GB0700482D0 - Game device,golf game device shot result decision method - Google Patents
Game device,golf game device shot result decision methodInfo
- Publication number
- GB0700482D0 GB0700482D0 GBGB0700482.3A GB0700482A GB0700482D0 GB 0700482 D0 GB0700482 D0 GB 0700482D0 GB 0700482 A GB0700482 A GB 0700482A GB 0700482 D0 GB0700482 D0 GB 0700482D0
- Authority
- GB
- United Kingdom
- Prior art keywords
- shot
- game device
- determination means
- decision method
- result decision
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Granted
Links
- 230000004048 modification Effects 0.000 abstract 1
- 238000012986 modification Methods 0.000 abstract 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B69/00—Training appliances or apparatus for special sports
- A63B69/36—Training appliances or apparatus for special sports for golf
- A63B69/3623—Training appliances or apparatus for special sports for golf for driving
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/24—Constructional details thereof, e.g. game controllers with detachable joystick handles
- A63F13/245—Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B71/0622—Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
-
- A63F13/02—
-
- A63F13/10—
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/52—Controlling the output signals based on the game progress involving aspects of the displayed game scene
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
- A63F13/537—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
- A63F13/5378—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B71/0619—Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
- A63B2071/0647—Visualisation of executed movements
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63B—APPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
- A63B71/00—Games or sports accessories not covered in groups A63B1/00 - A63B69/00
- A63B71/06—Indicating or scoring devices for games or players, or for other sports activities
- A63B2071/0675—Input for modifying training controls during workout
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/10—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
- A63F2300/1062—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/30—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
- A63F2300/303—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
- A63F2300/307—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6009—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
- A63F2300/6018—Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/6045—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
- A63F2300/6054—Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/60—Methods for processing data by generating or executing the game program
- A63F2300/66—Methods for processing data by generating or executing the game program for rendering three dimensional images
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8011—Ball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- Health & Medical Sciences (AREA)
- General Health & Medical Sciences (AREA)
- Physical Education & Sports Medicine (AREA)
- Radar, Positioning & Navigation (AREA)
- Physics & Mathematics (AREA)
- Optics & Photonics (AREA)
- Processing Or Creating Images (AREA)
- Management, Administration, Business Operations System, And Electronic Commerce (AREA)
Abstract
A game apparatus is provided that can reduce the number of times that a player of the game has to performs unnecessary manual operations. A shot direction and a golf club determined by automatic determination means 53 can be modified by manual modification means 55. Shot position determination means 51 determines whether or not a shot motion should be made at the same position continuously twice. When the shot position determination means 51 determines that the shot motion was the second shot made at the same position, the automatic determination means 53 determines the shot direction and club, which has been stored in memory means 57 at the time of a previous play, as a shot direction and a club for a next play.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2004174803A JP2005349048A (en) | 2004-06-11 | 2004-06-11 | Game apparatus, golf game apparatus and method of determining shot result thereof |
PCT/JP2005/010812 WO2005120661A1 (en) | 2004-06-11 | 2005-06-13 | Game device, golf game device shot result decision method |
Publications (3)
Publication Number | Publication Date |
---|---|
GB0700482D0 true GB0700482D0 (en) | 2007-02-21 |
GB2430389A GB2430389A (en) | 2007-03-28 |
GB2430389B GB2430389B (en) | 2008-11-19 |
Family
ID=35502858
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
GB0700482A Expired - Fee Related GB2430389B (en) | 2004-06-11 | 2005-06-13 | Game device,golf game device shot result decision method |
Country Status (5)
Country | Link |
---|---|
US (1) | US20070184884A1 (en) |
JP (1) | JP2005349048A (en) |
