WO2005120661A1 - Game device, golf game device shot result decision method - Google Patents

Game device, golf game device shot result decision method Download PDF

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Publication number
WO2005120661A1
WO2005120661A1 PCT/JP2005/010812 JP2005010812W WO2005120661A1 WO 2005120661 A1 WO2005120661 A1 WO 2005120661A1 JP 2005010812 W JP2005010812 W JP 2005010812W WO 2005120661 A1 WO2005120661 A1 WO 2005120661A1
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WO
WIPO (PCT)
Prior art keywords
shot
game
club
determination means
determined
Prior art date
Application number
PCT/JP2005/010812
Other languages
French (fr)
Japanese (ja)
Inventor
Koji Okamoto
Hachitaro Sato
Original Assignee
Konami Corporation
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Corporation filed Critical Konami Corporation
Priority to GB0700482A priority Critical patent/GB2430389B/en
Priority to US11/570,188 priority patent/US20070184884A1/en
Priority to KR1020077000715A priority patent/KR100867343B1/en
Publication of WO2005120661A1 publication Critical patent/WO2005120661A1/en

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheels
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/36Training appliances or apparatus for special sports for golf
    • A63B69/3623Training appliances or apparatus for special sports for golf for driving
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5378Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for displaying an additional top view, e.g. radar screens or maps
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B2071/0647Visualisation of executed movements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B2071/0675Input for modifying training controls during workout
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/307Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying an additional window with a view from the top of the game field, e.g. radar screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content
    • A63F2300/6018Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content where the game content is authored by the player, e.g. level editor or by game device at runtime, e.g. level is created from music data on CD
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands
    • A63F2300/6054Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commands by generating automatically game commands to assist the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional images
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8011Ball

Definitions

  • the present invention relates to a game apparatus capable of automatically determining and manually changing a game progress condition, and in particular, a golf game apparatus for automatically determining a shot direction and a club, and a shot result determining method for the apparatus.
  • the present invention also relates to a program for realizing the method by a computer.
  • a game device that advances a game by moving a moving body such as a ball displayed on a screen based on an input from an input device operated by a game player.
  • Typical examples of this type of game device are a golf game device, a fishing game device, a baseball game device, and the like.
  • the automatic determination means automatically determines the advancing conditions including at least the moving direction of the moving body before input. The progress conditions determined automatically can be changed manually.
  • FIG. 6 of this publication shows an example of a flowchart of a program used in a golf game apparatus that performs club selection and shot direction determination in shot processing. Also, in a golf game device for a video game that has already been sold! /, A shot direction that faces the cup and a golf club to be used are automatically determined and displayed on the screen for each shot. Also, with this golf game apparatus, it is possible to manually change the shot direction and the golf club to be used.
  • Patent Document 1 Japanese Patent Laid-Open No. 2001-190836 Fig. 6
  • An object of the present invention is to provide a game device and a golf game device that can reduce the number of unnecessary manual operations.
  • Another object of the present invention is to provide a game device and a golf game device that can reduce a physical burden on a game player.
  • Another object of the present invention is to provide a golf game apparatus that can reduce the number of manual operations of a game player when escaping from an obi or water hazard.
  • Another object of the present invention is to provide a golf game apparatus shot result determination method and a program for realizing the method, which can reduce the number of manual operations in the process of determining a shot result. There is.
  • the game device of the present invention advances the game by moving the moving body displayed on the screen based on the input of the input device operated by the game player. Therefore, the game device of the present invention includes a determination unit, an automatic determination unit, a manual change unit, and a storage unit. Based on the input device force input, the judgment means Determine whether the position or the position outside the target position is! / In this case, the goal position is a cup position or an intermediate target position on the course before reaching the cup position (position that is not an obi or water hazard) in golf. Out-of-target position is a position that does not become the target position in the progress of the game, such as orby or water hazard.
  • the automatic determination means automatically determines a traveling condition including at least the moving direction of the moving body before inputting from the input device.
  • the manual change means allows the progress conditions automatically determined by the automatic determination means to be changed manually.
  • the storage means stores the progress condition. In particular, in the present invention, when it is determined that the previous arrival point determined by the determination unit is a non-target position and it is necessary to move the same position force moving body as the previous time, it is stored in the storage unit.
  • the automatic determination means determines the previous progress condition as the next progress condition.
  • the present invention when the game player wants to input the input device force again in the same situation as the previous time in order to move the same position force moving body again, or slightly more than the previous situation.
  • the previous advancing condition is determined as the current advancing condition by the automatic determination means when the user wants to change the condition only, the number of manual operations performed by the game player can be reduced. Therefore, the burden on the game player when manually setting the progress conditions is reduced.
  • the input device includes a game tool that can be operated in a three-dimensional space by a game player, and at least a game machine body incorporating a manual changing means is disposed under the player's feet, If there are one or more switches that are operated by the game player when manually changing the progress conditions on the machine, the game player must bend every time a manual change is made. .
  • the present invention greatly reduces the burden on the game player in such a case.
  • the game device of the present invention includes a game tool that is operated in a three-dimensional space by the game player, and one or more setting switches.
  • a game machine main body provided separately from the tools, and a control device including an image display means provided in the game machine main body for controlling the display of the moving object on the screen.
  • the control device includes an operation signal generation means, an automatic determination means, a manual change means, a storage means, and a determination means.
  • the action signal generating means detects the action of the game tool and outputs an action signal corresponding to the detected action.
  • the automatic determination means automatically determines the advancing condition including at least the moving direction of the moving body moving on the screen for each stage according to the operation signal.
  • the manual change means allows the travel conditions automatically determined by the automatic determination means to be changed manually by operating the switch.
  • the storage means stores the progress condition when the operation signal is output.
  • the determination means determines, based on at least the operation signal and the traveling condition !, whether the arrival point of the moving body is the final target position or the final target position.
  • the automatic determination means that the arrival point on the previous stage determined by the determination means is the out-of-target position, and that the next stage needs to move the same position force moving body as the previous stage.
  • the previous advance condition stored in the storage means is determined as the next advance condition.
  • the present invention relates to the setting of the shot direction of a golf game device, the darkness of a fish shadow in a fishing game device, the setting of the throwing direction when a fly is cast on a portion, and the first striking direction in a device simulating a gateball game
  • This setting is effective for setting (for satisfying the condition that you must pass through the first gate) and for setting the direction of the serve in the tennis game device.
  • the golf game apparatus when the present invention is applied to a golf game apparatus, the golf game apparatus includes an input device, automatic determination means, manual change means, motion signal generation means, shot result determination means, and screen display. Means.
  • the input device is operated by a game player in order to input a golf club shot operation.
  • This input device may be a game controller having a general screen operated by pressing a plurality of switches, or may be a game controller having no screen, and further imitating a golf club It may be a combination of a game golf club (game tool) and a device in the game machine body.
  • the automatic determination means determines the most suitable club (one stage progress condition) according to the shot direction (moving direction of the moving body) facing the cup every shot (one stage) and the distance to the cup. Determine. These shot direction and club decisions are one of the game's progress conditions. Power The direction of the shot The direction of the shot is basically the direction in which the shot position force is also the shortest distance to the cup. The determination result may be displayed temporarily or constantly on the screen. Alternatively, the player may be made to recognize the shot direction that is directed toward the cup by directing the screen in the shot direction. Alternatively, a player character may be displayed on the screen so that the player recognizes the shot direction that is directed toward the cup according to the direction in which the player character faces. Furthermore, the determined club type may be displayed on the screen with letters or pictures, or the player character displayed on the screen may be changed so that the player recognizes it. Also, let's display the club to be used by voice.
  • the manual change means allows the shot direction and the club determined by the automatic determination means to be changed manually.
  • a switch or the like provided in the input device can be used.
  • a manual operation unit may be provided on the game golf club and Z or the game machine main body.
  • the operation signal generator outputs an operation signal corresponding to the shot operation of the golf club input by the input device.
  • the motion signal includes the timing, speed and Z or acceleration of the shot motion, and when using a golf club for a game (game tool) operated in a three-dimensional space by a game player as an input device, in addition to these, swing Contains information about at least one shot movement, such as direction or angle.
  • the shot result determining means determines the arrival point of the ball and the result of the shot based on an action signal (information about the shot included in this signal).
  • the shot result judging means considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out (orbit) 1) Water hazard, etc.
  • the shot result judging means determines whether the ball has reached the final target position (cup-in, green-on, course-on) or non-target position [out-of-target (orby, water hazard Etc.]
  • the above-mentioned determination means in the present invention for determining whether or not the force is present is constituted.
  • the screen display means has various functions for displaying the progress of the game on the screen.
  • the function to display the course screen automatic determination means or manual change It has a function for displaying the shot direction and club determined by the further means, a function for displaying on the screen how the ball moves to the arrival point determined by the shot result determining means, and the like.
  • the storage means for storing the shot direction and the club when the shot motion is performed, and the sailboat location determination means for determining whether or not the shot motion is performed at the same location And more.
  • the storage means should memorize at least the shot direction and club determined before the previous shot operation.
  • the shot location determination means determines whether the previous shot location and the next shot location are the same place based on the determination result of the shot result determination means. For example, if the judgment result is “O”, the previous position force will be shot again, and if the judgment result is a water hazard for two consecutive times, the shot location at the second water hazard is It will be the same as the previous shot location.
  • the shot location determination means determines that the shot operation is continuously performed at the same location
  • the previous shot direction and the club stored in the storage means are changed to the next shot direction.
  • the automatic decision means has the function to decide as a club. If the automatic determination means has such a function, when it is necessary to repeatedly perform shot operations with the same place force with orby or water hazard, etc., during the previous shot operation, orby or water hazard. Manually set the shot direction and Z or club changed so that they do not become the same. The next shot operation can be used again.
  • manual operation is always required to return to the same state as the previous time, and the operational burden on the game player Will increase.
  • switches manual changing means
  • the game player when one or more switches (manual changing means) for manual operation are placed under the player's feet, the game player must bend every time the setting is changed. In other words, the physical burden on the game player increases. According to the present invention, such a burden is reduced. Can be reduced.
  • the shot result determination method of the golf game apparatus first, an optimum club is automatically determined according to the shot direction facing the cup and the distance to the cup. In addition, the automatically determined sailing direction and club can be changed manually. Then, the shot result for each shot is determined based on the shot operation input from the input device and the shot direction and club determined automatically or manually. In this case, the method of the present invention
  • the optimum club is automatically determined according to the shot direction toward the cup and the distance to the cup, and the automatically determined shot direction. And a function that allows manual change of the club, input device force, and a function that determines the shot result for each shot based on the input shot motion and the shot direction and club determined automatically or manually. make it happen.
  • the program of the present invention when the shot direction and the club when the previous shot operation is performed are stored, and when the shot operation is continuously performed at the same place, the stored previous shot is stored.
  • the computer is further provided with a function of automatically determining the direction and club as the next shot direction and club.
  • this program may be recorded on a recording medium.
  • FIG. 1 is a diagram showing a scene of use of an embodiment in which the present invention is applied to a sensation type golf game apparatus.
  • FIG. 2 is a perspective view of a game machine body used in the embodiment of FIG.
  • FIG. 3 is a cross-sectional view of the game machine main body of FIG. 2 with most of the internal mechanisms omitted.
  • FIG. 4 is a block diagram showing in block form the main components used in the present embodiment in terms of function, among the circuits housed inside the game machine body.
  • FIG. 5 is a block diagram showing a configuration of function realizing means having various functions realized in the game processor, and a diagram showing a relationship between the light emitting element, the light receiving element, and the game tool.
  • FIG. 6 is a flowchart of an example of an algorithm used when the function realizing means is realized using a computer in the golf game apparatus of the embodiment.
  • FIG. 7 is a diagram showing an example of a screen.
  • FIG. 8 is a diagram showing an example of a screen.
  • FIG. 9 is a diagram showing an example of a screen.
  • FIG. 10 is a diagram showing an example of a screen.
  • FIG. 11 is a diagram showing an example of a screen.
  • FIG. 12 is a diagram showing an example of a screen.
  • FIG. 13 is a diagram showing an example of a screen.
  • FIG. 14 (A) and (B) are diagrams used to explain the difference between the processing of the present invention and the conventional processing.
  • FIG. 1 shows a game tool (game golf game) imitating a golf club that is connected to the TV 5 directly via the code 3 and the game player 7 operates (swings) with the switch omitted.
  • FIG. 3 is a diagram showing a scene of a usage situation of an embodiment in which the present invention is applied to a so-called game device that uses a club 9 as part of an input device.
  • FIG. 2 shows a perspective view of the game machine body 1 used in this embodiment.
  • FIG. 3 shows a cross-sectional view of the game machine body 1 in which most of the internal mechanism is not shown.
  • the game machine body 1 includes an exterior case 15 configured by combining an upper case half part 11 and a lower case half part 13 which are divided into two in the vertical direction. Inside the exterior case 15, a circuit including a microcomputer as a main component is disposed.
  • Four push button switches 17 to 23 are arranged on the surface of the upper case half 11 so as to be able to be pressed.
  • a slide type power switch 25 is arranged in the region 12 of the upper case half 11 surrounded by the four push button switches 17 to 23.
