WO2001037160A1 - Method for selling products at discounted prices according to game results in electronic commerce system - Google Patents

Method for selling products at discounted prices according to game results in electronic commerce system Download PDF

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Publication number
WO2001037160A1
WO2001037160A1 PCT/KR2000/001318 KR0001318W WO0137160A1 WO 2001037160 A1 WO2001037160 A1 WO 2001037160A1 KR 0001318 W KR0001318 W KR 0001318W WO 0137160 A1 WO0137160 A1 WO 0137160A1
Authority
WO
WIPO (PCT)
Prior art keywords
game
products
client computer
computer system
purchase
Prior art date
Application number
PCT/KR2000/001318
Other languages
English (en)
French (fr)
Inventor
Joon-Sang Park
Original Assignee
Ideaplaza, Inc.
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Ideaplaza, Inc. filed Critical Ideaplaza, Inc.
Priority to AU18963/01A priority Critical patent/AU1896301A/en
Publication of WO2001037160A1 publication Critical patent/WO2001037160A1/en

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Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/06Buying, selling or leasing transactions
    • G06Q30/0601Electronic shopping [e-shopping]
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

Definitions

  • the present invention relates to a method for selling products, and more particularly, to a method for selling products in relation to a specific game on the Internet electronic commerce sites.
  • Electronic commerce through the Internet allows a purchaser and a vendor to eliminate the limitations on the distance and the time and has heightened the use price gradually due to the convenience in use.
  • FIG. 1 is a block diagram of a general personal computer and Fig. 2 depicts the communication structure between the client computer systems and the vendor computer system on the Internet and can be utilized in the method for selling products in accordance with the present invention to be described later.
  • a client (or purchaser) computer system 10 having a conventional web browser is connected to the web server of a vendor computer system 18 through the Internet communication network 16.
  • a picture which is output for the purchase of products is displayed on a monitor of the client computer system 10 by executing the web browser and purchase confirmation data transmitted by a purchaser are received and processed at the web server of the vendor computer system 18, so that the purchase of products is performed depending on the purchaser's thought.
  • the client computer system 10 includes an input part 11 functioning as an interface into which a necessary command or data is input.
  • a microprocessor 12 is a subject matter language unit to perform a processing necessary for programs.
  • a memory part 13 temporarily stores programs and data.
  • An output part 14 visually displays a result processed by a program and is, for example, monitors.
  • a communication part 15 is used for the communication between computer system-to- computer system or the Internet communication, and is, for example, a modem, a proprietary internal network that is not accessible to third parties, or an ISDN modem.
  • a web browser such as Internet Explorer or Netscape Navigator.
  • the client computer system 10 is normally connected to the web server 18, the consumers select a product for the purchase on a corresponding menu according to contents displayed on the monitor of the client computer system 10 and make a purchase request.
  • the web server 18 receives the purchaser's information (credit card number, member number, account number and secret number and so on) and confirms the purchase thought and payment of purchase price.
  • the conventional electronic commerce system sells products through the Internet.
  • the conventional electronic commerce system has an advantage in that it is not subject to the limitations on time and space but the conventional electronic commerce system has a drawback in that it is difficult to increase sales because of more keen competition and is also not easy to attract the consumers' interest, so that selling efficiency is lowered.
  • an object of the present invention to provide a method for selling products capable of attracting the interest of many consumers and enhancing the access frequency and purchase desire by selling the products at discounted prices through a game.
  • a method for selling products in at discounted prices in an electronic commerce system including a plurality of client computer systems and a web server of a vendor computer system having a shopping mall site selling products and communicating with the client computer systems through the Internet, in which a potential purchaser of the client computer systems accesses to the web server, selects a product for the purchase, makes a purchase request containing a purchase price, and pays the purchase price of the selected products using an electronic payment system, thereby purchasing the products, the method comprising the steps of: receiving the purchase request containing the purchase price from the potential purchaser; transmitting a game program to the client computer system of the potential purchaser; when the potential purchaser ends the play of the game, receiving a result of the game at the web server and calculating a discounted rate depending on the received result of the game; recalculating the price of the purchase products depending on the discounted rate; displaying the recomputed purchase price on the monitor of the client computer system and waiting the payment of the recomputed products
  • the step of transmitting a game program comprises the steps of: outputting a game selection picture including a variety of game programs on the monitor of the client computer system; and when the purchaser selects a desired game program on the game selection picture, receiving information of the selected game program.
  • a method for selling products at discounted prices in an electronic commerce system including a plurality of client computer systems and a web server of a vendor computer system having a shopping mall site selling products and communicating with the client computer systems through the Internet, in which a potential purchaser of the client computer systems accesses to the web server, selects a product for the purchase, makes a purchase request containing a purchase price, and pays the purchase price of the selected products using an electronic payment system, thereby purchasing the products
