the main CPU 41 (processing device), a program for performing the baud eggplant game RAM 43 (storage device) reads out force executes a bonus game process (Step SI 6 ). This time, the first special game state occurs. The bonus game processing will be described in detail later Figure 16. When executing the processing of step S1 6, main CPU41 functions as a means for generating a first special game state.

[0172] On the other hand, if the bonus game trigger has been determined not to be established, the main CPU41 determines whether the force not the winning combination has been established (step S17). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S18).

When performing the storage of coins, the main CPU41 performs the process of Caro calculate the number of credits stored in the RAM43. On the other hand, when the paid out coins, main CPU41 to pay out a predetermined number of coins by sending a control signal to the hopper one 66. At that time, a coin detecting portion 67 counts the number of coins paid out from the hopper 66, when it reaches the number the count value is designated, transmits a payout completion signal to the main CPU 41. Thus, the main C PU41 stops driving the hopper 66, and ends the coin payout process.

[0173] When the processing in step S 16 or S 18, or, in step S17, if also not judged to be satisfied role of have shifted (when it is determined that the loss), the main CP U41 is reduction mode flag stored in the RAM43 to determine whether it is set to "oN" (step S19). If the reduction mode flag is determined to have been set to "ON", the main CPU 41 (processing device), a program for transition to the return mode RAM 43 (storage device) force read by executing the reduction mode processing, to migrate to the reduction mode (step S20). This time, the second special game state occurs. For the return mode processing, to be described in detail later with reference to FIG. 17. When executing the processing of step S20, the main CPU41 functions as a means for generating a second special game state.

[0174] When the processing of step S20, or, if it is determined not to be set in the reduction mode flag force S "ON" in step S 19, main CPU41, the bonus game execution (step S16) or reduced mode transition (step S20) and decides whether the performed (scan Tetsupu S21).

[0175] If it is determined that not doing the bonus game execution or reduction mode transition, the main CP U41 executes the counting process (step S22). Counting process is a process performed between the game machine 10 and the control unit 200. The gaming machine 10 or et transmits throw-in number and the payout amount with gaming machine identification number to the control device 200 in one game. In control device 200, game number for each gaming machine identification number, the cumulative throw-in number, the cumulative number of payouts and the like are updated. When the number of games reaches a set value, it transmits the original command signals instead of the gaming machine 10. The above reduction command signal, the accumulated payout amount stored in the hard disk drive 205 in correspondence with Yu Technical machine identification number of the gaming machine 10 is included as data. Main CPU41 receives the return instruction signal, is set to "ON" reduction mode Dofuragu, stores cumulative payout as data. Incidentally, For the counting process, to be described in detail later with reference to FIG. 19. After executing the processing of step S22, the main CPU41, the process returns to step S 10, subsequently executes Yu skill in the insurance mode.

[0176] On the other hand, when determining that were bonus game execution or reduction mode transition, and terminates the subroutine one Chin, the process returns to FIG. As a result, the player, can be carried out again, the you the choice of the force non-insurance mode to the game mode with the insurance mode.

[0177] FIG. 11 is a flowchart showing a subroutine of the called is executed Ru lottery process in step S13 of the subroutine shown in FIG. 10. This process, first a process performed by a lottery programs memorize the RAM43 main CPU41 performs, main CPU41 executes a random number generation program included in the lottery program, 0-255 from the numerical range, to select a random number corresponding to each of the three reels 14 (step S31). In the first embodiment, (a case of using a so-called software random number) When generating the random number on the program will be described. However, in the present invention, by providing a random number generator for extracting a random number generator mosquito ゝ Luo random Te per cent ヽ (using so-called Hadouwe § random number) it'll! /,. As

[0178] Next, the main CPU 41 (processing unit) refers to the symbol weighting data corresponding to the outputted by RAM 43 (memory equipment) to the stored payout rate setting data from the GAL 54, selected three based on the random number, determines the code No. of each reel 14 (see FIG. 3) (step S32). Code No. of each reel 14 corresponds to the code No. of symbols to be stopped on the pay line L. Main CPU41, by determining the code No. of each reel 14, to determine the role. For example, the code No. of each reel 14 "00", "00", if you decide to "00", the main CPU41, ing to determining the role in "JACKPOT 7". Incidentally, based on the code No. of the reel rotation control process will be described later reels crack line. In this case, the main CPU41 functions as a role determination means.

[0179] Here will be described the role of the first embodiment.

Figure 12 is a diagram for explaining a relationship between a winning probability and payout of a plurality of types of winning each winning combination in the first embodiment. Winning probability for each winning combination shown in FIG. 12, the payout rate in other bonus game is of the case of 88%. Incidentally, winning probability shown in the figure, based on the three random numbers with reference to the symbol weighing data, as determined code No. of each reel 1 4, which shows a possibility that the combination is established it is. Ie, the random number is associated to each winning combination, it is shall.

Establishment possibility of [0180] bonus game trigger is 0.5%. When you win a bonus game trigger, "APPLE" symbols are three stopped and displayed on the pay line, Bonasuge over beam is generated. In the bonus game, to run a free game of the number of times which is determined by lottery.

[0181] rjACKPOT 7 winning probability of "is 5% 0.5. If this role is established, "JACKPOT

Symbol of the 7 "is three stopped and displayed on the pay line L, coins of the coin number 30 sheets per sheet is paid out. The lower role is winning probability, payout is often set. However, if a combination of symbols that do not to any combination of the winning combination shown in FIG. 12 is shown stopping table, a loss, payout of coins is not performed.

[0182] FIG. 13 is a flowchart showing the reel rotation control process that runs is called in step S15 of the subroutine shown in FIG. 10. This processing is the processing performed between the main CPU 4 1 and the sub CPU 61.

[0183] First, the main CPU41, the sub CPU 61, and transmits the static over preparative signal to start rotation of the reel (step S40). Sub CPU61 receives a start signal from the main CPU 41, performs the reel rotation processing (step S51). In this process, the sub-CP U 61 supplies a pulse to the motor driving circuit 62. Pulse output from the sub CPU61 is amplified by Dorainoku 64, the stepping motors 70 (70L, 70C, 70R) is supplied to the. As a result, the stepping motor 70 rotates the reels 14 along with it (14L, 14C, 14R) is rotated. 1-2 phase excitation stepping motor 70 is Sutetsu flop angle 0. 9 °, a step number force 00 per rotation. Thus, the 400 amino Bruno Le scan is supplied to the stepping motor 70, the reel 14 rotates one turn.

[0184] At the start of rotation of the reel 14, the sub CPU206 supplies a low frequency pulse to the motor driving circuit 62, and gradually increases the frequency of Bruno Angeles. Along with this, the rotational speed of the reel 14 increases. When a predetermined time has elapsed, the frequency of the pulses constant. As a result, the reel 14 is rotated at a constant speed.

[0185] Here it will be described with reference to FIG. 14 for rotation of the reel 14.

Figure 14 (a) ~ (d) are side views for explaining the rotation of the reel 14. As shown in FIG. 14 (a), on the side face of the reel 14, the metal plate 14a of the semicircular shape is provided. The metal plate 14a is rotated together with the reel 14. Further, on the peripheral surface of the reel 14 22 symbols (see FIG. 3) is provided. Of the 22 symbols drawn on the peripheral surface of the reel 14, on a viewer available-through the three display windows 15 formed in front of the symbol power reel 14. In the figure, bold arrows indicate the direction of rotation of the reel 14. Further, on the side of the reel 14, the proximity sensor 65a is provided. The proximity sensor 65a is used to detect the metal plate 14a. The proximity sensor 65a, even if the reel 14 is rotated, does not move or rotate.

[0186] FIG. 14 (a), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a starts to be detected by (hereinafter, also referred to as position A) shows. When Li Lumpur 14 when the metal plate 14a is at the position A is rotated, the metal plate 14a is moved to the position shown in FIG. 14 (b). FIG. 14 (b), the position of the metal plate 14a when the metal plate 14a is detected by the proximity sensor 65a (hereinafter, also referred to as position B) shows. When the reel 14 is rotating when the metal plate 14a is in position B, the metal plate 14a is moved to the position shown in FIG. 14 (c). In FIG. 14 (c), the proximity sensor 65a position of the metal plate 14a at which the metal plate 14a is not detected by (hereinafter also referred to as position C) shows.

[0187] When the metal plate 14a is reel 14 when in the position C is rotated, the metal plate 14a is moved to the position shown in FIG. 14 (d). In FIG. 14 (d), the position of the metal plate 14a when the metal plate 14a by the proximity sensor 65a is not detected (hereinafter, also referred to as position D) shows. Further is Li Lumpur 14 rotates, the position of the metal plate 14a is returned to the position A. As described above, with the rotation of the reel 1 4, the position of the metal plate 14a is located A, position B, position C, the position D, and changes in the order of positions A, · · ·.

[0188] The proximity sensor 65a is for forming the index detecting circuit 65 (see FIG. 3). State the proximity sensor 65a is detecting the metal plate 14a "High", the proximity sensor 65a detects the metal plate 1 4a! /, It! /, When the state "Low", the metal plate 14a is located when in the a → position B → position C, the state of the index detecting circuit 65 is "High", when the metal plate 14a is located at the position C → position D → position a, the state of the index detecting circuit 65 "Low" it is. Incidentally, sub CPU61 is a rise from "Low" to "High" and the index (origin) 1, falling to the "Hi gh" "Low" as an index (origin) 2, the rotational position of the reel 14 recognize.

[0189] The main CPU40, after transmitting a start signal to the sub CPU61 at step S40, to perform the effect of the time of reel rotation (step S41). This processing lottery process (FIG. 10, step S13) the period determined according to results of (e.g., 3 seconds) Niwata connexion, display of images on the lower image image display panel 16, the sound from the speaker 29 Ru processing der to perform such as the output.

[0190] Next, the main CPU40 determines whether or not a timing for instructing to stop rotation of the reels 14 (step S42).

The timing for instructing to stop rotation of the reels 14, from the time to end the presentation at the time of reel rotation, a minimum required time only before the timing to stop the rotation of the reel 14. Note that minimum time required to stop rotation of the reel 14 is predetermined.