  • These push button switches 17 to 23 are used to select a game type, a course, a golf club, etc. It is operated when making a selection necessary for the progress of the game. Furthermore, in the region 12 of the upper case half 11, ten through holes 27 to 36 forming a set of two are formed. Each of the through holes 27 and 28, the through holes 29 and 30, the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 constitute one set. A light emitting element 39 is arranged inside the through holes 27, 29, 31, 33 and 35, and a light receiving element 41 is arranged inside the through holes 28, 30, 32, 34 and 36.
  • the light emitting elements disposed in the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 are used. Only 39 and the light receiving element 41 are used for detecting the operation (operation timing) of the game tool 9. As shown in FIG. 3, the light receiving element 41 is disposed at a position lower than the light emitting element 39 (position closer to the lower case half 13). In other words, the vertical length of the through holes 28, 30, 32, 34 and 36 in which the light receiving element 41 is accommodated is the vertical direction of the through holes 27, 29, 31, 33 and 35 in which the light emitting element 39 is accommodated. It is longer than the length of.
  • the light receiving element 41 if the light receiving element 41 is positioned too high (positioned at the same level as or higher than the light receiving element 39), the light emitting element reflected by the game tool 9 This is because other light other than light from 39 is received by the light receiving element 41, and a signal output from the light receiving element 41 includes a lot of noise, and erroneous detection is performed.
  • the preferred distance in the straight direction (vertical direction) between the light receiving element 41 and the light emitting element 39 is the height of the pass band through which the game tool 9 on the game machine body 1 passes, and the light emission from the light emitting element 39.
  • the emission angle range of the light emitted from the light emitting element 39 (angle range where the light emitted from the light emitting element 39 intersects the passband), at the bottom of the through holes 28, 30, 32, 34 and 36
  • Light receiving angle range of the arranged light receiving element 41 (angle range in which the reflected light reflected from the game tool 9 through the through holes 27, 29, 31, 33 and 35 can be received), a reflective material provided on the game tool 9 It depends on various conditions such as reflectance.
  • FIG. 4 is a block diagram showing the main components used in the present embodiment in terms of functions, among the circuits housed inside the game machine body 1.
  • the power supply circuit of the light emitting element 39 is not shown It is omitted.
  • a game processor 43 having the internal memory 42 that records information obtained from the signal power output from the light receiving element 41
  • a game processor 43 developed exclusively for the game device can be used.
  • An example of such a game processor (including a microcomputer) 43 is known in Japanese Patent No. 3467382.
  • the external memory 45 stores a program necessary for operating the game processor 43.
  • the game processor 43 includes a circuit for processing a video signal and an audio signal. Therefore, the output of the game processor 43 is output to the television 5 as it is.
  • the circuit may be configured without using such a game processor 43.
  • FIG. 5 is a block diagram showing the configuration of a function realization means having various functions realized in the game processor 43, three light emitting elements 39, three light receiving elements 41, and a game tool 9. It is a figure which shows the relationship.
  • the three light emitting elements 39 and the three light receiving elements 41 are arranged so as to be located at the vertices of the triangle, respectively. Adjacent one light emitting element 39 and one light receiving element 41 form a set.
  • the light-emitting element 39 and the light-receiving element 41 are arranged so that light emitted from the light-emitting element 39 that forms the set is reflected by the game tool 9 and received by the light-receiving element 41 that forms the set. .
  • the function realizing means shown in FIG. 5 includes an operation signal generating means 47, a shot result determining means 49, a shot location determining means 51, an automatic determining means 53, a manual changing means 55, and a memory. Means 57 and image display means 59, and these means constitute a control device.
  • the motion signal generating means 47 is radiated from the three light emitting elements 39, 39, 39 that radiate light toward the three-dimensional space S in which the game tool 9 operates, and the corresponding light emitting elements 39. Then, it is configured to include three light receiving elements 41, 41, 41 that receive the reflected light reflected by the light reflecting material provided on the surface of the game tool 9.
  • Game tool 9 is a game When passing over the machine body 1, the three light receiving elements 41 output three light receiving signals with a time difference.
  • the operation signal generating means 47 includes information on the operation of the game tool 9 based on the three received light signals (information on the timing at which the game tool 9 is shaken, the operation speed of the game tool, and the moving direction of the game tool). Generate an operation signal.
  • the moving speed and moving direction of the game tool 9 can be known.
  • the moving direction of the game tool is determined by the difference in the light receiving time between the two light receiving elements 41 and 41 stored in the two light receiving element receiving holes 32 and 34 that are horizontally arranged in the direction intersecting the moving direction of the game tool 9. I can know.
  • the generation timing and generation interval of the light receiving signal in the two light receiving elements arranged with a gap in the moving direction of the game tool 9 can also know the operation timing and the moving speed when the game tool 9 is swung. .
  • the shot result determination means 49 determines the ball arrival point and the shot result based on the motion signal (information about the shot included in this signal). In other words, the shot result judging means 49 judges whether or not the ball arrival point is deviated from the final target position or the non-target target position based on at least the motion signal and the traveling condition (the shot direction and the selected club).
  • the determination means of the present invention is configured.
  • the shot result judging means 49 also considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out ( Obviously, the judgment result of the shot result judging means 49 is sent to the image display means 59, and the image display means 59 is responsive to the judgment result.
  • the image display is displayed on the TV 5 screen.
  • the shot location determination unit 51 determines whether the previous shot location and the next shot location are the same location based on the determination result of the shot result determination unit 49. For example, if the judgment result is Orby, the previous position force will be shot again, and if the judgment result is a water hazard twice in a row, the shot location after the second water hazard Is the same as the previous shot location.
  • the automatic determination means 53 determines an optimal club in accordance with the shot direction facing the cup and the distance to the cup. Force towards the cup
  • the shot direction is basically the direction in which the shot position force is the shortest distance to the force.
  • the display method of the determination content may display a flag mark on the screen in an arbitrary direction of force shot.
  • the player may be made to recognize the direction of the shot shot in the cup by directing the screen in the shot direction.
  • the determined club type may be displayed on the screen as characters or pictures, or the player character may be recognized by changing the club picture of the player character displayed on the screen. Also, let's display the clubs to be used by voice.
  • the manual changing means 55 allows the shot direction and the club determined by the automatic determining means 53 to be changed manually.
  • the manual operation unit for manual operation switches provided on the input device (switches 17 to 23 in FIG. 2) can be used.
  • the input device also has a combination force between the game golf club (game equipment) and the game machine main body as in this embodiment, the game golf club and Z or the game machine main body are provided with a manual operation unit. be able to.
  • the shot direction and club determined by the automatic determination means 53 and the manual change means 55 are stored in the storage means 57.
  • the storage means 57 should store at least the shot direction and club determined before the previous shot operation!
  • FIG. 6 is a flowchart showing an algorithm of a program used when each function realizing unit of the present embodiment is realized using a computer.
  • FIGS. 7 to 13 are images used to explain what processing is performed when the water hazard is repeated twice when this program is followed.
  • Figure 7 shows the screen when the ball is placed on the edge of the pond after the first water hazard.
  • FIG. 7 shows the screen when the ball is placed on the edge of the pond after the first water hazard.
  • the player 63, background 65, 3—Fig. 67 on the screen
  • the place status information display section 69 showing the situation of the place where the Bonole force S is placed and
  • a club information display section 71 and the like showing the type of club that is selected are
  • step ST1 in Fig. 6 the optimum club is first determined in accordance with the shot direction facing the cup and the distance to the cup. This determination is executed by the automatic determination means 53 in FIG.
  • step ST2 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 it is determined whether or not it is the force to change the automatically determined shot direction.
  • step ST3 select and change the shot direction.
  • This change is executed by the manual change means 55 in FIG.
  • Figure 8 shows the screen display when the shot direction is changed. The background has moved, and the arrow 75 indicating the shot direction on the course diagram 67 has also moved. Note that the shot direction indication mark 73 indicating the shot direction automatically determined is left on the screen to indicate the position of the cup.
  • step ST4 determines whether to change the club. If the club is to be changed, the process proceeds to step ST5, and the club change is executed in step ST5. The actual changing operation is executed by pressing one of the switches 17 to 23 on the game machine body 1 shown in FIG. Comparing FIG. 8 and FIG. 9, it can be seen that the club has been changed from the 3rd iron to the 7th iron and displayed on the information display section 71 indicating the type of club.
  • step ST6 it is determined whether or not the game player has swung the game tool (game golf club) 9.
  • the shot direction and club used at that time are stored in the storage means 57.
  • step ST8 the number of hits is counted, and in step ST9, the ball flight distance and the ball flight direction are calculated.
  • step ST10, ST14 and ST22 the shot result is determined.
  • Fig. 10 shows an image immediately after a swing is detected, and the number of strokes in the stroke number display section 77 is also increased by one.
  • step ST22 a shot screen as shown in FIG. 10 is displayed in step ST23, and the ball flight as shown in FIG. 11 is displayed in step ST24.
  • the screen is displayed, and the ball arrival point screen is displayed in step ST25 as shown in Fig. 12.
  • step ST26 Water The hit count is incremented by one (as a penalty for hit count due to a hazard).
  • FIG. 13 shows the state at this time. The number of hits display 77 in Fig. 13 is increased by one.
  • step ST28 it is determined whether or not the current shot is the second shot from the same location (the power or failure to place the ball twice in the same location). In the case of Fig. 13, since it is the second shot from the same location, the process proceeds to step ST29, and the shot direction on the screen and the selected club are the same as those determined at the previous shot. . As shown in FIG. 13 and FIG. 9, the shot direction determined by the automatic determination means and the club type are the same as those determined at the previous shot.
  • step ST1 Determination of the shot direction of the flow will be described with reference to FIG.
  • the shot direction is automatically determined and displayed in the direction toward the cup according to step ST1. If a shot is made in this state and the shot result is a water hazard, the ball position (shot position) will be in position (2). Even at this time, according to step ST1, the shot direction is automatically determined to be the direction in which the force is directed to the cup. If the direction is changed manually at this time, the shot direction becomes the direction indicated by the solid line. When the result of the shot becomes a water hazard again, the next ball position (shot position) becomes the position (3).
  • the position of (3) is shown next to (2), but on the actual game screen, it is the same as the position of (2).
  • the shot direction is determined to be the previously determined shot direction by steps ST28 and ST29, and the previously determined shot direction is also displayed on the screen.
  • the direction of the alternate long and short dash line in (3) shown in the drawing is shown in parallel with the solid line shown in (2), but on the actual game screen, it shows the same direction as the solid line in (2).
  • Figure 14 (B) illustrates the results of the shot direction determination method used in the prior art. Previously, even if the shot direction was changed at the position (2) in the previous shot and the water hazard was reached, the position force in (3) was determined as the shot direction for the cup in the next shot. . Therefore, the player needs to select the shot direction and club again. If the shot result is OBBY, the process proceeds as above.
  • step ST 10 if the shot determination result force is cup-in, the process proceeds from step ST 10 to steps ST 11, ST 12 and ST 13 and ends. Shot judgment result on green If it is ON, the process proceeds from step ST14 to steps ST15, ST16, ST17 to display an image, and then proceeds to step ST18. In step ST18, the shot direction is automatically set to the cup direction, and the club automatically selects the putter. In step ST19 and ST20, changing the yacht direction is not possible. If a swing is detected in step ST21, the process proceeds to step ST7. Shot judgment result force When the ball reaches the course other than the above, the process proceeds from step ST30 to steps ST31, ST32 and ST33, and returns to step ST1. If the next shot is the first shot of the same place power even if the shot judgment result power is one-hazard or orby, the process proceeds from step ST28 to step ST1. If the next shot does not result in a water hazard or orby, normal processing proceeds.
  • step ST 1 step ST 18, and step ST 29 implement automatic decision means.
  • Steps ST2 to ST5 and steps ST19 and 20 realize manual changing means.
  • Steps ST10, ST14, ST22, ST30 and the like realize shot result determination means.
  • step ST28 realizes shot location determination means.
  • steps ST6 and ST21 realize part of the operation signal generating means.
  • Step ST7 realizes part of the storage means. The majority of other steps implement the image display means.
  • the storage means 57 stores Since the automatic determination means 53 has a function of determining the previous shot direction and club as the next shot direction and club, the shot force is repeatedly operated with the same place force with an obi or water hazard. When it is necessary to use it, the shot direction and Z or club that have been manually changed so that they do not become orby or water hazard during the previous shot operation will be used again during the next shot operation. Can be used. Therefore, when the game player thinks that he / she shot again in the same situation as the previous time, or when he thinks that the conditions have been changed slightly from the previous situation, the manual operation performed by the game player The number of times can be reduced.
  • a golf club for games (game tool) is actually swung.
  • the power applied to the so-called bodily sensation game device The present invention is not limited to this, and other golf game devices such as a type in which a game is progressed by pressing a switch on a game controller are naturally applicable. Can be applied.
  • the present invention is naturally applicable to fishing, gateball, billiards, soccer, baseball, tennis, etc., as long as it is a game in which the previous progress condition is determined as the next progress condition. Applicable.
  • the game device of the present invention when the game player wants to input the input device force again in the same situation as the previous time in order to move the moving body again from the same position, There is an advantage that the number of manual operations performed by the game player can be reduced when the user wants to change the conditions slightly more than the situation.
