US20110118017A1 - Electronic Gaming Device with a Light-effect Arrangement - Google Patents
Electronic Gaming Device with a Light-effect Arrangement Download PDFInfo
- Publication number
- US20110118017A1 US20110118017A1 US12/944,046 US94404610A US2011118017A1 US 20110118017 A1 US20110118017 A1 US 20110118017A1 US 94404610 A US94404610 A US 94404610A US 2011118017 A1 US2011118017 A1 US 2011118017A1
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- US
- United States
- Prior art keywords
- housing
- reflector
- light source
- light
- set forth
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Abandoned
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Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3204—Player-machine interfaces
- G07F17/3211—Display means
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01B—MEASURING LENGTH, THICKNESS OR SIMILAR LINEAR DIMENSIONS; MEASURING ANGLES; MEASURING AREAS; MEASURING IRREGULARITIES OF SURFACES OR CONTOURS
- G01B11/00—Measuring arrangements characterised by the use of optical techniques
- G01B11/02—Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness
- G01B11/03—Measuring arrangements characterised by the use of optical techniques for measuring length, width or thickness by measuring coordinates of points
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01C—MEASURING DISTANCES, LEVELS OR BEARINGS; SURVEYING; NAVIGATION; GYROSCOPIC INSTRUMENTS; PHOTOGRAMMETRY OR VIDEOGRAMMETRY
- G01C15/00—Surveying instruments or accessories not provided for in groups G01C1/00 - G01C13/00
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S19/00—Satellite radio beacon positioning systems; Determining position, velocity or attitude using signals transmitted by such systems
- G01S19/01—Satellite radio beacon positioning systems transmitting time-stamped messages, e.g. GPS [Global Positioning System], GLONASS [Global Orbiting Navigation Satellite System] or GALILEO
- G01S19/13—Receivers
- G01S19/14—Receivers specially adapted for specific applications
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S19/00—Satellite radio beacon positioning systems; Determining position, velocity or attitude using signals transmitted by such systems
- G01S19/38—Determining a navigation solution using signals transmitted by a satellite radio beacon positioning system
- G01S19/39—Determining a navigation solution using signals transmitted by a satellite radio beacon positioning system the satellite radio beacon positioning system transmitting time-stamped messages, e.g. GPS [Global Positioning System], GLONASS [Global Orbiting Navigation Satellite System] or GALILEO
- G01S19/42—Determining position
- G01S19/51—Relative positioning
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S19/00—Satellite radio beacon positioning systems; Determining position, velocity or attitude using signals transmitted by such systems
- G01S19/38—Determining a navigation solution using signals transmitted by a satellite radio beacon positioning system
- G01S19/39—Determining a navigation solution using signals transmitted by a satellite radio beacon positioning system the satellite radio beacon positioning system transmitting time-stamped messages, e.g. GPS [Global Positioning System], GLONASS [Global Orbiting Navigation Satellite System] or GALILEO
- G01S19/53—Determining attitude
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3216—Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects
-
- G—PHYSICS
- G01—MEASURING; TESTING
- G01S—RADIO DIRECTION-FINDING; RADIO NAVIGATION; DETERMINING DISTANCE OR VELOCITY BY USE OF RADIO WAVES; LOCATING OR PRESENCE-DETECTING BY USE OF THE REFLECTION OR RERADIATION OF RADIO WAVES; ANALOGOUS ARRANGEMENTS USING OTHER WAVES
- G01S17/00—Systems using the reflection or reradiation of electromagnetic waves other than radio waves, e.g. lidar systems
- G01S17/88—Lidar systems specially adapted for specific applications
- G01S17/89—Lidar systems specially adapted for specific applications for mapping or imaging
Definitions
- the present invention relates to gaming machines, particular to slot-machines and other entertainment devices.
- Gaming machines are found in casinos and amusement arcades and offer entertainment and gaming pleasure to many people. Various gaming machines are popular with the gaming public. Reel slot machines have several rotating reels with various play icons arranged in the display panel's viewing windows or electronically on display screens. In some reel slot machines other display media can be represented as rotating to output a game win when the reels remain standing with identical play icons along a pay line. Poker slot machines enable virtual poker play. Betting slot machines enable bets to be placed on events, for example, sporting performances.