[0191] In step S42, if it is determined that it is not the timing for instructing to stop rotation of the reels 14, the process returns to step S42, continue the effect of the time of reel rotation. On the other hand, in the scan Tetsupu S42, when it is determined that the timing for instructing to stop rotation of the reel 14, main CPU41 transmits a code No. of the reels stored in the RAM43 to the sub CPU 61 (step S43). Sub CPU 61 receives the reel code No. from the main CPU 41, based on the correspondence table of the stored number of steps and code No. in the ROM provided in the sub CPU 61 (not shown), the code No., reel stop positions from the index is converted into (number of steps) (step S52).

[0192] FIG. 15 is a schematic view showing a correspondence table of the number of steps and code No.. Each code No., and index, and a number of steps are associated.

Each code No. are symbols correspond to a symbol drawn on the outer peripheral surface of the reel 14 (see FIG. 3), the code No. "00" ~ "10" corresponds to the index 1 . Further, the symbols of the code No. "11" ~ "21" corresponds to the index 2. Further, the number of steps in the correspondence table shown in FIG. 15 is a step number based on the index 1. For example, if the code No. is "08", 145 steps from the index 1, a stop position of the reel. Further, if the code No. is "12", a stop position from the index 1 218 step force Li Lumpur.

[0193] Next, sub CPU61 executes a reel stop process (step S53). The process smell Te, sub CPU61 performs detection of rising to "High" from "Low" in the index detecting circuit 65 (index 1) for each reel 14, on the other detects the index 1 timing, step the pulse corresponding to the code No. mosquito ゝ et converted to the number of steps supplied to the motor drive circuit 65 in S52, thereafter, it stops the supply of the pulse.

[0194] For example, in step S52, if it is determined that the stop position power index 1 of the reel is 145 Sutetsu flop, sub CPU61 is the timing at which the index 1 is detected, the motor driving circuit 1 45 pulses 65 is supplied to the, then, to stop the supply of the pulse. Also, in step S52, if it is determined to be 218 steps from the stop position power index 1 reel, sub CPU61 is the timing at which the index 1 is detected, supplies 218 pulses to the motor drive circuit 65 . As a result, stops as code No. determined in Sutetsu flop S32 of the reel 14 a force 11, on pay line L, the combination stop symbol corresponding to the winning combination determined in step S32 in FIG. 11 Is displayed. On the other hand, the main CPU41 terminates the production at the time of reel rotation. After completing the processing of step S44 and S53, the process ends. [0195] Incidentally, if the index corresponding to the transmitted code No. In step S43, the and the index rotation of the reel 14 is detected by the index detecting circuit 65 when the user stops different, out-of-step occurs in the reel 14 since it is, the main CPU41 is interrupted lines ,, game processing such as displaying an error message on the lower image display panel 16.

For example, despite the process of stopping the reels 14L Code No. 12 corresponding to the index 2 in a row ivy, when connexion index 1 by the index detecting circuit 65 is detected when the rotation of the reels 14L is stopped It interrupts the game.

[0196] FIG. 16 is a flowchart illustrating Sabunore one Chin bonus game process is called in step S16 of the subroutine shown in FIG. 10 Ru is executed. In the bonus game process, at first, main CPU41 force Te based ヽ the random number value obtained by executing the random number generation program included in the lottery program stored in the RAM 43, in any of 10 to 25 games determining (step S60). The main CPU41 stores in the RAM43 the number of games of the determined bonus game as data.

[0197] Then, main CPU41 performs lottery processing (step S61) and the reel rotation control process (Sutetsu flop S63). Processing in step S61 is substantially the same as the processing described with reference to FIG. 11. Further, the process of step S63 is substantially the same as the processing described with reference to FIG. 13. Since These processes has been already described, the description thereof will not be here.

[0198] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S64). If the bonus game trigger has been determined to be established, the number of times t of the bonus game is determined by the new valley lottery (step S65), the determined number of iterations t is the number of games of the current baud eggplant game It is added to T (step S66). As a result, when the bonus game is won during the bonus game, it increases the remaining number of times of the bonus game. If specific words For example, for example, when you first migrate to 20 times of the bonus game, when it won 17 times of the bonus game in the 12th of the bonus game is, then, 25 times (20 times 1 2 times + 17 times) bonus game is made of.

[0199] If the bonus game trigger has not been established, the main CPU41 determines whether or not a winning combination has been established (step S67). If it is determined that the winning combination has been established, main CPU41 pays out coins according to the feed amount and winning combination (step S68). This process is similar to the processing in step S18, which has been already described, description thereof is omitted here.

[0200] When the processing in step S66 or S68, or, at step S67, the case is also determined not to be satisfied role of have shifted (when it is determined that the loss), the main CP U 61 is the RAM43 It reads the game number T of the stored bonus game, subtracts one from the value of the read game number T. Then, again stored in RAM43 the game number T after subtraction (Step S 69).

[0201] Next, main CPU41 determines whether mosquitoes ゝ not having reached the number determined by the number of times T force step S60 in the bonus game (step S70). Specifically, it is determined by the force whether the game number T stored in the RAM43 is zero, if not the game number T force ^, i.e. the number of times determined in execution frequency power step S60 of baud eggplant game reached, Do, and if the judgment, the process returns to step S61, and repeats the above processing. On the other hand, if a game number T force O, i.e., the case where it is determined to have reached the number determined in step S60, transmits a game number reset signal to the controller 200 (step S71), then the the subroutine is terminated. Game number reset signal, which includes a game machine identification information for the gaming machine 10, CPU 201 of the control unit 200 receives the number of games reset signal, gaming machine identification information included in the recreation count reset signal the number of games stored in the hard disk drive 205 in correspondence with the reset to zero.

[0202] FIG. 17 is a flowchart showing a subroutine of return mode processing called and in step S20 Ru runs the subroutine shown in FIG. 10.

First, main CPU41 is transmitted as return instruction signal from the control unit 200, based on the balance of the stored coins in RAM 43, to determine the total disbursed number P in the reduction mode (step S120). In the first embodiment, the number corresponding to 50% of the balance of the coins, the total disbursed number P in the reduction mode. For example, balance force of the coin '-. If 10000 ", and 5000 the total disbursed number P in the reduction mode, however, the total payout amount P is a predetermined lower limit value determined based on the balance of the coins (e.g., 3000) when not reached, the constants where a predetermined total payout P.

[0203] Next, main CPU41, from among the image data stored in the RAM 43, the pay line extracts shown to image data, based on the image data, the lower image display panel 16, five to view the winning line (step S121). Image data indicating the winning line is read from the memory force over de 53 are included in the game program stored in the RAM 43.

[0204] main CPU41 determines the image to be displayed on the lower image display panel 16. Then, main CPU41 transmits a drawing command based on the determination result to the graphic board 68. In graph Itsukubodo 68, based on the drawing instruction, VDP is developed in a video RAM to extract images data indicating the five pay lines from RAM 43, it generates image data of one frame, the image data and outputs to the lower image display panel 16. As a result, the lower image display panel 16, for example, an image as shown in FIG. 18 is displayed.

[0205] FIG. 18 is a diagram showing an example of an image displayed on the lower image display panel during reduction mode transition (during the second special game state occurs). In the figure, 15 (15L, 15C, 15R) is shows a display window. L represents a winning line also has been displayed before force to migrate to the reduction mode. The lower image display panel 16, in addition to the winning lines L, two winning lines L of crossing the three display windows 15 in the horizontal and 'a, 2 winning lines L crossing the three display windows 15 obliquely' There has been displayed. The lower image display panel 16 together with the image showing "BONUS!!", And the image that indicates the fireworks are displayed two. Further, the lower portion of the lower image display panel 16, an image showing "T IME OF PLAY 600" is displayed. This image is an image showing that number of games reaches 600 a set value.

[0206] Next, main CPU41, the coin is determined whether or not a BET (step S 122), if it is determined not to be a coin force ¾ΕΤ returns the process to step S 122. On the other hand, Koi emissions is BET, when it is determined that Ru, row processing for reducing the number of credits (step S1 23), the spin button 23 determines whether the ON (step S 124).

When the spin button 23 is determined not to be turned ON, the process returns to step S 140. Hand, when the spin button 23 is determined to have been turned ON, the process proceeds to step S 125. The processing in step S122~S124 are similar to steps S1 0~S 12 of the subroutine shown in FIG. 18.

[0207] In step S125, the main CPU41 executes a random number generation program included in the lottery program, from the numerical value range of 0 to 255, selects a random number value corresponding to each of the three reels 14 (step S125). Next, main CPU41, referring to the payout rate setting data stored in the RAM43 is output GAL54 or al, based on the selected three random values, code No. of each reel 14 (see FIG. 3) to determine the (step S126).

[0208] Next, main CPU41 performs reel rotation control processing (step S127). This process, because the same processing as the processing in step S 14 of the subroutine shown in FIG. 10 (see FIGS. 13 to 15), and description thereof is omitted here.

[0209] Next, main CPU41 role either in the five pay lines are judged whether or not satisfied (step S 128). Five on the winning line, if satisfied is useful even your ヽ the deviation, a and yarn decision returns the process to step S 122. On the other hand, if the winning combination in any of the five pay lines is determined to be satisfied, the main CPU41 pays out Koi down the number Q according to the established winning combination (step S129). Q is a number of payouts determined relative enacted role is the number obtained by multiplying the throw-in number. In the case the established winning combination is plural, the number of payouts determined for all winning combination was established, the number obtained by multiplying the throw-in number.

[0210] Subsequently, the main CPU41 updates the cumulative number of payouts R in the reduction mode (step S1 30). Cumulative number of payouts R in the reduction mode, which are stored as data in the RAM 43, the main CPU41 at step S 130, reads the accumulated number of payouts R stored in the RAM 43, adds the Q to R, obtained was R is stored in the RAM43.

[0211] Next, main CPU41, the bonus game trigger is to determine the force whether that formed upright in one of five pay lines (step S 131). If the bonus game trigger is not judged to be satisfied, the main CPU41, the cumulative number of payouts R determines a force whether it is total disbursed number P or more (step S132). The cumulative payouts R is determined not to be a total disbursed number P or more, the process returns to step S 122. On the other hand, if the cumulative number of payouts R is determined to be the total number of payouts P above, main CPU41, the reduction mode flag is set to "OFF" (step S 134), and this subroutine ends.

