JP2005087437A - Game machine - Google Patents

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Publication number
JP2005087437A
JP2005087437A JP2003324139A JP2003324139A JP2005087437A JP 2005087437 A JP2005087437 A JP 2005087437A JP 2003324139 A JP2003324139 A JP 2003324139A JP 2003324139 A JP2003324139 A JP 2003324139A JP 2005087437 A JP2005087437 A JP 2005087437A
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Japan
Prior art keywords
game
value
jackpot
symbol
race
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Pending
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JP2003324139A
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Japanese (ja)
Inventor
Yoji Shimomura
洋二 下村
Original Assignee
Sanyo Product Co Ltd
株式会社三洋物産
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Application filed by Sanyo Product Co Ltd, 株式会社三洋物産 filed Critical Sanyo Product Co Ltd
Priority to JP2003324139A priority Critical patent/JP2005087437A/en
Publication of JP2005087437A publication Critical patent/JP2005087437A/en
Application status is Pending legal-status Critical

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Abstract

<P>PROBLEM TO BE SOLVED: To provide a game machine for which the imparting probability for a game value is changeably constituted in response to the intention of a game player, and at the same time, which can effectively utilize the changing function. <P>SOLUTION: This game machine is constituted in such a manner that a paddock display which is information for suggesting the drawing result in a jackpot random number counter C1 may be displayed in response to the performance frequency of a variable display in a race performance. By outputting the information for suggesting a race result in response to the performance frequency of the variable display in the race performance, the game player can select the occurrence probability of a jackpot and the game value being imparted by the jackpot in response to the intention of the game player by choosing the operation modes of a setting switch 124 when the race performance by which the jackpot can be expected is performed, after well considering the information which suggests the race result. <P>COPYRIGHT: (C)2005,JPO&NCIPI

Description

  The present invention relates to gaming machines represented by pachinko machines and slot machines.

  Conventionally, game machines such as pachinko machines are mainly used in which a variety of variation display games are performed. In this variable display game, a plurality of symbols are displayed on a display device (e.g., LCD), and a big jackpot lottery is performed internally based on predetermined game conditions, and a plurality of symbols are displayed based on the lottery result of the internal lottery. The symbols are scrolled and changed. Then, when a lottery result for giving a jackpot is derived as a result of the lottery, when the symbol scrolling on the display device is stopped (at a predetermined stop position), a combination of predetermined stop symbols is displayed. The game state is an advantageous state for the player.

  In addition, in this type of gaming machine, there is a gaming machine configured such that the presentation contents and the like of the display device can be changed according to the player's will. In this gaming machine, a plurality of game patterns are provided, and when a player selects one of the game patterns under a predetermined condition, a game according to the game pattern is performed.

  However, in such a gaming machine, only the effects such as the display contents are changed, and the probability of occurrence of the jackpot remains constant. Thus, for example, a player who can play a game for a short time compared to a player who can play a game for a long time judges that it is difficult to receive a big hit, which is the best part of the game, and plays a game for a short time. There was a problem that the game was avoided.

Therefore, in order to solve the problem, a gaming machine has been proposed in which the probability of jackpot occurrence and the game value given to the jackpot can be changed according to the will of the player. In this gaming machine, an input means (for example, a button or the like) that can be operated by the player is provided, and the jackpot probability in the gaming machine and the jackpot are given according to the player's operation mode in the input means The game value can be changed.
Japanese Patent Laid-Open No. 08-280898

  However, in this gaming machine, even if the probability of jackpot occurrence and the game value given are changed by the player, the display pattern of the symbol that appears at the time of the jackpot remains the same display pattern as before the probability change . Therefore, the player recognizes the jackpot occurrence probability set by himself only by the actual occurrence frequency of the jackpot. In other words, the event that changes according to the player's will is only the occurrence frequency of the jackpot and the profit amount in the jackpot, and the setting by the player is only a preparation item for enjoying the game contents such as effect display. . Therefore, even if a jackpot probability setting function is added to the gaming machine, the content of the interest in the game is the same as before, so for example, let the player think that the act of setting itself is inconvenient Therefore, there is a problem that the function for setting the jackpot probability cannot be effectively used.

  The present invention has been made to solve the above-described problems, and it is possible to change the game value grant probability according to the player's will, and to effectively use the changing function. The purpose is to provide a gaming machine.

  In order to achieve this object, the gaming machine according to claim 1 is a display device for displaying identification information and the like, information storage means for storing identification information appearing on the display device, and storage in the information storage means. A pattern storage means for storing at least two or more dynamic patterns using the identification information, a detection means for detecting establishment of a start condition, and a game when the establishment of the start condition is detected by the detection means A lottery means for giving a lottery game value advantageous to the player, a pattern selecting means for selecting a dynamic pattern of the dynamic display stored in the pattern storage means based on a lottery result by the lottery means, and the pattern Dynamic execution means for causing the display device to perform the dynamic display selected by the selection means, and a lottery result for giving a game value by the lottery means were derived. A display unit that displays a predetermined display result of the identification information on the display device and generates a special gaming state advantageous to the player, and the lottery unit includes a first predetermined value, One of at least three values including a second predetermined value different from the first predetermined value is selected by lottery, and the pattern selecting means is configured to draw the first predetermined value by the lottery means. When either the value or the second predetermined value is derived, the special dynamic pattern that can expect the special gaming state is selected, and the input means that can be operated by the player, the gaming state A game state determining means for determining whether or not the predetermined condition is caused, and the game value giving means is configured to select the special dynamic pattern when the special dynamic pattern is selected by the pattern selecting means. The operation mode of the input means in the screen and the derived value of the lottery means for which the special dynamic pattern is selected are determined. The operation mode of the input means is a first predetermined mode, and the lottery means The first game value is provided on the condition that the first predetermined value is derived, and the operation mode of the input means is the second predetermined mode, and the lottery means controls the first game value. On the condition that either one predetermined value or a second predetermined value is derived, a second game value lower than the first game value is provided, and the dynamic execution means When the special dynamic pattern is executed, the game state determination unit is configured to perform a standby effect in which the player can operate the input unit, and at or before or after the standby effect. Suggestion information output means for outputting suggestion information suggesting the lottery result of the lottery means according to the result is provided.

  According to the gaming machine of the present invention, the game value giving means obtains the first game value on the condition that the operation mode of the input means is the first predetermined mode and the first predetermined value is derived by the lottery means. And the game value of the first game value is provided on the condition that the operation mode of the input means is the second predetermined mode and either the first predetermined value or the second predetermined value is derived by the lottery means. It is comprised so that a lower 2nd game value may be provided. Thus, for example, when a special dynamic pattern is executed, when the second predetermined value is derived by the lottery means, and the input means is operated for the first predetermined operation, the first game value and the second game While none of the value is given, the second game value is given when the input means is operated for the second predetermined operation. That is, when the special dynamic pattern is executed, it is difficult to give a special game state if the input means is operated for the first predetermined operation, while the special means is applied if the input means is operated for the second predetermined operation. Instead of facilitating the provision of the gaming state, the gaming value to be imparted is reduced. Therefore, the probability of occurrence of a special gaming state and the gaming value of the special gaming state are selected according to the player's will, depending on the operation mode of the input means when a special dynamic pattern that can expect a special gaming state is executed. can do. Therefore, when the special dynamic pattern is executed, the game value granting probability can be changed according to the player's will, so that at the time of executing each special dynamic pattern, the player can play the current game situation. The lottery results in the special dynamic pattern can be predicted in consideration of the above, etc., so that there is an effect that a game that has never been realized can be realized and the change function can be effectively utilized.

  In addition, when the special dynamic pattern is executed by the suggestion information output means, it is configured to perform a standby effect in which the player can operate the input means, and at the time of the standby effect or before and after it, the gaming state The suggestion information suggesting the lottery result of the lottery means is output according to the discrimination result of the discrimination means. Therefore, the lottery result of the lottery means is suggested according to the determination result of the game state determining means at the standby effect where the input means can be operated by the player or before and after the suggestion information output before or after the standby effect. can do. For this reason, the player who is suggested the lottery result of the lottery means can select the grant or non-grant of the special game state according to his / her will, thus realizing a game unprecedented and its change function Can be effectively utilized.

  Hereinafter, an embodiment of a pachinko gaming machine (hereinafter simply referred to as a “pachinko machine”) will be described in detail with reference to the drawings. FIG. 1 is a front view of the pachinko machine 10, and FIG. 2 is a perspective view showing a state in which an inner frame 12 and a front frame set 14 are opened with respect to an outer frame 11 to be described later.

  As shown in FIGS. 1 and 2, the pachinko machine 10 includes an outer frame 11 that forms an outer shell of the pachinko machine 10, and an inner frame 12 is supported on one side of the outer frame 11 so that the inner frame 12 can be opened and closed. Has been. The outer frame 11 is formed in a rectangular shape as a whole by a wooden plate material, and each plate material is assembled by a detachable fastener such as a small screw. Therefore, compared with the conventional structure which assembled | attached each board | plate material using the nail and the rivet, the reuse of a structural member is made easy. In the present embodiment, the outer dimension of the outer frame 11 is 809 mm (inner dimension 771 mm) and the outer dimension in the left and right direction is 518 mm (inner dimension 480 mm). In addition, you may make it comprise the outer frame 11 with light metals, such as resin and aluminum.

  The inner frame 12 is made of a synthetic resin, specifically, ABS (acrylonitrile butadiene styrene) resin. The ABS resin is suitable as a constituent material of the inner frame 12 because the material cost is low, the paste such as plating is good, the decorative property is excellent, and the impact resistance is large. The opening / closing axis of the inner frame 12 extends vertically from the front side of the pachinko machine 10 to the opposite side of the place where the game ball launching handle 18 is installed, and the inner frame 12 faces forward with the opening / closing axis as the axis. It can be opened. Since the opening / closing axis is provided on the opposite side of the game ball launching handle 18, the inner frame 12 can be greatly opened. Normally, in the pachinko hall, the pachinko machines 10 are disposed adjacent to each other. Therefore, when the opening / closing axis is provided on the game ball launching handle 18 side, the game ball launching handle 18 that is opened together with the inner frame 12 is located next to the pachinko machine 10. This is because the amount of opening is reduced due to contact.

  A lower tray unit 13 is attached to the inner frame 12 at the lowermost portion, and a front frame set 14 is attached so as to cover the inner frame 12 in a range excluding the lower tray unit 13. The lower plate unit 13 is fixed to the inner frame 12 with a fastener such as a screw. The front frame set 14 is attached to the inner frame 12 so as to be openable and closable. Like the inner frame 12, the front frame set 14 is located on the front side with an open / close axis extending vertically to the left when viewed from the front of the pachinko machine 10. It can be opened. An outer peripheral wall projecting toward the front side is formed on the outer periphery of the inner frame 12, and a front frame set 14 is disposed inside the outer peripheral wall. That is, when the front frame set 14 is attached to the inner frame 12, the outer periphery of the side surface of the front frame set 14 is surrounded by the outer peripheral wall of the inner frame 12. It is possible to suppress illegal acts by making it difficult to insert a wire or the like.

  On the upper part of the inner frame 12, a push button type open / close switch 25 protruding in a cylindrical shape is provided. The open / close switch 25 is a switch for detecting the open / closed state of the front frame set 14. When the front frame set 14 is closed with respect to the inner frame 12, the open / close switch 25 is pressed, and conversely, when the front frame set 14 is open with respect to the inner frame 12, the open / close switch 25. Is in a non-pressing protruding state and detects the open / closed state of the front frame set 14. A wiring hole 26 is formed in the upper left portion of the inner frame 12 (see FIG. 2). The wiring hole 26 is a hole for wiring the wiring of the front frame set 14 through the inner frame 12 to the back surface of the game board 30. R is formed at the corner of the wiring hole 26 so that each cord wired in the wiring hole 26 is not damaged at the corner. As shown in FIG. 4, a wiring hole 37 is also formed in the upper left part of the game board 30 corresponding to the wiring hole 26.

  FIG. 3 is a front view showing a state in which the front frame set 14 is removed from the pachinko machine 10. In FIG. 3, for the sake of convenience, the configuration within the game area on the surface of the game board 30 is shown as blank. As shown in FIG. 3, the lower tray unit 13 is provided with a lower tray 15 as a ball receiving tray at a substantially central portion so that game balls discharged from the outlet 16 can be stored in the lower tray 15. Yes. Similar to the inner frame 12, the lower dish unit 13 is formed of a flame-retardant ABS resin. It is not always necessary to form all of the lower plate 15 with ABS resin, but at least the surface portion of the lower plate 15, that is, the surface layer of the lower plate 15 and the front panel behind the lower plate 15 are formed with ABS resin. It is preferable. Since there is a danger that the lit cigarette will be left in the lower plate 15, it is possible to prevent damage to the pachinko machine 10 and the occurrence of fire by forming at least the surface portion thereof with flame retardant ABS resin. It is. The front panel has a speaker hole 24 for outputting sound from the speaker.

  In the lower part of the front of the lower plate 15, a ball removal lever 17 is provided for operating when the game balls stored in the lower plate 15 are discharged downward. This ball release lever 17 is always urged to the right, and by sliding it to the left against the urge, the bottom opening formed on the bottom surface of the lower plate 15 opens, A game ball naturally falls from the bottom opening and is discharged. The operation of the ball release lever 17 is normally performed in a state where a box (generally referred to as “a thousand boxes”) for receiving the game balls discharged from the lower plate 15 is placed below the lower plate 15. A game ball launching handle 18 is disposed on the right side of the lower plate 15 in a state of protruding from the lower plate unit 13 toward the front side, and an ashtray is mounted in a cantilevered manner on the left side of the lower plate 15. It is worn. The ashtray is rotatable in the front and back directions together with a shaft rotatably attached to the lower plate 15. Thus, by arranging the game ball launch handle 18 on one side of the lower plate 15 and the ashtray on the other side, the decorativeness of the pachinko machine 10 is improved while maintaining the aesthetic balance of the left and right of the lower plate unit 13. ing.

  On the other hand, as shown in FIG. 1, the front frame set 14 above the lower plate 15 is integrally provided with an upper plate 19 as a ball receiving plate. Here, the upper plate 19 is for temporarily storing the game balls and guiding them to the game ball launching device while aligning them in a line. In the conventional pachinko machine, a front decorative frame that can be opened and closed with respect to the inner frame is provided below the front frame set, and an upper plate is provided on the front decorative frame, but in this embodiment, the front decorative frame is omitted. The upper plate 19 is provided directly on the front frame set 14. This is because the front frame set 14 of the present embodiment includes a window portion 101 that is largely cut out in a substantially elliptical shape so that a game area formed larger than a conventional pachinko machine can be viewed from the outside. Therefore, in order to improve the strength of the front frame set 14 as much as possible, the upper plate 19 is integrally formed with the front frame set 14. Similar to the lower plate 15, the upper plate 19 has at least a surface layer formed of a flame-retardant ABS resin. Note that how the game area is formed larger than that of a conventional pachinko machine will be described later.

  In FIG. 3, the inner frame 12 is mainly composed of a resin base 20 having a rectangular outer shape, and a substantially circular window hole 21 is formed at the center of the resin base 20. A game board 30 is detachably attached to the inner frame 12 on the rear side of the resin base 20. The game board 30 is formed of a rectangular plywood and is attached in a state in which the peripheral edge thereof is in contact with the back side of the resin base 20 (inner frame 12). Accordingly, the substantially central portion of the front surface portion of the game board 30 is exposed to the front surface side of the inner frame 12 through the window hole 21 of the resin base 20. The game board 30 has a vertical length of 476 mm and a horizontal length of 452 mm (same size as before). That is, the game board 30 is formed in the same size as a conventional pachinko machine, and the game area is formed larger than the conventional pachinko machine.

  Next, the configuration of the game board 30 will be described with reference to FIG. In the game board 30, a general winning port 31, a variable winning device 32, a large port (starting port) 33, a small gate (through gate) 34, a variable display unit 35, etc. are arranged in a through hole formed by router processing. It is attached from the front side of the game board 30 with wood screws or the like. As is well known, when a game ball enters the general winning port 31, the variable winning device 32, and the big game port 33 and a predetermined output is output from a detection switch described later, a predetermined number is supplied to the upper plate 19 (or the lower plate 15). The prize balls will be paid out. In addition, the game board 30 is provided with an out port 36, and game balls that have not entered the various winning devices or the like are guided through the out port 36 to a ball discharge path (not shown). The game board 30 is provided with a large number of nails for appropriately dispersing and adjusting the falling direction of the game balls, and various members (acts) such as a windmill.

  The variable display device unit 35 displays a small symbol display device 41 that variably displays a normal symbol triggered by the passing of a game ball through the accessory gate 34, and a special symbol variably displayed as a trigger for winning a game ball at the big mouth 33. A large symbol display device 42 as a symbol display device is provided. The accessory symbol display device 41 includes a normal symbol display unit 43 and a holding lamp 44, and each time a game ball passes through the accessory gate 34, the display symbol (ordinary symbol) changes in the display unit 43. When the variable display stops at a predetermined symbol, the big mouth 33 is configured to be activated (opened) for a predetermined time. The number of times that the game ball passes through the accessory gate 34 is held up to a maximum of four times, and the number of times of holding is displayed on the hold lamp 44. The normal symbol variation display is performed by switching the lighting of a plurality of lamps on the display unit 43 as in the present embodiment, and a part of the large symbol display device 42 (liquid crystal display device) is used. May be performed. Similarly, the hold lamp 44 may be turned on by a part of the large symbol display device 42.

  The large symbol display device 42 is composed of a liquid crystal display device, and the display content is controlled by a display control device 45 described later. The large symbol display device 42 displays, for example, three symbol rows of left, middle and right. Each symbol row is composed of a plurality of symbols, and these symbols are scrolled vertically for each symbol row and are variably displayed on the large symbol display device 42. In the present embodiment, the large symbol display device 42 is constituted by a large liquid crystal display of 8 inch size, and the variable display device unit 35 is provided with a center frame 47 so as to surround the large symbol display device 42. Has been.

  The variable winning device 32 includes a large winning opening formed in a horizontally long rectangular shape at the center thereof. The big winning opening is normally in a closed state where the game ball cannot be won or difficult to win, and the open state in which the game ball is likely to win in the case of a big win and the closed state in the normal state alternately Operates to repeat. Specifically, when a game ball wins in the big game mouth 33, the special game is based on the requirement that the symbols are variably displayed on the big game symbol display device 42, and the confirmed symbols after the stop are a combination of specific symbols set in advance. A condition occurs. When the special gaming state occurs, the big winning opening of the variable winning device 32 is configured to be in a state where a game ball is likely to win (a big hit state), that is, a predetermined open state. Specifically, the passage of a predetermined time or a predetermined number of winnings is defined as one round, and the large winning opening of the variable winning device 32 is repeatedly opened a predetermined number of times (becomes open).

  The number of times that the game ball has passed through the big mouth 33 is held up to a maximum of 4 times, and the number of times of holding is displayed on the hold lamp 46. The reserve lamps 46 are provided for the maximum number of reserves, and are arranged above the large symbol display device 42 in a well-balanced manner. Note that the hold lamp 46 may be deleted and turned on by a part of the large symbol display device 42.

  Further, the game board 30 is provided with a rail unit 50 for guiding the game ball launched from the game ball launching device to the upper part of the game board 30, and is fired as the game ball launching handle 18 is rotated. The game balls are guided to the game area through the rail unit 50. The rail unit 50 is formed of a resin molded product having a ring shape, and includes an inner rail portion 51 and an outer rail mounting portion 52 that are integrally formed in an inner and outer double. The inner rail portion 51 is formed in a substantially annular shape except for about ¼ of the upper portion, and the outer rail mounting portion 52 has a part (mainly the left side portion) facing the inner rail portion 51. Is formed. The inner rail portion 51 and the outer rail mounting portion 52 constitute a guide rail, and the inner rail portion 51 and the outer rail mounting portion 52 are guided by a ball (a left portion toward the left side) in parallel with a predetermined interval. A passage is formed. The ball guide passage is formed in a groove shape having a contact surface with the game board 30, that is, a groove shape in which the front side is opened.

  A return ball preventing member 53 is attached to the tip of the inner rail portion 51 (the upper left portion in FIG. 4). This prevents a situation in which the game ball once guided from the ball guide passage between the inner rail portion 51 and the outer rail mounting portion 52 to the upper portion of the game board 30 returns to the ball guide passage again. Further, a return rubber 54 is attached to the outer rail attachment portion 52 at a position corresponding to the maximum flight portion of the game ball (upper right portion in FIG. 4: a portion corresponding to the tip portion of the outer rail attachment portion 52). . Therefore, the game ball fired at a predetermined momentum or more hits the return rubber 54, and the momentum is attenuated and rebounded. A sliding plate 55 as a long stainless steel metal strip is attached to the inner side surface of the outer rail mounting portion 52 in order to make the flight of the game ball smoother.

  An arc-shaped flange 56 projecting outward is formed on the outer peripheral portion of the rail unit 50. The flange 56 constitutes a mounting surface for the game board 30. When the rail unit 50 is attached to the game board 30, the flange 56 is brought into contact with the game board 30, and in this state, screws or the like are inserted into the plurality of through holes formed in the flange 56 and the game board 30. The rail unit 50 is fastened to 30. Furthermore, in the present embodiment, the top, bottom, left and right ends of the rail unit 50 are formed in a substantially straight line (flat) when viewed from the front. That is, the flange 56 is cut off at each of the upper, lower, left and right ends of the rail unit 50 so that the rail diameter can be expanded in a limited area in the pachinko machine 10, that is, the game area on the game board 30 can be expanded. ing.

  A convex portion 57 is formed at the entrance of the ball guide passage between the inner rail portion 51 and the outer rail mounting portion 52 so as to close a part of the ball guide passage. The convex portion 57 is provided in a substantially vertical direction from the inner rail portion 51 to the lower end portion of the rail unit 50, and the foul ball that does not reach the game area and flows backward in the ball guide passage is a foul ball passage 63 (see FIG. 3). It is to lead to. Note that the lower right corner and the lower left corner of the game board 30 are provided with adhering spaces K1, K2 for adhering seals and plates such as stamps and the like to secure the adhering spaces K1, K2. In addition, notches 58 and 59 are formed in the flange 56. As described above, the game board 30 itself is provided with the adhering spaces K1 and K2 such as a certificate, so that the game board 30 can be uniquely identified by the certificate by directly attaching the certificate to the game board 30. it can. That is, it is possible to easily find an unauthorized replacement of the game board.

  In conventional pachinko machines, the rail is driven directly into the game board. However, as described above, in the pachinko machine 10 according to the present embodiment, the rail unit 50 is fastened to the game board 30 with screws or the like inserted through the flange 56. That is, in the present embodiment, the game board 30 is formed in the same size as a conventional pachinko machine, and the game area is formed larger than the conventional pachinko machine, so that the rail can be directly driven into the game board. Therefore, the rail unit 50 is integrally formed with resin together with the flange 56, and the flange 56 is screwed or the like to be fastened to the game board 30. According to the present embodiment employing such a configuration, the rail unit 50 can be easily detached from the game board 30 at the time of disposal, and therefore the rail unit 50 that is resin-molded can be easily recycled. In order to stably launch the game ball, the rail unit 50 on the game ball launch side is more firmly fixed than the other rail unit 50 with more screws. As the resin material constituting the rail unit 50, a fluorine-containing polycarbonate having a low frictional resistance is suitable.

