WO1999010058A1 - Machine de jeu - Google Patents

Machine de jeu Download PDF

Info

Publication number
WO1999010058A1
WO1999010058A1 PCT/JP1998/003732 JP9803732W WO9910058A1 WO 1999010058 A1 WO1999010058 A1 WO 1999010058A1 JP 9803732 W JP9803732 W JP 9803732W WO 9910058 A1 WO9910058 A1 WO 9910058A1
Authority
WO
WIPO (PCT)
Prior art keywords
ball
game machine
balls
player
main controller
Prior art date
Application number
PCT/JP1998/003732
Other languages
English (en)
Japanese (ja)
Inventor
Shigeto Sasaki
Original Assignee
Shigeto Sasaki
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Shigeto Sasaki filed Critical Shigeto Sasaki
Priority to EP98938948A priority Critical patent/EP0968743A4/fr
Publication of WO1999010058A1 publication Critical patent/WO1999010058A1/fr

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
    • G07F17/3202Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
    • G07F17/3204Player-machine interfaces
    • G07F17/3211Display means
    • G07F17/3213Details of moving display elements, e.g. spinning reels, tumbling members
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/0079Games using compressed air, e.g. with air blowers, balloons, vacuum
    • A63F2009/0087Games using compressed air, e.g. with air blowers, balloons, vacuum with means for producing an air current
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/04Dice; Dice-boxes; Mechanical dice-throwing devices
    • A63F9/0415Details of dice, e.g. non-cuboid dice
    • A63F2009/0446Details of dice, e.g. non-cuboid dice twenty-sided
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/24Electric games; Games using electronic circuits not otherwise provided for
    • A63F2009/2401Detail of input, input devices
    • A63F2009/2411Input form cards, tapes, discs
    • A63F2009/2419Optical