On the other hand, in step S131, the when the bonus game triggers in one of five pay lines is determined to be satisfied performs a bonus game process (see FIG. 16) (step S133). Thereafter, the main CPU41, the reduction mode flag is set to "OFF" (step S 134), and this subroutine ends. Incidentally, the process in FIG. 17 is completed, the number of winning lines returns to one, continue normal game is performed.

[0212] FIG. 19 is a flowchart showing a counting process which called and Ru is executed in step S23 of the subroutine shown in FIG. 10.

This process includes a main CPU41 of the gaming machine 10, a process performed between the CPU201 of the control unit 200.

[0213] First, the main CPU41, feed amount of stored coins and payout with gaming machine identification number in RAM 43, the communication interface 44, via the communication line 101, and transmits to the control unit 200 (step S90) . Feed amount and the number of coins paid out are transmitted from the gaming machine 10 to the control device 200 is in the game for that time.

Processing in step S90 is put out every time the main CPU 41 (processing unit) power game is conducted, via the communication line 101, RAM 43 the identification information of the game machine 10 stored in the (storage device), the control unit 200 is a process to be sent to. When executing the processing of step S90, main CPU41 functions as means for transmitting the identification information of the gaming machine 10 to the control device 200 via the communication line 101.

[0214] On the other hand, CPU 201 of control unit 200, from the gaming machine 10, via the communication line 101, the interface one interface circuit 204, when you receive a number of coins inserted and the number of payouts and gaming machine identification numbers, number of games that Te Contact ヽ in the hard disk drive 205 are stored in association with each gaming machine identification number, of the cumulative throw-in number and the cumulative payout amount (see FIG. 6), associated with the received game machine identification number game number, and updates the cumulative throw count and cumulative payout amount (Sutetsu flop S100).

[0215] Next, CPU 201 is the number of games the updated, determines whether force not reaching the set value (Step-up S 101). The number of games the updated, if it is determined that not reached the set value, and terminates this subroutine.

[0216] On the other hand, in step S101, the determined if the number of games updated has reached a set value, CPU 201 sends a return instruction signal indicating the balance of the coins (step S103). Thereafter, CPU 201 resets the number of games stored in Hadodeisu click drive 205 in association with the gaming machine identification number of the gaming machine 10 to 0 (step S104). [0217] the main CPU41 of the gaming machine 10 receives the return instruction signal transmitted from the control unit 200 in step S103, is set to "ON" reduction mode flag (step S91). Processing in step S91 receives a command signal transmitted from the control unit 200 when the number of games to be counted by connexion cumulatively to the control device 200 based on the identification information of the gaming machine 10 has reached the set value processing it is. In step S91, the main CPU41 functions as means for receiving a command signal transmitted from the control device 200. Then, main CPU41 stores data indicating a balance of coins contained in the return instruction signal to the RAM 43 (step S92). After that, the process is terminated.

[0218] In the present embodiment has been described about the case where the process proceeds game number reaches a set value to the reduced mode (see Figure 19). However, the present invention is not limited to this example. For example, when the number of games reaches a set value, when the number of inserted game media for the game for that time was the upper limit that can accept for a single game, the second special game state it may be generated (shifts to the return mode). In such a case, it is possible to prompt the Yu skill person performing insertion of a game medium to the upper limit, facilities such as a casino is the force it is possible to increase the revenue.

Also, if the number of inserted game media and a child for generating a second special game state when was the upper limit, the upper limit value or in line-up of game media Nag is when the number of games reaches a set value when the number of cracks gaming has reached the set value, Yo ヽ as the number of inserted game media for the game for that time generates the second special game state when was the upper limit. If you like this, few game media in each game is turned, only consumed a few game media as a sum, is the force can be prevented to generate a second special game state.

[0219] or more, the gaming machine 10 according to the first embodiment includes a main CPU 41 (processing unit), RAM 43

(Storage device), the reel 14 and the stepping motor 70 Hitoshiryoku example Bei and also symbol display device, the control device 200 and the communication line for counting cumulatively the number of games in each of the plurality of gaming machines 10 for each gaming machine 10 a gaming machine 10 which is connected via a 101, main CPU41, by executing a lottery program stored in the RAM 43, processing for determining a winning combination selected from among the role of multiple types of predetermined (see FIG. 11), based on an execution result of the lottery program, by the symbol display device, processing for stopping displaying a plurality of symbols after displaying vary (see FIGS. 13 to 15), on the pay line when a combination of a plurality of symbols to be stopped and displayed is the special role "bonus game trigger", a program for generating a bonus game (the first special game state) from RAM43 A process to be executed by issuing viewed (see FIG. 16), each time the game is executed via a communication line, the processing of transmitting the identification information of the gaming machine 10 stored in the RA M43 to the controller 200 (FIG. 19, scan and Tetsupu S90), when the condition number of games to be counted cumulatively by the controller 200 based on the identification information of the gaming machine reaches the set value is met, it receives a command signal transmitted from the controller 200 processing (FIG. 19, step S91), based on the instruction signal, reads the program from the RAM43 for performing migrate (second generation of special game state) to the return mode the number of winning lines is increased five processing executed Te is a game machine for executing a (see FIG. 17).

[0220] Further, the gaming machine 10, filed in the gaming machine 10 which is connected via a control device 200 and the communication line 101 which counts the number of games in each of the plurality of gaming machines 10 for each gaming machine 10 cumulatively Te, a winning combination determination means for determining a winning combination by drawing (for example, the main CPU 41), group Dzu the results of the lottery, Te, symbol display means for performing variable display of the symbols and the stop display (e.g. Li Lumpur 14 and stepping a motor 70), when the combination of the symbols stopped and displayed on the pay line is a special winning combination, "bonus game trigger", means for generating a bonus game (first special game state) (e.g., the main CPU 41) , each time the game is performed, cumulative and means for transmitting the identification information of the game machine 10 through the communication line 101 to the control device 200 (e.g., main CPU 41), the control unit 200 based on the identification information of the game machine the counting of the Increasing means the condition number of games reaches the set value to receive a command signal that will be transmitted from the control device 200 when satisfied (e.g. the main CPU 41), based on the command signal, the number of winning lines to five that second means for generating a special game state (e.g. the main CPU 41) and further comprising a that characterized by.

According to 0221] gaming machine 10, the game number, which is counted in the control unit 200 receives a command signal transmitted from the control device 200 when it reaches the set value, always shifts to the return mode. By winning lines is increased, since the combination of a plurality of symbols which are stopped and displayed on the pay line is likely to be a special winning combination, the bonus game is likely to occur. Therefore, even when such a bonus game has consumed a large number of coins without causing a long period of time, by performing the game to the game number of times it reaches a set value, the process proceeds to the return mode, the player advantageous it is possible to advance the game in the state. As a result, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, or lost Xing taste and concern on the game.

[0222] The gaming machine 10 according to the first embodiment, is connected to the control device 200 via the communication line 101, the control unit 200, to migration and counting of game number in the gaming machine 10, the return mode Ruchikaraina determination and is made of the force (force whether to generate a second special game state). However, the gaming machine 10 is, necessarily, need a stand-alone der connexion may be that Nag is to utilize the network.

[0223] The gaming machine 10 of the stand-alone according to the present invention, the main CPU41 and (processing unit), RAM 43 (storage device) and the gaming machine 10 that includes a symbol display device is also the reel 14 and the stepping motor 70 Hitoshiryoku a is, main CPU41, by executing the lottery program stored in the RAM 43, the process of determining one winning combination selected from among a role of a plurality of types of predetermined of the lottery program based on the execution result by the symbol display device, processing for stopping displaying a plurality of symbols after displaying vary (see FIGS. 13 to 15), a special combination of a plurality of symbols to be stopped on the pay line when is a winning combination, "bonus game trigger", a bonus game and (the first special game state) read out from the RAM43 the program for generating and executing processing, game row Processing for counting cumulatively the number of games each dividing, when a condition for game number reaches the set value is determined and the process of determining whether the formed standing, and the condition is satisfied, the number of winning lines There a gaming machine and a process to be executed by reading from the RAM43 the order of the program to execute the shift to the return mode to relatively increased (second generation of special game state) can ani gel.

[0224] The gaming machine 10 includes a winning combination determination means for determining a winning combination by drawing (for example, the main CPU 41), based on the results of extraction election Te, symbol display means for performing variable display of the symbols and the stop display (for example a reel 14 and a stepping motor 70), when the combination of the symbols stopped and displayed on the pay line is a special winning combination, "bonus game trigger", a bonus game (first special game state) means for generating a (e.g. the main CPU 41), each time the game is executed, and means for counting the number of games cumulatively (e.g. the main CPU 41), means for determining the force not the condition number of games reaches the set value is met (e.g. the main CPU 41), when the condition is determined to be established, means for performing the transition to reduction mode in which the number of winning lines is increased in five (second generation of special game state) (for example, the main CPU 41) prepare for ! / Ru ヽ.

[0225] Further, the gaming machine 10 according to the first embodiment, when the number of games reaches a set value, but in which the transition to the reduction mode (second generation of special game state) is performed, the invention is not limited to this example.

The gaming machine 10 of the present invention, when the balance of the coin is equal to or less than the set value, even if the transition to the return mode (the second occurrence of a special game state) is performed,.