  Next, the game area will be described. The game area is partitioned and formed in a substantially circular shape on the inner periphery of the rail unit 50. In particular, in the present embodiment, the game area partitioned on the board surface of the game board 30 is configured to be much larger than before. ing. In the present embodiment, the distance from the uppermost point of the outer rail mounting portion 52 to the lower part of the game board 30 is 445 mm (58 mm longer than the conventional product), and the inner rail portion 51 extends from the extreme left position of the outer rail mounting portion 52. The distance to the extreme right position is 435 mm (50 mm longer than the conventional product). The distance from the extreme left position of the inner rail portion 51 to the extreme right position of the inner rail portion 51 is 418 mm.

  In the present embodiment, the game area is a parallel part of the inner rail part 51 and the outer rail mounting part 52 in the area surrounded by the inner rail part 51 and the outer rail mounting part 52 when viewed from the front of the pachinko machine 10. The area excluding the area of a certain guide rail. Accordingly, since the game area does not include the guide rail portion, the left limit position toward the game area is specified not by the outer rail mounting portion 52 but by the inner rail portion 51. Similarly, the right limit position toward the game area is specified by the inner rail portion 51. The lower limit position of the game area is specified by the lower end position of the game board 30. Further, the upper limit position of the game area is specified by the outer rail mounting portion 52. Therefore, in the present embodiment, the width of the gaming area (maximum width in the left-right direction) is 418 mm, and the height of the gaming area (maximum width in the vertical direction) is 445 mm.

  Here, the width of the game area is desirably at least 380 mm. More preferably, it is 390 mm or more, 400 mm or more, 410 mm or more, 420 mm or more, 430 mm or more, 440 mm or more, 450 mm or more, and further 460 mm or more. Of course, it may be 470 mm or more. That is, the width of the game area is preferably as large as possible from the viewpoint of expanding the game area. The height of the game area is preferably at least 400 mm. More preferably, it is 410 mm or more, 420 mm or more, 430 mm or more, 440 mm or more, 450 mm or more, and more preferably 460 mm or more. Of course, it is good also as 470 mm or more, 480 mm or more, and 490 mm or more. That is, the height of the game area is preferably as large as possible from the viewpoint of expanding the game area. In addition, about the combination of the said width | variety and height, it is good also as what combined the said numerical value arbitrarily.

  In the present embodiment, the ratio of the area of the game area to the surface of the game board 30 is about 70%, which is a much larger area ratio than before. Note that the area ratio of the game area to the surface of the game board 30 is only about 50% in the past, so it can be said that the game area is considerably expanded on the premise that the game board 30 is shared. It should be noted that the external shape of the pachinko machine 10 is almost uniform among manufacturers for the convenience of installation in the game hall, and in the situation where the size of the game board 30 must be the same, the surface of the game board 30 as described above. Increasing the ratio of the area of the gaming area to about 20% is very significant from the viewpoint of expanding the gaming area. Here, the ratio is preferably at least 60% or more. More preferably, it is 65% or more, More preferably, it is 70% or more. Further, if it is 75% or more exceeding the case of this embodiment, it is more desirable. Further, it may be 80% or more.

  Moreover, the ratio of the area of the game area to the area of the front side of the entire pachinko machine 10 is about 40%, which is a much larger area ratio than before. The area ratio of the game area to the area on the front side of the entire pachinko machine 10 is desirably 35% or more. Of course, it may be 40% or more, 45% or more, or 50% or more.

  The accessory gates 34 located on both sides of the variable display device unit 35 have a guide mechanism that allows the game balls that have passed through the accessory gate 34 to be moved toward the center of the game area. As a result, even in a configuration in which the game area is expanded in the left-right direction, the game ball can be guided toward the big game mouth 33 and the variable winning device 32 in the center of the game area, and as a result, the game area is expanded. It is possible to suppress a decrease in interest due to difficulty in winning a game ball. Furthermore, since the game area is expanded in the left-right direction, a windmill, a small gate 34, a plurality of nails (guide nails for guiding the game ball to the center), and other accessories can be arranged. The behavior of the game ball in the game areas on the left and right sides of the variable display device unit 35 can be made more interesting. Further, since the game area is also expanded in the vertical direction, various windmills, accessory gates 34, a plurality of nails, and other accessories can be arranged, and the behavior of the game balls in the vertical direction in the game area. Can be made even more interesting.

  Returning to FIG. In the resin base 20, a launch rail 61 for guiding a game ball immediately after being launched from the game ball launcher is attached below the window hole 21 (below the game board 30). The firing rail 61 is fixedly attached to the resin base 20 via a metal plate 62 behind the firing rail 61, and is configured to extend linearly at a predetermined firing angle (launch angle). Accordingly, the game ball launched in accordance with the turning operation of the game ball launch handle 18 is first launched obliquely upward along the launch rail 61 and then guided to the game area through the ball guide path of the rail unit 50 as described above. Is done.

  In the case of this pachinko machine 10, it has already been described that the game area is greatly expanded as compared with the prior art, but under such a configuration, the curvature of the guide rail must be reduced, so that the launch ball is stabilized. Need some ingenuity. Therefore, in the present embodiment, the launch position of the game ball is lowered and the inclination angle (launch angle) of the launch rail 61 is made somewhat larger than the existing one (that is, the launch rail 61 is raised) to further launch. The length of the rail 61 is made longer than that of the existing one to ensure a sufficiently long ball guiding distance. Thereby, the game ball launched from the game ball launching device can be guided to the guide rail in a more stable state. In this case, in particular, the launch rail 61 is formed so as to extend from the launch position of the game ball launcher to a position beyond the center position (out port 36) of the game area.

  Further, a gap of a predetermined interval is formed between the firing rail 61 and the rail unit 50 (guide rail), and a foul ball passage 63 is formed below the gap. Therefore, if the game ball fired from the game ball launching device does not reach the return ball prevention member 53 and returns to the inside of the guide rail as a foul ball, the foul ball passes through the foul ball passage 63 to the lower plate 15. Is discharged. In the case of the present embodiment, the length of the firing rail 61 is about 240 mm, and the length of the gap at the tip of the firing rail 61 (the length on the extension line of the firing rail 61) is about 40 mm.

  When the foul balls flow backward in the guide rail, most of them flow along the outer rail mounting portion 52 and drop downward when reaching the lower end of the outer rail mounting portion 52. May be ramped in the guide rail and jump to the inner rail 51 side. The splashed foul ball hits the convex portion 57 at the entrance of the ball guide passage and is guided to the foul ball passage 63. Thereby, all of the foul balls are surely guided to the foul ball passage 63. Therefore, it is possible to suppress interference between the foul ball and the next-launched game ball.

  Although detailed disclosure of the drawings is omitted, one game ball is supplied to the game ball launching device one by one from the ball outlet on the front frame set 14 side (ball outlet leading from the most downstream portion of the upper plate 19). At this time, since the launch position of the game ball is lowered in the present embodiment, a drop from the exit of the ball on the front frame set 14 side to the launch position becomes large. Since the guide members 65 and 66 are installed on the front side, the game ball supplied from the ball outlet on the front frame set 14 side is always set at a predetermined launch position, and a stable launch operation can be realized.

  Further, the game ball launching device is provided with a ball striking ball, and the game ball is fired with the rotation of the ball striking center around the shaft portion. As this ball hitting rod is desired to be lighter, the ball hitting ball must be lightened by changing the material to a light metal such as aluminum or reducing the size of the shaft, while ensuring a sufficient launch force. A weight portion is provided in the head portion of the heel (the end portion opposite to the shaft portion). Thereby, sufficient and stable launch of the game ball can be realized. By providing the weight portion of the hitting ball projecting upward, the hitting ball can be easily picked or caught, and the hitting strength of the hitting tip can be easily adjusted.

  The discharge port 67 communicates with the upper plate 19, and the game ball is discharged (dispensed) to the upper plate 19 through the discharge port 67. An open / close shutter 68 is attached to the discharge port 67, and the shutter 68 is configured to close the discharge port 67 by an urging force of a spring or the like when the front frame set 14 is opened (the state in FIG. 3). ing. Further, when the front frame set 14 is closed, the shutter 68 is configured to be pushed open by a ball passage rod 69 (see FIG. 2) provided on the back surface of the front frame set 14. Therefore, in the pachinko machine 10 in which the front decorative frame is omitted and the upper plate 19 is directly provided to the front frame set 14, the game balls in the payout passage etc. spill out when the front frame set 14 is opened. Inconvenience can be prevented.

  As shown in FIG. 3, the resin base 20 is provided with a substantially rectangular small window 71 at the lower right portion of the window hole 21. Accordingly, a seal or the like stretched in the sticking space K1 at the lower right corner of the game board 30 can be viewed through the small window 71. Further, a sticker or the like can be pasted from the small window 71.

  Support metal fittings 81 and 82 are attached to the left end portion of the inner frame 12 in FIG. 3 as a support mechanism for the front frame set 14. The upper support fitting 81 is provided with a support hole 83 having a notch on the front side of the figure, and the lower support fitting 82 is provided with a protruding shaft 84 protruding in the vertical direction. Further, support metal fittings 151 and 152 are attached to the right end portion of the front frame set 14 in FIG. 5 (left end portion when viewed from the front of the pachinko machine 10) as a support mechanism for the inner frame 12. Accordingly, the front frame set 14 can be opened and closed with respect to the inner frame 12 by assembling the support brackets 151 and 152 on the front frame set 14 side to the support brackets 81 and 82 (see FIG. 3) on the inner frame 12 side. Can be installed. Further, since the support hole 83 of the support fitting 81 has a notch and the lower end portion of the support fitting 151 is formed thin as shown in FIG. 5, the support fitting 151 does not have to be completely removed from the support hole 83. The front frame set 14 can be easily detached from the inner frame 12 (the pachinko machine 10) by passing a thin portion of the support fitting 151 through the notch of the support hole 83.

  Next, the front frame set 14 will be described with reference to FIGS. 1 and 5. FIG. 5 is a rear view of the front frame set 14. The front frame set 14 is formed with a substantially elliptical window 101 so that most of the game area can be visually recognized from the outside. Specifically, the window portion 101 has a shape in which a substantially central portion on the left and right sides is curved relatively gently as compared with the upper and lower sides. You may form the approximate center part of this window part 101 linearly. In the present embodiment, the distance between the upper end of the window portion 101 (the uppermost portion of the outer rail mounting portion 52 and the upper end of the game area) and the upper end of the front frame set 14 (the so-called upper and lower width of the upper frame portion) is 61 mm. It is significantly shorter than the prior art with an upper frame width of about 85 mm to 95 mm. As a result, the upper area of the game area can be easily secured, and the large variable display device unit 35 can be disposed relatively upward. The distance from the upper end of the front frame set 14 is desirably 80 mm or less, more desirably 70 mm or less, and further desirably 60 mm or less. Of course, as long as a predetermined strength can be ensured, it may be 50 mm or less.

  Further, the shortest distance between the left end of the window portion 101 and the left end of the front frame set 14 when viewed from the front of the pachinko machine 10 (the left-right width of the left side frame portion: shown on the right side in FIG. 5), The frame width on the opening / closing axis side is set to be relatively large in order to increase the strength and support strength of the front frame set 14 itself. In this case, as apparent from comparison between FIGS. 1 and 3, not only the left end portion of the outer rail mounting portion 52 but also the left end portion of the inner rail portion 51 is not limited to the left side in the state where the front frame set 14 is closed. Covered by the part frame part. That is, at least a part of the guide rail overlaps and is covered with the left frame portion of the front frame set 14 when viewed from the front of the pachinko machine 10. Even if it becomes difficult to visually recognize the game ball in this way, it is only a passing point where the game ball is guided to the game area, and it is difficult to see the game ball in the game area where the player mainly enjoys the game. It doesn't mean. Therefore, there is no trouble in actual game. Moreover, while such a trouble does not arise, sufficient intensity | strength and support strength of the front frame set 14 are securable. Incidentally, the distance in the left-right direction between the left end position of the outer rail mounting portion 52 and the left end position of the outer frame 11 when viewed from the front of the pachinko machine 10 is 21 mm, the right end position of the game area (the right end position of the inner rail portion 51) and the outside The distance in the left-right direction from the right end position of the frame 11 is 44 mm.

  In addition, the front frame set 14 is provided with light emitting means such as various lamps around it (for example, a corner portion). These light emitting means change the light emission mode by turning on or blinking according to the change of the game state at the time of big hit, predetermined reach or the like, and play a role of enhancing the effect effect during the game. For example, at the periphery of the window portion 101, an annular illumination portion 102 containing light emitting means such as an LED is provided symmetrically, and at the center of the annular illumination portion 102 and at the top of the pachinko machine 10, Similarly, a central illumination unit 103 having a built-in light emitting means such as an LED is provided. In the pachinko machine 10, the central lighting unit 103 functions as a jackpot lamp, and lights and blinks at the time of jackpot to notify that the jackpot is being hit. Further, the upper plate 19 is also provided around the upper plate 19 with an upper plate illumination unit 104 incorporating a light emitting means such as an LED. In addition, on the left and right sides of the central illumination unit 103, there are provided a prize ball lamp 105 that is lit during the payout of a prize ball and an error display lamp 106 that is lit when a predetermined error occurs.

  Further, a small window 107 to which a transparent resin is attached is provided so as to be able to visually recognize a part of the inner frame 12 surface, the game board 30 surface, and the like so as to be adjacent to the lower end portion of the annular illumination portion 102. The annular illumination part 102 is formed in a convex shape toward the front, whereas the small window 107 is formed flat. As described above, since the sticking spaces K1 and K2 for sticking seals and plates such as certificate papers are provided on the back of the small window 107, the contents of the stickers and the like attached thereto are displayed on the scanner. It is flattened so that it can be optically read by a reading device. In addition, by forming the small window 107 flat, a rental ball rail of a ball lending machine (not shown) disposed between the two pachinko machines 10 does not protrude from the pachinko machine 10 to the player side. Thus, a ball lending machine can be provided.

  A lending operation unit 120 is disposed below the window unit 101. The ball lending operation unit 120 is provided with a ball lending button 121, a return button 122, and a frequency display unit 123. When the lending operation unit 120 is operated in a state where a bill or a card is inserted into a card unit (ball lending unit) (not shown) arranged on the side of the pachinko machine 10, a game ball according to the operation Is lent out. The ball lending button 121 is operated to obtain a lending ball based on information recorded on a card or the like (recording medium), and the lending ball is supplied to the upper plate 19 as long as there is a remaining amount on the card or the like. Is done. The return button 122 is operated when requesting the return of a card or the like inserted into the card unit. The frequency display unit 123 displays remaining amount information such as a card. It should be noted that the ball rental operation unit 120 is not necessary for a pachinko machine in which game balls are lent directly to the upper plate from a ball lending device or the like without using a card unit, that is, a so-called cash machine. Therefore, a decorative seal or the like is attached to the installation portion of the ball rental operation unit 120. Thereby, the common use of the lending operation unit of the pachinko machine using the card unit and the cash machine can be achieved.

  A setting switch 124 is provided on the right side of the ball lending operation unit 120. The setting switch 124 can set the probability of winning a jackpot when the pachinko machine 10 performs a race and the number of rounds awarded at the time of the jackpot. The setting switch 124 is a push button type switch, and is turned on when pressed by the player. When the setting switch 124 is turned on at the start of the race effect, “1” is added to a value in a probability setting memory 503b described later. In the pachinko machine 10 according to the present embodiment, the value of the probability setting memory 503b is taken into account at the time of the race performance according to the value of the probability setting memory 503b, and the occurrence probability of the jackpot and the jackpot at the race performance are based on the value. The number of rounds to be given is set. Therefore, the shooting characteristics in the pachinko machine 10 can be selected according to the will of the player.

  As shown in FIG. 5, various reinforcing members made of metal are provided on the back side of the front frame set 14 so as to surround the window portion 101. Specifically, reinforcing plates 131, 132, 133, and 134 are attached to the back side of the front frame set 14 and on the upper, lower, left, and right sides of the window portion 101, respectively. These reinforcing plates 131 to 134 are connected in contact with each other, but resin parts 135 for avoiding direct contact are interposed at the connecting portions of the left and upper reinforcing plates 132 and 133 in FIG. . The resin parts 135 prevent the metal reinforcing plates 131 to 134 from being loop-connected in the front frame set 14. When the metal reinforcing plates 131 to 134 are connected in a loop, the electromagnetic noise accompanying the launching operation of the game ball loops around the front frame set 14 disposed on the front surface of the game board 30, and the game board 30 has an adverse effect on the pachinko machine 10 and causes a malfunction, but in the pachinko machine 10 according to the present embodiment, the resin parts 135 avoid the annular connection of the metal reinforcing plates 131 to 134. The adverse effect of such noise can be suppressed. In addition, the strength reduction by using the resin part 135 for a part of the metal reinforcing plates 131 to 134 is compensated by providing the resin part 135 with a rib or increasing the thickness of the resin part 135. .

  The right reinforcing plate 131 in FIG. 5 is provided with an engaging claw 131a having a hook shape at an intermediate position thereof. The engaging claw 131a is a hole in the inner frame 12 with the front frame set 14 closed. It is comprised so that it may engage with the part 12a (refer FIG. 3). With this configuration, the front frame set 14 is configured to include the upper plate 19, and even if the upper and lower pivot support positions are extended, the front frame set 14 can be prevented from being lifted at the intermediate position. Therefore, an illegal act or the like floating the front frame set 14 can be suppressed.

  The lower reinforcing plate 134 is provided with a resin rail side wall member 136 at a position facing the firing rail 61 (see FIG. 3). The rail side wall member 136 serves as a side wall of the launch rail 61 when the front frame set 14 is closed, and functions so that game balls do not spill from the launch rail 61.

  The reinforcing plates 131 to 134 described above also have a function as a metal frame for supporting the glass, and a part of the reinforcing plates 131 to 134 is folded back to form a glass holding groove. The glass holding grooves are formed in two rows on the front and rear sides, and a pair of front and rear glasses 137 having a rectangular shape are held in each glass holding groove. Thereby, the two glass 137 is attached to the front and back at a predetermined interval.

  As described above, in the pachinko machine 10 according to the present embodiment, the game area is expanded, so that the front frame set 14 is closed, and the inner rail portion 51 and the outer rail mounting portion 52 are configured. A part of the guide rail is configured to be covered by the front frame set 14. Therefore, in the guide rail, a portion where the open side on the front side cannot be covered with the glass 137 is formed. In such a case, for example, when the game ball launched from the game ball launching device returns without reaching the return ball prevention member 53, the game ball spills out (jumps out) from the guide rail, and the outer rail mounting portion 52 There is a risk of being caught between the glass 137 and the like. Therefore, in the present embodiment, a rail cover 140 for covering the front side open portion of the guide rail is attached to the front frame set 14.

  The rail cover 140 is a substantially flat plate having a substantially arc shape, and is formed of a transparent resin. The rail cover 140 has a circular arc shape corresponding to the shape of the guide rail, and a front frame set so as to cover a section from the base end portion of the guide rail to the vicinity of the tip end portion along the peripheral edge portion of the window portion 101. 14 is attached to the back side. In particular, the size and shape of the rail cover 140 on the inner diameter side substantially match those of the inner rail portion 51. When the rail cover 140 is attached, the surface side of the rail cover 140 is in contact with the glass 137. When the front frame set 14 is closed, the back surface of the rail cover 140 covers almost the entire area of the guide rail. Thereby, the collision of the game ball with the glass 137 can be prevented in most sections of the guide rail. Therefore, adverse effects such as breakage due to contact with the glass 137 can be suppressed.

  Further, the portion where the guide rail protrudes from the side edge portion of the glass 137 is provided at the right end portion of the rail cover 140 (that is, the portion which becomes the right end in the state of FIG. 5 where the rail cover 140 is attached to the front frame set 14). A covering portion 141 for covering is provided. Thereby, it is possible to prevent the occurrence of problems such that the game ball spills out of the guide rail (jumps out) or gets caught between the outer rail mounting portion 52 and the glass 137.

  Further, the rail cover 140 is formed with a ridge 142 extending in an arc shape along the inner edge thereof and projecting toward the front side in FIG. When the front frame set 14 is closed, the protrusion 142 is configured to overlap with the inner rail portion 51 substantially integrally with the protrusion 142 entering the guide rail. Therefore, for example, even if a wire or the like is invaded from the gap between the front frame set 14 and the inner frame 12 to perform a fraud, it is very difficult to infiltrate the wire or the like into the game area inside the guide rail. Become. As a result, fraudulent acts performed using a wire or the like can be prevented. The protrusion 142 may be formed in a wider range, for example, along the entire inner edge of the rail cover 140. According to such a configuration, it is difficult for a wire or the like to enter in a wider range, and it is possible to more surely prevent an illegal act performed using the wire or the like.

  Next, the configuration of the back surface of the pachinko machine 10 will be described in detail with reference to FIGS. FIG. 6 is a rear view of the pachinko machine 10, and FIG. FIG. 8 is a schematic diagram showing the arrangement of the first control board unit 201, the second control board unit 202, and the back pack unit 203 on the back surface of the pachinko machine 10, and FIG. 9 shows the configuration of the inner frame 12 and the game board 30. FIG. FIG. 10 is a perspective view of the inner frame 12 as viewed from the rear, and FIG. 11 is a perspective view of the game board 30 as viewed from the rear.

  First, an overall outline of the rear configuration of the pachinko machine 10 will be described. Various control boards are arranged on the back of the pachinko machine 10 (actually on the back of the inner frame 12 and the game board 30) so as to be arranged vertically and horizontally, or stacked one after another. A game ball supply device (payout mechanism) for supplying a ball, a protective cover made of resin, and the like are attached. In this embodiment, various control boards are divided into two mounting bases to form two control board units, and these control board units are individually attached to the inner frame 12 or the back of the game board 30. ing. In this case, the main board and the sound lamp control board are mounted on one mounting base to form a unit, and the dispensing control board, launch control board, and power supply board are mounted on the other mounting base to form a unit. Here, for convenience, the former unit is referred to as “first control board unit 201”, and the latter unit is referred to as “second control board unit 202”. Further, since the dispensing mechanism and the protective cover are integrated as one unit, and the resin portion is generally referred to as a back pack, the unit is referred to as a “back pack unit 203” here. The detailed configuration of each unit 201 to 203 will be described later.

  The first control board unit 201, the second control board unit 202, and the back pack unit 203 are configured to be detachable without using any tools or the like in units of units. It is configured to be openable and closable with respect to the inner frame 12 or the back surface of the game board 30. This is also a device for making it possible to easily check a hidden configuration or the like even if the units 201 to 203 and other configurations are arranged one behind the other.

  Actually, as shown in the schematic view of FIG. 8, the units 201 to 203 are arranged and attached. In FIG. 8, the first control board unit 201 having a substantially L-shape is arranged at substantially the center of the pachinko machine 10, and the second control board unit 202 is arranged therebelow. Further, the back pack unit 203 is arranged in a region partially overlapping the first control board unit 201.

  The first control board unit 201 is provided with a support shaft part M1 at the left end portion when viewed from the back of the pachinko machine 10, and the first control board unit 201 can be opened and closed around the axis A of the support shaft part M1. It has become. Further, the first control board unit 201 is provided with a fastening portion M2 made of a ny latch or the like at the right end portion thereof (that is, on the side opposite to the support shaft portion, more specifically, the open end side), and at the upper end portion, a locking claw portion M3. The first control board unit 201 is fixed and held to the main body of the pachinko machine 10 by the fastening part M2 and the locking claw part M3.

  The second control board unit 202 is provided with a support shaft part M4 at the right end when viewed from the back of the pachinko machine 10, and the second control board unit 202 opens and closes around the axis B of the support shaft part M4. It is possible. Further, the second control board unit 202 is provided with a fastening portion M5 made of a ny latch or the like at the left end portion thereof (that is, the side opposite to the support shaft portion, more specifically, the open end side). 2 The control board unit 202 is fixedly held to the main body of the pachinko machine 10.