- Gaming machines are typically constructed as floor-mounted appliances, being stationary units and having a front side of which an interface is provided. In some cases, there is more than one interface in the upper section of the housing so that they can be observed or tracked from an operator's station in front of the housing.
- An operator's panel included in the interface typically includes several control buttons are provided below at least one display.
- the operator's panel may be a touch screen, or other interface element, at about the ventral height of a player standing in front of the device.
- Control buttons may be manually operated and may serve, among other things, to set reels of a reel slot machine in motion, or to stop them.
- the device's various functional building blocks, like the game controller, a currency authentication device, and/or a currency collection apparatus, can be accommodated within the housing's interior.
- gaming and entertainment devices are routinely set up in large groups in a casino or in an amusement arcade.
- the devices can be arranged in a row next to one another or arranged radially, in a star-shaped manner, around a column.
- multicoloured light sources like LEDs
- lights blinking in the fashion of lighthouse lights are also known to be positioned on the upper side of the devices. These shine a periodically rotating light beam into the room area.
- a gaming device of the kind named at the beginning is shown in U.S. Pat. No. 7,048,631 B2.
- a light display is provided on the device's front side to display game information.
- the light display employs a refractive, transparent plate into which light of various colours can be fed from various directions. The light then passes through the transparent plate and emerges refracted at a predetermined emersion point.
- the intent is to create many kinds of gaming information in the form of light signals via light refraction.
- the increase achieved in the gaming device's attractiveness is limited because the light signals or light effects are only really visible when the player is already standing at the gaming device and using it.
- the light signals are of rather low range and limited luminosity. This renders them perceptible in only a limited way to passing players.
- WO 2007/032784 describes a gaming device with a backlit display, the brightness of which is variably controlled.
- ambient light is measured using light sensors to set the backlit display brighter or darker as a function of the ambient light.
- the invention is a gaming machine having housing.
- the housing includes a light source and at least one reflector on the outside of the device's housing.
- the reflector reflects light impinging from the gaming device's environment, and reflects that light into the space that can be considered the gaming device's zone of attraction.
- the light sources no longer need to be placed on the front side of the housing, but can be displaced into areas around the gaming device not within the field of view itself because the reflectors can provide an appearance of more light intensity.
- At least one reflector on the outside of the housing is illuminated by a remote light source, positioned remotely from the gaming machine.
- a remote light source positioned remotely from the gaming machine.
- Various support surfaces located in the device's vicinity, like room walls or pieces of furniture can be used to position the light source.
- a neighbouring gaming device in accordance with the invention, can illuminate or irradiate at least one reflector on the housing's exterior when the light source is arranged on an adjacent gaming machine.
- the reflector is turned with its open capture cross section towards a device location set up laterally next to the gaming or entertainment device's housing to receive light from an adjacent gaming machine.
- the reflector captures light from one of the light sources arranged on adjacent, or neighbouring, devices.
- the reflector reflects the light into the field of view of a player standing in front of, or walking past the gaming machine.
- the light source in one embodiment of the invention, may both irradiate a reflector mounted on the same gaming machine as well as to irradiate a reflector provided on a neighbouring gaming or entertainment device.
- the intent is to create a corresponding light effect on the neighbouring gaming or entertainment device.
- devices arranged next to one another irradiate one another reciprocally. This means that the light source on one device irradiates the respective reflector on the other device. It is not hereby necessary to position a particular light source in the reflector's centre.
- the reflector's surface can be constructed free of light sources.
- the light source which is intended to irradiate a neighbouring device and the reflector provided thereon, can be positioned in the immediate vicinity of the reflector on the same housing.
- the reflector lying next to the light source may be shielded from the light source.
- Appropriate means of shielding can be shading due to the configuration of the housing or from a housing edge for instance, or via a separately placed shading element.
- a light source that irradiates the light-effect arrangement's reflector can also be mounted on the respective gaming device itself.
- Self-sufficient light-effect creation is hereby provided that is not dependent on setting up additional gaming or entertainment devices and their exact orientation to one another.
- the light source can be advantageously situated in a “hidden” section of the space, meaning especially on a side of the housing not within the field of view of a player standing in front of the device.
- a “hidden” section of the space meaning especially on a side of the housing not within the field of view of a player standing in front of the device.
- best possible use can hereby be made of the construction space available.