[0226] Such a gaming machine 10, the main CPU41 and (processing unit), RAM 43 (storage device), and a re Lumpur 14 and stepping motor 70 Hitoshiryoku also symbol display device, a plurality of gaming machines 10 a gaming machine 10 that balance of game media in each of the control equipment 200 for counting cumulatively for each gaming machine 10 is connected via a communication line 101, main CPU41 lottery stored in R AM43 by executing the program, change and process for determining the winning combination selected from among the role of multiple types of predetermined based on the execution result of the lottery program, by the symbol display device, a plurality of symbols and the processing to be stopped and displayed after displaying, when a combination of a plurality of symbols to be stopped and displayed on the pay line is the special role "bonus game trigger", the bonus game (the first special game state) And reads out and executes the RAM43 a program for causing produced, the Rugoto is performed game via a communication line, the identity of the gaming machine 10 the balance of the game medium body in that time of the game stored in the RAM43 process of transmitting together with the information to the control unit 200 (FIG. 19, stearyl-up S90) and, conditions that balance of game media is counted cumulatively by the controller 200 based on the identification information of the gaming machine is less than or equal to the specified value when satisfied, the transition process of receiving a command signal transmitted from the control unit 200 (FIG. 19, step S91), and based on the above instruction signal, to the return mode in which the number of winning lines is increased five performing a (second special occurs gaming state) reads out and executes the RAM43 a program for performing (see Figure 17).

[0227] The gaming machine 10 is a gaming machine 10 which is connected via a control device 200 and the communication line 101 that cumulatively counts the balance of the game medium in each of the plurality of gaming machines 10 in the gaming machine 10 your capital there are a winning combination determination means for determining a winning combination by drawing (for example, the main CPU 41), forming the lottery , Te, and symbol display means for performing variable display of the symbols and the stop display (e.g. the reel 14 and the stepping motor 70), the combination is a special winning combination of the symbols stopped and displayed on the pay line "bonus game trigger when "a, a means (e.g., the main CPU 41) for generating a bonus game (first special game state), each time the game is executed, the gaming machine 10 the balance of the game medium at that time via the communication line 101 and means for transmitting along with the identification information to the control device 200 (e.g., the main CPU 41), the conditions balance of game media is counted cumulatively by the controller 200 based on the identification information of the gaming machine is under a set value or less is satisfied the second Japanese to increase the hand stage (e.g. the main CPU 41) for receiving a command signal transmitted, based on the command signal, the number of winning lines to five from the control device 200 when And means (e.g., the main CPU 41) for generating a game state.

[0228] According to such a gaming machine 10, when receiving a command signal transmitted from the control device 200 when the balance of the game media to be counted in the control unit 200 is equal to or less than the setting value, Always, reducing to shift the mode. By winning lines is increased, since the combination of the symbols stopped and displayed on the pay line is likely to be a special winning combination, bonus game is likely to occur. Therefore, even in a case such as the bonus game has consumed a large number of coins without occur over a long period of time, by performing the game until the balance of the game media is equal to or less than the set value, the process proceeds to the reduction mode, the player You can proceed a game in a favorable state. As a result, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, or losing interest in or a concern on the game

[0229] game machine 10 described above is connected to the control device 200 via the communication line 101, the control unit 2 00, and counting the balance of coins in the gaming machine 10, whether power shifts to the reduction mode (the 2 and the determination of the special game state forces whether to generate a) is carried out. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0230] As such a gaming machine 10, the main CPU41 and (processing unit), RAM 43 (storage device), a gaming machine 10 that includes a symbol display device is also the reel 14 and the stepping motor 70 Hitoshiryoku , main CPU41, by executing a lottery program stored in the RAM 43, the processing determining one winning combination selected from among a role of a plurality of types of predetermined based on the execution result of the lottery program Te, by the symbol display device, a process of stopping displayed after variably displayed symbols multiple, when a combination of a plurality of symbols indicated stopping table on the winning line is a special winning combination, "bonus game trigger", bonus game cumulative processing for executing read out the program for generating the (first special game state) from RAM 43, the balance of the game media each time the game is executed A processing you count, when a condition that balance of game media is below the set value is determined and processed determines whether satisfied, and the condition is satisfied, a relatively increased number of winning lines to place can be given gaming machine and a process to be executed is read from RAM 4 3 a program for executing the transition to the original mode (second generation of special game state).

[0231] The gaming machine 10 includes a winning combination determination means for determining a winning combination by drawing (for example, the main CPU 41), based on the results of extraction election Te, symbol display means for performing variable display of the symbols and the stop display (for example a reel 14 and a stepping motor 70), when the combination of the symbols stopped and displayed on the pay line is a special winning combination, "bonus game trigger", a bonus game (first special game state) means for generating a determining (e.g., the main CPU 41) and, a means (e.g., the main CPU 41) for counting the balance of game media cumulatively each time the game is executed, or force whether the condition is satisfied after consumption of game media reaches the set value means (for example the main CPU 41), when the condition is determined to be established, means for performing number transition to the return mode you increase the five pay lines (second generation of special game state) (e.g., the main CPU4 It is provided with a 1).

[0232] In the gaming machine 10 that the transition to the return mode when the balance of the coin is equal to or less than the set value (second generation of special game state) is performed, the main CPU 41 (processing unit) is cumulatively counted it is desirable that the payout number of coins according to the number of games that are to execute the program for transition to the return mode to be performed. That is, means for generating a second special game state (e.g. the main CPU 41), in the second special game state, the number of which corresponding to the cumulatively counted game number up to generate the second special game state It was desirable to perform the payout of game media.

[0233] According to such a gaming machine 10, for example, if cumulatively counted number of games "600" before transition to the return mode, in the reduction mode, the number of the number multiplied by 10 When paying out 6000 coins equivalent to, the Migihitsuji, it can be awarded to the player a commensurate ivy benefit to the player the number of times the player has performed the second special game state. Therefore, it is possible to prevent that a number of the player who has consumed the coin is, or was recruited discomfort Ya distrust to the player, or losing interest in or concern for the pair in the game.

[0234] [Second Embodiment]

Next there will be described the gaming machine according to the second embodiment.

Gaming machine according to the second embodiment, when the condition that game number which is counted cumulatively reaches the set value is met, in the gaming machine where the second special game state advantageous gaming state for the player occurs is there. In the gaming machine according to the second embodiment, the second special game state is a gaming state occurs only when the condition is satisfied.

[0235] In addition, the appearance and hardware configuration of a game machine according to the second embodiment, because it is substantially similar to the first embodiment (see FIGS. 1 to 5), the description is omitted here. Note that the Te second embodiment smell, components corresponding to those components in the first embodiment denoted by the same reference numerals also processing performed in the gaming machine according to the second embodiment, shown in FIG. 10 reducing mode process called and executed in step S20 of subroutine except (FIGS. 17 and 18), is substantially the same as the first embodiment. Here, it is possible to explain the reduction mode processing, it will not be described other processing.

[0236] FIG. 20 is a flowchart showing a subroutine of return mode processing according to the second embodiment.

Under reducing mode according to the second embodiment, the free game is conducted. In the above free game, the total number of coins paid out is determined at the start. Then, the free game is terminated at the time the coin is paid out of the total number of payouts. However, when the bonus game trigger has been established, the number of payouts a predetermined is added to the total number of payouts. Thus, the reduction mode according to the second implementation embodiment, by establishing a bonus game trigger, the player can get more coins. In addition, the smaller role of the number of coin-outs are formed stand, because the number of games increased, it is possible to increase the possibility that the bonus game trigger is established.

[0237] subroutine shown in FIG. 20, the main CPU41 is performed by executing a program for transition to the return mode stored in the RAM 43 (second occurrence of the special game state). The program is a special program to the return mode, a program to be executed only when the transition to the return mode.

[0238] First, main CPU41 is transmitted as return instruction signal from the control unit 200, based on the balance of the stored coins in RAM 43, to determine the total disbursed number P in the reduction mode (step S200). In the second embodiment, the number corresponding to 50% of the balance of the coins, the total disbursed number P in the reduction mode. For example, balance force of the coin '-. If 10000 ", and 5000 the total disbursed number P in the reduction mode, however, the total payout amount P is a predetermined lower limit value determined based on the balance of the coins (e.g., 3000) when not reached, the constants where a predetermined total payout P.

[0239] Next, main CPU41 executes a random number generation program included in the lottery program, from the numerical value range of 0 to 255, selects a random number corresponding to each of the three reels 14 ( step S202). Next, main CPU41, referring to the payout rate setting data stored is output to the RAM 43 from the GAL 54, based on the three random numbers are selected, the code No. (see FIG. 3 of the reels 14 ) determining (step S202).

Incidentally, the payout rate setting data is only data in the return mode is data used only when the state shifts to the return mode.

In step S202, so that the winning combination is determined.

[0240] Here will be described role in the reduction mode according to the second embodiment.

Figure 21 is a diagram for explaining a relationship between a winning probability and payout of a plurality of types of winning each role in the reduction mode according to the second embodiment. Incidentally, winning probability shown in the figure, based on the three random numbers with reference to the symbol weighing data, as determined code No. of each reel 14, shows the possibility of the combination is established is there. That is, the random number value is associated to each role, it! / ... in shall

Establishment possibility of [0241] bonus game trigger is 0.5%. If you win the bonus game trigger in the reduction mode, the symbol of "APPLE" is three stopped and displayed on the pay line, the number of payouts p is added to the total number of payouts P. However, payout of coins is not performed, it does not occur baud eggplant game. In the second embodiment, the number of payouts p to be added is determined in advance 3000.

[0242] Other winning combination, the more winning higher winning probability, payout is often set.

Further, (case of losing) if any of the winning combination is also not satisfied, the payout number, the total payout amount P, the number obtained by subtracting the cumulative number of payouts R in the original mode instead.

[0243] Next, main CPU41 performs reel rotation control processing (step S 203). This process, because the same processing as the processing in step S 14 of the subroutine shown in FIG. 10 (see FIGS. 13 to 15), and description thereof is omitted here.

[0244] to the correspondence between a plurality of types of winning and payout is stored as data in the RAM 43. The data (hereinafter, also referred to as the number of payouts data) is a dedicated data in the return mode is data used only when the transition to the return mode.

[0245] Next, the main CPU41 determines whether or not a bonus game trigger has been established, "APPLE" to determine force not stopped and displayed in the display window 15 (step S204). If bonus game trigger has been determined to be satisfied, the main CPU41, referring to the payout data stored in the RAM 43 (see FIG. 21), it determines the number of payouts p Add the total payout P (Step S205) . Subsequently, main CPU41 is determined reads total disbursed number P stored in the RA M43 in step S200, adds the payout amount p, which is determined in step S205 to the total disbursed number P, RAM 43 the total number of payouts P stored (step S206).

