WO1991001167A2 - Dispositif de commande de jeux - Google Patents
Dispositif de commande de jeux Download PDFInfo
- Publication number
- WO1991001167A2 WO1991001167A2 PCT/AT1990/000074 AT9000074W WO9101167A2 WO 1991001167 A2 WO1991001167 A2 WO 1991001167A2 AT 9000074 W AT9000074 W AT 9000074W WO 9101167 A2 WO9101167 A2 WO 9101167A2
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- decoder
- switch
- circuit
- mixer
- telephone
- Prior art date
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/002—Special television systems not provided for by H04N7/007 - H04N7/18
-
- H—ELECTRICITY
- H04—ELECTRIC COMMUNICATION TECHNIQUE
- H04N—PICTORIAL COMMUNICATION, e.g. TELEVISION
- H04N7/00—Television systems
- H04N7/16—Analogue secrecy systems; Analogue subscription systems
- H04N7/173—Analogue secrecy systems; Analogue subscription systems with two-way working, e.g. subscriber sending a programme selection signal
- H04N7/17309—Transmission or handling of upstream communications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/08—Raffle games that can be played by a fairly large number of people
- A63F3/081—Raffle games that can be played by a fairly large number of people electric
- A63F2003/082—Raffle games that can be played by a fairly large number of people electric with remote participants
- A63F2003/086—Raffle games that can be played by a fairly large number of people electric with remote participants played via telephone, e.g. using a modem
Definitions
- the invention relates to a device for carrying out games, in particular television games, which can be controlled via a telephone, a decode being provided which decodes the telephone signals and which is connected to the game to be controlled.
- the decoder is formed by a speech computer that responds to a certain word spoken by the participant and emits a signal that affects the game.
- the aim of the invention is to avoid these disadvantages and to propose a device of the type mentioned at the outset, which is characterized by a simple structure and which enables the triggering of several commands for controlling the game and which is characterized by a very small size Delay time distinguishes.
- the telephone set is set up in a manner known per se for emitting multi-frequency signals and the decoder decodes multi-frequency signals, which is optionally connected to the game via a 4-bit binary decoder and a switching device.
- Another possibility of controlling a game is also provided by plugging a universal code transmitter, which is commercially available, onto a rotary dial telephone or its mouthpiece, which can also be used to trigger multi-frequency signals as well as with the keys of a key telephone.
- DTMF signals recognition times for these multi-frequency signals
- the decoder only responds to DTMF signals, the moderator has the opportunity to talk to the participant during game breaks without switching off the decoder, which is not possible with the known solutions using a speech computer, since the control tion takes place in the known solution with voice signals.
- the speech connection is interrupted by actuating a number or star or route button and after 80 +/- 10 ms the corresponding DTMF signal is issued, which has a length of 80 +/- 10 ms. Then there is a pause of at least 80 +/- 10ms, regardless of whether another key is pressed or not.
- the speech circuit is switched on again. However, arises when switching on, as well as when switching off the speech circuit usually a noise in the form of a crack lasting approx. 5ms.
- the phone is connected to the decoration via a mixer.
- a 4-bit binary decoder and a computer are connected to the output of the decoder, which components are each followed by a switching unit, which are connected to the game.
- the computer offers the possibility to play number games such as Playing the lottery, such a game being suitable for radio and visual radio. Participants can enter their tips into the computer using the DTMF signal generated over the phone and then their callback number. So that the computer can also know four-digit numbers, for example, the callers can press the »key between the numbers, for example, to separate the numbers entered. In this way, up to 300 listeners or seers can play along per hour and telephone connection without any personnel.
- a delay circuit and a circuit having this switch connected to the mixer is connected.
- a noise detection circuit e.g. such according to the magazine “Llrad” Issue 7/79 page 1 "Kl ickel iminator” is connected in parallel, which is connected to the control input of the switch, which short-circuits the sound signal of the telephone when a noise occurs or suppresses it in some other way.
- the delay circuit ensures that the sound signal is delayed for as long as the noise detection circuit needs to detect noise. This ensures that the sound signal is short-circuited or interrupted in the presence of an interfering noise exactly during the occurrence of the interfering noise.
- a circuit formed from the monoflop circuit connected to the decoder and a switch connected to this and the mixer is connected in parallel to the mixer and the decoder connected to it.
- the monoflop circuit controls, for example, 200 ms after the DTMF signal has arrived, i.e. 200ms after the last DTMF signal coming from the subscriber, the switch for a duration of e.g. 200ms, which means that any incoming noise, e.g. a switch-off crack, is blanked out.