- such an arrangement can reduce the light source's blinding effect, since a player is no longer looking directly into the light source, but can nevertheless perceive the redirected secondary light as a light effect.
- the light-effect arrangement's one or more reflectors can basically be variously constructed and possess various forms.
- the reflector is given concave form in a favourable embodiment of the invention.
- a cup-shaped, rotationally symmetrical form, for instance, with a parabolic cross section is possible for the reflector's surface in this connection.
- a favourable implementation of the invention provides for a reflector surface in the form of a longitudinally concave reflector channel, which can form a groove.
- the reflector can in principle form an independent part separate from the housing, which is attached to the housing.
- preferred embodiment of the invention provides for the reflector to be integrated into one of the housing's wall sections or that one of the housing's wall sections include an integrated reflector surface.
- One or more reflectors can be formed from one of the grooves integrated into the housing's surface.
- the groove's surface is constructed to be reflective, in particular, metallic.
- the reflective surface construction can be achieved in various ways depending upon the texture of the housing wall. For instance, if the corresponding section of the housing wall is made of metal, the reflector can be formed from a metal surface polished sufficiently smooth. If a wooden or plastic housing is provided, a reflective surface coating can be applied to the section of the housing wall in question. This may occur in the form of a reflective or reflecting foil or of a sprayed on, spray deposited, or sputtering deposited surface layer.
- the reflector's surface can in principle be variously contoured or shaped depending upon the light effect desired.
- the reflector's surface can form a continual, constantly curved, smooth concave surface.
- the reflector's surface can feature an upper surface structure with transition areas between various sections, where, for instance, a scale structure can be integrated into the reflector's surface.
- the reflector can basically be situated on various sections of the housing. To consume little front-side surface and—when the width of the display and control apparatuses are given—to be able to construct a narrow housing, but also to retain a high degree of freedom regarding arrangement of the light source, an advantageous embodiment of the invention provides that one or more reflectors are provided on one edge of the housing between two housing panels or housing sections.
- At least one reflector can be situated on a lateral edge section of the housing and possess an angular orientation such that it captures light coming from the side of the housing and emits towards the device's front side in a direction in front of the device and/or over the device.
- one or more reflectors can be arranged going into the depth or extend with its longitudinal axis at an acute angle to the housing depth, preferably ascending somewhat parallel to a vertical longitudinal plane of the gaming or entertainment device diagonally from the front side of one device backwards to the back side of a device.
- a ramp-like tending orientation of the reflector going into the depth on the one hand enables the reflector to shine diagonally from the right and/or left side of the device, but, at the same time, emitting the light beams producing the light effect into the device's zone of attraction.
- the reflector can be provided on the lateral housing edge, which supports or encloses a gaming device control panel or a display apparatus situated above the control panel, at which the said housing section (or those of these enclosed lateral housing edges) descends tending to the horizontal at an acute angle to the device's front side (or to one of the players standing in front of it).
- a reflector can also be provided on a lateral housing edge of an upper housing section, which encloses or supports a display apparatus, preferably at about head height, and extends in an upright, in particular a vertical, orientation.
- At least one reflector can also be provided on one of the housing's horizontal edge sections, advantageously on one of the housing's bent or curved transition sections between a lower and an upper display apparatus.
- an appropriate reflector can also be provided on a horizontal edge section or on top of the housing, which can be illuminated from a light source above the said edge section. This can be done, for instance, by a light source arranged on a attachment attachable to the top.
- a reflector can also be arranged on the said attachment on a lower edge section hereof, which is irradiated by a light source on the top of the device's housing.
- At least one reflector is provided on the outside of the housing in an advantageous way to achieve the greatest possible reflector surface, which reflector surface possesses a length corresponding to at least three times, preferably at least five times, and if necessary to more than ten times the width of the reflector's surface.
- An elongated, narrow reflector surface is thus advantageously provided.
- the degree of the reflector surface's concavity can be basically variously designed and adapted to the spacing of the intended installation conditions for the device.
- the concavity's depth can amount to less than one quarter of the groove's width.
- Uniform curvature, meaning circular-arc-form cross section, of the reflector's surface is advantageous.
- the reflector's surface is linear on the edge, preferably bounded by an angled edge forming the transition from the groove integrated into the housing's wall to the adjacent wall sections.