  • the orby or water hazard is generated during the previous shot operation. Since the shot direction and Z or club that have been manually changed so that they do not become the same can be used again at the next shot motion, the game player wants to perform the shot motion again in the same situation as the previous time. There is an advantage that the number of manual operations performed by the game player can be reduced when thinking or when it is desired to change the conditions slightly from the previous situation.

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Abstract

There is provided a game device capable of reducing the number of unnecessary manual operations. The shot direction and the club automatically set by automatic decision means (53) can be modified by manual modification means (55). Shot place judgment means (51) judges whether the shot operation is performed continuously twice at the same place. When the shot place judgment means (51) judges that the shot is the second shot from the same place, the automatic decision means (53) decides the previous shot direction and the club stored in the storage means (57) as the next shot direction and the club.

Description

明 細 書  Specification
ゲーム装置及びゴルフゲーム装置のショット結果決定方法  Game apparatus and golf game apparatus shot result determination method
技術分野  Technical field
[0001] 本発明は、ゲームの進行条件の自動決定とマニュアル変更が可能なゲーム装置に 関するものであり、特に自動でショット方向及びクラブを決定するゴルフゲーム装置及 び該装置のショット結果決定方法並びに該方法をコンピュータで実現するためのプロ グラムに関するものである。  TECHNICAL FIELD [0001] The present invention relates to a game apparatus capable of automatically determining and manually changing a game progress condition, and in particular, a golf game apparatus for automatically determining a shot direction and a club, and a shot result determining method for the apparatus. The present invention also relates to a program for realizing the method by a computer.
背景技術  Background art
[0002] 公知のゲーム装置の中には、ゲームプレイヤによって操作される入力装置からの入 力に基づ 、て画面に表示されるボール等の移動体を移動させてゲームを進行する ゲーム装置がある。この種のゲーム装置の典型例は、ゴルフゲーム装置、釣りゲーム 装置、野球ゲーム装置等である。この種のゲーム装置では、入力装置からの入力に 基づ 、てボール等の移動体の到達点が到達目標位置または到達目標外位置の!/、 ずれになるかを判定する。そして自動決定手段により、入力前に移動体の少なくとも 移動方向を含む進行条件を自動で決定する。 自動で決定した進行条件は、マ二ユア ルで変更することが可能になっている。特開 2001— 190836号公報には、この種の ゲーム装置の典型であるゴルフゲーム装置の一例が示されている。この公報の図 6 にはクラブ選択とショット方向決定とをショット処理の中で行うゴルフゲーム装置で用 V、るプログラムのフローチャートの一例が示されて 、る。また既に巿販されて!/、るテレ ビゲーム用のゴルフゲーム装置では、 1ショット毎にカップに向力うショット方向と使用 するゴルフクラブを自動的に決定して画面に表示して 、る。またこのゴルフゲーム装 置では、マニュアルでショット方向と使用するゴルフクラブとを変更することも可能にな つている。  [0002] Among known game devices, there is a game device that advances a game by moving a moving body such as a ball displayed on a screen based on an input from an input device operated by a game player. is there. Typical examples of this type of game device are a golf game device, a fishing game device, a baseball game device, and the like. In this type of game device, based on the input from the input device, it is determined whether the arrival point of the moving body such as a ball is a target position or a position outside the target position. Then, the automatic determination means automatically determines the advancing conditions including at least the moving direction of the moving body before input. The progress conditions determined automatically can be changed manually. Japanese Patent Application Laid-Open No. 2001-190836 shows an example of a golf game device that is typical of this type of game device. FIG. 6 of this publication shows an example of a flowchart of a program used in a golf game apparatus that performs club selection and shot direction determination in shot processing. Also, in a golf game device for a video game that has already been sold! /, A shot direction that faces the cup and a golf club to be used are automatically determined and displayed on the screen for each shot. Also, with this golf game apparatus, it is possible to manually change the shot direction and the golf club to be used.
特許文献 1 :特開 2001— 190836号公報 図 6  Patent Document 1: Japanese Patent Laid-Open No. 2001-190836 Fig. 6
発明の開示  Disclosure of the invention
発明が解決しょうとする課題  Problems to be solved by the invention
[0003] 例えば、この種のゲーム装置の代表例である従来のゴルフゲーム装置では、ショッ ト結果がコース外にボールが飛び出すオービー(OB)になる場合や、また池や海の 中にボールが落ちるウォーターハザード (WH)にある場合でも、 1ショット毎に、予め 定めた条件でカップに向力うショット方向(移動体の移動方向)と使用するゴルフクラ ブを自動で決定し且つマニュアルでそれらを変更するようになって!/、る。しかしながら ゲームプレイヤのテクニックが未熟であったり、プレイヤの年齢層が低い場合には、 簡単にコース上にボールを載せることができず、同じ場所力 何度もショットをしなけ ればならない状況になる場合も多々ある。このような場合でも、従来の装置では、 自 動設定を変更したいゲームプレイヤは、マニュアルによる設定変更を 1ショット毎に繰 り返して行わなければならない。またゴルフゲーム装置力 実際に模擬のクラブをスィ ングする体感タイプのゴルフゲーム装置の場合には、マニュアル操作の対象となるス イッチが配置されたゲーム機本体がゲームプレイヤの足下に置かれることになるため 、マニュアル操作の回数が増えることは、マニュアル操作をするたびに、プレイヤに屈 み込む等の肉体的な負担を強いることになる。 [0003] For example, in a conventional golf game apparatus which is a representative example of this type of game apparatus, Even if the result is an OB (OB) where the ball jumps out of the course, or in a water hazard (WH) where the ball falls into the pond or the sea, it will be put into the cup with a predetermined condition for each shot. The direction of the shot (the moving direction of the moving body) and the golf club to be used are automatically determined and they are changed manually. However, if the game player's technique is immature or the player's age group is low, it is not possible to easily place the ball on the course, and the same place force must be shot many times. There are many cases. Even in such a case, with a conventional device, a game player who wants to change the automatic setting must repeat the manual setting change for each shot. In addition, in the case of a golf game device of the sensation type that actually swings a simulated club, the game machine body on which the switch to be manually operated is placed is placed under the foot of the game player. Therefore, an increase in the number of manual operations imposes a physical burden such as bending into the player each time a manual operation is performed.
[0004] 本発明の目的は、不要なマニュアル操作の回数を減らすことができるゲーム装置及 びゴルフゲーム装置を提供することにある。 An object of the present invention is to provide a game device and a golf game device that can reduce the number of unnecessary manual operations.
[0005] 本発明の他の目的は、ゲームプレイヤに与える肉体的な負担を軽減できるゲーム 装置及びゴルフゲーム装置を提供することにある。  [0005] Another object of the present invention is to provide a game device and a golf game device that can reduce a physical burden on a game player.
[0006] 本発明の他の目的は、オービーやウォーターハザードから脱出する際におけるゲ ームプレイヤのマニュアル操作の回数を減らすことができるゴルフゲーム装置を提供 することにある。 Another object of the present invention is to provide a golf game apparatus that can reduce the number of manual operations of a game player when escaping from an obi or water hazard.
[0007] 本発明の別の目的は、ショット結果を決定する過程でのマニュアル操作の回数を減 らすことができるゴルフゲーム装置のショット結果決定方法及びこの方法を実現する ためのプログラムを提供することにある。  [0007] Another object of the present invention is to provide a golf game apparatus shot result determination method and a program for realizing the method, which can reduce the number of manual operations in the process of determining a shot result. There is.
課題を解決するための手段  Means for solving the problem
[0008] 本発明のゲーム装置は、ゲームプレイヤによって操作される入力装置力もの入力に 基づいて画面に表示される移動体を移動させてゲームを進行する。そこで本発明の ゲーム装置は、判定手段と、自動決定手段と、マニュアル変更手段と、記憶手段とを 有する。判定手段は、入力装置力 の入力に基づいて移動体の到達点が到達目標 位置または到達目標外位置の!/、ずれになるのかを判定する。ここで到達目標位置と は、ゴルフであればカップ位置またはカップ位置に到達する前のコース上の中間目 標位置 (オービーやウォーターハザード等にならな 、位置)である。到達目標外位置 とは、オービーやウォーターハザード等のように、ゲーム進行上目標位置にならない 位置である。自動決定手段は、入力装置からの入力前に移動体の少なくとも移動方 向を含む進行条件を自動で決定する。マニュアル変更手段は、自動決定手段が自 動で決定した進行条件をマニュアルで変更することを許容する。そして記憶手段は、 進行条件を記憶する。特に本発明では、判定手段が判定した前回の到達点が到達 目標外位置であり且つ次回も前回と同じ位置力 移動体を移動させる必要があると 判定したときに、記憶手段に記憶している前回の進行条件を次回の前記進行条件と して自動決定手段が決定する。 [0008] The game device of the present invention advances the game by moving the moving body displayed on the screen based on the input of the input device operated by the game player. Therefore, the game device of the present invention includes a determination unit, an automatic determination unit, a manual change unit, and a storage unit. Based on the input device force input, the judgment means Determine whether the position or the position outside the target position is! / In this case, the goal position is a cup position or an intermediate target position on the course before reaching the cup position (position that is not an obi or water hazard) in golf. Out-of-target position is a position that does not become the target position in the progress of the game, such as orby or water hazard. The automatic determination means automatically determines a traveling condition including at least the moving direction of the moving body before inputting from the input device. The manual change means allows the progress conditions automatically determined by the automatic determination means to be changed manually. The storage means stores the progress condition. In particular, in the present invention, when it is determined that the previous arrival point determined by the determination unit is a non-target position and it is necessary to move the same position force moving body as the previous time, it is stored in the storage unit. The automatic determination means determines the previous progress condition as the next progress condition.
[0009] 本発明によれば、ゲームプレイヤが、同じ位置力 移動体を再度移動させるために 、前回と同じ状況で再度入力装置力 入力をしたいと考えているときや、前回の状況 よりも少しだけ条件を変えたいと考えているときに、自動決定手段により前回の進行 条件が今回の進行条件として決定されると、ゲームプレイヤが行うマニュアル操作の 回数を低減することができる。したがってゲームプレイヤが進行条件をマニュアルで 設定する際の負担が軽減される。  [0009] According to the present invention, when the game player wants to input the input device force again in the same situation as the previous time in order to move the same position force moving body again, or slightly more than the previous situation. However, if the previous advancing condition is determined as the current advancing condition by the automatic determination means when the user wants to change the condition only, the number of manual operations performed by the game player can be reduced. Therefore, the burden on the game player when manually setting the progress conditions is reduced.
[0010] 特に、入力装置がゲームプレイヤによって三次元空間内で動作させられるゲーム 用具を備えており、少なくともマニュアル変更手段を内蔵したゲーム機本体がゲーム プレイヤの足下に配置されている場合において、ゲーム機本体に進行条件をマ-ュ アルで変更する際にゲームプレイヤによって操作される 1以上のスィッチが配置され ている場合には、マニュアル変更のたびに、ゲームプレイヤは腰を屈めなければなら い。本発明は、このような場合において、ゲームプレイヤの負担を大幅に軽減する。  [0010] In particular, in the case where the input device includes a game tool that can be operated in a three-dimensional space by a game player, and at least a game machine body incorporating a manual changing means is disposed under the player's feet, If there are one or more switches that are operated by the game player when manually changing the progress conditions on the machine, the game player must bend every time a manual change is made. . The present invention greatly reduces the burden on the game player in such a case.
[0011] 本発明のゲーム装置をより具体的に特定すると、本発明のゲーム装置は、ゲームプ レイヤによって三次元空間内で動作させられるゲーム用具と、 1以上の設定用のスィ ツチを備えてゲーム用具とは別に設けられるゲーム機本体と、ゲーム機本体内に設 けられて画面上の移動体の表示を制御する画像表示手段を含む制御装置とを備え When the game device of the present invention is more specifically specified, the game device of the present invention includes a game tool that is operated in a three-dimensional space by the game player, and one or more setting switches. A game machine main body provided separately from the tools, and a control device including an image display means provided in the game machine main body for controlling the display of the moving object on the screen.
、ゲーム用具の 1回の動作によりゲームが 1ステージ進行するゲーム装置である。この 場合、制御装置は、動作信号発生手段と、 自動決定手段と、マニュアル変更手段と、 記憶手段と、判定手段とから構成される。動作信号発生手段は、ゲーム用具の動作 を検出して検出した動作に応じた動作信号を出力する。 自動決定手段は、動作信号 に応じて画面上を動く移動体の少なくとも移動方向を含む進行条件を 1ステージ毎 に自動で決定する。またマニュアル変更手段は、自動決定手段が自動で決定した進 行条件をスィッチを操作してマニュアルで変更することを許容する。記憶手段は、動 作信号が出力されたときの進行条件を記憶する。判定手段は、少なくとも動作信号と 進行条件とに基づ!/、て移動体の到達点が到達目標位置または到達目標外位置の いずれになるかを判定する。この場合においては、自動決定手段は、判定手段が判 定した前回のステージにおける到達点が到達目標外位置であり且つ次回のステージ も前回のステージと同じ位置力 移動体を移動させる必要があると判定したときに、 記憶手段に記憶している前回の進行条件を次回の前記進行条件として決定する。 A game device in which the game progresses one stage by one operation of the game tool. this In this case, the control device includes an operation signal generation means, an automatic determination means, a manual change means, a storage means, and a determination means. The action signal generating means detects the action of the game tool and outputs an action signal corresponding to the detected action. The automatic determination means automatically determines the advancing condition including at least the moving direction of the moving body moving on the screen for each stage according to the operation signal. In addition, the manual change means allows the travel conditions automatically determined by the automatic determination means to be changed manually by operating the switch. The storage means stores the progress condition when the operation signal is output. The determination means determines, based on at least the operation signal and the traveling condition !, whether the arrival point of the moving body is the final target position or the final target position. In this case, the automatic determination means that the arrival point on the previous stage determined by the determination means is the out-of-target position, and that the next stage needs to move the same position force moving body as the previous stage. When the determination is made, the previous advance condition stored in the storage means is determined as the next advance condition.