  • the method comprising the steps of: transmitting a game program to the client computer system of the potential purchaser as the potential purchaser accesses to the shopping mall site of the web server of the vendor computer system; when the potential purchaser ends the play of the game program, receiving a result of the game program at the web server and calculating and storing a discounted rate depending on the received result of the game program; receiving a purchase request including the purchase price of the products selected by the potential
  • the step of transmitting a game program comprises the steps of: outputting a game selection picture including a variety of game programs on the monitor of the client computer system; and when the purchaser selects a desired game program on the game selection picture, receiving information of the selected game program.
  • the step of transmitting a game program is performed before said step of receiving the information of the selected game program.
  • Fig. 1 is a simplified block diagram of a general personal computer
  • Fig. 2 is a schematic view illustrating a connection status between the client computer systems and the web server of the vendor computer system on the Internet;
  • Fig. 3 is a flow chart showing the method for selling products in accordance with a preferred embodiment of the present invention.
  • Fig. 4 through Fig. 7 are simplified views of pictures displayed on the monitor of the client computer system in accordance with the methods of the present invention.
  • Fig. 8 is a flow chart showing the method for selling products in accordance with another preferred embodiment of the present invention.
  • Fig. 3 is a flow chart illustrating a method for selling products in accordance with a preferred embodiment of the present invention and Fig. 4 through Fig. 7 are simplified views of pictures displayed on the monitor of the client computer system in accordance with the methods of the present invention.
  • a potential purchaser hereinafter referred to as
  • “purchaser”) accesses to a shopping mall web site of the vendor computer system 18 through the client computer system 10, (SI) retrieves a desired product, (S2) selects the desired product, decides to purchase the desired product, (S3) makes a purchase request and transmits the purchase request to the web server of the vendor computer system 18. (S4)
  • the web server of the vendor computer system 18 confirms whether the input contents of the purchase request are correct. When it is confirmed that the input contents of the purchase request are correct, the web server of the vendor computer system 18 receives the purchase request and at the same time outputs a game selection picture. (S5)
  • the purchaser selects any one game of several game programs shown on the game selection picture 10a. As shown in Fig. 4, there are shown a question such of "Do you wish to select a game?" and answering buttons for the mouse click of "Yes" and
  • the transmitted game program is automatically played. During the play of the game, a game point is computed depending on the purchaser's game result and is displayed on the monitor of the client computer system 10.
  • a final point of the played game stored in the client computer system 10 is transmitted to the web server of the vendor computer system 18.
  • the web server of the vendor computer system 18 receives the final point of the game and then computes a discounted rate according to the final point of the game.
  • S8 As one example, when the final point is between 100 and 200 points, the discounted rate is 3% or when the final point is between 200 and 300 points, the discounted rate is 5%, and so on. Like this, the discounted rate is decided according to the preset rate. Then, the decided discounted rate is stored in the database of the web server of the vendor computer system 18.
  • the purchase price of a product is again designated depending on the discounted rate by a control program of the web server of the vendor computer system 18, i.e., the purchase price is discounted by the decided discounted rate.
  • the discounted rate for example, 3% of discounted rate when the final point is 150
  • the discounted purchase price is computed. Thereafter, this newly computed purchase price is transmitted to the client computer system 10.
  • the purchaser confirms the newly provided purchase price transmitted from the web server of the vendor computer system 18 and transmits a signal authenticating the payment to the web server of the vendor computer system
  • Fig. 6 shows that the discounted rate is not applied while Fig. 7 shows that the discounted rate is applied according to the game result.
  • Fig. 8 is a flow chart illustrating a method for selling products in accordance with another preferred embodiment of the present invention.
  • a purchaser accesses to a shopping mall site of electronic commerce system and then plays a game.
  • the discounted rate is fixed depending on the game results.
  • the purchaser selects a product on a product selection menu.
  • a price of the selected product is fixed according to the discounted rate.
  • the purchase pays the discounted price and completes the purchase.
  • the purchaser may abandon the discounted rate obtained by the game result to elevate the discounted rate by again playing the game.
  • the selling time may be delayed.
  • the game point obtained by the play of the game is stored at the purchaser database of the web server of the vendor computer system. The game point is used to fix the discounted rate of a purchase product when the purchaser purchases the product later. While the above described methods for selling products in accordance with the present invention, describe that the game is transmitted after confirming whether the purchaser accessed to the web server of the shopping mall site is subject to the application of the discounted rate through the play of the game, those skilled in the art will appreciate that various modifications and substitutions can be made thereto without departing from the spirit and scope of the present invention.
  • the game programs are programmed in advance such that the game results are transmitted to the web server of the shopping mall site when the play of the game is ended. Since this programming technique can be accomplished by the conventional art, its description is intentionally omitted.
  • the present invention allows a purchaser to play a game before or after the purchase of products and to be subject to the application of a discounted rate for the purchase products.
  • the present invention induces the interest of purchasers and allows the purchaser to enjoy the game additionally, thereby it is anticipated that the present invention is effectively used in selling products using electronic commerce systems.