- FIG. 1 shows a front view of a gaming device according to the invention.
- FIG. 2 shows a plan view of the gaming device of FIG. 1 .
- FIG. 3 shows a side view of the gaming device of FIG. 1 .
- FIG. 4 shows a detail of a sectional view along the A-A line through the lateral housing edge of the gaming device from FIG. 3 and a neighbouring gaming device as shown in FIG. 8 ,
- FIG. 5 shows a perspective view of the reflector in a grooved edge of the lateral housing edge of the gaming device from FIG. 3 .
- FIG. 6 shows a schematic, perspective view of the groove-shaped reflector surface with the rod-like light source arranged next to the groove, to illuminate one of the reflectors provided on a neighbouring device.
- FIG. 7 shows a perspective view of the lower module of the gaming device of FIGS. 1-3 .
- FIG. 8 shows a group of gaming devices arranged next to one another; each corresponds to the gaming device according to FIG. 1 , where the light sources arranged next to the reflector-forming grooves each illuminate the neighbouring gaming device.
- FIG. 9 shows a group of gaming devices arranged in a star pattern around a group center.
- FIGS. 1-3 show the gaming device 1 in accordance with the present invention.
- the device 1 is a floor-mounted appliance in the form of a stand-alone device. Roughly speaking, it comprises a box-shaped housing, 2 , about the height of a man, the upper half of which incorporates a display apparatus, 13 , consisting of two large area screens, 14 and 15 , arranged one above the other in the embodiment shown.
- a display apparatus, 13 consisting of two large area screens, 14 and 15 , arranged one above the other in the embodiment shown.
- both screens, 14 and 15 are arranged obtusely inclined towards one another, where the upper screen, 14 , extends substantially vertically, while the lower screen, 15 , is arranged with descending inclination to the player.
- the housing, 2 can be subdivided into several modules so that, for instance, an upper housing module, 2 o , on which the upper screen, 14 , is arranged, can be taken off of, or place onto, the lower housing module, 2 u , on which the said lower screen 15 is arranged, as a comparison of FIGS. 1-3 on the one hand, and FIG. 7 on the other shows.
- the housing 2 of the gaming device 1 possesses a panel section beneath the screens, 14 and 15 , projecting towards the player, which extends over the entire breadth of the device's housing 1 and is essentially box-shaped.
- the said panel section 16 connects continuously to the housing section, which accommodates the lower screen 15 tending in about the same direction.
- the top side of the panel section 16 houses a control panel 17 that included several manually activated control keys, in the form of push-button switches for instance.
- control keys in the form of push-button switches for instance.
- mechanical switches, a touch screen's control panels, or other controls can be provided.
- the housing 2 features rollers 25 arranged on a rear lower longitudinal edge with the help of which the gaming device can be easily rolled, transferred, or moved.
- the special projection and position of the control panel 17 in relation to the rollers 25 is particularly helpful for being able to easily grip and lift the gaming device on the front side and so being able to move it in wheelbarrow fashion.
- the games displayable on the screens, 14 and 15 are controlled by an electronic controller (situated in the housing's interior), preferably in the form of a processor, which is accommodated in the lower section of the interior of the housing 2 .
- the said controller controls the display apparatus 13 in this context and, on the other, communicates with the control panel's 17 control keys. In doing so, other functional components like a winning output device, a currency input, and an authentication device can be controlled from the controller.
- the gaming device 1 includes a light-effect device 3 with the help of which its light beams can be shone into the space in front of and/or above the front side 19 of the housing 2 .
- the said light-effect device 3 includes several reflectors 4 which are each arranged on the outside of the housing 2 .
- FIG. 1 shows, reflectors 4 provided in the embodiment form shown here on the lower housing section, 2 u , in the area of the screen 15 and/or of the control panel 17 .
- the reflectors 4 extend advantageously to the lateral edges of the housing 2 which flanks the said screen 15 and/or the control panel 17 and form the transition region between the side walls of the housing 2 and the top of the lower housing section, 2 u , sloping towards the player.
- additional reflectors 4 are furthermore attached to the lateral edges of the upper housing section 20 . These flank the upper screen 14 right and left and are located in the transition region between the side flanks and the front side of the upper housing section, 2 o .