Definitions

  • the present invention relates to a game machine, and more particularly, to a game machine for hitting a ball.
  • the present invention provides a game machine that looks interesting and can further motivate the player to participate in the game.
  • the purpose is to provide. Disclosure of the invention
  • the game machine is a game machine for hitting an icosahedral ball, and is an input for inputting a roll expected by a player.
  • Means a table on which the ball is placed, a blower arranged below the base, for blowing the ball upward for a predetermined time to float and rotate the ball, and a blow direction of the upper surface opening and the blower.
  • determining means for determining whether or not the player has hit the number, based on the number obtained and the number read by the reading means.
  • the player inputs expected rolls by the input means. Thereafter, when the blowing means blows air upward for a predetermined time, the ball on the table floats and rotates. At this time, the blowing direction is regulated by the cylinder. Here, since the ball is formed of an icosahedron, the rotation is promoted. When the blow is stopped, the ball falls on the table. Then, the reading means reads the result of the ball, and the determining means determines whether or not the player has hit the result based on the result entered by the player and the read value. You.
  • the game machine according to claim 2 is the game machine according to claim 1, wherein the cylinder has a step on the inner peripheral surface thereof, and the step has a step on the inner peripheral surface of the cylinder on the upper surface opening side. It is formed so as to increase the diameter.
  • the ball can be rotated more smoothly. This is because the air from the blowing means is blown directly above without being diffused by the step portion, so that a strong wind pressure can be applied to the ball.
  • the game machine according to claim 3 is the game machine according to claim 1 or 2, further comprising a driving unit for moving the table so that the ball dropped on the table lands normally. Including.
  • FIG. 1 shows an embodiment of a game machine according to the present invention with a top plate opened.
  • FIG. 2 is a perspective view showing the state
  • FIG. 2 is a plan view of the embodiment of FIG.
  • FIG. 3 is a side sectional view and a plan view showing the outline of the main structure of the present invention.
  • FIGS. 4 and 5 show the sensor motor and the base, which are the main components of the present invention, respectively. It is the side sectional view and perspective view which show the structure between.
  • FIG. 6 is an illustrative view showing operation states of a disk, a table, and the like, which are also main components
  • FIG. 7 is a developed view showing an example of numbers displayed on the surface of the ball.
  • FIG. 8 is a block diagram showing the main electrical configuration of the present invention
  • FIG. 9 is a flowchart showing an example of the operation of the present invention.
  • a game machine 10 floats and rotates two icosahedral balls 12a and 12b in the air by wind pressure. Then, the blower is stopped, and a game is performed to hit the balls 12a and 12b when they fall.
  • the numbers are displayed on each side of the two balls 1 2 a and 1 2 b, and the combination of the numbers displayed on the upper surfaces of the balls 1 2 a and 1 2 b after falling is applied.
  • the case of "double type" will be described.
  • the game machine 10 can be configured as a so-called multi-play game machine in which a plurality of players can play independently at the same time.
  • a case where two players can play simultaneously will be described.
  • the game machine 10 includes a table 14.
  • the table 14 includes a table body 16a having an upper surface opening and a hollow housing shape, and a top plate 16b provided on the upper surface of the table body 16a.
  • the top plate 16b is attached to the upper surface of the table body 16a so as to be openable and closable so that maintenance of the game machine 10 can be performed, and a hollow portion formed approximately in the center of the top plate 16b.
  • individual units 22 for each player are provided in a flange shape.
  • the individual unit 22 has a built-in sub-controller 80 (described later) and the like, and the upper surface of the individual unit 22 has a display 24 composed of, for example, an LED display and a bet (BET).
  • a keyboard 26 with a key 25 is formed.
  • the display 24 displays the odds (ODDS) for each combination of numbers, the number of bets of the player, the credits, and the like, and the player inputs the combination of numbers expected by the keyboard 26.
  • ODDS odds
  • a board 32 is arranged in the table body 16a, and two holes 34a and 34b are formed in the board 32 in a longitudinal direction. .
  • the ducts 36a and 36b are vertically inserted into the holes 34a and 34b, respectively, from below, and the air is injected into the ducts 36a and 36b, respectively.
  • a blower fan 38a and 38b such as a sirocco fan, for blowing out is provided. Therefore, the air from the blowing fans 38a and 38b is blown upward.
  • the blower fans 38a and 38b are driven by fan motors 74a and 74b, respectively (described later).
  • cylindrical cylinders 40a and 40b having upper and lower openings on both sides are arranged so as to surround the holes 34a and 34b, respectively.
  • the upper openings 41a and 41b of the cylinders 40a and 40b serve as air outlets, respectively.
  • the peripheral shape of the cylinders 40a and 40b that is, steps 42a and 42b are formed on the inner peripheral surfaces of the cylinders 40a and 40b, respectively.
  • the step portions 42a and 42b are formed such that the inner peripheral surfaces of the cylinders 40a and 40b expand in diameter at their upper surface openings 41a and 41b, respectively.
  • steps 42a and 42b By forming the steps 42a and 42b in this way, a strong air wall is formed at the time of blowing, so that the air from the blowing fans 38a and 38b does not Blows above 40a and 40b.
  • a sensor motor 44 is mounted on the lower surface of the substrate 32 and at a position substantially equidistant from the cylinders 40a and 40b. 4 and 5, the shaft 46 of the sensor motor 44 penetrates the board 32 and protrudes to the upper surface side of the board 32, and the shaft 46 has a pulley-shaped disk 4 8 is installed.
  • a support table 50a is disposed with a strong force, and a spatular transmission shaft 52a is mounted on the support table 50a.
  • a spatular transmission shaft 52a is mounted on the support table 50a.
  • One end of the transmission shaft 52 a faces the disk 48, and is connected to the disk 48 by screws 54.
  • the screw 54 is screwed eccentrically to the disk 48.
  • the other end of the transmission shaft 52a faces the inside of the cylindrical body 40a, and an inverted frustum-shaped base 56a for mounting the ball 12a is mounted on the upper surface thereof.