- a delay circuit is interposed between the mixer and the switch, the monoflop circuit being formed by a monoflop.
- the fade-out period of the sound signal and the delay period of the delay circuit can be set manually or automatically.
- the blanking time can be set to e.g. Can be lowered by 10ms. These time constants can then be set before the telephone candidate goes on the air.
- the decoder is connected directly to an amplifier, which in turn is connected to the mixer via a delay circuit, the amplifier ker output side is connected to the mixer.
- a tone generator is connected to the output of the decoder or a 4-bit binary decoder connected to it, a switch being provided which is connected to the decoder, the tone generator and the mixer , where at the switch either the tone generator or the delay circuit connected to the mixer connects to an input of the mixer, the control terminal of the switch being connected to the decoder.
- This measure also ensures that the DTMF signals have the same level for all telephone candidates in the game.
- the decoder is connected to a monoflop which normalizes the duration of the signals emitted by the decode.
- the switching unit has a constant switching duration, regardless of how long the DTMF signal sent by the candidate for the telephone lasts.
- Fig. 1 shows a simple design of a device according to the invention.
- the telephone 1 is connected to a mixer 2 to which a sound transmitter 3 is connected, since it is set up for the delivery of DTMF signals.
- a DTMF receiver 4 is connected to the mixer, which decodes the DTMF signal, which can be formed, for example, by an integrated circuit of the MT8870-B type.
- This DTMF receiver is referred to below as decoder 4.
- a 4-bit binary decoder 5 is connected to the decoration of FIG encoder 4 received signal into a decimal output signal, converts and issues control commands for the game via 12 output lines.
- This 4-bit binary decoder 5 controls a switching unit 6 which is essentially formed by a number of switches which are controlled by the output signals of the 4-bit binary decoder 5 and which control the game 7.
- the DTMF signals sent by the telephone candidate and the audio signals (voice) come via the telephone signal of the telephone 1, which means that the moderator of the game can talk to the candidate.
- the level of the signals is adjusted in the mixer to the required values in order to be able to be transmitted.
- the telephone signals can also be fed directly to the DTMF receiver.
- the DTMF receiver 4 recognizes an applied DTMF signal and decodes it. Sends e.g. If the candidate for the telephone receives the DTMF signal "1", the decoder sets the output line 1 to the logic state HIGH, whereas the other output lines have the logic state LOW or vice versa. In contrast, when the MVF signal "2" is present, the output line 2 of the decoder is set to HIGH.
- the 4-bit decoder 5 connected to the decoder 4 can be used to derive a decimal output signal to the d-m 4-Bit binary decoder from the output signals of the decoder 4, with which the switching unit 6 is controlled. This makes it possible to influence the game with up to 12 different commands via the switching unit 6, only one key of the key unit of the telephone having to be actuated for each command.
- the switching unit 6 has e.g. 12 control outputs on.
- the switching unit can be dispensed with.
- FIG. 2 differs from that according to FIG. 1 in that a computer 8 is additionally connected to the DTMF receiver or decoder 4, which is connected to the output side via a switching unit 6 ' Game 7 is connected.
- a binary output signal of the DTMF receiver 4 can be passed directly into the computer 8, provided that it has a parallel interface and which evaluates and / or stores the output signal of the decoder 4 or performs the function of a programmable switching unit.
- the DTMF receiver 4 delivers a signal that cannot be evaluated by the computer, it must be correspondingly e.g. i a 4-bit signal or a serial signal can be converted.
- the computer 8 controls the switching unit 6 ', it generates the signals required for the games 7 to be controlled. If the computer also evaluates multi-digit signals, the switching unit can accordingly have more than 12 switching outputs.
- the switching unit 6 can also be omitted in the embodiment according to FIG. 2 and the game can only be controlled via the switching unit 6 '.
- the function of a video game can also be built into the computer 8. In this case, the switching unit 6 can also be dispensed with.
- an interference noise detection circuit 9 and a switch 10 which blank the sound signals also correspond from ⁇ r, above all a delay circuit 11 with the mixer 2 connected is.
- This switch is driven by the noise detection circuit 9 and short-circuits the delayed Tonsi signal or suppresses it in a different way when egg noise is detected. This causes the noise to be blanked out.
- the delay circuit 11 is required because the noise detection circuit 9 requires a certain amount of time to detect noise.
- the embodiment according to FIG. 4 also enables the blanking of a disturbing noise (switch-off crack).
- the decoder 4 is connected to a monoflop circuit 1 which controls a switch 10 which, as already explained with reference to FIG. 3, with its switching path with de Mixer 2 is connected.