- Additional reflectors 4 can be provided, without this being specifically drawn, which are advantageously oriented horizontally and/or can extend diagonally across a housing section arranged on the front side.
- an appropriate reflector 4 can be located on the upper edge section, 2 c , of the lower housing part, 2 u , which is provided between the two screens, 14 and 15 .
- such a horizontally oriented reflector 4 can also be provided on the lower edge or on the lower edge section 2 d of the upper housing part 20 which encloses the upper screen, 14 .
- a reflector 4 can in turn also be provided on an upper edge section, 2 e , of the upper housing part, 2 o , which encloses the said upper screen 14 .
- the gaming device cannot possess an attachment not specifically shown in FIG. 1 , which attachment is attachable on the top of said housing part, 2 o , where such an attachment can include, for instance, a loudspeaker unit, a blinking light unit, or the like.
- an attachment can include, for instance, a loudspeaker unit, a blinking light unit, or the like.
- it can include a reflector 4 , which extends to a lower edge or to a lower edge section of the attachment, which is turned facing the said upper edge section, 2 e , of the upper housing part, 2 o.
- the reflectors 4 thus extend advantageously in the region of an edge, bounded by a housing section, between two mutually angled housing panels or sections so that the reflector 4 faces towards different sides of the housing, so that the respective reflector 4 can on the one hand capture light coming from one side and on the other emit it to a different side in the form of a beam.
- FIGS. 5-7 show reflectors 4 constructed in the form of concave depressions in the housing wall where elongated channels or grooves are formed in the edge portions of each housing part.
- the elongated grooves 10 with their longitudinal axes can run parallel to the edge contours, where the longitudinal extension in the embodiment shown can amount to more than five times, and preferably more than ten times, the breadth of the respective groove.
- FIG. 5 shows the grooves 10 having a concave shape, where the depth of concavity is significantly smaller than the breadth of the grooves 10 .
- FIGS. 1-2 show the reflectors 4 or grooves 10 arranged on the edge section of the diagonal, inclined top of the lower housing part, 2 u , extend into the device depth or going inclined at an acute angle to the device depth 12 .
- the pitch of the grooves 10 forming the reflectors 4 advantageously matches the pitch of the top of the lower housing part, 2 u . In doing so, the longitudinal extent of the said grooves 10 extends parallel to the side flanks, 2 r and 2 l , of the housing 2 and also parallel to the said top of the lower housing part, 2 u.
- the grooves 10 extend here into both adjacent housing areas on the respective housing edges.
- a central vertical V is somewhat coincident on the groove surface or on the symmetry plane of the curved groove surface with a bisector of the angle bounded by both adjacent housing-wall surfaces as seen in FIG. 4 .
- the reflectors 4 formed by the grooves 10 , have an open capture cross section 7 for directing light to a particular side right or left of the gaming device 1 as well as to a front side of the gaming device 1 .
- the additional reflectors, 4 can be appropriately formed and arranged, which can be arranged on the other housing locations and their edge portions, where, for instance, the reflectors 4 provided on the side edges of the upper housing part, 2 o , can basically extend in a vertical direction in such a way that they face the lateral space right or left of the gaming device 1 as well as the space in front of the gaming device's 1 front side.
- FIGS. 4-6 show, light sources 6 are each arranged on the outside of the housing 2 immediately adjacent to the reflectors 4 which are constructed in the form of a light bar in the illustrated embodiment. Alternately, an LED chain or row comprising LEDs or other point light sources can also be provided.
- the light source 6 advantageously follows one of the respective groove's 10 edge contours on which the respective light source 6 is arranged. It is to be mentioned that the light source may equally be arranged within openings of a side wall of the housing or even within the housing and directing the light beam through openings of the housing.
- FIG. 4 shows the light sources 6 of the gaming device 1 oriented to illuminate the reflectors 4 of a respective adjacent game device 1 A.
- the light sources 6 are arranged on the outside of the housing on or in a wall section of the housing 2 which borders on the respective groove 10 of the gaming device 1 where the wall edge provided between the groove 10 and the said adjacent wall section shade, so to speak, their own groove 10 .
- the adjacently arranged light source 6 shines its light only from the associated groove 10 away or past this so that the light is only reflected from the groove 10 on the neighbouring device 1 A.