[0012] 本発明は、ゴルフゲーム装置のショット方向の設定、釣りゲーム装置において魚影 の濃 、部分にフライをキャスティングする場合の投入方向の設定、ゲートボールゲー ムを模した装置における最初の打撃方向の設定 (必ず最初のゲートを通過しなけれ ばならないという条件を満たすための設定)、テニスゲーム装置のけるサーブの方向 の設定等に効果を発揮する。  [0012] The present invention relates to the setting of the shot direction of a golf game device, the darkness of a fish shadow in a fishing game device, the setting of the throwing direction when a fly is cast on a portion, and the first striking direction in a device simulating a gateball game This setting is effective for setting (for satisfying the condition that you must pass through the first gate) and for setting the direction of the serve in the tennis game device.
[0013] 特に、本発明を、ゴルフゲーム装置に適用する場合、ゴルフゲーム装置には、入力 装置と、自動決定手段と、マニュアル変更手段と、動作信号発生手段と、ショット結果 判定手段と画面表示手段とを設ける。入力装置は、ゴルフクラブのショット動作を入 力するためにゲームプレイヤによって操作される。この入力装置は、複数のスィッチ を押すことにより操作する一般的な画面を有するゲーム用コントローラであってもよく 、または画面を有しないゲーム用コントローラであってもよいし、さらにゴルフクラブを 模したゲーム用ゴルフクラブ (ゲーム用具)とゲーム機本体内の装置との組み合わせ であってもよい。  [0013] In particular, when the present invention is applied to a golf game apparatus, the golf game apparatus includes an input device, automatic determination means, manual change means, motion signal generation means, shot result determination means, and screen display. Means. The input device is operated by a game player in order to input a golf club shot operation. This input device may be a game controller having a general screen operated by pressing a plurality of switches, or may be a game controller having no screen, and further imitating a golf club It may be a combination of a game golf club (game tool) and a device in the game machine body.
[0014] 自動決定手段は、 1ショット(1ステージ)毎にカップに向力うショット方向(移動体の 移動方向)及びカップまでの距離に応じて最適なクラブ(1ステージの進行条件)を決 定する。これらショット方向及びクラブの決定は、ゲームの 1つの進行条件になる。力 ップに向力 ショット方向は、基本的にはショット位置力もカップまでの最短距離にな る方向である。決定結果は、画面に一時的にまたは常時表示するようにしてもよい。 また画面をショット方向に向けることによってカップに向力うショット方向をプレイヤに 認識させるようにしてもよい。また画面にプレイヤキャラクタを表示して、プレイヤキヤ ラクタが向く方向によってカップに向力うショット方向をプレイヤに認識させてもよい。 さらに決定したクラブの種類は画面に文字や絵で表示してもよ 、し、画面に表示する プレイヤキャラクタが持つクラブの絵を変えるようにして、プレイヤに認識させるように してもょ 、。また音声で使用するクラブを表示するようにしてもょ 、。 [0014] The automatic determination means determines the most suitable club (one stage progress condition) according to the shot direction (moving direction of the moving body) facing the cup every shot (one stage) and the distance to the cup. Determine. These shot direction and club decisions are one of the game's progress conditions. Power The direction of the shot The direction of the shot is basically the direction in which the shot position force is also the shortest distance to the cup. The determination result may be displayed temporarily or constantly on the screen. Alternatively, the player may be made to recognize the shot direction that is directed toward the cup by directing the screen in the shot direction. Alternatively, a player character may be displayed on the screen so that the player recognizes the shot direction that is directed toward the cup according to the direction in which the player character faces. Furthermore, the determined club type may be displayed on the screen with letters or pictures, or the player character displayed on the screen may be changed so that the player recognizes it. Also, let's display the club to be used by voice.
[0015] マニュアル変更手段は、自動決定手段で決定したショット方向及びクラブをマニュ アルで変更することを許容する。マニュアル操作のためのマニュアル操作部は、入力 装置に設けたスィッチ等を用いることができる。また入力装置が、例えばゲーム用ゴ ルフクラブとゲーム機本体との組み合わせ力 なる場合には、ゲーム用ゴルフクラブ 及び Zまたはゲーム機本体にマニュアル操作部を設ければよい。  [0015] The manual change means allows the shot direction and the club determined by the automatic determination means to be changed manually. For the manual operation section for manual operation, a switch or the like provided in the input device can be used. Further, when the input device has, for example, a combination force of a game golf club and a game machine main body, a manual operation unit may be provided on the game golf club and Z or the game machine main body.
[0016] 動作信号発生装置は、入力装置により入力されたゴルフクラブのショット動作に応じ た動作信号を出力する。動作信号は、ショット動作のタイミング、速度及び Zまたは加 速度、そして入力装置にゲームプレイヤによって三次元空間内で操作されるゲーム 用ゴルフクラブ (ゲーム用具)を用いる場合には、これらに加えてスイング方向または 角度等の ヽずか一つのショット動作に関する情報を含んで 、る。  [0016] The operation signal generator outputs an operation signal corresponding to the shot operation of the golf club input by the input device. The motion signal includes the timing, speed and Z or acceleration of the shot motion, and when using a golf club for a game (game tool) operated in a three-dimensional space by a game player as an input device, in addition to these, swing Contains information about at least one shot movement, such as direction or angle.
[0017] またショット結果判定手段は、ボールの到達点とショットの結果を動作信号 (この信 号に含まれるショットに関する情報)に基づいて判定する。なおショット結果判定手段 は、コースの状況や、予め設定する条件 (例えば風の方向等)等も考慮して、ボール の到達点とショットの結果 [カップイン、グリーンオン、コースオン、コースアウト(ォービ 一、ウォーターハザード等]を判定することができる。すなわちショット結果判定手段 は、ボールの到達点が到達目標位置 (カップイン、グリーンオン、コースオン)か到達 目標外位置 [コースアウト (オービー、ウォーターハザード等) ]力否かの判定を行う、 本発明における前述の判定手段を構成するものである。  [0017] The shot result determining means determines the arrival point of the ball and the result of the shot based on an action signal (information about the shot included in this signal). The shot result judging means considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out (orbit) 1) Water hazard, etc. In other words, the shot result judging means determines whether the ball has reached the final target position (cup-in, green-on, course-on) or non-target position [out-of-target (orby, water hazard Etc.] The above-mentioned determination means in the present invention for determining whether or not the force is present is constituted.
[0018] 画面表示手段は、ゲームの進行状況を画面に表示するための種々の機能を有して いる。例えば、コースの画面を表示する機能や、自動決定手段またはマニュアル変 更手段により決定されたショット方向及びクラブを表示する機能や、ショット結果判定 手段が判定した到達点にボールが移動する様子を画面上に表示する機能等を有し ている。 [0018] The screen display means has various functions for displaying the progress of the game on the screen. For example, the function to display the course screen, automatic determination means or manual change It has a function for displaying the shot direction and club determined by the further means, a function for displaying on the screen how the ball moves to the arrival point determined by the shot result determining means, and the like.
[0019] 本発明のゴルフゲーム装置では、ショット動作が行われたときのショット方向及びク ラブを記憶する記憶手段と、ショット動作が同じ場所で行われる力否かを判定するシ ヨット場所判定手段とを更に備ええいる。記憶手段は、少なくとも前回のショット動作 の前に決定されたショット方向及びクラブにっ 、て記憶して 、ればよ 、。またショット 場所判定手段は、前回のショット場所と次回のショット場所とが同じ場所である力否か を、ショット結果判定手段の判定結果に基づいて判定する。例えば、判定結果がォ 一ビーであれば、前回の位置力 再度ショット動作をすることになるし、 2回続けて判 定結果がウォーターハザードであれば、 2回目のウォーターハザードでのショット場所 は前回のショット場所と同じになる。  [0019] In the golf game apparatus of the present invention, the storage means for storing the shot direction and the club when the shot motion is performed, and the sailboat location determination means for determining whether or not the shot motion is performed at the same location And more. The storage means should memorize at least the shot direction and club determined before the previous shot operation. The shot location determination means determines whether the previous shot location and the next shot location are the same place based on the determination result of the shot result determination means. For example, if the judgment result is “O”, the previous position force will be shot again, and if the judgment result is a water hazard for two consecutive times, the shot location at the second water hazard is It will be the same as the previous shot location.
[0020] そして本発明のゲーム装置では、ショット場所判定手段が同じ場所で続けてショット 動作が行われることを判定すると、記憶手段に記憶されている前回のショット方向及 びクラブを次回のショット方向及びクラブとして決定する機能を自動決定手段が有し ている。 自動決定手段にこのような機能を持たせると、オービーやウォータハザード 等で同じ場所力も繰り返してショット動作をしなければならなくったときに、前回のショ ット動作の際に、オービーやウォータハザード等にならないようにマニュアルで設定 変更したショット方向及び Zまたはクラブを次回のショット動作の際にも再度使用する ことができる。したがってゲームプレイヤ力 前回と同じ状況で再度ショット動作をした いと考えているときや、前回の状況よりも少し条件を変えたいと考えているときに、ゲ ームプレイヤが行うマニュアル操作の回数を低減することができる。従来のように、シ ヨット動作毎に自動的にカップに向力うショット方向及びクラブを決定すると、前回と同 じ状況に戻すためのマニュアル操作が必ず必要になり、ゲームプレイヤに与える操 作負担が増加する。特に、ゲーム用ゴルフクラブを用いる場合で、し力もマニュアル 操作のための 1以上のスィッチ(マニュアル変更手段)がゲームプレイヤの足下に置 かれるときには、設定変更のたびにゲームプレイヤが腰を屈めなければならず、ゲー ムプレイヤに与える肉体的な負担は多くなる。本発明によれば、このような負担を軽 減できる。 [0020] In the game device of the present invention, when the shot location determination means determines that the shot operation is continuously performed at the same location, the previous shot direction and the club stored in the storage means are changed to the next shot direction. And the automatic decision means has the function to decide as a club. If the automatic determination means has such a function, when it is necessary to repeatedly perform shot operations with the same place force with orby or water hazard, etc., during the previous shot operation, orby or water hazard. Manually set the shot direction and Z or club changed so that they do not become the same. The next shot operation can be used again. Therefore, the game player's ability to reduce the number of manual operations performed by the game player when he / she wants to perform a shot motion again in the same situation as the previous situation or when he / she wants to change the conditions a little more than the previous situation. Can do. As before, if the shot direction and club that are automatically applied to the cup are determined each time the sailboat moves, manual operation is always required to return to the same state as the previous time, and the operational burden on the game player Will increase. In particular, when using a golf club for games, when one or more switches (manual changing means) for manual operation are placed under the player's feet, the game player must bend every time the setting is changed. In other words, the physical burden on the game player increases. According to the present invention, such a burden is reduced. Can be reduced.
[0021] ゴルフゲーム装置のショット結果決定方法では、まずカップに向力うショット方向及 びカップまでの距離に応じて最適なクラブを自動で決定する。また自動で決定したシ ヨット方向及びクラブをマニュアルで変更できるようにする。そして入力装置から入力 したショット動作と、自動またはマニュアルで決定したショット方向及びクラブとに基づ いて 1ショット毎のショット結果を決定する。この場合においては、本発明の方法では [0021] In the shot result determination method of the golf game apparatus, first, an optimum club is automatically determined according to the shot direction facing the cup and the distance to the cup. In addition, the automatically determined sailing direction and club can be changed manually. Then, the shot result for each shot is determined based on the shot operation input from the input device and the shot direction and club determined automatically or manually. In this case, the method of the present invention
、前回のショット動作が行われたときのショット方向及びクラブを記憶しておき、ショット 動作が続けて同じ場所で行われるときには、記憶している前回のショット方向及びク ラブを次回のショット方向及びクラブとして自動で決定する。 , Remember the shot direction and club when the previous shot operation was performed, and if the shot operation is performed at the same place continuously, store the previous shot direction and club as the next shot direction and Automatically determined as a club.