- the monoflop circuit 12 is provided that the control signal of the DTMF receiver 4 assumes the logic state HIGH when a DTMF signal is detected, preferably realized by two series-connected monoflops, the first monoflop, which should be retriggerable, so that it can be ensured that the monoflop circuit sets the output of the monoflop circuit 12 to HIGH only when the last DTMF signal detected by the decoder 4, as described below, drives the second monoflop after, for example, 200 ms after the last DTMF signal and the second monoflop the output of the Monoflop circuit for example sets to HIGH for 200ms and thus switches switch 10.
- This monoflop circuit 12 receives a control signal from the decoder 4, which assumes the logic state HIGH during the time in which the DTMF signal is present.
- the monoflop circuit 12 controls e.g. 200ms the switch after which the signal coming from the DTMF receiver 4 has assumed the LOW state for the duration of e.g. 200ms. This means that 200ms after the last DTMF signal sent by the telephone candidate, the sound signal is short-circuited or suppressed for 200ms by closing switch 10 and thus blanked out.
- the specified delay time and the fade-out time of the tone signal ps result from the fact that the comfort telephones approved by Austrian Post only switch the speech control on again 300 +/- 100 ms after the last DTMF signal.
- the delay time and the fade-out duration of the tone signal should also be adjustable manually or automatically, since the turn-off time of the tone signal could be reduced to, for example, 10 ms (duration of the changeover crack) if the phone candidate's phone was precisely adapted. These time constants would then have to be set before the telephone candidate goes on the air.
- the monoflop circuit 12 can expediently be deactivated since it is only required if the subscriber's telephone emits interference noises when switching over to speech mode.
- the monoflop circuit 12 ' in contrast to that according to FIG. 4, consists of a simple monoflop which, when an input-side HIGH signal is applied from the control line of the receiving circuit (decoder 4), is connected to the switch output line for a predeterminable one Duration, e.g. 95ms set to HIGH.
- the monoflop circuit 12 controls the switch 10 at the beginning of a DTMF signal, except in the e.g. A DTMF signal has already been received 200 ms earlier. This means that the switch 10 is only activated if more than 200ms pause has elapsed between the DTMF signals, since the code transmitter in the telephone cannot have switched to voice transmission at a pause smaller than 200ms and therefore also no start-up crack can stand. This monoflop circuit 12 'is also deactivated.
- the delay circuit 13 delays the audio signal by, for example, 95 ms longer than the DTMF receiver 4 requires to recognize the DTMF signal.
- Switch 10 is therefore activated for 95ms before the DTMF signal is present at switch 10 and the switch-on click is therefore hidden.
- the delay time of the delay and the duration of the fading out of the sound signal can be set manually or automatically, since if the time constant is precisely adjusted (to the telephone or telephone candidate), the delay time can usually be shortened and the duration of the fading out of the sound signal is limited to the duration of the switch-on can.
- the first time constant of the monoflop circuit 12 must e.g. 135 can be lengthened, since the sound signal is present at the switch input at this time later in the circuit shown in FIG. 5 than in the circuit shown in FIG. 4.
- the circuit according to FIG. 6 is expanded by a monoflop 14 compared to the embodiment according to FIG. 1.
- This monoflop circuit 14 causes a constant switching duration of the switching unit. This means that regardless of how long the DTMF pulse sent by the telephone candidate is, the pulse duration at the switching part is, for example, 140 ms. (80 ms +/- 10 ms signal + 80 ms +/- 10 ms pause).
- a retriggerable monoflop should be used not only for longer but also for shorter DTMF signals.
- a telephone candidate with a code transmitter would have the option e.g. to hold the pinball arms in the activated position indefinitely during a pinball game and thus the opportunity to stop the ball, which a telephone candidate with a comfort telephone could not.
- the circuit according to FIG. 7 is expanded compared to that according to FIG. 1 by a delay circuit 13 and an amplifier 15.
- the amplifier 15 is activated by the DTMF receiver 4 for the duration of a DTMF signal and amplifies or dampens the DTMF signal to a predetermined level.
- the DTMF signals have the same level for all telephone candidates, regardless of whether they are calling from a comfort telephone or using a code transmitter. If the telephone candidate speaks softly, the audio signal can be amplified more without thinking, since the DTMF signal still maintains its preset volume.
- the delay circuit 13 is required in order to delay the audio signal for as long as the DTMF receiver needs for signal detection, since the amplifier 15 would otherwise regulate too late.
- the circuit according to FIG. 8 is expanded compared to that according to FIG. 1 by a tone generator 16, the switch 10 and a delay circuit 13.
