WO2005120661A1 - ゲーム装置及びゴルフゲーム装置のショット結果決定方法 - Google Patents

ゲーム装置及びゴルフゲーム装置のショット結果決定方法 Download PDF

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Publication number
WO2005120661A1
WO2005120661A1 PCT/JP2005/010812 JP2005010812W WO2005120661A1 WO 2005120661 A1 WO2005120661 A1 WO 2005120661A1 JP 2005010812 W JP2005010812 W JP 2005010812W WO 2005120661 A1 WO2005120661 A1 WO 2005120661A1
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WIPO (PCT)
Prior art keywords
shot
game
club
determination means
determined
Prior art date
Application number
PCT/JP2005/010812
Other languages
English (en)
French (fr)
Japanese (ja)
Inventor
Koji Okamoto
Hachitaro Sato
Original Assignee
Konami Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corporation filed Critical Konami Corporation
Priority to GB0700482A priority Critical patent/GB2430389B/en
Priority to US11/570,188 priority patent/US20070184884A1/en
Priority to KR1020077000715A priority patent/KR100867343B1/ko
Publication of WO2005120661A1 publication Critical patent/WO2005120661A1/ja

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0675Input for modifying training controls during workout
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Definitions

  • the present invention relates to a game apparatus capable of automatically determining and manually changing a game progress condition, and in particular, a golf game apparatus for automatically determining a shot direction and a club, and a shot result determining method for the apparatus.
  • the present invention also relates to a program for realizing the method by a computer.
  • a game device that advances a game by moving a moving body such as a ball displayed on a screen based on an input from an input device operated by a game player.
  • Typical examples of this type of game device are a golf game device, a fishing game device, a baseball game device, and the like.
  • the automatic determination means automatically determines the advancing conditions including at least the moving direction of the moving body before input. The progress conditions determined automatically can be changed manually.
  • FIG. 6 of this publication shows an example of a flowchart of a program used in a golf game apparatus that performs club selection and shot direction determination in shot processing. Also, in a golf game device for a video game that has already been sold! /, A shot direction that faces the cup and a golf club to be used are automatically determined and displayed on the screen for each shot. Also, with this golf game apparatus, it is possible to manually change the shot direction and the golf club to be used.
  • Patent Document 1 Japanese Patent Laid-Open No. 2001-190836 Fig. 6
  • An object of the present invention is to provide a game device and a golf game device that can reduce the number of unnecessary manual operations.
  • Another object of the present invention is to provide a game device and a golf game device that can reduce a physical burden on a game player.
  • Another object of the present invention is to provide a golf game apparatus that can reduce the number of manual operations of a game player when escaping from an obi or water hazard.
  • Another object of the present invention is to provide a golf game apparatus shot result determination method and a program for realizing the method, which can reduce the number of manual operations in the process of determining a shot result. There is.
  • the game device of the present invention advances the game by moving the moving body displayed on the screen based on the input of the input device operated by the game player. Therefore, the game device of the present invention includes a determination unit, an automatic determination unit, a manual change unit, and a storage unit. Based on the input device force input, the judgment means Determine whether the position or the position outside the target position is! / In this case, the goal position is a cup position or an intermediate target position on the course before reaching the cup position (position that is not an obi or water hazard) in golf. Out-of-target position is a position that does not become the target position in the progress of the game, such as orby or water hazard.
  • the automatic determination means automatically determines a traveling condition including at least the moving direction of the moving body before inputting from the input device.
  • the manual change means allows the progress conditions automatically determined by the automatic determination means to be changed manually.
  • the storage means stores the progress condition. In particular, in the present invention, when it is determined that the previous arrival point determined by the determination unit is a non-target position and it is necessary to move the same position force moving body as the previous time, it is stored in the storage unit.
  • the automatic determination means determines the previous progress condition as the next progress condition.
  • the present invention when the game player wants to input the input device force again in the same situation as the previous time in order to move the same position force moving body again, or slightly more than the previous situation.