[0022] また本発明のゴルフゲーム装置のショット結果決定用プログラムでは、カップに向か うショット方向及びカップまでの距離に応じて最適なクラブを自動で決定する機能と、 自動で決定したショット方向及びクラブをマニュアルで変更できるようにする機能と、 入力装置力 入力したショット動作と、自動またはマニュアルで決定したショット方向 及びクラブとに基づいて 1ショット毎のショット結果を決定する機能とをコンピュータに 実現させる。特に本発明のプログラムでは、前回のショット動作が行われたときのショ ット方向及びクラブを記憶しておく機能と、ショット動作が続けて同じ場所で行われる ときには、記憶している前回のショット方向及びクラブを次回のショット方向及びクラブ として自動で決定する機能をコンピュータにさらに実現させる。なおこのプログラムを 記録媒体に記録してもよ 、のは勿論である。  [0022] In the golf game apparatus shot result determination program of the present invention, the optimum club is automatically determined according to the shot direction toward the cup and the distance to the cup, and the automatically determined shot direction. And a function that allows manual change of the club, input device force, and a function that determines the shot result for each shot based on the input shot motion and the shot direction and club determined automatically or manually. make it happen. In particular, in the program of the present invention, when the shot direction and the club when the previous shot operation is performed are stored, and when the shot operation is continuously performed at the same place, the stored previous shot is stored. The computer is further provided with a function of automatically determining the direction and club as the next shot direction and club. Of course, this program may be recorded on a recording medium.
図面の簡単な説明  Brief Description of Drawings
[0023] [図 1]体感タイプのゴルフゲーム装置に本発明を適用した実施の形態の使用状況の 一場面を示す図である。  FIG. 1 is a diagram showing a scene of use of an embodiment in which the present invention is applied to a sensation type golf game apparatus.
[図 2]図 1の実施の形態で用いるゲーム機本体の斜視図である。  2 is a perspective view of a game machine body used in the embodiment of FIG.
[図 3]内部機構の大部分の図示を省略した図 2のゲーム機本体の断面図である。  3 is a cross-sectional view of the game machine main body of FIG. 2 with most of the internal mechanisms omitted.
[図 4]ゲーム機本体の内部に収納した回路のうち、機能上、本実施の形態で使用す る主要部品をブロックで示すブロック図である。  FIG. 4 is a block diagram showing in block form the main components used in the present embodiment in terms of function, among the circuits housed inside the game machine body.
[図 5]ゲーム用プロセッサの内部に実現する各種の機能を有する機能実現手段の構 成を示すブロック図と、発光素子と受光素子及びゲーム用具との関連を示す図であ る。 FIG. 5 is a block diagram showing a configuration of function realizing means having various functions realized in the game processor, and a diagram showing a relationship between the light emitting element, the light receiving element, and the game tool. The
[図 6]実施の形態のゴルフゲーム装置を各機能実現手段をコンピュータを利用して実 現する場合に用いるアルゴリズムの一例のフローチャートである。  FIG. 6 is a flowchart of an example of an algorithm used when the function realizing means is realized using a computer in the golf game apparatus of the embodiment.
[図 7]画面の一例を示す図である。  FIG. 7 is a diagram showing an example of a screen.
[図 8]画面の一例を示す図である。  FIG. 8 is a diagram showing an example of a screen.
[図 9]画面の一例を示す図である。  FIG. 9 is a diagram showing an example of a screen.
[図 10]画面の一例を示す図である。  FIG. 10 is a diagram showing an example of a screen.
[図 11]画面の一例を示す図である。  FIG. 11 is a diagram showing an example of a screen.
[図 12]画面の一例を示す図である。  FIG. 12 is a diagram showing an example of a screen.
[図 13]画面の一例を示す図である。  FIG. 13 is a diagram showing an example of a screen.
[図 14] (A)及び (B)は本発明の処理と従来の処理との相違を説明するために用いる 図である。  [FIG. 14] (A) and (B) are diagrams used to explain the difference between the processing of the present invention and the conventional processing.
発明を実施するための最良の形態  BEST MODE FOR CARRYING OUT THE INVENTION
[0024] 以下図面を参照して本発明のゲーム装置をゴルフゲーム装置に適用した実施の形 態の一例を詳細に説明する。図 1は、スィッチを省略して示したゲーム機本体 1をコ ード 3を介して直接テレビ 5に接続し、ゲームプレイヤ 7が操作する(振る)ゴルフクラ ブに模したゲーム用具 (ゲーム用ゴルフクラブ) 9を入力装置の一部として用いるいわ ゆる体感タイプのゲーム装置に本発明を適用した実施の形態の使用状況の一場面 を示す図である。 Hereinafter, an example of an embodiment in which the game device of the present invention is applied to a golf game device will be described in detail with reference to the drawings. FIG. 1 shows a game tool (game golf game) imitating a golf club that is connected to the TV 5 directly via the code 3 and the game player 7 operates (swings) with the switch omitted. FIG. 3 is a diagram showing a scene of a usage situation of an embodiment in which the present invention is applied to a so-called game device that uses a club 9 as part of an input device.
[0025] 図 2は、この実施の形態で用いるゲーム機本体 1の斜視図を示している。また図 3は 、内部機構の大部分の図示を省略したゲーム機本体 1の断面図を示している。ゲー ム機本体 1は、上下方向に二つ割りされた上側ケース半部 11と下側ケース半部 13と が組み合わされて構成された外装ケース 15を備えて 、る。この外装ケース 15の内部 には、マイクロコンピュータを主要部品として含む回路が配置されている。上側ケース 半部 11の表面部には、 4つの押しボタンスィッチ 17乃至 23が、押圧操作可能に配 置されている。また 4つの押しボタンスィッチ 17乃至 23に囲まれた上側ケース半部 1 1の領域 12には、スライド式の電源スィッチ 25が配置されている。これらの押しボタン スィッチ 17乃至 23は、ゲームの種類の選択、コースの選択、ゴルフクラブの選択等、 ゲームの進行上必要な選択を行う場合に操作される。さらに上側ケース半部 11の領 域 12には、 2つで 1つの組を成す 10個の貫通孔 27〜36が形成されている。貫通孔 27及び 28、貫通孔 29及び 30、貫通孔 31及び 32、貫通孔 33及び 34、貫通孔 35及 び 36がそれぞれ 1つの組を構成している。なお貫通孔 27, 29, 31、 33及び 35の内 部には発光素子 39が配置されており、貫通孔 28, 30, 32, 34及び 36の内部には 受光素子 41が配置されている。なお本実施の形態では、ゴルフ体感ゲーム装置とし てこのゲーム装置を使用するため、実際には、貫通孔 31及び 32と貫通孔 33及び 34 と貫通孔 35及び 36の内部に配置された発光素子 39及び受光素子 41だけがゲーム 用具 9の動作 (動作タイミング)の検出のために使用されることになる。図 3に示される ように、受光素子 41は発光素子 39よりも下側の位置(下側ケース半部 13寄りの位置 )に配置されている。言い換えると、受光素子 41が収納され貫通孔 28, 30, 32, 34 及び 36の鉛直方向の長さは、発光素子 39が収納される貫通孔 27, 29, 31, 33及 び 35の鉛直方向の長さよりも長くなつている。これは発光素子 39について見ると、発 光素子 39と反射板が装着されたゲーム用具 9との間の距離は短いほど反射光が多く なる力もである。また受光素子 41について見ると、受光素子 41をあまり上方に位置さ せると (受光素子 39と同じレベルまたはそれ以上に上方の位置に配置させると)、ゲ ーム用具 9によって反射された発光素子 39からの光以外の他の光も受光素子 41が 受光することになり、受光素子 41から出力される信号にノイズが多く含まれることにな つて、誤検出をするようになるためである。なお受光素子 41と発光素子 39との間の鉛 直方向(上下方向)の好ましい距離は、ゲーム機本体 1の上のゲーム用具 9が通過す る通過帯域の高さ、発光素子 39からの発光量、発光素子 39から放射される光の放 射角範囲 (発光素子 39から放射された光が前記通過帯域と交差する角度範囲)、貫 通孔 28, 30, 32, 34及び 36の底部に配置された受光素子 41の受光角範囲(貫通 孔 27, 29, 31, 33及び 35を通してゲーム用具 9から反射されてきた反射光を受光 できる角度範囲)、ゲーム用具 9の上に設けた反射材料の反射率等の各種の条件に よって異なってくる。 FIG. 2 shows a perspective view of the game machine body 1 used in this embodiment. FIG. 3 shows a cross-sectional view of the game machine body 1 in which most of the internal mechanism is not shown. The game machine body 1 includes an exterior case 15 configured by combining an upper case half part 11 and a lower case half part 13 which are divided into two in the vertical direction. Inside the exterior case 15, a circuit including a microcomputer as a main component is disposed. Four push button switches 17 to 23 are arranged on the surface of the upper case half 11 so as to be able to be pressed. In addition, a slide type power switch 25 is arranged in the region 12 of the upper case half 11 surrounded by the four push button switches 17 to 23. These push button switches 17 to 23 are used to select a game type, a course, a golf club, etc. It is operated when making a selection necessary for the progress of the game. Furthermore, in the region 12 of the upper case half 11, ten through holes 27 to 36 forming a set of two are formed. Each of the through holes 27 and 28, the through holes 29 and 30, the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 constitute one set. A light emitting element 39 is arranged inside the through holes 27, 29, 31, 33 and 35, and a light receiving element 41 is arranged inside the through holes 28, 30, 32, 34 and 36. In this embodiment, since this game apparatus is used as a golf experience game apparatus, actually, the light emitting elements disposed in the through holes 31 and 32, the through holes 33 and 34, and the through holes 35 and 36 are used. Only 39 and the light receiving element 41 are used for detecting the operation (operation timing) of the game tool 9. As shown in FIG. 3, the light receiving element 41 is disposed at a position lower than the light emitting element 39 (position closer to the lower case half 13). In other words, the vertical length of the through holes 28, 30, 32, 34 and 36 in which the light receiving element 41 is accommodated is the vertical direction of the through holes 27, 29, 31, 33 and 35 in which the light emitting element 39 is accommodated. It is longer than the length of. From the viewpoint of the light emitting element 39, the shorter the distance between the light emitting element 39 and the game tool 9 on which the reflector is mounted, the more the reflected light increases. Looking at the light receiving element 41, if the light receiving element 41 is positioned too high (positioned at the same level as or higher than the light receiving element 39), the light emitting element reflected by the game tool 9 This is because other light other than light from 39 is received by the light receiving element 41, and a signal output from the light receiving element 41 includes a lot of noise, and erroneous detection is performed. The preferred distance in the straight direction (vertical direction) between the light receiving element 41 and the light emitting element 39 is the height of the pass band through which the game tool 9 on the game machine body 1 passes, and the light emission from the light emitting element 39. The emission angle range of the light emitted from the light emitting element 39 (angle range where the light emitted from the light emitting element 39 intersects the passband), at the bottom of the through holes 28, 30, 32, 34 and 36 Light receiving angle range of the arranged light receiving element 41 (angle range in which the reflected light reflected from the game tool 9 through the through holes 27, 29, 31, 33 and 35 can be received), a reflective material provided on the game tool 9 It depends on various conditions such as reflectance.
図 4は、ゲーム機本体 1の内部に収納した回路のうち、機能上、本実施の形態で使 用する主要部品をブロック図で示している。なお発光素子 39の電源回路等は図示を 省略してある。受光素子 41から出力される信号力も得た情報を記録する内部メモリ 4 2を有するゲーム用プロセッサ 43は、ゲーム装置専用に開発されたものを用いること ができる。このようなゲーム用プロセッサ(マイクロコンピューを含む) 43の一例は、特 許第 3467382号公報等に示されていて公知である。し力しながら本発明を実施する 場合に使用可能なゲーム用プロセッサは、この特許公報に示されたものに限定され るものではない。外部メモリ 45には、ゲーム用プロセッサ 43を稼働させるために必要 なプログラムが格納されている。ゲーム用プロセッサ 43の内部には、ビデオ信号及び 音声信号を処理するための回路も含まれている。したがってゲーム用プロセッサ 43 力もの出力は、そのままテレビ 5へと出力される。なおこのようなゲーム用プロセッサ 4 3を用いずに、回路を構成してもよいのは勿論である。 FIG. 4 is a block diagram showing the main components used in the present embodiment in terms of functions, among the circuits housed inside the game machine body 1. The power supply circuit of the light emitting element 39 is not shown It is omitted. As the game processor 43 having the internal memory 42 that records information obtained from the signal power output from the light receiving element 41, a game processor 43 developed exclusively for the game device can be used. An example of such a game processor (including a microcomputer) 43 is known in Japanese Patent No. 3467382. However, the game processor that can be used when the present invention is implemented is not limited to that shown in this patent publication. The external memory 45 stores a program necessary for operating the game processor 43. The game processor 43 includes a circuit for processing a video signal and an audio signal. Therefore, the output of the game processor 43 is output to the television 5 as it is. Of course, the circuit may be configured without using such a game processor 43.