- the circuit according to FIG. 8 has the same function as the circuit of FIG. 7, but here the DTMF signals sent by the candidate are not sent via the transmitter 3, but rather tones newly generated by the tone generator 16, which, of course, always the have the same level.
- Tone generator 16 could produce tones of any kind, preferably a tone generator which will of course use a tone generator which transmits the same DTMF signals as the candidate telephone.
- the tone generator 16 is controlled by the output signal of the 4-bit binary decoder 5. If necessary, the tone generator could also be controlled directly by the DTMF receiver 4.
- the tone generator 16 does not require any control, since the switch 10, which is controlled by the DTMF receiver 4, automatically switches to the tone generator during the transmission of DTMF signals and at the same time suppresses the tone signal of the telephone line. Suspends the transmission of DTMF signals, the switch 10 switches back to the audio signal from the telephone line and the signal from the tone generator is suppressed.
- the delay circuit 13 is required again in order to ensure an equally large delay of audio and DTMF signals.
- FIG. 9 shows a circuit which corresponds essentially to that of FIG. 2, but which is expanded with additional circuits according to FIGS. 4 to 6 and 8. However, some of the monoflop circuits are constructed differently and are dimensioned.
- the monoflop circuit 12 has been adopted, which is provided for blanking out the switch-off crack. If the monoflop circuit 12 were used as in FIG. 4, the switch 10 would only be switched over during the switch-off crack (200 to 400 ms after the last DTMF signal). However, since a tone generator 16 is provided, it is necessary to additionally switch the switch 10 during the transmission of DTMF signals from a telephone candidate, since the DTMF signals which are transmitted via the transmitter no longer come from the caller, but from the tone generator be generated. The monoflop circuit 12 must therefore be dimensioned or constructed such that it switches the switch 10 both as described in connection with FIG.
- the monoflop circuit 12 is preferably as shown in FIG. 10.
- the switch 10 fades out the sound signal on the telephone line and switches the sound generator through to the mixer, either when the DTMF receiver 4 passes on a signal to the switching unit or, for example, 300 ms after the last DTMF signal, in order to switch off the crackle, for example for a period of 10 ms to suppress.
- no input signal is sent to the mixer, since the tone generator is not an input signal received because the candidate does not send a DTMF signal at this time.
- a blanking of the tone generator must be provided, which turns the tone generator off or fades out during blanking of the switch-off crack.
- This blanking of the tone generator could, however, also be installed in the former case in order to mask out any interfering noises from the inactive tone generator.
- the switch 10 between the transmission of the last DTMF signal and the switch-off crack would be the tone of the telephone line for e.g. Switch through for 200ms. Since this does not make sense, the monoflop circuit 12 should be designed so that it from the time of the DTMF signal detection by the DTMF receiver to e.g. 400 ms after the last DTMF signal, switches 10.
- the monoflop circuit 12 provided that the control signal of the decoder 4 assumes the logic state HIGH when a DTMF signal is detected, is preferably, as shown in FIG. 11, by a monoflop and an realized OR gate connected on the input side with the control signal of the decoder 4 and the output signal of the monoflop, the monoflop (retriggerable> activating the OR gate for, for example, 400 ms after which the control signal of the decoder 4 changes to the LOW state) follows within this 400 ms new signal from decoder 4, the monoflop drives the OR gate again for 400ms after the control signal of decoder 4 has dropped, since the second input of the OR gate during the time in which DTMF receiver 4 receives a DTMF signal recognizes that this is being driven, the OR gate drives the switch in both of the cases described above, which means that switch 10 dazzles the tone signal of the telephone it and switches the tone generator through to the mixer when the decoder 4 transmits a signal towards the switching unit, and up to e.g.
- a second delay circuit could be used before or after the tone generator 16 in order to receive the signal generated by the tone generator to delay another 95ms, which would cancel the difference of 95ms. Regardless of the delay circuits, the switching unit 6 is already activated when a DTMF signal is detected.
- the one-shot circuit 14 has been incorporated which produces at the output of the decoder 4, a pulse of constant duration of zB140ms when a DTMF signal "is sent via the telephone line, regardless of what length ausf réelle this signal.
- the tone generator provides a further advantage:
- the tone generator 16 nevertheless sends a signal (tone) that has a length of a predetermined duration. This is advantageous inasmuch as the games are only controlled with a predetermined time constant and the viewers and the telephone candidates are confused would be if the sound signal had a different length or duration than the duration with which the corresponding functions are controlled in the game.
- the interference noise detection circuit shown in FIG. 3 could also be used.