  Further, the back pack unit 203 is provided with a support shaft portion M6 at the right end when viewed from the back of the pachinko machine 10, and the back pack unit 203 can be opened and closed around the axis C by the support shaft portion M6. Yes. Further, the back pack unit 203 is provided with a fastening portion M7 made of a ny latch or the like at the left end portion thereof (that is, the side opposite to the support shaft portion, more specifically, the open end side), and the upper end portion and the lower end portion are respectively rotatable. The back pack unit 203 is fixedly held to the main body of the pachinko machine 10 by these fastening portions M7 and the locking portions M8, M9.

  The development directions of the units 201 to 203 are not the same, and the first control board unit 201 is left-opened when viewed from the back of the pachinko machine 10, whereas the second control board unit 202 and the back pack unit 203 are It is configured to open on the right.

  On the other hand, FIG. 9 is a rear view showing a state in which the game board 30 is assembled to the inner frame 12. FIG. 10 is a perspective view of the inner frame 12 as viewed from the rear, and FIG. 11 is a perspective view of the game board 30 as viewed from the rear. Here, the backside structure of the inner frame 12 and the game board 30 will be described with reference to FIGS.

  The game board 30 is installed in a square frame-shaped installation area surrounded by the resin base 20 and is not dropped by a plurality of (four in this embodiment) locking fixtures 211 and 212 provided on the inner frame 12. So that it is fixed. The locking fixtures 211 and 212 can be manually rotated, and can be switched between a fixed position (lock position) and a fixed release position (unlock position). FIG. 9 shows a state where the locking fixtures 211 and 212 are in the locked position. The locking fixtures 211 at the three left and right sides of the game board 30 are configured by L-shaped metal fittings formed by bending metal pieces, and are configured so as not to protrude outward from the inner frame 12 when the game board 30 is fixed. ing. The locking fixture 212 at one lower portion of the game board 30 is formed of a resin I-type fastener.

  A variable display device unit 35 is disposed in the center of the game board 30. In the variable display device unit 35, a frame cover 213 made of resin (for example, made of ABS) that covers the center frame 47 (see FIG. 4) from behind is provided to protrude rearward, and at the rear end of the frame cover 213, A large-sized symbol display device 42 as a liquid crystal display device and a display control device 45 are detachably attached in a state where they are overlapped in the front-rear direction. In the frame cover 213, an LED control board for driving LEDs and the like built in the center frame 47 are disposed.

  A back frame set 215 is attached to the back surface of the game board 30 so as to surround the variable display device unit 35. The back frame set 215 is a thin resin-molded product (for example, made of ABS) provided so as to stick to the back surface of the game board 30, and a game ball collecting mechanism for collecting game balls won in various winning openings. Is formed. Specifically, below the back frame set 215, it corresponds to the game board opening of the general prize opening 31, the variable prize winning device 32, and the big prize opening 33 (each see FIG. 4), and is gathered at one place on the downstream side. A recovery passageway 216 is formed. Further, a discharge passage board 217 made of resin (for example, made of polycarbonate resin) is attached below the game board 30, and the discharge passage board 217 is used for guiding the discharge ball to the outside of the pachinko machine 10. A discharge passage 218 is formed. Therefore, as illustrated in phantom lines in FIG. 9, all the game balls won in the general winning opening 31 etc. gather through the collection passage 216 of the back frame set 215, and further, the discharge passage 218 of the discharge passage board 217 is formed. Through the pachinko machine 10. Similarly, the out port 36 (see FIG. 3) communicates with the discharge passage 218, and the game balls that have not won any prize opening are discharged to the outside of the pachinko machine 10 through the discharge passage 218.

  In the above configuration, with the lower end surface of the game board 30 as a boundary, a back frame set 215 (collection passage 216) is provided above, and a discharge passage board 217 (discharge passage 218) is provided below. The game board 30 is provided without overlapping (overlapping) in the front-rear direction. Therefore, when the game board 30 is removed from the inner frame 12, there is no inconvenience that the discharge passage board 217 prevents the game board 30 from being removed.

  In addition, since the discharge passage board 217 is provided just behind the upper plate 19 on the front surface of the pachinko machine 10, a wire or the like is inserted from the ball discharge port (the ball passage rod 69 in FIG. 2) leading to the upper plate 19, Further, an illegal act of causing the wire or the like to enter the game area side through a gap between the inner frame 12 and the discharge passage board 217 can be considered. Therefore, in the pachinko machine 10, a plate 219 that extends in front of the pachinko machine 10 so as to almost integrally overlap the inner frame 12 is provided just behind the upper plate 19 of the discharge passage board 217. Therefore, even if a wire or the like tries to enter from the gap between the inner frame 12 and the discharge passage board 217, the wire or the like is obstructed by the plate 219, and it becomes very difficult to make the wire or the like enter the game area. As a result, it is possible to prevent an illegal act such as forcibly opening the variable winning device 32 (large winning opening) using a wire or the like.

  In addition, on the back surface of the game board 30, a winning detection mechanism and the like for detecting the passage of the game ball to various winning holes and the like are provided. Specifically, a prize opening switch 221 is provided at a position corresponding to the general prize opening 31 on the front side of the game board 30, and a specific area switch 222 and a count switch 223 are provided in the variable prize winning device 32. The specific area switch 222 is a switch for determining that a game ball won in the variable winning device 32 in the big hit state has entered a specific area (an area for determining whether or not to continue the big hit state), and the count switch 223 displays the winning ball. It is a switch to count. In addition, an operation port switch 224 is provided at a position corresponding to the large port 33, and a gate switch 225 is provided at a position corresponding to the small gate 34.

  The prize opening switch 221 and the gate switch 225 are connected to the board relay board 226 through electric wiring (not shown), and this board relay board 226 is further connected to a main board (main control device 261) described later. Further, the specific area switch 222 and the count switch 223 are connected to the special winning opening relay board 227, and this special winning opening relay board 227 is also connected to the main board. On the other hand, the operation port switch 224 is directly connected to the main controller 261 without using a relay board.

  Although not shown in the drawings, the variable winning device 32 is provided with a large winning opening solenoid for opening the large winning opening and a winning ball sorting plate solenoid for guiding the winning ball to a specific area. Is provided with an operating port solenoid for opening the electric accessory. In FIG. 9, a set handle 228 provided with a hitting ball basket and the like is disposed on the lower left side of the back surface of the pachinko machine 10, and a firing motor 229 is disposed on the right side thereof.

  The detection results detected by the winning detection mechanism are taken into the main board, which will be described later, and a payout command (the number of game balls to be paid out) corresponding to the winning situation is sent from the main board to the payout control board. The Then, a predetermined number of game balls are paid out by the output of the payout control board. In such a case, a conventional method (so-called evidence ball method) in which game balls won at various winning openings are once collected in a winning ball processing device, and the winning ball processing device confirms the presence of the winning balls one by one and then pays out one by one. Unlike the above, the pachinko machine 10 according to the present embodiment electrically senses the winning of a game ball for each winning opening and immediately pays out (that is, the pachinko machine 10 abolishes the winning ball processing device). doing). Therefore, even if there are a lot of game balls to be paid out, the payout can be carried out quickly.

  The back frame set 215 is provided with an attachment mechanism for attaching the first control board unit 201. Specifically, as this mounting mechanism, a support bracket 231 extending in the vertical direction is provided at the lower left corner portion when viewed from the back surface of the game board 30, and the support bracket 231 has a pair of upper and lower support holes 231 a on the same axis. Is formed. In addition, a pair of upper and lower fastening holes (ny latch holes) 232 are provided in the lower right portion of the game board 30, and a locking claw piece 233 is provided in the upper left portion.

  An attachment mechanism for attaching the second control board unit 202 and the back pack unit 203 is provided on the back surface of the inner frame 12. Specifically, a long support fitting 235 shown in FIG. 12 is attached to the right end portion of the inner frame 12. As shown in FIG. 12, the support metal fitting 235 has a long plate-like metal fitting body 236, and is erected from the metal fitting body 236 so that the support hole 237 for the second control board unit 202 is provided at two lower positions. Are formed, and support hole portions 238 for the back pack unit 203 are formed at two upper positions. Coaxial support holes are formed in the support hole portions 237 and 238, respectively. In addition, as an attachment mechanism for the second control board unit 202, the inner frame 12 is provided with a pair of upper and lower fastening holes (ny latch holes) 239 at the left end below the game board installation area. In addition, as an attachment mechanism for the back pack unit 203, the inner frame 12 is provided with a pair of upper and lower fastening holes (ny latch holes) 240 at the left end of the game board installation area. However, the support bracket for the second control board unit 202 and the support bracket for the back pack unit 203 can be provided as separate members. Reference numerals 241, 242, and 243 denote rotational fixtures for sandwiching and supporting the back pack unit 203 with the game board 30.

  In addition, in the rear configuration of the inner frame 12, a game ball for distributing a game ball paid out from a payout mechanism described later to any of the upper plate 19, the lower plate 15, or the discharge passage 218 is provided at the lower right portion of the game board 30. A distribution unit 245 is provided. In other words, the opening 245 a of the game ball distributing unit 245 communicates with the upper plate 19, the opening 245 b communicates with the lower plate 15, and the opening 245 c communicates with the discharge passage 218. Also, a resin speaker box 246 is attached to the lower end portion of the inner frame 12 to surround the back of the speaker installed on the lower plate 15, and the sound quality in the low frequency range is improved by the speaker box 246. ing.

  Next, the first control board unit 201 will be described with reference to FIGS. FIG. 13 is a front view of the first control board unit 201, FIG. 14 is a perspective view of the unit 201, FIG. 15 is an exploded perspective view of the unit 201, and FIG. FIG.

  The first control board unit 201 includes a mounting base 251 having a substantially L shape, and the main control device 261 and the sound lamp control device 262 are mounted on the mounting base 251. Here, the main control device 261 includes a CPU that controls the main control, a ROM that stores a game program, a RAM that stores necessary data according to the progress of the game, a port that communicates with various devices, and various lotteries. A main board including a random number generator used, a clock pulse generation circuit used for time counting and synchronization, etc., and the main board is made of a transparent resin material or the like; ). The substrate box 263 includes a substantially rectangular parallelepiped box base and a box cover that covers the opening of the box base. The box base and the box cover are connected to each other by a sealing unit 264 (sealing means) so that the box box 263 is sealed.

  As long as the sealing unit 264 is configured to connect the box base and the box cover so that they cannot be unsealed, any configuration can be applied. Here, as shown in FIG. 14 and the like, five sealing members are connected. The box base and the box cover are connected so that they cannot be opened by inserting a locking claw into the long hole of the sealing member. The sealing process by the sealing unit 264 prevents unauthorized opening after the sealing, and makes it possible to detect such a situation early and easily even if the unauthorized opening is performed. It is possible to perform the opening / sealing process again even after the operation. That is, the sealing process is performed by inserting the locking claw into the long hole of at least one sealing member among the five sealing members constituting the sealing unit 264. And when opening the board | substrate box 263 by the malfunction of the accommodated main board | substrate etc., the connection of the sealing member in which the latching claw was inserted, and another sealing member is cut | disconnected. Thereafter, when the sealing process is performed again, the locking claws are inserted into the long holes of the other sealing members. If the history of opening the board box 263 is left in the board box 263, it can be easily found that the illegal opening has been performed by looking at the board box 263.

  The sound lamp control device 262 includes a sound lamp control board including a CPU that controls sound and lamp display according to instructions from the main control device 261 or the display control device 45, and other ROM, RAM, various ports, and the like. The sound lamp control board is housed in a board box 265 made of a transparent resin material or the like. A power relay board 266 is mounted on the sound lamp control device 262, and power supplied from a power board described later is output to the display control device 45 and the sound lamp control device 262 via the power relay board 266. .

  The mounting base 251 is formed of a colored (for example, green, blue, etc.) resin material (for example, made of polycarbonate resin), and has two substrate mounting surfaces 252 and 253 that are flat on the surface. These substrate mounting surfaces 252 and 253 extend in a direction orthogonal to each other, and are formed with a step in the front-rear direction. However, the mounting base 251 may be a colorless transparent or translucent resin molded product.

  On one board mounting surface 252, the main control device 261 is arranged in the landscape orientation, and on the other board mounting surface 253, the audio lamp control device 262 (audio lamp control board) is oriented in the portrait orientation. Be placed. In particular, the main control device 261 is disposed on the near side as viewed from the back of the pachinko machine 10, and the sound lamp control device 262 is disposed on the back side. In this case, since the substrate mounting surfaces 252 and 253 are formed with steps in the front-rear direction, the control devices 261 and 262 are mounted in a state where the main controller 261 and the sound lamp controller 262 are mounted on the substrate mounting surfaces 252 and 253. Are arranged with a part of them stacked one after the other. That is, as can be seen in FIG. 14 and the like, the main controller 261 is arranged in a state where a part (about 1/3 in the present embodiment) is floated. Therefore, the sound lamp control device 262 can be expanded to an area overlapping with the main control device 261, and it is possible to cope with an increase in the size of the control board and to install each control device efficiently. Further, when the first control board unit 201 is mounted on the game board 30, a space is secured behind the board mounting surface 252 so that the variable winning device 32 and its electric wiring can be installed without difficulty.

  As shown in FIGS. 15 and 16, the board mounting surface 252 for the main board is formed with horizontally elongated through holes 254 at two places on the left and right. Correspondingly, the substrate box 263 of the main control device 261 is provided with rotational fixing tools 267 at two places on the left and right sides of the back surface thereof. When the main controller 261 is mounted on the board mounting surface 252, the fixing tool 267 is passed through the through hole 254 of the board mounting surface 252, and the fixing tool 267 is rotated in this state to lock the main control apparatus 261. The Therefore, even if the main controller 261 is arranged in a state where it floats as described above, inconveniences such as dropping off of the main controller 261 can be avoided. In addition, since the main control device 261 cannot be removed unless the fixture 267 is unlocked from the back side of the first control board unit 201 (board mounting surface 252), it is expected to have a deterrent effect against illegal acts such as board removal. it can. A grid-like rib 255 is provided on the back surface of the substrate mounting surface 252 for the main substrate.

  The mounting base 251 is provided with a pair of upper and lower support shafts 256 on the left end surface of FIG. 14 and the like. The game board 30 is supported to be openable and closable. In addition, the mounting base 251 is provided with a pair of upper and lower nai latches 257 as fasteners at the right end portion and a long hole 258 at the upper end portion. The first control board unit 201 is fixed to the game board 30 by locking the locking claw pieces 233 shown in FIG. The support fitting 231 and the support shaft 256 are in the support shaft portion M1 of FIG. Each corresponds.

  Next, the second control board unit 202 will be described with reference to FIGS. 17 is a front view of the second control board unit 202, FIG. 18 is a perspective view of the unit 202, and FIG. 19 is an exploded perspective view of the unit 202.

  The second control board unit 202 has a horizontally long mounting base 301 on which a payout control device 311, a firing control device 312, a power supply device 313 and a card unit connection board 314 are mounted. The payout control device 311, the launch control device 312, and the power supply device 313 are equipped with a control board including a central control CPU, ROM, RAM, various ports and the like as is well known. The payout of prize balls and rental balls is controlled by the substrate. The launch control board of the launch control apparatus 312 controls the launch motor 229 in accordance with the operation of the game ball launch handle 18 by the player, and the power supply board of the power supply apparatus 313 provides a predetermined power supply voltage required by various control apparatuses. Is generated and output. The card unit connection board 314 is electrically connected to the ball lending operation unit 120 on the front surface of the pachinko machine 10 and a card unit (not shown). The card unit connection board 314 takes a ball lending operation command from the player and outputs it to the payout control device 311. Is. Note that the card unit connection board 314 is not necessary in a cash machine in which game balls are rented directly from the ball lending device or the like to the upper plate without using a card unit.

  The payout control device 311, the firing control device 312, the power supply device 313, and the card unit connection substrate 314 are respectively configured to be accommodated in substrate boxes 315, 316, 317, and 318 made of a transparent resin material or the like. In particular, in the dispensing control device 311, similarly to the main control device 261 described above, the box base and the box cover constituting the substrate box 315 (encapsulating means) are connected by the sealing unit 319 (sealing means) so that they cannot be opened. Thus, the substrate box 315 is sealed.

  The payout control device 311 is provided with a state return switch 321. For example, when the state return switch 321 is pressed when a payout error occurs, such as a ball jam in the payout motor 358a, the payout motor 358a is rotated forward and reverse to eliminate the ball jam (return to the normal state). It is like that.

  Further, the power supply device 313 is provided with a RAM erase switch 323. This pachinko machine 10 has a backup function, so that even if a power failure occurs, it maintains the state at the time of a power failure, and can be restored to the state at the time of a power failure when returning from a power failure (power recovery) It has become. Therefore, if the power is turned off in the normal procedure (for example, when the hall is closed), the state before the power is turned off is stored. If you want to return to the initial state when the power is turned on, turn on the power while pressing the RAM erase switch 323. To do.

  The mounting base 301 is made of, for example, a colorless and transparent resin molded product, and a flat board mounting surface 302 is provided on the surface thereof. In this case, the launch control device 312, the power supply device 313 and the card unit connection board 314 are directly mounted side by side on the board mounting surface 302 of the mounting base 301, and the payout control apparatus 311 is mounted on the board box 317 of the power supply apparatus 313. Has been.

  Further, the mounting base 301 is provided with a pair of upper and lower support shafts 305 at the right end in FIG. 17 and the like. By inserting these support shafts 305 into the support hole 237 shown in FIG. 2 The control board unit 202 is supported to be openable and closable with respect to the inner frame 12. In addition, the mounting base 301 is provided with a pair of upper and lower nai latches 306 as fasteners at the left end, and the second control board unit 202 is fitted into the fastening hole 239 shown in FIG. It is fixed to the frame 12 so that it cannot be opened and closed. The support hole 237 and the support shaft 305 correspond to the support shaft portion M4 in FIG. 8, and the fastened hole 239 and the ny latch 306 correspond to the fastening portion M5, respectively.

  Next, the configuration of the back pack unit 203 will be described with reference to FIGS. The back pack unit 203 is an integration of a resin-molded back pack 351 and a game ball payout mechanism 352. FIG. 20 is a rear view of the back pack unit 203 as viewed from the back of the pachinko machine 10. FIG. 21 shows an exploded perspective view thereof.

  The back pack 351 is integrally formed of, for example, ABS resin, and includes a substantially flat base portion 353 and a protective cover portion 354 that protrudes rearward from the pachinko machine 10 and has a horizontally long substantially rectangular parallelepiped shape. The protective cover portion 354 has a shape in which the left and right side surfaces and the upper surface are closed and only the lower surface is opened, and has a size sufficient to surround at least the variable display device unit 35 (however, in the present embodiment, the above-mentioned audio The lamp control device 262 is also enclosed. A large number of ventilation holes 354 a are provided on the back surface of the protective cover portion 354. Each of the air holes 354a has a long hole shape, and the air holes 354a are adjacent to each other at a relatively close position. Therefore, the back surface of the back pack 351 can be easily opened by cutting the resin portion between the adjacent vent holes 354a. That is, a predetermined test or the like can be easily performed by cutting the resin portion between the vent holes 354a to expose the display control device 45 and the like inside.

  In addition, a payout mechanism 352 is disposed on the base 353 so as to bypass the protective cover 354. That is, a tank 355 opened upward is provided at the uppermost portion of the back pack 351, and game balls supplied from the island facilities of the game hall are sequentially supplied to the tank 355. Below the tank 355, for example, a tank rail 356 that has two rows (two rows) of spherical passages and is gently inclined toward the downstream side is connected. A case rail 357 is connected. The payout device 358 is provided in the most downstream portion of the case rail 357, and a required number of game balls are paid out appropriately according to a predetermined electrical configuration such as a payout motor 358a. The game balls paid out from the payout device 358 are supplied to the upper plate 19 through the payout passage 359 and the like shown in FIG.

  A vibrator 360 for attaching vibration to the tank rail 356 is attached to the tank rail 356. Therefore, if a ball clogging occurs near the tank rail 356, the ball clogging can be eliminated by driving the vibrator 360. Since this vibrator 360 is unitized, it can be easily attached to the tank rail 356.

  The structure of the tank rail 356 will be described in detail with reference to FIG. A portion 362 is provided. By this ball receiving portion 362, the game ball that has dropped from the tank 355 is smoothly taken into the rail body 361. Further, the rail body 361 is provided with a partition wall 363 extending in the longitudinal direction, and the game balls are divided into two hands by the partition wall 363. The two ball passages partitioned by the partition wall 363 are slightly wider than the diameter of the game ball. One or two ridges 364 are provided on the bottom surface of each spherical passage partitioned by the partition wall 363, and an opening 365 is provided on the side of the ridge 364.

  In addition, a rectifying plate 367 is disposed on the rail body 361 so as to cover the ceiling portion of the downstream half. The rectifying plate 367 has a bowed shape so as to limit the height of the ball passage in the tank rail 356 toward the downstream side, and a convex portion 368 extending in the longitudinal direction is formed on the lower surface thereof. . Thereby, each game ball flowing in the tank rail 356 finally flows out downstream without being stacked up and down. Therefore, even when a large amount of game balls flow into the tank rail 356, the game balls are prevented from being caught, and the ball clogging in the tank rail 356 is eliminated. The rail body 361 is formed of a black conductive polycarbonate resin, whereas the rectifying plate 367 is formed of a transparent polycarbonate resin. The rectifying plate 367 is detachably provided. By removing the rectifying plate 367, maintenance in the tank rail 356 can be easily performed.

  Returning to FIG. 20 and FIG. The payout mechanism unit 352 is provided with a payout relay board 381 for relaying a payout command signal from the payout control device 311 to the payout device 358 and a power switch board 382 for taking in the main power from the outside. Yes. The power switch board 382 is supplied with, for example, AC 24V main power via a voltage converter, and is turned on or off by switching the power switch 382a.

  All of the dispensing mechanism 352 from the tank 355 to the dispensing passage 359 is formed of a conductive resin material (for example, conductive polycarbonate resin) and grounded at a part thereof. Thereby, generation | occurrence | production of the noise by charging of a game ball is suppressed.

  Further, the back pack 351 is provided with a pair of upper and lower support shafts 385 at the right end portion in FIG. 20 and the like. By inserting the support shafts 385 into the support hole portion 238 shown in FIG. The pack unit 203 is supported so as to be openable and closable with respect to the inner frame 12. In addition, the back pack 351 is provided with a pair of upper and lower nai latches 386 as fasteners at the left end portion, and a locking hole 387 is provided at the upper end portion. The nai latch 386 is inserted into the tightened hole 240 shown in FIG. The back pack unit 203 is fixed to the inner frame 12 so that it cannot be opened and closed by engaging the fixing hole 387 shown in FIG. The reason why the ny latch is not used for the fixing tool 242 and the locking hole 387 is that a tank 355 for storing game balls is provided on the left side of the locking hole 387 in FIG. is there. When the fixture 242 is fixed, the back pack unit 203 is also fixed to the inner frame 12 by the fixtures 241 and 243 shown in FIG. The support hole 238 and the support shaft 385 are in the support shaft portion M6 in FIG. 8, the fastened hole 240 and the ny latch 386 are in the fastening portion M7, and the fixture 242 and the lock hole 387 are in the lock portion M8, respectively. Equivalent to. Further, the fixture 243 corresponds to the locking portion M9.