  • the previous advancing condition is determined as the current advancing condition by the automatic determination means when the user wants to change the condition only, the number of manual operations performed by the game player can be reduced. Therefore, the burden on the game player when manually setting the progress conditions is reduced.
  • the input device includes a game tool that can be operated in a three-dimensional space by a game player, and at least a game machine body incorporating a manual changing means is disposed under the player's feet, If there are one or more switches that are operated by the game player when manually changing the progress conditions on the machine, the game player must bend every time a manual change is made. .
  • the present invention greatly reduces the burden on the game player in such a case.
  • the game device of the present invention includes a game tool that is operated in a three-dimensional space by the game player, and one or more setting switches.
  • a game machine main body provided separately from the tools, and a control device including an image display means provided in the game machine main body for controlling the display of the moving object on the screen.
  • the control device includes an operation signal generation means, an automatic determination means, a manual change means, a storage means, and a determination means.
  • the action signal generating means detects the action of the game tool and outputs an action signal corresponding to the detected action.
  • the automatic determination means automatically determines the advancing condition including at least the moving direction of the moving body moving on the screen for each stage according to the operation signal.
  • the manual change means allows the travel conditions automatically determined by the automatic determination means to be changed manually by operating the switch.
  • the storage means stores the progress condition when the operation signal is output.
  • the determination means determines, based on at least the operation signal and the traveling condition !, whether the arrival point of the moving body is the final target position or the final target position.
  • the automatic determination means that the arrival point on the previous stage determined by the determination means is the out-of-target position, and that the next stage needs to move the same position force moving body as the previous stage.
  • the previous advance condition stored in the storage means is determined as the next advance condition.
  • the present invention relates to the setting of the shot direction of a golf game device, the darkness of a fish shadow in a fishing game device, the setting of the throwing direction when a fly is cast on a portion, and the first striking direction in a device simulating a gateball game
  • This setting is effective for setting (for satisfying the condition that you must pass through the first gate) and for setting the direction of the serve in the tennis game device.
  • the golf game apparatus when the present invention is applied to a golf game apparatus, the golf game apparatus includes an input device, automatic determination means, manual change means, motion signal generation means, shot result determination means, and screen display. Means.
  • the input device is operated by a game player in order to input a golf club shot operation.
  • This input device may be a game controller having a general screen operated by pressing a plurality of switches, or may be a game controller having no screen, and further imitating a golf club It may be a combination of a game golf club (game tool) and a device in the game machine body.
  • the automatic determination means determines the most suitable club (one stage progress condition) according to the shot direction (moving direction of the moving body) facing the cup every shot (one stage) and the distance to the cup. Determine. These shot direction and club decisions are one of the game's progress conditions. Power The direction of the shot The direction of the shot is basically the direction in which the shot position force is also the shortest distance to the cup. The determination result may be displayed temporarily or constantly on the screen. Alternatively, the player may be made to recognize the shot direction that is directed toward the cup by directing the screen in the shot direction. Alternatively, a player character may be displayed on the screen so that the player recognizes the shot direction that is directed toward the cup according to the direction in which the player character faces. Furthermore, the determined club type may be displayed on the screen with letters or pictures, or the player character displayed on the screen may be changed so that the player recognizes it. Also, let's display the club to be used by voice.
  • the manual change means allows the shot direction and the club determined by the automatic determination means to be changed manually.
  • a switch or the like provided in the input device can be used.
  • a manual operation unit may be provided on the game golf club and Z or the game machine main body.
  • the operation signal generator outputs an operation signal corresponding to the shot operation of the golf club input by the input device.
  • the motion signal includes the timing, speed and Z or acceleration of the shot motion, and when using a golf club for a game (game tool) operated in a three-dimensional space by a game player as an input device, in addition to these, swing Contains information about at least one shot movement, such as direction or angle.
  • the shot result determining means determines the arrival point of the ball and the result of the shot based on an action signal (information about the shot included in this signal).
  • the shot result judging means considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out (orbit) 1) Water hazard, etc.