KR (1) | KR100867343B1 (en) |
GB (1) | GB2430389B (en) |
WO (1) | WO2005120661A1 (en) |
Families Citing this family (3)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
EP2529808B1 (en) | 2011-06-03 | 2015-08-26 | Sony Computer Entertainment Inc. | Game device, game control program, and method for controlling golf game |
JP5759796B2 (en) * | 2011-06-03 | 2015-08-05 | 株式会社ソニー・コンピュータエンタテインメント | GAME DEVICE, GAME CONTROL METHOD, AND GAME CONTROL PROGRAM |
JP2014128723A (en) * | 2014-03-13 | 2014-07-10 | Yupiteru Corp | Golf support device |
Family Cites Families (29)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2113956A (en) * | 1982-01-13 | 1983-08-10 | Charles Dennis Wells | Video golf and like games |
US5636844A (en) * | 1994-07-22 | 1997-06-10 | De Buys; James W. | Simulated golf game |
US5638300A (en) * | 1994-12-05 | 1997-06-10 | Johnson; Lee E. | Golf swing analysis system |
US5833549A (en) * | 1995-11-14 | 1998-11-10 | Interactive Light, Inc. | Sports trainer and game |
US20030177347A1 (en) * | 1995-11-22 | 2003-09-18 | Bruce Schneier | Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons |
US6227973B1 (en) * | 1996-05-10 | 2001-05-08 | Konami Co., Ltd. | Video game system using terrain profile information |
JP4120017B2 (en) * | 1997-01-30 | 2008-07-16 | 株式会社セガ | INPUT DEVICE, GAME PROCESSING DEVICE, AND METHOD THEREOF |
JP2942225B2 (en) * | 1997-10-07 | 1999-08-30 | 株式会社センテクリエイションズ | Golf experience toys |
US6213880B1 (en) * | 1997-11-14 | 2001-04-10 | Creative Technology, Ltd. | Game pad apparatus and method for navigation on a digital video disk (DVD) system |
US6227984B1 (en) * | 1998-05-01 | 2001-05-08 | Charles H. Blankenship | Golf swing analysis methods |
US6027417A (en) * | 1998-06-08 | 2000-02-22 | Zoretic; Marko R. | Method for improving golf play utilizing a golf distance indicator and stroke recording device |
JP2001104636A (en) * | 1999-10-04 | 2001-04-17 | Shinsedai Kk | Cenesthesic ball game device |
JP3403685B2 (en) * | 2000-01-14 | 2003-05-06 | コナミ株式会社 | GAME SYSTEM AND COMPUTER-READABLE STORAGE MEDIUM |
JP3312018B2 (en) * | 2000-01-14 | 2002-08-05 | コナミ株式会社 | Game system and computer-readable storage medium |
JP3265296B2 (en) * | 2000-02-04 | 2002-03-11 | コナミ株式会社 | GAME SYSTEM AND COMPUTER-READABLE STORAGE MEDIUM USED FOR THE SAME |
US6717569B1 (en) * | 2000-02-29 | 2004-04-06 | Microsoft Corporation | Control device with enhanced control aspects and method for programming same |
US20010024970A1 (en) * | 2000-03-08 | 2001-09-27 | Mckee Eileen | Electronic video gambling device with player controlled amusement feature |
JP4009433B2 (en) * | 2001-03-29 | 2007-11-14 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, GAME PROGRAM, AND GAME SYSTEM |
US7287752B2 (en) * | 2001-04-30 | 2007-10-30 | Box Of Golf, Inc. | Simulated golf game |
KR100417964B1 (en) * | 2001-06-15 | 2004-02-11 | 주식회사 만도 | Universal joint shaft |
JP3611807B2 (en) * | 2001-07-19 | 2005-01-19 | コナミ株式会社 | Video game apparatus, pseudo camera viewpoint movement control method and program in video game |
US7335105B2 (en) * | 2001-08-20 | 2008-02-26 | Ssd Company Limited | Soccer game apparatus |
US6821211B2 (en) * | 2001-09-14 | 2004-11-23 | Golftech | Sport swing analysis system |
US20030060249A1 (en) * | 2001-09-26 | 2003-03-27 | Jack Guarnieri | Electronic amusement game |
JP4028708B2 (en) * | 2001-10-19 | 2007-12-26 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE AND GAME SYSTEM |
KR100987638B1 (en) * | 2002-04-24 | 2010-10-13 | 신세다이 가부시끼가이샤 | Game system |
JP5109221B2 (en) * | 2002-06-27 | 2012-12-26 | 新世代株式会社 | Information processing device equipped with an input system using a stroboscope |
JP3511518B1 (en) * | 2003-03-07 | 2004-03-29 | 任天堂株式会社 | GAME DEVICE, GAME PROGRAM, AND INFORMATION STORAGE MEDIUM |
US20060141433A1 (en) * | 2004-12-28 | 2006-06-29 | Hing Cheung C | Method of detecting position of rectangular object and object detector |
-
2004
- 2004-06-11 JP JP2004174803A patent/JP2005349048A/en active Pending
-
2005
- 2005-06-13 KR KR1020077000715A patent/KR100867343B1/en not_active IP Right Cessation
- 2005-06-13 US US11/570,188 patent/US20070184884A1/en not_active Abandoned
- 2005-06-13 WO PCT/JP2005/010812 patent/WO2005120661A1/en active Application Filing
- 2005-06-13 GB GB0700482A patent/GB2430389B/en not_active Expired - Fee Related
Also Published As
Publication number | Publication date |
---|---|
JP2005349048A (en) | 2005-12-22 |
GB2430389A (en) | 2007-03-28 |
KR100867343B1 (en) | 2008-11-06 |
GB2430389B (en) | 2008-11-19 |
US20070184884A1 (en) | 2007-08-09 |
WO2005120661A1 (en) | 2005-12-22 |
KR20070032991A (en) | 2007-03-23 |
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Legal Events
Date | Code | Title | Description |
---|---|---|---|
789A | Request for publication of translation (sect. 89(a)/1977) | ||
PCNP | Patent ceased through non-payment of renewal fee |
Effective date: 20150613 |