  Next, the electrical configuration of the pachinko machine 10 will be described with reference to FIG. The main controller 261 is equipped with an MPU 501 as a one-chip microcomputer that is an arithmetic unit. The MPU 501 temporarily stores various control programs executed by the MPU 501, ROM 502 storing fixed value data and a probability table 502 a, and various data when executing the control program stored in the ROM 502. In addition, a RAM 503, which is a memory for the above, and various circuits such as an interrupt circuit, a timer circuit, and a data transmission / reception circuit are incorporated.

  FIG. 24 is a diagram schematically showing a probability table 502 a stored in the ROM 502. In the pachinko machine 10 of the present embodiment, the probability of jackpot occurrence of 1 to 3 times (single win, consecutive win, or wide) and the number of rounds awarded at the jackpot are selected according to the player's will during the race performance The jackpot is determined according to the value in the probability table 502a depending on the setting by the player. In the pachinko machine 10 according to the present embodiment, in a 1-time (single win) game, the jackpot probability is 1/360, the number of rounds to be awarded at the time of the jackpot is 15 rounds, and the bonus is given after the end of the jackpot The variable display count in the time reduction mode is set to be 120 variable displays. Also, in a double (continuous win) game, the jackpot probability is 1/180, the number of rounds given at the time of jackpot is 8 rounds, and the number of times of variable display in the time reduction mode given after the jackpot ends is It is set to be 50 times. Furthermore, in the game of 3 times (wide), the jackpot probability is 1/120, the number of rounds given at the time of the jackpot is five rounds, and the number of times of variable display in the time reduction mode given after the jackpot is ended is It is set to be 40 times.

  Note that the time reduction mode is configured such that the time required for displaying one variation is shortened, and a small symbol jackpot is more likely to occur than in the normal mode, and a small symbol jackpot occurs when the small symbol jackpot occurs. In this state, the opening time 33 is longer than the normal mode (for example, three times).

  Further, in the pachinko machine 10 according to the present embodiment, when a jackpot occurs during the time reduction mode, the remaining number of times of the variable display count in the time reduction mode at the time when the jackpot occurs depends on the set game. The number of times of the time reduction mode is configured to be added. Specifically, for example, when a jackpot occurs in a game of 1 time, and when the jackpot is generated again at the time of the remaining 50 times in the 120 time reduction modes given after the jackpot, After the jackpot, 170 time reduction modes are provided.

  Returning to FIG. The RAM 503 is configured to retain (backup) data by being supplied with a backup voltage from the power supply device 313 even after the pachinko machine 10 is powered off. The RAM 503 temporarily stores various data and the like. In addition to the memory and area for this purpose, a backup area 503a is provided.

  The backup area 503a stores values such as a stack pointer, each register, I / O, and the like when the power is shut down (including when a power failure occurs, the same applies hereinafter) when the power is shut down due to a power failure or the like. When the power is turned on (including power-on due to power failure cancellation, the same applies hereinafter), the state of the pachinko machine 10 is restored to the state before power-off based on the information in the backup area 503a. Writing to the backup area 503a is executed when the power is shut off by the NMI interrupt process (see FIG. 39), and restoration of each value written to the backup area 503a is executed in the main process (see FIG. 27) when the power is turned on. . Note that the power failure signal SG1 from the power failure monitoring circuit 542 is input to the NMI terminal (non-maskable interrupt terminal) of the MPU 501 when the power is interrupted due to the occurrence of a power failure or the like, and the power failure signal SG1 is the MPU 501. Is input immediately, the NMI interrupt process as a power failure process is immediately executed.

  The RAM 503 is provided with a probability setting memory 503b. The probability setting memory 503b is a memory for determining the probability of occurrence of a jackpot in the pachinko machine 10 and the number of rounds given at the time of the jackpot, and is configured to be updated within a range of “0” to “2”. ing. The value of the probability setting memory 503b is configured to be incremented by “1” when the above setting memory 124 is turned on by the player. The pachinko machine 10 according to the present embodiment is configured such that the value of the probability setting memory 503b is taken into consideration at the time of a race performance, and the jackpot is determined based on the taken-in value and the probability table 502a.

  An input / output port 505 is connected to the MPU 501 of the main control device 261 via a bus line 504 including an address bus and a data bus. The input / output port 505 is connected to a RAM erase switch circuit 543, a payout control device 311, a display control device 45, a setting switch 124, or other switch group (not shown).

  The payout control device 311 controls payout of prize balls and rental balls by a payout motor 358a. The MPU 511 that is an arithmetic unit includes a ROM 512 that stores a control program executed by the MPU 511, fixed value data, and the like, and a RAM 513 that is used as a work memory or the like.

  The RAM 513 of the payout control device 311 is configured to hold (backup) data by supplying a backup voltage from the power supply device 313 even after the power of the pachinko machine 10 is shut off, like the RAM 503 of the main control device 261. The RAM 513 is provided with a backup area 513a in addition to a memory and an area for temporarily storing various data.

  The backup area 513a is an area for storing the stack pointer, registers, I / O, and other values when the power is cut off when the power is cut off due to a power failure or the like. Based on the information in the backup area 513a, the state of the pachinko machine 10 is restored to the state before the power is shut off. Writing to the backup area 513a is executed when the power is shut off by the NMI interrupt process, and restoration of each value written to the backup area 513a is executed in the main process when the power is turned on. As with the MPU 501 of the main controller 261, the power failure signal SG1 is also input to the NMI terminal of the MPU 511 from the power failure monitoring circuit 542 when the power is interrupted due to the occurrence of a power failure or the like. When input to the MPU 511, an NMI interrupt process as a power failure process is immediately executed.

  An input / output port 515 is connected to the MPU 511 of the payout control device 311 via a bus line 514 including an address bus and a data bus. A RAM erase switch circuit 543, a main control device 261, a firing control device 312, a payout motor 358a, and the like are connected to the input / output port 515, respectively.

  The launch control device 312 permits or prohibits the launch of the game ball by the launch motor 229, and the launch motor 229 is permitted to drive when a predetermined condition is met. Specifically, it is detected by a sensor signal that a firing permission signal is output from the payout control device 311, the player is touching the game ball launch handle 18, and a launch for stopping the launch. On condition that the stop switch is not operated, the launch motor 229 is driven, and the game ball is launched with a strength corresponding to the operation amount of the game ball launch handle 18.

  The display control device 45 controls the small symbol (ordinary symbol) variation display on the small symbol display device 41 and the large symbol symbol (special symbol) variation display on the large symbol display device 42. The display control device 45 includes an MPU 521, a ROM (program ROM) 522, a work RAM 523, a video RAM 524, a character ROM 525, an image controller 526, an input port 527, two output ports 528 and 529, and a bus line. 530 and 531. The input side of the input port 527 is connected to the output side of the main controller 261, and the output side of the input port 527 is connected to the MPU 521, ROM 522, work RAM 523, and image controller 526, and output port via the bus line 530. 528 is connected. The accessory symbol display device 41 and the sound lamp control device 262 are connected to the output side of the output port 528. Further, an output port 529 is connected to the image controller 526 via a bus line 531, and a large symbol display device 42 is connected to the output side of the output port 529.

  The MPU 521 of the display control device 45 controls the display of the small symbol display device 41 and the large symbol display device 42 based on the symbol display command transmitted from the main control device 261. The ROM 522 is a memory for storing various control programs executed by the MPU 521 and fixed value data such as each effect table 522a. The RAM 523 is a memory for temporarily storing work data and flags used when various programs are executed by the MPU 521, and includes a variation counter 523a and a lottery counter 523b.

  The variation counter 523a is a counter for counting the number of variation displays executed by the large symbol display device 42, and is incremented by "1" every time a variation pattern command for out-of-range variation is received from the main control device 261. On the other hand, when a variation pattern command for jackpot variation is received, “0” is cleared. The reliability of the paddock display in the race effect can be changed according to the value of the variation counter 523a. Specifically, when the value of the variation counter 523a is “1000” or less, a paddock display is randomly displayed according to the type of the race standby command received from the main controller 261 and the value of the lottery counter 523b described later. Is selected. Further, when the value of the variation counter 523a is “1001” or more and “1200” or less, the main controller 261 receives a race standby command that can generate a big hit, that is, the first to third race standby commands. Accordingly, the paddock display “3rd place will be firm” is selected regardless of the value of the lottery counter 523b, while the race standby command that does not generate a big win from the main controller 261, that is, the reception of the fourth race standby command is received. Thus, the paddock display of “No” is selected regardless of the value of the lottery counter 523b. Further, when the value of the variation counter 523a is “1201” or more, a paddock display corresponding to the type of each race standby command received from the main controller 261 is selected. Further details will be described with reference to FIG.

  The lottery counter 523b displays the race effect according to each race standby command when the value of the variation counter 523a described above is “1000” or less when the race effect is executed on the large symbol display device 42. It is a counter for drawing the paddock display. The lottery counter 523b is configured to be updated every time one loop of a main process (see FIG. 39) of the display control device 45 described later in the range of “0” to “99”.

  The video RAM 524 is a memory for storing display data displayed on the large symbol display device 42, and the display content of the large symbol display device 42 is changed by rewriting the contents of the video RAM 524. The character ROM 525 is a memory for storing character data such as symbols displayed on the big symbol symbol display device 42. The parent ROM 525a, the live character 525b, and the commentary character 525c that are displayed together with the paddock display during the race performance are stored. Has been. The father character 525a is configured to appear in the race effect when the value of the variation counter 523a is “1000” or less, that is, when the number of executions of variation display from the previous jackpot is 1000 or less. . The live performance character 525b performs the race performance when the value of the variation counter 523a is “1001” or more and “1200” or less, that is, when the variation display execution count from the previous jackpot is 1001 or more and 1200 or less. It is configured to appear. The commentary character 525c is configured to appear in a race effect when the value of the variation counter 523a is “1201” or more, that is, when the number of executions of variation display from the previous jackpot is 1201 or more. ing. Therefore, by displaying the paddock display according to the number of executions of the variable display, any of the characters 525a to 525c appears so that the race can be performed according to the characters 525a to 525c that appear in the race effect. The reliability of the paddock display displayed in the production can be varied.

  The image controller 526 adjusts the timings of the MPU 521, the video RAM 524, and the output port 529 to intervene in reading and writing data, and reads display data stored in the video RAM 524 from the character ROM 525 at a predetermined timing. It is displayed on the display device 42.

  Here, each effect table 522a will be described with reference to FIG. FIG. 25 is a first effect table and a second effect table showing paddock displays that are displayed when a race effect is executed on the big symbol display device 42 according to the values of the variation counter 523a and the lottery counter 523b. It is the figure which showed typically each production table 522a of the 3rd production table and the 4th production table. In the paddock display displayed in this embodiment, “I will win the race!” Indicating that I will take the first place in the race, and “ "Isn't it involved?", Which indicates that it will arrive by 3rd place in the race, "3rd place will be hard", and it is unclear whether it will arrive in the race or not "It depends on the development" "Ne", "How about this time?" Which shows that the arrival in the race is tough, and "I'm not good" which shows that there is no possibility of arrival in the race. In the present embodiment, when the value of the jackpot random number counter C1 is a value that takes the first place in the race effect (that is, “7” or “315”), the first race standby command is transmitted, and the jackpot random number counter C1 When the value of is a value that takes 2nd place in the race performance (that is, “223” or “555”), the second race standby command is transmitted, and the value of the jackpot random number counter C1 takes a value that takes 3rd place in the race effect ( That is, when it is “117” or “634”), a third race standby command is transmitted, and the value of the jackpot random number counter C1 is not a value that takes less than three in the race performance, and the value of the reach random number counter C3 performs the race performance. When it is a value to be executed, a fourth race standby command is transmitted.

  The first effect table is a table that is referred to when the first race standby command is received from the main control device 261. When the value of the variation counter 523a is “1000” or less when referring to the first effect table, the paddock display is displayed together with the father character 525a, and the value of the lottery counter 523b is “0”. ”To“ 19 ”is“ I will win the battle! ”, And when the value of the lottery counter 523b is“ 20 ”to“ 39 ”,“ Is it involved in the ream? ” When the value of 523b is “40” to “59”, “3rd place will be firm”, and when the value of the lottery counter 523b is “60” to “79”, “It depends on the development” Yes, when the value of the lottery counter 523b is “80” to “99”, “How about this time?”. Further, when the value of the variation counter 523a is “1001” or more and “1200” or less when referring to the first effect table, a paddock display is displayed together with the live character 525b, and the lottery counter 523b. Regardless of the value of "3rd place will be firm". Further, when referring to the first effect table, when the value of the variation counter 523a is “1201” or more, a paddock display is displayed together with the commentary character 525c, which is related to the value of the lottery counter 523b. There will be no victory! That is, when the value of the variation counter 523a is “1000” or less when referring to the first performance table, each paddock display is configured to appear with a probability of 20%. When the value of the variation counter 523a is “1001” or more and “1200” or less, “3rd place will be firm” is always displayed. Further, the value of the variation counter 523a is When it is “1201” or more, it is configured so that “I will win!” Appears.

  The second effect table is a table that is referred to when the second race standby command is received from the main control device 261. When the value of the variation counter 523a is “1000” or less when referring to the second effect table, the paddock display is displayed together with the dad character 525a, and the value of the lottery counter 523b is “0”. ”To“ 24 ”is“ Wouldn't you get involved in the ream? ”, And when the value of the lottery counter 523b is“ 25 ”to“ 49 ”,“ 3rd place will be firm ” When the value of the lottery counter 523b is “50” to “74”, “it depends on the development”, and when the value of the lottery counter 523b is “75” to “99”, “How about this time?” is there. Further, when the value of the variation counter 523a is “1001” or more and “1200” or less when referring to the second effect table, the lottery counter 523b is configured to display a paddock display together with the live character 525b. Regardless of the value of "3rd place will be firm". Further, when the value of the variation counter 523a is “1201” or more when referring to the second effect table, the paddock display is displayed together with the commentary character 525c, which is related to the value of the lottery counter 523b. There is no "Is it involved in the ream?" That is, when the value of the variation counter 523a is “1000” or less when referring to the second performance table, each paddock display except “I will win over!” Is displayed with a probability of 25%. In addition, when the value of the fluctuation counter 523a is “1001” or more and “1200” or less, “3rd place will be hard” is always displayed. Further, when the value of the variation counter 523a is “1201” or more, the message “Are you surely involved?” Appears.

  The third effect table is a table that is referred to when a third race standby command is received from the main control device 261. When the value of the variation counter 523a is “1000” or less when referring to the third effect table, the paddock display is displayed together with the dad character 525a, and the value of the lottery counter 523b is “0”. ”To“ 32 ”means“ 3rd place will be firm ”, and when the value of the lottery counter 523b is“ 33 ”to“ 65 ”,“ it depends on the development ”, the lottery counter 523b When the value is “66” to “99”, it is “How about this time?”. Further, when the value of the variation counter 523a is not less than “1001” and not more than “1200” when referring to the third effect table, the lottery counter 523b is configured to display a paddock display together with the live character 525b. Regardless of the value of "3rd place will be firm". Further, when referring to the third effect table, when the value of the variation counter 523a is “1201” or more, a paddock display is displayed together with the commentary character 525c, which is related to the value of the lottery counter 523b. There is no "3rd place will be hard". That is, when referring to the third performance table, if the value of the variation counter 523a is “1000” or less, each paddock except “I will win”! Each display is configured to have a probability of approximately 33%, and when the value of the variation counter 523a is “1001” or more and “1200” or less, the “3rd place is always firm. “Sho” is displayed, and when the value of the variation counter 523a is “1201” or more, “3rd place will be hard” is always displayed. Yes.

  The fourth effect table is a table that is referred to when a fourth race standby command is received from the main control device 261. When the value of the variation counter 523a is “1000” or less when referring to the fourth effect table, the paddock display is displayed together with the dad character 525a, and the value of the lottery counter 523b is “0”. ”To“ 9 ”is“ I will win the battle! ”When the value of the lottery counter 523b is“ 10 ”to“ 19 ”, it is“ Wouldn't you get involved in the ream? ” When the value of 523b is “20” to “39”, “3rd place will be firm”, and when the value of the lottery counter 523b is “40” to “69”, “It depends on the development” Yes, when the value of the lottery counter 523b is “70” to “99”, “How about this time?”. Further, when the value of the variation counter 523a is “1001” or more and “1200” or less when referring to the fourth effect table, the lottery counter 523b is configured to display a paddock display together with the live character 525b. Regardless of the value of "I'm bad". Further, when the value of the variation counter 523a is “1201” or more when referring to the fourth effect table, a paddock display is displayed together with the commentary character 525c, which is related to the value of the lottery counter 523b. There is no “It ’s bad”. That is, when referring to the fourth performance table, if the value of the variation counter 523a is “1000” or less, “I win over!” Indicating 1st place is 10%, “ "Isn't it involved?" Is 10%, 3rd place is "3rd place is firm" is 20%, and the possibility of arrival is ambiguous, "It depends on development" is 30%, “How about this time?”, Which indicates that wearing is difficult, is configured to appear with a probability of 30%. Further, when the value of the variation counter 523a is “1001” or more and “1200” or less, it is configured so that “not good” appears, and the value of the variation counter 523a is “ If it is 1201 "or more, it is configured so that" No "is displayed.

  By configuring as described above, the paddock display, which is information suggesting the lottery result of the jackpot random number counter C1, is displayed according to the number of executions of the variable display in the race effect. By outputting information that suggests the race result according to the number of executions of the variable display in the race performance, the player considers the information that suggests the race result, and when the race performance that can expect a big hit is executed By operating the setting switch 124, it is possible to select the occurrence probability of a jackpot and the game value given to the jackpot according to the player's will. In other words, when a race production occurs, the player determines which jackpot probability is set in the current race production and which jackpot probability is given, or which jackpot probability is set to give a large game value. The guessing interest is born, and the jackpot probability can be set in consideration of the amount of investment in the game at that time, the remaining game time, or the result of the race performance up to the previous time. For this reason, since whether or not to win the jackpot changes according to the lottery result of the jackpot random number counter C1 and the set value of the jackpot probability by the player, the effect content to be selected also changes. Great interest can be given to players. Furthermore, by reflecting the lottery result in the display effect, not only when the jackpot game is not given, but also when the jackpot game is given, the player can recognize the correctness of his / her judgment. Realize unprecedented games and effectively use the jackpot probability change function.

  Further, the characters 525a to 525c to be displayed in the race effect are changed according to the number of executions of the variable display, and also related to the value of the jackpot random number counter C1 or the reach random number counter C3 according to the number of executions of the variable display. By making the displayed paddock display appear, the reliability of the paddock display can be changed depending on the characters 525a to 525c that appear. Therefore, the player determines the paddock display that appears at the time of the race effect and any of the characters 525a to 525c that also appear at the time of the race effect when the number of executions of the variable display becomes a predetermined number or more. Thus, the type of jackpot generated by the jackpot random number counter C1 can be estimated. Therefore, the player can select whether or not to win the jackpot according to his / her will, so that it is possible to realize an unprecedented game and effectively utilize the function of changing the jackpot probability.

  Further, in a conventional pachinko machine (or slot machine), in a situation where a predetermined number of fluctuation displays are performed (so-called ceiling time), the time when the predetermined number of fluctuation displays is reached, or before and after (before and after 10 to 30 times). Time), the player is given a jackpot, and the player has no choice such as refusing the jackpot. Therefore, in the configuration of the present invention, if a jackpot is compulsorily given at the ceiling according to the conventional configuration, for example, when a lottery result that can generate a third jackpot is derived, A player who is expecting only a jackpot (15 rounds, 100 times short) will be forced to win a third jackpot (5 rounds, 40 times short) and the player's game It gave a game result unsuitable to the will. If such a phenomenon occurs, the player's choice of game is lost, and some players feel that a game result that does not match their will is derived, and the game is interrupted or shunned. There was a problem. Therefore, when the number of executions of the variable display has reached 1001 since the end of the previous jackpot (at the first ceiling), the lottery result of the jackpot random number counter C1 generates one of the jackpots from the first to the third. When it is a value to be obtained, it is configured to display “3rd place will be firm” indicating that a minimum profit will be given in the paddock display of the race performance. In other words, when a lottery result that can give a profit to the player is derived in a situation where the display of fluctuations is executed 1001 times or more after the end of the previous jackpot, it is given to the player in the race effect to be executed. It is configured to output information suggesting the occurrence of the lowest jackpot (granting profit) among the jackpots. Therefore, for example, when a lottery result that can generate a third jackpot is derived, a player who is playing a game expecting only the first jackpot will be given a right to refuse the third jackpot. Can be given. In other words, since the number of options for the player can be increased, it is possible to realize a game according to the player's will and to prevent the game from being interrupted or avoided as much as possible. Can be improved.

  In addition, when the number of executions of the variable display has reached 1001 times since the end of the previous jackpot (at the first ceiling), the lottery result of the jackpot random number counter C1 generates one of the jackpots from the first to the third. When it is a value to be obtained, it is configured to display “3rd place will be firm” indicating that a minimum profit will be given on the paddock display of the race performance. In addition, when the number of executions of the variable display has reached 1201 times since the end of the previous jackpot (at the second ceiling), the lottery result of the jackpot random number counter C1 generates one of the jackpots from the first to the third. When it was a value to get, in the paddock display of the race production, information that uniquely suggests the order of arrival of each (for example, if you win the first place, "I will win!" "3rd place will be hard") is output. That is, at the second ceiling time when more variation display is being performed than at the first ceiling time, the more the variation display is executed by directly suggesting the lottery result of the jackpot random number counter C1 to the player, The jackpot can be easily generated. Therefore, it is possible to easily adjust the amount of balls output from the pachinko machine (or slot machine), and it is possible to simplify the adjustment of the amount of balls output from the pachinko machine. Can be reduced.

  Returning to FIG. The power supply device 313 includes a power supply unit 541 for supplying power to each unit of the pachinko machine 10, a power failure monitoring circuit 542 for monitoring power interruption due to a power failure, and a RAM erase switch circuit 543 having a RAM erase switch 323. ing. The power supply unit 541 supplies necessary operating voltages to the main control device 261, the payout control device 311 and the like through a power supply path (not shown). As its outline, the power supply unit 541 takes in an AC voltage of 24 volts supplied from the outside, a voltage of 12 volts for driving various switches and motors, a voltage of 5 volts for logic, and a RAM backup A backup voltage or the like is generated, and the 12 volt voltage, the 5 volt voltage, and the backup voltage are supplied to the main controller 261, the payout controller 311, and the like. The firing control device 312 is supplied with an operating voltage (12 volts and 5 volts) via the payout control device 311.

  The power failure monitoring circuit 542 is a circuit for outputting a power failure signal SG1 to each NMI terminal of the MPU 501 of the main control device 261 and the MPU 511 of the payout control device 311 when the power is interrupted due to the occurrence of a power failure or the like. The power failure monitoring circuit 542 monitors the DC stable voltage of 24 volts, which is the maximum voltage output from the power supply unit 541. When this voltage becomes less than 22 volts, it is determined that a power failure (power shutdown) occurs. The power failure signal SG1 is output to the main controller 261 and the payout controller 311. By the output of the power failure signal SG1, the main controller 261 and the payout controller 311 recognize the occurrence of the power failure and execute the NMI interrupt process. The power supply unit 541 outputs a voltage of 5 volts, which is the drive voltage of the control system, for a time sufficient to execute the NMI interrupt processing even after the DC stable voltage of 24 volts becomes less than 22 volts. Is maintained at a normal value. Therefore, the main control device 261 and the payout control device 311 can normally execute and complete the NMI interrupt processing.