[0246] On the other hand, the bonus game trigger is if it is determined that not been established, the main CPU41 in step S204, paid out of the number Q of coins in accordance with the established the role (including Nono deviation) (step S208) . The number of coin-outs in step S208 Q is the number of payouts data stored in the RAM 43 (see FIG. 21) is determined referenced. [0247] Subsequently, the main CPU41, the cumulative number of payouts R in the reduction mode stored in the RAM 43, by adding the number of payouts Q determined in step S208, and updates the cumulative number of payouts R which definitive in reduction mode It is stored in the RAM 43 (step S209).

[0248] When the processing of step S206 or S209, main CPU41 accumulated payout number shaku determines whether a total disbursed number P or more (step S210). The cumulative payouts R is determined not to be a total disbursed number P or more, the process returns to step S 201. On the other hand, if the cumulative number of payouts R is determined to be the total number of payouts P above, main CPU41 sets the "O FF" reduction mode flag (step S86), and terminates this subroutine.

[0249] or more, the gaming machine 10 according to the second embodiment, the main CPU 41 (processing unit) and a RAM 4 3 comprises a (storage device), accumulated number of games in each of the plurality of gaming machines 10 for each gaming machine 10 the gaming machine 10 der connexion, main CPU41 of the control unit 200 for counting manner is connected via a communication line 101, by executing a lottery program stored in the RAM 43, a plurality of types of winning a predetermined and the process of determining the role that is selected from within, when the determined winning combination is a special winning combination, "bonus game trigger", and reads and executes the order of the program to generate a bonus game from RAM43, the game each performed, via the communication line 101, it is counted cumulatively by the controller 200 based on the processing and the identification information of the game machine to transmit the identification information of the stored game machine to the control device 200 to RAM43 game times But when the condition reaches the set value to be compared with the number of games has been established, the process of receiving a command signal transmitted from the controller 200, based on the command signal, to shift to the return mode reading the program from the RAM43 and executes the process to be executed (FIGS. 20 and 21).

[0250] The gaming machine 10 includes a winning combination determination means for determining a winning combination (for example, the main CPU 41) by drawing, when decision is winning combination is a special winning combination, the first special advantageous gaming state for the player and means for generating Yu skill state (e.g. the main CPU 41), each time the game is executed, means for transmitting the identification information of the game machine 10 through the communication times line 101 to the control device 200 (e.g., the main CPU 41), game number of games to be counted cumulatively by the controller 200 based on the identification information of the machine is receiving a command signal transmitted from the control device when the condition reaches the set value to be compared with the number of games has been established and means (e.g., the main CPU 41) which, based on the command signal, second means for generating a special game state (e.g. the main CPU 41 only occurs when and the conditions are favorable game state for the player is satisfied ) and Bei the Obtain.

[0251] According to the gaming machine 10 according to the second embodiment, when a condition that the number of gaming times which are counted in the control unit 200 reaches the set value is met, it is advantageous game state for the player instead of the original mode Transition. Therefore, even if the bonus game has consumed a large number of coins without causing such a long time, by performing the game to the game number of times it reaches a set value, the process proceeds to the return mode, the player its profits it is possible to obtain. The reducing mode, since only occur mind the condition is satisfied, it is possible to impress the player that reduction for ever been a game until the game number reaches the set value is carried out, the game it is possible to enhance the interest of. As a result, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, the often a useful losing interest in or a concern on the game.

[0252] The gaming machine 10 according to the second embodiment, is connected to the control device 200 via the communication line 101, the control unit 200, to migration and counting of game number in the gaming machine 10, the return mode Ruchikaraina determination and is made of the force (force whether to generate a second special game state). However, the gaming machine 10 is, necessarily, need a stand-alone der connexion may be that Nag is to utilize the network.

[0253] As the gaming machine 10 of the stand-alone according to the present invention, there is provided a main CPU 41 (processing unit) 及 beauty RAM43 gaming machine having a (storage device), the main CPU41 lottery program stored in the RAM43 by executing, when a process of determining a winning combination selected from among the role of multiple types of predetermined and determined winning combination is a special winning combination, "bonus game trigger", for generating a bonus game and reads and executes the program from the RAM 43, the process of determining a process of counting cumulatively, whether a condition that number of games reaches the set value is met the number of games each time a game is performed, the conditions when but it is determined to be satisfied, the game executing and reads and executes the order of a program from the RAM43 is shifted to the return mode only occurs when the condition is satisfied It can be mentioned 10. [0254] The gaming machine 10 includes a winning combination determination means for determining a winning combination (for example, the main CPU 41) by drawing, when decision is winning combination is a special winning combination, the first special advantageous gaming state for the player and means for generating a status (e.g., the main CPU 41), each time the game is executed, and means for counting the number of games cumulatively (e.g. the main CPU 41), setting the number of games to be compared to the above game number and determination means for determining force not the conditions reach values ​​is established (the main CPU41 for example), when the condition is determined to be satisfied, a favorable game state for the player and when the condition is satisfied only and means to produce a second outgoing a special game state occurs (e.g., the main CPU 41) to.

[0255] Further, the gaming machine 10 according to the second embodiment, when the number of games reaches a set value, but in which the transition to the reduction mode (second generation of special game state) is performed, the invention is not limited to this example.

The gaming machine 10 of the present invention, when the balance of the coin is equal to or less than the set value, even if the transition to the return mode (the second occurrence of a special game state) is performed,.

[0256] Such a gaming machine 10 includes a main CPU 41 (processing unit) and a RAM 43 (storage device), cumulatively counting every gaming machine 10 the balance of the coins in each of the plurality of gaming machines 10 a gaming machine 10 which is connected to the control device 200 via the communication line 101, the main C PU41 executes the lottery program stored in the RAM 43, selected from among the role of multiple types of predetermined and the process of determining the role that is, when the determined winning combination is a special winning combination, "bonus game trigger", and reads and executes the program for generating a bonus game from RAM43, each time the game is done , via the communication line 101, and a process of transmitting together with the identifier of the gaming machine balance coin to the control device 200 at the times of the game stored in the RAM 43, based on the balance of the coins in the gaming of that time Dzu When stomach ing conditions balance of coins counted cumulatively less set value by the control device 200 is satisfied, the process of receiving a command signal transmitted from the controller 200, based on the command signal, Te, and a process to be executed (FIG. 20 and FIG. 21) reads a program for transition to the return mode from RAM 43.

[0257] The gaming machine 10 includes a winning combination determination means for determining a winning combination (for example, the main CPU 41) by drawing, when decision is winning combination is a special winning combination, the first special advantageous gaming state for the player and means for generating Yu skill state (e.g. the main CPU 41), each time the game is executed, means for transmitting the identification information of the game machine 10 through the communication times line 101 to the control device 200 (e.g., the main CPU 41), game means for receiving a command signal transmitted from the control device when the condition balance of game media is counted cumulatively falls below the set value is met by the controller 200 based on the identification information of the machine (e.g., the main CPU41 ) and, based on the above instruction signal, and means favorable a playing state and the condition to generate a second special game state occurs only when a condition is satisfied for the player (e.g., the main CPU 41).

[0258] Migration With such a gaming machine 10, when the condition for balance of coins to be counted in the control unit 200 falls below the set value is met, in an advantageous gaming state reduction mode for the player to. Therefore, even in a case such as the bonus game has consumed a large number of co-ins does not occur over a long period of time, by performing the game until the balance of the coin is less than or equal to the specified value, the process proceeds to the reduction mode, the player it is possible to obtain the benefit. In addition, reduction mode, since only occur feel that the above condition is satisfied, and it is possible to give the impression to the player that the reduction for ever been a game until the balance of the coin is less than or equal to the set value is carried out door Moni, it is possible to enhance the interest of the game. As a result, it is possible to prevent the player who has spent a large number of coins, or growing increasingly uncomfortable Ya distrust to the player, or ceased to be interested in or a concern on the game.

[0259] game machine 10 described above is connected to the control device 200 via the communication line 101, the control unit 2 00, and counting the balance of coins in the gaming machine 10, whether power shifts to the reduction mode (the 2 and the determination of the special game state forces whether to generate a) is carried out. However, the gaming machine 10 is, necessarily, need is to utilize the network may be a stand-alone Nag.

[0260] As such a gaming machine 10 is a main CPU 41 (processing unit) and a RAM43 gaming machine having a (storage equipment), main CPU41 executes lottery Purodara beam stored in the RAM43 by a process of determining a winning combination selected from among the role of multiple types of predetermined time determined winning combination is a special winning combination, "bonus game trigger", a program for generating a bonus game and reads out and executes the RAM 43, the processing for counting cumulatively the balance of coins each time Yu technique is performed, and the process of determining whether a condition that balance of the coin is less than or equal to the specified value is met, when the condition is determined to be satisfied, ani a gaming machine 10 that performs the reads and executes the program for shifting to the reduction mode generated only when the condition is satisfied from the RAM43 Rukoto can.

[0261] The gaming machine 10 includes a winning combination determination means for determining a winning combination (for example, the main CPU 41) by drawing, when decision is winning combination is a special winning combination, the first special advantageous gaming state for the player and means for generating a status (e.g., the main CPU 41), each time the game is executed, and means for counting the balance of game media cumulatively (e.g. the main CPU 41), a condition that balance of game media is less than or equal to the specified value and determination means for determining whether or not satisfied (e.g., the main CPU 41), when the upper Symbol condition is determined to be satisfied, the only occurs when and the conditions are favorable game state for the player is satisfied and means for generating a second special game state (e.g. main CPU 41).

[0262] In the gaming machine 10 that the transition to the return mode when the balance of the coin is equal to or less than the set value (second generation of special game state) is performed, the main CPU 41 (processing unit) is cumulatively counted it is desirable that the payout number of coins according to the number of games that are to execute the program for transition to the return mode to be performed. That is, means for generating a second special game state (e.g. the main CPU 41), in the second special game state, the number of which corresponding to the cumulatively counted game number up to generate the second special game state It was desirable to perform the payout of game media.