  • the shot result judging means determines whether the ball has reached the final target position (cup-in, green-on, course-on) or non-target position [out-of-target (orby, water hazard Etc.]
  • the above-mentioned determination means in the present invention for determining whether or not the force is present is constituted.
  • the screen display means has various functions for displaying the progress of the game on the screen.
  • the function to display the course screen automatic determination means or manual change It has a function for displaying the shot direction and club determined by the further means, a function for displaying on the screen how the ball moves to the arrival point determined by the shot result determining means, and the like.
  • the storage means for storing the shot direction and the club when the shot motion is performed, and the sailboat location determination means for determining whether or not the shot motion is performed at the same location And more.
  • the storage means should memorize at least the shot direction and club determined before the previous shot operation.
  • the shot location determination means determines whether the previous shot location and the next shot location are the same place based on the determination result of the shot result determination means. For example, if the judgment result is “O”, the previous position force will be shot again, and if the judgment result is a water hazard for two consecutive times, the shot location at the second water hazard is It will be the same as the previous shot location.
  • the shot location determination means determines that the shot operation is continuously performed at the same location
  • the previous shot direction and the club stored in the storage means are changed to the next shot direction.
  • the automatic decision means has the function to decide as a club. If the automatic determination means has such a function, when it is necessary to repeatedly perform shot operations with the same place force with orby or water hazard, etc., during the previous shot operation, orby or water hazard. Manually set the shot direction and Z or club changed so that they do not become the same. The next shot operation can be used again.
  • manual operation is always required to return to the same state as the previous time, and the operational burden on the game player Will increase.
  • switches manual changing means
  • the game player when one or more switches (manual changing means) for manual operation are placed under the player's feet, the game player must bend every time the setting is changed. In other words, the physical burden on the game player increases. According to the present invention, such a burden is reduced. Can be reduced.
  • the shot result determination method of the golf game apparatus first, an optimum club is automatically determined according to the shot direction facing the cup and the distance to the cup. In addition, the automatically determined sailing direction and club can be changed manually. Then, the shot result for each shot is determined based on the shot operation input from the input device and the shot direction and club determined automatically or manually. In this case, the method of the present invention
  • the optimum club is automatically determined according to the shot direction toward the cup and the distance to the cup, and the automatically determined shot direction. And a function that allows manual change of the club, input device force, and a function that determines the shot result for each shot based on the input shot motion and the shot direction and club determined automatically or manually. make it happen.
  • the program of the present invention when the shot direction and the club when the previous shot operation is performed are stored, and when the shot operation is continuously performed at the same place, the stored previous shot is stored.
  • the computer is further provided with a function of automatically determining the direction and club as the next shot direction and club.
  • this program may be recorded on a recording medium.
  • FIG. 1 is a diagram showing a scene of use of an embodiment in which the present invention is applied to a sensation type golf game apparatus.
  • FIG. 2 is a perspective view of a game machine body used in the embodiment of FIG.
  • FIG. 3 is a cross-sectional view of the game machine main body of FIG. 2 with most of the internal mechanisms omitted.
  • FIG. 4 is a block diagram showing in block form the main components used in the present embodiment in terms of function, among the circuits housed inside the game machine body.
  • FIG. 5 is a block diagram showing a configuration of function realizing means having various functions realized in the game processor, and a diagram showing a relationship between the light emitting element, the light receiving element, and the game tool.
  • FIG. 6 is a flowchart of an example of an algorithm used when the function realizing means is realized using a computer in the golf game apparatus of the embodiment.
  • FIG. 7 is a diagram showing an example of a screen.
  • FIG. 8 is a diagram showing an example of a screen.
  • FIG. 9 is a diagram showing an example of a screen.
  • FIG. 10 is a diagram showing an example of a screen.
  • FIG. 11 is a diagram showing an example of a screen.
  • FIG. 12 is a diagram showing an example of a screen.
  • FIG. 13 is a diagram showing an example of a screen.
  • FIG. 14 (A) and (B) are diagrams used to explain the difference between the processing of the present invention and the conventional processing.