[0027] 図 5は、ゲーム用プロセッサ 43の内部に実現する各種の機能を有する機能実現手 段の構成を示すブロック図と、 3つの発光素子 39と 3つの受光素子 41及びゲーム用 具 9との関連を示す図である。 3つの発光素子 39及び 3つの受光素子 41は、それぞ れ三角形の頂点に位置するように配置されて 、る。隣り合う 1つの発光素子 39と 1つ の受光素子 41とが組になつている。組をなす発光素子 39から放射された光がゲーム 用具 9で反射されて、組をなす受光素子 41に受光されるように、組をなす発光素子 3 9と受光素子 41とが配置されている。なお本実施の形態で用いるような、三角形の頂 点三力所に受光素子 41を配置して、 3つの受光素子 41の出力により、ゲーム用具 9 の速度及び移動方向等を検出する技術は既に公知であるので詳しい説明は省略す る。 FIG. 5 is a block diagram showing the configuration of a function realization means having various functions realized in the game processor 43, three light emitting elements 39, three light receiving elements 41, and a game tool 9. It is a figure which shows the relationship. The three light emitting elements 39 and the three light receiving elements 41 are arranged so as to be located at the vertices of the triangle, respectively. Adjacent one light emitting element 39 and one light receiving element 41 form a set. The light-emitting element 39 and the light-receiving element 41 are arranged so that light emitted from the light-emitting element 39 that forms the set is reflected by the game tool 9 and received by the light-receiving element 41 that forms the set. . Note that the technology for detecting the speed and moving direction of the game tool 9 based on the outputs of the three light receiving elements 41 by arranging the light receiving elements 41 at the three points of the apex of the triangle as used in the present embodiment has already been established. Detailed description is omitted because it is publicly known.
[0028] 図 5に示された機能実現手段は、動作信号発生手段 47と、ショット結果判定手段 4 9と、ショット場所判定手段 51と、自動決定手段 53と、マニュアル変更手段 55と、記 憶手段 57と、画像表示手段 59であり、これらの手段によって制御装置が構成されえ いる。  [0028] The function realizing means shown in FIG. 5 includes an operation signal generating means 47, a shot result determining means 49, a shot location determining means 51, an automatic determining means 53, a manual changing means 55, and a memory. Means 57 and image display means 59, and these means constitute a control device.
[0029] 動作信号発生手段 47は、ゲーム用具 9が動作をする三次元空間 Sに向力つてそれ ぞれ光を放射する 3つの発光素子 39, 39, 39と、対応する発光素子 39から放射さ れてゲーム用具 9の表面に設けられた光反射材料によって反射された反射光を受光 する 3つの受光素子 41, 41, 41とを含んで構成されている。ゲーム用具 9が、ゲーム 機本体 1の上を通過すると、 3つの受光素子 41からは時間差を持って 3つの受光信 号が出力される。動作信号発生手段 47は、この 3つの受光信号に基づいてゲーム用 具 9の動作に関する情報 (ゲーム用具 9が振られたタイミングや、ゲーム用具の動作 速度、ゲーム用具の移動方向に関する情報)を含む動作信号を発生する。 3つの受 光信号の発生時間間隔を知ることによりゲーム用具 9の移動速度及び移動方向を知 ることができる。またゲーム用具 9の移動方向と交差する方向に横に並ぶ 2つの受光 素子収納孔 32及び 34内に収納された 2つの受光素子 41, 41の受光時間差によつ てゲーム用具の移動方向などを知ることができる。またゲーム用具 9の移動方向に間 隔をあけて配置された 2つの受光素子における受光信号の発生時期及び発生間隔 力もゲーム用具 9が振られたときの操作タイミングと移動速度とを知ることができる。 [0029] The motion signal generating means 47 is radiated from the three light emitting elements 39, 39, 39 that radiate light toward the three-dimensional space S in which the game tool 9 operates, and the corresponding light emitting elements 39. Then, it is configured to include three light receiving elements 41, 41, 41 that receive the reflected light reflected by the light reflecting material provided on the surface of the game tool 9. Game tool 9 is a game When passing over the machine body 1, the three light receiving elements 41 output three light receiving signals with a time difference. The operation signal generating means 47 includes information on the operation of the game tool 9 based on the three received light signals (information on the timing at which the game tool 9 is shaken, the operation speed of the game tool, and the moving direction of the game tool). Generate an operation signal. By knowing the generation time intervals of the three light receiving signals, the moving speed and moving direction of the game tool 9 can be known. In addition, the moving direction of the game tool is determined by the difference in the light receiving time between the two light receiving elements 41 and 41 stored in the two light receiving element receiving holes 32 and 34 that are horizontally arranged in the direction intersecting the moving direction of the game tool 9. I can know. In addition, the generation timing and generation interval of the light receiving signal in the two light receiving elements arranged with a gap in the moving direction of the game tool 9 can also know the operation timing and the moving speed when the game tool 9 is swung. .
[0030] ショット結果判定手段 49は、ボールの到達点とショットの結果を動作信号 (この信号 に含まれるショットに関する情報)に基づいて判定する。すなわちショット結果判定手 段 49は、少なくとも動作信号と進行条件 (ショット方向と選択したクラブ)とに基づいて ボールの到達点が到達目標位置または到達目標外位置の 、ずれになるかを判定す る本発明の判定手段を構成している。なおショット結果判定手段 49は、コースの状況 や、予め設定する条件 (例えば風の方向等)等も考慮して、ボールの到達点とショット の結果 [カップイン、グリーンオン、コースオン、コースアウト(オービー、ウォーターハ ザード等]を判定するように構成してもよいのは勿論である。ショット結果判定手段 49 の判定結果は、画像表示手段 59に送られ、画像表示手段 59は判定結果に応じた 画像表示をテレビ 5の画面に表示する。  [0030] The shot result determination means 49 determines the ball arrival point and the shot result based on the motion signal (information about the shot included in this signal). In other words, the shot result judging means 49 judges whether or not the ball arrival point is deviated from the final target position or the non-target target position based on at least the motion signal and the traveling condition (the shot direction and the selected club). The determination means of the present invention is configured. The shot result judging means 49 also considers the course conditions and preset conditions (for example, wind direction) and the ball arrival point and the shot result [cup-in, green-on, course-on, course-out ( Obviously, the judgment result of the shot result judging means 49 is sent to the image display means 59, and the image display means 59 is responsive to the judgment result. The image display is displayed on the TV 5 screen.
[0031] またショット場所判定手段 51は、前回のショット場所と次回のショット場所とが同じ場 所であるか否かを、ショット結果判定手段 49の判定結果に基づいて判定する。例え ば、判定結果がオービーであれば、前回の位置力 再度ショット動作をすることにな るし、 2回続けて判定結果がウォーターハザードであれば、 2回目のウォーターハザ ード後のショット場所は前回のショット場所と同じになる。  The shot location determination unit 51 determines whether the previous shot location and the next shot location are the same location based on the determination result of the shot result determination unit 49. For example, if the judgment result is Orby, the previous position force will be shot again, and if the judgment result is a water hazard twice in a row, the shot location after the second water hazard Is the same as the previous shot location.
[0032] 自動決定手段 53は、カップに向力うショット方向及びカップまでの距離に応じて最 適なクラブを決定する。カップに向力 ショット方向は、基本的にはショット位置力も力 ップまでの最短距離になる方向である。後に説明するように、決定内容は、テレビ 5の 画面に表示される。決定内容の表示方法は、任意である力 ショット方向に旗のマー クを画面上に表示してもよい。またショット方向については、画面をショット方向に向け ることによってカップに向力 ショット方向をプレイヤに認識させるようにしてもよい。ま た画面にプレイヤキャラクタを表示して、プレイヤキャラクタが向く方向によってカップ に向かうショット方向をプレイヤに認識させてもょ 、。さらに決定したクラブの種類は画 面に文字や絵で表示してもよ 、し、画面に表示するプレイヤキャラクタが持つクラブ の絵を変えるようにして、プレイヤに認識させるようにしてもよい。また音声で使用する クラブを表示するようにしてもょ 、。 [0032] The automatic determination means 53 determines an optimal club in accordance with the shot direction facing the cup and the distance to the cup. Force towards the cup The shot direction is basically the direction in which the shot position force is the shortest distance to the force. As will be explained later, the contents of the decision Displayed on the screen. The display method of the determination content may display a flag mark on the screen in an arbitrary direction of force shot. As for the shot direction, the player may be made to recognize the direction of the shot shot in the cup by directing the screen in the shot direction. Also, display the player character on the screen and let the player recognize the shot direction toward the cup depending on the direction the player character faces. Further, the determined club type may be displayed on the screen as characters or pictures, or the player character may be recognized by changing the club picture of the player character displayed on the screen. Also, let's display the clubs to be used by voice.
[0033] マニュアル変更手段 55は、 自動決定手段 53で決定したショット方向及びクラブを マニュアルで変更することを許容する。マニュアル操作のためのマニュアル操作部は 、入力装置に設けたスィッチ(図 2のスィッチ 17〜23)等を用いることができる。また 入力装置が、本実施の形態のように、ゲーム用ゴルフクラブ (ゲーム用具)とゲーム機 本体との組み合わせ力もなる場合には、ゲーム用ゴルフクラブ及び Zまたはゲーム 機本体にマニュアル操作部を設けることができる。  The manual changing means 55 allows the shot direction and the club determined by the automatic determining means 53 to be changed manually. As the manual operation unit for manual operation, switches provided on the input device (switches 17 to 23 in FIG. 2) can be used. When the input device also has a combination force between the game golf club (game equipment) and the game machine main body as in this embodiment, the game golf club and Z or the game machine main body are provided with a manual operation unit. be able to.
[0034] 自動決定手段 53及びマニュアル変更手段 55によって決定されたショット方向及び クラブは記憶手段 57に記憶される。記憶手段 57は、少なくとも前回のショット動作の 前に決定されたショット方向及びクラブにっ 、て記憶して 、ればよ!/、。  The shot direction and club determined by the automatic determination means 53 and the manual change means 55 are stored in the storage means 57. The storage means 57 should store at least the shot direction and club determined before the previous shot operation!
[0035] 図 6は、本実施の形態の各機能実現手段をコンピュータを用いて実現する場合に 用いられるプログラムのアルゴリズムを示すフローチャートである。また図 7乃至図 13 は、このプログラムに従った場合に、ウォータハザードが 2回繰り返される際にどのよう な処理がなされるのかを説明するために用いる画像である。図 7は 1回目のウォータ ハザードの後で、ボールが池の縁に置かれたときの画面を示している。図 7の画面に 示されるように、画面上にプレイヤ 63と、背景 65と、 =3—ス図 67と、ボーノレ力 S置力れ て ヽる場所の状況を示す場所状況情報表示部 69と選択されて ヽるクラブの種類を 示すクラブ情報表示部 71等が示されている。また図 7では、 自動決定手段 53により 自動決定されたショット方向を示すために、画面中に旗の絵を伴ったショット方向指 示マーク 73が表示されている。またコース図 67にも、矢印 75でショット方向が表示さ れて 、る。さらに打数表示部 77には現在の打数が表示されて 、る。 [0036] 図 6のステップ ST1では、最初にカップに向力うショット方向及びカップまでの距離 に応じた最適なクラブが決定される。この決定は、図 5の自動決定手段 53で実行され ることになる。次にステップ ST2で、 自動で決定されたショット方向を変更する力否か が判定される。ショット方向を変更する場合には、ステップ ST3へと進んでショット方 向が選択されて変更される。この変更は図 5のマニュアル変更手段 55によって実行 される。図 8はショット方向を変更したときの画面表示を示している。背景が動き、コー ス図 67上のショット方向を示す矢印 75も移動している。なお自動で決定されたショッ ト方向を示すショット方向指示マーク 73の表示は、カップの位置を示すために画面上 に残されている。 FIG. 6 is a flowchart showing an algorithm of a program used when each function realizing unit of the present embodiment is realized using a computer. FIGS. 7 to 13 are images used to explain what processing is performed when the water hazard is repeated twice when this program is followed. Figure 7 shows the screen when the ball is placed on the edge of the pond after the first water hazard. As shown in the screen of FIG. 7, the player 63, background 65, = 3—Fig. 67 on the screen, and the place status information display section 69 showing the situation of the place where the Bonole force S is placed and A club information display section 71 and the like showing the type of club that is selected are shown. In FIG. 7, in order to indicate the shot direction automatically determined by the automatic determination means 53, a shot direction instruction mark 73 accompanied by a flag picture is displayed on the screen. The course map 67 also shows the shot direction with arrow 75. In addition, the current batting number is displayed in the batting number display section 77. [0036] In step ST1 in Fig. 6, the optimum club is first determined in accordance with the shot direction facing the cup and the distance to the cup. This determination is executed by the automatic determination means 53 in FIG. Next, in step ST2, it is determined whether or not it is the force to change the automatically determined shot direction. When changing the shot direction, proceed to step ST3 to select and change the shot direction. This change is executed by the manual change means 55 in FIG. Figure 8 shows the screen display when the shot direction is changed. The background has moved, and the arrow 75 indicating the shot direction on the course diagram 67 has also moved. Note that the shot direction indication mark 73 indicating the shot direction automatically determined is left on the screen to indicate the position of the cup.