- FIG. 8 shows If adjacent gaming devices are set up so that a gap separates one from the other and they are arranged in a row, as FIG. 8 shows, then the reflectors 4 provided on the various devices come to lie next to one another as FIG. 4 shows schematically in cross section, so that the respective light sources 6 arranged on one device, for instance the gaming device 1 , can illuminate the reflectors 4 of the respectively neighbouring gaming device 1 A.
- FIG. 8 further shows a set of gaming devices 1 in side-by-side alignment, featuring an attachment 21 mounted on the top of the said upper housing part, 2 o , where the attachment 21 can include an additional loudspeaker unit and/or a blinking light unit or means of illumination, for instance, as well as a signalling device 23 to signal a device fault and/or special game state.
- the attachment 21 can include an additional loudspeaker unit and/or a blinking light unit or means of illumination, for instance, as well as a signalling device 23 to signal a device fault and/or special game state.
- the attachment 21 includes a reflector 4 which extends to a lower edge or to a lower edge section of the attachment 21 and faces the upper edge section, 2 e , of the upper housing part, 2 o.
- these can also each be arranged group-fashion in a radial arrangement, i.e. a star pattern, around a respective group center, like a column 24 as shown in FIG. 9 where the reflectors 4 can also be illuminated from respectively neighbouring gaming devices.
- the reflectors 4 can each be arranged or oriented in this case so that a main irradiation direction is aligned parallel to a radial direction from the group center.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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US13/854,385 US9240096B2 (en) | 2009-11-13 | 2013-04-01 | Electronic gaming device with a light-effect arrangement |
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
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ATA1801/2009 | 2009-11-13 | ||
AT0180109A AT508564B1 (de) | 2009-11-13 | 2009-11-13 | Elektronisches spiel- und/oder unterhaltungsgerät mit einer lichteffektvorrichtung |
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US13/854,385 Continuation US9240096B2 (en) | 2009-11-13 | 2013-04-01 | Electronic gaming device with a light-effect arrangement |
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US20110118017A1 true US20110118017A1 (en) | 2011-05-19 |
Family
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US12/944,046 Abandoned US20110118017A1 (en) | 2009-11-13 | 2010-11-11 | Electronic Gaming Device with a Light-effect Arrangement |
US13/854,385 Active 2031-08-21 US9240096B2 (en) | 2009-11-13 | 2013-04-01 | Electronic gaming device with a light-effect arrangement |
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US13/854,385 Active 2031-08-21 US9240096B2 (en) | 2009-11-13 | 2013-04-01 | Electronic gaming device with a light-effect arrangement |
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US (2) | US20110118017A1 (de) |
EP (1) | EP2499620B1 (de) |
CN (1) | CN102598071B (de) |
AT (1) | AT508564B1 (de) |
AU (1) | AU2010317566B2 (de) |
CA (1) | CA2780239C (de) |
CL (1) | CL2012001253A1 (de) |
CO (1) | CO6551716A2 (de) |
CY (1) | CY1118706T1 (de) |
DK (1) | DK2499620T3 (de) |
ES (1) | ES2600613T3 (de) |
HK (1) | HK1168934A1 (de) |
HR (1) | HRP20161399T1 (de) |
HU (1) | HUE031649T2 (de) |
LT (1) | LT2499620T (de) |
MX (1) | MX2012005544A (de) |
PE (1) | PE20130022A1 (de) |
PL (1) | PL2499620T3 (de) |
PT (1) | PT2499620T (de) |
RS (1) | RS55270B1 (de) |
RU (1) | RU2534893C2 (de) |
SI (1) | SI2499620T1 (de) |
SM (1) | SMT201600391B (de) |
UA (1) | UA107810C2 (de) |
WO (2) | WO2011057762A1 (de) |
ZA (1) | ZA201203120B (de) |
Families Citing this family (5)
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AT508564B1 (de) * | 2009-11-13 | 2011-02-15 | Novomatic Ag | Elektronisches spiel- und/oder unterhaltungsgerät mit einer lichteffektvorrichtung |
DE102011107254B4 (de) | 2011-07-14 | 2023-12-14 | Bally Wulff Games & Entertainment Gmbh | Verfahren und Anordnung zur Ansteuerung von mindestens einem Leuchtelement eines Spielautomaten |
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