  • FIG. 1 shows a game tool (game golf game) imitating a golf club that is connected to the TV 5 directly via the code 3 and the game player 7 operates (swings) with the switch omitted.
  • FIG. 3 is a diagram showing a scene of a usage situation of an embodiment in which the present invention is applied to a so-called game device that uses a club 9 as part of an input device.
  • FIG. 2 shows a perspective view of the game machine body 1 used in this embodiment.
  • FIG. 3 shows a cross-sectional view of the game machine body 1 in which most of the internal mechanism is not shown.
  • the game machine body 1 includes an exterior case 15 configured by combining an upper case half part 11 and a lower case half part 13 which are divided into two in the vertical direction. Inside the exterior case 15, a circuit including a microcomputer as a main component is disposed.
  • Four push button switches 17 to 23 are arranged on the surface of the upper case half 11 so as to be able to be pressed.
  • a slide type power switch 25 is arranged in the region 12 of the upper case half 11 surrounded by the four push button switches 17 to 23.
  • These push button switches 17 to 23 are used to select a game type, a course, a golf club, etc. It is operated when making a selection necessary for the progress of the game. Furthermore, in the region 12 of the upper case half 11, ten through holes 27 to 36 forming a set of two are formed. Each of the through holes 27 and 28, the through holes 29 and 30, the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 constitute one set. A light emitting element 39 is arranged inside the through holes 27, 29, 31, 33 and 35, and a light receiving element 41 is arranged inside the through holes 28, 30, 32, 34 and 36.
  • the light emitting elements disposed in the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 are used. Only 39 and the light receiving element 41 are used for detecting the operation (operation timing) of the game tool 9. As shown in FIG. 3, the light receiving element 41 is disposed at a position lower than the light emitting element 39 (position closer to the lower case half 13). In other words, the vertical length of the through holes 28, 30, 32, 34 and 36 in which the light receiving element 41 is accommodated is the vertical direction of the through holes 27, 29, 31, 33 and 35 in which the light emitting element 39 is accommodated. It is longer than the length of.
  • the light receiving element 41 if the light receiving element 41 is positioned too high (positioned at the same level as or higher than the light receiving element 39), the light emitting element reflected by the game tool 9 This is because other light other than light from 39 is received by the light receiving element 41, and a signal output from the light receiving element 41 includes a lot of noise, and erroneous detection is performed.
  • the preferred distance in the straight direction (vertical direction) between the light receiving element 41 and the light emitting element 39 is the height of the pass band through which the game tool 9 on the game machine body 1 passes, and the light emission from the light emitting element 39.
  • the emission angle range of the light emitted from the light emitting element 39 (angle range where the light emitted from the light emitting element 39 intersects the passband), at the bottom of the through holes 28, 30, 32, 34 and 36
  • Light receiving angle range of the arranged light receiving element 41 (angle range in which the reflected light reflected from the game tool 9 through the through holes 27, 29, 31, 33 and 35 can be received), a reflective material provided on the game tool 9 It depends on various conditions such as reflectance.
  • FIG. 4 is a block diagram showing the main components used in the present embodiment in terms of functions, among the circuits housed inside the game machine body 1.
  • the power supply circuit of the light emitting element 39 is not shown It is omitted.
  • a game processor 43 having the internal memory 42 that records information obtained from the signal power output from the light receiving element 41
  • a game processor 43 developed exclusively for the game device can be used.
  • An example of such a game processor (including a microcomputer) 43 is known in Japanese Patent No. 3467382.
  • the external memory 45 stores a program necessary for operating the game processor 43.
  • the game processor 43 includes a circuit for processing a video signal and an audio signal. Therefore, the output of the game processor 43 is output to the television 5 as it is.
  • the circuit may be configured without using such a game processor 43.
  • FIG. 5 is a block diagram showing the configuration of a function realization means having various functions realized in the game processor 43, three light emitting elements 39, three light receiving elements 41, and a game tool 9. It is a figure which shows the relationship.