  • a hollow portion 58a extending in the longitudinal direction is formed at a substantially central portion of the transmission shaft 52a, and a fixed shaft 60a vertically inserted into the hollow portion 58a is provided with a support base 5a. Connected to 0a.
  • a plate member 62a for preventing the transmission shaft 52a from coming off the fixed shaft 60a is attached to the upper end side of the fixed shaft 60a, and a nut 64a is screwed thereto.
  • the transmission shaft 52 a slides on the support base 50 a in accordance with the rotation of the screw 54 eccentric to the disk 48. Accordingly, the other end of the transmission shaft 52a, that is, the base 56a, is rotated regularly within the cylinder 40a and substantially on the same horizontal plane. Make a rolling motion (see Fig. 6). In this way, a driving means for moving the table 56a is configured.
  • Figures 7 (a) and (b) show examples of the numbers displayed on each side of the balls 12a and 12b, respectively.
  • ball 1 2a has five “1” s, four “2” and “3” each, and "4" and "5" each. Three and one "7” are displayed.
  • ball 1 2b has five "1", four "2” forces, three "3" to "5" each, and two "6". Is displayed.
  • an IC circuit for responding to radio waves from the antennas 66a and 66b and digital data indicating numbers are stored, respectively.
  • Memory both not shown
  • the digital data corresponding to the numbers displayed on the respective surfaces of the balls 12a and 12b are stored in the memory mounted on the back side of the surface at the symmetric position of each surface. For example, if a memory corresponding to “3” is installed on the bottom of ball 12a, “3” will be displayed on the top surface that is the symmetrical position.
  • the IC on the bottom of the ball 12a faces the ball 12a.
  • a weak radio wave is transmitted so that only the circuit can respond.
  • the IC circuit mounted on the back side of the surface that is in contact with the table 56a senses the radio wave, and returns the digital data stored in the memory to the antenna 12a by radio wave .
  • the sensor reading circuit 78 (described later) reads the number on the upper surface of the ball 12a. The same applies to the antenna 66b.
  • the game machine 10 includes a main controller 68 disposed in the table body 16a.
  • the main controller 68 includes a ROM 70 and a RAM 72, and controls the operation of the game machine 10 by a control program stored in the ROM 70.
  • the RAM 72 stores data relating to the betting situation input from the keyboard 26 by the player, and the like.
  • fan motors 74a and 74b To the main controller 68, fan motors 74a and 74b, a sensor motor 44, an antenna switching circuit 76, a sensor reading circuit 78, and a sub-controller 80 are connected.
  • fan motors 74a and 74b drive blower fans 38a and 38b, respectively, and sensor motor 44 rotates pedestals 66a and 66b.
  • the antenna switching circuit 76 connects one of the antennas 66a and 66b to the sensor reading circuit 78, and the sensor reading circuit 78 controls the ball based on the digital data from the antenna 66a or 66b connected to itself. Read the numbers.
  • the sub-controller 80 includes a ROM 82 and a RAM 84, and the sub-controller 80 controls the display 24 and the keyboard 26 according to a control program stored in the ROM 82.
  • the RAM 84 stores the data concerning the betting situation input from the keyboard 26 by the player.
  • each sub-controller 80 informs the main controller 68 of the betting status of where and how many points the player has bet (step S3). The process is repeated until the betting time has elapsed.
  • the main controller 68 notifies each sub-controller 80 that the betting time has elapsed, and sends the betting time. (Step S7).
  • the main controller 68 starts the fan motors 74a and 74b to blow up and rotate the balls 12a and 12b in the cylinders 40a and 40b, respectively (step S9).
  • the fanmo 74a is stopped, and the ball 12a is dropped (step S11).
  • the ball 12 is not in a normal position (the bottom surface of the ball 12a is in contact with the top surface of the base 56a) and is not inclined (the bottom surface of the ball 12a is not in contact with the base 56a).
  • the sensor motor 44 is rotated for a predetermined time, whereby the ball 12a is swung to land at a normal position (step S13).
  • the sensor reading circuit 78 emits a radio wave from the antenna 66a, and the lower surface of the ball 12a is Read the digit data in the memory mounted on the back side, and determine the number of ball 12a.
  • the sensor reading circuit 78 notifies the number to the main controller 68, and the main controller 68 further notifies the number to each sub-controller 80 (step S15).
  • the sensor motor 44 is rotated for a predetermined time, and the ball 12b is landed at a normal position (step S19).
  • the antenna switching circuit 76 normally connects the antenna 66a and the sensor reading circuit 78
  • the main controller 68 sets the antenna so that the antenna 66b and the sensor reading circuit 78 are connected.
  • An instruction is given to the switching circuit 76 to switch the connection (step S21).
  • the main controller 68 instructs the sensor reading circuit 78 to read the number on the upper surface of the ball 12b
  • the sensor reading circuit 78 emits radio waves from the antenna 66b and the bottom surface of the ball 12b.
  • the digital data is read from the memory and the number of ball 1 2b is determined.
  • the sensor reading circuit 78 informs the number to the main controller 68, and the main controller 68 informs each sub-controller 80 of the number (step S23).
  • the main controller 68 gives a score to a player who hits a combination of numbers (for example, if the ball 12a power is "3" and the ball 12b power is "5", "3-5"). . That is, a score corresponding to the number of bets is displayed on the display 24 of the player assigned the combination of numbers, and the score is added to the credit (step S25). Then, the process returns to step S1.
  • the rotation becomes smooth by using an icosahedron as the balls 12a and 12b.
  • the steps 42a and 42b formed on the inner peripheral surfaces of the cylindrical bodies 40a and 40b respectively allow the air from the blowers 38a and 38b to be directly above without diffusing. Since the balls 12a and 12b rotate more smoothly, the viewer's interest can be strongly attracted and the eyes are not biased.
  • the bases 56a and 56b are rotated, and the balls 12a and 12b are shaken to swing the balls 12a and 12b, respectively. Since each can be landed at a normal position, the numbers can be accurately read, and malfunction of the game machine 10 can be prevented.
  • Any information can be used as the information displayed on each side of the ball.
  • a picture of an animal may be displayed and the picture may be applied. In this case, it would be suitable as a game for children.
  • the ball can be rotated more smoothly, so that it is fun to watch the game, it attracts the viewers' interest, and as a result, motivates them to participate in the game. can do.
  • the ball since the ball always lands at a normal position, it is possible to accurately read a roll, and prevent a malfunction of the game.