[0263] According to such a gaming machine 10, for example, if cumulatively counted number of games "600" before transition to the return mode, in the reduction mode, the number of the number multiplied by 10 When paying out 6000 coins equivalent to, the Migihitsuji, it can be awarded to the player a commensurate ivy benefit to the player the number of times the player has performed the second special game state. Therefore, it is possible to prevent that a number of the player who has consumed the coin is, or was recruited discomfort Ya distrust to the player, or losing interest in or concern for the pair in the game.

[0264] In the second embodiment, a game type force said reduction mode only in the reduction mode, the RAM43 as a storage device, has been described a case where the return mode dedicated program is stored. However, the present invention is not limited to this example. For example, it may be a directing force reductive mode only in the reduction mode. If you to this, the storage device (e.g. RAM 43), directing data of the reduced mode only is stored. As the data for presentation, for example, a data defining the image data, sound data, a lighting pattern of a lamp or an LED or the like.

[0265] The relationship between payout winning combination and the game medium in the reduction mode, may be the reducing mode only. When doing so, the memory device (e.g. RAM 43), the payout number data for the return mode dedicated (data showing the relationship between the payout winning combination and the game media) are stored. In addition, it may be a true potential force reductive mode dedicated role in the reduction mode. If you like this, GAL 54, when predetermined data is input, and output the payout rate setting data reduction mode only.

[0266] Specifically, in the present invention, for example, it is possible to adopt a configuration as follows.

For example, in the bonus game as the first special game state, mystery bonus is performed, in the reduction mode as the second special game state, mystery bonus said reduction mode only effect image is displayed on the lower image display panel 16 Choi as it is carried out.

Further, in the bonus game as the first special game state, a free game is executed, in the reduction mode as the second special game state, free game representation embodiment is changed when the number of remaining games reaches a predetermined number rows it is also possible to divide. The free game remaining game number is changed representation embodiment when reaching to a predetermined constant, for example, when the number of games remaining reaches 30 game, the lower image display panel provided in front of the reel 14 (transparent it can be given a free game in which the brightness of the LCD panel) 16 increases. We have also established an LED or lamp on the rear side of the belly glass 34, when the number of remaining games of free games reaches 30 game, definitive these LED and lamps belly glass 34 by lighting or flashing an effect it is also possible to carry out.

Further, in the reduction mode as the second special game state, a winning probability of the baud eggplant games and role as the first special game state while constant, Choi and it changes only effect image.

Further, in the bonus game as the first special game state, only the free game is executed, the game in the reduction mode as the second special game state, in which one type of game from among a plurality of types of game is selected, the selected Yo, even as it is performed.

[0267] In the first and second embodiments, the reduction mode is set to "ON", then, has been described a case where transition to the return mode of Nag be triggered by the establishment of any of the conditions. However, the present invention is not limited to this example, for example, after the reduction mode flag has been set to "ON", when a predetermined condition is satisfied, it is also possible to shift to the return mode. When doing so, as the predetermined condition which triggers the transition to the return mode, Nag is intended to be particularly limited constant example, the bonus trigger is established, and the like that symbols are stopped and displayed at a predetermined combination it can be mentioned.

[0268] In the first and second embodiments, when the reduction mode flag is set to "ON", then, regardless of the combination of the symbols displayed stopped, Te ヽ Tsu to migrate to the reduction mode explained. However, the present invention is not limited to this example. For example, may be set to a combination of symbols which indicates the transition to the return mode in advance, after allowed to stop displaying stop symbols in the combination, it is also possible to shift to the return mode.

[0269] In the first and second embodiment, the symbols are stopped and displayed (FIG. 10, step S14), and then processing based on a combination of symbols displayed stopped (FIG. 10, step S15 to S20) is performed, counting game number (FIG. 10, step S22) case has been described to be performed. However, in the present invention, the timing at which counting of the number of games is conducted is not particularly limited. For example, the timing of BET coins were made Yogu spin button even (Fig. 10, Step S 10 or after S 11) has been turned ON timing (FIG. 10, after step S12) der connexion or . Further, since the variable display of the symbols is started, the symbols are stopped and displayed at a predetermined timing until the processing is performed based on a combination of symbols displayed stopped (e.g., the timing at which the symbol is stop-displayed), the game the number of the counting may be a be done. Note that the timing for counting the balance of the game medium, it is possible to employ those described above.

[0270] In the first and second embodiments, reduction mode flag from being set to "ON" (FIG. 10, Sutetsu flop S22), transition to the return mode (FIG. 10, step S20) until is performed while, if the special role "bonus game trigger" has been established (Fig. 10, step S 15), after generating a bonus game (Fig. 10, step S16), the gaming machine 10 for further transition to the reduction mode It was described. That is, first, a game machine according to the second embodiment, since the number of games reaches the set value, until generating a second special game state, the case where a special winning combination has been established, the to generate a first special game state based on the special winning combination, it is intended to further generate a second special game state.

[0271] However, the present invention is not limited to this example. For example, since the number of games reaches the set value, until generating a second special game state, if the special winning combination has been established, it is also possible to generate only the first special game state. When employing the above configuration, the player, when the number of games were game until reaches the set value, always can benefit by the first special game state or the second special game state. The form is also one form of the present invention.

When employing the gaming machine 10 of the above embodiment, instead of the process shown in FIG. 10, for example, if performing the following processing Yo,.

[0272] FIG. 22 is a flow chart showing another example of a subroutine of the game execution processing. In the flowchart shown in FIG. 22, the same reference numerals are given to steps of the same processing as steps in the flowchart shown in FIG. 10.

[0273] After executing the processing of step S10~ step S14, the main CPU41, when the bonus game trigger is determined whether the established (step S 15), the bonus game trigger has been determined to be satisfied, It executes a bonus game processing (step S 16). Then, instead of the original mode flag is determined whether it is set to "ON" (step S25), and when the reduction mode Dofuragu is set to "ON" is set to "OFF" reduction mode flag you (step S26). Then, a process of step S21, this subroutine is completed. For other processes, since the same processing as the processing described with reference to FIG. 10, description thereof will be omitted. Also in subroutine shown in FIG. 22, similarly to the sub-routine shown in FIG. 10, after a coin is BET (step S10), and the spin button 23 is ON is force whether the determination (step S 12) was carried out, the determined if the spin button 23 is ON (step S12: YES), Choi as performing the process of subtracting the number of credits (step SI 1). [0274] Here, as the set value is 600, the process will be described in detail shown in FIG. 22. In step S22, number of games reaches 600 times, if the reduction mode flag is satisfied, when the 601-th game in the bonus game trigger is established (step S15), and although the bonus game is generated (step S16), and the reduction mode the migration is not performed (step S 25, S26). On the other hand, 601 th game in the bonus game trigger is in a case where not established, the transition to the return mode is performed (step S 19, S20).

Therefore, if the processing shown in FIG. 22 is performed, the number of games reaches the set value, always at the transition to or return mode bonus game occurs is performed.

[0275] In addition, our in the present invention, Te is from number of games reaches the set value, until Generating an second special game state, if the special winning combination has been established, the second special also Yogu any one of the first special game state and a second special game state selected in accordance with the game situation, etc. as to generate the game state only, may be generated.

[0276] Note that when generating the second special game state in accordance with the balance of the game media can also be employed the same form as the embodiment described above predicate. That is, since the balance of the game media summer and below the set value, until generating a second special game state, if the special winning combination has been established as to generate only the first special game state even also Yogu Izu Re one also Yogu first special game state and a second special game state selected in accordance with the game situation, etc. as to generate only the second special game state, is generated , it is the.

[0277] As the reduced form of the player in the reduction mode as the second special game state, simply, when the condition number of games reaches the set value is met, as a dedicated bonus when the condition is satisfied, predetermined it may be paid out number of game media. In addition, when the condition that the number of game times reaches the set value has been established, free game, second game, the first special game state as well as of the second special game state to grant benefits in the form to the player, such as a mystery bonus the return mode capable and configuration settings as, by any of these forms connexion, may be paid out of a predetermined number of game media. However, in this case, the form which is performed by the second special game state, Do done in the first special game state! /, As to the payout by the embodiment, a dedicated bonus when the condition is satisfied There is a need to. Both embodiments described above corresponds to the second special game state in the present invention.

[0278] As the timing of the payout of a predetermined number of game media, the mystery bonus good urchin, Hanagu example in which symbols unit game is completed is limited to a timing that is stop-displayed, the game number when it reaches a set value, Chiyoi as an immediate paid out gaming media.

[0279] Furthermore, Yogu barcode is also possible as a payout method a predetermined number of game media, which particularly if example Nag limitation example, actually increasing Caro the Yogu credit amount as that pays out coins it is also possible to issue a ticket for the ticket, etc. attached.

[0280] However, whether the player has received the out have payment by the normal game and bonus game (the first special game state), to distinguish whether received a payout by the reduction mode (the second special game state) recognizes in order to be able, it is necessary to do the following. Ie, in the case of actually paying out the coins in the mystery bonus in the reduction mode (the second special game state), the timing, the normal game and bonus game (the first special Yu skill state) at different timings there is a need to pay out. In addition, payment of the normal game and Bonasuge over-time (the first special game state), must be carried out in the ticket, such as the payout described above in an actual coin in line ,, reduction mode out (the second special game state) there is. By the child in this way, and the payout of at the game of the regular game and a bonus game (the first special game state), and the payout of a reducing mode (the second special game state) can be discrimination I spoon.

[0281] While the foregoing is directed to embodiments of the present invention, not only some of the specific examples, the specific configuration of each means or the like for Nag is particularly intended to limit the present invention, can be designed and changed as required. The effects described in the embodiment of the present invention is merely a list of the most preferable effects resulting from the present invention, the effect of the present invention, Ru limited to those described in the embodiments of the present invention not.

BRIEF DESCRIPTION OF THE DRAWINGS

[0282] FIG. 1 is a schematic diagram showing the overall configuration of a game system according to the first embodiment.

[2] The game machine according to the first embodiment is a perspective view schematically showing.

3 is a schematic diagram showing the sequence of symbols drawn on the outer circumferential surface of each reel.

Is a block diagram showing an internal configuration of FIG. 4 gaming machine shown in FIG. 5 is a block diagram showing the internal structure of the control apparatus according to the first embodiment.