  • the three light emitting elements 39 and the three light receiving elements 41 are arranged so as to be located at the vertices of the triangle, respectively. Adjacent one light emitting element 39 and one light receiving element 41 form a set.
  • the light-emitting element 39 and the light-receiving element 41 are arranged so that light emitted from the light-emitting element 39 that forms the set is reflected by the game tool 9 and received by the light-receiving element 41 that forms the set. .
  • the function realizing means shown in FIG. 5 includes an operation signal generating means 47, a shot result determining means 49, a shot location determining means 51, an automatic determining means 53, a manual changing means 55, and a memory. Means 57 and image display means 59, and these means constitute a control device.
  • the motion signal generating means 47 is radiated from the three light emitting elements 39, 39, 39 that radiate light toward the three-dimensional space S in which the game tool 9 operates, and the corresponding light emitting elements 39. Then, it is configured to include three light receiving elements 41, 41, 41 that receive the reflected light reflected by the light reflecting material provided on the surface of the game tool 9.
  • Game tool 9 is a game When passing over the machine body 1, the three light receiving elements 41 output three light receiving signals with a time difference.
  • the operation signal generating means 47 includes information on the operation of the game tool 9 based on the three received light signals (information on the timing at which the game tool 9 is shaken, the operation speed of the game tool, and the moving direction of the game tool). Generate an operation signal.
  • the moving speed and moving direction of the game tool 9 can be known.
  • the moving direction of the game tool is determined by the difference in the light receiving time between the two light receiving elements 41 and 41 stored in the two light receiving element receiving holes 32 and 34 that are horizontally arranged in the direction intersecting the moving direction of the game tool 9. I can know.
  • the generation timing and generation interval of the light receiving signal in the two light receiving elements arranged with a gap in the moving direction of the game tool 9 can also know the operation timing and the moving speed when the game tool 9 is swung. .
  • the shot result determination means 49 determines the ball arrival point and the shot result based on the motion signal (information about the shot included in this signal). In other words, the shot result judging means 49 judges whether or not the ball arrival point is deviated from the final target position or the non-target target position based on at least the motion signal and the traveling condition (the shot direction and the selected club).
  • the determination means of the present invention is configured.
  • the shot result judging means 49 also considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out ( Obviously, the judgment result of the shot result judging means 49 is sent to the image display means 59, and the image display means 59 is responsive to the judgment result.
  • the image display is displayed on the TV 5 screen.
  • the shot location determination unit 51 determines whether the previous shot location and the next shot location are the same location based on the determination result of the shot result determination unit 49. For example, if the judgment result is Orby, the previous position force will be shot again, and if the judgment result is a water hazard twice in a row, the shot location after the second water hazard Is the same as the previous shot location.
  • the automatic determination means 53 determines an optimal club in accordance with the shot direction facing the cup and the distance to the cup. Force towards the cup
  • the shot direction is basically the direction in which the shot position force is the shortest distance to the force.
  • the display method of the determination content may display a flag mark on the screen in an arbitrary direction of force shot.
  • the player may be made to recognize the direction of the shot shot in the cup by directing the screen in the shot direction.
  • the determined club type may be displayed on the screen as characters or pictures, or the player character may be recognized by changing the club picture of the player character displayed on the screen. Also, let's display the clubs to be used by voice.
  • the manual changing means 55 allows the shot direction and the club determined by the automatic determining means 53 to be changed manually.
  • the manual operation unit for manual operation switches provided on the input device (switches 17 to 23 in FIG. 2) can be used.
  • the input device also has a combination force between the game golf club (game equipment) and the game machine main body as in this embodiment, the game golf club and Z or the game machine main body are provided with a manual operation unit. be able to.
  • the shot direction and club determined by the automatic determination means 53 and the manual change means 55 are stored in the storage means 57.
  • the storage means 57 should store at least the shot direction and club determined before the previous shot operation!
  • FIG. 6 is a flowchart showing an algorithm of a program used when each function realizing unit of the present embodiment is realized using a computer.