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  • Business, Economics & Management (AREA)
  • Finance (AREA)
  • Engineering & Computer Science (AREA)
  • Accounting & Taxation (AREA)
  • Strategic Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Theoretical Computer Science (AREA)
  • Economics (AREA)
  • Marketing (AREA)
  • Development Economics (AREA)
  • General Business, Economics & Management (AREA)
  • Tourism & Hospitality (AREA)
  • Game Theory and Decision Science (AREA)
  • Entrepreneurship & Innovation (AREA)
  • Health & Medical Sciences (AREA)
  • General Health & Medical Sciences (AREA)
  • Human Resources & Organizations (AREA)
  • Primary Health Care (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)
PCT/KR2000/001318 1999-11-19 2000-11-17 Method for selling products at discounted prices according to game results in electronic commerce system WO2001037160A1 (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
AU18963/01A AU1896301A (en) 1999-11-19 2000-11-17 Method for selling products at discounted prices according to game results in electronic commerce system

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
KR1019990051606A KR20000007014A (ko) 1999-11-19 1999-11-19 게임결과에 따라서 가격을 할인하여 주는 상품판매방법
KR1999-0051606 1999-11-19

Publications (1)

Publication Number Publication Date
WO2001037160A1 true WO2001037160A1 (en) 2001-05-25

Family

ID=19620911

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/KR2000/001318 WO2001037160A1 (en) 1999-11-19 2000-11-17 Method for selling products at discounted prices according to game results in electronic commerce system

Country Status (3)

Country Link
KR (1) KR20000007014A (ko)
AU (1) AU1896301A (ko)
WO (1) WO2001037160A1 (ko)

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008066394A1 (en) * 2006-11-30 2008-06-05 Scratch & Save Limited Improved method and system of sales promotion
US20180061180A1 (en) * 2016-08-26 2018-03-01 Flo, Llc System and Method for Incorporating Game Play into Product Transactions
US10173140B2 (en) 2015-12-31 2019-01-08 Walmart Apollo, Llc Interactive gaming systems and methods
CN109886741A (zh) * 2019-01-31 2019-06-14 广州童知乐游乐设备有限公司 一种用于售卖机的物品获取方法