  The RAM erase switch circuit 543 is a circuit that outputs a RAM erase signal SG2 for clearing backup data to the main controller 261 and the payout controller 311 when the RAM erase switch 323 is pressed. When the RAM erase signal SG2 is input when the pachinko machine 10 is turned on, the main controller 261 and the payout controller 311 clear the data in the respective backup areas 503a and 513a.

  Here, with reference to FIG. 26, the display content of the large symbol display apparatus 42 is demonstrated. The large symbol display device 42 displays three symbol rows of left, middle, and right. Each symbol row is composed of, for example, a main symbol with numbers “0” to “9” and a sub-pattern made of, for example, a diamond-shaped picture, and each of the main symbols and sub-designs represents a large symbol. It is composed. In each symbol row, main symbols are arranged in ascending or descending numerical order, and sub-designs are arranged between the main symbols. That is, each symbol row is provided with a total of 20 large symbols of 10 main symbols and 10 sub symbols, and 20 large symbols scroll periodically from top to bottom for each symbol row. It is displayed in a variable manner. In particular, the numbers of the main symbols are arranged so that they appear in descending order in the left symbol row, and the numbers of the main symbols appear in ascending order in the middle symbol row and the right symbol row. The large symbol display device 42 displays large symbols in three stages, upper, middle, and lower for each symbol row. Accordingly, the large symbol display device 42 displays a total of nine large symbols in 3 rows × 3 columns. The large symbol display device 42 has five effective lines, that is, an upper line L1, a middle line L2, a lower line L3, a right rising line L4, and a left rising line L5. Then, the variable display stops in the order of the left symbol row → the right symbol row → the middle symbol row, and at the time of the stop, it is a combination of jackpot symbols on any active line (in this embodiment, the same main symbol combination) A big hit video will be displayed as a big hit if it is aligned.

  In the display area 42a on the upper right side of the large-sized symbol display device 42, the jackpot occurrence probability set by the setting switch 124 is displayed. By displaying the jackpot occurrence probability on the big game symbol display device 42 that performs the jackpot lottery display (variation display), the player can be informed of the jackpot occurrence probability in the pachinko machine 10.

  Next, the operation of the pachinko machine 10 configured as described above will be described. In the present embodiment, the MPU 501 in the main control device 261 uses various counter information during the game to perform a jackpot lottery, setting a symbol display of the big symbol symbol display device 42, and the like. 27, the jackpot random number counter C1 used for the jackpot lottery, the jackpot symbol counter C2 used for the selection of the jackpot symbol of the big game symbol display device 42, and the reach lottery when the big symbol symbol display device 42 changes and changes. Reach random number counter C3 used for setting, initial value setting for initial value of jackpot random number counter C1, random number initial value counter CINI used for variation pattern selection of large symbol display device 42, variation type counters CS1, CS2, left column, The left, middle, and right out symbol counters CL, CM, and CR used to set each out symbol in the middle and right columns It is set to be there. A small symbol random number counter C4 is used for the lottery of the small symbol display device 41.

  Among these, the counters C1 to C3, CINI, CS1, and CS2 are loop counters that each add 1 to the previous value and return to 0 after reaching the maximum value. Further, the out symbol counters CL, CM, CR are configured such that register values are added using the R register (refresh register) in the MPU 501, and as a result, the numerical values change randomly. Each counter is updated at short time intervals, and the updated value is appropriately stored in a counter buffer set in a predetermined area of the RAM 503. The RAM 503 is provided with a holding ball storage area composed of one execution area and four holding areas (holding first to fourth areas), and in each of these areas, game balls to the big game mouth 33 are provided. The values of the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3 are stored in accordance with the winning timing.

  For details of each counter, the jackpot random number counter C1 is configured such that, for example, 1 is sequentially added within a range of 0 to 719, and after reaching the maximum value (that is, 719), it returns to 0. In particular, when the jackpot random number counter C1 makes one round, the value of the random number initial value counter CINI at that time is read as the initial value of the jackpot random number counter C1. The random number initial value counter CINI is configured as a loop counter that is updated in the same range as the jackpot random number counter C1 (value = 0 to 719), and is updated once per timer interrupt and within the remaining time of normal processing. Will be updated repeatedly. The big hit random number counter C1 is updated periodically (once every timer interruption in this embodiment) and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the big game mouth 33.

  The random number value that is a big hit in the pachinko machine 10 of the present embodiment is configured to differ depending on the jackpot probability set by the player. More specifically, the number of random numbers that are jackpots in a game with a jackpot occurrence probability of 1 (one win) is 2, and the value is “7,315”. In addition, the number of random number values that are jackpots in a game in which the probability of jackpot occurrence is double (successful win) is 4, and the value is “7,223,315,555”. Furthermore, the number of random numbers that are jackpots in a game with a jackpot occurrence probability of 3 times (wide) is 6, and the value is “7, 117, 223, 315, 555, 634”.

  The jackpot symbol counter C2 determines a symbol when the fluctuation of the large symbol display device 42 is stopped in the case of a jackpot. In the present embodiment, the large symbol symbol display device 42 has five effective lines, and a specific symbol is selected. Since 10 types of (main symbols) are set, 50 counter values (0 to 49) are prepared. In other words, the jackpot symbol counter C2 is configured so that one by one is added in order within the range of 0 to 49, and after reaching the maximum value (that is, 49), it returns to 0. The jackpot symbol counter C2 is updated periodically (once every timer interruption in this embodiment) and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the big game mouth 33.

  For example, the reach random number counter C3 is incremented one by one within a range of 0 to 238, for example, and reaches a maximum value (that is, 238) and then returns to 0. In the present embodiment, after reaching, the final stop symbol is shifted by one before and after the reach symbol based on the value of the reach random number counter C3. It is decided to draw “Reach other than front / rear detachment” where the symbol stops other than before and after the reach symbol, and “Complete detachment” where no reach occurs. For example, the reach random number counter C3 = 0, 1 corresponds to the front / rear out of reach, the reach random number counter C3 = 2-21 corresponds to the reach other than the front / rear out, and the reach random number counter C3 = 22-238 corresponds to the complete out. Note that the reach lottery may be set individually according to the lottery probability state of the large symbol display device 42, the number of suspended balls at the start of change, and the like. The reach random number counter C3 is updated periodically (once every timer interruption in the present embodiment) and stored in the reserved ball storage area of the RAM 503 at the timing when the game ball wins the big game mouth 33. In addition, the reach in this Embodiment is the state in which the stop symbols of the symbol symbols other than the remaining one in the three symbol sequences in the variable display are the same symbol.

  In the present embodiment, the lottery result that can generate a jackpot, that is, the value of the jackpot random number counter C1 is “7”, “117”, “223”, “315”, “555”, or “634” In addition, a race effect is performed and a lottery result that can generate a reach, that is, a value of the reach random number counter C2 is “0” to “21”.

  Here, the front / rear out of reach according to the jackpot occurrence probability will be described. In the present embodiment, at the time of a race production, the content of the production of the race production is changed in accordance with the jackpot occurrence probability set by the player. More specifically, when a reach occurs in a game with a probability of jackpot occurrence of 1 time (one win), when the final stop symbol is the same as the reach symbol (a jackpot symbol) is stopped on the same line It is configured to be a big hit. Therefore, in a game with a probability of occurrence of a jackpot, “out-of-front / reach reach” indicates that after a reach has occurred, the final stop symbol is shifted by one to either before or after the reach symbol. At this time, in the race production, when the player has selected a 1-time (single win) game, the order of arrival of the race production is set to 2nd.

  Also, when a reach occurs in a game with a probability of jackpot occurrence of 2 times (successful win), it will be a jackpot when the specific symbol (jackpot symbol) that is the same as the reach symbol is stopped on the same line as the reach symbol It is configured. Therefore, in a game with a double jackpot occurrence probability, “out-of-front / rear reach” indicates that after a reach occurs, the final stop symbol is shifted by one to either before or after the reach symbol. At this time, when a double (successful win) game is selected by the player in the race effect, the order of arrival of the race effect is set to third.

  In addition, when a reach occurs in a game with a probability of occurrence of a jackpot of 3 times (wide), it will be a jackpot when the specific symbol (jackpot symbol) that is the same as the reach symbol for the final stop symbol stops on the same line It is configured. Therefore, in a game with a probability of occurrence of jackpot of three times, “front / rear out of reach” indicates that after the reach has occurred, the final stop symbol is shifted by one to either before or after the reach symbol. At this time, in the race production, when the player has selected 3 times (wide) game, the order of arrival of the race production is set to “out”.

  Of the two variation type counters CS1 and CS2, one variation type counter CS1 is incremented one by one within a range of 0 to 198, for example, and reaches a maximum value (that is, 198) and then returns to 0. On the other hand, the other variation type counter CS2 is, for example, incremented one by one within a range of 0 to 240, and returns to 0 after reaching the maximum value (that is, 240). In the following description, CS1 is also referred to as “first variation type counter”, and CS2 is also referred to as “second variation type counter”.

  The first variation type counter CS1 determines the reach type of a large symbol such as so-called normal reach, super reach, premium reach, and other rough symbol variation modes, and the second variation type counter CS2 determines the final stop symbol (book) In the embodiment, a more detailed symbol variation mode such as an elapsed time (in other words, the number of variation symbols) until the middle symbol) stops is determined. Therefore, a variety of variation patterns can be easily realized by combining these variation type counters CS1 and CS2. It is also possible to determine the symbol variation mode only by the first variation type counter CS1, or to determine the symbol variation mode similarly by combining the first variation type counter CS1 and the stop symbol. The variation type counters CS1 and CS2 are updated once every time a normal process to be described later is executed once, and are repeatedly updated even within the remaining time in the normal process. The buffer values of the variation type counters CS1 and CS2 are acquired when the variation pattern is determined when the variation of the large symbol is started by the large symbol display device 42.

  The left, middle and right off symbol counters CL, CM, and CR are used to determine the left column large symbol symbol, middle column large symbol symbol, and right column large symbol symbol when the big hit lottery is off. Yes, in each column, any of the 20 large symbols including the main symbol and the sub symbol is displayed, so 20 counter values (0 to 19) are prepared for each. The left, upper, middle, and lower symbols are determined by the out symbol counter CL, the upper, middle, and lower symbols are determined by the out symbol counter CM, and the right symbol column is determined by the out symbol counter CR. The top, middle and bottom symbols are determined.

  In the present embodiment, the values of the counters CL, CM, and CR are randomly updated by using the numerical value of the R register built in the MPU 501. That is, when each outlier symbol counter CL, CM, CR is updated, the value of the lower 3 bits of the R register is added to the previous value, and when the addition result exceeds the maximum value, 20 is subtracted to determine the current value. The Each outlier symbol counter CL, CM, CR is updated within the normal process so that the update times do not overlap, and the combination of these outlier symbol counters CL, CM, CR is the reach of the RAM 503 front / rear reach symbol buffer, reach other than front / rear out It is stored in either the symbol buffer or the completely off symbol buffer. Then, when determining the variation pattern at the start of the variation of the large symbol, the buffer value of any one of the front / rear reach symbol buffer, the reach symbol buffer other than front / rear out, and the completely out symbol buffer is acquired according to the value of the reach random number counter C3. .

  In addition, the magnitude | size and range of each counter are only examples, and can be changed arbitrarily. However, if importance is attached to irregularity, it is desirable that the jackpot random number counter C1, the reach random number counter C3, and the variation type counters CS1 and CS2 are all different prime numbers and are not synchronized in any case.

  The accessory symbol random number counter C4 is configured, for example, as a loop counter that increments one by one within a range of 0 to 250 and returns to 0 after reaching the maximum value (that is, 250). The accessory symbol random number counter C4 is periodically updated (once every timer interruption in this embodiment), and is acquired when it is detected that the game ball has passed through the accessory gate (through gate) 34 on either the left or right side. Is done. The number of random number values to be won is 149, and the range is “5 to 153”.

  Next, each control process executed by the MPU 501 in the main controller 261 will be described with reference to the flowcharts of FIGS. The processing of the MPU 501 is roughly divided into a main processing that is started when the power is turned on, and a timer interrupt processing that is started periodically (in the present embodiment, at a cycle of 2 milliseconds (hereinafter referred to as “ms”)). And an NMI interrupt process activated by the input of the power failure signal SG1 to the NMI terminal (non-maskable terminal). For convenience of explanation, the timer interrupt process and the NMI interrupt process are described first, and then the main process is performed. explain.

  FIG. 36 is a flowchart showing the timer interrupt process. The timer interrupt process is executed by the MPU 501 of the main controller 261 every 2 ms, for example. In the timer interruption process, first, reading process of various winning switches is executed (S601). That is, the state of various switches (except for the RAM erase switch 323) connected to the main controller 261 is read, and the state of the switch is determined and the detection information (winning detection information) is stored. Next, it is confirmed whether or not the race is on standby (S602). As a result of the confirmation, if the race is on standby (S602: Yes), then it is confirmed whether or not the setting switch 124 is turned on (S603). If the setting switch 124 is turned on (S603: Yes), “1” is added to the value of the probability setting memory 503b (S604), and the process proceeds to S605. On the other hand, if the race is not waiting (S602: No), or if the setting switch 124 is not turned on (S603: No), the process of S604 is skipped and the process proceeds to S605.

  In the process of S605, the random number initial value counter CINI is updated (S605). Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (719 in this embodiment). Then, the update value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 503.

  Further, the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3 are updated (S606). Specifically, the jackpot random number counter C1, the jackpot symbol counter C2, and the reach random number counter C3 are each incremented by 1 and their counter values reach the maximum values (719, 49, and 238 in the present embodiment, respectively). Each time it is cleared to 0. Then, the updated values of the counters C1 to C3 are stored in the corresponding buffer area of the RAM 503. After that, a start winning process is performed in accordance with winning in the big mouth 33 (S607).

  The start winning process will be described with reference to the flowchart of FIG. First, it is determined from the detection information of the operation port switch 224 whether or not the game ball has won a prize (start prize) at the big mouth 33 (S701). When it is determined that the game ball has won the big game mouth 33 (S701: Yes), it is determined whether or not the number N of active reserved balls of the big game symbol display device 42 is less than the upper limit value (4 in the present embodiment). (S702). If there is a prize at the big mouth 33 and the number N of activated balls is less than 4 (S702: Yes), the number N of activated balls is incremented by 1 (S703), and the jackpot random number counter updated in step S603 Each value of C1, jackpot symbol counter C2 and reach random number counter C3 is stored in the first area among the reserved areas of the reserved ball storage area of RAM 503 (S704). On the other hand, if there is no winning at the big mouth 33 (S701: No), or even if there is a winning at the big mouth 33, if the operation holding ball number N <4 (S702: No), each of S703 and S704 The process is skipped and the start winning process is terminated. After the start winning process is completed, the MPU 501 once ends this timer interrupt process.

  When the game ball wins the big game mouth 33 (start winning prize), the big game symbol display device 42 starts to display the fluctuation of the big game symbol, but after the winning prize, the big game symbol changes and the symbol stops. There is a restriction that a predetermined time (for example, 5 seconds) must elapse before reaching. Therefore, in the start winning process, when a start winning is confirmed, a timer for measuring the elapsed time after the start winning is set after each counter value storing process (S704). Specifically, since the start winning process is executed at a cycle of 2 ms, for example, in order to measure an elapsed time of 5 seconds, a numerical value “2500” is set in the timer, and the timer value is incremented by 1 for each start winning process. Subtract. This timer value is stored and managed in the reserved ball storage area of the RAM 503 together with the values of the respective counters C1 to C3. Then, when setting a variation pattern of a large symbol, which will be described later, the timer value is referred to, and a variation pattern is set according to the remaining time (so that the symbol variation is stopped after a predetermined time elapses).

  FIG. 38 is a flowchart showing the NMI interrupt process. The NMI interrupt process is executed by the MPU 501 of the main controller 261 when the power of the pachinko machine 10 is shut down due to the occurrence of a power failure or the like. By this NMI interruption process, the state of the main controller 261 at the time of power-off is stored in the backup area 503a of the RAM 503. That is, when the power of the pachinko machine 10 is cut off due to the occurrence of a power failure, the power failure signal SG1 is output from the power failure monitoring circuit 542 to the NMI terminal of the MPU 501 in the main controller 261, and the MPU 501 interrupts the control being executed. NMI interrupt processing is started. The NMI interrupt processing program in FIG. 36 is stored in the ROM 502 of the main controller 261. For a predetermined time after the power failure signal SG1 is output, power is supplied from the power supply unit 541 so that the processing of the main controller 261 can be executed, and the NMI interrupt processing is executed within this predetermined time.

  In the NMI interrupt process, first, the used register is saved in the backup area 503a of the RAM 503 (S801), and the value of the stack pointer is stored in the backup area 503a (S802). Further, the occurrence information of the power shutdown is set in the backup area 503a (S803), and a power shutdown notification command indicating that the power is shut off is transmitted to another control device (S804). A RAM determination value is calculated and stored in the backup area 503a (S805). The RAM determination value is, for example, a checksum value at the work area address of the RAM 503. After that, access to the RAM 503 is prohibited (S806), and the infinite loop is continued until the power supply is completely shut down and processing cannot be executed.

  The above NMI interrupt process is executed in the same manner in the payout control apparatus 311. With this NMI interrupt process, the state of the payout control apparatus 311 when the power is cut off due to the occurrence of a power failure or the like is stored in the backup area 513a of the RAM 513. Is done. Similarly, power is supplied from the power supply unit 541 so that the processing of the payout control device 311 can be executed for a predetermined time after the power failure signal SG1 is output. That is, when the power of the pachinko machine 10 is cut off due to the occurrence of a power failure or the like, the power failure signal SG1 is output from the power failure monitoring circuit 542 to the NMI terminal of the MPU 511 in the payout control device 311 and the MPU 511 interrupts the control being executed. The NMI interrupt process of FIG. 36 is started. The contents are the same as described above, except that the power-off notification command is not transmitted in step S804.

  FIG. 28 is a flowchart showing a main process executed by the MPU 501 in the main controller 261. This main process is started by a reset at power-on. In the main process, first, an initial setting process associated with power-on is executed (S101). Specifically, in order to set a predetermined value in the stack pointer and wait for the sub-side control devices (audio lamp control device 262, payout control device 311, etc.) to become operable, Wait processing (for example, about 1 second) is executed. After a payout permission command is transmitted to the payout control device 311 (S102), access to the RAM 503 is permitted (S103).

  Thereafter, it is determined whether or not the RAM erase switch 323 provided in the power supply device 313 is turned on (S104). If it is turned on (S104: Yes), the process is performed to clear (erase) the backup data. The process proceeds to S114. On the other hand, if the RAM erasure switch 323 is not turned on (S104: No), it is further determined whether or not the information on occurrence of power interruption is stored in the backup area 503a of the RAM 503 (S105). (S105: No), since backup data is not stored, in this case as well, the process proceeds to S114. If the power-off occurrence information is stored in the backup area 503a (S105: Yes), the RAM determination value is calculated (S106), and the calculated RAM determination value is not normal (S107: No), that is, calculated. If the RAM determination value does not match the RAM determination value stored when the power is shut off, the backed up data has been destroyed. In such a case as well, the process proceeds to S114. As described above, the RAM determination value is, for example, a checksum value at the work area address of the RAM 503. Instead of the RAM determination value, the validity of the backup may be determined based on whether or not the keyword written in a predetermined area of the RAM 503 is correctly stored.

  As described above, in the pachinko machine 10, when RAM data is initialized when the power is turned on, for example, at the start of business in the hall, the power is turned on while pressing the RAM erase switch 323. Therefore, if the RAM erase switch 323 is pressed, the process proceeds to RAM initialization processing (S114 to S116). Similarly, when the information on occurrence of power shutdown is not set, or when a backup abnormality is confirmed by the RAM determination value (checksum value or the like), the process proceeds to initialization processing (S114 to S116) of the RAM 503. That is, in the RAM initialization process from S114, the used area of the RAM 503 is cleared to 0 (S114), and the initial value of the RAM 503 is set (S115). Thereafter, the interruption is permitted (S116), and the process proceeds to normal processing described later.

  On the other hand, if the RAM erase switch 323 is not turned on (S104: No), the occurrence information of the power shutdown is stored (S105: Yes), and if the RAM judgment value (checksum value etc.) is normal ( (S107: Yes), the process proceeds to S108, and the process at the time of power recovery (process at the time of power-off recovery) is executed. That is, in the power recovery process, the stack pointer at the time of power interruption is restored (S108), and the information on occurrence of power interruption is cleared (S109). Next, a power-return command for returning the sub-side control device to the gaming state at the time of power-off is transmitted (S110), and the used register is returned from the backup area 503a of the RAM 503 (S111). Further, it is confirmed whether or not the interrupt is permitted before the power is turned off (S112). If the interrupt is permitted (S112: Yes), the interrupt is permitted (S113), while the interrupt is prohibited when the power is turned off. If it is in the state (S112: No), the processing is returned to the address before the power is shut off while the interruption is prohibited.

  Next, normal processing will be described with reference to the flowchart of FIG. In this normal process, the main process of the game is executed. As an outline, each process of S201 to S207 is executed as a periodic process with a period of 4 ms, and the counter update process of S209 and S210 is executed in the remaining time.

  In the normal processing, first, output data such as a command updated in the previous processing is transmitted to each control device on the sub side (S201). Specifically, the presence / absence of winning detection information is determined, and if there is winning detection information, a winning ball payout command corresponding to the number of acquired game balls is transmitted to the payout control device 311. Further, a stop symbol command, a variation pattern command, a confirmation command, and the like are transmitted to the display control device 45 when the large symbol symbol display device 42 displays the variation of the large symbol symbol. In addition, after the start of large symbol variation, one each time in the normal processing in the order of variation pattern command → stop symbol command of the left symbol sequence → stop symbol command of the middle symbol sequence → stop symbol command of the right symbol sequence (i.e. A command is transmitted (one every 4 ms), and a confirmation command is transmitted at the end of the fluctuation time.

  Next, each value of the variation type counters CS1 and CS2 is updated (S202). Specifically, the variation type counters CS1 and CS2 are incremented by 1, and are cleared to 0 when the counter values reach the maximum values (198 and 240 in this embodiment). Then, the update values of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of the RAM 503. Further, the off symbol counters CL, CM, and CR of the left symbol row, the middle symbol row, and the right symbol row are updated by the off symbol counter updating process (S203).

  Here, the off symbol counter update process will be described with reference to FIG. First, it is determined whether or not it is time to update the left symbol row out symbol counter CL (S301). If it is the update time (S301: Yes), the out symbol symbol CL out of the left symbol row is updated (S303). Next, if it is not the update time of the left symbol row (S301: No), it is determined whether or not it is the update time of the out-of-middle symbol row symbol counter CM (S302), and if it is the update time (S302: Yes), The out symbol counter CM of the middle symbol row is updated (S304). Furthermore, if it is not the update time of the middle symbol row (S302: No), it is the update timing of the right symbol row, so the outlier symbol counter CR of the right symbol row is updated (S305).

  In updating outlier symbol counters CL, CM, and CR in each of the processes of S303 to S305, the value of the lower 3 bits of the R register is added to the previous counter value, and 20 is added when the addition result exceeds the maximum value. Subtraction is performed, and the result of the calculation is taken as the current value of the symbol counter CL, CM, CR. According to the update process of CL, CM, CR, the outlier counters CL, CM, CR of the left symbol row, the middle symbol row, and the right symbol row are sequentially updated one by one in one normal process. The update time of each counter value does not overlap. Thus, every time the normal process is executed three times, the set symbol counters CL, CM, and CR are updated for one set.