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- Signal Processing (AREA)
- Telephonic Communication Services (AREA)
- Selective Calling Equipment (AREA)
Abstract
Un dispositif permet de commander des jeux, notamment des jeux vidéo, susceptibles d'être commandés par un appareil de téléphone. Un décodeur relié au jeu à commander décode les signaux téléphoniques. Afin de pouvoir simplifier la structure d'un tel dispositif, l'appareil de téléphone est équipé pour émettre des signaux composés, de manière connue en soi, et le décodeur, qui est relié le cas échéant au jeu par un décodeur binaire à 4 bits et par un commutateur, décode les signaux composés.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
AT179389A AT392179B (de) | 1989-07-25 | 1989-07-25 | Einrichtung zur durchfuehrung von spielen des hoer- und sehfunks, insbesondere fernsehspielen |
ATA1793/89 | 1989-07-25 |
Publications (2)
Publication Number | Publication Date |
---|---|
WO1991001167A2 true WO1991001167A2 (fr) | 1991-02-07 |
WO1991001167A3 WO1991001167A3 (fr) | 1991-03-07 |
Family
ID=3521094
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
PCT/AT1990/000074 WO1991001167A2 (fr) | 1989-07-25 | 1990-07-24 | Dispositif de commande de jeux |
Country Status (3)
Country | Link |
---|---|
AT (1) | AT392179B (fr) |
AU (1) | AU5959890A (fr) |
WO (1) | WO1991001167A2 (fr) |
Cited By (1)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19547902A1 (de) * | 1995-12-21 | 1997-06-26 | Inst Rundfunktechnik Gmbh | Einrichtung zur Durchführung von Spielen |
Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE2522506A1 (de) * | 1974-05-28 | 1975-12-11 | Peter Fischer | Elektrisches spielgeraet |
DE3316804A1 (de) * | 1982-05-10 | 1983-11-10 | Western Electric Co., Inc., 10038 New York, N.Y. | Interaktive videospielanordnung unter verwendung von kabelfernsehen und fernsprechapparaten |
EP0120322A1 (fr) * | 1983-03-01 | 1984-10-03 | Rettungsdienst Stiftung Björn Steiger e.V. | Jeu d'amusement |
US4592546A (en) * | 1984-04-26 | 1986-06-03 | David B. Lockton | Game of skill playable by remote participants in conjunction with a live event |
US4645872A (en) * | 1982-04-01 | 1987-02-24 | John Hopkins University | Videophone network system |
WO1989002139A1 (fr) * | 1987-09-01 | 1989-03-09 | American Telephone & Telegraph Company | Utilisation de systemes de telecommunications pour loteries |
-
1989
- 1989-07-25 AT AT179389A patent/AT392179B/de not_active IP Right Cessation
-
1990
- 1990-07-24 AU AU59598/90A patent/AU5959890A/en not_active Abandoned
- 1990-07-24 WO PCT/AT1990/000074 patent/WO1991001167A2/fr unknown
Patent Citations (6)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE2522506A1 (de) * | 1974-05-28 | 1975-12-11 | Peter Fischer | Elektrisches spielgeraet |
US4645872A (en) * | 1982-04-01 | 1987-02-24 | John Hopkins University | Videophone network system |
DE3316804A1 (de) * | 1982-05-10 | 1983-11-10 | Western Electric Co., Inc., 10038 New York, N.Y. | Interaktive videospielanordnung unter verwendung von kabelfernsehen und fernsprechapparaten |
EP0120322A1 (fr) * | 1983-03-01 | 1984-10-03 | Rettungsdienst Stiftung Björn Steiger e.V. | Jeu d'amusement |
US4592546A (en) * | 1984-04-26 | 1986-06-03 | David B. Lockton | Game of skill playable by remote participants in conjunction with a live event |
WO1989002139A1 (fr) * | 1987-09-01 | 1989-03-09 | American Telephone & Telegraph Company | Utilisation de systemes de telecommunications pour loteries |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
DE19547902A1 (de) * | 1995-12-21 | 1997-06-26 | Inst Rundfunktechnik Gmbh | Einrichtung zur Durchführung von Spielen |
DE19547902B4 (de) * | 1995-12-21 | 2007-10-18 | Institut für Rundfunktechnik GmbH | Verfahren zum Durchführen eines elektronischen Spiels |
Also Published As
Publication number | Publication date |
---|---|
ATA179389A (de) | 1990-07-15 |
WO1991001167A3 (fr) | 1991-03-07 |
AT392179B (de) | 1991-02-11 |
AU5959890A (en) | 1991-02-22 |
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