Families Citing this family (16)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
KR100389473B1 (ko) * 2000-01-14 2003-06-27 문성일 온라인을 이용한 오프라인용 게임의 점수비교방법.
KR20000030156A (ko) * 2000-01-21 2000-06-05 윤석천 마일리지를 이용한 인터넷 게임 방법과 마일리지 유통시스템
KR100682133B1 (ko) * 2000-01-24 2007-02-12 에스케이 텔레콤주식회사 이동통신 시스템의 과금 장치 및 방법
KR20010084517A (ko) * 2000-02-26 2001-09-06 노영복 사이버머니를 이용한 인터넷 사용자와 실상권과의연계서비스 방법
KR20000037502A (ko) * 2000-04-29 2000-07-05 차종근 전자상거래 시스템 및 방법
KR20010102755A (ko) * 2000-05-08 2001-11-16 황경식 인터넷상 게임 실적의 가치 환산 시스템 및 그 제어방법
KR20000054700A (ko) * 2000-06-19 2000-09-05 손병주 이중가격제도를 이용한 인터넷 구매 유도로 도메인광고효과 증대 및 판매효과 극대화 방법
KR20020029209A (ko) * 2000-10-12 2002-04-18 박현각 인터넷 게임의 수익 배당 방법
KR20010067813A (ko) * 2001-03-30 2001-07-13 방정묵 랭킹 시스템을 이용한 공동 역경매 방법
KR20030006332A (ko) * 2001-07-12 2003-01-23 국 김 네트워크 기반의 할인률 차등배분에 의한 비정형거래방식을 이용한 전자 상거래 서비스 시스템
KR20030006725A (ko) * 2001-07-14 2003-01-23 학교법인 호서학원 복권을 이용한 상품거래 중개서비스 방법
KR20020006018A (ko) * 2001-12-31 2002-01-18 최찬 할인 변동 시스템 및 그 방법
KR20020024138A (ko) * 2002-01-28 2002-03-29 최연선 전자상거래에 있어서 상품가격을 할인하는 방법
KR20040003722A (ko) * 2002-07-03 2004-01-13 조문국 토토 배당 할인 시스템
KR20040065135A (ko) * 2003-01-14 2004-07-21 김종완 인터넷 쇼핑몰과 게임을 결합한 상품 판매 방법
KR101406987B1 (ko) * 2013-11-29 2014-06-16 한상선 클라이언트 주도 앱·웹용 하이브리드 프리할인형 상품광고판매장치

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EP0313376B1 (en) * 1987-10-23 1993-09-22 OMRON Corporation Electronic cash register having discount prices selected by customer level
JPH10171880A (ja) * 1996-12-10 1998-06-26 Nec Corp ポイント管理装置
KR20000066500A (ko) * 1999-04-17 2000-11-15 정원석 타자 연습 게임을 이용한 인터넷 광고용 프로그램
KR20000071898A (ko) * 1999-11-02 2000-12-05 문미숙 인터넷을 이용한 전자상거래 방법

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
EP0313376B1 (en) * 1987-10-23 1993-09-22 OMRON Corporation Electronic cash register having discount prices selected by customer level
JPH10171880A (ja) * 1996-12-10 1998-06-26 Nec Corp ポイント管理装置
KR20000066500A (ko) * 1999-04-17 2000-11-15 정원석 타자 연습 게임을 이용한 인터넷 광고용 프로그램
KR20000071898A (ko) * 1999-11-02 2000-12-05 문미숙 인터넷을 이용한 전자상거래 방법

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008066394A1 (en) * 2006-11-30 2008-06-05 Scratch & Save Limited Improved method and system of sales promotion
US10173140B2 (en) 2015-12-31 2019-01-08 Walmart Apollo, Llc Interactive gaming systems and methods
US20180061180A1 (en) * 2016-08-26 2018-03-01 Flo, Llc System and Method for Incorporating Game Play into Product Transactions
CN109886741A (zh) * 2019-01-31 2019-06-14 广州童知乐游乐设备有限公司 一种用于售卖机的物品获取方法
CN109886741B (zh) * 2019-01-31 2023-07-07 广州童知乐游乐设备有限公司 一种用于售卖机的物品获取方法

Also Published As

Publication number Publication date
KR20000007014A (ko) 2000-02-07
AU1896301A (en) 2001-05-30

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