  Thereafter, it is determined whether or not the combination of the updated off symbol counters CL, CM, and CR is a jackpot symbol combination (S306). If the symbol combination is a jackpot symbol combination (S306: Yes), this process is performed as it is. finish. If it is not a jackpot symbol combination (S306: No), it is determined whether or not it is a reach symbol combination (S307). If it is a reach symbol combination (S307: Yes), then it is a back-and-forth outreach. It is determined whether or not there is (S308). If it is a combination of front and rear detach reach (S308: Yes), the combination of the detachment symbol counters CL, CM and CR at that time is stored in the front and rear detach reach symbol buffer of the RAM 503 (S309). If the out symbol counters CL, CM, CR are a combination of reach other than front / back off (S308: No), the combination of the out symbol counters CL, CM, CR at that time is stored in the reach symbol buffer other than front / back out of RAM 503 (S310). ). If the combination of the out symbol counters CL, CM, CR is not a combination of the jackpot symbol (S306: No) and not the combination of the reach symbol (S307: No), the combination of the out symbol counters CL, CM, CR is out of symbol. In such a case, the combination of the off symbol counters CL, CM, and CR is stored in the complete off symbol buffer of the RAM 503 (S311).

  After the completion of the off symbol counter CL, CM, CR update process (S203), the process returns to the normal process of FIG. 29 and reads the prize ball count signal and the payout abnormality signal received from the payout control device 311 (S204). A large symbol variation process for performing variation display of a large symbol by the symbol display device 42 is executed (S205). By this big game symbol variation process, a big hit determination, a large symbol variation pattern setting, and the like are performed. Details of the large symbol variation process will be described later.

  After the big symbol variation process is completed, a big prize opening / closing process for opening or closing the big prize opening of the variable prize winning device 32 is executed in the case of the big hit state (S206). That is, the big winning opening is opened for each round of the big hit state, and it is determined whether the maximum opening time of the big winning opening has elapsed or whether a predetermined number of game balls have been won in the big winning opening. When either of these conditions is satisfied, the special winning opening is closed. At this time, the continuous winning opening is allowed on condition that the game ball has passed the specific area, and this is repeatedly executed for a predetermined number of rounds.

  Next, display control of a small symbol (for example, a normal symbol of “◯” or “x”) by the small symbol display device 41 is executed (S207). Briefly, on the condition that the game ball has passed through the accessory gate (through gate) 34, the value of the accessory symbol random number counter C4 is acquired and the accessory is displayed on the display unit 43 of the accessory symbol display device 41. Symbol variation display is performed. Then, when the small symbol lottery is carried out based on the value of the small symbol random number counter C4 and the small symbol symbol is hit, the electric accessory associated with the big mouth 33 is released for a predetermined time. Although the description is omitted, the small symbol random number counter C4 is also updated by the timer interruption process shown in FIG. 36, like the big hit random number counter C1, the big hit symbol counter C2, and the reach random number counter C3.

  Thereafter, it is determined whether or not the execution timing of the next normal process has been reached, that is, whether or not a predetermined time (4 ms in the present embodiment) has elapsed since the start of the previous normal process (S208). If (S208: Yes), the process proceeds to S201, and the processes after S201 described above are repeatedly executed.

  On the other hand, if the predetermined time has not yet elapsed since the start of the previous normal process (S208: No), the random number initial is within the remaining time until the predetermined time is reached, that is, until the next normal process is executed. The value counter CINI and the variation type counters CS1 and CS2 are repeatedly updated (S209, S210). First, the random number initial value counter CINI is updated (S209). Specifically, the random number initial value counter CINI is incremented by 1 and cleared to 0 when the counter value reaches the maximum value (719 in this embodiment). Then, the update value of the random number initial value counter CINI is stored in the corresponding buffer area of the RAM 503. Next, the fluctuation type counters CS1 and CS2 are updated (S210). Specifically, the variation type counters CS1 and CS2 are incremented by 1, and are cleared to 0 when the counter values reach the maximum values (198 and 240 in this embodiment). Then, the update values of the variation type counters CS1 and CS2 are stored in the corresponding buffer area of the RAM 503.

  Here, since the execution time of each process of S201-S207 changes according to the state of the game, the remaining time until the next normal process execution timing is not constant and varies. Therefore, it is possible to update the random number initial value counter CINI (that is, the initial value of the big hit random number counter C1) at random by repeatedly executing the update of the random number initial value counter CINI using the remaining time. The variation type counters CS1 and CS2 can also be updated at random.

  Next, the large symbol variation process (S205) will be described with reference to the flowcharts of FIGS. In the large symbol variation process, first, it is determined whether or not a big hit is currently being made (S401). The jackpot includes the jackpot game displayed on the big symbol display device 42 in the jackpot and the middle of a predetermined time after the jackpot game ends. As a result of the determination, if it is a big hit (S401: Yes), this processing is terminated as it is.

  If it is not a big hit (S401: No), then it is confirmed whether or not the race is on standby (S402). If the result of the confirmation is that the race is not on standby (S402: No), it is then determined whether or not the large symbol display device 42 is displaying the variation of the large symbol (S403), and the large symbol variation is being displayed. If not (S403: No), it is determined whether or not the number N of actuated balls of the large symbol display device 42 is larger than 0 (S404). If the number N of active suspension balls is 0 (S404: No), this process is ended as it is. If the number of the operation holding balls N> 0 (S404: Yes), the operation holding ball number N is decremented by 1 (S405), and the data stored in the holding ball storage area is shifted (S406). This data shift process is a process for sequentially shifting the data stored in the reserved first to fourth areas of the reserved ball storage area to the execution area side. The reserved first area → the execution area, the reserved second area → The data in each area is shifted such as the first hold area, the third hold area → the second hold area, the fourth hold area → the third hold area.

  After the data shift process, it is determined whether or not the jackpot can be generated, that is, whether the value of the jackpot random number counter C1 is “7”, “117”, “223”, “315”, “555”, or “634”. It is confirmed whether or not reach has occurred, that is, whether or not the value of the reach random number counter C3 is “0” to “21” (407). As a result of the confirmation, if it is in a state where a jackpot can be generated, or if a reach occurs (S407: Yes), a standby command transmission process shown in FIG. 32 is performed (S408), and this process ends. On the other hand, in the process of S407, if it is not in a state where a big hit can be generated or if a reach does not occur (S407: No), each of the left, middle, and right off stored in the complete out symbol buffer of the RAM 503 is detected. Each value of the symbol counters CL, CM, CR is set in the stop symbol command (S409). Also, a variation pattern for complete out-of-range display is determined, and the variation pattern is set as a variation pattern command (S410). At this time, the variation pattern is determined based on the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 as in the process of S423. As described above, when the setting of the symbol stop command and the variation pattern command is completed in any of the big hit, the reach occurrence, and the non-reach occurrence, the large symbol variation process is terminated. In the process of S403, if the large symbol is changing (S403: Yes), it is determined whether or not the change time has passed (S411). The variation time of the large symbol is determined according to the variation pattern of the large symbol, and the execution of the process of S412 is skipped until the variation time elapses (S411: No). On the other hand, if the fluctuation time of the big symbol elapses (S411: Yes), the confirmation command set for the confirmation of the stop symbol is set (S412), and this large symbol variation processing is ended.

  FIG. 32 is a flowchart showing the standby command transmission process (S408). In this standby command transmission process, a race standby screen command is set according to the value of the jackpot random number counter C1 or the reach random number counter C3, and a race standby screen for a predetermined time (probability setting time, for example, 30 seconds) is displayed on the display device. At the same time, the race effect is set to be executed after the end of the race standby screen.

  In this standby command transmission process, first, it is confirmed whether or not the value of the jackpot random number counter C1 is “7” or “315” (S421). As a result of the confirmation, if the value of the jackpot random number counter C1 is “7” or “315” (S421: Yes), the first race standby command is displayed on the display control device 45 in order to perform the effect of taking the first place in the race effect. (S422), and this standby command transmission process is terminated.

  On the other hand, if the value of the jackpot random number counter C1 is not “7” or “315” in the process of S421 (S421: No), then whether the value of the jackpot random number counter C1 is “223” or “555”. Is confirmed (S423). If the value of the jackpot random number counter C1 is “223” or “555” (S423: Yes), a second race standby command is transmitted to the display controller 45 in order to perform an effect of taking second place in the race effect ( S424), this standby command transmission process is terminated.

  On the other hand, if the value of the jackpot random number counter C1 is not “223” or “555” in the process of S423 (S423: No), then whether the value of the jackpot random number counter C1 is “117” or “634”. Is confirmed (S425). As a result of the confirmation, if the value of the jackpot random number counter C1 is “117” or “634” (S425: Yes), a third race standby command is displayed on the display control device 45 in order to perform an effect of taking third place in the race effect. (S426), and this standby command transmission process is terminated. On the other hand, if the value of the jackpot random number counter C1 is not “117” or “555” (S425: No), a fourth race standby command is displayed to perform an effect of taking off (less than 4) in the race effect. Is transmitted to the control device 45 (S427), and this standby command transmission process is terminated.

  Returning to FIG. In the process of S402, when the race is on standby, that is, when a predetermined time (probability setting time, for example, 30 seconds) has not elapsed since the race standby screen command was set (S402: Yes), the next Then, it is confirmed whether or not a predetermined time (probability setting time, for example, 30 seconds) has passed (S413), and if the predetermined time has not passed (S413: No), the large symbol variation process is terminated. If the predetermined time has elapsed (S413: Yes), the set magnification selected by the player is confirmed (S414). As a result of the confirmation, when the set magnification selected by the player is 1 (single win) (S414: “winning”), a win variation start process is executed (S415), and the player has selected When the set magnification is 2 times (successful win) (S414: “Successful win”), the consecutive win variation start process is executed (S416), and when the set magnification selected by the player is 3 times (wide) (S414: “Wide”), a wide variation start process is executed (S417). In addition, after the process of S415, S416, and S417 is complete | finished, this big figure symbol variation process is complete | finished.

  Next, with reference to the flowcharts of FIGS. 33, 34 and 35, the variation start processing of each magnification will be described. FIG. 33 is a flowchart showing a win variation start process (S415), FIG. 34 is a flowchart showing a consecutive win change start process (S416), and FIG. 35 shows a wide fluctuation start process (S417). It is a flowchart.

  In the win variation start process (S415) of FIG. 33, first, it is determined whether or not the value of the big hit random number counter C1 stored in the execution area of the reserved ball storage area is “7” or “315” (S431). ). When the value of the jackpot random number counter C1 is “7” or “315” (S431: Yes), the symbol corresponding to the value of the jackpot symbol counter C2 stored in the execution area of the reserved ball storage area is stopped. The command is set (S432). At this time, the numbers 0 to 49 of the jackpot symbol counter C2 correspond to any of the 50 jackpot symbols on all five active lines, and any one of the 50 jackpot symbols is set in the stop symbol command. Is done. Of these jackpot symbols, if they are arranged with a predetermined specific symbol (probability variation symbol), they will shift to the probability variation state, but if they are arranged with a predetermined symbol (non-probability variation symbol), the probability variation will occur. Does not transition to the state.

  Next, the variation pattern for the first place big hit which is the content of the first place is determined in the race production until the stop with the big hit symbol, and the fluctuation pattern is set in the fluctuation pattern command (S433). At this time, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are checked, and the reach such as the large escape reach, the mid-group standby reach, the interleaving reach, etc. based on the value of the first variation type counter CS1. The type and other details of the effect of the race effect are determined, and the elapsed time (in other words, the middle symbol in the present embodiment) stops after the reach occurs based on the value of the second variation type counter CS2. For example, the details of the production of the race production are determined. The relationship between the numerical value of the first variation type counter CS1 and the reach pattern and the relationship between the numerical value of the second variation type counter CS2 and the stop symbol time are respectively defined in advance by a table or the like. However, the variation pattern can be set using only the value of the first variation type counter CS1 without using the value of the second variation type counter CS2. Whether to set the pattern or to set the pattern with both values of both variation type counters CS1 and CS2 is appropriately determined according to the value of the first variation type counter CS1 and the game conditions each time. The same applies to the setting of the fluctuation pattern in the case of performing front / rear out of reach display, reach display other than front / rear out, and complete out of display described later.

  On the other hand, if it is determined in the process of S431 that the value of the big hit random number counter C1 is not “7” or “315” (S431: No), is the front / rear out of reach based on the value of the reach random number counter C3? It is determined whether or not (S434). In the present embodiment, the value of the reach random number counter C3 is any one of 0 to 238, of which “0, 1” corresponds to the out-of-front reach and “2-21” corresponds to the reach other than the back-and-forth out- “22 to 238” corresponds to no reach (complete detachment).

  When front / rear outreach occurs (S434: Yes), the left, middle and right outreach symbol counters CL, CM, CR stored in the front / rear outreach symbol buffer of the RAM 503 are set as stop symbol commands ( S435). In addition, the variation pattern of the second / previous out-of-place reach, which is the content of the second place in the race effect for the front / rear out reach display, is determined, and the variation pattern is set in the variation pattern command (S436). At this time, similarly to the processing of S433, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are confirmed, and the large escape reach and the waiting for the middle group are performed based on the value of the first variation type counter CS1. Reach type such as reach, feed reach, and other rough symbol variation modes are determined, and the final stop symbol (the middle symbol in the present embodiment) stops after the occurrence of reach based on the value of the second variation type counter CS2. More detailed symbol variation modes such as the elapsed time (in other words, the number of variation symbols) are determined.

  When a reach other than front / rear out is generated (S434: No), the left, middle, and right outreach counters CL, CM, and CR stored in the reach symbol buffer other than front / rear out of RAM 503 are set as stop symbol commands. (S437). Further, in the race effect for the reach display other than the front / rear detachment, the variation pattern of the detachment front / rear detachment reach is determined, and the variation pattern is set in the variation pattern command (S438). At this time, the variation pattern is determined based on the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 as in the process of S433. In addition, after completion | finish of S433, S436, and S438, this winning change start process is complete | finished.

  34, first, it is determined whether or not the value of the jackpot random number counter C1 stored in the execution area of the reserved ball storage area is “7” or “315” (S441). ). When the value of the jackpot random number counter C1 is “7” or “315” (S441: Yes), the first hit jackpot variation pattern which is the content of the first place is determined in the race production until the jackpot symbol is stopped, The fluctuation pattern is set as a fluctuation pattern command (S442). At this time, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are checked, and the reach such as the large escape reach, the mid-group standby reach, the interleaving reach, etc. based on the value of the first variation type counter CS1. The type and other details of the effect of the race effect are determined, and the elapsed time (in other words, the middle symbol in the present embodiment) stops after the reach occurs based on the value of the second variation type counter CS2. For example, the details of the production of the race production are determined. The relationship between the numerical value of the first variation type counter CS1 and the reach pattern and the relationship between the numerical value of the second variation type counter CS2 and the stop symbol time are respectively defined in advance by a table or the like. However, the variation pattern can be set using only the value of the first variation type counter CS1 without using the value of the second variation type counter CS2. Whether to set the pattern or to set the pattern with both values of both variation type counters CS1 and CS2 is appropriately determined according to the value of the first variation type counter CS1 and the game conditions each time. The same applies to the setting of the fluctuation pattern in the case of performing front / rear out of reach display, reach display other than front / rear out, and complete out of display described later.

  Next, the symbol corresponding to the value of the jackpot symbol counter C2 stored in the execution area of the reserved ball storage area is set in the stop symbol command (S443). At this time, the numbers 0 to 49 of the jackpot symbol counter C2 correspond to any of the 50 jackpot symbols on all five active lines, and any one of the 50 jackpot symbols is set in the stop symbol command. Is done. Of these jackpot symbols, if they are arranged with a predetermined specific symbol (probability variation symbol), they will shift to the probability variation state, but if they are arranged with a predetermined symbol (non-probability variation symbol), the probability variation will occur. Does not transition to the state.

  On the other hand, if it is determined in the process of S441 that the value of the big hit random number counter C1 is not “7” or “315” (S441: No), then it is stored in the execution area of the reserved ball storage area. It is determined whether or not the value of the jackpot random number counter C1 is “223” or “555” (S444). When the value of the jackpot random number counter C1 is “223” or “555” (S444: Yes), the second-place big hit variation pattern that is the content of the second place is determined in the race production until the jackpot symbol is stopped, The fluctuation pattern is set as a fluctuation pattern command (S445), and the process proceeds to S443.

  On the other hand, if it is determined in the processing of S444 that the value of the big hit random number counter C1 is not “223” or “555” (S444: No), is the front / rear out of reach based on the value of the reach random number counter C3? It is determined whether or not (S446). In the present embodiment, the value of the reach random number counter C3 is any one of 0 to 238, of which “0, 1” corresponds to the out-of-front reach and “2-21” corresponds to the reach other than the back-and-forth out- “22 to 238” corresponds to no reach (complete detachment).

  When the front / rear outreach occurs (S446: Yes), the left, middle and right outreach symbol counters CL, CM, CR stored in the front / rear outreach symbol buffer of the RAM 503 are set in the stop symbol command ( S447). In addition, the variation pattern of the third / previous out-of-place reach, which is the content of the third place in the race production for the front / rear out reach display, is determined, and the variation pattern is set in the variation pattern command (S448).

  When a reach other than front / rear out is generated (S446: No), the left, middle, and right outreach counters CL, CM, CR stored in the reach symbol buffer other than front / rear out of RAM 503 are set as stop symbol commands. (S449). Further, in the race effect for the reach display other than the front / rear deviation, the fluctuation pattern of the front / rear out / reach reach is determined, and the fluctuation pattern is set in the fluctuation pattern command (S450). In addition, after completion | finish of S443, S448, and S450, this consecutive winning variation start process is complete | finished.

  In the wide fluctuation start process (S417) of FIG. 35, first, it is determined whether or not the value of the big hit random number counter C1 stored in the execution area of the reserved ball storage area is “7” or “315” (S451). ). When the value of the jackpot random number counter C1 is “7” or “315” (S451: Yes), the first hit jackpot variation pattern which is the content of the first place is determined in the race performance until the jackpot symbol is stopped, The fluctuation pattern is set as a fluctuation pattern command (S452). At this time, the values of the variation type counters CS1 and CS2 stored in the counter buffer of the RAM 503 are checked, and the reach such as the large escape reach, the mid-group standby reach, the interleaving reach, etc. based on the value of the first variation type counter CS1. The type and other details of the effect of the race effect are determined, and the elapsed time (in other words, the middle symbol in the present embodiment) stops after the reach occurs based on the value of the second variation type counter CS2. For example, the details of the production of the race production are determined. The relationship between the numerical value of the first variation type counter CS1 and the reach pattern and the relationship between the numerical value of the second variation type counter CS2 and the stop symbol time are respectively defined in advance by a table or the like. However, the variation pattern can be set using only the value of the first variation type counter CS1 without using the value of the second variation type counter CS2. Whether to set the pattern or to set the pattern with both values of both variation type counters CS1 and CS2 is appropriately determined according to the value of the first variation type counter CS1 and the game conditions each time. The same applies to the setting of the fluctuation pattern in the case of performing front / rear out of reach display, reach display other than front / rear out, and complete out of display described later.

  Next, the symbol corresponding to the value of the jackpot symbol counter C2 stored in the execution area of the reserved ball storage area is set in the stop symbol command (S453). At this time, the numbers 0 to 49 of the jackpot symbol counter C2 correspond to any of the 50 jackpot symbols on all five active lines, and any one of the 50 jackpot symbols is set in the stop symbol command. Is done. Of these jackpot symbols, if they are arranged with a predetermined specific symbol (probability variation symbol), they will shift to the probability variation state, but if they are arranged with a predetermined symbol (non-probability variation symbol), the probability variation will occur. Does not transition to the state.

  On the other hand, if it is determined that the value of the big hit random number counter C1 is not “7” or “315” in the process of S451 (S451: No), then it is stored in the execution area of the reserved ball storage area. It is determined whether or not the value of the jackpot random number counter C1 is “223” or “555” (S454). When the value of the jackpot random number counter C1 is “223” or “555” (S454: Yes), the second-place big hit variation pattern that is the content of the second place is determined in the race production until the jackpot symbol is stopped, The fluctuation pattern is set as a fluctuation pattern command (S455), and the process proceeds to S453.

  On the other hand, if it is determined in the processing of S454 that the value of the big hit random number counter C1 is not “223” or “555” (S454: No), then it is stored in the execution area of the reserved ball storage area. It is determined whether or not the value of the jackpot random number counter C1 is “117” or “634” (S456). When the value of the jackpot random number counter C1 is “117” or “634” (S456: Yes), the third-place big hit variation pattern, which is the content of the third place in the race production until the stoppage with the jackpot symbol, is determined, The fluctuation pattern is set as a fluctuation pattern command (S457), and the process proceeds to S453.

  On the other hand, if it is determined in the process of S456 that the value of the big hit random number counter C1 is not “117” or “634” (S456: No), is the front / rear out of reach based on the value of the reach random number counter C3? It is determined whether or not (S458). In the present embodiment, the value of the reach random number counter C3 is any one of 0 to 238, of which “0, 1” corresponds to the out-of-front reach and “2-21” corresponds to the reach other than the back-and-forth out- “22 to 238” corresponds to no reach (complete detachment).

  When the front / rear outreach occurs (S458: Yes), the left, middle and right outreach symbol counters CL, CM, CR stored in the front / rear outreach symbol buffer of the RAM 503 are set as stop symbol commands ( S459). In addition, the variation pattern of the 4th and 4th out of reach reach, which is the contents of the 4th place in the race effect for displaying the out of front and back reach, is determined, and the variation pattern is set in the variation pattern command (S460).

  When a reach other than front / rear out is generated (S458: No), the left, middle and right outreach symbol counters CL, CM, CR stored in the reach symbol buffer other than front / rear out of RAM 503 are set as stop symbol commands. (S461). Further, in the race effect for the reach display other than the front / rear disengagement, the variation pattern of the front / rear disengagement reach is determined, and the variation pattern is set in the variation pattern command (S462). Note that after the completion of S453, S460, and S462, the wide fluctuation start process is terminated.

  Next, processing performed by the display control device 45 will be described with reference to FIG. FIG. 39 is a flowchart showing a main process executed periodically (every 2 ms in the present embodiment) in the display control device 45. In the main processing of the display control device 45, each processing is executed based on the command received from the main control device 261.

  In the main process of the display control device 45, first, it is confirmed whether any race standby command has been received from the main control device 261 (S811). If any of the race standby commands has been received as a result of the confirmation (S811: Yes), then the type of the received race standby command is confirmed (S812). If the received race standby command is the first race standby command (S812: “first race standby command”), the paddock is referred to the first effect table based on the values of the variation counter 523a and the lottery counter 523b. Display is performed (S813), and the process proceeds to S817. If the received race standby command is the second race standby command (S812: “second race standby command”), the second effect table is referred to based on the values of the variation counter 523a and the lottery counter 523b. The paddock display is performed (S814), and the process proceeds to S817. If the received race standby command is the third race standby command (S812: “third race standby command”), the third effect table is referred to based on the values of the variation counter 523a and the lottery counter 523b. The paddock display is performed (S815), and the process proceeds to S817. If the received race standby command is the fourth race standby command (S812: “fourth race standby command”), the fourth effect table is referred to based on the values of the variation counter 523a and the lottery counter 523b. The paddock display is performed (S816), and the process proceeds to S817. If no race standby command has been received in the process of S811 (S811: No), the process of S812 to S816 is skipped and the process proceeds to S817.

  In the process of S817, it is confirmed whether or not a variation pattern command has been received (S817). If a variation pattern command has been received (S817: Yes), the value of the variation counter 523a is updated (S818). If the change pattern command is not received (S817: No), the process of S818 is skipped and the process proceeds to S819. In the process of S819, the value of the lottery counter 523b is updated (S819), other processes are executed (S820), and the main process in the display control device 45 is terminated.