6 is a diagram schematically showing an example of a correspondence table between a gaming machine identification number and game history.

7 is a chart showing a procedure of authentication reading process of the game program and the game system program according to the motherboard one board and the gaming board shown in FIG.

8 is a flowchart showing a subroutine of the game mode selection process.

[FIG 9] (a) ~ (b) is a diagram showing an example of an image displayed on the lower image display panel when the game mode selection processing is executed.

Is a flowchart showing the subroutine of FIG. 10 the game execution processing.

11 is a flowchart showing a subroutine of a lottery process.

12 is a diagram for explaining the relationship between the winning probability and payout of a plurality of types of winning each winning combination in the first embodiment.

13 is a flowchart showing a subroutine of reel rotation control process.

[FIG. 14] (a) ~ (d) are side views for explaining the rotation of the reel.

15 is a schematic view showing a correspondence table of the number of steps and code No..

It is a flowchart showing the subroutine of FIG. 16 bonus game process.

17 is a flowchart showing a subroutine of a return mode processing.

[FIG. 18] (a) ~ (c) is a diagram showing an example of an image displayed on the lower image display panel during reduction mode transition (during the second special game state occurs).

Is a flowchart showing the subroutine of FIG. 19 counting process.

FIG. 20 is a flowchart showing a subroutine of a return mode processing according to the second embodiment.

21 is a diagram for explaining a relationship between a winning probability 及 beauty payout of a plurality of types of winning each role in the reduction mode according to the second embodiment.

It is a flowchart illustrating another example of a subroutine of FIG. 22 the game execution processing. DESCRIPTION OF SYMBOLS

10 gaming machines (slot machines)

11 cabinet

12 top box main door

(14L, 14C, 14R) reel (15L, 15C, 15R) display under the window side image display panel coin tray

Coin payout opening

Control Noreno Nenore coin slot

The bill validator

Spin button

Change button

Cash-out button 1 BET button

The maximum BET button speaker

lamp

Credit number display unit payout amount display portion upper image display panel berry glass