  • FIGS. 7 to 13 are images used to explain what processing is performed when the water hazard is repeated twice when this program is followed.
  • Figure 7 shows the screen when the ball is placed on the edge of the pond after the first water hazard.
  • FIG. 7 shows the screen when the ball is placed on the edge of the pond after the first water hazard.
  • the player 63, background 65, 3—Fig. 67 on the screen
  • the place status information display section 69 showing the situation of the place where the Bonole force S is placed and
  • a club information display section 71 and the like showing the type of club that is selected are
  • step ST1 in Fig. 6 the optimum club is first determined in accordance with the shot direction facing the cup and the distance to the cup. This determination is executed by the automatic determination means 53 in FIG.
  • step ST2 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 select and change the shot direction.
  • This change is executed by the manual change means 55 in FIG.
  • Figure 8 shows the screen display when the shot direction is changed. The background has moved, and the arrow 75 indicating the shot direction on the course diagram 67 has also moved. Note that the shot direction indication mark 73 indicating the shot direction automatically determined is left on the screen to indicate the position of the cup.
  • step ST4 determines whether to change the club. If the club is to be changed, the process proceeds to step ST5, and the club change is executed in step ST5. The actual changing operation is executed by pressing one of the switches 17 to 23 on the game machine body 1 shown in FIG. Comparing FIG. 8 and FIG. 9, it can be seen that the club has been changed from the 3rd iron to the 7th iron and displayed on the information display section 71 indicating the type of club.
  • step ST6 it is determined whether or not the game player has swung the game tool (game golf club) 9.
  • the shot direction and club used at that time are stored in the storage means 57.
  • step ST8 the number of hits is counted, and in step ST9, the ball flight distance and the ball flight direction are calculated.
  • step ST10, ST14 and ST22 the shot result is determined.
  • Fig. 10 shows an image immediately after a swing is detected, and the number of strokes in the stroke number display section 77 is also increased by one.
  • step ST22 a shot screen as shown in FIG. 10 is displayed in step ST23, and the ball flight as shown in FIG. 11 is displayed in step ST24.
  • the screen is displayed, and the ball arrival point screen is displayed in step ST25 as shown in Fig. 12.
  • step ST26 Water The hit count is incremented by one (as a penalty for hit count due to a hazard).
  • FIG. 13 shows the state at this time. The number of hits display 77 in Fig. 13 is increased by one.
  • step ST28 it is determined whether or not the current shot is the second shot from the same location (the power or failure to place the ball twice in the same location). In the case of Fig. 13, since it is the second shot from the same location, the process proceeds to step ST29, and the shot direction on the screen and the selected club are the same as those determined at the previous shot. . As shown in FIG. 13 and FIG. 9, the shot direction determined by the automatic determination means and the club type are the same as those determined at the previous shot.
  • step ST1 Determination of the shot direction of the flow will be described with reference to FIG.
  • the shot direction is automatically determined and displayed in the direction toward the cup according to step ST1. If a shot is made in this state and the shot result is a water hazard, the ball position (shot position) will be in position (2). Even at this time, according to step ST1, the shot direction is automatically determined to be the direction in which the force is directed to the cup. If the direction is changed manually at this time, the shot direction becomes the direction indicated by the solid line. When the result of the shot becomes a water hazard again, the next ball position (shot position) becomes the position (3).
  • the position of (3) is shown next to (2), but on the actual game screen, it is the same as the position of (2).
  • the shot direction is determined to be the previously determined shot direction by steps ST28 and ST29, and the previously determined shot direction is also displayed on the screen.
  • the direction of the alternate long and short dash line in (3) shown in the drawing is shown in parallel with the solid line shown in (2), but on the actual game screen, it shows the same direction as the solid line in (2).
  • Figure 14 (B) illustrates the results of the shot direction determination method used in the prior art. Previously, even if the shot direction was changed at the position (2) in the previous shot and the water hazard was reached, the position force in (3) was determined as the shot direction for the cup in the next shot. . Therefore, the player needs to select the shot direction and club again. If the shot result is OBBY, the process proceeds as above.