  Here, with reference to FIG. 44 to FIG. 46, the race effect will be specifically described. FIG. 44 is a diagram schematically showing the large symbol display device 42 at the time of a race effect where the number of executions of the variable display is 1 to 1000 times after the end of the previous jackpot. When the race effect is performed when the number of executions of the variable display is 1 to 1000 times after the end of the previous jackpot, that is, the value of the jackpot random number counter C1 is “7”, “117”, “223”, “315” , “555” or “634”, or when the value of the reach random number counter C3 is “0” to “21”, it is suggested that the race effect is started on the large symbol display device 42. (See FIG. 44 (a)). Then, details of the race effect are displayed for several seconds (for example, 3 seconds) (see FIG. 44B).

  Thereafter, a screen for sequentially explaining the state of the main character, the state of other horses, etc. is displayed (see FIG. 44C). In this screen, each horse is displayed according to the race standby command transmitted from the main controller 261 based on the value of the jackpot random number counter C1 or the value of the reach random number counter C3 and the value of the lottery counter 523b. The comment information suggesting the state of is changed.

  Note that the father character 525a is displayed together with the comment information when the number of executions of the variable display is 1 or more and 1000 or less since the end of the previous jackpot. That is, the comment information displayed when the number of executions of the variable display is 1 or more and 1000 or less after the end of the previous jackpot is configured to be randomly determined by the value of the lottery counter 523b. Further, in addition to the comment information, it may be configured to display comparison information that displays, as a permutation, the tone (ability) of the hero's horse and other horses. For example, a table shows how well the hero's horse is in all the horses that run in the race production.

  After the comment information is displayed, a screen (hereinafter referred to as a race standby screen) for selecting a jackpot probability setting of “single win”, “continuous win” or “wide” is displayed (FIG. 44D). reference). In this screen, the player operates the setting switch 124 in a predetermined manner, and when the race waiting time (for example, 30 seconds) has elapsed, the race is started with the selected jackpot probability (see FIG. 44 (e)). In accordance with the race arrival order and the jackpot probability selected by the player, a game value corresponding to the jackpot probability selected by the player is given (see FIG. 44 (f)). In the race standby screen, when the race standby time ends when the player does not operate the setting switch 124, for example, the previously selected jackpot probability or a predetermined jackpot probability (for example, “single win”) ) Is selected.

  FIG. 45 is a diagram schematically showing the large symbol display device 42 at the time of a race effect performed when the number of executions of the variable display is 1001 or more and 1200 or less after the end of the previous jackpot. When the race effect is performed when the number of executions of the variable display is 1001 or more and 1200 or less after the end of the previous jackpot, that is, the value of the jackpot random number counter C1 is “7”, “117”, “223”, “315” , “555” or “634”, or when the value of the reach random number counter C3 is “0” to “21”, it is suggested that the race effect is started on the large symbol display device 42. (See FIG. 45A). Then, details of the race effect are displayed for several seconds (for example, 3 seconds) (see FIG. 45B).

  Thereafter, a screen for sequentially explaining the state of the main character, the state of other horses, and the like is displayed (see FIG. 45C). In this screen, comment information that is displayed on the screen and suggests the state of each horse in accordance with the race standby command transmitted from the main control device 261 based on the value of the jackpot random number counter C1 or the value of the reach random number counter C3. It is configured to be changed. Specifically, when the first to third race standby commands are received from the main controller 261, “3rd place will be firm” is displayed regardless of the value of the lottery counter 523b. ing. Further, when the fourth race standby command is received from the main controller 261, the comment information “No” is displayed regardless of the value of the lottery counter 523b.

  Note that the live character 525b is displayed together with the comment information when the number of executions of the variable display is 1001 or more and 1200 or less after the end of the previous jackpot. That is, the comment information that is displayed when the number of executions of the variable display is 1001 or more and 1200 or less after the end of the previous jackpot is independent of the value of the lottery counter 523b, Is displayed, “3rd place will be hard” is displayed. On the other hand, if it is the fourth race standby command, “No” is displayed. Therefore, the comment information displayed when the number of executions of the variable display is 1001 or more and 1200 or less after the end of the previous jackpot is that the number of executions of the variable display is 1 or more and 1000 or less after the end of the previous jackpot Compared with the comment information displayed in some cases, it is configured to be more reliable.

  After the comment information is displayed, a screen (hereinafter referred to as a race standby screen) for selecting a jackpot probability setting of “single win”, “continuous win” or “wide” is displayed (FIG. 45 (d)). reference). In this screen, the player performs a predetermined operation on the setting switch 124, and when the race waiting time (for example, 30 seconds) has elapsed, the race is started at the selected jackpot probability (see FIG. 45 (e)). According to the race arrival order and the jackpot probability selected by the player, a game value corresponding to the jackpot probability selected by the player is given (see FIG. 45 (f)). In the race standby screen, when the race standby time ends when the player does not operate the setting switch 124, for example, the previously selected jackpot probability or a predetermined jackpot probability (for example, “single win”) ) Is selected.

  FIG. 46 is a diagram schematically showing the large symbol display device 42 at the time of a race effect that is executed when the number of executions of the variable display is 1201 times or more after the end of the previous jackpot. When the race effect is performed when the number of executions of the variable display is 1201 times or more after the end of the previous jackpot, that is, the value of the jackpot random number counter C1 is “7”, “117”, “223”, “315”, “555” ”Or“ 634 ”, or when the value of the reach random number counter C3 is“ 0 ”to“ 21 ”, it is suggested that the race effect is started on the large symbol display device 42 (FIG. 46 (a)). Then, details of the race effect are displayed for several seconds (for example, 3 seconds) (see FIG. 46B).

  Thereafter, a screen for sequentially explaining the state of the main character, the state of other horses, etc. is displayed (see FIG. 46C). In this screen, comment information that is displayed on the screen and suggests the state of each horse in accordance with the race standby command transmitted from the main control device 261 based on the value of the jackpot random number counter C1 or the value of the reach random number counter C3. It is configured to be changed. Specifically, when the first race standby command has been received from the main controller 261, “I will win!” Is displayed regardless of the value of the lottery counter 523b, and the second race from the main controller 261. When a standby command is received, regardless of the value of the lottery counter 523b, “Wouldn't you get involved?” Is displayed, and when the third race standby command is received from the main controller 261 Will display “Comment 3 will be firm”, and if the 4th race standby command is received from the main controller 261, the comment information “No” is displayed regardless of the value of the lottery counter 523b. It is configured as follows.

  The comment character 525c is displayed together with the comment information when the number of executions of the variable display is 1201 times or more after the end of the previous jackpot. That is, the comment information displayed when the number of executions of the variable display is 1201 times or more after the end of the previous jackpot, regardless of the value of the lottery counter 523b, the race standby according to the received race standby command. Comment information that uniquely suggests the command is displayed. Therefore, the comment information displayed when the number of executions of the variable display has been 1201 times or more since the end of the previous jackpot is when the number of executions of the variable display has been 1001 or more and 1200 or less after the end of the previous jackpot. Compared with the displayed comment information, the reliability is high.

  After the comment information is displayed, a screen for selecting a jackpot probability setting of “single win”, “successful win” or “wide” (hereinafter referred to as a race standby screen) is displayed (FIG. 46D). reference). In this screen, the player operates the setting switch 124 in a predetermined manner, and when the race waiting time (for example, 30 seconds) has elapsed, the race is started with the selected jackpot probability (see FIG. 46 (e)). In accordance with the race arrival order and the jackpot probability selected by the player, a game value corresponding to the jackpot probability selected by the player is given (see FIG. 46 (f)). In the race standby screen, when the race standby time ends when the player does not operate the setting switch 124, for example, the previously selected jackpot probability or a predetermined jackpot probability (for example, “single win”) ) Is selected.

  Here, the jackpot granting state or effect mode at each set magnification will be specifically described. In the race effect when the value of “7” or “315” is derived in the jackpot random number counter C1, when “winning” is selected on the race standby screen, the first jackpot variation pattern is selected and 15 A bonus game of 120 rounds and a time shortened state corresponding to 120 variations are given after the jackpot, and when “Successful win” is selected on the race standby screen, the first jackpot variation pattern is selected and 8 rounds are selected. After the jackpot game, and after the jackpot, a time reduction state corresponding to 50 fluctuation displays is given, and when “Wide” is selected on the race standby screen, the first jackpot variation pattern is selected and 5 rounds Bonus game and a time shortened state equivalent to 40 fluctuation displays after the jackpot game ends It is configured to. Thus, for example, when a value of “7” or “315” has been derived in the jackpot random number counter C1, when “successful win” (“wide”) is selected by the player, 15 rounds of jackpot game and The time reduction state for 120 times after the end of the jackpot game is not granted, and the time reduction state for 8 rounds (5 rounds) and 50 times (40 times) after the end of the jackpot game are given. Has been.

  Further, in the race effect in the case where the value of “223” or “555” is derived in the jackpot random number counter C1, when “single win” is selected on the race standby screen, the off-track variation pattern is selected, In addition, when “successful win” is selected on the race standby screen, the 2nd jackpot variation pattern is selected, and an 8-round jackpot game and a time shortening state for 50 variation displays after the jackpot game end, Furthermore, when “Wide” is selected on the race standby screen, the second jackpot variation pattern is selected, and a five-round jackpot game and a time reduction state for 40 variation displays are given after the jackpot game ends. It is configured.

  Further, in the race effect when the value of “117” or “634” is derived in the jackpot random number counter C1, when “single win” is selected on the race standby screen, the undressing variation pattern is selected, In addition, when “Successful win” is selected on the race standby screen, the off-track variation pattern is selected, and when “Wide” is selected on the race standby screen, the big hit variation pattern of the third place is selected. At the same time, a five-round jackpot game and a time-reduced state corresponding to 40 variable displays are given after the jackpot game ends.

  Further, in the race effect when the value of “0” or “1” is derived in the reach random number counter C3, when “winning” is selected on the race standby screen, the second-place variation pattern is selected, In addition, when “Successful win” is selected on the race standby screen, the 3rd place deviation variation pattern is selected, and when “Wide” is selected on the race standby screen, the arrival / exit variation pattern is selected. It is configured to be. It should be noted that, in the race effect when the values of “2” to “21” are derived in the reach random number counter C3, the arrival is made even when any of “single win”, “continuous win”, or “wide” is selected. An outside deviation variation pattern is selected.

  Conventionally, in a pachinko machine that can change the jackpot probability according to the player's will, the display pattern of the symbol that appears at the jackpot even if the jackpot probability and the game value given by the player are changed However, the display pattern was the same as before the probability change. Therefore, the player recognizes the jackpot occurrence probability set by himself only by the actual occurrence frequency of the jackpot. In other words, the event that changes according to the player's will is only the occurrence frequency of the jackpot and the profit amount in the jackpot, and the setting by the player is only a preparation item for enjoying the game contents such as effect display. . Therefore, even if a jackpot probability setting function is added to the gaming machine, the content of the interest in the game is the same as before, so for example, let the player think that the act of setting itself is inconvenient Therefore, there is a problem that the function for setting the jackpot probability cannot be effectively used.

  Therefore, in the present embodiment, when jackpot is awarded, the content of the race effect that can be expected to be awarded jackpot is determined according to the set jackpot probability and the value of the jackpot random number counter C1. Has been. Therefore, depending on the operation mode of the setting switch 124 when a race effect that can be expected to be a jackpot is executed, the probability of occurrence of the jackpot and the game value given to the jackpot can be selected according to the player's will. . Therefore, when a race production occurs, the player can determine which jackpot probability is set in the current race presentation, or which jackpot probability is set, or whether the game value to be given is large. The guessing interest is born, and the jackpot probability can be set in consideration of the situation such as the investment amount of the game at that time, the remaining game time, or the result of the race performance up to the previous time. For this reason, since whether or not to win the jackpot changes according to the lottery result of the jackpot random number counter C1 and the set value of the jackpot probability by the player, the effect content to be selected also changes. Great interest can be given to players. Furthermore, by reflecting the lottery result in the display effect, not only when the jackpot game is not given, but also when the jackpot game is given, the player can recognize the correctness of his / her judgment. Realize unprecedented games and make effective use of their changing functions.

  Moreover, since it is possible to perform a plurality of games with different jackpot probabilities on one pachinko machine 10, the gaming machine manufacturer has the same presentation content, but without manufacturing a plurality of pachinko machines with different jackpot probabilities Since it is possible to meet the demands of players and amusement halls, the burden on the gaming machine manufacturer can be reduced.

  Further, in the race effect, the paddock display, which is information suggesting the lottery result of the jackpot random number counter C1, is configured to be displayed according to the number of executions of the variable display. By outputting information that suggests the race result according to the number of executions of the variable display in the race performance, the player considers the information that suggests the race result, and when the race performance that can expect a big hit is executed By operating the setting switch 124, it is possible to select the occurrence probability of a jackpot and the game value given to the jackpot according to the player's will. In other words, when a race production occurs, the player determines which jackpot probability is set in the current race production and which jackpot probability is given, or which jackpot probability is set to give a large game value. The guessing interest is born, and the jackpot probability can be set in consideration of the amount of investment in the game at that time, the remaining game time, or the result of the race performance up to the previous time. For this reason, since whether or not to win the jackpot changes according to the lottery result of the jackpot random number counter C1 and the set value of the jackpot probability by the player, the effect content to be selected also changes. Great interest can be given to players. Furthermore, by reflecting the lottery result in the display effect, not only when the jackpot game is not given, but also when the jackpot game is given, the player can recognize the correctness of his / her judgment. Realize unprecedented games and effectively use the jackpot probability change function.

  Further, the characters 525a to 525c to be displayed in the race effect are changed according to the number of executions of the variable display, and also related to the value of the jackpot random number counter C1 or the reach random number counter C3 according to the number of executions of the variable display. By making the displayed paddock display appear, the reliability of the paddock display can be changed depending on the characters 525a to 525c that appear. Therefore, the player determines the paddock display that appears at the time of the race effect and any of the characters 525a to 525c that also appear at the time of the race effect when the number of executions of the variable display becomes a predetermined number or more. Thus, the type of jackpot generated by the jackpot random number counter C1 can be estimated. Therefore, the player can select whether or not to win the jackpot according to his / her will, so that it is possible to realize an unprecedented game and effectively utilize the function of changing the jackpot probability.

  Next, payout control executed by the MPU 511 in the payout control apparatus 311 will be described with reference to FIG. FIG. 40 is a flowchart showing the main process of the payout control device 311. This main process is activated by a reset at power-on.

  First, initial setting processing accompanying power-on is executed (S901). Specifically, a predetermined value determined in advance is set in the stack pointer, and an interrupt mode is set. Next, it waits for reception of the payout permission command transmitted from the main controller 261 (S902: No). When a payout permission command is received (S902: Yes), RAM access is permitted (S903), and an external interrupt vector is set (S904).

  Thereafter, a data backup process is executed for the RAM 513 in the MPU 511. Specifically, it is determined whether or not the RAM erase switch 323 provided in the power supply device 313 is pressed (S905). If it is turned on (S905: Yes), the backup data is cleared (erased). The process proceeds to S915. On the other hand, if the RAM erasure switch 323 is not turned on (S905: No), it is further determined whether or not the information on occurrence of power interruption is stored in the backup area 513a of the RAM 513 (S906). S906: No), since the backup data is not stored, in this case as well, the process proceeds to S915. If the occurrence information of the power shutdown is stored in the backup area 513a (S906: Yes), the RAM judgment value is calculated (S907), and the calculated RAM judgment value is not normal (S908: No), that is, calculated. If the RAM determination value does not match the RAM determination value stored when the power is shut off, the backed up data has been destroyed. In such a case as well, the process proceeds to S915. As described above, the RAM determination value is a checksum value at a work area address of the RAM 513, for example. Instead of the RAM determination value, the validity of the backup may be determined based on whether or not the keyword written in a predetermined area of the RAM 513 is correctly stored.

  In the RAM initialization process from S915, the used area of the RAM 513 is cleared to 0 (S915), and the initial value of the RAM 513 is set (S916). Thereafter, the MPU 511 peripheral device is initialized (S917), interrupt is permitted (S918), and the process proceeds to a payout control process to be described later.

  On the other hand, if the RAM erasure switch 323 has not been pressed (S905: No), the occurrence information of the power shutdown has been set (S906: Yes), and the RAM judgment value (checksum value etc.) is normal ( S908: Yes), processing at power recovery (processing at power-off restoration) is executed. That is, the stack pointer at the time of power shutdown is restored (S909), and the information on occurrence of power shutdown is cleared (S910). The MPU 511 peripheral device is initialized (S911), and the used register is restored from the backup area 513a of the RAM 513 (S912). Further, it is confirmed whether or not the interrupt is permitted before the power is turned off (S913). If the interrupt is permitted (S913: Yes), the interrupt is permitted (S914), while the interrupt is prohibited when the power is turned off. If it is in a state (S913: No), the processing is returned to the address before the power is shut off while the interruption is prohibited.

  Next, payout control processing will be described with reference to the flowchart of FIG. This payout control process is executed following the main process of the payout control device 311. In the payout control process, first, a command from the main control device 261 is acquired, and the total number of winning balls is stored (S1001). The launch permission is set for the launch control device 312 (S1002), and when the state return switch 321 is checked, if it is determined that the state return operation is started, the state return operation is executed (S1003).

  Thereafter, the setting of the lower pan full tank state or the lower pan full tank release state is executed according to the change in the state of the lower pan 15 (S1004). That is, when the lower plate 15 is full based on the detection signal of the lower plate full switch, when the lower plate is full, the setting of the lower plate full state is executed. , Set the lower pan full release state. Also, the setting of the tank ball absence state or the tank ball absence release state is executed according to the change of the tank ball state (S1005). In other words, the tank ball no switch state is determined based on the detection signal of the tank ball no switch, and when there is no tank ball, the setting of the tank ball no state is executed. Perform configuration. Thereafter, the presence / absence of a notification state is determined, and when there is a notification state, notification is made by a 7-segment LED provided in the payout control device 311 (S1006).

  Next, a prize ball payout process is executed by each process of S1007 to S1009. That is, if the prize ball is not paid out and the total number of prize balls stored in the process of S1001 is not 0 (S1007: No, S1008: No), the prize ball control process shown in FIG. 42 is started (S1009). . On the other hand, if the prize ball cannot be paid out (S1007: Yes) or if the total number of prize balls is 0 (S1008: Yes), the process proceeds to the lending and payout process. The prize ball control process will be described later.

  In the rental ball payout processing of S1010 to S1012, if the ball payout is not possible and a ball ball payout request is received from the card unit (S1010: No, S1011: Yes), the ball rental shown in FIG. Control processing is started. On the other hand, if the rental ball cannot be dispensed (S1010: Yes) or if a rental ball dispensing request has not been received (S1011: No), the subsequent ball removal process is executed (S1013). The ball rental control process will be described later.

  In the ball removal process (S1013), the state return switch 321 is checked to execute the ball removal process by driving the payout motor 358a on the condition that the ball removal is not disabled and the ball removal operation is not started. Subsequently, the control of the vibrator 360 (vibration motor control) is executed on the condition that the ball is clogged (S1014). Thereafter, the process returns to the top of the payout control process, and thereafter the above-described process is repeated.

  The prize ball control process shown in FIG. 42 will be described. In the winning ball control process, firstly, the payout motor 358a is driven to rotate in the forward direction to pay out the winning ball (S1101). Whether the rotation of the payout motor 358a is normal is determined based on the detection result of the payout rotation sensor (S1102). If not normal (S1102: No), the payout motor 358a is driven to execute a retry process and the payout motor 358a. The stop process is executed (S1103), and then the process returns to the payout control process of FIG.

  If the rotation of the payout motor 358a is normal (S1102: Yes), it is determined from the detection result of the payout count switch whether the game ball is normally counted (S1104). If the game ball count is not normal (S1104: No), the payout motor 358a is driven to execute the retry process and the payout motor 358a is stopped (S1105). Thereafter, the payout control process of FIG. Return.

  Further, if the game ball count is normal (S1104: Yes), it is determined whether or not the game ball count by the payout count switch has reached the total number of prize balls and the payout is completed (S1106). If completed (S1106: Yes), the payout motor 358a is stopped (S1107), and then the payout control process of FIG. 41 is returned. On the other hand, if the payout has not been completed (S1106: No), the process returns to the payout control process of FIG.

  The lending control process shown in FIG. 43 will be described. In the ball lending control process, first, the payout motor 358a is driven to rotate in the reverse direction to pay out a lending ball (S1201). Whether the rotation of the payout motor 358a is normal is determined based on the detection result of the payout rotation sensor (S1202). If not normal (S1202: No), the payout motor 358a is driven to execute a retry process and the payout motor 358a. Is stopped (S1203), and then the process returns to the payout control process of FIG.

  If the rotation of the payout motor 358a is normal (S1202: Yes), it is determined from the detection result of the payout count switch whether or not the game ball is normally counted (S1204). If the game ball count is not normal (S1204: No), the payout motor 358a is driven to execute the retry process and the payout motor 358a is stopped (S1205). Thereafter, the payout control process of FIG. Return.

  Further, if the game ball count is normal (S1204: Yes), it is determined whether or not the game ball count by the payout count switch has reached a predetermined number (25) and the payout is completed ( If the payout is completed (S1206: Yes), the payout motor 358a is stopped (S1207), and then the payout control process of FIG. 41 is returned to. On the other hand, if the payout has not been completed (S1206: No), the process returns to the payout control process of FIG.

  As described above, in the present embodiment, when jackpot is awarded, the content of the race effect that can be expected to be awarded jackpot is determined according to the set jackpot probability and the value of the jackpot random number counter C1. Is configured to do. Therefore, depending on the operation mode of the setting switch 124 when a race effect that can be expected to be a jackpot is executed, the probability of occurrence of the jackpot and the game value given to the jackpot can be selected according to the player's will. . Therefore, when a race production occurs, the player can determine which jackpot probability is set in the current race presentation, or which jackpot probability is set, or whether the game value to be given is large. The guessing interest is born, and the jackpot probability can be set in consideration of the situation such as the investment amount of the game at that time, the remaining game time, or the result of the race performance up to the previous time. For this reason, since whether or not to win the jackpot changes according to the lottery result of the jackpot random number counter C1 and the set value of the jackpot probability by the player, the effect content to be selected also changes. Great interest can be given to players. Furthermore, by reflecting the lottery result in the display effect, not only when the jackpot game is not given, but also when the jackpot game is given, the player can recognize the correctness of his / her judgment. Realize unprecedented games and make effective use of their changing functions.

  Moreover, since it is possible to perform a plurality of games with different jackpot probabilities on one pachinko machine 10, the gaming machine manufacturer has the same presentation content, but without manufacturing a plurality of pachinko machines with different jackpot probabilities Since it is possible to meet the demands of players and amusement halls, the burden on the gaming machine manufacturer can be reduced.

  Further, in the race effect, the paddock display, which is information suggesting the lottery result of the jackpot random number counter C1, is configured to be displayed according to the number of executions of the variable display. By outputting information that suggests the race result according to the number of executions of the variable display in the race performance, the player considers the information that suggests the race result, and when the race performance that can expect a big hit is executed By operating the setting switch 124, it is possible to select the occurrence probability of a jackpot and the game value given to the jackpot according to the player's will. In other words, when a race production occurs, the player determines which jackpot probability is set in the current race production and which jackpot probability is given, or which jackpot probability is set to give a large game value. The guessing interest is born, and the jackpot probability can be set in consideration of the amount of investment in the game at that time, the remaining game time, or the result of the race performance up to the previous time. For this reason, since whether or not to win the jackpot changes according to the lottery result of the jackpot random number counter C1 and the set value of the jackpot probability by the player, the effect content to be selected also changes. Great interest can be given to players. Furthermore, by reflecting the lottery result in the display effect, not only when the jackpot game is not given, but also when the jackpot game is given, the player can recognize the correctness of his / her judgment. Realize unprecedented games and effectively use the jackpot probability change function.