The ticket printer

Card receiving slot

Data Display

key pad

Ticket motherboard one board with a bar code

The main CPU

ROM RAM

Communication interface

Power supply unit

The gaming board

CPU

Boot ROM

Memory card

GAL

Body PCB

Sub-CPU

The motor drive circuit

FPGA

driver

The index detection circuit

Honno ヽ ^ ~

Coin detector

Graphics board

Tatsuchipaneru

(70L, 70C, 70R) stepping motor position change detection circuit

Door PCB

Cold-cathode tube

Game system

Control device

Claims

The scope of the claims
[1] and the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
When the condition is game number is cumulatively counted every game is performed reaches the set value to be compared with the number of games has been established, an advantageous game state for the player 且 one said condition is satisfied game machine characterized by comprising a means for generating a second special game state occurs only when.
[2] A gaming machine which is connected via a control unit and a communication line to count cumulatively a plurality of number of games in each of the gaming machine for each gaming machine,
And the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Each time the game is executed, and means for transmitting the identification information of the gaming machine to the control device via the communication line,
Number of games to be counted cumulatively by the control device based on the identification information of the game machine is transmitted from the previous SL control device when the condition reaches the set value to be compared with the number of games has been established It means for receiving a command signal,
In accordance with the command signal, means for generating a second special game state occurs only when a favorable playing state and the condition for the player is satisfied
Game machine characterized by comprising a.
[3] and the role determination means for determining a winning combination by lottery,
When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,
Each time the game is executed, and means for counting the number of games cumulatively,
Determination means for determining whether the conditions reaches a set value the number of games be compared with the number of games has been established,
When the condition is determined to be satisfied, and wherein the preferred a playing state and before Symbol conditions and means for generating a second special game state occurs only when a condition is satisfied for the player the gaming machine.
[4] means for generating the second special game state, the Te contact, the second special game state, corresponding to the balance of the cumulatively counting game media until generating the second special game state of claims 1 to 3, characterized in that the payout number of game media, Yu technique machine according to Zureka 1.
[5] comprises a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,
It means for generating the second special game state, when the condition that the number of games reaches the set value is met, if the number of inserted game media for the game for that time has been made in the upper limit, the second special the gaming machine according to any one of claims 1 to 3, characterized in that to generate the game state.
And the role determination means for determining a winning combination by [6] lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special Yu skill state is an advantageous game state for the player,
When the condition is game number is cumulatively counted every game is performed reaches the set value to be compared with the number of games has been established, the number of incoming prize lines specified in the symbol display means relative means for generating a second special game state to increase the
Game machine characterized by comprising a.
[7] A gaming machine which is connected via a control unit and a communication line to count cumulatively a plurality of number of games in each of the gaming machine for each gaming machine,
And the role determination means for determining a winning combination by lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special Yu skill state is an advantageous game state for the player,
Each time the game is executed, and means for transmitting the identification information of the gaming machine to the control device via the communication line,
Number of games to be counted cumulatively by the control device based on the identification information of the game machine is transmitted from the previous SL control device when the condition reaches the set value to be compared with the number of games has been established It means for receiving a command signal,
Based on the command signal, Te, and means for generating a second special game state the number of winning lines to be defined in the symbol display means increases pairs to phase
Game machine characterized by comprising a.
And the role determination means for determining a winning combination by [8] lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special status is an advantageous game state for the player,
Each time the game is executed, and means for counting the number of games cumulatively,
Determination means for determining whether the conditions reaches a set value the number of games be compared with the number of games has been established,
When the condition is determined to be satisfied, and means for generating a second special game state the number of winning line defined in the symbol display means increases relatively
Game machine characterized by comprising a.
[9] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Is number of games that are cumulatively counted every game is performed, when the condition reaches the set value to be compared with the number of games has been established, an advantageous game state for the player 且 one said condition is satisfied the program for generating the second special game state occurs only when a process to be executed is read from the storage device
Game machine, characterized by a run.
[10] processing unit and comprising a storage device, the arithmetic processing a game machine which is connected via a control unit and a communication line to count cumulatively the number of games in each of the plurality of game machines each game machine device,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is executed, the processing via the communication line, and transmits the identification information of the game machine which is stored in the storage device to the controller,
Number of games to be counted cumulatively by the control device based on the identification information of the gaming machine, when the condition reaches the set value to be compared with the number of games has been established, it is transmitted from the control device a process of receiving a command signal,
In accordance with the command signal, the program for an advantageous gaming state and the condition to generate a second special game state occurs only when a condition is satisfied for the player reads and executes before Symbol Storage Processing When
Game machine, characterized by a run.
[11] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
Wherein by executing the stored lottery program in a storage device, when the process of determining one winning combination selected from among double several roles predetermined, is determined winning combination is a special winning combination, a program for generating the first special game state advantageous gaming state for the player, and reads out and executes from the storage device,
Each time the game is performed, a process of counting the number of games cumulatively,
A process for determining whether a condition that the number of games reaches a set value to be compared with the number of games has been established,
When the condition is determined to be satisfied, the program for an advantageous gaming state and before Symbol conditions for the player to generate a second special game state occurs only when satisfied, from the storage device a process of reading and executing
Game machine, characterized by a run.
[12] The arithmetic processing unit,
Characterized in that performing the Purodara beam for generating a second special game state payout of the number of gaming media corresponding to the balance of the cumulatively counting game media until generating a second special game state is performed and of claims 9 to 11, the gaming machine according to Zureka 1.
[13] The arithmetic processing unit,
When a condition in which the number of games reaches the set value is met, if the number of inserted game media for the game for that time was the upper limit value of the number of inserted game media for one game a predetermined of claim 9-11, wherein the executing child programs for generating the second special game state, a game machine according to Zureka 1.
[14] processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Is number of games that are cumulatively counted every game is performed, when the condition reaches the set value to be compared with the number of games has been established, the second special game state the number of winning lines increases relatively a program for generating a processing to be executed is read from the storage device
Game machine, characterized by a run.
Processor, memory, and includes a symbol display device capable of performing a variable display of the symbols and the stop display, cumulatively counts the number of games in each of the plurality of game machines each game machine the processor is a game machine which is connected via a communication line and control unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Each time the game is executed, the processing via the communication line, and transmits the identification information of the game machine which is stored in the storage device to the controller,
Number of games to be counted cumulatively by the control device based on the identification information of the gaming machine, when the condition reaches the set value to be compared with the number of games has been established, it is transmitted from the control device a process of receiving a command signal,
In accordance with the command signal, the game machine number of winning lines the program for generating the second special game state relatively increased, and executes a process to be executed is read from the storage device . [16] processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Each time the game is performed, a process of counting the number of games cumulatively,
A process for determining whether a condition that the number of games reaches a set value to be compared with the number of games has been established,
When the condition is determined to be satisfied, the processing number of winning lines the program for generating the second special game state relatively increased, and executes read from the storage device
Game machine, characterized by a run.
And the role determination means for determining a winning combination by [17] lottery,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
When the condition for balance cumulatively counted the game media is less compared to become set value of the balance of the game media each time the game is performed is satisfied, a favorable Yu TECHNICAL state for the player and means for generating a second special game state occurs only when the condition is satisfied
Game machine characterized by comprising a.
[18] A gaming machine is a plurality of connected through a control device and a communication line to count cumulatively the balance of game media in each of the gaming machine for each gaming machine, useful to determine the winning combination by lottery determined and means,
When the determined winning combination is a special winning combination, it means for generating a first special game state advantageous gaming state for the player,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of the game medium at the game for that time, and means for transmitting to said control unit,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, the following set values ​​to be compared with the balance of the game media means for receiving a directive signal composed condition is the control device forces transmitted when satisfied,
In accordance with the command signal, means for generating a second special game state occurs only when a favorable playing state and the condition for the player is satisfied
Game machine characterized by comprising a.
And the role determination means for determining a winning combination by [19] lottery,
When the determined winning combination is a special winning combination, means for generating a first special status is an advantageous game state for the player,
Each time the game is executed, and means for counting the balance of game media cumulatively,
A determination unit setpoint conditions become less whether established that balance of the game media is compared with the balance of the game media,
When the condition is determined to be satisfied, and wherein the preferred a playing state and before Symbol conditions and means for generating a second special game state occurs only when a condition is satisfied for the player the gaming machine.
[20] means for generating the second special game state, in the second special game state, the number of game media corresponding to the cumulatively counted game number up to generate the second special game state the gaming machine according to any one of claims 17 to 19, characterized in that pays out
[21] comprises a receiving input means capable of accepting the insertion of a game medium to a predetermined upper limit value for a single game,
It means for generating the second special game state when the condition for balance of the game media is below the set value is met, if the number of inserted game media for the game for that time was the upper limit of claim 17 to 19, characterized in that for generating a second special game state!, gaming machine according to Zureka 1.
And the role determination means for determining a winning combination by [22] lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special Yu skill state is an advantageous game state for the player,
When the condition for balance cumulatively counted the game media is less compared to become set value of the balance of the game media each time the game is performed is satisfied, the pay lines are defined in the symbol display means hand stage for generating a second special game state number increases relatively
Game machine characterized by comprising a.
[23] A control apparatus and a game machine which is connected via a communication line cumulatively counted every gaming machine balance of game media in each of the plurality of gaming machines,
And the role determination means for determining a winning combination by lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special Yu skill state is an advantageous game state for the player,
Each time the game is performed, together with the identification information of the gaming machine balance of payments of game media in the gaming of that time through the communication line, and means for transmitting to said control unit,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, the following set values ​​to be compared with the balance of the game media means for following condition receives a directive signal to be transmitted the control device forces when satisfied, based on the command signal Te, in number relative to the increase in the winning line is defined in the symbol display means means for generating a second special game state to
Game machine characterized by comprising a.
And the role determination means for determining a winning combination by [24] lottery,
Based on the results of the lottery, Te, and Shimpo Le display means for performing variable display of the symbols and the stop display,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display means is a special winning combination, means for generating a first special status is an advantageous game state for the player,
Each time the game is executed, and means for counting the balance of game media cumulatively,
A determination unit setpoint conditions become less whether established that balance of the game media is compared with the balance of the game media,
When the condition is determined to be satisfied, and means for generating a second special game state the number of winning line defined in the symbol display means increases relatively
Game machine characterized by comprising a.
[25] A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Balance cumulatively counted the game media each time the game is performed, when the comparison subject to set value following condition following a balance of payments of the game medium has been established, be advantageous gaming state for the player and a game machine in which the condition and executes a program for generating an second special game state occurs only when satisfied, a process to be executed is read from the storage device.
[26] includes a processing unit and a memory device, a game machine which is connected via a control unit and a communication line to count cumulatively the balance of the game medium in each of the plurality of game machines each game machine,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of game media in that round of the game stored in the storage device, and the process of sending to the control device,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, the following set values ​​to be compared with the balance of the game media when the following condition is satisfied, a process of receiving a command signal transmitted from the control device,
In accordance with the command signal, the program for an advantageous gaming state and the condition to generate a second special game state occurs only when a condition is satisfied for the player reads and executes before Symbol Storage Processing When
Game machine, characterized by a run.
A game machine having an arithmetic processing unit and storage unit,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
When the determined winning combination is a special winning combination, and processing of a program for generating the first special game state advantageous gaming state for the player, and executes read from the storage device,
Each time the game is performed, a process of counting the balance of game media cumulatively,
Whether the process of determining whether the balance of the game medium is established compared to become set value condition becomes less and balance of the game media,
When the condition is determined to be satisfied, the program for an advantageous gaming state and before Symbol conditions for the player to generate a second special game state occurs only when satisfied, from the storage device a process of reading and executing
Game machine, characterized by a run.
[28] The arithmetic processing unit,
Characterized in that performing the Purodara beam for generating a second special game state payout of the number of gaming media corresponding to the balance of the cumulatively counting game media until generating a second special game state is performed and of claims 25 to 27 which, gaming machine according to Zureka 1.
[29] The arithmetic processing unit,
When the condition for balance of the game media falls below the set value has been established, the number of inserted game media for the game for that time is a upper limit value throw input number of the game media for one game a predetermined If the of claims 25 to 27, characterized by executing a program for generating the second special game state, a game machine according to Zureka 1.
[30] processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Balance cumulatively counted the game media each time the game is performed, when the comparison subject to the set value following condition: the balance of payments of the game medium has been established, the number is relatively increased pay lines a program for generating the second special game state, a process of executing the storage device or al reads
Game machine, characterized by a run.
[31] processing unit, memory device, and includes a symbol display device capable of performing a variable display of the symbols and the stop display for each game machine to balance of game media in each of the plurality of gaming machines a gaming machine which is connected via a control unit and a communication line to count cumulatively,
The arithmetic processing unit,
By executing the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Each time the game is performed, via the communication line, together with the identification information of the gaming machine balance of game media in that round of the game stored in the storage device, and the process of sending to the control device,
Balance of game media to be counted cumulatively by said control equipment on the basis of the balance of the game medium in the identification information and that round of the game machine, the following set values ​​to be compared with the balance of the game media when the following condition is satisfied, a process of receiving a command signal transmitted from the control device,
In accordance with the command signal, the game machine number of winning lines the program for generating the second special game state relatively increased, and executes a process to be executed is read from the storage device .
[32] processing unit, memory device, and, a gaming machine having a symbol display device capable of performing a variable display of the symbols and the stop display,
The arithmetic processing unit executes the lottery program stored in the storage device, and a process of determining one winning combination selected from among double several roles predetermined,
Based on the execution result of the lottery program, by the symbol display device, a process of stopping display after varied displaying a plurality of symbols,
When the combination of the symbols stopped and displayed on the pay line which is defined in the symbol display is a special winning combination, a program for generating the first special Yu skill state is an advantageous game state for the player and a processing to be executed is read from the storage device,
Each time the game is performed, a process of counting the balance of game media cumulatively,
Whether the process of determining whether the balance of the game medium is established compared to become set value condition becomes less and balance of the game media,
When the condition is determined to be satisfied, the processing number of winning lines the program for generating the second special game state relatively increased, and executes read from the storage device
Game machine, characterized by a run.
[33] Te based! /, On the results of the lottery, and means for applying a benefit to the player,
When number of games the player has performed satisfies a predetermined condition, and means for applying a benefit to be granted only when the conditions are met to the player
Game machine characterized by comprising a.
[34] based on the results of the lottery! /, Depending on the combination of symbols to be stopped on the winning line Te, and means for imparting a benefit to the player,
When number of games the player has performed satisfies a predetermined condition, and means of increasing the number of the winning lines
Game machine characterized by comprising a.
[35] Te based! /, On the results of the lottery, and means for applying a benefit to the player,
When balance of the player of the game media satisfies a predetermined condition, and means for applying a benefit to be granted only when the conditions are met to the player
Game machine characterized by comprising a. [36] based on the results of the lottery! /, Depending on the combination of symbols to be stopped on the winning line Te, and means for imparting a benefit to the player,
When balance of the player of the game media satisfies a predetermined condition, and means of increasing the number of the winning lines
Game machine characterized by comprising a.
[37] Based on the results of the lottery, comprising the steps of applying a benefit to the player,
When number of games the player has performed satisfies a predetermined condition, the step of imparting a benefit to be granted only when the conditions are met to the player
Game control method characterized by comprising a.
[38] based on the results of the lottery! /, Depending on the combination of symbols to be stopped on the winning line Te, a step of imparting a benefit to the player,
When number of games the player has performed satisfies a predetermined condition, and the step of increasing the number of the winning lines
Game control method characterized by comprising a.
[39] Based on the results of the lottery, comprising the steps of applying a benefit to the player,
When balance of the player of the game media satisfies a predetermined condition, the step of imparting a benefit to be granted only when the conditions are met to the player
Game control method characterized by comprising a.
[40] based on the results of the lottery! /, Depending on the combination of symbols to be stopped on the winning line Te, a step of imparting a benefit to the player,
When balance of the player of the game media satisfies a predetermined condition, and the step of increasing the number of the winning lines
Game control method characterized by comprising a.
[41] A gaming system comprising a gaming machine and a control device,
Wherein the control device,
And means for transmitting a signal to said game machine when the number of games the player has performed in the game machine satisfies a predetermined condition,
The game machine, based on the results of the lottery!, Te, and means for applying a benefit to the player,
Based on the signal received from the control device, and means for imparting to the player the benefit to be granted only when the condition is satisfied
Game system, characterized in that.
[42] A gaming system comprising a gaming machine and a control device,
Wherein the control device,
And means for transmitting a signal to said game machine when the number of games the player has performed in the game machine satisfies a predetermined condition,
The game machine,
Depending on the combination of symbols to be stopped on the pay line based on the results of the lottery, and means for imparting a benefit to the player,
Te based! /, The signal received from the controller, a means of increasing the number of the winning lines
Gaming system comprising the.
[43] A gaming system comprising a gaming machine and a control device,
Wherein the control device,
And means for transmitting a signal to said game machine when the balance of the player's game medium in the game machine satisfies a predetermined condition,
The game machine,
Based on the results of the lottery!, Te, and means for applying a benefit to the player,
Based on the signal received from the control device, and means for imparting to the player the benefit to be granted only when the condition is satisfied
Game system, characterized in that.
[44] A gaming system comprising a gaming machine and a control device,
Wherein the control device,
And means for transmitting a signal to said game machine when the balance of the player's game medium in the game machine satisfies a predetermined condition,
The gaming machine in accordance with the combination of symbols to be stopped on the pay line based on the results of the lottery, and means for imparting a benefit to the player,
Te based! /, The signal received from the controller, a means of increasing the number of the winning lines
Gaming system comprising the.
PCT/JP2005/015797 2005-08-30 2005-08-30 Game machine, game control method, and game system WO2007026399A1 (en)

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US11/262,804 US20070060282A1 (en) 2005-08-30 2005-11-01 Gaming machine, game control method and game system
AU2006201320A AU2006201320A1 (en) 2005-08-30 2006-03-29 Gaming machine, game control method and game system
EP20060290502 EP1760675A1 (en) 2005-08-30 2006-03-30 Gaming machine, game control method and game system
EA200601037A EA200601037A1 (en) 2005-08-30 2006-06-22 Game automatic, game control method and game system

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