[0037] ショット方向を変更しない場合には、ステップ ST2からステップ ST4へと進む。ステツ プ ST4では、クラブを変更するかの判定が行われる。クラブを変更する場合には、ス テツプ ST5へと進み、ステップ ST5でクラブの変更が実行される。実際の変更動作は 、図 2に示したゲーム機本体 1上のスィッチ 17〜 23の 、ずれかを押すことにより実行 される。図 8と図 9とを対比すると、クラブが 3番アイアンから 7番アイアンに変更された ことがクラブの種類を示す情報表示部 71に表示されて ヽることが分かる。  [0037] If the shot direction is not changed, the process proceeds from step ST2 to step ST4. Step ST4 determines whether to change the club. If the club is to be changed, the process proceeds to step ST5, and the club change is executed in step ST5. The actual changing operation is executed by pressing one of the switches 17 to 23 on the game machine body 1 shown in FIG. Comparing FIG. 8 and FIG. 9, it can be seen that the club has been changed from the 3rd iron to the 7th iron and displayed on the information display section 71 indicating the type of club.
[0038] ステップ ST4でクラブの変更が行われな!/、場合には、ステップ ST6へと進む。ステ ップ ST6では、ゲームプレイヤがゲーム用具(ゲーム用ゴルフクラブ) 9をスイングした が否かが判定される。スイングを感知すると、その時点で決定されているショット方向 と使用クラブが記憶手段 57に記憶される。そしてステップ ST8で打数のカウントがな され、ステップ ST9でボールの飛距離とボールの飛ぶ方向の計算が行われる。そし てステップ ST10、 ST14及び ST22でショット結果の判定が行われる。図 10はスイン グが感知された直後の画像であり、打数表示部 77の打数も 1打増えている。  [0038] If the club is not changed in step ST4! /, Proceed to step ST6. In step ST6, it is determined whether or not the game player has swung the game tool (game golf club) 9. When a swing is sensed, the shot direction and club used at that time are stored in the storage means 57. In step ST8, the number of hits is counted, and in step ST9, the ball flight distance and the ball flight direction are calculated. Then, in step ST10, ST14 and ST22, the shot result is determined. Fig. 10 shows an image immediately after a swing is detected, and the number of strokes in the stroke number display section 77 is also increased by one.
[0039] ショット結果がウォーターハザードであること力 ステップ ST22で判定されると、ステ ップ ST23で図 10に示すようなショット画面が表示され、ステップ ST24で図 11に示 すようなボールの飛行画面が表示され、ステップ ST25で図 12に示すようにボールの 到達点画面が表示される。  [0039] The power that the shot result is a water hazard When it is determined in step ST22, a shot screen as shown in FIG. 10 is displayed in step ST23, and the ball flight as shown in FIG. 11 is displayed in step ST24. The screen is displayed, and the ball arrival point screen is displayed in step ST25 as shown in Fig. 12.
[0040] 図 12のウォーターハザードになると、ステップ ST26で次回のショットにおけるボー ル位置を前回と同じ場所にすることが決定される。そしてステップ ST27で (ウォータ 一ハザードによる打数カウントのペナルティとして)打数のカウントがプラス 1される。 図 13はこのときの状態を示している。図 13の打撃数表示 77は 1打増えている。次に ステップ ST28で今回のショットが同じ場所から 2打目のショットか否力 (同じ場所に 2 度ボールが置かれるの力否力)の判定がなされる。図 13の場合には、同じ場所から 2 打目になるため、ステップ ST29へと進み画面上のショット方向及び選択したクラブに ついては、前回のショットの際に決定したものと同じものが表示される。図 13と図 9と を対比すると分力るように、自動決定手段により決定されるショット方向とクラブの種類 は前回のショットの際に決定したものと同じになっている。 [0040] When the water hazard of FIG. 12 is reached, it is determined in step ST26 that the ball position in the next shot is the same as the previous position. And in step ST27 (Water The hit count is incremented by one (as a penalty for hit count due to a hazard). FIG. 13 shows the state at this time. The number of hits display 77 in Fig. 13 is increased by one. Next, in step ST28, it is determined whether or not the current shot is the second shot from the same location (the power or failure to place the ball twice in the same location). In the case of Fig. 13, since it is the second shot from the same location, the process proceeds to step ST29, and the shot direction on the screen and the selected club are the same as those determined at the previous shot. . As shown in FIG. 13 and FIG. 9, the shot direction determined by the automatic determination means and the club type are the same as those determined at the previous shot.
[0041] 上記の流れのショット方向の決定について、図 14 (A)を用いて説明する。まず最初 のショットの場所力 のようにコース上であれば、ステップ ST1に従ってカップに向 力う方向にショット方向が自動決定されて表示される。この状態でショットが行われて ショット結果がウォーターハザードになると、ボールの位置(ショット位置)は(2)の位 置になる。このときにもステップ ST1に従って最初は自動的にショット方向がカップに 向力う方向に決定される。このときマニュアルで方向を変更するとショット方向は実線 で示した方向となる。そしてショットの結果が再度ウォーターハザードになると、次回 のボールの位置(ショット位置)は(3)の位置になる。なお図面上では、(3)の位置は (2)の横に表記されているが実際のゲーム画面上は(2)の位置と同じになる。このと きには、ステップ ST28及び ST29によりショット方向は前回に決定したショット方向に 決定され、画面にも前回決定したショット方向が表示される。図面上に示す(3)の一 点鎖線の方向は(2)の示す実線と平行に表記しているが、実際のゲーム画面上は( 2)の実線と同じ方向を示している。図 14 (B)は従来技術で採用されているショット方 向の決定方法の結果を図示したものである。従来は、前回のショットにおいて(2)の 位置でショット方向を変更してウォーターハザードになつとしても、次回のショットにお いて(3)の位置力もカップに向力 方向がショット方向として決定される。したがってプ レイヤは再度ショット方向とクラブの選択が必要になる。ショット結果がオービーの場 合も上記と同様に処理が進む。  [0041] Determination of the shot direction of the flow will be described with reference to FIG. First, if it is on the course like the place force of the first shot, the shot direction is automatically determined and displayed in the direction toward the cup according to step ST1. If a shot is made in this state and the shot result is a water hazard, the ball position (shot position) will be in position (2). Even at this time, according to step ST1, the shot direction is automatically determined to be the direction in which the force is directed to the cup. If the direction is changed manually at this time, the shot direction becomes the direction indicated by the solid line. When the result of the shot becomes a water hazard again, the next ball position (shot position) becomes the position (3). In the drawing, the position of (3) is shown next to (2), but on the actual game screen, it is the same as the position of (2). At this time, the shot direction is determined to be the previously determined shot direction by steps ST28 and ST29, and the previously determined shot direction is also displayed on the screen. The direction of the alternate long and short dash line in (3) shown in the drawing is shown in parallel with the solid line shown in (2), but on the actual game screen, it shows the same direction as the solid line in (2). Figure 14 (B) illustrates the results of the shot direction determination method used in the prior art. Previously, even if the shot direction was changed at the position (2) in the previous shot and the water hazard was reached, the position force in (3) was determined as the shot direction for the cup in the next shot. . Therefore, the player needs to select the shot direction and club again. If the shot result is OBBY, the process proceeds as above.
[0042] 図 6に戻って、ショットの判定結果力 カップインであればステップ ST10からステツ プ ST11, ST12及び ST13へと進んで終了する。ショットの判定結果がグリーン上の オンであれば、ステップ ST14からステップ ST15, ST16, ST17へと進んで画像表 示が行われた後、ステップ ST18へと進む。ステップ ST18では、ショット方向をカップ 方向に自動で定め、クラブはパターを自動選択する。ステップ ST19及び ST20でシ ヨット方向の変更は可能である力 パターの変更はすることができない。ステップ ST2 1でスイングが感知されると、ステップ ST7へと進む。ショットの判定結果力 ボールの 到達場所が上記以外のコース上であるときには、ステップ ST30からステップ ST31 , ST32及び ST33へと進み、ステップ ST1へと戻る。なおショットの判定結果力 ゥォ 一ターハザードまたはオービーであっても、次回のショットが同じ場所力 の 1打目に なる場合には、ステップ ST28からステップ ST1へと進む。次回のショットでウォーター ハザードまたはオービーにならなければ、通常の処理が進行する。 Returning to FIG. 6, if the shot determination result force is cup-in, the process proceeds from step ST 10 to steps ST 11, ST 12 and ST 13 and ends. Shot judgment result on green If it is ON, the process proceeds from step ST14 to steps ST15, ST16, ST17 to display an image, and then proceeds to step ST18. In step ST18, the shot direction is automatically set to the cup direction, and the club automatically selects the putter. In step ST19 and ST20, changing the yacht direction is not possible. If a swing is detected in step ST21, the process proceeds to step ST7. Shot judgment result force When the ball reaches the course other than the above, the process proceeds from step ST30 to steps ST31, ST32 and ST33, and returns to step ST1. If the next shot is the first shot of the same place power even if the shot judgment result power is one-hazard or orby, the process proceeds from step ST28 to step ST1. If the next shot does not result in a water hazard or orby, normal processing proceeds.
[0043] 図 6に示したプログラムのアルゴリズムでは、ステップ ST1、ステップ ST18、ステツ プ ST29が自動決定手段を実現している。そしてステップ ST2〜ST5、ステップ ST1 9及び 20がマニュアル変更手段を実現している。またステップ ST10, ST14, ST22 及び ST30等がショット結果判定手段を実現している。さらにステップ ST28がショット 場所判定手段を実現している。さらにステップ ST6及び ST21が動作信号発生手段 の一部を実現している。またステップ ST7が記憶手段の一部を実現している。そして その他の大多数のステップが画像表示手段を実現している。  In the program algorithm shown in FIG. 6, step ST 1, step ST 18, and step ST 29 implement automatic decision means. Steps ST2 to ST5 and steps ST19 and 20 realize manual changing means. Steps ST10, ST14, ST22, ST30 and the like realize shot result determination means. Furthermore, step ST28 realizes shot location determination means. Furthermore, steps ST6 and ST21 realize part of the operation signal generating means. Step ST7 realizes part of the storage means. The majority of other steps implement the image display means.
[0044] 上記のように本実施の形態の装置またはショット結果決定方法では、ショット場所判 定手段 51が同じ場所で続けて(2回)ショット動作が行われることを判定すると、記憶 手段 57に記憶されている前回のショット方向及びクラブを次回のショット方向及びクラ ブとして決定する機能を自動決定手段 53が有して 、るので、オービーやウォータハ ザード等で同じ場所力 繰り返してショット動作をしなければならなくなったときに、前 回のショット動作の際に、オービーやウォータハザード等にならないようにマ-ユアル で設定変更したショット方向及び Zまたはクラブを次回のショット動作の際にも再度使 用することができる。したがってゲームプレイヤが、前回と同じ状況で再度ショット動作 をした 、と考えて 、るときや、前回の状況よりも少し条件を変えた 、と考えて 、るとき に、ゲームプレイヤが行うマニュアル操作の回数を低減することができる。  [0044] As described above, in the apparatus or the shot result determining method of the present embodiment, when the shot location determining means 51 determines that the shot operation is performed continuously (twice) at the same location, the storage means 57 stores Since the automatic determination means 53 has a function of determining the previous shot direction and club as the next shot direction and club, the shot force is repeatedly operated with the same place force with an obi or water hazard. When it is necessary to use it, the shot direction and Z or club that have been manually changed so that they do not become orby or water hazard during the previous shot operation will be used again during the next shot operation. Can be used. Therefore, when the game player thinks that he / she shot again in the same situation as the previous time, or when he thinks that the conditions have been changed slightly from the previous situation, the manual operation performed by the game player The number of times can be reduced.
[0045] 上記の実施の形態は、ゲーム用ゴルフクラブ (ゲーム用具)を実際にスイングする 、 わゆる体感ゲーム装置に適用したものである力 本発明はこれに限定されるものでは なぐゲームコントローラ上のスィッチを押すことによりゲームを進行するタイプ等のそ の他のゴルフゲーム装置にも当然にして適用できるものである。 [0045] In the embodiment described above, a golf club for games (game tool) is actually swung. The power applied to the so-called bodily sensation game device The present invention is not limited to this, and other golf game devices such as a type in which a game is progressed by pressing a switch on a game controller are naturally applicable. Can be applied.
[0046] 更に本発明は前回の進行条件を次回の進行条件として決定するゲームであれば、 ゴルフに限定されるものではなぐ釣り、ゲートボール、ビリヤード、サッカー、野球、テ ニスなどにも当然して適用できるものである。  [0046] Further, the present invention is naturally applicable to fishing, gateball, billiards, soccer, baseball, tennis, etc., as long as it is a game in which the previous progress condition is determined as the next progress condition. Applicable.
産業上の利用可能性  Industrial applicability
[0047] 本発明のゲーム装置によれば、ゲームプレイヤが、同じ位置から移動体を再度移 動させるために、前回と同じ状況で再度入力装置力 入力をしたいと考えているとき や、前回の状況よりも少しだけ条件を変えたいと考えているときに、ゲームプレイヤが 行うマニュアル操作の回数を低減することができる利点が得られる。 [0047] According to the game device of the present invention, when the game player wants to input the input device force again in the same situation as the previous time in order to move the moving body again from the same position, There is an advantage that the number of manual operations performed by the game player can be reduced when the user wants to change the conditions slightly more than the situation.