  Further, the characters 525a to 525c to be displayed in the race effect are changed according to the number of executions of the variable display, and also related to the value of the jackpot random number counter C1 or the reach random number counter C3 according to the number of executions of the variable display. By making the displayed paddock display appear, the reliability of the paddock display can be changed depending on the characters 525a to 525c that appear. Therefore, the player determines the paddock display that appears at the time of the race effect and any of the characters 525a to 525c that also appear at the time of the race effect when the number of executions of the variable display becomes a predetermined number or more. Thus, the type of jackpot generated by the jackpot random number counter C1 can be estimated. Therefore, the player can select whether or not to win the jackpot according to his / her will, so that it is possible to realize an unprecedented game and effectively utilize the function of changing the jackpot probability.

  The present invention has been described based on the embodiments. However, the present invention is not limited to the above embodiments, and various modifications can be easily made without departing from the spirit of the present invention. It can be guessed.

  You may implement this invention in the pachinko machine etc. of a different type from the said Example. For example, once a big hit, a pachinko machine that raises the expected value of the big hit until a big hit state occurs (for example, two times or three times) including that (for example, a two-time right item, a three-time right item) May also be implemented. Moreover, after the jackpot symbol is displayed, it may be implemented as a pachinko machine that enters a special game state under the condition that a ball is awarded in a predetermined area. Further, in addition to the pachinko machine, the game machine may be implemented as various game machines such as an alepatchi, a sparrow ball, a slot machine, a game machine in which a so-called pachinko machine and a slot machine are integrated.

  In the slot machine, for example, a symbol is changed by operating a control lever in a state where a symbol effective line is determined by inserting coins, and a symbol is stopped and confirmed by operating a stop button. Is. Accordingly, the basic concept of the slot machine is that “a variable display means for confirming and displaying a symbol after a symbol string composed of a plurality of symbols is displayed in a variable manner, and the symbol resulting from the operation of the starting operation means (for example, an operating lever). The change of the symbol is stopped due to the operation of the stop operation means (for example, the stop button) or after a predetermined time has elapsed, and the fixed symbol at the time of the stop is a specific symbol Is a slot machine provided with special game state generating means for generating a special game state advantageous to the player. In this case, the game medium is typically a coin, a medal or the like.

  The gaming machine and modified examples of the present invention are shown below. A display device for displaying identification information and the like, an information storage means for storing the identification information appearing on the display device, and at least two or more dynamic patterns using the identification information stored in the information storage means Pattern storage means for storing; detection means for detecting establishment of a start condition; lottery means for performing a lottery for giving a game value advantageous to a player when the establishment of the start condition is detected by the detection means; A pattern selection unit that selects a dynamic pattern of the dynamic display stored in the pattern storage unit based on a lottery result by the lottery unit, and the dynamic display selected by the pattern selection unit is performed on the display device. A dynamic execution means for displaying the identification information on the display device when a lottery result for giving a game value is derived by the lottery means. And a game value giving means for generating a special gaming state advantageous for the player, and the lottery means includes a first predetermined value and a second predetermined value different from the first predetermined value. When any one of three or more values is selected by lottery, and the pattern selecting means derives either the first predetermined value or the second predetermined value by the lottery means In addition, in a gaming machine configured to select a special dynamic pattern in which the special gaming state can be expected, an input means that can be operated by the player and a gaming state determination that determines whether a predetermined condition resulting from the gaming state is satisfied And when the special dynamic pattern is selected by the pattern selection means, the game value imparting means includes an operation mode of the input means in the special dynamic pattern; The lottery means for which the special dynamic pattern is selected is determined, and the operation mode of the input unit is a first predetermined mode, and the first predetermined value is derived by the lottery unit. In addition, the first game value is given, and the operation mode of the input means is a second predetermined mode, and the lottery unit selects either the first predetermined value or the second predetermined value. On the condition that the second game value is lower than the first game value, and the dynamic execution means executes the special dynamic pattern. The player is configured to perform a stand-by effect that allows the player to operate the input means, and at the time of the stand-by effect or before and after the stand-by effect, the lottery result of the lottery means is determined according to the determination result of the game state determining means. Indication A gaming machine 1 comprising suggestion information output means for outputting suggestion information. In addition, when “the operation mode of the input unit is the first predetermined mode and the first predetermined value is derived by the lottery unit” is expressed in time series, the operation mode of the input unit is the first mode. When the first predetermined value is derived by the lottery means after being in the predetermined mode, or when the operation mode of the input unit is the first predetermined mode after the first predetermined value is derived by the lottery unit, or the input unit This includes the case where the operation mode is the first predetermined mode and at the same time the first predetermined value is derived by the lottery means.

  In the gaming machine 1, the dynamic execution means includes suggestion information lottery means for lottering one suggestion information from the plurality of suggestion information when the first determination result is derived by the gaming state determination means. The information storage means stores a plurality of pieces of character identification information, and the suggestion information output means outputs the first determination result when the first determination result is derived by the gaming state determination means during the standby effect. When any one of the suggestion information lottery by the suggestion information lottery means is output via the character identification information, when the second discrimination result is derived by the gaming state discrimination means, the second character identification information is The game machine 2 is configured to output any one of the suggestion information related to the lottery result of the lottery means. When the first determination result is derived by the gaming state determination unit at the time of the stand-by effect, any one of the suggestion information lottery by the suggestion information lottery unit is output via the first character identification information, while the gaming state When the second determination result is derived by the determination unit, any one suggestion information related to the lottery result of the lottery unit is output via the second character identification information. That is, the suggestion information output via the first character identification information is random with respect to the lottery result of the lottery means, while the suggestion information output via the second character identification information is related to the lottery result of the lottery means. Can be configured to. Therefore, the suggestion information output via the second character identification information can be more reliable with respect to the lottery result of the lottery means than the suggestion information output via the first character identification information. The player who is suggested the lottery result of the lottery means according to the state can choose whether to give or not give the special game state according to his will, so realize a game that has never existed and change it Functions can be used effectively.

  In the gaming machine 2, the gaming machine 3 is characterized in that the second discrimination result is a state in which a game has progressed since the time when the special gaming state was last given from the first discrimination result. Conventionally, if a special gaming state is not granted in a long-term game, the player's willingness to continue the game is weakened, and the game is interrupted or stopped, so that the operating rate of the gaming machine is lowered. It was. Therefore, when the first determination result is derived by the game state determination means, one of the suggestion information lottery by the suggestion information lottery means is output via the first character identification information. When the state determination means derives from the first determination result the second determination result, which is a state in which the game has progressed since the last special game state was given, the lottery means lottery via the second character identification information Any one suggestion information related to the result is output. That is, when the second determination result in which the game has progressed since the last special game state was given is derived from the first determination result, the suggestion information having high reliability with respect to the lottery result of the lottery means is output. Therefore, for example, even when the special gaming state is not given for a long period of time, it is possible to make the game closer to the special gaming state by continuing the game. Therefore, the game can be easily continued without reducing the player's willingness to continue the game, and the operating rate of the gaming machine can be improved and the profit of the game hall can be improved.

  In the gaming machine 2 or 3, the gaming state determination means includes a detection counting means for counting the number of times that the start condition is satisfied by the detection means, and a detection number of the start condition being stored in the detection count means. The suggestion information output means is provided by the suggestion information lottery means when the number of detections of the detection means is determined to be less than a first predetermined number by the detection number determination means. If any one of the lottery suggestion information is output via the first character identification information, the number of detections by the detection means is determined to be greater than or equal to a first predetermined number. A gaming machine 4 configured to output any one of the suggestion information related to a lottery result of the lottery means via two-character identification information. According to the number of detection times of the detection means, it is configured to select the suggestion information output from the suggestion information output means at the time of standby production or before and after depending on the number of detection times of the detection means for detecting the establishment of the start condition. The suggestion information to be output can be changed. Therefore, since the timing of changing the reliability of the suggestion information can be clearly defined, it is possible to make it easier for the player to understand the game by clarifying the game.

  In the gaming machine 4, the suggestion information output means derives the first predetermined value or the second predetermined value by the lottery means, and the number of detections by the detection means by the detection number determination means is equal to or greater than a first predetermined number. The game machine 5 is configured to output suggestion information indicating that the second game value lower than the first game value is given when it is determined that the game value is lower. In a conventional gaming machine, in a situation where a predetermined number of times of dynamic display is executed (so-called ceiling time), the game value is given to the player at the time when the predetermined number of times of dynamic display is reached or before and after that time. The player has no choice such as refusing to give the game value. Therefore, in the configuration of the present invention, if the game value is forcibly given at the ceiling in accordance with the conventional configuration, for example, when a lottery result that can give the second game value is derived, The second game value is compulsorily given to a player who is playing with the expectation of only giving the first game value, giving a game result that does not match the player's game intention. If such a phenomenon occurs, the player's choice of game is lost, and some players feel that a game result that does not match their will is derived, and the game is interrupted or shunned. There was a problem. Therefore, when the number of executions of the dynamic display reaches the first predetermined number after the last game value is given (at the first ceiling), the lottery result of the lottery means is the first game value or the second game value. When the value is a value that can generate the suggestion information, the standby information is configured to output suggestion information that suggests that a minimum profit is provided. That is, in the standby effect to be executed when a lottery result that can give a profit to the player is derived in a situation where the first predetermined number of dynamic displays have been executed since the last game value was given, It is configured to output suggestion information that suggests the generation of the lowest gaming value (granting of profit) among the jackpots granted to. Therefore, for example, when a lottery result that may give the second game value is derived, the second game value is given to the player who is playing only with the expectation of the first game value. Can be given veto rights. In other words, since the number of options for the player can be increased, it is possible to realize a game according to the player's will and to prevent the game from being interrupted or avoided as much as possible. Can be improved.

  In the gaming machine 4 or 5, the suggestion information output means derives the first predetermined value or the second predetermined value by the lottery means, and the number of detections by the detection means by the detection number judgment means. When it is determined that the game is progressing more than the second predetermined number indicating that the game is progressing from the predetermined number (at the second ceiling), suggestion information that uniquely indicates the lottery result of the lottery means is output. A gaming machine 6 that is configured. When the number of detections by the detection means is a second predetermined number indicating a state in which the game is progressing from the first predetermined number, the suggestion information that uniquely indicates the lottery result of the lottery means is output, whereby the second Since the lottery result of the lottery means can be directly suggested to the player at the ceiling, the more the dynamic display is executed, the easier it is to give the game value. Accordingly, it is possible to easily adjust the amount of game machines to be dispensed, and to simplify the adjustment of the amount of game machines to be dispensed, so that it is possible to reduce the burden on the game hall employees. .

  The gaming machine 7 according to any one of the gaming machines 1 to 6, wherein the input means is configured to be able to input during a predetermined period when the special dynamic pattern is executed. The input means is configured to allow input during a predetermined period when the special dynamic pattern is executed. Therefore, each time the special dynamic pattern is executed, the player can change the provision probability of the special game state by operating the input means according to the situation (game state) at that time. Realize unprecedented games and make effective use of their changing functions.

  In any one of the gaming machines 1 to 7, the dynamic execution means is configured to execute a permutation effect for competing permutations when performing the special dynamic pattern. When a special game state is generated, a game value can be given according to a result of a special dynamic pattern for competing permutations. Thus, for example, when the first predetermined value is derived by the lottery means, the display device performs the first permutation effect, and when the second predetermined value is derived by the lottery means, the display device performs the first permutation effect. By configuring the second permutation effect to suggest a permutation inferior to the permutation, in the permutation effect in the special dynamic pattern, the permutation according to the lottery result of the lottery means can be displayed. It is possible to realize a game that does not exist and to effectively use its changing function. Note that the permutation is exemplified by, for example, a ranking in a competition or the like, a score level, or a difference in reaching points with respect to a target.

  In the gaming machine 8, the dynamic execution means performs the first permutation effect when the first predetermined value is derived by the lottery means and the operation mode of the input unit is the first operation mode, Further, when the second predetermined value is derived by the lottery means and the operation mode of the input unit is the second operation mode, the second permutation effect is performed, and further, the first predetermined value is generated by the lottery unit. The gaming machine 9 is configured to perform the first permutation effect when a value is derived and the operation mode of the input means is the second operation mode. When the first predetermined value or the second predetermined value is derived by the lottery means, the permutation effect is made different according to the operation mode of the input means. Therefore, in the permutation effect in the special dynamic pattern, the permutation according to the lottery result of the lottery means and the operation mode of the input means can be displayed, and whether the setting selected by the player is correct or not regardless of whether the special gaming state is successful or not. Since the player can be recognized, it is possible to realize a game that has never existed and to effectively utilize the changing function.

  In the gaming machine 8 or 9, the game value giving means is the dynamic execution means when the first predetermined value is derived by the lottery means and the operation mode of the input means is the first operation mode. When the first permutation effect is performed and the first game value is given, and when the second predetermined value is derived by the lottery means and the operation mode of the input unit is the second operation mode, The dynamic execution means performs the second permutation effect and gives the second game value, and the lottery means derives the first predetermined value and the operation mode of the input means is the second operation mode. If there is, the gaming machine 10 is configured to perform the first permutation effect and to give the second gaming value. When the first predetermined value or the second predetermined value is derived by the lottery means, the permutation effect is varied and the game value to be imparted is varied according to the operation mode of the input means. Therefore, in the permutation effect in the special dynamic pattern, according to the lottery result of the lottery means and the operation mode of the input means, different game values can be given and the permutation effect corresponding to the game value can be displayed. Regardless of whether the game state is correct or not, the player can recognize whether the setting selected by the player is correct or not, so that an unprecedented game can be realized and its change function can be effectively utilized.

  In any one of the gaming machines 1 to 10, the dynamic execution means is configured to perform a standby effect in which the player can operate the input means when executing the special dynamic pattern. A gaming machine 11 characterized. When a special dynamic pattern is performed, by providing time for the player to operate the input means, the occurrence probability of the special game state and the game value of the special game state in the special dynamic pattern are played. Can be selected according to the will of the person. Therefore, it is possible to change the game value provision probability according to the player's will, and to directly suggest the change contents to the player.

  The gaming machine 11 includes an operation mode storage unit that stores the previous operation mode of the input unit, and the input unit stored in the operation mode storage unit when the standby execution is executed by the dynamic execution unit. The gaming machine 12 is configured so as to preset the operation mode. When the standby effect is performed, the setting contents set previously are set in advance, so that it is not necessary to operate the input means every time the standby effect is performed. The game can be continued with the game state grant probability.

  In the gaming machine 11, the gaming machine 13 is configured to set a predetermined operation mode of the input unit when the standby effect is executed by the dynamic execution unit.

  In any one of the gaming machines 11 to 13, the dynamic execution means is configured to output suggestion information suggesting a lottery result of the lottery means during or before the standby effect by the dynamic execution means. A gaming machine 14 characterized by By outputting suggestion information that suggests the lottery result of the lottery means at the time of standby performance or before and after that, the player can predict the lottery result of the current lottery means, thereby realizing an unprecedented game The change function can be effectively used.

  A gaming machine 15 according to any one of the gaming machines 1 to 14, wherein the gaming machine is a pachinko gaming machine. Above all, the basic configuration of a pachinko gaming machine is provided with an operation handle, and a ball is launched into a predetermined game area according to the operation of the operation handle, and the ball is placed in an operation port disposed at a predetermined position in the game area. As a necessary condition for winning a prize (or passing through the operating port), the identification information dynamically displayed on the display device is confirmed and stopped after a predetermined time. In addition, when a special gaming state occurs, a variable winning device (specific winning opening) disposed at a predetermined position in the gaming area is opened in a predetermined manner so that a ball can be won, and a value corresponding to the number of winnings is obtained. Examples include those to which values (including data written on magnetic cards as well as premium balls) are given.

  A gaming machine 16 according to any one of the gaming machines 1 to 14, wherein the gaming machine is a slot machine. Above all, the basic configuration of the slot machine is “equipped with variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and for operating the starting operation means (for example, an operation lever). As a result, the dynamic display of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the stop operation means (stop button) or after a predetermined time has elapsed. The game machine is provided with special game state generating means for generating a special game state advantageous to the player on the condition that the confirmed identification information is specific identification information. In this case, examples of the game media include coins and medals.

  The gaming machine 17 according to any one of the gaming machines 1 to 14, wherein the gaming machine is a combination of a pachinko gaming machine and a slot machine. Among them, the basic configuration of the merged gaming machine includes “a variable display means for confirming and displaying the identification information after dynamically displaying an identification information string composed of a plurality of identification information, and a starting operation means (for example, an operation lever). Due to the operation of the identification information, the change of the identification information is started, and the dynamic display of the identification information is stopped due to the operation of the operation means for stop (for example, the stop button) or when a predetermined time elapses. Special game state generating means for generating a special game state advantageous to the player on the condition that the fixed identification information at the time of stoppage is specific identification information, and using a ball as a game medium, and the identification information The game machine is configured such that a predetermined number of balls are required at the start of the dynamic display, and a large number of balls are paid out when the special gaming state occurs.

It is a front view of the pachinko machine in one embodiment. It is a perspective view which shows the state which open | released the inner frame and the front frame set with respect to the outer frame. It is the front view which showed the state which removed the front frame set from the pachinko machine. It is a front view which shows the structure of a game board. It is a rear view of a front frame set. It is a rear view of a pachinko machine. It is the disassembled perspective view which decomposed | disassembled and showed the back surface structure of the pachinko machine for every main part. It is a schematic diagram which shows arrangement | positioning of the 1st control board unit in the back surface of a pachinko machine, a 2nd control board unit, and a back pack unit. It is a rear view which shows the structure of an inner frame and a game board. It is the perspective view which looked at the inner frame from back. It is the perspective view which looked at the game board from back. It is a perspective view of a support metal fitting. It is a front view which shows the structure of a 1st control board unit. It is a perspective view of a 1st control board unit. It is a disassembled perspective view of a 1st control board unit. It is the disassembled perspective view which looked at the 1st control board unit from the back. It is a front view of a 2nd control board unit. It is a perspective view of a 2nd control board unit. It is a disassembled perspective view of a 2nd control board unit. It is the figure which showed the rear view of the back pack unit seen from the back surface of the pachinko machine. It is the figure which showed the exploded perspective view of a back pack unit. It is the figure which showed the structure of the tank rail. It is the block diagram which showed the electrical structure of the pachinko machine. It is the figure which represented typically the probability table memorize | stored in ROM of the main controller. It is the figure which represented typically each production table memorize | stored in ROM of a display control apparatus. It is a figure which shows the display content of a large-sized symbol display apparatus. It is the figure which showed the outline | summary of various counters. It is the flowchart which showed the main process performed by MPU in a main controller. It is the flowchart which showed the normal process performed by MPU in a main controller. FIG. 29 is a flowchart showing an out symbol counter update process executed in the normal process of FIG. 28. FIG. It is the flowchart which showed the big game symbol fluctuation process performed in the normal process of FIG. It is the flowchart which showed the standby command transmission process performed in the big game symbol fluctuation process of FIG. It is the flowchart which showed the winning change start process performed in the big game symbol change process of FIG. It is the flowchart which showed the winning streak fluctuation start process performed in the big game symbol fluctuation process of FIG. It is the flowchart which showed the wide variation start process performed in the big game symbol variation process of FIG. It is the flowchart which showed the timer interruption process. It is the flowchart which showed the start winning process performed in the timer interruption process of FIG. It is the flowchart which showed NMI interruption processing. It is a flowchart of the main process performed by MPU in a display control apparatus. It is the flowchart which showed the main process performed by MPU in a payout control apparatus. It is the flowchart which showed the payout control process performed by MPU in a payout control apparatus. It is the flowchart which showed the prize-ball control process performed by MPU in a payout control apparatus. It is the flowchart which showed the lending control process performed by MPU in a payout control apparatus. It is the figure which showed typically the big game symbol display apparatus at the time of the father character of a race production appearing. It is the figure which showed typically the big game symbol display apparatus at the time of the appearance character of a race production. It is the figure which showed typically the big game symbol display apparatus at the time of the comment character of a race effect appearance.

Explanation of symbols

33 Big mouth (part of detection means)
42 Large-size symbol display device (display device)
124 Setting switch (part of input means)
502 ROM (part of pattern storage means)
503b Probability setting memory (part of input storage means)
525 Character ROM (part of information storage means)
C1 jackpot random number counter (part of lottery means)
C3 reach random number counter (part of pattern selection means)
CS1, CS2 Variation type counter (part of pattern selection means)
S203 Outlier symbol counter update processing (part of pattern selection means)
S205 Big game symbol variation processing (part of dynamic execution means)
S206 Grand prize opening / closing process (part of the game value adding means)

Claims (1)

  1. A display device for displaying identification information, etc., information storage means for storing identification information appearing on the display device, and at least two or more dynamic patterns using the identification information stored in the information storage means Pattern storage means for storing; detection means for detecting establishment of a start condition; lottery means for performing a lottery for giving a game value advantageous to a player when the establishment of the start condition is detected by the detection means; A pattern selection unit that selects a dynamic pattern of the dynamic display stored in the pattern storage unit based on a lottery result by the lottery unit, and the dynamic display selected by the pattern selection unit is performed on the display device. A dynamic execution means for displaying the identification information on the display device when a lottery result for giving a game value is derived by the lottery means. And a game value providing means for generating a favorable special game state for the player causes to appear the fruit,
    The lottery means is configured to lottery one of at least three values including a first predetermined value and a second predetermined value different from the first predetermined value,
    The pattern selecting means is configured to select a special dynamic pattern that can expect the special gaming state when either the first predetermined value or the second predetermined value is derived by the lottery means. In the machine
    An input means operable by the player;
    Game state determining means for determining the establishment of a predetermined condition resulting from the gaming state,
    When the special dynamic pattern is selected by the pattern selection unit, the game value giving unit is configured to operate the input unit in the special dynamic pattern and the lottery unit from which the special dynamic pattern is selected. The derived value is determined, and the operation mode of the input means is a first predetermined mode, and the first game value is given on condition that the first predetermined value is derived by the lottery unit. And the operation mode of the input means is a second predetermined mode, and the first predetermined value or the second predetermined value is derived by the lottery means. The game value is configured to give a second game value lower than the game value,
    The dynamic execution means is configured to perform a standby effect in which the player can operate the input means when executing the special dynamic pattern, and at the time of the standby effect or before and after the standby effect, A gaming machine, comprising: suggestion information output means for outputting suggestion information suggesting a lottery result of the lottery means in accordance with a discrimination result of the game state discrimination means.
JP2003324139A 2003-09-17 2003-09-17 Game machine Pending JP2005087437A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
JP2003324139A JP2005087437A (en) 2003-09-17 2003-09-17 Game machine

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
JP2003324139A JP2005087437A (en) 2003-09-17 2003-09-17 Game machine

Publications (1)

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JP2005087437A true JP2005087437A (en) 2005-04-07

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Family Applications (1)

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JP2003324139A Pending JP2005087437A (en) 2003-09-17 2003-09-17 Game machine

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WO2007026400A1 (en) * 2005-08-30 2007-03-08 Aruze Corporation Game machine, game control method, and game system
JPWO2007026404A1 (en) * 2005-08-30 2009-03-05 アルゼ株式会社 Game machine, game control method, and game system
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