  • step ST 10 if the shot determination result force is cup-in, the process proceeds from step ST 10 to steps ST 11, ST 12 and ST 13 and ends. Shot judgment result on green If it is ON, the process proceeds from step ST14 to steps ST15, ST16, ST17 to display an image, and then proceeds to step ST18. In step ST18, the shot direction is automatically set to the cup direction, and the club automatically selects the putter. In step ST19 and ST20, changing the yacht direction is not possible. If a swing is detected in step ST21, the process proceeds to step ST7. Shot judgment result force When the ball reaches the course other than the above, the process proceeds from step ST30 to steps ST31, ST32 and ST33, and returns to step ST1. If the next shot is the first shot of the same place power even if the shot judgment result power is one-hazard or orby, the process proceeds from step ST28 to step ST1. If the next shot does not result in a water hazard or orby, normal processing proceeds.
  • step ST 1 step ST 18, and step ST 29 implement automatic decision means.
  • Steps ST2 to ST5 and steps ST19 and 20 realize manual changing means.
  • Steps ST10, ST14, ST22, ST30 and the like realize shot result determination means.
  • step ST28 realizes shot location determination means.
  • steps ST6 and ST21 realize part of the operation signal generating means.
  • Step ST7 realizes part of the storage means. The majority of other steps implement the image display means.
  • the storage means 57 stores Since the automatic determination means 53 has a function of determining the previous shot direction and club as the next shot direction and club, the shot force is repeatedly operated with the same place force with an obi or water hazard. When it is necessary to use it, the shot direction and Z or club that have been manually changed so that they do not become orby or water hazard during the previous shot operation will be used again during the next shot operation. Can be used. Therefore, when the game player thinks that he / she shot again in the same situation as the previous time, or when he thinks that the conditions have been changed slightly from the previous situation, the manual operation performed by the game player The number of times can be reduced.
  • a golf club for games (game tool) is actually swung.
  • the power applied to the so-called bodily sensation game device The present invention is not limited to this, and other golf game devices such as a type in which a game is progressed by pressing a switch on a game controller are naturally applicable. Can be applied.
  • the present invention is naturally applicable to fishing, gateball, billiards, soccer, baseball, tennis, etc., as long as it is a game in which the previous progress condition is determined as the next progress condition. Applicable.
  • the game device of the present invention when the game player wants to input the input device force again in the same situation as the previous time in order to move the moving body again from the same position, There is an advantage that the number of manual operations performed by the game player can be reduced when the user wants to change the conditions slightly more than the situation.
  • the orby or water hazard is generated during the previous shot operation. Since the shot direction and Z or club that have been manually changed so that they do not become the same can be used again at the next shot motion, the game player wants to perform the shot motion again in the same situation as the previous time. There is an advantage that the number of manual operations performed by the game player can be reduced when thinking or when it is desired to change the conditions slightly from the previous situation.
PCT/JP2005/010812 2004-06-11 2005-06-13 ゲーム装置及びゴルフゲーム装置のショット結果決定方法 WO2005120661A1 (ja)

Priority Applications (3)

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GB0700482A GB2430389B (en) 2004-06-11 2005-06-13 Game device,golf game device shot result decision method
US11/570,188 US20070184884A1 (en) 2004-06-11 2005-06-13 Game device, golf game device shot result decision method
KR1020077000715A KR100867343B1 (ko) 2004-06-11 2005-06-13 게임장치 및 골프게임장치의 샷 결과 결정방법

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JP2004174803A JP2005349048A (ja) 2004-06-11 2004-06-11 ゲーム装置、ゴルフゲーム装置及び該装置のショット結果決定方法
JP2004-174803 2004-06-11

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GB0700482D0 (en) 2007-02-21
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US20070184884A1 (en) 2007-08-09
KR20070032991A (ko) 2007-03-23
GB2430389A (en) 2007-03-28
KR100867343B1 (ko) 2008-11-06

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