[0048] また本発明のゴルフゲーム装置によれば、オービーやウォータハザード等で同じ場 所力も繰り返してショット動作をしなければならなくったときに、前回のショット動作の 際に、オービーやウォータハザード等にならないようにマニュアルで設定変更したショ ット方向及び Zまたはクラブを次回のショット動作の際にも再度使用することができる ので、ゲームプレイヤが、前回と同じ状況で再度ショット動作をしたいと考えているとき や、前回の状況よりも少し条件を変えたいと考えているときに、ゲームプレイヤが行う マニュアル操作の回数を低減することができる利点が得られる。  [0048] Also, according to the golf game apparatus of the present invention, when the same action force must be repeatedly performed with an orby, water hazard, or the like, the orby or water hazard is generated during the previous shot operation. Since the shot direction and Z or club that have been manually changed so that they do not become the same can be used again at the next shot motion, the game player wants to perform the shot motion again in the same situation as the previous time. There is an advantage that the number of manual operations performed by the game player can be reduced when thinking or when it is desired to change the conditions slightly from the previous situation.
[0049] さらに本発明によれば、ゲーム機本体がゲームプレイヤの足下に置かれる場合に、 マニュアル変更をするゲームプレイヤの負担を軽減することができる。  Furthermore, according to the present invention, when the game machine body is placed under the foot of the game player, it is possible to reduce the burden on the game player who makes manual changes.

Claims

請求の範囲 The scope of the claims
[1] ゲームプレイヤによって操作される入力装置力 の入力に基づいて画面に表示さ れる移動体を移動させてゲームを進行する制御装置を備えたゲーム装置において、 前記制御装置は、  [1] In a game device including a control device that moves a moving body displayed on a screen based on input of input device force operated by a game player to advance a game, the control device includes:
前記入力に基づ!/、て前記移動体の到達点が到達目標位置または到達目標外位 置の 、ずれになるかを判定する判定手段と、  Based on the input! /, Determination means for determining whether the arrival point of the moving object is shifted from the arrival target position or the arrival target outside position;
前記入力前に前記移動体の少なくとも移動方向を含む進行条件を自動で決定す る自動決定手段と、  Automatic determination means for automatically determining a traveling condition including at least the moving direction of the moving body before the input;
前記自動決定手段が自動で決定した前記進行条件をマニュアルで変更することを 許容するマニュアル変更手段と、  Manual changing means for allowing the automatic determination means to manually change the progress condition determined automatically;
前記進行条件を記憶する記憶手段とを備え、  Storage means for storing the progress condition,
前記自動決定手段は、前記判定手段が判定した前回の前記到達点が前記到達目 標外位置にあり且つ次回も前回と同じ位置から前記移動体を移動させる必要がある と判定したときに、前記記憶手段に記憶して 、る前回の前記進行条件を次回の前記 進行条件として決定することを特徴とするゲーム装置。  The automatic determination means, when it is determined that the previous arrival point determined by the determination means is in the out-of-target position and the moving body needs to be moved from the same position as the previous time, A game apparatus, wherein the game device stores in the storage means and determines the previous progress condition as the next progress condition.
[2] 前記入力装置は、前記ゲームプレイヤによって三次元空間内で動作させられるゲ ーム用具であり、  [2] The input device is a game tool that is operated in a three-dimensional space by the game player,
前記制御装置は、 1以上の設定用のスィッチを備えて前記ゲーム用具とは別に設 けられるゲーム機本体内に配置され、  The control device is disposed in a game machine body provided with one or more setting switches and provided separately from the game equipment,
前記制御装置は、前記画面上の前記移動体の表示を制御する画像表示手段と、 前記ゲーム用具の動作を検出して前記動作に応じた動作信号を出力する動作信号 発生手段とを更に備え、  The control device further includes image display means for controlling the display of the moving body on the screen, and operation signal generation means for detecting an action of the game tool and outputting an action signal corresponding to the action,
前記自動決定手段は、前記動作信号に応じて前記画面上を動く移動体の少なくと も移動方向を含む進行条件を、前記ゲーム用具の 1回の動作が行われる 1ステージ 毎に自動で決定するように構成され、  The automatic determination means automatically determines a progress condition including at least a moving direction of the moving body moving on the screen in accordance with the operation signal for each stage where one operation of the game tool is performed. Configured as
前記記憶手段は、前記動作信号が出力されたときの前記進行条件を記憶するよう に構成され、  The storage means is configured to store the progress condition when the operation signal is output,
前記判定手段は、前記少なくとも前記動作信号と前記進行条件とに基づいて前記 移動体の到達点が到達目標位置または到達目標外位置の 1、ずれになるかを判定す るように構成されて 、ることを特徴とする請求項 1に記載のゲーム装置。 The determination means is based on the at least the operation signal and the progress condition. 2. The game apparatus according to claim 1, wherein the game apparatus is configured to determine whether the arrival point of the moving body is 1 or a deviation from the arrival target position or the non-arrival target position.
[3] 前記ゲーム用具は、ゴルフクラブのショット動作を入力するためにゲームプレイヤに よって操作されるように構成され、 [3] The game device is configured to be operated by a game player to input a shot motion of a golf club,
前記制御装置は、前記ショット動作が同じ場所で行われるか否かを判定するショット 場所判定手段を更に備え、  The control device further includes a shot location determination unit that determines whether or not the shot operation is performed at the same location,
前記判定手段は、前記移動体としてのボールの到達点とショットの結果を前記動作 信号に基づいて判定するショット結果判定手段力も構成され、  The determination means is also configured with a shot result determination means force for determining the arrival point of the ball as the moving body and the result of the shot based on the operation signal,
前記自動決定手段は、カップに向力うショット方向及びカップまでの距離に応じて 最適なクラブを決定する機能を有し、  The automatic determination means has a function of determining an optimum club according to a shot direction facing the cup and a distance to the cup,
前記マニュアル変更手段は、前記自動決定手段で決定された前記ショット方向及 びクラブをマニュアルで変更することを許容するように構成され、  The manual change means is configured to allow manual change of the shot direction and the club determined by the automatic determination means,
前記動作信号発生手段は、前記ゲーム用具により入力された前記ゴルフクラブの ショット動作に応じた動作信号を出力するように構成され、  The operation signal generating means is configured to output an operation signal corresponding to a shot operation of the golf club input by the game tool,
前記記憶手段は、前記ショット動作が行われたときの前記ショット方向及びクラブを 記憶するように構成され、  The storage means is configured to store the shot direction and club when the shot operation is performed,
前記自動決定手段は、更に前記ショット場所判定手段が同じ場所で続けてショット 動作が行われることを判定すると、前記記憶手段に記憶されて!、る前回の前記ショッ ト方向及びクラブを次回のショット方向及びクラブとして決定する機能を有しているこ とを特徴とする請求項 2に記載のゲーム装置。  If the automatic determination means further determines that the shot operation is continuously performed at the same place, the automatic determination means stores it in the storage means! 3. The game apparatus according to claim 2, further comprising a function of determining the previous shot direction and club as the next shot direction and club.
[4] 前記ショット結果判定手段は、前記到達目標位置に前記ボールが到達した際にォ 一ビーまたはウォーターハザードである力否かを判定する機能を有し、 [4] The shot result determination means has a function of determining whether or not a force that is an odd or water hazard when the ball reaches the target position.
前記自動決定手段は、前記ショット結果判定手段がオービーまたはウォーターハザ ードを判定した後に、前記ショット場所判定手段が前回と同じ場所で次回のショット動 作が行われることを判定すると、次回の前記ショット方向及びクラブを決定するように 構成されて 、る請求項 3に記載のゲーム装置。  The automatic determination means determines the next shot operation when the shot location determination means determines that the next shot operation is performed at the same place as the previous time after the shot result determination means determines the orbi or water hazard. The game device according to claim 3, wherein the game device is configured to determine a shot direction and a club.
[5] 前記画面表示手段は、少なくとも前記自動決定手段または前記マニュアル変更手 段により決定された前記ショット方向及びクラブと、前記ショット結果判定手段が判定 した前記到達点に前記ボールが移動する様子を前記画面上に表示する機能を有し て 、ることを特徴とする請求項 3に記載のゲーム装置。 [5] The screen display means determines at least the shot direction and club determined by the automatic determination means or the manual change means, and the shot result determination means. 4. The game apparatus according to claim 3, further comprising a function of displaying a state in which the ball moves to the reaching point on the screen.
[6] ゲームプレイヤによって操作される入力装置力もの入力に基づいて画面に表示さ れる移動体を移動させてゲームを進行するゲーム装置において、 [6] An input device operated by a game player In a game device that advances a game by moving a moving body displayed on a screen based on an input of a force,
前記入力に基づ!、て前記移動体の到達点が到達目標位置または到達目標外位 置の 、ずれになるかを判定する判定手段と、  Based on the input !, determination means for determining whether the arrival point of the moving body is shifted from the arrival target position or the arrival target outside position;
前記入力前に前記移動体の少なくとも移動方向を含む進行条件を自動で決定す る自動決定手段と、  Automatic determination means for automatically determining a traveling condition including at least the moving direction of the moving body before the input;
前記自動決定手段が自動で決定した前記進行条件をマニュアルで変更することを 許容するマニュアル変更手段と、  Manual changing means for allowing the automatic determination means to manually change the progress condition determined automatically;
前記進行条件を記憶する記憶手段とを備え、  Storage means for storing the progress condition,
前記自動決定手段は、前記判定手段が判定した前回の前記到達点が前記到達目 標外位置にあり且つ次回も前回と同じ位置から前記移動体を移動させる必要がある と判定したときに、前記記憶手段に記憶して 、る前回の前記進行条件を次回の前記 進行条件として決定することを特徴とするゲーム装置。  The automatic determination means, when it is determined that the previous arrival point determined by the determination means is in the out-of-target position and the moving body needs to be moved from the same position as the previous time, A game apparatus, wherein the game device stores in the storage means and determines the previous progress condition as the next progress condition.
[7] 前記入力装置は前記ゲームプレイヤによって三次元空間内で動作させられるゲー ム用具を備えており、 [7] The input device includes a game tool that is operated in a three-dimensional space by the game player,
少なくとも前記マニュアル変更手段を内蔵したゲーム機本体が前記ゲームプレイヤ の足下に配置され、  A game machine body including at least the manual changing means is disposed under the game player;
前記ゲーム機本体に前記進行条件をマニュアルで変更する際に前記ゲームプレイ ャによって操作される 1以上のスィッチが配置されている請求項 6に記載のゲーム装 置。  7. The game device according to claim 6, wherein one or more switches operated by the game player when the progress condition is manually changed are arranged on the game machine body.
[8] カップに向力うショット方向及びカップまでの距離に応じて最適なクラブを自動で決 定し、  [8] The optimum club is automatically determined according to the shot direction facing the cup and the distance to the cup.
自動で決定した前記ショット方向及びクラブをマニュアルで変更できるようにし、 入力装置力も入力したショット動作と、自動またはマニュアルで決定した前記ショット 方向及びクラブとに基づいて 1ショット毎のショット結果を決定するゴルフゲーム装置 のショット結果決定方法であって、 前回の前記ショット動作が行われたときの前記ショット方向及びクラブを記憶してお さ、 The shot direction and club determined automatically can be changed manually, and the shot result for each shot is determined based on the shot operation in which the input device force is also input and the shot direction and club determined automatically or manually. A method for determining a shot result of a golf game device, comprising: Remember the shot direction and club when the previous shot operation was performed,
前記ショット動作が続けて同じ場所で行われるときには、記憶している前回の前記 ショット方向及びクラブを次回のショット方向及びクラブとして自動で決定することを特 徴とするゴルフゲーム装置のショット結果決定方法。  When the shot operation is continuously performed at the same place, the shot result determination method of the golf game apparatus is characterized in that the previously stored shot direction and club are automatically determined as the next shot direction and club. .
カップに向力うショット方向及びカップまでの距離に応じて最適なクラブを自動で決 定する機能と、  A function that automatically determines the most suitable club according to the shot direction facing the cup and the distance to the cup,
自動で決定した前記ショット方向及びクラブをマニュアルで変更できるようにする機 能と、  A function that allows the shot direction and club determined automatically to be changed manually;
入力装置力も入力したショット動作と、自動またはマニュアルで決定した前記ショット 方向及びクラブとに基づいて 1ショット毎のショット結果を決定する機能とをコンビユー タに実現させるゴルフゲーム装置のショット結果決定用プログラムであって、  A program for determining a shot result of a golf game apparatus that allows a computer to realize a shot operation in which an input device force is also input and a function of determining a shot result for each shot based on the shot direction and club determined automatically or manually Because
前回の前記ショット動作が行われたときの前記ショット方向及びクラブを記憶してお く機能と、  A function of storing the shot direction and club when the previous shot operation was performed;
前記ショット動作が続けて同じ場所で行われるときには、記憶している前回の前記 ショット方向及びクラブを次回のショット方向及びクラブとして自動で決定する機能を 前記コンピュータにさらに実現させることを特徴とするゴルフゲーム装置のショット結 果決定用プログラム。  When the shot operation is continuously performed at the same place, the computer further realizes a function of automatically determining the stored previous shot direction and club as the next shot direction and club. A program for determining the shot results of game devices.
PCT/JP2005/010812 2004-06-11 2005-06-13 Game device, golf game device shot result decision method WO2005120661A1 (en)

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