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

Un joueur entre des chiffres de dé par l'intermédiaire d'un clavier (26). Quand de l'air est introduit en soufflant vers le haut pendant une durée prédéterminée par des ventilateurs d'alimentation (74a, 74b), des balles (12a, 12b) sur des tables (56a, 56b) flottent et tournent. Etant donné que chacune des balles (12a) et (12b) constitue un icosaèdre, leur rotation est favorisée et devient de plus en plus douce à cause de parties de différence de niveau (42a) et (42b) de cylindres (40a) et (40b). Quand l'air s'arrête de souffler, les balles (12a) et (12b) tombent respectivement sur les tables (56a) et (56b). Ces tables (56a) et (56b) sont inclinées, de manière à permettre aux balles (12a) et (12b) de se poser dans leurs positions normales respectives. Un circuit de détection (78) lit les chiffres du dé et une unité de commande principale (68) donne des points au joueur qui a deviné les chiffres corrects.
PCT/JP1998/003732 1997-08-26 1998-08-21 Machine de jeu WO1999010058A1 (fr)

Priority Applications (1)

Application Number Priority Date Filing Date Title
EP98938948A EP0968743A4 (fr) 1997-08-26 1998-08-21 Machine de jeu

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
JP9229996A JPH1157207A (ja) 1997-08-26 1997-08-26 ゲーム機
JP9/229996 1997-08-26

Publications (1)

Publication Number Publication Date
WO1999010058A1 true WO1999010058A1 (fr) 1999-03-04

Family

ID=16900977

Family Applications (1)

Application Number Title Priority Date Filing Date
PCT/JP1998/003732 WO1999010058A1 (fr) 1997-08-26 1998-08-21 Machine de jeu

Country Status (5)

Country Link
EP (1) EP0968743A4 (fr)
JP (1) JPH1157207A (fr)
KR (1) KR20000068840A (fr)
TW (1) TW381039B (fr)
WO (1) WO1999010058A1 (fr)

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2004220739B2 (en) * 1999-05-25 2006-03-16 Memjet Technology Limited A modular image capture and printing device
SG131796A1 (en) * 2005-10-18 2007-05-28 Jumbo Technology Co Ltd Method of automatically and fairly playing a die game and machine for the same

Families Citing this family (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU724504B3 (en) * 2000-06-02 2000-09-21 Surfelm Pty Limited As Trustee For Ralph Neill Family Trust A board game
WO2015037050A1 (fr) * 2013-09-10 2015-03-19 セガサミークリエイション株式会社 Dispositif de tirage au sort
JP6412343B2 (ja) * 2014-06-05 2018-10-24 株式会社三共 遊技機
CN106334317A (zh) * 2016-08-27 2017-01-18 厦门市朗星节能照明股份有限公司 一种骰子游戏装置
CN108404400A (zh) * 2018-05-10 2018-08-17 杭州能尔科技有限公司 一种游戏机

Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4715234A (fr) * 1972-01-07 1972-08-19
JPH0194879A (ja) * 1987-10-07 1989-04-13 Taito Corp ダイスゲーム機
JPH04352980A (ja) * 1991-05-30 1992-12-08 Toikoo:Kk サイコロ振り器
JPH07303758A (ja) * 1994-05-11 1995-11-21 Mitsuto Harada 正12面体サイコロ及び正12面体サイコロゲ−ム装置
JPH09164267A (ja) * 1995-12-14 1997-06-24 Fuji Denshi Kogyo Kk サイコロ遊戯装置

Patent Citations (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JPS4715234A (fr) * 1972-01-07 1972-08-19
JPH0194879A (ja) * 1987-10-07 1989-04-13 Taito Corp ダイスゲーム機
JPH04352980A (ja) * 1991-05-30 1992-12-08 Toikoo:Kk サイコロ振り器
JPH07303758A (ja) * 1994-05-11 1995-11-21 Mitsuto Harada 正12面体サイコロ及び正12面体サイコロゲ−ム装置
JPH09164267A (ja) * 1995-12-14 1997-06-24 Fuji Denshi Kogyo Kk サイコロ遊戯装置

Non-Patent Citations (1)

* Cited by examiner, † Cited by third party
Title
See also references of EP0968743A4 *

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
AU2004220739B2 (en) * 1999-05-25 2006-03-16 Memjet Technology Limited A modular image capture and printing device
SG131796A1 (en) * 2005-10-18 2007-05-28 Jumbo Technology Co Ltd Method of automatically and fairly playing a die game and machine for the same

Also Published As

Publication number Publication date
EP0968743A4 (fr) 2003-04-16
TW381039B (en) 2000-02-01
JPH1157207A (ja) 1999-03-02
KR20000068840A (ko) 2000-11-25
EP0968743A1 (fr) 2000-01-05

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